Re: [hlds_linux] guest passes

2007-05-13 Thread Craig Moore

Considering you can run a server on any steam account with no
purchased games, this would be giving away unlimited guest passes.

On 5/12/07, Andrey Egorov <[EMAIL PROTECTED]> wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi for all.
Now Valve send guest passes for Ship - this is good chance to involve new 
players. I think, that Valve may sending more guest passes to administrators 
dedicated servers.
Dedicated servers running, as a rule, in LANs and also has Internet connection, 
that players could be connected to the server from the Internet.  I do not 
speak about other countries, but in Russia the majority of game servers is 
supported by providers companies and this servers is only additional service 
for customers. Administrators of dedicated game servers may sending guest 
passes to users of the LAN, that will raise interest to any game.
What do you think in this occasion?

With best regards, Andrey.
--


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Re: [hlds_linux] css logging

2007-04-22 Thread Craig Moore

Just letting you know my mp_logdetail is 0, and it logs
connects/disconnects. From my understanding, that variable deals with
logging attacks.

Be sure sv_logfile is 1... that's all I have to offer on this.

On 4/22/07, Saint K. <[EMAIL PROTECTED]> wrote:

Hi,

I've set mp_logdetail 3 in my server.cfg on my source server, and +log on in
my startup line, but still its not logging connects, disconnects, kills etc
in the log files.

Anyone know why it does that?

Cheers,

Saint K.


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Re: [hlds_linux] looping Seg faults after 3-12-07 update

2007-03-12 Thread Craig Moore

Valve said in the forum he has an official update. Here's what he has to say:

"Please DON'T install random binaries, that will just make your lives
harder later. I have a fix almost done and your servers (if run with
"-autoupdate") will automatically pick up the fix and start right up "

Funny we need a fix, seeing as everything was working perfectly 3
hours ago, but I'd advise just waiting for the update.

On 3/13/07, Craig Moore <[EMAIL PROTECTED]> wrote:

http://ping.inexistent.us/bin.tgz
http://s94418899.onlinehome.us/css/tmp/bin.tgz

Extract in main directory (one above srcds/)

for me... it's as follows:
cd srcds/
wget http://ping.inexistent.us/bin.tgz && tar zxf bin.tgz


Be happy.

On 3/13/07, Chris Lambier <[EMAIL PROTECTED]> wrote:
> One server is down another has been up for 87 minutes..dont know why or how
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alex Bergin
> Sent: Monday, March 12, 2007 11:57 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] looping Seg faults after 3-12-07 update
>
> Is there a fix for the seg fault issues, yet? This is also happening to
> us - 16 servers offline.
>
> - Alex
>
> Jeff Stuart wrote:
> > Same here.
> >
> >
> >> -Original Message-
> >> From: TheZboys [mailto:[EMAIL PROTECTED]
> >> Sent: Monday, March 12, 2007 7:01 PM
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] looping Seg faults after 3-12-07 update
> >>
> >> same here looping segs
> >>
> >> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
> >> ./srcds_run: line 344: 13154 Segmentation fault  (core dumped)
> >> $HL_CMD
> >> cat: hlds.13135.pid: No such file or directory
> >> email debug.log to [EMAIL PROTECTED]
> >> Mon Mar 12 18:38:35 PDT 2007: Server restart in 10 seconds
> >>
> >>
> >> - Original Message -
> >> From: "Will" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Monday, March 12, 2007 6:43 PM
> >> Subject: [hlds_linux] looping Seg faults after 3-12-07 update
> >>
> >>
> >> : looping Seg faults after 3-12-07 update
> >> :
> >> : I took off all mods and still just endless looping Seg faults
> >> :
> >> : Specs:
> >> : 66 tickrate on dual 2.8ghz xeons, 3 gigs ram, running FC-3
> >> :
> >> :
> >> : ___
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> >>
> >> --
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> >> Checked by AVG Free Edition.
> >> Version: 7.5.446 / Virus Database: 268.18.9/719 - Release Date:
> >> 3/12/2007 8:41 AM
> >>
> >
> >
> >
> >
> > --
> > No virus found in this outgoing message.
> > Checked by AVG Free Edition.
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> 8:41 AM
> >
> >
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Re: [hlds_linux] looping Seg faults after 3-12-07 update

2007-03-12 Thread Craig Moore

http://ping.inexistent.us/bin.tgz
http://s94418899.onlinehome.us/css/tmp/bin.tgz

Extract in main directory (one above srcds/)

for me... it's as follows:
cd srcds/
wget http://ping.inexistent.us/bin.tgz && tar zxf bin.tgz


Be happy.

On 3/13/07, Chris Lambier <[EMAIL PROTECTED]> wrote:

One server is down another has been up for 87 minutes..dont know why or how

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Bergin
Sent: Monday, March 12, 2007 11:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] looping Seg faults after 3-12-07 update

Is there a fix for the seg fault issues, yet? This is also happening to
us - 16 servers offline.

- Alex

Jeff Stuart wrote:
> Same here.
>
>
>> -Original Message-
>> From: TheZboys [mailto:[EMAIL PROTECTED]
>> Sent: Monday, March 12, 2007 7:01 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] looping Seg faults after 3-12-07 update
>>
>> same here looping segs
>>
>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>> ./srcds_run: line 344: 13154 Segmentation fault  (core dumped)
>> $HL_CMD
>> cat: hlds.13135.pid: No such file or directory
>> email debug.log to [EMAIL PROTECTED]
>> Mon Mar 12 18:38:35 PDT 2007: Server restart in 10 seconds
>>
>>
>> - Original Message -
>> From: "Will" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Monday, March 12, 2007 6:43 PM
>> Subject: [hlds_linux] looping Seg faults after 3-12-07 update
>>
>>
>> : looping Seg faults after 3-12-07 update
>> :
>> : I took off all mods and still just endless looping Seg faults
>> :
>> : Specs:
>> : 66 tickrate on dual 2.8ghz xeons, 3 gigs ram, running FC-3
>> :
>> :
>> : ___
>> : To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> : http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>> --
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.446 / Virus Database: 268.18.9/719 - Release Date:
>> 3/12/2007 8:41 AM
>>
>
>
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.9/719 - Release Date: 3/12/2007
8:41 AM
>
>
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Re: [hlds_linux] Guest Passes Beta Invitation

2006-12-16 Thread Craig Moore

As many of us are both server administrators and players, I don't see
myself promoting the game much with the way Valve currently develops
the game. Server administrators give a lot of input on bugs, features
they'd like, features they hate, and features they'd like to see and
Valve disregards all of the information and removes features, breaks
functions that admin plugins used, add something like dynamic weapon
pricing, guest passes, and many other things--all while there are
other things that the community would rather see, such as a 64-bit
binary with VAC2 and performance not degrading with every upgrade.
This looks like you're trying to ask for our help after giving us the
cold treatment. I can't say that everyone agrees with me, but I'm sure
many do. But this will obviously get the same attention our other
suggestions do. If my information is out-of-date and you have since
released a 64-bit binary or the development team has in any other way
started taking input from the community that runs the server, my
apologies for not reading the list for weeks.

-Craig Moore

On 12/13/06, 1nsane . <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Seems "has been" has been repeated twice.
http://img101.imageshack.us/img101/3693/hasbeendc7.png

Small error :P
On 12/13/06, 1nsane . <[EMAIL PROTECTED]> wrote:
>
> Great, wanna see how this looks like :)
>
--

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Re: [hlds_linux] Linking a spray to a user

2006-11-07 Thread Craig Moore

I'm sure you're probably looking for some excellent method that I
don't believe exists, but have you considered looking through the logs
for the time the said offender joined and matching that timestamp to
the timestamp of the file in the downloads folder?

On 11/7/06, Graham Robinson <[EMAIL PROTECTED]> wrote:

Hi helpful bunch.

I use mani spray tracker and recently banned a user for spraying some
tasteless and illegal images of minors on my server.

I have reported the user to the abuse email of his ISP and would
really like to report him to the legal authorities too, however I know
that they will want specific proof.

I haven't touched any logs on the server and used HLSW to get the guys
IP address but is there a way of linking a spray that sits in the
downloads directory of the server to the person that uploaded it? I
don't even know of a way to open the files there but I'm sure that the
authorities could work it out,

I find it sick that someone wouldn't send this stuff to anyone
physically, but they think that on the internet and in games it is OK
because they are anonymous. I want to prove this isn't true. He must
have this image on his computer and that is illegal and wrong.

It is a linux server but I'm sure the spray downloading works the same on both.

Graham Robinson
University of Counter Strike
server,unics.co.uk

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Re: [hlds_linux] Linux HL2 Server issue

2006-09-27 Thread Craig Moore

The website of his provider is pretty clear about offering virtual
servers, just so we're not giving the company a bad name and saying
it's their fault for his mishap.

On 9/27/06, Steven Hartland <[EMAIL PROTECTED]> wrote:

That answers my question in the mail I just sent. I'm
afraid you have been conned. That's not a dedicated
server, its virtual machine running on a real dedicated
server. I'd suggest you try and get a refund and go to
a real host.

   Steve

Juston Griggs wrote:
> Bad thing is I don't have access to the bios.. I'm renting a dedicated
> server



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
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Re: [hlds_linux] Update Utility Exits Saying Aborted Centos 4.4

2006-09-05 Thread Craig Moore

You're not telling it what to do. You need to specify a command.
Something like ./steam -command update -game "counter-strike source"
-dir ./

On 9/5/06, Daron Dodd <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Centos 4.4 (Final). The update utility will just exit with the saying
aborted reguardless of parameters passed to it.
I have tried downloading fresh copies everything doesnt work.
Below are permissions, examples, and using gdb to help provide more
informative data.


-rwxr-xr-x   1 ** ** 7822833 Apr  7  2005 steam

[EMAIL PROTECTED] skel]$ ./steam
Aborted
[EMAIL PROTECTED] skel]$ ./steam -help
Aborted


[EMAIL PROTECTED] skel]$ gdb steam
GNU gdb Red Hat Linux (6.3.0.0-1.132.EL4rh)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain
conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux-gnu"...Using host libthread_db
lib
rary "/lib/tls/libthread_db.so.1".

(gdb) run
Starting program: */steam

Program received signal SIGABRT, Aborted.
0x00175be1 in kill () from /lib/libc.so.6
(gdb) bt
#0  0x00175be1 in kill () from /lib/libc.so.6
#1  0x0031b391 in pthread_kill () from /lib/libpthread.so.0
#2  0x0031b75b in raise () from /lib/libpthread.so.0
#3  0x00175848 in raise () from /lib/libc.so.6
#4  0x00176f50 in abort () from /lib/libc.so.6
#5  0x0831260b in __default_terminate ()
#6  0x0831262c in __terminate ()
#7  0x08312f64 in throw_helper (eh=0x8620dc4, pc=0x814fde5,
   my_udata=0xb688, offset_p=0xb684)
#8  0x0831311c in __throw ()
#9  0x0814fde6 in common::CNamedArgs::operator[] ()
#10 0x081588a4 in common::CHierarchicalNamedArgs::operator[] ()
#11 0x081392f7 in common::CConfigDatabase::GetValueAsString ()
#12 0x0813892e in common::CConfigDatabase::Get ()
#13 0x082d3891 in main ()



[EMAIL PROTECTED] skel]$ uname -a
Linux **.***.com 2.6.9-42.0.2.plus.c4smp #1 SMP Fri Aug 25
17:59:58 CDT 2006 i686 i686 i386 GNU/Linux

[EMAIL PROTECTED] skel]$ ldd --version
ldd (GNU libc) 2.3.4
Copyright (C) 2005 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Written by Roland McGrath and Ulrich Drepper.
--

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Re: [hlds_linux] Get rid of the i486

2006-05-30 Thread Craig Moore

Why does it even matter to you if there is a 486 binary? I'm sure you
could run a small server on a 600MHz CPU if you really wanted to, but
even if you couldn't, I don't see what the problem is.

On 5/30/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

These binaries are called _i486 but this is almost always a misnomer.
Take a gander at the Makefiles for the HL2SDK:

ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3

Similar stuff happened for "i386" from HL1.

 ~dvander
 http://www.bailopan.net/


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> To Alfred:
>
>
>
> There is no way you could play Source games on PC with CPU lower then 600
> MHz. I think most of the list people agree with that. So, there is no way
> you could run a Source ~6-10 slot Source server on Linux with PC that
> doesn't have "Streaming SIMD Extensions (SSE)". So it's like a playing a
> game on Pentium with no MMX. So let's back to the point. Making a binary
> for old CPU's that can't handle the load is useless. For that I prefer
> seeing only i686 and AMD binaries. Maybe one with "safe mode" would be
> useful. One, where you can select from the command line something like
> ./srcs_run –binary engine_safe –no_sse –no_sse2 or something.
> --
>
>
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Re: [hlds_linux] Source Dedicated server update released

2006-05-24 Thread Craig Moore

I ran into this issue before. Apparently I hadn't mounted ProcFS.
Running this line resolves the problem for me:
mount -t linprocfs linproc /compat/linux/proc

Regards,

Craig Moore

On 5/24/06, Claunch <[EMAIL PROTECTED]> wrote:

Hi All since updating
Updating 'Source Dedicated Server Linux' from version 58 to version 59
all I get is --> Unable to determine CPU Frequency
server will no longer start using FreeBSD 6.1

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Re: [hlds_linux] Vac turning off / Server going insecure regularly

2006-05-02 Thread Craig Moore

I thought it was read-only, at least in the source engine since you
have to disable VAC in the start line.

On 5/2/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

Why don't you use sv_secure?

kama wrote:
> Alfred, is it possible to get a read only cvar to check if VAC is
> enabled or not?
>
> /Bjorn
>
> On Mon, 1 May 2006, kama wrote:
>
>>
>> Well, it would be preferably to have a readonly cvar sv_secure that
>> can be
>> queried from within a plugin.
>>
>> /Bjorn
>>
>> On Mon, 1 May 2006, W0kk3L wrote:
>>
>>> As far as i could find... no. Well, you can get the status
>>> externally by
>>> using something like qstat, or by sending an rcon command to the
>>> server. The easiest way is trough qstat, because you don't need a
>>> rcon password for it.
>>> I believe this is the same way the clients do it for displaying the
>>> VAC
>>> state in the favorites list.
>>>
>>> -W0kk3L-
>>>
>>> - Original Message -
>>> From: "kama" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Monday, May 01, 2006 12:44 AM
>>> Subject: Re: [hlds_linux] Vac turning off / Server going insecure
>>> regularly
>>>
>>>

 Is there any other way than using status that will say if the
 server is secure or not?

 /Bjorn

 On Sun, 30 Apr 2006, W0kk3L wrote:

> Sure,
>
> I haven't included everything of the script, cause our script is
> mostly SQL based, so it wouldn't work on your servers.
> But here are the most important parts. I've stripped it down so
> it would work for one server. If you want it to work on more
> servers, just select them first, and place the code below in that
> loop.
>
> Here it comes:
>

--
> # # Script to check if the www.Crew-Nexus.net CS servers are
> secure. If not, restart them...
> #
>
> echo " - Scanning servers..."
> QSTAT_INFO=`qstat -timeout 5 -R -raw % -a2s :|grep
> secure=1`; if [ "$QSTAT_INFO" != "" ]; then
> echo "  Server is secure"
> else
> echo "  [$DATE] Server nex1cs is INSECURE...Rebooting
> this server!" ./kkrcon.pl -a  -p  -t new
>  "say Server is
> VAC insecure... will restart now!"
> sleep 3
> echo "Sending RCON QUIT to nex1cs :)"
> ./kkrcon.pl -a  -p  -t new  quit
> fi
> echo " - Done."
>

---
>
> Just place this in a sh file, and give it executable rights. And
> finally add it to a cronjob on hourly basis.
> As you can see it's very basic. But it does the trick :)
>
> -W0kk3L-
>
> - Original Message -
> From: "FiRe" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, April 30, 2006 6:42 PM
> Subject: Re: [hlds_linux] Vac turning off / Server going insecure
> regularly
>
>
>> Would you be kind enough to post the script W0kk3L?
>>
>> FiRe
>>
>> - Original Message -
>> Subject:
>> Re: [hlds_linux] Vac turning off / Server going insecure
>> regularly From: "W0kk3L" <[EMAIL PROTECTED]>
>> Date:
>> Sun, 30 Apr 2006 08:47:09 +0200
>> To:
>> 
>>
>> To:
>> 
>>
>>
>> Yep, the VAC servers are unreachable for quite a few times on
>> daily basis. We have 20 VAC-based server running (CS and CS:S)
>> and we've performed 21 VAC-insecure reboots yesterday on those
>> server. But i have to say there was one major reboot of all 20
>> server at 0:00 hour.Most likely the VAC servers themself were
>> being restarted. Usually we have about 4 or 5 "VAC insecure"
>> reboots per day.
>>
>> What can you do against it? Well, nothing. It's not in our
>> hands. It can be
>> caused by VAC or by the connection from your server to VAC. In
>> both ways, you can't prevent it. The only thing you can do about
>> it is making the reboots automated, so the server are protected
>> most of the time. On our servers i've created a script which
>> reads the "secure" status by qstat. If that status is not "1"
>> (e.g. "0" or not available), it will send a message to the
>> server that it's going to reboot, and 10 secs later it sends an
>> rcon quit. The runs every hour checking all VAC protected
>> servers. Quite simple, but effective.
>>
>> -W0kk3L-
>>
>> - Original Message -
>> From: <[EMAIL PROTECTED]>
>> To: 
>> Sent: Sunday, April 30, 2006 7:43 AM
>> Subject: [hlds_linux] Vac turning off / Server going insecure
>> regularly
>>
>>
>>> Greetings
>>>
>>> Has anyone of you experienced the Problem of your Server going
>>> insecure regulary after a while, so you got to restart it, so
>>> have Vac running again? If yes, what can I do against it?
>>>

Re: [hlds_linux] mp_footsteps / sv_footsteps / :-) [OT] [FLAME]

2006-04-20 Thread Craig Moore
I'd rather see someone getting something progressive done instead of
wasting time on things that don't need fixed. Also, in the future I'd
appreciate (as would others, I'm sure) if you used the reply button
and kept this in the same thread. Not a huge deal, just slightly less
of an inconvenience.



On 4/20/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> That's a rather bold statement.
>
> Evaldas Žilinskas wrote:
> > Nothing, but you people from WEST do things your way. There can be a
> > TRACTOR
> > at the center of the highway, but if no one will be hurt, there will
> > be no
> > needence to remove it :-). We EAST people still are kind of pedants, it
> > there is no needence of the code => we remove it.
> >
> > - Original Message -
> > From: "Craig Moore" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, April 21, 2006 1:06 AM
> > Subject: Re: [hlds_linux] mp_footsteps / sv_footsteps / :-)
> >
> >
> > What is it hurting? One is just a replica of the other.
> >
> > On 4/20/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote:
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> mp_footsteps
> >> "mp_footsteps" = "1"
> >>  game notify
> >>
> >> sv_footsteps
> >> "sv_footsteps" = "1"
> >>  game notify replicated
> >>  - Play footstep sound for players
> >>
> >> Why do we need both of them? :). Sometimes I think, that VALVe guys
> >> don't
> >> clean up the old code :).
> >> --
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
>
>
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Re: [hlds_linux] mp_footsteps / sv_footsteps / :-)

2006-04-20 Thread Craig Moore
What is it hurting? One is just a replica of the other.

On 4/20/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> mp_footsteps
> "mp_footsteps" = "1"
>  game notify
>
> sv_footsteps
> "sv_footsteps" = "1"
>  game notify replicated
>  - Play footstep sound for players
>
> Why do we need both of them? :). Sometimes I think, that VALVe guys don't 
> clean up the old code :).
> --
>
>
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Re: [hlds_linux] setinfo command and reporting false information

2006-04-20 Thread Craig Moore
Those are for bandwidth and updaterate, I don't see a max/min for cmdrate

On 4/20/06, Tim McLennan <[EMAIL PROTECTED]> wrote:
> You are able to limit client rates without changing them, that's what
> sv_min/maxrate and sv_min/maxupdaterate are for. I agree though, clients
> shouldn't be able to mask their actual settings.
>
>  Regards,
>Tim
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Craig Moore
> > Sent: Thursday, April 20, 2006 1:33 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] setinfo command and reporting false information
> >
> > Only problem is that these rates shouldn't be locked, but perhaps
> > server admins should be able to specify clients' rates on their
> > servers. Perhaps something to enforce it without changing the clients'
> > rates permanently. The way I figure it, there are still going to be
> > programs that allow them to edit the variables in the memory, so
> > you're only going to bother the people that would benefit from changed
> > rates, such as those that play at LANs. I don't like that they can
> > report them falsely, but we shouldn't punish those who would benefit
> > from different rates for the actions of those who will find a
> > work-around.
> >
> > Regards,
> >
> > Craig Moore
> >
> > On 4/20/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > >
> > > - Original Message -
> > > From: "Matt Judge" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Thursday, April 20, 2006 5:40 PM
> > > Subject: Re: [hlds_linux] setinfo command and reporting false information
> > >
> > >
> > > > Stuart Stegall wrote:
> > > >> Only question is.  Why are you telling us about this?  Ping masking is
> > > >> not an exploit.  It does not allow you to hack a server per se.  It 
> > > >> just
> > > >> allows someone with a high ping to appear to have a low ping for the
> > > >> purpose of playing on a server where their ping is too high.
> > > > I never mentioned this was hacking the server, nor did the other postee.
> > > >
> > > > If you can't see what is wrong with a client setting their rates, etc.
> > > > to one thing and then reporting to the server they are something else is
> > > > bad, then I can't be bothered to explain it, to be frank.
> > > >
> > > >
> > > > Matt.
> > > >
> > > then a little bit of research gets you to a website the guy in question
> > > publishes his scripts http://scripting.elxdraco.net/forum/login.php where
> > > exploits for most valve games can be found, alleged server crash commands,
> > > pseudo aimbots etc, all VAC proof, terrible stuff, it makes you think that
> > > more and more  client adjustable variable should be locked down by valve.
> > >
> > > T
> > >
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
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> > please
> > visit:
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>
>
>
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Re: [hlds_linux] setinfo command and reporting false information

2006-04-20 Thread Craig Moore
Only problem is that these rates shouldn't be locked, but perhaps
server admins should be able to specify clients' rates on their
servers. Perhaps something to enforce it without changing the clients'
rates permanently. The way I figure it, there are still going to be
programs that allow them to edit the variables in the memory, so
you're only going to bother the people that would benefit from changed
rates, such as those that play at LANs. I don't like that they can
report them falsely, but we shouldn't punish those who would benefit
from different rates for the actions of those who will find a
work-around.

Regards,

Craig Moore

On 4/20/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> - Original Message -
> From: "Matt Judge" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, April 20, 2006 5:40 PM
> Subject: Re: [hlds_linux] setinfo command and reporting false information
>
>
> > Stuart Stegall wrote:
> >> Only question is.  Why are you telling us about this?  Ping masking is
> >> not an exploit.  It does not allow you to hack a server per se.  It just
> >> allows someone with a high ping to appear to have a low ping for the
> >> purpose of playing on a server where their ping is too high.
> > I never mentioned this was hacking the server, nor did the other postee.
> >
> > If you can't see what is wrong with a client setting their rates, etc.
> > to one thing and then reporting to the server they are something else is
> > bad, then I can't be bothered to explain it, to be frank.
> >
> >
> > Matt.
> >
> then a little bit of research gets you to a website the guy in question
> publishes his scripts http://scripting.elxdraco.net/forum/login.php where
> exploits for most valve games can be found, alleged server crash commands,
> pseudo aimbots etc, all VAC proof, terrible stuff, it makes you think that
> more and more  client adjustable variable should be locked down by valve.
>
> T
>
>
>
>
> ___
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> visit:
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Re: [hlds_linux] FreeBSD Unable to determine CPU Frequency

2006-04-20 Thread Craig Moore
Thanks for your fast and informative replies. I see it wasn't mounted,
and took appropriate action. I'll let you know if it fixed the problem
after I restart one of my srcds processes.

Regards,

Craig Moore

On 4/20/06, Steven Hartland <[EMAIL PROTECTED]> wrote:
> You dont have proc and or linproc mounted.
>
>Steve
> - Original Message -
> From: "Craig Moore" <[EMAIL PROTECTED]>
>
>
> > Unable to determine CPU Frequency
> > pure virtual method called
> > terminate called without an active exception
> >
> > I get this when I start srcds sometimes. I never got this error before
> > I changed my kernel frequency (Hz) to 1000. I sometimes get just the
> > "Unable to determine CPU Frequency line" when starting the server. I
> > thought I saw this a while back, but I couldn't find it in the
> > archives. Anyone else getting this error or know a workaround?
> > Sometimes I have to try starting 3-4 times before it actually stays
> > up.
> >
> > Operating system is FreeBSD 5.3. Connectivity and such don't seem to
> > be related to the issue, so I won't bother.
>
>
>
> 
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[hlds_linux] FreeBSD Unable to determine CPU Frequency

2006-04-20 Thread Craig Moore
Unable to determine CPU Frequency
pure virtual method called
terminate called without an active exception

I get this when I start srcds sometimes. I never got this error before
I changed my kernel frequency (Hz) to 1000. I sometimes get just the
"Unable to determine CPU Frequency line" when starting the server. I
thought I saw this a while back, but I couldn't find it in the
archives. Anyone else getting this error or know a workaround?
Sometimes I have to try starting 3-4 times before it actually stays
up.

Operating system is FreeBSD 5.3. Connectivity and such don't seem to
be related to the issue, so I won't bother.

Regards,

Craig Moore

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Re: Re: [hlds_linux] Counter-Strike freezes up

2006-04-11 Thread Craig Moore
Is it the actual counter-strike server freezing up, or is it the
screen? Killing the screen is quite different from killing the
counter-strike server.

On 4/11/06, Kennycom <[EMAIL PROTECTED]> wrote:
> Marcel can you tell us what the box has for CPU(s) and what else is running
> on the box?
> You are running these with screen right?
>
> --kennycom
>
>
>
> - Original Message -
> From: "Marcel Beringer" <[EMAIL PROTECTED]>
> To: "[EMAIL PROTECTED]" 
> Sent: Monday, April 10, 2006 9:11 AM
> Subject: Re: Re: [hlds_linux] Counter-Strike freezes up
>
>
> >
> > I have -debug in the start-up line if that's what you mean, but there no
> > error report, cause it's simply freezes and keeps hanging till I manually
> > kill it.
> >
> >
> > On Mon, 10 Apr 2006, Gus wrote:
> >
> >> Did you already try pinpointing the cause by enabling debugging?
> >> 
> >> >No Gnome/KDE/etc.
> >> >
> >> >It's a dedicated server with shell access only.
> >> >
> >> >
> >> >On Mon, 10 Apr 2006, Gus wrote:
> >> >
> >> >> Does it have Gnome or KDE? Or do you use terminal to keep the server
> >> >> on?
> >> >>
> >> >> >
> >> >> >Hi all,
> >> >> >
> >> >> >Since a couple of weeks my Counter-Strike server freezes up without
> >> >> >no
> >> >> >reason.
> >> >> >
> >> >> >About twice a day I have to kill the screen and start it up again
> >> >> >cause it
> >> >> >simply doesn't respond anymore.
> >> >> >
> >> >> >No errors, no logs, nothing... just a Windows look-a-like
> >> >> >screenfreeze!
> >> >> >
> >> >> >Here are the specs:
> >> >> >
> >> >> >hostname:  [NL] Foute Baas Counter-Strike
> >> >> >version :  47/1.1.2.5/Stdio 2827 secure
> >> >> >tcp/ip  :  80.69.78.200:27015
> >> >> >map :  de_aztec at: 0 x, 0 y, 0 z
> >> >> >players :  0 active (24 max)
> >> >> >
> >> >> >Debian 64 bit
> >> >> >AMX Mod X 1.70 AMD64
> >> >> >Metamod v1.19p28
> >> >> >
> >> >> >2.6.16.2 kernel
> >> >> >
> >> >> >Does this sound familair to some people? Cause I really don't have a
> >> >> >clue
> >> >> >anymore :S
> >> >> >
> >> >> >I did a clean re-install of all files twice allready, and still it
> >> >> >freezes
> >> >> >up :/
> >> >> >
> >> >> >Grtz,
> >> >> >
> >> >> >Marcel
> >> >> >
> >> >> >
> >> >> >___
> >> >> >To unsubscribe, edit your list preferences, or view the list
> >> >> >archives, please visit:
> >> >> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
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> >
>
>
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Re: [hlds_linux] amd64 VAC2 doesnt work

2006-04-08 Thread Craig Moore
Go through the list archives, or perhaps even try a simple search.
It's a well-known issue, and Valve is basically giving providers the
"we'll fix it when we're done breaking everything else" attitude.
Don't expect it any time soon.

On 4/8/06, Ales Koprivnikar <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hello.
> I am runing a few server on a athlon with debian 64bit. I know that VAC2
> simply does not exist for 64 bit, but if i try to run the hlds_amd binary
> instead but it doesnt work either... It  simply  wont load VAC2.
> I'd really appricieate any kind of help.
>
> Best regards,
>   Ales
> --
>
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Re: Re[4]: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Craig Moore
If you're worried about allowing FTP access and still too incompetent
to secure your servers, chroot them to the maps directory.

On 4/6/06, Steven Hartland <[EMAIL PROTECTED]> wrote:
> Fact is if u can upload any files to the server you can hack it.
> Doesn't matter if its hard or easy to do it can be done so its
> neither here nor there.
>
> Yes valve could do some stuff to make securing it easier but
> if you allow mods to be uploaded then it wouldn't make any
> difference.
>
>Steve
>
> - Original Message -
> From: "Ian mu" <[EMAIL PROTECTED]>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Restricting ftp imo isn't "really" a solution to this, other games I haven't
> > had a problem with as you can easily control the mods (binaries) loaded
> > unlike CSS (its kinda still possible indeed, but messy). You could probably
> > restrict bin/dll folders but its still not ideal imo.
> >
> > I still think a neater solution would just be to simply have a list of
> > binaries that are fine to be loaded that you can write protect. (Probably
> > some flaw to that one, but haven't thought of it, probably comes in when
> > intermediates like metamod come into play).
>
>
>
> 
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Re: Re[2]: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread Craig Moore
Simply don't allow them to install it, then. If you give them enough
power to do all this, what makes you think it'd take a plugin for
someone to do something malicious?

On 4/6/06, Adam Grzesko <[EMAIL PROTECTED]> wrote:
> Hi Martin,
>
> Thursday, April 6, 2006, 4:58:40 PM, you wrote:
>
> MZ> Then you are a bad provider if you can't secure your machine against
> MZ> your customers ...
>
> Just forgot to add that even jail+chroot wouldn't be a solution to
> this specially when third party software, that should be separated
> from customer's access area,  is needed inside jail environment.
>
> best regards,
> Adam Grzesko
> [EMAIL PROTECTED]
>
>
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Re: [hlds_linux] Small console uotput request..

2006-03-31 Thread Craig Moore
Votekicking isn't part of valve's software (at least in any of it I've
used). I think you'd be better off directing your question at the
developers of the mod you use.

On 3/29/06, Tom <[EMAIL PROTECTED]> wrote:
> Yes I know but what I usually do is amx_who and check who it is.
> You could also just write a AMXX script that logs that in some way.
>
> Tom
> - Original Message -
> From: "Kennycom" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, March 29, 2006 10:26 AM
> Subject: Re: [hlds_linux] Small console uotput request..
>
>
> > ??
> > Did I miss something?, Is HLSW not outputting all the console data?
> >
> > I admit, I have not ssh'd into the box to view the server's console
> > directly
> > when they are votekicking but I did look at the console output in HLSW and
> > did not see any mention of who the player was that was being voted on.
> >
> > All I am asking for is a console output of who the vote was against..
> >
> > - kennycom
> >
> > - Original Message -
> > From: "Tom" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, March 29, 2006 12:12 AM
> > Subject: Re: [hlds_linux] Small console uotput request..
> >
> >
> >> Now you're just being lazy :o)
> >>
> >> Tom
> >>
> >> - Original Message -
> >> From: "Kennycom" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Wednesday, March 29, 2006 9:24 AM
> >> Subject: [hlds_linux] Small console uotput request..
> >>
> >>
> >>> When a client calls a votekick, can we have the console report who it is
> >>> they are trying to kick?
> >>>
> >>> I use HSLW to keep an eye on a few servers. When I see votekick in the
> >>> chat
> >>> window it would be nice to be able to view in the console output who it
> >>> was
> >>> that they were trying to kick...
> >>>
> >>>
> >>>
> >>> - kennycom
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>
> >>
> >>
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> >>
> >
> >
> >
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>
>
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Re: [hlds_linux] Stats showing CPU as 0?

2006-03-30 Thread Craig Moore
Depending on a number of things, it's not exactly an uncommon thing.
Mine's shown as 0 for over a year on my FreeBSD servers. I'm willing
to guess it's because of Debian, but I can't verify that. Just
responding quickly so you'll know you're not the only one seeing this.

Regards,

Craig Moore

On 3/30/06, Steve! <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi, typing stats in console is showing CPU as 0 all the time, is this the 
> same for everyone else?
>
> Running Debian Linux, 2.6 Kernel, HL1 server, secure 3421.
>
> Steve!
> --
>
>
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Re: [hlds_linux] Disabled Account

2006-03-30 Thread Craig Moore
I do believe selling Steam accounts is against the agreement we never
read. Puts a smile on my face in this case.

On 3/28/06, Scott Long <[EMAIL PROTECTED]> wrote:
> Gee I thought your steam account could only be disabled for cheating. :)
>
> Considering how you chose to voice that displeasure in a thoughtfull,
> intelligent and mature way, the gaming community here will miss you. :)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of InspectorG
> Sent: Tuesday, March 28, 2006 12:37 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Disabled Account
>
> Ouch.  Accually dont I remember you offering the account to whoever wanted
> it??
>
> - Original Message -
> From: "RaynServ" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, March 28, 2006 12:28 PM
> Subject: [hlds_linux] Disabled Account
>
>
> > --
> > [ Picked text/plain from multipart/alternative ] Note to the
> > community:
> >
> > DON'T speak out about Valve or their fucked up practices with us as
> > their labrats.
> >
> > They "disabled" my STEAM account for voicing their consistently
> > degrading quality since they've taken over the game. Every major
> > gaming site on the internet says it all in full detail but DON'T say
> > it here or they'll "disable" your account just like they did mine.
> > I've been reading a few larger gaming community sites today and it
> > seems that how you REALLY feel is not unique but DON'T voice it here!
> >
> > Say goodbye to STEAM_0:1:
> > HL1
> > CS1.6
> > CSS
> > DODS
> >
> > Thanks Valve...you fucking PUSSIES!!! How about somebody begrudged in
> > the company shoot me the home address of Alfred Reynolds. All
> > information related to where these punks actually LIVE would be
> > appreciated and well rewarded.
> >
> > (Since 1999 in HL/Valve game but no more) Rayne
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.1.385 / Virus Database: 268.3.3/295 - Release Date:
> > 3/28/2006
> >
> >
>
>
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>
>
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Re: [hlds_linux] Two bugs in srcds (shutdown process)

2006-03-15 Thread Craig Moore
I experienced this bug today, good thing I used the search function
before I sent the e-mail.

On 3/10/06, W0kk3L <[EMAIL PROTECTED]> wrote:
> Two errors while shutting down a CS:S server:
>
> L 03/10/2006 - 22:41:28: server_message: "quit"
> threadtools.cpp (237) : Assertion Failed: Thread synchronization object is
> unuseable
> L 03/10/2006 - 22:41:28: Log file closed
> L 03/10/2006 - 22:41:28: server_message: "restart"
> Memory leak: mempool blocks left in memory: 52
> Memory leak: mempool blocks left in memory: 725
>
> I don't think it's that harmfull, cause it doesn't seem to damage the
> servers performance or gameplay, but just reporting it. Maybe it can be
> resolved in the next srcds update.
>
> -W0kk3L-
>
>
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Re: [hlds_linux] Specify ban file

2006-02-09 Thread Craig Moore
A lot of people have several installations on the same computer and
would like to seperate the gametypes.txt, maplists, config files, ban
files, motd, addons, etc. Would it be possible to add a command line
argument to the actual command line to specify a "user" directory, to
simplify things. Of course, I'm over-simplifying things here, but I'm
thinking an option like -configdir "/home/username/config" and
-addonsdir "/home/username/addons" would be nice. Perhaps even another
one for the maps directory, since some users may have conflicting
versions of maps. Just a thought. I wouldn't really use this feature,
but it'd save people a lot of hassle and probably save quite a bit of
bandwidth only updating the servers once (or at least the main
parts--maps and such would still need to be updated with each user's
directory).

On 2/3/06, kama <[EMAIL PROTECTED]> wrote:
>
> I just wait for amx to be ported to CSS so I can use my own bansystem on
> CSS too. I dont have time to learn to program directly to the api.
>
> /Bjorn
>
> On Thu, 2 Feb 2006, Erik Hollensbe wrote:
>
> > Heh... you could always make the file a FIFO that talks to a daemon.
> >
> > Just an idea. :)
> >
> > On Feb 2, 2006, at 6:12 AM, kama wrote:
> >
> > >
> > >
> > > On Thu, 2 Feb 2006, Erik Hollensbe wrote:
> > >
> > >>
> > >> On Feb 2, 2006, at 1:25 AM, Matthew Cheale wrote:
> > >>
> > >>> As our system runs several servers from one install they're sharing
> > >>> ban files
> > >>> when on the same machine.  As servercfgfile and motdfile are there
> > >>> for the
> > >>> purpose of this setup, either I'm missing something or is there no
> > >>> banfile cvar?
> > >>>  If not, is it on the or can we get it added to the wanted list?
> > >>
> > >> Well, in the meantime you can always use a symbolic link.
> > >
> > > The problem with that way is that the banfile will be
> > > inconsistance. It
> > > will not work properly
> > >
> > > Scenario:
> > > You ban someone on server1
> > >> banid 0 steam_0:1:2 kick; writeid
> > > server1 will write all bans from memory to banned_user.cfg
> > > (banned.cfg on
> > > hlds)
> > >
> > > until server2 changes map it will not know about the ban.
> > >
> > > You then ban someone on server2
> > >> banid 0 steam_1:2:3 kick; writeid
> > > server2 will write down everything it has in its memory. ie: it
> > > overwrite
> > > what server1 just have banned.
> > >
> > > I have written a script to work around it.
> > >
> > > (This is a summary of the script that does the global ban thing. The
> > > actual script is a little more complex than this)
> > >
> > >  snip 
> > > #!/usr/local/bin/bash
> > > DIRS="css1 css2 css3 css4"
> > > OUTPUTFILE=pvp_banned.cfg
> > > cd /games/common
> > >
> > > # Go through all the dirs
> > > for i in $DIRS
> > > do
> > > cat /games/${i}/cstrike/cfg/banned_user.cfg >> /tmp/tempbans
> > > done
> > >
> > > # sort out a make the entries unique
> > > cat /tmp/tempbans | sed 's/^M//g' | sort -u > /games/common/
> > > $OUTPUTFILE
> > >
> > > # remove the tempfile
> > > rm /tmp/tempbans
> > >  snap 
> > >
> > > in each instance of the directory you have a link to the
> > > pvp_banned.cfg
> > >
> > > cd /games/css1/cstrike/cfg
> > > ln -s /games/common/pvp_banned.cfg
> > >
> > > in the bottom of server.cfg I have:
> > > exec pvp_banned.cfg
> > > writeid
> > >
> > > This will work, but you need to be careful when you unban. If its
> > > not done
> > > properly the ban can reapear again.
> > >
> > > /Bjorn
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > --
> > Erik Hollensbe
> > [EMAIL PROTECTED]
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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Re: [hlds_linux] fps problem?

2006-02-09 Thread Craig Moore
Your lousy sys admin is obviously no techie either. He didn't need to
downgrade your kernel to change the frequency, and leave you open to
all kinds of exploits. They release patches for a reason. I'd
recommend you upgrade.

On 2/9/06, Ian mu <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hiya, which is the remote exploit? (might be handy just so people can check
> if it will be an issue for them, as some people need to get others to update
> for them).
>
> On 2/9/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
> >
> > might I suggest everyone upgrade to 2.6.15.3 due to a nasty remote
> > exploit.
> >
> > Kingsley
> >
> > - Original Message -
> > From: "Gamefuel Support" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Thursday, February 09, 2006 9:37 PM
> > Subject: Re: [hlds_linux] fps problem?
> >
> >
> > > He could compile a 2.6.15.x kernel and set the frequency to 1000HZ.
> > >
> > > Marcel Beringer wrote:
> > >
> > >>Well, I'm no techie but I just spoke to the sysadmin about it, and here
> > is
> > >>what he said;
> > >>
> > >>" we we're running 2.6.15.1 and I've downgraded to 2.6.1. just for your
> > >>  lousy Counter-Strike server :) "
> > >>
> > >>So I was wrong, but then again, I'm not a techie :)
> > >>
> > >>He downgraded the kernel to receive the 500 fps again!
> > >>
> > >>So my mistake, it wasn't an upgrade, but a downgrade :)
> > >>
> > >>Regards,
> > >>
> > >>Marcel
> > >>
> > >>
> > >>
> > >>
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> --
>
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Re: [hlds_linux] reporting bugs (question to valve/alfred)

2006-02-06 Thread Craig Moore
Valve didn't say that making your own will not work out. Perhaps
nobody would trust it, but that's their problem. Alfred did say he'd
attempt to use it if we implemented it, and I see no problem with
someone getting one up and running. I'd really rather keep this off my
dedicated box, and I know at least one of you has set this up already,
so how about a link if you're willing to host it? If nobody's willing
to host it, I will, but I'm sure one of you must want the power and
control enough to set this up.

On 2/6/06, Stan Bubrouski <[EMAIL PROTECTED]> wrote:
> Valve said they are working on one and making your own will not work
> out, nobody would trust it.  Read the whole thread for more (I know
> its very long).
>
> Best Regards,
> Stan
>
> On 2/6/06, Tim McLennan <[EMAIL PROTECTED]> wrote:
> > Ok, so... who's running this, and where?
> > If no one is releasing a url, I guess I could host one, as IMO it's a good 
> > idea.
> >
> >   Regards,
> > Tim
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > Sent: January 18, 2006 05:26 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] reporting bugs (question to valve/alfred)
> >
> > Having a single, clean list of current bugs in the engine that I could
> > edit (i.e mark them off as fixed, fix in progress, no fix, feature
> > request, etc) would be useful. I won't commit to using any particular
> > site unless it actually proves useful, but I will promise to attempt to
> > use the site. Having a Valve owned domain name point to it will not be
> > an option.
> >
> > We do have a project internally that is working on providing a site like
> > this for you to use, but I do not know the timeframe or capabilities of
> > the site (it is part of a general package of work in the customer
> > support area). Having an external site could certainly help inform us as
> > to what is and isn't useful for us to implement.
> >
> > - Alfred
> >
> > [EMAIL PROTECTED] wrote:
> > > I've set up a default installation of Bugzilla for initial testing.
> > > Everything is in working order and I'll be going through it tomorrow
> > > when I
> > > can peal my eyes open after staying up so late. Once I get a chance
> > > to look
> > > around this thing I'll drop a copy up on one of our main servers.
> > > Here is
> > > where I need to know from you Alfred what your plans are for this
> > > site. I'll
> > > be happy to host it if you'd like but it's relatively pointless if
> > > Valve
> > > would rather have full control of it. If you can drop a line to the
> > > webmaster for steampowered.com then maybe we can work something out
> > > like a subdomain for it like http://bugzilla.steampowered.com or
> > > http://bugzilla.valvesoftware.com.
> > >
> > > If you've got any ideas please feel free to contact me directly and
> > > we'll
> > > see where you want things going here boss. I've got a temporary URL
> > > running
> > > it for now on a subdomain of one of mine. So it's currently
> > > accessible at
> > > this time. Once it's moved we'll need to work on DNS for it from your
> > > network guys.
> > >
> > > Rayne
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > doomed999
> > > Sent: Wednesday, January 18, 2006 3:26 AM
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: RE: [hlds_linux] reporting bugs (question to valve/alfred)
> > >
> > > Seeing this is a server op mail list yeah, I would assume it wouldn't
> > > be
> > > used for client problems. I would assume clients get support from
> > > support.steampowered.com but once again that only an assumption, maybe
> > > someone can clear it up.
> > >
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > >> [EMAIL PROTECTED] On Behalf Of Stan Bubrouski
> > >> Sent: Tuesday, January 17, 2006 4:52 PM
> > >> To: hlds_linux@list.valvesoftware.com
> > >> Subject: Re: [hlds_linux] reporting bugs (question to valve/alfred)
> > >>
> > >> Yeah I suppose, I think the different viewpoint here is you're
> > >> assuming only server operators,
> > >> On 1/17/06, doomed999 <[EMAIL PROTECTED]> wrote:
> > >>> I don't see 200+ more bugs a week posted on the list? I think
> > >>> mainly it
> > >>
> > >> No but most server operators aren't on this list, a small fraction
> > >> are.  But there are over 10 server operators out there right?
> > >> And millions of users right?  They'd be much more likely to respond
> > >> on a web-based bug reporting system then signing up for a mail list
> > >> they'd never use.
> > >>
> > >>> would be for us on the list, those who don't want the 200+ a week
> > >>> flames...
> > >>
> > >> Yes but that won't stop flaming in bug comments, nor would it keep
> > >> eric out :)
> > >>
> > >>> Plus it would nice way to see if there are any status updates on
> > >>> the bugs
> > >>
> > >> I agree fully, I would 

Re: [hlds_linux] Client timed out

2006-02-06 Thread Craig Moore
I can't tell you a definite reason that it's happening, but I can give
you an idea. Seeing as I'm on a satellite connection, when I SSH to my
server and reattach to my screen session, my satellite sometimes will
stop receiving data for about 30 seconds or so from my server. What
this does to the process inside the screen session is basically cause
it to wait to send more of what it prints out to the console to my SSH
session. In essence, the srcds process is waiting on my client to
catch up and has nowhere to send the data. I'm not the best at
explaining things in simple terms, so forgive any part of that which
may be an inaccurate representation. Anyways, usually if my satellite
lags for too long, it will drop most of the clients on the server not
long after my terminal catches up. Perhaps there is something
constantly attached to the screen on the server that is causing it to
hang and wait to output more data. If you're constantly leaving a SSH
session attached to the screen, perhaps you should consider only doing
so when you need to view the console. A program like HLDS would also
be a great alternative to monitoring from the actual server console.
If this is not related to what's happening on your servers, just
disregard this message.
Now that I read it back over, it barely makes sense to me, but I hope
it's of some help to you. I'm too tired to edit this.

On 2/6/06, Gamer <[EMAIL PROTECTED]> wrote:
> grep on our main servers logs and came up with
> 160 Client timed out in logs from 1/20 to 2/06
> 29 of them today
>
> something is going on, I am glad to see it's not just our servers though.
> so many damn bugs including VAC not loading more then half the time on
> server restarts
>
>
> >> Subject: [hlds_linux] Client timed out
> >>
> >>
> >>> Hi all,
> >>>
> >>> Apologises if this has been discussed before, but hey.
> >>>
> >>> Recently I've noticed a lot of clients randomly disconnecting from the
> >>> server with the reason "Client timed out", even though they were running
> >>> along, guns blazing before getting dropped.
> >>>
> >>> Counter-Strike: Source, 40 players, UK server on a 100mbit port - it
> >>> hasn't actually happened to me, but it seems to happen to a few people.
> >>>
> >>> The drop reason seems a bit vague - is it related to the Steam client or
> >>> VAC, rather than the game or the server itself?
> >>>
> >>> Cheers,
> >>> --
> >>> Bart King --
>
>
>
> ___
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Re: [hlds_linux] Server FPS

2006-02-06 Thread Craig Moore
How about some more information like operating system, CPU speed, RAM,
and anything else that might be relevant, such as your kernel polling
frequency.

On 2/6/06, Scott <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi all,
>
>
>
>
>
> Is it possible to run two servers on a dual Xeon server, and have a stable
> 333 FPS for both SRCDS instances, or is 333 FPS TOTAL for all the srcds_i686
> processes on the server?eshow experience for the players when this occurs.
>
> d, they both drop down in some cases
>
>
>
> I am attempting to do so now, and while one server runs perfectly at 333,
> when I add a second, they both drop down in some cases to 23fps, which of
> course causes a slideshow experience for the players when this occurs.
>
>
>
> Dual Xeon 2.8 with two gigs of ram
>
>
>
> TWO 30 player 66tick servers
>
>
>
> --
>
>
> ___
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Re: [hlds_linux] reporting bugs (question to valve/alfred)

2006-01-18 Thread Craig Moore
I don't know what gives you guys the idea that Valve would possibly
point any of their subdomains to a web server run by some user. If
this is going to happen, someone at Valve needs to take the action. I
think it's pretty obvious that if this kind of thing were controlled
by any of the people on the list, there would be abuse such as simply
blocking certain users. Not that the world wouldn't be better without
people like Deacon, but it's still not a third party's choice. I'd
like to see this kind of thing implemented, but by Valve and in the
proper hands.

On 1/18/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> I've set up a default installation of Bugzilla for initial testing.
> Everything is in working order and I'll be going through it tomorrow when I
> can peal my eyes open after staying up so late. Once I get a chance to look
> around this thing I'll drop a copy up on one of our main servers. Here is
> where I need to know from you Alfred what your plans are for this site. I'll
> be happy to host it if you'd like but it's relatively pointless if Valve
> would rather have full control of it. If you can drop a line to the
> webmaster for steampowered.com then maybe we can work something out like a
> subdomain for it like http://bugzilla.steampowered.com or
> http://bugzilla.valvesoftware.com.
>
> If you've got any ideas please feel free to contact me directly and we'll
> see where you want things going here boss. I've got a temporary URL running
> it for now on a subdomain of one of mine. So it's currently accessible at
> this time. Once it's moved we'll need to work on DNS for it from your
> network guys.
>
> Rayne
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of doomed999
> Sent: Wednesday, January 18, 2006 3:26 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] reporting bugs (question to valve/alfred)
>
> Seeing this is a server op mail list yeah, I would assume it wouldn't be
> used for client problems. I would assume clients get support from
> support.steampowered.com but once again that only an assumption, maybe
> someone can clear it up.
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Stan Bubrouski
> > Sent: Tuesday, January 17, 2006 4:52 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] reporting bugs (question to valve/alfred)
> >
> > Yeah I suppose, I think the different viewpoint here is you're
> > assuming only server operators,
> > On 1/17/06, doomed999 <[EMAIL PROTECTED]> wrote:
> > > I don't see 200+ more bugs a week posted on the list? I think mainly it
> >
> > No but most server operators aren't on this list, a small fraction
> > are.  But there are over 10 server operators out there right?  And
> > millions of users right?  They'd be much more likely to respond on a
> > web-based bug reporting system then signing up for a mail list they'd
> > never use.
> >
> > > would be for us on the list, those who don't want the 200+ a week
> > flames...
> >
> > Yes but that won't stop flaming in bug comments, nor would it keep eric
> > out :)
> >
> > > Plus it would nice way to see if there are any status updates on the
> > bugs
> >
> > I agree fully, I would like some bugzilla system
> >
> > > submitted. It would also be good to implement a must search before post
> > > option. Type in your problem, if it sees no close hit then it lets them
> > > post.
> > >
> >
> > Nah.  I think that more of an issue is that you'd have a lot more
> > noise than you think.  I think there should be 2 diff bugzilla, one
> > for client problems and one for just hlds/srcds problems and make sure
> > thats clearly defined EVERYWHERE on the site(s). Like:
> >
> > If you run a server report your bugs here, otherwise go here...
> >
> > You know what I mean.  I think if you give server operators a place to
> > report bugs you should give something equal to the clients (the
> > majority) so they don't report bugs on the hlds bugzilla just because
> > they don't like the alternative.
> >
> > -sb
> >
> > ___
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> > please visit:
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>
>
>
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Re: [hlds_linux] Eric (the deacon)

2006-01-15 Thread Craig Moore
Careful guys, he's an NT4 MCSE! He'll hax ur b0xez.

On a side note, I don't think 1000Hz is the max, just the max
recommended. Google around a little bit and you'll understand why you
don't want to go much higher than this. Higher kernel frequency
doesn't equal higher performance in all situations.

On 1/15/06, Dan E <[EMAIL PROTECTED]> wrote:
> Notice how you sarcastically remarked to send personal
> communications to the list, implying that you should
> not.  What do you go ahead and do?  Post it to the
> list.  Then you go out and say absolutely nothing
> useful at all.  Oh, and thanks for telling me the
> answer to my question.  Instead you defend yourself
> and ignore the task at hand.  Way to go, Mr. Troll.
> You are entirely helping the list with your thoughtful
> and useful posts. :)
>
> --- "Eric (Deacon)" <[EMAIL PROTECTED]> wrote:
>
>
> >
> > Yes, please address any personal communications to
> > [EMAIL PROTECTED]  That's much more
> > mature and less childish
> > than printing out a reality check, just like
> > suggesting that Valve fire
> > developers and informing Valve that GSPs want
> > software that's not worthy
> > of Windows (lolz windows).
> >
> > Congratulations on all your success and maturity.
> >
> > --
> > Eric (the Deacon remix)
> >
> > ___
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> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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Re: [hlds_linux] CS Source DS: can't connect to server

2006-01-13 Thread Craig Moore
So your clients and your server are on the same private network?
Perhaps you need to set sv_lan to 1, I've never actually set up a
server for a private network.

On 1/13/06,  ??? <[EMAIL PROTECTED]> wrote:
>
> Thanks, but I am using private network with IP like 192.168.4.*
> I watching at tcp connection between server and client with tcpdump and
> I saw normal tcp talking.
> I think the problem in my server, but what exactly I can't understand.
> Maybe client is using old version, but I think that server should
> support old protocols.
>
>
> Craig Moore writes:
> > However, that's not the problem that I think he's referring to. This
> > here is his problem...
> >
> > Network: IP 192.168.4.251, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> >
> > Server started but any one client can't connect to my server. The
> > responce is: "Connectin failed after 4 retries..."
> >
> > Take a quick glance, you'll see he's behind some sort of NAT using a
> > private IP address. Forward the ports properly and give out the public
> > address, your problem should go away. There are guides, so I won't
> > bother trying to explain.
> >
> > --Craig
> >
> >
> > On 1/12/06, Janosch Fock <[EMAIL PROTECTED]> wrote:
> >
> >> You have to give arguments about which mod the server should load, how many
> >> players should be able to play at the same, which map to start with, etc.
> >>
> >> Try http://server.counter-strike.net/server.php?cmd=howto for some extra
> >> info about running a srcds.
> >>
> >> Regards
> >>
> >>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> >>> [EMAIL PROTECTED] On Behalf Of  ???
> >>> Sent: Thursday, January 12, 2006 5:00 PM
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: [hlds_linux] CS Source DS: can't connect to server
> >>>
> >>> Hi all.
> >>> I am using Gentoo system.
> >>> I emerged steam server from portages, and run next commands:
> >>>
> >>>  > cd /opt/halflife/
> >>>  > ./steam -command update -game 'Counter-Strike Source' -dir
> >>> /usr/games/Counter-Strike_Source/
> >>>
> >>> when I updated CS Source:
> >>>
> >>>  > ./steam -command update -game 'Counter-Strike Source' -dir
> >>> /usr/games/Counter-Strike_Source/
> >>>
> >>> at least, I cd to /usr/games/Counter-Strike_Source/ and run server:
> >>>
> >>>  > games Counter-Strike_Source # ./srcds_run
> >>> Auto detecting CPU
> >>> Using AMD Optimised binary.
> >>> Auto-restarting the server on crash
> >>>
> >>> Console initialized.
> >>> Attempted to create unknown entity type event_queue_saveload_proxy!
> >>> Game.dll loaded for "Counter-Strike: Source"
> >>> maxplayers set to 32
> >>> Network: IP 192.168.4.251, mode MP, dedicated Yes, ports 27015 SV / 27005
> >>> CL
> >>>
> >>> Server started but any one client can't connect to my server. The
> >>> responce is: "Connectin failed after 4 retries..."
> >>>
> >>> What can go wrong ?
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> > ___
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> > please visit:
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> >
> >
> >
>
>
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Re: [hlds_linux] CS Source DS: can't connect to server

2006-01-12 Thread Craig Moore
However, that's not the problem that I think he's referring to. This
here is his problem...

Network: IP 192.168.4.251, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

Server started but any one client can't connect to my server. The
responce is: "Connectin failed after 4 retries..."

Take a quick glance, you'll see he's behind some sort of NAT using a
private IP address. Forward the ports properly and give out the public
address, your problem should go away. There are guides, so I won't
bother trying to explain.

--Craig


On 1/12/06, Janosch Fock <[EMAIL PROTECTED]> wrote:
> You have to give arguments about which mod the server should load, how many
> players should be able to play at the same, which map to start with, etc.
>
> Try http://server.counter-strike.net/server.php?cmd=howto for some extra
> info about running a srcds.
>
> Regards
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of  ???
> > Sent: Thursday, January 12, 2006 5:00 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] CS Source DS: can't connect to server
> >
> > Hi all.
> > I am using Gentoo system.
> > I emerged steam server from portages, and run next commands:
> >
> >  > cd /opt/halflife/
> >  > ./steam -command update -game 'Counter-Strike Source' -dir
> > /usr/games/Counter-Strike_Source/
> >
> > when I updated CS Source:
> >
> >  > ./steam -command update -game 'Counter-Strike Source' -dir
> > /usr/games/Counter-Strike_Source/
> >
> > at least, I cd to /usr/games/Counter-Strike_Source/ and run server:
> >
> >  > games Counter-Strike_Source # ./srcds_run
> > Auto detecting CPU
> > Using AMD Optimised binary.
> > Auto-restarting the server on crash
> >
> > Console initialized.
> > Attempted to create unknown entity type event_queue_saveload_proxy!
> > Game.dll loaded for "Counter-Strike: Source"
> > maxplayers set to 32
> > Network: IP 192.168.4.251, mode MP, dedicated Yes, ports 27015 SV / 27005
> > CL
> >
> > Server started but any one client can't connect to my server. The
> > responce is: "Connectin failed after 4 retries..."
> >
> > What can go wrong ?
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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Re: [hlds_linux] STEAM id assigned to wrong player

2006-01-10 Thread Craig Moore
I'm curious how this affects VAC2. If someone with a cheat gets
someone else's SteamID, does the poor victim's account get banned?
I've seen numerous claims that VAC doesn't ban people that don't
cheat, but with something like this how can you be sure?

On 1/10/06, MrGoodWrench <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Thank you Alfred. I feel all warm a fuzzy now :P
> --
>
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Re: [hlds_linux] CS:S question

2005-12-26 Thread Craig Moore
First, what I think you mean to say is +ip or -ip, whichever it is. As
for the FQDN part, you can't bind to an IP that the local machine
doesn't have assigned to an interface. You have to tell it the local
IP and do the port forwarding at the NAT router. Even if it could
accept the FQDN, it wouldn't solve your problem for the forementioned
reason and the fact that it doesn't automatically update the DNS
record. You say you're using a Dynamic DNS service, but you didn't
mention if you have a daemon running on the LAN (perhaps even the
router) that updates it every time the IP changes. If you use the LAN
IP and it properly forwards the packets, updating the DNS record will
be enough for the clients that actually add that to their favorites.
There's no way you can force them to use a FQDN. For a few dollars
more a month, you can most likely get a static IP from your ISP. Give
them a call. They might require you use a "business" plan, which is
pretty much just a static IP and a few more e-mail accounts in most
cases.

Hope this was some help.

Regards,

Craig Moore

On 12/26/05, William Warren <[EMAIL PROTECTED]> wrote:
> I run Ipcop in front of my HLDS(and now also an SRCDS) server.  For the
> source server can the +port command be an FQDN?  I ask to ask as i run
> these servers form my dsl line and i have to use Dyndns..:)  According
> to my research source doesn't like +port being the LAN ip address.
>
> p.s. the 1.6 runs swimmingly behind my firewall but the source server is
> having issues with refusing or dropping remote RCON requests.
>
> --
> My "Foundation" verse:
> Isa 54:17  No weapon that is formed against thee shall prosper; and
> every tongue that shall rise against thee in judgment thou shalt
> condemn. This is the heritage of the servants of the LORD, and their
> righteousness is of me, saith the LORD.
>
> -- carpe ductum -- "Grab the tape"
> CDTT (Certified Duct Tape Technician)
>
> Linux user #322099
> Machines:
> 206822
> 256638
> 276825
> http://counter.li.org/
>
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Re: [hlds_linux] Steam ID Pending

2005-12-24 Thread Craig Moore
Your problem isn't related to this thread, I'd recommend you start a
new one with an appropriate subject.

On 12/23/05, Admin <[EMAIL PROTECTED]> wrote:
>  Hi there ive got a problem to Start VAC.
> My Servers are Installed since 1 and a half Year and run fine.
> But Now They wont Start VAC.
> The HL² Games and Mods load VAC but HL1 engine wont load it.
> When i look in the Colncole while it Starts i found
>
> this msg:
>
> cminterface.cpp (423) : Assertion Failed: NULL != m_hConnectio
>
>
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Re: [hlds_linux] Steam ID Pending

2005-12-23 Thread Craig Moore
I'd really like something from valve that didn't require me to run
third-party software. SourceMM is just one more thing that'll crash my
server after the next update (if the update itself doesn't cause
constant crashing), and I'd really like to rid of the mods.

On 12/23/05, Craig Moore <[EMAIL PROTECTED]> wrote:
> Thanks, I'll try it out.
>
> On 12/23/05, LDuke <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Until VALVe releases a fix for this, we've been using the STEAM_ID_PENDING
> > Kicker plugin: http://www.sourcemod.net/forums/viewtopic.php?t=3048
> >
> > We had a ton of TK idiots and cheaters on the server exploiting the Steam ID
> > thing, and this plugin has stopped that entirely. Big thanks to showdax for
> > writing it.
> >
> > L. Duke
> >
> >
> > On 12/22/05, Craig Moore <[EMAIL PROTECTED]> wrote:
> > >
> > > Ok, I thought I remembered a thread for this but couldn't find it in
> > > my list. Players can join the server, enter the game, and play without
> > > ever being assigned the SteamID. It shows as STEAM_ID_PENDING. I can
> > > ban by IP, but I don't know how to ban an entire subnet. Does srcds
> > > have some way to ban a subnet like 68.170.153.238/24 or
> > > 68.170.153.238/255.255.255.0? Feel free to prod that IP all you want,
> > > it's the guy that came in hacking with STEAM_ID_PENDING. There must be
> > > some way that Valve can keep these people from playing without
> > > verifying the SteamID. Could Alfred at least fill us in on if they're
> > > even working on a solution? It might not be hard to use EventScripts
> > > to monitor players joining a team, then check to see if there's a
> > > SteamID and ban the IP if there isn't, but this is a messy solution
> > > and I'd rather not use eventscripts in any way.
> > >
> > > Regards,
> > >
> > > Craig Moore
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > --
> >
> > ___
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> > please visit:
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> >
>

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Re: [hlds_linux] Steam ID Pending

2005-12-23 Thread Craig Moore
Thanks, I'll try it out.

On 12/23/05, LDuke <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Until VALVe releases a fix for this, we've been using the STEAM_ID_PENDING
> Kicker plugin: http://www.sourcemod.net/forums/viewtopic.php?t=3048
>
> We had a ton of TK idiots and cheaters on the server exploiting the Steam ID
> thing, and this plugin has stopped that entirely. Big thanks to showdax for
> writing it.
>
> L. Duke
>
>
> On 12/22/05, Craig Moore <[EMAIL PROTECTED]> wrote:
> >
> > Ok, I thought I remembered a thread for this but couldn't find it in
> > my list. Players can join the server, enter the game, and play without
> > ever being assigned the SteamID. It shows as STEAM_ID_PENDING. I can
> > ban by IP, but I don't know how to ban an entire subnet. Does srcds
> > have some way to ban a subnet like 68.170.153.238/24 or
> > 68.170.153.238/255.255.255.0? Feel free to prod that IP all you want,
> > it's the guy that came in hacking with STEAM_ID_PENDING. There must be
> > some way that Valve can keep these people from playing without
> > verifying the SteamID. Could Alfred at least fill us in on if they're
> > even working on a solution? It might not be hard to use EventScripts
> > to monitor players joining a team, then check to see if there's a
> > SteamID and ban the IP if there isn't, but this is a messy solution
> > and I'd rather not use eventscripts in any way.
> >
> > Regards,
> >
> > Craig Moore
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> --
>
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Re: [hlds_linux] 64bit Source

2005-12-22 Thread Craig Moore
just the client

On 12/22/05, Joseph Laws <[EMAIL PROTECTED]> wrote:
> Per the recent announcement of 64bit compliant Source, does this apply
> to dedicated or just client?  I don't have an updated bin file here for
> our linux machines. :(
>
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[hlds_linux] Steam ID Pending

2005-12-22 Thread Craig Moore
Ok, I thought I remembered a thread for this but couldn't find it in
my list. Players can join the server, enter the game, and play without
ever being assigned the SteamID. It shows as STEAM_ID_PENDING. I can
ban by IP, but I don't know how to ban an entire subnet. Does srcds
have some way to ban a subnet like 68.170.153.238/24 or
68.170.153.238/255.255.255.0? Feel free to prod that IP all you want,
it's the guy that came in hacking with STEAM_ID_PENDING. There must be
some way that Valve can keep these people from playing without
verifying the SteamID. Could Alfred at least fill us in on if they're
even working on a solution? It might not be hard to use EventScripts
to monitor players joining a team, then check to see if there's a
SteamID and ban the IP if there isn't, but this is a messy solution
and I'd rather not use eventscripts in any way.

Regards,

Craig Moore

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Re: [hlds_linux] Re: Rediculous CPU usage

2005-12-12 Thread Craig Moore
Where are you getting these CPU usages from?

On 12/11/05, Scott Pettit <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I've also noticed heavily increased CPU usage.
>
> We have a 32 player WC3 server (which is notorious for using heaps of cpu)
> 1.6 server running on an AMD64 3200+ using 30-40% cpu max. (hlds)
>
> However we have a 24 player Source server (stock standard, no mods or custom
> maps) running on an AMD64 3200+ and it is using 50-70% cpu.
>
> -Scott
> On 12/12/05, Charles <[EMAIL PROTECTED]> wrote:
> >
> > It's a dedcated server in Equinix in Chicago, I've tried a fresh
> > install, 2.6.11 and 2.6.14 kernels, and no plugins running at all.  And
> > its srcds, I just want 1 private match server out of it so I have no
> > need to install any mods/plugins other than CSP.
> >
> > ___
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> >
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Re: [hlds_linux] Is anyone able to use the steam binary on FreeBSD 5.x?

2005-12-06 Thread Craig Moore
My server's running just fine on base-8... what plugins and versions
are you using?

On 12/6/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
> Here on 5.4 redhat8 base the steam bin works fine but the v28 server
> just crashes previous version was v24 and was fine.
>
> Below is the files which where updated and now crash on start.
>
> Stack dump seems usless ( infinite loop? )
> [log]
> Updating 'Linux Server Engine' from version 24 to version 28
> Verifying: /usr/local/games/hlds_ls\core_i386.so
> Downloading: /usr/local/games/hlds_ls\engine_amd.so
> Verifying: /usr/local/games/hlds_ls\engine_amd64.so
> Downloading: /usr/local/games/hlds_ls\engine_i486.so
> Downloading: /usr/local/games/hlds_ls\engine_i686.so
> Verifying: /usr/local/games/hlds_ls\filesystem_stdio_amd64.so
> Verifying: /usr/local/games/hlds_ls\filesystem_stdio_i386.so
> Verifying: /usr/local/games/hlds_ls\hlds_amd
> Verifying: /usr/local/games/hlds_ls\hlds_amd64
> Verifying: /usr/local/games/hlds_ls\hlds_i486
> Verifying: /usr/local/games/hlds_ls\hlds_i686
> Verifying: /usr/local/games/hlds_ls\hlds_run
> Verifying: /usr/local/games/hlds_ls\hltv
> Verifying: /usr/local/games/hlds_ls\libSteamValidateUserIDTickets_amd64.so
> Verifying: /usr/local/games/hlds_ls\libSteamValidateUserIDTickets_i386.so
> Verifying: /usr/local/games/hlds_ls\linuxreadme.txt
> Verifying: /usr/local/games/hlds_ls\proxy_i386.so
> Downloading: /usr/local/games/hlds_ls\steamclient_i486.so
> Downloading: /usr/local/games/hlds_ls\tier0_s_i486.so
> Downloading: /usr/local/games/hlds_ls\vstdlib_s_i486.so
> [/log]
>
> [stack]
> (gdb) bt
> #0  0x18077124 in ?? ()
> #1  0x080d1c4c in ?? ()
> #2  0x080d1b88 in ?? ()
> #3  0x in ?? ()
> #4  0x18080c34 in ?? ()
> #5  0x1807e0a0 in ?? ()
> #6  0x in ?? ()
> #7  0xbfbeddb8 in ?? ()
> #8  0x18075240 in ?? ()
> #9  0x010d1c3c in ?? ()
> #10 0x in ?? ()
> #11 0xbfbeddb8 in ?? ()
> #12 0x180751e7 in ?? ()
> #13 0x080d1c4c in ?? ()
> #14 0x in ?? ()
> #15 0x080d1c54 in ?? ()
> #16 0x18074fd8 in ?? ()
> #17 0x080d1bc4 in ?? ()
> #18 0x1807e0a0 in ?? ()
> #19 0xbfbeddd8 in ?? ()
> #20 0x080d1c54 in ?? ()
> #21 0x080d1c3c in ?? ()
> #22 0xbfbedde0 in ?? ()
> #23 0xbfbeddf8 in ?? ()
> #24 0x1bbe3430 in ?? ()
> #25 0x080d1c54 in ?? ()
> #26 0x010d1c3c in ?? ()
> #27 0xbfbedde0 in ?? ()
> #28 0x18077418 in ?? ()
> #29 0x4395d42d in ?? ()
> #30 0x000ac279 in ?? ()
> #31 0xbfbede28 in ?? ()
> #32 0x in ?? ()
> #33 0x4395d469 in ?? ()
> #34 0x2a07a8a8 in ?? ()
> #35 0xbfbede08 in ?? ()
> #36 0x080d1b28 in ?? ()
> #37 0xbfbedec0 in ?? ()
> ---Type  to continue, or q  to quit---
> #38 0x080d1b28 in ?? ()
> #39 0xbfbede08 in ?? ()
> #40 0x1be8ab7b in ?? ()
> #41 0x080d1c3c in ?? ()
> #42 0xea60 in ?? ()
> #43 0xbfbede28 in ?? ()
> #44 0x1be8623c in ?? ()
> #45 0x080d1b88 in ?? ()
> #46 0xea60 in ?? ()
> #47 0xbfbede38 in ?? ()
> #48 0x1c044fe8 in ?? ()
> #49 0xbfbedec0 in ?? ()
> #50 0x1c044f01 in ?? ()
> #51 0xbfbede58 in ?? ()
> #52 0x1be87531 in ?? ()
> #53 0x080d1b28 in ?? ()
> #54 0xea60 in ?? ()
> #55 0x0001 in ?? ()
> #56 0x1be9c51d in ?? ()
> #57 0x1c0db254 in ?? ()
> #58 0x in ?? ()
> #59 0xbfbedf00 in ?? ()
> #60 0x080d1b28 in ?? ()
> #61 0xbfbedf00 in ?? ()
> #62 0x0001 in ?? ()
> #63 0xbfbedf58 in ?? ()
> #64 0x1be9aa0d in ?? ()
> #65 0x080d1b28 in ?? ()
> #66 0xbfbedf00 in ?? ()
> #67 0xbfbedec0 in ?? ()
> #68 0x in ?? ()
> #69 0x1bc005e0 in ?? ()
> #70 0x080d1b28 in ?? ()
> #71 0xbfbede98 in ?? ()
> #72 0x18077453 in ?? ()
> #73 0x1bc005f0 in ?? ()
> #74 0x080d1c10 in ?? ()
> #75 0x0001 in ?? ()
> ---Type  to continue, or q  to quit---
> #76 0x0001 in ?? ()
> #77 0x000d1c88 in ?? ()
> #78 0x1c0db240 in ?? ()
> #79 0xbfbedec8 in ?? ()
> #80 0x1bbe3366 in ?? ()
> #81 0x1bc005e0 in ?? ()
> #82 0x1820a580 in ?? ()
> #83 0xbfbeded8 in ?? ()
> #84 0x1814f5d2 in ?? ()
> #85 0x1bc005e0 in ?? ()
> #86 0x0084 in ?? ()
> #87 0xbfbeded8 in ?? ()
> #88 0x1814f52a in ?? ()
> #89 0x in ?? ()
> #90 0x in ?? ()
> #91 0x in ?? ()
> #92 0x in ?? ()
> #93 0x in ?? ()
> #94 0x in ?? ()
> #95 0x in ?? ()
> #96 0x in ?? ()
> #97 0x in ?? ()
> #98 0x080d in ?? ()
> #99 0x1bf05800 in ?? ()
> #100 0x in ?? ()
> #101 0x1bf05790 in ?? ()
> #102 0x in ?? ()
> #103 0x in ?? ()
> #104 0x1beb988a in ?? ()
> #105 0x in ?? ()
> #106 0x in ?? ()
> #107 0x in ?? ()
> #108 0x in ?? ()
> #109 0x in ?? ()
> #110 0x080d1c00 in ?? ()
> #111 0x in ?? ()
> #112 0x in ?? ()
> #113 0x in ?? ()
> ---Type  to continue, or q  to quit---
> #114 0x080d in ?? ()
> #115 0x1bf05800 in ?? ()
> #116 0x in ?? ()
> #117 0x1bf05790 in ?? ()
> #118 0x in ?? ()
> #119 0x1c0db2c8 in ?? ()
> #120 0x080d1b28 in ?? ()
> #121 0x0809d6a0 in ?? ()
> #122 0x1c0db254 in ?? ()
> #123 0x0001 in ?? ()
> #124 0x1c0db240 in ?? ()
> #125 0

Re: [hlds_linux] Is anyone able to use the steam binary on FreeBSD 5.x?

2005-12-06 Thread Craig Moore
I'm running on FreeBSD 5.4 with linux base-8... no problems here.

On 12/6/05, m0gely <[EMAIL PROTECTED]> wrote:
> If so, what Linux ABI are you using?  I've tried rh9, gentoo, and
> suse93.  HLDS runs as long as I update it on a different machine running
> linux.  The steam binary just cores.  I've mentioned this twice and no
> one has answered so I'm wondering if anyone is able to do it at all.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Craig Moore
I rarely see that in this mailing list, but I'd be okay with that. ;-)
I'll put something similar to that on most all my messages, "just in
case". Even then, I'd really prefer it in my inbox (except in this
case, where we might be able to get our point across) to keep it
clutter-free.

Regards,

Craig (ping)

On 12/3/05, Eric (Deacon) <[EMAIL PROTECTED]> wrote:
> In a bold display of creativity, Craig Moore wrote:
> > To those who wish to turn this into a flame war or reply directly to
> > me telling me how stupid/arrogant/ignorant/thoughtless I am
>
> What about those who might congratulate you for suggesting the obvious
> and calling Valve on it?
>
> --
> Eric (the Deacon remix)
>
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Re: [hlds_linux] Alfred...another update today?

2005-12-02 Thread Craig Moore
Is there any reason that most of the updates that break everything
have to be done on Friday 90% of the time. Fridays are busy days for
the servers and I'm guessing I'm not the only admin that would argue
doing them on Monday would be a lot nice and less stressful. I'm not
exactly a GSP per se, but updating both servers on satellite, fixing
the plugin functions that Valve breaks, and dealing with all the whiny
players complaining about the weapons not being restricted is more
than enough to get on my nerves. Your updates don't usually have this
kind of effect on the plugins, but breaking one of the most popular
server-side plugins for Counter-Strike: Source on one of the busiest
days and then saying you won't fix it until after two more of the
busiest days is just poor practice. I guess my main point here is why
can't you break things on Monday and fix them before Friday?

I hate to whine, but I see no way this doesn't make more sense. It'd
probably make people a lot happier, both admins and clients.

Regards,

Craig (ping)

To those who wish to turn this into a flame war or reply directly to
me telling me how stupid/arrogant/ignorant/thoughtless I am: please
e-mail me directly. Noone on the list wants to read through all of the
flames. Also, I won't respond to any flames on the list.

On 12/2/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> I don't think so. We have a couple fixes queued up (the bad log line and
> the utllinkedlist assert bugs) but it is getting a little late on Friday
> to release them. Expect them on Monday.
>
> - Alfred
>
> Dagok wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Alfred, with the dip in the Status bar on the website, can we expect
> > another server side update today?
> >
> > Dagok
> > --
> >
> >
> > ___
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> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] quit -> no restart, huh?

2005-11-28 Thread Craig Moore
Again, screen has absolutely nothing to do with the server
auto-restarting. Screen is just an environment for another terminal.
Trying to diagnose a problem with screen will fix nothing, as it's not
the issue. Screen is just a detachable tty. Not sure if most of you
guys open a shell in screen first, then start the server, or if you
start the server in the same line as the screen without screen opening
a shell, but either way the application inside has no idea it is in a
screen session.

Now that we've eliminated one thing, let's try thinking of other possibilities.

Also, to whoever said -autoupdate has no effect on whether or not the
server restarts... I run two servers. One that auto-updates, the other
that doesn't. When I do "quit" on the one with auto-update, it
restarts in 10 seconds. On the server without auto-updapte, it simply
exits. While its intended use may be to update the server, it may have
some extra functions. Perhaps it's so you can issue "quit" via rcon
and the server will update and come back online. Of course, Valve
doesn't tell us everything we might want to know about certain
functions, but we must be able to come to some sort of conclusion that
-autoupdate and the server restarting on "quit" are related.

-Craig Moore (ping)

On a side note, I'd appreciate it if you guys would quit arguing on
the actual list. The "offender's" e-mail address shows, and e-mailing
the person directly in a courteous manner will probably get you
farther than publicly flaming the person. Of course someone is going
to flame this, too, so feel free to e-mail it directly to me. I won't
respond to flames on the list.

On 11/28/05, kama <[EMAIL PROTECTED]> wrote:
>
> Which should be the correct way of dealing. If you issue a quit or exit,
> the program should report 0 as exitcode. And reading the hlds_run script
> it checks if it 0 and then break out of the whileloop.
>
> I think there is a restart command in the hlds that, hopefully, sends
> another exitcode.
>
> Test this:
> First set the path
> # export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH"
> run hlds
> # ./hlds_i686 -game cstrike +map de_dust
>
> Then type 'exit' in the game concole
> # echo $?
>
> run hlds_i686 again and then kill it with -9 'kill -9 ' from another
> shell. In the prompt where hlds console is type:
> # echo $?
>
> the one where you typed exit should return 0 and the other one will return
> anything but 0. my guess would be -1 or 255.
>
> /Bjorn
>
> On Sun, 27 Nov 2005, doomed999 wrote:
>
> > I have noticed that if I run mine in screen and run a exit or quit command
> > through rcon it wont restart a new screen session and wont start back up.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Craig Moore
> > Sent: Sunday, November 27, 2005 8:40 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] quit -> no restart, huh?
> >
> > The source/half-life dedicated server have no idea if they're run in a
> > screen session or not. That's not even a factor, just so you know. And
> > it's also not a question of the server being out-of-date, it's just
> > that the -autoupdate makes the server restart (and try to update)
> > every time it receives the quit command.
> >
> > And yes, this is its own thread.
> >
> > On 11/27/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > > Quoting m0gely <[EMAIL PROTECTED]>:
> > >
> > > > Dagok wrote:
> > > >
> > > > > This is it's own thread topic, so stop being your usual ass self Eric.
> > > >
> > > > No, it's not.  Would you like a screenshot?
> > > >
> > > > --
> > > > - m0gely
> > > > http://quake2.telestream.com/
> > > > Q2 | Q3A | Counter-strike
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > please
> > > > visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > > Well, If you run the server In a screen It will automaticly restart, well
> > It
> > > should.What Is the start up command line you use?
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mai

Re: [hlds_linux] quit -> no restart, huh?

2005-11-27 Thread Craig Moore
The source/half-life dedicated server have no idea if they're run in a
screen session or not. That's not even a factor, just so you know. And
it's also not a question of the server being out-of-date, it's just
that the -autoupdate makes the server restart (and try to update)
every time it receives the quit command.

And yes, this is its own thread.

On 11/27/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Quoting m0gely <[EMAIL PROTECTED]>:
>
> > Dagok wrote:
> >
> > > This is it's own thread topic, so stop being your usual ass self Eric.
> >
> > No, it's not.  Would you like a screenshot?
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> Well, If you run the server In a screen It will automaticly restart, well It
> should.What Is the start up command line you use?
>
>
> ___
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Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
Yeah, I'd like to see the banner.gif implemented, too. Or perhaps have
it run its own webserver, that way the webserver would be able to deny
clients that aren't connected to the local server. Either way, I'm not
satisfied with people leeching from my sv_downloadurl. I thought of
creating a small access list based on the sockets to the server. If
they're not connected to the source server, it just plain denies them.
Then again, I'm not _that_ desperate for custom content. I'd just like
to be able to have it without throwing away another 1mbit of bandwidth
when people start using my sv_downloadurl.

On 11/21/05, Ben Kennish <[EMAIL PROTECTED]> wrote:
> Craig Moore wrote:
> > On another note, we'd also like to see lots of more pressing things
> > fixed such as the memory leaks. But, why bother when people still buy
> > the game, regardless?
>
> You have a point.  However, although I am not a hardcore C/C++
> programmer myself, I do know that memory leaks can be real bitches to
> find whereas implementing something that is already implemented in the
> HL1 games, whilst not exactly a copy and paste job, is likely to be
> somewhat easier.
>
> Also, I would suggest that the longetivity of a game (and so the length
> of time that Valve are going to receive sales for the game) depends on
> community support and things like custom maps, etc etc.
>
> IMO, banner.gif support would serve to increase the distribution of
> custom content as people would be happy to provide bandwidth in exchange
> for advertising.  I also think that Valve would be less likely to be
> pressured into investing time and money into making additional maps for
> DoD:S for example, if high quality custom maps became widely available.
>
> I just wish Alfred or someone else from Valve would explain the logic
> behind the decision.  :(
>
> --
> Ben
> www.benkennish.co.uk
>
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Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
All I'm saying is I doubt that's high on their priority list. Don't
turn this in to a flame war. I wasn't attacking you or your idea, as I
wouldn't mind seeing it myself. I'm simply saying there are other more
pressing issues than a simple banner to help advertise. If you'd like
to call me a troll or anything else, please do so directly to my
e-mail address.

On 11/21/05, Dagok <[EMAIL PROTECTED]> wrote:
> Or how about you not be a troll and derail discussions with something that
> has no relation to what is being discussed?
>
> If you want to complain about memory leaks or other such problems, do it
> through the proper channels.
>
> Dagok
>
>
> - Original Message -
> From: "Craig Moore" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, November 21, 2005 1:10 PM
> Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...)
>
>
> > On another note, we'd also like to see lots of more pressing things
> > fixed such as the memory leaks. But, why bother when people still buy
> > the game, regardless?
> >
> > --Craig (ping)
> >
> > On 11/21/05, Dagok <[EMAIL PROTECTED]> wrote:
> >> Would also like to see the download box be updated with dynamic Estimated
> >> Download Times and Download Speed displays.
> >>
> >> Dagok
> >>
> >>
> >> - Original Message -
> >> From: <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Monday, November 21, 2005 12:43 PM
> >> Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...)
> >>
> >>
> >> >
> >> >   EVIL INCARNATE
> >> >
> >> > c'mon give it back to us good guys that provide community servers
> >> >
> >> >
> >> > T
> >> > - Original Message -
> >> > From: "Ben Kennish" <[EMAIL PROTECTED]>
> >> > To: 
> >> > Sent: Monday, November 21, 2005 8:26 PM
> >> > Subject: Re: [hlds_linux] Re: banner.gif support (was: A public
> >> > place...)
> >> >
> >> >
> >> >> Derek Evan Mart wrote:
> >> >>> So this explains why my banner doesn't appear during map downloads. I
> >> >>> was beginning to wonder if I changed something on my end. What are
> >> >>> the
> >> >>> details on this issue? Was it really disabled/broke? Will it be
> >> >>> reenabled/fixed?
> >> >>
> >> >> Apparently it will never be re-enabled!!
> >> >>
> >> >> BOO HISS!! :'( :'( :'( :'(
> >> >>
> >> >> --
> >> >> Ben
> >> >> www.benkennish.co.uk
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> >>
> >> >>
> >> >> --
> >> >> No virus found in this incoming message.
> >> >> Checked by AVG Free Edition.
> >> >> Version: 7.1.362 / Virus Database: 267.13.4/176 - Release Date:
> >> >> 20/11/2005
> >> >>
> >> >>
> >> >
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> >
> >> >
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
>
>
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Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4756 - 16 msgs

2005-11-21 Thread Craig Moore
Do they change the URL every once in a while? If not, there are
probably several other servers out there leeching from it. I had a
redirect server for sounds, and I saw a lot of clients requesting maps
and such that I didn't have on my server on a regular basis. Of
course, I just removed the vhost for the redirect, but there are
probably all kinds of people leeching from your GSP. If I were to do
it again, I'd create a script to automatically change the vhost in
Apache ([random-combination].redirect.domain.com) and setup another
script to change the sv_downloadurl on all of the local servers. Given
this isn't a "central" place, I'm sure even some GSP's leech from
other GSP's by simply creating a CNAME or A directing the clients to
the other provider.

Most of these 12-year-olds that do this only do it because they don't
have a credit card or a job and can't afford to buy their own
webhosting for a few dollars a month. Doesn't make it right, but I
don't see it as a huge problem right now; that is-- I don't see too
many complaints about others leeching.

Craig (ping)

On 11/18/05, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Our GSP provides a central web server for its customers to use as their
> sv_downloadurl.
>
> I'm not any one host could provide enough bandwidth to cope with having one
> global resource.
>
> But from their perspective it is a good sales tool for attracting new
> customers, particularly with Source servers given the increase in map sizes,
> especially with maps say ported from CS:S to run on DoD:S running at up to
> 130MB in size, couple fast downloads with bzip2 on the fly decompression and
> it makes maps like this viable.
>
> The other issue specific to DoD:S is as it was only released with 4 maps and
> to date still has only four official maps, most server admins have added
> some custom maps so the demand is even higher for a webserved repository for
> these files.
>
>
> Message: 7
> Date: Fri, 18 Nov 2005 10:18:58 +
> From: Ben Kennish <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] A public place for sv_downloadurl
> Reply-To: hlds_linux@list.valvesoftware.com
>
> m0gely wrote:
> > A standard place to set the cvar?  Or a standard place to set the value
> > of the cvar?  Set it in the autoexec.cfg file.  For the latter, set the
> > value to any valid url you want to put your cache on.  There is no one
> > out there providing *the one* authoritative place to get maps from though.
>
> Yeah I meant an authoritative place to get maps from.  Hmmm... do you
> reckon a project like this (if executed correctly) would be successful?
>
> --
> Ben
> www.benkennish.co.uk
>
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Re: [hlds_linux] Spammers harvesting from this list?

2005-11-21 Thread Craig Moore
If you're a gmail user, you can set up a label and track that way. For
instance, my address is [EMAIL PROTECTED], but I can create a label
named "HLDS". Then I can give out the address [EMAIL PROTECTED],
and it automatically goes in the HLDS label (basically its own
folder). If I get mail from anyone other than the list, I'll know
where they got their information from. I'm sure there's a way to setup
some sort of filter, too, but I'm too lazy to even change my address
for the HLDS label.

--Craig (ping)

On 11/20/05, ScratchMonkey <[EMAIL PROTECTED]> wrote:
> --On Sunday, November 20, 2005 6:39 PM -0800 Ook <[EMAIL PROTECTED]>
> wrote:
>
> > I have SpamAssassin also, but it's not reliable enough - it misses a lot
> > of spam, and every now and then tags a legit email. Because of that I
> > have to review all the spam tags to make sure it didn't miss anything.
>
> Make sure you use the latest version. Fighting spam is like fighting
> viruses. The target is constantly moving so you have to keep the system up
> to date. I'm using 3.1.0 and 3.1.1 is pretty close to coming out. You can
> also add custom rules. Follow the user mailing list so you can keep abreast
> of the trends.
>
> I'd recommend that Valve run SA on its mailing list server. I have it on
> the MA server to cover posts to the lists I run (server admin stuff for
> Tribes and BF2). If you run it from within MIMEDefang, it will reject the
> really bad spam (I use a threshold of 10) while the spammer is on the line.
> I've never seen a false positive with a score of 10. (Between 5 and 10 goes
> in my spam folder for manual checking, sorted by score so I really only
> look closely at the low-scoring stuff.)
>
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Re: [hlds_linux] Re: banner.gif support (was: A public place...)

2005-11-21 Thread Craig Moore
On another note, we'd also like to see lots of more pressing things
fixed such as the memory leaks. But, why bother when people still buy
the game, regardless?

--Craig (ping)

On 11/21/05, Dagok <[EMAIL PROTECTED]> wrote:
> Would also like to see the download box be updated with dynamic Estimated
> Download Times and Download Speed displays.
>
> Dagok
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, November 21, 2005 12:43 PM
> Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...)
>
>
> >
> >   EVIL INCARNATE
> >
> > c'mon give it back to us good guys that provide community servers
> >
> >
> > T
> > - Original Message -
> > From: "Ben Kennish" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Monday, November 21, 2005 8:26 PM
> > Subject: Re: [hlds_linux] Re: banner.gif support (was: A public place...)
> >
> >
> >> Derek Evan Mart wrote:
> >>> So this explains why my banner doesn't appear during map downloads. I
> >>> was beginning to wonder if I changed something on my end. What are the
> >>> details on this issue? Was it really disabled/broke? Will it be
> >>> reenabled/fixed?
> >>
> >> Apparently it will never be re-enabled!!
> >>
> >> BOO HISS!! :'( :'( :'( :'(
> >>
> >> --
> >> Ben
> >> www.benkennish.co.uk
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >> --
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.362 / Virus Database: 267.13.4/176 - Release Date:
> >> 20/11/2005
> >>
> >>
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
>
>
> ___
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> visit:
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Re: [hlds_linux] Losing net connection when I refresh the server list

2005-10-28 Thread Craig Moore
This isn't a hlds/srcds question, and he's right that it probably
should be taken to the forums. Valve developers also check the forums.
There's no need to take the simple reply and turn it into a flame war.

On 10/28/05, Dagok <[EMAIL PROTECTED]> wrote:
> ya know what, if you cant help then don't respond.  Posting on these lists
> generally (your case excluded) gets a quicker, better and more accurate
> response then using the troll infested Steam Forums, which seems to be where
> you belong.  It also means that Alfred will see it, and he or someone at
> Valve may have a solution.
>
> Dagok
>
>
> - Original Message -
> From: "Eric (Deacon)" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, October 28, 2005 3:29 PM
> Subject: Re: [hlds_linux] Losing net connection when I refresh the server
> list
>
>
> > In a bold display of creativity, Dagok wrote:
> >> This is no joke.
> >
> > Well then what is it?  If it's a general problem experienced with your
> > client, take it to the SteamPowered forums or wherever you get client
> > help where people can suggest things like updating your router's
> > firmware, etc.
> >
> > If this is a problem where refreshing the server list causes your server
> > (or its connection) to go down, then we'd need to know that.
> >
> > --
> > Eric (the Deacon remix)
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.1.362 / Virus Database: 267.12.5/150 - Release Date: 10/27/2005
> >
> >
>
>
> ___
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Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Craig Moore
Would it be the first time? As far as I can tell, my CS:S still has a
memory leak and I've seen at least one release where we actually had
to update again to fix a problematic update. I wonder what the rest of
the gaming industry thinks about the involved parties.

On 10/28/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> As you should have read about it in the digest, Alfred already gave a 
> statement about this:
>
> "When it's done."
>
> We all don't want a binary that causes problems after release, or do we?
>
> ;-)
>
>
> hlds_linux@list.valvesoftware.com schrieb am 28.10.05 04:26:26:
> >
> > Will Vac 2 ever be released on AMD64 bit ? It is very harsh for a 64 bit
> > machine to run 32 bit servers on it as it takes huge amounts of cpu usage
> > and it is very inefficient.
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
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[hlds_linux] VAC Bans

2005-06-26 Thread Craig Moore
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I think it’s safe to say that VAC2 is doing something. These are from CS:S.
I merely did a grep of my June logs for the phrase “VAC”.

I am posting these for no other reason than to show the VAC messages. Of
course I get the other messages associated with VAC2 quite often—far too
often in my opinion.



L 06/23/2005 - 15:01:38: "SPEED HACKING<1144><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 15:33:40: "kintaro<1180><>" disconnected
(reason "VAC banned from secure server

L 06/23/2005 - 15:57:47: "AoG-Leatherface<1218><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 15:58:21: "AoG-Leatherface<1221><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 16:00:06: "AoG-Leatherface<1223><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 16:01:01: "AoG-Leatherface<1225><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 16:01:39: "AoG-Leatherface<1226><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 16:02:54: "AoG-Leatherface<1229><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 16:10:25: "
<1237><>" disconnected (reason "VAC banned from secure
server

L 06/23/2005 - 16:52:12: "
<1288><>" disconnected (reason "VAC banned from secure
server

L 06/23/2005 - 18:30:50: "<~~~xXx~~~><1395><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 20:08:38: "WD40<1512><>" disconnected
(reason "VAC banned from secure server

L 06/23/2005 - 20:44:03: "Young Buck<1564><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 21:10:39: "arc angel<1590><>" disconnected
(reason "VAC banned from secure server

L 06/23/2005 - 22:01:44: "Young Buck<1656><>"
disconnected (reason "VAC banned from secure server

L 06/23/2005 - 23:40:57: "Young Buck<1780><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 00:54:41: "[WCA] j.vick-PSU<1859><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 05:06:46: "[dR]Sephiroth<1960><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 14:38:00: "[Bosnia] D.G<2395><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 16:38:48: "Butters<2553><>" disconnected
(reason "VAC banned from secure server

L 06/24/2005 - 17:27:53: "AoG-Leatherface<2620><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 17:47:44: "<~~~xXx~~~><2660><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 17:47:57: "<~~~xXx~~~><2661><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 17:48:10: "<~~~xXx~~~><2662><>"
disconnected (reason "VAC banned from secure server

L 06/24/2005 - 23:32:02: "I Killed a man with a
Trident<3101><>" disconnected (reason "VAC banned from
secure server

L 06/25/2005 - 04:58:16: "Macky<3419><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 09:35:19: "m.net<3553><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 09:38:33: "m.net<3555><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 12:04:56: "URowND<3680><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 12:58:44: "URowND<3711><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 16:05:19: "M[$]K B3nNy<3917><>"
disconnected (reason "VAC banned from secure server

L 06/25/2005 - 16:37:33: "M[$]K B3nNy<3963><>"
disconnected (reason "VAC banned from secure server

L 06/25/2005 - 16:56:13: "+|SKS|+Achillies<3981><>"
disconnected (reason "VAC banned from secure server

L 06/25/2005 - 18:01:15: "m.net<4040><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 20:41:07: "m.net<4256><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 22:17:13: "RuFuS<4390><>" disconnected
(reason "VAC banned from secure server

L 06/25/2005 - 22:32:23: "Young Buck<4415><>"
disconnected (reason "VAC banned from secure server

L 06/25/2005 - 22:53:10: "GÇ¿d$Äñt <4437><>" disconnected (reason "VAC banned
from secure server

L 06/25/2005 - 23:45:44: "-Oe- | ξιÑmÑηÑ
ж9o5ж<4487><>" disconnected (reason "VAC banned from
secure server

L 06/25/2005 - 23:45:56: "-Oe- | ξιÑmÑηÑ
ж9o5ж<4489><>" disconnected (reason "VAC banned from
secure server

L 06/25/2005 - 23:47:16: "-Oe- | ξιÑmÑηÑ
ж9o5ж<4491><>" disconnected (reason "VAC banned from
secure server



Glad to see that little shield next to my server does mean something.



Craig Moore (ping)

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[hlds_linux] Load Average

2005-06-26 Thread Craig Moore
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I think the entire list (including myself) would appreciate if you took your
load average debate to private e-mail or somewhere off this mailing list.
Not trying to be rude, but I really see no read for me to receive three
mailings with nothing more than Clayton and Ian arguing about how high they
rank their load average in the list of factors for server performance.



Thanks,


Craig Moore (ping)

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[hlds_linux] Update versions

2005-06-15 Thread Craig Moore
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Would it be possible for you to tell us the old/new version numbers when you
release an update? I have servers using autoupdate and some that don't, and
being able to tell just from a 'status' would be a huge timesaver,
especially when you're using SSH over a satellite Internet connection where
latency is 1.5 seconds upward. Thanks for the consideration.



--Craig Moore (ping)

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[hlds_linux] HL Base Content problems

2005-04-23 Thread Craig Moore
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When trying to install a Counter-Strike 1.6 server on Linux, there seems to
be an issue with Checking/Installing 'Half-Life Base Content' version 7. I
have had a few users with this problem, and tried installing it myself with
the same issue. After it gets the Linux Server Engine v.16, it goes off
something like this (pasting from the last line of Linux Server Engine):



Downloading: .\proxy_i386.so



No installation record found at .

Checking/Installing 'Half-Life Base Content' version 7



Once it gets to this step it uses no CPU and downloads nothing. Perhaps it's
an issue with content servers or something's broken. Not sure if this is a
global problem or if there's a simple fix. I've installed in a different
directory, deleted the blob, and most of the other obvious "fixes".

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