[hlds_announce] Mandatory TF2 update released

2019-04-17 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 5038698.

Thanks.

-Eric

-

- Fixed an exploit related to the Flamethrower shooting long distances
- Fixed being able to build outside the map on Badwater
- Fixed being able to build through gates on some maps
- Updated/Added some tournament medals

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[hlds_announce] Mandatory TF2 update released

2019-01-22 Thread Eric Smith
We've released a mandatory update for TF2. The notes are below. The new version 
is 4912374.

Thanks.

-Eric

---

- Improved memory usage on OS X and Linux systems
- This should reduce the occurrence of "Out of memory or address space" 
errors on high texture quality settings
- In particular, drastically improved memory usage for Linux users 
using mesa prior to mesa 19.0
- Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia 
Highlander Season 1, and Asia 4v4 Season 1 tournament medals
- Added Eu Mixes Cup 1 tournament medals 
- Added KnightComp Season 1 tournament medals
- Updated cp_snakewater_final1 to fix missing player clips
- Updated the localization files

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[hlds_announce] Mandatory TF2 update released

2019-01-08 Thread Eric Smith
We've released a mandatory update for TF2. The notes are below. The new version 
is 4894223.

Thanks.

-Eric

---

- Added NewbiDuo Cup Winter 2019 tournament medals
- Added Streamer Cup Season 1 tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Fixed missing clip brush in RED kitchen
- Fixed minor clipping issues

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[hlds_announce] Mandatory TF2 update released

2018-07-18 Thread John Schoenick
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 4620606.

- John

-

- Added NHBL Heavyweight Champion Season 7 tournament medal
- Added TF2Maps 72hr Summer Jam 2018 community medal
- Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
- Added Newbie Highlander Season 2 tournament medals
- Added Newbie Prolander Season 3 tournament medals
- Added Rally Call 2018 community medals
- Fixed tooltips for Fabricator items being truncated on OS X and Linux
clients

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[hlds_announce] Mandatory TF2 update released

2016-03-29 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3375483.

-Eric

--

- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Fixed seeing incorrect rank icons during the match summary
- Fixed team medal totals not matching the total medals handed out 
during the match summary
- Increased the rate at which medals are revealed during the match 
summary
- Updated models/materials for The Bot Dogger, The Five-Month Shadow, Brim-Full 
Of Bullets, The Caffeine Cooler, and the Medic's Mountain Cap
- Mannpower update
- Reduced Demoman health bonus when carrying Knockout with a 
decapitating melee weapon
- Reduced Demoman shield charge regen rate when carrying Knockout
- Reduced Tide Turner shield charge refill amount on kill when carrying 
Knockout


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[hlds_announce] Mandatory TF2 update released

2016-03-24 Thread John Schoenick
We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu  
- Updated models/materials for the Heavy's Hockey Hair, The Gift
Bringer, and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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[hlds_announce] Mandatory TF2 update released

2016-03-19 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3354470.

-Eric

--

- This update will most likely cause issues with custom UIs and HUDs. We 
suggest disabling them if you experience any problems.
-  Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Fixed the Demoknight contract counting suicides as contract progress
- Updated the Batman: Arkham Knight promo items so they can be traded
- Updated model/materials for the Escapist and the Cute Suit
- Last hit sounds no longer consider the time of the previous hit sound
- Fixes the sound not playing if you damaged an enemy too close to 
landing the last hit
- Updated ctf_thundermountain
- Fixed being able to build on rocks outside of the fence by the 
capture points


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[hlds_announce] Mandatory TF2 update released

2016-03-10 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3341161.

-Eric

--

- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Fixed bots equipping the canteen in Mann vs. Machine mode
- Added new styles for the Dead of Night
- Updated materials/models for the Trickster's Turnout Gear, The Maniac's 
Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, 
Dead of Night, and the Employee of the Mmmph

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[hlds_announce] Mandatory TF2 update released

2016-03-07 Thread John Schoenick
We've released a mandatory update for TF2. The update notes are below.
The new version is 053.

- John

--

- Fixed a client crash related to player names
- Fixed some HUD elements remaining hidden after using +inspect and the
scoreboard
- Updated models/materials for the Beep Boy, Dead of Night, and the
Graybanns



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[hlds_announce] Mandatory TF2 update released

2016-03-03 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3329605.



-Eric



--


- Mann Co. will now accept untradable items in exchange for Civilian Grade Stat 
Clocks

- The untradability will be applied onto the Stat Clock and onto any weapon the 
Stat Clock is applied to

- Fixed not being able to use custom hitsounds and killsounds on servers using 
sv_pure 2

- Updated cp_foundry to support the Competitive mode beta

- Updated the draw sound for the Dead Ringer

- Updated equip_region settings for the Exorcizor and the Cotton Head

- Updated models/materials for the Beep Boy, Sidekick's Side Slick, The 
Rotation Sensation, The Chill Chullo, and The Breakneck Baggies

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[hlds_announce] Mandatory TF2 update released

2016-03-01 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3325421.

-Eric

--

- Fixed player ready status display issue when playing in lobby-based 
matchmaking modes (i.e. Mann vs. Machine)
- Fixed a crash in the matchmaking search screen when right-clicking
- Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's 
Crossbow
- Fixed missing Crusader's Crossbow crit sound
- Fixed health/ammo cabinet sound regression
- Removed unintended changes to cp_foundry
- Updated the Summer Shades so they can be traded
- Update last Hit sounds
- Added several options (located in Adv. Options on the main menu)
- Fixed custom sounds not working in sv_pure servers
- Fixed not hearing the Last Hit sound for Spies using the Dead Ringer


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[hlds_announce] Mandatory TF2 update released

2016-02-29 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is  3323461.

-Eric

--

- Added content and features necessary to begin limited public testing of the 
TF2 Competitive Mode beta
- For more information on how you can participate in testing, please 
visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode
- Community request: Added SetPlayerPointsOnDeath input to 
tf_player_destruction_logic and a PointsValue key field to the item_teamflag 
entity when used in Player Destruction mode
- Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player 
tickets and reward loot
- Fixed security issues when loading certain custom content (thanks to 
Nathaniel Theis and Simon Pinfold for these reports)
- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or 
better items through Mann. Co Trades
- Mannpower update
- Grappling hook movement speed penalty for powered up flag carriers 
increased by 10%. Flag carriers with no powerup still have no penalty.
- Reflect powerup
- Removed 25% resistance attribute
- All classes can now have up to 400 health
- Fixed a bug where reflection damage was being calculated 
prior to distance falloff reduction
- Reflection damage increased from 50% to 80% of damage received
- Fixed a bug where sentry rockets would reflect damage to the 
owning Engineer rather than the sentry itself
- Supernova powerup
- Minimum stun duration increased from 1 to 2 seconds
- Stun duration increased by 0.5 seconds for each additional 
victim stunned (max 4 seconds)
- Vampire powerup
- Melee attack now returns 1.25x damage as health (up from 1.0x)
- Regen and King powerup
- Increased the frequency of health regeneration. Rate of heal 
is increased for Scout and Spy
- Increased metal regeneration amount
- Gift Wrap has returned!
- Gift wrapped items will be delivered through Steam trading, and are 
subject to trade holds if the sender doesn't have a Steam Guard Mobile 
Authenticator
- Items can now be unwrapped by their original wrapper
- Moving forward, only tradable items can be gift wrapped. Items that 
are currently gift wrapped can be delivered regardless of the tradability of 
the contents of the gift. 
- Giftapults can again deliver items to random players online, but will remain 
un-craftable
- Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and 
Respect to be tradable
- Vote kick events now display that target player's Steam avatar
- Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, 
The Mutton Mann, Doc's Holiday, The Cotton Head 
- Update the Crusader's Crossbow
- Added a new shoot sound
- Added a new impact/heal sound when a teammate is healed
- Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
- Fixed That '70s Chapeau not being removed when the Sniper taunts
- Fixed the Catastrophic Companions hiding the player's hat and headphones
- Fixed an LOD issue for The AWPer Hand
- Added combat text and hit sounds for damage done to buildings
- Added a "Last Hit" sound option to Hit Sounds
- Triggered when one of your attacks causes the death of a player or 
building
- Can be toggled in the Adv. Options menu
- Updated the materials for the Panic Attack to support mat_picmip
- Updated the Taunt: Zoomin' Broom sound effects
- PASS Time update
- Fixed workshop maps not loading correctly
- Fixed being able to get inside jump pads
- Removed Sandman long-distance steal
- Added experimental cvars for playtesting
- Updated cp_vanguard
- Removed teleporter exploit on second point
- Various minor fixes (lighting, collision, optimization)
- Updated pl_borneo
- Fixed an exploit related to the final control point and dropped 
weapons
- Updated pl_snowycoast
- Adjusted various spawn point facings to make side exits more obvious
- Adjusted position of resupply cabinet in RED's 1st spawn
- Added ledge to 2nd point flank route window
- Adjusted common sentry nests on 2nd
- Added stronger light to entrance of lower flank route
- Door near RED's first spawn now opens on A capture and closes on 
final bulkhead opening
- RED no longer get forced respawn when 2nd is captured
- Added minor spawn for RED once 2nd is captured, active until BLU 
pushes through kennels
- Adjusted timing of flank doors at 2nd and in mines
- Updated door texture for flank exit by 2nd point gate
- Improved 

[hlds_announce] Mandatory TF2 update released

2015-12-22 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3200676.

-Eric



- Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It 
can now be opened to find a Gun Mettle and Tough Break Festivizer.
- Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
- Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
- Fixed bots sometimes not spawning in Mann vs. Machine mode
- Fixed the Pyro's invulnerable period while activating the Phlogistinator 
lasting longer than the activation taunt
- Fixed the crate opening animation not always displaying the image of the item 
received
- Fixed the Medigun sometimes using the incorrect ÜberCharge rate on maps with 
multiple stages
- Fixed an issue where the Loose Cannon would sometimes not apply knockback on 
hit
- Fixed decorated weapons not getting the crit-boost material effect
- Strange Part: Kills While Explosive Jumping can now be applied to Strange 
Grenade Launchers
- Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly 
everything in the store.
- Updated the equip_regions for the Berlin Brain Bowl, Business Casual, 
Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful 
Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady 
Killer, Puffy Provocateur,  and Lurker's Leathers
- Updated the model/materials for The Hat With No Name so it can now be 
equipped by the Soldier, Sniper, Demoman, and Engineer
- Updated the model/materials for the Co-Pilot so it can now be equipped by the 
Scout, Soldier, and Engineer
- Updated the model/materials for the Medical Monarch and added a new style
- Updated the scoreboard
- Added Ping column header when viewing ping as text in the scoreboard
- Added the player count for each team
- Updated ctf_landfall
- Fixed building teleporters between spawn room doors
- Fixed an exploit that allowed players to go outside the map
- Updated PASS Time
- Experimenting with new HUD elements and art
- Experimenting with new viewmodel animations
- New testing feature 'tf_passtime_team_bonuses' that shares pass, 
steal, and intercept bonuses with the whole team

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[hlds_announce] Mandatory TF2 update released

2015-12-17 Thread Eric Smith
We've released a mandatory update for TF2. This is the Tough Break Update. The 
update notes are below. The new version is 3191257.

-Eric



The Tough Break Update has arrived!
- Additional information available on the website 
(http://www.teamfortress.com/toughbreak)
- 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
- 26 new contracts, including contracts which issue loaner weapons 
- 4 new weapon collections
- 2 new community taunts: Badpipes and The Bucking Bronco
- 1 new official taunt: Mannrobics
- New community cosmetics case with 15 items

General
- Significant weapon and class balance improvements (see section below for full 
details)
- Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of 
Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
- Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break 
Weapons Case. Have you been Naughty or Nice?
- Added Strange Count Transfer Tool
- Takes the Strange scores from one item and adds them on to another. 
The count for the source item is reset to zero. Strange part scores are only 
transferred and zeroed if a matching Strange part is found.  Can only be used 
between Strange items of the same base type.
- Can be Crafted by 2 Strange parts in the crafting menu under Rare 
Items
- Updated Case opening item drop algorithm. Going forward players are now less 
likely to get duplicate items from the same rarity tier on repeated Case 
openings.
- Updated several weapons sounds with consistency fixes from community member 
Mateusz Grzesik
- Updated the scoreboard
- Re-ordered some of the columns
-Added an image to represent player ping values instead of the actual 
ping values. Added an option in Adv. Options to use the actual ping values.
- Updated several weapon descriptions to better detail their functionality
- 'Gifted by' Tag can now be removed from items via 'Restore?' Context action 
from the Backpack view
- Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber 
effects could have the effect time-out prematurely
- Fixed a bug where Unusual Slider was not properly saving
- All Strange parts can now be applied to Strange cosmetics items
- Strange parts added to the Backpack Context Menu for Strange items
- Paints now display both Market and Mann Co. Store prices in the Backpack 
Context Menu on paintable items
- Added case and crate opening animation in Backpack view
- Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot 
Air, and The Tomb Readers in DirectX 8
- Updated the models/material for Der Wintermantel and made it paintable
- Updated the Caped Crusader to include a team-colored style for the cape
- Players can no longer use blast damage to move during the pre-round freeze 
period
- Added server convar tf_preround_push_from_damage_enable for servers 
to utilize the old behavior
- Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
- Added an option in Adv. Options to batch overhead combat text

Performance Improvements
- Mac and Linux improvements (Windows Direct3D 9 players have these already)
- Texture streaming now enabled
- Reduced memory consumption by ~500 megs
- Faster map loads!
- Players on Mac can now select 'High' texture settings
- Eliminated many cases of hitching when using painted weapons
- Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low 
quality textures in Video Options -> Advanced)
- Massively reduced memory consumption when using painted weapons
- Improved particle system performance, boosting overall framerate, especially 
in particle-heavy situations.
- Fixed two most common forms of framerate stuttering / hitching when using 
popular FPS configs
- Added -default launch option to help players triage performance / stability 
problems.
- When run with -default, the game will ignore most convar settings and 
run purely with default options
- Upon exit, -default runs do not overwrite the player's config.cfg 
file. If a player wants to save the settings of a default run, they should 
execute host_writeconfig  in the console.
- Fixed 5 second stall when opening options menu
- VR players: You must now pass -vr to launch options to play TF using VR
- Fixed multiple cases of FPS stutter related to the sound system

Mannpower Changes
- Flags will become poisonous (mark the carrier for death) 90 seconds after 
having been stolen
- If both teams flags are stolen and poisonous, they will return when next 
dropped
- Fixed players being able to grapple during the pre-round freeze period
- Reduced the number of flag captures required to win from 10 to 7 on official 
servers
- Regeneration powerup: 
- Health regeneration amount changes - Scout, Sniper and Spy increased, 
Engineer decreased
- Reflect powerup:
- Added pushback force to players who 

[hlds_announce] Mandatory TF2 update released

2015-12-04 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3158168.

-Eric



- Added the Arkham Knight workshop contest winners and runners-up to the Mann 
Co. Store
- Added the Workshop Wonderland 2015 community medals
- Updated the models/materials for The Ward and made it paintable

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[hlds_announce] Mandatory TF2 update released

2015-12-02 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3152387.

-Eric



- Updated the Steam Controller config so +attack3 (special attack) can be bound 
for items like the Medic shield
- Fixed not being able to run a dedicated server and connect to it as a client 
on the same machine
- Fixed Killstreak icon alignment in the targetID panel when using 
cl_hud_minmode
- Fixed an exploit related to the Steam Controller and the turn rate for 
charging Demomen
- Updated the models/materials for The Medicine Manpurse, The Air Raider, and 
Pin Pals
- host_writeconfig now writes only bindings and convar values that are not 
default values. If you want a full config, use 'host_writeconfig  
full'.
- Mannpower update
- Supernova
- Reduced charge up time
- Increased the amount that damage contributes to charge
- Fixed a bug where outline effect showed on invisible Spies
- Fixed a bug where crit melee attacks were multiplying on top of a 
base damage increase. Crit melee attacks now do the same damage
- Demomen equipped with shields are now excluded from the across the 
board 30% melee damage increase
- Added highlight effects to active revenge powerups
- Reduced points for a flag capture now that the enemy cannot return a 
dropped flag by touching it

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[hlds_announce] Mandatory TF2 update released

2015-11-25 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3141841.

-Eric



- Added Jingle Jam 2015 community medals
- Fixed a client crash when playing some maps with low quality models
- Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
- Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
- Fixed control point HUD not being displayed for Mann vs. Machine maps with 
control points like Mannhattan
- Fixed broken ambient_generic entities in community maps where the sound being 
played was updated after the map was loaded
- Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
- Updated the model/material for The Au Courant Assassin
- Updated pl_upward
- Fixed a teleporter-trap exploit inside the tunnel after the first 
control point
- Updated PASS Time mode
- Each class now has slightly different throwing power and arc
- During overtime, the round doesn't end until the jack has been 
neutral for a few seconds (tf_passtime_overtime_idle_sec)
- All available enemy goals will show a reticle on the HUD while 
carrying the jack
- Added max pass range parameter to passtime_logic
- Jack won't automatically respawn unless it's been picked up at least 
once
- New map: pass_pinewood

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[hlds_announce] Mandatory TF2 update released

2015-11-11 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3100969.

-Eric



- Extended the Halloween 2015 event to run until November 12

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[hlds_announce] Mandatory TF2 update released

2015-10-29 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3065162.

-Eric



- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or less of RAM
- Temporarily removed texture memory optimizations for players on Intel 
Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to 
sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle Collection onto 
the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering 
in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
- Updated PASS Time to fix not seeing the Halloween version of the Jack while 
it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded 
Bombardier

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[hlds_announce] Mandatory TF2 update released

2015-10-28 Thread Eric Smith
We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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[hlds_announce] Mandatory TF2 update released

2015-10-21 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3043315.

-Eric



- Fixed a display issue some players were having with the World Traveler hat 
and their map stamp purchases
- The sales data was correct. This was only a display problem on the 
hat.
- Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The 
Cool Breeze, and Unknown Mann
- PASS Time update
- Trying out some new sounds
- Catching and intercepting a tossed jack is slightly easier
- Added convar tf_passtime_ball_model
- Fixed an issue that prevented disguised Spies from receiving a pass 
from enemies
- Fixed a bug that allowed overloadable weapons to continue reloading 
while carrying the jack
- Fixed an issue that awarded a point to the wrong team during team 
switch
- Fixed an issue that prevented automatic jack respawn from working in 
some cases
- Fixed a wrong texture on goal visualizers
- Fixed pass lock sound not playing for the targeted player
- The announcer now says "overtime" at the appropriate time
- Updated pass_warehouse and pass_warehouse_goal2
- Removed jump pads from the second floor of the warehouse
- Added more spectator cameras
- Added lateral jump pads to the middle arena


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[hlds_announce] Mandatory TF2 update released

2015-10-15 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3032525.

-Eric



- Fixed a security issue related to the replay system (thanks to Nathaniel 
Theis and Zemnmez for this report)
- Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
- Fixed the countdown timer not always drawing on pd_watergate
- Fixed seeing the team leader's dispenser health while spectating on 
pd_watergate
- Updated the model/materials for The Last Breath
- Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle 
Campaign Coin to indicate the campaign has ended
- Updated ctf_2fort_invasion with the latest changes from the authors
- Fixed a few areas where players were getting outside of the map

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[hlds_announce] Mandatory TF2 update released

2015-10-08 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3019029.

-Eric



- Fixed generic bomb entities (in the Invasion maps) damaging teammates when 
shot with an arrow
- Fixed infinite money exploit related to refunding upgrades in Mann vs. 
Machine mode
- Jarate and Mad Milk will collide with friendly teammates that are on fire at 
close range
- Updated Batsaber to use the 'unique' base quality
- Updated the Scout's pistol animation
- Updated pd_watergate
- Fixed the reason in the win panel at the end of a round referring to 
robots
- Fixed a case where players were able to get outside of the map
- Fixed a sound cache problem


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[hlds_announce] Mandatory TF2 update released

2015-10-06 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 3013627.

-Eric



- Invasion Community Update has arrived!
- Check out the blog post for more information: 
http://www.teamfortress.com/post.php?id=18730
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the 
October 1st update
- Note: the Advanced Options default slider position is 100, which is 
normal (0) pitch
- Fixed an issue with the Festive Revolver not drawing correctly
- Fixed an exploit in Mann vs. Machine related to infinite credits
- Fixed an exploit related to The Dalokohs Bar
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through 
friendly targets at close range. This is the same behavior as rockets and 
grenades.
- The Powerhouse and Concealed Killer Weapons Cases have been added to the 
weekly drop list for Gun Mettle Campaign Coin owners

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[hlds_announce] Mandatory TF2 update released

2015-09-24 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 2989131.

-Eric



- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
- Fixed a client crash related to the material system
- Fixed seeing [unknown] for player names in item descriptions
- Fixed a lighting bug with static props
- Fixed custom item_teamflag models not drawing properly
- Fixed a case where the Stat Clock model would float in the air while the 
player was taunting
- Fixed a case where the Sniper zoom could get stuck after picking up a weapon
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine 
mode
- Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
- Updated the slosh sounds used for footsteps
- Updated the vote system so player can extend the current map using the 
"Extend Current Map" vote in the Vote Setup menu
- Updated the localization files
- Server admin can configure this new feature using the convars 
sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- PASS Time update
- Rounds will continue after the timer expires until the jack becomes 
neutral or someone scores
- The jack will heal its carrier to full health
- Added tf_passtime_unstable for testing unstable features
- Unstable features
- Attack, defense, and support classes have different throwing 
arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- The jack inherits some of the thrower's velocity 
(tf_passtime_throwspeed_velocity)
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, 
players need to carry the jack into the goal

Hi PASS Time players! Join the Official PASS Time Steam Group to help test 
experimental new content before it goes live to the world! Be the first to get 
the latest PASS Time news, watch some of the mode's best plays, share your 
feedback, play with the dev team, and more!

http://steamcommunity.com/groups/PASSTimeOfficial


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[hlds_announce] Mandatory TF2 update released

2015-08-19 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 2927789.

-Eric



- Fixed an issue with the Festive Revolver not drawing correctly
- Updated the materials for the Australium Minigun
- PASS Time update
- Fixed disguised Spies not having a shield drawn for them in the HUD
- Fixed players being able to carry the jack while taunting (fixes an 
exploit with The Eureka Effect)
- Fixed being able to 'inspect' the jack while players are carrying it
- Fixed capturing the jack not incrementing Scout contract points
- Updated pass_warehouse
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium


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[hlds_announce] Mandatory TF2 update released

2015-08-18 Thread Eric Smith
We've released another mandatory update for TF2. The update notes are below. 
The new version is 2926419.

Apologies for any inconvenience this second update today may cause.

-Eric



- Updated LODs for the revolver
- Updated PASS Time
- Fixed a client crash related to the HUD
- Fixed the Short Circuit being used to remove the Jack from the game
- Fixed players being able to pick-up the Jack while they have weapons 
deployed that cannot be holstered
- Updated pass_warehouse
- Fixed players getting into enemy spawn rooms  
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals

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[hlds_announce] Mandatory TF2 update released

2015-08-18 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 2925737.

-Eric



- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information 
(http://www.teamfortress.com/post.php?id=17833)
- Fixed a crash caused by a client sending malformed network data to the server 
(thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
- Will be awarded going forward on a case-by-case basis to those who 
report major economy-breaking bugs or remote-code-execution bugs, and provide 
detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after 
switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage 
knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when using 
per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when 
the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all 
equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
- Added cover around the point preventing cross-point sight line 
- Opened second window in point building 
- Tweaked pickup amounts and positions 
- Widened space between stairs to point and bridge railing to allow 
easier movement 
- Clipping improvements 
- Improved lighting in dark areas 
- Fixed an issue where engineers could build on outlying islands 
- Fixed an issue where engineers could trap teammates by building 
teleporters in spaces with restricted movement 
- Fixed an issue where the spawn room doors could be held open by an 
opposing team member 
- Optimization improvements
- Maps Workshop Beta
- Fixed a common crash when loading some compressed maps
- Fixed various issues running workshop maps on listen servers
- Listen servers no longer unnecessarily fetch a second copy of the map
- Listen servers no longer cause the client to crash upon the second 
load of the same workshop map
- Added -ugcpath parameter for dedicated servers to control location of 
downloaded workshop content
- Defaults to steamapps/workshop
- Multiple servers sharing the same UGC directory is currently not 
supported, and will not go well
- Added server command tf_workshop_map_status to view currently tracked 
maps and their status
- Enhanced handling of updated maps to ensure the newest available 
version of the map is always used on level change
- Improved handling of workshop maps in a server's map cycle
- Workshop maps in the map cycle will be automatically fetched and 
updated in the background
- Workshop maps in the map cycle will have their names updated to the 
canonical name once known
- Map votes now work with workshop maps
- A known issue is that the full workshop map name is currently shown 
instead of the friendly name
- Community request: Updated the FindMap and CanProvideLevel API for 
server-side mods. These functions now always expose the full workshop names for 
maps when known, even if not the map is not yet installed.

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[hlds_announce] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2892090.

-Eric

--

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
- Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 
HU
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 
HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers 
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after 
the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are 
no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to 
change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while 
being built
- Fixed a display bug that made it look like players had received multiple 
copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing cannot be listed on the Steam Community Market for one week 
on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the 
Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Maps Workshop Beta
- Improved handling of recently changed workshop maps
- Fixed a case where servers would fail to load maps that had been 
updated since the last server restart
- Fixed a case were clients would not check for new versions when 
connecting to a workshop server
- Improved server console output when waiting on map downloads during 
level change
- Fixed a case where subscribing to maps while the game was running 
could result in failure to load the map
- Fixed a case where joining a server running a workshop map would 
first wait for all subscribed maps to finish downloading before attempting to 
download the map at hand


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[hlds_announce] Mandatory TF2 update released

2015-07-23 Thread Eric Smith
We've released another mandatory update for TF2. The notes for the update are 
below. The new version is 2892667.

We apologize for any inconvenience this second update may have caused.

-Eric

--

- Fixed a client crash related to the spectator GUI 
- Fixed sentry guns having unlimited ammo 
- Fixed sentry gun model being set to level 1 after a sapper is removed 


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[hlds_announce] Mandatory TF2 update released

2015-07-15 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2879786.



-John



--

- Fixed an issue with Unusual Revolvers where the unusual effect would 
sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
- Fixed font rendering issues for Mac clients
- Fixed a case where map textures would fail to load properly in compressed 
maps (thanks to Egan and Geit for the report and test case)
- Fixed a case where Campaign Coins weren't displaying the correct stats based 
on the number of submitted contracts
- Everyone affected by this bug has received the maximum 
contract points (including bonus points) for the missing contracts
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a crash caused by sending malformed network data to clients and servers
- Fixed an exploit that could be used to bypass sv_cheats
- Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy 
is cloaked
- Fixed skinned weapons not rendering properly for customers on older shader 
model 2.0 hardware
- Fixed speed particles on the Spy not disappearing when cloaking
- Added ETF2L 6v6 Season 21 tournament medals
- Added numerical health value to the enemy health display in the freezecam
- Reloading a weapon can no longer be triggered with '+reload' while the weapon 
is firing
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated maps
- Fixed an exploit related to the final control point and dropped weapons on 
Badwater, Barnblitz, Borneo, and Goldrush
- Fixed incorrect cube maps on Powerhouse
- Updated maps have been compressed to save space
- Updated Hammer tools
- Fixed bspzip requiring a -game parameter while simultaneously not allowing it
- Fixed bspzip -addfiles improperly handling newlines in some cases
- Fixed bspzip ignoring excess arguments with no warning
- Fixed bspzip help text for -extractfiles not indicating that a target 
directory is required

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[hlds_announce] Mandatory TF2 update released

2015-07-06 Thread John Schoenick

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2865874.

- John

-

 - Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
 - Vaccinator - Übercharge penalty no longer applies during setup time
 - Fixed a case where weapons could still be dropped in Mann vs. Machine
 - Fixed missing descriptions for the Powerhouse Contract
 - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro and any 
other means of force from self damage.  Soldier jumping was fixed in a previous 
patch)
 - Fixed weapon pickups resetting the Ullapool Caber
 - Fixed some weapons not displaying their attachments when dropped (Festives, 
Kritzkrieg, etc.)
 - Fixed missing freeze period, not resetting of player scores and not 
resetting map time when using mp_tournament
 - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is 
set to show everyone
 - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
 - Fixed an OS X crash related to Contracts


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[hlds_announce] Mandatory TF2 update released

2015-07-03 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2863548.

-Eric

--

- Temporarily limited OS X clients to medium texture quality to resolve random 
crashes while work is done on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in Powerhouse
- Dropped weapons now retain their ammo and ÜberCharge levels unless the player 
commits suicide
- Valve official quickplay and matchmaking servers are no longer listed in the 
server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a dropped weapon before 
trying to use an item in the action slot
- Spies can no longer pick up weapons when disguised or cloaked
- Using the mouse to select enemy players on the scoreboard no longer 
improperly reveals their class
- Fixed players dropping multiple instances of the same weapon at once
- Fixed unintended changes to rocket and other explosive jumping behavior
- Fixed dropped weapons occasionally using an incorrect skin
- Fixed an issue that was causing the particle effects on Unusual hats to 
sometimes draw in first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer 
buildings
- Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and 
Botkillers) not rendering their attachments
- Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick 
being able to manually disguise
- Fixed Spy sometimes not being able to use the Disguise Kit after picking up a 
new Knife
- Fixed newly created items not becoming Strange quality, despite receiving the 
ability to track kills. Existing items in this state will not be retroactively 
fixed.
- Fixed skinned weapons appearing differently after being traded or listed on 
the Steam Community Market. Affected items have been reverted to their original 
(permanent) appearance.
- Fixed being able to craft some previously un-craftable items
- Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
- Fixed issues related to picking up dropped weapons while zoomed in with a 
Sniper Rifle
- Fixed a bug that caused the Shortstop to reload faster than normal
- Fixed dropped energy weapons not being able to fire after being picked up
- Fixed some weapons not displaying their charge meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes being the wrong color
- Steam Community Market
- Fixed skinned items appearing as Decorated Item
- Items that are temporarily un-tradable can now properly be listed on 
the market






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[hlds_announce] Mandatory TF2 update released

2015-06-11 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2827522.

-Eric

-

- Mann Co. Store summer sale is on!
- Updated dedicated server 'status' command to include sv_tags
- Enabled raw mouse input for Mac clients
- Added OWL 13 tournament medals
- Added TF2Connexion Season 15 tournament medals
- Fixed a client crash related to the HUD
- Updated the localization files
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a remote code execution bug and a crash related to malformed 
custom spray files
- Added checks to the voice system that prevent loading codecs other 
than the files that ship with the game
- Updated the Maps Workshop Beta
- Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used 
in the map, changelevel, and nextlevel commands as well as the mapcycle config
- Allow fuzzy name matching in the map, changelevel, and nextlevel 
commands as well as the mapcycle config -- e.g. changelevel dustbowl
- Shorthand workshop map names of the form workshop/id (e.g. 
workshop/123456) will now auto-resolve to the full map name
- Running tf_workshop_map_sync is no longer necessary, maps will be 
fetched and updated on demand during level change
- tf_workshop_map_sync is no longer blocking, and can be used to 
precache maps in the background
- Workshop maps are no longer copied to tf/maps/workshop/ by default, 
instead using the single copy in the steamapps/workshop folder
- Fixed some cases of embedded resources in workshop maps, such as 
cubemaps, not being loaded properly
- Fixed an issue preventing game servers from properly receiving 
updates to workshop map files
- Fixed game servers using registered accounts via sv_setsteamaccount 
not being able to download workshop content
- Fixed syncing workshop maps prior to the first map load on a 
dedicated server
- Updated in-game workshop import tool
- Fixed not being able to select the class/other tags for 
cosmetic items
- Hide unused buttons when editing an existing workshop entry
- Fixed text getting truncated when editing items with long 
descriptions


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[hlds_announce] Mandatory TF2 Update Released

2015-04-29 Thread Eric Smith
We've released a mandatory TF2 update. The update notes are below. The new 
version is 2734753.

-Eric



- Fixed a dedicated server crash related to the dispenser
- Fixed a client crash related to the material system
- Fixed a client crash related to ragdolls
- Fixed a client crash related to demo playback and skipping ticks
- Fixed not being able to launch the game in fullscreen on Windows 10 Preview
- Fixed sentries not being able to hit players who are ducking while airborne.  
This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
- Fixed not being able to preview paint changes in the backpack, Mann Co. 
Store, and Workshop import tool
- Fixed the Strange Dalokohs Bar incorrectly counting food eaten
- Fixed missing ambient sounds in some maps
- Fixed the Festive Targe not using the correct Blue team material
- Fixed the Ap-Sap causing stuttering on dedicated servers
- Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 
medals
- Added the Tip of the Hats community medal
- Added a no headphones style for the Batter's Helmet
- Updated the localization files


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[hlds_announce] Mandatory TF2 update released

2015-01-09 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2572710.

-Eric

-

- Fixed a dedicated server crash related to invalid client commands
- Fixed maps using incorrect soundcache files
- Fixed the Mega Strike unusual taunt effect showing through walls
- Fixed using the Holiday Punch to tickle Mann vs. Machine enemy bots
- Fixed The Quickiebomb Launcher using the wrong death notice icon
- Fixed the grappling hook using the wrong icon in the HUD weapon selection menu
- Added a no helmet style for Lord Cockswain's Novelty Mutton Chops and Pipe

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[hlds_announce] Mandatory TF2 update released

2014-12-09 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2537407.

-Eric

-

- Fixed a client crash related to the material system
- Fixed the Restore command not working properly in the backpack panel's 
context menu
- Fixed a crash in the item import tool
- Fixed updating Duck Journal stats from ducks created on servers using 
sv_cheats 
- Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling 
smoothly
- Updated the materials for the Hunter Heavy and the North Polar Fleece

Notes missed from the previous update:
- End of the Line Key, Duck Journal, and Duck Token sales support the End of 
the Line team
- Redesigned the backpack panel
- Clicking on an item creates a context menu that lists the 
valid actions for that item
- The context menu replaces the buttons that were used for 
interacting with items

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[hlds_announce] Mandatory TF2 update released

2014-12-08 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2535271.

-Eric

-

- End of the Line Community Update has arrived!
- Check out the community-created movie and web page at 
http://www.teamfortress.com/endoftheline/
- The event will run through till January 5th, 2015, and includes 
finding ducks, duck statistics and friendly leaderboards.
- Added End of the Line Community Crate Key
- Added 21 cosmetic items featured from End of the Line
- Added Pyro Taunt - Pool Party
- Added multi-class melee weapon - The Crossing Guard
- Added Duck Journal and Duck Tokens for the End of the Line event
- Fixed The Swagman's Swatter and Tough Stuff Muffs not being held by the 
Sniper during the melee taunt
- Updated the crosshair to not draw while taunting


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[hlds_announce] Mandatory TF2 update released

2014-12-03 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2528289.

-Eric

-

- Added the TF Tomb Contest 2014 winners
- Jungle Booty, Crown of the Old Kingdom, and Tomb Readers
- Added a new promo item, Brimstone
- Updated the localization files

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[hlds_announce] Mandatory TF2 update released

2014-11-20 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2510340.

-Eric

-

- Additional improvements for client stability
- Added a check to prevent building in trigger_hurt areas
- Fixed seeing bumper cart icons for deaths while in hell on maps other than 
doomsday_event
- Fixed not hearing localized audio while connected to a server using sv_pure
- Updated pl_upward
- Added stairs to forward Blue spawn underground
- Updated the trigger hurt in the outer cliff area to cover the bottom 
of the map


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[hlds_announce] Mandatory TF2 update released

2014-11-10 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2484660.

-Eric

-

- Added a new promo item, The Nabler
- Fixed a client crash caused by using custom HUD files
- Updated the equip_region for Gone Commando and The Mann of the House
- Updated the Freedom Staff so Halloween Spells can be applied to it

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[hlds_announce] Mandatory TF2 update released

2014-10-30 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2470138.

-Eric

-

- Fixed a dedicated server crash related to the new map sd_doomsday_event and 
server-wide curses
- Fixed Blue team hearing the win audio instead of the lose audio when Red gets 
the tickets to the Strongmann machine
- Fixed grenade projectiles doing more damage than expected
- Fixed players changing team to respawn outside of their cart while playing a 
minigame
- Fixed players being able to use the Eureka effect while in their bumper car
- Fixed a bug that let Engineers move faster while carrying a building
- Fixed the Spycicle not giving the Spy fire resistance
- Fixed The Manngaroo itemset including the wrong item
- Updated the equip_region for the Vaccinator and Quick-Fix
- Fixed a bug where players would not get a kill credit for turning another 
player in to a ghost
- Updated player ghosts to always use team color
- Updated the new TargetID system
- Added Advance Option and ConVar to disable floating health icon 
(tf_hud_target_id_disable_floating_health)
- Added Advance Option to control the alpha of TargetID nameplate
- Fixed not showing for disguised enemy Spies
- Fixed showing the health of cloaked Spies
- Fixed not hiding the panel when players are no longer visible
- Added ConVar tf_weapon_criticals_melee to control whether melee weapons have 
random crits. Works separately from tf_weapon_criticals.
- Fixed the knife not playing its backstab animation when crits are disabled
- Fixed round-end crits not working when tf_weapon_criticals is set to zero
- Updated sd_doomsday_event
- Added spell pickups near the ticket case spawn
- Reduced mega spell respawn time from 90 seconds to 45 seconds
- Fixed curses occurring in bumper car minigames
- Fixed players being able to boost their bumper cars early
- Increased the damage that bumper cars receive from collisions
- Players can no longer suicide when in a Bumper Car
- Replaced large ammo kits near the Strongmann machine with spells
- Reduced ammo kit size on the bridge from full to medium
- Updated HHH to use a giant Necro Smasher when attacking players
- Platform game:
- Fixed Merasmus giving instructions in the platform game when 
it gets to the final platform
- Center tent pole now vanishes when the final platform is 
reached
- Soccer game:
- Added HHH, spawns 45 seconds into the match
- Duck game:
- Increased max score to 200

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[hlds_announce] Mandatory TF2 update released

2014-10-29 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2467544.

-Eric

-

Scream Fortress VI has arrived! 
Help Merasmus with his carnival! 
Comic and additional information available on the website 
(http://www.teamfortress.com/screamfortress6) 
Scream Fortress VI runs until November 12, 2014 
Added new Halloween map Carnival of Carnage 
Merasmus will spread misfortune with server wide curses 
Added a Strongmann Test-Your-Strength machine which is in no 
way an eldritch portal to Bumper Car Madness! 
Added bumper car minigames. Win by completely ghostifying the other 
team or by completing the objective 
Alt-fire to speed boost your bumper car 
Cast spells while driving 
The collision force a bumper car receives increases as the car takes 
damage 
Force is displayed in the bumper car HUD as a percentage 
Ghosts can come back to life by touching a friendly bumper car 
50 new Halloween-themed community cosmetics 
6 new achievements 

During Scream Fortress VI: 
A Halloween Gift Cauldron is granted to all players who play during the 
event 
Added Halloween crates to the Mann Co. Store. These crates do not 
require a key to open 
All Unusual hats and taunts that are unboxed during the event will 
receive Halloween-themed Unusual effects 
Previous Scream Fortress content is available in the Mann Co. Store 

General : 
Reduced the number of Fireball spells granted to 2 
Updated the tf_spells_enabled ConVar 
Removed the Teleport spell from the general spell list when 
spells are enabled outside of Helltower 
Added rare spells to the general spell list, except Skeletons 
and Monoculus 
Turning a player into a ghost now grants the attacker a kill credit 
Players can now fly around as a ghost by holding the jump key 
TargetID system 
Now creates a floating health indicator over the target 
Reduced size of nameplate 
Added tf_hud_target_id_alpha ConVar to control the transparency 
Fixed player voice transmissions not transmitting the last second of 
recording 
Fixed a dedicated server crash when the autoexec.cfg contains a bind 
command 
Fixed Unicode font performance and rendering issues for Mac 
clients 
Fixed an exploit that allowed players to remove the ghost 
condition 

Hammer : 
Added a field to the Tools-Options-3DView tab that multiplies the 
length of the rendered light_spot cone preview 


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[hlds_announce] Mandatory TF2 update released

2014-10-23 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2457946.

-Eric

-

- Updated Halloween Spells to be tradable
- Fixed not being able to apply Halloween Spells to cosmetic items
- Enabled the crafting recipe for the Pile Of Curses
- Fixed players auto-switching to the Spellbook
- Fixed the Spell HUD overlapping with the Killstreak HUD
- Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD


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[hlds_announce] Mandatory TF2 update released

2014-10-22 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2455651.

-Eric

-

- Scream Fortress Classic begins!
- In preparation for Scream Fortress 2014 we've enabled all previous 
Halloween events
- Fixed The Larval Lid not using the correct Blue team material

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[hlds_announce] Mandatory TF2 update released

2014-10-20 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2450713.

-Eric

-

- Fixed another exploit that allowed clients to have an out-of-date, corrupt, 
or modified version of items_game.txt
- Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from 
servers running custom content
- Fixed sv_pure defaulting to -2 instead of 0
- Fixed font issues for Mac clients
- Made the Spellbook Magazine a base action slot item for players to equip and 
use when playing on a server that uses Halloween Spells
- Fixed not being able to wear Halloween-restricted cosmetic items on Halloween 
maps outside of the regular Halloween and Fullmoon events
- Halloween spells can now be enabled and controlled on servers via ConVars 
tf_spells_enabled and tf_player_spell_drop_on_death_rate
- Halloween spells can now be enabled by map authors via HolidayEntity by 
setting the flag HalloweenSetUsingSpells

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[hlds_announce] Mandatory TF2 update released

2014-09-26 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2420080.

-Eric

-

- Fixed a dedicated server crash during changelevel 
- Fixed a case where Mann vs. Machine badge levels weren't being displayed 
correctly
- Added missing sound for rd_asteroid


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[hlds_announce] Mandatory TF2 update released

2014-09-25 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2418312.

-Eric

-

- Added Limited Late Summer Crate Key to the Mann Co. Store. Available until 
October 13, 2014.
- Fixed the Limited label not being displayed for items on the Steam Community 
Market or in the Steam backpack
- Fixed colorization of item level description line for Limited items
- Added tournament medals for BETA LAN 2014
- Added a NEW! label to new items in your backpack until you mouse over them
- Fixed a case where cosmetic items would be orphaned in the world
- R.I.P. Captain Canteen 
- Fixed not being able to open the Taunt menu during the bonus time on an Arena 
map
- Fixed a dedicated server crash related to bot Spies
- Fixed item level not displaying correctly in the Mann vs. Machine lobby
- Updated the auto-balance code to immediately respawn players that voluntarily 
switch teams during a balancing period
- Not supported in Mann vs. Machine, Medieval mode, Arena mode, 
Tournament Mode, or Training 
- Updated the removeid command to support Steam2 and Steam3 ID formats
- Updated the materials for The Atomic Accolade
- Updated the equip_region for The Special Eyes
- Updated rd_asteroid
- Added a 45 second overtime when a team reaches max points
- Added placeholder pickup ship and robot worker to indicate a team has 
reached max points
- Added a sound to captured and returned points as they fill the 
progress bar
- Captured and returned points now fill the progress bar faster
- Progress bar escrow indicator now stays in place as points are added
- Touching the reactor core no longer fully resets the return timer. 
Every second the reactor core is held will add a second to the return timer. 
- Virtual Reality Mode
- Fixed selecting the wrong refresh rate when running on a display that 
does not use the desktop refresh rate




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[hlds_announce] Mandatory TF2 update released

2014-09-16 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2404372.

-Eric

-

- Fixed a server crash related to the vote kick system

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[hlds_announce] Mandatory TF2 update released

2014-09-15 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2402172.

-Eric

-

- Fixed a client crash related to the robot destruction HUD
- Fixed an exploit where players could circumvent successful kick votes
- Demoman can no longer detonate sticky bombs while taunting
- Strange Ranks are no longer displayed on the web (Trade, Steam backpack, 
Market) and only show 'Strange' as a prefix
- Default value for convar sv_vote_issue_scramble_teams_cooldown has been 
increased to 20 minutes
- Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
- Added Jarate lightwarp preset to the Steam Workshop importer
- Updated the model/materials for the Neckwear Headwear to fix a lighting issue
- Updated pl_cactuscanyon
- Increased amount of time the middle gates remain open before and 
after a train passes in stage 2
- Adjusted spawn times at end of stage 2
- Updated rd_asteroid
- Removed env_sun from the skybox
- Optimized skybox performance
- Lowered Scout/Sniper damage against robots
- Fixed doubled-up health kits on the bridge
- Added area portals to the base interiors to improve performance
- Continued art-pass process
- Fixed zebra-style art on static props on systems that used lower 
texture quality
- Added experimental cpu_frequency_monitoring convar to detect thermal 
throttling. If you have TF2 performance problems on Windows, add 
+cpu_frequency_monitoring 2 to the TF2 command line to see if CPU thermal 
throttling is an issue. If the displayed CPU frequency percentage drops below 
about 80-85% then you may have a problem with your CPU slowing down due to 
overheating. If it drops below 50-55% then you may have a serious problem. CPU 
overheating can be caused by overclocking, insufficient cooling, insufficient 
airflow, failing or dirty fans, or other causes. The CPU frequency results are 
displayed with cl_showfps or net_graph. For more detail see 
https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873


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[hlds_announce] Mandatory TF2 update released

2014-09-10 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2395700.

-Eric

-

- Added taunts to the items that can be uploaded to the Steam Workshop
- Added new Taunt and Halloween tags to the Steam Workshop
- Previous entries marked with the Halloween 2013 tag will 
automatically be updated to use the new tag in the coming days
- Added tournament medals for the ETF2L and RETF2 EE22 
- Client/server performance improvements
- Improved client memory usage by updating weapons to only be loaded on demand
- Improved edict usage on servers to help eliminate out of edicts errors 
during round restarts
- Fixed a server crash caused by using the map command in the console while 
the server is running
- Fixed a client crash when switching between windowed-mode and fullscreen for 
Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's status command to display edict usage and player/bot 
counts
- status output also includes basic class stats...not fully implemented 
yet
- Fixed custom content not being shown while watching .dem files that were 
recorded on servers running with sv_pure
- Fixed a teleporter exploit that involved players killing teammates via 
telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag compensation is being 
done
- Fixed a Hammer crash related to changing entity types for an existing entity
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
- Fixed mini-crit and taunt-invite icons being orphaned in the world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine 
scoreboard
- Fixed Mann vs. Machine bots floating in the air when they die from an 
explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick 
taunt
- Fixed the Short Circuit creating its firing effects when being deployed
- Fixed Mini-Sentry collision hull being scaled smaller than it should be
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty 
Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and made it paintable
- Updated the Eternaween vote so it cannot be initiated by clients without 
using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
- Completed permanent removal of previous stage 2 from the map
- Removed the rollback hill in stage 2, and adjusted neighboring u-turn 
- Adjusted the right-hand spawn exit for Blu in stage 2
- Reworked Sniper window above underpass in stage 2
- Adjusted spawn times in stage 2
- Added flatcars to the train in stage 2
- Blu side path from cart spawn to underpass is now a drop-down in 
stage 2
- Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
- Removed spawn advantage for attackers that die in the enemy base
- Moved health and ammo above the front door stairs further into the 
base
- Increased bot count. Summed total health and points in each section 
remains the same.
- Power core pickups now give health and ammo to the collector
- Removed small health kit above cave exit
- Added medium ammo kit in the caves near the medium health kit




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[hlds_announce] Mandatory TF2 update released

2014-08-27 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2377855.

-Eric

-

- Rolled back the previous changes to rd_asteroid



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[hlds_announce] Mandatory TF2 update released

2014-08-13 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2359471.

-Eric

-

- Added a new startup music track from Expiration Date
- Added Crate #84 and Crate #85 to the drop list
- Added a new promo item
- Fixed a Mann vs. Machine dedicated server crash
- Fixed materials not refreshing correctly in the Steam Workshop item import 
tool
- Fixed a bug where cloaked Spies would be visible to some players
- Fixed an exploit where Engineers could build level 3 mini-sentries
- Updated the localization files
- Updated the backpack page buttons to indicate how many items the pages contain
- Updated Hammer to add a new Normal Mode for the Sculpt tool
- Screen XY automatically chooses the axis most aligned with current 
view's XY axis for push/pull displacement editing


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[hlds_announce] Mandatory TF2 update released

2014-08-07 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2351233.

-Eric

-

- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory 
cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
- Added sv_minuptimelimit and sv_maxuptimelimit to manage the server 
restart window 
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive 
La France
- Updated the localization files
- Updated pl_cactuscanyon
- Removed rollback leading to the final capture point in stage 2
- Reworked fence position on forward spawn building in stage 2
- Expanded back alley near the final capture point in stage 2
- Expanded back pathway near the final capture point in stage 1
- Added small room inside building half way up the zig-zag in stage 1
- Adjusted health kits and ammo packs
- Adjusted spawn times in stage 1 and 2 
- Updated rd_asteroid
- Widened left side spawn exit
- Players can no longer build inside the staircase near A robots
- Fixed sticky stair collision when coming out of the water near B 
robots
- Changed medium health kit near the C robots to a small health kit
- Removed alert from voice over lines that announce your team has 
dropped the reactor core
- Fixed missing patch overlay under small health near center bridge

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[hlds_announce] Mandatory TF2 update released

2014-07-30 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2341822.

-Eric

-

- Added a new startup music track from Expiration Date
- Fixed projectiles causing teleporter exits to detonate
- Fixed the Huntsman not firing after being charged in the air and landing on 
the ground while using cl_autoreload
- Fixed teammates blocking the removal of sappers when using the Homewrecker, 
Maul, and Neon Annihilator
- Fixed a bug with the Gloves of Running Urgently that increased the marked for 
death time to 5 seconds instead of 3
- Fixed a bug related to orphaned marked for death particles
- Updated the target ID to be hidden while taunting
- Updated the Bolt Boy to have two styles like the Bonk Boy
- Updated the equip_regions for the Bonk Boy and the Bolt Boy
- Updated the materials for the Boo Balloon
- Updated pl_cactuscanyon
- Added stage 3
- Limited Red flanking route near cliff to Blu spawn in stage 1
- Added health and ammo inside underpass by Blu spawn in stage 1
- Adjusted spawn times in stage 2
- Adjusted health and ammo packs 
- Updated rd_asteroid
- Mode changes
- Updated HUD layout
- Fixed a bug that would prevent players from picking up the 
reactor core
- Teams will now spawn 70% faster if their C robots are dead 
- Map changes
- Fixed unbalanced ammo kits in Blu base near the vault
- Added flashing light in the vault that will activate when a 
player is stealing points
- Added larger one way glass windows to spawn exit doors
- Added small ammo pack to top of the stairs at the cave exit
- Shortened length of pipes in vents that require players to 
crouch
- Increased track length for A robots. This is to provide more 
angles of attack.
- Extended flat area near left spawn exit for Engineers to 
build teleporters
- Lowered the health for the A robots from 500 to 300
- Fixed a bug where the power supply would not disable the 
flashing alarms when it was captured

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[hlds_announce] Mandatory TF2 update released

2014-07-24 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2335102.

-Eric

-

- Fixed a case where move speeds could be exploited using player view angles 
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola 
- Fixed cosmetic items not using the correct team skins when attached to 
ragdolls 
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting 
immediately 
- Fixed baseballs causing teleporter exits to detonate 
- Updated The Five-Month Shadow to fix a paint-related problem 
- Updated The Merc's Mohawk so it can be equipped by all classes 
- Updated the equip_region for the Exquisite Rack 
- Updated beta map pl_cactuscanyon 
- Redesigned the alternate window route over the choke point by stage 2 
capture point 1 
- Window overlooking second stage final capture point is now a doorway 
- Removed stairs leading to back barn in stage 2 near final capture 
point 
- Back alley behind water tank in stage 2 is now a 1-way drop down 
- Added small health pack in the small room off the back stairwell 
flank near stage 1 capture point 2 
- Fixed players building in spawn rooms 
- Updated beta map rd_asteroid 
- Mode changes 
- Players must steal at least 25 points before they can leave 
the vault with the reactor core 
- Updated power core pick up sound 
- Updated robot death effects and sounds 
- Updated HUD layout 
- Map changes 
- Layout has been adjusted with the overall goal of increasing 
players ability to participate in creating points for their team 
- Added terrain path and cave entrance under mid bridge. Exit 
is located near the large row of windows. Cave contains a medium health pack 
- Widened play space near cave exit leading into large row of 
windows 
- Added small ammo pack to underwater flank that leads to enemy 
reactor vault 
- Added small health kit to staging area before the interior 
battlements 
- Reduced ammo pack near vault from full to medium 
- Added alcove near front door staging area 
- Robots have been rearranged
- A robots now circle the staircase near the front door 
- B robots now roam the interior bridge above the water 
- Enabled flashing lights when a team's power reactor has been 
stolen 
- Fixed broken stair collision when exiting the water near the 
bridge. In some cases it would push players back into the water.
- Added player blocker to ledge above exterior battlements 
- Widened glass tunnel flank doorway near C robots 
- Increased attackers spawn time by 1 second 



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[hlds_announce] Mandatory TF2 update released

2014-07-09 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2316884.

-Eric

-

- Updated rd_asteroid to fix another problem with respawn times for Blu 
attackers




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[hlds_announce] Mandatory TF2 update released

2014-06-18 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2288628.

-Eric

-

- Love  War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for 
the Love  War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can 
be equipped at the same time
- Taunts are no longer equipped in the Action 
Slot
- Pressing the Taunt key in game now brings up 
the new Taunt Selection menu
- Pressing the taunt key while the Taunt 
Selection menu is open performs a weapon taunt, or joins a partner taunt

- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added Taunt category into the store
- Added Mann Co. Stockpile Crate Key
- The Hats and Misc categories have been merged into 
Cosmetics

- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be 
repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel.  Contains taunts and a rare 
chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they 
can potentially output
- Added Bread Box Special Crafting Recipe.  This recipe will no 
longer be available after July 9th, 2014.  Items from the Bread box have a 
chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added Oz Fortress season 11 tournament medals

- Weapon changes and updates
- With The Hitman's Heatmaker, pressing 'reload' now activates 
focus when it is full
- The Axtinguisher now does mini-crit damage from the front and 
full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they 
start firing.  Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage 
is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of 
sentry scan range
- Sentry bullet damage has been changed so it calculates damage 
based on the sentry's position, not the Engineer's

- Misc Changes
- Updated the Halloween holiday to automatically be enabled 
when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files

- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than 
allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs 
and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations 
for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of 
the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip 
themselves
- Fixed a dedicated server crash related to using 
'mp_forcecamera 0' with one player on the server
- Fixed a regression with the trigger_gravity entity not 
correctly applying its settings
- Fixed another exploit where Engineer buildings could build up 
a large amount of health
- Fixed a server performance issue related to the item_teamflag 
entity
- Fixed the itemtest command
- Fixed cosmetics shared between multiple 
classes not rendering correctly
- Updated the cosmetic item list to sort by name

- Map Fixes
- Updated cp_granary
- Removed collision from lights and small props 
protruding from walls
- Fixed collision on fences 
- Fixed the tire props near Blu's forward spawn 
so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around 
forward spawn doors
- Fixed door protruding through roof on Red's 
forward spawn
- Fixed a collision bug that gave players 
access to the roof above Red's spawn door
 

[hlds_announce] Mandatory TF2 update released

2014-03-05 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2142131.

-Eric

--

- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for 
free
- Fixed workshop contributors not being able to view all of their submitted 
items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines 
as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The 
Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat 
Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, 
and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, 
The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use 
the same crosshair as The Huntsman
- Updated cp_dustbowl
 - Fixed Red team's stage 1 spawn door pushing players in the air
 - Fixed collision on windows, props, and rooflines
 - Fixed floating props
 - Fixed players building inside the alternate exit from the Red spawn in 
stage 3
- Updated cp_mountainlab
 - Fixed exploit on rafters near control point 2
- Updated ctf_2fort
 - Fixed collision on train-wheels prop outside Blu base
 - Fixed clipping on window ledges
 - Fixed collision on pipes in flag rooms
 - Fixed texture alignment on world map textures
 - Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
 - Added nobuild area under the train tracks to prevent teleport trap near 
Blu spawn in stage 1
- Community request:
 - Added convar hud_combattext_batching_window to be used with 
hud_combattext_batching 
      - maximum delay between damage events in order to batch 
numbers
      - min 0.1, max 2.0, default 0.2


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[hlds_announce] Mandatory TF2 update released

2014-02-11 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2112877.

-Eric

--

- Fixed an infinite ÜberCharge exploit related to loadout presets
- Fixed a case where players that are the target of a vote kick would not be 
banned from the server
- Fixed a Quickplay crash for Linux clients
- Fixed Linux servers getting disconnected from Steam when multiple servers are 
run from the same IP
- Fixed taunts not previewing in the character loadout screen after being 
equipped
- Fixed the High-Five! taunt not hiding the Engineer's weapon
- Fixed some missing knobs on the level 2 dispenser
- Fixed being able to jarate invulnerable targets with the Sydney Sleeper
- Lugermorph Killstreakifier can now be applied to all Lugermorph guns
- Updated several cosmetic items that were missing an item_type description
- Updated several cosmetic items to count as assisters in Pyrovision 
- Updated the Medi-Mask to use equip_region beard instead of face
- Quickplay: Added option to search for nodmgspread servers
- Quickplay: Removed disabling of non-vanilla option radio buttons when 
official servers are selected

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[hlds_announce] Mandatory TF2 update released

2013-12-20 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2058653.

-Eric

--

Happy Smissmas 2013!
   - All Players who play TF2 during the event will receive a Gift-Stuffed 
Stocking! Stockings contain goodies for good little Mercenaries.
   - Added community-contributed winter event items
   - Added the Giftapult, which can be used to launch gift items to 
randomly-chosen online players
   - Added Naughty and Nice winter keys to the Mann Co. Store
   - Premium Players will receive a Secret Saxton to give to another player
   - Item grants from previous events (including the Spirit of Giving and the 
Winter Holiday noise maker) have been re-enabled for all players, including 
those who deleted their earlier grants

Weapons
- Battalion's Backup:
 - Added +20 max HP passive for the wearer
- Concheror:
 - Added +2 health per second passive for the wearer
- Crit-a-Cola:
 - Reduced consumption penalty from +25% extra damage to +10%
- Diamondback:
 - Now also gains a critical attack on successful backstab kills
- Flying Guillotine
 - Alt-Attack now also throws the Guillotine when active
- Short Circuit:
 - Attack sped up greatly
 - Ammunition cost has been lowered to 5 metal per attack
 - Players and Buildings are only targeted if in range and in front of 
attacking player
 - Improved visual effects
- Soda Popper:
 - Hype no longer grants mini-crits
 - Added Hypemode which grants up to 5 extra air jumps when active
 - Hypemode is triggered by Alt-Attack when hype is full
- The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit
- Professional Killstreak Mantreads, Splendid Screen and The Chargin' Targe now 
generate proper effects when on a killstreak. These effects do not stack if 
another killstreak effect weapon is active. 

Cosmetics
   - Head and Misc slots for player loadouts have been converted to 
Cosmetic slots. All items that were previously Head- or Misc-slot-specific can 
now be equipped in any Cosmetic slot. 
   - Unusual effect positioning can now be adjusted for all Cosmetic-slot items
   - Unusual Circling Effects have been given a new origin
   - Unusual effects for all Cosmetic-slot items are now visible in the loadout 
panel and character HUD
   - Fixed the Wiki Cap clipping with the Demoman's head

Mann vs. Machine
   - Fixed being able to inspect Blue-team bots
   - Fixed the mission victory screen not always showing the correct 
information for each player
   - Fixed some clipping issues with the stats in the scoreboard

General
- Fixed an exploit where players could move around while using a taunt to 
attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed killstreaks attained via healing not being considered for round-end win 
panel
- Fixed the killstreak hud indicator position in minmode
- Fixed Taunt Kills strange scores not incrementing properly for the Strange 
Scorch Shot
- Fixed strange scores on cosmetic items sometimes failing to increment
- Fixed gift-wrapped items not showing their interior item to the wrapping 
player in some conditions
- Fixed Steam Sale items granted from Snow Globe crafting not being listable on 
the Steam Community Market
- Improved bot navigation in cp_gorge
- Improved bot navigation in pl_upward
- Updated several materials to fix issues caused by mat_picmip
- Updated the backpack to filter to automatically filter for valid items when 
using a tool





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[hlds_announce] Mandatory TF2 update released

2013-12-19 Thread Eric Smith
We've released a mandatory TF2 update. A link to the notes for the update is 
below. A link to the full notes is below. The new version is 8008135.


-Smissmass is here!
-Fixed the Loch-n-Load animations
-Secret Diaries are now a tool
-Added 17 new weapons
-Added 293 new cosmetic items
-Fixed players being able to use MvM upgrades in normal gamemodes
-Updated the localization files

Full log here.
http://www.teamfortress.com/post.php?id=2262


-Eric

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[hlds_announce] Mandatory TF2 update released

2013-12-18 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 2055377.

-Eric

--

- Added new promo items
- Updated the localization files

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[hlds_announce] Mandatory TF2 update released

2013-11-01 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The 
new version is 1982480.

-Eric

--

- Fixed a dedicated server crash related to players becoming ghosts in hell
- Fixed a dedicated server crash related to spellbooks and switching weapons
- Updated materials for the following items: Caffeine Cooler, Tartan Spartan, 
Carrion Companion, Sackcloth Spook, and the Pin Pals


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[hlds_announce] Mandatory TF2 update released

2013-10-31 Thread Eric Smith
We've released a mandatory TF2 update for Halloween. The notes for the update 
are below. The new version is 1981390.

-Eric

--

- Fixed a client crash caused by low detail skeletons
- Fixed a dedicated server crash related to gamestats
- Fixed a dedicated server crash caused by the payload carts getting stuck
- Fixed green zombies not spawning on Linux dedicated servers
- Fixed broken melee animations for some all-class weapons
- Fixed players being able to issue the boo command when they are not ghosts
- Fixed cloaked Spies losing their spells if they attempted to cast them while 
cloaked
- Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
- Fixed players keeping their spells if they were rolling for them while 
leaving hell
- Fixed not switching back to the normal weapon if a spell was cast while 
standing on another spell
- Updated spells so they cannot be deflected


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[hlds_announce] Mandatory TF2 update released

2013-10-30 Thread Eric Smith
We've released a mandatory TF2 update for Halloween. The notes for the update 
are below. The new version is 1979503.

-Eric

--

- Added new main menu character images for Scream Fortress 2013
- Fixed a server crash related to The High Five taunt
- Fixed neutral pumpkin bombs exploding with blue particles
- Fixed health on hit particle effect precache error
- Fixed client nTextureFrame  0 warning spew in dev console
- Updated the round restart event to remove spells after playing in hell
- Updated plr_hightower_event to improve server stability
- Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador 
or the Large Luchador 
- Re-enabled the crafting recipes for zombie costumes

Notes missed from Monday's update:
- Updated the Vaccinator to use the reload key to cycle through resist types


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Re: [hlds_announce] Mandatory TF2 update released

2013-10-30 Thread Eric Smith
There was a typo in the last line of the notes. There was a missed note in 
yesterday's update. We're still investigating issues as they come up, so 
please report them as you find them.

Thanks.

-Eric


-Original Message-
From: Eric Smith 
Sent: Wednesday, October 30, 2013 6:33 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com); 'hlds_announce@list.valvesoftware.com' 
(hlds_announce@list.valvesoftware.com)
Subject: Mandatory TF2 update released

We've released a mandatory TF2 update for Halloween. The notes for the update 
are below. The new version is 1979503.

-Eric

--

- Added new main menu character images for Scream Fortress 2013
- Fixed a server crash related to The High Five taunt
- Fixed neutral pumpkin bombs exploding with blue particles
- Fixed health on hit particle effect precache error
- Fixed client nTextureFrame  0 warning spew in dev console
- Updated the round restart event to remove spells after playing in hell
- Updated plr_hightower_event to improve server stability
- Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador 
or the Large Luchador 
- Re-enabled the crafting recipes for zombie costumes

Notes missed from Monday's update:
- Updated the Vaccinator to use the reload key to cycle through resist types


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Re: [hlds_announce] Mandatory TF2 update released

2013-10-29 Thread Eric Smith
Resending because the mailing lists were down.

-Eric


-Original Message-
From: Eric Smith 
Sent: Tuesday, October 29, 2013 2:26 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com); 'hlds_announce@list.valvesoftware.com' 
(hlds_announce@list.valvesoftware.com)
Subject: Mandatory TF2 update released

We've released a mandatory TF2 update for Halloween. The notes for the update 
are below. The new version is 1976421.

-Eric

--

Scream Fortress 2013 has arrived
- Help settle the score in one of the longest running feuds in Mann history
- Comic and additional information available on the website 
(http://www.teamfortress.com/bazbobarrabus)
- Scream Fortress 2013 runs until Nov 11, 2013

- Added New Halloween Map Helltower
-- Equip a spell book and cast spells against your enemies
-- Spells can be found by pushing the cart, killing enemies and 
during the Witching hour
-- The Clocktower contains powerful magic during the Witching 
hour
-- Win the race to start mega healed in the final battle for 
your prize

- Granting Spellbook Magazine to all players who launch TF2 during Scream 
Fortress

- Added over 100 Halloween tagged items from the TF2 Steam workshop
- Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively
- Added class Transmogrifier's to covert Scream Fortress 2013 items of one type 
to another
- Added item Enchantment: Eternaween

- Enabled Halloween event maps in quick play
- Enabled Halloween gifts on Halloween event maps
- Enabled Halloween Spell Potions
- Enabled Mann Vs Machine event map Wave 666 in bootcamp
- Enabled Halloween themed Unusual Effects to be found from Mann Co Supply 
Crates
- Haunted Quality Items can now be listed on the Steam Market place

Map : Ghost Fort
- Lowered Merasmus's base health

Weapon Changes
- Medic's Crusader Crossbow now silently reloads when unholstered, similar to 
Pyro flaregun
- Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
- In PvP Medics can now see the clip status of a patient's active weapon

Item Fixes
- Updated The Air Raider so it can be painted correctly
- Updated The Bone Dome so it doesn't hide Pyro backpack
- Strange Part: Kills While Ubercharged  can no longer be applied to Strange 
Equalizers and Escape Plans
- Fixed the backpack panel using the wrong drop_sound when items are moved 
around

Virtual Reality changes
- Improved readability of the UI in VR
- Removed the IPD calibration tool. TF2 will now obey the Oculus configuration 
file. Use the Oculus calibration tool in your SDK or install and run OpenVR 
under Tools in Steam to calibrate your IPD.
- Added dropdown to enable VR mode in the Video options. Removed the -vr 
command line option
- Added the ability to switch in and out of VR mode without quitting the game
- By default VR mode will run full screen. To switch back to a borderless 
window set the vr_force_windowed convar.
- Added support for VR mode on Linux

Misc Bug Fixes
- Fixed an exploit that allowed unlimited uses of noisemaker items
- Fixed not being able to earn the Brotherhood of Steel achievement in MvM 
(play with 5 friends)
- Fixed the camera target not always being visible when using the replay editor
- Removed some servers that forged player counts from quickplay and the server 
browser


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[hlds_announce] Mandatory TF2 update released

2013-10-10 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1945435.

-Eric

--

- Added the Fall 2013 Acorns Crate Key
- Added the Fall 2013 Gourd Crate Key
- Automated craft bots can no longer craft high-value items (i.e., hats)
- Fixed Nessie's Nine Iron missing gameplay description
- Fixed exploit that allowed dead players to attack living players
- Fixed disguised Blue team Spies showing blue health particles over their 
heads when disguised as the Red team
- Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not 
equipped
- Fixed a bug that would cause some players to be unable to change their active 
item preset
- Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives 
and Fists
- Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous 
Kills can now be applied to The Loose Cannon


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[hlds_announce] Mandatory TF2 update released

2013-10-03 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1935725.

-Eric

--

- Fixed the Demoman charge sound being played multiple times simultaneously



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[hlds_announce] Mandatory TF2 update released

2013-10-02 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1933688.

-Eric

--

- Added the Fall 2013 Acorns Crate #72
- Added the Fall 2013 Gourd Crate #73
- Added a new promo item: The Grandmaster
- Fixed several bugs that would cause inconsistent behavior when switching 
between or modifying loadout presets
- Fixed a bug that would cause modifying (i.e., painting, renaming) an item to 
break loadout presets involving that item
- Fixed the Ubersaw taunt attack using the incorrect deathnotice image
- Fixed the Demoman charge sound being clipped by the weapon crit sound
- Fixed being able to incorrectly earn the Scout achievement Retire the 
Runner by killing a Heavy who had just eaten The Buffalo Steak Sandvich
- Updated Hardy Laurel for the Soldier and Engineer so it doesn't float on 
their heads
- Updated the Summer Shades and Professor Speks so they don't float in the air 
during Sniper taunts
- Updated Cp_Granary
   - Added nobuild and clipping to fix exploits above the forward spawns
   - Adjusted player shadows to reduce shadows casting through walls
   - Skybox rendering fixes

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[hlds_announce] Mandatory TF2 update released

2013-09-23 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1919763.

-Eric

--

- Strange misc-slot items that are tradable can now be listed on the Steam 
Community Market
- Updated The Bearded Bombardier and The Bolted Bombardier so they can be 
equipped with glasses

Community request:
- Added modelscale and SetModelScale input to Studiomodel so map authors can 
use them to scale models

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[hlds_announce] Mandatory TF2 update released

2013-09-18 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1913431.

-Eric

--

- Added a new tag Halloween 2013 to the Steam Workshop publish UI
- Fixed the Flex target preview in the Steam Workshop item import tool
- Fixed The Professor's Pineapple not drawing correctly for players in DirectX8
- Updated the teamplay_round_win event to fill out the winreason and 
flagcaplimit fields

Note missed from Monday's update:
- Updated Sentry Busters in Mann vs. Machine mode to damage teammates when they 
explode
- Switched Windows clients to use SDL 2.0 for controller support which enables 
hot-plugging controllers and configuring them through Steam Big Picture settings

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[hlds_announce] Mandatory TF2 update released

2013-09-16 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1909615.

-Eric

--

- Fixed a noclip exploit related to dueling and coaching
- Fixed clients not being able to run on WindowsXP
- Fixed The Filamental displaying the burning material in DirectX8
- Fixed an exploit that allowed Strange counters to be incremented negatively
- Fixed The Crusader's Crossbow healing teammates with The Equalizer or The 
Escape Plan deployed
- Fixed The Expert's Ordnance, The Hibernating Bear, and The Medieval Medic 
item sets not listing their associated hats
- Updated The Sticky Jumper to only allow 2 active stickybombs at a time
- Updated The Rump-o'-Lantern
   - Fixed stock Medic not being able to equip it
   - Fixed not using the correct materials when equipped by the Medic

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[hlds_announce] Mandatory TF2 update released

2013-07-15 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1833886.

-Eric

--

- Fixed crit and mini-crit sounds not playing in the ears of the attacker
- Fixed some missing sapper particles in Mann vs. Machine mode
- Fixed bots seeing the Payload cart as a valid target
- Fixed an issue with mouse centering in non-native fullscreen resolutions for 
the Mac version
- Fixed a problem with restoring the fullscreen window when app gets focus for 
the Mac version
- Fixed the description for the Founding Father
- Updated L'Inspecteur to include a blue material when equipped by the Blue team


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[hlds_announce] Mandatory TF2 update released

2013-07-11 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1830229.

-Eric

--

General:
- Fixed Quick-Fix infinite heal exploit
- Fixed missing Cow Mangler 5000 particles when running in DirectX8
- Fixed Disco Beat Down unusual effect showing through walls
- Fixed incorrect projectile speed attributes being applied to giants in Mann 
vs. Machine
- When disguised as a teammate, the Dead Ringer will drop the body of the 
player the Spy is disguised as
- Fixed a bug where arrows and bolts would hit friendly players
- Fixed a bug where Strange parts and filters could not be removed from Strange 
weapons
- Fixed the Show Entire Backpack option in the crafting panel not preserving 
empty backpack slots and forcing items to stack

Maps:
- Fixed an areaportal improperly rendering in pl_goldrush
- Fixed players getting out of map in cp_standin
- Fixed players hiding in vents in cp_standin
- Adjusted HDR lighting in cp_process

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[hlds_announce] Mandatory TF2 update released

2013-06-19 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1803907.

-Eric

--

Team Fortress 2
- Fixed a client crash when downloading custom maps for the Mac version
- Fixed browser cookies not persisting across game restarts
- Fixed the Festive Frontier Justice using the incorrect skin for the Blue team
- Fixed the Virus Doctor painting the entire hat instead of just the bands
- Fixed the shading for the Couvre Corner, Stout Shako, L'Inspecteur , and Full 
Metal Drill Hat
- Stopped dropping Mann Co Supply Crate #55 and added Mann Co Supply Crate #59
- Updated the Pocket Pyro so it can get assists in Pyrovision
- Updated the Liquidator's Lid so it can be painted
- Updated VR mode
   - Added support for cloning your desktop display
   - Added support for running the Rift as an extension of your desktop at 
resolutions other than 1280x800



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[hlds_announce] Mandatory TF2 update released

2013-06-13 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1797820.

-Eric

--

Team Fortress 2
- Added 10 new Steam Workshop items
- http://www.teamfortress.com/post.php?id=10864
- Added new promo items
- Fixed the in-game UI not using the Language setting from the TF2 Properties 
dialog in the Steam UI
- Fixed not hearing the Loose Cannon impact sound when playing on dedicated 
servers








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[hlds_announce] Mandatory TF2 update released

2012-09-21 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fix client crash bug caused by overflow of the audio cache
- Fix bug allowing server browser network activity to continue after choosing a 
server

Team Fortress 2
- Added new promo items
- Unlocked the What's in the Sandvich Box?
- Unlocked the What's in the Companion Square Box?
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization files
- Updated Mann vs. Machine 
   - Matchmaking search criteria supports selecting multiple missions
   - Mann Up servers will retry notification of mission victory to game 
coordinator, to ensure loot is eventually granted in the case of service 
disruption
   - Matchmaking will prevent late joining into the a server near the end of 
the last wave
   - Added a new currency UI element to indicate money that is active in the 
world
   - Added the tour number to the information on the scoreboard
   - Fixed the Medigun overheal duration attribute causing the overheal effect 
to decay faster, rather than slower
   - Added the ability to buy projectile penetration for the Crusader's Crossbow
   - Fixed a false positive for the achievement Clockwork Carnage
   - Added a new command bot_hurt
  - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
   - Fixed the Demoman shields not saving their upgrades upon round reset
- Updated koth_king
   - Reflections fixed for the floors and some glass windows
   - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
side of the map
   - Modified light pole to merge bulb and pole into a single model for perf
   - Fixed location where mini-sentries can shoot through a bush without being 
seen
   - Clipping pass
   - Added glass on footbridge roof and lights nearby
   - Prop reduction for perf
   - Some props changed to non-solid for player mobility
   - Adjusted health and ammo in various spots
- Community requests:
   - Add a new server ConVar tf_avoidteammates_pushaway to control whether or 
not teammates push each other away when occupying the same space
   - Add a new server ConVar tf_arena_override_team_size to allow server 
owners to set the maximum team size in arena mode




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[hlds_announce] Mandatory TF2 update released

2012-08-23 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command kickall which kicks all connected clients except for 
replay, HLTV, and the listenserver host if applicable
- Updated Steam binaries; fixes Linux crash on shutdown or restart

Team Fortress 2
- Fixed a problem with items not displaying the correct styles
- Added a new command player_ready_toggle for players to ready-up in MvM mode
   - Can be bound to any key in the Keyboard tab of the Options dialog
- Fixed the Metal Regen upgrade displaying a percentage instead of an 
incremental value
- Fixed a few MvM sounds not being precached properly
- Added Taskbar Window Flash and Drum Roll sound on successful match making for 
Windows users
   - Sound will play even if the game is minimized
- Added difficulty text Normal and Advanced to the MvM scoreboard when 
playing official Valve missions
- Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
- Fixed a UI Bug that would display previous MvM loot on the victory screen for 
subsequent MvM games
- Server browser will now show MvM mission name in the map column.  (e.g. 
mvm_mannworks_advanced)
- Community requests
   - Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, 
SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
   - The tf_bot_add command can now create a bot with a custom name and can 
create a bot that isn't managed by the value of tf_bot_quota by adding the 
custom name and noquota arguments respectively

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[hlds_announce] Mandatory TF2 update released

2012-08-21 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

--

Team Fortress 2
- Fixed matchmaking sending players to out-of-date servers
- Fixed the server browser showing an incorrect player count in MvM games
- Fixed a crash that could occur on map change if another player was being 
healed by the dispenser or payload cart
- Fixed a rare server crash when firing hitscan weapons
- Fixed MvM intro video not playing on some Macs
- Fixed the sound precache string table being nearly full in non-MvM games
   - This was causing the error writing string table baseline and failed 
reading message net_SetConVar errors

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[hlds_announce] Mandatory TF2 update released

2012-08-10 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

--

Team Fortress 2
- Added new map Koth_King
- Added the Ready Steady Pan tournament medals
- Added new promo items
- Fixed a Medigun exploit that could leave players indefinitely invulnerable
- Fixed sentry gun sometimes placing wrong, being rotated into the ground and 
pointing upward
- Renamed The Huo Long Heatmaker to The Huo-Long Heater
- Updated the localization files
- Updated the Neon Annihilator
   - Materials now animate
   - Damage penalty only applies to players (not buildings)
   - Can damage sappers

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[hlds_announce] Mandatory TF2 update released

2011-08-23 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below.

Thanks.

Eric Smith
Valve



Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
   -replay [config file] and +tv_enable 1 should be used to launch the 
server

Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when multiple 
targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
   - Added draw/recoil forces for The Widowmaker, The Short Circuit, The 
Diamondback, and The Machina
   - Added crit fire force for The Widowmaker and The Diamondback
   - Refined reload force for Flare Gun/Detonator
- Bot changes:
   - Fixed crash with Demoman-bots trying to detonate stickybombs that had 
already been destroyed
   - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
   - Bots obey melee only mode a bit better
   - Added func_nav_avoid to allow map creators control over where bots like 
to go
   - Fixed issue with Demoman bot reloading between each stickybomb he fired, 
causing him to be very slow at setting traps/destroying sentries
   - Bots never taunt if carrying the flag now
   - Aiming logic for Huntsman sniper bots
   - Sniper bots prioritize enemy snipers more aggressively, as well as enemy 
engineers now
   - Improved Demoman bot sentry gun sticky bombing 
   - Bots will no longer try to use health entities assigned to the enemy team
   - Added simplistic behaviors for Chargin' Targe, and various consumables 
(Bonk drink, sandvich, etc)
   - Medic-bots stay a bit closer to their patient now
   - Sniper-bots go after very nearby enemies with their melee weapon now
   - Added func_tfbot_hint entity to allow map creators to tell sniper bots 
good places to lurk
   - Sniper-bots opportunistically fire on viable targets they encounter while 
on the way to their desired lurking spot
   - Spy-bots are more aggressive about backstabbing an engineer before sapping 
his nest now

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[hlds_announce] Mandatory TF2 Update Released

2011-08-18 Thread Eric Smith
We've released a mandatory update for Team Fortress 2.  The update notes are 
below.

Thanks.

Eric Smith
Valve


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added libgcc_s.so.1 to supply dependency for some Linux distributions that do 
not come with this file

Team Fortress 2
- Added the Deus Ex promo items
- Added a bell when the Sniper Rifle is fully charged
   - Toggled in the Adv. Options dialog
- Fixed disguised Spies showing their critboost status
- Fixed a replay render bug where .wav files did not get written for raw 
TGA/WAV export
- Updated the localization files



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[hlds_announce] Mandatory TF2 update released

2011-06-10 Thread Eric Smith
We've released a mandatory update for TF2.  The notes are below.



-Eric



-



Team Fortress 2

- Fixed a problem related to spawning multiple entities unnecessarily between 
mini-rounds

- Fixed a bug that caused players to see the wrong backpacks on some classes

- Fixed a problem with honorbound weapons not allowing themselves to be 
holstered after killing a Spy using the Dead Ringer

- Fixed the Ubersaw and the Vita-Saw not displaying the Medic's ÜberCharge 
progress

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[hlds_announce] Mandatory TF2 update released

2011-06-08 Thread Eric Smith
We've released a mandatory update for TF2.  The notes are below.

-Eric

-

Team Fortress 2
- Added the Saxxy
- Updated the kill icons
- Updated the vote system
   - Added a convar to prevent voting on the next level if one has already been 
set (sv_vote_issue_nextlevel_prevent_change)
   - Fixed scrambleteams resetting how many rounds have been played
  - Updated mp_scrambleteams to support a parameter of 2, which prevents 
resetting the number of rounds that have been played
   - Fixed the server automatically creating votes while in training or using 
itemtest




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[hlds_announce] Mandatory TF2 Update Released

2011-04-05 Thread Eric Smith
We've released a mandatory TF2 update. The note for the update is below.

-Eric

-
Team Fortress 2
- [ restricted ]


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