Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Russell Smith
If it's a pathfinding issue wouldn't that require bots to be on the 
server to trigger it?  My PvP server has no bots present, besides the 
replay bot.


On 11/19/2012 1:38 PM, Fletcher Dunn wrote:

It's some pathfinding code that is not specific to any particular game mode.  
However, it could be invoked in a way that only happens (or happens with much 
greater frequency) in MvM.  The server I am investigating was one of our MvM 
servers, and several of our MvM servers seem to be stuck with this problem.  So 
although there's no guarantee, I think it seems likely that it's the same 
problem.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Monday, November 19, 2012 11:34 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

Thanks for the update Fletcher.

Is this issue you reproduced game mode specific?  Some people are only seeing 
this on MvM servers, but I have seen it happen once recently on one of my PvP 
servers as well.

On 19.11.2012 10:53, Fletcher Dunn wrote:

Just a note to acknowledge this issue.

I believe that I have reproduced it.  (At least, I have reproduced a
very similar issue.  Server enters an infinite loop, ceases ticking,
doesn't respond to rcon, etc).  I'm working on understanding the cause
now and hopefully will have an update for you soon when it will be
fixed.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, November 17, 2012 7:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100%
CPU.

I can confirm I am having this issue too.


On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers
kritskring...@gmail.comwrote:


Seems this issue remains. I'm having to restart roughly 2 or 3
servers a week due to this.

http://i.imgur.com/9qWYK.jpg?1
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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Rudy Bleeker
It still didn't Cameron :-)

On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:


 Woops pic didn't attach.

 On , Cameron Munroe wrote:

 I saw when
 I was trading this popup at the top, shown below in the
 image, stating
 that you will need steam guard enabled for 15 days and I
 was curious
 why this may be?

 --

 -- Cameron
 Munroe

 http://www.cameronmunroe.com/
 http://www.gaming-servers.net/
 http://www.munroenet.com/

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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Drogen Viech
Maybe valve finally wants to prevent people from owning hundreds of
accounts on the same computer?

2012/11/20 Rudy Bleeker rblee...@gmail.com:
 It still didn't Cameron :-)

 On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
 cmun...@cameronmunroe.com wrote:


 Woops pic didn't attach.

 On , Cameron Munroe wrote:

 I saw when
 I was trading this popup at the top, shown below in the
 image, stating
 that you will need steam guard enabled for 15 days and I
 was curious
 why this may be?

 --

 -- Cameron
 Munroe

 http://www.cameronmunroe.com/
 http://www.gaming-servers.net/
 http://www.munroenet.com/

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   - Floyd Dell

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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread ics
Really not server related but it's due to security. Lots of people fall 
into scams and accounts are stolen. Without Steam guard enabled, 
scammers are unable to trade items off fast.


-ics

20.11.2012 15:43, Drogen Viech kirjoitti:

Maybe valve finally wants to prevent people from owning hundreds of
accounts on the same computer?

2012/11/20 Rudy Bleeker rblee...@gmail.com:

It still didn't Cameron :-)

On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:


Woops pic didn't attach.

On , Cameron Munroe wrote:


I saw when

I was trading this popup at the top, shown below in the

image, stating

that you will need steam guard enabled for 15 days and I

was curious

why this may be?

--

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/

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   - Floyd Dell

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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Jeff Sugar
HLDS  HLDS_LInux don't allow attachments. He'll need to upload it
somewhere and then link to it, even if it's just dropbox or imageshack or
somesuch.


On Tue, Nov 20, 2012 at 4:57 AM, Rudy Bleeker rblee...@gmail.com wrote:

 It still didn't Cameron :-)

 On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
 cmun...@cameronmunroe.com wrote:
 
 
  Woops pic didn't attach.
 
  On , Cameron Munroe wrote:
 
  I saw when
  I was trading this popup at the top, shown below in the
  image, stating
  that you will need steam guard enabled for 15 days and I
  was curious
  why this may be?
 
  --
 
  -- Cameron
  Munroe
 
  http://www.cameronmunroe.com/
  http://www.gaming-servers.net/
  http://www.munroenet.com/
 
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   - Floyd Dell

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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Cameron Munroe
 

Yeah I attached the image via a html link and I think it removed it.
http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png
[1] 

On , Jeff Sugar wrote: 

 HLDS  HLDS_LInux don't allow
attachments. He'll need to upload it
 somewhere and then link to it,
even if it's just dropbox or imageshack or
 somesuch.



Links:
--
[1]
http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png
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Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Daniel Barreiro
I run multiple servers with no bots, not even replay and it happens on a
regular basis.

It mainly happens on my Gamemode server (which happens to be windows).
 Might be a plugin causing it though.

My trade server (linux) has this problem sometimes, and it has no bots.


On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith ve...@tinylittlerobots.uswrote:

 If it's a pathfinding issue wouldn't that require bots to be on the server
 to trigger it?  My PvP server has no bots present, besides the replay bot.


 On 11/19/2012 1:38 PM, Fletcher Dunn wrote:

 It's some pathfinding code that is not specific to any particular game
 mode.  However, it could be invoked in a way that only happens (or happens
 with much greater frequency) in MvM.  The server I am investigating was one
 of our MvM servers, and several of our MvM servers seem to be stuck with
 this problem.  So although there's no guarantee, I think it seems likely
 that it's the same problem.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Russell Smith
 Sent: Monday, November 19, 2012 11:34 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

 Thanks for the update Fletcher.

 Is this issue you reproduced game mode specific?  Some people are only
 seeing this on MvM servers, but I have seen it happen once recently on one
 of my PvP servers as well.

 On 19.11.2012 10:53, Fletcher Dunn wrote:

 Just a note to acknowledge this issue.

 I believe that I have reproduced it.  (At least, I have reproduced a
 very similar issue.  Server enters an infinite loop, ceases ticking,
 doesn't respond to rcon, etc).  I'm working on understanding the cause
 now and hopefully will have an update for you soon when it will be
 fixed.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of 1nsane
 Sent: Saturday, November 17, 2012 7:39 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100%
 CPU.

 I can confirm I am having this issue too.


 On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers
 kritskring...@gmail.com**wrote:

  Seems this issue remains. I'm having to restart roughly 2 or 3
 servers a week due to this.

 http://i.imgur.com/9qWYK.jpg?1
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Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Michael Johansen

Do you have an ETA on the update?
 From: fletch...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 20 Nov 2012 16:14:13 +
 Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
 
 Yes, that sounds like a different problem entirely.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel 
 Barreiro
 Sent: Tuesday, November 20, 2012 7:41 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
 
 I run multiple servers with no bots, not even replay and it happens on a 
 regular basis.
 
 It mainly happens on my Gamemode server (which happens to be windows).
  Might be a plugin causing it though.
 
 My trade server (linux) has this problem sometimes, and it has no bots.
 
 
 On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith 
 ve...@tinylittlerobots.uswrote:
 
  If it's a pathfinding issue wouldn't that require bots to be on the 
  server to trigger it?  My PvP server has no bots present, besides the 
  replay bot.
 
 
  On 11/19/2012 1:38 PM, Fletcher Dunn wrote:
 
  It's some pathfinding code that is not specific to any particular 
  game mode.  However, it could be invoked in a way that only happens 
  (or happens with much greater frequency) in MvM.  The server I am 
  investigating was one of our MvM servers, and several of our MvM 
  servers seem to be stuck with this problem.  So although there's no 
  guarantee, I think it seems likely that it's the same problem.
 
  -Original Message-
  From: 
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
  hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list.v
  alvesoftware.com]
  On Behalf Of Russell Smith
  Sent: Monday, November 19, 2012 11:34 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
 
  Thanks for the update Fletcher.
 
  Is this issue you reproduced game mode specific?  Some people are 
  only seeing this on MvM servers, but I have seen it happen once 
  recently on one of my PvP servers as well.
 
  On 19.11.2012 10:53, Fletcher Dunn wrote:
 
  Just a note to acknowledge this issue.
 
  I believe that I have reproduced it.  (At least, I have reproduced a 
  very similar issue.  Server enters an infinite loop, ceases ticking, 
  doesn't respond to rcon, etc).  I'm working on understanding the 
  cause now and hopefully will have an update for you soon when it 
  will be fixed.
 
  -Original Message-
  From: 
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.
  valvesoftware.com 
  [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounc
  e...@list.valvesoftware.com]
  On Behalf Of 1nsane
  Sent: Saturday, November 17, 2012 7:39 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 
  100% CPU.
 
  I can confirm I am having this issue too.
 
 
  On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers
  kritskring...@gmail.com**wrote:
 
   Seems this issue remains. I'm having to restart roughly 2 or 3
  servers a week due to this.
 
  http://i.imgur.com/9qWYK.jpg?1
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Re: [hlds_linux] TF2 empty servers

2012-11-20 Thread dan

On 19/11/2012 19:52, Saint K. wrote:

Fletch,

Now comes the obvious question, why does VALVe maintain to run that many 
servers then when the player base is decreasing?


They haven't have they? Contrary to what Fletch said, they dumped most 
of EU pvp servers when MvM appeared, a while before Halloween.


And the few they returned to PvP (again before Halloween) they'd messed 
the config so you couldn't play TF2 on them (they went from a bunch of 
well configured, 40 minute round vanilla servers divided by gametype (so 
one server would have ctf maps, another payload and so on) that were 
really good to play on, to having a couple of servers, with no round 
limits, and every map on them)


Albeit the map never changed because the round never ended except via 
voting.


So it doesn't surprise me that people weren't or aren't playing on their 
servers - they removed most of them and broke the rest (reported at 
least twice to this list to no avail)
I had about 15 or 20 Valve servers in my history a few months back - and 
would play on them for 30-40 hours a week. I don't have one now.


The only way to a get a decent round of TF2 in the EU now is comp or 
lobby. Other than that, you either have to play tr_walkway or join some 
deathmatch server.


Unfortunately many of the 3rd party servers I try are badly configured 
too. There must be a trolling webpage somewhere with Ideal network 
settings for hlds at the top that naive admins all google for and copy, 
because

I've not seen so many munged forced rate and lerp settings before.

Either way, I'd like to see Valve put their original PvP configs back - 
and definitely don't remove servers for the benefit of 3rd party servers 
before you've come up with some sane defaults for the network settings 
(and written something on this list, or the tf2 blog that says If you 
use sv_maxrate 25000 or less, then you're a buffoon - but make it more 
diplomatic than that)


--
Dan

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Re: [hlds_linux] new convar

2012-11-20 Thread dan

On 19/11/2012 21:29, Fletcher Dunn wrote:

Have you seen the command sv_shutdown?  It shutdowns the server at the next 
opportunity, when the server is empty.  We use this command on our dedicated 
servers to avoid booting all the players off the moment an update is released.  
They can keep playing, and we don't reboot the server until the server drains.


Well yeah, but I thought updates were supposed to happen at map change?

But servers that were empty would not update because there was nothing 
to trigger them to (although you may have changed that recently too)


Hmm, perhaps because you don't have map changes on your servers you 
think you needed this cvar?
I think you just fixed something with this, that you actually broke a 
different way a few months ago.


Why not just have 40 minute rounds again? :-)

--
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Re: [hlds_linux] TF2 empty servers

2012-11-20 Thread dan

On 19/11/2012 19:55, Saint K. wrote:

My observations are from before the Halloween event.


Either way, look at the stats page, see the peak figure for TF2, 48000 
people don't need as many servers as 7 (or higher do)


--
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Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-20 Thread Fletcher Dunn
Hopefully today or tomorrow.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen
Sent: Tuesday, November 20, 2012 9:56 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.


Do you have an ETA on the update?
 From: fletch...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com
 Date: Tue, 20 Nov 2012 16:14:13 +
 Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
 
 Yes, that sounds like a different problem entirely.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel 
 Barreiro
 Sent: Tuesday, November 20, 2012 7:41 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
 
 I run multiple servers with no bots, not even replay and it happens on a 
 regular basis.
 
 It mainly happens on my Gamemode server (which happens to be windows).
  Might be a plugin causing it though.
 
 My trade server (linux) has this problem sometimes, and it has no bots.
 
 
 On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith 
 ve...@tinylittlerobots.uswrote:
 
  If it's a pathfinding issue wouldn't that require bots to be on the 
  server to trigger it?  My PvP server has no bots present, besides the 
  replay bot.
 
 
  On 11/19/2012 1:38 PM, Fletcher Dunn wrote:
 
  It's some pathfinding code that is not specific to any particular 
  game mode.  However, it could be invoked in a way that only happens 
  (or happens with much greater frequency) in MvM.  The server I am 
  investigating was one of our MvM servers, and several of our MvM 
  servers seem to be stuck with this problem.  So although there's no 
  guarantee, I think it seems likely that it's the same problem.
 
  -Original Message-
  From: 
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
  hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list
  .v
  alvesoftware.com]
  On Behalf Of Russell Smith
  Sent: Monday, November 19, 2012 11:34 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
 
  Thanks for the update Fletcher.
 
  Is this issue you reproduced game mode specific?  Some people are 
  only seeing this on MvM servers, but I have seen it happen once 
  recently on one of my PvP servers as well.
 
  On 19.11.2012 10:53, Fletcher Dunn wrote:
 
  Just a note to acknowledge this issue.
 
  I believe that I have reproduced it.  (At least, I have reproduced 
  a very similar issue.  Server enters an infinite loop, ceases 
  ticking, doesn't respond to rcon, etc).  I'm working on 
  understanding the cause now and hopefully will have an update for 
  you soon when it will be fixed.
 
  -Original Message-
  From: 
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.
  valvesoftware.com
  [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bou
  nc
  e...@list.valvesoftware.com]
  On Behalf Of 1nsane
  Sent: Saturday, November 17, 2012 7:39 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 
  100% CPU.
 
  I can confirm I am having this issue too.
 
 
  On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers
  kritskring...@gmail.com**wrote:
 
   Seems this issue remains. I'm having to restart roughly 2 or 3
  servers a week due to this.
 
  http://i.imgur.com/9qWYK.jpg?1
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[hlds_linux] Optional Update?

2012-11-20 Thread Ross Bemrose
I just saw my TF2 client update and spotted these update notes on the 
TF2 blog:


Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: 
Deathmatch have been released. The updates will be applied automatically 
when your Steam client is restarted. The major changes include:


- Source Engine Changes (TF2, DoD:S, HL2:DM)
* Fixed a client crash in the sound emitter

- Team Fortress 2
* Fixed a dedicated server hang in bot pathfinding
* Fixed the tf_zombie entity crashing some servers

I assume that this is an optional update, since my server didn't 
auto-update.


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Re: [hlds_linux] Optional Update?

2012-11-20 Thread John

On 11/20/2012 5:08 PM, Ross Bemrose wrote:
I just saw my TF2 client update and spotted these update notes on the 
TF2 blog:


Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: 
Deathmatch have been released. The updates will be applied 
automatically when your Steam client is restarted. The major changes 
include:


- Source Engine Changes (TF2, DoD:S, HL2:DM)
* Fixed a client crash in the sound emitter

- Team Fortress 2
* Fixed a dedicated server hang in bot pathfinding
* Fixed the tf_zombie entity crashing some servers

I assume that this is an optional update, since my server didn't 
auto-update.


This one appears to actually be a required update, as steam.inf was 
updated. Possibly Valve has made their delayed shutdown method the 
default for auto-updates, and this is why it hasn't been applied for you 
yet.


-John

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Re: [hlds_linux] Optional Update?

2012-11-20 Thread Tony Paloma
Today's update is not required for dedicated servers. Yes, steam.inf was 
updated, but you'll notice there are two version in that file now. The server 
version was not changed.

As with other optional updates, clients are not forced to get it, but will 
receive it next time they launch the game. Servers may download the update 
using the update tool, but are not required to do so.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Tuesday, November 20, 2012 5:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional Update?

On 11/20/2012 5:08 PM, Ross Bemrose wrote:
 I just saw my TF2 client update and spotted these update notes on the
 TF2 blog:

 Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: 
 Deathmatch have been released. The updates will be applied 
 automatically when your Steam client is restarted. The major changes
 include:

 - Source Engine Changes (TF2, DoD:S, HL2:DM)
 * Fixed a client crash in the sound emitter

 - Team Fortress 2
 * Fixed a dedicated server hang in bot pathfinding
 * Fixed the tf_zombie entity crashing some servers

 I assume that this is an optional update, since my server didn't 
 auto-update.

This one appears to actually be a required update, as steam.inf was updated. 
Possibly Valve has made their delayed shutdown method the default for 
auto-updates, and this is why it hasn't been applied for you yet.

-John

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[hlds_linux] Update (one hour ago) broke Day of Defeat: Source

2012-11-20 Thread spendenanmich

hl2.exe crashes immediately after launching the game

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[hlds_linux] Built-in voting

2012-11-20 Thread Yun Huang Yong
There's two vote types I'd like to discuss: team scramble  vote 
kicking.  I am talking here about the built-in TF2 voting, NOT any 
SourceMod voting though I do have SM installed.



VOTE KICKING - has anyone encountered a bug where ALL votekicks 
automatically succeed?


We have seen several instances where players initiate votekicks, the 
voting panel is briefly displayed, and the vote immediately succeeds 
without anyone actually casting a vote.  In one instance we saw a player 
abusing this to boot several players consecutively.


I haven't been able to reproduce this yet, nor can I say if it's related 
to some bad interaction with SM/plugins.


Related Q - what are server ops using to allow players to implement 
votekick like voting where players can nominate the victim via a menu?



TEAM SCRAMBLE - the built-in team scramble voting resets timer when a 
vote succeeds.  Could there be a toggle-able option to disable this 
behaviour?


Ideally scramble should leave the timer alone and just restart the round 
(without incrementing the round counter so we don't bump into round limits).


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Re: [hlds_linux] Update (one hour ago) broke Day of Defeat: Source

2012-11-20 Thread staticsafe
On 11/20/2012 20:55, spendenanmich wrote:
 hl2.exe crashes immediately after launching the game

Indeed, crashing here as well.
Windows 7 x64, NVIDIA GTX560; if that matters.

-- 
staticsafe
O ascii ribbon campaign - stop html mail - www.asciiribbon.org
Please don't top post - http://goo.gl/YrmAb

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[hlds_linux] Multi thread support

2012-11-20 Thread Huiren Woo
Hello,

Team Fortress 2 has been the most popular multiplayer game out of the
Orangebox and probably even more popular than HL:DM.
There are changes and improvements that must be made to the SRCDS to
maintain its popularity.

One improvement are highly of most of our concerns, multi-threading support
for Linux servers.

Multi-threading will improve server performance and with multi-threading
support, Team Fortress 2 servers can even support more than 32 players.

This means that bots can run more effectively on servers as well.
As you can see in MvM game mode, the game's latency will increase once the
bot waves begin due to bottleneck.
It would be upsetting to get killed by bots who aren't affected by latency
while having at least 40 micro-second increase in latency.

Another bad thing about being bottleneck is that everything will freeze up
too and will also result in server crashes.

With multi-thread support, latency will decrease and chances of server
freezing up will also be decreased.

I hope Valve will take into serious considerations regarding multi-thread
support for srcds.

Thanks.
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Re: [hlds_linux] Multi thread support

2012-11-20 Thread Cameron Munroe
 

From what I know, source would need to be fully rebuilt. The issue
with MultiThreading is built into source and thus we may just hope that
Valve updates TF2 to use source 2. 

On , Huiren Woo wrote: 

 Hello,


 Team Fortress 2 has been the most popular multiplayer game out of
the
 Orangebox and probably even more popular than HL:DM.
 There are
changes and improvements that must be made to the SRCDS to
 maintain
its popularity.
 
 One improvement are highly of most of our concerns,
multi-threading support
 for Linux servers.
 
 Multi-threading will
improve server performance and with multi-threading
 support, Team
Fortress 2 servers can even support more than 32 players.
 
 This
means that bots can run more effectively on servers as well.
 As you
can see in MvM game mode, the game's latency will increase once the

bot waves begin due to bottleneck.
 It would be upsetting to get killed
by bots who aren't affected by latency
 while having at least 40
micro-second increase in latency.
 
 Another bad thing about being
bottleneck is that everything will freeze up
 too and will also result
in server crashes.
 
 With multi-thread support, latency will decrease
and chances of server
 freezing up will also be decreased.
 
 I hope
Valve will take into serious considerations regarding multi-thread

support for srcds.
 
 Thanks.

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[1]

-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



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