Re: [hlds] Counter-Strike: Source Update Released

2012-09-10 Thread Kyle Sanderson
Hello.

Apparently this is still disabled in CS:S (for good reason). The
ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the
same problem there as well. Can we please have the ConVar
(sv_noroundstats) added back to the CS:GO
CCSGameStats::UploadRoundStats function?

Here's the same hack for CS:GO (Thanks to Drifter):
https://forums.alliedmods.net/showthread.php?p=1796226

Thanks,
Kyle.

On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for Counter-Strike: Source is now available.  The specific 
 changes include:

 - Disabled stats reporting on both the client and the server by default until 
 the reporting problems are solved

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Kyle Sanderson
lol.

Thanks,
Kyle.

On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source is now available.  The
 specific changes include:

 - Disabled stats reporting on both the client and the server by default
 until the reporting problems are solved

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread Tony Paloma
And for the technical folks on these lists, UploadRoundStats will still be 
called, it just won't do anything. As always, if you're having any problems, 
post about it on the list. If you were running a server plugin to disable stats 
reporting, please remove it as it should no longer be necessary.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, September 17, 2011 4:19 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 
server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread SakeFox
didn't this exact same thing happen with tf2 a few years ago? Seems like 
Deja vu all over again.


On 9/17/2011 7:26 PM, Tony Paloma wrote:

And for the technical folks on these lists, UploadRoundStats will still be 
called, it just won't do anything. As always, if you're having any problems, 
post about it on the list. If you were running a server plugin to disable stats 
reporting, please remove it as it should no longer be necessary.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, September 17, 2011 4:19 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 
server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2011-09-17 Thread 1nsane
Thank you for releasing a bug fix update on the weekend. It is much
appreciated.

Furthermore thank you for making it required as most servers would not
bother otherwise.

On Sat, Sep 17, 2011 at 7:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source is now available.  The
 specific changes include:

 - Disabled stats reporting on both the client and the server by default
 until the reporting problems are solved

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-10-29 Thread fab

steam server sucks
Le 30/10/2010 00:09, Jason Ruymen a écrit :

A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon.
- Fixed animation problem (crab walk) caused by aborting bomb plant by using 
the drop command.
- Fixed several ragdoll animation problems related to cl_minmodels.
- Fixed several crashes that could be caused by user modified .res files.
- Run sounds are no longer heard from players walking with the Scout equipped.
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated).
- Flagged bot_mimic and bot_flipout as CHEAT vars.
- Fixed Cold War achievement so that it now requires the correct number of 
opposing players.
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted.
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled.
- Removed extraneous/incorrect help text for nightvision goggles.
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change.
- Changed the size of the bomb icon on the spectator UI

Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Formologic23
Fantastic...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, October 06, 2010 7:25 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source is now available.  The specific
changes are:

- Fixed incorrect distance on flashbang effect.
- Reverted changes to de_inferno and de_nuke.

Jason


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The message was checked by ESET NOD32 Antivirus.

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Re: [hlds] Counter-Strike: Source Update Released

2010-10-06 Thread Kigen
Yay. More updates. :D


On Wed, Oct 6, 2010 at 9:35 PM, Formologic23
formologi...@cynicalgamers.com wrote:
 Fantastic...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Wednesday, October 06, 2010 7:25 PM
 To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
 Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Counter-Strike: Source Update Released

 A required update for Counter-Strike: Source is now available.  The specific
 changes are:

 - Fixed incorrect distance on flashbang effect.
 - Reverted changes to de_inferno and de_nuke.

 Jason


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 The message was checked by ESET NOD32 Antivirus.

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Re: [hlds] Counter-Strike: Source Update Available

2010-08-30 Thread Scott Highland



Anyone know what it used to be?



On 8/30/2010 2:38 PM, Jason Ruymen wrote:

- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )


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Re: [hlds] Counter-Strike: Source Update Available

2010-08-30 Thread Saul Rennison
Quote from the forums:
Running speed has not changed at all. Only walking speed. Instead of 100
it's now 130. (with pistol)

Thanks,
 - Saul.


On 30 August 2010 23:16, Scott Highland tgnwe...@gmail.com wrote:



 Anyone know what it used to be?




 On 8/30/2010 2:38 PM, Jason Ruymen wrote:

 - Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )


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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
No one will abuse that, trust ne ;-/

On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote:

Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released


Required updates to Counter-Strike: Source are now available. The specific
changes include:

- Add...
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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread Allan Button
Ne,

This means valve will have to put some effort in to fixing the alt+tab bug 
that's in every source game. My guess is this bug will be around for years.

Enjoy the free hacks!

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Wednesday, August 25, 2010 10:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Released

No one will abuse that, trust ne ;-/

On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote:

Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen Envoyé 
: mercredi 25 août 2010 00:46 À : 'Half-Life dedicated Linux server mailing 
list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released


Required updates to Counter-Strike: Source are now available. The specific 
changes include:

- Add...
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Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
Admit, I sold this top dollar!

On Aug 25, 2010 6:16 PM, Allan Button abut...@netaccess.ca wrote:

Ne,

This means valve will have to put some effort in to fixing the alt+tab bug
that's in every source game. My guess is this bug will be around for years.

Enjoy the free hacks!

Allan


-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valv...

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Re: [hlds] Counter-Strike: Source Update Released

2010-08-24 Thread gmail
Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released

Required updates to Counter-Strike: Source are now available.  The specific
changes include:

- Added a new server ConVar sv_competitive_minspec that enforces the
following restrictions on clients when set to 1:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing
materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands mat_supress and mat_debug

Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Niels Meijer
Awesome.. really like the tick100 and fire-rates fix :D

Niels Meijer.

-Oorspronkelijk bericht-
Van: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
Verzonden: vrijdag 23 juli 2010 22:56
Aan: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Onderwerp: [hlds] Counter-Strike: Source Update Available

A required update for Counter-Strike: Source is now available.  The specific
changes include:

- Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced
)
- Added new achievement CLAN WARFARE: Win a match of at least 10 players
where the entirety of each team is composed of a single clan.
- All weapon fire rates now tuned to match their pre-update, tickrate 100
equivalents.
(http://forums.steampowered.com/forums/showthread.php?t=1368659)
- Added automatic server tagging for some server convars ( mp_startmoney,
mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
- Fixed some issues for players who were experiencing stat corruption.
- Fixed several server crash exploits.
- Fixed server commands sv_disablefreezecam and sv_nowinpanel not
working on dedicated servers.
- Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g.
flashbang effect.
- Community Requests:
- Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
- Restored UTF-8 support in the console.
- Added env_hudhint entity, for use in custom maps (The allplayers
flag must be set for the hint to work in Counter-Strike.)  
- Added client convar sv_hudhint_sound to turn off emit sound for
hud hints.
- Restored the cl_minmodels client convar.
- Added server convar sv_allowminmodels that allows them to
prevent clients from using cl_minmodels.
- Added a button to Options-Multiplayer that allows players to
reset their in-game stats.
- Note:  Due to the nature of stats corruption, it is not
possible to automatically fix all types of stats (such as weapon statistics
reflecting usage of the wrong weapon).  Players who suspect their stats are
incorrect and wish to start fresh may want to use the new stat reset
feature.

Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Dominic Marciano

This update appears to have broken lots of custom maps. upon downloading the 
maps when connecting to the server people receive a CRC error.
this is at a lan, just now.

 From: nielsmei...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 23 Jul 2010 23:19:01 +0200
 Subject: Re: [hlds] Counter-Strike: Source Update Available
 
 Awesome.. really like the tick100 and fire-rates fix :D
 
 Niels Meijer.
 
 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
 Verzonden: vrijdag 23 juli 2010 22:56
 Aan: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Onderwerp: [hlds] Counter-Strike: Source Update Available
 
 A required update for Counter-Strike: Source is now available.  The specific
 changes include:
 
 - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced
 )
 - Added new achievement CLAN WARFARE: Win a match of at least 10 players
 where the entirety of each team is composed of a single clan.
 - All weapon fire rates now tuned to match their pre-update, tickrate 100
 equivalents.
 (http://forums.steampowered.com/forums/showthread.php?t=1368659)
 - Added automatic server tagging for some server convars ( mp_startmoney,
 mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
 - Fixed some issues for players who were experiencing stat corruption.
 - Fixed several server crash exploits.
 - Fixed server commands sv_disablefreezecam and sv_nowinpanel not
 working on dedicated servers.
 - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g.
 flashbang effect.
 - Community Requests:
   - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
   - Restored UTF-8 support in the console.
   - Added env_hudhint entity, for use in custom maps (The allplayers
 flag must be set for the hint to work in Counter-Strike.)  
   - Added client convar sv_hudhint_sound to turn off emit sound for
 hud hints.
   - Restored the cl_minmodels client convar.
   - Added server convar sv_allowminmodels that allows them to
 prevent clients from using cl_minmodels.
   - Added a button to Options-Multiplayer that allows players to
 reset their in-game stats.
   - Note:  Due to the nature of stats corruption, it is not
 possible to automatically fix all types of stats (such as weapon statistics
 reflecting usage of the wrong weapon).  Players who suspect their stats are
 incorrect and wish to start fresh may want to use the new stat reset
 feature.
 
 Jason
 
 
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 Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte: 07/23/10
 08:36:00
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Kireas
Will the clan tag feature make it's way across to other source games? That'd
be nice.
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Mark Gunnett
Maybe. I'm still trying to get it to work XD

On Fri, Jul 23, 2010 at 5:14 PM, Kireas kir...@poketch.net wrote:

 Will the clan tag feature make it's way across to other source games?
 That'd
 be nice.
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-- 
All programmers are playwrights and all computers are lousy actors.
  - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
  - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Mike Vail
Jason, Thanks so much for the update. 

Will you good folks over at Valve ever give advanced notice of these updates
to us? CSS is now just like TF2 with regular updates and no warning at all
to Admins that they are coming. We all knew this was coming when the game
was ported over to the new engine.

I was at work and came home to find a ton of messages from players and saw
my servers were empty for the past 3 hrs because people couldn't connect
until I updated them. It just doesn't seem like it would be that hard to
post a 24-hour notice on this list that updates are coming so the hundreds
of Admins, Sysdevs, coders and GSPs can be prepared to deal with the fallout
or run the updatetool when the time comes. 

Add to the fact that now we've been waiting for 40 minutes for updates from
overwhelmed Steam content servers on the west coast of the US, the whole
regular update thing is getting old. Now I see we have to update yet again!
I sure hope the updating slows down soon or we can get some advanced notice.
It sure would help those of us who care for our servers.

Regardless, thanks for the good work on the game. It's much appreciated.
M. Vail

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
Sent: Friday, July 23, 2010 2:19 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Counter-Strike: Source Update Available

Awesome.. really like the tick100 and fire-rates fix :D

Niels Meijer.

-Oorspronkelijk bericht-
Van: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
Verzonden: vrijdag 23 juli 2010 22:56
Aan: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Onderwerp: [hlds] Counter-Strike: Source Update Available

A required update for Counter-Strike: Source is now available.  The specific
changes include:

- Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced
)
- Added new achievement CLAN WARFARE: Win a match of at least 10 players
where the entirety of each team is composed of a single clan.
- All weapon fire rates now tuned to match their pre-update, tickrate 100
equivalents.
(http://forums.steampowered.com/forums/showthread.php?t=1368659)
- Added automatic server tagging for some server convars ( mp_startmoney,
mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
- Fixed some issues for players who were experiencing stat corruption.
- Fixed several server crash exploits.
- Fixed server commands sv_disablefreezecam and sv_nowinpanel not
working on dedicated servers.
- Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g.
flashbang effect.
- Community Requests:
- Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
- Restored UTF-8 support in the console.
- Added env_hudhint entity, for use in custom maps (The allplayers
flag must be set for the hint to work in Counter-Strike.)  
- Added client convar sv_hudhint_sound to turn off emit sound for
hud hints.
- Restored the cl_minmodels client convar.
- Added server convar sv_allowminmodels that allows them to
prevent clients from using cl_minmodels.
- Added a button to Options-Multiplayer that allows players to
reset their in-game stats.
- Note:  Due to the nature of stats corruption, it is not
possible to automatically fix all types of stats (such as weapon statistics
reflecting usage of the wrong weapon).  Players who suspect their stats are
incorrect and wish to start fresh may want to use the new stat reset
feature.

Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Matt Hoffman
Consider the flip side of the coin; It reduces server load on Steam when not
everyone tries to update at once.

On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:

 Jason, Thanks so much for the update.

 Will you good folks over at Valve ever give advanced notice of these
 updates
 to us? CSS is now just like TF2 with regular updates and no warning at all
 to Admins that they are coming. We all knew this was coming when the game
 was ported over to the new engine.

 I was at work and came home to find a ton of messages from players and saw
 my servers were empty for the past 3 hrs because people couldn't connect
 until I updated them. It just doesn't seem like it would be that hard to
 post a 24-hour notice on this list that updates are coming so the hundreds
 of Admins, Sysdevs, coders and GSPs can be prepared to deal with the
 fallout
 or run the updatetool when the time comes.

 Add to the fact that now we've been waiting for 40 minutes for updates from
 overwhelmed Steam content servers on the west coast of the US, the whole
 regular update thing is getting old. Now I see we have to update yet again!
 I sure hope the updating slows down soon or we can get some advanced
 notice.
 It sure would help those of us who care for our servers.

 Regardless, thanks for the good work on the game. It's much appreciated.
 M. Vail

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
 Sent: Friday, July 23, 2010 2:19 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Counter-Strike: Source Update Available

 Awesome.. really like the tick100 and fire-rates fix :D

 Niels Meijer.

 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
 Verzonden: vrijdag 23 juli 2010 22:56
 Aan: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Onderwerp: [hlds] Counter-Strike: Source Update Available

 A required update for Counter-Strike: Source is now available.  The
 specific
 changes include:

 - Added Steam Clan Tag support ( Set yours in
 Options-Multiplayer-Advanced
 )
 - Added new achievement CLAN WARFARE: Win a match of at least 10 players
 where the entirety of each team is composed of a single clan.
 - All weapon fire rates now tuned to match their pre-update, tickrate 100
 equivalents.
 (http://forums.steampowered.com/forums/showthread.php?t=1368659)
 - Added automatic server tagging for some server convars ( mp_startmoney,
 mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
 - Fixed some issues for players who were experiencing stat corruption.
 - Fixed several server crash exploits.
 - Fixed server commands sv_disablefreezecam and sv_nowinpanel not
 working on dedicated servers.
 - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g.
 flashbang effect.
 - Community Requests:
- Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
- Restored UTF-8 support in the console.
- Added env_hudhint entity, for use in custom maps (The allplayers
 flag must be set for the hint to work in Counter-Strike.)
- Added client convar sv_hudhint_sound to turn off emit sound for
 hud hints.
- Restored the cl_minmodels client convar.
- Added server convar sv_allowminmodels that allows them to
 prevent clients from using cl_minmodels.
- Added a button to Options-Multiplayer that allows players to
 reset their in-game stats.
- Note:  Due to the nature of stats corruption, it is not
 possible to automatically fix all types of stats (such as weapon statistics
 reflecting usage of the wrong weapon).  Players who suspect their stats are
 incorrect and wish to start fresh may want to use the new stat reset
 feature.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 Geen virus gevonden in het binnenkomende-bericht.
 Gecontroleerd door AVG - www.avg.com
 Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte:
 07/23/10
 08:36:00


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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread DontWannaName!
You guys have been spoiled for the past couple of years. Its time to get
that tool ready for weekly updates. You'll get used to it.

On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:

 Jason, Thanks so much for the update.

 Will you good folks over at Valve ever give advanced notice of these
 updates
 to us? CSS is now just like TF2 with regular updates and no warning at all
 to Admins that they are coming. We all knew this was coming when the game
 was ported over to the new engine.

 I was at work and came home to find a ton of messages from players and saw
 my servers were empty for the past 3 hrs because people couldn't connect
 until I updated them. It just doesn't seem like it would be that hard to
 post a 24-hour notice on this list that updates are coming so the hundreds
 of Admins, Sysdevs, coders and GSPs can be prepared to deal with the
 fallout
 or run the updatetool when the time comes.

 Add to the fact that now we've been waiting for 40 minutes for updates from
 overwhelmed Steam content servers on the west coast of the US, the whole
 regular update thing is getting old. Now I see we have to update yet again!
 I sure hope the updating slows down soon or we can get some advanced
 notice.
 It sure would help those of us who care for our servers.

 Regardless, thanks for the good work on the game. It's much appreciated.
 M. Vail

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
 Sent: Friday, July 23, 2010 2:19 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Counter-Strike: Source Update Available

 Awesome.. really like the tick100 and fire-rates fix :D

 Niels Meijer.

 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
 Verzonden: vrijdag 23 juli 2010 22:56
 Aan: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Onderwerp: [hlds] Counter-Strike: Source Update Available

 A required update for Counter-Strike: Source is now available.  The
 specific
 changes include:

 - Added Steam Clan Tag support ( Set yours in
 Options-Multiplayer-Advanced
 )
 - Added new achievement CLAN WARFARE: Win a match of at least 10 players
 where the entirety of each team is composed of a single clan.
 - All weapon fire rates now tuned to match their pre-update, tickrate 100
 equivalents.
 (http://forums.steampowered.com/forums/showthread.php?t=1368659)
 - Added automatic server tagging for some server convars ( mp_startmoney,
 mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
 - Fixed some issues for players who were experiencing stat corruption.
 - Fixed several server crash exploits.
 - Fixed server commands sv_disablefreezecam and sv_nowinpanel not
 working on dedicated servers.
 - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g.
 flashbang effect.
 - Community Requests:
- Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
- Restored UTF-8 support in the console.
- Added env_hudhint entity, for use in custom maps (The allplayers
 flag must be set for the hint to work in Counter-Strike.)
- Added client convar sv_hudhint_sound to turn off emit sound for
 hud hints.
- Restored the cl_minmodels client convar.
- Added server convar sv_allowminmodels that allows them to
 prevent clients from using cl_minmodels.
- Added a button to Options-Multiplayer that allows players to
 reset their in-game stats.
- Note:  Due to the nature of stats corruption, it is not
 possible to automatically fix all types of stats (such as weapon statistics
 reflecting usage of the wrong weapon).  Players who suspect their stats are
 incorrect and wish to start fresh may want to use the new stat reset
 feature.

 Jason


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 Geen virus gevonden in het binnenkomende-bericht.
 Gecontroleerd door AVG - www.avg.com
 Versie: 9.0.851 / Virusdatabase: 271.1.1/3023 - datum van uitgifte:
 07/23/10
 08:36:00


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread mike fanoni
THE WORM HAS TURNED

On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote:

Consider the flip side of the coin; It reduces server load on Steam when not
everyone tries to update at once.


On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:

 Jason, Thanks so mu...
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Michael Krasnow
GENTLEMEN

On Fri, Jul 23, 2010 at 8:38 PM, mike fanoni michael.fan...@gmail.comwrote:

 THE WORM HAS TURNED

 On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com
 wrote:

 Consider the flip side of the coin; It reduces server load on Steam when
 not
 everyone tries to update at once.


 On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net
 wrote:

  Jason, Thanks so mu...
 ___
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 please visit:
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-- 
Michael Krasnow
http://mnkras.com
mnk...@gmail.com
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread edac
Releasing a required update without the capacity to handle everyone updating at 
once is a problem -- expecting people to leave their servers broken to reduce 
Valve's load isn't an acceptable solution.

Valve should either invest in the infrastructure to handle it or work with a 
service such as Akamai to handle the load from updates.

If TF2 is any indication, don't expect advance notification or beta releases 
(Valve even released an update they knew would break almost all management 
plugins without giving notification or a beta for the plugin developers to work 
with).
-Original Message-
From: Matt Hoffman lord.matt.hoff...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 23 Jul 2010 17:34:55 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Available

Consider the flip side of the coin; It reduces server load on Steam when not
everyone tries to update at once.

On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:

 Jason, Thanks so much for the update.

 Will you good folks over at Valve ever give advanced notice of these
 updates
 to us? CSS is now just like TF2 with regular updates and no warning at all
 to Admins that they are coming. We all knew this was coming when the game
 was ported over to the new engine.

 I was at work and came home to find a ton of messages from players and saw
 my servers were empty for the past 3 hrs because people couldn't connect
 until I updated them. It just doesn't seem like it would be that hard to
 post a 24-hour notice on this list that updates are coming so the hundreds
 of Admins, Sysdevs, coders and GSPs can be prepared to deal with the
 fallout
 or run the updatetool when the time comes.

 Add to the fact that now we've been waiting for 40 minutes for updates from
 overwhelmed Steam content servers on the west coast of the US, the whole
 regular update thing is getting old. Now I see we have to update yet again!
 I sure hope the updating slows down soon or we can get some advanced
 notice.
 It sure would help those of us who care for our servers.

 Regardless, thanks for the good work on the game. It's much appreciated.
 M. Vail

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
 Sent: Friday, July 23, 2010 2:19 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] Counter-Strike: Source Update Available

 Awesome.. really like the tick100 and fire-rates fix :D

 Niels Meijer.

 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
 Verzonden: vrijdag 23 juli 2010 22:56
 Aan: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Onderwerp: [hlds] Counter-Strike: Source Update Available

 A required update for Counter-Strike: Source is now available.  The
 specific
 changes include:

 - Added Steam Clan Tag support ( Set yours in
 Options-Multiplayer-Advanced
 )
 - Added new achievement CLAN WARFARE: Win a match of at least 10 players
 where the entirety of each team is composed of a single clan.
 - All weapon fire rates now tuned to match their pre-update, tickrate 100
 equivalents.
 (http://forums.steampowered.com/forums/showthread.php?t=1368659)
 - Added automatic server tagging for some server convars ( mp_startmoney,
 mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
 - Fixed some issues for players who were experiencing stat corruption.
 - Fixed several server crash exploits.
 - Fixed server commands sv_disablefreezecam and sv_nowinpanel not
 working on dedicated servers.
 - Adjusted some DX9 shaders to look more like their DX8 counterparts, e.g.
 flashbang effect.
 - Community Requests:
- Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
- Restored UTF-8 support in the console.
- Added env_hudhint entity, for use in custom maps (The allplayers
 flag must be set for the hint to work in Counter-Strike.)
- Added client convar sv_hudhint_sound to turn off emit sound for
 hud hints.
- Restored the cl_minmodels client convar.
- Added server convar sv_allowminmodels that allows them to
 prevent clients from using cl_minmodels.
- Added a button to Options-Multiplayer that allows players to
 reset their in-game stats.
- Note:  Due to the nature of stats corruption, it is not
 possible to automatically fix all types of stats (such as weapon statistics
 reflecting usage of the wrong weapon).  Players who suspect their stats are
 incorrect and wish to start fresh may want to use the new stat reset
 feature.

 Jason


 ___
 To unsubscribe, edit your list

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread DontWannaName!
Last time I checked, they use http://www.limelightnetworks.com/ and Quest
data centers for servers. Players are getting a higher priority and we are
being shorthanded, thats pretty much how I believe its being done. Plus
players get auto updates so they start downloading before we even see the
news post. So thats thousands of steam users downloading a game at once and
THEN we try to update after everyone has started and get retrying...
retrying... retrying...


On Fri, Jul 23, 2010 at 5:42 PM, e...@ccgaming.com wrote:

 Releasing a required update without the capacity to handle everyone
 updating at once is a problem -- expecting people to leave their servers
 broken to reduce Valve's load isn't an acceptable solution.

 Valve should either invest in the infrastructure to handle it or work with
 a service such as Akamai to handle the load from updates.

 If TF2 is any indication, don't expect advance notification or beta
 releases (Valve even released an update they knew would break almost all
 management plugins without giving notification or a beta for the plugin
 developers to work with).
 -Original Message-
 From: Matt Hoffman lord.matt.hoff...@gmail.com
 Sender: hlds-boun...@list.valvesoftware.com
 Date: Fri, 23 Jul 2010 17:34:55
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source Update Available

 Consider the flip side of the coin; It reduces server load on Steam when
 not
 everyone tries to update at once.

 On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net
 wrote:

  Jason, Thanks so much for the update.
 
  Will you good folks over at Valve ever give advanced notice of these
  updates
  to us? CSS is now just like TF2 with regular updates and no warning at
 all
  to Admins that they are coming. We all knew this was coming when the game
  was ported over to the new engine.
 
  I was at work and came home to find a ton of messages from players and
 saw
  my servers were empty for the past 3 hrs because people couldn't connect
  until I updated them. It just doesn't seem like it would be that hard to
  post a 24-hour notice on this list that updates are coming so the
 hundreds
  of Admins, Sysdevs, coders and GSPs can be prepared to deal with the
  fallout
  or run the updatetool when the time comes.
 
  Add to the fact that now we've been waiting for 40 minutes for updates
 from
  overwhelmed Steam content servers on the west coast of the US, the whole
  regular update thing is getting old. Now I see we have to update yet
 again!
  I sure hope the updating slows down soon or we can get some advanced
  notice.
  It sure would help those of us who care for our servers.
 
  Regardless, thanks for the good work on the game. It's much appreciated.
  M. Vail
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
  Sent: Friday, July 23, 2010 2:19 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Counter-Strike: Source Update Available
 
  Awesome.. really like the tick100 and fire-rates fix :D
 
  Niels Meijer.
 
  -Oorspronkelijk bericht-
  Van: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
  Verzonden: vrijdag 23 juli 2010 22:56
  Aan: 'Half-Life dedicated Linux server mailing list';
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Onderwerp: [hlds] Counter-Strike: Source Update Available
 
  A required update for Counter-Strike: Source is now available.  The
  specific
  changes include:
 
  - Added Steam Clan Tag support ( Set yours in
  Options-Multiplayer-Advanced
  )
  - Added new achievement CLAN WARFARE: Win a match of at least 10
 players
  where the entirety of each team is composed of a single clan.
  - All weapon fire rates now tuned to match their pre-update, tickrate 100
  equivalents.
  (http://forums.steampowered.com/forums/showthread.php?t=1368659)
  - Added automatic server tagging for some server convars (
 mp_startmoney,
  mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
  - Fixed some issues for players who were experiencing stat corruption.
  - Fixed several server crash exploits.
  - Fixed server commands sv_disablefreezecam and sv_nowinpanel not
  working on dedicated servers.
  - Adjusted some DX9 shaders to look more like their DX8 counterparts,
 e.g.
  flashbang effect.
  - Community Requests:
 - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
 - Restored UTF-8 support in the console.
 - Added env_hudhint entity, for use in custom maps (The allplayers
  flag must be set for the hint to work in Counter-Strike.)
 - Added client convar sv_hudhint_sound to turn off emit sound
 for
  hud hints.
 - Restored the cl_minmodels

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread msleeper
They also use servers provided by various third parties, but those are a
lot fewer than the ones they host themselves.


On Fri, 2010-07-23 at 17:52 -0700, DontWannaName! wrote:
 Last time I checked, they use http://www.limelightnetworks.com/ and Quest
 data centers for servers. Players are getting a higher priority and we are
 being shorthanded, thats pretty much how I believe its being done. Plus
 players get auto updates so they start downloading before we even see the
 news post. So thats thousands of steam users downloading a game at once and
 THEN we try to update after everyone has started and get retrying...
 retrying... retrying...
 
 
 On Fri, Jul 23, 2010 at 5:42 PM, e...@ccgaming.com wrote:
 
  Releasing a required update without the capacity to handle everyone
  updating at once is a problem -- expecting people to leave their servers
  broken to reduce Valve's load isn't an acceptable solution.
 
  Valve should either invest in the infrastructure to handle it or work with
  a service such as Akamai to handle the load from updates.
 
  If TF2 is any indication, don't expect advance notification or beta
  releases (Valve even released an update they knew would break almost all
  management plugins without giving notification or a beta for the plugin
  developers to work with).
  -Original Message-
  From: Matt Hoffman lord.matt.hoff...@gmail.com
  Sender: hlds-boun...@list.valvesoftware.com
  Date: Fri, 23 Jul 2010 17:34:55
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source Update Available
 
  Consider the flip side of the coin; It reduces server load on Steam when
  not
  everyone tries to update at once.
 
  On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net
  wrote:
 
   Jason, Thanks so much for the update.
  
   Will you good folks over at Valve ever give advanced notice of these
   updates
   to us? CSS is now just like TF2 with regular updates and no warning at
  all
   to Admins that they are coming. We all knew this was coming when the game
   was ported over to the new engine.
  
   I was at work and came home to find a ton of messages from players and
  saw
   my servers were empty for the past 3 hrs because people couldn't connect
   until I updated them. It just doesn't seem like it would be that hard to
   post a 24-hour notice on this list that updates are coming so the
  hundreds
   of Admins, Sysdevs, coders and GSPs can be prepared to deal with the
   fallout
   or run the updatetool when the time comes.
  
   Add to the fact that now we've been waiting for 40 minutes for updates
  from
   overwhelmed Steam content servers on the west coast of the US, the whole
   regular update thing is getting old. Now I see we have to update yet
  again!
   I sure hope the updating slows down soon or we can get some advanced
   notice.
   It sure would help those of us who care for our servers.
  
   Regardless, thanks for the good work on the game. It's much appreciated.
   M. Vail
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
   Sent: Friday, July 23, 2010 2:19 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Counter-Strike: Source Update Available
  
   Awesome.. really like the tick100 and fire-rates fix :D
  
   Niels Meijer.
  
   -Oorspronkelijk bericht-
   Van: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
   Verzonden: vrijdag 23 juli 2010 22:56
   Aan: 'Half-Life dedicated Linux server mailing list';
   'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
   Onderwerp: [hlds] Counter-Strike: Source Update Available
  
   A required update for Counter-Strike: Source is now available.  The
   specific
   changes include:
  
   - Added Steam Clan Tag support ( Set yours in
   Options-Multiplayer-Advanced
   )
   - Added new achievement CLAN WARFARE: Win a match of at least 10
  players
   where the entirety of each team is composed of a single clan.
   - All weapon fire rates now tuned to match their pre-update, tickrate 100
   equivalents.
   (http://forums.steampowered.com/forums/showthread.php?t=1368659)
   - Added automatic server tagging for some server convars (
  mp_startmoney,
   mp_friendlyfire, bot_quota, sv_nostats, sv_allowminmodels )
   - Fixed some issues for players who were experiencing stat corruption.
   - Fixed several server crash exploits.
   - Fixed server commands sv_disablefreezecam and sv_nowinpanel not
   working on dedicated servers.
   - Adjusted some DX9 shaders to look more like their DX8 counterparts,
  e.g.
   flashbang effect.
   - Community Requests:
  - Fixed entity I/O messages OnPlayerPickup and OnPlayerUse.
  - Restored

Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread DontWannaName!
Im guessing its optional for all other games.

On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source has been released.  Please use
 hldsupdatetool to receive the update.  The specific changes include:

 Engine:
 - Tuned thread initialization to improve performance on CPUs with more than
 four cores

 Counter-Strike: Source:
 - Fixed leftover shadows when ragdoll physics are disabled
 - Added stats gathering to track client and server performance
 - Added instrumentation to help debug network issues
 - Disabled some unsupported threading convars

 Jason


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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread Shizzle Nizzle
i thought it was a client side update for tf2/css/dods, since it said
'engine'

and css was the only one that had a server side change.

On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Im guessing its optional for all other games.

 On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Counter-Strike: Source has been released.  Please
 use
  hldsupdatetool to receive the update.  The specific changes include:
 
  Engine:
  - Tuned thread initialization to improve performance on CPUs with more
 than
  four cores
 
  Counter-Strike: Source:
  - Fixed leftover shadows when ragdoll physics are disabled
  - Added stats gathering to track client and server performance
  - Added instrumentation to help debug network issues
  - Disabled some unsupported threading convars
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread ics
Whenever there is an engine update, it affects CSS, TF2 and DODS but it 
is not required untill a mandatory update arrives to any of these games. 
This time it was required only for CSS, not for TF2 and DODS so there is 
no need to update your TF2 and DODS servers, untill an update arrives 
for them. I'm guessing TF2 will have and update soon, perhaps even today 
due to the Polycount contest winners.


-ics

16.7.2010 1:16, Shizzle Nizzle kirjoitti:

i thought it was a client side update for tf2/css/dods, since it said
'engine'

and css was the only one that had a server side change.

On Thu, Jul 15, 2010 at 5:07 PM, DontWannaName!ad...@topnotchclan.comwrote:

   

Im guessing its optional for all other games.

On Thu, Jul 15, 2010 at 2:48 PM, Jason Ruymenjas...@valvesoftware.com
 

wrote:
   
 

A required update for Counter-Strike: Source has been released.  Please
   

use
 

hldsupdatetool to receive the update.  The specific changes include:

Engine:
- Tuned thread initialization to improve performance on CPUs with more
   

than
 

four cores

Counter-Strike: Source:
- Fixed leftover shadows when ragdoll physics are disabled
- Added stats gathering to track client and server performance
- Added instrumentation to help debug network issues
- Disabled some unsupported threading convars

Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread HL-SDK Synths
Very good, and thank you for the effort. I have a feeling you will see some
protest w.r.t. developer being marked as a cheat. I like my console output
on-screen, for instance .

On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:

An optional update for Counter-Strike: Source is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Counter-Strike: Source:
- Fixed a crash that could occur after the bomb exploded.
- Fixed a crash that could occur when attempting to exit the game.
- Changed default values of the following server variables to reflect the
increase of the default tick rate from 33 to 66:
   - sv_mincmdrate - 10
   - sv_maxcmdrate - 66
   - sv_maxupdaterate - 66
- Marked 'developer' cvar as cheat.
- Corrected kill/death reporting in gun games.  Deaths were not being
properly counted in games using instant respawn.
- Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands
as cheats.
- Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
the win panel that displays the team winner, MVP, and fun fact at the end of
a round.
- Clamped ladder dampen values.
- Fixed jointeam cvar so giving it invalid values no longer spams the server
console.
- Removed functionality of cl_minmodels.
- Fixed voice indicators to display at all times rather than just after
their respective players have come into contact when -alltalk is on.
- Fixed scoreboard to display correct number of SourceTV viewers.
- Adjusted death notices to display under scoreboard.
- Defaulted 'Simplified list' to OFF and made the setting persistent.
- Fixed an issue that could make it appear as if a player already had one or
more MVP stars upon joining a server.
- Made text on loading bar more legible.
- Added more materials that were missing for community maps.

Engine:
- Fixed disconnect exploit causing players to be forced off of a server due
to an overflowed packet.
- Fixed players being able to start the game using a DirectX level less than
DirectX8.

Windows Dedicated Server:
- Added Counter-Strike: Source to the list of games for the dedicated server
when running through the Steam client.


An update on the Update
The reason for the recent update was to move Counter-Strike Source (CSS)
from the older HL2 version of the Source engine to the most recent
version. This brings the CSS codebase in-line with our other games. This
resolves long standing issues associated with the older engine and allows us
to benefit from features and bug fixes in other source games as they come
online, such as improved graphic effects and more accurate hit registration.

During this process we created some unintended side effects, these are
bugs. We are actively investigating all reports.

A good example of this is bullet penetration changing on Linux Servers only;
not Windows Servers. This was a subtle bug to track down and understand.  It
has been fixed.

Rest assured we will continue to fix old and new CSS bugs. We want to retain
the CSS gameplay experience that you know and love. We would also like to
thank everyone reporting bugs and posting constructive feedback. This is an
invaluable part of the process.

The CSS Team


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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread DontWannaName!
Tf2 was updated as well. Waiting for news on that.

On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com wrote:

 Very good, and thank you for the effort. I have a feeling you will see some
 protest w.r.t. developer being marked as a cheat. I like my console
 output
 on-screen, for instance .

 On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:

 An optional update for Counter-Strike: Source is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Counter-Strike: Source:
 - Fixed a crash that could occur after the bomb exploded.
 - Fixed a crash that could occur when attempting to exit the game.
 - Changed default values of the following server variables to reflect the
 increase of the default tick rate from 33 to 66:
   - sv_mincmdrate - 10
   - sv_maxcmdrate - 66
   - sv_maxupdaterate - 66
 - Marked 'developer' cvar as cheat.
 - Corrected kill/death reporting in gun games.  Deaths were not being
 properly counted in games using instant respawn.
 - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
 commands
 as cheats.
 - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
 the win panel that displays the team winner, MVP, and fun fact at the end
 of
 a round.
 - Clamped ladder dampen values.
 - Fixed jointeam cvar so giving it invalid values no longer spams the
 server
 console.
 - Removed functionality of cl_minmodels.
 - Fixed voice indicators to display at all times rather than just after
 their respective players have come into contact when -alltalk is on.
 - Fixed scoreboard to display correct number of SourceTV viewers.
 - Adjusted death notices to display under scoreboard.
 - Defaulted 'Simplified list' to OFF and made the setting persistent.
 - Fixed an issue that could make it appear as if a player already had one
 or
 more MVP stars upon joining a server.
 - Made text on loading bar more legible.
 - Added more materials that were missing for community maps.

 Engine:
 - Fixed disconnect exploit causing players to be forced off of a server due
 to an overflowed packet.
 - Fixed players being able to start the game using a DirectX level less
 than
 DirectX8.

 Windows Dedicated Server:
 - Added Counter-Strike: Source to the list of games for the dedicated
 server
 when running through the Steam client.


 An update on the Update
 The reason for the recent update was to move Counter-Strike Source (CSS)
 from the older HL2 version of the Source engine to the most recent
 version. This brings the CSS codebase in-line with our other games. This
 resolves long standing issues associated with the older engine and allows
 us
 to benefit from features and bug fixes in other source games as they come
 online, such as improved graphic effects and more accurate hit
 registration.

 During this process we created some unintended side effects, these are
 bugs. We are actively investigating all reports.

 A good example of this is bullet penetration changing on Linux Servers
 only;
 not Windows Servers. This was a subtle bug to track down and understand.
  It
 has been fixed.

 Rest assured we will continue to fix old and new CSS bugs. We want to
 retain
 the CSS gameplay experience that you know and love. We would also like to
 thank everyone reporting bugs and posting constructive feedback. This is an
 invaluable part of the process.

 The CSS Team


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Nicholas Hastings
  Newsflash:
Engine updates for CS:S are engine updates for TF2
Engine updates for CS:S are engine updates for DOD:S
Engine updates for CS:S are engine updates for GMOD
Engine updates for TF2 are engine updates for CS:S
Engine updates for TF2 are engine updates for DOD:S
Engine updates for TF2 are engine updates for GMOD
Engine updates for DOD:S are engine updates for CS:S
Engine updates for DOD:S are engine updates for TF2
Engine updates for DOD:S are engine updates for GMOD
Engine updates for GMOD are engine updates for CS:S
Engine updates for GMOD are engine updates for TF2
Engine updates for GMOD are engine updates for DOD:S

On 7/6/2010 6:49 PM, DontWannaName! wrote:
 Tf2 was updated as well. Waiting for news on that.

 On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synthssyntron...@gmail.com  wrote:

 Very good, and thank you for the effort. I have a feeling you will see some
 protest w.r.t. developer being marked as a cheat. I like my console
 output
 on-screen, for instance .

 On Jul 6, 2010 6:33 PM, Jason Ruymenjas...@valvesoftware.com  wrote:

 An optional update for Counter-Strike: Source is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Counter-Strike: Source:
 - Fixed a crash that could occur after the bomb exploded.
 - Fixed a crash that could occur when attempting to exit the game.
 - Changed default values of the following server variables to reflect the
 increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
 - Marked 'developer' cvar as cheat.
 - Corrected kill/death reporting in gun games.  Deaths were not being
 properly counted in games using instant respawn.
 - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
 commands
 as cheats.
 - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
 the win panel that displays the team winner, MVP, and fun fact at the end
 of
 a round.
 - Clamped ladder dampen values.
 - Fixed jointeam cvar so giving it invalid values no longer spams the
 server
 console.
 - Removed functionality of cl_minmodels.
 - Fixed voice indicators to display at all times rather than just after
 their respective players have come into contact when -alltalk is on.
 - Fixed scoreboard to display correct number of SourceTV viewers.
 - Adjusted death notices to display under scoreboard.
 - Defaulted 'Simplified list' to OFF and made the setting persistent.
 - Fixed an issue that could make it appear as if a player already had one
 or
 more MVP stars upon joining a server.
 - Made text on loading bar more legible.
 - Added more materials that were missing for community maps.

 Engine:
 - Fixed disconnect exploit causing players to be forced off of a server due
 to an overflowed packet.
 - Fixed players being able to start the game using a DirectX level less
 than
 DirectX8.

 Windows Dedicated Server:
 - Added Counter-Strike: Source to the list of games for the dedicated
 server
 when running through the Steam client.


 An update on the Update
 The reason for the recent update was to move Counter-Strike Source (CSS)
 from the older HL2 version of the Source engine to the most recent
 version. This brings the CSS codebase in-line with our other games. This
 resolves long standing issues associated with the older engine and allows
 us
 to benefit from features and bug fixes in other source games as they come
 online, such as improved graphic effects and more accurate hit
 registration.

 During this process we created some unintended side effects, these are
 bugs. We are actively investigating all reports.

 A good example of this is bullet penetration changing on Linux Servers
 only;
 not Windows Servers. This was a subtle bug to track down and understand.
   It
 has been fixed.

 Rest assured we will continue to fix old and new CSS bugs. We want to
 retain
 the CSS gameplay experience that you know and love. We would also like to
 thank everyone reporting bugs and posting constructive feedback. This is an
 invaluable part of the process.

 The CSS Team


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 ___
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Matt Hoffman
Engine update.

On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Tf2 was updated as well. Waiting for news on that.

 On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com
 wrote:

  Very good, and thank you for the effort. I have a feeling you will see
 some
  protest w.r.t. developer being marked as a cheat. I like my console
  output
  on-screen, for instance .
 
  On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 
  An optional update for Counter-Strike: Source is now available.  Please
 run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Counter-Strike: Source:
  - Fixed a crash that could occur after the bomb exploded.
  - Fixed a crash that could occur when attempting to exit the game.
  - Changed default values of the following server variables to reflect the
  increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
  - Marked 'developer' cvar as cheat.
  - Corrected kill/death reporting in gun games.  Deaths were not being
  properly counted in games using instant respawn.
  - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
  commands
  as cheats.
  - Added sv_nowinpanel and cl_nowinpanel options that can be used to
 disable
  the win panel that displays the team winner, MVP, and fun fact at the end
  of
  a round.
  - Clamped ladder dampen values.
  - Fixed jointeam cvar so giving it invalid values no longer spams the
  server
  console.
  - Removed functionality of cl_minmodels.
  - Fixed voice indicators to display at all times rather than just after
  their respective players have come into contact when -alltalk is on.
  - Fixed scoreboard to display correct number of SourceTV viewers.
  - Adjusted death notices to display under scoreboard.
  - Defaulted 'Simplified list' to OFF and made the setting persistent.
  - Fixed an issue that could make it appear as if a player already had one
  or
  more MVP stars upon joining a server.
  - Made text on loading bar more legible.
  - Added more materials that were missing for community maps.
 
  Engine:
  - Fixed disconnect exploit causing players to be forced off of a server
 due
  to an overflowed packet.
  - Fixed players being able to start the game using a DirectX level less
  than
  DirectX8.
 
  Windows Dedicated Server:
  - Added Counter-Strike: Source to the list of games for the dedicated
  server
  when running through the Steam client.
 
 
  An update on the Update
  The reason for the recent update was to move Counter-Strike Source (CSS)
  from the older HL2 version of the Source engine to the most recent
  version. This brings the CSS codebase in-line with our other games. This
  resolves long standing issues associated with the older engine and allows
  us
  to benefit from features and bug fixes in other source games as they come
  online, such as improved graphic effects and more accurate hit
  registration.
 
  During this process we created some unintended side effects, these are
  bugs. We are actively investigating all reports.
 
  A good example of this is bullet penetration changing on Linux Servers
  only;
  not Windows Servers. This was a subtle bug to track down and understand.
   It
  has been fixed.
 
  Rest assured we will continue to fix old and new CSS bugs. We want to
  retain
  the CSS gameplay experience that you know and love. We would also like to
  thank everyone reporting bugs and posting constructive feedback. This is
 an
  invaluable part of the process.
 
  The CSS Team
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Lane Eckley
Hi Guys,

TF2 Update - http://gs.gamerslifeline.com/team-fortress-2-windows-server-2/
**Update Files Only, Not Full Install**

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, July 06, 2010 6:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Available

Engine update.

On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName!
ad...@topnotchclan.comwrote:

 Tf2 was updated as well. Waiting for news on that.

 On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com
 wrote:

  Very good, and thank you for the effort. I have a feeling you will see
 some
  protest w.r.t. developer being marked as a cheat. I like my console
  output
  on-screen, for instance .
 
  On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 
  An optional update for Counter-Strike: Source is now available.  Please
 run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Counter-Strike: Source:
  - Fixed a crash that could occur after the bomb exploded.
  - Fixed a crash that could occur when attempting to exit the game.
  - Changed default values of the following server variables to reflect
the
  increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
  - Marked 'developer' cvar as cheat.
  - Corrected kill/death reporting in gun games.  Deaths were not being
  properly counted in games using instant respawn.
  - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
  commands
  as cheats.
  - Added sv_nowinpanel and cl_nowinpanel options that can be used to
 disable
  the win panel that displays the team winner, MVP, and fun fact at the
end
  of
  a round.
  - Clamped ladder dampen values.
  - Fixed jointeam cvar so giving it invalid values no longer spams the
  server
  console.
  - Removed functionality of cl_minmodels.
  - Fixed voice indicators to display at all times rather than just after
  their respective players have come into contact when -alltalk is on.
  - Fixed scoreboard to display correct number of SourceTV viewers.
  - Adjusted death notices to display under scoreboard.
  - Defaulted 'Simplified list' to OFF and made the setting persistent.
  - Fixed an issue that could make it appear as if a player already had
one
  or
  more MVP stars upon joining a server.
  - Made text on loading bar more legible.
  - Added more materials that were missing for community maps.
 
  Engine:
  - Fixed disconnect exploit causing players to be forced off of a server
 due
  to an overflowed packet.
  - Fixed players being able to start the game using a DirectX level less
  than
  DirectX8.
 
  Windows Dedicated Server:
  - Added Counter-Strike: Source to the list of games for the dedicated
  server
  when running through the Steam client.
 
 
  An update on the Update
  The reason for the recent update was to move Counter-Strike Source (CSS)
  from the older HL2 version of the Source engine to the most recent
  version. This brings the CSS codebase in-line with our other games. This
  resolves long standing issues associated with the older engine and
allows
  us
  to benefit from features and bug fixes in other source games as they
come
  online, such as improved graphic effects and more accurate hit
  registration.
 
  During this process we created some unintended side effects, these are
  bugs. We are actively investigating all reports.
 
  A good example of this is bullet penetration changing on Linux Servers
  only;
  not Windows Servers. This was a subtle bug to track down and understand.
   It
  has been fixed.
 
  Rest assured we will continue to fix old and new CSS bugs. We want to
  retain
  the CSS gameplay experience that you know and love. We would also like
to
  thank everyone reporting bugs and posting constructive feedback. This is
 an
  invaluable part of the process.
 
  The CSS Team
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel

Beta goes live?


A required update for Counter-Strike: Source is on the way.  We're hoping 
to have it live in about 30 minutes.

 Jason


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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Chris
Yep, and its out

On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote:


 Beta goes live?


 A required update for Counter-Strike: Source is on the way.  We're hoping
 to have it live in about 30 minutes.
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Jake Eisenman
oooh Shiny.
hope nothing breaks.

Sent from my iPod

On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com  
wrote:

 A required update for Counter-Strike: Source has been updated.   
 Please run hldsupdatetool to receive the updates.  The major changes  
 include:

 UI:
 - Added the following cvars to allow players to customize their  
 scoreboards.
 - cl_scoreboard_ct_color_red
 - cl_scoreboard_ct_color_green
 - cl_scoreboard_ct_color_blue
 - cl_scoreboard_t_color_red
 - cl_scoreboard_t_color_green
 - cl_scoreboard_t_color_blue
 - cl_scoreboard_dead_color_red
 - cl_scoreboard_dead_color_green
 - cl_scoreboard_dead_color_blue
 - Changed the screen that appears when the message of the day fails  
 to load to display proper error text.
 - Made the CT silhouette for the auto-select option in the Choose a  
 Class screen smaller and corrected its aspect ratio.
 - Addressed a problem that occasionally caused characters to be  
 colored incorrectly on the Change a Class screen.

 Gameplay:
 - Made ladders easier to climb. Added cvars sv_ladder_dampen and  
 sv_ladder_angle.
 - Fixed issue that awarded three points when the bomb explodes after  
 the round ends by elimination criteria instead.
 - Fixed issue in which you weren't given credit for grenade damage  
 if you fired a weapon at someone then hit them with a grenade (in  
 that order). Also fixed problem in which grenading a player and then  
 killing them with another weapon showed as '*** in 1' on console.
 - There's now a priority order for displaying win conditions when  
 multiple win conditions are set.
 - If timelimit exists and is not 0, then show timelimit.
 - If timelimit does not exist, show maxrounds if not 0.
 - If both timelimit and maxrounds are 0, show winlimit.
 - If timelimit, maxrounds, and winlimit are all 0, show nothing.
 - Added a cvar to ignore win conditions:  
 mp_ignore_round_win_conditions.

 General:
 - Disallowed the use of arbitrary command strings for the message of  
 the day screen. Now only a specific list of commands is allowed.
 - Addressed issue in which AWPs and Scouts sometimes did not make  
 the zooming sound.
 - cvar mat_showlowresimage is now a cheat command.
 - Many development console commands which would crash the server  
 removed.
 - Updated source engine addresses many issues:
 - Better flashlight effect
 - Better HDR behavior
 - Multicore rendering support
 - Added sv_disablefreezecam cvar to turn off the freezecam on a  
 server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Removed -tickrate command line option and defaulted tick rate to  
 66 rather than 33. This addressed a number of issues, including:
- Tick rate affecting how fast doors open / close
- Tick rate causing players hitting the ground to stutter
- Tick rate affecting the firing mechanisms of certain guns

 Jason


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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel
No client update? So it's not OB engine.

 Yep, and its out

 On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel 
 i...@ronny-schedel.dewrote:


 Beta goes live?


 A required update for Counter-Strike: Source is on the way.  We're 
 hoping
 to have it live in about 30 minutes.
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread 1nsane
There is a client update.

On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 No client update? So it's not OB engine.

  Yep, and its out
 
  On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
  i...@ronny-schedel.dewrote:
 
 
  Beta goes live?
 
 
  A required update for Counter-Strike: Source is on the way.  We're
  hoping
  to have it live in about 30 minutes.
  
   Jason
  
  
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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Karl Labrador
There is a client update and it is OB.

2010/6/23 Ronny Schedel i...@ronny-schedel.de

 No client update? So it's not OB engine.

  Yep, and its out
 
  On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
  i...@ronny-schedel.dewrote:
 
 
  Beta goes live?
 
 
  A required update for Counter-Strike: Source is on the way.  We're
  hoping
  to have it live in about 30 minutes.
  
   Jason
  
  
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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Chris
http://store.steampowered.com/news/3976/

...

On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 No client update? So it's not OB engine.

  Yep, and its out
 
  On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
  i...@ronny-schedel.dewrote:
 
 
  Beta goes live?
 
 
  A required update for Counter-Strike: Source is on the way.  We're
  hoping
  to have it live in about 30 minutes.
  
   Jason
  
  
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Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Mark P
2010/6/23 Jake Eisenman h...@oneskylitnight.org

 oooh Shiny.
 hope nothing breaks.

 Sent from my iPod

 On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Counter-Strike: Source has been updated.
  Please run hldsupdatetool to receive the updates.  The major changes
  include:
 
  UI:
  - Added the following cvars to allow players to customize their
  scoreboards.
  - cl_scoreboard_ct_color_red
  - cl_scoreboard_ct_color_green
  - cl_scoreboard_ct_color_blue
  - cl_scoreboard_t_color_red
  - cl_scoreboard_t_color_green
  - cl_scoreboard_t_color_blue
  - cl_scoreboard_dead_color_red
  - cl_scoreboard_dead_color_green
  - cl_scoreboard_dead_color_blue
  - Changed the screen that appears when the message of the day fails
  to load to display proper error text.
  - Made the CT silhouette for the auto-select option in the Choose a
  Class screen smaller and corrected its aspect ratio.
  - Addressed a problem that occasionally caused characters to be
  colored incorrectly on the Change a Class screen.
 
  Gameplay:
  - Made ladders easier to climb. Added cvars sv_ladder_dampen and
  sv_ladder_angle.
  - Fixed issue that awarded three points when the bomb explodes after
  the round ends by elimination criteria instead.
  - Fixed issue in which you weren't given credit for grenade damage
  if you fired a weapon at someone then hit them with a grenade (in
  that order). Also fixed problem in which grenading a player and then
  killing them with another weapon showed as '*** in 1' on console.
  - There's now a priority order for displaying win conditions when
  multiple win conditions are set.
  - If timelimit exists and is not 0, then show timelimit.
  - If timelimit does not exist, show maxrounds if not 0.
  - If both timelimit and maxrounds are 0, show winlimit.
  - If timelimit, maxrounds, and winlimit are all 0, show nothing.
  - Added a cvar to ignore win conditions:
  mp_ignore_round_win_conditions.
 
  General:
  - Disallowed the use of arbitrary command strings for the message of
  the day screen. Now only a specific list of commands is allowed.
  - Addressed issue in which AWPs and Scouts sometimes did not make
  the zooming sound.
  - cvar mat_showlowresimage is now a cheat command.
  - Many development console commands which would crash the server
  removed.
  - Updated source engine addresses many issues:
  - Better flashlight effect
  - Better HDR behavior
  - Multicore rendering support
  - Added sv_disablefreezecam cvar to turn off the freezecam on a
  server.
  - Added sv_nonemesis cvar to turn off domination/revenge on a server.
  - Added sv_nomvp cvar to turn off MVP stars on a server.
  - Added sv_nostats cvar to turn off stats on a server.
  - Removed -tickrate command line option and defaulted tick rate to
  66 rather than 33. This addressed a number of issues, including:
 - Tick rate affecting how fast doors open / close
 - Tick rate causing players hitting the ground to stutter
 - Tick rate affecting the firing mechanisms of certain guns
 
  Jason
 
 
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  archives, please visit:
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very shinny
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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Dominic Marciano

Updating now 29% of 700~ mb

 Date: Wed, 23 Jun 2010 20:27:18 +0100
 From: headad...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source Update Coming
 
 http://store.steampowered.com/news/3976/
 
 ...
 
 On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel i...@ronny-schedel.dewrote:
 
  No client update? So it's not OB engine.
 
   Yep, and its out
  
   On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
   i...@ronny-schedel.dewrote:
  
  
   Beta goes live?
  
  
   A required update for Counter-Strike: Source is on the way.  We're
   hoping
   to have it live in about 30 minutes.
   
Jason
   
   
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Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel

I don't get, maybe because it was a very bad idea to update during the 
highest player peak.


 There is a client update.

 On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel 
 i...@ronny-schedel.dewrote:

 No client update? So it's not OB engine.

  Yep, and its out
 
  On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
  i...@ronny-schedel.dewrote:
 
 
  Beta goes live?
 
 
  A required update for Counter-Strike: Source is on the way.  We're
  hoping
  to have it live in about 30 minutes.
  
   Jason
  
  
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Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Scott Highland
Downloading the update on steam at a whopping 20kb/s average... Maybe 
you shouldve put the update on more than just one content server? :/

Mark P wrote:
 2010/6/23 Jake Eisenman h...@oneskylitnight.org

   
 oooh Shiny.
 hope nothing breaks.

 Sent from my iPod

 On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

 
 A required update for Counter-Strike: Source has been updated.
 Please run hldsupdatetool to receive the updates.  The major changes
 include:

 UI:
 - Added the following cvars to allow players to customize their
 scoreboards.
 - cl_scoreboard_ct_color_red
 - cl_scoreboard_ct_color_green
 - cl_scoreboard_ct_color_blue
 - cl_scoreboard_t_color_red
 - cl_scoreboard_t_color_green
 - cl_scoreboard_t_color_blue
 - cl_scoreboard_dead_color_red
 - cl_scoreboard_dead_color_green
 - cl_scoreboard_dead_color_blue
 - Changed the screen that appears when the message of the day fails
 to load to display proper error text.
 - Made the CT silhouette for the auto-select option in the Choose a
 Class screen smaller and corrected its aspect ratio.
 - Addressed a problem that occasionally caused characters to be
 colored incorrectly on the Change a Class screen.

 Gameplay:
 - Made ladders easier to climb. Added cvars sv_ladder_dampen and
 sv_ladder_angle.
 - Fixed issue that awarded three points when the bomb explodes after
 the round ends by elimination criteria instead.
 - Fixed issue in which you weren't given credit for grenade damage
 if you fired a weapon at someone then hit them with a grenade (in
 that order). Also fixed problem in which grenading a player and then
 killing them with another weapon showed as '*** in 1' on console.
 - There's now a priority order for displaying win conditions when
 multiple win conditions are set.
 - If timelimit exists and is not 0, then show timelimit.
 - If timelimit does not exist, show maxrounds if not 0.
 - If both timelimit and maxrounds are 0, show winlimit.
 - If timelimit, maxrounds, and winlimit are all 0, show nothing.
 - Added a cvar to ignore win conditions:
 mp_ignore_round_win_conditions.

 General:
 - Disallowed the use of arbitrary command strings for the message of
 the day screen. Now only a specific list of commands is allowed.
 - Addressed issue in which AWPs and Scouts sometimes did not make
 the zooming sound.
 - cvar mat_showlowresimage is now a cheat command.
 - Many development console commands which would crash the server
 removed.
 - Updated source engine addresses many issues:
 - Better flashlight effect
 - Better HDR behavior
 - Multicore rendering support
 - Added sv_disablefreezecam cvar to turn off the freezecam on a
 server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Removed -tickrate command line option and defaulted tick rate to
 66 rather than 33. This addressed a number of issues, including:
- Tick rate affecting how fast doors open / close
- Tick rate causing players hitting the ground to stutter
- Tick rate affecting the firing mechanisms of certain guns

 Jason


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 very shinny
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 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com


   


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database 5223 (20100623) __

The message was checked by ESET NOD32 Antivirus.

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Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Claudio Beretta
Cool, in a few minutes there were 3 releases of the 'Counter-Strike
Source Shared Content' package: from version 74 to 76
...

On 6/23/10, Scott Highland tgnwe...@gmail.com wrote:
 Downloading the update on steam at a whopping 20kb/s average... Maybe
 you shouldve put the update on more than just one content server? :/

 Mark P wrote:
 2010/6/23 Jake Eisenman h...@oneskylitnight.org


 oooh Shiny.
 hope nothing breaks.

 Sent from my iPod

 On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:


 A required update for Counter-Strike: Source has been updated.
 Please run hldsupdatetool to receive the updates.  The major changes
 include:

 UI:
 - Added the following cvars to allow players to customize their
 scoreboards.
 - cl_scoreboard_ct_color_red
 - cl_scoreboard_ct_color_green
 - cl_scoreboard_ct_color_blue
 - cl_scoreboard_t_color_red
 - cl_scoreboard_t_color_green
 - cl_scoreboard_t_color_blue
 - cl_scoreboard_dead_color_red
 - cl_scoreboard_dead_color_green
 - cl_scoreboard_dead_color_blue
 - Changed the screen that appears when the message of the day fails
 to load to display proper error text.
 - Made the CT silhouette for the auto-select option in the Choose a
 Class screen smaller and corrected its aspect ratio.
 - Addressed a problem that occasionally caused characters to be
 colored incorrectly on the Change a Class screen.

 Gameplay:
 - Made ladders easier to climb. Added cvars sv_ladder_dampen and
 sv_ladder_angle.
 - Fixed issue that awarded three points when the bomb explodes after
 the round ends by elimination criteria instead.
 - Fixed issue in which you weren't given credit for grenade damage
 if you fired a weapon at someone then hit them with a grenade (in
 that order). Also fixed problem in which grenading a player and then
 killing them with another weapon showed as '*** in 1' on console.
 - There's now a priority order for displaying win conditions when
 multiple win conditions are set.
 - If timelimit exists and is not 0, then show timelimit.
 - If timelimit does not exist, show maxrounds if not 0.
 - If both timelimit and maxrounds are 0, show winlimit.
 - If timelimit, maxrounds, and winlimit are all 0, show nothing.
 - Added a cvar to ignore win conditions:
 mp_ignore_round_win_conditions.

 General:
 - Disallowed the use of arbitrary command strings for the message of
 the day screen. Now only a specific list of commands is allowed.
 - Addressed issue in which AWPs and Scouts sometimes did not make
 the zooming sound.
 - cvar mat_showlowresimage is now a cheat command.
 - Many development console commands which would crash the server
 removed.
 - Updated source engine addresses many issues:
 - Better flashlight effect
 - Better HDR behavior
 - Multicore rendering support
 - Added sv_disablefreezecam cvar to turn off the freezecam on a
 server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Removed -tickrate command line option and defaulted tick rate to
 66 rather than 33. This addressed a number of issues, including:
- Tick rate affecting how fast doors open / close
- Tick rate causing players hitting the ground to stutter
- Tick rate affecting the firing mechanisms of certain guns

 Jason


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 archives, please visit:
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 very shinny
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 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





 __ Information from ESET NOD32 Antivirus, version of virus signature
 database 5223 (20100623) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



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Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Lane Eckley
Hi Guys,

I have uploaded the full update/install to my personal site here:
http://gs.gamerslifeline.com/counter-strike-source-windows/

Its 1.01GB rar file - fresh copy, didn't touch anything on it.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Wednesday, June 23, 2010 3:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Available

Cool, in a few minutes there were 3 releases of the 'Counter-Strike
Source Shared Content' package: from version 74 to 76
...

On 6/23/10, Scott Highland tgnwe...@gmail.com wrote:
 Downloading the update on steam at a whopping 20kb/s average... Maybe
 you shouldve put the update on more than just one content server? :/

 Mark P wrote:
 2010/6/23 Jake Eisenman h...@oneskylitnight.org


 oooh Shiny.
 hope nothing breaks.

 Sent from my iPod

 On Jun 23, 2010, at 2:52 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:


 A required update for Counter-Strike: Source has been updated.
 Please run hldsupdatetool to receive the updates.  The major changes
 include:

 UI:
 - Added the following cvars to allow players to customize their
 scoreboards.
 - cl_scoreboard_ct_color_red
 - cl_scoreboard_ct_color_green
 - cl_scoreboard_ct_color_blue
 - cl_scoreboard_t_color_red
 - cl_scoreboard_t_color_green
 - cl_scoreboard_t_color_blue
 - cl_scoreboard_dead_color_red
 - cl_scoreboard_dead_color_green
 - cl_scoreboard_dead_color_blue
 - Changed the screen that appears when the message of the day fails
 to load to display proper error text.
 - Made the CT silhouette for the auto-select option in the Choose a
 Class screen smaller and corrected its aspect ratio.
 - Addressed a problem that occasionally caused characters to be
 colored incorrectly on the Change a Class screen.

 Gameplay:
 - Made ladders easier to climb. Added cvars sv_ladder_dampen and
 sv_ladder_angle.
 - Fixed issue that awarded three points when the bomb explodes after
 the round ends by elimination criteria instead.
 - Fixed issue in which you weren't given credit for grenade damage
 if you fired a weapon at someone then hit them with a grenade (in
 that order). Also fixed problem in which grenading a player and then
 killing them with another weapon showed as '*** in 1' on console.
 - There's now a priority order for displaying win conditions when
 multiple win conditions are set.
 - If timelimit exists and is not 0, then show timelimit.
 - If timelimit does not exist, show maxrounds if not 0.
 - If both timelimit and maxrounds are 0, show winlimit.
 - If timelimit, maxrounds, and winlimit are all 0, show nothing.
 - Added a cvar to ignore win conditions:
 mp_ignore_round_win_conditions.

 General:
 - Disallowed the use of arbitrary command strings for the message of
 the day screen. Now only a specific list of commands is allowed.
 - Addressed issue in which AWPs and Scouts sometimes did not make
 the zooming sound.
 - cvar mat_showlowresimage is now a cheat command.
 - Many development console commands which would crash the server
 removed.
 - Updated source engine addresses many issues:
 - Better flashlight effect
 - Better HDR behavior
 - Multicore rendering support
 - Added sv_disablefreezecam cvar to turn off the freezecam on a
 server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Removed -tickrate command line option and defaulted tick rate to
 66 rather than 33. This addressed a number of issues, including:
- Tick rate affecting how fast doors open / close
- Tick rate causing players hitting the ground to stutter
- Tick rate affecting the firing mechanisms of certain guns

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread Michael Krasnow
aww, they can still download .sp files :( back to D_FENS you should have a
configurable file on which directories to not allow downloads from (addons,
scripts etc)

On Mon, Feb 1, 2010 at 6:07 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Updates to Counter-Strike: Source are now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - SMX, GCF, and SYS files cannot be downloaded
 - Files whose extensions contain whitespace are not allowed to be
 downloaded
 - Filenames that begin with path separators are not allowed to be
 downloaded

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread Nightbox
good update :)

2010/2/2 Jason Ruymen jas...@valvesoftware.com

 Updates to Counter-Strike: Source are now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - SMX, GCF, and SYS files cannot be downloaded
 - Files whose extensions contain whitespace are not allowed to be
 downloaded
 - Filenames that begin with path separators are not allowed to be
 downloaded

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread Kyle Sanderson
About bloody time, although a whitelist would have been infinitely better,
this should stop most of the current attacks. Now if only all of the current
crashing exploits that were made extremely public were patched...

Kyle.

On Mon, Feb 1, 2010 at 3:21 PM, Nightbox alexandrualexa...@gmail.comwrote:

 good update :)

 2010/2/2 Jason Ruymen jas...@valvesoftware.com

  Updates to Counter-Strike: Source are now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - SMX, GCF, and SYS files cannot be downloaded
  - Files whose extensions contain whitespace are not allowed to be
  downloaded
  - Filenames that begin with path separators are not allowed to be
  downloaded
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread Kyle Sanderson
. Anyone have the old engine files? This new *update* causes my server to
hang.

From joy to utter disappointment, than again I should have known better.
Kyle.

On Mon, Feb 1, 2010 at 3:44 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 About bloody time, although a whitelist would have been infinitely better,
 this should stop most of the current attacks. Now if only all of the current
 crashing exploits that were made extremely public were patched...

 Kyle.


 On Mon, Feb 1, 2010 at 3:21 PM, Nightbox alexandrualexa...@gmail.comwrote:

 good update :)

 2010/2/2 Jason Ruymen jas...@valvesoftware.com

  Updates to Counter-Strike: Source are now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - SMX, GCF, and SYS files cannot be downloaded
  - Files whose extensions contain whitespace are not allowed to be
  downloaded
  - Filenames that begin with path separators are not allowed to be
  downloaded
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread DontWannaName!
Why would sp files matter.. they are just source files, you dont even need
them on the server.

On Mon, Feb 1, 2010 at 3:19 PM, Michael Krasnow mnk...@gmail.com wrote:

 aww, they can still download .sp files :( back to D_FENS you should have a
 configurable file on which directories to not allow downloads from (addons,
 scripts etc)

 On Mon, Feb 1, 2010 at 6:07 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  Updates to Counter-Strike: Source are now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - SMX, GCF, and SYS files cannot be downloaded
  - Files whose extensions contain whitespace are not allowed to be
  downloaded
  - Filenames that begin with path separators are not allowed to be
  downloaded
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread Jake Eisenman
First update in awhile, thanks.

Jason Ruymen wrote:
 Updates to Counter-Strike: Source are now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 - SMX, GCF, and SYS files cannot be downloaded
 - Files whose extensions contain whitespace are not allowed to be downloaded
 - Filenames that begin with path separators are not allowed to be downloaded

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread raydan
rcon crash still not fix

2010/2/2 Jake Eisenman ad...@oneskylitnight.org

 First update in awhile, thanks.

 Jason Ruymen wrote:
  Updates to Counter-Strike: Source are now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  - SMX, GCF, and SYS files cannot be downloaded
  - Files whose extensions contain whitespace are not allowed to be
 downloaded
  - Filenames that begin with path separators are not allowed to be
 downloaded
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Carl
Does this fix the rcon exploit?

Jason Ruymen wrote:
 An optional update for Counter-Strike: Source is now available.  Please run 
 hldsupdatetool to receive it.  The specific changes include:

 Engine:
 - Fixed an exploit that allowed files to be uploaded to the server at 
 arbitrary locations in the file system
 - Fixed a server crash caused by a client packet claiming to be an HLTV 
 client when HLTV is disabled on the server
 - Fixed a server crash caused by spoofing a client disconnect message
 - Fixed a server crash caused by sending malformed reliable subchannel data

 Counter-Strike: Source:
 - Novint Falcon support is now enabled by default

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Saul Rennison
I shat myself. VALVe... I'm absolutely speechless :O

I was originally expecting a content update but i'm happy either way!

Thanks,
- Saul.

On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote:

 An optional update for Counter-Strike: Source is now available.   
 Please run hldsupdatetool to receive it.  The specific changes  
 include:

 Engine:
 - Fixed an exploit that allowed files to be uploaded to the server  
 at arbitrary locations in the file system
 - Fixed a server crash caused by a client packet claiming to be an  
 HLTV client when HLTV is disabled on the server
 - Fixed a server crash caused by spoofing a client disconnect message
 - Fixed a server crash caused by sending malformed reliable  
 subchannel data

 Counter-Strike: Source:
 - Novint Falcon support is now enabled by default

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Kyle Sanderson
About time... Now to make sure that these updates don't cause your server to
segfault like the rest of the optional updates .
House of Fail does your server start? or did it just segfault randomly when
you were updating?

Kyle.

On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.comwrote:

 I shat myself. VALVe... I'm absolutely speechless :O

 I was originally expecting a content update but i'm happy either way!

 Thanks,
 - Saul.

 On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote:

  An optional update for Counter-Strike: Source is now available.
  Please run hldsupdatetool to receive it.  The specific changes
  include:
 
  Engine:
  - Fixed an exploit that allowed files to be uploaded to the server
  at arbitrary locations in the file system
  - Fixed a server crash caused by a client packet claiming to be an
  HLTV client when HLTV is disabled on the server
  - Fixed a server crash caused by spoofing a client disconnect message
  - Fixed a server crash caused by sending malformed reliable
  subchannel data
 
  Counter-Strike: Source:
  - Novint Falcon support is now enabled by default
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Carl
It updated properly, but it destroyed my srcds_run file. It seems the games
segfaults without a proper srcds_run. :(

On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 About time... Now to make sure that these updates don't cause your server
 to
 segfault like the rest of the optional updates .
 House of Fail does your server start? or did it just segfault randomly when
 you were updating?

 Kyle.

 On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

  I shat myself. VALVe... I'm absolutely speechless :O
 
  I was originally expecting a content update but i'm happy either way!
 
  Thanks,
  - Saul.
 
  On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote:
 
   An optional update for Counter-Strike: Source is now available.
   Please run hldsupdatetool to receive it.  The specific changes
   include:
  
   Engine:
   - Fixed an exploit that allowed files to be uploaded to the server
   at arbitrary locations in the file system
   - Fixed a server crash caused by a client packet claiming to be an
   HLTV client when HLTV is disabled on the server
   - Fixed a server crash caused by spoofing a client disconnect message
   - Fixed a server crash caused by sending malformed reliable
   subchannel data
  
   Counter-Strike: Source:
   - Novint Falcon support is now enabled by default
  
   Jason
  
  
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Aj Collins
Saul,
Something like this?
Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists win.

On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 About time... Now to make sure that these updates don't cause your server
 to
 segfault like the rest of the optional updates .
 House of Fail does your server start? or did it just segfault randomly when
 you were updating?

 Kyle.

 On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

  I shat myself. VALVe... I'm absolutely speechless :O
 
  I was originally expecting a content update but i'm happy either way!
 
  Thanks,
  - Saul.
 
  On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com wrote:
 
   An optional update for Counter-Strike: Source is now available.
   Please run hldsupdatetool to receive it.  The specific changes
   include:
  
   Engine:
   - Fixed an exploit that allowed files to be uploaded to the server
   at arbitrary locations in the file system
   - Fixed a server crash caused by a client packet claiming to be an
   HLTV client when HLTV is disabled on the server
   - Fixed a server crash caused by spoofing a client disconnect message
   - Fixed a server crash caused by sending malformed reliable
   subchannel data
  
   Counter-Strike: Source:
   - Novint Falcon support is now enabled by default
  
   Jason
  
  
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Saul Rennison
How about VIP mode VALVe? Escape mode / assassination? More in-built  
code for other game modes such as climb and deathrun? Maybe even  
search and destroy game mode. Maybe multiple bombs?

How come I have hundreds of brilliant ideas in my head that could push  
CS beyond all the competition, but instead you decide to leave it to  
die? :(

Thanks,
- Saul.

On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote:

 Saul,
 Something like this?
 Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists  
 win.

 On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson  
 kyle.l...@gmail.com wrote:

 About time... Now to make sure that these updates don't cause your  
 server
 to
 segfault like the rest of the optional updates .
 House of Fail does your server start? or did it just segfault  
 randomly when
 you were updating?

 Kyle.

 On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

 I shat myself. VALVe... I'm absolutely speechless :O

 I was originally expecting a content update but i'm happy either  
 way!

 Thanks,
 - Saul.

 On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com  
 wrote:

 An optional update for Counter-Strike: Source is now available.
 Please run hldsupdatetool to receive it.  The specific changes
 include:

 Engine:
 - Fixed an exploit that allowed files to be uploaded to the server
 at arbitrary locations in the file system
 - Fixed a server crash caused by a client packet claiming to be an
 HLTV client when HLTV is disabled on the server
 - Fixed a server crash caused by spoofing a client disconnect  
 message
 - Fixed a server crash caused by sending malformed reliable
 subchannel data

 Counter-Strike: Source:
 - Novint Falcon support is now enabled by default

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Alec Sanger

The game has already outlived all of it's competition. It's 5 years old. I'd 
prefer they work on new things rather than try to prolong the death of an old 
one.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: saul.renni...@gmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 26 Aug 2009 02:19:01 +0100
 Subject: Re: [hlds] Counter-Strike: Source Update Available
 
 How about VIP mode VALVe? Escape mode / assassination? More in-built  
 code for other game modes such as climb and deathrun? Maybe even  
 search and destroy game mode. Maybe multiple bombs?
 
 How come I have hundreds of brilliant ideas in my head that could push  
 CS beyond all the competition, but instead you decide to leave it to  
 die? :(
 
 Thanks,
 - Saul.
 
 On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote:
 
  Saul,
  Something like this?
  Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists  
  win.
 
  On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson  
  kyle.l...@gmail.com wrote:
 
  About time... Now to make sure that these updates don't cause your  
  server
  to
  segfault like the rest of the optional updates .
  House of Fail does your server start? or did it just segfault  
  randomly when
  you were updating?
 
  Kyle.
 
  On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com
  wrote:
 
  I shat myself. VALVe... I'm absolutely speechless :O
 
  I was originally expecting a content update but i'm happy either  
  way!
 
  Thanks,
  - Saul.
 
  On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com  
  wrote:
 
  An optional update for Counter-Strike: Source is now available.
  Please run hldsupdatetool to receive it.  The specific changes
  include:
 
  Engine:
  - Fixed an exploit that allowed files to be uploaded to the server
  at arbitrary locations in the file system
  - Fixed a server crash caused by a client packet claiming to be an
  HLTV client when HLTV is disabled on the server
  - Fixed a server crash caused by spoofing a client disconnect  
  message
  - Fixed a server crash caused by sending malformed reliable
  subchannel data
 
  Counter-Strike: Source:
  - Novint Falcon support is now enabled by default
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  archives,
  please visit:
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Saul Rennison
Fine then. Let me rephrase.

I wish VALVe would make another serious, action FPS for old-school /  
hardcore gamers (hint, CS2)

Thanks,
- Saul.

On 26 Aug 2009, at 02:25, Alec Sanger eclyp...@hotmail.com wrote:


 The game has already outlived all of it's competition. It's 5 years  
 old. I'd prefer they work on new things rather than try to prolong  
 the death of an old one.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: saul.renni...@gmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 26 Aug 2009 02:19:01 +0100
 Subject: Re: [hlds] Counter-Strike: Source Update Available

 How about VIP mode VALVe? Escape mode / assassination? More in-built
 code for other game modes such as climb and deathrun? Maybe even
 search and destroy game mode. Maybe multiple bombs?

 How come I have hundreds of brilliant ideas in my head that could  
 push
 CS beyond all the competition, but instead you decide to leave it to
 die? :(

 Thanks,
 - Saul.

 On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote:

 Saul,
 Something like this?
 Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists
 win.

 On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson
 kyle.l...@gmail.com wrote:

 About time... Now to make sure that these updates don't cause your
 server
 to
 segfault like the rest of the optional updates .
 House of Fail does your server start? or did it just segfault
 randomly when
 you were updating?

 Kyle.

 On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

 I shat myself. VALVe... I'm absolutely speechless :O

 I was originally expecting a content update but i'm happy either
 way!

 Thanks,
 - Saul.

 On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com
 wrote:

 An optional update for Counter-Strike: Source is now available.
 Please run hldsupdatetool to receive it.  The specific changes
 include:

 Engine:
 - Fixed an exploit that allowed files to be uploaded to the  
 server
 at arbitrary locations in the file system
 - Fixed a server crash caused by a client packet claiming to be  
 an
 HLTV client when HLTV is disabled on the server
 - Fixed a server crash caused by spoofing a client disconnect
 message
 - Fixed a server crash caused by sending malformed reliable
 subchannel data

 Counter-Strike: Source:
 - Novint Falcon support is now enabled by default

 Jason


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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread msleeper
The realistic, serious, action FPS genre peaked around 1999. You
know, when CS was popular.


On Wed, 2009-08-26 at 02:35 +0100, Saul Rennison wrote:
 Fine then. Let me rephrase.
 
 I wish VALVe would make another serious, action FPS for old-school /  
 hardcore gamers (hint, CS2)
 
 Thanks,
 - Saul.
 
 On 26 Aug 2009, at 02:25, Alec Sanger eclyp...@hotmail.com wrote:
 
 
  The game has already outlived all of it's competition. It's 5 years  
  old. I'd prefer they work on new things rather than try to prolong  
  the death of an old one.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: saul.renni...@gmail.com
  To: hlds@list.valvesoftware.com
  Date: Wed, 26 Aug 2009 02:19:01 +0100
  Subject: Re: [hlds] Counter-Strike: Source Update Available
 
  How about VIP mode VALVe? Escape mode / assassination? More in-built
  code for other game modes such as climb and deathrun? Maybe even
  search and destroy game mode. Maybe multiple bombs?
 
  How come I have hundreds of brilliant ideas in my head that could  
  push
  CS beyond all the competition, but instead you decide to leave it to
  die? :(
 
  Thanks,
  - Saul.
 
  On 26 Aug 2009, at 02:02, Aj Collins gamerzwo...@gmail.com wrote:
 
  Saul,
  Something like this?
  Bomb planted. Bomb planted. Bomb planted. Bomb planted. Terrorists
  win.
 
  On Tue, Aug 25, 2009 at 8:57 PM, Kyle Sanderson
  kyle.l...@gmail.com wrote:
 
  About time... Now to make sure that these updates don't cause your
  server
  to
  segfault like the rest of the optional updates .
  House of Fail does your server start? or did it just segfault
  randomly when
  you were updating?
 
  Kyle.
 
  On Tue, Aug 25, 2009 at 5:51 PM, Saul Rennison saul.renni...@gmail.com
  wrote:
 
  I shat myself. VALVe... I'm absolutely speechless :O
 
  I was originally expecting a content update but i'm happy either
  way!
 
  Thanks,
  - Saul.
 
  On 26 Aug 2009, at 01:31, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
  An optional update for Counter-Strike: Source is now available.
  Please run hldsupdatetool to receive it.  The specific changes
  include:
 
  Engine:
  - Fixed an exploit that allowed files to be uploaded to the  
  server
  at arbitrary locations in the file system
  - Fixed a server crash caused by a client packet claiming to be  
  an
  HLTV client when HLTV is disabled on the server
  - Fixed a server crash caused by spoofing a client disconnect
  message
  - Fixed a server crash caused by sending malformed reliable
  subchannel data
 
  Counter-Strike: Source:
  - Novint Falcon support is now enabled by default
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread Peter M (Mashy)
21,474  32,075   Team Fortress 19,749  89,681   Counter-Strike: Source
  15,065  65,389   Counter-Strike


2 most popular titles - cs and css (highest number players)

Yes, makes sense to me to abandone these gamers

/sarc
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Re: [hlds] Counter-Strike: Source Update Available

2009-08-25 Thread DontWannaName!
CSS gained popularity over the years from updates like they are doing with
TF2. They are hoping the same happens with TF2 and they will eventually stop
updating TF2 to make the next big game.

On Tue, Aug 25, 2009 at 10:48 PM, Peter M (Mashy) pete...@gmail.com wrote:

 21,474  32,075   Team Fortress 19,749  89,681   Counter-Strike: Source
  15,065  65,389   Counter-Strike


 2 most popular titles - cs and css (highest number players)

 Yes, makes sense to me to abandone these gamers

 /sarc
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Re: [hlds] Counter-Strike: Source Update Available

2009-01-29 Thread Nephyrin Zey
It's a trap! They want you to enjoy the timeout bug too!

- Neph

Jason Ruymen wrote:
 Counter-Strike: Source has been updated.  This is not a required update, but 
 it is recommended.  Please download it using hldsupdatetool.  The specific 
 changes include:

 - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, 
 sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo 
 to lag/crash servers
 - The -pidfile command line option now works for Windows dedicated servers

 Jason



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Re: [hlds] Counter-Strike: Source Update Available

2009-01-29 Thread Patrick Shelley
LOOL - they did the testing for the latest patches on a PDA!

On 1/29/09, Nephyrin Zey nephy...@doublezen.net wrote:

 It's a trap! They want you to enjoy the timeout bug too!

 - Neph


 Jason Ruymen wrote:
  Counter-Strike: Source has been updated.  This is not a required update,
 but it is recommended.  Please download it using hldsupdatetool.  The
 specific changes include:
 
  - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
 sv_soundemitter_filecheck, sv_findsoundname, and
 sv_soundscape_printdebuginfo to lag/crash servers
  - The -pidfile command line option now works for Windows dedicated
 servers
 
  Jason
 
 

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Re: [hlds] Counter-Strike: Source Update Available

2009-01-29 Thread msleeper
Yeah good one, let's make fun of Valve on their own mailing list.

On Thu, 2009-01-29 at 23:32 +, Patrick Shelley wrote:
 LOOL - they did the testing for the latest patches on a PDA!
 
 On 1/29/09, Nephyrin Zey nephy...@doublezen.net wrote:
 
  It's a trap! They want you to enjoy the timeout bug too!
 
  - Neph
 
 
  Jason Ruymen wrote:
   Counter-Strike: Source has been updated.  This is not a required update,
  but it is recommended.  Please download it using hldsupdatetool.  The
  specific changes include:
  
   - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
  sv_soundemitter_filecheck, sv_findsoundname, and
  sv_soundscape_printdebuginfo to lag/crash servers
   - The -pidfile command line option now works for Windows dedicated
  servers
  
   Jason
  
  
 
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
I would be very careful using statements like hence why Mani

Matti and general purpose plugins all have no problem using the provided

API as this is absolutely incorrect... As stated thousands of times by
plugin creators, the problem is that you can not accomplish lost of
general tasks without hacking into the game.
Also, even the page with Valve's requirements for admin plugin contains
stuff that simply can not be implemented in legal way using Valve provided
tools (khm, khm, try to implement slap feature in Source)...

Cheers,
Newbie


-Original Message-

From: Wim Barelds [EMAIL PROTECTED]

To: hlds@list.valvesoftware.com

Date: Tue, 12 Dec 2006 09:15:56 +0100

Subject: Re: [hlds] Counter-Strike: Source Update Released




--

[ Picked text/plain from multipart/alternative ]

VALVe has no obligation what-so-ever to even support server plugins, the

fact that they do, and provide their own API for doing so is a large plus.

The API is actually useful for most of any general purposes (hence why Mani

Matti and general purpose plugins all have no problem using the provided

API). As for the people that want to hack into the game down to it's roots,

that's not VALVe problem.



On 12/12/06, artiecs [EMAIL PROTECTED] wrote:



 Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM

 startup line in there (with all plugins disabled in the MM config). Got

 the

 new version now and it seems to be running good.



 Artie



 - Original Message -

 From: Dan E [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Sent: Monday, December 11, 2006 10:59 PM

 Subject: Re: [hlds] Counter-Strike: Source Update Released





  Updates always replace the gameinfo.txt file, so you

  have to remember to put the GameBin line back in there

  so that MM loads correctly after an update.  And Bailo

  released it, so far so good :) w00t.

 

  Dan

 

  --- artiecs [EMAIL PROTECTED] wrote:

 

   It breaks Source Metamod, at least on 2 of our

   servers that were running it,

   one of which was a Gungame server so that's hosed.

  

   Valve would you PLEASE make that god forsaken POS

   API in Source and make it

   something usefull so that people will actually use

   it. It's getting old

   having to troubleshoot and fix servers everytime

   there's an update. Broken

   servers for what?? Broken so that 3 pistols can be

   stronger and the leaf

   quality in Militia can be improved!! What a sad

   joke, and we're the

   punchline. How I long for the old days when updates

   came once every 6

   months.

  

   Here's an idea.How about not messing with the

   leafs in Militia, cause

   noone gives a shit what they look likeand

   instead make the API usefull.

   Yeah yeah I know, I'm askin for way too much here.

  

   Artie

  

  

   - Original Message -

   From: {MDA} Spotta [EMAIL PROTECTED]

   To: hlds@list.valvesoftware.com

   Sent: Monday, December 11, 2006 6:12 PM

   Subject: RE: [hlds] Counter-Strike: Source Update

   Released

  

  

Does it break mani?!?!?!

   

Sorry!

   

Spotta

   

-Original Message-

From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] On

   Behalf Of Jason Ruymen

Sent: 11 December 2006 22:40

To: hlds_linux@list.valvesoftware.com;

   hlds@list.valvesoftware.com;

hlds_announce@list.valvesoftware.com

Subject: [hlds] Counter-Strike: Source Update

   Released

   

A required update for Counter-Strike: Source has

   been released.  Please

run hldsupdatetool to get the update.  The

   specific changes include:

   

Counter-Strike: Source:

- Increased ES57, Compact 228 and Dual Elites

   damage by 25%

- Lowered allowed number of dropped weapons in a

   level to prevent gun

spamming

- Updated foliage quality in cs_militia

   

Jason

   

   

   

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  Have a burning question?

  Go to www.Answers.yahoo.com [http://www.answers.yahoo.com/] and get
answers from real people who

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
The update breaks Zombie Mod as well. The author is off the net and so no he 
recons he won't get a fix out until the 16th (see 
http://www.zombiemod.com/forums/showthread.php?p=8751#post875).

I recon the first Ad Valve should run in-game should be Wanted : patch testing 
service  !!!



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Counter-Strike: Source Update Released Date: Mon, 11 Dec 2006 22:41:25 
 -0500  It breaks Source Metamod, at least on 2 of our servers that were 
 running it, one of which was a Gungame server so that's hosed.  Valve 
 would you PLEASE make that god forsaken POS API in Source and make it 
 something usefull so that people will actually use it. It's getting old 
 having to troubleshoot and fix servers everytime there's an update. Broken 
 servers for what?? Broken so that 3 pistols can be stronger and the leaf 
 quality in Militia can be improved!! What a sad joke, and we're the 
 punchline. How I long for the old days when updates came once every 6 
 months.  Here's an idea.How about not messing with the leafs in 
 Militia, cause noone gives a shit what they look likeand instead make 
 the API usefull. Yeah yeah I know, I'm askin for way too much here.  
 Artie   - Original Message - From: {MDA} Spotta [EMAIL 
 PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, December 11, 
 2006 6:12 PM Subject: RE: [hlds] Counter-Strike: Source Update Released   
  Does it break mani?!?!?!   Sorry!   Spotta   -Original 
 Message-  From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On 
 Behalf Of Jason Ruymen  Sent: 11 December 2006 22:40  To: 
 hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;  
 hlds_announce@list.valvesoftware.com  Subject: [hlds] Counter-Strike: 
 Source Update Released   A required update for Counter-Strike: Source has 
 been released. Please  run hldsupdatetool to get the update. The specific 
 changes include:   Counter-Strike: Source:  - Increased ES57, Compact 
 228 and Dual Elites damage by 25%  - Lowered allowed number of dropped 
 weapons in a level to prevent gun  spamming  - Updated foliage quality in 
 cs_militia   Jason 
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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread {MDA} Spotta
Yawn.

Here we go again.

Spotta.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 12 December 2006 08:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
VALVe has no obligation what-so-ever to even support server plugins, the
fact that they do, and provide their own API for doing so is a large plus.
The API is actually useful for most of any general purposes (hence why Mani
Matti and general purpose plugins all have no problem using the provided
API). As for the people that want to hack into the game down to it's roots,
that's not VALVe problem.

istinfo/hlds


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RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by 
adding features and customisations people want and like which improve the sales 
and reputation of Valves products, and server operators have no obligation 
what-so-ever to operate servers which allow Valves products to be used by 
Valves customers.

Now do you really think that people are going to keep buying, supporting, and 
helping improve Valves products by developing mods and running servers when 
their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers play 
on they Valve loose out in terms of reputation and user base. I personally envy 
the CS 1.6 guys, at least they know what they have, where as the CS : S 
community have things which may not be there tomorrow. With all this in mind is 
it any wonder Valve can't get people to move en-masse from CS 1.6 to CS : S?

After the fun I've seen with Valves attitude towards mods and server 
operators I'd be surprised if they see another big hit in the same league as CS 
: S because the technical people who can operate servers for their next big 
game will just think Do I want more cr*p like I have with the CS : S 
server nahhh.

To sum up, it's true have no obligation to support server plugins, but in the 
long run they loose out the most by not doing so.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Counter-Strike: Source Update Released Date: Tue, 12 Dec 2006 09:15:56 
 +0100  -- [ Picked text/plain from multipart/alternative ] VALVe has no 
 obligation what-so-ever to even support server plugins, the fact that they 
 do, and provide their own API for doing so is a large plus. The API is 
 actually useful for most of any general purposes (hence why Mani Matti and 
 general purpose plugins all have no problem using the provided API). As 
 for the people that want to hack into the game down to it's roots, that's 
 not VALVe problem.  On 12/12/06, artiecs [EMAIL PROTECTED] wrote:   
 Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM  
 startup line in there (with all plugins disabled in the MM config). Got  
 the  new version now and it seems to be running good.   Artie   
 - Original Message -  From: Dan E [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Sent: Monday, December 11, 2006 10:59 PM  
 Subject: Re: [hlds] Counter-Strike: Source Update Released Updates 
 always replace the gameinfo.txt file, so you   have to remember to put the 
 GameBin line back in there   so that MM loads correctly after an update. 
 And Bailo   released it, so far so good :) w00t. Dan 
 --- artiecs [EMAIL PROTECTED] wrote:  It breaks Source Metamod, 
 at least on 2 of ourservers that were running it,one of which 
 was a Gungame server so that's hosed.   Valve would you PLEASE 
 make that god forsaken POSAPI in Source and make itsomething 
 usefull so that people will actually useit. It's getting old
 having to troubleshoot and fix servers everytimethere's an update. 
 Brokenservers for what?? Broken so that 3 pistols can be
 stronger and the leafquality in Militia can be improved!! What a sad 
joke, and we're thepunchline. How I long for the old days when 
 updatescame once every 6months.   Here's an 
 idea.How about not messing with theleafs in Militia, cause
 noone gives a shit what they look likeandinstead make the API 
 usefull.Yeah yeah I know, I'm askin for way too much here. 
   Artie  - Original Message -From: 
 {MDA} Spotta [EMAIL PROTECTED]To: hlds@list.valvesoftware.com 
Sent: Monday, December 11, 2006 6:12 PMSubject: RE: [hlds] 
 Counter-Strike: Source UpdateReleased   Does it 
 break mani?!?!?! Sorry! Spotta 
 -Original Message- From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen Sent: 11 
 December 2006 22:40 To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com; hlds_announce@list.valvesoftware.com  
Subject: [hlds] Counter-Strike: Source UpdateReleased 
 A required update for Counter-Strike: Source hasbeen 
 released. Please run hldsupdatetool to get the update. The
 specific changes include: Counter-Strike: Source: 
 - Increased ES57, Compact 228 and Dual Elitesdamage by 25% - 
 Lowered allowed number of dropped weapons in alevel to prevent gun  
spamming - Updated foliage quality in cs_militia   
   Jason 
 ___ To unsubscribe, edit 
 your list preferences, orview the list archives, please 
 visit:http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

This is all just yet another reason why VALVe should run a non-interactive
pre-release beta for CS:S

Plugin developers never have and never will stick to the API. Equally,
blaming VALVe doesn't get us anywhere.

It is no realistic to say Blame the plugin developers and deal with it -
We won't deal with it, because we shouldn't have to deal with it. There is a
simple solution to all of this. Valve just runs a pre-release beta and that
way the plugin developers and server operators would have ample time to
patch their software against any VALVe update.

Cheers,

Chris Barnett
U75CLAN.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
Sent: 12 December 2006 10:33
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released

--
[ Picked text/plain from multipart/alternative ]
Mod developers have no obligation what-so-ever to improve Valves products by
adding features and customisations people want and like which improve the
sales and reputation of Valves products, and server operators have no
obligation what-so-ever to operate servers which allow Valves products to be
used by Valves customers.

Now do you really think that people are going to keep buying, supporting,
and helping improve Valves products by developing mods and running servers
when their efforts get wiped out when an update happens?

Every time Valve breaks things which affect the servers Vavles customers
play on they Valve loose out in terms of reputation and user base. I
personally envy the CS 1.6 guys, at least they know what they have, where as
the CS : S community have things which may not be there tomorrow. With all
this in mind is it any wonder Valve can't get people to move en-masse from
CS 1.6 to CS : S?

After the fun I've seen with Valves attitude towards mods and server
operators I'd be surprised if they see another big hit in the same league as
CS : S because the technical people who can operate servers for their next
big game will just think Do I want more cr*p like I have with the CS : S
server nahhh.

To sum up, it's true have no obligation to support server plugins, but in
the long run they loose out the most by not doing so.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released Date: Tue, 12
Dec 2006 09:15:56 +0100  -- [ Picked text/plain from
multipart/alternative ] VALVe has no obligation what-so-ever to even
support server plugins, the fact that they do, and provide their own API
for doing so is a large plus. The API is actually useful for most of any
general purposes (hence why Mani Matti and general purpose plugins all
have no problem using the provided API). As for the people that want to
hack into the game down to it's roots, that's not VALVe problem.  On
12/12/06, artiecs [EMAIL PROTECTED] wrote:   Yeah i did fix the
gameinfo.txt, but servers wouldn't boot with the MM  startup line in there
(with all plugins disabled in the MM config). Got  the  new version now
and it seems to be running good.   Artie   - Original Message
-  From: Dan E [EMAIL PROTECTED]  To:
hlds@list.valvesoftware.com  Sent: Monday, December 11, 2006 10:59 PM 
Subject: Re: [hlds] Counter-Strike: Source Update Released
Updates always replace the gameinfo.txt file, so you   have to remember
to put the GameBin line back in there   so that MM loads correctly after
an update. And Bailo   released it, so far so good :) w00t.
Dan --- artiecs [EMAIL PROTECTED] wrote:  It breaks
Source Metamod, at least on 2 of ourservers that were running it, 
  one of which was a Gungame server so that's hosed.   Valve
would you PLEASE make that god forsaken POSAPI in Source and make
itsomething usefull so that people will actually useit. It's
getting oldhaving to troubleshoot and fix servers everytime   
there's an update. Brokenservers for what?? Broken so that 3 pistols
can bestronger and the leafquality in Militia can be
improved!! What a sadjoke, and we're thepunchline. How I
long for the old days when updatescame once every 6months.
  Here's an idea.How about not messing with theleafs
in Militia, causenoone gives a shit what they look likeand  
 instead make the API usefull.Yeah yeah I know, I'm askin for way
too much here.   Artie  - Original
Message -From: {MDA} Spotta [EMAIL PROTECTED]  
 To: hlds@list.valvesoftware.comSent: Monday, December 11, 2006
6:12 PMSubject: RE: [hlds] Counter-Strike: Source Update   
Released   Does it break mani?!?!?!
Sorry! Spotta -Original
Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] OnBehalf Of Jason Ruymen
Sent: 11 December 2006 22:40 To:
hlds_linux@list.valvesoftware.com;hlds@list.valvesoftware.com;  
  hlds_announce@list.valvesoftware.com Subject: [hlds]
Counter-Strike

RE: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread Chris Barnett

Artie,

The short term easy solution would be for VALVe to simply run a pre-release
beta. That way for the plugin developers, it's business as usual, except
that the plugin developers will be able to patch their plugins for the next
version of CS:S and we'll be able to patch our servers and the downtime will
be minutes rather than hours or days.

Chris.
U75CLAN

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of artiecs
Sent: 12 December 2006 03:41
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update Released

It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.

Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to troubleshoot and fix servers everytime there's an update. Broken
servers for what?? Broken so that 3 pistols can be stronger and the leaf
quality in Militia can be improved!! What a sad joke, and we're the
punchline. How I long for the old days when updates came once every 6
months.

Here's an idea.How about not messing with the leafs in Militia, cause
noone gives a shit what they look likeand instead make the API usefull.
Yeah yeah I know, I'm askin for way too much here.

Artie


- Original Message -
From: {MDA} Spotta [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released


 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update Released

 A required update for Counter-Strike: Source has been released.  Please
 run hldsupdatetool to get the update.  The specific changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage by 25%
 - Lowered allowed number of dropped weapons in a level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
I agree with the part that Valve has no obligation to support server
plugins, but if you think Mani doesn't use a ton of hacks your way off.
Just about anything besides recording stats, kicking, or banning someone
requires more than the provided plugin interface. The nice little menus you
see on the left of your screen, the weapon restrictions, and nearly every
other function use these other methods.


On 12/12/06, Wim Barelds [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 VALVe has no obligation what-so-ever to even support server plugins, the
 fact that they do, and provide their own API for doing so is a large plus.
 The API is actually useful for most of any general purposes (hence why
 Mani
 Matti and general purpose plugins all have no problem using the provided
 API). As for the people that want to hack into the game down to it's
 roots,
 that's not VALVe problem.


--

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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread {MDA} Spotta
Does it break mani?!?!?!

Sorry!

Spotta

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Counter-Strike: Source Update Released

A required update for Counter-Strike: Source has been released.  Please
run hldsupdatetool to get the update.  The specific changes include:

Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites damage by 25%
- Lowered allowed number of dropped weapons in a level to prevent gun
spamming
- Updated foliage quality in cs_militia

Jason



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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
It broke CSSDM.. again.  Yay.  I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.

--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update
 Released

 A required update for Counter-Strike: Source has
 been released.  Please
 run hldsupdatetool to get the update.  The specific
 changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage
 by 25%
 - Lowered allowed number of dropped weapons in a
 level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread {MDA} Spotta
Balls

I run that too.

=]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan E
Sent: 11 December 2006 23:43
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update Released

It broke CSSDM.. again.  Yay.  I fear the day that
they actually release updates ahead of time to let
developers test on it, for it may be the apocalypse.

--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update
 Released

 A required update for Counter-Strike: Source has
 been released.  Please
 run hldsupdatetool to get the update.  The specific
 changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage
 by 25%
 - Lowered allowed number of dropped weapons in a
 level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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RE: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
Update:  The newest CSSDM beta (not released
officially but on the forums in a random post) will
work, not sure if it still crashes on mapchange
though.  So if you're running .96e it's fine so far.


--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Balls

 I run that too.

 =]

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Dan E
 Sent: 11 December 2006 23:43
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source Update
 Released

 It broke CSSDM.. again.  Yay.  I fear the day that
 they actually release updates ahead of time to let
 developers test on it, for it may be the apocalypse.

 --- {MDA} Spotta [EMAIL PROTECTED] wrote:

  Does it break mani?!?!?!
 
  Sorry!
 
  Spotta
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf
  Of Jason Ruymen
  Sent: 11 December 2006 22:40
  To: hlds_linux@list.valvesoftware.com;
  hlds@list.valvesoftware.com;
  hlds_announce@list.valvesoftware.com
  Subject: [hlds] Counter-Strike: Source Update
  Released
 
  A required update for Counter-Strike: Source has
  been released.  Please
  run hldsupdatetool to get the update.  The
 specific
  changes include:
 
  Counter-Strike: Source:
  - Increased ES57, Compact 228 and Dual Elites
 damage
  by 25%
  - Lowered allowed number of dropped weapons in a
  level to prevent gun
  spamming
  - Updated foliage quality in cs_militia
 
  Jason
 
 
 
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 view
  the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread john @ GamersCoalition

Also upgrade to mms 1.3d.

On 12/11/06, Dan E [EMAIL PROTECTED] wrote:

Update:  The newest CSSDM beta (not released
officially but on the forums in a random post) will
work, not sure if it still crashes on mapchange
though.  So if you're running .96e it's fine so far.


--- {MDA} Spotta [EMAIL PROTECTED] wrote:

 Balls

 I run that too.

 =]

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Dan E
 Sent: 11 December 2006 23:43
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source Update
 Released

 It broke CSSDM.. again.  Yay.  I fear the day that
 they actually release updates ahead of time to let
 developers test on it, for it may be the apocalypse.

 --- {MDA} Spotta [EMAIL PROTECTED] wrote:

  Does it break mani?!?!?!
 
  Sorry!
 
  Spotta
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf
  Of Jason Ruymen
  Sent: 11 December 2006 22:40
  To: hlds_linux@list.valvesoftware.com;
  hlds@list.valvesoftware.com;
  hlds_announce@list.valvesoftware.com
  Subject: [hlds] Counter-Strike: Source Update
  Released
 
  A required update for Counter-Strike: Source has
  been released.  Please
  run hldsupdatetool to get the update.  The
 specific
  changes include:
 
  Counter-Strike: Source:
  - Increased ES57, Compact 228 and Dual Elites
 damage
  by 25%
  - Lowered allowed number of dropped weapons in a
  level to prevent gun
  spamming
  - Updated foliage quality in cs_militia
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view
  the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Together we spawn.
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
It breaks Source Metamod, at least on 2 of our servers that were running it,
one of which was a Gungame server so that's hosed.

Valve would you PLEASE make that god forsaken POS API in Source and make it
something usefull so that people will actually use it. It's getting old
having to troubleshoot and fix servers everytime there's an update. Broken
servers for what?? Broken so that 3 pistols can be stronger and the leaf
quality in Militia can be improved!! What a sad joke, and we're the
punchline. How I long for the old days when updates came once every 6
months.

Here's an idea.How about not messing with the leafs in Militia, cause
noone gives a shit what they look likeand instead make the API usefull.
Yeah yeah I know, I'm askin for way too much here.

Artie


- Original Message -
From: {MDA} Spotta [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 6:12 PM
Subject: RE: [hlds] Counter-Strike: Source Update Released


 Does it break mani?!?!?!

 Sorry!

 Spotta

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: 11 December 2006 22:40
 To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_announce@list.valvesoftware.com
 Subject: [hlds] Counter-Strike: Source Update Released

 A required update for Counter-Strike: Source has been released.  Please
 run hldsupdatetool to get the update.  The specific changes include:

 Counter-Strike: Source:
 - Increased ES57, Compact 228 and Dual Elites damage by 25%
 - Lowered allowed number of dropped weapons in a level to prevent gun
 spamming
 - Updated foliage quality in cs_militia

 Jason



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 please visit:
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
Oh sweet, glad to hear they fixed it so quick.

- Original Message -
From: john @ GamersCoalition [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:25 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released


 Also upgrade to mms 1.3d.

 On 12/11/06, Dan E [EMAIL PROTECTED] wrote:
  Update:  The newest CSSDM beta (not released
  officially but on the forums in a random post) will
  work, not sure if it still crashes on mapchange
  though.  So if you're running .96e it's fine so far.
 
 
  --- {MDA} Spotta [EMAIL PROTECTED] wrote:
 
   Balls
  
   I run that too.
  
   =]
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf
   Of Dan E
   Sent: 11 December 2006 23:43
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source Update
   Released
  
   It broke CSSDM.. again.  Yay.  I fear the day that
   they actually release updates ahead of time to let
   developers test on it, for it may be the apocalypse.
  
   --- {MDA} Spotta [EMAIL PROTECTED] wrote:
  
Does it break mani?!?!?!
   
Sorry!
   
Spotta
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
   Behalf
Of Jason Ruymen
Sent: 11 December 2006 22:40
To: hlds_linux@list.valvesoftware.com;
hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Counter-Strike: Source Update
Released
   
A required update for Counter-Strike: Source has
been released.  Please
run hldsupdatetool to get the update.  The
   specific
changes include:
   
Counter-Strike: Source:
- Increased ES57, Compact 228 and Dual Elites
   damage
by 25%
- Lowered allowed number of dropped weapons in a
level to prevent gun
spamming
- Updated foliage quality in cs_militia
   
Jason
   
   
   
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread Dan E
Updates always replace the gameinfo.txt file, so you
have to remember to put the GameBin line back in there
so that MM loads correctly after an update.  And Bailo
released it, so far so good :) w00t.

Dan

--- artiecs [EMAIL PROTECTED] wrote:

 It breaks Source Metamod, at least on 2 of our
 servers that were running it,
 one of which was a Gungame server so that's hosed.

 Valve would you PLEASE make that god forsaken POS
 API in Source and make it
 something usefull so that people will actually use
 it. It's getting old
 having to troubleshoot and fix servers everytime
 there's an update. Broken
 servers for what?? Broken so that 3 pistols can be
 stronger and the leaf
 quality in Militia can be improved!! What a sad
 joke, and we're the
 punchline. How I long for the old days when updates
 came once every 6
 months.

 Here's an idea.How about not messing with the
 leafs in Militia, cause
 noone gives a shit what they look likeand
 instead make the API usefull.
 Yeah yeah I know, I'm askin for way too much here.

 Artie


 - Original Message -
 From: {MDA} Spotta [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 11, 2006 6:12 PM
 Subject: RE: [hlds] Counter-Strike: Source Update
 Released


  Does it break mani?!?!?!
 
  Sorry!
 
  Spotta
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On
 Behalf Of Jason Ruymen
  Sent: 11 December 2006 22:40
  To: hlds_linux@list.valvesoftware.com;
 hlds@list.valvesoftware.com;
  hlds_announce@list.valvesoftware.com
  Subject: [hlds] Counter-Strike: Source Update
 Released
 
  A required update for Counter-Strike: Source has
 been released.  Please
  run hldsupdatetool to get the update.  The
 specific changes include:
 
  Counter-Strike: Source:
  - Increased ES57, Compact 228 and Dual Elites
 damage by 25%
  - Lowered allowed number of dropped weapons in a
 level to prevent gun
  spamming
  - Updated foliage quality in cs_militia
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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 view the list archives,
 please visit:
 
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Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread artiecs
Yeah i did fix the gameinfo.txt, but servers wouldn't boot with the MM
startup line in there (with all plugins disabled in the MM config). Got the
new version now and it seems to be running good.

Artie

- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 11, 2006 10:59 PM
Subject: Re: [hlds] Counter-Strike: Source Update Released


 Updates always replace the gameinfo.txt file, so you
 have to remember to put the GameBin line back in there
 so that MM loads correctly after an update.  And Bailo
 released it, so far so good :) w00t.

 Dan

 --- artiecs [EMAIL PROTECTED] wrote:

  It breaks Source Metamod, at least on 2 of our
  servers that were running it,
  one of which was a Gungame server so that's hosed.
 
  Valve would you PLEASE make that god forsaken POS
  API in Source and make it
  something usefull so that people will actually use
  it. It's getting old
  having to troubleshoot and fix servers everytime
  there's an update. Broken
  servers for what?? Broken so that 3 pistols can be
  stronger and the leaf
  quality in Militia can be improved!! What a sad
  joke, and we're the
  punchline. How I long for the old days when updates
  came once every 6
  months.
 
  Here's an idea.How about not messing with the
  leafs in Militia, cause
  noone gives a shit what they look likeand
  instead make the API usefull.
  Yeah yeah I know, I'm askin for way too much here.
 
  Artie
 
 
  - Original Message -
  From: {MDA} Spotta [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Monday, December 11, 2006 6:12 PM
  Subject: RE: [hlds] Counter-Strike: Source Update
  Released
 
 
   Does it break mani?!?!?!
  
   Sorry!
  
   Spotta
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On
  Behalf Of Jason Ruymen
   Sent: 11 December 2006 22:40
   To: hlds_linux@list.valvesoftware.com;
  hlds@list.valvesoftware.com;
   hlds_announce@list.valvesoftware.com
   Subject: [hlds] Counter-Strike: Source Update
  Released
  
   A required update for Counter-Strike: Source has
  been released.  Please
   run hldsupdatetool to get the update.  The
  specific changes include:
  
   Counter-Strike: Source:
   - Increased ES57, Compact 228 and Dual Elites
  damage by 25%
   - Lowered allowed number of dropped weapons in a
  level to prevent gun
   spamming
   - Updated foliage quality in cs_militia
  
   Jason
  
  
  
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Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread Roman Hatsiev

Just in case if anyone is interested in something else apart from
taunting Valve, here is small tip about mp_dynamicpricing.

Seems like this cvar is checked when server loads map. Its default
value is 1 so when server loads first map dynamic prices are still
there even if you've got mp_dynamicpricing 0 in your server.cfg.
Dynamic prices will disappear only after next mapchange. Not a big
deal actually but should you want to fix that - just add
+mp_dynamicpricing 0 to a command line starting your server and that's
it!

Regards,

Roman

On 02/11/06, Jason Ruymen [EMAIL PROTECTED] wrote:

A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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Re: [hlds] Counter-Strike: Source update released

2006-11-03 Thread David Williams
cheers roman will try it. thanks for the info

Roman Hatsiev wrote:
 Just in case if anyone is interested in something else apart from
 taunting Valve, here is small tip about mp_dynamicpricing.

 Seems like this cvar is checked when server loads map. Its default
 value is 1 so when server loads first map dynamic prices are still
 there even if you've got mp_dynamicpricing 0 in your server.cfg.
 Dynamic prices will disappear only after next mapchange. Not a big
 deal actually but should you want to fix that - just add
 +mp_dynamicpricing 0 to a command line starting your server and that's
 it!

 Regards,

 Roman

 On 02/11/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
We were able to turn 4 of our most popular servers into 4 dead servers with
the beta

On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:
 
  But I can't turn it off.
  I play on pubs mostly, and now they are all going to have it because its
  default and the admins probably won't care enough to turn it off.
  Did it at least account for different servers playing different maps
  each of which have different values for each weapon?
 
  Matt Albiniak wrote:
   With all due respect, get over it.
  
   You can turn it off, so turn it off (if you want). Personally, our
   community has noticed a steady decline in server traffic, as have most
   pubs tracked by game-monitor. I think it's great that the product is
   still supported and is being developed with optional features.
  
   Best,
  
   Matt
   On 11/1/06, Chad [EMAIL PROTECTED] wrote:
   Why is valve/steam /whoever is them  ruining a perfectly good game
   with these features?
  
  
   J. Laws - Hi-Definition Gaming wrote:
That's probably intentional, they should be releasing Euro, Yen,
   Dollar,
Franc, Pound, Lira, and Peso conversion tables for true regional
   dynamic
weapon pricing within the next week.
   
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
Incase anyone hasn't noticed, you can't buy ammo now there appears
   to be a
bug.
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
And what is the default value?
   
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
   
I knew I should have post-it noted this. What's the command to
enable/disable this?
   
On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
   
A required update for Counter-Strike: Source has just been
 released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:
   
Counter-Strike: Source:
- Added Dynamic Weapon Pricing
   
Jason
   
   
   
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
shame the optional features aren't that optional. as far as my
supportt team can tell the mp_dynamicpricing switch does not disable the
new weapon pricing stuff. We've tried it on fresh installs 6 times and
it doesn't do anything. oh yeah and it seems to have broken mani but i
have a feeling a quick edit of the gamestypes file will fix that.

Matt Albiniak wrote:
 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:
 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:
  That's probably intentional, they should be releasing Euro, Yen,
 Dollar,
  Franc, Pound, Lira, and Peso conversion tables for true regional
 dynamic
  weapon pricing within the next week.
 
  -Original Message-
  From: t [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:43 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  Incase anyone hasn't noticed, you can't buy ammo now there appears
 to be a
  bug.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
  Hi-Definition Gaming
  Sent: Wednesday, November 01, 2006 9:30 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  And what is the default value?
 
  -Original Message-
  From: Matt Albiniak [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:25 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source update released
 
  I knew I should have post-it noted this. What's the command to
  enable/disable this?
 
  On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
  A required update for Counter-Strike: Source has just been released.
  Unless your running a Linux server that auto-updates, please run
  hldsupdatetool.  The changes are:
 
  Counter-Strike: Source:
  - Added Dynamic Weapon Pricing
 
  Jason
 
 
 
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 archives,
 
  please visit:
 
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  Matt Albiniak
  [EMAIL PROTECTED]
 
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
What doesn't break mani? :)

On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 shame the optional features aren't that optional. as far as my
 supportt team can tell the mp_dynamicpricing switch does not disable the
 new weapon pricing stuff. We've tried it on fresh installs 6 times and
 it doesn't do anything. oh yeah and it seems to have broken mani but i
 have a feeling a quick edit of the gamestypes file will fix that.

 Matt Albiniak wrote:
  With all due respect, get over it.
 
  You can turn it off, so turn it off (if you want). Personally, our
  community has noticed a steady decline in server traffic, as have most
  pubs tracked by game-monitor. I think it's great that the product is
  still supported and is being developed with optional features.
 
  Best,
 
  Matt
  On 11/1/06, Chad [EMAIL PROTECTED] wrote:
  Why is valve/steam /whoever is them  ruining a perfectly good game
  with these features?
 
 
  J. Laws - Hi-Definition Gaming wrote:
   That's probably intentional, they should be releasing Euro, Yen,
  Dollar,
   Franc, Pound, Lira, and Peso conversion tables for true regional
  dynamic
   weapon pricing within the next week.
  
   -Original Message-
   From: t [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:43 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   Incase anyone hasn't noticed, you can't buy ammo now there appears
  to be a
   bug.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
   Hi-Definition Gaming
   Sent: Wednesday, November 01, 2006 9:30 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   And what is the default value?
  
   -Original Message-
   From: Matt Albiniak [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:25 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
   I knew I should have post-it noted this. What's the command to
   enable/disable this?
  
   On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   A required update for Counter-Strike: Source has just been released.
   Unless your running a Linux server that auto-updates, please run
   hldsupdatetool.  The changes are:
  
   Counter-Strike: Source:
   - Added Dynamic Weapon Pricing
  
   Jason
  
  
  
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   please visit:
  
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not fix that. Why add a feature that everyone i know
thinks sucks and 75% of the global community thinks blows.

Valve you aren't listening to us. You keep going this way you gonna kill
your best game. Whispers example is pretty common place. How about you
leave well alone and fix the broken stuff first?

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 We were able to turn 4 of our most popular servers into 4 dead servers with
 the beta

 On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:

 But I can't turn it off.
 I play on pubs mostly, and now they are all going to have it because its
 default and the admins probably won't care enough to turn it off.
 Did it at least account for different servers playing different maps
 each of which have different values for each weapon?

 Matt Albiniak wrote:

 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:

 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:

 That's probably intentional, they should be releasing Euro, Yen,

 Dollar,

 Franc, Pound, Lira, and Peso conversion tables for true regional

 dynamic

 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears

 to be a

 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:


 A required update for Counter-Strike: Source has just been

 released.

 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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 [EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread David Williams
that's true. turns out it was the gameinfo file being updated so
sourcemm wasn't loading. that's ok i can deal with that but the dynamic
pricing switch doesn't seem to want to work.

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 What doesn't break mani? :)

 On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 shame the optional features aren't that optional. as far as my
 supportt team can tell the mp_dynamicpricing switch does not disable the
 new weapon pricing stuff. We've tried it on fresh installs 6 times and
 it doesn't do anything. oh yeah and it seems to have broken mani but i
 have a feeling a quick edit of the gamestypes file will fix that.

 Matt Albiniak wrote:

 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:

 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:

 That's probably intentional, they should be releasing Euro, Yen,

 Dollar,

 Franc, Pound, Lira, and Peso conversion tables for true regional

 dynamic

 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears

 to be a

 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:


 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
Because success is almost always an accidental confluence of demand, timing, 
and luck.  Those that succeed are often foolish enough think it had something 
to do with them so they try it again and again but never achieve anything 
close to their prior success.

-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 9:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


Why is valve/steam /whoever is them  ruining a perfectly good game
with these features?


J. Laws - Hi-Definition Gaming wrote:
 That's probably intentional, they should be releasing Euro, Yen, Dollar,
 Franc, Pound, Lira, and Peso conversion tables for true regional dynamic
 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears to be a
 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:

 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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 please visit:

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 [EMAIL PROTECTED]

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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
If the Beta can do that, imagine what the finished product can do.  :)~

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 6:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


--

[ Picked text/plain from multipart/alternative ]
We were able to turn 4 of our most popular servers into 4 dead servers with
the beta

On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:
 
  But I can't turn it off.
  I play on pubs mostly, and now they are all going to have it because its
  default and the admins probably won't care enough to turn it off.
  Did it at least account for different servers playing different maps
  each of which have different values for each weapon?
 
  Matt Albiniak wrote:
   With all due respect, get over it.
  
   You can turn it off, so turn it off (if you want). Personally, our
   community has noticed a steady decline in server traffic, as have most
   pubs tracked by game-monitor. I think it's great that the product is
   still supported and is being developed with optional features.
  
   Best,
  
   Matt
   On 11/1/06, Chad [EMAIL PROTECTED] wrote:
   Why is valve/steam /whoever is them  ruining a perfectly good game
   with these features?
  
  
   J. Laws - Hi-Definition Gaming wrote:
That's probably intentional, they should be releasing Euro, Yen,
   Dollar,
Franc, Pound, Lira, and Peso conversion tables for true regional
   dynamic
weapon pricing within the next week.
   
-Original Message-
From: t [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
Incase anyone hasn't noticed, you can't buy ammo now there appears
   to be a
bug.
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
Hi-Definition Gaming
Sent: Wednesday, November 01, 2006 9:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released
   
And what is the default value?
   
-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
   
I knew I should have post-it noted this. What's the command to
enable/disable this?
   
On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
   
A required update for Counter-Strike: Source has just been
 released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:
   
Counter-Strike: Source:
- Added Dynamic Weapon Pricing
   
Jason
   
   
   
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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
All those shadow bugs still exist!

Is being able to join spectator then rejoin a team a bug or a feature?

sv_norealconsistencywhatsoever

No Pure Server option

That cl_interp bug where the stationary player doesn't see the moving player
till much later even on LAN (Is that bug still there Wim?)

Plain old dodgy sound bugs

Map optimisations for FPS

I think the list still goes on and on, but I agree, a bug fixing rather than
feature enhancing update would go a long way? How about a nice Christmas
present for CS:S players Valve?

On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 that's true. turns out it was the gameinfo file being updated so
 sourcemm wasn't loading. that's ok i can deal with that but the dynamic
 pricing switch doesn't seem to want to work.

 Whisper wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  What doesn't break mani? :)
 
  On 11/2/06, David Williams [EMAIL PROTECTED] wrote:
 
  shame the optional features aren't that optional. as far as my
  supportt team can tell the mp_dynamicpricing switch does not disable
 the
  new weapon pricing stuff. We've tried it on fresh installs 6 times and
  it doesn't do anything. oh yeah and it seems to have broken mani but i
  have a feeling a quick edit of the gamestypes file will fix that.
 
  Matt Albiniak wrote:
 
  With all due respect, get over it.
 
  You can turn it off, so turn it off (if you want). Personally, our
  community has noticed a steady decline in server traffic, as have most
  pubs tracked by game-monitor. I think it's great that the product is
  still supported and is being developed with optional features.
 
  Best,
 
  Matt
  On 11/1/06, Chad [EMAIL PROTECTED] wrote:
 
  Why is valve/steam /whoever is them  ruining a perfectly good game
  with these features?
 
 
  J. Laws - Hi-Definition Gaming wrote:
 
  That's probably intentional, they should be releasing Euro, Yen,
 
  Dollar,
 
  Franc, Pound, Lira, and Peso conversion tables for true regional
 
  dynamic
 
  weapon pricing within the next week.
 
  -Original Message-
  From: t [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:43 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  Incase anyone hasn't noticed, you can't buy ammo now there appears
 
  to be a
 
  bug.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
  Hi-Definition Gaming
  Sent: Wednesday, November 01, 2006 9:30 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Counter-Strike: Source update released
 
  And what is the default value?
 
  -Original Message-
  From: Matt Albiniak [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, November 01, 2006 8:25 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source update released
 
  I knew I should have post-it noted this. What's the command to
  enable/disable this?
 
  On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 
 
  A required update for Counter-Strike: Source has just been
 released.
  Unless your running a Linux server that auto-updates, please run
  hldsupdatetool.  The changes are:
 
  Counter-Strike: Source:
  - Added Dynamic Weapon Pricing
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  Matt Albiniak
  [EMAIL PROTECTED]
 
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  archives,
 
  please visit:
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  archives,
 
  please visit:
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  archives,
 
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  archives, please visit:
 
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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I had jelly on my toast this morning instead of butter, and Mani kept working 
fine. :)

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


--

[ Picked text/plain from multipart/alternative ]
What doesn't break mani? :)

On 11/2/06, David Williams [EMAIL PROTECTED] wrote:

 shame the optional features aren't that optional. as far as my
 supportt team can tell the mp_dynamicpricing switch does not disable the
 new weapon pricing stuff. We've tried it on fresh installs 6 times and
 it doesn't do anything. oh yeah and it seems to have broken mani but i
 have a feeling a quick edit of the gamestypes file will fix that.

 Matt Albiniak wrote:
  With all due respect, get over it.
 
  You can turn it off, so turn it off (if you want). Personally, our
  community has noticed a steady decline in server traffic, as have most
  pubs tracked by game-monitor. I think it's great that the product is
  still supported and is being developed with optional features.
 
  Best,
 
  Matt
  On 11/1/06, Chad [EMAIL PROTECTED] wrote:
  Why is valve/steam /whoever is them  ruining a perfectly good game
  with these features?
 
 
  J. Laws - Hi-Definition Gaming wrote:
   That's probably intentional, they should be releasing Euro, Yen,
  Dollar,
   Franc, Pound, Lira, and Peso conversion tables for true regional
  dynamic
   weapon pricing within the next week.
  
   -Original Message-
   From: t [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:43 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   Incase anyone hasn't noticed, you can't buy ammo now there appears
  to be a
   bug.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
   Hi-Definition Gaming
   Sent: Wednesday, November 01, 2006 9:30 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   And what is the default value?
  
   -Original Message-
   From: Matt Albiniak [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:25 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
   I knew I should have post-it noted this. What's the command to
   enable/disable this?
  
   On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
   A required update for Counter-Strike: Source has just been released.
   Unless your running a Linux server that auto-updates, please run
   hldsupdatetool.  The changes are:
  
   Counter-Strike: Source:
   - Added Dynamic Weapon Pricing
  
   Jason
  
  
  
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   please visit:
  
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   --
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   [EMAIL PROTECTED]
  
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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
How about you leave well alone and fix the broken stuff first?

Because they haven't learned yet that they are not the reason for the success.  
They produced a fine product and they do good work... so do a million other 
people... but few acheive sucess.

-Original Message-
From: David Williams [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


good magic trick. this is gonna happen all over the place. NOBODY WANTS
THIS. The larger part of the community just want the lil bugs to be
fixed. The annoying things that have been there from day one. Like the
fact source get's stuck in sound loops which in turn makes the games
skip/lag. Why not fix that. Why add a feature that everyone i know
thinks sucks and 75% of the global community thinks blows.

Valve you aren't listening to us. You keep going this way you gonna kill
your best game. Whispers example is pretty common place. How about you
leave well alone and fix the broken stuff first?

Whisper wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 We were able to turn 4 of our most popular servers into 4 dead servers with
 the beta

 On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:

 But I can't turn it off.
 I play on pubs mostly, and now they are all going to have it because its
 default and the admins probably won't care enough to turn it off.
 Did it at least account for different servers playing different maps
 each of which have different values for each weapon?

 Matt Albiniak wrote:

 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:

 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:

 That's probably intentional, they should be releasing Euro, Yen,

 Dollar,

 Franc, Pound, Lira, and Peso conversion tables for true regional

 dynamic

 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears

 to be a

 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:


 A required update for Counter-Strike: Source has just been

 released.

 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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 archives,

 please visit:


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 --
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 [EMAIL PROTECTED]

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Re: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
Chrissy present was mani did not break :)
or matties or event scripts :D

On 11/2/06, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 All those shadow bugs still exist!

 Is being able to join spectator then rejoin a team a bug or a feature?

 sv_norealconsistencywhatsoever

 No Pure Server option

 That cl_interp bug where the stationary player doesn't see the moving
 player
 till much later even on LAN (Is that bug still there Wim?)

 Plain old dodgy sound bugs

 Map optimisations for FPS

 I think the list still goes on and on, but I agree, a bug fixing rather
 than
 feature enhancing update would go a long way? How about a nice Christmas
 present for CS:S players Valve?

 On 11/2/06, David Williams [EMAIL PROTECTED] wrote:
 
  that's true. turns out it was the gameinfo file being updated so
  sourcemm wasn't loading. that's ok i can deal with that but the dynamic
  pricing switch doesn't seem to want to work.
 
  Whisper wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   What doesn't break mani? :)
  
   On 11/2/06, David Williams [EMAIL PROTECTED] wrote:
  
   shame the optional features aren't that optional. as far as my
   supportt team can tell the mp_dynamicpricing switch does not disable
  the
   new weapon pricing stuff. We've tried it on fresh installs 6 times
 and
   it doesn't do anything. oh yeah and it seems to have broken mani but
 i
   have a feeling a quick edit of the gamestypes file will fix that.
  
   Matt Albiniak wrote:
  
   With all due respect, get over it.
  
   You can turn it off, so turn it off (if you want). Personally, our
   community has noticed a steady decline in server traffic, as have
 most
   pubs tracked by game-monitor. I think it's great that the product is
   still supported and is being developed with optional features.
  
   Best,
  
   Matt
   On 11/1/06, Chad [EMAIL PROTECTED] wrote:
  
   Why is valve/steam /whoever is them  ruining a perfectly good
 game
   with these features?
  
  
   J. Laws - Hi-Definition Gaming wrote:
  
   That's probably intentional, they should be releasing Euro, Yen,
  
   Dollar,
  
   Franc, Pound, Lira, and Peso conversion tables for true regional
  
   dynamic
  
   weapon pricing within the next week.
  
   -Original Message-
   From: t [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:43 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   Incase anyone hasn't noticed, you can't buy ammo now there appears
  
   to be a
  
   bug.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
   Hi-Definition Gaming
   Sent: Wednesday, November 01, 2006 9:30 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Counter-Strike: Source update released
  
   And what is the default value?
  
   -Original Message-
   From: Matt Albiniak [mailto:[EMAIL PROTECTED]
   Sent: Wednesday, November 01, 2006 8:25 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
   I knew I should have post-it noted this. What's the command to
   enable/disable this?
  
   On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
  
  
   A required update for Counter-Strike: Source has just been
  released.
   Unless your running a Linux server that auto-updates, please run
   hldsupdatetool.  The changes are:
  
   Counter-Strike: Source:
   - Added Dynamic Weapon Pricing
  
   Jason
  
  
  
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   archives,
  
   please visit:
  
  
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
   --
   Matt Albiniak
   [EMAIL PROTECTED]
  
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   please visit:
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   archives,
  
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   archives,
  
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RE: [hlds] Counter-Strike: Source update released

2006-11-02 Thread Edward Luna
I stand corrected and exonerated at the same time... lol!

-Original Message-
From: Chad [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 02, 2006 9:29 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


One mistake, they bought the first one from a bunch of gamers, they
didn't produce it and It has gone downhill ever since.

Edward Luna wrote:
 How about you leave well alone and fix the broken stuff first?

 Because they haven't learned yet that they are not the reason for the 
 success.  They produced a fine product and they do good work... so do a 
 million other people... but few acheive sucess.

 -Original Message-
 From: David Williams [mailto:[EMAIL PROTECTED]
 Sent: Thursday, November 02, 2006 7:23 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released


 good magic trick. this is gonna happen all over the place. NOBODY WANTS
 THIS. The larger part of the community just want the lil bugs to be
 fixed. The annoying things that have been there from day one. Like the
 fact source get's stuck in sound loops which in turn makes the games
 skip/lag. Why not fix that. Why add a feature that everyone i know
 thinks sucks and 75% of the global community thinks blows.

 Valve you aren't listening to us. You keep going this way you gonna kill
 your best game. Whispers example is pretty common place. How about you
 leave well alone and fix the broken stuff first?

 Whisper wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 We were able to turn 4 of our most popular servers into 4 dead servers with
 the beta

 On 11/2/06, Biscuits [EMAIL PROTECTED] wrote:


 --
 [ Picked text/plain from multipart/alternative ]
 It brings variety to the game, i give it the thumbs up :D
 This is the reason i keep playing CS:S as it evolves over time ;)

 On 11/2/06, Chad [EMAIL PROTECTED] wrote:


 But I can't turn it off.
 I play on pubs mostly, and now they are all going to have it because its
 default and the admins probably won't care enough to turn it off.
 Did it at least account for different servers playing different maps
 each of which have different values for each weapon?

 Matt Albiniak wrote:


 With all due respect, get over it.

 You can turn it off, so turn it off (if you want). Personally, our
 community has noticed a steady decline in server traffic, as have most
 pubs tracked by game-monitor. I think it's great that the product is
 still supported and is being developed with optional features.

 Best,

 Matt
 On 11/1/06, Chad [EMAIL PROTECTED] wrote:


 Why is valve/steam /whoever is them  ruining a perfectly good game
 with these features?


 J. Laws - Hi-Definition Gaming wrote:


 That's probably intentional, they should be releasing Euro, Yen,


 Dollar,


 Franc, Pound, Lira, and Peso conversion tables for true regional


 dynamic


 weapon pricing within the next week.

 -Original Message-
 From: t [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:43 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 Incase anyone hasn't noticed, you can't buy ammo now there appears


 to be a


 bug.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J. Laws -
 Hi-Definition Gaming
 Sent: Wednesday, November 01, 2006 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released

 And what is the default value?

 -Original Message-
 From: Matt Albiniak [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, November 01, 2006 8:25 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

 I knew I should have post-it noted this. What's the command to
 enable/disable this?

 On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:



 A required update for Counter-Strike: Source has just been


 released.


 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



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 To unsubscribe, edit your list preferences, or view the list


 archives,


 please visit:



 http://list.valvesoftware.com/mailman/listinfo/hlds




 --
 Matt Albiniak
 [EMAIL PROTECTED]

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 archives,


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Re: [hlds] Counter-Strike: Source update released

2006-11-01 Thread Matt Albiniak

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:

A required update for Counter-Strike: Source has just been released.
Unless your running a Linux server that auto-updates, please run
hldsupdatetool.  The changes are:

Counter-Strike: Source:
- Added Dynamic Weapon Pricing

Jason



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--
Matt Albiniak
[EMAIL PROTECTED]

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RE: [hlds] Counter-Strike: Source update released

2006-11-01 Thread J. Laws - Hi-Definition Gaming
And what is the default value?

-Original Message-
From: Matt Albiniak [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 01, 2006 8:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

I knew I should have post-it noted this. What's the command to
enable/disable this?

On 11/1/06, Jason Ruymen [EMAIL PROTECTED] wrote:
 A required update for Counter-Strike: Source has just been released.
 Unless your running a Linux server that auto-updates, please run
 hldsupdatetool.  The changes are:

 Counter-Strike: Source:
 - Added Dynamic Weapon Pricing

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



--
Matt Albiniak
[EMAIL PROTECTED]

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