Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
I don't understand why the server would lag if the CPU load is only at 80%.

When the 24 player server is full, the CPU load averages about 80% with
pingbooster off, yet the FPS fluctuates between 8 and 40. The server only
gets skippy when the FPS drops below 20. What does the CPU have to do with
FPS if it's only at 80% load?

On 10/5/05, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 You do not have enough CPU
 You are running into a well known phenomenon with Valve Server
 Applications
 as they relate to their player number and CPU requirements.
 Don't run with over 18 players on that CPU.

 On 10/6/05, Yup [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  What would be the cause of low FPS on a Windows SRCDS? vid card? CPU?
  mobo?
  low FSB?
 
  The reason I ask is because my XP 1900+ 1GB RAM is struggling with FPS
  when
  more than 20 players join my 24 slot server. With 0 players, FPS is
 steady
  at 64 because of the Windows cap. With 20 players, it jumps between 30
 and
  50 FPS. With more than 20 players, it jumps between 8 and 40 FPS (very
  skippy gameplay). Even if pingbooster is enabled, the results are pretty
  much the same unless of course there are no players then it's in the
 200+
  range. When the server is completely full, the CPU averages about 80%
  load,
  yet the FPS is so low. Why?
  --
 
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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread scott brown
--
[ Picked text/plain from multipart/alternative ]
I was asking the same questons 2 days ago. This may not help you with your
preformance issues but it will tell you everything you need to know about
framerates/tickrates. It also has a niffty fpsping boost utility thats
really sweet. I went from 20-60 fps to 500 empty 200+ full server fps using
this guide. Also a lot of my clients are commenting how aim has improved
with the high 100 tickrate our servers run at.
Hope this helps!
 http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
--

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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
But that's just the thing; with pingbooster off, the 24 player server only
uses about 70-80% is full, yet the FPS jumps between 8 and 40. How can this
be if there's still a good 20% free on the CPU?

On 10/5/05, sKel [EMAIL PROTECTED] wrote:

 yea, i would say just kill the pingbooster, that helps cpu, and just try
 to
 keep it at atleast 60ish.. i know on one of my boxes with 16 ppl playing
 the
 cpu is around like 15%, but if i enable a pingbooster, cpu automatically
 jumps to like 60%. but yea basically... your cpu is just too weak.


 - Original Message -
 From: Yup [EMAIL PROTECTED]
 To:  hlds@list.valvesoftware.com
 Sent: Thursday, October 06, 2005 12:21 AM
 Subject: [hlds] Low FPS even with pingbooster


  --
  [ Picked text/plain from multipart/alternative ]
  What would be the cause of low FPS on a Windows SRCDS? vid card? CPU?
  mobo?
  low FSB?
 
  The reason I ask is because my XP 1900+ 1GB RAM is struggling with FPS
  when
  more than 20 players join my 24 slot server. With 0 players, FPS is
 steady
  at 64 because of the Windows cap. With 20 players, it jumps between 30
 and
  50 FPS. With more than 20 players, it jumps between 8 and 40 FPS (very
  skippy gameplay). Even if pingbooster is enabled, the results are pretty
  much the same unless of course there are no players then it's in the
 200+
  range. When the server is completely full, the CPU averages about 80%
  load,
  yet the FPS is so low. Why?
  --
 
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  please visit:
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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
Again, pingbooster does nothing because the server can't go above 40 FPS (it
doesn't matter if pingbooster is on or off) when there are more than 20
players connected even though the CPU load is only at 80%. Sorry for all the
replies, I sent that last one by mistake. I just don't understand what's
limiting the FPS.

On 10/5/05, scott brown [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I was asking the same questons 2 days ago. This may not help you with your
 preformance issues but it will tell you everything you need to know about
 framerates/tickrates. It also has a niffty fpsping boost utility thats
 really sweet. I went from 20-60 fps to 500 empty 200+ full server fps
 using
 this guide. Also a lot of my clients are commenting how aim has improved
 with the high 100 tickrate our servers run at.
 Hope this helps!
 http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
 --

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RE: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Alexander Kobbevik
At 80% you are close to maxing out your CPU.
What tools do you use to measure load?
If it uses average, maybe your server is acctually hitting 100% many times
as you will experience this as lag spikes. Big shoot-outs at big open spaces
on a map will cause more use of CPU.

I don't know how a CPU works, but there must be a cueue of some sort, right?
At 80% this cueue will probably have a longer prosessing time then if you
ran at 20-30%.
Also the CPU might have a problem with heat at higher loads.

Just brain-storming :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yup
Sent: 6. oktober 2005 09:25
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Low FPS even with pingbooster

--
[ Picked text/plain from multipart/alternative ]
Again, pingbooster does nothing because the server can't go above 40 FPS (it
doesn't matter if pingbooster is on or off) when there are more than 20
players connected even though the CPU load is only at 80%. Sorry for all the
replies, I sent that last one by mistake. I just don't understand what's
limiting the FPS.



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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Dan Stevens (IAmAI)
--
[ Picked text/plain from multipart/alternative ]
What's frame rate got to do with a dedicated server, or it is not a
dedicated server?
--

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RE: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Alexander Kobbevik
Hi,

Please start quoting something or someone in your mails.
Makes it so much more easy not having to go back to the older mails to
understand what your replying to.

Thanks :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI)
Sent: 6. oktober 2005 10:15
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Low FPS even with pingbooster

--
[ Picked text/plain from multipart/alternative ]
What's frame rate got to do with a dedicated server, or it is not a
dedicated server?
--

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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
Yes, it's a dedicated server and the frame rate has a lot to do with it.

The frame rate is how often the server checks for game packets. A server
with a low frame rate like my full 24 player DoD: Source server won't check
for game packets as often as a server with a high frame rate. This results
in lag because although the server is cycling 66 ticks per second, the
client only checks for a portion of those packets due to the server's low
FPS even though the client has high FPS. Read more about it here:
http://forums.steampowered.com/forums/showthread.php?s=threadid=293285

This is why I'm so puzzled. My server's CPU is only at 80% load but the FPS
is way too low. It would make more sense if the CPU was at 100% load.
Alexander Kobbevik made some good points with the reasoning being this (just
what I was looking for!) in another reply that I am going to respond to now.
**

On 10/5/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 What's frame rate got to do with a dedicated server, or it is not a
 dedicated server?
 --

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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
I'm just using Task Manager and it's showing actual CPU usage, not average.
I watch the Task Manager and the server's console FPS very carefully when
the server is full. The CPU load very rarely reaches 100% but like I said
most of the time (43 minutes out of the 45 minute map) it's at around 80%.

What you said about the queue slowing down at 80% makes sense because yes
the CPU will be hotter and heat slows things down. The theory seems correct
but I don't know if it's completely true in this case. Anyone?

Thanks for the reply, helped me get my head out of the numbers.

On 10/5/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:

 At 80% you are close to maxing out your CPU.
 What tools do you use to measure load?
 If it uses average, maybe your server is acctually hitting 100% many times
 as you will experience this as lag spikes. Big shoot-outs at big open
 spaces
 on a map will cause more use of CPU.

 I don't know how a CPU works, but there must be a cueue of some sort,
 right?
 At 80% this cueue will probably have a longer prosessing time then if you
 ran at 20-30%.
 Also the CPU might have a problem with heat at higher loads.

 Just brain-storming :)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Yup
 Sent: 6. oktober 2005 09:25
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Low FPS even with pingbooster

 --
 [ Picked text/plain from multipart/alternative ]
 Again, pingbooster does nothing because the server can't go above 40 FPS
 (it
 doesn't matter if pingbooster is on or off) when there are more than 20
 players connected even though the CPU load is only at 80%. Sorry for all
 the
 replies, I sent that last one by mistake. I just don't understand what's
 limiting the FPS.



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 please visit:
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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread sKel

alright.. with a cpu basically.. it can only do one single thing at a time,
so the higher the usage, the longer any one thing has to wait to be
processed (for say a frame) plus a million other things the cpu does at any
one point in time. so basically when the cpu usage gets that hight, and
since its a pretty weak cpu to begin with, it makes each frame, or process
for the server wait. and every frame when theres more people has to process
more, and then when the frame rate drops that low, it has to process even
more to make up for the time it lost. so the cpu may only think its at 80%
but when the FPS drops that low on a server.. your working the cpu wayy too
hard.

skel

sorry if some of that sounds a bit dillusional. i just got out of bed...
- Original Message -
From: Yup [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 06, 2005 6:05 AM
Subject: Re: [hlds] Low FPS even with pingbooster



--
[ Picked text/plain from multipart/alternative ]
I'm just using Task Manager and it's showing actual CPU usage, not
average.
I watch the Task Manager and the server's console FPS very carefully when
the server is full. The CPU load very rarely reaches 100% but like I said
most of the time (43 minutes out of the 45 minute map) it's at around 80%.

What you said about the queue slowing down at 80% makes sense because yes
the CPU will be hotter and heat slows things down. The theory seems
correct
but I don't know if it's completely true in this case. Anyone?

Thanks for the reply, helped me get my head out of the numbers.

On 10/5/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:


At 80% you are close to maxing out your CPU.
What tools do you use to measure load?
If it uses average, maybe your server is acctually hitting 100% many
times
as you will experience this as lag spikes. Big shoot-outs at big open
spaces
on a map will cause more use of CPU.

I don't know how a CPU works, but there must be a cueue of some sort,
right?
At 80% this cueue will probably have a longer prosessing time then if you
ran at 20-30%.
Also the CPU might have a problem with heat at higher loads.

Just brain-storming :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yup
Sent: 6. oktober 2005 09:25
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Low FPS even with pingbooster

--
[ Picked text/plain from multipart/alternative ]
Again, pingbooster does nothing because the server can't go above 40 FPS
(it
doesn't matter if pingbooster is on or off) when there are more than 20
players connected even though the CPU load is only at 80%. Sorry for all
the
replies, I sent that last one by mistake. I just don't understand what's
limiting the FPS.



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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Dan Stevens (IAmAI)
--
[ Picked text/plain from multipart/alternative ]
I remove quotes in my replies in the mailing list as I use Gmail which
cleverly lists previous messages with the same subject (like a web forum),
so I don't have to go looking for messages. It makes it easier and looks
nicer.

I have plenty invitations so if you, or anyone else would like a Gmail
address feel free to request one from me. Gmail is excellent. The client has
excellent features, it's spam free and has (as your probably know) masses or
storage capacity (and its increasing all the time ^_^ )

Would anyone be bothered if I started a thread offering Gmail accounts, or
would that be inappropriate? The more people using Gmail, the happier I'll
be because then I don't have to include quotes in my messages ^_^

On 06/10/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:

 Hi,

 Please start quoting something or someone in your mails.
 Makes it so much more easy not having to go back to the older mails to
 understand what your replying to.

 Thanks :)
--

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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread m0gely

dkorp1 wrote:


Microsoft says that if your cpu usage is at 80% constantly then you
don't have enough cpu power. If srcds is maxing that then maybe your cpu
is the issue.


Well the resolution of the graph in Windows isn't exactly realtime.
Possibly it's spiking up to the 100% frequently but not long enough to
show up in the graph.  The thing about running at such high limits is
you give yourself nowhere to go when the process requires that quick
extra bit of CPU.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]
You haven't stated what the FSB or anything else about it is other than the 
processor.

In the same token, you are effortlessly trying to condemn your processor when 
it isnt literally hard wired to the internet there are many things in 
between your clients and the cpu.  Start figuring out why its riding high 
instead of trying to figure out why you get skippy at 80% load.  The 'skippy' 
feeling at 80% would be EXPECTED, not troubleshot!!

Something else is bottlenecking you, and it sounds like you arent setting up 
the ping booster correctly.

Turn off the ping booster, open Windows Media Player on the desktop and see 
where your fps goes.  If it goes up, you need to look at what is going on in 
the background on this machine.  If it goes down, you DEFINITELY have something 
major going wrong.  Maybe you have a bad piece of hardware somewhere, it's a 
matter of diagnosing whats going on where.

If you are running at 100 tick rate, start by lowering it and see if it eases 
the cpu load.

But personally, I think your cpu is already underpowered to run a 24 man server.

--Ozz

-- Original message --

 --
 [ Picked text/plain from multipart/alternative ]
 I'm just using Task Manager and it's showing actual CPU usage, not average.
 I watch the Task Manager and the server's console FPS very carefully when
 the server is full. The CPU load very rarely reaches 100% but like I said
 most of the time (43 minutes out of the 45 minute map) it's at around 80%.

 What you said about the queue slowing down at 80% makes sense because yes
 the CPU will be hotter and heat slows things down. The theory seems correct
 but I don't know if it's completely true in this case. Anyone?

 Thanks for the reply, helped me get my head out of the numbers.

 On 10/5/05, Alexander Kobbevik wrote:
 
  At 80% you are close to maxing out your CPU.
  What tools do you use to measure load?
  If it uses average, maybe your server is acctually hitting 100% many times
  as you will experience this as lag spikes. Big shoot-outs at big open
  spaces
  on a map will cause more use of CPU.
 
  I don't know how a CPU works, but there must be a cueue of some sort,
  right?
  At 80% this cueue will probably have a longer prosessing time then if you
  ran at 20-30%.
  Also the CPU might have a problem with heat at higher loads.
 
  Just brain-storming :)
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Yup
  Sent: 6. oktober 2005 09:25
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Low FPS even with pingbooster
 
  --
  [ Picked text/plain from multipart/alternative ]
  Again, pingbooster does nothing because the server can't go above 40 FPS
  (it
  doesn't matter if pingbooster is on or off) when there are more than 20
  players connected even though the CPU load is only at 80%. Sorry for all
  the
  replies, I sent that last one by mistake. I just don't understand what's
  limiting the FPS.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

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Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
thanks for the reply

On 10/6/05, sKel [EMAIL PROTECTED] wrote:

 alright.. with a cpu basically.. it can only do one single thing at a
 time,
 so the higher the usage, the longer any one thing has to wait to be
 processed (for say a frame) plus a million other things the cpu does at
 any
 one point in time. so basically when the cpu usage gets that hight, and
 since its a pretty weak cpu to begin with, it makes each frame, or process
 for the server wait. and every frame when theres more people has to
 process
 more, and then when the frame rate drops that low, it has to process even
 more to make up for the time it lost. so the cpu may only think its at 80%
 but when the FPS drops that low on a server.. your working the cpu wayy
 too
 hard.

 skel

 sorry if some of that sounds a bit dillusional. i just got out of bed...
 - Original Message -
 From: Yup [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, October 06, 2005 6:05 AM
 Subject: Re: [hlds] Low FPS even with pingbooster


  --
  [ Picked text/plain from multipart/alternative ]
  I'm just using Task Manager and it's showing actual CPU usage, not
  average.
  I watch the Task Manager and the server's console FPS very carefully
 when
  the server is full. The CPU load very rarely reaches 100% but like I
 said
  most of the time (43 minutes out of the 45 minute map) it's at around
 80%.
 
  What you said about the queue slowing down at 80% makes sense because
 yes
  the CPU will be hotter and heat slows things down. The theory seems
  correct
  but I don't know if it's completely true in this case. Anyone?
 
  Thanks for the reply, helped me get my head out of the numbers.
 
  On 10/5/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 
  At 80% you are close to maxing out your CPU.
  What tools do you use to measure load?
  If it uses average, maybe your server is acctually hitting 100% many
  times
  as you will experience this as lag spikes. Big shoot-outs at big open
  spaces
  on a map will cause more use of CPU.
 
  I don't know how a CPU works, but there must be a cueue of some sort,
  right?
  At 80% this cueue will probably have a longer prosessing time then if
 you
  ran at 20-30%.
  Also the CPU might have a problem with heat at higher loads.
 
  Just brain-storming :)
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Yup
  Sent: 6. oktober 2005 09:25
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Low FPS even with pingbooster
 
  --
  [ Picked text/plain from multipart/alternative ]
  Again, pingbooster does nothing because the server can't go above 40
 FPS
  (it
  doesn't matter if pingbooster is on or off) when there are more than 20
  players connected even though the CPU load is only at 80%. Sorry for
 all
  the
  replies, I sent that last one by mistake. I just don't understand
 what's
  limiting the FPS.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  --
 
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[hlds] Low FPS even with pingbooster

2005-10-05 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
What would be the cause of low FPS on a Windows SRCDS? vid card? CPU? mobo?
low FSB?

The reason I ask is because my XP 1900+ 1GB RAM is struggling with FPS when
more than 20 players join my 24 slot server. With 0 players, FPS is steady
at 64 because of the Windows cap. With 20 players, it jumps between 30 and
50 FPS. With more than 20 players, it jumps between 8 and 40 FPS (very
skippy gameplay). Even if pingbooster is enabled, the results are pretty
much the same unless of course there are no players then it's in the 200+
range. When the server is completely full, the CPU averages about 80% load,
yet the FPS is so low. Why?
--

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Re: [hlds] Low FPS even with pingbooster

2005-10-05 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You do not have enough CPU
 You are running into a well known phenomenon with Valve Server Applications
as they relate to their player number and CPU requirements.
 Don't run with over 18 players on that CPU.

 On 10/6/05, Yup [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 What would be the cause of low FPS on a Windows SRCDS? vid card? CPU?
 mobo?
 low FSB?

 The reason I ask is because my XP 1900+ 1GB RAM is struggling with FPS
 when
 more than 20 players join my 24 slot server. With 0 players, FPS is steady
 at 64 because of the Windows cap. With 20 players, it jumps between 30 and
 50 FPS. With more than 20 players, it jumps between 8 and 40 FPS (very
 skippy gameplay). Even if pingbooster is enabled, the results are pretty
 much the same unless of course there are no players then it's in the 200+
 range. When the server is completely full, the CPU averages about 80%
 load,
 yet the FPS is so low. Why?
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Re: [hlds] Low FPS even with pingbooster

2005-10-05 Thread sKel

yea, i would say just kill the pingbooster, that helps cpu, and just try to
keep it at atleast 60ish.. i know on one of my boxes with 16 ppl playing the
cpu is around like 15%, but if i enable a pingbooster, cpu automatically
jumps to like 60%. but yea basically... your cpu is just too weak.


- Original Message -
From: Yup [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 06, 2005 12:21 AM
Subject: [hlds] Low FPS even with pingbooster



--
[ Picked text/plain from multipart/alternative ]
What would be the cause of low FPS on a Windows SRCDS? vid card? CPU?
mobo?
low FSB?

The reason I ask is because my XP 1900+ 1GB RAM is struggling with FPS
when
more than 20 players join my 24 slot server. With 0 players, FPS is steady
at 64 because of the Windows cap. With 20 players, it jumps between 30 and
50 FPS. With more than 20 players, it jumps between 8 and 40 FPS (very
skippy gameplay). Even if pingbooster is enabled, the results are pretty
much the same unless of course there are no players then it's in the 200+
range. When the server is completely full, the CPU averages about 80%
load,
yet the FPS is so low. Why?
--

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To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
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