Re: [hlds_linux] Lagg on new TF2 Update
Probably steam. I've been having issues witj friends and steamcommunity. Anyone else having problems? Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Cameron Munroe cmun...@cameronmunroe.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thu, Mar 29, 2012 03:22:40 GMT+00:00 Subject: [hlds_linux] Lagg on new TF2 Update One of my servers is laggin big time, but it isnt my provider, server, or clients. I can only say that is either steam causing issues on the server, or the new tf2 update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Masterservers down ?
Speaking of verizon, I've noticed that if I play on my wifi device it only directly connects to servers and the server list doesn't work. Sounds really dumb on their end. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Sun, Feb 26, 2012 17:10:18 GMT+00:00 Subject: Re: [hlds_linux] Masterservers down? No, they're up again now. Date: Sun, 26 Feb 2012 09:08:54 -0800 From: cmun...@cameronmunroe.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Masterservers down? Nope, Are you on Verizon? On 2/26/2012 8:44 AM, Michael Johansen wrote: Hi, Are the masterservers down? I can't find any servers and all my servers are emptying out because they aren't getting any QuickPlay traffic. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 48
I would have just said if it is sent to spam, it's spam or there's no such thing as a VAC admin and a Valve staff member will not randomly ask for your password or just plain old don't be an idiot and share your password. Honestly, you are just boasting rather than complaining. No one cares if you own lemmings or TMNT on Steam just so you can flaunt your successes. No one wants to know about your 6 servers or your 5 accounts. We all just want to protect our property. Everything you said was inspiring, maybe, but not influential. PLEASE don't post about security again, you're all spamming my inbox. People who are truly concerned are exempt from this, but the rest who just bitch about change should go play a different game on a different platform. This is my first and last time complaining. Hope you all enjoyed it. :D Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Kdog 1poc...@comcast.net To: hlds_linux@list.valvesoftware.com Sent: Mon, Jan 23, 2012 03:10:19 GMT+00:00 Subject: Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 48 I've never liked STEAM GUARD, especially having it forced on all of my accounts without me knowing. I have 5 accounts due to buying two platinum packs way back in 1997. Out of all five of my steam accounts, I never once noticed that STEAM GUARD had been installed, much less activated, and I play and run 6 game servers. I use random generated passwords from https://www.grc.com/passwords.htm these passwords are truely random and based on entrapy, (not pseudo random). the only way you're getting you're account hijacked is if you're lazy and or dumb, and use a stupid password, Or you get a virus from someone who realy wants to harvest you'rte steam account. Not likely, because there's a lot of other information/files that are much more valuable then a STEAM account to someone who can hack you're PC. I disabled STEAM GUARD on all of my accounts and will most likely never use it on any of them. One of my accounts is worth over $550. EVEN IF ONE OF YOU had the ability to hijack my account using some sort of Winxp exploit, you would have to know my IP address. Thats why I will reset it (by spoofing my mac address) after sending this message to the list, so that you wont be able to check the email headers to see my IP. I will also change the name that I post under on this list. You just have to be smart, if you're not, then you get whats coming to you. That has always been the way of the net and will get even more so as time goes on. Mark my words, due to cyber terrorism, one day you will have to take a test in order to own a PC that connects to the WWW. I think you should have to do that now just to be called a human being. :Peace - Original Message - From: hlds_linux-requ...@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Sent: Sunday, January 22, 2012 12:00 PM Subject: hlds_linux Digest, Vol 47, Issue 48 -- Message: 1 Date: Sun, 22 Jan 2012 19:35:46 + From: Yuki d...@dazzozo.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Another high profile trader/admin hijacked. Message-ID: 4f1c6512.2070...@dazzozo.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed What reasoning is behind this? If someone wants to disable it, let them disable it. It's their fault if they get jacked and obviously it wasn't worth a few seconds of their time. Why sacrifice choice for... nothing? Sure, maybe it should be on ALWAYS for you, so leave it on? On 22/01/2012 19:33, javato...@yahoo.es wrote: I think steam guard should be on ALWAYS, theres no point to disable it. It just take 2 minutes to enable a new computer so shoulnt be an option to be able to disable it. Just my opinion... SteamGuard can be disabled entirely from a trusted computer without *any* notification or hassle. Don't like this. End of hlds_linux Digest, Vol 47, Issue 48 ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] trade server crashes
How do I get crash dumps? I'm not having trouble with a trade server but I am having crashing issues and I have never used or seen crash dumps. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sat, Jan 21, 2012 17:36:19 GMT+00:00 Subject: Re: [hlds_linux] trade server crashes Sorry for double post but if someone at Valve wants to take a look at, dump sent was successfull. /tmp/dumps/crash_20120121192903_1.dmp success = yes response: CrashID=bp-1d0c50cc-fbf1-410e-a270-d64242120121 -ics 21.1.2012 19:33, ics kirjoitti: I also thought this was only tradeserver issue but right now, for a long long time, one of my servers crashed. I delivered uber to heavy, we went over the corner to destroy sentry and IVP Failed at /home/buildbot/buildslave/rel_hl2_linux/build/src/ivp/ivp_physics/../ivp_utility/ivu_vhash.cxx 157 IVP Failed at /home/buildbot/buildslave/rel_hl2_linux/build/src/ivp/ivp_physics/../ivp_utility/ivu_vhash.cxx 157 It's a physics error definitely as we were jumping down and shooting and the sentry was pushing us off. -ics 21.1.2012 14:05, dan kirjoitti: On 20/01/2012 14:02, Frank wrote: No still got the crashing, which I'm not 100% sure it's the balls doing it if they are then it has to be something in that code. I'd say it's got to be something that's on your server that isn't on typical servers. Either the map, a plugin or something else. There would be thousands more servers crashing otherwise - so you can probably eliminate the physics used by any of the classes or weapons. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
Thank you for the update! Please be sure that it isn't buggy, okay? ;-P Godspeed! Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, Jan 12, 2012 00:33:16 GMT+00:00 Subject: Re: [hlds_linux] Mandatory TF2 update coming We're still working on it for release tonight, but it's taking longer than expected. -Eric -Original Message- From: Eric Smith Sent: Wednesday, January 11, 2012 3:45 PM To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: Mandatory TF2 update coming We're working on releasing a mandatory TF2 update. We should have it ready in 30 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Unless I am mistaken, it seems as though that model being called is mispelled. If you copied it exactly as it was spit out, that seems like a very silly mistake but as well as a common error amongst us all. Still funny. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Andreas Willinger aw...@gmx.at To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wed, Oct 26, 2011 11:33:30 GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released Hello, since the Update of the 20/10 this error is occurring everytime I am starting my Server: MDLCache: Failed load of .VVD data for player/items/all_class/skull_sodlier.mdl Anyway to fix this? -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Tony Paloma Gesendet: Dienstag, 25. Oktober 2011 23:46 An: hlds_linux@list.valvesoftware.com Betreff: [hlds_linux] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed a client crash caused by corrupt particle data - The Professor's Peculiarity can now be used as a crafting ingredient - Football Manager 2012 promo items are now tradable and available for purchase - Additional stability/performance work for both clients and servers - Updated localization files Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Forum vs. email list
Although the ML spams the beJesus out of my phone I prefer it over the forums. I just like being able to get a message directly to me that helps keep me informed in regards to server upkeep. This is especially important for me because I run 15+ TF2 servers. :D Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: David Parker dpar...@utica.edu To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, Oct 25, 2011 02:55:49 GMT+00:00 Subject: Re: [hlds_linux] Forum vs. email list Hello, The last time this was brought up, it was met with an overwhelming response in favor of keeping the mailing list. This time around, the majority of responses seem to be from people who really want to keep this a mailing list, and those who would be willing to try a forum but would still prefer a mailing list. The common element here (as I see it) is that most people seem to prefer the mailing list format. Personally, I much prefer mailing lists to forums any day, for pretty much any topic. Forums are generally full of dead-end threads, stupid bump posts, and misinformation posted by random people. I work at a college, and I have discovered that about 99% of the students I encounter have no idea how to use a mailing list, and would never even try it unless they were compelled to for some reason. Forums, on the other hand, can be (and usually are) used by just about anyone. It is my firm belief that keeping this as a mailing list dramatically cuts down on the number of people posting, and increases the quality and topical knowledge of those who do post, compared to what we would get in a forum. A forum would end up having every idiot script kiddy posting in it, and we would probably see a crazy increase in the number of off-topic posts and the sometimes not-so-polite pointings to other places for the information. Basically, mailing lists *generally* tend to be used by a more mature class of people, and by people who are seriously interested in the topic of the list. Forums, even moderated ones, tend to be used by anyone who had a few spare minutes and felt like signing up. So... please keep this a list! - Dave - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com Date: Monday, October 24, 2011 8:34 pm Subject: [hlds_linux] Forum vs. email list To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, h...@list.valvesoftware.com h...@list.valvesoftware.com I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion about the format of this list. I hear that a few years ago the idea of migrating the email list to a forum was kicked around. However, at the time (is this still true today?) the users of the list didn't like the idea. it is my understanding that most server admins prefer: 1.) Receiving push notifications. 2.) Viewing the list in their email client #1 seems like a really compelling advantage (especially for announcements), while #2 seems like a personal preference, and many people have the opposite preference. A forum has several compelling advantages: 1.) Easier to search and find answers to previously asked questions 2.) Easier to follow a thread of conversation. (I personally find any email distribution list to become unreadable pretty much instantly, with all the 's and broken line breaks that everybody's mail clients and put everywhere.) 3.) Easier to modify your post if you notice a mistake or want to clarify something, rather than making a new post. 4.) Easier to delete or move posts if they are spam, rude, inappropriate, belong in the general TF2 SPUF forum, etc. 5.) Easier to ignore an entire thread that you are not interested in. Could there be some sort of forum + push notification that would satisfy what everybody wants? This list exists to serve you guys, so I'm curious what everything thinks. I *believe* most of the guys would find a forum format (perhaps with some push notification) more convenient. It would be good to get some opinions about how people prefer to consume the information on this list. Please chime in. Your humble servant, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] Crashing on auto team balance.
Do you use the team balance immunity extension? I read today that it is broken since the last update. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: E3pO e...@wmclan.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Mon, Aug 29, 2011 22:26:33 GMT+00:00 Subject: [hlds_linux] Crashing on auto team balance. I have been getting complaints that my server is crashing right before it auto team balances everybody. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
I'm just putting this out there: I am not having tis map change crash issue and I run 8 servers, 4 of which are not 24/7 map servers. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Björn Rohlén bjorn.roh...@gmail.com To: steve.gr...@gmail.com, Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released blizzard does not do these things against their population. -The G On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com wrote: ok, so did another verify all... removed sourcemod, removed replay.. and every single map change the server crashes.. im lost now! On 28/07/2011 01:04, Jesse Molina wrote: no hlds_announce list usage? Even though it's not a required update? Jason Ruymen wrote: Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client crash triggered after selecting a team. - Fixed a couple of replay issues. - Updated the localization files. Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Let me rephrase that. I run lots of mods lol. All servers run SourceMod and all but one of the 4 with mapchanges run full mods: VS Saxton Hale, Zombie Fortress Prop Hunt. I do mot use the replay system yet but plan to in the near future. I have no idea why yours would crash even when SM is uninstalled, but I do know that if it ever happened to me I reinstall SM entirely. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Matthew Attaway mata...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Fri, Aug 5, 2011 03:29:14 GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released No map change crashes on mine either. No source mod, standard maps, fairly high population. Cheers, Matt On Thu, Aug 4, 2011 at 8:21 PM, msleeper mslee...@ismsleeperwrong.comwrote: 4 servers, no map change crashes. On Thu, Aug 4, 2011 at 8:59 PM, tylerschw...@gmail.com wrote: I also have not noticed any crashed throughout these last few updates. I have one lightly trafficked server, however. Debian Intel Sourcemod Replay Sent via BlackBerry by ATT -Original Message- From: Aaron \DJ Zyrphon\ Thompsonrmesc...@gmail.com Sender: hlds_linux-boun...@list.valvesoftware.com Date: Thu, 4 Aug 2011 19:53:19 To: steve.gr...@gmail.com; Half-Life dedicated Linux server mailinglisthlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released I'm just putting this out there: I am not having tis map change crash issue and I run 8 servers, 4 of which are not 24/7 map servers. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Björn Rohlén bjorn.roh...@gmail.com To: steve.gr...@gmail.com, Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released blizzard does not do these things against their population. -The G On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com wrote: ok, so did another verify all... removed sourcemod, removed replay.. and every single map change the server crashes.. im lost now! On 28/07/2011 01:04, Jesse Molina wrote: no hlds_announce list usage? Even though it's not a required update? Jason Ruymen wrote: Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client crash triggered after selecting a team. - Fixed a couple of replay issues. - Updated the localization files. Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TF2] No steam logon
Caused my server to become maybe delisted cuz it is a new quickplay. How long til it resets? I'm sad now. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, Aug 2, 2011 21:45:40 GMT+00:00 Subject: Re: [hlds_linux] [TF2] No steam logon The steam servers were being updated at the very moment that you sent that. Check again in another 15 minutes or so. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Andreas Willinger [n0n...@extasy-gaming.net] Sent: Tuesday, August 02, 2011 2:33 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] [TF2] No steam logon Hello, I've seen many disconnectes in the last ~hour because of No Steam Logon. I got kicked myself too (No connection to the VAC Servers ...) Anyone else having the problem? Greets ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Thank you, Fletcher, as well as the rest of the team at Valve! :D Please try a little harder to prevent these silly bugs. I'm tired of hearing people bitch lol. You do work very hard and this is a great game. I'd like to see anyone who disses you guys try a day in your shoes muahahaha. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, h...@list.valvesoftware.com h...@list.valvesoftware.com Sent: Mon, Aug 1, 2011 17:00:42 GMT+00:00 Subject: Re: [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers ?
I just use webshortcuts and advertisements to advertise. I don't havea quickplay server yet, but I am working on it. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: doc drga...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, Aug 2, 2011 01:18:06 GMT+00:00 Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? Well if you have your server registered then it should be linked to a steamid. I don't think they would ever add something like this but it would be neat if they could implement a stamp system per server. Donations are always nice but if you have to support your server with donations then it's already on slightly shaky ground I can imagine. On Wed, Jul 27, 2011 at 1:00 PM, Jesse Molina je...@opendreams.net wrote: It would be nice if there was some way for players to donate to server operators in-game, similar to the map stamps in the TF2 Mann Co Store. I have no idea how Valve would work that out though. Even if it was just to take a big commission and transfer it to registered paypal accounts, that would be better than nothing. It's just a matter of convenience. If it's convenient and easy to give $1.00 or 25 cents, people will do it. If it's inconvenient, customers won't bother throwing you a penny... which is why people hate pennies; they are not even worth their own value. ics wrote: I've never gathered donations for running servers or community. I've paid the bills myself so that i and others can just play and enjoy the games. So if you donation count has gone down, perhaps your regulars have stopped funding you because basically you have now more possible donators than before playing at your servers. Perhaps you should pay up more yourself if you want to keep servers running and not switching the blame on mannconomy. I love f2p update. It filled up our servers for even more than ever. - Alkuperäinen viesti - And unfortunately, most of the money going into the mannconomy is money that used to be going to servers in the form of donations, making it harder for people to operate midlevel, and even higher level servers. (levels assigned by popularity) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén Sent: Wednesday, July 27, 2011 00:58 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? AnAkIn et al. should stop running nice servers until Valve shapes up. This has been a complete disaster on so many levels, even though their influx of monetary funds into the Mannconomy probably tells the shareholders otherwise. Right. Boo. -TheG On Wed, Jul 27, 2011 at 3:36 AM, James Puckett jamesrichardpuck...@gmail.com wrote: I have a static ip provided free of charge to me. Then again, not every ISP is a good ISP. On Tue, Jul 26, 2011 at 6:23 PM, hldsh...@gmx.com wrote: I doubt that Valve took any measures regarding infinite free accounts. Currently is quite impossible to ban a F2P player because it can create anytime a new account and in some countries most of them have dynamic IPs. - Original Message - From: AnAkIn . Sent: 07/27/11 02:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? There is a very popular public cheat that people are using since months (I know some people who are using it since April - no VAC bans) and is still not VAC detected. I have already reported it to Valve few weeks ago, and they still haven't done anything. There are new people using it on my servers every day. One of them is creating a new steam account every time I ban him, he then comes back and start cheating again. I'm afraid these infinite free accounts measures that Valve has taken according to the F2P FAQ are totally useless. 2011/6/26 AnAkIn .anakin...@gmail.com You can still use DBlocker against cheaters, even if it won't detect all of them, it will detect some. http://dblocker.didrole.com/ 2011/6/24 msleepermslee...@ismsleeperwrong.com I would pay top dollar* for a SM plugin that disables shit like voice chat and sprays for free accounts. Or a cvar that disallows free accounts from joining the server. I think there is already 1 plugin that kicks them. * I will not pay any money for plugins, ever. On Fri, Jun 24, 2011 at 3:39 AM, Mattm...@boomheadshot.org wrote: Besides the fact that VAC is crap and doesn't work for an inordinately large amount of cheating/hacking we see on our servers, what about all the bans in our sourcebans database against griefers, who aren't eligible for a VAC ban, or the racist douchebags we permban on a daily basis? What
Re: [hlds_linux] Team Fortress 2 Update
I run the patch on my 8 servers, and only had one crash yesterday. The mantreads are definitely fixed but I'm sure there are still a few bugs out there. For anyone experiencing crashes on map changes, reinstall MM and SM and any extensions, gamedata, translations and plugins. That's usually what fixes it for me. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Fri, Jul 29, 2011 20:42:32 GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Im not even running any anti-cheats or any of that sorts except DAF and i haven't had any crashes. None of my servers are running the patch. Stock SM addons + a few of my own plugins. Date: Fri, 29 Jul 2011 23:37:48 +0300 From: i...@ics-base.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update I run it and i've gotten only 1 crash in the middle of the map this morning on one server. The rest 2 are running so far without crashes and 1 isn't even updated due to it being full all the time. I don't think it's KAC that crashes the servers. -ics 29.7.2011 23:14, Info kirjoitti: How many of those experiencing crashes on map change are running SMAC/Kigen's Anti Cheat? It seems to be a major factor in the crashes I've experienced--100% crash on map change when loaded, but no crashes (yet) when unloaded. On Fri, Jul 29, 2011 at 12:38, Michael Johansenmichs...@live.no wrote: We're kinda in the same situation, mine doesn't crash on changelevel tho. Date: Fri, 29 Jul 2011 22:30:43 +0300 From: alexandrualexa...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update I'm in the same situation as Michael. Weapons disabled, crash on changelevel. 2011/7/29 Michael Johansenmichs...@live.no Just an update from my situation; after i disabled the new weapons (Cow mangler and the secondary for soldier) and did some edits to my mapcycle i have had no crashes the last week. And i'm not running the last update either. Latest SM/MM here too. No hangs, crashes or anything of that sort. Date: Fri, 29 Jul 2011 09:30:22 -0700 From: infoma...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update My server has the latest sm/mm, no replays, disabled weaps (lasers, mantreads). I can reliably reproduce crashes on map change (it happens 80-90% of the time). Hopefully Valve has something in mind that will get released today--another weekend with broken code is not promising. On Fri, Jul 29, 2011 at 08:25, Saint K.sai...@specialattack.net wrote: We're had 3 crashes which created mini dumps today - I've sent them off to VALVe. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . [ anakin...@gmail.com] Sent: 29 July 2011 17:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update I didn't have any more crashes yet, but I just had a server hang. No crash dumps. 2011/7/29 srcds adminhl_l...@kikazz.com Taking a look at my server logs... this looks very interesting.. 800 invalid physics calls in a row. http://pastebin.com/HTjESY2G On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin hl_l...@kikazz.com wrote: I had a crash last night, but don't have any details. This wasn't on map change as I run a 24/7 single map server. Seems alot more stable than it was, but there is still something causing crashes. I have the new weps enabled. On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña yo@korrupzion.com wrote: I waited a long time to say this since I could be wrong No single crashes here.. My last crash was at vphysics update (before cow mangler). My environment: -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz -8gb ram -Debian Lenny stock kernel Server: -Replay enabled (local filehost) -Sourcemod -SourceOP -28 slot server Hosted in South America. The only big problem I've had is a international bandwidth outage in the datacenter that caused all valve servers to freeze at startup because a connection to a valve master server made synchronously. To address this issue I had to block all valve IPs with route command (using strings to find them in libraries). It would be great if valve could fix by making initial connection to master server asynchronously, like the connection to item server (not sure) so it prevents the server hang if there's a network outage or a inoperating valve master server (this happened years ago) -Rodrigo On 29-07-2011 8:16, Peter Reinhold wrote: On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi Nightbox
Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released
Crashes still mantreads-related. I believe the new weapons are still a bit glitchy and laggy as well. My VS Saxton Hale server continues to crash. Saxton Hale super jumps while wearing mantreads and lands on someone's head, causing the crash. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thu, Jul 28, 2011 15:04:35 GMT+00:00 Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released No crashes today, 3 yesterday and they stopped in the middle of the day. Perhaps the fault was in Steam itself and they fixed it in the backend. Feeding crap data to servers and they went bonkers or something like that. Last time i restarted servers after update, there was error some sort of cannot get item schema, using raw data instead. Similiar cases has been out in the past. There was a time when exactly after 5 mins there was a lag on a every server and Valve fixed it by doing something at their end. -ics 28.7.2011 17:19, Eric Riemers kirjoitti: I have to say, from all servers since last report (that was since the last update) i only had 1 similar crash where it would hang the server up untill now. So its still there but its wayyy less in numbers. On Thu, 28 Jul 2011 17:15:51 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I've blocked new weapons and for ~6 hours I report no crashes. Valve you've got the solution, disable new weapons until you finally fix them :) 2011/7/28 steve groutsteve.gr...@gmail.com ok so it appears i failed at disabling replay :( even though -replay was on the command line i though replay_enable 0 would stop it from failing, apparently not so i removed-replay from the command line. All looks good so far :) On 28/07/2011 01:14, Jesse Molina wrote: For me it hangs my tmux session and I have to tmux kill-session the whole thing. Maybe sigquit would work, but this is just easier from my script. Evan wrote: I am having the same problem. Its no big deal as the server is restarting anyways On Jul 27, 2011 4:28 PM, Jesse Molinaje...@opendreams.net wrote: This did not fix what I thought it did. My servers are still crashing when quit/exit is sent to the console; quit PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_**20110727130354_1.dmp Servers had seen full use over the last 24 hours, but were empty at the time quit was issued. Uptime for both was about 18 hours. I've got dumps. See next message. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Ics: All of my crashes have been either related to the new laser weapons or the mantreads...usually the mantreads. There is a SourceMod plugin called Unlock Replacer that I modified to block the Mantreads while they (Valve) work out the kinks. Go to the last post and download my files and the unlock.games.txt somewhere in the middle of the thread (another page other than 1 or 18) and install the three files. In your sourcemod.cfg file add this line: sm_unlock_block Mantreads It didn't work before but as of the update it seems to be working. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wed, Jul 27, 2011 14:34:06 GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem to reboot themselves back up now so i don't need to restart them.. yet. -ics 27.7.2011 16:49, AnAkIn . kirjoitti: Had a crash today too. Might be replay related as the function it crashed in is bot related. There are no other bots on the server. 2011/7/27 clad ironcladi...@gmail.com Is there a possibility of valve adding cvars for each weapon to disable 1 at a time ? This way if problems arise with them , they could be disabled , or if server op's do not want certain weapons on the server. On Wed, Jul 27, 2011 at 9:40 AM, Chrisch...@oryschak.com wrote: I disabled the new weapons a few days ago on my server and haven't experienced any crashes since. I'm wondering with the recent update if anyone is experiencing crashing still? I'd like to re-enable these weapons if everything seems to be functioning without any problems. Let me know. Chris On Wed, Jul 27, 2011 at 7:58 AM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: I had a crash few minutes ago, anyone still have problems ? PS: Valve reopened their servers ? I see matchmaking fails to deliver players to servers in my region. 2011/7/27 Zover Mirkloizvrash...@inbox.lv Just had a hang on cp_egypt_final. It started using all the 100% of core of cpu and I couldnt even detach the screen. I am probably going to block new weapons.This is the second time it happens. On first time it hanged all my box. Only manual box restart helped.. Citējot *Jesse Molinaje...@opendreams.net [1]*: I use a bash srcds control script that does the following before a quit; STOPCOUNTDOWN=10 until [ $STOPCOUNTDOWN -eq 0 ] ; do echo -n . # Send both a say and cm_csay, since sm_csay requires sourcemod. tmux send-keys -t $GAMEDIR sm_csay Server is shutting down in $STOPCOUNTDOWN seconds! C-m tmux send-keys -t $GAMEDIR say Server is shutting down in $STOPCOUNTDOWN seconds! C-m STOPCOUNTDOWN=$(( $STOPCOUNTDOWN - 1)) sleep 1 done tmux send-keys -t $GAMEDIR quit C-m I use tmux instead of screen, but you can probably do the same with screen. This does not require rcon, though that would be an alternative method of sending the commands. Also, if you use the quit command (exit also works/does the same thing?) then the clients don't time-out. They get a packet which triggers a nice dialog box, which tells them that the server is shutting down, similar to if they had been kicked. Depending upon the reason for the shutdown, you could control the message sent in the say/sm_say commands via another $variable. Comments welcome. E3pO wrote: is there a good way to warn the server that there is an update and needs to restart instead of just restarting the server and saying WE ARE GOING TO RESTART FOR UPDATES like a million times? When you kill the server players clients time out and then get a lost connection to server. It would be cool to have someth ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
My servers crash when someone uses the mantreads, has that been fixed? Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00 Subject: [hlds_linux] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps - Fixed a bug that would cause team-painted wearable gibs to show an incorrect color - Fix memory leak when updating the item schema - Fix an occasional crash on game exit - Replay updates - Client - Added basic/rough render queue for internal use to increase replay output for relaunch trailer - Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space - Unneeded block files are now cleaned up automatically on startup - Server - Fixed fileserver cleanup - Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to unresolved hostname errors. - Added a fileserver IP lookup test to replay publish test - Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed. - Replay temp directories automatically cleared on startup on both client and server - Memory management improvements - Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Rassafrackaracka the mantreads are still crashing my servers. Please fix this! :D Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Giovanni Harting ch...@oktoberfest-servers.de To: hlds_linux@list.valvesoftware.com Sent: Wed, Jul 27, 2011 01:53:02 GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released Try it with this one: http://forums.alliedmods.net/showthread.php?p=1519315#post1519315 Am 27.07.2011 02:02, schrieb bl4nk: You can have a SM plugin made using SteamTools' Steam_RestartRequested forward to warn your users that the server will restart at the end of the map. On Tue, Jul 26, 2011 at 7:54 PM, E3pOe...@wmclan.net wrote: is there a good way to warn the server that there is an update and needs to restart instead of just restarting the server and saying WE ARE GOING TO RESTART FOR UPDATES like a million times? When you kill the server players clients time out and then get a lost connection to server. It would be cool to have something like closeupdate as a command that pops up a dialog after they get timed out that the server is currently updating and that they can reconnect when it is done. On Tue, Jul 26, 2011 at 7:50 PM, Aaron DJ Zyrphon Thompson rmesc...@gmail.com wrote: My servers crash when someone uses the mantreads, has that been fixed? Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Jason Ruymenjas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing listh...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00 Subject: [hlds_linux] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps - Fixed a bug that would cause team-painted wearable gibs to show an incorrect color - Fix memory leak when updating the item schema - Fix an occasional crash on game exit - Replay updates - Client - Added basic/rough render queue for internal use to increase replay output for relaunch trailer - Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space - Unneeded block files are now cleaned up automatically on startup - Server - Fixed fileserver cleanup - Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to unresolved hostname errors. - Added a fileserver IP lookup test to replay publish test - Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed. - Replay temp directories automatically cleared on startup on both client and server - Memory management improvements - Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 crashes
I'd just like to say thank you for making such fun games! No one is perfect so I can't stay mad at you guys when stuff like this happens. No pressure, but fix it pronto! If my VS Saxton Hale Mode server crashes one more time I might go on a rampage lol. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Yuki d...@dazzozo.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Mon, Jul 25, 2011 22:24:09 GMT+00:00 Subject: Re: [hlds_linux] TF2 crashes Had one on round end, not sure if it's related to the others, so I'm still submitting it. response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725 On 25 July 2011 23:04, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Hopefully today ? It's been already a weekend + some days since this 'bug'. 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com I've got enough dumps for now guys. Thanks. I'm hoping we can get this crash fixed soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update
I tried disabling mantreads and the new laser weapons but still getting a crash as of this morning. What are all the new weapon names like tf_mantreads that format. My saxton hale server is making sad faces. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: daniel jokiaho daniel.joki...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sun, Jul 24, 2011 17:18:35 GMT+00:00 Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update howto disable replays? And new weapons? On 24 Jul 2011 18:12, Andrew Armitage and...@thirdlife.org wrote: We have had replays disabled almost since they were introduced, as they seemed to cause crashes. Today we have also disabled the new weapons, and we've been crash free again since. According to one of our regular players: This server will ever be a Retro Server No Updates Thats pretty cooler because everybody is updating! And this server not! Thats what makes it unusual Hurrah for being unusual I guess. A On 24/07/2011 18:04, Ross Bemrose wrote: I disabled replays on all my TF2 servers yesterday afternoon, and they have yet to crash or freeze since. Therefore, I'm assuming it's a replay-related crash. That doesn't rule out the new weapons being the ultimate cause, though. On 7/23/2011 2:32 PM, Yuki wrote: A weird crash this time. Someone joined the server and saw a teleporter built by no one, upon going through it, there was a crash. Unsure whether the missing name was a client side issue, but the fact that the server managed to crash at the same time is odd. No memory corruption and similar error this time however. PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110723191817_1.dmp success = yes response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 On 23 July 2011 18:03, Aaron DJ Zyrphon Thompsonrmesc...@gmail.comwrote: The only server I have crashing is my VS Saxton Hale server. I'm thinking a fresh SM install will solve the problem. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Michael Johansenmichs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Sat, Jul 23, 2011 16:41:22 GMT+00:00 Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update Hm.. I haven't had a crash since the updates. Anyways, VALVE: Any progress on fixing the issue? Date: Sat, 23 Jul 2011 16:39:30 +0100 From: d...@dazzozo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update I just crashed at the exact same time. Seeing as we're all using Pastebin: http://pastebin.com/wigab20i Are these definitely related to the new weapons or not? On 23 July 2011 16:37, Peter Reinholdpeter_va...@reinhold.dk wrote: On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote: Servers are still crashing like crazy. Just got a lock-up crash. Output: http://pastebin.com/mzNG71Rm /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update
The only server I have crashing is my VS Saxton Hale server. I'm thinking a fresh SM install will solve the problem. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Sat, Jul 23, 2011 16:41:22 GMT+00:00 Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update Hm.. I haven't had a crash since the updates. Anyways, VALVE: Any progress on fixing the issue? Date: Sat, 23 Jul 2011 16:39:30 +0100 From: d...@dazzozo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update I just crashed at the exact same time. Seeing as we're all using Pastebin: http://pastebin.com/wigab20i Are these definitely related to the new weapons or not? On 23 July 2011 16:37, Peter Reinhold peter_va...@reinhold.dk wrote: On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote: Servers are still crashing like crazy. Just got a lock-up crash. Output: http://pastebin.com/mzNG71Rm /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux