Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-10 Thread Mahmoud Foda
--
[ Picked text/plain from multipart/alternative ]
LOL wow dude. We help each other out here not flame. Go home.
 Anyone, dude you said it lol. I was telling people on other fourms that
there is something wrong with it. They told me i'm crazy. At least i
confirmed it.

 On 10/4/05, emtpy <[EMAIL PROTECTED]> wrote:
>
> Dagok wrote:
>
> >This is a multi-part message in MIME format.
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Alfred, can you please pass this along to the appropriate people?
> >
> >Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> are only idle for 50 seconds.
> >
> >thanks,
> >Dagok
> >--
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> THEN TURN IT OFF!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]
I've read it and I hope it does work, because the other way it was resetting 
anyway.  I plan on trying that way, so drop it.

--Ozz

-- Original message --

> And if you read anyones replies to this thread...you'd have figured out that
> you are wrong.
>
> Hell it was just posted last night that mp_autokick 1 = 60secs, 2 = 120secs,
> 3 = 180secs, etc. It does not work in conjunction with sv_timeout.
>
> Dagok
>
>
>
>
> - Original Message -
> From:
> To:
> Sent: Friday, October 07, 2005 3:40 AM
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> idle
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> >
> > And I'm trying to tell you that based on experimentation it is working in
> > conjunction with mp_autokick.
> >
> > --Ozz
> > -- Original message --
> >
> >> I didnt distort anything. I said the same thing as the what the cvar list
> >> says, I just said it in my own words.
> >>
> >> If it is reverting back to 65 after a map change, fine, it's a bug...I
> >> was
> >> saying it has nothing to do with mp_autokick and it still has nothing to
> >> do
> >> with mp_autokick. Two different functions for 2 different purposes.
> >>
> >> sv_timeout is not based on keyboard strokes or movement input. It's based
> >> on a net connection to that player. If you turned off mp_autokick, the
> >> player could sit there afk all night long as long as their net connection
> >> continues to send packaets to the server. But if that connection stops
> >> sending packets to the server, this is when sv_timeout would kick in and
> >> drop the player after the specified amount of time.
> >>
> >> Dagok
> >>
> >>
> >> - Original Message -
> >> From:
> >> To:
> >> Sent: Thursday, October 06, 2005 4:32 PM
> >> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
> >> 50secs
> >> idle
> >>
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >>
> >> You guys are distorting the definition for sv_timeout. Quoting the DoD
> >> client cvar list (which includes server for obvious reasons) it states:
> >>
> >> sv_timout, "65" <--- default, "After this many seconds without a message
> >> from the client, the client is dropped"
> >>
> >> I have experimented with what a 'message' is as a client, especially when
> >> trying to do something while idle on a server. As long as I crouched or
> >> shot my gun or jumped in the air every so often, i didn't get kicked. If
> >> I
> >> tried something like a voice_command bind, I got dropped.
> >>
> >> Having experimented with the sv_timeout on Monday the 26th (everyone was
> >> trying to adjust their video settings to gain fps, resulting in that
> >> repetitive pause for 60+ seconds sometimes), I feel confident that like
> >> Ricardo says, the sv_timeout value reverts back to the default after the
> >> map
> >> change, because I had extended the value via RCON ingame, and for that
> >> map
> >> only, people weren't dropping like flies.
> >>
> >> Try my aforementioned fix (previous email) and see if it works.
> >>
> >> --Ozz
> >>
> >> ---------- Original message ------
> >>
> >> > It shouldnt be related to sv_timeout and isnt supposed to be.
> >> >
> >> > sv_timeout is for when the server loses connection with that
> >> > player...after
> >> > the specified amount of time the server will drop that player.
> >> >
> >> > mp_autokick is to kick players that dont give any keystroke or mouse
> >> > input
> >> > after a certain amount of time. I believe it's supposed to be 10 or
> >> > 15min.
> >> >
> >> > Dagok
> >> >
> >> >
> >> >
> >> > - Original Message -
> >> > From: "Ricardo Mota"
> >> > To:
> >> > Sent: Thursday, October 06, 2005 1:40 AM
> >> > Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
> >> > 50secs
> >> > idle
> >> >
> >> >
> >> > > --
> >> > > [

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread Dagok

And if you read anyones replies to this thread...you'd have figured out that
you are wrong.

Hell it was just posted last night that mp_autokick 1 = 60secs, 2 = 120secs,
3 = 180secs, etc.  It does not work in conjunction with sv_timeout.

Dagok




- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 07, 2005 3:40 AM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle



--
[ Picked text/plain from multipart/alternative ]

And I'm trying to tell you that based on experimentation it is working in
conjunction with mp_autokick.

--Ozz
-- Original message --


I didnt distort anything. I said the same thing as the what the cvar list
says, I just said it in my own words.

