[hlds] Counter-Strike: Source update next week
We're working on a mandatory update for Counter-Strike: Source, and we should have it ready early next week. We're giving you a heads-up so can prepare to update your servers. It will probably require you to update your server scripts. This update will include moving the Linux dedicated server to using *_srv.so files just like Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch did late last year. We'll send more details next week when the update is ready. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Hello. Apparently this is still disabled in CS:S (for good reason). The ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the same problem there as well. Can we please have the ConVar (sv_noroundstats) added back to the CS:GO CCSGameStats::UploadRoundStats function? Here's the same hack for CS:GO (Thanks to Drifter): https://forums.alliedmods.net/showthread.php?p=1796226 Thanks, Kyle. On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
lol. Thanks, Kyle. On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
And for the technical folks on these lists, UploadRoundStats will still be called, it just won't do anything. As always, if you're having any problems, post about it on the list. If you were running a server plugin to disable stats reporting, please remove it as it should no longer be necessary. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Saturday, September 17, 2011 4:19 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
didn't this exact same thing happen with tf2 a few years ago? Seems like Deja vu all over again. On 9/17/2011 7:26 PM, Tony Paloma wrote: And for the technical folks on these lists, UploadRoundStats will still be called, it just won't do anything. As always, if you're having any problems, post about it on the list. If you were running a server plugin to disable stats reporting, please remove it as it should no longer be necessary. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Saturday, September 17, 2011 4:19 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Counter-Strike: Source Update Released A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Thank you for releasing a bug fix update on the weekend. It is much appreciated. Furthermore thank you for making it required as most servers would not bother otherwise. On Sat, Sep 17, 2011 at 7:18 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
An optional update to Counter-Strike: Source is now available. The specific changes include: Counter-Strike: Source - Made stats reporting less verbose in an effort to reduce server hitches at round end - Added a server convar sv_noroundstats for server admin to turn off stats reporting if the server is hitching at round end. This shouldn't be necessary since the stats have been made less verbose. Please leave stats enabled unless you are seeing hitches. If you are getting hitches at round end, I'd appreciate if you turn on sv_debugroundstats and send me the console output after one of the end-round hitches. If you aren't getting hitches anymore after the update, well then, I'd like to know that too. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes include: - Fixed performance issues and memory leaks related to scoreboard display. - Fixed long-standing bug in which a player would see another player in a grenade-throwing animation when they no longer had a grenade as their active weapon. - Fixed animation problem (crab walk) caused by aborting bomb plant by using the drop command. - Fixed several ragdoll animation problems related to cl_minmodels. - Fixed several crashes that could be caused by user modified .res files. - Run sounds are no longer heard from players walking with the Scout equipped. - Player's last match stats will no longer be updated if the player did not actually participate in the match (e.g. only spectated). - Flagged bot_mimic and bot_flipout as CHEAT vars. - Fixed Cold War achievement so that it now requires the correct number of opposing players. - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted. - Fixed bug in which the client camera would jump to another player if the player died when mp_fadetoblack is enabled. - Removed extraneous/incorrect help text for nightvision goggles. - Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change. - Changed the size of the bomb icon on the spectator UI Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
steam server sucks Le 30/10/2010 00:09, Jason Ruymen a écrit : A required update for Counter-Strike: Source is now available. The specific changes include: - Fixed performance issues and memory leaks related to scoreboard display. - Fixed long-standing bug in which a player would see another player in a grenade-throwing animation when they no longer had a grenade as their active weapon. - Fixed animation problem (crab walk) caused by aborting bomb plant by using the drop command. - Fixed several ragdoll animation problems related to cl_minmodels. - Fixed several crashes that could be caused by user modified .res files. - Run sounds are no longer heard from players walking with the Scout equipped. - Player's last match stats will no longer be updated if the player did not actually participate in the match (e.g. only spectated). - Flagged bot_mimic and bot_flipout as CHEAT vars. - Fixed Cold War achievement so that it now requires the correct number of opposing players. - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted. - Fixed bug in which the client camera would jump to another player if the player died when mp_fadetoblack is enabled. - Removed extraneous/incorrect help text for nightvision goggles. - Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change. - Changed the size of the bomb icon on the spectator UI Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes are: - Fixed incorrect distance on flashbang effect. - Reverted changes to de_inferno and de_nuke. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Fantastic... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 06, 2010 7:25 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source is now available. The specific changes are: - Fixed incorrect distance on flashbang effect. - Reverted changes to de_inferno and de_nuke. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5510 (20101006) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Yay. More updates. :D On Wed, Oct 6, 2010 at 9:35 PM, Formologic23 formologi...@cynicalgamers.com wrote: Fantastic... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, October 06, 2010 7:25 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source is now available. The specific changes are: - Fixed incorrect distance on flashbang effect. - Reverted changes to de_inferno and de_nuke. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5510 (20101006) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
An optional update to Counter-Strike: Source is now available. The specific changes include: - Fixed a crash that could occur if a player disconnected shortly after attacking a bot Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Coming
A required update to Counter-Strike: Source is on the way. If all goes well, it should be live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
A required update to Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Source Engine ( TF2, DoD:S, CS:S ) - Fixed hang when typing map twice in the console. Counter-Strike: Source - Smoke Grenades: - Made them bloom faster. - Made them more opaque. - Fixed one way smoke. - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 ) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Anyone know what it used to be? On 8/30/2010 2:38 PM, Jason Ruymen wrote: - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Quote from the forums: Running speed has not changed at all. Only walking speed. Instead of 100 it's now 130. (with pistol) Thanks, - Saul. On 30 August 2010 23:16, Scott Highland tgnwe...@gmail.com wrote: Anyone know what it used to be? On 8/30/2010 2:38 PM, Jason Ruymen wrote: - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
No one will abuse that, trust ne ;-/ On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote: Make alt+tab Map change cs_office to de_nuke Return in game and have a free whall hack http://img245.imageshack.us/g/denuke0002a.jpg/ nice update (ati 5870 + catalyst 10.7 + seven 64) -Message d'origine- De : hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen Envoyé : mercredi 25 août 2010 00:46 À : 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Objet : [hlds] Counter-Strike: Source Update Released Required updates to Counter-Strike: Source are now available. The specific changes include: - Add... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Ne, This means valve will have to put some effort in to fixing the alt+tab bug that's in every source game. My guess is this bug will be around for years. Enjoy the free hacks! Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths Sent: Wednesday, August 25, 2010 10:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike: Source Update Released No one will abuse that, trust ne ;-/ On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote: Make alt+tab Map change cs_office to de_nuke Return in game and have a free whall hack http://img245.imageshack.us/g/denuke0002a.jpg/ nice update (ati 5870 + catalyst 10.7 + seven 64) -Message d'origine- De : hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen Envoyé : mercredi 25 août 2010 00:46 À : 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Objet : [hlds] Counter-Strike: Source Update Released Required updates to Counter-Strike: Source are now available. The specific changes include: - Add... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Admit, I sold this top dollar! On Aug 25, 2010 6:16 PM, Allan Button abut...@netaccess.ca wrote: Ne, This means valve will have to put some effort in to fixing the alt+tab bug that's in every source game. My guess is this bug will be around for years. Enjoy the free hacks! Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valv... ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Coming
A required update to Counter-Strike: Source is on the way. The update should be live at around 3:30 PM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
Required updates to Counter-Strike: Source are now available. The specific changes include: - Added a new server ConVar sv_competitive_minspec that enforces the following restrictions on clients when set to 1: - r_drawdetailprops 1 - r_staticprop_lod (-1 to 3) - fps_max minimum 60 (or 0) - cl_detailfade minimum 400 - cl_detaildist minimum 1200 - cl_interp (0 to 0.031) - cl_interp_ratio (1 to 2) - Fixed ragdolls popping when using mp_fadetoblack 1 - Fixed a buffer overrun exploit that could be used to attack/crash servers. - Fixed a crash at startup when no sound emitter scripts were loaded. - Fixed a crash that could happen if a custom model was loaded with missing materials. - Fixed a crashed related to alt-tab. - Fixed a potential crash in the shaders. - Fixed a crash when running custom maps with missing model files - Removed the client console commands mat_supress and mat_debug Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Make alt+tab Map change cs_office to de_nuke Return in game and have a free whall hack http://img245.imageshack.us/g/denuke0002a.jpg/ nice update (ati 5870 + catalyst 10.7 + seven 64) -Message d'origine- De : hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen Envoyé : mercredi 25 août 2010 00:46 À : 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Objet : [hlds] Counter-Strike: Source Update Released Required updates to Counter-Strike: Source are now available. The specific changes include: - Added a new server ConVar sv_competitive_minspec that enforces the following restrictions on clients when set to 1: - r_drawdetailprops 1 - r_staticprop_lod (-1 to 3) - fps_max minimum 60 (or 0) - cl_detailfade minimum 400 - cl_detaildist minimum 1200 - cl_interp (0 to 0.031) - cl_interp_ratio (1 to 2) - Fixed ragdolls popping when using mp_fadetoblack 1 - Fixed a buffer overrun exploit that could be used to attack/crash servers. - Fixed a crash at startup when no sound emitter scripts were loaded. - Fixed a crash that could happen if a custom model was loaded with missing materials. - Fixed a crashed related to alt-tab. - Fixed a potential crash in the shaders. - Fixed a crash when running custom maps with missing model files - Removed the client console commands mat_supress and mat_debug Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update
A required update to Counter-Strike: Source is now available. The specific changes include: - Fixed a possible memory corruption on player disconnect, likely the cause of windows dedicated server crashes - Adjusted scoreboard layout for 5:4 screen resolutions (1280 x 1024) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1 - Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds) - Fixed overlapping sounds causing a slight remaining echo on ak47 - Fixed phantom clan tags appearing for players who didn't set one Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed new weapon firing integration causing some guns to over-fire on single taps - Fixed a couple of cases where machine guns could skip slightly with enough lag - Fixed c4 explosion pre-caching - Added precise audio timing fixes for client-side prediction - Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift - Completed work on clan tag strings validation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: 07/23/10 08:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
This update appears to have broken lots of custom maps. upon downloading the maps when connecting to the server people receive a CRC error. this is at a lan, just now. From: nielsmei...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 23 Jul 2010 23:19:01 +0200 Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: 07/23/10 08:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Will the clan tag feature make it's way across to other source games? That'd be nice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Maybe. I'm still trying to get it to work XD On Fri, Jul 23, 2010 at 5:14 PM, Kireas kir...@poketch.net wrote: Will the clan tag feature make it's way across to other source games? That'd be nice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
Another required update for Counter-Strike: Source is now available. This update includes a few fixes missed from the previous update today. Please run hldsupdatetool to receive the changes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: 07/23/10 08:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: 07/23/10 08:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
You guys have been spoiled for the past couple of years. Its time to get that tool ready for weekly updates. You'll get used to it. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: 07/23/10 08:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
THE WORM HAS TURNED On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so mu... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
GENTLEMEN On Fri, Jul 23, 2010 at 8:38 PM, mike fanoni michael.fan...@gmail.comwrote: THE WORM HAS TURNED On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so mu... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Releasing a required update without the capacity to handle everyone updating at once is a problem -- expecting people to leave their servers broken to reduce Valve's load isn't an acceptable solution. Valve should either invest in the infrastructure to handle it or work with a service such as Akamai to handle the load from updates. If TF2 is any indication, don't expect advance notification or beta releases (Valve even released an update they knew would break almost all management plugins without giving notification or a beta for the plugin developers to work with). -Original Message- From: Matt Hoffman lord.matt.hoff...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 23 Jul 2010 17:34:55 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Available Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels client convar. - Added server convar sv_allowminmodels that allows them to prevent clients from using cl_minmodels. - Added a button to Options-Multiplayer that allows players to reset their in-game stats. - Note: Due to the nature of stats corruption, it is not possible to automatically fix all types of stats (such as weapon statistics reflecting usage of the wrong weapon). Players who suspect their stats are incorrect and wish to start fresh may want to use the new stat reset feature. Jason ___ To unsubscribe, edit your list
Re: [hlds] Counter-Strike: Source Update Available
Last time I checked, they use http://www.limelightnetworks.com/ and Quest data centers for servers. Players are getting a higher priority and we are being shorthanded, thats pretty much how I believe its being done. Plus players get auto updates so they start downloading before we even see the news post. So thats thousands of steam users downloading a game at once and THEN we try to update after everyone has started and get retrying... retrying... retrying... On Fri, Jul 23, 2010 at 5:42 PM, e...@ccgaming.com wrote: Releasing a required update without the capacity to handle everyone updating at once is a problem -- expecting people to leave their servers broken to reduce Valve's load isn't an acceptable solution. Valve should either invest in the infrastructure to handle it or work with a service such as Akamai to handle the load from updates. If TF2 is any indication, don't expect advance notification or beta releases (Valve even released an update they knew would break almost all management plugins without giving notification or a beta for the plugin developers to work with). -Original Message- From: Matt Hoffman lord.matt.hoff...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 23 Jul 2010 17:34:55 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Available Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored UTF-8 support in the console. - Added env_hudhint entity, for use in custom maps (The allplayers flag must be set for the hint to work in Counter-Strike.) - Added client convar sv_hudhint_sound to turn off emit sound for hud hints. - Restored the cl_minmodels
Re: [hlds] Counter-Strike: Source Update Available
They also use servers provided by various third parties, but those are a lot fewer than the ones they host themselves. On Fri, 2010-07-23 at 17:52 -0700, DontWannaName! wrote: Last time I checked, they use http://www.limelightnetworks.com/ and Quest data centers for servers. Players are getting a higher priority and we are being shorthanded, thats pretty much how I believe its being done. Plus players get auto updates so they start downloading before we even see the news post. So thats thousands of steam users downloading a game at once and THEN we try to update after everyone has started and get retrying... retrying... retrying... On Fri, Jul 23, 2010 at 5:42 PM, e...@ccgaming.com wrote: Releasing a required update without the capacity to handle everyone updating at once is a problem -- expecting people to leave their servers broken to reduce Valve's load isn't an acceptable solution. Valve should either invest in the infrastructure to handle it or work with a service such as Akamai to handle the load from updates. If TF2 is any indication, don't expect advance notification or beta releases (Valve even released an update they knew would break almost all management plugins without giving notification or a beta for the plugin developers to work with). -Original Message- From: Matt Hoffman lord.matt.hoff...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Fri, 23 Jul 2010 17:34:55 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Available Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new engine. I was at work and came home to find a ton of messages from players and saw my servers were empty for the past 3 hrs because people couldn't connect until I updated them. It just doesn't seem like it would be that hard to post a 24-hour notice on this list that updates are coming so the hundreds of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout or run the updatetool when the time comes. Add to the fact that now we've been waiting for 40 minutes for updates from overwhelmed Steam content servers on the west coast of the US, the whole regular update thing is getting old. Now I see we have to update yet again! I sure hope the updating slows down soon or we can get some advanced notice. It sure would help those of us who care for our servers. Regardless, thanks for the good work on the game. It's much appreciated. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Friday, July 23, 2010 2:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Counter-Strike: Source Update Available Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Onderwerp: [hlds] Counter-Strike: Source Update Available A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a single clan. - All weapon fire rates now tuned to match their pre-update, tickrate 100 equivalents. (http://forums.steampowered.com/forums/showthread.php?t=1368659) - Added automatic server tagging for some server convars ( mp_startmoney, mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels ) - Fixed some issues for players who were experiencing stat corruption. - Fixed several server crash exploits. - Fixed server commands sv_disablefreezecam and sv_nowinpanel not working on dedicated servers. - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g. flashbang effect. - Community Requests: - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse. - Restored
[hlds] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source has been released. Please use hldsupdatetool to receive the update. The specific changes include: Engine: - Tuned thread initialization to improve performance on CPUs with more than four cores Counter-Strike: Source: - Fixed leftover shadows when ragdoll physics are disabled - Added stats gathering to track client and server performance - Added instrumentation to help debug network issues - Disabled some unsupported threading convars Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Im guessing its optional for all other games. On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Counter-Strike: Source has been released. Please use hldsupdatetool to receive the update. The specific changes include: Engine: - Tuned thread initialization to improve performance on CPUs with more than four cores Counter-Strike: Source: - Fixed leftover shadows when ragdoll physics are disabled - Added stats gathering to track client and server performance - Added instrumentation to help debug network issues - Disabled some unsupported threading convars Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
i thought it was a client side update for tf2/css/dods, since it said 'engine' and css was the only one that had a server side change. On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! ad...@topnotchclan.comwrote: Im guessing its optional for all other games. On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been released. Please use hldsupdatetool to receive the update. The specific changes include: Engine: - Tuned thread initialization to improve performance on CPUs with more than four cores Counter-Strike: Source: - Fixed leftover shadows when ragdoll physics are disabled - Added stats gathering to track client and server performance - Added instrumentation to help debug network issues - Disabled some unsupported threading convars Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
Whenever there is an engine update, it affects CSS, TF2 and DODS but it is not required untill a mandatory update arrives to any of these games. This time it was required only for CSS, not for TF2 and DODS so there is no need to update your TF2 and DODS servers, untill an update arrives for them. I'm guessing TF2 will have and update soon, perhaps even today due to the Polycount contest winners. -ics 16.7.2010 1:16, Shizzle Nizzle kirjoitti: i thought it was a client side update for tf2/css/dods, since it said 'engine' and css was the only one that had a server side change. On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName!ad...@topnotchclan.comwrote: Im guessing its optional for all other games. On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymenjas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been released. Please use hldsupdatetool to receive the update. The specific changes include: Engine: - Tuned thread initialization to improve performance on CPUs with more than four cores Counter-Strike: Source: - Fixed leftover shadows when ragdoll physics are disabled - Added stats gathering to track client and server performance - Added instrumentation to help debug network issues - Disabled some unsupported threading convars Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Very good, and thank you for the effort. I have a feeling you will see some protest w.r.t. developer being marked as a cheat. I like my console output on-screen, for instance . On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Tf2 was updated as well. Waiting for news on that. On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com wrote: Very good, and thank you for the effort. I have a feeling you will see some protest w.r.t. developer being marked as a cheat. I like my console output on-screen, for instance . On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Newsflash: Engine updates for CS:S are engine updates for TF2 Engine updates for CS:S are engine updates for DOD:S Engine updates for CS:S are engine updates for GMOD Engine updates for TF2 are engine updates for CS:S Engine updates for TF2 are engine updates for DOD:S Engine updates for TF2 are engine updates for GMOD Engine updates for DOD:S are engine updates for CS:S Engine updates for DOD:S are engine updates for TF2 Engine updates for DOD:S are engine updates for GMOD Engine updates for GMOD are engine updates for CS:S Engine updates for GMOD are engine updates for TF2 Engine updates for GMOD are engine updates for DOD:S On 7/6/2010 6:49 PM, DontWannaName! wrote: Tf2 was updated as well. Waiting for news on that. On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synthssyntron...@gmail.com wrote: Very good, and thank you for the effort. I have a feeling you will see some protest w.r.t. developer being marked as a cheat. I like my console output on-screen, for instance . On Jul 6, 2010 6:33 PM, Jason Ruymenjas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Engine update. On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote: Tf2 was updated as well. Waiting for news on that. On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com wrote: Very good, and thank you for the effort. I have a feeling you will see some protest w.r.t. developer being marked as a cheat. I like my console output on-screen, for instance . On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Hi Guys, TF2 Update - http://gs.gamerslifeline.com/team-fortress-2-windows-server-2/ **Update Files Only, Not Full Install** -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman Sent: Tuesday, July 06, 2010 6:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike: Source Update Available Engine update. On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote: Tf2 was updated as well. Waiting for news on that. On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com wrote: Very good, and thank you for the effort. I have a feeling you will see some protest w.r.t. developer being marked as a cheat. I like my console output on-screen, for instance . On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed several problems with missing textures in community maps. - Fixed a crash that could occur when stats get updated. - Fixed a crash that could occur when displaying the scoreboard. - Added cl_show_achievement_popups, a convar that is on by default. Turning it off disables in-game achievement announcements. - Restricted the range of commands that servers can cause clients to execute when closing the MOTD. - Server admins will need to change the cmd key from a string to one of the following ints: - 0 for no command - 1 for joingame - 2 for changeteam - 3 for impulse 101 - 4 for mapinfo - 5 for closed_htmlpage - 6 for chooseteam Engine: - Fixed an exploit that allowed a plug-in to be loaded as a .dll file on the client after being downloaded from the server. Missed from last update: - Removed an exploit that allowed players to change their in-game name outside of the Steam Community Linux Dedicated Server: - Fixed srcds_run so -autoupdate works properly for Counter-Strike: Source Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Coming
A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
There is a client update. On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel i...@ronny-schedel.dewrote: No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
There is a client update and it is OB. 2010/6/23 Ronny Schedel i...@ronny-schedel.de No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
http://store.steampowered.com/news/3976/ ... On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel i...@ronny-schedel.dewrote: No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
2010/6/23 Jake Eisenman h...@oneskylitnight.org oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds very shinny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
Updating now 29% of 700~ mb Date: Wed, 23 Jun 2010 20:27:18 +0100 From: headad...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Coming http://store.steampowered.com/news/3976/ ... On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel i...@ronny-schedel.dewrote: No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
I don't get, maybe because it was a very bad idea to update during the highest player peak. There is a client update. On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel i...@ronny-schedel.dewrote: No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Downloading the update on steam at a whopping 20kb/s average... Maybe you shouldve put the update on more than just one content server? :/ Mark P wrote: 2010/6/23 Jake Eisenman h...@oneskylitnight.org oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds very shinny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Cool, in a few minutes there were 3 releases of the 'Counter-Strike Source Shared Content' package: from version 74 to 76 ... On 6/23/10, Scott Highland tgnwe...@gmail.com wrote: Downloading the update on steam at a whopping 20kb/s average... Maybe you shouldve put the update on more than just one content server? :/ Mark P wrote: 2010/6/23 Jake Eisenman h...@oneskylitnight.org oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds very shinny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- http://www.jockersoft.com http://www.wantedgov.it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Hi Guys, I have uploaded the full update/install to my personal site here: http://gs.gamerslifeline.com/counter-strike-source-windows/ Its 1.01GB rar file - fresh copy, didn't touch anything on it. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Wednesday, June 23, 2010 3:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike: Source Update Available Cool, in a few minutes there were 3 releases of the 'Counter-Strike Source Shared Content' package: from version 74 to 76 ... On 6/23/10, Scott Highland tgnwe...@gmail.com wrote: Downloading the update on steam at a whopping 20kb/s average... Maybe you shouldve put the update on more than just one content server? :/ Mark P wrote: 2010/6/23 Jake Eisenman h...@oneskylitnight.org oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboard_ct_color_blue - cl_scoreboard_t_color_red - cl_scoreboard_t_color_green - cl_scoreboard_t_color_blue - cl_scoreboard_dead_color_red - cl_scoreboard_dead_color_green - cl_scoreboard_dead_color_blue - Changed the screen that appears when the message of the day fails to load to display proper error text. - Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. - Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen. Gameplay: - Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. - Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. - Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console. - There's now a priority order for displaying win conditions when multiple win conditions are set. - If timelimit exists and is not 0, then show timelimit. - If timelimit does not exist, show maxrounds if not 0. - If both timelimit and maxrounds are 0, show winlimit. - If timelimit, maxrounds, and winlimit are all 0, show nothing. - Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. General: - Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. - Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. - cvar mat_showlowresimage is now a cheat command. - Many development console commands which would crash the server removed. - Updated source engine addresses many issues: - Better flashlight effect - Better HDR behavior - Multicore rendering support - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mechanisms of certain guns Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds very shinny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5223 (20100623) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
[hlds] Counter-Strike: Source Update Available
Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
aww, they can still download .sp files :( back to D_FENS you should have a configurable file on which directories to not allow downloads from (addons, scripts etc) On Mon, Feb 1, 2010 at 6:07 PM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
good update :) 2010/2/2 Jason Ruymen jas...@valvesoftware.com Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
About bloody time, although a whitelist would have been infinitely better, this should stop most of the current attacks. Now if only all of the current crashing exploits that were made extremely public were patched... Kyle. On Mon, Feb 1, 2010 at 3:21 PM, Nightbox alexandrualexa...@gmail.comwrote: good update :) 2010/2/2 Jason Ruymen jas...@valvesoftware.com Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
. Anyone have the old engine files? This new *update* causes my server to hang. From joy to utter disappointment, than again I should have known better. Kyle. On Mon, Feb 1, 2010 at 3:44 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About bloody time, although a whitelist would have been infinitely better, this should stop most of the current attacks. Now if only all of the current crashing exploits that were made extremely public were patched... Kyle. On Mon, Feb 1, 2010 at 3:21 PM, Nightbox alexandrualexa...@gmail.comwrote: good update :) 2010/2/2 Jason Ruymen jas...@valvesoftware.com Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Why would sp files matter.. they are just source files, you dont even need them on the server. On Mon, Feb 1, 2010 at 3:19 PM, Michael Krasnow mnk...@gmail.com wrote: aww, they can still download .sp files :( back to D_FENS you should have a configurable file on which directories to not allow downloads from (addons, scripts etc) On Mon, Feb 1, 2010 at 6:07 PM, Jason Ruymen jas...@valvesoftware.com wrote: Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
First update in awhile, thanks. Jason Ruymen wrote: Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
rcon crash still not fix 2010/2/2 Jake Eisenman ad...@oneskylitnight.org First update in awhile, thanks. Jason Ruymen wrote: Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Does this fix the rcon exploit? Jason Ruymen wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.comwrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
It updated properly, but it destroyed my srcds_run file. It seems the games segfaults without a proper srcds_run. :( On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Saul, Something like this? Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win. On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
How about VIP mode VALVe? Escape mode / assassination? More in-built code for other game modes such as climb and deathrun? Maybe even search and destroy game mode. Maybe multiple bombs? How come I have hundreds of brilliant ideas in my head that could push CS beyond all the competition, but instead you decide to leave it to die? :( Thanks, - Saul. On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote: Saul, Something like this? Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win. On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
The game has already outlived all of it's competition. It's 5 years old. I'd prefer they work on new things rather than try to prolong the death of an old one. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: saul.renni...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 26 Aug 2009 02:19:01 +0100 Subject: Re: [hlds] Counter-Strike: Source Update Available How about VIP mode VALVe? Escape mode / assassination? More in-built code for other game modes such as climb and deathrun? Maybe even search and destroy game mode. Maybe multiple bombs? How come I have hundreds of brilliant ideas in my head that could push CS beyond all the competition, but instead you decide to leave it to die? :( Thanks, - Saul. On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote: Saul, Something like this? Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win. On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Fine then. Let me rephrase. I wish VALVe would make another serious, action FPS for old-school / hardcore gamers (hint, CS2) Thanks, - Saul. On 26 Aug 2009, at 02:25, Alec Sanger eclyp...@hotmail.com wrote: The game has already outlived all of it's competition. It's 5 years old. I'd prefer they work on new things rather than try to prolong the death of an old one. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: saul.renni...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 26 Aug 2009 02:19:01 +0100 Subject: Re: [hlds] Counter-Strike: Source Update Available How about VIP mode VALVe? Escape mode / assassination? More in-built code for other game modes such as climb and deathrun? Maybe even search and destroy game mode. Maybe multiple bombs? How come I have hundreds of brilliant ideas in my head that could push CS beyond all the competition, but instead you decide to leave it to die? :( Thanks, - Saul. On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote: Saul, Something like this? Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win. On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
The realistic, serious, action FPS genre peaked around 1999. You know, when CS was popular. On Wed, 2009-08-26 at 02:35 +0100, Saul Rennison wrote: Fine then. Let me rephrase. I wish VALVe would make another serious, action FPS for old-school / hardcore gamers (hint, CS2) Thanks, - Saul. On 26 Aug 2009, at 02:25, Alec Sanger eclyp...@hotmail.com wrote: The game has already outlived all of it's competition. It's 5 years old. I'd prefer they work on new things rather than try to prolong the death of an old one. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: saul.renni...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 26 Aug 2009 02:19:01 +0100 Subject: Re: [hlds] Counter-Strike: Source Update Available How about VIP mode VALVe? Escape mode / assassination? More in-built code for other game modes such as climb and deathrun? Maybe even search and destroy game mode. Maybe multiple bombs? How come I have hundreds of brilliant ideas in my head that could push CS beyond all the competition, but instead you decide to leave it to die? :( Thanks, - Saul. On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote: Saul, Something like this? Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win. On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: About time... Now to make sure that these updates don't cause your server to segfault like the rest of the optional updates . House of Fail does your server start? or did it just segfault randomly when you were updating? Kyle. On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com wrote: I shat myself. VALVe... I'm absolutely speechless :O I was originally expecting a content update but i'm happy either way! Thanks, - Saul. On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive it. The specific changes include: Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data Counter-Strike: Source: - Novint Falcon support is now enabled by default Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organize, edit, and share your photos. http://www.windowslive.com/Desktop/PhotoGallery ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
21,474 32,075 Team Fortress 19,749 89,681 Counter-Strike: Source 15,065 65,389 Counter-Strike 2 most popular titles - cs and css (highest number players) Yes, makes sense to me to abandone these gamers /sarc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
CSS gained popularity over the years from updates like they are doing with TF2. They are hoping the same happens with TF2 and they will eventually stop updating TF2 to make the next big game. On Tue, Aug 25, 2009 at 10:48 PM, Peter M (Mashy) pete...@gmail.com wrote: 21,474 32,075 Team Fortress 19,749 89,681 Counter-Strike: Source 15,065 65,389 Counter-Strike 2 most popular titles - cs and css (highest number players) Yes, makes sense to me to abandone these gamers /sarc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Available
Counter-Strike: Source has been updated. This is not a required update, but it is recommended. Please download it using hldsupdatetool. The specific changes include: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers - The -pidfile command line option now works for Windows dedicated servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
It's a trap! They want you to enjoy the timeout bug too! - Neph Jason Ruymen wrote: Counter-Strike: Source has been updated. This is not a required update, but it is recommended. Please download it using hldsupdatetool. The specific changes include: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers - The -pidfile command line option now works for Windows dedicated servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
LOOL - they did the testing for the latest patches on a PDA! On 1/29/09, Nephyrin Zey nephy...@doublezen.net wrote: It's a trap! They want you to enjoy the timeout bug too! - Neph Jason Ruymen wrote: Counter-Strike: Source has been updated. This is not a required update, but it is recommended. Please download it using hldsupdatetool. The specific changes include: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers - The -pidfile command line option now works for Windows dedicated servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
Yeah good one, let's make fun of Valve on their own mailing list. On Thu, 2009-01-29 at 23:32 +, Patrick Shelley wrote: LOOL - they did the testing for the latest patches on a PDA! On 1/29/09, Nephyrin Zey nephy...@doublezen.net wrote: It's a trap! They want you to enjoy the timeout bug too! - Neph Jason Ruymen wrote: Counter-Strike: Source has been updated. This is not a required update, but it is recommended. Please download it using hldsupdatetool. The specific changes include: - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers - The -pidfile command line option now works for Windows dedicated servers Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update
Counter-Strike: Source has just been updated. Please run hldsupdatetool to receive it. The specific changes include: - Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] I would be very careful using statements like hence why Mani Matti and general purpose plugins all have no problem using the provided API as this is absolutely incorrect... As stated thousands of times by plugin creators, the problem is that you can not accomplish lost of general tasks without hacking into the game. Also, even the page with Valve's requirements for admin plugin contains stuff that simply can not be implemented in legal way using Valve provided tools (khm, khm, try to implement slap feature in Source)... Cheers, Newbie -Original Message- From: Wim Barelds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 12 Dec 2006 09:15:56 +0100 Subject: Re: [hlds] Counter-Strike: Source Update Released -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. On 12/12/06, artiecs [EMAIL PROTECTED] wrote: Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM startup line in there (with all plugins disabled in the MM config). Got the new version now and it seems to be running good. Artie - Original Message - From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 10:59 PM Subject: Re: [hlds] Counter-Strike: Source Update Released Updates always replace the gameinfo.txt file, so you have to remember to put the GameBin line back in there so that MM loads correctly after an update. And Bailo released it, so far so good :) w00t. Dan --- artiecs [EMAIL PROTECTED] wrote: It breaks Source Metamod, at least on 2 of our servers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POS API in Source and make it something usefull so that people will actually use it. It's getting old having to troubleshoot and fix servers everytime there's an update. Broken servers for what?? Broken so that 3 pistols can be stronger and the leaf quality in Militia can be improved!! What a sad joke, and we're the punchline. How I long for the old days when updates came once every 6 months. Here's an idea.How about not messing with the leafs in Militia, cause noone gives a shit what they look likeand instead make the API usefull. Yeah yeah I know, I'm askin for way too much here. Artie - Original Message - From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [http://list.valvesoftware.com/mailman/listinfo/hlds] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [http://list.valvesoftware.com/mailman/listinfo/hlds] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [http://list.valvesoftware.com/mailman/listinfo/hlds] Have a burning question? Go to www.Answers.yahoo.com [http://www.answers.yahoo.com/] and get answers from real people who
RE: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] The update breaks Zombie Mod as well. The author is off the net and so no he recons he won't get a fix out until the 16th (see http://www.zombiemod.com/forums/showthread.php?p=8751#post875). I recon the first Ad Valve should run in-game should be Wanted : patch testing service !!! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Mon, 11 Dec 2006 22:41:25 -0500 It breaks Source Metamod, at least on 2 of our servers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POS API in Source and make it something usefull so that people will actually use it. It's getting old having to troubleshoot and fix servers everytime there's an update. Broken servers for what?? Broken so that 3 pistols can be stronger and the leaf quality in Militia can be improved!! What a sad joke, and we're the punchline. How I long for the old days when updates came once every 6 months. Here's an idea.How about not messing with the leafs in Militia, cause noone gives a shit what they look likeand instead make the API usefull. Yeah yeah I know, I'm askin for way too much here. Artie - Original Message - From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be one of the first to try Windows Live Mail. http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161-4314-9b0e-4911fb2b2e6d -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update Released
Yawn. Here we go again. Spotta. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds Sent: 12 December 2006 08:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. istinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] Mod developers have no obligation what-so-ever to improve Valves products by adding features and customisations people want and like which improve the sales and reputation of Valves products, and server operators have no obligation what-so-ever to operate servers which allow Valves products to be used by Valves customers. Now do you really think that people are going to keep buying, supporting, and helping improve Valves products by developing mods and running servers when their efforts get wiped out when an update happens? Every time Valve breaks things which affect the servers Vavles customers play on they Valve loose out in terms of reputation and user base. I personally envy the CS 1.6 guys, at least they know what they have, where as the CS : S community have things which may not be there tomorrow. With all this in mind is it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S? After the fun I've seen with Valves attitude towards mods and server operators I'd be surprised if they see another big hit in the same league as CS : S because the technical people who can operate servers for their next big game will just think Do I want more cr*p like I have with the CS : S server nahhh. To sum up, it's true have no obligation to support server plugins, but in the long run they loose out the most by not doing so. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56 +0100 -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. On 12/12/06, artiecs [EMAIL PROTECTED] wrote: Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM startup line in there (with all plugins disabled in the MM config). Got the new version now and it seems to be running good. Artie - Original Message - From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 10:59 PM Subject: Re: [hlds] Counter-Strike: Source Update Released Updates always replace the gameinfo.txt file, so you have to remember to put the GameBin line back in there so that MM loads correctly after an update. And Bailo released it, so far so good :) w00t. Dan --- artiecs [EMAIL PROTECTED] wrote: It breaks Source Metamod, at least on 2 of ourservers that were running it,one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POSAPI in Source and make itsomething usefull so that people will actually useit. It's getting old having to troubleshoot and fix servers everytimethere's an update. Brokenservers for what?? Broken so that 3 pistols can be stronger and the leafquality in Militia can be improved!! What a sad joke, and we're thepunchline. How I long for the old days when updatescame once every 6months. Here's an idea.How about not messing with theleafs in Militia, cause noone gives a shit what they look likeandinstead make the API usefull.Yeah yeah I know, I'm askin for way too much here. Artie - Original Message -From: {MDA} Spotta [EMAIL PROTECTED]To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PMSubject: RE: [hlds] Counter-Strike: Source UpdateReleased Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source UpdateReleased A required update for Counter-Strike: Source hasbeen released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elitesdamage by 25% - Lowered allowed number of dropped weapons in alevel to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, orview the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update Released
This is all just yet another reason why VALVe should run a non-interactive pre-release beta for CS:S Plugin developers never have and never will stick to the API. Equally, blaming VALVe doesn't get us anywhere. It is no realistic to say Blame the plugin developers and deal with it - We won't deal with it, because we shouldn't have to deal with it. There is a simple solution to all of this. Valve just runs a pre-release beta and that way the plugin developers and server operators would have ample time to patch their software against any VALVe update. Cheers, Chris Barnett U75CLAN. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick Sent: 12 December 2006 10:33 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source Update Released -- [ Picked text/plain from multipart/alternative ] Mod developers have no obligation what-so-ever to improve Valves products by adding features and customisations people want and like which improve the sales and reputation of Valves products, and server operators have no obligation what-so-ever to operate servers which allow Valves products to be used by Valves customers. Now do you really think that people are going to keep buying, supporting, and helping improve Valves products by developing mods and running servers when their efforts get wiped out when an update happens? Every time Valve breaks things which affect the servers Vavles customers play on they Valve loose out in terms of reputation and user base. I personally envy the CS 1.6 guys, at least they know what they have, where as the CS : S community have things which may not be there tomorrow. With all this in mind is it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S? After the fun I've seen with Valves attitude towards mods and server operators I'd be surprised if they see another big hit in the same league as CS : S because the technical people who can operate servers for their next big game will just think Do I want more cr*p like I have with the CS : S server nahhh. To sum up, it's true have no obligation to support server plugins, but in the long run they loose out the most by not doing so. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56 +0100 -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. On 12/12/06, artiecs [EMAIL PROTECTED] wrote: Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM startup line in there (with all plugins disabled in the MM config). Got the new version now and it seems to be running good. Artie - Original Message - From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 10:59 PM Subject: Re: [hlds] Counter-Strike: Source Update Released Updates always replace the gameinfo.txt file, so you have to remember to put the GameBin line back in there so that MM loads correctly after an update. And Bailo released it, so far so good :) w00t. Dan --- artiecs [EMAIL PROTECTED] wrote: It breaks Source Metamod, at least on 2 of ourservers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POSAPI in Source and make itsomething usefull so that people will actually useit. It's getting oldhaving to troubleshoot and fix servers everytime there's an update. Brokenservers for what?? Broken so that 3 pistols can bestronger and the leafquality in Militia can be improved!! What a sadjoke, and we're thepunchline. How I long for the old days when updatescame once every 6months. Here's an idea.How about not messing with theleafs in Militia, causenoone gives a shit what they look likeand instead make the API usefull.Yeah yeah I know, I'm askin for way too much here. Artie - Original Message -From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.comSent: Monday, December 11, 2006 6:12 PMSubject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com;hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike
RE: [hlds] Counter-Strike: Source Update Released
Artie, The short term easy solution would be for VALVe to simply run a pre-release beta. That way for the plugin developers, it's business as usual, except that the plugin developers will be able to patch their plugins for the next version of CS:S and we'll be able to patch our servers and the downtime will be minutes rather than hours or days. Chris. U75CLAN -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of artiecs Sent: 12 December 2006 03:41 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update Released It breaks Source Metamod, at least on 2 of our servers that were running it, one of which was a Gungame server so that's hosed. Valve would you PLEASE make that god forsaken POS API in Source and make it something usefull so that people will actually use it. It's getting old having to troubleshoot and fix servers everytime there's an update. Broken servers for what?? Broken so that 3 pistols can be stronger and the leaf quality in Militia can be improved!! What a sad joke, and we're the punchline. How I long for the old days when updates came once every 6 months. Here's an idea.How about not messing with the leafs in Militia, cause noone gives a shit what they look likeand instead make the API usefull. Yeah yeah I know, I'm askin for way too much here. Artie - Original Message - From: {MDA} Spotta [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Released
-- [ Picked text/plain from multipart/alternative ] I agree with the part that Valve has no obligation to support server plugins, but if you think Mani doesn't use a ton of hacks your way off. Just about anything besides recording stats, kicking, or banning someone requires more than the provided plugin interface. The nice little menus you see on the left of your screen, the weapon restrictions, and nearly every other function use these other methods. On 12/12/06, Wim Barelds [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] VALVe has no obligation what-so-ever to even support server plugins, the fact that they do, and provide their own API for doing so is a large plus. The API is actually useful for most of any general purposes (hence why Mani Matti and general purpose plugins all have no problem using the provided API). As for the people that want to hack into the game down to it's roots, that's not VALVe problem. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update Released
Does it break mani?!?!?! Sorry! Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 11 December 2006 22:40 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source Update Released A required update for Counter-Strike: Source has been released. Please run hldsupdatetool to get the update. The specific changes include: Counter-Strike: Source: - Increased ES57, Compact 228 and Dual Elites damage by 25% - Lowered allowed number of dropped weapons in a level to prevent gun spamming - Updated foliage quality in cs_militia Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds