[hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread David A S Carter

Is it me or would you not want to run the AMD64 binary when running EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Wagner Christian
I just want that hlds_run start automaticly on the 64 Binary and not the
32bits... (I know how to change it manually)

I have EMT64 but AMD64 binary run better then i686, have about 10% more
performance.

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de David A S
Carter
Envoyé : mercredi, 11. janvier 2006 17:18
À : hlds_linux@list.valvesoftware.com
Objet : [hlds_linux] RE: 64Bits Compatiblity

Is it me or would you not want to run the AMD64 binary when running EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


__ Information NOD32 1.1360 (20060111) __

Ce message a ete verifie par NOD32 Antivirus System.
http://www.nod32.com



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 64Bits Compatiblity

2006-01-11 Thread Mike Noordermeer

And for VAC we have actually only the first version. Where is the second one
? It's not so complicated to make a 64bits of VAC2 ?


There is no 64 bit version of VAC2 for servers available ATM and Valve
doesn't seem very willing to fix this. You'll have to run in 32 bit if
you want VAC2.

--
Mike Noordermeer
[EMAIL PROTECTED]

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 64Bits Compatiblity

2006-01-11 Thread m0gely

Mike Noordermeer wrote:


There is no 64 bit version of VAC2 for servers available ATM and Valve
doesn't seem very willing to fix this.


I don't know that it's an issue of willingness.  It's just not as much
of a priority as other things they are working on.  They've said in the
past it would be done, but that there is no ETA.

That being said, if people out there are buying new 64bit hardware
without researching whether or not the apps they want to run on it are
fully supported as such, then they will just have to deal with it.  Not
implying this is what Christian did, but it seems there have been people
on the list that have done so.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 64Bits Compatiblity

2006-01-11 Thread Joseph Laws

Or it appears that people followed VALVe's lead with the annoucnement of
64bit functionality previously and never imagined the utter lack of
responsibility shown afterwards by not enabling VAC2 on 64bit
binaries...  If it isn't important enought to have VAC2 for 64bit, it
should not have been important enough to create 64bit functionality
previously.

m0gely wrote:


Mike Noordermeer wrote:


There is no 64 bit version of VAC2 for servers available ATM and Valve
doesn't seem very willing to fix this.



I don't know that it's an issue of willingness.  It's just not as much
of a priority as other things they are working on.  They've said in the
past it would be done, but that there is no ETA.

That being said, if people out there are buying new 64bit hardware
without researching whether or not the apps they want to run on it are
fully supported as such, then they will just have to deal with it.  Not
implying this is what Christian did, but it seems there have been people
on the list that have done so.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread dackz

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:

Is it me or would you not want to run the AMD64 binary when running
EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Christian Wagner
I have a 64bits server because I use 64bits services and actually a big part
of linux application are compatible in 64bits. So why not VAC2 ?

It's got a really big potential in 64bits processors so why they didn't use
it ? They released a 64bits version of Half-Life2 but what's about servers ?
Most of Dell Servers are now only in 64bits processor version, same for HP.

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de dackz
Envoyé : mercredi, 11. janvier 2006 19:42
À : hlds_linux@list.valvesoftware.com
Objet : Re: [hlds_linux] RE: 64Bits Compatiblity

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


__ Information NOD32 1.1362 (20060111) __

Ce message a ete verifie par NOD32 Antivirus System.
http://www.nod32.com



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Glenn Shannon
EMT64 = AMD x64, they are the same.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dackz
Sent: Wednesday, January 11, 2006 11:42 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] problem connecting?

2006-01-11 Thread kama

I have noticed a lot of Error verifying STEAM UserID Ticket(server was
unable to contact the authentication server). when connecting to our
hlds's. If I wait 15 seks I can connect w/o any problems.

Anyone else having these problems?

/Bjorn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Christian Wagner
That's True

But the new Xeon supports x64 and run under the AMD 64 architecture. Itanium
use 64Bits but with 128Registers that's a new architecture that's completely
different :)

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Evaldas
Zilinskas
Envoyé : mercredi, 11. janvier 2006 20:44
À : hlds_linux@list.valvesoftware.com
Objet : Re: [hlds_linux] RE: 64Bits Compatiblity

EMT64 != 64 bits.
EMT64 is just a memory arhitecture to support 4GB memory, but the core of
Intel still works on 32bits. Unless you're using Itanium.

- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 11, 2006 9:10 PM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity


 EMT64 = AMD x64, they are the same.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of dackz
 Sent: Wednesday, January 11, 2006 11:42 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

 If you're talking about the Source Dedicated Server, there aren't any
 64-bit binaries released yet. I presume the engine_amd binary is just
 optimized for AMD CPUs in general.

 If 64-bit binaries were released, you'd need one for every binary in the
 bin/ folder, as well as one for all the mods you run.

 David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


__ Information NOD32 1.1362 (20060111) __

Ce message a ete verifie par NOD32 Antivirus System.
http://www.nod32.com



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Glenn Shannon
I did not say:
EMT64=64 bits

I believe I said:
EMT64=AMD x64, aka x86-64

Neither of which are 64bits.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evaldas
Zilinskas
Sent: Wednesday, January 11, 2006 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

EMT64 != 64 bits.
EMT64 is just a memory arhitecture to support 4GB memory, but the core of
Intel still works on 32bits. Unless you're using Itanium.

- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 11, 2006 9:10 PM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity


 EMT64 = AMD x64, they are the same.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of dackz
 Sent: Wednesday, January 11, 2006 11:42 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

 If you're talking about the Source Dedicated Server, there aren't any
 64-bit binaries released yet. I presume the engine_amd binary is just
 optimized for AMD CPUs in general.

 If 64-bit binaries were released, you'd need one for every binary in the
 bin/ folder, as well as one for all the mods you run.

 David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Kingsley Foreman

EMT64=look at me look at me im 64bit tooo see...


- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 6:45 AM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity



I did not say:
EMT64=64 bits

I believe I said:
EMT64=AMD x64, aka x86-64

Neither of which are 64bits.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evaldas
Zilinskas
Sent: Wednesday, January 11, 2006 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

EMT64 != 64 bits.
EMT64 is just a memory arhitecture to support 4GB memory, but the core of
Intel still works on 32bits. Unless you're using Itanium.

- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 11, 2006 9:10 PM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity



EMT64 = AMD x64, they are the same.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dackz
Sent: Wednesday, January 11, 2006 11:42 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:

Is it me or would you not want to run the AMD64 binary when running
EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Jon McDermott

Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Joseph Laws

Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix and
Windows?

Jon McDermott wrote:


Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Evaldas Zilinskas

Because many years ago there were 16bit systems, now there are 32bit, near
future 64bits wll rule the world, and maybe after 8 or 10 years we wil have
something like 128bits. Why there is no point? Because not enought software
are supported by 64 bits, so it means that 100% of system isn't used.

- Original Message -
From: Joseph Laws [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 12:33 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix and
Windows?

Jon McDermott wrote:


Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Kingsley Foreman

stolen from theserverside cause im to lazy to do it

64 bit computers process data in larger chunks than 32 bit computers. This
means a number of things, but the big 2 are:

1) When programs are written to support 64-bit processors, those programs
will generally perform faster than on a 32-bit processor of the same speed.
This is partially because 32-bit computers must handle 64-bit numbers in two
steps, whereas 64-bit computers only need to use one step.

2) 64-bit processors can address more memory than 32-bit processors. This
means your server can have more RAM, and therefore can store more data in
memory, making memory-intensive programs like databases faster.

Kingsley




- Original Message -
From: Evaldas Zilinskas [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 9:23 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Because many years ago there were 16bit systems, now there are 32bit, near
future 64bits wll rule the world, and maybe after 8 or 10 years we wil
have
something like 128bits. Why there is no point? Because not enought
software
are supported by 64 bits, so it means that 100% of system isn't used.

- Original Message -
From: Joseph Laws [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, January 12, 2006 12:33 AM
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity



Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix and
Windows?

Jon McDermott wrote:


Not to be a Luddite, but the benefits of a srcds_l / hlds_l server that
runs as a 64 bit binary escape me. The server software does not seem to
have a need to huge amounts of memory, and it seems difficult to
demonstrate any significant differences in application throughput when
you compare 64 bit builds versus 32 bit builds. Would a srcds_l / hlds_l
give better performance as a 64 bit binary? Reduce CPU usage? Give
players a better server to play on?

So someone help me, what would be the advantage of a 64 bit dedicated
server?

dackz wrote:


If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in
the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:


Is it me or would you not want to run the AMD64 binary when running
EMT64?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Steven Hartland

lol its quite funny how many people dont understand the 32bit / 64bit issue.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Jon McDermott


Steven Hartland wrote:


lol its quite funny how many people dont understand the 32bit / 64bit
issue.


I understand 32 and 64 bit issues quite well, thank you very much. The
real issue is not getting a recompiled dedicated server application that
is built using existing code, it's getting a dedicated server
application that is optimized for a particular processor.


Joseph Laws wrote:

  Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
  IF there was no point in 64bit, why are there 64bit versions of *nix
and
 Windows?

Reduced CPU usage, reduced memory usage and more stable server refresh
rates are going to magically come from a 64 bit version of an existing
dedicated server application recompiled into a 64 bit environment? I
don't think so, those kinds of things come from fundamental improvements
in the game server code itself.

Why are there 64 bit versions of *nix? Because there is a market for the
ability to access huge amounts of memory for certain application Why are
there 64 bit versions of Windows. Because AMD brought 64 bit computing
to the desktop to beat Intel in a market segment, and more bits is good.

I'm using Win XP Pro 64 bit on the computer from which I write this
message; I want neat toys as much as the next person. My point is the
things you want from a game server application are what Joseph mentions,
regardless of the operating system on which it runs. Moving to a 64 bit
release is not going to bring these things about without additional
development work to improve server code. That work would benefit everyone.

What I was hoping to see was some real world experience from someone
that demonstrates the claims that people are making in this thread.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Joseph Laws

Pretty soon I'm going to start demanding 128bit bins! :)

Jon McDermott wrote:



Steven Hartland wrote:


lol its quite funny how many people dont understand the 32bit / 64bit
issue.


I understand 32 and 64 bit issues quite well, thank you very much. The
real issue is not getting a recompiled dedicated server application that
is built using existing code, it's getting a dedicated server
application that is optimized for a particular processor.


Joseph Laws wrote:

  Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
  IF there was no point in 64bit, why are there 64bit versions of *nix
and
 Windows?

Reduced CPU usage, reduced memory usage and more stable server refresh
rates are going to magically come from a 64 bit version of an existing
dedicated server application recompiled into a 64 bit environment? I
don't think so, those kinds of things come from fundamental improvements
in the game server code itself.

Why are there 64 bit versions of *nix? Because there is a market for the
ability to access huge amounts of memory for certain application Why are
there 64 bit versions of Windows. Because AMD brought 64 bit computing
to the desktop to beat Intel in a market segment, and more bits is good.

I'm using Win XP Pro 64 bit on the computer from which I write this
message; I want neat toys as much as the next person. My point is the
things you want from a game server application are what Joseph mentions,
regardless of the operating system on which it runs. Moving to a 64 bit
release is not going to bring these things about without additional
development work to improve server code. That work would benefit
everyone.

What I was hoping to see was some real world experience from someone
that demonstrates the claims that people are making in this thread.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Partial fix for Wrong Steam ID

2006-01-11 Thread Jordan Bagwell
--
[ Picked text/plain from multipart/alternative ]
If you are running amxmodx then you can install a plugin called
steam_id_pending kicker.  It helps quite a bit with keeping the ids in the
right places.
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread sirtom__
At least I'm running 3-4 CS 1-6 servers with the hlds_amd64 binary and (!) 
AMXMODX1.60 in 64bit.
The servers are running only with VAC1 due to the oudated binaries, but this 
means nothing for
running public servers ;)

What I saw in the past: same servers running with only the 32bit binaries are 
making up to 100% more cpu usage!
F.e.: one public is a 16 slot sniperserver, making up a maximum of ~20% cpu 
usage with 64bit, this server uses
up to 40-50% power running under 32bit...

For me and my experiences in the past, I will demand 64bit modules for every 
game ;)


hlds_linux@list.valvesoftware.com schrieb am 12.01.06 06:15:19:

 Pretty soon I'm going to start demanding 128bit bins! :)

 Jon McDermott wrote:

 
  Steven Hartland wrote:
 
  lol its quite funny how many people dont understand the 32bit / 64bit
  issue.
 
  I understand 32 and 64 bit issues quite well, thank you very much. The
  real issue is not getting a recompiled dedicated server application that
  is built using existing code, it's getting a dedicated server
  application that is optimized for a particular processor.
 
 
  Joseph Laws wrote:
 
Reduced CPU usage, reduced MEM usage, more stable server refresh rates.
IF there was no point in 64bit, why are there 64bit versions of *nix
  and
   Windows?
 
  Reduced CPU usage, reduced memory usage and more stable server refresh
  rates are going to magically come from a 64 bit version of an existing
  dedicated server application recompiled into a 64 bit environment? I
  don't think so, those kinds of things come from fundamental improvements
  in the game server code itself.
 
  Why are there 64 bit versions of *nix? Because there is a market for the
  ability to access huge amounts of memory for certain application Why are
  there 64 bit versions of Windows. Because AMD brought 64 bit computing
  to the desktop to beat Intel in a market segment, and more bits is good.
 
  I'm using Win XP Pro 64 bit on the computer from which I write this
  message; I want neat toys as much as the next person. My point is the
  things you want from a game server application are what Joseph mentions,
  regardless of the operating system on which it runs. Moving to a 64 bit
  release is not going to bring these things about without additional
  development work to improve server code. That work would benefit
  everyone.
 
  What I was hoping to see was some real world experience from someone
  that demonstrates the claims that people are making in this thread.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux