Re: [hlds_linux] Weird server glitches/problems (Stuck Doors, Missing Props, etc)

2012-08-02 Thread Erik-jan Riemers
For the props missing/strange graphics. Go and delete your
server/orangebox/tf/maps/graphs/* then just validate the install again
(but it should auto create these files too)

This should resolve those weird issues you have on the doors. I've had
strange situations when a generated .ain file was copied over from another
server or the file was corrupted.

2012/8/2 Essay Tew Phaun sc2p...@gmail.com

 On CentOS 6.2

 2.6.32-279.1.1.el6.x86_64 #1 SMP Tue Jul 10 13:47:21 UTC 2012 x86_64 x86_64
 x86_64 GNU/Linux

 Tried running verify_all, as well.

 These are the following issues I've experienced:

 1. Servers randomly losing the IP they were assigned via the startup and
 will instead use the system IP. (This has only happened a few times) and
 the IP will show fine in favorites but not when you view friends who are on
 the server, who will show they're connected to the main system IP and not
 the IP the server is supposed to have assigned to it.

 2. Carts that get stuck randomly and show the wrong progress in the HUD.
 Doors that get stuck randomly. Props that will be missing. I've had a
 bridge before without planks, so you couldn't even walk across it. Here are
 some screenshots of some weird graphical issues through doors which
 everyone experiences. It's not a client only glitch. I tried to ignore all
 of this and write it off as a rare thing but it has happened enough
 recently to where I've got to believe it is some sort of problem.


 http://cloud.steampowered.com/ugc/596977147797869396/DD97BD0D26B24D5EE167F0E7DC7FD471A1F9F767/

 http://cloud-2.steampowered.com/ugc/594725980421023007/F8361AC3D0AC65E4783A7E681ECBDDAA7FD78A87/
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory Nuclear Dawn update released

2012-08-02 Thread Nicholas Hastings

We've released a mandatory update to Nuclear Dawn. The notes are below.

As a reminder, the new steamcmd tool is now required for updates, rather 
than hldsupdatetool. More information can be found here, 
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/


Enhancements
 - Play Now now takes into account servers that friends are playing on.
 - Voice speaking display is now more visible in commander view.

Bug fixes
 - Fixed ranks 61-64 using rank 60 icon.
 - Fixed a rare case where R.E.D.s could not be detonated.
 - Fixed RED/grenade viewmodel still showing empty after going from 
none to some ammo at supply station or ammopack.
 - Fixed supply station health count going down when hyposprayed 
players are near it (not actually using health).

 - Fixed being able to spam ammo and health kits with secondary fire.
 - Fixed commander Lost Signal when reentering commander view after 
leaving it with signal lost.
 - Fixed a rare client crash that could sometimes occur when selection 
a bunker that had an assembler building.

 - Fixed some issues with server browser column headers.
 - Fixed resource point untouch inconsistency across maps. Tertiary and 
Secondary points all now slowly, rather than instantly lose capture when 
untouched.
 - Fixed resource points sometimes showing as completely captured when 
not captured at all.

 - Fixed round_start not being written to game log.
 - Fixed console spam when equipping Grenade Launcher with Clip 
Compressor II gizmo active.
 - Fixed resource count being printed as 1,0 when count was exactly 
1,000.

 - Fixed some Russian localization issues.

Mapping
 - Added new nd_logic_custom ent to expose more things to mappers, 
allowing for more custom game modes (see Hammer for details).

 - Added support for adding rocket turrets.
 - Added new team-color map ping types.
 - Various fgd fixes and updates.
 - Fixed Consortium armory model in Hammer.

--
Nicholas psychonic Hastings
Developer
InterWave Studios
www.interwavestudios.com http://www.interwavestudios.com
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-02 Thread Fletcher Dunn
with the beta quickplay system if your server uses any type of normal 
connection
method to the server for the first player it boots you out of the beta

It will be fixed really soon.  As in, today (hopefully).  We're planning an 
update later today, and it will have the necessary fixes on the server side.  
I'm hopeful to get it fixed on the backend, too.

There is also a problem where a game over condition can cause the server to 
switch into a mode where it stops receiving traffic.  That bug will also be 
fixed today.

Sorry for the bugs.  That's why it's called beta!

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Thursday, August 02, 2012 6:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay broken?

It could also be due to quickplay traffic being split inbetween the beta 
quickplay system and the current quickplay system. They did say with the beta 
quickplay system if your server uses any type of normal connection method to 
the server for the first player it boots you out of the beta. They never did 
followup if that was ever fixed. I could imagine that a lot of people running 
both the beta quickplay/normal quickplay aren't getting the benefit of the beta 
quickplay traffic because of that bug. But I too have noticed this same issue 
about the dropoff in quickplay traffic seeding which started about a day before 
fletcher posted about the beta quickplay system being started. I assume the 
drop in traffic is because of that.

On Wed, Aug 1, 2012 at 9:51 PM, ics i...@ics-base.net wrote:
 Exactly this. It was once stated that quickplay is only about 30% of 
 all connects to servers. Many people may have found one, two or more 
 servers that they have on favorites. They will go to those servers 
 first if there are players as they will be asked if they want to add 
 the server to their favorites when they disconnect after 10 mins or longer 
 session.

 This can be just a normal case, some of your regulars will be gone and 
 there will be quiet moments. Quickplay is only something that you may 
 want to have as an extra. It helps populate a server but on peak 
 times, there's a lot of servers with some empty slots so there will be 
 also a lot more servers for it to pick for and where to place a random player 
 to.

 -ics

 2.8.2012 5:44, Rob Liu kirjoitti:

 The reason can be there just less and less people are using quickplay.  
 And there are more quickplay servers out there.

 On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith 
 ve...@tinylittlerobots.us
 wrote:

 I've seen mine above 12 players and not getting fed a trickle of 
 people from quickplay.  Often what happens now is a swarm of players 
 join around the same time.  Then usually after a map change many 
 players will leave, dropping the server to 14-15 or so where it will 
 remain until the next swarm of players gets fed in.  This can take a 
 while sometimes, after which this cycle repeats.

 There seems to be less of a constant slow feed of players now and 
 instead you get big spurts.

 On 01.08.2012 13:49, Dave Rosca wrote:

 Thats how it was before the quickplay changes, at least for my server.

 Only at around 12 players does quickplay kick in.



 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2 update coming

2012-08-02 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready in about 
an hour. 

-Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-02 Thread Essay Tew Phaun
Good news, this would explain why our Badwater server just completely fell
off the map. We've sat on it for a while trying to get it seeded and
nothing worked, even during prime time.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-02 Thread Brian Simon
That's why it should have been put in the TF beta first! :)

On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 with the beta quickplay system if your server uses any type of normal
 connection
 method to the server for the first player it boots you out of the beta

 It will be fixed really soon.  As in, today (hopefully).  We're planning
 an update later today, and it will have the necessary fixes on the server
 side.  I'm hopeful to get it fixed on the backend, too.

 There is also a problem where a game over condition can cause the server
 to switch into a mode where it stops receiving traffic.  That bug will also
 be fixed today.

 Sorry for the bugs.  That's why it's called beta!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
 Sent: Thursday, August 02, 2012 6:16 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay broken?

 It could also be due to quickplay traffic being split inbetween the beta
 quickplay system and the current quickplay system. They did say with the
 beta quickplay system if your server uses any type of normal connection
 method to the server for the first player it boots you out of the beta.
 They never did followup if that was ever fixed. I could imagine that a lot
 of people running both the beta quickplay/normal quickplay aren't getting
 the benefit of the beta quickplay traffic because of that bug. But I too
 have noticed this same issue about the dropoff in quickplay traffic seeding
 which started about a day before fletcher posted about the beta quickplay
 system being started. I assume the drop in traffic is because of that.

 On Wed, Aug 1, 2012 at 9:51 PM, ics i...@ics-base.net wrote:
  Exactly this. It was once stated that quickplay is only about 30% of
  all connects to servers. Many people may have found one, two or more
  servers that they have on favorites. They will go to those servers
  first if there are players as they will be asked if they want to add
  the server to their favorites when they disconnect after 10 mins or
 longer session.
 
  This can be just a normal case, some of your regulars will be gone and
  there will be quiet moments. Quickplay is only something that you may
  want to have as an extra. It helps populate a server but on peak
  times, there's a lot of servers with some empty slots so there will be
  also a lot more servers for it to pick for and where to place a random
 player to.
 
  -ics
 
  2.8.2012 5:44, Rob Liu kirjoitti:
 
  The reason can be there just less and less people are using quickplay.
  And there are more quickplay servers out there.
 
  On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith
  ve...@tinylittlerobots.us
  wrote:
 
  I've seen mine above 12 players and not getting fed a trickle of
  people from quickplay.  Often what happens now is a swarm of players
  join around the same time.  Then usually after a map change many
  players will leave, dropping the server to 14-15 or so where it will
  remain until the next swarm of players gets fed in.  This can take a
  while sometimes, after which this cycle repeats.
 
  There seems to be less of a constant slow feed of players now and
  instead you get big spurts.
 
  On 01.08.2012 13:49, Dave Rosca wrote:
 
  Thats how it was before the quickplay changes, at least for my server.
 
  Only at around 12 players does quickplay kick in.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] Mandatory TF2 update released

2012-08-02 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Marked mem_force_flush as a cheat to prevent client exploits
- Fixed %n console crash in the client

Team Fortress 2
- Added new items:
   - The Red-Tape Recorder
   - The Huo Long Heatmaker
   - The Flying Guillotine
   - The Neon Annihilator
   - The Triad Trinket
   - The Champ Stamp
   - The Marxman
   - The Human Cannonball
- Added new promo items
- Fixed sappers attaching incorrectly to teleporters that are still building
- Improved reliability for finding a coach
- Fixed Engineer training shotgun and pistol images being swapped
- Fixed GetPlayerItems web APIs not respecting inventory privacy settings
- Quickplay beta: Fixed bug causing game servers to sometimes stop receiving 
traffic upon victory condition
- Quickplay beta: Added more status information while in the matchmaking queue

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2012-08-02 Thread Claudio Beretta
having tf_mm_servermode 1 in autoexec.cfg will make the server crash at
startup
verified on a dozen windows and linux servers


On Fri, Aug 3, 2012 at 1:35 AM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to TF2. The notes for the update are
 below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Marked mem_force_flush as a cheat to prevent client exploits
 - Fixed %n console crash in the client

 Team Fortress 2
 - Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
 - Added new promo items
 - Fixed sappers attaching incorrectly to teleporters that are still
 building
 - Improved reliability for finding a coach
 - Fixed Engineer training shotgun and pistol images being swapped
 - Fixed GetPlayerItems web APIs not respecting inventory privacy settings
 - Quickplay beta: Fixed bug causing game servers to sometimes stop
 receiving traffic upon victory condition
 - Quickplay beta: Added more status information while in the matchmaking
 queue

 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2012-08-02 Thread Fletcher Dunn
Thanks, we'll look into it.  Try setting it later, does it still crash for you?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Thursday, August 02, 2012 5:15 PM
To: Eric Smith
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Win32 server 
mailing list; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

having tf_mm_servermode 1 in autoexec.cfg will make the server crash at startup 
verified on a dozen windows and linux servers


On Fri, Aug 3, 2012 at 1:35 AM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to TF2. The notes for the update are 
 below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Marked mem_force_flush as a cheat to prevent client exploits
 - Fixed %n console crash in the client

 Team Fortress 2
 - Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
 - Added new promo items
 - Fixed sappers attaching incorrectly to teleporters that are still 
 building
 - Improved reliability for finding a coach
 - Fixed Engineer training shotgun and pistol images being swapped
 - Fixed GetPlayerItems web APIs not respecting inventory privacy 
 settings
 - Quickplay beta: Fixed bug causing game servers to sometimes stop 
 receiving traffic upon victory condition
 - Quickplay beta: Added more status information while in the 
 matchmaking queue

 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released

2012-08-02 Thread Claudio Beretta
setting it later from rcon doesn't crash


On Fri, Aug 3, 2012 at 2:17 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Thanks, we'll look into it.  Try setting it later, does it still crash for
 you?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
 Sent: Thursday, August 02, 2012 5:15 PM
 To: Eric Smith
 Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Win32
 server mailing list; Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

 having tf_mm_servermode 1 in autoexec.cfg will make the server crash at
 startup verified on a dozen windows and linux servers



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2012-08-02 Thread Frank
I have it enabled on a windows server and it isn't crashing it.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio
Beretta
Sent: Thursday, August 02, 2012 8:15 PM
To: Eric Smith
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Win32 server
mailing list; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

having tf_mm_servermode 1 in autoexec.cfg will make the server crash at
startup verified on a dozen windows and linux servers


On Fri, Aug 3, 2012 at 1:35 AM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to TF2. The notes for the update are 
 below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Marked mem_force_flush as a cheat to prevent client exploits
 - Fixed %n console crash in the client

 Team Fortress 2
 - Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
 - Added new promo items
 - Fixed sappers attaching incorrectly to teleporters that are still 
 building
 - Improved reliability for finding a coach
 - Fixed Engineer training shotgun and pistol images being swapped
 - Fixed GetPlayerItems web APIs not respecting inventory privacy 
 settings
 - Quickplay beta: Fixed bug causing game servers to sometimes stop 
 receiving traffic upon victory condition
 - Quickplay beta: Added more status information while in the 
 matchmaking queue

 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released

2012-08-02 Thread Fletcher Dunn
OK, I think putting it in a server.cfg is the workaround for now.

We'll fix it to make it legal to set it in autoexec in a later update.

Thanks for the bug report.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Thursday, August 02, 2012 5:21 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Eric Smith; hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released

setting it later from rcon doesn't crash


On Fri, Aug 3, 2012 at 2:17 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Thanks, we'll look into it.  Try setting it later, does it still crash 
 for you?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio 
 Beretta
 Sent: Thursday, August 02, 2012 5:15 PM
 To: Eric Smith
 Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Win32 
 server mailing list; Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update 
 released

 having tf_mm_servermode 1 in autoexec.cfg will make the server crash 
 at startup verified on a dozen windows and linux servers



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-02 Thread Doctor McKay
If it was in TF Beta first, it wouldn't have gotten the large-scale testing 
that it needs.


McKay

-Original Message- 
From: Brian Simon

Sent: Thursday, August 02, 2012 7:32 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Quickplay broken?

That's why it should have been put in the TF beta first! :)

On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:


with the beta quickplay system if your server uses any type of normal
connection
method to the server for the first player it boots you out of the beta

It will be fixed really soon.  As in, today (hopefully).  We're planning
an update later today, and it will have the necessary fixes on the server
side.  I'm hopeful to get it fixed on the backend, too.

There is also a problem where a game over condition can cause the server
to switch into a mode where it stops receiving traffic.  That bug will 
also

be fixed today.

Sorry for the bugs.  That's why it's called beta!

-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Thursday, August 02, 2012 6:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Quickplay broken?

It could also be due to quickplay traffic being split inbetween the beta
quickplay system and the current quickplay system. They did say with the
beta quickplay system if your server uses any type of normal connection
method to the server for the first player it boots you out of the beta.
They never did followup if that was ever fixed. I could imagine that a lot
of people running both the beta quickplay/normal quickplay aren't getting
the benefit of the beta quickplay traffic because of that bug. But I too
have noticed this same issue about the dropoff in quickplay traffic 
seeding

which started about a day before fletcher posted about the beta quickplay
system being started. I assume the drop in traffic is because of that.

On Wed, Aug 1, 2012 at 9:51 PM, ics i...@ics-base.net wrote:
 Exactly this. It was once stated that quickplay is only about 30% of
 all connects to servers. Many people may have found one, two or more
 servers that they have on favorites. They will go to those servers
 first if there are players as they will be asked if they want to add
 the server to their favorites when they disconnect after 10 mins or
longer session.

 This can be just a normal case, some of your regulars will be gone and
 there will be quiet moments. Quickplay is only something that you may
 want to have as an extra. It helps populate a server but on peak
 times, there's a lot of servers with some empty slots so there will be
 also a lot more servers for it to pick for and where to place a random
player to.

 -ics

 2.8.2012 5:44, Rob Liu kirjoitti:

 The reason can be there just less and less people are using quickplay.
 And there are more quickplay servers out there.

 On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith
 ve...@tinylittlerobots.us
 wrote:

 I've seen mine above 12 players and not getting fed a trickle of
 people from quickplay.  Often what happens now is a swarm of players
 join around the same time.  Then usually after a map change many
 players will leave, dropping the server to 14-15 or so where it will
 remain until the next swarm of players gets fed in.  This can take a
 while sometimes, after which this cycle repeats.

 There seems to be less of a constant slow feed of players now and
 instead you get big spurts.

 On 01.08.2012 13:49, Dave Rosca wrote:

 Thats how it was before the quickplay changes, at least for my server.

 Only at around 12 players does quickplay kick in.



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux 



___
To unsubscribe, edit your list 

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released

2012-08-02 Thread Jon cooney

its checking the listening state and crashing from server.cfg aswell here


-Original Message- 
From: Fletcher Dunn

Sent: Friday, August 03, 2012 1:23 AM
To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated 
Win32 servermailing list

Cc: Eric Smith ; hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update 
released


OK, I think putting it in a server.cfg is the workaround for now.

We'll fix it to make it legal to set it in autoexec in a later update.

Thanks for the bug report.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio 
Beretta

Sent: Thursday, August 02, 2012 5:21 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Eric Smith; hlds_annou...@list.valvesoftware.com; Half-Life dedicated 
Linux server mailing list
Subject: Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update 
released


setting it later from rcon doesn't crash


On Fri, Aug 3, 2012 at 2:17 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:


Thanks, we'll look into it.  Try setting it later, does it still crash
for you?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio
Beretta
Sent: Thursday, August 02, 2012 5:15 PM
To: Eric Smith
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Win32
server mailing list; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update
released

having tf_mm_servermode 1 in autoexec.cfg will make the server crash
at startup verified on a dozen windows and linux servers




___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux 



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-02 Thread bottige...@gmail.com
Is anyone getting messages like this randomly?

Game server authentication: FAILURE!
   Cannot locate owner's steam account

And in status.

account : not logged in  (Cannot locate owner's steam account)

On Thu, Aug 2, 2012 at 5:34 PM, Doctor McKay li...@doctormckay.com wrote:
 If it was in TF Beta first, it wouldn't have gotten the large-scale testing
 that it needs.

 McKay

 -Original Message- From: Brian Simon
 Sent: Thursday, August 02, 2012 7:32 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Quickplay broken?


 That's why it should have been put in the TF beta first! :)

 On Thu, Aug 2, 2012 at 1:56 PM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:

 with the beta quickplay system if your server uses any type of normal
 connection
 method to the server for the first player it boots you out of the beta

 It will be fixed really soon.  As in, today (hopefully).  We're planning
 an update later today, and it will have the necessary fixes on the server
 side.  I'm hopeful to get it fixed on the backend, too.

 There is also a problem where a game over condition can cause the server
 to switch into a mode where it stops receiving traffic.  That bug will
 also
 be fixed today.

 Sorry for the bugs.  That's why it's called beta!

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
 Sent: Thursday, August 02, 2012 6:16 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay broken?

 It could also be due to quickplay traffic being split inbetween the beta
 quickplay system and the current quickplay system. They did say with the
 beta quickplay system if your server uses any type of normal connection
 method to the server for the first player it boots you out of the beta.
 They never did followup if that was ever fixed. I could imagine that a lot
 of people running both the beta quickplay/normal quickplay aren't getting
 the benefit of the beta quickplay traffic because of that bug. But I too
 have noticed this same issue about the dropoff in quickplay traffic
 seeding
 which started about a day before fletcher posted about the beta quickplay
 system being started. I assume the drop in traffic is because of that.

 On Wed, Aug 1, 2012 at 9:51 PM, ics i...@ics-base.net wrote:
  Exactly this. It was once stated that quickplay is only about 30% of
  all connects to servers. Many people may have found one, two or more
  servers that they have on favorites. They will go to those servers
  first if there are players as they will be asked if they want to add
  the server to their favorites when they disconnect after 10 mins or
 longer session.
 
  This can be just a normal case, some of your regulars will be gone and
  there will be quiet moments. Quickplay is only something that you may
  want to have as an extra. It helps populate a server but on peak
  times, there's a lot of servers with some empty slots so there will be
  also a lot more servers for it to pick for and where to place a random
 player to.
 
  -ics
 
  2.8.2012 5:44, Rob Liu kirjoitti:
 
  The reason can be there just less and less people are using quickplay.
  And there are more quickplay servers out there.
 
  On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith
  ve...@tinylittlerobots.us
  wrote:
 
  I've seen mine above 12 players and not getting fed a trickle of
  people from quickplay.  Often what happens now is a swarm of players
  join around the same time.  Then usually after a map change many
  players will leave, dropping the server to 14-15 or so where it will
  remain until the next swarm of players gets fed in.  This can take a
  while sometimes, after which this cycle repeats.
 
  There seems to be less of a constant slow feed of players now and
  instead you get big spurts.
 
  On 01.08.2012 13:49, Dave Rosca wrote:
 
  Thats how it was before the quickplay changes, at least for my server.
 
  Only at around 12 players does quickplay kick in.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the 

Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update released

2012-08-02 Thread Chris Oryschak
Is anyone having any problems with their servers no longer showing up in
the game browser since this patch?

Only 5 of the 13 servers I have are showing up, even after multiple server
restarts.


Chris


On Thu, Aug 2, 2012 at 8:37 PM, Jon cooney c4rn...@blueyonder.co.uk wrote:

 its checking the listening state and crashing from server.cfg aswell here


 -Original Message- From: Fletcher Dunn
 Sent: Friday, August 03, 2012 1:23 AM
 To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated
 Win32 servermailing list
 Cc: Eric Smith ; 
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com

 Subject: Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2update
 released

 OK, I think putting it in a server.cfg is the workaround for now.

 We'll fix it to make it legal to set it in autoexec in a later update.

 Thanks for the bug report.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Claudio Beretta
 Sent: Thursday, August 02, 2012 5:21 PM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Eric Smith; 
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com;
 Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update
 released

 setting it later from rcon doesn't crash


 On Fri, Aug 3, 2012 at 2:17 AM, Fletcher Dunn
 fletch...@valvesoftware.com**wrote:

  Thanks, we'll look into it.  Try setting it later, does it still crash
 for you?

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Claudio
 Beretta
 Sent: Thursday, August 02, 2012 5:15 PM
 To: Eric Smith
 Cc: 
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com;
 Half-Life dedicated Win32
 server mailing list; Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update
 released

 having tf_mm_servermode 1 in autoexec.cfg will make the server crash
 at startup verified on a dozen windows and linux servers



  __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds_announce] [hlds] Mandatory TF2 update released

2012-08-02 Thread DontWannaName!
Mine are crashing with it in server cfg. They won't start unless I remove the 
cvar. 

Sent from my iPhone 4

On Aug 2, 2012, at 5:23 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:

 OK, I think putting it in a server.cfg is the workaround for now.
 
 We'll fix it to make it legal to set it in autoexec in a later update.
 
 Thanks for the bug report.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio 
 Beretta
 Sent: Thursday, August 02, 2012 5:21 PM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Eric Smith; hlds_annou...@list.valvesoftware.com; Half-Life dedicated 
 Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released
 
 setting it later from rcon doesn't crash
 
 
 On Fri, Aug 3, 2012 at 2:17 AM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:
 
 Thanks, we'll look into it.  Try setting it later, does it still crash 
 for you?
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio 
 Beretta
 Sent: Thursday, August 02, 2012 5:15 PM
 To: Eric Smith
 Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Win32 
 server mailing list; Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update 
 released
 
 having tf_mm_servermode 1 in autoexec.cfg will make the server crash 
 at startup verified on a dozen windows and linux servers
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 hlds_announce mailing list
 hlds_annou...@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Quickplay broken?

2012-08-02 Thread Essay Tew Phaun
I got the same thing on our Dustbowl server bottiger. I had to restart to
fix it. I noticed all my other servers were full and Dustbowl only had a
few players. I checked and sure enough it was logged out.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Cold Ice Source?

2012-08-02 Thread robin
Ook ooksserver at zootal.com writes:

 
 A long time ago in a galaxy far far away, men were men, Death Match reigned
 supreme, and there was no Counter-Shite 
 
 There was also Cold Ice, one of the hottest mods in it's day. I have the
 dubious distinction of having the Internet's last remaining Cold Ice server
 still running. Does anyone have any idea what happend to the mod makers, and
 maybe where the source can be found? The mod team fell apart and everyone
 went their own ways and we all lost touch with each other. I've given
 serious thought to making a HL2 version of Cold Ice.
 
 


Do you have the Linux server file?  I have Cold Ice 1.1 and 5.2 Windows, but
would like to install this on my Linux server.  I can't seem to find it.

Thanks,
robin


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] HLDS-Gold: Pls fix 'Mute-Bug'

2012-08-02 Thread bRAINKILLA
Hi,
muting someone causes my hlds-client to mute additional players at the
same time - this is quite annoying.
This bug already exists for ages - pls fix it during the (hopefully)
next Updates.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux