Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-04 Thread Mike Stiehm
How is everyone doing with the memory leak?
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-04 Thread JDoc0512
200~300MB lower usage on average
doing good so far

--- On Fri, 7/4/08, Mike Stiehm [EMAIL PROTECTED] wrote:

From: Mike Stiehm [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update Released
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Friday, July 4, 2008, 3:32 PM

How is everyone doing with the memory leak?
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-04 Thread P. Bhandal
I've also seen a very significant improvement.

Kudos Valve!

On Fri, Jul 4, 2008 at 2:37 PM, JDoc0512 [EMAIL PROTECTED] wrote:

 200~300MB lower usage on average
 doing good so far

 --- On Fri, 7/4/08, Mike Stiehm [EMAIL PROTECTED] wrote:

 From: Mike Stiehm [EMAIL PROTECTED]
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update Released
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Friday, July 4, 2008, 3:32 PM

 How is everyone doing with the memory leak?
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-04 Thread Spencer 'voogru' MacDonald
Still leaks

Just not as badly.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
Sent: Friday, July 04, 2008 5:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update Released

200~300MB lower usage on average
doing good so far

--- On Fri, 7/4/08, Mike Stiehm [EMAIL PROTECTED] wrote:

From: Mike Stiehm [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update Released
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Date: Friday, July 4, 2008, 3:32 PM

How is everyone doing with the memory leak?
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[hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Jason Ruymen
The required update for Team Fortress 2 and its dedicated server are now
available.  Please run hldsupdatetool to receive it.  The specific
changes include:
 
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
 
Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread 1nsane
Memory leak fixed?! Awesome!

On Thu, Jul 3, 2008 at 7:22 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 The required update for Team Fortress 2 and its dedicated server are now
 available.  Please run hldsupdatetool to receive it.  The specific
 changes include:

 - Fixed a memory leak affecting both clients and servers
 - Fixed a malicious packet exploit

 Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Aaron Rapp
Thank you! I really hope this works!

Aaron Rapp


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, July 03, 2008 4:23 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update Released

The required update for Team Fortress 2 and its dedicated server are now
available.  Please run hldsupdatetool to receive it.  The specific
changes include:
 
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
 
Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Andreas Grimm
pf ... and where is the heavy pack? :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, July 04, 2008 1:23 AM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update Released

The required update for Team Fortress 2 and its dedicated server are now
available.  Please run hldsupdatetool to receive it.  The specific
changes include:
 
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
 
Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Mike Stiehm
OMG i hope this works :) Memory leak fixed?! Awesome!
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Neil Voutt
HI MIKE

On Thu, Jul 3, 2008 at 8:30 PM, Mike Stiehm [EMAIL PROTECTED] wrote:

 OMG i hope this works :) Memory leak fixed?! Awesome!
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Robert Whelan
heavy pack, lol? how about we fix the slot key update... lol



- Original Message 
From: Andreas Grimm [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, July 3, 2008 6:29:19 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update Released

pf ... and where is the heavy pack? :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, July 04, 2008 1:23 AM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update Released

The required update for Team Fortress 2 and its dedicated server are now
available.  Please run hldsupdatetool to receive it.  The specific
changes include:

- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Mike Stiehm
Odoyle rules!! HI MIKE
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Ryan Mannion
Is anyone else still experiencing signs of a memory leak? This patch
had a negligible impact on memory usage on my servers:

http://www.ardiem.org/images/2f2f_memleak2.png
http://www.ardiem.org/images/2f2f_memleak2_2h.png

Ryan

On Thu, Jul 3, 2008 at 4:22 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
 The required update for Team Fortress 2 and its dedicated server are now
 available.  Please run hldsupdatetool to receive it.  The specific
 changes include:

 - Fixed a memory leak affecting both clients and servers
 - Fixed a malicious packet exploit

 Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Spencer 'voogru' MacDonald
I know for a fact when I blocked the equip command, the memory usage after
24 hours was 400MB, as opposed to 1.4GB prior to blocking equip

We'll see what happens now that the leak is supposedly fixed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion
Sent: Thursday, July 03, 2008 9:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update Released

Is anyone else still experiencing signs of a memory leak? This patch
had a negligible impact on memory usage on my servers:

http://www.ardiem.org/images/2f2f_memleak2.png
http://www.ardiem.org/images/2f2f_memleak2_2h.png

Ryan

On Thu, Jul 3, 2008 at 4:22 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
 The required update for Team Fortress 2 and its dedicated server are now
 available.  Please run hldsupdatetool to receive it.  The specific
 changes include:

 - Fixed a memory leak affecting both clients and servers
 - Fixed a malicious packet exploit

 Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Cc2iscooL
Mine's been looking alright since I started up the servers right after 
the update.

Uptime ~2.5 hours. Steady memory usage.

http://www.1337gaming.com/files/memory.jpg

Ryan Mannion wrote:
 Is anyone else still experiencing signs of a memory leak? This patch
 had a negligible impact on memory usage on my servers:

 http://www.ardiem.org/images/2f2f_memleak2.png
 http://www.ardiem.org/images/2f2f_memleak2_2h.png

 Ryan

 On Thu, Jul 3, 2008 at 4:22 PM, Jason Ruymen [EMAIL PROTECTED] wrote:
   
 The required update for Team Fortress 2 and its dedicated server are now
 available.  Please run hldsupdatetool to receive it.  The specific
 changes include:

 - Fixed a memory leak affecting both clients and servers
 - Fixed a malicious packet exploit

 Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Mike Stiehm
Also looking good so far.. Only a few hours of uptime but non-the less
 
http://www.matrix-host.com/files/memload.JPG
-- Mine's been looking alright since I started up the servers 
right after  the update.  Uptime ~2.5 hours. Steady memory usage. 
http://www.1337gaming.com/files/memory.jpg
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Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-03 Thread Dog
Been full since the update.
The two servers that always give problems are the Windows machines.
Both are holding steady at 237Mb, one of which is a 24/7 Goldrush server so
no frequent map changes, but the other is a Custom server with a map change
every 30 mins.  No problems there either



...fingers crossed.


-Dog

2008/7/3 Mike Stiehm [EMAIL PROTECTED]:

 Also looking good so far.. Only a few hours of uptime but non-the less

 http://www.matrix-host.com/files/memload.JPG
 -- Mine's been looking alright since I started up the
 servers right after  the update.  Uptime ~2.5 hours. Steady memory usage.
 http://www.1337gaming.com/files/memory.jpg
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-- 
-eVaDog
TheVille.Org
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-03 Thread GZ Coldorak
Yep, I'm gonna subscribe to the linux list too and not just the general hlds
one.
Thanks for the tip

On Thu, Apr 3, 2008 at 7:53 AM, Tom Leighton [EMAIL PROTECTED]
wrote:

 If you were subscribed ot the hlds_linux list you would have got it.


 The Linux Team Fortress 2 dedicated server update is now available.
 This is not a required update, but strongly recommended since it fixes
 the crash on changelevel.

 Jason

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 GZ Coldorak wrote:
  Oh, there's a new update
 
  [-]
  April 2, 2008 - *Team Fortress 2 Update Released*
 
   Updates to Team Fortress 2 have been released. The updates will be
 applied
  automatically when your Steam client is restarted. The specific changes
  include:
 
  *Team Fortress 2*
 
 - Fixed Linux dedicated server crash on map change
 
 
  It worked for my TF2 server, no crash at map change, but I don't have
 time
  to test more.
 
  Christophe
 
 
  On Thu, Apr 3, 2008 at 7:10 AM, GZ Coldorak [EMAIL PROTECTED]
 wrote:
 
 
  I have Metamod Source 1.6.1 with Sourcemod 1.0
 
 
  On Thu, Apr 3, 2008 at 1:21 AM, Darren [EMAIL PROTECTED] wrote:
 
 
  So for those of you who have been getting disconnects.Are you
  running Mani's Admin Plugin and/or Metamod?
 
  -Darren
 
  On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:
 
 
  I have the same problem as Andrius, my server crashes at every map
  change
  (or at players vote).
  Never happened so often before last update.
  Linux TF2 HLDS.
 
  Cold
 
  On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED]
  wrote:
 
 
  Server crashes at mapchange :( Please fix it Valve. It crashes and
  restarts, crashes and restarts all the time when map changes.
   Quoting Patrick Shelley : Steve wrote:
  wow.. I have some good cheese that could go with your whine.
  WOW ! - LOL - LOLZ - ROFL - LMAO !!
  I've never heard that one before.sigh
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  Links:
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-03 Thread Cc2iscooL
Actually I think it was only announced on the hlds_announce list (you really
should be on this one, as it notifies of all updates regardless.)

On Thu, Apr 3, 2008 at 1:34 AM, GZ Coldorak [EMAIL PROTECTED] wrote:

 Yep, I'm gonna subscribe to the linux list too and not just the general
 hlds
 one.
 Thanks for the tip

 On Thu, Apr 3, 2008 at 7:53 AM, Tom Leighton [EMAIL PROTECTED]
 wrote:

  If you were subscribed ot the hlds_linux list you would have got it.
 
 
  The Linux Team Fortress 2 dedicated server update is now available.
  This is not a required update, but strongly recommended since it fixes
  the crash on changelevel.
 
  Jason
 
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  please visit:
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  GZ Coldorak wrote:
   Oh, there's a new update
  
   [-]
   April 2, 2008 - *Team Fortress 2 Update Released*
  
Updates to Team Fortress 2 have been released. The updates will be
  applied
   automatically when your Steam client is restarted. The specific
 changes
   include:
  
   *Team Fortress 2*
  
  - Fixed Linux dedicated server crash on map change
  
  
   It worked for my TF2 server, no crash at map change, but I don't have
  time
   to test more.
  
   Christophe
  
  
   On Thu, Apr 3, 2008 at 7:10 AM, GZ Coldorak [EMAIL PROTECTED]
  wrote:
  
  
   I have Metamod Source 1.6.1 with Sourcemod 1.0
  
  
   On Thu, Apr 3, 2008 at 1:21 AM, Darren [EMAIL PROTECTED] wrote:
  
  
   So for those of you who have been getting disconnects.Are you
   running Mani's Admin Plugin and/or Metamod?
  
   -Darren
  
   On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:
  
  
   I have the same problem as Andrius, my server crashes at every map
   change
   (or at players vote).
   Never happened so often before last update.
   Linux TF2 HLDS.
  
   Cold
  
   On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED]
   wrote:
  
  
   Server crashes at mapchange :( Please fix it Valve. It crashes and
   restarts, crashes and restarts all the time when map changes.
Quoting Patrick Shelley : Steve wrote:
   wow.. I have some good cheese that could go with your whine.
   WOW ! - LOL - LOLZ - ROFL - LMAO !!
   I've never heard that one before.sigh
   ___
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   archives, please visit:
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   Links:
   --
   [1] mailto:[EMAIL PROTECTED]
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 archives,
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-03 Thread -xL-Trinidad
The german Version of the box didnot even show the whole content cause it 
didnt fit in there.

- Original Message - 
From: George Devgru Seal [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Wednesday, April 02, 2008 8:25 AM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released


I tend to agree. The only reason I was even aware of the box was through
this mailing list, and I read the update news. But I can tell you that most
gamers are just going to click past that tiny box without caring what was in
the box. They figure, if its important I'll get the message again, but I
want to play a game right now!

...And don't take that as an invitation to make that dialog box show up
everytime you open the browser either, in hopes someone will see it.

On Wed, Apr 2, 2008 at 2:11 AM, Saint K. [EMAIL PROTECTED] wrote:

 It's not only silly and annoying, its just plain stupid. I've asked people
 around if someone has actually read the box, I haven't been able to find
 one
 yet!

 VALVe, please, just accept for once you've made a mistake, a screw up.
 We'll
 forgive you, things like this can happen. But for god sakes, take that
 damn
 tab out of the server browser!

 Another effect of this tabs, which it looks like you haven't taken in
 account, is that all 'noob' players are on the internet tab. As with
 result
 you have mostly only servers now on that tab were idiots play who keep
 spamming and screaming shit, abusing bugs etc etc. And the default servers
 are mostly not really closely monitored by admins, so the abuse keeps
 going
 on 24/7. Good improvement on the game impression for new players! I'm sure
 they love playing in that kind of environment!

 Saint K.
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Mike Stiehm
 Verzonden: Wednesday, April 02, 2008 8:04 AM
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update released

 If you ask me the new info box is just silly looking and
 its annoying to read.



  Date: Wed, 2 Apr 2008 00:21:46 -0400 From:
 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
 Re: [hlds] Team Fortress 2/Dedicated Server update released  my servers
 still only show up half the time in the list. i gave up a  long time ago
 trying.  Rodge Stumbaugh wrote:  Tell me about it, but I have to
 admit,
 steam blows what activision does for  online play of COD4 out of the
 water. Have you ever tried to use their  server browser? What a piece of
 crap.   -Original Message-  From:
 [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L
 Havener
  Sent: Wednesday, April 02, 2008 12:07 AM  To: Half-Life dedicated
 Win32
 server mailing list  Subject: Re: [hlds] Team Fortress 2/Dedicated
 Server
 update released   There seems to be this trend in PC gaming where
 developers want to   control the game experience in online play more and
 more. The most   extreme case would be DICE and the ranked servers for
 BF2
 and 2142.   More and more the options we as admins have to host a game
 the
 way we   want to play it are being taken away. In my opinion, this has
 stemmed   from the consoles where developers and publishers have
 complete
 control   over the gaming experience. That model will never work in the
 PC
 gaming   world. I am really frustrated with how out of touch the devs
 and
   publishers have become. From this problem with the custom tabs in TF2
 
  to the complete and utter BS with KAOS and Frontlines to the crappy  
 console ports we get for a lot of games anymore I just have to shake my 
 
 head and wonder what the hell happened to PC gaming.   Rodge Stumbaugh
 wrote:I have hosted a server for over 4 years now and I only do
 it
 for my own  entertainment and sorry Valve, but the best part of
 running(and playingon)a server is all the cool mods
 these
 kids out there like Mani, Mattie, the  sourcemod folks and now more
 than
 ever Beetlefart and of course othershavecome up with.
 I'm
 not blind though, I do realize there are serious CALtype   
 gamers out there who only want vanilla servers, but I do believe that 
 
  thereare more who like the fun stuff that's been added on.
 Maybe
 I'm wrong,maybeValve could care less about these mods,
 but
 if so, why make a completely  different tab that only shows up if you
 are
 already in the game? That part  really confuses me because I run steam
 from windows, I decide what game to  play from my steam client before I
 go into the game, even what server. So,Irarely ever use
 the steam search while I'm in the game. So, why is it that  Valve
 decided
 to put the tab there and not in the steam client I usebefore  
  I start the game??? That part I don't get at all. But in all honestly,
 I
didcheck out the new message from the update tonight and
 it
 seems fine to me.  Do I think anyone

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-03 Thread Robert Whelan
I read it.. I understand it... there :p

There does come a time where many find themselves craving a vanilla server, 
just to play it as it was intended by the developers. For other mods this would 
not make sense, but tf2 has so many servers that its needed. Same goes for 
cs:s. Its like google search results, if your not on the first two pages you 
don't get seen, at least here in tf2 there are now greater chances of your 
server getting seen by the people who are looking for it. 

If not the tabs, then a filter macro. Its all about allowing me, the player, to 
find what I'm looking for faster.

blablabla...



- Original Message 
From: Saint K. [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, April 2, 2008 1:11:13 AM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

It's not only silly and annoying, its just plain stupid. I've asked people
around if someone has actually read the box, I haven't been able to find one
yet!

VALVe, please, just accept for once you've made a mistake, a screw up. We'll
forgive you, things like this can happen. But for god sakes, take that damn
tab out of the server browser!

Another effect of this tabs, which it looks like you haven't taken in
account, is that all 'noob' players are on the internet tab. As with result
you have mostly only servers now on that tab were idiots play who keep
spamming and screaming shit, abusing bugs etc etc. And the default servers
are mostly not really closely monitored by admins, so the abuse keeps going
on 24/7. Good improvement on the game impression for new players! I'm sure
they love playing in that kind of environment! 

Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Mike Stiehm
Verzonden: Wednesday, April 02, 2008 8:04 AM
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update released

If you ask me the new info box is just silly looking and 
its annoying to read.



 Date: Wed, 2 Apr 2008 00:21:46 -0400 From:
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
Re: [hlds] Team Fortress 2/Dedicated Server update released  my servers
still only show up half the time in the list. i gave up a  long time ago
trying.  Rodge Stumbaugh wrote:  Tell me about it, but I have to admit,
steam blows what activision does for  online play of COD4 out of the
water. Have you ever tried to use their  server browser? What a piece of
crap.   -Original Message-  From:
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
 Sent: Wednesday, April 02, 2008 12:07 AM  To: Half-Life dedicated Win32
server mailing list  Subject: Re: [hlds] Team Fortress 2/Dedicated Server
update released   There seems to be this trend in PC gaming where
developers want to   control the game experience in online play more and
more. The most   extreme case would be DICE and the ranked servers for BF2
and 2142.   More and more the options we as admins have to host a game the
way we   want to play it are being taken away. In my opinion, this has
stemmed   from the consoles where developers and publishers have complete
control   over the gaming experience. That model will never work in the PC
gaming   world. I am really frustrated with how out of touch the devs and
  publishers have become. From this problem with the custom tabs in TF2 
 to the complete and utter BS with KAOS and Frontlines to the crappy  
console ports we get for a lot of games anymore I just have to shake my  
head and wonder what the hell happened to PC gaming.   Rodge Stumbaugh
wrote:I have hosted a server for over 4 years now and I only do it
for my own  entertainment and sorry Valve, but the best part of
running(and playingon)a server is all the cool mods these
kids out there like Mani, Mattie, the  sourcemod folks and now more than
ever Beetlefart and of course othershavecome up with. I'm
not blind though, I do realize there are serious CALtype   
gamers out there who only want vanilla servers, but I do believe that  
 thereare more who like the fun stuff that's been added on. Maybe
I'm wrong,maybeValve could care less about these mods, but
if so, why make a completely  different tab that only shows up if you are
already in the game? That part  really confuses me because I run steam
from windows, I decide what game to  play from my steam client before I
go into the game, even what server. So,Irarely ever use
the steam search while I'm in the game. So, why is it that  Valve decided
to put the tab there and not in the steam client I usebefore  
 I start the game??? That part I don't get at all. But in all honestly, I
   didcheck out the new message from the update tonight and it
seems fine to me.  Do I think anyone will notice it? I doubt it, will
they use it? I hopetheydo. I do, however agree with most
people on this list

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-03 Thread Spencer 'voogru' MacDonald
Tags implemented as they are now, will not help you find vanilla servers.

If a new plug-in is made for TF2, the tags will not be modified
automatically, and they will not be modified voluntarily either if server
ops are put into another list for it which causes them to lose their server
traffic.

Every single server in the internet list could be custom, instagib
deathmatch, without the server admins using plug-ins to hide tags.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: Thursday, April 03, 2008 10:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

I read it.. I understand it... there :p

There does come a time where many find themselves craving a vanilla server,
just to play it as it was intended by the developers. For other mods this
would not make sense, but tf2 has so many servers that its needed. Same goes
for cs:s. Its like google search results, if your not on the first two pages
you don't get seen, at least here in tf2 there are now greater chances of
your server getting seen by the people who are looking for it. 

If not the tabs, then a filter macro. Its all about allowing me, the player,
to find what I'm looking for faster.

blablabla...



- Original Message 
From: Saint K. [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, April 2, 2008 1:11:13 AM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

It's not only silly and annoying, its just plain stupid. I've asked people
around if someone has actually read the box, I haven't been able to find one
yet!

VALVe, please, just accept for once you've made a mistake, a screw up. We'll
forgive you, things like this can happen. But for god sakes, take that damn
tab out of the server browser!

Another effect of this tabs, which it looks like you haven't taken in
account, is that all 'noob' players are on the internet tab. As with result
you have mostly only servers now on that tab were idiots play who keep
spamming and screaming shit, abusing bugs etc etc. And the default servers
are mostly not really closely monitored by admins, so the abuse keeps going
on 24/7. Good improvement on the game impression for new players! I'm sure
they love playing in that kind of environment! 

Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Mike Stiehm
Verzonden: Wednesday, April 02, 2008 8:04 AM
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update released

If you ask me the new info box is just silly looking and 
its annoying to read.



 Date: Wed, 2 Apr 2008 00:21:46 -0400 From:
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
Re: [hlds] Team Fortress 2/Dedicated Server update released  my servers
still only show up half the time in the list. i gave up a  long time ago
trying.  Rodge Stumbaugh wrote:  Tell me about it, but I have to admit,
steam blows what activision does for  online play of COD4 out of the
water. Have you ever tried to use their  server browser? What a piece of
crap.   -Original Message-  From:
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
 Sent: Wednesday, April 02, 2008 12:07 AM  To: Half-Life dedicated Win32
server mailing list  Subject: Re: [hlds] Team Fortress 2/Dedicated Server
update released   There seems to be this trend in PC gaming where
developers want to   control the game experience in online play more and
more. The most   extreme case would be DICE and the ranked servers for BF2
and 2142.   More and more the options we as admins have to host a game the
way we   want to play it are being taken away. In my opinion, this has
stemmed   from the consoles where developers and publishers have complete
control   over the gaming experience. That model will never work in the PC
gaming   world. I am really frustrated with how out of touch the devs and
  publishers have become. From this problem with the custom tabs in TF2 
 to the complete and utter BS with KAOS and Frontlines to the crappy  
console ports we get for a lot of games anymore I just have to shake my  
head and wonder what the hell happened to PC gaming.   Rodge Stumbaugh
wrote:I have hosted a server for over 4 years now and I only do it
for my own  entertainment and sorry Valve, but the best part of
running(and playingon)a server is all the cool mods these
kids out there like Mani, Mattie, the  sourcemod folks and now more than
ever Beetlefart and of course othershavecome up with. I'm
not blind though, I do realize there are serious CALtype   
gamers out there who only want vanilla servers, but I do believe that  
 thereare more who like the fun stuff that's been added on. Maybe
I'm wrong,maybeValve could care less about these mods, but
if so, why make

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Mike Stiehm
If you ask me the new info box is just silly looking and 
its annoying to read.



 Date: Wed, 2 Apr 2008 00:21:46 -0400 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated 
 Server update released  my servers still only show up half the time in the 
 list. i gave up a  long time ago trying.  Rodge Stumbaugh wrote:  Tell 
 me about it, but I have to admit, steam blows what activision does for  
 online play of COD4 out of the water. Have you ever tried to use their  
 server browser? What a piece of crap.   -Original Message-  
 From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L 
 Havener  Sent: Wednesday, April 02, 2008 12:07 AM  To: Half-Life 
 dedicated Win32 server mailing list  Subject: Re: [hlds] Team Fortress 
 2/Dedicated Server update released   There seems to be this trend in PC 
 gaming where developers want to   control the game experience in online 
 play more and more. The most   extreme case would be DICE and the ranked 
 servers for BF2 and 2142.   More and more the options we as admins have to 
 host a game the way we   want to play it are being taken away. In my 
 opinion, this has stemmed   from the consoles where developers and 
 publishers have complete control   over the gaming experience. That model 
 will never work in the PC gaming   world. I am really frustrated with how 
 out of touch the devs and   publishers have become. From this problem with 
 the custom tabs in TF2   to the complete and utter BS with KAOS and 
 Frontlines to the crappy   console ports we get for a lot of games anymore 
 I just have to shake my   head and wonder what the hell happened to PC 
 gaming.   Rodge Stumbaugh wrote:I have hosted a server for over 
 4 years now and I only do it for my own  entertainment and sorry Valve, 
 but the best part of running(and playingon)a server is all 
 the cool mods these kids out there like Mani, Mattie, the  sourcemod folks 
 and now more than ever Beetlefart and of course othershave
 come up with. I'm not blind though, I do realize there are serious CAL   
  typegamers out there who only want vanilla servers, but I do 
 believe thatthereare more who like the fun stuff that's 
 been added on. Maybe I'm wrong,maybeValve could care less 
 about these mods, but if so, why make a completely  different tab that 
 only shows up if you are already in the game? That part  really confuses 
 me because I run steam from windows, I decide what game to  play from my 
 steam client before I go into the game, even what server. So,I   
  rarely ever use the steam search while I'm in the game. So, why is it 
 that  Valve decided to put the tab there and not in the steam client I 
 usebeforeI start the game??? That part I don't get at all. 
 But in all honestly, Ididcheck out the new message from the 
 update tonight and it seems fine to me.  Do I think anyone will notice it? 
 I doubt it, will they use it? I hopetheydo. I do, however 
 agree with most people on this list that adding thistypeof 
 thing to the current filters would be much better, but then again, I
 makeno money from my server, so it doesn't affect me the same way. 
   Also, I'd like to say I am glad to have this list and am very 
 appreciative  of the few people from Valve who do send out updated info, 
 even though we  never hear from Alfred anymore!   Just my two 
 cents,  Rodge from Maryland(aka Monkey House)   -Original 
 Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On 
 Behalf Of Jason Ruymen  Sent: Tuesday, April 01, 2008 8:52 PM  To: 
 hlds@list.valvesoftware.com; [EMAIL PROTECTED];  [EMAIL PROTECTED]  
 Subject: [hlds] Team Fortress 2/Dedicated Server update released   The 
 required Team Fortress 2 update is now released. Please run  
 hldsupdatetool to receive this update. The specific changes include:
 - Added Custom Tab explanation dialog to be shown the first time the  
 server browser is opened  - Changed Medigun Ubercharge meter to drain 
 faster for each target that  still has Ubercharge beyond your current 
 target. This means there is a  penalty for having multiple people being 
 Ubercharged at one time  - Fixed crouch-jump exploit that allowed players 
 to get outside of the  world  - Fixed bad characters in the chat string 
 when achievements are  announced in languages other than English  - 
 Fixed a few instances of truncated text in the menus and dialogs for  
 languages other than English  - Fixed problem that was preventing some 
 dedicated servers from  uploading gamestats  - Fixed scoring bug during 
 Sudden Death when the map timelimit is  triggered  - Added the string 
 (extra slot was added for SourceTV) when maxplayers  is increased for 
 SourceTV   Jason
 ___  To unsubscribe, edit your 
 list preferences, or view the list archives,  please visit

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Saint K.
It's not only silly and annoying, its just plain stupid. I've asked people
around if someone has actually read the box, I haven't been able to find one
yet!

VALVe, please, just accept for once you've made a mistake, a screw up. We'll
forgive you, things like this can happen. But for god sakes, take that damn
tab out of the server browser!

Another effect of this tabs, which it looks like you haven't taken in
account, is that all 'noob' players are on the internet tab. As with result
you have mostly only servers now on that tab were idiots play who keep
spamming and screaming shit, abusing bugs etc etc. And the default servers
are mostly not really closely monitored by admins, so the abuse keeps going
on 24/7. Good improvement on the game impression for new players! I'm sure
they love playing in that kind of environment! 

Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Mike Stiehm
Verzonden: Wednesday, April 02, 2008 8:04 AM
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update released

If you ask me the new info box is just silly looking and 
its annoying to read.



 Date: Wed, 2 Apr 2008 00:21:46 -0400 From:
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
Re: [hlds] Team Fortress 2/Dedicated Server update released  my servers
still only show up half the time in the list. i gave up a  long time ago
trying.  Rodge Stumbaugh wrote:  Tell me about it, but I have to admit,
steam blows what activision does for  online play of COD4 out of the
water. Have you ever tried to use their  server browser? What a piece of
crap.   -Original Message-  From:
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
 Sent: Wednesday, April 02, 2008 12:07 AM  To: Half-Life dedicated Win32
server mailing list  Subject: Re: [hlds] Team Fortress 2/Dedicated Server
update released   There seems to be this trend in PC gaming where
developers want to   control the game experience in online play more and
more. The most   extreme case would be DICE and the ranked servers for BF2
and 2142.   More and more the options we as admins have to host a game the
way we   want to play it are being taken away. In my opinion, this has
stemmed   from the consoles where developers and publishers have complete
control   over the gaming experience. That model will never work in the PC
gaming   world. I am really frustrated with how out of touch the devs and
  publishers have become. From this problem with the custom tabs in TF2 
 to the complete and utter BS with KAOS and Frontlines to the crappy  
console ports we get for a lot of games anymore I just have to shake my  
head and wonder what the hell happened to PC gaming.   Rodge Stumbaugh
wrote:I have hosted a server for over 4 years now and I only do it
for my own  entertainment and sorry Valve, but the best part of
running(and playingon)a server is all the cool mods these
kids out there like Mani, Mattie, the  sourcemod folks and now more than
ever Beetlefart and of course othershavecome up with. I'm
not blind though, I do realize there are serious CALtype   
gamers out there who only want vanilla servers, but I do believe that  
 thereare more who like the fun stuff that's been added on. Maybe
I'm wrong,maybeValve could care less about these mods, but
if so, why make a completely  different tab that only shows up if you are
already in the game? That part  really confuses me because I run steam
from windows, I decide what game to  play from my steam client before I
go into the game, even what server. So,Irarely ever use
the steam search while I'm in the game. So, why is it that  Valve decided
to put the tab there and not in the steam client I usebefore  
 I start the game??? That part I don't get at all. But in all honestly, I
   didcheck out the new message from the update tonight and it
seems fine to me.  Do I think anyone will notice it? I doubt it, will
they use it? I hopetheydo. I do, however agree with most
people on this list that adding thistypeof thing to the
current filters would be much better, but then again, Imake   
no money from my server, so it doesn't affect me the same way.   Also,
I'd like to say I am glad to have this list and am very appreciative  of
the few people from Valve who do send out updated info, even though we 
never hear from Alfred anymore!   Just my two cents,  Rodge from
Maryland(aka Monkey House)   -Original Message-  From:
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen 
Sent: Tuesday, April 01, 2008 8:52 PM  To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED];  [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server update released  
The required Team Fortress 2 update is now released. Please run 
hldsupdatetool to receive this update. The specific changes include:  
 - Added Custom Tab explanation

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread George Devgru Seal
I tend to agree. The only reason I was even aware of the box was through
this mailing list, and I read the update news. But I can tell you that most
gamers are just going to click past that tiny box without caring what was in
the box. They figure, if its important I'll get the message again, but I
want to play a game right now!

...And don't take that as an invitation to make that dialog box show up
everytime you open the browser either, in hopes someone will see it.

On Wed, Apr 2, 2008 at 2:11 AM, Saint K. [EMAIL PROTECTED] wrote:

 It's not only silly and annoying, its just plain stupid. I've asked people
 around if someone has actually read the box, I haven't been able to find
 one
 yet!

 VALVe, please, just accept for once you've made a mistake, a screw up.
 We'll
 forgive you, things like this can happen. But for god sakes, take that
 damn
 tab out of the server browser!

 Another effect of this tabs, which it looks like you haven't taken in
 account, is that all 'noob' players are on the internet tab. As with
 result
 you have mostly only servers now on that tab were idiots play who keep
 spamming and screaming shit, abusing bugs etc etc. And the default servers
 are mostly not really closely monitored by admins, so the abuse keeps
 going
 on 24/7. Good improvement on the game impression for new players! I'm sure
 they love playing in that kind of environment!

 Saint K.
 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Mike Stiehm
 Verzonden: Wednesday, April 02, 2008 8:04 AM
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server update released

 If you ask me the new info box is just silly looking and
 its annoying to read.



  Date: Wed, 2 Apr 2008 00:21:46 -0400 From:
 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
 Re: [hlds] Team Fortress 2/Dedicated Server update released  my servers
 still only show up half the time in the list. i gave up a  long time ago
 trying.  Rodge Stumbaugh wrote:  Tell me about it, but I have to
 admit,
 steam blows what activision does for  online play of COD4 out of the
 water. Have you ever tried to use their  server browser? What a piece of
 crap.   -Original Message-  From:
 [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L
 Havener
  Sent: Wednesday, April 02, 2008 12:07 AM  To: Half-Life dedicated
 Win32
 server mailing list  Subject: Re: [hlds] Team Fortress 2/Dedicated
 Server
 update released   There seems to be this trend in PC gaming where
 developers want to   control the game experience in online play more and
 more. The most   extreme case would be DICE and the ranked servers for
 BF2
 and 2142.   More and more the options we as admins have to host a game
 the
 way we   want to play it are being taken away. In my opinion, this has
 stemmed   from the consoles where developers and publishers have
 complete
 control   over the gaming experience. That model will never work in the
 PC
 gaming   world. I am really frustrated with how out of touch the devs
 and
   publishers have become. From this problem with the custom tabs in TF2
 
  to the complete and utter BS with KAOS and Frontlines to the crappy  
 console ports we get for a lot of games anymore I just have to shake my 
 
 head and wonder what the hell happened to PC gaming.   Rodge Stumbaugh
 wrote:I have hosted a server for over 4 years now and I only do
 it
 for my own  entertainment and sorry Valve, but the best part of
 running(and playingon)a server is all the cool mods
 these
 kids out there like Mani, Mattie, the  sourcemod folks and now more
 than
 ever Beetlefart and of course othershavecome up with.
 I'm
 not blind though, I do realize there are serious CALtype   
 gamers out there who only want vanilla servers, but I do believe that 
 
  thereare more who like the fun stuff that's been added on.
 Maybe
 I'm wrong,maybeValve could care less about these mods,
 but
 if so, why make a completely  different tab that only shows up if you
 are
 already in the game? That part  really confuses me because I run steam
 from windows, I decide what game to  play from my steam client before I
 go into the game, even what server. So,Irarely ever use
 the steam search while I'm in the game. So, why is it that  Valve
 decided
 to put the tab there and not in the steam client I usebefore  
  I start the game??? That part I don't get at all. But in all honestly,
 I
didcheck out the new message from the update tonight and
 it
 seems fine to me.  Do I think anyone will notice it? I doubt it, will
 they use it? I hopetheydo. I do, however agree with most
 people on this list that adding thistypeof thing to the
 current filters would be much better, but then again, Imake  
 
 no money from my server, so it doesn't affect me the same way.  
 Also,
 I'd like to say I am glad to have this list and am

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Tom Leighton
And it seems to be in EVERY game on the EP2 engine thats multiplayer.

Thats right, every EP2 game it will popup and say this, what if i 
already KNOW about the Custom tab?

Mike Stiehm wrote:
 If you ask me the new info box is just silly looking and 
 its annoying to read.



   
 Date: Wed, 2 Apr 2008 00:21:46 -0400 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated 
 Server update released  my servers still only show up half the time in the 
 list. i gave up a  long time ago trying.  Rodge Stumbaugh wrote:  Tell 
 me about it, but I have to admit, steam blows what activision does for  
 online play of COD4 out of the water. Have you ever tried to use their  
 server browser? What a piece of crap.   -Original Message-  
 From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L 
 Havener  Sent: Wednesday, April 02, 2008 12:07 AM  To: Half-Life 
 dedicated Win32 server mailing list  Subject: Re: [hlds] Team Fortress 
 2/Dedicated Server update released   There seems to be this trend in PC 
 gaming where developers want to   control the game experience in online 
 play more and more. The most   extreme case would be DICE and the ranked 
 servers for BF2 and 2142.   More and more the options we as admins have to 
 host a game the way we   want to play it are being taken away. In my 
 opinion, this has stemmed   from the consoles where developers and 
 publishers have complete control   over the gaming experience. That model 
 will never work in the PC gaming   world. I am really frustrated with how 
 out of touch the devs and   publishers have become. From this problem with 
 the custom tabs in TF2   to the complete and utter BS with KAOS and 
 Frontlines to the crappy   console ports we get for a lot of games anymore 
 I just have to shake my   head and wonder what the hell happened to PC 
 gaming.   Rodge Stumbaugh wrote:I have hosted a server for over 
 4 years now and I only do it for my own  entertainment and sorry Valve, 
 but the best part of running(and playingon)a server is all 
 the cool mods these kids out there like Mani, Mattie, the  sourcemod 
 folks and now more than ever Beetlefart and of course othershave  
   come up with. I'm not blind though, I do realize there are serious CAL 
typegamers out there who only want vanilla servers, but I do 
 believe thatthereare more who like the fun stuff that's 
 been added on. Maybe I'm wrong,maybeValve could care less 
 about these mods, but if so, why make a completely  different tab that 
 only shows up if you are already in the game? That part  really confuses 
 me because I run steam from windows, I decide what game to  play from my 
 steam client before I go into the game, even what server. So,I   
  rarely ever use the steam search while I'm in the game. So, why is it 
 that  Valve decided to put the tab there and not in the steam client I 
 usebeforeI start the game??? That part I don't get at all. 
 But in all honestly, Ididcheck out the new message from 
 the update tonight and it seems fine to me.  Do I think anyone will 
 notice it? I doubt it, will they use it? I hopetheydo. I 
 do, however agree with most people on this list that adding this
 typeof thing to the current filters would be much better, but then 
 again, Imakeno money from my server, so it doesn't affect 
 me the same way.   Also, I'd like to say I am glad to have this list 
 and am very appreciative  of the few people from Valve who do send out 
 updated info, even though we  never hear from Alfred anymore!   
 Just my two cents,  Rodge from Maryland(aka Monkey House)   
 -Original Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL 
 PROTECTED] On Behalf Of Jason Ruymen  Sent: Tuesday, April 01, 2008 8:52 
 PM  To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];  [EMAIL 
 PROTECTED]  Subject: [hlds] Team Fortress 2/Dedicated Server update 
 released   The required Team Fortress 2 update is now released. Please 
 run  hldsupdatetool to receive this update. The specific changes 
 include:- Added Custom Tab explanation dialog to be shown the 
 first time the  server browser is opened  - Changed Medigun Ubercharge 
 meter to drain faster for each target that  still has Ubercharge beyond 
 your current target. This means there is a  penalty for having multiple 
 people being Ubercharged at one time  - Fixed crouch-jump exploit that 
 allowed players to get outside of the  world  - Fixed bad characters 
 in the chat string when achievements are  announced in languages other 
 than English  - Fixed a few instances of truncated text in the menus and 
 dialogs for  languages other than English  - Fixed problem that was 
 preventing some dedicated servers from  uploading gamestats  - Fixed 
 scoring bug during Sudden Death when the map timelimit is  triggered  
 - Added the string (extra slot was added for SourceTV

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Roman Hatsiev
Most annoying thing is that Custom tab is not available in Steam
client. Thus the same server appears on Internet tab in Steam client
and on Custom tab of the in-game browser which stupid, ridiculous and
confusing. No one is going to understand the logic behind this and any
number of educational dialogs won't help it. Either add Custom tab to
Steam client or remove it from in-game browser.

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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Matthew Cheale
George Devgru Seal wrote:
 I tend to agree. The only reason I was even aware of the box was through
 this mailing list, and I read the update news. But I can tell you that most
 gamers are just going to click past that tiny box without caring what was in
 the box. They figure, if its important I'll get the message again, but I
 want to play a game right now!

Either that or they implement a ten second timer where you can't close that 
dialog box.

-- 
With regards,

Matthew Cheale


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread steve grout
yeah, we had that aswell.  We had tv enabled on 3 of our servers and it 
was those that kept kicking people,  the others were fine.

probably our servers just required a restart.. dunno

Darren Gordon wrote:
 I don't suppose anyone else is having all their players get disconnected
 on map change right?  On this patch restart I had tv_enable added to the
 command line along with the update and now on every map change everyone
 gets disconnected.


   
 No custom tab removal? :(

 On Tue, Apr 1, 2008 at 8:52 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

 
 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Patrick Shelley
http://www.ipetitions.com/petition/tf2customtab/

;)
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Richard Eid
Online petitions always work.

On Wed, Apr 2, 2008 at 12:15 PM, Patrick Shelley [EMAIL PROTECTED]
wrote:

 http://www.ipetitions.com/petition/tf2customtab/

 ;)
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Michael R. Matheson
Let's hope you're right.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Wednesday, April 02, 2008 10:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

Online petitions always work.

On Wed, Apr 2, 2008 at 12:15 PM, Patrick Shelley [EMAIL PROTECTED]
wrote:

 http://www.ipetitions.com/petition/tf2customtab/

 ;)
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Steve
wow.. I have some good cheese that could go with your whine.


 Let's hope you're right.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Wednesday, April 02, 2008 10:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

 Online petitions always work.

 On Wed, Apr 2, 2008 at 12:15 PM, Patrick Shelley [EMAIL PROTECTED]
 wrote:

 http://www.ipetitions.com/petition/tf2customtab/

 ;)
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Timothy L Havener
I see what you did there.


Steve wrote:
 wow.. I have some good cheese that could go with your whine.


   
 Let's hope you're right.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Wednesday, April 02, 2008 10:42 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

 Online petitions always work.

 On Wed, Apr 2, 2008 at 12:15 PM, Patrick Shelley [EMAIL PROTECTED]
 wrote:

 
 http://www.ipetitions.com/petition/tf2customtab/

 ;)
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Patrick Shelley
Steve wrote:
 wow.. I have some good cheese that could go with your whine.

WOW ! - LOL - LOLZ - ROFL - LMAO !!

I've never heard that one before.sigh
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Andrius Pirus
Server crashes at mapchange :( Please fix it Valve. It crashes and
restarts, crashes and restarts all the time when map changes.
  Quoting Patrick Shelley : Steve wrote:
 wow.. I have some good cheese that could go with your whine.
 WOW ! - LOL - LOLZ - ROFL - LMAO !!
 I've never heard that one before.sigh
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread GZ Coldorak
I have the same problem as Andrius, my server crashes at every map change
(or at players vote).
Never happened so often before last update.
Linux TF2 HLDS.

Cold

On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED] wrote:

 Server crashes at mapchange :( Please fix it Valve. It crashes and
 restarts, crashes and restarts all the time when map changes.
   Quoting Patrick Shelley : Steve wrote:
  wow.. I have some good cheese that could go with your whine.
  WOW ! - LOL - LOLZ - ROFL - LMAO !!
  I've never heard that one before.sigh
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Darren
So for those of you who have been getting disconnects.Are you  
running Mani's Admin Plugin and/or Metamod?

-Darren

On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:

 I have the same problem as Andrius, my server crashes at every map  
 change
 (or at players vote).
 Never happened so often before last update.
 Linux TF2 HLDS.

 Cold

 On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED]  
 wrote:

 Server crashes at mapchange :( Please fix it Valve. It crashes and
 restarts, crashes and restarts all the time when map changes.
  Quoting Patrick Shelley : Steve wrote:
 wow.. I have some good cheese that could go with your whine.
 WOW ! - LOL - LOLZ - ROFL - LMAO !!
 I've never heard that one before.sigh
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Darren
Ok nm I just saw the update from today


On Apr 2, 2008, at 4:21 PM, Darren wrote:

 So for those of you who have been getting disconnects.Are you
 running Mani's Admin Plugin and/or Metamod?

 -Darren

 On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:

 I have the same problem as Andrius, my server crashes at every map
 change
 (or at players vote).
 Never happened so often before last update.
 Linux TF2 HLDS.

 Cold

 On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED]
 wrote:

 Server crashes at mapchange :( Please fix it Valve. It crashes and
 restarts, crashes and restarts all the time when map changes.
 Quoting Patrick Shelley : Steve wrote:
 wow.. I have some good cheese that could go with your whine.
 WOW ! - LOL - LOLZ - ROFL - LMAO !!
 I've never heard that one before.sigh
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread GZ Coldorak
I have Metamod Source 1.6.1 with Sourcemod 1.0

On Thu, Apr 3, 2008 at 1:21 AM, Darren [EMAIL PROTECTED] wrote:

 So for those of you who have been getting disconnects.Are you
 running Mani's Admin Plugin and/or Metamod?

 -Darren

 On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:

  I have the same problem as Andrius, my server crashes at every map
  change
  (or at players vote).
  Never happened so often before last update.
  Linux TF2 HLDS.
 
  Cold
 
  On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED]
  wrote:
 
  Server crashes at mapchange :( Please fix it Valve. It crashes and
  restarts, crashes and restarts all the time when map changes.
   Quoting Patrick Shelley : Steve wrote:
  wow.. I have some good cheese that could go with your whine.
  WOW ! - LOL - LOLZ - ROFL - LMAO !!
  I've never heard that one before.sigh
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Tom Leighton
If you were subscribed ot the hlds_linux list you would have got it.


The Linux Team Fortress 2 dedicated server update is now available.
This is not a required update, but strongly recommended since it fixes
the crash on changelevel.
 
Jason
 
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GZ Coldorak wrote:
 Oh, there's a new update

 [-]
 April 2, 2008 - *Team Fortress 2 Update Released*

  Updates to Team Fortress 2 have been released. The updates will be applied
 automatically when your Steam client is restarted. The specific changes
 include:

 *Team Fortress 2*

- Fixed Linux dedicated server crash on map change


 It worked for my TF2 server, no crash at map change, but I don't have time
 to test more.

 Christophe


 On Thu, Apr 3, 2008 at 7:10 AM, GZ Coldorak [EMAIL PROTECTED] wrote:

   
 I have Metamod Source 1.6.1 with Sourcemod 1.0


 On Thu, Apr 3, 2008 at 1:21 AM, Darren [EMAIL PROTECTED] wrote:

 
 So for those of you who have been getting disconnects.Are you
 running Mani's Admin Plugin and/or Metamod?

 -Darren

 On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote:

   
 I have the same problem as Andrius, my server crashes at every map
 change
 (or at players vote).
 Never happened so often before last update.
 Linux TF2 HLDS.

 Cold

 On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED]
 wrote:

 
 Server crashes at mapchange :( Please fix it Valve. It crashes and
 restarts, crashes and restarts all the time when map changes.
  Quoting Patrick Shelley : Steve wrote:
 wow.. I have some good cheese that could go with your whine.
 WOW ! - LOL - LOLZ - ROFL - LMAO !!
 I've never heard that one before.sigh
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[hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Jason Ruymen
The required Team Fortress 2 update is now released.  Please run
hldsupdatetool to receive this update.  The specific changes include:
 
- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target that
still has Ubercharge beyond your current target. This means there is a
penalty for having multiple people being Ubercharged at one time
- Fixed crouch-jump exploit that allowed players to get outside of the
world
- Fixed bad characters in the chat string when achievements are
announced in languages other than English
- Fixed a few instances of truncated text in the menus and dialogs for
languages other than English
- Fixed problem that was preventing some dedicated servers from
uploading gamestats
- Fixed scoring bug during Sudden Death when the map timelimit is
triggered
- Added the string (extra slot was added for SourceTV) when maxplayers
is increased for SourceTV

Jason


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread 1nsane .
No custom tab removal? :(

On Tue, Apr 1, 2008 at 8:52 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Darren Gordon
I don't suppose anyone else is having all their players get disconnected
on map change right?  On this patch restart I had tv_enable added to the
command line along with the update and now on every map change everyone
gets disconnected.


 No custom tab removal? :(

 On Tue, Apr 1, 2008 at 8:52 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Timothy L Havener
I guess they still want to keep shoving it down our throats whether we 
like it or not...


1nsane . wrote:
 No custom tab removal? :(

 On Tue, Apr 1, 2008 at 8:52 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

   
 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Spencer 'voogru' MacDonald
- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened

Great! A dialog that will be closed before it finishes drawing the text, and
then never opened again.

The average gamer looking for a server will close that dialog without
reading it. I suggest valve put a statistic to see how long the average
player has that dialog open, and they will find out:

1. A majority of the players are very fast readers that can read over 1000
words per minute.
2. Players don't have the dialog open long enough to read it.

That's a shame, because I want to use sv_tags without being penalized for it
and put into another list where my servers will go to die.

Hell, I can't even run a vanilla server with sv_tags vanilla, my vanilla
server will show on the custom tab.

The two tabs idea is broken. Quit wasting time working on a mechanic that
will be fiercely fought. I can make server modifications left and right
without sv_tags being modified, and I will have no incentive to properly
list my server modifications if I am punished for it.

If valve starts delisting servers about this, it will be the beginning of
the end. Especially modified servers that don't forcefully modify the
sv_tags, but just install addons that do not advertise themselves in
sv_tags.

I can turn my servers into instagib deathmatch without it changing sv_tags.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, April 01, 2008 8:52 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server update released

The required Team Fortress 2 update is now released.  Please run
hldsupdatetool to receive this update.  The specific changes include:
 
- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target that
still has Ubercharge beyond your current target. This means there is a
penalty for having multiple people being Ubercharged at one time
- Fixed crouch-jump exploit that allowed players to get outside of the
world
- Fixed bad characters in the chat string when achievements are
announced in languages other than English
- Fixed a few instances of truncated text in the menus and dialogs for
languages other than English
- Fixed problem that was preventing some dedicated servers from
uploading gamestats
- Fixed scoring bug during Sudden Death when the map timelimit is
triggered
- Added the string (extra slot was added for SourceTV) when maxplayers
is increased for SourceTV

Jason


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Rodge Stumbaugh
I have hosted a server for over 4 years now and I only do it for my own
entertainment and sorry Valve, but the best part of running(and playing on)
a server is all the cool mods these kids out there like Mani, Mattie, the
sourcemod folks and now more than ever Beetlefart and of course others have
come up with. I'm not blind though, I do realize there are serious CAL type
gamers out there who only want vanilla servers, but I do believe that there
are more who like the fun stuff that's been added on. Maybe I'm wrong, maybe
Valve could care less about these mods, but if so, why make a completely
different tab that only shows up if you are already in the game? That part
really confuses me because I run steam from windows, I decide what game to
play from my steam client before I go into the game, even what server. So, I
rarely ever use the steam search while I'm in the game. So, why is it that
Valve decided to put the tab there and not in the steam client I use before
I start the game??? That part I don't get at all. But in all honestly, I did
check out the new message from the update tonight and it seems fine to me.
Do I think anyone will notice it? I doubt it, will they use it? I hope they
do. I do, however agree with most people on this list that adding this type
of thing to the current filters would be much better, but then again, I make
no money from my server, so it doesn't affect me the same way.

Also, I'd like to say I am glad to have this list and am very appreciative
of the few people from Valve who do send out updated info, even though we
never hear from Alfred anymore!

Just my two cents,
Rodge from Maryland(aka Monkey House)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, April 01, 2008 8:52 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server update released

The required Team Fortress 2 update is now released.  Please run
hldsupdatetool to receive this update.  The specific changes include:
 
- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target that
still has Ubercharge beyond your current target. This means there is a
penalty for having multiple people being Ubercharged at one time
- Fixed crouch-jump exploit that allowed players to get outside of the
world
- Fixed bad characters in the chat string when achievements are
announced in languages other than English
- Fixed a few instances of truncated text in the menus and dialogs for
languages other than English
- Fixed problem that was preventing some dedicated servers from
uploading gamestats
- Fixed scoring bug during Sudden Death when the map timelimit is
triggered
- Added the string (extra slot was added for SourceTV) when maxplayers
is increased for SourceTV

Jason


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Robert Whelan
I'd be happy just to see my server, lol. After update it disappeared (24 slot 
server). In the tf2 browser I see about 50 servers and 5 custom. I don't have a 
problem with inet/cust, my problems always been battling to see my servers on 
the list (hlds/srcds and now orangebox) and the myriad of others out there.

Should we still be running: ?

// old (outside-of-Steam) code to communicate with master servers.
sv_master_legacy_mode 1


- Original Message 
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, April 1, 2008 9:14:17 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened

Great! A dialog that will be closed before it finishes drawing the text, and
then never opened again.

The average gamer looking for a server will close that dialog without
reading it. I suggest valve put a statistic to see how long the average
player has that dialog open, and they will find out:

1. A majority of the players are very fast readers that can read over 1000
words per minute.
2. Players don't have the dialog open long enough to read it.

That's a shame, because I want to use sv_tags without being penalized for it
and put into another list where my servers will go to die.

Hell, I can't even run a vanilla server with sv_tags vanilla, my vanilla
server will show on the custom tab.

The two tabs idea is broken. Quit wasting time working on a mechanic that
will be fiercely fought. I can make server modifications left and right
without sv_tags being modified, and I will have no incentive to properly
list my server modifications if I am punished for it.

If valve starts delisting servers about this, it will be the beginning of
the end. Especially modified servers that don't forcefully modify the
sv_tags, but just install addons that do not advertise themselves in
sv_tags.

I can turn my servers into instagib deathmatch without it changing sv_tags.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, April 01, 2008 8:52 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server update released

The required Team Fortress 2 update is now released.  Please run
hldsupdatetool to receive this update.  The specific changes include:

- Added Custom Tab explanation dialog to be shown the first time the
server browser is opened
- Changed Medigun Ubercharge meter to drain faster for each target that
still has Ubercharge beyond your current target. This means there is a
penalty for having multiple people being Ubercharged at one time
- Fixed crouch-jump exploit that allowed players to get outside of the
world
- Fixed bad characters in the chat string when achievements are
announced in languages other than English
- Fixed a few instances of truncated text in the menus and dialogs for
languages other than English
- Fixed problem that was preventing some dedicated servers from
uploading gamestats
- Fixed scoring bug during Sudden Death when the map timelimit is
triggered
- Added the string (extra slot was added for SourceTV) when maxplayers
is increased for SourceTV

Jason


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please visit:
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You rock. That's why Blockbuster's offering you one month of Blockbuster Total 
Access, No Cost.  
http://tc.deals.yahoo.com/tc/blockbuster/text5.com
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread 1nsane .
I am currently running a VANILLA 24 player TF2 server which has the
following VANILLA ?con?figurations:

Demomen shoot Babies/Explosive Barrels (Instead of Pipe Bombs/Sticky Bombs)
Sentry Gun/Soldier rockets are Watermelons... Crit Watermelons FTW. I am not
using any plugin to bypass Valve's wishes (on that server atleast) and it
appears on the internet tab! Cclearly intended functionallity. I don't
expect that server will be banned of the serverlist anytime too soon?

On Tue, Apr 1, 2008 at 10:14 PM, Spencer 'voogru' MacDonald 
[EMAIL PROTECTED] wrote:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened

 Great! A dialog that will be closed before it finishes drawing the text,
 and
 then never opened again.

 The average gamer looking for a server will close that dialog without
 reading it. I suggest valve put a statistic to see how long the average
 player has that dialog open, and they will find out:

 1. A majority of the players are very fast readers that can read over 1000
 words per minute.
 2. Players don't have the dialog open long enough to read it.

 That's a shame, because I want to use sv_tags without being penalized for
 it
 and put into another list where my servers will go to die.

 Hell, I can't even run a vanilla server with sv_tags vanilla, my vanilla
 server will show on the custom tab.

 The two tabs idea is broken. Quit wasting time working on a mechanic that
 will be fiercely fought. I can make server modifications left and right
 without sv_tags being modified, and I will have no incentive to properly
 list my server modifications if I am punished for it.

 If valve starts delisting servers about this, it will be the beginning of
 the end. Especially modified servers that don't forcefully modify the
 sv_tags, but just install addons that do not advertise themselves in
 sv_tags.

 I can turn my servers into instagib deathmatch without it changing
 sv_tags.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Tuesday, April 01, 2008 8:52 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server update released

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Andreas Grimm
- Added Custom Tab explanation dialog to be shown the first time the server
browser is opened

haha it seems, that a ot of players don't understand the system?! what about
removing that useless tab and making a dialog on one(!) list how to use
filters and how to understand the server tags?  naaah that would be to
easy

-Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Tuesday, April 01, 2008 8:52 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server update released

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:

 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Timothy L Havener
There seems to be this trend in PC gaming where developers want to 
control the game experience in online play more and more.  The most 
extreme case would be DICE and the ranked servers for BF2 and 2142.  
More and more the options we as admins have to host a game the way we 
want to play it are being taken away.  In my opinion, this has stemmed 
from the consoles where developers and publishers have complete control 
over the gaming experience.  That model will never work in the PC gaming 
world.  I am really frustrated with how out of touch the devs and 
publishers have become.  From this problem with the custom tabs in TF2 
to the complete and utter BS with KAOS and Frontlines to the crappy 
console ports we get for a lot of games anymore  I just have to shake my 
head and wonder what the hell happened to PC gaming.

Rodge Stumbaugh wrote:
 I have hosted a server for over 4 years now and I only do it for my own
 entertainment and sorry Valve, but the best part of running(and playing on)
 a server is all the cool mods these kids out there like Mani, Mattie, the
 sourcemod folks and now more than ever Beetlefart and of course others have
 come up with. I'm not blind though, I do realize there are serious CAL type
 gamers out there who only want vanilla servers, but I do believe that there
 are more who like the fun stuff that's been added on. Maybe I'm wrong, maybe
 Valve could care less about these mods, but if so, why make a completely
 different tab that only shows up if you are already in the game? That part
 really confuses me because I run steam from windows, I decide what game to
 play from my steam client before I go into the game, even what server. So, I
 rarely ever use the steam search while I'm in the game. So, why is it that
 Valve decided to put the tab there and not in the steam client I use before
 I start the game??? That part I don't get at all. But in all honestly, I did
 check out the new message from the update tonight and it seems fine to me.
 Do I think anyone will notice it? I doubt it, will they use it? I hope they
 do. I do, however agree with most people on this list that adding this type
 of thing to the current filters would be much better, but then again, I make
 no money from my server, so it doesn't affect me the same way.

 Also, I'd like to say I am glad to have this list and am very appreciative
 of the few people from Valve who do send out updated info, even though we
 never hear from Alfred anymore!

 Just my two cents,
 Rodge from Maryland(aka Monkey House)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Tuesday, April 01, 2008 8:52 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server update released

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:
  
 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   


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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Rodge Stumbaugh
Tell me about it, but I have to admit, steam blows what activision does for
online play of COD4 out of the water. Have you ever tried to use their
server browser? What a piece of crap.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, April 02, 2008 12:07 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

There seems to be this trend in PC gaming where developers want to 
control the game experience in online play more and more.  The most 
extreme case would be DICE and the ranked servers for BF2 and 2142.  
More and more the options we as admins have to host a game the way we 
want to play it are being taken away.  In my opinion, this has stemmed 
from the consoles where developers and publishers have complete control 
over the gaming experience.  That model will never work in the PC gaming 
world.  I am really frustrated with how out of touch the devs and 
publishers have become.  From this problem with the custom tabs in TF2 
to the complete and utter BS with KAOS and Frontlines to the crappy 
console ports we get for a lot of games anymore  I just have to shake my 
head and wonder what the hell happened to PC gaming.

Rodge Stumbaugh wrote:
 I have hosted a server for over 4 years now and I only do it for my own
 entertainment and sorry Valve, but the best part of running(and playing
on)
 a server is all the cool mods these kids out there like Mani, Mattie, the
 sourcemod folks and now more than ever Beetlefart and of course others
have
 come up with. I'm not blind though, I do realize there are serious CAL
type
 gamers out there who only want vanilla servers, but I do believe that
there
 are more who like the fun stuff that's been added on. Maybe I'm wrong,
maybe
 Valve could care less about these mods, but if so, why make a completely
 different tab that only shows up if you are already in the game? That part
 really confuses me because I run steam from windows, I decide what game to
 play from my steam client before I go into the game, even what server. So,
I
 rarely ever use the steam search while I'm in the game. So, why is it that
 Valve decided to put the tab there and not in the steam client I use
before
 I start the game??? That part I don't get at all. But in all honestly, I
did
 check out the new message from the update tonight and it seems fine to me.
 Do I think anyone will notice it? I doubt it, will they use it? I hope
they
 do. I do, however agree with most people on this list that adding this
type
 of thing to the current filters would be much better, but then again, I
make
 no money from my server, so it doesn't affect me the same way.

 Also, I'd like to say I am glad to have this list and am very appreciative
 of the few people from Valve who do send out updated info, even though we
 never hear from Alfred anymore!

 Just my two cents,
 Rodge from Maryland(aka Monkey House)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Tuesday, April 01, 2008 8:52 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server update released

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:
  
 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Timothy L Havener
my servers still only show up half the time in the list.  i gave up a 
long time ago trying.

Rodge Stumbaugh wrote:
 Tell me about it, but I have to admit, steam blows what activision does for
 online play of COD4 out of the water. Have you ever tried to use their
 server browser? What a piece of crap.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
 Sent: Wednesday, April 02, 2008 12:07 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update released

 There seems to be this trend in PC gaming where developers want to 
 control the game experience in online play more and more.  The most 
 extreme case would be DICE and the ranked servers for BF2 and 2142.  
 More and more the options we as admins have to host a game the way we 
 want to play it are being taken away.  In my opinion, this has stemmed 
 from the consoles where developers and publishers have complete control 
 over the gaming experience.  That model will never work in the PC gaming 
 world.  I am really frustrated with how out of touch the devs and 
 publishers have become.  From this problem with the custom tabs in TF2 
 to the complete and utter BS with KAOS and Frontlines to the crappy 
 console ports we get for a lot of games anymore  I just have to shake my 
 head and wonder what the hell happened to PC gaming.

 Rodge Stumbaugh wrote:
   
 I have hosted a server for over 4 years now and I only do it for my own
 entertainment and sorry Valve, but the best part of running(and playing
 
 on)
   
 a server is all the cool mods these kids out there like Mani, Mattie, the
 sourcemod folks and now more than ever Beetlefart and of course others
 
 have
   
 come up with. I'm not blind though, I do realize there are serious CAL
 
 type
   
 gamers out there who only want vanilla servers, but I do believe that
 
 there
   
 are more who like the fun stuff that's been added on. Maybe I'm wrong,
 
 maybe
   
 Valve could care less about these mods, but if so, why make a completely
 different tab that only shows up if you are already in the game? That part
 really confuses me because I run steam from windows, I decide what game to
 play from my steam client before I go into the game, even what server. So,
 
 I
   
 rarely ever use the steam search while I'm in the game. So, why is it that
 Valve decided to put the tab there and not in the steam client I use
 
 before
   
 I start the game??? That part I don't get at all. But in all honestly, I
 
 did
   
 check out the new message from the update tonight and it seems fine to me.
 Do I think anyone will notice it? I doubt it, will they use it? I hope
 
 they
   
 do. I do, however agree with most people on this list that adding this
 
 type
   
 of thing to the current filters would be much better, but then again, I
 
 make
   
 no money from my server, so it doesn't affect me the same way.

 Also, I'd like to say I am glad to have this list and am very appreciative
 of the few people from Valve who do send out updated info, even though we
 never hear from Alfred anymore!

 Just my two cents,
 Rodge from Maryland(aka Monkey House)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Tuesday, April 01, 2008 8:52 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server update released

 The required Team Fortress 2 update is now released.  Please run
 hldsupdatetool to receive this update.  The specific changes include:
  
 - Added Custom Tab explanation dialog to be shown the first time the
 server browser is opened
 - Changed Medigun Ubercharge meter to drain faster for each target that
 still has Ubercharge beyond your current target. This means there is a
 penalty for having multiple people being Ubercharged at one time
 - Fixed crouch-jump exploit that allowed players to get outside of the
 world
 - Fixed bad characters in the chat string when achievements are
 announced in languages other than English
 - Fixed a few instances of truncated text in the menus and dialogs for
 languages other than English
 - Fixed problem that was preventing some dedicated servers from
 uploading gamestats
 - Fixed scoring bug during Sudden Death when the map timelimit is
 triggered
 - Added the string (extra slot was added for SourceTV) when maxplayers
 is increased for SourceTV

 Jason


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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
This is optional, not required, right?

On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 Team Fortress 2 and it's dedicated server have been updated.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed server crash with mp_forcecamera set to 1 (reverted to
 pre-release behavior)
 - Fix stat records sometimes being attributed to the wrong class
 - Fixed the SourceTV changes not working unless servers launched with
 +tv_enable 1 in the command line
 - Game server will now try 32 sequential ports to start up on if they
 are all originating on the same machine. Previously it would stop at 10

 Jason


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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Ryan Veltidi
- Fix stat records sometimes being attributed to the wrong class

Hah, earlier today I got a record number of kills as Demoman using a
sentry lol

On Fri, Feb 15, 2008 at 7:16 PM, 1nsane . [EMAIL PROTECTED] wrote:
 --
  [ Picked text/plain from multipart/alternative ]
  This is optional, not required, right?

  On Fri, Feb 15, 2008 at 8:11 PM, Jason Ruymen [EMAIL PROTECTED]
  wrote:



   Team Fortress 2 and it's dedicated server have been updated.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   - Fixed server crash with mp_forcecamera set to 1 (reverted to
   pre-release behavior)
   - Fix stat records sometimes being attributed to the wrong class
   - Fixed the SourceTV changes not working unless servers launched with
   +tv_enable 1 in the command line
   - Game server will now try 32 sequential ports to start up on if they
   are all originating on the same machine. Previously it would stop at 10
  
   Jason
  
  
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[hlds] Team Fortress 2/Dedicated Server Update Available

2008-02-15 Thread Jason Ruymen
Team Fortress 2 and it's dedicated server have been updated.  Please run
hldsupdatetool to receive the update.  The specific changes include:

- Fixed server crash with mp_forcecamera set to 1 (reverted to
pre-release behavior)
- Fix stat records sometimes being attributed to the wrong class
- Fixed the SourceTV changes not working unless servers launched with
+tv_enable 1 in the command line
- Game server will now try 32 sequential ports to start up on if they
are all originating on the same machine. Previously it would stop at 10

Jason


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[hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread 1nsane .
Great! Thanks :)

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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread Joshua Handelsman-Woolf (DogGunn)

3
Love

Hopefully it'll run better now!

Jason Ruymen wrote:

- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious


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RE: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread ShadowMoses
Thank you again Jason.  Are you guys ever going to update the menus getting
reset after every 4 seconds?  I don't know what is involved with making that
update it would just be nice to have that included in one of the updates.
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, November 20, 2007 9:14 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update Available

Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update Available

2007-11-20 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
I was going to say the same thing :P Its been known probably a lot longer than 
the other bugs too but they must have a list of priorities and it must be lower.

- Original Message 
From: ShadowMoses [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, November 20, 2007 7:58:55 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Update Available


Thank you again Jason.  Are you guys ever going to update the menus
 getting
reset after every 4 seconds?  I don't know what is involved with making
 that
update it would just be nice to have that included in one of the
 updates.
:)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, November 20, 2007 9:14 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update Available

Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type
 sv_pure
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail
 the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of username
connected console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason

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Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread [??R] The-/iller

Andreas Grimm wrote:

btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan Leissler
Sent: Friday, November 16, 2007 3:04 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Dedicated Server update

and No fix the Gravel Pit Exploit of players able to get
under the map and kill everyone above. :(

- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Thursday, November 15, 2007 8:24:14 PM
Subject: [hlds] Team Fortress 2 Dedicated Server update


Required updates to the Team Fortress 2 Dedicated Server have
been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled
properly, which forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded
with protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate
the number  of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the
player's  name in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world
without actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams.
Reduces some of the sight lines for defenders, and should
make the area easier to capture
- Teams that are holding more points will receive a greater
spawn time bonus (spawn timer reduced for the winning team).
This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture
point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7
seconds off  a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds
when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues
in home spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for
spectator clients
- Increased SourceTV demo buffer size for table class
descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers
to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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Also what about the teleport through the fence?

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RE: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Keeper
I was playing on a private server with some friends and one of them knew of
this - I did not.  Funniest thing I ever tried to figure out.

But, this is a serious exploit that would ruin this map on public servers.
This map has been removed from several pub map rotations.  I hope the fix is
quick.

Keeper

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler
Sent: Thursday, November 15, 2007 9:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Dedicated Server update

and No fix the Gravel Pit Exploit of players able to get under the map and
kill everyone above. :(


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Re: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Jonathan Leissler
and No fix the Gravel Pit Exploit of players able to get under the map and kill 
everyone above. :(

- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Thursday, November 15, 2007 8:24:14 PM
Subject: [hlds] Team Fortress 2 Dedicated Server update


Required updates to the Team Fortress 2 Dedicated Server have been
released.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled properly, which
forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with
protocol 12 to continue to be playable under protocol version 13
- When showing WARNING: Connection Problem, now indicate the number
 of
seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's
 name
in the scoreboard for a short time.

Team Fortress 2:
- Fixed exploit where spectators could spawn into the world without
actually joining a team

Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map

Granary map changes:
- Cover changes to the first capture points of both teams. Reduces some
of the sight lines for defenders, and should make the area easier to
capture
- Teams that are holding more points will receive a greater spawn time
bonus (spawn timer reduced for the winning team). This should help
attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2
building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off
 a
Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on
the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home
spawn rocket rooms

SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator
clients
- Increased SourceTV demo buffer size for table class descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to
SourceTV clients
- Updated the list of events in TF2 tagged for the director to play

Jason

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RE: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Andreas Grimm
btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Jonathan Leissler
 Sent: Friday, November 16, 2007 3:04 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Dedicated Server update

 and No fix the Gravel Pit Exploit of players able to get
 under the map and kill everyone above. :(

 - Original Message 
 From: Jason Ruymen [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com;
 [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Sent: Thursday, November 15, 2007 8:24:14 PM
 Subject: [hlds] Team Fortress 2 Dedicated Server update


 Required updates to the Team Fortress 2 Dedicated Server have
 been released.  Please run hldsupdatetool to receive these
 updates.  The specific changes include:

 Source Engine:
 - Fixed a bug in networking that would cause long stalls (up to 10
 seconds) when a split packets weren't be reassembled
 properly, which forced a full update to the client(s)
 - General optimization to tracelines
 - Fix for broken .dem file playback
 - Added backward compatibility code to allow demos recorded
 with protocol 12 to continue to be playable under protocol version 13
 - When showing WARNING: Connection Problem, now indicate
 the number  of seconds remaining before an auto-disconnect will occur
 - Fixed a bug that would cause NULLNAME to be shown as the
 player's  name in the scoreboard for a short time.

 Team Fortress 2:
 - Fixed exploit where spectators could spawn into the world
 without actually joining a team

 Hydro map changes:
 - Fixed an exploit that would allow players to jump out of the map

 Granary map changes:
 - Cover changes to the first capture points of both teams.
 Reduces some of the sight lines for defenders, and should
 make the area easier to capture
 - Teams that are holding more points will receive a greater
 spawn time bonus (spawn timer reduced for the winning team).
 This should help attacking teams build momentum
 - Minor visual tweaks to the BLU side between capture points 2 and 3
 - Clipped off a super high (demo pipe jump) perch in the middle area
 - Increased base round timer to 10 minutes
 - Added windows overlooking the final cap from the capture
 point 2 building (via new room next to conveyor route)
 - Minor changes to lighting in the middle area
 - Moved the middle spawn points farther forward (saves 6-7
 seconds off  a Heavy's run from this spawn to enemy capture point 2)
 - Reduced spawn advantage/penalty to a total of -/+ 6 seconds
 when on the final cap (from 10 seconds)
 - Fixed material alignment and model interpenetration issues
 in home spawn rocket rooms

 SourceTV:
 - Increased default bandwidth rate from 5 to 8 KB/sec for
 spectator clients
 - Increased SourceTV demo buffer size for table class
 descriptions from
 64 to 96KB. Team Fortress 2 was running over this
 - Performance improvement for copying unreliable data buffers
 to SourceTV clients
 - Updated the list of events in TF2 tagged for the director to play

 Jason

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RE: [hlds] Team Fortress 2/Dedicated Server update

2007-11-04 Thread Luke Lewis
Delete everything in your bin folder and do the update again. It's the same
thing mine was doing and mysteriously quit.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
Sent: Saturday, November 03, 2007 5:54 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server update



My server keeps spaming it is out of date

I already ran the updatetool 100 times with -verify_all and still starts
telling me it is out of date win 2003 Anyone else seen this?

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__ NOD32 2636 (20071103) Information __

This message was checked by NOD32 antivirus system.
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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Rikard Bremark
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
what do you mean with  make sure the updatetool is in the folder that
you are running it frum?
i mean, you cant be en d:\steam\ and try to run the updatetool if its in
D:\steam\updatetool

or do you mean that we need to place it in the same directory that the
instlalation should go to?

i am trying to fetch the TF2 server and it just tries to download it to
 orangebox  dir why?

my strucutre ls like this:

d:\steam\updatettool\
d:\steam\hlds\
d:\steam\srcds\

and when trying to update the tf2 it creates a new dir in srcds dir
named orangebox with hl2 and bin folder and im guessing it will download
the srcds.exe also (havent let it go that far)


i run everything with bat scripts that many others do to mine looks like
this:

hlds:
d:
cd steam\updatetool
HldsUpdateTool.exe -command update -game cstrike -dir D:\steam\hlds
-username zapyadmin -password my_secret_password -retry -verify_all
pause

cs source:
d:
cd steam\updatetool
HldsUpdateTool.exe -command update -game counter-strike source -dir
D:\steam\srcds -username zapyadmin -password my_secret_password -retry
-verify_all
pause


initial tf2 bat:
d:
cd steam\updatetool
HldsUpdateTool.exe -command update -game tf -dir D:\steam\srcds
-username zapyadmin -password my_secret_password -retry -verify_all
pause

because of the newly created folder orangebox inside srcds i changed the
script: (because im guessing it will download the whole hl2 and bin and
srcds.exe folders also so it gets standalone)
d:
cd steam\updatetool
HldsUpdateTool.exe -command update -game tf -dir D:\steam\ -username
zapyadmin -password my_secret_password -retry -verify_all
pause
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu


Steve S. wrote:
 make sure the updatetool is in the folder that you are running it frum, if
 you try to call it from a remote directory it will redownload everything.

 -Steve




 --
 [ Picked text/plain from multipart/alternative ]
 I'm in the same boat.  Everytime they release a new update i'm forced to
 re-download the entire TF2 server due to the update software not working
 correctly.  I've tried every trick there is and it still won't work on my
 TF2 servers, but the update tool works fine on my CS:S servers.

 On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:

 What is with having to delete the contents of the bin folder to make
 the
 server update correctly. Is that something on my end or is anyone else
 having this issue? Also when I start with a blank folder with nothing
 but
 the updatetool it always give me a file creation error and stopsthis
 game is starting to become the pain in my butt, it never updates
 rightgreat game horrible server software.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
 Sent: Thursday, November 01, 2007 4:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 Problem!

 I'm getting the following error

 -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
 Checking bootstrapper version ...
 Updating Installation

 DebugAssert
 Expr: ( close( m_pImpl-m_Socket ) ) == 0
 Line: 598
 File: ../Engine/Src/ContentServerBlockingConnection.cpp
 Abort trap: 6 (core dumped)

 So it won't get the update?

 Cheers
 Graham



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 please visit:
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 949.701.0759 cell
 http://Howies.TV
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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Rikard Bremark
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
i changed it back to steam\srcds\ because it complained about that it
couldn't create a directory that allready exists and so on.
anyway, why does tf2 create a folder named orangebox in the my  srcds
dir .

What my actually question is why does not the tf2 update just create a
folder in the srcds dir named tf2 like the cstrike folder?

--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu

Steve S. wrote:
 make sure the updatetool is in the folder that you are running it frum, if
 you try to call it from a remote directory it will redownload everything.

 -Steve




 --
 [ Picked text/plain from multipart/alternative ]
 I'm in the same boat.  Everytime they release a new update i'm forced to
 re-download the entire TF2 server due to the update software not working
 correctly.  I've tried every trick there is and it still won't work on my
 TF2 servers, but the update tool works fine on my CS:S servers.

 On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:

 What is with having to delete the contents of the bin folder to make
 the
 server update correctly. Is that something on my end or is anyone else
 having this issue? Also when I start with a blank folder with nothing
 but
 the updatetool it always give me a file creation error and stopsthis
 game is starting to become the pain in my butt, it never updates
 rightgreat game horrible server software.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
 Sent: Thursday, November 01, 2007 4:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 Problem!

 I'm getting the following error

 -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
 Checking bootstrapper version ...
 Updating Installation

 DebugAssert
 Expr: ( close( m_pImpl-m_Socket ) ) == 0
 Line: 598
 File: ../Engine/Src/ContentServerBlockingConnection.cpp
 Abort trap: 6 (core dumped)

 So it won't get the update?

 Cheers
 Graham



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
There is know way around it, srcds orangebox is an all new engine used by tf2 
and its directory is unique to all other mods. Yes it still shares some hl2 
files but the orangebox dir is normal.

 C:\srcds\orangebox
 C:\srcds\orangebox\tf
 C:\srcds\orangebox\platform
 C:\srcds\orangebox\hl2
 C:\srcds\orangebox\bin




- Original Message 
From: Rikard Bremark [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, November 3, 2007 10:20:46 AM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
i changed it back to steam\srcds\ because it complained about that it
couldn't create a directory that allready exists and so on.
anyway, why does tf2 create a folder named orangebox in the my  srcds
dir .

What my actually question is why does not the tf2 update just create a
folder in the srcds dir named tf2 like the cstrike folder?

--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu

Steve S. wrote:
 make sure the updatetool is in the folder that you are running it frum, if
 you try to call it from a remote directory it will redownload everything.

 -Steve




 --
 [ Picked text/plain from multipart/alternative ]
 I'm in the same boat.  Everytime they release a new update i'm forced to
 re-download the entire TF2 server due to the update software not working
 correctly.  I've tried every trick there is and it still won't work on my
 TF2 servers, but the update tool works fine on my CS:S servers.

 On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:

 What is with having to delete the contents of the bin folder to make
 the
 server update correctly. Is that something on my end or is anyone else
 having this issue? Also when I start with a blank folder with nothing
 but
 the updatetool it always give me a file creation error and stopsthis
 game is starting to become the pain in my butt, it never updates
 rightgreat game horrible server software.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
 Sent: Thursday, November 01, 2007 4:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 Problem!

 I'm getting the following error

 -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
 Checking bootstrapper version ...
 Updating Installation

 DebugAssert
 Expr: ( close( m_pImpl-m_Socket ) ) == 0
 Line: 598
 File: ../Engine/Src/ContentServerBlockingConnection.cpp
 Abort trap: 6 (core dumped)

 So it won't get the update?

 Cheers
 Graham



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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

 ___
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 please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
TF2 is running under a different engine than the rest of the Steam games
(for now, at least.)

On 11/3/07, Rikard Bremark [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 i changed it back to steam\srcds\ because it complained about that it
 couldn't create a directory that allready exists and so on.
 anyway, why does tf2 create a folder named orangebox in the my  srcds
 dir .

 What my actually question is why does not the tf2 update just create a
 folder in the srcds dir named tf2 like the cstrike folder?

 --
 //Rikard 'Zapy' Bremark
 [EMAIL PROTECTED]
 Warzone Short Valley - Warzone.nu

 Steve S. wrote:
  make sure the updatetool is in the folder that you are running it frum,
 if
  you try to call it from a remote directory it will redownload
 everything.
 
  -Steve
 
 
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  I'm in the same boat.  Everytime they release a new update i'm forced
 to
  re-download the entire TF2 server due to the update software not
 working
  correctly.  I've tried every trick there is and it still won't work on
 my
  TF2 servers, but the update tool works fine on my CS:S servers.
 
  On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:
 
  What is with having to delete the contents of the bin folder to make
  the
  server update correctly. Is that something on my end or is anyone else
  having this issue? Also when I start with a blank folder with nothing
  but
  the updatetool it always give me a file creation error and
 stopsthis
  game is starting to become the pain in my butt, it never updates
  rightgreat game horrible server software.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
  Sent: Thursday, November 01, 2007 4:24 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server update
 
  Problem!
 
  I'm getting the following error
 
  -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
  Checking bootstrapper version ...
  Updating Installation
 
  DebugAssert
  Expr: ( close( m_pImpl-m_Socket ) ) == 0
  Line: 598
  File: ../Engine/Src/ContentServerBlockingConnection.cpp
  Abort trap: 6 (core dumped)
 
  So it won't get the update?
 
  Cheers
  Graham
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  Kyle Cassidy
 
  949.701.0759 cell
  http://Howies.TV
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
  ___
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 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 --

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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Rikard Bremark
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
rgr ty.
love the win32 list, linux list is really bloated and gives no answers 
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu


Robert Whelan wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 There is know way around it, srcds orangebox is an all new engine used by tf2 
 and its directory is unique to all other mods. Yes it still shares some hl2 
 files but the orangebox dir is normal.


 C:\srcds\orangebox
 C:\srcds\orangebox\tf
 C:\srcds\orangebox\platform
 C:\srcds\orangebox\hl2
 C:\srcds\orangebox\bin





 - Original Message 
 From: Rikard Bremark [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Saturday, November 3, 2007 10:20:46 AM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 i changed it back to steam\srcds\ because it complained about that it
 couldn't create a directory that allready exists and so on.
 anyway, why does tf2 create a folder named orangebox in the my  srcds
 dir .

 What my actually question is why does not the tf2 update just create a
 folder in the srcds dir named tf2 like the cstrike folder?

 --
 //Rikard 'Zapy' Bremark
 [EMAIL PROTECTED]
 Warzone Short Valley - Warzone.nu

 Steve S. wrote:

 make sure the updatetool is in the folder that you are running it frum, if
 you try to call it from a remote directory it will redownload everything.

 -Steve





 --
 [ Picked text/plain from multipart/alternative ]
 I'm in the same boat.  Everytime they release a new update i'm forced to
 re-download the entire TF2 server due to the update software not working
 correctly.  I've tried every trick there is and it still won't work on my
 TF2 servers, but the update tool works fine on my CS:S servers.

 On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:


 What is with having to delete the contents of the bin folder to make
 the
 server update correctly. Is that something on my end or is anyone else
 having this issue? Also when I start with a blank folder with nothing
 but
 the updatetool it always give me a file creation error and stopsthis
 game is starting to become the pain in my butt, it never updates
 rightgreat game horrible server software.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
 Sent: Thursday, November 01, 2007 4:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 Problem!

 I'm getting the following error

 -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
 Checking bootstrapper version ...
 Updating Installation

 DebugAssert
 Expr: ( close( m_pImpl-m_Socket ) ) == 0
 Line: 598
 File: ../Engine/Src/ContentServerBlockingConnection.cpp
 Abort trap: 6 (core dumped)

 So it won't get the update?

 Cheers
 Graham



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Munra -hlds


My server keeps spaming it is out of date

I already ran the updatetool 100 times with -verify_all and still starts
telling me it is out of date win 2003 Anyone else seen this?

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RE: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Me you
--
[ Picked text/plain from multipart/alternative ]
if your using /sourcedirectory/tf, change to /sourcedirectory/orangebox/tf

Seems to change back and forth with each update.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] 
 Team Fortress 2/Dedicated Server update Date: Sat, 3 Nov 2007 18:53:54 
 -0400My server keeps spaming it is out of date  I already ran the 
 updatetool 100 times with -verify_all and still starts telling me it is out 
 of date win 2003 Anyone else seen this?  
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 list preferences, or view the list archives, please visit: 
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RE: [hlds] Team Fortress 2/Dedicated Server update

2007-11-03 Thread Munra -hlds
E:\Games\TGA\TF2\  is my install dir I have Hldsupdatetool.exe and
update.bat
 My update.bat has E:\Games\TGA\TF2\hldsupdatetool.exe -command update -game
tf -dir . -retry -verify_all

Do I get E:\Games\TGA\TF2\orangebox

RUN E:\Games\TGA\TF2\orangebox\srcds.exe -console -game tf -ip 2xx.24.xxx.58
-maxplayers 21 -tickrate 100 +fps_max 600 +map cp_dustbowl

Seems it would be right to me?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Me you
Sent: Saturday, November 03, 2007 7:10 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server update

--
[ Picked text/plain from multipart/alternative ]
if your using /sourcedirectory/tf, change to
/sourcedirectory/orangebox/tf

Seems to change back and forth with each update.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
RE: [hlds] Team Fortress 2/Dedicated Server update Date: Sat, 3 Nov 2007
18:53:54 -0400My server keeps spaming it is out of date  I already
ran the updatetool 100 times with -verify_all and still starts telling me
it is out of date win 2003 Anyone else seen this? 
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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-02 Thread Steve S.
make sure the updatetool is in the folder that you are running it frum, if
you try to call it from a remote directory it will redownload everything.

-Steve



 --
 [ Picked text/plain from multipart/alternative ]
 I'm in the same boat.  Everytime they release a new update i'm forced to
 re-download the entire TF2 server due to the update software not working
 correctly.  I've tried every trick there is and it still won't work on my
 TF2 servers, but the update tool works fine on my CS:S servers.

 On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:

 What is with having to delete the contents of the bin folder to make
 the
 server update correctly. Is that something on my end or is anyone else
 having this issue? Also when I start with a blank folder with nothing
 but
 the updatetool it always give me a file creation error and stopsthis
 game is starting to become the pain in my butt, it never updates
 rightgreat game horrible server software.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
 Sent: Thursday, November 01, 2007 4:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 Problem!

 I'm getting the following error

 -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
 Checking bootstrapper version ...
 Updating Installation

 DebugAssert
 Expr: ( close( m_pImpl-m_Socket ) ) == 0
 Line: 598
 File: ../Engine/Src/ContentServerBlockingConnection.cpp
 Abort trap: 6 (core dumped)

 So it won't get the update?

 Cheers
 Graham



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-02 Thread Graham M
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ah brilliant! Thanks! Server updated when I tried that :) Seems to be an
all-round bug

Graham

Kyle Cassidy wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I'm in the same boat.  Everytime they release a new update i'm forced to
 re-download the entire TF2 server due to the update software not working
 correctly.  I've tried every trick there is and it still won't work on my
 TF2 servers, but the update tool works fine on my CS:S servers.

 On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:

 What is with having to delete the contents of the bin folder to make the
 server update correctly. Is that something on my end or is anyone else
 having this issue? Also when I start with a blank folder with nothing but
 the updatetool it always give me a file creation error and stopsthis
 game is starting to become the pain in my butt, it never updates
 rightgreat game horrible server software.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
 Sent: Thursday, November 01, 2007 4:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 Problem!

 I'm getting the following error

 -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
 Checking bootstrapper version ...
 Updating Installation

 DebugAssert
 Expr: ( close( m_pImpl-m_Socket ) ) == 0
 Line: 598
 File: ../Engine/Src/ContentServerBlockingConnection.cpp
 Abort trap: 6 (core dumped)

 So it won't get the update?

 Cheers
 Graham



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





 --
 Kyle Cassidy

 949.701.0759 cell
 http://Howies.TV
 --

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 visit:
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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-02 Thread Kyle Cassidy
--
[ Picked text/plain from multipart/alternative ]
I'm in the same boat.  Everytime they release a new update i'm forced to
re-download the entire TF2 server due to the update software not working
correctly.  I've tried every trick there is and it still won't work on my
TF2 servers, but the update tool works fine on my CS:S servers.

On 11/1/07, Luke Lewis [EMAIL PROTECTED] wrote:

 What is with having to delete the contents of the bin folder to make the
 server update correctly. Is that something on my end or is anyone else
 having this issue? Also when I start with a blank folder with nothing but
 the updatetool it always give me a file creation error and stopsthis
 game is starting to become the pain in my butt, it never updates
 rightgreat game horrible server software.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham M
 Sent: Thursday, November 01, 2007 4:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

 Problem!

 I'm getting the following error

 -bash2-2.05b$ ./steam -command update -game tf -dir tf2/
 Checking bootstrapper version ...
 Updating Installation

 DebugAssert
 Expr: ( close( m_pImpl-m_Socket ) ) == 0
 Line: 598
 File: ../Engine/Src/ContentServerBlockingConnection.cpp
 Abort trap: 6 (core dumped)

 So it won't get the update?

 Cheers
 Graham



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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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949.701.0759 cell
http://Howies.TV
--

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[hlds] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Jason Ruymen
Another update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed a performance regression

Jason

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RE: [hlds] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Joseph H Harrison
This is a multi-part message in MIME format.
--
I just did the update...  Must have the new one as its showing 64+ FPS.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason Ruymen
Sent: Thursday, November 01, 2007 1:39 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server update


Another update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed a performance regression

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Graham M

Problem!

I'm getting the following error

-bash2-2.05b$ ./steam -command update -game tf -dir tf2/
Checking bootstrapper version ...
Updating Installation

DebugAssert
Expr: ( close( m_pImpl-m_Socket ) ) == 0
Line: 598
File: ../Engine/Src/ContentServerBlockingConnection.cpp
Abort trap: 6 (core dumped)

So it won't get the update?

Cheers
Graham

Joseph H Harrison wrote:

This is a multi-part message in MIME format.
--
I just did the update...  Must have the new one as its showing 64+ FPS.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason Ruymen
Sent: Thursday, November 01, 2007 1:39 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server update


Another update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Fixed a performance regression

Jason

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RE: [hlds] Team Fortress 2/Dedicated Server update

2007-11-01 Thread Luke Lewis
What is with having to delete the contents of the bin folder to make the
server update correctly. Is that something on my end or is anyone else
having this issue? Also when I start with a blank folder with nothing but
the updatetool it always give me a file creation error and stopsthis
game is starting to become the pain in my butt, it never updates
rightgreat game horrible server software.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham M
Sent: Thursday, November 01, 2007 4:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server update

Problem!

I'm getting the following error

-bash2-2.05b$ ./steam -command update -game tf -dir tf2/
Checking bootstrapper version ...
Updating Installation

DebugAssert
Expr: ( close( m_pImpl-m_Socket ) ) == 0
Line: 598
File: ../Engine/Src/ContentServerBlockingConnection.cpp
Abort trap: 6 (core dumped)

So it won't get the update?

Cheers
Graham



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[hlds] Team Fortress 2/Dedicated Server update

2007-10-31 Thread Jason Ruymen
A required update for Team Fortress 2 and it's dedicated have been
released.  Please run hldsupdatetool to update your server.  The
specific changes include:

- Fixed problems with 3d sound in surround mode for some Audigy X-Fi
users
- Medigun no longer continues to heal enemy Spies who have lost their
disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly
faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin StartQueryCVarValue falsely returning
CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in
the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-28 Thread Kyle Cassidy
--
[ Picked text/plain from multipart/alternative ]
For the past 2 or 3 server updates what i've had to do is download a
completely new server then overwrite all the files that i customize and re
add the adons.

STEAM PLEASE FIX YOUR UPDATE TOOL, IT DOESN'T WORK.


On 10/27/07, Joseph H Harrison [EMAIL PROTECTED] wrote:

 When I updated my TF2 server yesterday all I put in was:

 hldsupdatetool -game tf -command update

 and it took off and updated in the correct dir and everything.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Michael Holgate
 Sent: Friday, October 26, 2007 10:48 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Team Fortress 2/Dedicated Server Update


 I have been running a bone stock TF2 server and since the update I cannot
 get my server to update. Here is my command line for updating:
 hldsupdatetool.exe -command update -game tf -dir c:\srcds -verify_all
 -retry

 I have tried deleting all the files in the /bin directories but no luck...
 I guess my next step is to try a complete install again.

 Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
 Sent: Friday, October 26, 2007 2:10 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update

 --
 [ Picked text/plain from multipart/alternative ]
 If you have a hacked engine.dll, server.dll or a player limit remover
 plugin
 that may be causing your problem if they have not been updated to
 compatible
 versions.

 If that's not the case, try deleting the contents of your orangebox/bin
 directory, and your orangebox/tf2/bin directory, then retry the update
 with
 -verify_all -retry appended to the end.

 HTH.

 On 10/26/07, CAIN [EMAIL PROTECTED] wrote:
 
  I'm having trouble updating my server.
 
  The update appeared to occur normally, however when I try to restart it,
  it
  still says server out of date please update.
 
  Suggestions please ??
 
  -- Cain
 
 
 
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--
Kyle Cassidy

949.701.0759 cell
http://Howies.TV
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RE: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-27 Thread Joseph H Harrison
When I updated my TF2 server yesterday all I put in was:

hldsupdatetool -game tf -command update

and it took off and updated in the correct dir and everything.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael Holgate
Sent: Friday, October 26, 2007 10:48 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Update


I have been running a bone stock TF2 server and since the update I cannot
get my server to update. Here is my command line for updating:
hldsupdatetool.exe -command update -game tf -dir c:\srcds -verify_all -retry

I have tried deleting all the files in the /bin directories but no luck...
I guess my next step is to try a complete install again.

Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, October 26, 2007 2:10 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update

--
[ Picked text/plain from multipart/alternative ]
If you have a hacked engine.dll, server.dll or a player limit remover plugin
that may be causing your problem if they have not been updated to compatible
versions.

If that's not the case, try deleting the contents of your orangebox/bin
directory, and your orangebox/tf2/bin directory, then retry the update with
-verify_all -retry appended to the end.

HTH.

On 10/26/07, CAIN [EMAIL PROTECTED] wrote:

 I'm having trouble updating my server.

 The update appeared to occur normally, however when I try to restart it,
 it
 still says server out of date please update.

 Suggestions please ??

 -- Cain



 __
 Do You Yahoo!?
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 http://mail.yahoo.com

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 please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread P. Bhandal
--
[ Picked text/plain from multipart/alternative ]
If you have a hacked engine.dll, server.dll or a player limit remover plugin
that may be causing your problem if they have not been updated to compatible
versions.

If that's not the case, try deleting the contents of your orangebox/bin
directory, and your orangebox/tf2/bin directory, then retry the update with
-verify_all -retry appended to the end.

HTH.

On 10/26/07, CAIN [EMAIL PROTECTED] wrote:

 I'm having trouble updating my server.

 The update appeared to occur normally, however when I try to restart it,
 it
 still says server out of date please update.

 Suggestions please ??

 -- Cain



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Re: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread CAIN
I'm having trouble updating my server.

The update appeared to occur normally, however when I try to restart it, it
still says server out of date please update.

Suggestions please ??

-- Cain



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RE: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Me you
--
[ Picked text/plain from multipart/alternative ]
If you are running TF2 from the /server root/TF2 directory, try from the 
/server root/orangebox/TF2 directory or reverse depending on your current 
command line.

 From: [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2/Dedicated Server 
 Update To: hlds@list.valvesoftware.com Date: Fri, 26 Oct 2007 02:00:47 
 -0700  I'm having trouble updating my server.  The update appeared to 
 occur normally, however when I try to restart it, it still says server out 
 of date please update.  Suggestions please ??  -- Cain
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RE: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread ShadowMoses
Thank you for the update Jason.  Just curious if Valve have planned on
fixing the menus only showing up for 4 seconds.

Thank you for your time.

Regards,
Shadow

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, October 25, 2007 8:34 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Update

Required updates for Team Fortress 2 and it's dedicated servers are now
available.  Please run hldsupdatetool to update.  The specific changes
include:

- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right,
and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server
emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a
little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden
death
- Fixed a spy backstab exploit where you could stab a player who was not
facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets
uncloaked automatically
- Fixed texture detail level setting Very high not being preserved
- Improved various error messages, and added links to steampowered
support pages
- Fixed scoring problem where destroying a buildable added a phantom
point, not attributed to any scoring bucket but still included in total
score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue
ubercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is
zero
- Added a missing cannot_be_spectator localization string
- Re-added class count numbers above class buttons for non-zero classes,
in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places
where they're printed
- Fixed some edge cases where grenades could go through player or
buildings
- Fixed rocket/grenade explosions being able to impart damage through
thin ceilings
- The Engineer's build X commands will now behave properly when bound
directly to keys

Jason


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Re: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Mike Johnson
--
[ Picked text/plain from multipart/alternative ]
If you are using multiple srcds directories, did you specify the correct
-dir option? (No offense, someone had to ask)

-Mike


On 10/26/07, Me you [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 If you are running TF2 from the /server root/TF2 directory, try from the
 /server root/orangebox/TF2 directory or reverse depending on your current
 command line.

  From: [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2/Dedicated
 Server Update To: hlds@list.valvesoftware.com Date: Fri, 26 Oct 2007
 02:00:47 -0700  I'm having trouble updating my server.  The update
 appeared to occur normally, however when I try to restart it, it still says
 server out of date please update.  Suggestions please ??  -- Cain   
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RE: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread Michael Holgate
I have been running a bone stock TF2 server and since the update I cannot
get my server to update. Here is my command line for updating:
hldsupdatetool.exe -command update -game tf -dir c:\srcds -verify_all -retry

I have tried deleting all the files in the /bin directories but no luck...
I guess my next step is to try a complete install again.

Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, October 26, 2007 2:10 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Update

--
[ Picked text/plain from multipart/alternative ]
If you have a hacked engine.dll, server.dll or a player limit remover plugin
that may be causing your problem if they have not been updated to compatible
versions.

If that's not the case, try deleting the contents of your orangebox/bin
directory, and your orangebox/tf2/bin directory, then retry the update with
-verify_all -retry appended to the end.

HTH.

On 10/26/07, CAIN [EMAIL PROTECTED] wrote:

 I'm having trouble updating my server.

 The update appeared to occur normally, however when I try to restart it,
 it
 still says server out of date please update.

 Suggestions please ??

 -- Cain



 __
 Do You Yahoo!?
 Tired of spam?  Yahoo! Mail has the best spam protection around
 http://mail.yahoo.com

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[hlds] Team Fortress 2/Dedicated Server Update

2007-10-25 Thread Jason Ruymen
Required updates for Team Fortress 2 and it's dedicated servers are now
available.  Please run hldsupdatetool to update.  The specific changes
include:

- Improved compatibility for direct sound
- Deathcam screenshots now move the player id panel to the lower right,
and hide other hud elements until the freezecam fades
- Improved autobalance calculation code when determining who to switch
- Improved networking compatibility for some routers
- Fixed a crash during level init related to model loading
- Fixed issues on Dustbowl and Hydro that could occur when a server
emptied in the middle of a round
- Fixed a bug in the clientside player avoidance code, and smoothed it a
little more
- Further crash fixes related to paged pool memory usage
- Fixed scoreboard team scores label getting cut off
- Engineer buildings now explode when the Engineer dies during sudden
death
- Fixed a spy backstab exploit where you could stab a player who was not
facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets
uncloaked automatically
- Fixed texture detail level setting Very high not being preserved
- Improved various error messages, and added links to steampowered
support pages
- Fixed scoring problem where destroying a buildable added a phantom
point, not attributed to any scoring bucket but still included in total
score
- Fixed honeypot server problems
- Fixed a rare crash caused by a medigun losing its owner
- Fixed an exploit that allowed disconnected medics to continue
ubercharging their target until they timed out
- TeamMenu now disables the spectate button if mp_allowspectators is
zero
- Added a missing cannot_be_spectator localization string
- Re-added class count numbers above class buttons for non-zero classes,
in addition to the class images
- Removed prefixes (tc_, ctf_, etc.) from map names in various places
where they're printed
- Fixed some edge cases where grenades could go through player or
buildings
- Fixed rocket/grenade explosions being able to impart damage through
thin ceilings
- The Engineer's build X commands will now behave properly when bound
directly to keys

Jason


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[hlds] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Jason Ruymen
A new required update to Team Fortress 2 and the dedicated servers have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include:

- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and Polish localization
- Fixed loading screen and intro movie showing up on Windows Vista with
full screen AA
- Spies can no longer reload their revolver while cloaked
- Demomen grenades now collide with players and Engineer buildings after
the first bounce, but still won't explode on contact
- Improved startup network initialization to catch issues with server
firewalls popping up in the background
- Fixed a sound corruption issue which could cause audio popping
- Fixed achievement storage issues that caused a problem with the Head
of the Class achievement

Jason

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Re: [hlds] Team Fortress 2/Dedicated Server update

2007-10-09 Thread [ЯтR] The-/iller

ParaDOX wrote:

Thanks for the update Jason.

Is there a reason it say's it's updating from protocol 11 to 12, yet
after the update HLSW is reporting it is protocol 11 after the update. I
ran the update several times... It was successful each time and reports
the server is up to date.
I did see the version change from 1.0.0.4 to 1.0.0.5

Version: v1.0.0.5 (Windows, Dedicated, Protocol 11)


Mike ParaDOX

www.paradisesgarage.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, October 09, 2007 6:44 PM
To: HLDS; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server update

A new required update to Team Fortress 2 and the dedicated servers have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include:

- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and Polish localization
- Fixed loading screen and intro movie showing up on Windows Vista with
full screen AA
- Spies can no longer reload their revolver while cloaked
- Demomen grenades now collide with players and Engineer buildings after
the first bounce, but still won't explode on contact
- Improved startup network initialization to catch issues with server
firewalls popping up in the background
- Fixed a sound corruption issue which could cause audio popping
- Fixed achievement storage issues that caused a problem with the Head
of the Class achievement

Jason

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Yea i see that too also i get this when starting the server up and yet
the version is the newer than before and ive run the update with -verify
all and still gives me that.
♥MasterRequestRestart
Your server is out of date.  Please update and restart.

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