RE: [hlds] Problems with steam client and HLDS

2004-07-30 Thread K. Mike Bradley
I hear ya .. But most people on this list do care about the details.
We want to pin point the specific flaws and give this feed back to Valve.

That is part of this list's purpose.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Friday, July 30, 2004 1:25 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

K. Mike Bradley wrote:
 Not a steam issue (software) it is a bandwidth issue.

I don't care where the fault lies.  In the overall system the end effect is
the same.  It doesn't work and people can't play until the issue has passed.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds] Problems with steam client and HLDS

2004-07-29 Thread K. Mike Bradley
Look people .

This is how it is.

At this time there is nothing wrong with the Steam client.

Steam works pretty good.

Having updates automatically works good to and is a wonderful thing except
...


The real problem is the updates, to this game or that, are not tested by
Valve.

This is the bad thing.
What bugs me is that people keep saying, Steam sucks


Be we must remember Steam is a content delivery and authentication system
client.
It is a totally separate piece of software that is not really connected to
the game content of HL or CS or any other game they may add in the future.

It's not Steam that sucks ... It's the untested updates to HL1 and CS et
al...







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rob Harwood
Sent: Wednesday, July 28, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

I think people just start accepting it again before it gets made worse.

-- Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 28 July 2004 19:09
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

A) How come so many people have been running Steam servers for almost a year
successfully, yet  when one person doesn't read the docs and can't get it
running, it is a failure.

B) part of me wishes I had archived the crying and gripes from every version
upgrade from the time I started playing/adminning HL (beta 6ish). It would
be great to show people how silly it sounds, as they praise the last good
version that at one time was the bane of their existence.

C) why is A) a prevailing philosophy?

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RE: [hlds] Problems with steam client and HLDS

2004-07-29 Thread K. Mike Bradley
I forgot to add the recent steam log on issues were a DOS attack.


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Re: [hlds] Problems with steam client and HLDS

2004-07-29 Thread m0gely
K. Mike Bradley wrote:
The real problem is the updates, to this game or that, are not tested by
Valve.
This is the bad thing.
What bugs me is that people keep saying, Steam sucks
When valve releases a patch of just a few files for CS and people get
game unavailable for half a day, thats Steam's issue.  And Steam is
made by Valve just like their beta patches.  They both come from the
same place.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds] Problems with steam client and HLDS

2004-07-29 Thread spartibus
You do have a good point there, but you also said things pertaining to
the shield (and other game related things) in CS, which has nothing to
do with steam itself.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, July 29, 2004 9:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

K. Mike Bradley wrote:
 The real problem is the updates, to this game or that, are not tested
by
 Valve.

 This is the bad thing.
 What bugs me is that people keep saying, Steam sucks

When valve releases a patch of just a few files for CS and people get
game unavailable for half a day, thats Steam's issue.  And Steam is
made by Valve just like their beta patches.  They both come from the
same place.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds] Problems with steam client and HLDS

2004-07-29 Thread David Fencik
I think everyone's gripes about the content delivered by steam would
just go away if we had a way of selecting what updates to receive.
Ideally for server admins, we'd have an ability to download whatever
version we want, like:

Hldsupdatetool -command update -version X ...

I don't think this is feasible for valve, as it would increase their
bandwidth usage and would mean more administration for them.  I can see
their wish to have only one version out there to support.

I think about WON with hlds version 4.1.1.0 through 4.1.1.1d.  I
remember 3 beta versions being released in one day.  If we were using
steam at the time, this would mean 3 steam updates...not acceptable.

I think it has been said a few times already, but a command switch like
this would be awesome:

Hldsupdatetool -command update -nobeta ...

I think that most people who are praising won are really praising the
ability to control what version they are running.  This would satisfy
them, and would also mean a slight reduction in bandwidth usage for
valve.

It is an established practice for any software developer to release beta
software before a final is released.  Steam is an excellent content
delivery mechanism, however, it cannot do away with this practice.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Thursday, July 29, 2004 9:45 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

Look people .

This is how it is.

At this time there is nothing wrong with the Steam client.

Steam works pretty good.

Having updates automatically works good to and is a wonderful thing
except
...


The real problem is the updates, to this game or that, are not tested by
Valve.

This is the bad thing.
What bugs me is that people keep saying, Steam sucks


Be we must remember Steam is a content delivery and authentication
system
client.
It is a totally separate piece of software that is not really connected
to
the game content of HL or CS or any other game they may add in the
future.

It's not Steam that sucks ... It's the untested updates to HL1 and CS et
al...







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rob Harwood
Sent: Wednesday, July 28, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

I think people just start accepting it again before it gets made worse.

-- Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 28 July 2004 19:09
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

A) How come so many people have been running Steam servers for almost a
year
successfully, yet  when one person doesn't read the docs and can't get
it
running, it is a failure.

B) part of me wishes I had archived the crying and gripes from every
version
upgrade from the time I started playing/adminning HL (beta 6ish). It
would
be great to show people how silly it sounds, as they praise the last
good
version that at one time was the bane of their existence.

C) why is A) a prevailing philosophy?

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RE: [hlds] Problems with steam client and HLDS

2004-07-29 Thread Matt White
Well said

I agree with that totally - the idea of steam doesn't suck at all - in fact
its a good idea. The PROBLEM is the use of everyone as valves beta testers

Regards,

Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: 29 July 2004 17:40
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

I think everyone's gripes about the content delivered by steam would
just go away if we had a way of selecting what updates to receive.
Ideally for server admins, we'd have an ability to download whatever
version we want, like:

Hldsupdatetool -command update -version X ...

I don't think this is feasible for valve, as it would increase their
bandwidth usage and would mean more administration for them.  I can see
their wish to have only one version out there to support.

I think about WON with hlds version 4.1.1.0 through 4.1.1.1d.  I
remember 3 beta versions being released in one day.  If we were using
steam at the time, this would mean 3 steam updates...not acceptable.

I think it has been said a few times already, but a command switch like
this would be awesome:

Hldsupdatetool -command update -nobeta ...

I think that most people who are praising won are really praising the
ability to control what version they are running.  This would satisfy
them, and would also mean a slight reduction in bandwidth usage for
valve.

It is an established practice for any software developer to release beta
software before a final is released.  Steam is an excellent content
delivery mechanism, however, it cannot do away with this practice.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Thursday, July 29, 2004 9:45 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

Look people .

This is how it is.

At this time there is nothing wrong with the Steam client.

Steam works pretty good.

Having updates automatically works good to and is a wonderful thing
except
...


The real problem is the updates, to this game or that, are not tested by
Valve.

This is the bad thing.
What bugs me is that people keep saying, Steam sucks


Be we must remember Steam is a content delivery and authentication
system
client.
It is a totally separate piece of software that is not really connected
to
the game content of HL or CS or any other game they may add in the
future.

It's not Steam that sucks ... It's the untested updates to HL1 and CS et
al...







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rob Harwood
Sent: Wednesday, July 28, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

I think people just start accepting it again before it gets made worse.

-- Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 28 July 2004 19:09
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

A) How come so many people have been running Steam servers for almost a
year
successfully, yet  when one person doesn't read the docs and can't get
it
running, it is a failure.

B) part of me wishes I had archived the crying and gripes from every
version
upgrade from the time I started playing/adminning HL (beta 6ish). It
would
be great to show people how silly it sounds, as they praise the last
good
version that at one time was the bane of their existence.

C) why is A) a prevailing philosophy?

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Re: [hlds] Problems with steam client and HLDS

2004-07-29 Thread Steven Hartland
As a server admin you do have a small amount of choice.
You can run with auto updates off. For GSP's this should be the default
as you don't want 100's of machines downloading the same update and
consuming your NET bandwidth. I know we run this way. The issue
comes when there is incompatibles between server / client.

Personally the biggest issue I've found with steam is the delivery
method itself. With a manual download u can always go to a different
site do download if the primary one is busy / very slow. With steam
you don't get a choice and is sits their for hours and hours every
time a release gets put out trying to download from either overloaded
or badly connected servers. N.B. Locality does not guarantee speed,
I often end up downloading files from the US from the UK as they
are quicker.

This should not be an issue by providing one or more of:
1. A content server list to choose from with the option to save a
preference ( default ).
2. A method to tests download speeds to potential servers.
3. The ability to download from multiple places simultaneously
( ala bit torrent ).
4. The option to update multiple / all mods at the same time
therefore reducing bandwidth requirements as it removes the
multiple tests for the common components.

These are not hard things to implement really and would greatly
help both server providers and clients.

Steve / K
- Original Message -
From: David Fencik

 I think everyone's gripes about the content delivered by steam would
 just go away if we had a way of selecting what updates to receive.
 Ideally for server admins, we'd have an ability to download whatever
 version we want, like:




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RE: [hlds] Problems with steam client and HLDS

2004-07-29 Thread K. Mike Bradley
Not a steam issue (software) it is a bandwidth issue.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, July 29, 2004 12:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

K. Mike Bradley wrote:
 The real problem is the updates, to this game or that, are not tested
 by Valve.

 This is the bad thing.
 What bugs me is that people keep saying, Steam sucks

When valve releases a patch of just a few files for CS and people get game
unavailable for half a day, thats Steam's issue.  And Steam is made by
Valve just like their beta patches.  They both come from the same place.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Problems with steam client and HLDS

2004-07-29 Thread m0gely
K. Mike Bradley wrote:
Not a steam issue (software) it is a bandwidth issue.
I don't care where the fault lies.  In the overall system the end effect
is the same.  It doesn't work and people can't play until the issue has
passed.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds] Problems with steam client and HLDS

2004-07-28 Thread Maarten van der Zwaart
On Tue, 27 Jul 2004 21:22:22 -0400, Dennis [EMAIL PROTECTED] wrote:
Also, after installing Steam on my server box (Windows NT), and running
HLDSUpdateTool with the -create option, I get the following:
The procedure entry point GetLongPathNameA could not be located in the
dynamic link library kernal32.dll
Windows NT is not supported. Quote from steampowered.com:
SYSTEM REQUIREMENTS
Windows 98, ME, 2000 or XP
64 MB RAM
400 Mhz processor
1GB HD space (recommended)
Broadband Internet connection (recommended but not required)
Even Microsoft is stopping their support of NT. Try upgrading to 2k or
Linux.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread Dennis
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Maarten van der
 Zwaart
 Sent: Wednesday, July 28, 2004 6:59 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Problems with steam client and HLDS

 Windows NT is not supported. Quote from steampowered.com:
 SYSTEM REQUIREMENTS
 Windows 98, ME, 2000 or XP
 64 MB RAM
 400 Mhz processor
 1GB HD space (recommended)
 Broadband Internet connection (recommended but not required)

 Even Microsoft is stopping their support of NT. Try upgrading to 2k or
 Linux.

 Maarten

Thanks Maarten, that explains it. I've made several attempts to switch to
Steam over the past month and it's been very frustrating experience up to
now. Hopefully, this will solve my problems. Thanks again!


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RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread David Fencik
I couldn't help but think that this is the exact resistance to change
that leads people to praise WON over steam.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis
Sent: Wednesday, July 28, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Maarten van der
 Zwaart
 Sent: Wednesday, July 28, 2004 6:59 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Problems with steam client and HLDS

 Windows NT is not supported. Quote from steampowered.com:
 SYSTEM REQUIREMENTS
 Windows 98, ME, 2000 or XP
 64 MB RAM
 400 Mhz processor
 1GB HD space (recommended)
 Broadband Internet connection (recommended but not required)

 Even Microsoft is stopping their support of NT. Try upgrading to 2k or
 Linux.

 Maarten

Thanks Maarten, that explains it. I've made several attempts to switch
to
Steam over the past month and it's been very frustrating experience up
to
now. Hopefully, this will solve my problems. Thanks again!


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RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread Rob Harwood
I think people just start accepting it again before it gets made worse.

-- Rob

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 28 July 2004 19:09
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

A) How come so many people have been running Steam servers for almost
a year successfully, yet  when one person doesn't read the docs and
can't get it running, it is a failure.

B) part of me wishes I had archived the crying and gripes from every
version upgrade from the time I started playing/adminning HL (beta
6ish). It would be great to show people how silly it sounds, as they
praise the last good version that at one time was the bane of their
existence.

C) why is A) a prevailing philosophy?

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RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread John
I have had no problems. So am I liar?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of m0gely
Sent: Wednesday, July 28, 2004 6:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

[EMAIL PROTECTED] wrote:
 A) How come so many people have been running Steam servers for almost
 a year successfully, yet  when one person doesn't read the docs and
 can't get it running, it is a failure.

Because you've been living under a rock?  The success stories are people
who have problems and don't complain, or are part of a lucky few.  And
no way has the lucky few been exempt from all the issues.  Anyone who
says they have no problems with steam/valves (beta) releases is a liar
or has no memory.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Problems with steam client and HLDS

2004-07-28 Thread [EMAIL PROTECTED]
 Anyone who
 says they have no problems with steam/valves (beta) releases is a liar
 or has no memory.

I guess i'm lucky then. Personally, I have not had nearly enough
issues with Steam (W32 or linux) that would cause me to call it an
absolute piece of sh*t and claim that Valve will die soon if they're
banking on this crap.  That is ignorant, and that is furstration
talking, frustration that could be avoided if he read the docs or paid
attention to this list.

My point was that, almost a year into the Steam implementation, there
are not enough issues with server setup that warrant a reaction like
his. Especially if the docs had been read. His negative post reeked of
ignorance if he has been a member of this list for even just the past
several months (which he has).  Expecting a turnkey solution is not
realistic any way.

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Re: [hlds] Problems with steam client and HLDS

2004-07-28 Thread m0gely
John wrote:
I have had no problems. So am I liar?
Yep, you're saying your server did not experience the lag issue a little
while ago, that you're magically protected against the shield glitches
that have always existed (assuming you run CS), that Alfred has never
muttered on the list We have a fix in testing or bug fix for this
early next week, that HLTV has never had a memory leak (assuming you
use it), that czero has always started up by adding -game czero to your
startup, that you have always been able to connect to Steam even through
DDoS attacks that people use against it because everyone loves steam so
much because it always works, that it has never overwritten a config
file of yours, that you have never had the recent mass player drop or
the svc_bad mass player drop.. You want me to keep going?  I could go on
forever.  Just look at the changelog on the Steam website.  These are
issues that everyone experienced but you I guess.  Where's your server
company I want to sign up!
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread John
Yep

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of m0gely
Sent: Wednesday, July 28, 2004 7:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

John wrote:

 I have had no problems. So am I liar?

Yep, you're saying your server did not experience the lag issue a little
while ago, that you're magically protected against the shield glitches
that have always existed (assuming you run CS), that Alfred has never
muttered on the list We have a fix in testing or bug fix for this
early next week, that HLTV has never had a memory leak (assuming you
use it), that czero has always started up by adding -game czero to your
startup, that you have always been able to connect to Steam even through
DDoS attacks that people use against it because everyone loves steam so
much because it always works, that it has never overwritten a config
file of yours, that you have never had the recent mass player drop or
the svc_bad mass player drop.. You want me to keep going?  I could go on
forever.  Just look at the changelog on the Steam website.  These are
issues that everyone experienced but you I guess.  Where's your server
company I want to sign up!

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread Dennis
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of spartibus
 Sent: Tuesday, July 27, 2004 9:29 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] Problems with steam client and HLDS


 Tissue?

 Seem's like you are almost out to make steam crash/not work just so you
 have something to gripe about. Nobody cares.



Well, I didn't want this to get blown so far out of proportion, but since
you're attacking my integrity, I have to respond. Yes, that's exactly what
I'm trying to do. I want to destroy the game I've been playing for 5 years
on one box, and destroy my server on another box just to annoy you because I
have so much spare time on my hands I just don't know what else to do.

First of all, as I said, I've been playing TFC for 5 years now. Installation
was a snap. Upgrades were all a snap (albeit very large downloads). Not a
single one ever caused the game to stop working. A year ago I decided to
start a server. I set it up with Adminmod and Metamod without a hitch. Then
I added Foxbot, again without a hitch. Then HLGuard, Hookmod, Cheating
Death, HLBooster, and about 5 more minor add-ons, without a single problem.

Suddenly, I switch to Steam, which I resisted because I read DAILY that
someone is having MAJOR problems, and lo and behold, major problems. I
figured maybe I'll be lucky and get it running without too much trouble.

And just FYI I DID read the documentation, and followed it line by line, as
I always do. I also have been a member of this list for a year, and saved
any and all messages having to do with the setup and configuration of Steam,
for future reference. Unfortunately, I assumed that since so many admins
were using NT for an OS that Valve would have made an effort to keep Steam
compatible, or at the very LEAST, make it clear that it would not work with
NT. I guess that's my fault for assuming anything about Valve after all
that's happened, but after reading every single message on this list for a
year, I can't remember that issue ever coming up.

And as for nobody caring...I must have missed the meeting where you were
elected spokesman for everyone on this list. The whole purpose of this list
is to exchange information about HLDS, or were you looking for the Oprah
Winfrey book club list?


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RE: [hlds] Problems with steam client and HLDS

2004-07-27 Thread spartibus
Tissue?

Seem's like you are almost out to make steam crash/not work just so you
have something to gripe about. Nobody cares.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis
Sent: Tuesday, July 27, 2004 6:22 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Problems with steam client and HLDS


I finally decided that resistance is futile, and I'm TRYING to convert
to
Steam.

Just last night I converted my client box to Steam with very little
trouble
(so I thought). I played TFC for about an hour. In that time I only
crashed
once...very nice. Now suddenly tonight, when I double-click Team
Fortress
Classic in the games window, I get this:

Preparing to play Team Fortress Classic, then a popup window with
this:

SteamStartup(0xf,0x62f9d8) failed with error 108:
The local Steam Service is not running.

It would be nice if someone, someday, came up with a USEFUL error
message.
Why the f*ck was the local Steam Service running LAST NIGHT, and it's
just
decided that it doesn't feel like running all of a sudden???

Also, after installing Steam on my server box (Windows NT), and running
HLDSUpdateTool with the -create option, I get the following:

The procedure entry point GetLongPathNameA could not be located in the
dynamic link library kernal32.dll

Well I had a feeling that Steam was an absolute piece of sh*t, and it
certainly didn't disappoint me. Valve will die soon if they're banking
on
this crap.

Pretty goddamn sad, nice job guys.


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RE: [hlds] Problems with steam client and HLDS

2004-07-27 Thread John
Never have had any client issues with steam so I cant share your opinion.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dennis
Sent: Tuesday, July 27, 2004 8:22 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Problems with steam client and HLDS


I finally decided that resistance is futile, and I'm TRYING to convert to
Steam.

Just last night I converted my client box to Steam with very little trouble
(so I thought). I played TFC for about an hour. In that time I only crashed
once...very nice. Now suddenly tonight, when I double-click Team Fortress
Classic in the games window, I get this:

Preparing to play Team Fortress Classic, then a popup window with this:

SteamStartup(0xf,0x62f9d8) failed with error 108:
The local Steam Service is not running.

It would be nice if someone, someday, came up with a USEFUL error message.
Why the f*ck was the local Steam Service running LAST NIGHT, and it's just
decided that it doesn't feel like running all of a sudden???

Also, after installing Steam on my server box (Windows NT), and running
HLDSUpdateTool with the -create option, I get the following:

The procedure entry point GetLongPathNameA could not be located in the
dynamic link library kernal32.dll

Well I had a feeling that Steam was an absolute piece of sh*t, and it
certainly didn't disappoint me. Valve will die soon if they're banking on
this crap.

Pretty goddamn sad, nice job guys.


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