Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread Nephyrin Zey
Public 24x servers are not easy to maintain. with 12v12, people 
loading/joining/leaving, and the inevitable idiots, teams feel very 
small. If you have more than a few idiots or more than a few people 
leave, suddenly its 8v5 and the place empties out.

All three of our servers are 32x, stock respawn, with the only mods 
being deadtalk (they're not 'srs business' servers as much) and a mod I 
wrote that allows teleporter entrances in spawn. The latter is an 
attempt to ensure the 32x doesn't get stalematey, and it works rather 
well. Spies still do plenty of damage and it gives attack a little bit 
of an edge on the give or take maps. Overall, they're very fun and 
popular servers, tons of regulars, are full 24/7, and run very smooth. 
Of course, being public servers, you get idiots, but we have a 'admin' 
chat command that lets you call for backup and do our best to keep the 
idiots out.

So maybe it's not servers with some non-vanilla mods, but shittily 
configured servers that don't pay attention to how their setups impact 
the overall fun of the server, and of course those who don't make it 
obvious what to expect, a la sv_tags.

- Neph

On 09/13/2009 07:51 PM, Mike O'Laughlen wrote:
 Most folks join 32 player servers because they don't know any better.  More
 is more so the server browser naturally elevates the popularity of those
 servers.  The quick list should mitigate that by choosing servers that are
 most like your play style.  L4D don't allow 8v8 servers in the match making
 system, so I don't see why this is any different.
 All in all, 32 player doesn't bother me.  It's the fact that the
 server-restricted rates are too low.  30K isn't going to cut it.  sv_rate
 needs to be in the 60K range.  Or at least until the choke isn't horrendous.
   Often times I run around a corner and don't see a scout until I've been
 blasted twice.  (And I'm a very observant player if I do say so myself.)

 At the very least I think Valve should at least provide some additional
 knobs to turn when filtering the lists down.  They need to set up the system
 to be more granular.  The respawn times should be listed as a percentage of
 the default and built into the browser.



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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread Alec Sanger

well... if you wanna advertise yourself to all of your competition, sure.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: drunkenf...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 14 Sep 2009 09:22:10 -0700
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
 
 Hey guys! Can I advertise here too?
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k e
 Sent: Monday, September 14, 2009 7:38 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
 
 We operate vanilla servers that are full most of the day, except early
 morning now that schools in session again. The only change we made was some
 class restrictions. Go to our website for the list
 www.hkcentral.net
 
 On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen
 molaugh...@gmail.comwrote:
 
  Why is it that my Valve map quick list always directs me to idle servers
  and
  32-player/fast-respawn drivel?  Sadly, even the traditional server list is
  composed 50% of 32-player server (with their 20 choke) and 25% fast
  respawn
  (breaking all payload maps).
 
  Where are all the vanilla servers on the East coast?  I can't say it's
  Valve's fault.  All of you take part in breaking a well-designed gaming
  experience.
 
  Some of you may reply filter for a vanilla server.  Sadly, the tags
  aren't
  truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
  players still remain in the server browser.
 
  I've looked at the Vanilla steam group (
  http://steamcommunity.com/groups/VTU),
  but most of the servers are empty.  Am I the only gamer that wants to play
  the way the developers intended it to be played?
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  please visit:
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread k e
We operate vanilla servers that are full most of the day, except early
morning now that schools in session again. The only change we made was some
class restrictions. Go to our website for the list
www.hkcentral.net

On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group (
 http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread Tony Paloma
Hey guys! Can I advertise here too?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k e
Sent: Monday, September 14, 2009 7:38 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

We operate vanilla servers that are full most of the day, except early
morning now that schools in session again. The only change we made was some
class restrictions. Go to our website for the list
www.hkcentral.net

On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen
molaugh...@gmail.comwrote:

 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group (
 http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
 ___
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 please visit:
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-14 Thread Donnie Newlove
True. People like 2fort, Hydro and stalemates, right?

On Sun, Sep 13, 2009 at 8:48 PM, Michael Krasnow mnk...@mnkras.com wrote:
 well first of all most people dont like to wait 20 seconds to respawn...

 On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group (
 http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
 ___
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 please visit:
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[hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Mike O'Laughlen
Why is it that my Valve map quick list always directs me to idle servers and
32-player/fast-respawn drivel?  Sadly, even the traditional server list is
composed 50% of 32-player server (with their 20 choke) and 25% fast respawn
(breaking all payload maps).

Where are all the vanilla servers on the East coast?  I can't say it's
Valve's fault.  All of you take part in breaking a well-designed gaming
experience.

Some of you may reply filter for a vanilla server.  Sadly, the tags aren't
truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
players still remain in the server browser.

I've looked at the Vanilla steam group (http://steamcommunity.com/groups/VTU),
but most of the servers are empty.  Am I the only gamer that wants to play
the way the developers intended it to be played?
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Michael Krasnow
well first of all most people dont like to wait 20 seconds to respawn...

On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.comwrote:

 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group (
 http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Matt Stanton
It's just that people aren't configuring the respawn times for payload 
and attack/defend cp maps properly.  Our 24/7 goldrush server has 'fast 
respawn', with the blue team respawning in 3 seconds, and red in 13.  
Slightly faster than the normal map respawn values, but with enough of a 
difference in team respawn times that the map still gets a pretty even 
50/50 distribution of wins by red and blue.  We have a special config 
set up specifically for goldrush, and assuming we were on a rotation, we 
could set up a special config for each individual map.

I would imagine that a lot of the fast respawn servers you get sent to 
were set up by admins who didn't take the time to make sure the times 
playtested well.  Some of them probably even just stuck the plugin on 
the server and didn't bother to change the config file it generated.


Mike O'Laughlen wrote:
 And yet... It takes the Blue team 15-20 seconds to make it to the cart on a
 Payload map.  There's a reason for why the respawn time is the way it is.

 On Sun, Sep 13, 2009 at 2:48 PM, Michael Krasnow mnk...@mnkras.com wrote:

   
 well first of all most people dont like to wait 20 seconds to respawn...

 On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.com
 
 wrote:
   
 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list
   
 is
 
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group (
 http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to
   
 play
 
 the way the developers intended it to be played?
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 please visit:
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Alec Sanger

Much like Matt, we have dedicated a TON of time to ensure that all of our fast 
respawn timers are perfectly balanced. 

We have a 24 slot stock respawn server, but it's the least popular out of all 
of our servers. People just don't like waiting, I guess =\

You're on the hlds list, so I assume you're a server op. Why not start your own 
sock server?

Thank you,
Alec Sanger




 Date: Sun, 13 Sep 2009 14:25:36 -0500
 From: inflatablesoulm...@brothersofchaos.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
 
 It's just that people aren't configuring the respawn times for payload 
 and attack/defend cp maps properly.  Our 24/7 goldrush server has 'fast 
 respawn', with the blue team respawning in 3 seconds, and red in 13.  
 Slightly faster than the normal map respawn values, but with enough of a 
 difference in team respawn times that the map still gets a pretty even 
 50/50 distribution of wins by red and blue.  We have a special config 
 set up specifically for goldrush, and assuming we were on a rotation, we 
 could set up a special config for each individual map.
 
 I would imagine that a lot of the fast respawn servers you get sent to 
 were set up by admins who didn't take the time to make sure the times 
 playtested well.  Some of them probably even just stuck the plugin on 
 the server and didn't bother to change the config file it generated.
 
 
 Mike O'Laughlen wrote:
  And yet... It takes the Blue team 15-20 seconds to make it to the cart on a
  Payload map.  There's a reason for why the respawn time is the way it is.
 
  On Sun, Sep 13, 2009 at 2:48 PM, Michael Krasnow mnk...@mnkras.com wrote:
 

  well first of all most people dont like to wait 20 seconds to respawn...
 
  On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen molaugh...@gmail.com
  
  wrote:

  Why is it that my Valve map quick list always directs me to idle servers
  and
  32-player/fast-respawn drivel?  Sadly, even the traditional server list

  is
  
  composed 50% of 32-player server (with their 20 choke) and 25% fast
  respawn
  (breaking all payload maps).
 
  Where are all the vanilla servers on the East coast?  I can't say it's
  Valve's fault.  All of you take part in breaking a well-designed gaming
  experience.
 
  Some of you may reply filter for a vanilla server.  Sadly, the tags
  aren't
  truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
  players still remain in the server browser.
 
  I've looked at the Vanilla steam group (
  http://steamcommunity.com/groups/VTU),
  but most of the servers are empty.  Am I the only gamer that wants to

  play
  
  the way the developers intended it to be played?
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  please visit:
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Spencer 'voogru' MacDonald
Myth busters proved that a lead balloon can fly.

On another note, my servers are properly tagged. Regardless of what you
think, stock servers don't seem to stay full.

I have a stock server (no crits, no mods, other than 32 players) and its
pretty much a ghost town.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
Sent: Sunday, September 13, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

Valves tag system is about as useful as a lead balloon. It should really 
be replaced with something better.

In my opinion a game with a somewhat good filtering system is 
Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).

-TheGeekLord

Mike O'Laughlen wrote:
 Why is it that my Valve map quick list always directs me to idle servers
and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group
(http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   




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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Jeff Sugar
Hm, I run stock as far as the things discussed here - 24 players, default
respawn times, etc. The only 'significant' gameplay changes would be custom
maps and alltalk. It's full most of the day.


On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote


 I have a stock server (no crits, no mods, other than 32 players) and its
 pretty much a ghost town.


On Sun, Sep 13, 2009 at 1:29 PM, Alec Sanger eclyp...@hotmail.com wrote:

 We have a 24 slot stock respawn server, but it's the least popular out of
 all of our servers. People just don't like waiting, I guess =\

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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Phillip Vector
On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 I have a stock server (no crits, no mods, other than 32 players) and its
 pretty much a ghost town.

How is 32 players and no crits a stock server?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
 Sent: Sunday, September 13, 2009 3:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

 Valves tag system is about as useful as a lead balloon. It should really
 be replaced with something better.

 In my opinion a game with a somewhat good filtering system is
 Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).

 -TheGeekLord

 Mike O'Laughlen wrote:
 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group
 (http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds






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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Spencer 'voogru' MacDonald
I was mistaken, my stock server is actually 24 public slots.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Sunday, September 13, 2009 6:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 I have a stock server (no crits, no mods, other than 32 players) and its
 pretty much a ghost town.

How is 32 players and no crits a stock server?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
 Sent: Sunday, September 13, 2009 3:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

 Valves tag system is about as useful as a lead balloon. It should really
 be replaced with something better.

 In my opinion a game with a somewhat good filtering system is
 Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).

 -TheGeekLord

 Mike O'Laughlen wrote:
 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list
is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group
 (http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to
play
 the way the developers intended it to be played?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds






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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread TheGeekLord
The problem is that stock servers get boring after a while - having 
played one map on W:ET for almost a year with no variation I can relate 
to this.

Having variations in the gameplay makes the game a lot more fun. An 
example of this is every now and again on our server we run special 
events where we change something major (ie: amount of items an engineer 
can build) for a few hours. It can be quite fun as a spy mass-sapping 
sentries (never underestimate the fun of mindless entertainment).

-TheGeekLord

Spencer 'voogru' MacDonald wrote:
 Myth busters proved that a lead balloon can fly.

 On another note, my servers are properly tagged. Regardless of what you
 think, stock servers don't seem to stay full.

 I have a stock server (no crits, no mods, other than 32 players) and its
 pretty much a ghost town.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
 Sent: Sunday, September 13, 2009 3:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

 Valves tag system is about as useful as a lead balloon. It should really 
 be replaced with something better.

 In my opinion a game with a somewhat good filtering system is 
 Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).

 -TheGeekLord

 Mike O'Laughlen wrote:
   
 Why is it that my Valve map quick list always directs me to idle servers
 
 and
   
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 
 respawn
   
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 
 aren't
   
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group
 
 (http://steamcommunity.com/groups/VTU),
   
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Phillip Vector
I was refering more towards the No Crits. How is that vanilla?

On Sun, Sep 13, 2009 at 4:41 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
 I was mistaken, my stock server is actually 24 public slots.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
 Sent: Sunday, September 13, 2009 6:58 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

 On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
 voo...@voogru.com wrote:
 I have a stock server (no crits, no mods, other than 32 players) and its
 pretty much a ghost town.

 How is 32 players and no crits a stock server?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
 Sent: Sunday, September 13, 2009 3:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

 Valves tag system is about as useful as a lead balloon. It should really
 be replaced with something better.

 In my opinion a game with a somewhat good filtering system is
 Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).

 -TheGeekLord

 Mike O'Laughlen wrote:
 Why is it that my Valve map quick list always directs me to idle servers
 and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list
 is
 composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.

 I've looked at the Vanilla steam group
 (http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to
 play
 the way the developers intended it to be played?
 ___
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 please visit:
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Michael Krasnow
as GeekLord said variations make most things enjoyable for more people like
lets say you think jarate takes to long to recharge you can change that in 1
cvar and that can improve gameplay then theres stuff like the equipment
manager where you can wear any hat its purely cosmetic but its still fun

(btw has anyone played scout ball?
http://j.photos.cx/arena_offblast_final-545.jpg)

Mnkras

On Sun, Sep 13, 2009 at 7:47 PM, TheGeekLord li...@thegeeklord.net wrote:

 The problem is that stock servers get boring after a while - having
 played one map on W:ET for almost a year with no variation I can relate
 to this.

 Having variations in the gameplay makes the game a lot more fun. An
 example of this is every now and again on our server we run special
 events where we change something major (ie: amount of items an engineer
 can build) for a few hours. It can be quite fun as a spy mass-sapping
 sentries (never underestimate the fun of mindless entertainment).

 -TheGeekLord

 Spencer 'voogru' MacDonald wrote:
  Myth busters proved that a lead balloon can fly.
 
  On another note, my servers are properly tagged. Regardless of what you
  think, stock servers don't seem to stay full.
 
  I have a stock server (no crits, no mods, other than 32 players) and its
  pretty much a ghost town.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
  Sent: Sunday, September 13, 2009 3:20 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
 
  Valves tag system is about as useful as a lead balloon. It should really
  be replaced with something better.
 
  In my opinion a game with a somewhat good filtering system is
  Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).
 
  -TheGeekLord
 
  Mike O'Laughlen wrote:
 
  Why is it that my Valve map quick list always directs me to idle servers
 
  and
 
  32-player/fast-respawn drivel?  Sadly, even the traditional server list
 is
  composed 50% of 32-player server (with their 20 choke) and 25% fast
 
  respawn
 
  (breaking all payload maps).
 
  Where are all the vanilla servers on the East coast?  I can't say it's
  Valve's fault.  All of you take part in breaking a well-designed gaming
  experience.
 
  Some of you may reply filter for a vanilla server.  Sadly, the tags
 
  aren't
 
  truthful.  !increased_maxplayers consists of false negatives.  Lots of
 32
  players still remain in the server browser.
 
  I've looked at the Vanilla steam group
 
  (http://steamcommunity.com/groups/VTU),
 
  but most of the servers are empty.  Am I the only gamer that wants to
 play
  the way the developers intended it to be played?
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  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
 
 
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread TheGeekLord
In my opinion allowing anyone to wear any hat is going a bit too far. I 
have seen people mess with hats for a _whole_ match and not contribute 
to the game at all.

You have to be careful to add just enough variation to make your server 
popular but not too much as that is what drives away regulars.

(oops, we went slightly off topic to the original post :x)

-TheGeekLord

Michael Krasnow wrote:
 as GeekLord said variations make most things enjoyable for more people like
 lets say you think jarate takes to long to recharge you can change that in 1
 cvar and that can improve gameplay then theres stuff like the equipment
 manager where you can wear any hat its purely cosmetic but its still fun

 (btw has anyone played scout ball?
 http://j.photos.cx/arena_offblast_final-545.jpg)

 Mnkras

 On Sun, Sep 13, 2009 at 7:47 PM, TheGeekLord li...@thegeeklord.net wrote:

   
 The problem is that stock servers get boring after a while - having
 played one map on W:ET for almost a year with no variation I can relate
 to this.

 Having variations in the gameplay makes the game a lot more fun. An
 example of this is every now and again on our server we run special
 events where we change something major (ie: amount of items an engineer
 can build) for a few hours. It can be quite fun as a spy mass-sapping
 sentries (never underestimate the fun of mindless entertainment).

 -TheGeekLord

 Spencer 'voogru' MacDonald wrote:
 
 Myth busters proved that a lead balloon can fly.

 On another note, my servers are properly tagged. Regardless of what you
 think, stock servers don't seem to stay full.

 I have a stock server (no crits, no mods, other than 32 players) and its
 pretty much a ghost town.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
 Sent: Sunday, September 13, 2009 3:20 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Make the Map Quick List 100% Vanilla

 Valves tag system is about as useful as a lead balloon. It should really
 be replaced with something better.

 In my opinion a game with a somewhat good filtering system is
 Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).

 -TheGeekLord

 Mike O'Laughlen wrote:

   
 Why is it that my Valve map quick list always directs me to idle servers

 
 and

   
 32-player/fast-respawn drivel?  Sadly, even the traditional server list
 
 is
 
 composed 50% of 32-player server (with their 20 choke) and 25% fast

 
 respawn

   
 (breaking all payload maps).

 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.

 Some of you may reply filter for a vanilla server.  Sadly, the tags

 
 aren't

   
 truthful.  !increased_maxplayers consists of false negatives.  Lots of
 
 32
 
 players still remain in the server browser.

 I've looked at the Vanilla steam group

 
 (http://steamcommunity.com/groups/VTU),

   
 but most of the servers are empty.  Am I the only gamer that wants to
 
 play
 
 the way the developers intended it to be played?
 ___
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 please visit:

   
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Octo
I think if they tried to favor a certain type of server that people would
start trying to game the system (again).  Maybe the Vanilla server list
needs a bit of a refresh.  I run four 24 player vanilla servers and a 
couple other 24 player servers with light changes (nocrits / no spread)
and I'm not listed on their list at all :)

Just speaking from my perspective as a server operator if people want 
stock/vanilla servers to exist and be popular they should form groups that 
will actively go and seed those servers with players whe they are empty to 
get them going.  I find the 24 player servers harder to keep populated than 
32 player servers just because they can't absorb it when a few players drop 
due to a round ending or the map changing. 

One of the most frequent complaints I see on my servers is the respawn time :)

If you want info on my servers drop me a line on steam.  You sound interested
in payload servers, and I run a 24/7 badwater and a payload rotation server so
maybe I can help.

- octodhd

On Sun, Sep 13, 2009 at 02:40:07PM -0400, Mike O'Laughlen wrote:
 Why is it that my Valve map quick list always directs me to idle servers and
 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
 composed 50% of 32-player server (with their 20 choke) and 25% fast respawn
 (breaking all payload maps).
 
 Where are all the vanilla servers on the East coast?  I can't say it's
 Valve's fault.  All of you take part in breaking a well-designed gaming
 experience.
 
 Some of you may reply filter for a vanilla server.  Sadly, the tags aren't
 truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
 players still remain in the server browser.
 
 I've looked at the Vanilla steam group (http://steamcommunity.com/groups/VTU),
 but most of the servers are empty.  Am I the only gamer that wants to play
 the way the developers intended it to be played?
 ___
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Mike O'Laughlen
Most folks join 32 player servers because they don't know any better.  More
is more so the server browser naturally elevates the popularity of those
servers.  The quick list should mitigate that by choosing servers that are
most like your play style.  L4D don't allow 8v8 servers in the match making
system, so I don't see why this is any different.
All in all, 32 player doesn't bother me.  It's the fact that the
server-restricted rates are too low.  30K isn't going to cut it.  sv_rate
needs to be in the 60K range.  Or at least until the choke isn't horrendous.
 Often times I run around a corner and don't see a scout until I've been
blasted twice.  (And I'm a very observant player if I do say so myself.)

At the very least I think Valve should at least provide some additional
knobs to turn when filtering the lists down.  They need to set up the system
to be more granular.  The respawn times should be listed as a percentage of
the default and built into the browser.

On Sun, Sep 13, 2009 at 8:26 PM, Octo octodhd_h...@monkeyrings.com wrote:

 I think if they tried to favor a certain type of server that people would
 start trying to game the system (again).  Maybe the Vanilla server list
 needs a bit of a refresh.  I run four 24 player vanilla servers and a
 couple other 24 player servers with light changes (nocrits / no spread)
 and I'm not listed on their list at all :)

 Just speaking from my perspective as a server operator if people want
 stock/vanilla servers to exist and be popular they should form groups that
 will actively go and seed those servers with players whe they are empty to
 get them going.  I find the 24 player servers harder to keep populated than
 32 player servers just because they can't absorb it when a few players drop
 due to a round ending or the map changing.

 One of the most frequent complaints I see on my servers is the respawn time
 :)

 If you want info on my servers drop me a line on steam.  You sound
 interested
 in payload servers, and I run a 24/7 badwater and a payload rotation server
 so
 maybe I can help.

 - octodhd

 On Sun, Sep 13, 2009 at 02:40:07PM -0400, Mike O'Laughlen wrote:
  Why is it that my Valve map quick list always directs me to idle servers
 and
  32-player/fast-respawn drivel?  Sadly, even the traditional server list
 is
  composed 50% of 32-player server (with their 20 choke) and 25% fast
 respawn
  (breaking all payload maps).
 
  Where are all the vanilla servers on the East coast?  I can't say it's
  Valve's fault.  All of you take part in breaking a well-designed gaming
  experience.
 
  Some of you may reply filter for a vanilla server.  Sadly, the tags
 aren't
  truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
  players still remain in the server browser.
 
  I've looked at the Vanilla steam group (
 http://steamcommunity.com/groups/VTU),
  but most of the servers are empty.  Am I the only gamer that wants to
 play
  the way the developers intended it to be played?
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 please visit:
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Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Matt Stanton
Mike O'Laughlen wrote:
 At the very least I think Valve should at least provide some additional
 knobs to turn when filtering the lists down.  They need to set up the system
 to be more granular.  The respawn times should be listed as a percentage of
 the default and built into the browser.
   
You're not going to get valve to do this.  The faster respawn times are 
usually handled by a plugin of some sort.  In our case, it's Wozer's TF2 
Fast Respawn plugin for sourcemod.  It adds two new cvars that aren't 
stock for controlling the respawn times, and completely bypasses the 
mp_respawnwavetime cvar.  That would mean that valve would have to 
specifically ask your server for cvars that are non-existant on a 
vanilla server.

One thing valve *could* do would be to allow the master server to query 
your server based on filters that you typed in manually, then you could 
type in the cvar values you want to know when you perform the server 
search, but this wouldn't help any casual players out.

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