Re: [hlds_linux] Upate today

2011-05-12 Thread Mikael Ejberg Pedersen
> You can run with "-replay " or just "-replay," which will
> default to "replay.cfg."
>
> -Jon


And I can add that if you use "-replayserverdir ", then it must come
before "-replay". If not, the server will hang during startup. Don't ask
me how I know ;)

Best regards,
Mikael


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Re: [hlds_linux] Upate today

2011-05-12 Thread E3pO
Having the same issue.. Confirmed on my setup as well.

On Fri, May 13, 2011 at 12:15 AM, oGre  wrote:

> Enabling with -replay:
>
> Steam gadget in win7 shows 0/25
> Checkvalve (android app) shows 0/25 and sets increased_playercount
> Steam browser shows 0/24
>
> /o
>
> --
> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
> Den 13 maj 2011 06.05 skrev "Tony Paloma" :
> > And you guys are activating replay via -replay  on the
> command
> > line? This is the new way and it was mentioned that otherwise you will
> get
> > the player count bug.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> > Sent: Thursday, May 12, 2011 9:03 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Upate today
> >
> > I can confirm this. Some weird is going on.
> >
> > Before the update, our website status for servers shows player counts
> > correctly (0/30 and 0/24) but steam browser shows one less while replay
> is
> > enabled.
> >
> > After this latest update, these look ok if no players are in but if
> replay
> > is enabled and someone joins server, the server shows 0/30 (or
> > 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
> > test this now with more players but slot count rises +1.
> >
> > -ics
> >
> > 13.5.2011 5:04, Ross Bemrose kirjoitti:
> >> OK, I'm seeing a lot of weirdness going on with slot counts.
> >>
> >> I tested this on a password server I use to test SourceMod plugins
> >>
> >> On Steam:
> >> I see 0/25 players when the Replay bot is active.
> >> I see 0/25 players when the SourceTV bot is active.
> >> I see 0/25 players when the Replay AND SourceTV bots are active.
> >>
> >> In TF2:
> >> I see 0/24 players when the Replay bot is active I see 0/24 players
> >> when the SourceTV bot is active.
> >> I see 0/23 players when both bots are active.
> >>
> >> Now, these numbers tell me some funny interaction with the Steam
> >> browser is going on. It also tells me that there is some funny
> >> interaction going on between the two of them.
> >>
> >> Also, does anyone know which kill signal to send the server to make it
> >> properly shut down the replay system? My other admin is, for whatever
> >> reason, sending a kill -9 to the screen process running the server,
> >> which is clearly the wrong way to go about it. Does a normal SIGTERM
> >> kill shut down replays correctly?
> >>
> >> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
> >>> I am still getting the issue where, in TF2, the *visible* max players
> >>> is one less than what I set it to. Meaning, I set
> >>> sv_visiblemaxplayers to 24, and
> >>> TF2 server browser shows it as 23. This wouldn't be so bad if the
> >>> STEAM server browser didn't then show it as what I set it to.
> >>>
> >>> So, if I set it to 25 to account for the issue in TF2 showing one
> >>> less, then the Steam server browser also shows 25. It's a no-win
> >>> situation.
> >>>
> >>> This long-standing issue is what caused us to avoid running SourceTV.
> >>> It mucked up our (reserve) slots in exactly this way.
> >>>
> >>>
> >>> On Thu, May 12, 2011 at 3:41 PM, Jon
> >>> Lippincottwrote:
> >>>
>  You can run with "-replay" or just "-replay," which
>  will default to "replay.cfg."
> 
>  -Jon
> 
>  -Original Message-
>  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
>  Lippincott
>  Sent: Thursday, May 12, 2011 12:39 PM
>  To: Half-Life dedicated Linux server mailing list; 'Half-Life
>  dedicated
>  Win32 server mailing list'
>  Subject: [hlds_linux] Upate today
> 
>  After today's update, you can remove +exec replay.cfg from your
>  command line. Instead, use "-replay" which will:
> 
> 
>  1. Automatically exec replay.cfg after valve.rc on startup.
> 
>  2. Fix the max players bug.
> 
>  -Jon
>  ___
>  To unsubscribe, edit your list preferences, or view the list
>  archives, please visit:
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> 
>  ___
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> 
> >>> ___
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> >>> archives, please visit:
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> >>
> >>
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Re: [hlds_linux] Upate today

2011-05-12 Thread oGre
Enabling with -replay:

Steam gadget in win7 shows 0/25
Checkvalve (android app) shows 0/25 and sets increased_playercount
Steam browser shows 0/24

/o

--
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 13 maj 2011 06.05 skrev "Tony Paloma" :
> And you guys are activating replay via -replay  on the command
> line? This is the new way and it was mentioned that otherwise you will get
> the player count bug.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, May 12, 2011 9:03 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Upate today
>
> I can confirm this. Some weird is going on.
>
> Before the update, our website status for servers shows player counts
> correctly (0/30 and 0/24) but steam browser shows one less while replay is
> enabled.
>
> After this latest update, these look ok if no players are in but if replay
> is enabled and someone joins server, the server shows 0/30 (or
> 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
> test this now with more players but slot count rises +1.
>
> -ics
>
> 13.5.2011 5:04, Ross Bemrose kirjoitti:
>> OK, I'm seeing a lot of weirdness going on with slot counts.
>>
>> I tested this on a password server I use to test SourceMod plugins
>>
>> On Steam:
>> I see 0/25 players when the Replay bot is active.
>> I see 0/25 players when the SourceTV bot is active.
>> I see 0/25 players when the Replay AND SourceTV bots are active.
>>
>> In TF2:
>> I see 0/24 players when the Replay bot is active I see 0/24 players
>> when the SourceTV bot is active.
>> I see 0/23 players when both bots are active.
>>
>> Now, these numbers tell me some funny interaction with the Steam
>> browser is going on. It also tells me that there is some funny
>> interaction going on between the two of them.
>>
>> Also, does anyone know which kill signal to send the server to make it
>> properly shut down the replay system? My other admin is, for whatever
>> reason, sending a kill -9 to the screen process running the server,
>> which is clearly the wrong way to go about it. Does a normal SIGTERM
>> kill shut down replays correctly?
>>
>> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
>>> I am still getting the issue where, in TF2, the *visible* max players
>>> is one less than what I set it to. Meaning, I set
>>> sv_visiblemaxplayers to 24, and
>>> TF2 server browser shows it as 23. This wouldn't be so bad if the
>>> STEAM server browser didn't then show it as what I set it to.
>>>
>>> So, if I set it to 25 to account for the issue in TF2 showing one
>>> less, then the Steam server browser also shows 25. It's a no-win
>>> situation.
>>>
>>> This long-standing issue is what caused us to avoid running SourceTV.
>>> It mucked up our (reserve) slots in exactly this way.
>>>
>>>
>>> On Thu, May 12, 2011 at 3:41 PM, Jon
>>> Lippincottwrote:
>>>
 You can run with "-replay" or just "-replay," which
 will default to "replay.cfg."

 -Jon

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
 Lippincott
 Sent: Thursday, May 12, 2011 12:39 PM
 To: Half-Life dedicated Linux server mailing list; 'Half-Life
 dedicated
 Win32 server mailing list'
 Subject: [hlds_linux] Upate today

 After today's update, you can remove +exec replay.cfg from your
 command line. Instead, use "-replay" which will:


 1. Automatically exec replay.cfg after valve.rc on startup.

 2. Fix the max players bug.

 -Jon
 ___
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 archives, please visit:
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 ___
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 archives, please visit:
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>>> archives, please visit:
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>>
>>
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>
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Re: [hlds_linux] Upate today

2011-05-12 Thread ics
I used the -replay as suggested after the update. I only included the 
pre-update info for comparison reasons.


To make it more clear, now if we query the server info and put it up on 
the website, there is now one more slot if replay is enabled (with 
-replay) and things look fine there but at the same time if i am in the 
server with my game and try to refresh the server browser, it shows 0/30 
players. Maybe my server browseer didn't properly update to show correct 
playercount or the players actually start counting from 0 and ending up 
on 29. Didn't have time to test more.


-ics

13.5.2011 7:04, Tony Paloma kirjoitti:

And you guys are activating replay via -replay  on the command
line? This is the new way and it was mentioned that otherwise you will get
the player count bug.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, May 12, 2011 9:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Upate today

I can confirm this. Some weird is going on.

Before the update, our website status for servers shows player counts
correctly (0/30 and 0/24) but steam browser shows one less while replay is
enabled.

After this latest update, these look ok if no players are in but if replay
is enabled and someone joins server, the server shows 0/30 (or
0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
test this now with more players but slot count rises +1.

-ics

13.5.2011 5:04, Ross Bemrose kirjoitti:

OK, I'm seeing a lot of weirdness going on with slot counts.

I tested this on a password server I use to test SourceMod plugins

On Steam:
I see 0/25 players when the Replay bot is active.
I see 0/25 players when the SourceTV bot is active.
I see 0/25 players when the Replay AND SourceTV bots are active.

In TF2:
I see 0/24 players when the Replay bot is active I see 0/24 players
when the SourceTV bot is active.
I see 0/23 players when both bots are active.

Now, these numbers tell me some funny interaction with the Steam
browser is going on.  It also tells me that there is some funny
interaction going on between the two of them.

Also, does anyone know which kill signal to send the server to make it
properly shut down the replay system?  My other admin is, for whatever
reason, sending a kill -9 to the screen process running the server,
which is clearly the wrong way to go about it.  Does a normal SIGTERM
kill shut down replays correctly?

On 5/12/2011 8:56 PM, Jeff Sugar wrote:

I am still getting the issue where, in TF2, the *visible* max players
is one less than what I set it to.  Meaning, I set
sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the
STEAM server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one
less, then the Steam server browser also shows 25. It's a no-win
situation.

This long-standing issue is what caused us to avoid running SourceTV.
It mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon
Lippincottwrote:


You can run with "-replay" or just "-replay," which
will default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life
dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your
command line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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_

Re: [hlds_linux] Upate today

2011-05-12 Thread Tony Paloma
And you guys are activating replay via -replay  on the command
line? This is the new way and it was mentioned that otherwise you will get
the player count bug.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, May 12, 2011 9:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Upate today

I can confirm this. Some weird is going on.

Before the update, our website status for servers shows player counts
correctly (0/30 and 0/24) but steam browser shows one less while replay is
enabled.

After this latest update, these look ok if no players are in but if replay
is enabled and someone joins server, the server shows 0/30 (or
0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
test this now with more players but slot count rises +1.

-ics

13.5.2011 5:04, Ross Bemrose kirjoitti:
> OK, I'm seeing a lot of weirdness going on with slot counts.
>
> I tested this on a password server I use to test SourceMod plugins
>
> On Steam:
> I see 0/25 players when the Replay bot is active.
> I see 0/25 players when the SourceTV bot is active.
> I see 0/25 players when the Replay AND SourceTV bots are active.
>
> In TF2:
> I see 0/24 players when the Replay bot is active I see 0/24 players 
> when the SourceTV bot is active.
> I see 0/23 players when both bots are active.
>
> Now, these numbers tell me some funny interaction with the Steam 
> browser is going on.  It also tells me that there is some funny 
> interaction going on between the two of them.
>
> Also, does anyone know which kill signal to send the server to make it 
> properly shut down the replay system?  My other admin is, for whatever 
> reason, sending a kill -9 to the screen process running the server, 
> which is clearly the wrong way to go about it.  Does a normal SIGTERM 
> kill shut down replays correctly?
>
> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
>> I am still getting the issue where, in TF2, the *visible* max players 
>> is one less than what I set it to.  Meaning, I set 
>> sv_visiblemaxplayers to 24, and
>> TF2 server browser shows it as 23. This wouldn't be so bad if the 
>> STEAM server browser didn't then show it as what I set it to.
>>
>> So, if I set it to 25 to account for the issue in TF2 showing one 
>> less, then the Steam server browser also shows 25. It's a no-win 
>> situation.
>>
>> This long-standing issue is what caused us to avoid running SourceTV. 
>> It mucked up our (reserve) slots in exactly this way.
>>
>>
>> On Thu, May 12, 2011 at 3:41 PM, Jon
>> Lippincottwrote:
>>
>>> You can run with "-replay" or just "-replay," which 
>>> will default to "replay.cfg."
>>>
>>> -Jon
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon 
>>> Lippincott
>>> Sent: Thursday, May 12, 2011 12:39 PM
>>> To: Half-Life dedicated Linux server mailing list; 'Half-Life 
>>> dedicated
>>> Win32 server mailing list'
>>> Subject: [hlds_linux] Upate today
>>>
>>> After today's update, you can remove +exec replay.cfg from your 
>>> command line.  Instead, use "-replay" which will:
>>>
>>>
>>> 1.   Automatically exec replay.cfg after valve.rc on startup.
>>>
>>> 2.   Fix the max players bug.
>>>
>>> -Jon
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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> please visit:
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Re: [hlds_linux] Upate today

2011-05-12 Thread ics

I can confirm this. Some weird is going on.

Before the update, our website status for servers shows player counts 
correctly (0/30 and 0/24) but steam browser shows one less while replay 
is enabled.


After this latest update, these look ok if no players are in but if 
replay is enabled and someone joins server, the server shows 0/30 (or 
0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I 
coun't test this now with more players but slot count rises +1.


-ics

13.5.2011 5:04, Ross Bemrose kirjoitti:

OK, I'm seeing a lot of weirdness going on with slot counts.

I tested this on a password server I use to test SourceMod plugins

On Steam:
I see 0/25 players when the Replay bot is active.
I see 0/25 players when the SourceTV bot is active.
I see 0/25 players when the Replay AND SourceTV bots are active.

In TF2:
I see 0/24 players when the Replay bot is active
I see 0/24 players when the SourceTV bot is active.
I see 0/23 players when both bots are active.

Now, these numbers tell me some funny interaction with the Steam 
browser is going on.  It also tells me that there is some funny 
interaction going on between the two of them.


Also, does anyone know which kill signal to send the server to make it 
properly shut down the replay system?  My other admin is, for whatever 
reason, sending a kill -9 to the screen process running the server, 
which is clearly the wrong way to go about it.  Does a normal SIGTERM 
kill shut down replays correctly?


On 5/12/2011 8:56 PM, Jeff Sugar wrote:
I am still getting the issue where, in TF2, the *visible* max players 
is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 
24, and

TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one 
less, then

the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon 
Lippincottwrote:


You can run with "-replay" or just "-replay," which 
will

default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command
line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
___
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please visit:
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Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose

OK, I'm seeing a lot of weirdness going on with slot counts.

I tested this on a password server I use to test SourceMod plugins

On Steam:
I see 0/25 players when the Replay bot is active.
I see 0/25 players when the SourceTV bot is active.
I see 0/25 players when the Replay AND SourceTV bots are active.

In TF2:
I see 0/24 players when the Replay bot is active
I see 0/24 players when the SourceTV bot is active.
I see 0/23 players when both bots are active.

Now, these numbers tell me some funny interaction with the Steam browser 
is going on.  It also tells me that there is some funny interaction 
going on between the two of them.


Also, does anyone know which kill signal to send the server to make it 
properly shut down the replay system?  My other admin is, for whatever 
reason, sending a kill -9 to the screen process running the server, 
which is clearly the wrong way to go about it.  Does a normal SIGTERM 
kill shut down replays correctly?


On 5/12/2011 8:56 PM, Jeff Sugar wrote:

I am still getting the issue where, in TF2, the *visible* max players is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one less, then
the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon Lippincottwrote:


You can run with "-replay" or just "-replay," which will
default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command
line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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please visit:
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Re: [hlds_linux] Upate today

2011-05-12 Thread Ross Bemrose

Yes, and I'm disappointed that today's update didn't fix this bug.

Strange, since it would seem to me to be the same fix that the Replay 
bot has, as with both SourceTV and replay connected, my 24 player server 
showed 0/25 players... which means it's doing the -1 for Replay just 
fine, but not for SourceTV.


On 5/12/2011 8:56 PM, Jeff Sugar wrote:

I am still getting the issue where, in TF2, the *visible* max players is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one less, then
the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon Lippincottwrote:


You can run with "-replay" or just "-replay," which will
default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
Win32 server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command
line.  Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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Re: [hlds_linux] Upate today

2011-05-12 Thread Jeff Sugar
I am still getting the issue where, in TF2, the *visible* max players is one
less than what I set it to.  Meaning, I set sv_visiblemaxplayers to 24, and
TF2 server browser shows it as 23. This wouldn't be so bad if the STEAM
server browser didn't then show it as what I set it to.

So, if I set it to 25 to account for the issue in TF2 showing one less, then
the Steam server browser also shows 25. It's a no-win situation.

This long-standing issue is what caused us to avoid running SourceTV. It
mucked up our (reserve) slots in exactly this way.


On Thu, May 12, 2011 at 3:41 PM, Jon Lippincott wrote:

> You can run with "-replay " or just "-replay," which will
> default to "replay.cfg."
>
> -Jon
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
> Sent: Thursday, May 12, 2011 12:39 PM
> To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
> Win32 server mailing list'
> Subject: [hlds_linux] Upate today
>
> After today's update, you can remove +exec replay.cfg from your command
> line.  Instead, use "-replay" which will:
>
>
> 1.   Automatically exec replay.cfg after valve.rc on startup.
>
> 2.   Fix the max players bug.
>
> -Jon
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-12 Thread Ross Bemrose
So, for whatever reason, despite being able to manually ftp into my 
remote web server with the same settings that appear in my 
replay_ftp.cfg file, I get a


*  Logging in and uploading.FAILED
*
*
* ** ERROR: Access denied to remote resource

message.

I've double-checked the directory as well, and it appears to be correct, 
and can upload files to it.


Any idea what could be causing this error?


On 5/12/2011 8:15 PM, Jason Ruymen wrote:

A required update for Team Fortress 2 is now available.  The specific changes 
include:



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[hlds_linux] Team Fortress 2 Update Released

2011-05-12 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
- Added a "Show in Backpack Order" setting to the loadout slot select screen
   - This flag also affects the Quickswitch dialog
- Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's 
Cap to be craftable
- Updated the localization files
- Replay 
   - Added a new command line parameter "-replay" that will increase maxplayers 
by 1 at startup and automatically execute replay.cfg for the server
   - Fixed another bug that caused Mac replay renders to be blurry
   - Fixed a bug where Replay FTP offloading was not using 
"replay_fileserver_offload_port"
   - Improved detection of Replay server config problems
   - Replay is automatically disabled on servers if the Replay publish test 
fails
   - Saved Replay movies that were exported as TGA's/WAV will report more 
descriptive errors if YouTube(TM) upload or "Export" is attempted

Jason


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Re: [hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
You can run with "-replay " or just "-replay," which will 
default to "replay.cfg."

-Jon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 
server mailing list'
Subject: [hlds_linux] Upate today

After today's update, you can remove +exec replay.cfg from your command line.  
Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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[hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
After today's update, you can remove +exec replay.cfg from your command line.  
Instead, use "-replay" which will:


1.   Automatically exec replay.cfg after valve.rc on startup.

2.   Fix the max players bug.

-Jon
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[hlds_linux] Replay: Unable to rename file on NFS share

2011-05-12 Thread Martin Kolb
Hi,

I'm running the Game and Webserver on different machines and didn't want to
setup a FTP. So I used a NFS share where the Game server should move the
replays to.
>From there they get read by the webserver. However, srcds seems to be unable
to rename, although the user running srcds can perfectly create files and
rename (mv) them as well.

What could be the reason for this?

Regards
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Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers

Perhaps valve can shed some light on the match_xx from youtube too..

On Thu, 12 May 2011 11:13:50 -0400, Nicholas Hastings

wrote:
> http://forums.steampowered.com/forums/showthread.php?t=1882939
> 
> On 5/12/2011 11:11 AM, Eric Riemers wrote:
>> Below is something i would want to see too. Always nice to integrate
>> those
>> things.
>>
>>> Yes, an overview of this dmx file format could be useful. I'd also like
>> to
>>> know how these YouTube match_ tags are calculated, so that we can link
>>> to
>>> all videos that have been recorded on our servers.
>>>
>>> -Jan
>>>
>>>
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Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Nicholas Hastings

http://forums.steampowered.com/forums/showthread.php?t=1882939

On 5/12/2011 11:11 AM, Eric Riemers wrote:

Below is something i would want to see too. Always nice to integrate those
things.


Yes, an overview of this dmx file format could be useful. I'd also like

to

know how these YouTube match_ tags are calculated, so that we can link to
all videos that have been recorded on our servers.

-Jan


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Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Eric Riemers

Below is something i would want to see too. Always nice to integrate those
things.

> Yes, an overview of this dmx file format could be useful. I'd also like
to
> know how these YouTube match_ tags are calculated, so that we can link to
> all videos that have been recorded on our servers.
> 
> -Jan
> 
> 
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Re: [hlds_linux] Replay feature requests

2011-05-12 Thread Jan Inge Sande

Nephyrin Zey:
> - A way to automatically create real .dem files of entire rounds/maps 
> (basically, combine/dump the blocks at the end of each replay session). 
> Alternately, some info on the .dmx format the server uses for indexing the 
> blocks would make it easier to do this in a sourcemod plugin.


Jon Lippincott:
> Is there a way to access the format for the recording session block files 
> and/or session info files?  See below.

> If you have additional questions, you can mail the HLDS list (sign up here) 
> or post to the forums. If you don't get answers there, send mail to 
> j...@valvesoftware.com.


Yes, an overview of this dmx file format could be useful. I'd also like to know 
how these YouTube match_ tags are calculated, so that we can link to all videos 
that have been recorded on our servers.

-Jan


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