If it is reverting back to 65 after a map change, fine, it's a bug...I
was
saying it has nothing to do with mp_autokick and it still has nothing to
do
with mp_autokick. Two different functions for 2 different purposes.

sv_timeout is not based on keyboard strokes or movement input. It's based
on a net connection to that player. If you turned off mp_autokick, the
player could sit there afk all night long as long as their net connection
continues to send packaets to the server. But if that connection stops
sending packets to the server, this is when sv_timeout would kick in and
drop the player after the specified amount of time.

Dagok


- Original Message -
From:
To:
Sent: Thursday, October 06, 2005 4:32 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
50secs
idle


--
[ Picked text/plain from multipart/alternative ]

You guys are distorting the definition for sv_timeout. Quoting the DoD
client cvar list (which includes server for obvious reasons) it states:

sv_timout, "65" <--- default, "After this many seconds without a message
from the client, the client is dropped"

I have experimented with what a 'message' is as a client, especially when
trying to do something while idle on a server. As long as I crouched or
shot my gun or jumped in the air every so often, i didn't get kicked. If
I
tried something like a voice_command bind, I got dropped.

Having experimented with the sv_timeout on Monday the 26th (everyone was
trying to adjust their video settings to gain fps, resulting in that
repetitive pause for 60+ seconds sometimes), I feel confident that like
Ricardo says, the sv_timeout value reverts back to the default after the
map
change, because I had extended the value via RCON ingame, and for that
map
only, people weren't dropping like flies.

Try my aforementioned fix (previous email) and see if it works.

--Ozz

-- Original message --

> It shouldnt be related to sv_timeout and isnt supposed to be.
>
> sv_timeout is for when the server loses connection with that
> player...after
> the specified amount of time the server will drop that player.
>
> mp_autokick is to kick players that dont give any keystroke or mouse
> input
> after a certain amount of time. I believe it's supposed to be 10 or
> 15min.
>
> Dagok
>
>
>
> - Original Message -
> From: "Ricardo Mota"
> To:
> Sent: Thursday, October 06, 2005 1:40 AM
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
> 50secs
> idle
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i think it's related to the sv_timeout.
> >
> > I mean, the autokick strikes after the time stated on sv_timeout is
> > reached.
> > it is, by default, 65 seconds, i believe. Problem i'm having is that
> > i
> > can't
> > seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it
> > to
> > 180
> > on my configs and updated them, but it works on the first map after
> > the
> > server starts but is then changed back to the default value after a
> > map
> > change. Can anyone help with that?
> >
> > On 10/6/05, Suck. wrote:
> >>
> >> Heh, we turned it off partially because it's so short that it was
> >> sometimes
> >> kicking a machine gunner or sniper sitting in a good position while
> >> waiting
> >> for a target. =P
> >>
> >>
> >> -Grant.
> >>
> >>
> >> -Original Message-
> >> From: Dagok
> >> Sent: Monday, October 03, 2005 11:16 PM
> >> Subject: [hlds] DoDs mp_autokick 1 is dropping players after just
> >> 50secs
> >> idle
> >>
> >> Alfred, can you please pass this along to the appropriate people?
> >>
> >> Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players
> >> that
> >> are
> >> 

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]

And I'm trying to tell you that based on experimentation it is working in 
conjunction with mp_autokick.

--Ozz
-- Original message --

> I didnt distort anything. I said the same thing as the what the cvar list
> says, I just said it in my own words.
>
> If it is reverting back to 65 after a map change, fine, it's a bug...I was
> saying it has nothing to do with mp_autokick and it still has nothing to do
> with mp_autokick. Two different functions for 2 different purposes.
>
> sv_timeout is not based on keyboard strokes or movement input. It's based
> on a net connection to that player. If you turned off mp_autokick, the
> player could sit there afk all night long as long as their net connection
> continues to send packaets to the server. But if that connection stops
> sending packets to the server, this is when sv_timeout would kick in and
> drop the player after the specified amount of time.
>
> Dagok
>
>
> - Original Message -
> From:
> To:
> Sent: Thursday, October 06, 2005 4:32 PM
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> idle
>
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> You guys are distorting the definition for sv_timeout. Quoting the DoD
> client cvar list (which includes server for obvious reasons) it states:
>
> sv_timout, "65" <--- default, "After this many seconds without a message
> from the client, the client is dropped"
>
> I have experimented with what a 'message' is as a client, especially when
> trying to do something while idle on a server. As long as I crouched or
> shot my gun or jumped in the air every so often, i didn't get kicked. If I
> tried something like a voice_command bind, I got dropped.
>
> Having experimented with the sv_timeout on Monday the 26th (everyone was
> trying to adjust their video settings to gain fps, resulting in that
> repetitive pause for 60+ seconds sometimes), I feel confident that like
> Ricardo says, the sv_timeout value reverts back to the default after the map
> change, because I had extended the value via RCON ingame, and for that map
> only, people weren't dropping like flies.
>
> Try my aforementioned fix (previous email) and see if it works.
>
> --Ozz
>
> -- Original message --
>
> > It shouldnt be related to sv_timeout and isnt supposed to be.
> >
> > sv_timeout is for when the server loses connection with that
> > player...after
> > the specified amount of time the server will drop that player.
> >
> > mp_autokick is to kick players that dont give any keystroke or mouse input
> > after a certain amount of time. I believe it's supposed to be 10 or 15min.
> >
> > Dagok
> >
> >
> >
> > - Original Message -
> > From: "Ricardo Mota"
> > To:
> > Sent: Thursday, October 06, 2005 1:40 AM
> > Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
> > 50secs
> > idle
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > i think it's related to the sv_timeout.
> > >
> > > I mean, the autokick strikes after the time stated on sv_timeout is
> > > reached.
> > > it is, by default, 65 seconds, i believe. Problem i'm having is that i
> > > can't
> > > seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to
> > > 180
> > > on my configs and updated them, but it works on the first map after the
> > > server starts but is then changed back to the default value after a map
> > > change. Can anyone help with that?
> > >
> > > On 10/6/05, Suck. wrote:
> > >>
> > >> Heh, we turned it off partially because it's so short that it was
> > >> sometimes
> > >> kicking a machine gunner or sniper sitting in a good position while
> > >> waiting
> > >> for a target. =P
> > >>
> > >>
> > >> -Grant.
> > >>
> > >>
> > >> -Original Message-
> > >> From: Dagok
> > >> Sent: Monday, October 03, 2005 11:16 PM
> > >> Subject: [hlds] DoDs mp_autokick 1 is dropping players after just
> > >> 50secs
> > >> idle
> > >>
> > >> Alfred, can you please pass this along to the appropriate people?
> > >>
> > >> Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players
> > >> that
&g

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread Dagok

In CSS, It's 10 or 15min with mp_autokick 1.  I tested it last week just to
see if it was kicking after 1min and it wasn't, but I havent tested the full
duration.  However, I havent tested since the minor Source Engine patch the
other day.

Dagok



- Original Message -
From: "Yup" <[EMAIL PROTECTED]>
To: 
Sent: Friday, October 07, 2005 1:14 AM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle



--
[ Picked text/plain from multipart/alternative ]
I didn't know about this either. Thanks for the confirmation.

One question; you say the CS:S way. What way is that? The way we thought
all
along? ie. mp_autokick 1 and the idle time can't be modified?

On 10/6/05, Dagok <[EMAIL PROTECTED]> wrote:


Awesome, just tested it with the setting of 5 (for 5min) and dropped me
after exactly 5min.

Wish the programmer that made the change told someone when they changed
this...obviously Alfred didn't know or he woulda told us.

So now we have 2 ways mp_autokick works...the DoD way and the CSS way.
Can
we get this changed in CSS please Alfred? And what is the max value?

thanks,
Dagok



- Original Message -
From: "CAIN" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 06, 2005 10:41 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
50secs
idle


> mp_autokick 1 gives you ~60 seconds before the client is kicked for
> inactivty.
>
> mp_autokick 2 gives you ~120 seconds before the client is kicked for
> inactivity.
>
> mp_autokick 3 gives you ~180 seconds, and so forth.
>
> Try it, it seems to work for me.
>
> -- Cain
>
>
>
>
>
> __
> Yahoo! Mail - PC Magazine Editors' Choice 2005
> http://mail.yahoo.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
I didn't know about this either. Thanks for the confirmation.

One question; you say the CS:S way. What way is that? The way we thought all
along? ie. mp_autokick 1 and the idle time can't be modified?

On 10/6/05, Dagok <[EMAIL PROTECTED]> wrote:
>
> Awesome, just tested it with the setting of 5 (for 5min) and dropped me
> after exactly 5min.
>
> Wish the programmer that made the change told someone when they changed
> this...obviously Alfred didn't know or he woulda told us.
>
> So now we have 2 ways mp_autokick works...the DoD way and the CSS way. Can
> we get this changed in CSS please Alfred? And what is the max value?
>
> thanks,
> Dagok
>
>
>
> - Original Message -
> From: "CAIN" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, October 06, 2005 10:41 PM
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
> 50secs
> idle
>
>
> > mp_autokick 1 gives you ~60 seconds before the client is kicked for
> > inactivty.
> >
> > mp_autokick 2 gives you ~120 seconds before the client is kicked for
> > inactivity.
> >
> > mp_autokick 3 gives you ~180 seconds, and so forth.
> >
> > Try it, it seems to work for me.
> >
> > -- Cain
> >
> >
> >
> >
> >
> > __
> > Yahoo! Mail - PC Magazine Editors' Choice 2005
> > http://mail.yahoo.com
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread Dagok

Awesome, just tested it with the setting of 5 (for 5min) and dropped me
after exactly 5min.

Wish the programmer that made the change told someone when they changed
this...obviously Alfred didn't know or he woulda told us.

So now we have 2 ways mp_autokick works...the DoD way and the CSS way.  Can
we get this changed in CSS please Alfred?  And what is the max value?

thanks,
Dagok



- Original Message -
From: "CAIN" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 06, 2005 10:41 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle



mp_autokick 1 gives you ~60 seconds before the client is kicked for
inactivty.

mp_autokick 2 gives you ~120 seconds before the client is kicked for
inactivity.

mp_autokick 3 gives you ~180 seconds, and so forth.

Try it, it seems to work for me.

-- Cain





__
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread CAIN
mp_autokick 1 gives you ~60 seconds before the client is kicked for inactivty.

mp_autokick 2 gives you ~120 seconds before the client is kicked for
inactivity.

mp_autokick 3 gives you ~180 seconds, and so forth.

Try it, it seems to work for me.

-- Cain





__
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
Again, sv_timeout does not define the amount of idle time in mp_autokick.
The idle time in mp_autokick is what it is and there is no way to change it.
Have you ever seen a player frozen in the air? Eventually that player is
auto kicked, right? sv_timeout is the amount of time in seconds a server
will wait before kicking that frozen player.

Do this:

1) Set sv_timeout 5 and mp_autokick 1 in your server.cfg
2) Change the map
3) Join the server and don't touch anything! Not your mouse, not your
keyboard, NOTHING!

If sv_timeout was related to mp_autokick, you should be kicked after being
"idle" for 5 seconds. But you won't be kicked after 5 seconds. You won't
even be kicked after 30 seconds. You will be kicked after 50+ seconds
because that's what mp_autokick considers idle time.

I'm not sure exactly what's "working" for you on the first map, but if
sv_timeout is reverting to 65 on a map change even though it's set to a
different value in your server.cfg, then there must be a bug with setting
sv_timeout on map changes.

On 10/6/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> then why does it work on the first map and then revert back to 65 on him
> after the map change?
>
> -Ozz
>
> -- Original message --
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Actually, sv_timeout isn't related to mp_autokick at all.
> >
> > The description of sv_timeout is: After this many seconds without a
> message
> > from a client, the client is dropped.
> >
> > sv_timeout defines the amount of time a "not responding" client has to
> > respond again. It's like pulling your network cable out of the wall for
> ten
> > seconds and then plugging it back in. If the server's sv_timeout is 5,
> you
> > would be "dropped" (disconnected) from the server. If the sv_timeout is
> 15,
> > you would still be in the game.
> >
> > On 10/5/05, Ricardo Mota wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > i think it's related to the sv_timeout.
> > >
> > > I mean, the autokick strikes after the time stated on sv_timeout is
> > > reached.
> > > it is, by default, 65 seconds, i believe. Problem i'm having is that i
> > > can't
> > > seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to
> 180
> > > on my configs and updated them, but it works on the first map after
> the
> > > server starts but is then changed back to the default value after a
> map
> > > change. Can anyone help with that?
> > >
> > > On 10/6/05, Suck. wrote:
> > > >
> > > > Heh, we turned it off partially because it's so short that it was
> > > > sometimes
> > > > kicking a machine gunner or sniper sitting in a good position while
> > > > waiting
> > > > for a target. =P
> > > >
> > > >
> > > > -Grant.
> > > >
> > > >
> > > > -Original Message-
> > > > From: Dagok
> > > > Sent: Monday, October 03, 2005 11:16 PM
> > > > Subject: [hlds] DoDs mp_autokick 1 is dropping players after just
> 50secs
> > > > idle
> > > >
> > > > Alfred, can you please pass this along to the appropriate people?
> > > >
> > > > Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players
> that
> > > > are
> > > > only idle for 50 seconds.
> > > >
> > > > thanks,
> > > > Dagok
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > --
> > > Ricardo Mota
> > > [EMAIL PROTECTED]
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Dagok

I didnt distort anything.  I said the same thing as the what the cvar list
says, I just said it in my own words.

If it is reverting back to 65 after a map change, fine, it's a bug...I was
saying it has nothing to do with mp_autokick and it still has nothing to do
with mp_autokick.  Two different functions for 2 different purposes.

sv_timeout is not based on keyboard strokes or movement input.  It's based
on a net connection to that player.  If you turned off mp_autokick, the
player could sit there afk all night long as long as their net connection
continues to send packaets to the server.  But if that connection stops
sending packets to the server, this is when sv_timeout would kick in and
drop the player after the specified amount of time.

Dagok


- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 06, 2005 4:32 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle


--
[ Picked text/plain from multipart/alternative ]

You guys are distorting the definition for sv_timeout. Quoting the DoD
client cvar list (which includes server for obvious reasons) it states:

sv_timout, "65" <--- default, "After this many seconds without a message
from the client, the client is dropped"

I have experimented with what a 'message' is as a client, especially when
trying to do something while idle on a server.  As long as I crouched or
shot my gun or jumped in the air every so often, i didn't get kicked.  If I
tried something like a voice_command bind, I got dropped.

Having experimented with the sv_timeout on Monday the 26th (everyone was
trying to adjust their video settings to gain fps, resulting in that
repetitive pause for 60+ seconds sometimes), I feel confident that like
Ricardo says, the sv_timeout value reverts back to the default after the map
change, because I had extended the value via RCON ingame, and for that map
only, people weren't dropping like flies.

Try my aforementioned fix (previous email) and see if it works.

--Ozz

-- Original message --


It shouldnt be related to sv_timeout and isnt supposed to be.

sv_timeout is for when the server loses connection with that
player...after
the specified amount of time the server will drop that player.

mp_autokick is to kick players that dont give any keystroke or mouse input
after a certain amount of time. I believe it's supposed to be 10 or 15min.

Dagok



- Original Message -
From: "Ricardo Mota"
To:
Sent: Thursday, October 06, 2005 1:40 AM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
50secs
idle


> --
> [ Picked text/plain from multipart/alternative ]
> i think it's related to the sv_timeout.
>
> I mean, the autokick strikes after the time stated on sv_timeout is
> reached.
> it is, by default, 65 seconds, i believe. Problem i'm having is that i
> can't
> seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to
> 180
> on my configs and updated them, but it works on the first map after the
> server starts but is then changed back to the default value after a map
> change. Can anyone help with that?
>
> On 10/6/05, Suck. wrote:
>>
>> Heh, we turned it off partially because it's so short that it was
>> sometimes
>> kicking a machine gunner or sniper sitting in a good position while
>> waiting
>> for a target. =P
>>
>>
>> -Grant.
>>
>>
>> -Original Message-
>> From: Dagok
>> Sent: Monday, October 03, 2005 11:16 PM
>> Subject: [hlds] DoDs mp_autokick 1 is dropping players after just
>> 50secs
>> idle
>>
>> Alfred, can you please pass this along to the appropriate people?
>>
>> Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players
>> that
>> are
>> only idle for 50 seconds.
>>
>> thanks,
>> Dagok
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> Ricardo Mota
> [EMAIL PROTECTED]
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


___
To unsubscribe, edit your list preferences, or view the list archives,
please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Dagok

Sorry, but what does this have to do with autokick?  Start your own topic
and don't derail this one.

Dagok


- Original Message -
From: "Aaron L." <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 06, 2005 4:29 PM
Subject: RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle



Hey all. I've ran multiple servers with multiple game servers for years
now,
I've always either used win2000 or XP on all my p4 machines.
I've recently purchased four 3.0 dual xeon servers 2MB cache and am going
back and fourth on what OS to use.

Any suggestions? I'm going between XP and 2003 Server.

I mainly run valve dedicated servers. But also do other multiplayer games,
I'm also hosting BF2. I just wanted to see if 2003 Server would maximize
the
amount of game servers on one box? I have plenty of resources on my
network
for bw so that's not an issue. Each machine has 3GB of ram. With 10k RPM
drives.
Please if you have any experience with this subject or have any benchmarks
with your xeon machines using different OSs I would be greatly
appreciative.

How many game servers are current owners of dual xeon 3.0s currently
running?
Thank guys for all the great feedback that goes through this list.

Aaron
Nodramaclan.com
DarkRecon Game Servers



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]

You guys are distorting the definition for sv_timeout. Quoting the DoD client 
cvar list (which includes server for obvious reasons) it states:

sv_timout, "65" <--- default, "After this many seconds without a message from 
the client, the client is dropped"

I have experimented with what a 'message' is as a client, especially when 
trying to do something while idle on a server.  As long as I crouched or shot 
my gun or jumped in the air every so often, i didn't get kicked.  If I tried 
something like a voice_command bind, I got dropped.

Having experimented with the sv_timeout on Monday the 26th (everyone was trying 
to adjust their video settings to gain fps, resulting in that repetitive pause 
for 60+ seconds sometimes), I feel confident that like Ricardo says, the 
sv_timeout value reverts back to the default after the map change, because I 
had extended the value via RCON ingame, and for that map only, people weren't 
dropping like flies.

Try my aforementioned fix (previous email) and see if it works.

--Ozz

-- Original message --

> It shouldnt be related to sv_timeout and isnt supposed to be.
>
> sv_timeout is for when the server loses connection with that player...after
> the specified amount of time the server will drop that player.
>
> mp_autokick is to kick players that dont give any keystroke or mouse input
> after a certain amount of time. I believe it's supposed to be 10 or 15min.
>
> Dagok
>
>
>
> - Original Message -----
> From: "Ricardo Mota"
> To:
> Sent: Thursday, October 06, 2005 1:40 AM
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> idle
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i think it's related to the sv_timeout.
> >
> > I mean, the autokick strikes after the time stated on sv_timeout is
> > reached.
> > it is, by default, 65 seconds, i believe. Problem i'm having is that i
> > can't
> > seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
> > on my configs and updated them, but it works on the first map after the
> > server starts but is then changed back to the default value after a map
> > change. Can anyone help with that?
> >
> > On 10/6/05, Suck. wrote:
> >>
> >> Heh, we turned it off partially because it's so short that it was
> >> sometimes
> >> kicking a machine gunner or sniper sitting in a good position while
> >> waiting
> >> for a target. =P
> >>
> >>
> >> -Grant.
> >>
> >>
> >> -Original Message-
> >> From: Dagok
> >> Sent: Monday, October 03, 2005 11:16 PM
> >> Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> >> idle
> >>
> >> Alfred, can you please pass this along to the appropriate people?
> >>
> >> Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> >> are
> >> only idle for 50 seconds.
> >>
> >> thanks,
> >> Dagok
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --
> > Ricardo Mota
> > [EMAIL PROTECTED]
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread [xXx] infexXxious clan
dual xeon responds real well to win 2k3 web edition
- Original Message -
From: "Aaron L." <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 06, 2005 4:29 PM
Subject: RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle


> Hey all. I've ran multiple servers with multiple game servers for years
now,
> I've always either used win2000 or XP on all my p4 machines.
> I've recently purchased four 3.0 dual xeon servers 2MB cache and am going
> back and fourth on what OS to use.
>
> Any suggestions? I'm going between XP and 2003 Server.
>
> I mainly run valve dedicated servers. But also do other multiplayer games,
> I'm also hosting BF2. I just wanted to see if 2003 Server would maximize
the
> amount of game servers on one box? I have plenty of resources on my
network
> for bw so that's not an issue. Each machine has 3GB of ram. With 10k RPM
> drives.
> Please if you have any experience with this subject or have any benchmarks
> with your xeon machines using different OSs I would be greatly
appreciative.
>
> How many game servers are current owners of dual xeon 3.0s currently
> running?
> Thank guys for all the great feedback that goes through this list.
>
> Aaron
> Nodramaclan.com
> DarkRecon Game Servers
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Aaron L.
Hey all. I've ran multiple servers with multiple game servers for years now,
I've always either used win2000 or XP on all my p4 machines.
I've recently purchased four 3.0 dual xeon servers 2MB cache and am going
back and fourth on what OS to use.

Any suggestions? I'm going between XP and 2003 Server.

I mainly run valve dedicated servers. But also do other multiplayer games,
I'm also hosting BF2. I just wanted to see if 2003 Server would maximize the
amount of game servers on one box? I have plenty of resources on my network
for bw so that's not an issue. Each machine has 3GB of ram. With 10k RPM
drives.
Please if you have any experience with this subject or have any benchmarks
with your xeon machines using different OSs I would be greatly appreciative.

How many game servers are current owners of dual xeon 3.0s currently
running?
Thank guys for all the great feedback that goes through this list.

Aaron
Nodramaclan.com
DarkRecon Game Servers



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]
then why does it work on the first map and then revert back to 65 on him after 
the map change?

-Ozz

-- Original message --

> --
> [ Picked text/plain from multipart/alternative ]
> Actually, sv_timeout isn't related to mp_autokick at all.
>
> The description of sv_timeout is: After this many seconds without a message
> from a client, the client is dropped.
>
> sv_timeout defines the amount of time a "not responding" client has to
> respond again. It's like pulling your network cable out of the wall for ten
> seconds and then plugging it back in. If the server's sv_timeout is 5, you
> would be "dropped" (disconnected) from the server. If the sv_timeout is 15,
> you would still be in the game.
>
> On 10/5/05, Ricardo Mota wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i think it's related to the sv_timeout.
> >
> > I mean, the autokick strikes after the time stated on sv_timeout is
> > reached.
> > it is, by default, 65 seconds, i believe. Problem i'm having is that i
> > can't
> > seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
> > on my configs and updated them, but it works on the first map after the
> > server starts but is then changed back to the default value after a map
> > change. Can anyone help with that?
> >
> > On 10/6/05, Suck. wrote:
> > >
> > > Heh, we turned it off partially because it's so short that it was
> > > sometimes
> > > kicking a machine gunner or sniper sitting in a good position while
> > > waiting
> > > for a target. =P
> > >
> > >
> > > -Grant.
> > >
> > >
> > > -Original Message-
> > > From: Dagok
> > > Sent: Monday, October 03, 2005 11:16 PM
> > > Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> > > idle
> > >
> > > Alfred, can you please pass this along to the appropriate people?
> > >
> > > Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> > > are
> > > only idle for 50 seconds.
> > >
> > > thanks,
> > > Dagok
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > Ricardo Mota
> > [EMAIL PROTECTED]
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
--
[ Picked text/plain from multipart/alternative ]

I would suggest making a seperate cfg text file with the timeout cvar only and 
call it in your server.cfg.

i.e.:

exec autokicktime.cfg

where 'autokicktime.cfg' is a simple text file that contains sv_timeout 180.

Pretty similar to using 'userconfig.cfg' as a client, where the game wont look 
to try and change anything in it because it is designed for the end user to 
customize.

-Ozz
-- Original message --

> --
> [ Picked text/plain from multipart/alternative ]
> i think it's related to the sv_timeout.
>
> I mean, the autokick strikes after the time stated on sv_timeout is reached.
> it is, by default, 65 seconds, i believe. Problem i'm having is that i can't
> seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
> on my configs and updated them, but it works on the first map after the
> server starts but is then changed back to the default value after a map
> change. Can anyone help with that?
>
> On 10/6/05, Suck. wrote:
> >
> > Heh, we turned it off partially because it's so short that it was
> > sometimes
> > kicking a machine gunner or sniper sitting in a good position while
> > waiting
> > for a target. =P
> >
> >
> > -Grant.
> >
> >
> > -Original Message-
> > From: Dagok
> > Sent: Monday, October 03, 2005 11:16 PM
> > Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> > idle
> >
> > Alfred, can you please pass this along to the appropriate people?
> >
> > Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> > are
> > only idle for 50 seconds.
> >
> > thanks,
> > Dagok
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Ricardo Mota
> [EMAIL PROTECTED]
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Dagok

It shouldnt be related to sv_timeout and isnt supposed to be.

sv_timeout is for when the server loses connection with that player...after
the specified amount of time the server will drop that player.

mp_autokick is to kick players that dont give any keystroke or mouse input
after a certain amount of time.  I believe it's supposed to be 10 or 15min.

Dagok



- Original Message -
From: "Ricardo Mota" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 06, 2005 1:40 AM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle



--
[ Picked text/plain from multipart/alternative ]
i think it's related to the sv_timeout.

I mean, the autokick strikes after the time stated on sv_timeout is
reached.
it is, by default, 65 seconds, i believe. Problem i'm having is that i
can't
seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
on my configs and updated them, but it works on the first map after the
server starts but is then changed back to the default value after a map
change. Can anyone help with that?

On 10/6/05, Suck. <[EMAIL PROTECTED]> wrote:


Heh, we turned it off partially because it's so short that it was
sometimes
kicking a machine gunner or sniper sitting in a good position while
waiting
for a target. =P


-Grant.


-Original Message-
From: Dagok
Sent: Monday, October 03, 2005 11:16 PM
Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle

Alfred, can you please pass this along to the appropriate people?

Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
are
only idle for 50 seconds.

thanks,
Dagok



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





--
Ricardo Mota
[EMAIL PROTECTED]
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Yup
--
[ Picked text/plain from multipart/alternative ]
Actually, sv_timeout isn't related to mp_autokick at all.

The description of sv_timeout is: After this many seconds without a message
from a client, the client is dropped.

sv_timeout defines the amount of time a "not responding" client has to
respond again. It's like pulling your network cable out of the wall for ten
seconds and then plugging it back in. If the server's sv_timeout is 5, you
would be "dropped" (disconnected) from the server. If the sv_timeout is 15,
you would still be in the game.

On 10/5/05, Ricardo Mota <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> i think it's related to the sv_timeout.
>
> I mean, the autokick strikes after the time stated on sv_timeout is
> reached.
> it is, by default, 65 seconds, i believe. Problem i'm having is that i
> can't
> seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
> on my configs and updated them, but it works on the first map after the
> server starts but is then changed back to the default value after a map
> change. Can anyone help with that?
>
> On 10/6/05, Suck. <[EMAIL PROTECTED]> wrote:
> >
> > Heh, we turned it off partially because it's so short that it was
> > sometimes
> > kicking a machine gunner or sniper sitting in a good position while
> > waiting
> > for a target. =P
> >
> >
> > -Grant.
> >
> >
> > -Original Message-
> > From: Dagok
> > Sent: Monday, October 03, 2005 11:16 PM
> > Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> > idle
> >
> > Alfred, can you please pass this along to the appropriate people?
> >
> > Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> > are
> > only idle for 50 seconds.
> >
> > thanks,
> > Dagok
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Ricardo Mota
> [EMAIL PROTECTED]
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread Ricardo Mota
--
[ Picked text/plain from multipart/alternative ]
i think it's related to the sv_timeout.

I mean, the autokick strikes after the time stated on sv_timeout is reached.
it is, by default, 65 seconds, i believe. Problem i'm having is that i can't
seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
on my configs and updated them, but it works on the first map after the
server starts but is then changed back to the default value after a map
change. Can anyone help with that?

On 10/6/05, Suck. <[EMAIL PROTECTED]> wrote:
>
> Heh, we turned it off partially because it's so short that it was
> sometimes
> kicking a machine gunner or sniper sitting in a good position while
> waiting
> for a target. =P
>
>
> -Grant.
>
>
> -Original Message-
> From: Dagok
> Sent: Monday, October 03, 2005 11:16 PM
> Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> idle
>
> Alfred, can you please pass this along to the appropriate people?
>
> Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> are
> only idle for 50 seconds.
>
> thanks,
> Dagok
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



--
Ricardo Mota
[EMAIL PROTECTED]
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-05 Thread Suck.
Heh, we turned it off partially because it's so short that it was sometimes
kicking a machine gunner or sniper sitting in a good position while waiting
for a target.  =P


-Grant.


-Original Message-
From: Dagok
Sent: Monday, October 03, 2005 11:16 PM
Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle

Alfred, can you please pass this along to the appropriate people?

Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that are
only idle for 50 seconds.

thanks,
Dagok



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-04 Thread Brandon Canary
--
[ Picked text/plain from multipart/alternative ]
autokick is meant to kick players that are idle for 50 sec?

so why just afteR?

On 10/3/05, K2 <[EMAIL PROTECTED]> wrote:
>
> Roger that, turning it off is just a quick solution, but creates other
> problems. I'm about to send off an email of some other issues myself and
> some of my admins have noticed with DoD:S...
>
> - K2
> http://www.hardfought.org
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dagok
> Sent: Monday, October 03, 2005 7:42 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
> 50secs
> idle
>
> Thanks for that smart-ass. We use weapon class limits on our server. With
> autokick off, people go AFK indefinitely, blocking others from using those
> weapon classes.
>
> Dagok
>
>
> - Original Message -
> From: "emtpy" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, October 03, 2005 9:29 PM
> Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just
> 50secs
> idle
>
>
> > Dagok wrote:
> >
> >>This is a multi-part message in MIME format.
> >>--
> >>[ Picked text/plain from multipart/alternative ] Alfred, can you
> >>please pass this along to the appropriate people?
> >>
> >>Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players
> >>that are only idle for 50 seconds.
> >>
> >>thanks,
> >>Dagok
> >>--
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> > THEN TURN IT OFF!
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-03 Thread K2
Roger that, turning it off is just a quick solution, but creates other
problems. I'm about to send off an email of some other issues myself and
some of my admins have noticed with DoD:S...

- K2
http://www.hardfought.org



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok
Sent: Monday, October 03, 2005 7:42 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle

Thanks for that smart-ass.  We use weapon class limits on our server. With
autokick off, people go AFK indefinitely, blocking others from using those
weapon classes.

Dagok


- Original Message -
From: "emtpy" <[EMAIL PROTECTED]>
To: 
Sent: Monday, October 03, 2005 9:29 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle


> Dagok wrote:
>
>>This is a multi-part message in MIME format.
>>--
>>[ Picked text/plain from multipart/alternative ] Alfred, can you
>>please pass this along to the appropriate people?
>>
>>Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players
>>that are only idle for 50 seconds.
>>
>>thanks,
>>Dagok
>>--
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
> THEN TURN IT OFF!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-03 Thread Dagok

Thanks for that smart-ass.  We use weapon class limits on our server. With
autokick off, people go AFK indefinitely, blocking others from using those
weapon classes.

Dagok


- Original Message -
From: "emtpy" <[EMAIL PROTECTED]>
To: 
Sent: Monday, October 03, 2005 9:29 PM
Subject: Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle



Dagok wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred, can you please pass this along to the appropriate people?

Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
are only idle for 50 seconds.

thanks,
Dagok
--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




THEN TURN IT OFF!

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-03 Thread emtpy

Dagok wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred, can you please pass this along to the appropriate people?

Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that are 
only idle for 50 seconds.

thanks,
Dagok
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




THEN TURN IT OFF!

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-03 Thread Alfred Reynolds
Done.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok
Sent: Monday, October 03, 2005 9:16 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
idle

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred, can you please pass this along to the appropriate people?

Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
are only idle for 50 seconds.

thanks,
Dagok
--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds