Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread dan

On 07/11/2013 01:14, Bjorn Wielens wrote:

seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of numbers I'm going to 
re-raise my earlier point about valve actively skimming the bulk of the 
quickplay traffic for themselves and leaving barely anything for communities.


Anything for communities to do what?

Seems fairly evident that if Valve servers are full then people either 
clicked quickplay or joined their servers directly.
In neither case were the people specifically interested in joining your 
server or any other community one.


Bearing in mind too that Valve run servers around the world. So there 
won't be hundreds of them competing with your local server.


That said I think it was a pity they switched most (all?) of their 
servers to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
leave any Valve servers for people that don't want to play Halloween 
maps. But that's the only reason.


Equally though, you could say they've helped communities fill servers 
that serve the other maps but you didn't.


I've said it before you cannot make your server special or interesting 
unless you DON'T want quickplay traffic.
(I would argue further that you cannot make it special or interesting at 
all - but that is debatable perhaps whereas
for quickplay it's pretty much self-evident given the rules for adding a 
server to the pool)


There's no point otherwise. Quickplay means I want the game Valve wrote 
without any crap - and, by definition, this makes all
the servers the same. If they aren't the same, as sometimes happens, 
then quickplay sucks.


And really, as I've said before, there's no point competing for this 
pool of players. You're not going to gain anything
doing that. If there are more servers than people then you may as well 
put your time and effort into something else.


If you have an existing community then you can run whatever you like. 
Valve won't take your players.


But it makes no sense to call yourself a community if you don't have a 
full server of regular players that
actually want to play on your server. Nor if your full server is just 
because quickplay has sent you a bunch of people.

24 quickplay players is not a community.

--
Dan

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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Erik-jan Riemers
In the last half year to a year, all my quickplay servers died to almost 0
players on it. I assume its also because of the fast majority of servers
being put in to make money. All my NON quickplay servers are pretty full
and even more then it used to be. Now there might be a shift. I dont think
i will loose players if they add more non quickplay servers since thats a
pool of people that dont use quickplay in the first place.


2013/11/7 Todd Pettit pettit.t...@gmail.com

 Agreed. but if the vast majority of players connect through quickplay and
 it cuts deeply in to server Ad revenue, which seems likely, then admins
 will be looking elsewhere and those are the logical places to go.

 - Original Message -
 From: DontWannaName! ad...@topnotchclan.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Cc: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, November 6, 2013 8:02:21 PM
 Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

 A server can be listed in the browser and still be in quickplay...

 Sent from my iPhone 5

  On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com wrote:
 
  I am just saying there will be more because servers who were relying
 only on ads to fund their servers or generate revenue will surely move into
 those types of servers.
 
 
  - Original Message -
  From: Aaron Thompson rmesc...@gmail.com
  To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
  Sent: Wednesday, November 6, 2013 7:51:21 PM
  Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
 
  There would be regardless if what valve does.
 
  Sincerely,
  Aaron
  On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote:
 
  Yes and now there will be hundreds more jailbreak, freak fortress and
  trade servers for you to compete with.
 
  Good show indeed.
 
  - Original Message -
  From: Aaron Thompson rmesc...@gmail.com
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
  Sent: Wednesday, November 6, 2013 7:40:53 PM
  Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
 
  I wasn't so sure about this, and honestly doesn't affect me because I
 run
  trade servers and jailbreak, but it seems fine. If you join the server,
 you
  don't have to download any HTML junk and don't have to watch any
 ads...but
  if you like the server, save to favorites and reconnect you see whatever
  the HTML page is, depending on whether or not the client has HTML
 enabled.
  Guys, this is a victory for matchmaking clients who just want to play
 and
  not get spammed by the servers they join. I like it. Valve, please roll
 it
  out in a way that doesn't break the game and people like me are cool
 with
  the change #1. Good show!
 
  Sincerely,
  Aaron
  On Nov 6, 2013 6:30 PM, Robert Paulson thepauls...@gmail.com
 wrote:
 
  From what I heard ads needed to be watched for X seconds before being
  paid.
  Any communities that were reliant on ads being served to quickplay
 users
  would have already shut down by now.
 
  This new limitation just seems to serve as an annoyance to perfectly
  legitimate server owners rather than to kill off all ad supported
  servers.
 
  I hope there will be more people who share my views rather than
 thinking:
  oh good Valve is going to shut down more of our competition.
 
 
  On Wed, Nov 6, 2013 at 4:19 PM, N-Gon ngongamedes...@gmail.com
 wrote:
 
  Oddly enough, a handful of communities have been shut down because of
  the
  recent changes. This one will affect a few more.
  Can't say I'm saddened by this since those communities were cancer to
  TF2.
 
 
  On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson thepauls...@gmail.com
  wrote:
 
  Can you tell us the reason for this change? Is there no other
  solution
  rather than removing functionality from the game?
 
  The complaint before was forced ads. Servers cannot resend the MOTD
  to
  quickplay players anymore so I don't understand why additional
  restrictions
  need to be introduced.
 
  HTML motds are superior to text motds even only shown at connection.
  They
  look better and they allow you to update the page without rebooting
  the
  server. Especially when it comes to TF2 players, no one is going to
  pay
  attention to an unformatted wall of text that could contain important
  rules
  or links to your website. With these new restrictions both the
  webpage
  and
  the text file needs to be maintained.
 
 
  On Wed, Nov 6, 2013 at 3:53 PM, Fletcher Dunn
  fletch...@valvesoftware.comwrote:
 
  It's something enforced by the client, and is a function of how
  they
  connected to that particular server, not any particular server
  settings.
 
  If they connect via the server browser (or command line, etc) then
  they
  will show HTML.
 
  -Original Message-
  From: 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Marco Padovan
I'll be shutting down ~20 servers around europe due to this change, as
there will be no interest for me to spend resources if I can't even put a
nice motd for quickplay users.
I think we will just see the valve paid servers in quickplay ;)


On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers riem...@binkey.nl wrote:

 In the last half year to a year, all my quickplay servers died to almost 0
 players on it. I assume its also because of the fast majority of servers
 being put in to make money. All my NON quickplay servers are pretty full
 and even more then it used to be. Now there might be a shift. I dont think
 i will loose players if they add more non quickplay servers since thats a
 pool of people that dont use quickplay in the first place.


 2013/11/7 Todd Pettit pettit.t...@gmail.com

  Agreed. but if the vast majority of players connect through quickplay and
  it cuts deeply in to server Ad revenue, which seems likely, then admins
  will be looking elsewhere and those are the logical places to go.
 
  - Original Message -
  From: DontWannaName! ad...@topnotchclan.com
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
  Cc: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
  Sent: Wednesday, November 6, 2013 8:02:21 PM
  Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
 
  A server can be listed in the browser and still be in quickplay...
 
  Sent from my iPhone 5
 
   On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com wrote:
  
   I am just saying there will be more because servers who were relying
  only on ads to fund their servers or generate revenue will surely move
 into
  those types of servers.
  
  
   - Original Message -
   From: Aaron Thompson rmesc...@gmail.com
   To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 7:51:21 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   There would be regardless if what valve does.
  
   Sincerely,
   Aaron
   On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote:
  
   Yes and now there will be hundreds more jailbreak, freak fortress and
   trade servers for you to compete with.
  
   Good show indeed.
  
   - Original Message -
   From: Aaron Thompson rmesc...@gmail.com
   To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 7:40:53 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   I wasn't so sure about this, and honestly doesn't affect me because I
  run
   trade servers and jailbreak, but it seems fine. If you join the
 server,
  you
   don't have to download any HTML junk and don't have to watch any
  ads...but
   if you like the server, save to favorites and reconnect you see
 whatever
   the HTML page is, depending on whether or not the client has HTML
  enabled.
   Guys, this is a victory for matchmaking clients who just want to play
  and
   not get spammed by the servers they join. I like it. Valve, please
 roll
  it
   out in a way that doesn't break the game and people like me are cool
  with
   the change #1. Good show!
  
   Sincerely,
   Aaron
   On Nov 6, 2013 6:30 PM, Robert Paulson thepauls...@gmail.com
  wrote:
  
   From what I heard ads needed to be watched for X seconds before being
   paid.
   Any communities that were reliant on ads being served to quickplay
  users
   would have already shut down by now.
  
   This new limitation just seems to serve as an annoyance to perfectly
   legitimate server owners rather than to kill off all ad supported
   servers.
  
   I hope there will be more people who share my views rather than
  thinking:
   oh good Valve is going to shut down more of our competition.
  
  
   On Wed, Nov 6, 2013 at 4:19 PM, N-Gon ngongamedes...@gmail.com
  wrote:
  
   Oddly enough, a handful of communities have been shut down because
 of
   the
   recent changes. This one will affect a few more.
   Can't say I'm saddened by this since those communities were cancer
 to
   TF2.
  
  
   On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson 
 thepauls...@gmail.com
   wrote:
  
   Can you tell us the reason for this change? Is there no other
   solution
   rather than removing functionality from the game?
  
   The complaint before was forced ads. Servers cannot resend the MOTD
   to
   quickplay players anymore so I don't understand why additional
   restrictions
   need to be introduced.
  
   HTML motds are superior to text motds even only shown at
 connection.
   They
   look better and they allow you to update the page without rebooting
   the
   server. Especially when it comes to TF2 players, no one is going to
   pay
   attention to an unformatted wall of text that could contain
 important
   rules
   or links to your website. With these new restrictions both the
   

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Erik-jan Riemers
Valve might actually have a big pool of servers around the world so that if
crashes occur they get enough feedback automaticly from the servers too..
(besides the ones we send in)


2013/11/7 dan needa...@ntlworld.com

 On 07/11/2013 01:14, Bjorn Wielens wrote:

 seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
 numbers I'm going to re-raise my earlier point about valve actively
 skimming the bulk of the quickplay traffic for themselves and leaving
 barely anything for communities.


 Anything for communities to do what?

 Seems fairly evident that if Valve servers are full then people either
 clicked quickplay or joined their servers directly.
 In neither case were the people specifically interested in joining your
 server or any other community one.

 Bearing in mind too that Valve run servers around the world. So there
 won't be hundreds of them competing with your local server.

 That said I think it was a pity they switched most (all?) of their servers
 to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
 leave any Valve servers for people that don't want to play Halloween maps.
 But that's the only reason.

 Equally though, you could say they've helped communities fill servers that
 serve the other maps but you didn't.

 I've said it before you cannot make your server special or interesting
 unless you DON'T want quickplay traffic.
 (I would argue further that you cannot make it special or interesting at
 all - but that is debatable perhaps whereas
 for quickplay it's pretty much self-evident given the rules for adding a
 server to the pool)

 There's no point otherwise. Quickplay means I want the game Valve wrote
 without any crap - and, by definition, this makes all
 the servers the same. If they aren't the same, as sometimes happens, then
 quickplay sucks.

 And really, as I've said before, there's no point competing for this pool
 of players. You're not going to gain anything
 doing that. If there are more servers than people then you may as well put
 your time and effort into something else.

 If you have an existing community then you can run whatever you like.
 Valve won't take your players.

 But it makes no sense to call yourself a community if you don't have a
 full server of regular players that
 actually want to play on your server. Nor if your full server is just
 because quickplay has sent you a bunch of people.
 24 quickplay players is not a community.

 --
 Dan


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Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread 1nsane
They should get that anyway as server crash dumps are uploaded to valve
automatically via google breakpad.


On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers riem...@binkey.nl wrote:

 Valve might actually have a big pool of servers around the world so that if
 crashes occur they get enough feedback automaticly from the servers too..
 (besides the ones we send in)


 2013/11/7 dan needa...@ntlworld.com

  On 07/11/2013 01:14, Bjorn Wielens wrote:
 
  seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
  numbers I'm going to re-raise my earlier point about valve actively
  skimming the bulk of the quickplay traffic for themselves and leaving
  barely anything for communities.
 
 
  Anything for communities to do what?
 
  Seems fairly evident that if Valve servers are full then people either
  clicked quickplay or joined their servers directly.
  In neither case were the people specifically interested in joining your
  server or any other community one.
 
  Bearing in mind too that Valve run servers around the world. So there
  won't be hundreds of them competing with your local server.
 
  That said I think it was a pity they switched most (all?) of their
 servers
  to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
  leave any Valve servers for people that don't want to play Halloween
 maps.
  But that's the only reason.
 
  Equally though, you could say they've helped communities fill servers
 that
  serve the other maps but you didn't.
 
  I've said it before you cannot make your server special or interesting
  unless you DON'T want quickplay traffic.
  (I would argue further that you cannot make it special or interesting at
  all - but that is debatable perhaps whereas
  for quickplay it's pretty much self-evident given the rules for adding a
  server to the pool)
 
  There's no point otherwise. Quickplay means I want the game Valve wrote
  without any crap - and, by definition, this makes all
  the servers the same. If they aren't the same, as sometimes happens, then
  quickplay sucks.
 
  And really, as I've said before, there's no point competing for this pool
  of players. You're not going to gain anything
  doing that. If there are more servers than people then you may as well
 put
  your time and effort into something else.
 
  If you have an existing community then you can run whatever you like.
  Valve won't take your players.
 
  But it makes no sense to call yourself a community if you don't have a
  full server of regular players that
  actually want to play on your server. Nor if your full server is just
  because quickplay has sent you a bunch of people.
  24 quickplay players is not a community.
 
  --
  Dan
 
 
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Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Erik-jan Riemers
Those are not always vanilla, and you cant just ssh or rdp into a community
system to check for things (from valve's perspective)


2013/11/7 1nsane 1nsane...@gmail.com

 They should get that anyway as server crash dumps are uploaded to valve
 automatically via google breakpad.


 On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

  Valve might actually have a big pool of servers around the world so that
 if
  crashes occur they get enough feedback automaticly from the servers too..
  (besides the ones we send in)
 
 
  2013/11/7 dan needa...@ntlworld.com
 
   On 07/11/2013 01:14, Bjorn Wielens wrote:
  
   seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
   numbers I'm going to re-raise my earlier point about valve actively
   skimming the bulk of the quickplay traffic for themselves and
 leaving
   barely anything for communities.
  
  
   Anything for communities to do what?
  
   Seems fairly evident that if Valve servers are full then people either
   clicked quickplay or joined their servers directly.
   In neither case were the people specifically interested in joining your
   server or any other community one.
  
   Bearing in mind too that Valve run servers around the world. So there
   won't be hundreds of them competing with your local server.
  
   That said I think it was a pity they switched most (all?) of their
  servers
   to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
   leave any Valve servers for people that don't want to play Halloween
  maps.
   But that's the only reason.
  
   Equally though, you could say they've helped communities fill servers
  that
   serve the other maps but you didn't.
  
   I've said it before you cannot make your server special or interesting
   unless you DON'T want quickplay traffic.
   (I would argue further that you cannot make it special or interesting
 at
   all - but that is debatable perhaps whereas
   for quickplay it's pretty much self-evident given the rules for adding
 a
   server to the pool)
  
   There's no point otherwise. Quickplay means I want the game Valve
 wrote
   without any crap - and, by definition, this makes all
   the servers the same. If they aren't the same, as sometimes happens,
 then
   quickplay sucks.
  
   And really, as I've said before, there's no point competing for this
 pool
   of players. You're not going to gain anything
   doing that. If there are more servers than people then you may as well
  put
   your time and effort into something else.
  
   If you have an existing community then you can run whatever you like.
   Valve won't take your players.
  
   But it makes no sense to call yourself a community if you don't have a
   full server of regular players that
   actually want to play on your server. Nor if your full server is just
   because quickplay has sent you a bunch of people.
   24 quickplay players is not a community.
  
   --
   Dan
  
  
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Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread 1nsane
They said a while back that if there's something like sourcemod in the
stack they ignore it entirely.

And having their own servers crash doesn't stop them from asking server
admins for help/to send in information/dumps.
Which is fine, no one likes crashes.

But the tons of servers they have are definitely not there to make solving
crashes easier.


On Thu, Nov 7, 2013 at 10:22 AM, Erik-jan Riemers riem...@binkey.nl wrote:

 Those are not always vanilla, and you cant just ssh or rdp into a community
 system to check for things (from valve's perspective)


 2013/11/7 1nsane 1nsane...@gmail.com

  They should get that anyway as server crash dumps are uploaded to valve
  automatically via google breakpad.
 
 
  On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers riem...@binkey.nl
  wrote:
 
   Valve might actually have a big pool of servers around the world so
 that
  if
   crashes occur they get enough feedback automaticly from the servers
 too..
   (besides the ones we send in)
  
  
   2013/11/7 dan needa...@ntlworld.com
  
On 07/11/2013 01:14, Bjorn Wielens wrote:
   
seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
numbers I'm going to re-raise my earlier point about valve actively
skimming the bulk of the quickplay traffic for themselves and
  leaving
barely anything for communities.
   
   
Anything for communities to do what?
   
Seems fairly evident that if Valve servers are full then people
 either
clicked quickplay or joined their servers directly.
In neither case were the people specifically interested in joining
 your
server or any other community one.
   
Bearing in mind too that Valve run servers around the world. So there
won't be hundreds of them competing with your local server.
   
That said I think it was a pity they switched most (all?) of their
   servers
to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
leave any Valve servers for people that don't want to play Halloween
   maps.
But that's the only reason.
   
Equally though, you could say they've helped communities fill servers
   that
serve the other maps but you didn't.
   
I've said it before you cannot make your server special or
 interesting
unless you DON'T want quickplay traffic.
(I would argue further that you cannot make it special or interesting
  at
all - but that is debatable perhaps whereas
for quickplay it's pretty much self-evident given the rules for
 adding
  a
server to the pool)
   
There's no point otherwise. Quickplay means I want the game Valve
  wrote
without any crap - and, by definition, this makes all
the servers the same. If they aren't the same, as sometimes happens,
  then
quickplay sucks.
   
And really, as I've said before, there's no point competing for this
  pool
of players. You're not going to gain anything
doing that. If there are more servers than people then you may as
 well
   put
your time and effort into something else.
   
If you have an existing community then you can run whatever you like.
Valve won't take your players.
   
But it makes no sense to call yourself a community if you don't have
 a
full server of regular players that
actually want to play on your server. Nor if your full server is just
because quickplay has sent you a bunch of people.
24 quickplay players is not a community.
   
--
Dan
   
   
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 archives,
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Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Rick Dunn
While your argument is sound for the changes made *today*, it is taking
today's changes entirely out of context with the long history of
communities getting the shaft out of TF2 in general.  For a long while, the
*largest* of communities were held together with bubblegum, duct tape, and
fake client counts that kept their servers full pretty much 24x7.  Valve
said to stop it, so most of us did, and our servers died overnight.
 Servers that had been full for over 12 hours a day, 7 days a week, died.
 They then announced the quickplay system, and that fixed it, but it was
flawed because people kept getting dumped into heavily modded, trolly
servers.  Some communities run lightly modded servers that enhance gameplay
through minimalist mod systems rather than disgusting, overbearing mods,
but Valve made the change so that only vanilla servers get quickplay
traffic, killing our servers that we had just filled again.  We adapted and
unmodded a good portion of our machines specifically to have vanilla
quickplay traffic, which, through our tasteful, non-ad-filled HTML MOTD,
added members at a semi-regular interval to our community, which had shrunk
considerably.  We followed every rule to the letter, dotted our i's and
crossed our t's, but quickplay traffic soon dwindled to nothing because of
the giant mass of people putting up servers with fake playercounts and
forced ads in order to play.  Rather than do anything to try and fix the
problem, Valve has just fixed it the same way they always do.  Let's screw
it up for everyone.  Let's have 700+ of our own servers up to take a nice
chunk of traffic to begin with, and make it so that every server you join
looks exactly the same.  We no longer have any way to make our community
either noticeable through small non-gameplay-changing member perks like we
had originally, we can no longer display our colors through HTML MOTDs, we
basically have *ZERO* way of attracting any attention to ourselves to
possibly get an occasional member out of quickplay.

The point is not that they've done this just now and why are you mad about
it it's not a big change, the point is that the cumulative changes to the
entire TF2 system over the past 2 years has done some extremely detrimental
things to communities in general, and it's getting to the point where TF2
is going to be impossible to maintain, and when it does, there will be too
many players that can't find a server, and when they can't find a server,
they'll just leave rather than trying to play, and THEN who's gonna buy
hats and keys?


On Thu, Nov 7, 2013 at 3:45 AM, dan needa...@ntlworld.com wrote:

 On 07/11/2013 01:14, Bjorn Wielens wrote:

 seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
 numbers I'm going to re-raise my earlier point about valve actively
 skimming the bulk of the quickplay traffic for themselves and leaving
 barely anything for communities.


 Anything for communities to do what?

 Seems fairly evident that if Valve servers are full then people either
 clicked quickplay or joined their servers directly.
 In neither case were the people specifically interested in joining your
 server or any other community one.

 Bearing in mind too that Valve run servers around the world. So there
 won't be hundreds of them competing with your local server.

 That said I think it was a pity they switched most (all?) of their servers
 to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
 leave any Valve servers for people that don't want to play Halloween maps.
 But that's the only reason.

 Equally though, you could say they've helped communities fill servers that
 serve the other maps but you didn't.

 I've said it before you cannot make your server special or interesting
 unless you DON'T want quickplay traffic.
 (I would argue further that you cannot make it special or interesting at
 all - but that is debatable perhaps whereas
 for quickplay it's pretty much self-evident given the rules for adding a
 server to the pool)

 There's no point otherwise. Quickplay means I want the game Valve wrote
 without any crap - and, by definition, this makes all
 the servers the same. If they aren't the same, as sometimes happens, then
 quickplay sucks.

 And really, as I've said before, there's no point competing for this pool
 of players. You're not going to gain anything
 doing that. If there are more servers than people then you may as well put
 your time and effort into something else.

 If you have an existing community then you can run whatever you like.
 Valve won't take your players.

 But it makes no sense to call yourself a community if you don't have a
 full server of regular players that
 actually want to play on your server. Nor if your full server is just
 because quickplay has sent you a bunch of people.
 24 quickplay players is not a community.

 --
 Dan


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please 

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread Erik-jan Riemers
Well 4 hightower servers, all empty at the moment. I know where they are..
and i only have sourcemod to do admin work like ban cheaters and such..
cant get any more vanilla ... and i know 1 server has a high rating, but
even that doesn't help.


2013/11/7 Rick Dunn r...@vaultf4.com

 While your argument is sound for the changes made *today*, it is taking
 today's changes entirely out of context with the long history of
 communities getting the shaft out of TF2 in general.  For a long while, the
 *largest* of communities were held together with bubblegum, duct tape, and
 fake client counts that kept their servers full pretty much 24x7.  Valve
 said to stop it, so most of us did, and our servers died overnight.
  Servers that had been full for over 12 hours a day, 7 days a week, died.
  They then announced the quickplay system, and that fixed it, but it was
 flawed because people kept getting dumped into heavily modded, trolly
 servers.  Some communities run lightly modded servers that enhance gameplay
 through minimalist mod systems rather than disgusting, overbearing mods,
 but Valve made the change so that only vanilla servers get quickplay
 traffic, killing our servers that we had just filled again.  We adapted and
 unmodded a good portion of our machines specifically to have vanilla
 quickplay traffic, which, through our tasteful, non-ad-filled HTML MOTD,
 added members at a semi-regular interval to our community, which had shrunk
 considerably.  We followed every rule to the letter, dotted our i's and
 crossed our t's, but quickplay traffic soon dwindled to nothing because of
 the giant mass of people putting up servers with fake playercounts and
 forced ads in order to play.  Rather than do anything to try and fix the
 problem, Valve has just fixed it the same way they always do.  Let's screw
 it up for everyone.  Let's have 700+ of our own servers up to take a nice
 chunk of traffic to begin with, and make it so that every server you join
 looks exactly the same.  We no longer have any way to make our community
 either noticeable through small non-gameplay-changing member perks like we
 had originally, we can no longer display our colors through HTML MOTDs, we
 basically have *ZERO* way of attracting any attention to ourselves to
 possibly get an occasional member out of quickplay.

 The point is not that they've done this just now and why are you mad about
 it it's not a big change, the point is that the cumulative changes to the
 entire TF2 system over the past 2 years has done some extremely detrimental
 things to communities in general, and it's getting to the point where TF2
 is going to be impossible to maintain, and when it does, there will be too
 many players that can't find a server, and when they can't find a server,
 they'll just leave rather than trying to play, and THEN who's gonna buy
 hats and keys?


 On Thu, Nov 7, 2013 at 3:45 AM, dan needa...@ntlworld.com wrote:

  On 07/11/2013 01:14, Bjorn Wielens wrote:
 
  seven HUNDRED valve servers? I'm sorry, but I'm with those kinds of
  numbers I'm going to re-raise my earlier point about valve actively
  skimming the bulk of the quickplay traffic for themselves and leaving
  barely anything for communities.
 
 
  Anything for communities to do what?
 
  Seems fairly evident that if Valve servers are full then people either
  clicked quickplay or joined their servers directly.
  In neither case were the people specifically interested in joining your
  server or any other community one.
 
  Bearing in mind too that Valve run servers around the world. So there
  won't be hundreds of them competing with your local server.
 
  That said I think it was a pity they switched most (all?) of their
 servers
  to Halloween maps because (a) it (mostly) sucks and (b) it doesn't
  leave any Valve servers for people that don't want to play Halloween
 maps.
  But that's the only reason.
 
  Equally though, you could say they've helped communities fill servers
 that
  serve the other maps but you didn't.
 
  I've said it before you cannot make your server special or interesting
  unless you DON'T want quickplay traffic.
  (I would argue further that you cannot make it special or interesting at
  all - but that is debatable perhaps whereas
  for quickplay it's pretty much self-evident given the rules for adding a
  server to the pool)
 
  There's no point otherwise. Quickplay means I want the game Valve wrote
  without any crap - and, by definition, this makes all
  the servers the same. If they aren't the same, as sometimes happens, then
  quickplay sucks.
 
  And really, as I've said before, there's no point competing for this pool
  of players. You're not going to gain anything
  doing that. If there are more servers than people then you may as well
 put
  your time and effort into something else.
 
  If you have an existing community then you can run whatever you like.
  Valve won't take your players.
 
  But it makes no sense to call yourself a 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Tom Grant
Random idea: Could we get a way to send just one image (no HTML, no
scripts) in place of the text motd? This could let server ops still show a
decent looking motd without any sort of foolery. Could they still put an ad
there? Sure. But it won't be a flash player, it would have to be (mostly)
static.

Thoughts?


On Thu, Nov 7, 2013 at 5:27 AM, Marco Padovan e...@evcz.tk wrote:

 I'll be shutting down ~20 servers around europe due to this change, as
 there will be no interest for me to spend resources if I can't even put a
 nice motd for quickplay users.
 I think we will just see the valve paid servers in quickplay ;)


 On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

  In the last half year to a year, all my quickplay servers died to almost
 0
  players on it. I assume its also because of the fast majority of servers
  being put in to make money. All my NON quickplay servers are pretty full
  and even more then it used to be. Now there might be a shift. I dont
 think
  i will loose players if they add more non quickplay servers since thats a
  pool of people that dont use quickplay in the first place.
 
 
  2013/11/7 Todd Pettit pettit.t...@gmail.com
 
   Agreed. but if the vast majority of players connect through quickplay
 and
   it cuts deeply in to server Ad revenue, which seems likely, then admins
   will be looking elsewhere and those are the logical places to go.
  
   - Original Message -
   From: DontWannaName! ad...@topnotchclan.com
   To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Cc: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 8:02:21 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   A server can be listed in the browser and still be in quickplay...
  
   Sent from my iPhone 5
  
On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
   
I am just saying there will be more because servers who were relying
   only on ads to fund their servers or generate revenue will surely move
  into
   those types of servers.
   
   
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 6, 2013 7:51:21 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
 support
   
There would be regardless if what valve does.
   
Sincerely,
Aaron
On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
   
Yes and now there will be hundreds more jailbreak, freak fortress
 and
trade servers for you to compete with.
   
Good show indeed.
   
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 6, 2013 7:40:53 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
 support
   
I wasn't so sure about this, and honestly doesn't affect me because
 I
   run
trade servers and jailbreak, but it seems fine. If you join the
  server,
   you
don't have to download any HTML junk and don't have to watch any
   ads...but
if you like the server, save to favorites and reconnect you see
  whatever
the HTML page is, depending on whether or not the client has HTML
   enabled.
Guys, this is a victory for matchmaking clients who just want to
 play
   and
not get spammed by the servers they join. I like it. Valve, please
  roll
   it
out in a way that doesn't break the game and people like me are cool
   with
the change #1. Good show!
   
Sincerely,
Aaron
On Nov 6, 2013 6:30 PM, Robert Paulson thepauls...@gmail.com
   wrote:
   
From what I heard ads needed to be watched for X seconds before
 being
paid.
Any communities that were reliant on ads being served to quickplay
   users
would have already shut down by now.
   
This new limitation just seems to serve as an annoyance to
 perfectly
legitimate server owners rather than to kill off all ad supported
servers.
   
I hope there will be more people who share my views rather than
   thinking:
oh good Valve is going to shut down more of our competition.
   
   
On Wed, Nov 6, 2013 at 4:19 PM, N-Gon ngongamedes...@gmail.com
   wrote:
   
Oddly enough, a handful of communities have been shut down because
  of
the
recent changes. This one will affect a few more.
Can't say I'm saddened by this since those communities were cancer
  to
TF2.
   
   
On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson 
  thepauls...@gmail.com
wrote:
   
Can you tell us the reason for this change? Is there no other
solution
rather than removing functionality from the game?
   
The complaint before was forced ads. Servers cannot resend 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread ElitePowered .
There will in fact be a huge decline in servers this month. Valve and the
rest of the community can finally understand why ads play a substantial
role in the community. In my opinion, i think it would have been smarter to
contact ad networks and ask them to not support those bad servers. But
like Dr McKay said on Reddit, if it's not ads then it will be another
signs/nighteam popping up. Those serves will give new players a bad
perspective on the game. Regardless, I think Valve took the wrong approach
to this issue. It's the sense of community that has kept the game alive for
all of us. This isn't Dota; not something you play for skill but rather
fun. Communities keep that spirit alive and you'll see many communities die
because of this update. On the other hand, communities like FirePowered
have a big enough community to pay the bills with just donations. But not
everyone has that big of a community and ads were the only way to pay the
bills. Groups like Lotus and Skial shell out at least a thousand bucks each
month for server bills. There is no way they will continue just off
donations. I think it's wrong to punish everyone for the mistake of some ad
networks allowing the abuse of their network. Pinion, MOTDgd, and myself
all force the 20 minute re-review rule. The issue isn't the video ads but
rather the ads that spam in background and pop up pages in middle of game.
This is in fact a pressing topic but I think it's only fair to both
communities and ad networks to not carry the burden of those who abuse the
ad system. It would have been smarter to speak to the community than to
roll out a game changing update. I'm just sharing my opinion, you are
entitled to yours.

Regards,
Ab
On Nov 7, 2013 5:28 AM, Marco Padovan e...@evcz.tk wrote:

 I'll be shutting down ~20 servers around europe due to this change, as
 there will be no interest for me to spend resources if I can't even put a
 nice motd for quickplay users.
 I think we will just see the valve paid servers in quickplay ;)


 On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

  In the last half year to a year, all my quickplay servers died to almost
 0
  players on it. I assume its also because of the fast majority of servers
  being put in to make money. All my NON quickplay servers are pretty full
  and even more then it used to be. Now there might be a shift. I dont
 think
  i will loose players if they add more non quickplay servers since thats a
  pool of people that dont use quickplay in the first place.
 
 
  2013/11/7 Todd Pettit pettit.t...@gmail.com
 
   Agreed. but if the vast majority of players connect through quickplay
 and
   it cuts deeply in to server Ad revenue, which seems likely, then admins
   will be looking elsewhere and those are the logical places to go.
  
   - Original Message -
   From: DontWannaName! ad...@topnotchclan.com
   To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Cc: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 8:02:21 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   A server can be listed in the browser and still be in quickplay...
  
   Sent from my iPhone 5
  
On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
   
I am just saying there will be more because servers who were relying
   only on ads to fund their servers or generate revenue will surely move
  into
   those types of servers.
   
   
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 6, 2013 7:51:21 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
 support
   
There would be regardless if what valve does.
   
Sincerely,
Aaron
On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
   
Yes and now there will be hundreds more jailbreak, freak fortress
 and
trade servers for you to compete with.
   
Good show indeed.
   
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 6, 2013 7:40:53 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
 support
   
I wasn't so sure about this, and honestly doesn't affect me because
 I
   run
trade servers and jailbreak, but it seems fine. If you join the
  server,
   you
don't have to download any HTML junk and don't have to watch any
   ads...but
if you like the server, save to favorites and reconnect you see
  whatever
the HTML page is, depending on whether or not the client has HTML
   enabled.
Guys, this is a victory for matchmaking clients who just want to
 play
   and
not get spammed by the servers they 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Mart-Jan Reeuwijk

Think it would have been better if they had made it default for quickplay to 
really close the MOTD, without any in background running of a site that 
happens after. 

Or a addition of a button, that they have a close button to blank the page 
and exit the MOTD and not been able to re-open it for 20 min, and a 
background button to keep it in background, (for internet radio etc).




 From: Marco Padovan e...@evcz.tk
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Thursday, 7 November 2013, 11:27
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
 

I'll be shutting down ~20 servers around europe due to this change, as
there will be no interest for me to spend resources if I can't even put a
nice motd for quickplay users.
I think we will just see the valve paid servers in quickplay ;)


On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers riem...@binkey.nl wrote:

 In the last half year to a year, all my quickplay servers died to almost 0
 players on it. I assume its also because of the fast majority of servers
 being put in to make money. All my NON quickplay servers are pretty full
 and even more then it used to be. Now there might be a shift. I dont think
 i will loose players if they add more non quickplay servers since thats a
 pool of people that dont use quickplay in the first place.


 2013/11/7 Todd Pettit pettit.t...@gmail.com

  Agreed. but if the vast majority of players connect through quickplay and
  it cuts deeply in to server Ad revenue, which seems likely, then admins
  will be looking elsewhere and those are the logical places to go.
 
  - Original Message -
  From: DontWannaName! ad...@topnotchclan.com
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
  Cc: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
  Sent: Wednesday, November 6, 2013 8:02:21 PM
  Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
 
  A server can be listed in the browser and still be in quickplay...
 
  Sent from my iPhone 5
 
   On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com wrote:
  
   I am just saying there will be more because servers who were relying
  only on ads to fund their servers or generate revenue will surely move
 into
  those types of servers.
  
  
   - Original Message -
   From: Aaron Thompson rmesc...@gmail.com
   To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 7:51:21 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   There would be regardless if what valve does.
  
   Sincerely,
   Aaron
   On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote:
  
   Yes and now there will be hundreds more jailbreak, freak fortress and
   trade servers for you to compete with.
  
   Good show indeed.
  
   - Original Message -
   From: Aaron Thompson rmesc...@gmail.com
   To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 7:40:53 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   I wasn't so sure about this, and honestly doesn't affect me because I
  run
   trade servers and jailbreak, but it seems fine. If you join the
 server,
  you
   don't have to download any HTML junk and don't have to watch any
  ads...but
   if you like the server, save to favorites and reconnect you see
 whatever
   the HTML page is, depending on whether or not the client has HTML
  enabled.
   Guys, this is a victory for matchmaking clients who just want to play
  and
   not get spammed by the servers they join. I like it. Valve, please
 roll
  it
   out in a way that doesn't break the game and people like me are cool
  with
   the change #1. Good show!
  
   Sincerely,
   Aaron
   On Nov 6, 2013 6:30 PM, Robert Paulson thepauls...@gmail.com
  wrote:
  
   From what I heard ads needed to be watched for X seconds before being
   paid.
   Any communities that were reliant on ads being served to quickplay
  users
   would have already shut down by now.
  
   This new limitation just seems to serve as an annoyance to perfectly
   legitimate server owners rather than to kill off all ad supported
   servers.
  
   I hope there will be more people who share my views rather than
  thinking:
   oh good Valve is going to shut down more of our competition.
  
  
   On Wed, Nov 6, 2013 at 4:19 PM, N-Gon ngongamedes...@gmail.com
  wrote:
  
   Oddly enough, a handful of communities have been shut down because
 of
   the
   recent changes. This one will affect a few more.
   Can't say I'm saddened by this since those communities were cancer
 to
   TF2.
  
  
   On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson 
 thepauls...@gmail.com
   wrote:
  
   Can you tell us the reason for this change? Is there no 

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-07 Thread DarthNinja
It would be a lot nicer if (item) spells were permanent, but only visible
with the appropriate holiday settings.


On Thu, Nov 7, 2013 at 12:52 AM, N-Gon ngongamedes...@gmail.com wrote:

 - Fixed some items and spell attributes showing incorrect expiration times
 I am not happy about this


 On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:

  Do you guys have an ETA on the next SteamWorks update? Ban Evasion a
 pretty
  big issue for communities.
 
  Thanks,
  Kyle.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Todd Pettit
Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran fake 
clients on 100+ servers (again) to spoof quickplay into sending you players. 
The update before last had a change specifically made to ban YOUR servers. The 
simpler solution would to of banned you and your kin from steam forever.

You are not fooling anyone. Everyone knows you as a complete scammer. 

-T


- Original Message -
From: ElitePowered . elitepowe...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, November 7, 2013 5:45:39 AM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

There will in fact be a huge decline in servers this month. Valve and the
rest of the community can finally understand why ads play a substantial
role in the community. In my opinion, i think it would have been smarter to
contact ad networks and ask them to not support those bad servers. But
like Dr McKay said on Reddit, if it's not ads then it will be another
signs/nighteam popping up. Those serves will give new players a bad
perspective on the game. Regardless, I think Valve took the wrong approach
to this issue. It's the sense of community that has kept the game alive for
all of us. This isn't Dota; not something you play for skill but rather
fun. Communities keep that spirit alive and you'll see many communities die
because of this update. On the other hand, communities like FirePowered
have a big enough community to pay the bills with just donations. But not
everyone has that big of a community and ads were the only way to pay the
bills. Groups like Lotus and Skial shell out at least a thousand bucks each
month for server bills. There is no way they will continue just off
donations. I think it's wrong to punish everyone for the mistake of some ad
networks allowing the abuse of their network. Pinion, MOTDgd, and myself
all force the 20 minute re-review rule. The issue isn't the video ads but
rather the ads that spam in background and pop up pages in middle of game.
This is in fact a pressing topic but I think it's only fair to both
communities and ad networks to not carry the burden of those who abuse the
ad system. It would have been smarter to speak to the community than to
roll out a game changing update. I'm just sharing my opinion, you are
entitled to yours.

Regards,
Ab
On Nov 7, 2013 5:28 AM, Marco Padovan e...@evcz.tk wrote:

 I'll be shutting down ~20 servers around europe due to this change, as
 there will be no interest for me to spend resources if I can't even put a
 nice motd for quickplay users.
 I think we will just see the valve paid servers in quickplay ;)


 On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

  In the last half year to a year, all my quickplay servers died to almost
 0
  players on it. I assume its also because of the fast majority of servers
  being put in to make money. All my NON quickplay servers are pretty full
  and even more then it used to be. Now there might be a shift. I dont
 think
  i will loose players if they add more non quickplay servers since thats a
  pool of people that dont use quickplay in the first place.
 
 
  2013/11/7 Todd Pettit pettit.t...@gmail.com
 
   Agreed. but if the vast majority of players connect through quickplay
 and
   it cuts deeply in to server Ad revenue, which seems likely, then admins
   will be looking elsewhere and those are the logical places to go.
  
   - Original Message -
   From: DontWannaName! ad...@topnotchclan.com
   To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Cc: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 8:02:21 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   A server can be listed in the browser and still be in quickplay...
  
   Sent from my iPhone 5
  
On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
   
I am just saying there will be more because servers who were relying
   only on ads to fund their servers or generate revenue will surely move
  into
   those types of servers.
   
   
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 6, 2013 7:51:21 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
 support
   
There would be regardless if what valve does.
   
Sincerely,
Aaron
On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
   
Yes and now there will be hundreds more jailbreak, freak fortress
 and
trade servers for you to compete with.
   
Good show indeed.
   
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Andreas Willinger
Fun fact he is tagged as a Scammer:
http://steamrep.com/profiles/76561198038128826

-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Todd
Pettit
Gesendet: Donnerstag, 07. November 2013 21:26
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran
fake clients on 100+ servers (again) to spoof quickplay into sending you
players. The update before last had a change specifically made to ban YOUR
servers. The simpler solution would to of banned you and your kin from steam
forever.

You are not fooling anyone. Everyone knows you as a complete scammer. 

-T


- Original Message -
From: ElitePowered . elitepowe...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, November 7, 2013 5:45:39 AM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

There will in fact be a huge decline in servers this month. Valve and the
rest of the community can finally understand why ads play a substantial
role in the community. In my opinion, i think it would have been smarter to
contact ad networks and ask them to not support those bad servers. But
like Dr McKay said on Reddit, if it's not ads then it will be another
signs/nighteam popping up. Those serves will give new players a bad
perspective on the game. Regardless, I think Valve took the wrong approach
to this issue. It's the sense of community that has kept the game alive for
all of us. This isn't Dota; not something you play for skill but rather
fun. Communities keep that spirit alive and you'll see many communities die
because of this update. On the other hand, communities like FirePowered
have a big enough community to pay the bills with just donations. But not
everyone has that big of a community and ads were the only way to pay the
bills. Groups like Lotus and Skial shell out at least a thousand bucks each
month for server bills. There is no way they will continue just off
donations. I think it's wrong to punish everyone for the mistake of some ad
networks allowing the abuse of their network. Pinion, MOTDgd, and myself
all force the 20 minute re-review rule. The issue isn't the video ads but
rather the ads that spam in background and pop up pages in middle of game.
This is in fact a pressing topic but I think it's only fair to both
communities and ad networks to not carry the burden of those who abuse the
ad system. It would have been smarter to speak to the community than to
roll out a game changing update. I'm just sharing my opinion, you are
entitled to yours.

Regards,
Ab
On Nov 7, 2013 5:28 AM, Marco Padovan e...@evcz.tk wrote:

 I'll be shutting down ~20 servers around europe due to this change, as
 there will be no interest for me to spend resources if I can't even put a
 nice motd for quickplay users.
 I think we will just see the valve paid servers in quickplay ;)


 On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

  In the last half year to a year, all my quickplay servers died to almost
 0
  players on it. I assume its also because of the fast majority of servers
  being put in to make money. All my NON quickplay servers are pretty full
  and even more then it used to be. Now there might be a shift. I dont
 think
  i will loose players if they add more non quickplay servers since thats
a
  pool of people that dont use quickplay in the first place.
 
 
  2013/11/7 Todd Pettit pettit.t...@gmail.com
 
   Agreed. but if the vast majority of players connect through quickplay
 and
   it cuts deeply in to server Ad revenue, which seems likely, then
admins
   will be looking elsewhere and those are the logical places to go.
  
   - Original Message -
   From: DontWannaName! ad...@topnotchclan.com
   To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Cc: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
   Sent: Wednesday, November 6, 2013 8:02:21 PM
   Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
  
   A server can be listed in the browser and still be in quickplay...
  
   Sent from my iPhone 5
  
On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
   
I am just saying there will be more because servers who were relying
   only on ads to fund their servers or generate revenue will surely move
  into
   those types of servers.
   
   
- Original Message -
From: Aaron Thompson rmesc...@gmail.com
To: Half-Life dedicated Linux server mailing list 
   hlds_linux@list.valvesoftware.com
Sent: Wednesday, November 6, 2013 7:51:21 PM
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD
 support
   
There would be regardless if what valve does.
   

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
I agree with this. If not for him we wouldn't be having this issue now.


On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com wrote:

 Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran
 fake clients on 100+ servers (again) to spoof quickplay into sending you
 players. The update before last had a change specifically made to ban YOUR
 servers. The simpler solution would to of banned you and your kin from
 steam forever.

 You are not fooling anyone. Everyone knows you as a complete scammer.

 -T

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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Guardian Cipher
Isn't it illegal to advertise clients on your website that aren't actually
your clients? http://servers.elitepowered.com/

I highly doubt you have Valve as a client.


On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:

 I agree with this. If not for him we wouldn't be having this issue now.


 On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com wrote:

  Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran
  fake clients on 100+ servers (again) to spoof quickplay into sending you
  players. The update before last had a change specifically made to ban
 YOUR
  servers. The simpler solution would to of banned you and your kin from
  steam forever.
 
  You are not fooling anyone. Everyone knows you as a complete scammer.
 
  -T
 
 ___
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 please visit:
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread thesupremecommander
Unfortunately this will veer even more off-topic, probably, but will Valve
ever take action against servers running with gameplay-altering mods
remaining in QuickPlay? Preventing HTML MOTDs is obviously an action to
make the QuickPlay experience better for players, but it still seems odd
that more vanilla servers are disqualified while these kinds of servers
remain in because they don't have to advertise tags for their mods, all
while Valve wants a standard QuickPlay experience (or so I'm presuming).


On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher guardiancip...@gmail.comwrote:

 Isn't it illegal to advertise clients on your website that aren't actually
 your clients? http://servers.elitepowered.com/

 I highly doubt you have Valve as a client.


 On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:

  I agree with this. If not for him we wouldn't be having this issue now.
 
 
  On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
 
   Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly
 ran
   fake clients on 100+ servers (again) to spoof quickplay into sending
 you
   players. The update before last had a change specifically made to ban
  YOUR
   servers. The simpler solution would to of banned you and your kin from
   steam forever.
  
   You are not fooling anyone. Everyone knows you as a complete scammer.
  
   -T
  
  ___
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  please visit:
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-- 
thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
)
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Daniel Barreiro
http://motdgd.com/terms-of-service/
http://ads.elitepowered.com/?page_id=176

Copying another company's ToS and modifying it very slightly isn't very
respectable business practice either.


On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher guardiancip...@gmail.comwrote:

 Isn't it illegal to advertise clients on your website that aren't actually
 your clients? http://servers.elitepowered.com/

 I highly doubt you have Valve as a client.


 On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:

  I agree with this. If not for him we wouldn't be having this issue now.
 
 
  On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
 
   Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly
 ran
   fake clients on 100+ servers (again) to spoof quickplay into sending
 you
   players. The update before last had a change specifically made to ban
  YOUR
   servers. The simpler solution would to of banned you and your kin from
   steam forever.
  
   You are not fooling anyone. Everyone knows you as a complete scammer.
  
   -T
  
  ___
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  please visit:
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Mart-Jan Reeuwijk
good point.

I still in a split on the background running of the page, on one side the bp 
viewers, radio etc are good but the MOTD background running of advertorials 
by servers is a mess.




 From: Valentin G. nextra...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Thursday, 7 November 2013, 0:22
Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
 

about:blank is no longer valid?


On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 That's correct; #2 is a Source engine change.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
 Sent: Wednesday, November 06, 2013 3:09 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

 Does the latter impact all Source 2k7 games?

 Thanks,
 Kyle.


 On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:

  We're making two changes to TF HTML MOTD support that server operators
  should be aware of:
 
 
  1.)    HTML MOTD's will no longer be shown by clients that connect via
  quickplay.  Those clients will show the plaintext message instead.
  (The file identified by the convar motdfile_text, which defaults to
  motd_text.txt.)
 
  2.)    When sending a URL to the info panel by name, the URL must begin
  with 'http://' or 'https://'.  Note that this change does not affect
  putting a URL in motd.txt directly, which has always required a
  protocol prefix in order for the file contents to be interpreted as a
 URL.
 
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Robert Paulson
There is no point in all this random speculation until Valve tells us why
the MOTD was crippled even more.

- Is it to stop reloading ads every second in the background?
- Is it a step towards removing all ads?
- Is this a permanent change, or is it just a quick hack that will it be
replaced with a more appropriate solution?

Without knowing the real reason it is pointless to keep arguing about how
quickplay this or ads vs donations that.


On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 http://motdgd.com/terms-of-service/
 http://ads.elitepowered.com/?page_id=176

 Copying another company's ToS and modifying it very slightly isn't very
 respectable business practice either.


 On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher guardiancip...@gmail.com
 wrote:

  Isn't it illegal to advertise clients on your website that aren't
 actually
  your clients? http://servers.elitepowered.com/
 
  I highly doubt you have Valve as a client.
 
 
  On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:
 
   I agree with this. If not for him we wouldn't be having this issue now.
  
  
   On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
  wrote:
  
Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly
  ran
fake clients on 100+ servers (again) to spoof quickplay into sending
  you
players. The update before last had a change specifically made to ban
   YOUR
servers. The simpler solution would to of banned you and your kin
 from
steam forever.
   
You are not fooling anyone. Everyone knows you as a complete scammer.
   
-T
   
   ___
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   please visit:
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Doctor McKay
Even without an official statement, it's fairly safe to say that this
change was directed toward stopping servers that (a) manipulate the
Quickplay system to send themselves unfair amounts of traffic for ad hits,
and (b) continually reload ads in the background of clients that join.


Dr. McKay
www.doctormckay.com


On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson thepauls...@gmail.comwrote:

 There is no point in all this random speculation until Valve tells us why
 the MOTD was crippled even more.

 - Is it to stop reloading ads every second in the background?
 - Is it a step towards removing all ads?
 - Is this a permanent change, or is it just a quick hack that will it be
 replaced with a more appropriate solution?

 Without knowing the real reason it is pointless to keep arguing about how
 quickplay this or ads vs donations that.


 On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  http://motdgd.com/terms-of-service/
  http://ads.elitepowered.com/?page_id=176
 
  Copying another company's ToS and modifying it very slightly isn't very
  respectable business practice either.
 
 
  On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
 guardiancip...@gmail.com
  wrote:
 
   Isn't it illegal to advertise clients on your website that aren't
  actually
   your clients? http://servers.elitepowered.com/
  
   I highly doubt you have Valve as a client.
  
  
   On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:
  
I agree with this. If not for him we wouldn't be having this issue
 now.
   
   
On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
   wrote:
   
 Ab, this whole thing is pretty much directly YOUR FAULT! You
 brazenly
   ran
 fake clients on 100+ servers (again) to spoof quickplay into
 sending
   you
 players. The update before last had a change specifically made to
 ban
YOUR
 servers. The simpler solution would to of banned you and your kin
  from
 steam forever.

 You are not fooling anyone. Everyone knows you as a complete
 scammer.

 -T

___
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 archives,
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Guardian Cipher
Valve, please add an advertisement slot for banner ads in your games while
joining servers. I've implemented this in a Sourcemod I've been working on
and it seems to be working quite well.

Basically if a server has a  sv_advertisment_id set it will look up that ID
in a mysql database and associate any ad clicks in game to that id. When
you join a server, while you're waiting for it to connect (or maps to
download, etc) you will see a banner ad while you wait. If the server
doesn't have an advertisment_id setup than the game creator will get the
click and view. Users have the ability to support the mod and server
owners by showing non intrusive advertisements as a setting when they
first start up the game. It can be changed in the settings menu at any time.

This will give VALVE more money and also give server operators more cash
too. Win win.

Just an idea...


On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson thepauls...@gmail.comwrote:

 There is no point in all this random speculation until Valve tells us why
 the MOTD was crippled even more.

 - Is it to stop reloading ads every second in the background?
 - Is it a step towards removing all ads?
 - Is this a permanent change, or is it just a quick hack that will it be
 replaced with a more appropriate solution?

 Without knowing the real reason it is pointless to keep arguing about how
 quickplay this or ads vs donations that.


 On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  http://motdgd.com/terms-of-service/
  http://ads.elitepowered.com/?page_id=176
 
  Copying another company's ToS and modifying it very slightly isn't very
  respectable business practice either.
 
 
  On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
 guardiancip...@gmail.com
  wrote:
 
   Isn't it illegal to advertise clients on your website that aren't
  actually
   your clients? http://servers.elitepowered.com/
  
   I highly doubt you have Valve as a client.
  
  
   On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:
  
I agree with this. If not for him we wouldn't be having this issue
 now.
   
   
On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
   wrote:
   
 Ab, this whole thing is pretty much directly YOUR FAULT! You
 brazenly
   ran
 fake clients on 100+ servers (again) to spoof quickplay into
 sending
   you
 players. The update before last had a change specifically made to
 ban
YOUR
 servers. The simpler solution would to of banned you and your kin
  from
 steam forever.

 You are not fooling anyone. Everyone knows you as a complete
 scammer.

 -T

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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Robert Paulson
I don't see how that is safe to say.

If it was meant to stop people from using fake players, it won't stop.
People were using fake players to get donation money before ads were even a
thing.

If it was to stop continually reloading ads, this is an extremely blunt and
roundabout method. I have a hard time believing Valve would chose to save a
few minutes choosing the worst but easiest option.

Does everyone here really prefer Valve to kill off a little competition
rather than trying to get features back? Whatever happened to the people
who cared about their radio/bp/rules plugins?


On Thu, Nov 7, 2013 at 2:57 PM, Doctor McKay mc...@doctormckay.com wrote:

 Even without an official statement, it's fairly safe to say that this
 change was directed toward stopping servers that (a) manipulate the
 Quickplay system to send themselves unfair amounts of traffic for ad hits,
 and (b) continually reload ads in the background of clients that join.


 Dr. McKay
 www.doctormckay.com


 On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson thepauls...@gmail.com
 wrote:

  There is no point in all this random speculation until Valve tells us why
  the MOTD was crippled even more.
 
  - Is it to stop reloading ads every second in the background?
  - Is it a step towards removing all ads?
  - Is this a permanent change, or is it just a quick hack that will it be
  replaced with a more appropriate solution?
 
  Without knowing the real reason it is pointless to keep arguing about how
  quickplay this or ads vs donations that.
 
 
  On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
   http://motdgd.com/terms-of-service/
   http://ads.elitepowered.com/?page_id=176
  
   Copying another company's ToS and modifying it very slightly isn't very
   respectable business practice either.
  
  
   On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
  guardiancip...@gmail.com
   wrote:
  
Isn't it illegal to advertise clients on your website that aren't
   actually
your clients? http://servers.elitepowered.com/
   
I highly doubt you have Valve as a client.
   
   
On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:
   
 I agree with this. If not for him we wouldn't be having this issue
  now.


 On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
 
wrote:

  Ab, this whole thing is pretty much directly YOUR FAULT! You
  brazenly
ran
  fake clients on 100+ servers (again) to spoof quickplay into
  sending
you
  players. The update before last had a change specifically made to
  ban
 YOUR
  servers. The simpler solution would to of banned you and your kin
   from
  steam forever.
 
  You are not fooling anyone. Everyone knows you as a complete
  scammer.
 
  -T
 
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Netshroud
I’d wager that it’s to stop people obnoxiously abusing the MOTD and Valve’s own 
customers, and may be re-evaluated at some future time.

Remember that users aren’t just your server’s clients, but they’re Valve’s 
customers. If you abuse the crap out of hosting, you make Valve look bad too.

On 8 Nov 2013, at 9:54 am, Robert Paulson thepauls...@gmail.com wrote:

 There is no point in all this random speculation until Valve tells us why
 the MOTD was crippled even more.
 
 - Is it to stop reloading ads every second in the background?
 - Is it a step towards removing all ads?
 - Is this a permanent change, or is it just a quick hack that will it be
 replaced with a more appropriate solution?
 
 Without knowing the real reason it is pointless to keep arguing about how
 quickplay this or ads vs donations that.
 
 
 On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:
 
 http://motdgd.com/terms-of-service/
 http://ads.elitepowered.com/?page_id=176
 
 Copying another company's ToS and modifying it very slightly isn't very
 respectable business practice either.
 
 
 On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher guardiancip...@gmail.com
 wrote:
 
 Isn't it illegal to advertise clients on your website that aren't
 actually
 your clients? http://servers.elitepowered.com/
 
 I highly doubt you have Valve as a client.
 
 
 On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:
 
 I agree with this. If not for him we wouldn't be having this issue now.
 
 
 On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
 wrote:
 
 Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly
 ran
 fake clients on 100+ servers (again) to spoof quickplay into sending
 you
 players. The update before last had a change specifically made to ban
 YOUR
 servers. The simpler solution would to of banned you and your kin
 from
 steam forever.
 
 You are not fooling anyone. Everyone knows you as a complete scammer.
 
 -T
 
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Doctor McKay
It's not a bad idea, but since the Source engine doesn't respond to any
clicks while loading the level, users would only have a short window in
which they could click the banner.


Dr. McKay
www.doctormckay.com


On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher guardiancip...@gmail.comwrote:

 Valve, please add an advertisement slot for banner ads in your games while
 joining servers. I've implemented this in a Sourcemod I've been working on
 and it seems to be working quite well.

 Basically if a server has a  sv_advertisment_id set it will look up that ID
 in a mysql database and associate any ad clicks in game to that id. When
 you join a server, while you're waiting for it to connect (or maps to
 download, etc) you will see a banner ad while you wait. If the server
 doesn't have an advertisment_id setup than the game creator will get the
 click and view. Users have the ability to support the mod and server
 owners by showing non intrusive advertisements as a setting when they
 first start up the game. It can be changed in the settings menu at any
 time.

 This will give VALVE more money and also give server operators more cash
 too. Win win.

 Just an idea...


 On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson thepauls...@gmail.com
 wrote:

  There is no point in all this random speculation until Valve tells us why
  the MOTD was crippled even more.
 
  - Is it to stop reloading ads every second in the background?
  - Is it a step towards removing all ads?
  - Is this a permanent change, or is it just a quick hack that will it be
  replaced with a more appropriate solution?
 
  Without knowing the real reason it is pointless to keep arguing about how
  quickplay this or ads vs donations that.
 
 
  On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
   http://motdgd.com/terms-of-service/
   http://ads.elitepowered.com/?page_id=176
  
   Copying another company's ToS and modifying it very slightly isn't very
   respectable business practice either.
  
  
   On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
  guardiancip...@gmail.com
   wrote:
  
Isn't it illegal to advertise clients on your website that aren't
   actually
your clients? http://servers.elitepowered.com/
   
I highly doubt you have Valve as a client.
   
   
On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com wrote:
   
 I agree with this. If not for him we wouldn't be having this issue
  now.


 On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com
 
wrote:

  Ab, this whole thing is pretty much directly YOUR FAULT! You
  brazenly
ran
  fake clients on 100+ servers (again) to spoof quickplay into
  sending
you
  players. The update before last had a change specifically made to
  ban
 YOUR
  servers. The simpler solution would to of banned you and your kin
   from
  steam forever.
 
  You are not fooling anyone. Everyone knows you as a complete
  scammer.
 
  -T
 
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  archives,
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
Plus the idea would have to be usable by other advertising networks should
they wish to use that space. I doubt however that such an idea will be
used. Infact I'll be surprised if Valve takes onboard anything what we say
here unfortunately. Still, it doesn't hurt to voice our thoughts though :P.


On 7 November 2013 23:32, Doctor McKay mc...@doctormckay.com wrote:

 It's not a bad idea, but since the Source engine doesn't respond to any
 clicks while loading the level, users would only have a short window in
 which they could click the banner.


 Dr. McKay
 www.doctormckay.com


 On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher guardiancip...@gmail.com
 wrote:

  Valve, please add an advertisement slot for banner ads in your games
 while
  joining servers. I've implemented this in a Sourcemod I've been working
 on
  and it seems to be working quite well.
 
  Basically if a server has a  sv_advertisment_id set it will look up that
 ID
  in a mysql database and associate any ad clicks in game to that id. When
  you join a server, while you're waiting for it to connect (or maps to
  download, etc) you will see a banner ad while you wait. If the server
  doesn't have an advertisment_id setup than the game creator will get the
  click and view. Users have the ability to support the mod and server
  owners by showing non intrusive advertisements as a setting when they
  first start up the game. It can be changed in the settings menu at any
  time.
 
  This will give VALVE more money and also give server operators more cash
  too. Win win.
 
  Just an idea...
 
 
  On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson thepauls...@gmail.com
  wrote:
 
   There is no point in all this random speculation until Valve tells us
 why
   the MOTD was crippled even more.
  
   - Is it to stop reloading ads every second in the background?
   - Is it a step towards removing all ads?
   - Is this a permanent change, or is it just a quick hack that will it
 be
   replaced with a more appropriate solution?
  
   Without knowing the real reason it is pointless to keep arguing about
 how
   quickplay this or ads vs donations that.
  
  
   On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
   smelly.feet.you.h...@gmail.com wrote:
  
http://motdgd.com/terms-of-service/
http://ads.elitepowered.com/?page_id=176
   
Copying another company's ToS and modifying it very slightly isn't
 very
respectable business practice either.
   
   
On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
   guardiancip...@gmail.com
wrote:
   
 Isn't it illegal to advertise clients on your website that aren't
actually
 your clients? http://servers.elitepowered.com/

 I highly doubt you have Valve as a client.


 On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com
 wrote:

  I agree with this. If not for him we wouldn't be having this
 issue
   now.
 
 
  On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit 
 pettit.t...@gmail.com
  
 wrote:
 
   Ab, this whole thing is pretty much directly YOUR FAULT! You
   brazenly
 ran
   fake clients on 100+ servers (again) to spoof quickplay into
   sending
 you
   players. The update before last had a change specifically made
 to
   ban
  YOUR
   servers. The simpler solution would to of banned you and your
 kin
from
   steam forever.
  
   You are not fooling anyone. Everyone knows you as a complete
   scammer.
  
   -T
  
  ___
  To unsubscribe, edit your list preferences, or view the list
   archives,
  please visit:
 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Gordon Reynolds
TF2 is a free video games that makes money off it's hats and such.

Other than giving people the ability to make money off their game (outside
of the marketplace), why would anyone at Valve consider adding a banner
feature?

Why would any user of a free video game want to stare at some ad (that does
not help in keeping said video game free), when there are thousands of
servers that are running fine without shotgunning ads and videos at their
users?


On Thu, Nov 7, 2013 at 3:48 PM, Paul ubyu@gmail.com wrote:

 Plus the idea would have to be usable by other advertising networks should
 they wish to use that space. I doubt however that such an idea will be
 used. Infact I'll be surprised if Valve takes onboard anything what we say
 here unfortunately. Still, it doesn't hurt to voice our thoughts though :P.


 On 7 November 2013 23:32, Doctor McKay mc...@doctormckay.com wrote:

  It's not a bad idea, but since the Source engine doesn't respond to any
  clicks while loading the level, users would only have a short window in
  which they could click the banner.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher 
 guardiancip...@gmail.com
  wrote:
 
   Valve, please add an advertisement slot for banner ads in your games
  while
   joining servers. I've implemented this in a Sourcemod I've been working
  on
   and it seems to be working quite well.
  
   Basically if a server has a  sv_advertisment_id set it will look up
 that
  ID
   in a mysql database and associate any ad clicks in game to that id.
 When
   you join a server, while you're waiting for it to connect (or maps to
   download, etc) you will see a banner ad while you wait. If the server
   doesn't have an advertisment_id setup than the game creator will get
 the
   click and view. Users have the ability to support the mod and server
   owners by showing non intrusive advertisements as a setting when they
   first start up the game. It can be changed in the settings menu at any
   time.
  
   This will give VALVE more money and also give server operators more
 cash
   too. Win win.
  
   Just an idea...
  
  
   On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson thepauls...@gmail.com
   wrote:
  
There is no point in all this random speculation until Valve tells us
  why
the MOTD was crippled even more.
   
- Is it to stop reloading ads every second in the background?
- Is it a step towards removing all ads?
- Is this a permanent change, or is it just a quick hack that will it
  be
replaced with a more appropriate solution?
   
Without knowing the real reason it is pointless to keep arguing about
  how
quickplay this or ads vs donations that.
   
   
On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:
   
 http://motdgd.com/terms-of-service/
 http://ads.elitepowered.com/?page_id=176

 Copying another company's ToS and modifying it very slightly isn't
  very
 respectable business practice either.


 On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
guardiancip...@gmail.com
 wrote:

  Isn't it illegal to advertise clients on your website that aren't
 actually
  your clients? http://servers.elitepowered.com/
 
  I highly doubt you have Valve as a client.
 
 
  On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com
  wrote:
 
   I agree with this. If not for him we wouldn't be having this
  issue
now.
  
  
   On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit 
  pettit.t...@gmail.com
   
  wrote:
  
Ab, this whole thing is pretty much directly YOUR FAULT! You
brazenly
  ran
fake clients on 100+ servers (again) to spoof quickplay into
sending
  you
players. The update before last had a change specifically
 made
  to
ban
   YOUR
servers. The simpler solution would to of banned you and your
  kin
 from
steam forever.
   
You are not fooling anyone. Everyone knows you as a complete
scammer.
   
-T
   
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
  
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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   archives,
  please visit:
 
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Re: [hlds_linux] An open letter to Valve about MOTDs

2013-11-07 Thread Weasel's Lair
IMH(f)O, variety is a big deal.  Different server operators, with
different tastes, results in different communities, to suit different
players tastes.

However, some players only like to play stock maps and deal with a
pre-defined world-view of what is possible/expected in the behaviour
game.  QuickPlay helps those players/noobs/whatever find what they
want.

So, I definately see the value in QuickPlay.  I just wish there was
more of an equal footing between QuickPlay and non-QuickPlay in the
interface.  Maybe there should be two equal-size / equally-marketed
buttons - Find QuickPlay Game and Find Customized Game or
something like that.

From a playing perspective, I think servers the enforce something that
the player can not close (and have the audio stop when it closes) is a
very bad thing.  I think the MOTD changes aren't targeting
advertising/donation schilling necessarily - so much as that WTF? I
can't close this shiz and start playing right now? effect.

On a side note, if you are paying $30 for a server that can only host
a single TF2 dedicated server instance - you are paying too much!

I am using a VPS provider and paying that much - but able to host
multiple instances of TF2 (32-player), CS:S and several GoldSrc
stufff.  Contrary to what I expected, my VPS is working better than
any normal dedicated I have ever rented.  I also found that VPS's
hosted on Virtuozzo or OpenVZ perform better than KVM ones (even with
specific resources dedicated to the KVM machine) - again, the
opposite of what I expected.

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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
I wasn't the one who suggested the idea in the first place, I just merely
commented on adding something further to that idea if it were ever to be
considered, which I doubt anyway. Please direct your questions to the
original person who had the idea of this space.


On 7 November 2013 23:54, Gordon Reynolds thisisgordonsem...@gmail.comwrote:

 TF2 is a free video games that makes money off it's hats and such.

 Other than giving people the ability to make money off their game (outside
 of the marketplace), why would anyone at Valve consider adding a banner
 feature?

 Why would any user of a free video game want to stare at some ad (that
 does not help in keeping said video game free), when there are thousands of
 servers that are running fine without shotgunning ads and videos at their
 users?


 On Thu, Nov 7, 2013 at 3:48 PM, Paul ubyu@gmail.com wrote:

 Plus the idea would have to be usable by other advertising networks should
 they wish to use that space. I doubt however that such an idea will be
 used. Infact I'll be surprised if Valve takes onboard anything what we say
 here unfortunately. Still, it doesn't hurt to voice our thoughts though
 :P.


 On 7 November 2013 23:32, Doctor McKay mc...@doctormckay.com wrote:

  It's not a bad idea, but since the Source engine doesn't respond to any
  clicks while loading the level, users would only have a short window in
  which they could click the banner.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher 
 guardiancip...@gmail.com
  wrote:
 
   Valve, please add an advertisement slot for banner ads in your games
  while
   joining servers. I've implemented this in a Sourcemod I've been
 working
  on
   and it seems to be working quite well.
  
   Basically if a server has a  sv_advertisment_id set it will look up
 that
  ID
   in a mysql database and associate any ad clicks in game to that id.
 When
   you join a server, while you're waiting for it to connect (or maps to
   download, etc) you will see a banner ad while you wait. If the server
   doesn't have an advertisment_id setup than the game creator will get
 the
   click and view. Users have the ability to support the mod and server
   owners by showing non intrusive advertisements as a setting when they
   first start up the game. It can be changed in the settings menu at any
   time.
  
   This will give VALVE more money and also give server operators more
 cash
   too. Win win.
  
   Just an idea...
  
  
   On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson thepauls...@gmail.com
   wrote:
  
There is no point in all this random speculation until Valve tells
 us
  why
the MOTD was crippled even more.
   
- Is it to stop reloading ads every second in the background?
- Is it a step towards removing all ads?
- Is this a permanent change, or is it just a quick hack that will
 it
  be
replaced with a more appropriate solution?
   
Without knowing the real reason it is pointless to keep arguing
 about
  how
quickplay this or ads vs donations that.
   
   
On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:
   
 http://motdgd.com/terms-of-service/
 http://ads.elitepowered.com/?page_id=176

 Copying another company's ToS and modifying it very slightly isn't
  very
 respectable business practice either.


 On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
guardiancip...@gmail.com
 wrote:

  Isn't it illegal to advertise clients on your website that
 aren't
 actually
  your clients? http://servers.elitepowered.com/
 
  I highly doubt you have Valve as a client.
 
 
  On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com
  wrote:
 
   I agree with this. If not for him we wouldn't be having this
  issue
now.
  
  
   On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit 
  pettit.t...@gmail.com
   
  wrote:
  
Ab, this whole thing is pretty much directly YOUR FAULT! You
brazenly
  ran
fake clients on 100+ servers (again) to spoof quickplay into
sending
  you
players. The update before last had a change specifically
 made
  to
ban
   YOUR
servers. The simpler solution would to of banned you and
 your
  kin
 from
steam forever.
   
You are not fooling anyone. Everyone knows you as a complete
scammer.
   
-T
   
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
  
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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   archives,
  please visit:
 
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Nerdboy
Volvo how could you do this now i have to shut down 30 servers. I guess
i'll only be drinking one bottle of dom perrion with my dinner tongiht fuck
u. What if people liked ads why don't u think abot the end user volvo get
your business plan together

i'm going back to combat arms fuck u


On Thu, Nov 7, 2013 at 3:54 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 TF2 is a free video games that makes money off it's hats and such.

 Other than giving people the ability to make money off their game (outside
 of the marketplace), why would anyone at Valve consider adding a banner
 feature?

 Why would any user of a free video game want to stare at some ad (that does
 not help in keeping said video game free), when there are thousands of
 servers that are running fine without shotgunning ads and videos at their
 users?


 On Thu, Nov 7, 2013 at 3:48 PM, Paul ubyu@gmail.com wrote:

  Plus the idea would have to be usable by other advertising networks
 should
  they wish to use that space. I doubt however that such an idea will be
  used. Infact I'll be surprised if Valve takes onboard anything what we
 say
  here unfortunately. Still, it doesn't hurt to voice our thoughts though
 :P.
 
 
  On 7 November 2013 23:32, Doctor McKay mc...@doctormckay.com wrote:
 
   It's not a bad idea, but since the Source engine doesn't respond to any
   clicks while loading the level, users would only have a short window in
   which they could click the banner.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Thu, Nov 7, 2013 at 6:02 PM, Guardian Cipher 
  guardiancip...@gmail.com
   wrote:
  
Valve, please add an advertisement slot for banner ads in your games
   while
joining servers. I've implemented this in a Sourcemod I've been
 working
   on
and it seems to be working quite well.
   
Basically if a server has a  sv_advertisment_id set it will look up
  that
   ID
in a mysql database and associate any ad clicks in game to that id.
  When
you join a server, while you're waiting for it to connect (or maps to
download, etc) you will see a banner ad while you wait. If the server
doesn't have an advertisment_id setup than the game creator will get
  the
click and view. Users have the ability to support the mod and server
owners by showing non intrusive advertisements as a setting when
 they
first start up the game. It can be changed in the settings menu at
 any
time.
   
This will give VALVE more money and also give server operators more
  cash
too. Win win.
   
Just an idea...
   
   
On Thu, Nov 7, 2013 at 5:54 PM, Robert Paulson 
 thepauls...@gmail.com
wrote:
   
 There is no point in all this random speculation until Valve tells
 us
   why
 the MOTD was crippled even more.

 - Is it to stop reloading ads every second in the background?
 - Is it a step towards removing all ads?
 - Is this a permanent change, or is it just a quick hack that will
 it
   be
 replaced with a more appropriate solution?

 Without knowing the real reason it is pointless to keep arguing
 about
   how
 quickplay this or ads vs donations that.


 On Thu, Nov 7, 2013 at 1:26 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  http://motdgd.com/terms-of-service/
  http://ads.elitepowered.com/?page_id=176
 
  Copying another company's ToS and modifying it very slightly
 isn't
   very
  respectable business practice either.
 
 
  On Thu, Nov 7, 2013 at 4:18 PM, Guardian Cipher 
 guardiancip...@gmail.com
  wrote:
 
   Isn't it illegal to advertise clients on your website that
 aren't
  actually
   your clients? http://servers.elitepowered.com/
  
   I highly doubt you have Valve as a client.
  
  
   On Thu, Nov 7, 2013 at 4:11 PM, 1nsane 1nsane...@gmail.com
   wrote:
  
I agree with this. If not for him we wouldn't be having this
   issue
 now.
   
   
On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit 
   pettit.t...@gmail.com

   wrote:
   
 Ab, this whole thing is pretty much directly YOUR FAULT!
 You
 brazenly
   ran
 fake clients on 100+ servers (again) to spoof quickplay
 into
 sending
   you
 players. The update before last had a change specifically
  made
   to
 ban
YOUR
 servers. The simpler solution would to of banned you and
 your
   kin
  from
 steam forever.

 You are not fooling anyone. Everyone knows you as a
 complete
 scammer.

 -T

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Re: [hlds_linux] An open letter to Valve about MOTDs

2013-11-07 Thread Gordon Reynolds
Please, no abbreviated swearing!

And what would be the benefit to the end-user for having two buttons for
play now?

You'd have to educate the user on what Find Customized Game means. Even
with the context of this email I'm not sure what you'd want this button to
do.


On Thu, Nov 7, 2013 at 4:00 PM, Weasel's Lair wea...@weaselslair.comwrote:

 IMH(f)O, variety is a big deal.  Different server operators, with
 different tastes, results in different communities, to suit different
 players tastes.

 However, some players only like to play stock maps and deal with a
 pre-defined world-view of what is possible/expected in the behaviour
 game.  QuickPlay helps those players/noobs/whatever find what they
 want.

 So, I definately see the value in QuickPlay.  I just wish there was
 more of an equal footing between QuickPlay and non-QuickPlay in the
 interface.  Maybe there should be two equal-size / equally-marketed
 buttons - Find QuickPlay Game and Find Customized Game or
 something like that.

 From a playing perspective, I think servers the enforce something that
 the player can not close (and have the audio stop when it closes) is a
 very bad thing.  I think the MOTD changes aren't targeting
 advertising/donation schilling necessarily - so much as that WTF? I
 can't close this shiz and start playing right now? effect.

 On a side note, if you are paying $30 for a server that can only host
 a single TF2 dedicated server instance - you are paying too much!

 I am using a VPS provider and paying that much - but able to host
 multiple instances of TF2 (32-player), CS:S and several GoldSrc
 stufff.  Contrary to what I expected, my VPS is working better than
 any normal dedicated I have ever rented.  I also found that VPS's
 hosted on Virtuozzo or OpenVZ perform better than KVM ones (even with
 specific resources dedicated to the KVM machine) - again, the
 opposite of what I expected.

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- Gordon Reynolds
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Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread dan

On 07/11/2013 17:08, Rick Dunn wrote:

While your argument is sound for the changes made *today*, it is taking
today's changes entirely out of context with the long history of
communities getting the shaft out of TF2 in general.  For a long while, the
*largest* of communities were held together with bubblegum, duct tape, and
fake client counts that kept their servers full pretty much 24x7.  Valve
said to stop it, so most of us did, and our servers died overnight.


Well no, most of us didn't do anything in the first place to have to 
stop anything.
So if you did have to stop faking clients and your servers are now empty 
that's wonderful news.


I can't say it enough though - 24 quickplay players is not a community.
If your servers are empty then you don't have a community.

Think of the quickplay experience from the point of view of the client.
He clicks a game type and expects to join a server to play TF2.

He doesn't know or care about who owns the server.

Usually on every other quickplay server there's a kid with 'admin' 
somewhere in his name
and a guy with 'Gaben' - both pretending they are in charge of the 
server or Valve.


If you want to be in charge of a quickplay server, you may as well copy 
them, because

no one cares that you own a quickplay server.

Ideally, imo, there should be a standard config valve have for this, 
with network settings

and all, that makes them more or less the same as Valve's servers.

For sure, there's some wiggle room and debate here about things like SMAC,
but it should just be a pool of servers and it would remove some of the 
issues about joining a server where the admin
has unfortunately asked the community what his network settings should 
be or cut and paste some from the web.


If you're running a quickplay server you're doing it to add to a pool of 
servers.
The only real distinction between them is the latency from a particular 
client and

Valve's idea that they try to match newer players with newer and so on (that
I think is perhaps a flawed idea because humans learn from imitation and
24 new players have no one to imitate)

Now you have to ask why anyone would care if their quickplay server was 
empty?


There's only one issue here :Are there enough servers? - i.e are all 
the people who click quickplay joining
a server in a reasonable amount of time and is that server close enough 
to give them a low ping?


Once the answer to that question is yes there really is absolutely no 
point running a quickplay
server or fretting about it being empty if you are. There's certainly no 
point acting as though your server should

have people rather than Valve's or anyone else's.

If you were running a business and no one came to your shop it would 
make sense to think
what can I change to make my shop more attractive? - but you cannot do 
this with quickplay.


So, the first and most obvious step if you want to build a community is 
Don't enable quickplay


It makes absolute sense for Valve to run lots of quickplay servers for 2 
reasons

(a) They cover places and people that otherwise wouldn't have good servers.
(b) There's no great attraction in running quickplay if you're running
a server to satisfy some other unstated motive that quickplay cannot
sate.

If you want to build a community - a set of people who, for whatever reason,
connect to your server in preference to anyone else's then you'll need 
to work at it.


Just like people who create a 6v6 or highlander TF2 team have to work
at arranging matches, joining lobbies, scrims and competitions and 
getting everyone

to turn up.

Now that's comp play - but building a community of pub players from scratch
requires the same level of effort, if not more. You need to configure a 
server

that has the traits that a particular set of the community want and then
network amongst TF2 players to find people to come and play on your server.

And then perhaps hope, the mere presence of regular players is enough to 
attract

a few random pub players too.

People that are running hundreds of servers, all generic, lowest common 
denominator
don't have communities either. It's like, if someone is moaning that 
changing
his IP address means everyone quits and plays on another server then he 
doesn't have
a community. If your non-quickplay servers are no different or special 
from every other
server out there and if a player is just going to shrug and pick another 
server if

your server is full, you ban him or you stop running them, then you don't
have a community. These admins are basically thinking I wish I was in 
control of quickplay -
they want a bunch of generic servers that people join and which they 
hope will

generate them an income. They aren't interested in building a community.

Thing is, you can see how trivial it is to copy them. Assuming your 
pockets are deep
enough any buffoon can run lots of TF2 server instances. So the more 
buffoons that

take that approach, the more empty servers there will be.


Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread dan

On 07/11/2013 23:13, Robert Paulson wrote:

I don't see how that is safe to say.


I've donned my cycle helmet just in case.
You think that will be enough?


Does everyone here really prefer Valve to kill off a little competition
rather than trying to get features back? Whatever happened to the people
who cared about their radio/bp/rules plugins?


It's only quickplay. No one sane is going to click quickplay and
hope they randomly land on a radio enabled server if they
want or appreciate the feature.

click 'capture the flag'
Oh not a radio server
click 'capture the flag'
Oh not a radio server
click 'capture the flag'
Oh not a radio server
click 'capture the flag'
Oh not a radio server
click 'capture the flag'
'type !radio to enable radio'
Yes!
 !radio
Admin : That won't work now
Damn you valve!

That's really not happening is it?

It's easy enough to type rules in text (although I'd probably
expect anyone with prescriptive rules about, say, what
language you have to speak or where you can stand and so on
would probably be best sticking to non-quickplay traffic in any case)

--
Dan

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