Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Ook

So to make a very long story very short...

I did a clean install of OP4, installed amx, and it worked. At this 
point I had one server with metamod/amx that works, one that doesn't. 
Now it's just a simple job to compare A to B to find out what is different.


Eventually I found the steamclient.so on my production server was 
different from the one on my test server. No idea why. So I copied the 
one from my working test server to my production server. Start 
production server. And my production server magically started working.


So now all four of my production servers at back and running, amx works, 
my other plugins work, and life is good again.


Where did that bad steamclient.so come from? Did Valve roll out a 
botched update, and have since fixed it? That gets my vote. If not then 
the client update somehow did not update steamclient.so. Or maybe I just 
screwed something - like that's never happened before.





On 11/16/20 7:20 PM, Kyle Sanderson wrote:

Yeah let us know please - I'm sure my goldsrc peers are subscribed to
the list but this sounds like something we should try to address. I do
want to confirm you're not running retail MM though and you're running
MM from AM. Not saying it's the magic bullet but Alfred changed the
toolchain (GCC 2.4~ to 4.4~ or something) long ago on HL and that's
why we took the fork up beyond AMX.

Let us know my friend,
Kyle.

On Mon, Nov 16, 2020 at 6:13 PM Ook  wrote:

I'll set it up and post the error - it causes the linux server to crash
on startup. I vaguely recall the windows server does not crash, but
neither does metamod work. I have liblist.gam set correctly, but no
metamod functions work. I'll get back to you with more details...

When I initially tested this, it was with a working config that I had
not touched for years. All I did was update the hlds server binaries and
libs. After the update, none of my servers would start, they all crashed
in the exact same manner. Playing with liblist.gam did not help except
when I removed metamod - that was the only way to get the server to start.

On 11/16/20 7:09 PM, Kyle Sanderson wrote:

Metamod appears to not work with the latest update, not sure if there will be 
any metamod updates for the new server binary or not.

Can you describe this in more detail? are you running metamod-am? If
you can give me STR I can try to help further.

Kyle.

On Mon, Nov 16, 2020 at 6:04 PM Ook  wrote:

It works well enough running the windows version with wine on a linux
box, I've not been highly motivated to look into it further. Metamod
appears to not work with the latest update, not sure if there will be
any metamod updates for the new server binary or not. And there is no
steam installed on the server.

I wonder if they updated the steam client in the windows version, but
not the Linux version? I'll revisit this when I have a chance, see what
I can find. Maybe find out what IP(s) it is trying to hit. I remember
many years ago I had to do something with the steam IPs in the config to
get it on the steam list, but dang that was a long time ago and I have
no idea what I did...

On 11/16/20 5:03 PM, Kyle Sanderson wrote:

Sorry I haven't looked at this list in a while (hopefully you already
found the answer!)... Windows uses the steamclient that's installed,
whereas on Linux it uses the steamclient that's shipped with the game
(Windows does too - if Steam is not installed). So if the game has an
old version of steamclient, you'll get stuck with situations like
this. The Ship for instance had the Steam Masters (Mains? in 2020)
hard coded into the binary and were eventually orphaned like this. I
know years ago Qwest was trying to take back their address space from
Valve and Aldred flipped addresses on us which broke a shit ton of
games - if there's a hard coded address against this it's possible you
were impacted when they made a trivial (to them) move.

Were you able to resolve it natively? I might not be able to help, but
CC me so it lands in my inbox and I can try to.

Best,
Kyle.

On Thu, Oct 8, 2020 at 4:43 PM Ook  wrote:

Well, as stupid as it sounds, I am able to get this to work by running
the Windows version of hlds with wine on Linux. I am stumped as to why,
with identical configs. the linux version gives the message "Could not
establish connection to Steam servers.", while the Winbloze version
running with wine works perfectly?

On 10/4/20 10:41 PM, Ook wrote:

I've been running my OP4 servers for years. Bloody years. And for the
last few days, my players are messaging me, saying the my servers are
no longer on the server list. I look at console, and when I start
server I get:

Could not establish connection to Steam servers.

I've changed nothing. This has been working for many years. My ports
are unchanged. My ISP is not blocking anything (that I know of).

I used steamcmd to get a fresh copy of hlds and op4, and it looks like
some of the core server files had updated, so I applied the update,
but it changes nothing

Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Kyle Sanderson
Yeah let us know please - I'm sure my goldsrc peers are subscribed to
the list but this sounds like something we should try to address. I do
want to confirm you're not running retail MM though and you're running
MM from AM. Not saying it's the magic bullet but Alfred changed the
toolchain (GCC 2.4~ to 4.4~ or something) long ago on HL and that's
why we took the fork up beyond AMX.

Let us know my friend,
Kyle.

On Mon, Nov 16, 2020 at 6:13 PM Ook  wrote:
>
> I'll set it up and post the error - it causes the linux server to crash
> on startup. I vaguely recall the windows server does not crash, but
> neither does metamod work. I have liblist.gam set correctly, but no
> metamod functions work. I'll get back to you with more details...
>
> When I initially tested this, it was with a working config that I had
> not touched for years. All I did was update the hlds server binaries and
> libs. After the update, none of my servers would start, they all crashed
> in the exact same manner. Playing with liblist.gam did not help except
> when I removed metamod - that was the only way to get the server to start.
>
> On 11/16/20 7:09 PM, Kyle Sanderson wrote:
> >> Metamod appears to not work with the latest update, not sure if there will 
> >> be any metamod updates for the new server binary or not.
> > Can you describe this in more detail? are you running metamod-am? If
> > you can give me STR I can try to help further.
> >
> > Kyle.
> >
> > On Mon, Nov 16, 2020 at 6:04 PM Ook  wrote:
> >> It works well enough running the windows version with wine on a linux
> >> box, I've not been highly motivated to look into it further. Metamod
> >> appears to not work with the latest update, not sure if there will be
> >> any metamod updates for the new server binary or not. And there is no
> >> steam installed on the server.
> >>
> >> I wonder if they updated the steam client in the windows version, but
> >> not the Linux version? I'll revisit this when I have a chance, see what
> >> I can find. Maybe find out what IP(s) it is trying to hit. I remember
> >> many years ago I had to do something with the steam IPs in the config to
> >> get it on the steam list, but dang that was a long time ago and I have
> >> no idea what I did...
> >>
> >> On 11/16/20 5:03 PM, Kyle Sanderson wrote:
> >>> Sorry I haven't looked at this list in a while (hopefully you already
> >>> found the answer!)... Windows uses the steamclient that's installed,
> >>> whereas on Linux it uses the steamclient that's shipped with the game
> >>> (Windows does too - if Steam is not installed). So if the game has an
> >>> old version of steamclient, you'll get stuck with situations like
> >>> this. The Ship for instance had the Steam Masters (Mains? in 2020)
> >>> hard coded into the binary and were eventually orphaned like this. I
> >>> know years ago Qwest was trying to take back their address space from
> >>> Valve and Aldred flipped addresses on us which broke a shit ton of
> >>> games - if there's a hard coded address against this it's possible you
> >>> were impacted when they made a trivial (to them) move.
> >>>
> >>> Were you able to resolve it natively? I might not be able to help, but
> >>> CC me so it lands in my inbox and I can try to.
> >>>
> >>> Best,
> >>> Kyle.
> >>>
> >>> On Thu, Oct 8, 2020 at 4:43 PM Ook  wrote:
>  Well, as stupid as it sounds, I am able to get this to work by running
>  the Windows version of hlds with wine on Linux. I am stumped as to why,
>  with identical configs. the linux version gives the message "Could not
>  establish connection to Steam servers.", while the Winbloze version
>  running with wine works perfectly?
> 
>  On 10/4/20 10:41 PM, Ook wrote:
> > I've been running my OP4 servers for years. Bloody years. And for the
> > last few days, my players are messaging me, saying the my servers are
> > no longer on the server list. I look at console, and when I start
> > server I get:
> >
> > Could not establish connection to Steam servers.
> >
> > I've changed nothing. This has been working for many years. My ports
> > are unchanged. My ISP is not blocking anything (that I know of).
> >
> > I used steamcmd to get a fresh copy of hlds and op4, and it looks like
> > some of the core server files had updated, so I applied the update,
> > but it changes nothing.
> >
> > Did Valve update hlds recently, or update something on their end? This
> > is hlds on linux if that makes any difference.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
>  please visit:
>  https://list.valvesoftware.com/
> >>> ___
> >>> To unsubs

Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Ook
I'll set it up and post the error - it causes the linux server to crash 
on startup. I vaguely recall the windows server does not crash, but 
neither does metamod work. I have liblist.gam set correctly, but no 
metamod functions work. I'll get back to you with more details...


When I initially tested this, it was with a working config that I had 
not touched for years. All I did was update the hlds server binaries and 
libs. After the update, none of my servers would start, they all crashed 
in the exact same manner. Playing with liblist.gam did not help except 
when I removed metamod - that was the only way to get the server to start.


On 11/16/20 7:09 PM, Kyle Sanderson wrote:

Metamod appears to not work with the latest update, not sure if there will be 
any metamod updates for the new server binary or not.

Can you describe this in more detail? are you running metamod-am? If
you can give me STR I can try to help further.

Kyle.

On Mon, Nov 16, 2020 at 6:04 PM Ook  wrote:

It works well enough running the windows version with wine on a linux
box, I've not been highly motivated to look into it further. Metamod
appears to not work with the latest update, not sure if there will be
any metamod updates for the new server binary or not. And there is no
steam installed on the server.

I wonder if they updated the steam client in the windows version, but
not the Linux version? I'll revisit this when I have a chance, see what
I can find. Maybe find out what IP(s) it is trying to hit. I remember
many years ago I had to do something with the steam IPs in the config to
get it on the steam list, but dang that was a long time ago and I have
no idea what I did...

On 11/16/20 5:03 PM, Kyle Sanderson wrote:

Sorry I haven't looked at this list in a while (hopefully you already
found the answer!)... Windows uses the steamclient that's installed,
whereas on Linux it uses the steamclient that's shipped with the game
(Windows does too - if Steam is not installed). So if the game has an
old version of steamclient, you'll get stuck with situations like
this. The Ship for instance had the Steam Masters (Mains? in 2020)
hard coded into the binary and were eventually orphaned like this. I
know years ago Qwest was trying to take back their address space from
Valve and Aldred flipped addresses on us which broke a shit ton of
games - if there's a hard coded address against this it's possible you
were impacted when they made a trivial (to them) move.

Were you able to resolve it natively? I might not be able to help, but
CC me so it lands in my inbox and I can try to.

Best,
Kyle.

On Thu, Oct 8, 2020 at 4:43 PM Ook  wrote:

Well, as stupid as it sounds, I am able to get this to work by running
the Windows version of hlds with wine on Linux. I am stumped as to why,
with identical configs. the linux version gives the message "Could not
establish connection to Steam servers.", while the Winbloze version
running with wine works perfectly?

On 10/4/20 10:41 PM, Ook wrote:

I've been running my OP4 servers for years. Bloody years. And for the
last few days, my players are messaging me, saying the my servers are
no longer on the server list. I look at console, and when I start
server I get:

Could not establish connection to Steam servers.

I've changed nothing. This has been working for many years. My ports
are unchanged. My ISP is not blocking anything (that I know of).

I used steamcmd to get a fresh copy of hlds and op4, and it looks like
some of the core server files had updated, so I applied the update,
but it changes nothing.

Did Valve update hlds recently, or update something on their end? This
is hlds on linux if that makes any difference.
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Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Kyle Sanderson
> Metamod appears to not work with the latest update, not sure if there will be 
> any metamod updates for the new server binary or not.

Can you describe this in more detail? are you running metamod-am? If
you can give me STR I can try to help further.

Kyle.

On Mon, Nov 16, 2020 at 6:04 PM Ook  wrote:
>
> It works well enough running the windows version with wine on a linux
> box, I've not been highly motivated to look into it further. Metamod
> appears to not work with the latest update, not sure if there will be
> any metamod updates for the new server binary or not. And there is no
> steam installed on the server.
>
> I wonder if they updated the steam client in the windows version, but
> not the Linux version? I'll revisit this when I have a chance, see what
> I can find. Maybe find out what IP(s) it is trying to hit. I remember
> many years ago I had to do something with the steam IPs in the config to
> get it on the steam list, but dang that was a long time ago and I have
> no idea what I did...
>
> On 11/16/20 5:03 PM, Kyle Sanderson wrote:
> > Sorry I haven't looked at this list in a while (hopefully you already
> > found the answer!)... Windows uses the steamclient that's installed,
> > whereas on Linux it uses the steamclient that's shipped with the game
> > (Windows does too - if Steam is not installed). So if the game has an
> > old version of steamclient, you'll get stuck with situations like
> > this. The Ship for instance had the Steam Masters (Mains? in 2020)
> > hard coded into the binary and were eventually orphaned like this. I
> > know years ago Qwest was trying to take back their address space from
> > Valve and Aldred flipped addresses on us which broke a shit ton of
> > games - if there's a hard coded address against this it's possible you
> > were impacted when they made a trivial (to them) move.
> >
> > Were you able to resolve it natively? I might not be able to help, but
> > CC me so it lands in my inbox and I can try to.
> >
> > Best,
> > Kyle.
> >
> > On Thu, Oct 8, 2020 at 4:43 PM Ook  wrote:
> >> Well, as stupid as it sounds, I am able to get this to work by running
> >> the Windows version of hlds with wine on Linux. I am stumped as to why,
> >> with identical configs. the linux version gives the message "Could not
> >> establish connection to Steam servers.", while the Winbloze version
> >> running with wine works perfectly?
> >>
> >> On 10/4/20 10:41 PM, Ook wrote:
> >>> I've been running my OP4 servers for years. Bloody years. And for the
> >>> last few days, my players are messaging me, saying the my servers are
> >>> no longer on the server list. I look at console, and when I start
> >>> server I get:
> >>>
> >>> Could not establish connection to Steam servers.
> >>>
> >>> I've changed nothing. This has been working for many years. My ports
> >>> are unchanged. My ISP is not blocking anything (that I know of).
> >>>
> >>> I used steamcmd to get a fresh copy of hlds and op4, and it looks like
> >>> some of the core server files had updated, so I applied the update,
> >>> but it changes nothing.
> >>>
> >>> Did Valve update hlds recently, or update something on their end? This
> >>> is hlds on linux if that makes any difference.
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Ook
It works well enough running the windows version with wine on a linux 
box, I've not been highly motivated to look into it further. Metamod 
appears to not work with the latest update, not sure if there will be 
any metamod updates for the new server binary or not. And there is no 
steam installed on the server.


I wonder if they updated the steam client in the windows version, but 
not the Linux version? I'll revisit this when I have a chance, see what 
I can find. Maybe find out what IP(s) it is trying to hit. I remember 
many years ago I had to do something with the steam IPs in the config to 
get it on the steam list, but dang that was a long time ago and I have 
no idea what I did...


On 11/16/20 5:03 PM, Kyle Sanderson wrote:

Sorry I haven't looked at this list in a while (hopefully you already
found the answer!)... Windows uses the steamclient that's installed,
whereas on Linux it uses the steamclient that's shipped with the game
(Windows does too - if Steam is not installed). So if the game has an
old version of steamclient, you'll get stuck with situations like
this. The Ship for instance had the Steam Masters (Mains? in 2020)
hard coded into the binary and were eventually orphaned like this. I
know years ago Qwest was trying to take back their address space from
Valve and Aldred flipped addresses on us which broke a shit ton of
games - if there's a hard coded address against this it's possible you
were impacted when they made a trivial (to them) move.

Were you able to resolve it natively? I might not be able to help, but
CC me so it lands in my inbox and I can try to.

Best,
Kyle.

On Thu, Oct 8, 2020 at 4:43 PM Ook  wrote:

Well, as stupid as it sounds, I am able to get this to work by running
the Windows version of hlds with wine on Linux. I am stumped as to why,
with identical configs. the linux version gives the message "Could not
establish connection to Steam servers.", while the Winbloze version
running with wine works perfectly?

On 10/4/20 10:41 PM, Ook wrote:

I've been running my OP4 servers for years. Bloody years. And for the
last few days, my players are messaging me, saying the my servers are
no longer on the server list. I look at console, and when I start
server I get:

Could not establish connection to Steam servers.

I've changed nothing. This has been working for many years. My ports
are unchanged. My ISP is not blocking anything (that I know of).

I used steamcmd to get a fresh copy of hlds and op4, and it looks like
some of the core server files had updated, so I applied the update,
but it changes nothing.

Did Valve update hlds recently, or update something on their end? This
is hlds on linux if that makes any difference.
___
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[hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Kyle Sanderson
Sorry I haven't looked at this list in a while (hopefully you already
found the answer!)... Windows uses the steamclient that's installed,
whereas on Linux it uses the steamclient that's shipped with the game
(Windows does too - if Steam is not installed). So if the game has an
old version of steamclient, you'll get stuck with situations like
this. The Ship for instance had the Steam Masters (Mains? in 2020)
hard coded into the binary and were eventually orphaned like this. I
know years ago Qwest was trying to take back their address space from
Valve and Aldred flipped addresses on us which broke a shit ton of
games - if there's a hard coded address against this it's possible you
were impacted when they made a trivial (to them) move.

Were you able to resolve it natively? I might not be able to help, but
CC me so it lands in my inbox and I can try to.

Best,
Kyle.

On Thu, Oct 8, 2020 at 4:43 PM Ook  wrote:
>
> Well, as stupid as it sounds, I am able to get this to work by running
> the Windows version of hlds with wine on Linux. I am stumped as to why,
> with identical configs. the linux version gives the message "Could not
> establish connection to Steam servers.", while the Winbloze version
> running with wine works perfectly?
>
> On 10/4/20 10:41 PM, Ook wrote:
> > I've been running my OP4 servers for years. Bloody years. And for the
> > last few days, my players are messaging me, saying the my servers are
> > no longer on the server list. I look at console, and when I start
> > server I get:
> >
> > Could not establish connection to Steam servers.
> >
> > I've changed nothing. This has been working for many years. My ports
> > are unchanged. My ISP is not blocking anything (that I know of).
> >
> > I used steamcmd to get a fresh copy of hlds and op4, and it looks like
> > some of the core server files had updated, so I applied the update,
> > but it changes nothing.
> >
> > Did Valve update hlds recently, or update something on their end? This
> > is hlds on linux if that makes any difference.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
___
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[hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-10-08 Thread Ook
Well, as stupid as it sounds, I am able to get this to work by running 
the Windows version of hlds with wine on Linux. I am stumped as to why, 
with identical configs. the linux version gives the message "Could not 
establish connection to Steam servers.", while the Winbloze version 
running with wine works perfectly?


On 10/4/20 10:41 PM, Ook wrote:
I've been running my OP4 servers for years. Bloody years. And for the 
last few days, my players are messaging me, saying the my servers are 
no longer on the server list. I look at console, and when I start 
server I get:


Could not establish connection to Steam servers.

I've changed nothing. This has been working for many years. My ports 
are unchanged. My ISP is not blocking anything (that I know of).


I used steamcmd to get a fresh copy of hlds and op4, and it looks like 
some of the core server files had updated, so I applied the update, 
but it changes nothing.


Did Valve update hlds recently, or update something on their end? This 
is hlds on linux if that makes any difference.

___
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[hlds] hlds update? Could not establish connection to Steam servers.

2020-10-04 Thread Ook
I've been running my OP4 servers for years. Bloody years. And for the 
last few days, my players are messaging me, saying the my servers are no 
longer on the server list. I look at console, and when I start server I get:


Could not establish connection to Steam servers.

I've changed nothing. This has been working for many years. My ports are 
unchanged. My ISP is not blocking anything (that I know of).


I used steamcmd to get a fresh copy of hlds and op4, and it looks like 
some of the core server files had updated, so I applied the update, but 
it changes nothing.


Did Valve update hlds recently, or update something on their end? This 
is hlds on linux if that makes any difference.

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[hlds] Update regarding Fistful-of-Frags (FoF) on Steam, servers, etc.

2014-05-12 Thread Weasels Lair
First of all, just wanted to thank the community of server operators/admins
for responding; and bringing-up additional servers for the players trying
to get into the game.

The player response to the release was overwhelming. Who would have thought
that a free Steam game, that is basically a stripped-down "reboot" of an
older OrangeBox mod would be as popular as it was.  It is kind of assume
that player-interest will fade some over the coming week's - but who really
can tell.

At any given time, there seem to be between 800 and 1,700 players in-game
(according to the Steam community hub page).  Just on my own FoF servers
alone, I have seen almost 7,000 unique SteamID's connect/play (based-on
HLStatsX:CE tracking).

Currently, there seem to be plenty of servers on-line for FoF. Although,
anybody is willing to bring one up of course - ESPECIALLY if you actually
play the game.

At this point, what I would like to encourage everyone to take all the
FoF-related discussions *OFF* the HLDS and HLDS_Linux distribution lists.
 I am sure everybody NOT interested in FoF is tired of all the FoF-related
chatter.  Thanks also to them also for putting-up with the extraneous
chatter. I have not seem any negative feedback on that - but let's not
"outstay our welcome".

The official FoF links are:

Official Steam Game Group Page (links to everything else):
http://steamcommunity.com/games/fof

Steam Store Page (where to send people to get the client):
http://store.steampowered.com/app/265630

Steam Game Hub/Community Page:
http://steamcommunity.com/app/265630

Specifically, the "Discussions" part of the game-hub:
http://steamcommunity.com/app/265630/discussions

*** Most importantly ***, the "Server Administration" discussion area
(where we should probably be taking these conversations):
http://steamcommunity.com/app/265630/discussions/6/

PS: I am not the developer of FoF or anything remotely like that.  Just
another server operator who's been at this a while like everybody else here
- and just happened to be a fan of the game (old and new).  The developer
has granted me some access to clean-up the "discussions" area of the
community hub - which has (appropriately?) been like the wild-west - in
terms of people going WAYoff-topic, duplicate discussions or just posting
in the wrong areas..
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Re: [hlds] Update tool overloaded?

2013-02-18 Thread Doctor McKay
That tends to happen when an update is released, but it usually doesn't go on 
this long...

Dr. McKay
http://www.doctormckay.com

On Feb 18, 2013, at 9:21 PM, List User  wrote:

> Is the update tool overloaded right now? Can't get any updates...
> 
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[hlds] Update tool overloaded?

2013-02-18 Thread List User

Is the update tool overloaded right now? Can't get any updates...

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Re: [hlds] Update?

2012-11-06 Thread byteframe
wait sm didnt even load. w/e. should all be sorted out soon.

On Tue, Nov 6, 2012 at 12:05 PM, byteframe  wrote:

> A symlink appears to work, but while I'm running a very recent set of
> sourcemod/metamod dev snapshotps, I otherwise am not using any plugins to
> test.
>
>
> On Mon, Nov 5, 2012 at 9:46 PM, Rob Nelson 
> wrote:
>
>> I wonder if a symlink will work...
>> On Monday, November 05, 2012 6:40:09 PM, Matteo wrote:
>> > Il 06/11/2012 03:21, Jim Fasoline ha scritto:
>> >> Matteo- yes, I'm experiencing the error that gtxi of reddit pointed
>> >> out in wickedplayer494's response. Seems to be looping on that
>> >> "Failed to open dedicated.so" message, but I need to look into it more.
>> >>
>> >> On Mon, Nov 5, 2012 at 9:19 PM, Matteo > >> > wrote:
>> >>
>> >> Is anyone having problems getting the Linux dedicated to run after
>> >> this update?
>> >>
>> >>
>> >> ___
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>> >>
>> >>
>> >>
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>> >
>> > Changing the file name back to dedicated.so (I believe it was changed
>> > to dedicated_srv.so a few days ago, if I'm not wrong) the server
>> > appears to start, but then I'm getting problems with plugins because
>> > of the missing library.
>> > So it's just an error in naming the libraries for this update.
>> > I just wonder how such "easy" errors may happen? Let's hope for a
>> > quick fix.
>> >
>> >
>> >
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Re: [hlds] Update?

2012-11-06 Thread byteframe
A symlink appears to work, but while I'm running a very recent set of
sourcemod/metamod dev snapshotps, I otherwise am not using any plugins to
test.

On Mon, Nov 5, 2012 at 9:46 PM, Rob Nelson wrote:

> I wonder if a symlink will work...
> On Monday, November 05, 2012 6:40:09 PM, Matteo wrote:
> > Il 06/11/2012 03:21, Jim Fasoline ha scritto:
> >> Matteo- yes, I'm experiencing the error that gtxi of reddit pointed
> >> out in wickedplayer494's response. Seems to be looping on that
> >> "Failed to open dedicated.so" message, but I need to look into it more.
> >>
> >> On Mon, Nov 5, 2012 at 9:19 PM, Matteo  >> > wrote:
> >>
> >> Is anyone having problems getting the Linux dedicated to run after
> >> this update?
> >>
> >>
> >> ___
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> >> archives, please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >>
> >>
> >> ___
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> >> archives, please visit:
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> >
> > Changing the file name back to dedicated.so (I believe it was changed
> > to dedicated_srv.so a few days ago, if I'm not wrong) the server
> > appears to start, but then I'm getting problems with plugins because
> > of the missing library.
> > So it's just an error in naming the libraries for this update.
> > I just wonder how such "easy" errors may happen? Let's hope for a
> > quick fix.
> >
> >
> >
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Re: [hlds] Update?

2012-11-05 Thread Rob Nelson
I wonder if a symlink will work...
On Monday, November 05, 2012 6:40:09 PM, Matteo wrote:
> Il 06/11/2012 03:21, Jim Fasoline ha scritto:
>> Matteo- yes, I'm experiencing the error that gtxi of reddit pointed
>> out in wickedplayer494's response. Seems to be looping on that
>> "Failed to open dedicated.so" message, but I need to look into it more.
>>
>> On Mon, Nov 5, 2012 at 9:19 PM, Matteo > > wrote:
>>
>> Is anyone having problems getting the Linux dedicated to run after
>> this update?
>>
>>
>> ___
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>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>>
>> ___
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>> archives, please visit:
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>
> Changing the file name back to dedicated.so (I believe it was changed
> to dedicated_srv.so a few days ago, if I'm not wrong) the server
> appears to start, but then I'm getting problems with plugins because
> of the missing library.
> So it's just an error in naming the libraries for this update.
> I just wonder how such "easy" errors may happen? Let's hope for a
> quick fix.
>
>
>
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Re: [hlds] Update?

2012-11-05 Thread Matteo

Il 06/11/2012 03:21, Jim Fasoline ha scritto:
Matteo- yes, I'm experiencing the error that gtxi of reddit pointed 
out in wickedplayer494's response. Seems to be looping on that "Failed 
to open dedicated.so" message, but I need to look into it more.


On Mon, Nov 5, 2012 at 9:19 PM, Matteo > wrote:


Is anyone having problems getting the Linux dedicated to run after
this update?


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Changing the file name back to dedicated.so (I believe it was changed to 
dedicated_srv.so a few days ago, if I'm not wrong) the server appears to 
start, but then I'm getting problems with plugins because of the missing 
library.

So it's just an error in naming the libraries for this update.
I just wonder how such "easy" errors may happen? Let's hope for a quick fix.
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Re: [hlds] Update?

2012-11-05 Thread Nomaan Ahmad
So it might be to do with tf2 client on Linux?

On 6 November 2012 02:19, Matteo  wrote:

> Is anyone having problems getting the Linux dedicated to run after this
> update?
>
>
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Re: [hlds] Update?

2012-11-05 Thread Jim Fasoline
Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in
wickedplayer494's response. Seems to be looping on that "Failed to open
dedicated.so" message, but I need to look into it more.

On Mon, Nov 5, 2012 at 9:19 PM, Matteo  wrote:

> Is anyone having problems getting the Linux dedicated to run after this
> update?
>
>
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Re: [hlds] Update?

2012-11-05 Thread Matteo
Is anyone having problems getting the Linux dedicated to run after this 
update?


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Re: [hlds] Update?

2012-11-05 Thread wickedplayer494 .
gtxi of reddit (
http://www.reddit.com/r/tf2/comments/12pbxy/tf2_and_possibly_other_source_engine_games_update/c6x179x?context=3)
saying
this update was labeled as optional for servers.

On Mon, Nov 5, 2012 at 8:01 PM, wickedplayer494 .  wrote:

> For reference, here's what people have found so far that are relevant for
> admins:
>
> - Sizes being reported vary from 50-70 MB
>
> - Omolong of Facepunch (
> http://facepunch.com/showthread.php?t=1221466&p=38334809&viewfull=1#post38334809
> ) said he got a HL2:DM update before-hand, with Acronomicon of reddit (
> http://www.reddit.com/r/tf2/comments/12pbxy/tf2_and_possibly_other_source_engine_games_update/c6x0u9i)
> verifying, though I'm not sure if admins got the HL2: DM update though
>
> If you're curious about client stuff, you can find that where you normally
> find your updates, wherever it may be.
>
> On Mon, Nov 5, 2012 at 7:54 PM, The Roflcopter wrote:
>
>> Ninja update with no warning right before UGC? What gives?
>>
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Re: [hlds] Update?

2012-11-05 Thread Eric Trang
any clue what it has
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Re: [hlds] Update?

2012-11-05 Thread wickedplayer494 .
Oops, correction to the second bullet: it was norse77 of reddit (
http://www.reddit.com/r/tf2/comments/12pbxy/tf2_and_possibly_other_source_engine_games_update/c6x0t4o)
that verified a HL2: DM update. Looked at the wrong comment!

On Mon, Nov 5, 2012 at 8:01 PM, wickedplayer494 .  wrote:

> For reference, here's what people have found so far that are relevant for
> admins:
>
> - Sizes being reported vary from 50-70 MB
>
> - Omolong of Facepunch (
> http://facepunch.com/showthread.php?t=1221466&p=38334809&viewfull=1#post38334809
> ) said he got a HL2:DM update before-hand, with Acronomicon of reddit (
> http://www.reddit.com/r/tf2/comments/12pbxy/tf2_and_possibly_other_source_engine_games_update/c6x0u9i)
> verifying, though I'm not sure if admins got the HL2: DM update though
>
> If you're curious about client stuff, you can find that where you normally
> find your updates, wherever it may be.
>
> On Mon, Nov 5, 2012 at 7:54 PM, The Roflcopter wrote:
>
>> Ninja update with no warning right before UGC? What gives?
>>
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Re: [hlds] Update?

2012-11-05 Thread wickedplayer494 .
For reference, here's what people have found so far that are relevant for
admins:

- Sizes being reported vary from 50-70 MB

- Omolong of Facepunch (
http://facepunch.com/showthread.php?t=1221466&p=38334809&viewfull=1#post38334809
) said he got a HL2:DM update before-hand, with Acronomicon of reddit (
http://www.reddit.com/r/tf2/comments/12pbxy/tf2_and_possibly_other_source_engine_games_update/c6x0u9i)
verifying, though I'm not sure if admins got the HL2: DM update though

If you're curious about client stuff, you can find that where you normally
find your updates, wherever it may be.

On Mon, Nov 5, 2012 at 7:54 PM, The Roflcopter wrote:

> Ninja update with no warning right before UGC? What gives?
>
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Re: [hlds] Update?

2012-11-05 Thread Damon Reece
Yeah, what's up with that?


-Damon

"The speed of light sucks." -John D. Carmack


On Tue, Nov 6, 2012 at 12:24 PM, The Roflcopter wrote:

> Ninja update with no warning right before UGC? What gives?
>
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[hlds] Update?

2012-11-05 Thread The Roflcopter
Ninja update with no warning right before UGC? What gives?
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Re: [hlds] Update?

2012-08-03 Thread Ross Bemrose

Yes, although there wasn't an update about it on hlds_announce.

The patch notes are here: http://store.steampowered.com/news/8560/ :

- Fix server crash bug caused by setting tf_mm_servermode before map command
- Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 
3.0 seconds.

- Fixed The Huo Long Heatmaker not consuming additional ammo while firing
- Fixed building health compounding after being downgraded
- Fixed direction arrow showing on teleporter exits
- Cleaver is now available in Medieval mode
- Fixed missing Lollichop taunt sound
- Fixed item conflicts with The Champ Stamp
- Fixed item conflicts with The Triad Trinket

We were talking about it on hlds_linux a few minutes ago.

On 8/3/2012 8:34 PM, Devin O'Malley wrote:

Hey all,

I just updated my TF2 servers to 1.2.2.2 from 1.2.2.1, did anyone else 
just get an update?



Regards,
Devin


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Re: [hlds] Update?

2012-08-03 Thread Wander
update notes are on spuf

On Sat, Aug 4, 2012 at 2:34 AM, Nicholas Hastings
 wrote:
> Yes.
>
>
> On 8/3/2012 8:34 PM, Devin O'Malley wrote:
>
> Hey all,
>
> I just updated my TF2 servers to 1.2.2.2 from 1.2.2.1, did anyone else just
> get an update?
>
>
> Regards,
> Devin
>
>
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Re: [hlds] Update?

2012-08-03 Thread wickedplayer494 .
May as well make this tonight's update thread here.

>From the other thread:

- Fix server crash bug caused by setting tf_mm_servermode before map command
- Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0
seconds.
- Fixed The Huo Long Heatmaker not consuming additional ammo while firing
- Fixed building health compounding after being downgraded
- Fixed direction arrow showing on teleporter exits
- Cleaver is now available in Medieval mode
- Fixed missing Lollichop taunt sound
- Fixed item conflicts with The Champ Stamp
- Fixed item conflicts with The Triad Trinket

On Fri, Aug 3, 2012 at 7:34 PM, Nicholas Hastings
wrote:

>  Yes.
>
>
> On 8/3/2012 8:34 PM, Devin O'Malley wrote:
>
> Hey all,
>
> I just updated my TF2 servers to 1.2.2.2 from 1.2.2.1, did anyone else
> just get an update?
>
>
> Regards,
> Devin
>
>
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Re: [hlds] Update?

2012-08-03 Thread Nicholas Hastings

Yes.

On 8/3/2012 8:34 PM, Devin O'Malley wrote:

Hey all,

I just updated my TF2 servers to 1.2.2.2 from 1.2.2.1, did anyone else 
just get an update?



Regards,
Devin


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[hlds] Update?

2012-08-03 Thread Devin O'Malley
Hey all,

I just updated my TF2 servers to 1.2.2.2 from 1.2.2.1, did anyone else just
get an update?


Regards,
Devin
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Re: [hlds] Update released?

2012-06-17 Thread T Marler
TF2, sorry

- Original Message -
From: ics 
Date: Sunday, June 17, 2012 1:38 pm
Subject: Re: [hlds] Update released?
To: Half-Life dedicated Win32 server mailing list 

> More importantly, which game is he talking about?
> 
> 17.6.2012 21:55, Peter HLDS kirjoitti:
> >Uh. No?
> >
> >My (Mac) client reports:
> >>Protocol version 21
> >>Exe version 1.2.1.4 (tf)
> >>Exe build: 12:01:01 Jun  7 2012 (4961) (440)
> >>
> >and all our servers report:
> >>Protocol version 21
> >>Exe version 1.2.1.4 (tf)
> >>Exe build: 13:16:00 Jun  7 2012 (4961) (440)
> >>
> >Why do you think there was an update released?
> >
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Re: [hlds] Update released?

2012-06-17 Thread ics

More importantly, which game is he talking about?

17.6.2012 21:55, Peter HLDS kirjoitti:

Uh. No?

My (Mac) client reports:

Protocol version 21
Exe version 1.2.1.4 (tf)
Exe build: 12:01:01 Jun  7 2012 (4961) (440)


and all our servers report:

Protocol version 21
Exe version 1.2.1.4 (tf)
Exe build: 13:16:00 Jun  7 2012 (4961) (440)


Why do you think there was an update released?

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Re: [hlds] Update released?

2012-06-17 Thread Peter HLDS
Uh. No?

My (Mac) client reports:
> Protocol version 21
> Exe version 1.2.1.4 (tf)
> Exe build: 12:01:01 Jun  7 2012 (4961) (440)
> 

and all our servers report:
> Protocol version 21
> Exe version 1.2.1.4 (tf)
> Exe build: 13:16:00 Jun  7 2012 (4961) (440)
> 

Why do you think there was an update released?

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[hlds] Update released?

2012-06-17 Thread T Marler
There was a mandatory server update release?

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Re: [hlds] HLDS Update Tool released

2012-04-14 Thread Martin Weltchek
I love it!

On Fri, Apr 13, 2012 at 2:40 PM, John Schoenick  wrote:
> Thanks for updating this! The connection reset by peer issue was really
> painful, especially for update scripts.
>
> One request: A a -command checkupdate flag that checks if any updates are
> needed (either depot versions or with -verify_all). This would allow tools
> like nemrun to track optional updates, and let admins see if they have any
> issues with -verify_all without worrying about killing the server.
>
> - Neph
>
>
>
>
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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread John Schoenick
Thanks for updating this! The connection reset by peer issue was really 
painful, especially for update scripts.


One request: A a -command checkupdate flag that checks if any updates 
are needed (either depot versions or with -verify_all). This would allow 
tools like nemrun to track optional updates, and let admins see if they 
have any issues with -verify_all without worrying about killing the server.


- Neph



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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
The thing is I'm reading the output via pipe into my server monitor tool 
to check if at the end it says "update successful". Now the amount of 
text is so huge that I have to change my methods of handling/storing it 
in the code (curse me for having used a fixed size array), and I'm not 
very keen on working on that right now :))


On 2012/04/13 18:36, Saul Rennison wrote:

If it's automated why do you care about the amount of output? Surely you
aren't going to be looking at the output, and if you are, then something
probably went wrong. In which case, the output is helpful.

I can see absolutely 0 advantages, and several disadvantages, to
disabling verbose output.


Kind regards,
*Saul Rennison*


On 13 April 2012 17:29, Dominik Friedrichs mailto:d...@forlix.org>> wrote:

I dont suppose there is an option such as -nonverbose to prevent the
huge amount of diagnostic lines from being displayed, for example
for automated applications?


On 2012/04/12 23:43, Fletcher Dunn wrote:

A new version of the HLDS Update Tool has been released.  The
tool should automatically self-update the next time you run it.
  (Linux users may need to re-run the tool after it self-updates
to complete the installation operation that was intended when
launching the tool.)

Changes:
* Added significant diagnostic output
* Fix bug causing the tool to restart the update process all
over from the beginning if there was an error with a single depot.
* Fix spurious "connection reset by peer" error when closing
connection to content server, which could cause the update to
restart from the beginning.
* Tool will now reuse a connection to a depot, rather than
disconnecting and reconnecting
* If the determines in the first pass that no files would
actually be updated from a particular depot, it will no longer
needlessly connect to that depot in the second pass
* Added -nobootstrapupdate option

Basically, we fixed a few of the most egregious things the tool
was doing that make a slow update much slower.  Queuing to
connect to a content server still takes up the bulk of the
update time during peak times after a major update is released;
so don't expect miracles.  However, we are hopeful that most
users will see modest speedup.

We also added quite verbose diagnostic output, so at least you
can tell what the tool is doing.  Be aware that this output may
contain what appear to be "errors," especially when the tool is
trying to connect to a content server.  Failures to connect are
normal and the tool has always experienced them and
automatically retried.  The only thing new is that it is telling
you what it is doing.

Linux users: If you get the error message "Bad
uSizeOfSignature", then you probably have a bad version of the
tool, which was posted mistakenly for a few hours yesterday.  To
get unstuck, replace the executable named "steam" with this one:
http://media.steampowered.com/__apps/440/linuxhldsupdatetool___48/steam
<http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam>

Thanks to those of you who helped beta test this tool.

Thanks,
Fletcher


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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread DontWannaName!
I suggest you output to a file but then the console output is gone. 

Sent from my iPhone 4

On Apr 13, 2012, at 9:36 AM, Saul Rennison  wrote:

> If it's automated why do you care about the amount of output? Surely you 
> aren't going to be looking at the output, and if you are, then something 
> probably went wrong. In which case, the output is helpful.
> 
> I can see absolutely 0 advantages, and several disadvantages, to disabling 
> verbose output.
> 
> 
> Kind regards,
> Saul Rennison
> 
> 
> On 13 April 2012 17:29, Dominik Friedrichs  wrote:
> I dont suppose there is an option such as -nonverbose to prevent the huge 
> amount of diagnostic lines from being displayed, for example for automated 
> applications?
> 
> 
> On 2012/04/12 23:43, Fletcher Dunn wrote:
> A new version of the HLDS Update Tool has been released.  The tool should 
> automatically self-update the next time you run it.  (Linux users may need to 
> re-run the tool after it self-updates to complete the installation operation 
> that was intended when launching the tool.)
> 
> Changes:
> * Added significant diagnostic output
> * Fix bug causing the tool to restart the update process all over from the 
> beginning if there was an error with a single depot.
> * Fix spurious "connection reset by peer" error when closing connection to 
> content server, which could cause the update to restart from the beginning.
> * Tool will now reuse a connection to a depot, rather than disconnecting and 
> reconnecting
> * If the determines in the first pass that no files would actually be updated 
> from a particular depot, it will no longer needlessly connect to that depot 
> in the second pass
> * Added -nobootstrapupdate option
> 
> Basically, we fixed a few of the most egregious things the tool was doing 
> that make a slow update much slower.  Queuing to connect to a content server 
> still takes up the bulk of the update time during peak times after a major 
> update is released; so don't expect miracles.  However, we are hopeful that 
> most users will see modest speedup.
> 
> We also added quite verbose diagnostic output, so at least you can tell what 
> the tool is doing.  Be aware that this output may contain what appear to be 
> "errors," especially when the tool is trying to connect to a content server.  
> Failures to connect are normal and the tool has always experienced them and 
> automatically retried.  The only thing new is that it is telling you what it 
> is doing.
> 
> Linux users: If you get the error message "Bad uSizeOfSignature", then you 
> probably have a bad version of the tool, which was posted mistakenly for a 
> few hours yesterday.  To get unstuck, replace the executable named "steam" 
> with this one:
> http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam
> 
> Thanks to those of you who helped beta test this tool.
> 
> Thanks,
> Fletcher
> 
> 
> ___
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> visit:
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> 
> 
> 
> 
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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Saul Rennison
If it's automated why do you care about the amount of output? Surely you
aren't going to be looking at the output, and if you are, then something
probably went wrong. In which case, the output is helpful.

I can see absolutely 0 advantages, and several disadvantages, to disabling
verbose output.


Kind regards,
*Saul Rennison*


On 13 April 2012 17:29, Dominik Friedrichs  wrote:

> I dont suppose there is an option such as -nonverbose to prevent the huge
> amount of diagnostic lines from being displayed, for example for automated
> applications?
>
>
> On 2012/04/12 23:43, Fletcher Dunn wrote:
>
>> A new version of the HLDS Update Tool has been released.  The tool should
>> automatically self-update the next time you run it.  (Linux users may need
>> to re-run the tool after it self-updates to complete the installation
>> operation that was intended when launching the tool.)
>>
>> Changes:
>> * Added significant diagnostic output
>> * Fix bug causing the tool to restart the update process all over from
>> the beginning if there was an error with a single depot.
>> * Fix spurious "connection reset by peer" error when closing connection
>> to content server, which could cause the update to restart from the
>> beginning.
>> * Tool will now reuse a connection to a depot, rather than disconnecting
>> and reconnecting
>> * If the determines in the first pass that no files would actually be
>> updated from a particular depot, it will no longer needlessly connect to
>> that depot in the second pass
>> * Added -nobootstrapupdate option
>>
>> Basically, we fixed a few of the most egregious things the tool was doing
>> that make a slow update much slower.  Queuing to connect to a content
>> server still takes up the bulk of the update time during peak times after a
>> major update is released; so don't expect miracles.  However, we are
>> hopeful that most users will see modest speedup.
>>
>> We also added quite verbose diagnostic output, so at least you can tell
>> what the tool is doing.  Be aware that this output may contain what appear
>> to be "errors," especially when the tool is trying to connect to a content
>> server.  Failures to connect are normal and the tool has always experienced
>> them and automatically retried.  The only thing new is that it is telling
>> you what it is doing.
>>
>> Linux users: If you get the error message "Bad uSizeOfSignature", then
>> you probably have a bad version of the tool, which was posted mistakenly
>> for a few hours yesterday.  To get unstuck, replace the executable named
>> "steam" with this one:
>> http://media.steampowered.com/**apps/440/linuxhldsupdatetool_**48/steam<http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam>
>>
>> Thanks to those of you who helped beta test this tool.
>>
>> Thanks,
>> Fletcher
>>
>>
>> __**_
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>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>>
>
> __**_
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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
I dont suppose there is an option such as -nonverbose to prevent the 
huge amount of diagnostic lines from being displayed, for example for 
automated applications?


On 2012/04/12 23:43, Fletcher Dunn wrote:

A new version of the HLDS Update Tool has been released.  The tool should 
automatically self-update the next time you run it.  (Linux users may need to 
re-run the tool after it self-updates to complete the installation operation 
that was intended when launching the tool.)

Changes:
* Added significant diagnostic output
* Fix bug causing the tool to restart the update process all over from the 
beginning if there was an error with a single depot.
* Fix spurious "connection reset by peer" error when closing connection to 
content server, which could cause the update to restart from the beginning.
* Tool will now reuse a connection to a depot, rather than disconnecting and 
reconnecting
* If the determines in the first pass that no files would actually be updated 
from a particular depot, it will no longer needlessly connect to that depot in 
the second pass
* Added -nobootstrapupdate option

Basically, we fixed a few of the most egregious things the tool was doing that 
make a slow update much slower.  Queuing to connect to a content server still 
takes up the bulk of the update time during peak times after a major update is 
released; so don't expect miracles.  However, we are hopeful that most users 
will see modest speedup.

We also added quite verbose diagnostic output, so at least you can tell what the tool is 
doing.  Be aware that this output may contain what appear to be "errors," 
especially when the tool is trying to connect to a content server.  Failures to connect 
are normal and the tool has always experienced them and automatically retried.  The only 
thing new is that it is telling you what it is doing.

Linux users: If you get the error message "Bad uSizeOfSignature", then you probably have 
a bad version of the tool, which was posted mistakenly for a few hours yesterday.  To get unstuck, 
replace the executable named "steam" with this one:
http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam

Thanks to those of you who helped beta test this tool.

Thanks,
Fletcher


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[hlds] HLDS Update Tool released

2012-04-12 Thread Fletcher Dunn
A new version of the HLDS Update Tool has been released.  The tool should 
automatically self-update the next time you run it.  (Linux users may need to 
re-run the tool after it self-updates to complete the installation operation 
that was intended when launching the tool.)

Changes:
* Added significant diagnostic output
* Fix bug causing the tool to restart the update process all over from the 
beginning if there was an error with a single depot.
* Fix spurious "connection reset by peer" error when closing connection to 
content server, which could cause the update to restart from the beginning.
* Tool will now reuse a connection to a depot, rather than disconnecting and 
reconnecting
* If the determines in the first pass that no files would actually be updated 
from a particular depot, it will no longer needlessly connect to that depot in 
the second pass
* Added -nobootstrapupdate option

Basically, we fixed a few of the most egregious things the tool was doing that 
make a slow update much slower.  Queuing to connect to a content server still 
takes up the bulk of the update time during peak times after a major update is 
released; so don't expect miracles.  However, we are hopeful that most users 
will see modest speedup.

We also added quite verbose diagnostic output, so at least you can tell what 
the tool is doing.  Be aware that this output may contain what appear to be 
"errors," especially when the tool is trying to connect to a content server.  
Failures to connect are normal and the tool has always experienced them and 
automatically retried.  The only thing new is that it is telling you what it is 
doing.

Linux users: If you get the error message "Bad uSizeOfSignature", then you 
probably have a bad version of the tool, which was posted mistakenly for a few 
hours yesterday.  To get unstuck, replace the executable named "steam" with 
this one:
http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam

Thanks to those of you who helped beta test this tool.

Thanks,
Fletcher


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[hlds] Update 6.0 for Nuclear Dawn has been released

2012-02-23 Thread Nicholas Hastings

Please update your servers to receive the update. Changelog is below.

Weapons and slots

 * Frag grenades now vaporize other thrown frag grenades in blast radius.
 * Medpacks now have unlimited "ammo". (Still only one can be placed at
   a time, per person).
 * Saboteur's REDs now use grenade slot.
 * Added secondary weapon slot for sidearms. (Weapon slot binds will be
   reset to default).
 * P900 is now enabled for players that have reached level 60.

Commanders may now set a default spawn area

 * Transport gates in default area will show in purple color on minimap.
 * Default spawn area will show as purple on spawn point map.
 * Manually changing spawn location for self will override default
   until a new default is set by commander.

Added ammopacks for Support Engineer

 * Engineer has a max of three ammopacks.
 * Ammopacks follow same supply rules as supply station, but do not refill.
 * Ammopacks do not supply more ammopacks
 * Ammopacks disappear when depleted or after 45 seconds.

Added hypospray device for Support Medic

 * Hypospray has a max of two charges
 * Hypospray can be used on a teammate or on self (alt-fire).
 * Hypospray effect gives 15 seconds of 80% damage reduction to self.
 * Units under the effect of hypospray cannot be healed.

Added artillery strike calls

 * Commanders may now enable artillery strike calls on artillery
   structures.
 * Players may call own artillery strikes from radial menu.
 * First in-range artillery that is enabled for calls and ready to fire
   will attack area designated by caller.

Other enhancements

 * Enabled attack notifications, health, and round timer in commander view.
 * Added minimap blips for some player radio calls.

General Fixes

 * Fixed squad appearances not getting reset on team change.
 * Player stats now get updated when map changes mid-round.
 * Updated armblade crosshair to be more noticeable when in stab range.
 * Fixed multiple issues with Around the Track achievement.
 * Fixed Mac client crash when joining a server with custom files and
   sv_downloadurl enabled.
 * Fixed an issue causing medpacks to not affect certain players.
 * Fixed medpacks healing enemies.
 * Fixed a case where turrets would not decloak a stealth unit.
 * Fixed turrets continuing to fire at out-of-range enemies after
   locking on.
 * Fixed heartbeat sound sometimes getting 'stuck' as well as some
   related performance issues.
 * Fixed issues with heartbeat and bloodsplatter when spectating.
 * Fixed an issue where players could spawn with advanced kits at round
   start.
 * Fixed issues with Add Server to Favorites dialog box.
 * Fixed scaling of MOTD window.
 * Fixed being able to stack buildings by having multiple assemblers
   selected.
 * Fixed some chat notifications not displaying (name changes, cvar
   changes, and more).

Server changes

 * Added oilfield_beta to default mapcycle and maplist.
 * Removed mapcycle, motd, and motdtext from vpk files so that custom
   ones can be used more easily.
 * Enabled mapcyclefile cvar.
 * Added sv_allow_voice_from_file cvar to allow server owners to stop
   voice file spam.
 * Added support for sv_logsecret and S2A_LOGSTRING2 log packets.
 * Servers with alltalk or friendlyfire enabled are now automatically
   tagged in the server browser.
 * Empty servers are no longer tagged with "empty" to reduce clutter.
 * Team names on player name change logging are now consistent with
   other logging.
 * Fixed medkit_heal event always have 0 for "ownerid" property.
 * Added "weapon" property to structure_death event.
 * Updated team balancer to be more likely to keep squads together.

*Map changes
*Oilfield Beta

 * Additional optimizing pass throughout the map
 * Relocated watchtower at the Empire Secondary point, to avoid
   assembler sniping
 * Added more cover around both faction areas, to avoid base sniping
 * Fixed invisible wall near the broken airplane
 * Fixed invisible wall blocking off the pipelines on the edge of the level
 * Fixed props disappearing at the primary point in rts mode
 * Fixed stairs to low in storage building
 * Increased amount of resource points
 * Fixed collision on the large oiltank
 * Fixed airplane wheel collisions blocking player
 * Fixed ladders not climeable on fueltrucks
 * Added climeable ladders for the oil silos throughout the level
 * Fixed able to fall between the two buildings and get stuck near the
   helicopter platform
 * Fixed several small issues throughout the level
 * Decreased lightmap scale for better shadow casting
 * Fixed several texture overlapping issues
 * Removed ladders from oil derricks in the playable level (separated
   model)

Oasis

 * Fixed missing brush in the corner near the Empire base
 * Rebuild nav mesh for bots

 Metro

 * Fixed commander able to build in the primary pit
 * Added a few extra no-build areas to avoid structures being deployed
   inside buildings.

All maps

 * Improved Primary bunker collision model
 * Improved collision for the s

Re: [hlds] Update 5.2 for Nuclear Dawn has been released

2012-02-02 Thread Nicholas Hastings

Due to some technical complications, this was delayed.

It is now released.

On 2/1/2012 2:23 PM, Nicholas Hastings wrote:

Please update your servers to receive the update. Changelog is below.

Client Changes
 * Added teammate player names and class icons to commander view.
 * Added player squad letter to name in both first-person and 
commander views.

 * Added backstab indicator for armknives to aiming reticle.
 * Added variable FOV slider to advanced video options (range 75 - 
100, default 90).

 * Added option to disable motion blur in advanced video options.
 * Added alternate zoom method for commanders without scroll wheel 
(hold SHIFT + mouse up/down).
 * Added ironsights toggle option in advanced keyboard settings 
(default on).

 * Added crouch toggle option in advanced keyboard settings (default off).
 * Decreased frequency of structure under attack sound
 * Updated German and Russian localizations.

Fixes
 * Fixed career overview showing incorrect unlock level for class gizmos.
 * Fixed spawn selection on minimap
 * Fixed achievements being earned in training mode.
 * Fixed Golden Targets achievement counting commanders in bunker 
instead of commanders outside of bunker.
 * Fixed Team Domination, Around the Track, and Headshot achievements 
being impossible to achieve.

 * Fixed servers not showing in Steam server browser.
 * Outdated servers no longer show on Steam server list nor in-game.
 * Fixed firstperson, thirdperson, and thirdpersonshoulder commands 
not functioning.

 * Fixed Consortium commanders not getting credit for Sonic Turret kills.
 * Increased required build area for Transport Gates to stop players 
from getting easily stuck upon spawn.

 * Fixed thermal vision in armory exploit.
 * Fixed class change for health exploit.
 * Fixed Steam UpToDate web api not recognizing ND.
 * Ported in some engine stability fixes from Left 4 Dead 2.
 * Fixed some prediction issues with the Stealth's arm knives.
 * Fixed using secondary attack button on knives not cancelling sprint.
 * Fixed plugin menus being hidden by loadout menu.
 * Fixed plugin menus ignoring input in commander view.
 * Fixed hldsupdatetool (re)downloading the large startup and tutorial 
videos.


Server Downloads
 * Fixed custom maps not downloading.
 * Fixed all custom downloads not working without sv_downloadurl set.
 * Enabled sv_allowdownload, sv_allowupload, and net_maxfilesize cvars.

Other Server Changes
 * Added Motd support (use motd.txt or file specified by motdfile cvar).
 * Server hibernation no longer enabled by default.
 * Server hibernation setting can now be altered.
 * Enhanced and cleaned up server logging.
 * Added requested event properties for modders.

Maps
Oilfield
 * Added Oilfield Beta.

Oasis
 * Redesigned Empire spawn area to make it less exposed
 * Fixed able to hit assembler with m95 from Bath house roof
 * Modified tunnel behind Empire base for deploying relay towers

--
Nicholas "psychonic" Hastings
Programmer
InterWave Studios
www.interwavestudios.com 


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[hlds] Update 5.2 for Nuclear Dawn has been released

2012-02-01 Thread Nicholas Hastings

Please update your servers to receive the update. Changelog is below.

Client Changes
 * Added teammate player names and class icons to commander view.
 * Added player squad letter to name in both first-person and commander 
views.

 * Added backstab indicator for armknives to aiming reticle.
 * Added variable FOV slider to advanced video options (range 75 - 100, 
default 90).

 * Added option to disable motion blur in advanced video options.
 * Added alternate zoom method for commanders without scroll wheel 
(hold SHIFT + mouse up/down).
 * Added ironsights toggle option in advanced keyboard settings 
(default on).

 * Added crouch toggle option in advanced keyboard settings (default off).
 * Decreased frequency of structure under attack sound
 * Updated German and Russian localizations.

Fixes
 * Fixed career overview showing incorrect unlock level for class gizmos.
 * Fixed spawn selection on minimap
 * Fixed achievements being earned in training mode.
 * Fixed Golden Targets achievement counting commanders in bunker 
instead of commanders outside of bunker.
 * Fixed Team Domination, Around the Track, and Headshot achievements 
being impossible to achieve.

 * Fixed servers not showing in Steam server browser.
 * Outdated servers no longer show on Steam server list nor in-game.
 * Fixed firstperson, thirdperson, and thirdpersonshoulder commands not 
functioning.

 * Fixed Consortium commanders not getting credit for Sonic Turret kills.
 * Increased required build area for Transport Gates to stop players 
from getting easily stuck upon spawn.

 * Fixed thermal vision in armory exploit.
 * Fixed class change for health exploit.
 * Fixed Steam UpToDate web api not recognizing ND.
 * Ported in some engine stability fixes from Left 4 Dead 2.
 * Fixed some prediction issues with the Stealth's arm knives.
 * Fixed using secondary attack button on knives not cancelling sprint.
 * Fixed plugin menus being hidden by loadout menu.
 * Fixed plugin menus ignoring input in commander view.
 * Fixed hldsupdatetool (re)downloading the large startup and tutorial 
videos.


Server Downloads
 * Fixed custom maps not downloading.
 * Fixed all custom downloads not working without sv_downloadurl set.
 * Enabled sv_allowdownload, sv_allowupload, and net_maxfilesize cvars.

Other Server Changes
 * Added Motd support (use motd.txt or file specified by motdfile cvar).
 * Server hibernation no longer enabled by default.
 * Server hibernation setting can now be altered.
 * Enhanced and cleaned up server logging.
 * Added requested event properties for modders.

Maps
Oilfield
 * Added Oilfield Beta.

Oasis
 * Redesigned Empire spawn area to make it less exposed
 * Fixed able to hit assembler with m95 from Bath house roof
 * Modified tunnel behind Empire base for deploying relay towers

--
Nicholas "psychonic" Hastings
Programmer
InterWave Studios
www.interwavestudios.com 
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Re: [hlds] Update today?

2011-10-13 Thread Saul Rennison
Here you go boys:
http://store.steampowered.com/news/6510/


Kind regards,
*Saul Rennison*


On 13 October 2011 21:39, Andrew DeMerse  wrote:

> The master servers are showing an update is available, but the files
> haven't been pushed yet. Soon!
>
>
> On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez  wrote:
>
>> Tony said that the update will be released today.
>>
>> Sent from my iPad.
>>
>> Le 13 oct. 2011 à 22:26, RSS List User  a
>> écrit :
>>
>> Did Tony say anything about the update getting pushed back today as well?
>> Or are we still on plan?
>>
>> Thanks!
>>
>> On 10/13/2011 4:23 PM, Jonah Hirsch wrote:
>>
>> There has been no update released yet today.
>> ---
>> Jonah Hirsch
>>
>>
>>
>> On Thu, Oct 13, 2011 at 1:20 PM, RSS List User > > wrote:
>>
>>> Hello,
>>>
>>> Does anyone know if the update for source engine 2009 has been released?
>>> I believe it's the one which locks FPS.
>>>
>>> Thanks!
>>>
>>> ___
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>>> please visit:
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>>
>>
>>
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Re: [hlds] Update today?

2011-10-13 Thread Kigen
Update change log:

http://store.steampowered.com/news/6510/

On Thu, Oct 13, 2011 at 3:39 PM, Andrew DeMerse  wrote:
> The master servers are showing an update is available, but the files haven't
> been pushed yet. Soon!
>
> On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez  wrote:
>>
>> Tony said that the update will be released today.
>>
>> Sent from my iPad.
>> Le 13 oct. 2011 à 22:26, RSS List User  a
>> écrit :
>>
>> Did Tony say anything about the update getting pushed back today as well?
>> Or are we still on plan?
>>
>> Thanks!
>>
>> On 10/13/2011 4:23 PM, Jonah Hirsch wrote:
>>
>> There has been no update released yet today.
>> ---
>> Jonah Hirsch
>>
>>
>>
>> On Thu, Oct 13, 2011 at 1:20 PM, RSS List User 
>> wrote:
>>>
>>> Hello,
>>>
>>> Does anyone know if the update for source engine 2009 has been released?
>>> I believe it's the one which locks FPS.
>>>
>>> Thanks!
>>>
>>> ___
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>>> please visit:
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>>
>>
>>
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Re: [hlds] Update today?

2011-10-13 Thread Andrew DeMerse
The master servers are showing an update is available, but the files haven't
been pushed yet. Soon!

On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez  wrote:

> Tony said that the update will be released today.
>
> Sent from my iPad.
>
> Le 13 oct. 2011 à 22:26, RSS List User  a
> écrit :
>
> Did Tony say anything about the update getting pushed back today as well?
> Or are we still on plan?
>
> Thanks!
>
> On 10/13/2011 4:23 PM, Jonah Hirsch wrote:
>
> There has been no update released yet today.
> ---
> Jonah Hirsch
>
>
>
> On Thu, Oct 13, 2011 at 1:20 PM, RSS List User 
> wrote:
>
>> Hello,
>>
>> Does anyone know if the update for source engine 2009 has been released? I
>> believe it's the one which locks FPS.
>>
>> Thanks!
>>
>> ___
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>> please visit:
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>>
>
>
>
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Re: [hlds] Update today?

2011-10-13 Thread DontWannaName!
Be patient... I'm guessing 3-6 window pst.

Sent from my iPhone 4

On Oct 13, 2011, at 1:31 PM, Nathanael Havez  wrote:

> Tony said that the update will be released today.
> 
> Sent from my iPad.
> 
> Le 13 oct. 2011 à 22:26, RSS List User  a écrit :
> 
>> Did Tony say anything about the update getting pushed back today as 
>> well? Or are we still on plan?
>> 
>> Thanks!
>> 
>> On 10/13/2011 4:23 PM, Jonah Hirsch wrote:
>>> 
>>> There has been no update released yet today.
>>> ---
>>> Jonah Hirsch
>>> 
>>> 
>>> 
>>> On Thu, Oct 13, 2011 at 1:20 PM, RSS List User  
>>> wrote:
>>> Hello,
>>> 
>>> Does anyone know if the update for source engine 2009 has been   
>>> released? I believe it's the one which locks FPS.
>>> 
>>> Thanks!
>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> 
>>> 
>>> 
>>> ___
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>>> please visit:
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Re: [hlds] Update today?

2011-10-13 Thread Nathanael Havez
Tony said that the update will be released today.

Sent from my iPad.

Le 13 oct. 2011 à 22:26, RSS List User  a écrit :

> Did Tony say anything about the update getting pushed back today as well? Or 
> are we still on plan?
> 
> Thanks!
> 
> On 10/13/2011 4:23 PM, Jonah Hirsch wrote:
>> 
>> There has been no update released yet today.
>> ---
>> Jonah Hirsch
>> 
>> 
>> 
>> On Thu, Oct 13, 2011 at 1:20 PM, RSS List User  
>> wrote:
>> Hello,
>> 
>> Does anyone know if the update for source engine 2009 has been released? I 
>> believe it's the one which locks FPS.
>> 
>> Thanks!
>> 
>> ___
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>> please visit:
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>> 
>> 
>> 
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Re: [hlds] Update today?

2011-10-13 Thread RSS List User
Did Tony say anything about the update getting pushed back today as 
well? Or are we still on plan?


Thanks!

On 10/13/2011 4:23 PM, Jonah Hirsch wrote:

There has been no update released yet today.
---
Jonah Hirsch



On Thu, Oct 13, 2011 at 1:20 PM, RSS List User 
mailto:li...@redspeedservers.com>> wrote:


Hello,

Does anyone know if the update for source engine 2009 has been
released? I believe it's the one which locks FPS.

Thanks!

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Re: [hlds] Update today?

2011-10-13 Thread Jonah Hirsch
There has been no update released yet today.
---
Jonah Hirsch



On Thu, Oct 13, 2011 at 1:20 PM, RSS List User wrote:

> Hello,
>
> Does anyone know if the update for source engine 2009 has been released? I
> believe it's the one which locks FPS.
>
> Thanks!
>
> __**_
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> please visit:
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Re: [hlds] Update today?

2011-10-13 Thread James Ives
It is due out today. Probably sometime this afternoon.

On Thu, Oct 13, 2011 at 12:20, RSS List User wrote:

> Hello,
>
> Does anyone know if the update for source engine 2009 has been released? I
> believe it's the one which locks FPS.
>
> Thanks!
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds
>



-- 
*James Ives *
ja...@jimo.co.uk
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[hlds] Update today?

2011-10-13 Thread RSS List User

Hello,

Does anyone know if the update for source engine 2009 has been released? 
I believe it's the one which locks FPS.


Thanks!

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[hlds] Update On Ranked Servers

2011-09-16 Thread John Gibson
Ok so new plan (and please bear with us while we figure this out, this whole
process is new to use). Rather than e-mailing me if you applied for a ranked
server, but your server isn't showing up ranked, please make a post in this
thread on the Tripwire forums:

http://forums.tripwireinteractive.com/showthread.php?t=64746

I'm going to have my people checking that thread regularly to check IP's
against submitted applications that might have had minor errors and got
rejected.

Thanks,

John
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Re: [hlds] Update released for windows dedicated server

2011-08-16 Thread Jonathan Zakay
Not sure if its just me having the issue now but the community I am in is 
unable to host its TF2 servers, we have 3 (2 replay-enabled) and its still 
being made a LAN server when hosted. I have updated all three multiple times 
and there seems to be no new updated available at the moment. The server is a 
Windows box running Server 2008.

On 16 Aug 2011, at 03:07, Fletcher Dunn wrote:

> We have released an update that contains new Steam libraries needed to run 
> the dedicated server on Windows.
>  
> Your humble servant,
> - Fletch
>  
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Re: [hlds] Update released for windows dedicated server

2011-08-15 Thread Kigen
All OB games.

Garry's Mod is still broken for me but I expect that Garry will
probably fix it tomorrow.

On Mon, Aug 15, 2011 at 10:25 PM, Robert Whelan  wrote:
> Ummm... for what game? :p
>
> From: Fletcher Dunn 
> To: Half-Life dedicated Win32 server mailing list
> 
> Sent: Monday, August 15, 2011 9:07 PM
> Subject: [hlds] Update released for windows dedicated server
>
> We have released an update that contains new Steam libraries needed to run
> the dedicated server on Windows.
>
> Your humble servant,
> - Fletch
>
> ___
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Re: [hlds] Update released for windows dedicated server

2011-08-15 Thread Robert Whelan
Ummm... for what game? :p


From: Fletcher Dunn 
To: Half-Life dedicated Win32 server mailing list 
Sent: Monday, August 15, 2011 9:07 PM
Subject: [hlds] Update released for windows dedicated server


We have released an update that contains new Steam libraries needed to run the 
dedicated server on Windows.
 
Your humble servant,
- Fletch
 
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Re: [hlds] Update released for windows dedicated server

2011-08-15 Thread Kyle Sanderson
Are we good for Linux as well? or should we still hold off.

Kyle.

On Mon, Aug 15, 2011 at 7:19 PM, Kigen  wrote:

> Success!  It works!
>
> Thank you.
>
> On Mon, Aug 15, 2011 at 9:07 PM, Fletcher Dunn
>  wrote:
> > We have released an update that contains new Steam libraries needed to
> run
> > the dedicated server on Windows.
> >
> >
> >
> > Your humble servant,
> >
> > - Fletch
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
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Re: [hlds] Update released for windows dedicated server

2011-08-15 Thread Kigen
Success!  It works!

Thank you.

On Mon, Aug 15, 2011 at 9:07 PM, Fletcher Dunn
 wrote:
> We have released an update that contains new Steam libraries needed to run
> the dedicated server on Windows.
>
>
>
> Your humble servant,
>
> - Fletch
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds] Update released for windows dedicated server

2011-08-15 Thread Fletcher Dunn
We have released an update that contains new Steam libraries needed to run the 
dedicated server on Windows.

Your humble servant,
- Fletch

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Re: [hlds] Update

2011-08-15 Thread Bubka3
Same here.
On Aug 15, 2011 8:28 PM, "o k"  wrote:
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Re: [hlds] Update

2011-08-15 Thread o k
Same here: "LAN servers are restricted to local clients (class C)"

However 4 of my 6 servers are doing this.. Not sure what the difference is.
All are set to sv_lan 0

--Anyone else?

On Mon, Aug 15, 2011 at 8:12 PM, Hutch  wrote:

> 7:09 PM - Nollid: i tried to connect and this is what it tells me
> 7:09 PM - Nollid: "LAN servers are restricted to local clients (class C)"
>
>
> Sigh.. my dinner is getting cold Fletch... The fancy word I am thinking
> right nwo would get me removed from the mailing list...
> hutch
>
>
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Re: [hlds] Update

2011-08-15 Thread Hutch

7:09 PM - Nollid: i tried to connect and this is what it tells me
7:09 PM - Nollid: "LAN servers are restricted to local clients (class C)"


Sigh.. my dinner is getting cold Fletch... The fancy word I am 
thinking right nwo would get me removed from the mailing list...

hutch


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Re: [hlds] Update notifications (or lack thereof)

2010-07-23 Thread Noel
It seems to go a bit like this:

The software comes with the tools for any player to host a Source game
server.

Any given Steam user could be a server administrator.

All would-be administrators receive the update at the same time: when it's
ready, not earlier and not later.

I find the simple solution is to just be moderately vigilant and ready to
update whenever the need arises.  If that's too time consuming for you, then
work out some sort of cron or whatever it takes to get it done conveniently
enough for your tastes.
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[hlds] update in asia

2010-02-09 Thread Rhythm
I am a Chinese player. Update hldsupdatetool.exe, select the server in Asia,
but updated several times, have reached about 20% could not respond. Later
on several other areas of the server, is still to reach about 20 percent
stopped. Is there any FTP or HTTP can update these files?
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Re: [hlds] Update...

2009-12-10 Thread Jonah Hirsch
Yes
http://store.steampowered.com/news/3226/

Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States

On Thu, Dec 10, 2009 at 7:28 PM, Eric Pan  wrote:

> For TF2 you mean?
>
> On Thu, Dec 10, 2009 at 8:26 PM,  wrote:
>
> > ...seems to be out
> >
> > ___
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Re: [hlds] Update...

2009-12-10 Thread Eric Pan
For TF2 you mean?

On Thu, Dec 10, 2009 at 8:26 PM,  wrote:

> ...seems to be out
>
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[hlds] Update...

2009-12-10 Thread gameadmin
...seems to be out

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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread DogGunn
Oh VALVe, how we love you sometimes! :) I'm sorry I was sooo angry at you.

On Wed, Feb 18, 2009 at 10:37 AM, Andrew Armstrong wrote:

> This update was just released.
>
> Updates to the Orange Box Engine have been released. The updates will be
> applied automatically when your Steam client is restarted. The specific
> changes include:
>
> Orange Box Engine
>
>* Updated the engine to report SteamIDs using the Steam_0 format instead
> of Steam_1
>* Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods
> running the current Orange Box engine
>* Reverted the change that capped rate at 3
>
> http://store.steampowered.com/news/
>
> Thanks Valve!
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Major NuT
> Sent: Wednesday, 18 February 2009 6:44 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Update coming for SteamID change
>
> It's not April 1st is it?  O_o
>
> (no, I still haven't done my taxes)
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
> >
> >
> >   We're hoping to have a fix for the SteamID change live within about an
> >   hour.  This will be an optional update.
> >
> >   Jason
> >
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Andrew Armstrong
This update was just released.

Updates to the Orange Box Engine have been released. The updates will be
applied automatically when your Steam client is restarted. The specific
changes include:

Orange Box Engine

* Updated the engine to report SteamIDs using the Steam_0 format instead
of Steam_1
* Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods
running the current Orange Box engine
* Reverted the change that capped rate at 3

http://store.steampowered.com/news/

Thanks Valve!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Major NuT
Sent: Wednesday, 18 February 2009 6:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Update coming for SteamID change

It's not April 1st is it?  O_o

(no, I still haven't done my taxes)

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



>
>
>   We're hoping to have a fix for the SteamID change live within about an
>   hour.  This will be an optional update.
>
>   Jason
>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Major NuT
It's not April 1st is it?  O_o

(no, I still haven't done my taxes)

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com



>
>
>   We're hoping to have a fix for the SteamID change live within about an
>   hour.  This will be an optional update.
>
>   Jason
>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Cc2iscooL
I always back up all my stuff before a major change. :)

On Tue, Feb 17, 2009 at 1:26 PM, steve grout  wrote:

> yeah it had mixed ad i will just run the query again and replace and
> bend over and take it..lol..and yes i should of done a backup(school boy
> error).  But i assumed that valve were moving in this direction so had
> no reason to think otherwise.. imho it's a pretty fundemental change so
> assumed they wern't gonna change it back
>
> Tony Paloma wrote:
> > If they revert, all SteamIDs will become STEAM_0 once again. So just
> replace
> > STEAM_1's with STEAM_0 unless your database has mixed L4D and TF2
> SteamIDs
> > or something in which case you're apparently screwed.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
> > Sent: Tuesday, February 17, 2009 11:08 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Update coming for SteamID change
> >
> > umm.. please tell me that the changes we made to our db's (hlstats,
> > sourceban) aint now gonna break it when u 'fix' the steam thing...
> > cos as far as i know there isn't a way to roll back the changed once
> > commited and.. no way to go through the db's manually to alter it..how
> > am i supposed to know what entry was a STEAM_0?!?!.
> >
> >
> >
> > Ronny Schedel wrote:
> >
> >> We are fine with string if it does not change on every update.
> >>
> >>
> >>
> >>
> >>> I was telling everyone they should convert steamid's to 32 bit ints and
> >>>
> > use
> >
> >>> that from now on.
> >>>
> >>> - voogru.
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny
> Schedel
> >>> Sent: Tuesday, February 17, 2009 1:42 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Update coming for SteamID change
> >>>
> >>>
> >>> You want to revert the change? No, please no.
> >>>
> >>>
> >>>
> >>>
> >>>> We're hoping to have a fix for the SteamID change live within about an
> >>>> hour.  This will be an optional update.
> >>>>
> >>>> Jason
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread steve grout
yeah it had mixed ad i will just run the query again and replace and 
bend over and take it..lol..and yes i should of done a backup(school boy 
error).  But i assumed that valve were moving in this direction so had 
no reason to think otherwise.. imho it's a pretty fundemental change so 
assumed they wern't gonna change it back

Tony Paloma wrote:
> If they revert, all SteamIDs will become STEAM_0 once again. So just replace
> STEAM_1's with STEAM_0 unless your database has mixed L4D and TF2 SteamIDs
> or something in which case you're apparently screwed.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
> Sent: Tuesday, February 17, 2009 11:08 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Update coming for SteamID change
>
> umm.. please tell me that the changes we made to our db's (hlstats, 
> sourceban) aint now gonna break it when u 'fix' the steam thing...
> cos as far as i know there isn't a way to roll back the changed once 
> commited and.. no way to go through the db's manually to alter it..how 
> am i supposed to know what entry was a STEAM_0?!?!.
>
>
>
> Ronny Schedel wrote:
>   
>> We are fine with string if it does not change on every update.
>>
>>
>>   
>> 
>>> I was telling everyone they should convert steamid's to 32 bit ints and
>>>   
> use
>   
>>> that from now on.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>>> Sent: Tuesday, February 17, 2009 1:42 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Update coming for SteamID change
>>>
>>>
>>> You want to revert the change? No, please no.
>>>
>>>
>>> 
>>>   
>>>> We're hoping to have a fix for the SteamID change live within about an
>>>> hour.  This will be an optional update.
>>>>
>>>> Jason
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>   
>>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
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>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
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>>>
>>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> 
> please visit:
>   
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>>
>>   
>> 
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
Well I already had all of my own ban system as well as everything else, so I
guess I see your point.

Still though, the whole id system is silly now.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, February 17, 2009 2:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Update coming for SteamID change


It's too much work. You have to change your server plugin, you have to code 
an own ban system and so on.


> The thing is, you have no idea when valve is going to ninja in their next
> steamid change.
>
> Why risk all of the hassle?
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Tuesday, February 17, 2009 1:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Update coming for SteamID change
>
>
> We are fine with string if it does not change on every update.
>
>
>>I was telling everyone they should convert steamid's to 32 bit ints and 
>>use
>> that from now on.
>>
>> - voogru.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>> Sent: Tuesday, February 17, 2009 1:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Update coming for SteamID change
>>
>>
>> You want to revert the change? No, please no.
>>
>>
>>> We're hoping to have a fix for the SteamID change live within about an
>>> hour.  This will be an optional update.
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>
>
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> please visit:
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel

You do the same change again, except you change to STEAM_0 again. I don't 
see any problem in this, besides the additional work.


> umm.. please tell me that the changes we made to our db's (hlstats,
> sourceban) aint now gonna break it when u 'fix' the steam thing...
> cos as far as i know there isn't a way to roll back the changed once
> commited and.. no way to go through the db's manually to alter it..how
> am i supposed to know what entry was a STEAM_0?!?!.
>
>
>
> Ronny Schedel wrote:
>> We are fine with string if it does not change on every update.
>>
>>
>>
>>> I was telling everyone they should convert steamid's to 32 bit ints and 
>>> use
>>> that from now on.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>>> Sent: Tuesday, February 17, 2009 1:42 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Update coming for SteamID change
>>>
>>>
>>> You want to revert the change? No, please no.
>>>
>>>
>>>
>>>> We're hoping to have a fix for the SteamID change live within about an
>>>> hour.  This will be an optional update.
>>>>
>>>> Jason
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Tony Paloma
If they revert, all SteamIDs will become STEAM_0 once again. So just replace
STEAM_1's with STEAM_0 unless your database has mixed L4D and TF2 SteamIDs
or something in which case you're apparently screwed.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
Sent: Tuesday, February 17, 2009 11:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Update coming for SteamID change

umm.. please tell me that the changes we made to our db's (hlstats, 
sourceban) aint now gonna break it when u 'fix' the steam thing...
cos as far as i know there isn't a way to roll back the changed once 
commited and.. no way to go through the db's manually to alter it..how 
am i supposed to know what entry was a STEAM_0?!?!.



Ronny Schedel wrote:
> We are fine with string if it does not change on every update.
>
>
>   
>> I was telling everyone they should convert steamid's to 32 bit ints and
use
>> that from now on.
>>
>> - voogru.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>> Sent: Tuesday, February 17, 2009 1:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Update coming for SteamID change
>>
>>
>> You want to revert the change? No, please no.
>>
>>
>> 
>>> We're hoping to have a fix for the SteamID change live within about an
>>> hour.  This will be an optional update.
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>   

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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Jonah Hirsch
Not to sound mean, but you should ALWAYS backup when you make global 
changes like this.

steve grout wrote:
> umm.. please tell me that the changes we made to our db's (hlstats, 
> sourceban) aint now gonna break it when u 'fix' the steam thing...
> cos as far as i know there isn't a way to roll back the changed once 
> commited and.. no way to go through the db's manually to alter it..how 
> am i supposed to know what entry was a STEAM_0?!?!.
>
>
>
> Ronny Schedel wrote:
>   
>> We are fine with string if it does not change on every update.
>>
>>
>>   
>> 
>>> I was telling everyone they should convert steamid's to 32 bit ints and use
>>> that from now on.
>>>
>>> - voogru.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>>> Sent: Tuesday, February 17, 2009 1:42 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Update coming for SteamID change
>>>
>>>
>>> You want to revert the change? No, please no.
>>>
>>>
>>> 
>>>   
>>>> We're hoping to have a fix for the SteamID change live within about an
>>>> hour.  This will be an optional update.
>>>>
>>>> Jason
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>   
>>>> 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> 
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>   
>> 
>
> ___
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> visit:
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel

It's too much work. You have to change your server plugin, you have to code 
an own ban system and so on.


> The thing is, you have no idea when valve is going to ninja in their next
> steamid change.
>
> Why risk all of the hassle?
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Tuesday, February 17, 2009 1:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Update coming for SteamID change
>
>
> We are fine with string if it does not change on every update.
>
>
>>I was telling everyone they should convert steamid's to 32 bit ints and 
>>use
>> that from now on.
>>
>> - voogru.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>> Sent: Tuesday, February 17, 2009 1:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Update coming for SteamID change
>>
>>
>> You want to revert the change? No, please no.
>>
>>
>>> We're hoping to have a fix for the SteamID change live within about an
>>> hour.  This will be an optional update.
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread steve grout
umm.. please tell me that the changes we made to our db's (hlstats, 
sourceban) aint now gonna break it when u 'fix' the steam thing...
cos as far as i know there isn't a way to roll back the changed once 
commited and.. no way to go through the db's manually to alter it..how 
am i supposed to know what entry was a STEAM_0?!?!.



Ronny Schedel wrote:
> We are fine with string if it does not change on every update.
>
>
>   
>> I was telling everyone they should convert steamid's to 32 bit ints and use
>> that from now on.
>>
>> - voogru.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>> Sent: Tuesday, February 17, 2009 1:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Update coming for SteamID change
>>
>>
>> You want to revert the change? No, please no.
>>
>>
>> 
>>> We're hoping to have a fix for the SteamID change live within about an
>>> hour.  This will be an optional update.
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
>
> ___
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread SakeFox
a lot of us don't have the time to recode what others have written and 
even more don't have the knowledge to do so. I myself don't have the 
time to learn another programming language to do this.

Spencer 'voogru' MacDonald wrote:
> The thing is, you have no idea when valve is going to ninja in their next
> steamid change.
>
> Why risk all of the hassle?
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Tuesday, February 17, 2009 1:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Update coming for SteamID change
>
>
> We are fine with string if it does not change on every update.
>
>
>   
>> I was telling everyone they should convert steamid's to 32 bit ints and use
>> that from now on.
>>
>> - voogru.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
>> Sent: Tuesday, February 17, 2009 1:42 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Update coming for SteamID change
>>
>>
>> You want to revert the change? No, please no.
>>
>>
>> 
>>> We're hoping to have a fix for the SteamID change live within about an
>>> hour.  This will be an optional update.
>>>
>>> Jason
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
The thing is, you have no idea when valve is going to ninja in their next
steamid change.

Why risk all of the hassle?

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, February 17, 2009 1:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Update coming for SteamID change


We are fine with string if it does not change on every update.


>I was telling everyone they should convert steamid's to 32 bit ints and use
> that from now on.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Tuesday, February 17, 2009 1:42 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Update coming for SteamID change
>
>
> You want to revert the change? No, please no.
>
>
>> We're hoping to have a fix for the SteamID change live within about an
>> hour.  This will be an optional update.
>>
>> Jason
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread 1nsane
But it's the cool thing to do these days!

On Tue, Feb 17, 2009 at 1:52 PM, Ronny Schedel wrote:

>
> We are fine with string if it does not change on every update.
>
>
> >I was telling everyone they should convert steamid's to 32 bit ints and
> use
> > that from now on.
> >
> > - voogru.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> > Sent: Tuesday, February 17, 2009 1:42 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Update coming for SteamID change
> >
> >
> > You want to revert the change? No, please no.
> >
> >
> >> We're hoping to have a fix for the SteamID change live within about an
> >> hour.  This will be an optional update.
> >>
> >> Jason
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
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>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel

We are fine with string if it does not change on every update.


>I was telling everyone they should convert steamid's to 32 bit ints and use
> that from now on.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> Sent: Tuesday, February 17, 2009 1:42 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Update coming for SteamID change
>
>
> You want to revert the change? No, please no.
>
>
>> We're hoping to have a fix for the SteamID change live within about an
>> hour.  This will be an optional update.
>>
>> Jason
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread 1nsane
Sure why not :X. In any case *Updates to latest sourcemod*. That should fix
it.

On Tue, Feb 17, 2009 at 1:43 PM, Joeri van der Velden <
joerivdvel...@gmail.com> wrote:

> Surely you can't be saying we've been fixing all these things and you're
> going to revert it? @_@
>
> 2009/2/17 Tony Paloma 
>
> > What.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> > Sent: Tuesday, February 17, 2009 10:36 AM
> > To: Half-Life dedicated Win32 server mailing list;
> > hlds_li...@list.valvesoftware.com
> > Subject: [hlds] Update coming for SteamID change
> >
> > We're hoping to have a fix for the SteamID change live within about an
> > hour.
> > This will be an optional update.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
I was telling everyone they should convert steamid's to 32 bit ints and use
that from now on.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, February 17, 2009 1:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Update coming for SteamID change


You want to revert the change? No, please no.


> We're hoping to have a fix for the SteamID change live within about an 
> hour.  This will be an optional update.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Chris
What.

On Tue, Feb 17, 2009 at 6:35 PM, Jason Ruymen wrote:

> We're hoping to have a fix for the SteamID change live within about an
> hour.  This will be an optional update.
>
> Jason
>
> ___
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread 1nsane
Will this be as optional as the DODS update? The one where people were
unable to join servers?

On Tue, Feb 17, 2009 at 1:35 PM, Jason Ruymen wrote:

> We're hoping to have a fix for the SteamID change live within about an
> hour.  This will be an optional update.
>
> Jason
>
> ___
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Joeri van der Velden
I just love it when developers are very specific about what they're fixing
<3

2009/2/17 Alec Sanger 

>
> wait what fix? you mean it wasn't supposed to change all the IDs to 1? So
> is it going back to 0?
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > From: jas...@valvesoftware.com
> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> > Date: Tue, 17 Feb 2009 10:35:34 -0800
> > Subject: [hlds] Update coming for SteamID change
> >
> > We're hoping to have a fix for the SteamID change live within about an
> hour.  This will be an optional update.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> Want to do more with Windows Live? Learn "10 hidden secrets" from Jamie.
>
> http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!5295.entry?ocid=TXT_TAGLM_WL_domore_092008<http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns%21550F681DAD532637%215295.entry?ocid=TXT_TAGLM_WL_domore_092008>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread 1nsane
What.

On Tue, Feb 17, 2009 at 1:36 PM, Tony Paloma wrote:

> What.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Tuesday, February 17, 2009 10:36 AM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_li...@list.valvesoftware.com
> Subject: [hlds] Update coming for SteamID change
>
> We're hoping to have a fix for the SteamID change live within about an
> hour.
> This will be an optional update.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Joeri van der Velden
Surely you can't be saying we've been fixing all these things and you're
going to revert it? @_@

2009/2/17 Tony Paloma 

> What.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Tuesday, February 17, 2009 10:36 AM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_li...@list.valvesoftware.com
> Subject: [hlds] Update coming for SteamID change
>
> We're hoping to have a fix for the SteamID change live within about an
> hour.
> This will be an optional update.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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>
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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Ronny Schedel

You want to revert the change? No, please no.


> We're hoping to have a fix for the SteamID change live within about an 
> hour.  This will be an optional update.
>
> Jason
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 


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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Tony Paloma
No, but seriously, please elaborate. Do you mean to say that you are
reverting to STEAM_0 or do you mean that you are fixing the fact that the
new SteamID/steam ticket system messed up all ep2 based games.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Tuesday, February 17, 2009 10:37 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Update coming for SteamID change

What.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 10:36 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com
Subject: [hlds] Update coming for SteamID change

We're hoping to have a fix for the SteamID change live within about an hour.
This will be an optional update.

Jason

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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Alec Sanger

wait what fix? you mean it wasn't supposed to change all the IDs to 1? So is it 
going back to 0?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: jas...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Date: Tue, 17 Feb 2009 10:35:34 -0800
> Subject: [hlds] Update coming for SteamID change
> 
> We're hoping to have a fix for the SteamID change live within about an hour.  
> This will be an optional update.
> 
> Jason
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
Awesome.

Now I laugh at everyone scrambling to fix their stuff again!

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 1:36 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com
Subject: [hlds] Update coming for SteamID change

We're hoping to have a fix for the SteamID change live within about an hour.
This will be an optional update.

Jason

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Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Tony Paloma
What.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, February 17, 2009 10:36 AM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com
Subject: [hlds] Update coming for SteamID change

We're hoping to have a fix for the SteamID change live within about an hour.
This will be an optional update.

Jason

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[hlds] Update coming for SteamID change

2009-02-17 Thread Jason Ruymen
We're hoping to have a fix for the SteamID change live within about an hour.  
This will be an optional update.

Jason

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Re: [hlds] HLDS Update tool Slowness

2009-01-23 Thread Cc2iscooL
If you watch disk usage during this period it will be quite high.
Seems more like to me that it's checking files... just not shown :P

On 1/23/09, Patrick Shelley  wrote:
> im getting this big time tonight after trying to create a new tf2 server :(
>
> On 1/23/09, Daniel Reinhardt  wrote:
>>
>> It even happens when you try to install game server files.  It takes me
>> about 4 times stopping and restarting the steam update command to get it
>> to
>> do something.
>>
>> It should also create the folder based upon your -game option.  I Have had
>> to manually create the dir for it to do aything.
>>
>> --
>> From: "mu...@anbservers.net" 
>> Sent: Friday, January 23, 2009 22:57
>>
>> To: "Half-Life dedicated Win32 server mailing list"
>> 
>>
>> Subject: Re: [hlds] HLDS Update tool Slowness
>>
>> > I guess I should of given more info
>> >
>> > It happend no matter what time of day
>> >
>> > Tommorow night at 3 in the morning it would take 15 minutes to start a
>> new
>> > install of tf2
>> >
>> > And please dont assuming I dont understand how the internet works.  I
>> > accept
>> > to to be slow during an update time.  But not 100% of the time.
>> >
>> > I am trying to figure out if it is 2008 or is every one seeing this.  I
>> > just
>> > asked a question why do you have give a smart ass answer its not like I
>> > was
>> > asking about my cracked server so pirates can play.
>> >
>> > I swear this list is becoming more and more useless by the day.
>> > - Original Message -
>> > From: "msleeper" 
>> > To: "Half-Life dedicated Win32 server mailing list"
>> > 
>> > Sent: Friday, January 23, 2009 5:37 PM
>> > Subject: Re: [hlds] HLDS Update tool Slowness
>> >
>> >
>> >> Are you doing it RIGHT after an update, or shortly after? It could be
>> >> the fact that a few thousand servers are trying to update at the same
>> >> time, and I am sure there is only limited seating that the Update
>> >> servers can handle.
>> >>
>> >> On Fri, 2009-01-23 at 14:33 -0800, James McKenna wrote:
>> >>> This isn't anything new. It's always been slow for me. Takes about
>> >>> 5-10
>> >>> minutes before it begins downloading an update.
>> >>>
>> >>> On Fri, Jan 23, 2009 at 2:22 PM, mu...@anbservers.net
>> >>> wrote:
>> >>>
>> >>> >
>> >>> > As any one else noticed in say the last 8-16 weeks the
>> >>> > HLDSUPDATETOOL
>> >>> > takes
>> >>> > around 15 minutes to  start to update
>> >>> >
>> >>> > The OS I am using in 2008.
>> >>> >
>> >>> >
>> >>> > ___
>> >>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> > please visit:
>> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>> >
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
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Re: [hlds] HLDS Update tool Slowness

2009-01-23 Thread Daniel Reinhardt
try creating a directory called source or tf2 then rerun the update tool.

--
From: "Patrick Shelley" 
Sent: Friday, January 23, 2009 23:53
To: "Half-Life dedicated Win32 server mailing list" 

Subject: Re: [hlds] HLDS Update tool Slowness

> im getting this big time tonight after trying to create a new tf2 server 
> :(
>
> On 1/23/09, Daniel Reinhardt  wrote:
>>
>> It even happens when you try to install game server files.  It takes me
>> about 4 times stopping and restarting the steam update command to get it 
>> to
>> do something.
>>
>> It should also create the folder based upon your -game option.  I Have 
>> had
>> to manually create the dir for it to do aything.
>>
>> --
>> From: "mu...@anbservers.net" 
>> Sent: Friday, January 23, 2009 22:57
>>
>> To: "Half-Life dedicated Win32 server mailing list"
>> 
>>
>> Subject: Re: [hlds] HLDS Update tool Slowness
>>
>> > I guess I should of given more info
>> >
>> > It happend no matter what time of day
>> >
>> > Tommorow night at 3 in the morning it would take 15 minutes to start a
>> new
>> > install of tf2
>> >
>> > And please dont assuming I dont understand how the internet works.  I
>> > accept
>> > to to be slow during an update time.  But not 100% of the time.
>> >
>> > I am trying to figure out if it is 2008 or is every one seeing this.  I
>> > just
>> > asked a question why do you have give a smart ass answer its not like I
>> > was
>> > asking about my cracked server so pirates can play.
>> >
>> > I swear this list is becoming more and more useless by the day.
>> > - Original Message -
>> > From: "msleeper" 
>> > To: "Half-Life dedicated Win32 server mailing list"
>> > 
>> > Sent: Friday, January 23, 2009 5:37 PM
>> > Subject: Re: [hlds] HLDS Update tool Slowness
>> >
>> >
>> >> Are you doing it RIGHT after an update, or shortly after? It could be
>> >> the fact that a few thousand servers are trying to update at the same
>> >> time, and I am sure there is only limited seating that the Update
>> >> servers can handle.
>> >>
>> >> On Fri, 2009-01-23 at 14:33 -0800, James McKenna wrote:
>> >>> This isn't anything new. It's always been slow for me. Takes about 
>> >>> 5-10
>> >>> minutes before it begins downloading an update.
>> >>>
>> >>> On Fri, Jan 23, 2009 at 2:22 PM, mu...@anbservers.net
>> >>> wrote:
>> >>>
>> >>> >
>> >>> > As any one else noticed in say the last 8-16 weeks the 
>> >>> > HLDSUPDATETOOL
>> >>> > takes
>> >>> > around 15 minutes to  start to update
>> >>> >
>> >>> > The OS I am using in 2008.
>> >>> >
>> >>> >
>> >>> > ___
>> >>> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>> > please visit:
>> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>> >
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list 
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >>
>> >> ___
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
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Re: [hlds] HLDS Update tool Slowness

2009-01-23 Thread Patrick Shelley
im getting this big time tonight after trying to create a new tf2 server :(

On 1/23/09, Daniel Reinhardt  wrote:
>
> It even happens when you try to install game server files.  It takes me
> about 4 times stopping and restarting the steam update command to get it to
> do something.
>
> It should also create the folder based upon your -game option.  I Have had
> to manually create the dir for it to do aything.
>
> --
> From: "mu...@anbservers.net" 
> Sent: Friday, January 23, 2009 22:57
>
> To: "Half-Life dedicated Win32 server mailing list"
> 
>
> Subject: Re: [hlds] HLDS Update tool Slowness
>
> > I guess I should of given more info
> >
> > It happend no matter what time of day
> >
> > Tommorow night at 3 in the morning it would take 15 minutes to start a
> new
> > install of tf2
> >
> > And please dont assuming I dont understand how the internet works.  I
> > accept
> > to to be slow during an update time.  But not 100% of the time.
> >
> > I am trying to figure out if it is 2008 or is every one seeing this.  I
> > just
> > asked a question why do you have give a smart ass answer its not like I
> > was
> > asking about my cracked server so pirates can play.
> >
> > I swear this list is becoming more and more useless by the day.
> > ----- Original Message -
> > From: "msleeper" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, January 23, 2009 5:37 PM
> > Subject: Re: [hlds] HLDS Update tool Slowness
> >
> >
> >> Are you doing it RIGHT after an update, or shortly after? It could be
> >> the fact that a few thousand servers are trying to update at the same
> >> time, and I am sure there is only limited seating that the Update
> >> servers can handle.
> >>
> >> On Fri, 2009-01-23 at 14:33 -0800, James McKenna wrote:
> >>> This isn't anything new. It's always been slow for me. Takes about 5-10
> >>> minutes before it begins downloading an update.
> >>>
> >>> On Fri, Jan 23, 2009 at 2:22 PM, mu...@anbservers.net
> >>> wrote:
> >>>
> >>> >
> >>> > As any one else noticed in say the last 8-16 weeks the HLDSUPDATETOOL
> >>> > takes
> >>> > around 15 minutes to  start to update
> >>> >
> >>> > The OS I am using in 2008.
> >>> >
> >>> >
> >>> > ___
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> archives,
> >>> > please visit:
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> >>> >
> >>> ___
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> >>> please visit:
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> >>
> >>
> >> ___
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> >
> >
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>
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Re: [hlds] HLDS Update tool Slowness

2009-01-23 Thread Jarno Veuger
I can confirm that I got the same problem on my Dutch (The Netherlands) 
dedicated server (Windows 2k3).

Don't got rights on any non-Dutch servers, so I don't know if it it's 
different.

K Jarrett wrote:
> I've noticed this when running updates from my Netherlands server, just stays 
> on "Updating Installation" for a while. My UK server updates a lot faster. 
> Both are outfitted with 100mbit connections.
>
> Perhaps the NL content server HLDSUpdateTool has chosen for me is slow?
>   


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Re: [hlds] HLDS Update tool Slowness

2009-01-23 Thread Daniel Reinhardt
It even happens when you try to install game server files.  It takes me 
about 4 times stopping and restarting the steam update command to get it to 
do something.

It should also create the folder based upon your -game option.  I Have had 
to manually create the dir for it to do aything.

--
From: "mu...@anbservers.net" 
Sent: Friday, January 23, 2009 22:57
To: "Half-Life dedicated Win32 server mailing list" 

Subject: Re: [hlds] HLDS Update tool Slowness

> I guess I should of given more info
>
> It happend no matter what time of day
>
> Tommorow night at 3 in the morning it would take 15 minutes to start a new
> install of tf2
>
> And please dont assuming I dont understand how the internet works.  I 
> accept
> to to be slow during an update time.  But not 100% of the time.
>
> I am trying to figure out if it is 2008 or is every one seeing this.  I 
> just
> asked a question why do you have give a smart ass answer its not like I 
> was
> asking about my cracked server so pirates can play.
>
> I swear this list is becoming more and more useless by the day.
> - Original Message - 
> From: "msleeper" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, January 23, 2009 5:37 PM
> Subject: Re: [hlds] HLDS Update tool Slowness
>
>
>> Are you doing it RIGHT after an update, or shortly after? It could be
>> the fact that a few thousand servers are trying to update at the same
>> time, and I am sure there is only limited seating that the Update
>> servers can handle.
>>
>> On Fri, 2009-01-23 at 14:33 -0800, James McKenna wrote:
>>> This isn't anything new. It's always been slow for me. Takes about 5-10
>>> minutes before it begins downloading an update.
>>>
>>> On Fri, Jan 23, 2009 at 2:22 PM, mu...@anbservers.net
>>> wrote:
>>>
>>> >
>>> > As any one else noticed in say the last 8-16 weeks the HLDSUPDATETOOL
>>> > takes
>>> > around 15 minutes to  start to update
>>> >
>>> > The OS I am using in 2008.
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
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>
>
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