RE: [hlds] vac2 issue?
It appears he's banned from all servers (including yours) running VAC due to cheating violations. Deleting any old hacks won't do any good. There is no way to undo a VAC ban unless somehow you can prove to valve that you was falsely banned (which appears from what he's said seems to be a positive ban). Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sprout Sent: 26 June 2005 19:08 To: hlds@list.valvesoftware.com Subject: [hlds] vac2 issue? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] A admin of mine never seen him hack but he got banned from my server from hacks he said a friend of his was over last weekend and he might of got some in any case I told him uninstall and reinstall it just to make sure they are gone and come back to the server. I unbanned him then he came back still was banned how does vac ban them? Is there a way to undo vac bans? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.8.1/28 - Release Date: 24/06/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.8.1/28 - Release Date: 24/06/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Status of VAC2 Beta
I hope they're doing full cheat detection, but tell you that they're just testing connectivity ;) Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Sent: 12 June 2005 21:26 To: hlds@list.valvesoftware.com Subject: [hlds] Status of VAC2 Beta Apologies if I've somehow missed this in an earlier message from someone else (or Alfred, even), but the last I knew of VAC2, it was still in connectivity testing. This was several weeks, I believe, before the recent update that seems to have expanded the beta to 1.6. So, where exactly are we with the beta test? Still connectivity, or have we moved along to cheat detection testing? Just curious to see how it's progressing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.9 - Release Date: 11/06/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.9 - Release Date: 11/06/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VALVe hide our sv_downloadurl paths!
Have a look at http://www.isapirewrite.com/ It comes in commercial and lite (free) versions. I haven't used this (I've never even used IIS!) but remember this while browsing. As far as I can see its an ISAPI implementation of mod_rewrite for apache with perhaps more features. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton Sent: 07 June 2005 18:06 To: hlds@list.valvesoftware.com Subject: RE: [hlds] VALVe hide our sv_downloadurl paths! This is a multi-part message in MIME format. -- so anyone on the IIS side of things configure this correctly yet? Seems I can't figure it out. /me cries Rick Payton, IT Support Morikawa Associates (808) 572-1745 http://www.mai-hawaii.com/ From: [EMAIL PROTECTED] on behalf of Subdude2k Sent: Tue 6/7/2005 2:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! The Referer works fine and has been doing so for a while now. I'm using .htaccess files on my Apache web server to only allow access to the hosted maps and files from our own CS Server. Here's the contents of my .htaccess file -- SetEnvIfNoCase Referer ^hl2://195\.20\.108\.36 allow_download Order Deny,Allow Allow from env=allow_download Deny from all -- HTH Subdude2k ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.4 - Release Date: 06/06/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.4 - Release Date: 06/06/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Can't connect to HL2 server
Looks like you're binding to an internal IP address. 192.168 is reserved privately for LAN, so you would be unable to connect to it from the Internet. If the server is on the web, just let it bind to whatever it can and then run ipconfig at command prompt. If you're trying to connect from LAN, you've got me stumped. Maybe you need one of the sv_lan settings or -nomaster or something, but I have no experience with either. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin Sent: 06 June 2005 23:25 To: hlds Subject: [hlds] Can't connect to HL2 server HI, I messed up this server and can't figure out why you can't see it or connect to it. 'Connection to Steam servers successful'. does show in the console. If you start HL2 DM client on the server box you can play, but that is the only way. Here is the bat file and server.cfg thanks for the help Ned hl2dm.bat: start /AboveNormal d:\HL2_Server\srcds.exe -game hl2mp -ip 192.168.1.102 -port 27027 +maxplayers 9 -rcon my_pswd -BudgetPanel - server.cfg: // teamserver coop (default 0) coop 0 // deathmatch - set this to 1 deathmatch 1 sv_alltalk 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_lan 0 sv_region 0 //Frames per Second Max fps_max 70 // allow players to upload sprays (default 1) sv_allowupload 1 // allow sprays and map content to be downloaded (default 1) sv_allowdownload 1 // how often players can spray tags (default 20) decalfrequency 20 // disable autoaim (0) sv_aim 0 // no limit on minrate for LAN only use 3500 for internet server //sv_minrate 0 sv_minrate 3500 // no limit on maxrate for LAN only user 7500 for regular server //sv_maxrate 0 sv_maxrate 7500 // this is the minimum playable updaterate, leave this at 13 sv_minupdaterate 13 // 60 for updaterate is LAN ONLY use 20 for internet // sv_maxupdaterate 60 sv_maxupdaterate 20 echo server default is INTERNET fast // mp_timelimit 0 mp_timelimit 20 // set fraglimit to whatever you want the max frags to be mp_fraglimit 100 // increase the timeout so players won't be dropped so easily sv_timeout 80 sv_gravity 600 //= // Sets the amount of time that the motd.txt is displayed on the // client's computer (this setting is outdated because Valve now makes you click 'Ok' for the motd screen but // leave it here anyway). motd_display_time 120 // player bounding boxes (collisions, not clipping) sv_clienttrace 3.5 // disable clients' ability to pause the server pausable 0 // default server name. Change to Bob's Server, etc. hostname Ned's Half-Life2 Dedicated Server mp_flashlight 1 // maximum client movement speed 270 sv_maxspeed 320 sv_cheats 0 // Max player decals (be sure not to set this much higher or it could bog down your server) mp_decals 300 // Spectator chat (enables spectators to text chat on the server) sv_spectalk 1 // Force respawn of players (you should set this to one) mp_forcerespawn 1 // Decal painting frequency (controls how often people can spray paint their tags; // setting it any lower can bog the server and clients down. Time is in seconds decalfrequency 10 // fall damage (turns realistic fall damage on and off; // realistic means if you fall from a height you die, otherwise you only lose 10hp :) mp_falldamage 0 // Allows monsters to exist in the level if any are programmed into the map // most maps don't have any but some mods require this to be on so I usually leave it set to one. mp_allowmonsters 1 mp_allowNPCs 1 // Turns footstep sounds on and off (leave this set to one; default is one) mp_footsteps 1 // Turns cross hair on and off (leave this set to one; default is one) mp_autocrosshair 1 // Enables voice chat (default is one. Set to zero to turn it off) sv_voiceenable 1 // Sets how long you can chat at the end of the match (default is 10) mp_chattime 10 // Water Friction (sets water friction to on or off. default is one) sv_waterfriction 1 // load ban files //exec listip.cfg mapchangecfgfile map.cfg // add all the script files //exec listip.cfg // last item in the list always is log on log on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.3 - Release Date: 06/06/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.3 - Release Date: 06/06/2005 ___ To unsubscribe, edit your list preferences, or view the list archives
RE: [hlds] sv_cheats
This just stops the visual rain. The rain noise is an ambience sound compiled into the map, and is unaffected by cl_weather 0. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Fennell Sent: 29 May 2005 11:04 To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_cheats you can stop the rain with summit like cl_weather 0 or summit like that -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.322 / Virus Database: 267.2.0 - Release Date: 27/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Speed hack detection?
It might be an idea to 'gimp' players instead instead of kicking/banning them (restrict their movement speed to like 50 or something). This way, its pointless to speedhack but laggers won't be kicked anyway. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DarK Sent: 19 May 2005 02:12 To: hlds@list.valvesoftware.com Subject: [hlds] Re: Speed hack detection? I thought of this too... But wouldn't it also kick people that lag? The lagging player can sometimes move very fast after lagging for 5 seconds or so... From: Ruiner [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Speed hack detection? Date: Wed, 18 May 2005 13:37:50 -0400 Reply-To: hlds@list.valvesoftware.com I'm pretty sure that would be possible. I've personally played a lot with the engine on server-side, and was able to fix a lot of engine problems. (mostly for TFC) - http://sparky.konspiracy.org/server - ie, fixing nail gren exploits, kicking people who spam in front of respawn doors, etc.. you definately know the positions of the players and could compare. it could be an interesting project. - Original Message - From: Andrew Armstrong [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Wednesday, May 18, 2005 10:40 AM Subject: [hlds] Speed hack detection? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Im sending this to hlcoders and hlds lists. Im curious, is it possible for hlcoders via a plugin or whatnot to track player positions? What about through console messages with a cvar turned on? Surely if you can tell a player is moving at X/units per second he is using speed hack and to instantly ban, no? Or does the SDK not provide such interactivity? - Plasma ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.12 - Release Date: 17/05/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.322 / Virus Database: 266.11.12 - Release Date: 17/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Execution of banned config files
If you put 'exec banned.cfg' in the server.cfg, this will make sure the banlist is executed on a map change. However, this is not the answer to your question, but I hope this helps :) Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: 03 May 2005 05:31 To: hlds@list.valvesoftware.com Subject: [hlds] Execution of banned config files This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Im wondering if there has been a change in the source/halflife engine recently that prevents the banned.cfg files being executed on map change etc as usual? This may be a problem at our end, however I would like to rule out the possibility of it being a Valve change causing the problem. Basically, our banned.cfg files have new entries in them, but they are not added to the servers banlist unless its done via 'exec banned.cfg' - Usually it appeared the server checked these files on map change to reload the bans from the file. Valve/anyone able to comment? Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.0 - Release Date: 29/04/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.2 - Release Date: 02/05/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [SPAM] [hlds] VAC2 - end of cheating?
From my experience SteamBans have been beneficial to the community. I'm living in the UK, where its been taken up quite well by the league communities here and it has had a positive effect. Essentially, getting banned on a SteamBans server pretty much knocks you out of contention for the Suicidegaming and UKCSL leagues, and an automatic ban from the enemydown ladder, leaving you with little options as far as organised competition goes (unless of course you consider yourself good enough to compete in CSGN, which has its own anti-cheat anyway). Steambans method of cheat detection is exactly the same as any league games (an unaminous decision by a board of admins). I have not heard of any use of rcon passwords, and steambans have released a server plugin which has the server query a master server on a player joining (don't know whether the source is available for that, but I imagine it is). Its all about who you trust, I suppose. Its like ebay, you go off reputation, and steambans from how I perceive it has a pretty good reputation here in the UK. Its a good free service which is optional and the way I see it it really won't do any harm. There, my alternative view on Steambans ;) What did interest me though in the article was the comment about Valve gearing more towards the new customer then the existing one. It would have been interesting to see that if valve had gone for the subscription model that was proposed during development (you pay $xx a month and you get content as it comes out) whether cheating would be as common as it is now. Didn't experience any cheating myself when I used to play planetside! Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson Sent: 16 April 2005 23:30 To: hlds@list.valvesoftware.com Subject: Re: [SPAM] [hlds] VAC2 - end of cheating? Sadly, steambans remains a noble yet totally idiotic attempt at cheat prevention as it still requires the judgement of a judge panel as to whether a player is cheating or not. The Global Ban List was probably more accurate even with all of it's obvious flaws. And, the Global Ban List did not require anyone to reveal their rcon passwords. By all means go sign up on steambans and give them your rcon passwords. Send them your credit card and identity info while you are at it to serve as a JIT Donation device. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.13 - Release Date: 16/04/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.13 - Release Date: 16/04/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Little OT: Target practive maps nav
As a stop-gap, I used to play normal maps but with all the bots on one side (like 20 of them) with just knives, and me on my own with unlimited start money. It also allows you to try and deal with more than 1 bot at a time (as 2-3 may run round the corner). I did this with podbots on CS 1.6, but I imagine with the right settings the same could be achieved with CSS bots. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: 12 April 2005 15:53 To: hlds@list.valvesoftware.com Subject: [hlds] Little OT: Target practive maps nav Sorry for being a little OT here but does anyone know of mods or map+nav for a CSS:Server that basically gets bots to move around in a certain area so you can do target practice on them. I'd really like to use my server, which isn't public access, to improve my shooting skills but playing a whole map isn't what I'm after. Sorry if that didn't make to much sense, I just want a shooting range or moving targets. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.6 - Release Date: 11/04/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.6 - Release Date: 11/04/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] what to do, or not to do... was Stupid Sounds
Its a working solution, yes, but I myself personally would prefer the option to be able to browse for servers with admins on before choosing to join, which I think the original post intended to state. There is nothing wrong with asking/suggesting/requesting features that can make people lazier. In fact, good computing design to me allows people to be lazy. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: 11 April 2005 00:06 To: hlds@list.valvesoftware.com Subject: Re: [hlds] what to do, or not to do... was Stupid Sounds Graham Robinson wrote: To bad you can't filter servers based on the maturity of the admin :-P Or the whether there is an admin in game at all, now that would be nice. how about a url on the motd to a page containing the list of admins and contact information? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.5 - Release Date: 07/04/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.5 - Release Date: 07/04/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM inherently unfair
Apologies, I've always interpreted this as a racial slur, and many people I know would probably say the same. I'm resident in the UK, where of course, we don't have raccoons. Suppose I've just interpreted with the only meaning we could muster from it. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: 07 April 2005 15:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2DM inherently unfair The phrase in a coon's age is referring to a raccoon. The little rodent family animal with the bandit's mask on his face. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.4 - Release Date: 06/04/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2DM inherently unfair
I hardly post on this mailing list anymore, but after reading this email I had to comment. If at all possible, would people please stick to clean discussion. Heated (but justified) discussion I of course welcome with open arms, but I think I'm speaking on the behalf of others when I say that language as seen in this post is unacceptable and unwelcome in any community, nevermind this one. In a faceless medium such as the internet, it becomes even more apparent then reality that racial slurs are not necessary. A mailing list about the administration of gaming servers doesn't require the use of words like coon to make something stick out. Sorry to those that have - for whatever reason - objected to this post. If you do object, email me privately instead of trying to duke it out publicly. Here's hoping this post improves things here. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: 07 April 2005 00:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2DM inherently unfair There are a ton of bugs and major problems with this game, that has not been updated in a coon's age. Most of them are listed in this topic: http://forums.steampowered.com/forums/showthread.php?s=threadid=248425; perpage=15pagenumber=1 The forum moderators won't even sticky this useful topiclet alone reply to any of them. It's just Counterstrike, Counterstrike, Counterstrike. There are thousands of players who detest Counterstrike. Why the hell did Valve even publish a HL2? They should have just published a CS2 and officially screwed HL2, so we wouldn't have any expectations. They have not even released the contest maps that were decided 2 months ago. BS! - Original Message - From: K. Mike Bradley [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 2:30 PM Subject: [hlds] HL2DM inherently unfair Alfred, Valve needs to update HL2DM player walk sound effects. Anyone who plays as a combine has a jingly tingly walk sound (like keys and other metal gear would make on your belt) which can be heard a mile away. The human team has a much stealthier walk. Something must be done please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.3 - Release Date: 05/04/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.3 - Release Date: 05/04/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Zero or negative gravity crashes SRCDS
Alf wins. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 04 March 2005 01:23 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Zero or negative gravity crashes SRCDS Don't do that then. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, March 03, 2005 5:09 PM To: hlds@list.valvesoftware.com Subject: [hlds] Zero or negative gravity crashes SRCDS I am experiencing crashes when adjusting sv_gravity to any negative value or zero. I have been able to recreate this over and over again. Last tested, zero gravity with: Protocol version 7 Exe version 1.0.0.15 (cstrike) Exe build: 17:53:30 Feb 24 2005 (2301) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.6.0 - Release Date: 02/03/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.6.0 - Release Date: 02/03/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Updating my address book
I just received one of these off someone else, but someone who is likely to have installed a load of spyware with this email being the result of it. Whats the crack behind this anyway? Is the sender even aware this email was sent ? (sorry for the paranoia, just the email I got was youre generic reply that didn't sound like the sender at all) Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tristan Beasley Sent: 14 February 2005 16:23 To: hlds@list.valvesoftware.com Subject: [hlds] Updating my address book Yo Can you please enter your contact details in my address book. Click on the link below: http://www.bebo.com/fr2/5442974a5573304b75189215c645651736d20 Cheers =) Tris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.7 - Release Date: 10/02/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.7 - Release Date: 10/02/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Concerning Cheaters (sharing ban files)
Steambans dont distribute a list as such. You give steambans.com your rcon password and they periodically check the users on your server if they are in the global banlist then remotely ban from from the server. They have a mod too which streamlines this, as far as I know (so the server queries the masterbanlist on connect, instead of the masterbanlist periodically scanning the servers). This is my general perception of the Steambans.com process. There is a Steambans group which you can join which allows any Joe Bloggs to submit a demo (found this through the forums). I'm not sure but maybe they allow you to add a server to their listing that way also (instead of having to set up a whole new group and all that). Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Sent: 19 January 2005 21:53 To: hlds@list.valvesoftware.com Subject: [hlds] Concerning Cheaters (sharing ban files) www.steambans.com is a wonderful service. Sadly, to take advantage of such a service, certain prereqs have to be met. Of which, I don't (I run a CS:S server out of the office, no clan, no website, no irc channel, just something me and the guys here do... build a game server, set it up, then let it go public). I was wondering if anyone would like to share up their banned_user.cfg contents. All my bans on my server have been very obvious cheaters (almost all speedhackers). banid 0 STEAM_0:1:4151131 banid 0 STEAM_0:1:5345510 banid 0 STEAM_0:1:6454151 banid 0 STEAM_0:0:4851060 banid 0 STEAM_0:1:89911 banid 0 STEAM_0:1:5205849 banid 0 STEAM_0:0:1047784 banid 0 STEAM_0:1:3114641 banid 0 STEAM_0:1:592926 banid 0 STEAM_0:1:1052119 banid 0 STEAM_0:0:1699044 Small list, but my server has only been running for 8 days. If anyone else would like to share up, feel free. ~Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.7.0 - Release Date: 17/01/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.7.0 - Release Date: 17/01/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] First CS:S Cheat released - Valve help us please.
It just takes the developer to realise that the biggest increase of quality of the game to the public is to stamp out cheats, not to implement bot support. I'm sure the quality assurance department just play in a closed environment (which of course would be cheat free) and not in the 'real world', where the cheats exist. Perhaps the only feedback Valve are getting is that of the game is fine I just need a way to play it in case I have no friends instead of The game is fine except on every server I join someone is running around 4 times as fast as I can and is shooting me through walls before I even see them. Valve are quite quiet on their anti-cheat technology, so don't expect a reply soon. I emailed 4-5 Valve employees a couple of weeks ago with a polite question regarding an update to VAC, including :- [EMAIL PROTECTED] - Gabe Newell, CEO or 'top dog' [EMAIL PROTECTED] - Nick Shaffner, who has been responsible for a lot of updates to hlds list about VAC updates [EMAIL PROTECTED] - Alfred Reynolds, who is the person who usually updates the list on a hlds/srcds update. [EMAIL PROTECTED] - Eric Smith, who has updated this list in the past with informaton about server updates and VAC updates. All emails proved unsuccessful and I did not receive an email from any of the above email addresses. I cannot wait for Valve to update their VAC technology, as VAC can prove to be far more effective then C-D can be if it is maintained and updated correctly. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 15 January 2005 22:24 To: hlds@list.valvesoftware.com Subject: RE: [hlds] First CS:S Cheat released - Valve help us please. /me looks forward to the March release of BF2. Valve has proven over and over again that it's about the money and not the quality that they provide. I'm all for improvements to the game but DAMN man! /me shakes his head and walks away -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Sent: Saturday, January 15, 2005 4:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] First CS:S Cheat released - Valve help us please. Did you happen to see Valve's little update Window last night? The one that talked about them introducing bots and another map with the next update? I was so pissed. No talk of VAC2 at all. I could care less about bots! *sigh* I'm sure the girls at Valve know all about these cheats. I just wish they'd keep the community informed about their progress in releasing VAC2. ~Tony On Sat, 15 Jan 2005 11:57:44 -0500, StealthMode [EMAIL PROTECTED] wrote: Tricky I commend you. If half the people who discovered these hacks submitted them instead of complaining. Things would get detected much faster. StealthMode #lotgaming www.lotgaming.com (Site still not up) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.12 - Release Date: 14/01/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.12 - Release Date: 14/01/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Disappearing Weapons Fix
Better yet, search for break_it_gunho (I think thats the name). You get every gun in the game (and the entire map is made of glass). More of a gimmick map, but you can have players spawn with as many guns as you want (and more then one rifle, for example). Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: 12 January 2005 03:16 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Disappearing Weapons Fix Try making a map. You can make people spawn with one of each primary, and one of each secondary if wanted. Download the map aim_sk_m4 and play it. You'll see. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Tuesday, January 11, 2005 4:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Disappearing Weapons Fix you can only carry a rifle and a pistol. I don't think you understand the issue here. On Tue, 11 Jan 2005 15:46:50 -0800, spartibus [EMAIL PROTECTED] wrote: You can make people spawn with as many weapons as they want. Ever played one of those aim_sk maps? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.10 - Release Date: 10/01/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.10 - Release Date: 10/01/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Help Help,
You will need to make sure you have forwarded the correct port (default 27015) on your router to the server. You should consult your router manual or the linksys website on how to forward ports/services to IP's on your network. http://www.google.co.uk/search?q=port+forwarding+intitle%3Alinksys http://www.portforward.com/ Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Gregait Sent: 29 December 2004 17:43 To: hlds@list.valvesoftware.com Subject: [hlds] Help Help, I am currently trying to setup a dedicated counter-strike server behind a linksys router. I have the server running but am unable to see it as an internet game or connect via IP from a different PC. any help would be great. GnEserver admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.6 - Release Date: 28/12/2004 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.6 - Release Date: 28/12/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Help Help,
Just my understanding that an external PC would not be able to connect to the server port because no actual port is open on the router (which is the actual interface connected to the net). Unless you have the CS server setup as the DMZ host, it was my understanding that you would need to forward the ports to the server on the LAN (which I am again presuming is connecting through NAT). I'm again presuming that is a 'residential' router, so you wouldn't have to open any outgoing ports on the router because most routers which are bought for the home do not do this. I'm only familiar with NetGear however, I'm afraid. Also, make sure you have sv_region set correctly to your region, as your filters in the serverbrowser might be filtering out your server. Google for sv_region for the necessary region codes (3 is Europe). Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of OoksServer Sent: 29 December 2004 22:49 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Help Help, You do not need to forward any ports to get it to work. If you do not forward any ports, it simply registers on the master list as whatever port NAT translated it to. Failure to forward any ports on a linksys router will NOT stop your server from appearing on the master list, or the steam browser. HOWEVER!!! Linksys has a firewall that is on by default, and this will stop the server from being seen. - Original Message - From: Ryan Lewis [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 29, 2004 1:30 PM Subject: RE: [hlds] Help Help, You will need to make sure you have forwarded the correct port (default 27015) on your router to the server. You should consult your router manual or the linksys website on how to forward ports/services to IP's on your network. http://www.google.co.uk/search?q=port+forwarding+intitle%3Alinksys http://www.portforward.com/ Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Gregait Sent: 29 December 2004 17:43 To: hlds@list.valvesoftware.com Subject: [hlds] Help Help, I am currently trying to setup a dedicated counter-strike server behind a linksys router. I have the server running but am unable to see it as an internet game or connect via IP from a different PC. any help would be great. GnEserver admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.6 - Release Date: 28/12/2004 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.6 - Release Date: 28/12/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.6 - Release Date: 28/12/2004 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.6 - Release Date: 28/12/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] custom maps.
Large collection at Jol, possibly the largest I've seen. http://www.cs-maps.jolt.co.uk/ Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wazoo Sent: 24 December 2004 04:25 To: hlds@list.valvesoftware.com Subject: [hlds] custom maps. Thanks Wazoo Where are the custom maps if there is some? There are some on FileFarm.net here: http://www.filefarm.net/category.php?ci=1 - HoundDawg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.4 - Release Date: 22/12/2004 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.4 - Release Date: 22/12/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC something wrong.
When I've seen cheaters banned in the past, they've been on the server for 10-20 seconds and then the ban appears. I'd perhaps have a look at anyone you might of shared your account details with, if indeed you have done. Its a possibility they might of used your account (not theirs!) to test some hack. Just an afterthought. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 22, 2004 1:41 PM Subject: [hlds] VAC something wrong. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yesterday i was installing some skins to see if i lag with them on the server that i host. Well, there seemed to be a problem with one of the skins, so i installed steam again in another folder, and used the original model. I start CS, try to connect to my server, and Banned because of past cheating relations. Im not asking for my Steam ID back. I just want to know if this is has something to do with VAC. Anyone have a word on this? Valve? Someone? Please don't start flames. -Guido -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.721 / Virus Database: 477 - Release Date: 17/07/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:Source
I believe that the theoretical limit is 256 players, but its capped to 32 or 64 (can't remember) due to computing limitations (cpu for a server, and bandwidth for the clients). The limit can be edited in mods however, and its been stated that ideally you should decrease the packets being sent to clients if you wish to do this. I'm sure some mod company has some idea to develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the first simple modifications made for multiplayer will be to increase the player cap :) (which will of course, kill whatever server its hosted on). I just hope someone makes a decent pirate mod. A 256 player multiplayer game. I'd love to see some modified 2D mod with streamlined netcode utilise this to great effect! :) Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Richard Welsh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 21, 2004 2:47 PM Subject: RE: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Here is the latest from www.csnation.net CS:Source will probably be available to HLDS as SDS (Source Dedicated Server) or just the Regular HLDS with the command line -csource. That of course is just my thought. I see that they have pushed back the date of the beta release to August 10th with preloading occurring on August 5th instead of the date giving earlier this week of July 28th. No matter, we will still be getting it. I am very impressed with the engine from what I can see in the videos. The Korean video of the CS:Source Clan Match was a rather nice treat. Now if Valve could somehow allow 64 or 128 players in the Source Engine this would make a great war game engine! -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/21/04 03:43:04 To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source Now that would be awesome! Any idea how its going to be made available to us? b. -Original Message- From: Richard Welsh [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 21, 2004 5:14 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Nice, Thanks! -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/20/04 22:11:49 To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source I asked and Erik said yes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh Sent: Tuesday, July 20, 2004 8:23 PM To: HLDS Mail List Subject: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Has anyone heard if we in the list will get CS:Source Beta server abilities? I have a HL:CZ Server so I am hoping with CS:Source being preloaded at the end of the month I will be able to offer a CS:S server to my CZ playing community. -Rich Hughesville Gaming Community Hughesville, PA -- [ IMSTP.gif of type image/gif deleted ] -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.725 / Virus Database: 480 - Release Date: 7/19/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ IMSTP.gif of type image/gif deleted ] -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MWEB: S.A.'s most trusted and reliable Internet Service Provider. Just Like That. To join, go to: http://join.mweb.co.za or call 0860032000. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ IMSTP.gif of type image/gif deleted ] -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.721 / Virus Database: 477 - Release Date: 16/07/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:Source
MMORPGs to my knowledge use large server farms for each 'server'. Each actual realm you play on FFXI, DAOC or SWG is actually a number of machines working together in tandem, each machine maintaining specific tasks. For example, the NPC machine used to crash on Lineage 2 when I used to play it, and you would walk around the world with no enemies, no shop keepers, just players running around. Latency isn't much of a concern in MMORPGs however, but its mission critical in FPS 'twitch' games, and CPU usage is a large deciding factor in that matter. Running a 128 server on that Athlon 1700+ and that elusive fella called 'Reg' won't be visiting your server :p I am however, like yourself, waiting for that bigass killer game 5 years down the line, playing alongside 220 other players in one huge crazy mile-big fragfest. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Richard Welsh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 22, 2004 3:34 AM Subject: Re: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Final Fantasy XI a MMORPG, the server I play that on occasionally has between 3,000 to 5,000 players on it at one time. With pings around 100ms.. which is decent since all the servers are located, atleast to my knowledge, in Japan. This of course is not a FPS where bullets are flying at you but I believe within a couple years we will see War Type MMO games on the internet and very playable. -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/21/04 21:42:12 To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:Source I believe that the theoretical limit is 256 players, but its capped to 32 or 64 (can't remember) due to computing limitations (cpu for a server, and bandwidth for the clients). The limit can be edited in mods however, and its been stated that ideally you should decrease the packets being sent to clients if you wish to do this. I'm sure some mod company has some idea to develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the first simple modifications made for multiplayer will be to increase the player cap :) (which will of course, kill whatever server its hosted on). I just hope someone makes a decent pirate mod. A 256 player multiplayer game. I'd love to see some modified 2D mod with streamlined netcode utilise this to great effect! :) Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Richard Welsh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 21, 2004 2:47 PM Subject: RE: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Here is the latest from www.csnation.net CS:Source will probably be available to HLDS as SDS (Source Dedicated Server) or just the Regular HLDS with the command line -csource. That of course is just my thought. I see that they have pushed back the date of the beta release to August 10th with preloading occurring on August 5th instead of the date giving earlier this week of July 28th. No matter, we will still be getting it. I am very impressed with the engine from what I can see in the videos. The Korean video of the CS:Source Clan Match was a rather nice treat. Now if Valve could somehow allow 64 or 128 players in the Source Engine this would make a great war game engine! -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/21/04 03:43:04 To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source Now that would be awesome! Any idea how its going to be made available to us? b. -Original Message- From: Richard Welsh [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 21, 2004 5:14 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Nice, Thanks! -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/20/04 22:11:49 To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source I asked and Erik said yes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh Sent: Tuesday, July 20, 2004 8:23 PM To: HLDS Mail List Subject: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Has anyone heard if we in the list will get CS:Source Beta server abilities? I have a HL:CZ Server so I am hoping with CS:Source being preloaded at the end of the month I will be able to offer a CS:S server to my CZ playing community. -Rich Hughesville Gaming Community Hughesville, PA -- [ IMSTP.gif of type image/gif deleted ] -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] Request for configs/settings
Well, since you want to maximise performance and don't really care too much about how inefficient you want things to be, just perform its best (much like a fancy flashy sports car, then). sys_ticrate 1 will tell the server to run as fast as it possibly can fps-wise, from 100fps to 400-500 fps (or more). Pings would be noticably lower by about 8ms for most people and bullets will register much more. If a server is running at 100fps, there is 10ms still between each frame that gets processed, so increasing the fps decreases the time between each frame being processed. So, my recommendations :- sys_ticrate 1 // sets fps as fast as it will go sv_maxrate 25000 sv_maxupdaterate 100 sv_minrate 2500 sv_minupdaterate 20 For total optimum bullet reg, don't run any mods on it at all, but thats probably not favourable for public servers. I'd perhaps recommend AMXX over adminmod, as I believe performance-wise its much faster then adminmod (don't take that for gospel). Try and remove as much spam from the mod as possible though, on-screen text displays, vox speech (like the voice telling you the time, etc.), sounds (KILLING SPREE!) etc. all tend to lag some clients a little bit, which some people then mistake the server for being at fault. Use sv_downloadurl for all your custom stuff. This will help keep people on your server when running custom stuff, such as new maps. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 11:22 PM Subject: [hlds] Request for configs/settings Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig of ram. Not sure what the bandwidth is throttled at (it's colocated), but its got to be at least 5mb/5mb. Windows 2003. That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin, with hlstats running on mysql. Aside from the forums (which get very few hits), that's all the server is doing. Yes, I know it's grossly overpowered, but hey, I like to blow money. I'd like to ask for your recommendations for anything I can do to truly optimize the end-user experience. With keeping in mind that if I run at 99% CPU, full memory usage, etc, I'm ok with that. Specifically, settings regarding sys_ticrate, fps, rate, etc. Anything I can do to improve registration, reduce choke, whatever. Thanks in advance, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.714 / Virus Database: 470 - Release Date: 02/07/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Latest Win Version, HLDS - Lag Issue
Like I would ever get anything wrong in the first place ;) Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 25, 2004 4:39 PM Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Actually Moot Point is the correct terminology.. Excerpt from my Random House College dictionary: Moot, adj. 1. subject to argument or discussion; debatable; doubtful: a moot point. 2. of little or no practical value or meaning; purely academic. There's more, but I think you get the point! A link to an online dictionary also.. http://www.yourdictionary.com/ahd/m/m0415900.html Before you guys start Flaming me even bothering to post this, I had this information on hand due to a recent discussion with my wife about the EXACT same thing! LOL Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Peter Aldrich [mailto:[EMAIL PROTECTED] Sent: Thursday, June 24, 2004 9:22 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Actually it isn't a moot point but a mute point... Just to clarify... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewis Sent: Wednesday, June 23, 2004 9:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue moot point now guys, business can resume, hotfix been released. Nothing to see here, move along. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: James Bowling [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 24, 2004 2:09 AM Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Now that is the most ridiculous idea I have ever heard...You need to remember that a lot of us on this list are not just end users who happen to rent a server. Most of us are business owners who run GSPs and shutting down would be stupid and cost us more money than it is worth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: Wednesday, June 23, 2004 10:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue I gave up and shut down till something's done. Maybe, just maybe, if everyone did the same for a show of unity and to send a message that we're tired of the bullshit maybe just maybe we'd get through to valve just a thought. Regards - Original Message - From: Pawel Dabrowski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 23, 2004 9:09 AM Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Just wanna verify those who had this problem are you still having it with the latest mp.dll? Is there any other fix anyone knows of appart from replacing the mp.dll to the older one? Pawel Dabrowski -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shane Robinett Sent: 16 June 2004 14:42 To: [EMAIL PROTECTED] Subject: [hlds] Latest Win Version, HLDS - Lag Issue This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Windows systems, Intel - Win 2003 environments, dual processor I have 14 open calls from public server clients reporting lag issues. 10-30 second freezes for client connections. Restarting the server seems to resolve it, for a short term. Problem appears to have started in the last day or two. Valve - If you need access to some of our resources, just let me know. Happy to provide test servers for your breaking amusement! --Shane PHXX.NET -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe
Re: [hlds] Latest Win Version, HLDS - Lag Issue
moot point now guys, business can resume, hotfix been released. Nothing to see here, move along. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: James Bowling [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 24, 2004 2:09 AM Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Now that is the most ridiculous idea I have ever heard...You need to remember that a lot of us on this list are not just end users who happen to rent a server. Most of us are business owners who run GSPs and shutting down would be stupid and cost us more money than it is worth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: Wednesday, June 23, 2004 10:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue I gave up and shut down till something's done. Maybe, just maybe, if everyone did the same for a show of unity and to send a message that we're tired of the bullshit maybe just maybe we'd get through to valve just a thought. Regards - Original Message - From: Pawel Dabrowski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 23, 2004 9:09 AM Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Just wanna verify those who had this problem are you still having it with the latest mp.dll? Is there any other fix anyone knows of appart from replacing the mp.dll to the older one? Pawel Dabrowski -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Shane Robinett Sent: 16 June 2004 14:42 To: [EMAIL PROTECTED] Subject: [hlds] Latest Win Version, HLDS - Lag Issue This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Windows systems, Intel - Win 2003 environments, dual processor I have 14 open calls from public server clients reporting lag issues. 10-30 second freezes for client connections. Restarting the server seems to resolve it, for a short term. Problem appears to have started in the last day or two. Valve - If you need access to some of our resources, just let me know. Happy to provide test servers for your breaking amusement! --Shane PHXX.NET -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC and offline play...
As far as I am aware, you are right on this issue. As I understand it, VAC is a mini program that is downloaded when connecting to a secure server (hence the progress bar when connecting) and is executed, which then reports back to the server/master server if need be that a cheat is being used. When you are watching a recorded demo, there is no VAC download from a server since you ain't physically connected to one. As I understand it, there isn't actually any VAC 'program' on your machine at that time, and there certainly isn't any server to report back to, obviously. Cheat detection is on a session-based process, any postponing of VAC bans after detection is still done in the session you cheated on when connected to the server, just that Valve made the decision to hold off the actual banning process for the obvious reasons. I apologise if I'm wrong in this, but I am confident in my limited knowledge on it working like this. I've never dabbled in the dark arts of wallhacks though, so my knowledge is based on purely on observation and not experience. Regards, Ryan Lewis [EMAIL PROTECTED] The line that i'm really questioning though is this one: You misunderstand how VAC works. If I install X-spec now then de-install it 2moro after using it only once. 6 months down the line if Valve decides to ban it i will be VAC banned because VAC records all programs run when you play with steam. Offline play is no solution, there is no gurantee the steam client wont(no or in the future) cache this information and send at a later date. Personally, i think that's complete bull. From what i understand vac only looks for cheats and programs when you're connected to a VAC-enabled server - you can do what you want when you're not and it isn't logged or cached or sent to steam in any way. Am i right in this? Or am i (like most people who don't have a clue) talking bollocks.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] GISP's: Rental rates for HL2
HL2 originally stated there will be 3 different types of HL2 released. A normal version, which we are all used to, a Limited Edition version, probably with a steel case, some figurine, and other general fanboy goodies, and a cut-back single-player only version, which would contain no multiplayer component. By this original statement, I'm hoping that all gameplay variations are chucked in with the normal version, but I did read somewhere that CS may cost extra. I'm just hoping the bigwigs at Valve read this and say to themselves Bollocks, we did originally say that, didnt we? Damn, have to not charge for CS:S now. Either way, Valve are the winners, they're sitting on a huge cashcow in the form of HL2 and CS:S. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 17, 2004 3:40 AM Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 I know there's a lot of stuff getting Source treatment, but they're not all going to be free are they? Anyone know any details? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Comcast Sent: Wednesday, June 16, 2004 7:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 I thought DOD was also slated for multiplayer in HL2? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of spartibus Sent: Wednesday, June 16, 2004 10:15 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 I didn't think there was going to be a HL2 DM, as I read somewhere (aren't I lucky to forget? lol) that there wasn't going to be any kind of HL2 multiplayer other than CS: Source. If there is, then I suppose it is just a mod, but I figured since it's the one and only, and it (was) going to be HL2's only multiplayer, that I didn't consider it a mod. Oh well, doesn't really matter at all anyways. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 6:59 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 Yeah, I think it needs to be thought of now along the lines of being a Gameplay variation now more than a mod... like how HLDM, DMC, Ricochet (lol) are different types of gameplay... or like how Onslaught, Assault, CTF, DM are gameplay types for UT2k4. I think most people would consider a mod to be development work that originated with the SDK, ouside of the Valve realm. Now that Valve owns it and offers it, it becomes a gameplay variation. I wouldn't think CS Source should be referred to as HL2 multiplayer, if there is going to be an HL2 DM... seems more logical that the multiplayer gampeplay of the SP game, should be referred as that w/e... semantics. --- spartibus [EMAIL PROTECTED] wrote: It's not really a mod, it is HL2's multiplayer. You buy HL2 you automatically get CS:Source for free. It will ship with HL2. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Bowling Sent: Wednesday, June 16, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 It is and was verified at E3 that Counter-Strike 2 will be called Counter-Strike:Source. This will be the HL2 Counter-Strike Mod. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs Sent: Wednesday, June 16, 2004 1:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Will there be a counter-strike mod for hte new HL2? - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 3:53 PM Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Im pretty sure that in that video he said something like We havent decided what to call it but it WONT be Counter-Strike 2 maybe I will watch the video again but I think thats what he said. -booya [EMAIL PROTECTED] wrote: No rumour about it. Gabe explicitly said in the E3:2k4 video that HL2 multiplayer WOULD be CS Source. --- Kevin Ottalini [EMAIL PROTECTED] wrote: All rumor - nothing official. - Original Message - From: StealthMode Sent: Wednesday, June 16, 2004 7:08 AM The official multiplayer of half life 2 is counter-strike:source. I read that somewhere. Can't remember. -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] CS 1.5 server minimum requirement
You could probably get away with a 10 player match server with 1.5, but it wouldn't be the smoothest experience. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Skirecs [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 09, 2004 11:47 PM Subject: Re: [hlds] CS 1.5 server minimum requirement god damn, I only have a petium 80. Im joking, but that is really barebones right. - Original Message - From: Darren J. Mason [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 09, 2004 5:45 PM Subject: RE: [hlds] CS 1.5 server minimum requirement Pentium 90 (133 recommended) 96MB EDO RAM 1.2Gig HDD Trident 4MB video (PCI recommended) 10BaseT ethernet card 56K modem good luck! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Stan Stefan Sent: Wednesday, June 09, 2004 2:33 PM To: [EMAIL PROTECTED] Subject: [hlds] CS 1.5 server minimum requirement can you tell me the minimum rerquirement for a cs 1.5 server ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] laggie maps
I've actually noticed this with one or two custom maps we've used in the past on our server. Maps which were previously (appeared) fine have recently been massively laggy, with pings reaching over 100 where normally people ping 20-30. However, the custom maps we have used are not the most 'polished' :) Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: robbert schop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, June 05, 2004 2:55 PM Subject: [hlds] laggie maps [ Converted text/html to text/plain ] hello, ive got a problem with my server becouse all the maps i load work great but when i load an aim_ map the map is rlyy laggie can you help me thanx -- MSN Zoeken, voor duidelijke zoekresultaten! klik hier[1] ===References:=== 1. http://g.msn.com/8HMBNLNL/2731??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] thoughts, comments
I don't play DoD, but I'm beginning to see this turn into a flamefest that we don't really need. Okay the original question may of possibly been worded a little better, but thats all been rectified now, and the guys genuine question has been answered with some of the changes that have been made in DoD. I think his question has been answered and anymore flaming should cease. He can admin his server however he likes. Whether a guy is amazing and is not cheating, a server admin can still ban him if he wishes, particularly if he is destroying the opposition and is making the game one-sided, meaning less fun for everyone else there and unpopulating the server. Let him run it how he feels, he just wanted a little input on some of the scores that have been appearing. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: jon [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 26, 2004 12:13 AM Subject: RE: [hlds] thoughts, comments Wow. I guess I'd be banned from your server pretty quickly. As would quite a few of my friends. This is an HLDS (read: half life dedicated server) mailing list, therefore a majority of the responses will in fact be from *gasp* ADMINS. -Jon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: Tuesday, May 25, 2004 12:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] thoughts, comments What is wrong with that is for the 2 years running a DoD server no one ever had scores like that. Not on my server anyway! To clarify these are NOT snipe kills OK! Did you read or are you just a flamer? I haven't banned anyone yet but please don't tell me how to run a server, I just asked a honest question. Do you run a server? I ask because this is the first time I see your name? My question is for ADMINS only! - Original Message - From: Floris Barnhoorn [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 25, 2004 1:14 PM Subject: Re: [hlds] thoughts, comments What is wrong with scores above 50 in DoD? Good players can easily get such scores with a kill/death ratio of 5/1. Especially good snipers, at least spectate them before you ban. Roc wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I run a DoD server on a Windows box and to be honest I have not played DoD since 2 days before the last CPU eating update (still no steam client on my freshly re-formatted PC). However, I monitor the server constantly through HLSW. My question is since the update people are getting scores in DoD mind you of 50 and up. was something added to the game to make the scores go to this level or are these simply new hacks currently undetected by VAC - VSM. I don't want to start going on a kick/ban rampage So I remain hesitant until I hear some feedback from the community. Your thoughts and comments please! Regards -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] thoughts, comments
Maybe I make it easier for both of you and quit acting like schoolgirls? Are we done? Just to brighten some of your days and to effectively kill this conversation, here is a picture of a dog humping a mans leg. http://www.omgwtflol.org/dog_walk.jpg Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: jon [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 26, 2004 5:26 AM Subject: RE: [hlds] thoughts, comments That's why I have majority in there. Maybe you should take his advice and stop baiting. -Jon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: Tuesday, May 25, 2004 9:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] thoughts, comments I'm surprised you think only admins read this list! Yes, If you get 44 kills in under 6 minutes I guess you are correct and would get banned. Your point? Take Ryan's advice will you! Regards - Original Message - From: jon [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 25, 2004 7:13 PM Subject: RE: [hlds] thoughts, comments Wow. I guess I'd be banned from your server pretty quickly. As would quite a few of my friends. This is an HLDS (read: half life dedicated server) mailing list, therefore a majority of the responses will in fact be from *gasp* ADMINS. -Jon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: Tuesday, May 25, 2004 12:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] thoughts, comments What is wrong with that is for the 2 years running a DoD server no one ever had scores like that. Not on my server anyway! To clarify these are NOT snipe kills OK! Did you read or are you just a flamer? I haven't banned anyone yet but please don't tell me how to run a server, I just asked a honest question. Do you run a server? I ask because this is the first time I see your name? My question is for ADMINS only! - Original Message - From: Floris Barnhoorn [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 25, 2004 1:14 PM Subject: Re: [hlds] thoughts, comments What is wrong with scores above 50 in DoD? Good players can easily get such scores with a kill/death ratio of 5/1. Especially good snipers, at least spectate them before you ban. Roc wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I run a DoD server on a Windows box and to be honest I have not played DoD since 2 days before the last CPU eating update (still no steam client on my freshly re-formatted PC). However, I monitor the server constantly through HLSW. My question is since the update people are getting scores in DoD mind you of 50 and up. was something added to the game to make the scores go to this level or are these simply new hacks currently undetected by VAC - VSM. I don't want to start going on a kick/ban rampage So I remain hesitant until I hear some feedback from the community. Your thoughts and comments please! Regards -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: X-Spectate : Any thoughts?
In total agreement mate. The ability for the admin to download a screenshot would absolutely rock, and hopefully enough people would come forward to support this so that it is actually implemented. The only problem I forsee with it though is privacy concerns. Punkbuster was optional back then and is still optional now for games that use it (although its more or less mandatory, as most servers use Punkbuster anyway). Someone is bound to kick up a fuss, even though the majority couldn't care less. CSGN in the UK have quite an interesting plugin on their servers. At a convienient time during the game (freezetime for example) the server will take a screenshot on the client PC with a timestamp on it, and that screenshot then has to be uploaded to a webpage after the match. The admins then review the screenshots. If only CSGN released their plugin(s), or someone developed something along the same lines, or of course, Valve could just introduce the ability for an admin to grab a screenshot :) Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: [YG]Sharza [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, May 24, 2004 2:04 PM Subject: SV: [hlds] OT: X-Spectate : Any thoughts? The program has good intentions, noone can argue that, but I do forsee VAC flagging this as a cheat pretty darn soon, and I ain't too sure about the EULA agreement being broken when using this program. The site reckons it would be considered a false ban if VAC decided to ban you, but again, I'm not too convinced. The only thing we ever needs, is an admin command implemented into the half-life engine, to grab a client screen shot, like the old in-eye style. That way, none of this will ever be needed, it can be decided within a few seconds wether a player is using wallhack or other client side cheats. Btw seems like VAC is falling behind nowadays, even though it have been updated rapidly, I have banned 8 players from the clan server in the past week, tell me is there any way of sending a demo and a steam_id to get a VAC ban issued on those players? L8r, Sharza ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: Server FPS 64
Our server uses the Win HL ping booster, which is a metamod plugin which supposingly increases the pings on the server. It came setup like that when we got the server, and we were always happy with it so didn't really play with it or touch it. However, I had a quick look at the config here, and noticed 2 commands that I wasn't using in any of my configs :- sys_ticrate 1 host_framerate 0 So, I had a little play, disabled the ping booster and put these 2 commands in my server.cfg. Looks like the end result is pretty much the same as the ping booster, with the server fps about 500 or so. Commands we have (which came with the server already like this) for the ping booster booster_show_connmsg 1 booster_autofps 100 booster_minsleepms 3 booster_force_systicrate 1 booster_cpu_enabled 0 booster_cpu_spikemax 3 booster_cpu_spikelevel 75 booster_cpu_mminc 2 Now I finally have an excuse to remove metamod completely from our server :) (Its only used for matches anyway) Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Guilherme rAGe AgAiNsT Pagnozzi [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, May 20, 2004 11:18 AM Subject: [hlds] RE: Server FPS 64 This server will be use on a Tournament. LANServer for 10 players + 2 Hltv. Max players 12. This is de server.cfg, like CPL mp_autokick 0 mp_autocrosshair 0 mp_autoteambalance 0 mp_buytime .25 mp_consistency 1 mp_c4timer 35 mp_fadetoblack 1 mp_falldamage 0 mp_flashlight 1 mp_forcecamera 3 mp_friendlyfire 1 mp_freezetime 10 mp_fraglimit 0 mp_hostagepenalty 0 mp_limitteams 6 mp_logfile 1 mp_logmessages 1 mp_logdetail 3 mp_maxrounds 15 mp_playerid 0 mp_roundtime 2.5 mp_startmoney 800 mp_timelimit 999 mp_tkpunish 0 mp_winlimit 0 sv_aim 0 sv_airaccelerate 10 sv_airmove 1 sv_allowdownload 0 sv_clienttrace 1.0 sv_clipmode 0 sv_allowupload 0 sv_cheats 0 sv_gravity 800 sv_maxrate 25000 sv_maxspeed 320 sv_maxupdaterate 101 sv_proxies 2 sys_ticrate 1 decalfrequency 60 pausable 1 log on decalfrequency 60 edgefriction 2 host_framerate 0 And the schortcurt - hlds.exe -game cstrike -console -nomaster +sv_lan 1 -insecure +map de_dust2 +maxplayers 12 Message: 2 From: Napier, Kevin [EMAIL PROTECTED] To: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Subject: RE: [hlds] RE: Server FPS 64 Date: Wed, 19 May 2004 09:52:21 -0400 Reply-To: [EMAIL PROTECTED] I belive it will listen to sys_ticrate 100 (my number may be off) -Original Message- From: Guilherme rAGe AgAiNsT Pagnozzi [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 19, 2004 9:48 AM To: [EMAIL PROTECTED] Subject: [hlds] RE: Server FPS 64 When I start any multimedia software, like MSN, MediaPlayer fps server go t= o 512. But in the other server fps go to 999. This will be a server for a Championship, and a don=B4t like to install Metamod and Hlds_boster, couse is the same effect. And the hitbox will be appear. I would like know how can I made fps o server 1 (p4 2.6HT 1ghz) reach 99fps= . :( thx Message: 3 From: Napier, Kevin [EMAIL PROTECTED] To: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Subject: RE: [hlds] Server FPS 64 Date: Tue, 18 May 2004 15:56:49 -0400 Reply-To: [EMAIL PROTECTED] It's a well known windows kernal vs motherboard combo issue. I'll bet device manager\computer\shows a different kernel type on each box. acpi systems have a different default accuracy mmtimer clock in windows for some reason. As you noted, certain applications can force the systemtimer to a lower value producing the higher frequency of 10 vs 15. If you are really intersted in the details search the online archieves of this list for multimedia timer and I'm sure you'll get 100's of posts on the topic. http://www.gpsites.org/downloads/hldsmmtimer.zip if you want to play with a=3D n app that will manlipulate this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 3 From: Kevin Ottalini [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] RE: Server FPS 64 Date: Wed, 19 May 2004 07:20:39 -0700 Reply-To: [EMAIL PROTECTED] I think he wants his server to go to 999 not 99 but due to ACPI (and some motherboards) the max it will reach is just a little over 512. that is with sys_ticrate 1000 2ms over 1ms render time is pretty insignificant. I suppose he can try and disable ACPI in BIOS but the gotcha is interrupt sharing is managed through that interface and it can cause problems if he has shared interrupts right now with ACPI on. qUiCkSiLvEr - Original Message - From: Napier, Kevin To: '[EMAIL PROTECTED]' Sent: Wednesday, May 19, 2004 6:52 AM Subject: RE: [hlds] RE: Server FPS 64 I belive
Re: [hlds] Newbie Question - time between maps?
Just a quick note on this :- I think an AMX default plugin makes the map change right after a map has finished, effectively having no map chat time. Disabling all the map-related plugins in AMX mod will let you set this properly. I htink its to do with one of the map plugins detecting the round is over and doing a changelevel command. You could edit and recompile the script and put a sleep command in it. Regards, Ryan Lewis [EMAIL PROTECTED] - Original Message - From: Napier, Kevin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 15, 2004 1:10 AM Subject: RE: [hlds] Newbie Question - time between maps? belive it's mp_chattime -Original Message- From: Steve [mailto:[EMAIL PROTECTED] Sent: Friday, May 14, 2004 8:02 PM To: [EMAIL PROTECTED] Subject: [hlds] Newbie Question - time between maps? Sorry I can't remember, what's the CVAR that sets the time after map is complete before the mapchange occurs? In other words, if I'd want people to be able to chat after a map is over for like 20 seconds, before the map changes, what's the CVAR? I think I remember there was one, but I can't remember what it is.. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds