Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
If it's a pathfinding issue wouldn't that require bots to be on the server to trigger it? My PvP server has no bots present, besides the replay bot. On 11/19/2012 1:38 PM, Fletcher Dunn wrote: It's some pathfinding code that is not specific to any particular game mode. However, it could be invoked in a way that only happens (or happens with much greater frequency) in MvM. The server I am investigating was one of our MvM servers, and several of our MvM servers seem to be stuck with this problem. So although there's no guarantee, I think it seems likely that it's the same problem. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: Just a note to acknowledge this issue. I believe that I have reproduced it. (At least, I have reproduced a very similar issue. Server enters an infinite loop, ceases ticking, doesn't respond to rcon, etc). I'm working on understanding the cause now and hopefully will have an update for you soon when it will be fixed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.comwrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Warning on Trading?
It still didn't Cameron :-) On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Woops pic didn't attach. On , Cameron Munroe wrote: I saw when I was trading this popup at the top, shown below in the image, stating that you will need steam guard enabled for 15 days and I was curious why this may be? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Warning on Trading?
Maybe valve finally wants to prevent people from owning hundreds of accounts on the same computer? 2012/11/20 Rudy Bleeker rblee...@gmail.com: It still didn't Cameron :-) On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Woops pic didn't attach. On , Cameron Munroe wrote: I saw when I was trading this popup at the top, shown below in the image, stating that you will need steam guard enabled for 15 days and I was curious why this may be? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Warning on Trading?
Really not server related but it's due to security. Lots of people fall into scams and accounts are stolen. Without Steam guard enabled, scammers are unable to trade items off fast. -ics 20.11.2012 15:43, Drogen Viech kirjoitti: Maybe valve finally wants to prevent people from owning hundreds of accounts on the same computer? 2012/11/20 Rudy Bleeker rblee...@gmail.com: It still didn't Cameron :-) On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Woops pic didn't attach. On , Cameron Munroe wrote: I saw when I was trading this popup at the top, shown below in the image, stating that you will need steam guard enabled for 15 days and I was curious why this may be? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Warning on Trading?
HLDS HLDS_LInux don't allow attachments. He'll need to upload it somewhere and then link to it, even if it's just dropbox or imageshack or somesuch. On Tue, Nov 20, 2012 at 4:57 AM, Rudy Bleeker rblee...@gmail.com wrote: It still didn't Cameron :-) On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe cmun...@cameronmunroe.com wrote: Woops pic didn't attach. On , Cameron Munroe wrote: I saw when I was trading this popup at the top, shown below in the image, stating that you will need steam guard enabled for 15 days and I was curious why this may be? -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam Warning on Trading?
Yeah I attached the image via a html link and I think it removed it. http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png [1] On , Jeff Sugar wrote: HLDS HLDS_LInux don't allow attachments. He'll need to upload it somewhere and then link to it, even if it's just dropbox or imageshack or somesuch. Links: -- [1] http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
I run multiple servers with no bots, not even replay and it happens on a regular basis. It mainly happens on my Gamemode server (which happens to be windows). Might be a plugin causing it though. My trade server (linux) has this problem sometimes, and it has no bots. On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith ve...@tinylittlerobots.uswrote: If it's a pathfinding issue wouldn't that require bots to be on the server to trigger it? My PvP server has no bots present, besides the replay bot. On 11/19/2012 1:38 PM, Fletcher Dunn wrote: It's some pathfinding code that is not specific to any particular game mode. However, it could be invoked in a way that only happens (or happens with much greater frequency) in MvM. The server I am investigating was one of our MvM servers, and several of our MvM servers seem to be stuck with this problem. So although there's no guarantee, I think it seems likely that it's the same problem. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: Just a note to acknowledge this issue. I believe that I have reproduced it. (At least, I have reproduced a very similar issue. Server enters an infinite loop, ceases ticking, doesn't respond to rcon, etc). I'm working on understanding the cause now and hopefully will have an update for you soon when it will be fixed. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.com**wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
Do you have an ETA on the update? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 20 Nov 2012 16:14:13 + Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Yes, that sounds like a different problem entirely. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Tuesday, November 20, 2012 7:41 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I run multiple servers with no bots, not even replay and it happens on a regular basis. It mainly happens on my Gamemode server (which happens to be windows). Might be a plugin causing it though. My trade server (linux) has this problem sometimes, and it has no bots. On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith ve...@tinylittlerobots.uswrote: If it's a pathfinding issue wouldn't that require bots to be on the server to trigger it? My PvP server has no bots present, besides the replay bot. On 11/19/2012 1:38 PM, Fletcher Dunn wrote: It's some pathfinding code that is not specific to any particular game mode. However, it could be invoked in a way that only happens (or happens with much greater frequency) in MvM. The server I am investigating was one of our MvM servers, and several of our MvM servers seem to be stuck with this problem. So although there's no guarantee, I think it seems likely that it's the same problem. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list.v alvesoftware.com] On Behalf Of Russell Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: Just a note to acknowledge this issue. I believe that I have reproduced it. (At least, I have reproduced a very similar issue. Server enters an infinite loop, ceases ticking, doesn't respond to rcon, etc). I'm working on understanding the cause now and hopefully will have an update for you soon when it will be fixed. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list. valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounc e...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.com**wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_li nuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li nux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_lin uxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu x __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_lin uxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu x __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
Re: [hlds_linux] TF2 empty servers
On 19/11/2012 19:52, Saint K. wrote: Fletch, Now comes the obvious question, why does VALVe maintain to run that many servers then when the player base is decreasing? They haven't have they? Contrary to what Fletch said, they dumped most of EU pvp servers when MvM appeared, a while before Halloween. And the few they returned to PvP (again before Halloween) they'd messed the config so you couldn't play TF2 on them (they went from a bunch of well configured, 40 minute round vanilla servers divided by gametype (so one server would have ctf maps, another payload and so on) that were really good to play on, to having a couple of servers, with no round limits, and every map on them) Albeit the map never changed because the round never ended except via voting. So it doesn't surprise me that people weren't or aren't playing on their servers - they removed most of them and broke the rest (reported at least twice to this list to no avail) I had about 15 or 20 Valve servers in my history a few months back - and would play on them for 30-40 hours a week. I don't have one now. The only way to a get a decent round of TF2 in the EU now is comp or lobby. Other than that, you either have to play tr_walkway or join some deathmatch server. Unfortunately many of the 3rd party servers I try are badly configured too. There must be a trolling webpage somewhere with Ideal network settings for hlds at the top that naive admins all google for and copy, because I've not seen so many munged forced rate and lerp settings before. Either way, I'd like to see Valve put their original PvP configs back - and definitely don't remove servers for the benefit of 3rd party servers before you've come up with some sane defaults for the network settings (and written something on this list, or the tf2 blog that says If you use sv_maxrate 25000 or less, then you're a buffoon - but make it more diplomatic than that) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] new convar
On 19/11/2012 21:29, Fletcher Dunn wrote: Have you seen the command sv_shutdown? It shutdowns the server at the next opportunity, when the server is empty. We use this command on our dedicated servers to avoid booting all the players off the moment an update is released. They can keep playing, and we don't reboot the server until the server drains. Well yeah, but I thought updates were supposed to happen at map change? But servers that were empty would not update because there was nothing to trigger them to (although you may have changed that recently too) Hmm, perhaps because you don't have map changes on your servers you think you needed this cvar? I think you just fixed something with this, that you actually broke a different way a few months ago. Why not just have 40 minute rounds again? :-) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 empty servers
On 19/11/2012 19:55, Saint K. wrote: My observations are from before the Halloween event. Either way, look at the stats page, see the peak figure for TF2, 48000 people don't need as many servers as 7 (or higher do) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
Hopefully today or tomorrow. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Tuesday, November 20, 2012 9:56 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Do you have an ETA on the update? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 20 Nov 2012 16:14:13 + Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Yes, that sounds like a different problem entirely. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Tuesday, November 20, 2012 7:41 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I run multiple servers with no bots, not even replay and it happens on a regular basis. It mainly happens on my Gamemode server (which happens to be windows). Might be a plugin causing it though. My trade server (linux) has this problem sometimes, and it has no bots. On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith ve...@tinylittlerobots.uswrote: If it's a pathfinding issue wouldn't that require bots to be on the server to trigger it? My PvP server has no bots present, besides the replay bot. On 11/19/2012 1:38 PM, Fletcher Dunn wrote: It's some pathfinding code that is not specific to any particular game mode. However, it could be invoked in a way that only happens (or happens with much greater frequency) in MvM. The server I am investigating was one of our MvM servers, and several of our MvM servers seem to be stuck with this problem. So although there's no guarantee, I think it seems likely that it's the same problem. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list .v alvesoftware.com] On Behalf Of Russell Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: Just a note to acknowledge this issue. I believe that I have reproduced it. (At least, I have reproduced a very similar issue. Server enters an infinite loop, ceases ticking, doesn't respond to rcon, etc). I'm working on understanding the cause now and hopefully will have an update for you soon when it will be fixed. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list. valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bou nc e...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.com**wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_ li nuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_ li nux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_l in uxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li nu x __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_l in uxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li nu x __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_li nu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu x __**_ To unsubscribe, edit your list preferences, or view the list archives,
[hlds_linux] Optional Update?
I just saw my TF2 client update and spotted these update notes on the TF2 blog: Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Source Engine Changes (TF2, DoD:S, HL2:DM) * Fixed a client crash in the sound emitter - Team Fortress 2 * Fixed a dedicated server hang in bot pathfinding * Fixed the tf_zombie entity crashing some servers I assume that this is an optional update, since my server didn't auto-update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Update?
On 11/20/2012 5:08 PM, Ross Bemrose wrote: I just saw my TF2 client update and spotted these update notes on the TF2 blog: Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Source Engine Changes (TF2, DoD:S, HL2:DM) * Fixed a client crash in the sound emitter - Team Fortress 2 * Fixed a dedicated server hang in bot pathfinding * Fixed the tf_zombie entity crashing some servers I assume that this is an optional update, since my server didn't auto-update. This one appears to actually be a required update, as steam.inf was updated. Possibly Valve has made their delayed shutdown method the default for auto-updates, and this is why it hasn't been applied for you yet. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Update?
Today's update is not required for dedicated servers. Yes, steam.inf was updated, but you'll notice there are two version in that file now. The server version was not changed. As with other optional updates, clients are not forced to get it, but will receive it next time they launch the game. Servers may download the update using the update tool, but are not required to do so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, November 20, 2012 5:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional Update? On 11/20/2012 5:08 PM, Ross Bemrose wrote: I just saw my TF2 client update and spotted these update notes on the TF2 blog: Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Source Engine Changes (TF2, DoD:S, HL2:DM) * Fixed a client crash in the sound emitter - Team Fortress 2 * Fixed a dedicated server hang in bot pathfinding * Fixed the tf_zombie entity crashing some servers I assume that this is an optional update, since my server didn't auto-update. This one appears to actually be a required update, as steam.inf was updated. Possibly Valve has made their delayed shutdown method the default for auto-updates, and this is why it hasn't been applied for you yet. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Update (one hour ago) broke Day of Defeat: Source
hl2.exe crashes immediately after launching the game ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Built-in voting
There's two vote types I'd like to discuss: team scramble vote kicking. I am talking here about the built-in TF2 voting, NOT any SourceMod voting though I do have SM installed. VOTE KICKING - has anyone encountered a bug where ALL votekicks automatically succeed? We have seen several instances where players initiate votekicks, the voting panel is briefly displayed, and the vote immediately succeeds without anyone actually casting a vote. In one instance we saw a player abusing this to boot several players consecutively. I haven't been able to reproduce this yet, nor can I say if it's related to some bad interaction with SM/plugins. Related Q - what are server ops using to allow players to implement votekick like voting where players can nominate the victim via a menu? TEAM SCRAMBLE - the built-in team scramble voting resets timer when a vote succeeds. Could there be a toggle-able option to disable this behaviour? Ideally scramble should leave the timer alone and just restart the round (without incrementing the round counter so we don't bump into round limits). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update (one hour ago) broke Day of Defeat: Source
On 11/20/2012 20:55, spendenanmich wrote: hl2.exe crashes immediately after launching the game Indeed, crashing here as well. Windows 7 x64, NVIDIA GTX560; if that matters. -- staticsafe O ascii ribbon campaign - stop html mail - www.asciiribbon.org Please don't top post - http://goo.gl/YrmAb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Multi thread support
Hello, Team Fortress 2 has been the most popular multiplayer game out of the Orangebox and probably even more popular than HL:DM. There are changes and improvements that must be made to the SRCDS to maintain its popularity. One improvement are highly of most of our concerns, multi-threading support for Linux servers. Multi-threading will improve server performance and with multi-threading support, Team Fortress 2 servers can even support more than 32 players. This means that bots can run more effectively on servers as well. As you can see in MvM game mode, the game's latency will increase once the bot waves begin due to bottleneck. It would be upsetting to get killed by bots who aren't affected by latency while having at least 40 micro-second increase in latency. Another bad thing about being bottleneck is that everything will freeze up too and will also result in server crashes. With multi-thread support, latency will decrease and chances of server freezing up will also be decreased. I hope Valve will take into serious considerations regarding multi-thread support for srcds. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Multi thread support
From what I know, source would need to be fully rebuilt. The issue with MultiThreading is built into source and thus we may just hope that Valve updates TF2 to use source 2. On , Huiren Woo wrote: Hello, Team Fortress 2 has been the most popular multiplayer game out of the Orangebox and probably even more popular than HL:DM. There are changes and improvements that must be made to the SRCDS to maintain its popularity. One improvement are highly of most of our concerns, multi-threading support for Linux servers. Multi-threading will improve server performance and with multi-threading support, Team Fortress 2 servers can even support more than 32 players. This means that bots can run more effectively on servers as well. As you can see in MvM game mode, the game's latency will increase once the bot waves begin due to bottleneck. It would be upsetting to get killed by bots who aren't affected by latency while having at least 40 micro-second increase in latency. Another bad thing about being bottleneck is that everything will freeze up too and will also result in server crashes. With multi-thread support, latency will decrease and chances of server freezing up will also be decreased. I hope Valve will take into serious considerations regarding multi-thread support for srcds. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux