[hlds_linux] Specifying Log file size in 1.6

2005-11-08 Thread devin812
Hey Guys,

I've looked around for this and i'm sure one of you know the answer, how do
I limit the log file size that the server creates, so when it gets to a
certain size it will start a new file?

I currently have the server on one map only, the log file will normally
start over on map change, but with one map only servers the logfile can get
huge...

Help!  and thanks
-Some llama


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Re: [hlds_linux] srcds with multiple ip address

2005-11-08 Thread Scott Pettit
In the past I've created servers with RFC1918 addresses behind NAT
devices. In theory that would mean that the server thinks that its
single IP is an RFC1918 address, so therefore you should be able to put
your machine behind a simple NAT router (try something like m0n0wall if
you don't have anything handy, it'll happily move 10Mbit with a P2 200
or so). Once behind NAT just tie several addresses to the router and
forward the ports for each address to said SRCDS server.

-Scott

Gary wrote:

> UDP doesn't like to be multihomed. If you want to do some type of
> layer 4/7 load balancing you're going to have to spend some cash.
>
>> Network interface "bonding" (AKA Etherchannel, AKA Port Aggregation
>> Protocol) is used to load balance multiple OSI layer 2 links (usually
>> fast or gigabit Ethernet).  It's used for redundancy and load balancing,
>> not for adding multiple IP addresses to a user process.
>> I suggest trying the 0.0.0.0 address theory that was suggested earlier.
>>
>>
>> -Daniel
>>
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>
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Re: [hlds_linux] srcds with multiple ip address

2005-11-08 Thread Gary

UDP doesn't like to be multihomed. If you want to do some type of
layer 4/7 load balancing you're going to have to spend some cash.


Network interface "bonding" (AKA Etherchannel, AKA Port Aggregation
Protocol) is used to load balance multiple OSI layer 2 links (usually
fast or gigabit Ethernet).  It's used for redundancy and load balancing,
not for adding multiple IP addresses to a user process.
I suggest trying the 0.0.0.0 address theory that was suggested earlier.


-Daniel

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Re: [hlds_linux] srcds with multiple ip address

2005-11-08 Thread Daniel Yakiwchuk

John Sheu wrote:

If I recall correctly, there's something called "ethernet bonding" that
might be useful in your case.  It's somewhere in the Linux kernel, let
me look it up...

Ah, there we go.  "Bonding driver support", under "Device Drivers" ->
"Network device support".



Network interface "bonding" (AKA Etherchannel, AKA Port Aggregation
Protocol) is used to load balance multiple OSI layer 2 links (usually
fast or gigabit Ethernet).  It's used for redundancy and load balancing,
not for adding multiple IP addresses to a user process.
I suggest trying the 0.0.0.0 address theory that was suggested earlier.


-Daniel

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Re: [hlds_linux] srcds with multiple ip address

2005-11-08 Thread John Sheu
If I recall correctly, there's something called "ethernet bonding" that
might be useful in your case.  It's somewhere in the Linux kernel, let
me look it up...

Ah, there we go.  "Bonding driver support", under "Device Drivers" ->
"Network device support".

-John Sheu

On Tue, 2005-11-08 at 04:51 -0800, Erik Hollensbe wrote:
> On Nov 7, 2005, at 2:27 PM, m0gely wrote:
>
> > K1ll3rD wrote:
> >> I really don't think this is possible, I don't think steam will
> >> allow me to
> >> bind the process to multiple IP addresses.
> >
> > I was going to reply and say don't specify any IP at all.  The game
> > should multi-home itself just fine.  But I did a quick netstat and saw
> > that SRCDS doesn't do this, while HLDS does.  SRCDS binds to one IP.
> > Interesting.  Maybe they'll fix this.  IIRC, HLDS didn't do this
> > before
> > CS 1.3 either.
>
>
> Has anyone tried feeding it the IP 0.0.0.0, which normally expands to
> all IP-bound interfaces on the machine?
> --
> Erik Hollensbe
> [EMAIL PROTECTED]
>
>
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Re: [hlds_linux] srcds with multiple ip address

2005-11-08 Thread Erik Hollensbe


On Nov 7, 2005, at 2:27 PM, m0gely wrote:


K1ll3rD wrote:

I really don't think this is possible, I don't think steam will
allow me to
bind the process to multiple IP addresses.


I was going to reply and say don't specify any IP at all.  The game
should multi-home itself just fine.  But I did a quick netstat and saw
that SRCDS doesn't do this, while HLDS does.  SRCDS binds to one IP.
Interesting.  Maybe they'll fix this.  IIRC, HLDS didn't do this
before
CS 1.3 either.



Has anyone tried feeding it the IP 0.0.0.0, which normally expands to
all IP-bound interfaces on the machine?
--
Erik Hollensbe
[EMAIL PROTECTED]


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[hlds_linux] Re: srcds with multiple ip address

2005-11-08 Thread stalker333

Hi,

If I understand you correctly, you are saying you want to share the server load 
among 3 ISPs at once? I don't think you can do that. You are asking the server 
to look on 3 different connections, at once, and somehow magically merge them. 
It probably wont even listen to that suggestion, it will just use the first (or 
last?) valid +ip you give it, or the first connection it finds if you don't.

However, you can setup something so that if one link is having problems or goes down, it 
can kill that hlds instance and start a new one on a "cleaner" link. That would 
require a DNS service, unless you want to hand out multiple IPs for your clients. You 
will need to update the DNS pointer when you change server links. I'm sure you could 
somehow script at least parts of this, but I've got nothing offhand.


@m0gely: I didn't know HLDS did this at all. Interesting.


-StonedSmurf
AKA TheJointChief


From: "K1ll3rD" <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds_linux] srcds with multiple ip address
Date: Mon, 7 Nov 2005 17:02:21 -0500
Reply-To: hlds_linux@list.valvesoftware.com

I really don't think this is possible, I don't think steam will allow me to
bind the process to multiple IP addresses.

The whole reasoning behing this is to be able to increase my upload
bandwith, 2 or 3 different ISP which are conneted to the same box.  Given
some users are on cable, and some are on DSL, they could just pick the
faster link.  Of course you need to know all IPs in order for this two work
but ...

I have a linux gateway setup this way and it work great for ip rules and
traffic shaping but again, I don't think the application will let me do
this.


K


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Re: [hlds_linux] [OT] Quake IV server help

2005-11-08 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Have already done :)

On 11/8/05, Eric (Deacon) <[EMAIL PROTECTED]> wrote:
>
> In a bold display of creativity, Ian mu wrote:
> > Hiya, feel free to mail me off list as have setup both windows/linux Q4
> > servers and tested a fair amount on them.
>
> If you can, I'd suggest contributing at least some of that knowledge to
> the ServerWiki project :)
>
> --
> Eric (the Deacon remix)
>
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