Re: [hlds] L4D Community Server Idea - Matchmaking
I would be interested in this as well. On Thu, Nov 20, 2008 at 2:18 AM, Brad <[EMAIL PROTECTED]> wrote: > I'd love to get a Valve response on this. This functionality has to be in > the works, it's too important not to be. > > On Wed, Nov 19, 2008 at 4:09 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote: > >> I had to switch IP ranges on all 25 of our servers last night and its just >> now starting to fill up (19 servers full) >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of >> [EMAIL PROTECTED] >> Sent: Wednesday, November 19, 2008 1:03 PM >> To: 'Half-Life dedicated Win32 server mailing list' >> Subject: Re: [hlds] L4D Community Server Idea - Matchmaking >> >> Probably depends where you are... I've currently got 44 players over 12 >> servers (Europe, 7pm) but 12 hours ago I only had about 10. I'd also >> imagine certain regions have more servers than others, so will see >> different >> amounts of business >> >> > -Original Message- >> > From: [EMAIL PROTECTED] [mailto:hlds- >> > [EMAIL PROTECTED] On Behalf Of Alec Sanger >> > Sent: 19 November 2008 18:58 >> > To: hlds@list.valvesoftware.com >> > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking >> > >> > >> > Anyone elses servers been pretty much empty the whole day? Right after >> > a release it seems like every server fills with ease. I'm not seeing >> > that this time... Maybe it's something in my configs? Should I be >> > avoiding certain lines? >> > _ >> > Get more done, have more fun, and stay more connected with Windows >> > MobileR. >> > http://clk.atdmt.com/MRT/go/119642556/direct/01/ >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> __ Information from ESET NOD32 Antivirus, version of virus >> signature >> database 3624 (20081119) __ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> __ Information from ESET NOD32 Antivirus, version of virus >> signature >> database 3624 (20081119) __ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
I'd love to get a Valve response on this. This functionality has to be in the works, it's too important not to be. On Wed, Nov 19, 2008 at 4:09 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote: > I had to switch IP ranges on all 25 of our servers last night and its just > now starting to fill up (19 servers full) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Wednesday, November 19, 2008 1:03 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking > > Probably depends where you are... I've currently got 44 players over 12 > servers (Europe, 7pm) but 12 hours ago I only had about 10. I'd also > imagine certain regions have more servers than others, so will see > different > amounts of business > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds- > > [EMAIL PROTECTED] On Behalf Of Alec Sanger > > Sent: 19 November 2008 18:58 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking > > > > > > Anyone elses servers been pretty much empty the whole day? Right after > > a release it seems like every server fills with ease. I'm not seeing > > that this time... Maybe it's something in my configs? Should I be > > avoiding certain lines? > > _ > > Get more done, have more fun, and stay more connected with Windows > > MobileR. > > http://clk.atdmt.com/MRT/go/119642556/direct/01/ > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > __ Information from ESET NOD32 Antivirus, version of virus > signature > database 3624 (20081119) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > __ Information from ESET NOD32 Antivirus, version of virus > signature > database 3624 (20081119) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
I had to switch IP ranges on all 25 of our servers last night and its just now starting to fill up (19 servers full) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 19, 2008 1:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Community Server Idea - Matchmaking Probably depends where you are... I've currently got 44 players over 12 servers (Europe, 7pm) but 12 hours ago I only had about 10. I'd also imagine certain regions have more servers than others, so will see different amounts of business > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Alec Sanger > Sent: 19 November 2008 18:58 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking > > > Anyone elses servers been pretty much empty the whole day? Right after > a release it seems like every server fills with ease. I'm not seeing > that this time... Maybe it's something in my configs? Should I be > avoiding certain lines? > _ > Get more done, have more fun, and stay more connected with Windows > MobileR. > http://clk.atdmt.com/MRT/go/119642556/direct/01/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3624 (20081119) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 3624 (20081119) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Only your client needs sv_cheats 1, not the server; using it there should not affect the sv_cheats status of the server. Although I do not know for sure, setting it on the client might modify the server's sv_cheats if you are hosting it locally, but those cases should not require you to select a specific IP. That is to say, it is perfectly safe to use it with more or less any server, and should also work with any server, regardless of its sv_cheats status. On Wed, Nov 19, 2008 at 1:26 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote: > Just tested that, told me the server needs sv_cheats 1 enabled, which > makes it pretty useless. > > Bemoliph Ashriden wrote: > > There is something like this already, although there is not a button for > it > > at the moment. If you have a specific server in mind, simply create the > > lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" > in > > his/her console before pressing "Start Game". This will force the > > Matchmaker to find only that server, but be aware that you may have to > > re-set the value of the command after each game, even though it will show > as > > still having the same IP from last time; failing to do so may to result > > ms_force_dedicated_server to be ignored, or at least it did during the > Demo. > > > > On Tue, Nov 18, 2008 at 12:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > > > > >> Alright guys, I had an idea for the community-based servers seeing as > the > >> current one is ...well...not too great. > >> > >> I'd like my community members to be able to create lobbies and THEN join > my > >> servers, not join my servers and then try to set the options they want. > If > >> a > >> server is empty, why can't the client reserve it as a lobby and then > join > >> it > >> once they're done making changes? It seems rather silly to me that when > you > >> click "join game" on a zero player server, you immediately go to the > lobby, > >> but then it drops you right into the game. Can we use the reserve system > >> here to make use of our servers? Actually, I liked it better when > >> sv_search_key was around. Sure, the client had to type something in > every > >> time they started their game (or add it to their autoexec) but > seriously, > >> it > >> was better, as people could join our servers if they were available > instead > >> of not. > >> > >> Can you guys add something back like this, please? > >> > >> Thanks! > >> > >> Cc2iscooL > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 3624 (20081119) __ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
The problem is the tags. sv_allow_lobby_connect_only has no effect now. 2008/11/19 Alec Sanger <[EMAIL PROTECTED]> > > I figured it out I have 6 servers running. If I simply remove these two > lines, they fill up instantly... > > //sv_allow_lobby_connect_only 0 //sv_tags "Server Browser Join Enabled" > > so the question is... tags or lobby_connect only? Which is the issue? > > If I remove the lobby_connect_only and it defaults to 1, will people still > be able to join through the steam community list? > > > (sorry for the formatting... hotmail is being bad) > > > .> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Wed, > 19 Nov 2008 19:03:19 +> Subject: Re: [hlds] L4D Community Server Idea - > Matchmaking> > Probably depends where you are... I've currently got 44 > players over 12> servers (Europe, 7pm) but 12 hours ago I only had about 10. > I'd also> imagine certain regions have more servers than others, so will see > different> amounts of business> > _ > Access your email online and on the go with Windows Live Hotmail. > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_access_112008 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
The tag is useless because since an update EVERY server is joinable from server browser. It does matter what sv_allow_lobby_connect_only is set to. 2008/11/19 Blood Letter <[EMAIL PROTECTED]> > > I would drop the "Server Browser Join Enables" tag. Long tags caused > people to be unable to join from lobbies during the beta. > (Plus, I don't like that tag - why not just "Browser Joinable" ?) > > You might also check to make sure that your server isn't in versus mode. > > I found that when my server is in versus mode, it doesn't fill up as > quickly or as often. > > Versus mode is set when a versus map is loaded. > There is no way for users to change a server's map. They can change the > campaign, but they can not change the mode (versus or coop). > > This sucks, because I'd like to let users pick whatever the hell they want. > I've removed all verses maps from my map cycle. (Do mapcycles even matter > for L4D?) > > > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Date: Wed, 19 Nov 2008 14:35:38 -0500 > > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking > > > > > > do you have anything in your configs? > > > > Below is a copy of my config - pretty basic... Just not seeing the > numbers I was expecting... > > > > --- > > > > > > // server name hostname "Stompfest Chicago ::L4D:: Server 1" > > > > // rcon passsword rcon_password "XXX" > > > > // Server password sv_password "" > > sv_allow_lobby_connect_only 0 sv_tags "Server Browser Join Enabled" > > > > // Steam Groupsv_steamgroup "2060" > > > > // bandwidth rates/settings > > // execute ban filesexec banned_user.cfgexec banned_ip.cfgwriteidwriteip > > > > > > --> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> > Date: Wed, 19 Nov 2008 12:18:45 -0700> Subject: Re: [hlds] L4D Community > Server Idea - Matchmaking> > I've got 4 servers full at the moment. They've > been full pretty much since> launch.> > -Original Message-> From: > [EMAIL PROTECTED]> [mailto: > [EMAIL PROTECTED] On Behalf Of Alec Sanger> Sent: > Wednesday, November 19, 2008 11:58 AM> To: hlds@list.valvesoftware.com> > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking> > > Anyone > elses servers been pretty much empty the whole day? Right after a> release > it seems like every server fills with ease. I'm not seeing that this> > time... Maybe it's something in my configs? Should I be avoiding certain> > lines?> _> > Get more done, have more fun, and stay more connected with Windows MobileR. > > http://clk.atdmt.com/MRT/go/119642556/direct/01/> > ___> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > > Proud to be a PC? Show the world. Download the "I'm a PC" Messenger > themepack now. > > hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Windows Live Hotmail now works up to 70% faster. > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
I figured it out I have 6 servers running. If I simply remove these two lines, they fill up instantly... //sv_allow_lobby_connect_only 0 //sv_tags "Server Browser Join Enabled" so the question is... tags or lobby_connect only? Which is the issue? If I remove the lobby_connect_only and it defaults to 1, will people still be able to join through the steam community list? (sorry for the formatting... hotmail is being bad) .> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Wed, 19 Nov 2008 19:03:19 +0000> Subject: Re: [hlds] L4D Community Server Idea - Matchmaking> > Probably depends where you are... I've currently got 44 players over 12> servers (Europe, 7pm) but 12 hours ago I only had about 10. I'd also> imagine certain regions have more servers than others, so will see different> amounts of business> _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_access_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
I would drop the "Server Browser Join Enables" tag. Long tags caused people to be unable to join from lobbies during the beta. (Plus, I don't like that tag - why not just "Browser Joinable" ?) You might also check to make sure that your server isn't in versus mode. I found that when my server is in versus mode, it doesn't fill up as quickly or as often. Versus mode is set when a versus map is loaded. There is no way for users to change a server's map. They can change the campaign, but they can not change the mode (versus or coop). This sucks, because I'd like to let users pick whatever the hell they want. I've removed all verses maps from my map cycle. (Do mapcycles even matter for L4D?) > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Wed, 19 Nov 2008 14:35:38 -0500 > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking > > > do you have anything in your configs? > > Below is a copy of my config - pretty basic... Just not seeing the numbers I > was expecting... > > --- > > > // server name hostname "Stompfest Chicago ::L4D:: Server 1" > > // rcon passsword rcon_password "XXX" > > // Server password sv_password "" > sv_allow_lobby_connect_only 0 sv_tags "Server Browser Join Enabled" > > // Steam Groupsv_steamgroup "2060" > > // bandwidth rates/settings > // execute ban filesexec banned_user.cfgexec banned_ip.cfgwriteidwriteip > > > --> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: > Wed, 19 Nov 2008 12:18:45 -0700> Subject: Re: [hlds] L4D Community Server > Idea - Matchmaking> > I've got 4 servers full at the moment. They've been > full pretty much since> launch.> > -----Original Message-> From: [EMAIL > PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger> Sent: > Wednesday, November 19, 2008 11:58 AM> To: hlds@list.valvesoftware.com> > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking> > > Anyone elses > servers been pretty much empty the whole day? Right after a> release it seems > like every server fills with ease. I'm not seeing that this> time... Maybe > it's something in my configs? Should I be avoiding certain> lines?> > _> Get more > done, have more fun, and stay more connected with Windows MobileR. > > http://clk.atdmt.com/MRT/go/119642556/direct/01/> > ___> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds > _ > Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack > now. > hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
do you have anything in your configs? Below is a copy of my config - pretty basic... Just not seeing the numbers I was expecting... --- // server name hostname "Stompfest Chicago ::L4D:: Server 1" // rcon passsword rcon_password "XXX" // Server password sv_password "" sv_allow_lobby_connect_only 0 sv_tags "Server Browser Join Enabled" // Steam Groupsv_steamgroup "2060" // bandwidth rates/settings // execute ban filesexec banned_user.cfgexec banned_ip.cfgwriteidwriteip --> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Wed, 19 Nov 2008 12:18:45 -0700> Subject: Re: [hlds] L4D Community Server Idea - Matchmaking> > I've got 4 servers full at the moment. They've been full pretty much since> launch.> > -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger> Sent: Wednesday, November 19, 2008 11:58 AM> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] L4D Community Server Idea - Matchmaking> > > Anyone elses servers been pretty much empty the whole day? Right after a> release it seems like every server fills with ease. I'm not seeing that this> time... Maybe it's something in my configs? Should I be avoiding certain> lines?> _> Get more done, have more fun, and stay more connected with Windows MobileR. > http://clk.atdmt.com/MRT/go/119642556/direct/01/> ___> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds _ Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
I've got 4 servers full at the moment. They've been full pretty much since launch. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Wednesday, November 19, 2008 11:58 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Community Server Idea - Matchmaking Anyone elses servers been pretty much empty the whole day? Right after a release it seems like every server fills with ease. I'm not seeing that this time... Maybe it's something in my configs? Should I be avoiding certain lines? _ Get more done, have more fun, and stay more connected with Windows MobileR. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Probably depends where you are... I've currently got 44 players over 12 servers (Europe, 7pm) but 12 hours ago I only had about 10. I'd also imagine certain regions have more servers than others, so will see different amounts of business > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Alec Sanger > Sent: 19 November 2008 18:58 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] L4D Community Server Idea - Matchmaking > > > Anyone elses servers been pretty much empty the whole day? Right after > a release it seems like every server fills with ease. I'm not seeing > that this time... Maybe it's something in my configs? Should I be > avoiding certain lines? > _ > Get more done, have more fun, and stay more connected with Windows > MobileR. > http://clk.atdmt.com/MRT/go/119642556/direct/01/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Anyone elses servers been pretty much empty the whole day? Right after a release it seems like every server fills with ease. I'm not seeing that this time... Maybe it's something in my configs? Should I be avoiding certain lines? _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Just tested that, told me the server needs sv_cheats 1 enabled, which makes it pretty useless. Bemoliph Ashriden wrote: > There is something like this already, although there is not a button for it > at the moment. If you have a specific server in mind, simply create the > lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" in > his/her console before pressing "Start Game". This will force the > Matchmaker to find only that server, but be aware that you may have to > re-set the value of the command after each game, even though it will show as > still having the same IP from last time; failing to do so may to result > ms_force_dedicated_server to be ignored, or at least it did during the Demo. > > On Tue, Nov 18, 2008 at 12:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > >> Alright guys, I had an idea for the community-based servers seeing as the >> current one is ...well...not too great. >> >> I'd like my community members to be able to create lobbies and THEN join my >> servers, not join my servers and then try to set the options they want. If >> a >> server is empty, why can't the client reserve it as a lobby and then join >> it >> once they're done making changes? It seems rather silly to me that when you >> click "join game" on a zero player server, you immediately go to the lobby, >> but then it drops you right into the game. Can we use the reserve system >> here to make use of our servers? Actually, I liked it better when >> sv_search_key was around. Sure, the client had to type something in every >> time they started their game (or add it to their autoexec) but seriously, >> it >> was better, as people could join our servers if they were available instead >> of not. >> >> Can you guys add something back like this, please? >> >> Thanks! >> >> Cc2iscooL >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3624 (20081119) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
There is something like this already, although there is not a button for it at the moment. If you have a specific server in mind, simply create the lobby and have the Lobby Leader set "ms_force_dedicated_server IP:Port" in his/her console before pressing "Start Game". This will force the Matchmaker to find only that server, but be aware that you may have to re-set the value of the command after each game, even though it will show as still having the same IP from last time; failing to do so may to result ms_force_dedicated_server to be ignored, or at least it did during the Demo. On Tue, Nov 18, 2008 at 12:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > Alright guys, I had an idea for the community-based servers seeing as the > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN join my > servers, not join my servers and then try to set the options they want. If > a > server is empty, why can't the client reserve it as a lobby and then join > it > once they're done making changes? It seems rather silly to me that when you > click "join game" on a zero player server, you immediately go to the lobby, > but then it drops you right into the game. Can we use the reserve system > here to make use of our servers? Actually, I liked it better when > sv_search_key was around. Sure, the client had to type something in every > time they started their game (or add it to their autoexec) but seriously, > it > was better, as people could join our servers if they were available instead > of not. > > Can you guys add something back like this, please? > > Thanks! > > Cc2iscooL > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Agreed, these changes need to be implemented. On Tue, Nov 18, 2008 at 5:16 PM, 1nsane <[EMAIL PROTECTED]> wrote: > Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part > of and it still let me in. > > On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]> > wrote: > > > If set to 1, it's supposed to only let people in the group set in > > sv_steamgroup into the server. Everyone else should be booted out > > > > 1nsane wrote: > > > How is sv_steamgroup_exclusive supposed to work? It's not working for > me > > at > > > all. It does not show up in the steam group servers nor can I find a > way > > to > > > locate a lobby with it? And if I try to join it directly I get kicked > > into > > > the lobby and then into some random server. > > > > > > On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]> > > wrote: > > > > > > > > >> Yeah, I was disappointed when I saw this too. I'd like to see you > have > > >> to find a server BEFORE you create a lobby, so there's no waiting once > > >> everybody is in. Steam group server or not. Then create a timeout, say > 2 > > >> minutes, and if you don't start the game in 2 minutes, that server > frees > > >> up, and you have to search for one like it is now. > > >> > > >> Philip Bembridge wrote: > > >> > > >>> 1 up this post! > > >>> > > >>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > > >>> > > >>> > > >>> > > Alright guys, I had an idea for the community-based servers seeing > as > > > > >> the > > >> > > current one is ...well...not too great. > > > > I'd like my community members to be able to create lobbies and THEN > > join > > > > >> my > > >> > > servers, not join my servers and then try to set the options they > > want. > > > > >> If > > >> > > a > > server is empty, why can't the client reserve it as a lobby and then > > > > >> join > > >> > > it > > once they're done making changes? It seems rather silly to me that > > when > > > > >> you > > >> > > click "join game" on a zero player server, you immediately go to the > > > > >> lobby, > > >> > > but then it drops you right into the game. Can we use the reserve > > system > > here to make use of our servers? Actually, I liked it better when > > sv_search_key was around. Sure, the client had to type something in > > > > >> every > > >> > > time they started their game (or add it to their autoexec) but > > > > >> seriously, > > >> > > it > > was better, as people could join our servers if they were available > > > > >> instead > > >> > > of not. > > > > Can you guys add something back like this, please? > > > > Thanks! > > > > Cc2iscooL > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > >>> ___ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> > > >> please visit: > > >> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >>> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part of and it still let me in. On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > If set to 1, it's supposed to only let people in the group set in > sv_steamgroup into the server. Everyone else should be booted out > > 1nsane wrote: > > How is sv_steamgroup_exclusive supposed to work? It's not working for me > at > > all. It does not show up in the steam group servers nor can I find a way > to > > locate a lobby with it? And if I try to join it directly I get kicked > into > > the lobby and then into some random server. > > > > On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]> > wrote: > > > > > >> Yeah, I was disappointed when I saw this too. I'd like to see you have > >> to find a server BEFORE you create a lobby, so there's no waiting once > >> everybody is in. Steam group server or not. Then create a timeout, say 2 > >> minutes, and if you don't start the game in 2 minutes, that server frees > >> up, and you have to search for one like it is now. > >> > >> Philip Bembridge wrote: > >> > >>> 1 up this post! > >>> > >>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > >>> > >>> > >>> > Alright guys, I had an idea for the community-based servers seeing as > > >> the > >> > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN > join > > >> my > >> > servers, not join my servers and then try to set the options they > want. > > >> If > >> > a > server is empty, why can't the client reserve it as a lobby and then > > >> join > >> > it > once they're done making changes? It seems rather silly to me that > when > > >> you > >> > click "join game" on a zero player server, you immediately go to the > > >> lobby, > >> > but then it drops you right into the game. Can we use the reserve > system > here to make use of our servers? Actually, I liked it better when > sv_search_key was around. Sure, the client had to type something in > > >> every > >> > time they started their game (or add it to their autoexec) but > > >> seriously, > >> > it > was better, as people could join our servers if they were available > > >> instead > >> > of not. > > Can you guys add something back like this, please? > > Thanks! > > Cc2iscooL > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
It works, I've seen it happen on my private servers. On Tue, 2008-11-18 at 14:51 -0700, Jonah Hirsch wrote: > If set to 1, it's supposed to only let people in the group set in > sv_steamgroup into the server. Everyone else should be booted out > > 1nsane wrote: > > How is sv_steamgroup_exclusive supposed to work? It's not working for me at > > all. It does not show up in the steam group servers nor can I find a way to > > locate a lobby with it? And if I try to join it directly I get kicked into > > the lobby and then into some random server. > > > > On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > > > > > >> Yeah, I was disappointed when I saw this too. I'd like to see you have > >> to find a server BEFORE you create a lobby, so there's no waiting once > >> everybody is in. Steam group server or not. Then create a timeout, say 2 > >> minutes, and if you don't start the game in 2 minutes, that server frees > >> up, and you have to search for one like it is now. > >> > >> Philip Bembridge wrote: > >> > >>> 1 up this post! > >>> > >>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > >>> > >>> > >>> > Alright guys, I had an idea for the community-based servers seeing as > > >> the > >> > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN join > > >> my > >> > servers, not join my servers and then try to set the options they want. > > >> If > >> > a > server is empty, why can't the client reserve it as a lobby and then > > >> join > >> > it > once they're done making changes? It seems rather silly to me that when > > >> you > >> > click "join game" on a zero player server, you immediately go to the > > >> lobby, > >> > but then it drops you right into the game. Can we use the reserve system > here to make use of our servers? Actually, I liked it better when > sv_search_key was around. Sure, the client had to type something in > > >> every > >> > time they started their game (or add it to their autoexec) but > > >> seriously, > >> > it > was better, as people could join our servers if they were available > > >> instead > >> > of not. > > Can you guys add something back like this, please? > > Thanks! > > Cc2iscooL > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
If set to 1, it's supposed to only let people in the group set in sv_steamgroup into the server. Everyone else should be booted out 1nsane wrote: > How is sv_steamgroup_exclusive supposed to work? It's not working for me at > all. It does not show up in the steam group servers nor can I find a way to > locate a lobby with it? And if I try to join it directly I get kicked into > the lobby and then into some random server. > > On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > > >> Yeah, I was disappointed when I saw this too. I'd like to see you have >> to find a server BEFORE you create a lobby, so there's no waiting once >> everybody is in. Steam group server or not. Then create a timeout, say 2 >> minutes, and if you don't start the game in 2 minutes, that server frees >> up, and you have to search for one like it is now. >> >> Philip Bembridge wrote: >> >>> 1 up this post! >>> >>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> >>> >>> >>> Alright guys, I had an idea for the community-based servers seeing as >> the >> current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join >> my >> servers, not join my servers and then try to set the options they want. >> If >> a server is empty, why can't the client reserve it as a lobby and then >> join >> it once they're done making changes? It seems rather silly to me that when >> you >> click "join game" on a zero player server, you immediately go to the >> lobby, >> but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in >> every >> time they started their game (or add it to their autoexec) but >> seriously, >> it was better, as people could join our servers if they were available >> instead >> of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
How is sv_steamgroup_exclusive supposed to work? It's not working for me at all. It does not show up in the steam group servers nor can I find a way to locate a lobby with it? And if I try to join it directly I get kicked into the lobby and then into some random server. On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch <[EMAIL PROTECTED]> wrote: > Yeah, I was disappointed when I saw this too. I'd like to see you have > to find a server BEFORE you create a lobby, so there's no waiting once > everybody is in. Steam group server or not. Then create a timeout, say 2 > minutes, and if you don't start the game in 2 minutes, that server frees > up, and you have to search for one like it is now. > > Philip Bembridge wrote: > > 1 up this post! > > > > 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > > > > > >> Alright guys, I had an idea for the community-based servers seeing as > the > >> current one is ...well...not too great. > >> > >> I'd like my community members to be able to create lobbies and THEN join > my > >> servers, not join my servers and then try to set the options they want. > If > >> a > >> server is empty, why can't the client reserve it as a lobby and then > join > >> it > >> once they're done making changes? It seems rather silly to me that when > you > >> click "join game" on a zero player server, you immediately go to the > lobby, > >> but then it drops you right into the game. Can we use the reserve system > >> here to make use of our servers? Actually, I liked it better when > >> sv_search_key was around. Sure, the client had to type something in > every > >> time they started their game (or add it to their autoexec) but > seriously, > >> it > >> was better, as people could join our servers if they were available > instead > >> of not. > >> > >> Can you guys add something back like this, please? > >> > >> Thanks! > >> > >> Cc2iscooL > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Yeah, I was disappointed when I saw this too. I'd like to see you have to find a server BEFORE you create a lobby, so there's no waiting once everybody is in. Steam group server or not. Then create a timeout, say 2 minutes, and if you don't start the game in 2 minutes, that server frees up, and you have to search for one like it is now. Philip Bembridge wrote: > 1 up this post! > > 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > > >> Alright guys, I had an idea for the community-based servers seeing as the >> current one is ...well...not too great. >> >> I'd like my community members to be able to create lobbies and THEN join my >> servers, not join my servers and then try to set the options they want. If >> a >> server is empty, why can't the client reserve it as a lobby and then join >> it >> once they're done making changes? It seems rather silly to me that when you >> click "join game" on a zero player server, you immediately go to the lobby, >> but then it drops you right into the game. Can we use the reserve system >> here to make use of our servers? Actually, I liked it better when >> sv_search_key was around. Sure, the client had to type something in every >> time they started their game (or add it to their autoexec) but seriously, >> it >> was better, as people could join our servers if they were available instead >> of not. >> >> Can you guys add something back like this, please? >> >> Thanks! >> >> Cc2iscooL >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
1 up this post! 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > Alright guys, I had an idea for the community-based servers seeing as the > current one is ...well...not too great. > > I'd like my community members to be able to create lobbies and THEN join my > servers, not join my servers and then try to set the options they want. If > a > server is empty, why can't the client reserve it as a lobby and then join > it > once they're done making changes? It seems rather silly to me that when you > click "join game" on a zero player server, you immediately go to the lobby, > but then it drops you right into the game. Can we use the reserve system > here to make use of our servers? Actually, I liked it better when > sv_search_key was around. Sure, the client had to type something in every > time they started their game (or add it to their autoexec) but seriously, > it > was better, as people could join our servers if they were available instead > of not. > > Can you guys add something back like this, please? > > Thanks! > > Cc2iscooL > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds