Re: [hlds_linux] Lagg on new TF2 Update

2012-03-28 Thread Aaron DJ Zyrphon Thompson
Probably steam. I've been having issues witj friends and steamcommunity. Anyone 
else having problems?

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Cameron Munroe cmun...@cameronmunroe.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thu, Mar 29, 2012 03:22:40 GMT+00:00
Subject: [hlds_linux] Lagg on new TF2 Update

One of my servers is laggin big time, but it isnt my provider, server, 
or clients. I can only say that is either steam causing issues on the 
server, or the new tf2 update.

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Re: [hlds_linux] Masterservers down ?

2012-02-26 Thread Aaron DJ Zyrphon Thompson
Speaking of verizon, I've noticed that if I play on my wifi device it only 
directly connects to servers and the server list doesn't work. Sounds really 
dumb on their end.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Michael Johansen michs...@live.no
To: hlds_linux@list.valvesoftware.com
Sent: Sun, Feb 26, 2012 17:10:18 GMT+00:00
Subject: Re: [hlds_linux] Masterservers down?


No, they're up again now. 

 Date: Sun, 26 Feb 2012 09:08:54 -0800
 From: cmun...@cameronmunroe.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Masterservers down?
 
 Nope, Are you on Verizon?
 
 On 2/26/2012 8:44 AM, Michael Johansen wrote:
  Hi,
  Are the masterservers down? I can't find any servers and all my servers are 
  emptying out because they aren't getting any QuickPlay traffic. 
  
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Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 48

2012-01-22 Thread Aaron DJ Zyrphon Thompson
I would have just said if it is sent to spam, it's spam or there's no such 
thing as a VAC admin and a Valve staff member will not randomly ask for your 
password or just plain old don't be an idiot and share your password. 
Honestly, you are just boasting rather than complaining. No one cares if you 
own lemmings or TMNT on Steam just so you can flaunt your successes. No one 
wants to know about your 6 servers or your 5 accounts. We all just want to 
protect our property. Everything you said was inspiring, maybe, but not 
influential. PLEASE don't post about security again, you're all spamming my 
inbox. People who are truly concerned are exempt from this, but the rest who 
just bitch about change should go play a different game on a different platform.

This is my first and last time complaining. Hope you all enjoyed it. :D

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Kdog 1poc...@comcast.net
To: hlds_linux@list.valvesoftware.com
Sent: Mon, Jan 23, 2012 03:10:19 GMT+00:00
Subject: Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 48

I've never liked STEAM GUARD, especially having it forced on all of my 
accounts without me knowing. I have 5 accounts due to buying two platinum 
packs way back in 1997. Out of all five of my steam accounts, I never once 
noticed that STEAM GUARD had been installed, much less activated, and I play 
and run 6 game servers.

I use random generated passwords from  https://www.grc.com/passwords.htm  
these passwords are truely random and based on entrapy, (not pseudo random).
the only way you're getting you're account hijacked is if you're lazy and or 
dumb, and use a stupid password, Or you get a virus from someone who realy 
wants to harvest you'rte steam account. Not likely, because there's a lot of 
other information/files that are much more valuable then a STEAM account to 
someone who can hack you're PC. I disabled STEAM GUARD on all of my accounts 
and will most likely never use it on any of them. One of my accounts is 
worth over $550.

EVEN IF ONE OF YOU had the ability to hijack my account using some sort of 
Winxp exploit, you would have to know my IP address.
Thats why I will reset it (by spoofing my mac address) after sending this 
message to the list, so that you wont be able to check the email headers to 
see my IP.
I will also change the name that I post under on this list. You just have to 
be smart, if you're not, then you get whats coming to you. That has always 
been the way of the net and will get even more so as time goes on.

Mark my words, due to cyber terrorism, one day you will have to take a test 
in order to own a PC that connects to the WWW.
I think you should have to do that now just to be called a human being. 
:Peace

- Original Message - 
From: hlds_linux-requ...@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, January 22, 2012 12:00 PM
Subject: hlds_linux Digest, Vol 47, Issue 48
 --

 Message: 1
 Date: Sun, 22 Jan 2012 19:35:46 +
 From: Yuki d...@dazzozo.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Another high profile trader/admin hijacked.
 Message-ID: 4f1c6512.2070...@dazzozo.com
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 What reasoning is behind this? If someone wants to disable it, let them
 disable it. It's their fault if they get jacked and obviously it wasn't
 worth a few seconds of their time. Why sacrifice choice for... nothing?
 Sure, maybe it should be on ALWAYS for you, so leave it on?

 On 22/01/2012 19:33, javato...@yahoo.es wrote:
 I think steam guard should be on ALWAYS, theres no point to disable
 it. It just take 2 minutes to enable a new computer so shoulnt be an
 option to be able to disable it. Just my opinion...
 SteamGuard can be disabled entirely from a trusted computer without
 *any* notification or hassle.
 Don't like this.
 End of hlds_linux Digest, Vol 47, Issue 48
 ** 


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Re: [hlds_linux] trade server crashes

2012-01-21 Thread Aaron DJ Zyrphon Thompson
How do I get crash dumps? I'm not having trouble with a trade server but I am 
having crashing issues and I have never used or seen crash dumps.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Sat, Jan 21, 2012 17:36:19 GMT+00:00
Subject: Re: [hlds_linux] trade server crashes

Sorry for double post but if someone at Valve wants to take a look at, 
dump sent was successfull.

/tmp/dumps/crash_20120121192903_1.dmp
success = yes
response:  CrashID=bp-1d0c50cc-fbf1-410e-a270-d64242120121

-ics

21.1.2012 19:33, ics kirjoitti:
 I also thought this was only tradeserver issue but right now, for a 
 long long time, one of my servers crashed. I delivered uber to heavy, 
 we went over the corner to destroy sentry and

 IVP Failed at 
 /home/buildbot/buildslave/rel_hl2_linux/build/src/ivp/ivp_physics/../ivp_utility/ivu_vhash.cxx
  
 157
 IVP Failed at 
 /home/buildbot/buildslave/rel_hl2_linux/build/src/ivp/ivp_physics/../ivp_utility/ivu_vhash.cxx
  
 157

 It's a physics error definitely as we were jumping down and shooting 
 and the sentry was pushing us off.

 -ics

 21.1.2012 14:05, dan kirjoitti:
 On 20/01/2012 14:02, Frank wrote:
 No still got the crashing, which I'm not 100% sure it's the balls 
 doing it
 if they are then it has to be something in that code.

 I'd say it's got to be something that's on your server that isn't on 
 typical servers.
 Either the map, a plugin or something else.

 There would be thousands more servers crashing otherwise - so you can 
 probably eliminate the physics used by any of the classes or weapons.



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Re: [hlds_linux] Mandatory TF2 update coming

2012-01-11 Thread Aaron DJ Zyrphon Thompson
Thank you for the update! Please be sure that it isn't buggy, okay? ;-P 
Godspeed!

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list h...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Thu, Jan 12, 2012 00:33:16 GMT+00:00
Subject: Re: [hlds_linux] Mandatory TF2 update coming

We're still working on it for release tonight, but it's taking longer than 
expected.

-Eric


-Original Message-
From: Eric Smith 
Sent: Wednesday, January 11, 2012 3:45 PM
To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated Win32 
server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: Mandatory TF2 update coming 

We're working on releasing a mandatory TF2 update. We should have it ready in 
30 min or so.

-Eric


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-26 Thread Aaron DJ Zyrphon Thompson
Unless I am mistaken, it seems as though that model being called is mispelled. 
If you copied it exactly as it was spit out, that seems like a very silly 
mistake but as well as a common error amongst us all. Still funny.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Andreas Willinger aw...@gmx.at
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wed, Oct 26, 2011 11:33:30 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Hello,

since the Update of the 20/10 this error is occurring everytime I am
starting my Server:

MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl

Anyway to fix this?


-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Tony
Paloma
Gesendet: Dienstag, 25. Oktober 2011 23:46
An: hlds_linux@list.valvesoftware.com
Betreff: [hlds_linux] Team Fortress 2 Update Released

Required updates for Team Fortress 2 are now available.  The specific
changes include:



- Fixed a client crash caused by corrupt particle data

- The Professor's Peculiarity can now be used as a crafting ingredient

- Football Manager 2012 promo items are now tradable and available for
purchase

- Additional stability/performance work for both clients and servers

- Updated localization files



Thanks,

Tony
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Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Aaron DJ Zyrphon Thompson
Although the ML spams the beJesus out of my phone I prefer it over the forums. 
I just like being able to get a message directly to me that helps keep me 
informed in regards to server upkeep. This is especially important for me 
because I run 15+ TF2 servers. :D

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: David Parker dpar...@utica.edu
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Tue, Oct 25, 2011 02:55:49 GMT+00:00
Subject: Re: [hlds_linux] Forum vs. email list

Hello,
 
 The last time this was brought up, it was met with an overwhelming response in 
favor of keeping the mailing list.  This time around, the majority of responses 
seem to be from people who really want to keep this a mailing list, and those 
who would be willing to try a forum but would still prefer a mailing list.  The 
common element here (as I see it) is that most people seem to prefer the 
mailing list format.

Personally, I much prefer mailing lists to forums any day, for pretty much any 
topic.  Forums are generally full of dead-end threads, stupid bump posts, and 
misinformation posted by random people.  I work at a college, and I have 
discovered that about 99% of the students I encounter have no idea how to use a 
mailing list, and would never even try it unless they were compelled to for 
some reason.  Forums, on the other hand, can be (and usually are) used by just 
about anyone.  It is my firm belief that keeping this as a mailing list 
dramatically cuts down on the number of people posting, and increases the 
quality and topical knowledge of those who do post, compared to what we would 
get in a forum.  A forum would end up having every idiot script kiddy posting 
in it, and we would probably see a crazy increase in the number of off-topic 
posts and the sometimes not-so-polite pointings to other places for the 
information.

Basically, mailing lists *generally* tend to be used by a more mature class of 
people, and by people who are seriously interested in the topic of the list.  
Forums, even moderated ones, tend to be used by anyone who had a few spare 
minutes and felt like signing up.  So... please keep this a list!

    - Dave

- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
Date: Monday, October 24, 2011 8:34 pm
Subject: [hlds_linux] Forum vs. email list
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com, h...@list.valvesoftware.com 
h...@list.valvesoftware.com

 I am honestly astounded by the amount of people who complain when
 people ask for help on help forums or mailing lists. Not everyone
 signs up and instantly reads everything, goes through all the
 archives, or spends hours researching.
 
 I'd like to use this comment as a springboard for a discussion 
 about the format of this list.
 
 I hear that a few years ago the idea of migrating the email list 
 to a forum was kicked around.  However, at the time (is 
 this still true today?) the users of the list didn't like the 
 idea.  it is my understanding that most server admins prefer:
 
 1.) Receiving push notifications.
 2.) Viewing the list in their email client
 
 #1 seems like a really compelling advantage (especially for 
 announcements), while #2 seems like a personal preference, and 
 many people have the opposite preference.
 
 A forum has several compelling advantages:
 
 1.) Easier to search and find answers to previously asked questions
 2.) Easier to follow a thread of conversation.  (I 
 personally find any email distribution list to become unreadable 
 pretty much instantly, with all the 's and broken line 
 breaks that everybody's mail clients and put everywhere.)
 3.) Easier to modify your post if you notice a mistake or want 
 to clarify something, rather than making a new post.
 4.) Easier to delete or move posts if they are spam, rude, 
 inappropriate, belong in the general TF2 SPUF forum, etc.
 5.) Easier to ignore an entire thread that you are not 
 interested in.
 
 Could there be some sort of forum + push notification that would 
 satisfy what everybody wants?  This list exists to serve 
 you guys, so I'm curious what everything thinks.  I 
 *believe* most of the guys would find a forum format (perhaps 
 with some push notification) more convenient.
 
 It would be good to get some opinions about how people prefer to 
 consume the information on this list.
 
 Please chime in.
 
 Your humble servant,
 - Fletch
 
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Re: [hlds_linux] Crashing on auto team balance.

2011-08-29 Thread Aaron DJ Zyrphon Thompson
Do you use the team balance immunity extension? I read today that it is broken 
since the last update.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: E3pO e...@wmclan.net
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Mon, Aug 29, 2011 22:26:33 GMT+00:00
Subject: [hlds_linux] Crashing on auto team balance.

I have been getting complaints that my server is crashing right before it
auto team balances everybody. Any ideas?
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Aaron DJ Zyrphon Thompson
I'm just putting this out there: I am not having tis map change crash issue and 
I run 8 servers, 4 of which are not 24/7 map servers.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Björn Rohlén bjorn.roh...@gmail.com
To: steve.gr...@gmail.com, Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

blizzard does not do these things against their population.

-The G

On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com wrote:

 ok, so did another verify all... removed sourcemod, removed replay.. and
 every single map change the server crashes.. im lost now!


 On 28/07/2011 01:04, Jesse Molina wrote:


 no hlds_announce list usage?  Even though it's not a required update?



 Jason Ruymen wrote:

 Updates to Team Fortress 2 are now available.  The specific changes
 include:

 - Fixed a Mac client crash triggered after selecting a team.
 - Fixed a couple of replay issues.
 - Updated the localization files.

 Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Aaron DJ Zyrphon Thompson
Let me rephrase that. I run lots of mods lol.

All servers run SourceMod and all but one of the 4 with mapchanges run full 
mods: VS Saxton Hale, Zombie Fortress  Prop Hunt. I do mot use the replay 
system yet but plan to in the near future. I have no idea why yours would crash 
even when SM is uninstalled, but I do know that if it ever happened to me I 
reinstall SM entirely.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Matthew Attaway mata...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Fri, Aug 5, 2011 03:29:14 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

No map change crashes on mine either. No source mod, standard maps, fairly
high population.

Cheers,
Matt

On Thu, Aug 4, 2011 at 8:21 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 4 servers, no map change crashes.

 On Thu, Aug 4, 2011 at 8:59 PM,  tylerschw...@gmail.com wrote:
  I also have not noticed any crashed throughout these last few updates. I
 have one lightly trafficked server, however.
 
  Debian
  Intel
  Sourcemod
  Replay
 
  Sent via BlackBerry by ATT
 
  -Original Message-
  From: Aaron \DJ Zyrphon\ Thompsonrmesc...@gmail.com
  Sender: hlds_linux-boun...@list.valvesoftware.com
  Date: Thu, 4 Aug 2011 19:53:19
  To: steve.gr...@gmail.com; Half-Life dedicated Linux server
 mailinglisthlds_linux@list.valvesoftware.com
  Reply-To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  I'm just putting this out there: I am not having tis map change crash
 issue and I run 8 servers, 4 of which are not 24/7 map servers.
 
  Sent from my MOTOBLUR™ smartphone on ATT
 
  -Original message-
  From: Björn Rohlén bjorn.roh...@gmail.com
  To: steve.gr...@gmail.com, Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
  Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
  Subject: Re: [hlds_linux] Team Fortress 2 Update Released
 
  blizzard does not do these things against their population.
 
  -The G
 
  On Thu, Jul 28, 2011 at 2:23 AM, steve grout steve.gr...@gmail.com
 wrote:
 
  ok, so did another verify all... removed sourcemod, removed replay.. and
  every single map change the server crashes.. im lost now!
 
 
  On 28/07/2011 01:04, Jesse Molina wrote:
 
 
  no hlds_announce list usage?  Even though it's not a required update?
 
 
 
  Jason Ruymen wrote:
 
  Updates to Team Fortress 2 are now available.  The specific changes
  include:
 
  - Fixed a Mac client crash triggered after selecting a team.
  - Fixed a couple of replay issues.
  - Updated the localization files.
 
  Jason
 
 
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Re: [hlds_linux] [TF2] No steam logon

2011-08-02 Thread Aaron DJ Zyrphon Thompson
Caused my server to become maybe delisted cuz it is a new quickplay. How long 
til it resets? I'm sad now.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Tue, Aug 2, 2011 21:45:40 GMT+00:00
Subject: Re: [hlds_linux] [TF2] No steam logon

The steam servers were being updated at the very moment that you sent that.

Check again in another 15 minutes or so.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Andreas Willinger 
[n0n...@extasy-gaming.net]
Sent: Tuesday, August 02, 2011 2:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] [TF2] No steam logon

Hello,

I've seen many disconnectes in the last ~hour because of No Steam Logon.
I got kicked myself too (No connection to the VAC Servers ...)

Anyone else having the problem?

Greets


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Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Aaron DJ Zyrphon Thompson
Thank you, Fletcher, as well as the rest of the team at Valve! :D Please try a 
little harder to prevent these silly bugs. I'm tired of hearing people bitch 
lol. You do work very hard and this is a great game. I'd like to see anyone who 
disses you guys try a day in your shoes muahahaha.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com, h...@list.valvesoftware.com 
h...@list.valvesoftware.com
Sent: Mon, Aug 1, 2011 17:00:42 GMT+00:00
Subject: Re: [hlds_linux] tf2 crashes

We will release an optional update this afternoon.

It will fix the crash bug caused by the Righteous Bison.

It will also throttle the diagnostic spew about invalid positions / angles.  
We'll look at the specific types of entities causing the check to trigger and 
fix them to avoid it.  The spew is alerting us to entities with suspicious 
positions / orientations, and helped us identify the crash.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi 
Nightbox Alexandru
Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes

I hope so.

2011/8/1 Eric Riemers riem...@binkey.nl


 Although the storm of mails have halted a bit.
 I still see crashes which actually stop my server from restarting. This was
 still ongoing by valve right?

 Eric

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Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers ?

2011-08-01 Thread Aaron DJ Zyrphon Thompson
I just use webshortcuts and advertisements to advertise. I don't havea 
quickplay server yet, but I am working on it.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: doc drga...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Tue, Aug 2, 2011 01:18:06 GMT+00:00
Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and 
griefers?

Well if you have your server registered then it should be linked to a
steamid. I don't think they would ever add something like this but it
would be neat if they could implement a stamp system per server.
Donations are always nice but if you have to support your server with
donations then it's already on slightly shaky ground I can imagine.

On Wed, Jul 27, 2011 at 1:00 PM, Jesse Molina je...@opendreams.net wrote:

 It would be nice if there was some way for players to donate to server
 operators in-game, similar to the map stamps in the TF2 Mann Co Store. I
 have no idea how Valve would work that out though.  Even if it was just to
 take a big commission and transfer it to registered paypal accounts, that
 would be better than nothing.

 It's just a matter of convenience.  If it's convenient and easy to give
 $1.00 or 25 cents, people will do it.  If it's inconvenient, customers won't
 bother throwing you a penny...  which is why people hate pennies; they are
 not even worth their own value.



 ics wrote:

 I've never gathered donations for running servers or community. I've paid
 the bills myself so that i and others can just play and enjoy the games. So
 if you donation count has gone down, perhaps your regulars have stopped
 funding you because basically you have now more possible donators than
 before playing at your servers. Perhaps you should pay up more yourself if
 you want to keep servers running and not switching the blame on mannconomy.
  I love f2p update. It filled up our servers for even more than ever.

 - Alkuperäinen viesti -

 And unfortunately, most of the money going into the mannconomy is money
 that used to be going to servers in the form of donations, making it
 harder for people to operate midlevel, and even higher level servers.
 (levels assigned by popularity)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn
 Rohlén Sent: Wednesday, July 27, 2011 00:58
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and
 griefers?

 AnAkIn et al. should stop running nice servers until Valve shapes up.
 This has been a complete disaster on so many levels, even though their
 influx of monetary funds into the Mannconomy probably tells the
 shareholders otherwise.

 Right. Boo.

 -TheG

 On Wed, Jul 27, 2011 at 3:36 AM, James Puckett
 jamesrichardpuck...@gmail.com  wrote:

 I have a static ip provided free of charge to me. Then again, not every

 ISP

 is a good ISP.

 On Tue, Jul 26, 2011 at 6:23 PM, hldsh...@gmx.com  wrote:

 I doubt that Valve took any measures regarding infinite free
 accounts.

 Currently is quite impossible to ban a F2P player because it can
 create anytime a new account and in some countries most of them have
 dynamic

 IPs.

 - Original Message -
 From: AnAkIn .
 Sent: 07/27/11 02:34 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters
 and griefers?

 There is a very popular public cheat that people are using since
 months

 (I

 know some people who are using it since April - no VAC bans) and is

 still

 not VAC detected. I have already reported it to Valve few weeks ago,
 and they still haven't done anything. There are new people using it
 on my servers every day. One of them is creating a new steam account
 every

 time

 I

 ban him, he then comes back and start cheating again. I'm afraid
 these infinite free accounts measures that Valve has taken
 according to the

 F2P

 FAQ are totally useless. 2011/6/26 AnAkIn .anakin...@gmail.com  
 You can still use DBlocker against cheaters, even if it won't detect
 all of

 them, it will detect some.    http://dblocker.didrole.com/    
 2011/6/24 msleepermslee...@ismsleeperwrong.com      I would pay
 top dollar* for a SM plugin that disables shit like voice  chat
 and sprays

 for

 free accounts. Or a cvar that disallows free  accounts from joining

 the

 server. I think there is already 1 plugin  that kicks them.  
 * I

 will

 not pay any money for plugins, ever.      On Fri, Jun 24, 2011 at

 3:39

 AM, Mattm...@boomheadshot.org  wrote:    Besides the fact that
 VAC

 is

 crap and doesn't work for an inordinately  large    amount of
 cheating/hacking we see on our servers, what about all the  bans
 in

 our sourcebans database against griefers, who aren't eligible for a
 VAC

 ban,    or the racist douchebags we permban on a daily basis? What

 

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread Aaron DJ Zyrphon Thompson
I run the patch on my 8 servers, and only had one crash yesterday. The 
mantreads are definitely fixed but I'm sure there are still a few bugs out 
there. For anyone experiencing crashes on map changes, reinstall MM and SM and 
any extensions, gamedata, translations and plugins. That's usually what fixes 
it for me.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Michael Johansen michs...@live.no
To: hlds_linux@list.valvesoftware.com
Sent: Fri, Jul 29, 2011 20:42:32 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update


Im not even running any anti-cheats or any of that sorts except DAF and i 
haven't had any crashes. None of my servers are running the patch. Stock SM 
addons + a few of my own plugins. 

 Date: Fri, 29 Jul 2011 23:37:48 +0300
 From: i...@ics-base.net
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2 Update
 
 I run it and i've gotten only 1 crash in the middle of the map this 
 morning on one server. The rest 2 are running so far without crashes and 
 1 isn't even updated due to it being full all the time. I don't think 
 it's KAC that crashes the servers.
 
 -ics
 
 29.7.2011 23:14, Info kirjoitti:
  How many of those experiencing crashes on map change are running
  SMAC/Kigen's Anti Cheat?  It seems to be a major factor in the crashes I've
  experienced--100% crash on map change when loaded, but no crashes (yet) when
  unloaded.
 
  On Fri, Jul 29, 2011 at 12:38, Michael Johansenmichs...@live.no  wrote:
 
  We're kinda in the same situation, mine doesn't crash on changelevel tho.
 
  Date: Fri, 29 Jul 2011 22:30:43 +0300
  From: alexandrualexa...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update
 
  I'm in the same situation as Michael. Weapons disabled, crash on
  changelevel.
 
  2011/7/29 Michael Johansenmichs...@live.no
 
  Just an update from my situation; after i disabled the new weapons (Cow
  mangler and the secondary for soldier) and did some edits to my
  mapcycle i
  have had no crashes the last week. And i'm not running the last update
  either. Latest SM/MM here too. No hangs, crashes or anything of that
  sort.
  Date: Fri, 29 Jul 2011 09:30:22 -0700
  From: infoma...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Team Fortress 2 Update
 
  My server has the latest sm/mm, no replays, disabled weaps (lasers,
  mantreads).  I can reliably reproduce crashes on map change (it
  happens
  80-90% of the time).  Hopefully Valve has something in mind that will
  get
  released today--another weekend with broken code is not promising.
 
  On Fri, Jul 29, 2011 at 08:25, Saint K.sai...@specialattack.net
  wrote:
  We're had 3 crashes which created mini dumps today - I've sent them
  off
  to
  VALVe.
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . [
  anakin...@gmail.com]
  Sent: 29 July 2011 17:11
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Team Fortress 2 Update
 
  I didn't have any more crashes yet, but I just had a server hang.
  No
  crash
  dumps.
 
  2011/7/29 srcds adminhl_l...@kikazz.com
 
  Taking a look at my server logs... this looks very interesting..
  800
  invalid physics calls in a row.
 
  http://pastebin.com/HTjESY2G
 
  On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin
  hl_l...@kikazz.com
  wrote:
  I had a crash last night, but don't have any details.  This
  wasn't
  on
  map
  change as I run a 24/7 single map server. Seems alot more
  stable
  than
  it
  was, but there is still something causing crashes. I have the
  new
  weps
  enabled.
 
 
 
  On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña
  yo@korrupzion.com
  wrote:
  I waited a long time to say this since I could be wrong
 
  No single crashes here..
 
  My last crash was at vphysics update (before cow mangler).
 
  My environment:
  -Intel core i7 930(or 920 don't remember at this time) @
  3.2ghz
  -8gb ram
  -Debian Lenny stock kernel
 
  Server:
  -Replay enabled (local filehost)
  -Sourcemod
  -SourceOP
  -28 slot server
 
  Hosted in South America.
 
  The only big problem I've had is a international bandwidth
  outage
  in
  the
  datacenter that caused all valve servers to freeze at startup
  because
  a
  connection to a valve master server made synchronously. To
address
  this
  issue I had to block all valve IPs with route command (using
  strings
  to
  find them in libraries).
 
  It would be great if valve could fix by making initial
  connection
  to
  master server asynchronously, like the connection to item
  server
  (not
  sure) so it prevents the server hang if there's a network
  outage
  or a
  inoperating valve master server (this happened years ago)
 
  -Rodrigo
 
 
  On 29-07-2011 8:16, Peter Reinhold wrote:
  On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi Nightbox
 

Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

2011-07-28 Thread Aaron DJ Zyrphon Thompson
Crashes still mantreads-related. I believe the new weapons are still a bit 
glitchy and laggy as well. My VS Saxton Hale server continues to crash. Saxton 
Hale super jumps while wearing mantreads and lands on someone's head, causing 
the crash.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thu, Jul 28, 2011 15:04:35 GMT+00:00
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

No crashes today, 3 yesterday and they stopped in the middle of the day. 
Perhaps the fault was in Steam itself and they fixed it in the backend. 
Feeding crap data to servers and they went bonkers or something like 
that. Last time i restarted servers after update, there was error some 
sort of cannot get item schema, using raw data instead.

Similiar cases has been out in the past. There was a time when exactly 
after 5 mins there was a lag on a every server and Valve fixed it by 
doing something at their end.

-ics

28.7.2011 17:19, Eric Riemers kirjoitti:
 I have to say, from all servers since last report (that was since the last
 update) i only had 1 similar crash where it would hang the server up untill
 now. So its still there but its wayyy less in numbers.

 On Thu, 28 Jul 2011 17:15:51 +0300, Bajdechi \Nightbox\ Alexandru
 alexandrualexa...@gmail.com  wrote:
 I've blocked new weapons and for ~6 hours I report no crashes.

 Valve you've got the solution, disable new weapons until you finally fix
 them :)

 2011/7/28 steve groutsteve.gr...@gmail.com

 ok so it appears i failed at disabling replay :(

 even though -replay was on the command line i though replay_enable 0
 would
 stop it from failing, apparently not so i removed-replay from the
 command
 line. All looks good so far :)


 On 28/07/2011 01:14, Jesse Molina wrote:

 For me it hangs my tmux session and I have to tmux kill-session the
 whole
 thing.  Maybe sigquit would work, but this is just easier from my
 script.



 Evan wrote:

 I am having the same problem.  Its no big deal as the server is
 restarting
 anyways
 On Jul 27, 2011 4:28 PM, Jesse Molinaje...@opendreams.net   wrote:

   This did not fix what I thought it did. My servers are still
   crashing
   when quit/exit is sent to the console;

   quit
   PreMinidumpCallback: updating dump comment
   Uploading dump (in-process) [proxy '']
   /tmp/dumps/crash_**20110727130354_1.dmp


   Servers had seen full use over the last 24 hours, but were empty
 at
 the
   time quit was issued. Uptime for both was about 18 hours.

   I've got dumps. See next message.
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Aaron DJ Zyrphon Thompson
Ics: All of my crashes have been either related to the new laser weapons or the 
mantreads...usually the mantreads. There is a SourceMod plugin called Unlock 
Replacer that I modified to block the Mantreads while they (Valve) work out the 
kinks.

Go to the last post and download my files and the unlock.games.txt somewhere in 
the middle of the thread (another page other than 1 or 18) and install the 
three files. In your sourcemod.cfg file add this line:

sm_unlock_block Mantreads

It didn't work before but as of the update it seems to be working.
Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: ics i...@ics-base.net
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wed, Jul 27, 2011 14:34:06 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

I'm having crashes. 4 so far on 2 of our TF2 servers. Luckily they seem 
to reboot themselves back up now so i don't need to restart them.. yet.

-ics

27.7.2011 16:49, AnAkIn . kirjoitti:
 Had a crash today too. Might be replay related as the function it crashed in
 is bot related. There are no other bots on the server.

 2011/7/27 clad ironcladi...@gmail.com

 Is there a possibility of valve adding cvars for each weapon to disable 1
 at
 a time ?
 This way if problems arise with them , they could be disabled , or if
 server
 op's do not want certain weapons on the server.

 On Wed, Jul 27, 2011 at 9:40 AM, Chrisch...@oryschak.com  wrote:

 I disabled the new weapons a few days ago on my server and haven't
 experienced any crashes since.
 I'm wondering with the recent update if anyone is experiencing crashing
 still?  I'd like to re-enable these weapons if everything seems to be
 functioning without any problems.

 Let me know.

 Chris

 On Wed, Jul 27, 2011 at 7:58 AM, Bajdechi Nightbox Alexandru
 alexandrualexa...@gmail.com  wrote:

 I had a crash few minutes ago, anyone still have problems ?

 PS: Valve reopened their servers ? I see matchmaking fails to deliver
 players to servers in my region.

 2011/7/27 Zover Mirkloizvrash...@inbox.lv

   Just had a hang on cp_egypt_final. It started using all the 100% of
   core  of cpu and I couldnt even detach the screen. I am probably
   going to block new weapons.This is the second time it  happens. On
   first time it hanged all my box. Only manual box restart  helped..
   Citējot *Jesse Molinaje...@opendreams.net  [1]*:
 I use a bash srcds control script that does the following before a
 quit;

   STOPCOUNTDOWN=10
   until [ $STOPCOUNTDOWN -eq 0 ] ; do
 echo -n .
 # Send both a say and cm_csay, since sm_csay requires sourcemod.
 tmux send-keys -t $GAMEDIR
 sm_csay Server is shutting down in $STOPCOUNTDOWN seconds! C-m
 tmux send-keys -t $GAMEDIR
 say Server is shutting down in $STOPCOUNTDOWN seconds! C-m
 STOPCOUNTDOWN=$(( $STOPCOUNTDOWN - 1))
 sleep 1
   done
   tmux send-keys -t $GAMEDIR quit C-m



   I use tmux instead of screen, but you can probably do the same
 with
   screen.  This does not require rcon, though that would be an
 alternative
   method of sending the commands.

   Also, if you use the quit command (exit also works/does the same
   thing?) then the clients don't time-out.  They get a packet which
   triggers a nice dialog box, which tells them that the server is
 shutting
   down, similar to if they had been kicked.

   Depending upon the reason for the shutdown, you could control the
   message sent in the say/sm_say commands via another $variable.



   Comments welcome.



   E3pO wrote:
 is there a good way to warn the server that there is an update
 and needs to
 restart instead of just restarting the server and saying WE
 ARE GOING TO
 RESTART FOR UPDATES like a million times?
   
 When you kill the server players clients time out and then get
 a lost
 connection to server. It would be cool to have someth
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread Aaron DJ Zyrphon Thompson
My servers crash when someone uses the mantreads, has that been fixed?

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing 
list h...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
Subject: [hlds_linux] Team Fortress 2 Update Released

Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect 
color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
   - Client
  - Added basic/rough render queue for internal use to increase replay 
output for relaunch trailer
  - Block files are now deleted on replay reconstruction (i.e. viewing), to 
conserve disk space
  - Unneeded block files are now cleaned up automatically on startup
   - Server
  - Fixed fileserver cleanup
  - Any time replay_fileserver_offload_hostname is modified, the 
corresponding IP is resolved and cached, if possible.  This fixes a crash, as 
well as failed publishing due to unresolved hostname errors.
  - Added a fileserver IP lookup test to replay publish test
  - Setting replay_enable to 0 now halts recording and does cleanup 
automatically, the way replay_stoprecord does.  This fixes a crash that would 
occur when replay_enable was set to 0 and a changelevel was executed.
   - Replay temp directories automatically cleared on startup on both client 
and server
   - Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback 
if the value is non-zero

Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread Aaron DJ Zyrphon Thompson
Rassafrackaracka the mantreads are still crashing my servers. Please fix 
this! :D

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Giovanni Harting ch...@oktoberfest-servers.de
To: hlds_linux@list.valvesoftware.com
Sent: Wed, Jul 27, 2011 01:53:02 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

Try it with this one: 
http://forums.alliedmods.net/showthread.php?p=1519315#post1519315


Am 27.07.2011 02:02, schrieb bl4nk:
 You can have a SM plugin made using SteamTools' Steam_RestartRequested
 forward to warn your users that the server will restart at the end of the
 map.

 On Tue, Jul 26, 2011 at 7:54 PM, E3pOe...@wmclan.net  wrote:

 is there a good way to warn the server that there is an update and needs to
 restart instead of just restarting the server and saying WE ARE GOING TO
 RESTART FOR UPDATES like a million times?

 When you kill the server players clients time out and then get a lost
 connection to server. It would be cool to have something like closeupdate
 as a command that pops up a dialog after they get timed out that the server
 is currently updating and that they can reconnect when it is done.

 On Tue, Jul 26, 2011 at 7:50 PM, Aaron DJ Zyrphon Thompson
 rmesc...@gmail.com  wrote:

 My servers crash when someone uses the mantreads, has that been fixed?

 Sent from my MOTOBLUR™ smartphone on ATT

 -Original message-
 From: Jason Ruymenjas...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server
 mailing listh...@list.valvesoftware.com, 
 hlds_annou...@list.valvesoftware.com
 hlds_annou...@list.valvesoftware.com
 Sent: Tue, Jul 26, 2011 23:37:10 GMT+00:00
 Subject: [hlds_linux] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
 - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
 - Fixed a bug that would cause team-painted wearable gibs to show an
 incorrect color
 - Fix memory leak when updating the item schema
 - Fix an occasional crash on game exit
 - Replay updates
 - Client
- Added basic/rough render queue for internal use to increase
 replay
 output for relaunch trailer
- Block files are now deleted on replay reconstruction (i.e.
 viewing), to conserve disk space
- Unneeded block files are now cleaned up automatically on startup
 - Server
- Fixed fileserver cleanup
- Any time replay_fileserver_offload_hostname is modified, the
 corresponding IP is resolved and cached, if possible.  This fixes a
 crash,
 as well as failed publishing due to unresolved hostname errors.
- Added a fileserver IP lookup test to replay publish test
- Setting replay_enable to 0 now halts recording and does cleanup
 automatically, the way replay_stoprecord does.  This fixes a crash that
 would occur when replay_enable was set to 0 and a changelevel was
 executed.
 - Replay temp directories automatically cleared on startup on both
 client and server
 - Memory management improvements
 - Added ConVar demo_fov_override, which overrides the FOV during demo
 playback if the value is non-zero

 Jason


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Re: [hlds_linux] TF2 crashes

2011-07-25 Thread Aaron DJ Zyrphon Thompson
I'd just like to say thank you for making such fun games! No one is perfect so 
I can't stay mad at you guys when stuff like this happens. No pressure, but fix 
it pronto! If my VS Saxton Hale Mode server crashes one more time I might go on 
a rampage lol.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Yuki d...@dazzozo.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Mon, Jul 25, 2011 22:24:09 GMT+00:00
Subject: Re: [hlds_linux] TF2 crashes

Had one on round end, not sure if it's related to the others, so I'm still
submitting it.
response: CrashID=bp-c1f94f7e-da6c-457b-bab5-6e8bb2110725

On 25 July 2011 23:04, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:

 Hopefully today ? It's been already a weekend + some days since this 'bug'.

 2011/7/26 Fletcher Dunn fletch...@valvesoftware.com

  I've got enough dumps for now guys.  Thanks.
 
  I'm hoping we can get this crash fixed soon.
 
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Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread Aaron DJ Zyrphon Thompson
I tried disabling mantreads and the new laser weapons but still getting a crash 
as of this morning. What are all the new weapon names like tf_mantreads that 
format. My saxton hale server is making sad faces.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: daniel jokiaho daniel.joki...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Sun, Jul 24, 2011 17:18:35 GMT+00:00
Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

howto disable replays? And new weapons?
On 24 Jul 2011 18:12, Andrew Armitage and...@thirdlife.org wrote:
 We have had replays disabled almost since they were introduced, as they
 seemed to cause crashes.

 Today we have also disabled the new weapons, and we've been crash free
 again since.

 According to one of our regular players:

  This server will ever be a Retro Server
  No Updates
  Thats pretty cooler because everybody is updating!
  And this server not! Thats what makes it unusual

 Hurrah for being unusual I guess.

 A


 On 24/07/2011 18:04, Ross Bemrose wrote:
 I disabled replays on all my TF2 servers yesterday afternoon, and they
 have yet to crash or freeze since. Therefore, I'm assuming it's a
 replay-related crash.

 That doesn't rule out the new weapons being the ultimate cause, though.

 On 7/23/2011 2:32 PM, Yuki wrote:
 A weird crash this time. Someone joined the server and saw a teleporter
 built by no one, upon going through it, there was a crash. Unsure
whether
 the missing name was a client side issue, but the fact that the server
 managed to crash at the same time is odd. No memory corruption and
 similar
 error this time however.


 PreMinidumpCallback: updating dump comment
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/crash_20110723191817_1.dmp
 success = yes
 response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723

 On 23 July 2011 18:03, Aaron DJ Zyrphon
 Thompsonrmesc...@gmail.comwrote:

 The only server I have crashing is my VS Saxton Hale server. I'm
 thinking a
 fresh SM install will solve the problem.

 Sent from my MOTOBLUR™ smartphone on ATT

 -Original message-
 From: Michael Johansenmichs...@live.no
 To: hlds_linux@list.valvesoftware.com
 Sent: Sat, Jul 23, 2011 16:41:22 GMT+00:00
 Subject: Re: [hlds_linux] TF2 Servers are still crashing after July
22nd
 Update


 Hm.. I haven't had a crash since the updates. Anyways, VALVE: Any
 progress
 on fixing the issue?

 Date: Sat, 23 Jul 2011 16:39:30 +0100
 From: d...@dazzozo.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Servers are still crashing after July
 22nd
 Update
 I just crashed at the exact same time.

 Seeing as we're all using Pastebin: http://pastebin.com/wigab20i

 Are these definitely related to the new weapons or not?

 On 23 July 2011 16:37, Peter Reinholdpeter_va...@reinhold.dk wrote:

 On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote:

 Servers are still crashing like crazy.
 Just got a lock-up crash.

 Output: http://pastebin.com/mzNG71Rm


 /Peter


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Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-23 Thread Aaron DJ Zyrphon Thompson
The only server I have crashing is my VS Saxton Hale server. I'm thinking a 
fresh SM install will solve the problem.

Sent from my MOTOBLUR™ smartphone on ATT

-Original message-
From: Michael Johansen michs...@live.no
To: hlds_linux@list.valvesoftware.com
Sent: Sat, Jul 23, 2011 16:41:22 GMT+00:00
Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update


Hm.. I haven't had a crash since the updates. Anyways, VALVE: Any progress on 
fixing the issue?

 Date: Sat, 23 Jul 2011 16:39:30 +0100
 From: d...@dazzozo.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Servers are still crashing after July 22nd  
 Update
 
 I just crashed at the exact same time.
 
 Seeing as we're all using Pastebin: http://pastebin.com/wigab20i
 
 Are these definitely related to the new weapons or not?
 
 On 23 July 2011 16:37, Peter Reinhold peter_va...@reinhold.dk wrote:
 
  On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote:
 
   Servers are still crashing like crazy.
 
 
  Just got a lock-up crash.
 
  Output: http://pastebin.com/mzNG71Rm
 
 
  /Peter
 
 
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