Re: [hlds_linux] Iptables Rule list

2010-06-03 Thread Ferenc Kovacs
On Thu, Jun 3, 2010 at 8:55 PM, Gene Hardesty wrote:

> perhaps a cookie?
>
> it's too bad there isn't like a sshdfilter (google is your friend) that
> will
> put "bad IPs" into a temporary ban list for attempted flooding
>
>
http://www.fail2ban.org/wiki/index.php/Main_Page


Tyrael
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Re: [hlds_linux] Is 64-bit worth it?

2010-06-02 Thread Ferenc Kovacs
64bit is a "must have" when you operate a big enough database server.
http://www.mysqlperformanceblog.com/2008/07/25/the-1-mistake-hosting-providers-make-for-mysql-servers/


Tyrael

On Wed, Jun 2, 2010 at 8:17 AM, Gary Stanley wrote:

> At 06:57 AM 6/1/2010, D4rKr0W wrote:
> >Il 01/06/2010 11:56, Gary Stanley ha scritto:
> > > 64bit OS is irrelevant because the binaries are 32bit and run in
> > > compatibility mode, and not long mode.
> > >
> > > You cannot tell the difference between a 32bit binary that runs on a
> > > flat 32bit system and a 32bit binary on a 64bit system (in
> > compatibility mode)
> >
> >My concern was about the other applications (mainly LAMP) that run on
> >the server. If i can somehow run those more smoothly - which is the
> >whole point of using a 64bit os, i thought i could have more resources
> >free for the gameservers to use, and that seems to be the case. The load
> >average seems to be lower since i switched, but i'll have to get the
> >machine tested a bit better to be sure.
>
> If you need full blown 64bit registers and the benefits (crypto on
> 64bit is actually quite fast) then use it.. most people can't really
> tell a difference. 64bit code can sometimes
> consume more memory than 32bit code because of alignment padding /
> memory enlargement.
>
>
>
>
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Re: [hlds_linux] tf2 stable fps

2009-12-01 Thread Ferenc Kovacs
useful comment as always.
ty.

Tyrael

On Wed, Dec 2, 2009 at 12:07 AM, Nephyrin Zey  wrote:
>  I really dont want to get involved in this, but beware basically all
> the advice you're receiving (including mine). There's tons of BS
> regarding tickrate, RT kernels, fpsmeter.org, 'hit registration', and a
> bunch of other useless nonsense by people who really just are echoing
> what they read in that one old article about high FPS and what that one
> wiki says about linux kernel configuration.
>
> If I were you:
> Setup a kernel with hi res timers and a 300hz interrupt, enable HPET if
> your system doesn't have a stable TSC. Bind each srcds instance to a
> core. Set it to sched_fifo (sudo chrt -f -p 98 ). Set fps_max to 0.
> Use host_profile 1 to watch effective FPS. Fill server. Play with other
> tweaks and compare them to your test case. Just because someone says
> that X or Y will make your server better dont believe it until you see
> it. net_graph 4 is the best measure of how well your server is doing. If
> its a solid graph with no gaps, getting 66/s updates, and low var, I
> would say its near perfect. Others might whine. Decide for yourself.
>
> Miscellaneous nonsense:
> - On a system with hi res timers and TSC/HPET, sleep() will return
> independent of the interrupt timer, enabling 1000FPS to be hit
> regardless of system ticrate. In this case, a 1000hz interrupt timer
> will not have any effect, and possibly a negative one.
> - On linux/tf2, the stats command calculates fps in a very useless
> manner. A single slow frame will make it show '40fps', while the
> engine's own internal counter (what you see in the green banner in those
> windows srcds windows) as well as host_profile disagree.
> - fpsmeter.org uses the stats command.
> - I've talked to and worked with many people and never seen a linux TF2
> server above 20 slots get 'stable' FPS, much less according to fpsmeter.
> I've seen many TF2 linux servers that perform very well and lag free.
> - RT kernels chug CPU like no tomorrow for very little benefit, vs FIFO
> scheduling and hi-res timers.
> - If your var is <10ms and your updaterate is stable 66, to hell with
> anyone whining about FPS (flamewar lol). Its worth noting that windows
> servers are tuned to run at 66fps originally. By valve. The 'booster'
> came later.
> - My linux TF2 servers are among the best stability in updaterate and
> var i've seen anywhere, yet many people have 'more stable FPS' than me.
> See previous point.
> - SourceTV is a massive buggy resource hog.
> - Anyone that brings up 'hit registration' probably doesn't know wtf
> they're talking about and read some old article about it with
> questionable logic.
>
> - neph
>
> On 12/01/2009 11:21 AM, Daniel Nilsson wrote:
>> test this url
>>
>> http://www.fpsmeter.org/
>>
>> And do a measurement there with sourcetv off. It requires rcon so it has
>> to be enabled. Post the result of that measurement  here...
>>
>> //Daniel
>>
>> Nikolay Shopik skrev:
>>> My hardware is core duo 6700 usually load up to 60-70% with 100Mbit
>>> connection. Fps meter, you mean net_graph 4?
>>>
>>> On 01.12.2009 16:29, Daniel Nilsson wrote:
>>>
 It affects stable fps alot. Now i dont know your cpu and other 
 hardware/internet limitation. But almost 99% of your unstable fps is 
 probably from sourcetv. Run the fps meeter with and without sourcetv. And 
 you will notice a big difference

>>>
>>>
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-07 Thread Ferenc Kovacs
If you was fine before you heard about the 1000fps thing, I think you
shouldnt bother.
The difference between stable ~250 and 1000 fps is almost zero from
the players perspective, but requires higher cpu cost, so you can have
fewer server on the same box.
just my 2c

Tyrael

On Mon, Sep 7, 2009 at 2:15 PM, Nevermore wrote:
> Very insteresting thread!
>
> I run a lot of servers in the same box with stock debian kernel.
> Wich optimization is suitable for me?
>
>
> Thank you all!
>
>
>
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Re: [hlds_linux] crashing after latest update

2009-08-27 Thread Ferenc Kovacs
never saw that before...

Tyrael

On Thu, Aug 27, 2009 at 2:16 PM, William
Warren wrote:
> anyone seeing srcds CSS crashes after the latest updates?  I cannot get
> my server to start now without segfaulting.
>
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Re: [hlds_linux] Counter-Strike: Source Update Available

2009-08-26 Thread Ferenc Kovacs
http://kerneltrap.org/Linux/Abusing_chroot

Tyrael

On Wed, Aug 26, 2009 at 8:19 AM, Tom Sensel wrote:
>
> I'm having segfaults as well on Cent 5.3 and RHEL 5.
>
> First you guys leave exploits in the servers that you were already warned 
> about. 80,000 some odd servers vulnerable to remote overflows that would give 
> shell/command access. It took someone releasing the exploits to the public to 
> get you to fix them. Took you 3 days to fix them. Then ontop of this, you 
> don't even test the binaries before shipping them out? Top notch work, well 
> done. Did you guys outsource to india? what the hell is the deal?
>
> I've started running all my hlds servers in chroots after this. But I feel 
> really bad for those windows guys that don't have anyway to setup a chroot 
> environment.
>
> Console initialized.
> ./srcds_run: line 344: 21518 Segmentation fault      $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log to help 
> with solving this problem
> Wed Aug 26 20:14:25 PHT 2009: Server restart in 10 seconds
>
> ./srcds_run -game cstrike -ip 125.5.114.147 -port 27015 -tickrate 100 +map 
> de_dust2 +maxplayers 64 -debug
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Enabling debug mode
> Server will auto-restart if there is a crash.
>
> Console initialized.
> ./srcds_run: line 344: 21600 Segmentation fault      (core dumped) $HL_CMD
> cat: hlds.21586.pid: No such file or directory
> email debug.log to li...@valvesoftware.com
> Wed Aug 26 20:19:19 PHT 2009: Server restart in 10 seconds
> Wed Aug 26 20:19:22 PHT 2009: Server Quit
>
> cat debug.log
> CRASH: Wed Aug 26 20:19:19 PHT 2009
> Start Line: ./srcds_i686 -game cstrike -ip 125.5.114.147 -port 27015 
> -tickrate 100 +map de_dust2 +maxplayers 64 -debug
> End of Source crash report
>
> gdb --core=core.21600
> (no debugging symbols found)
> Core was generated by `./srcds_i686 -game cstrike -ip 125.5.114.147 -port 
> 27015 -tickrate 100 +map de_'.
> Program terminated with signal 11, Segmentation fault.
> [New process 21600]
> #0  0x in ?? ()
>
>
>
>
>
>
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Re: [hlds_linux] hlds_linux Digest, Vol 18, Issue 42

2009-08-24 Thread Ferenc Kovacs
yep, then try to work for that money, it works for me. :)

Tyrael

On Fri, Aug 21, 2009 at 6:11 PM, Shane Arnold wrote:
> Hi Morgan,
>
> I don't that's the issue. It is entirely possible that Philipp runs, or
> helps run, a GSP, and as a result he would want to keep any method that
> improves his server performance over rival providers a secret. It's all
> about the money with these blokes :)
>
> Morgan Humes wrote:
>> I don't get why you wouldn't share with the community.  You're using an Open
>> Source operating system that is completely all about sharing, your asking
>> for answers on a community half-life dedicated server list (that is all
>> based upon sharing information) and getting answers, and yet when the
>> community asks for some questions you're unwilling to help?  No offense but
>> you're not being considerate of everyone's time spent (and I'm certain there
>> was also 'much much time spent') to get your answers.  You should reconsider
>> your willingness to help those who have clearly been willing to help you
>> with the expectation of nothing in return.
>>
>> If you are not willing to give back to the community then you shouldn't take
>> from the community.
>>
>> Morgan Humes
>>
>>
>> On Fri, Aug 21, 2009 at 8:29 AM,
>> wrote:
>>
>>
>>> Date: Fri, 21 Aug 2009 14:00:53 +0200
>>> From: Philipp Reddigau 
>>> Subject: Re: [hlds_linux] [english 100%] Re: [english 100%] Re: Kernel
>>>        and Perfomance
>>> To: Half-Life dedicated Linux server mailing list
>>>        
>>> Message-ID: <4a8e8c75.6010...@gkserver.de>
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> Hi,
>>> They are stable. But i don't need 1000fps stable... i need 300.
>>> I will try 500hz now. Maybe it helps a bit and we get lower loads.
>>>
>>> about the kernel config:
>>> Sry guys i spend much much time to get our gameservers stable.. so i
>>> will not share.
>>> Please understand this.
>>>
>>> Thanks for all answers.
>>>
>>> Adam Nowacki schrieb:
>>>
 Philipp Reddigau wrote:


> We can get 1000fps stable on 6 gamservers.
>
>
 You can think its stable but it really isn't. If a server with fps_max
 and ticrate 33 is using more than ~5% cpu time (of single core) then the
 fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and
 ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two
 values at the bottom: sv - server fps must obviously show 1000, var -
 frame time variability (max time - min time over some period of time)
 must be less than 1ms.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

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>>>
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>>
>
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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-24 Thread Ferenc Kovacs
I wonder where would be Valve now, if the counter-strike addon wouldnt
be here. :)

Tyrael

On Sat, Aug 22, 2009 at 5:55 AM, Donnie Newlove wrote:
> Why would anyone want to work on Counter-Strike? The community have
> always hated every single thing done to the game by Valve, ever. It's
> a cursed franchise because the fans hate it.
>
> On Sat, Aug 22, 2009 at 3:09 AM, Dave
> Williams wrote:
>> Why do i get the feeling that valve has lost interest in CSS?
>>
>> On that same not i noticed that my DOD:S client updated at the same time
>> the patch was released
>>
>> M3PH
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
>> Sent: 21 August 2009 23:16
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] TF2/L4D Updates Available
>>
>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system
>>
>> Where is the fix for Counter-Strike Source?
>>
>> -ics
>>
>>
>> Jason Ruymen kirjoitti:
>>> And I was wrong about the optional part for Team Fortress 2.  The TF 2
>> update is required.
>>>
>>> Jason
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
>> Ruymen
>>> Sent: Friday, August 21, 2009 2:26 PM
>>> To: 'hlds_linux@list.valvesoftware.com';
>> 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
>>> Subject: [hlds_linux] TF2/L4D Updates Available
>>>
>>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
>> binaries are now available.  Please run hldsupdatetool to receive the
>> update.  The specific changes include:
>>>
>>> Left 4 Dead Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system
>>> - Fixed a server crash caused by a client packet claiming to be an
>> HLTV client when HLTV is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>> data
>>>
>>> Left 4 Dead:
>>> - Novint Falcon support is now enabled by default
>>>
>>>
>>> Orange Box Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>> arbitrary locations in the file system.
>>> - Fixed a server crash caused by a client packet claiming to be an
>> HLTV client when HLTV is disabled on the server
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>> data
>>> - Fixed a server crash related to unbounded settings on some convars
>>>
>>> Team Fortress 2:
>>> - Bullet spread algorithm changed to fire a bullet right down the
>> crosshair under these circumstances:
>>>  - The first bullet of a spread weapon (except for rapid fire spread
>> weapons like the minigun)
>>>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
>> since firing
>>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
>> dialog
>>>  - Added "motdfile_text" convar to servers, which allows them to
>> specify a text file that's shown instead of the HTML MOTD to clients
>> who've turned on this option
>>> - Fixed radius damage not tracing out of enemies when the explosion
>> occurs within them
>>>  - Fixes rockets & grenades doing no splash damage when fired point
>> blank into enemies
>>> - Added missing snowpuff particles for DX8 players (honest)
>>> - Restored LOD for the Demoman player model
>>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
>> the middle of a round
>>> - Fixed the "The Big Hurt" achievement not being awarded for players
>> who already have the required count
>>> - Fixed sv_pure not reloading the map's custom particle file
>>>  - Custom particle effects contained within maps must now be placed in
>> the \particles directory
>>> - Fixed another case where items weren't being validated properly in
>> class loadout slots
>>>
>>> Community requests:
>>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
>>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10
>> kills to 1 capture
>>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
>> func_capturezone entities
>>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
>> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
>>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using
>> the wrong skin
>>>
>>> Jason
>>>
>>>
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Re: [hlds_linux] [english 100%] Re: Kernel and Perfomance

2009-08-21 Thread Ferenc Kovacs
did you tried custom kernel (different kernel scheduler methods,
higher user_hz, etc) ?
because I read about on this list from different ppl that its possible
with custom kernel.

Tyrael

On Fri, Aug 21, 2009 at 2:35 PM,  wrote:
> 1000fps constant on q9550 with 6 servers? It's impossible to get 1000fps 
> constant even on one hlds instance.
>
> I have the same cpu same ram as Philipp Reddigau and i've tested it. 1000 fps 
> constant it's pure sicence fiction.
> The max stable fps - constant u can get at sys_ticrate 250 with pingboost 2 
> with 10 players on the server it dosent drop even 1 frame; at least this 
> comes out from my tests
>
> --
> This message was sent on behalf of webmastergiova...@yahoo.com at 
> openSubscriber.com
> http://www.opensubscriber.com/message/hlds_linux@list.valvesoftware.com/12707920.html
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Re: [hlds_linux] [english 100%] Re: [english 100%] Re: Kernel and Perfomance

2009-08-21 Thread Ferenc Kovacs
I hope that you feel that its a little bit funny to ask about
knowledge, that you wouldn't share if you had. :)

Tyrael

On Fri, Aug 21, 2009 at 2:00 PM, Philipp Reddigau wrote:
> Hi,
> They are stable. But i don't need 1000fps stable... i need 300.
> I will try 500hz now. Maybe it helps a bit and we get lower loads.
>
> about the kernel config:
> Sry guys i spend much much time to get our gameservers stable.. so i
> will not share.
> Please understand this.
>
> Thanks for all answers.
>
> Adam Nowacki schrieb:
>> Philipp Reddigau wrote:
>>
>>> We can get 1000fps stable on 6 gamservers.
>>>
>>
>> You can think its stable but it really isn't. If a server with fps_max
>> and ticrate 33 is using more than ~5% cpu time (of single core) then the
>> fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and
>> ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two
>> values at the bottom: sv - server fps must obviously show 1000, var -
>> frame time variability (max time - min time over some period of time)
>> must be less than 1ms.
>>
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>>
>>
>
>
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Re: [hlds_linux] Rcon protect question

2009-08-21 Thread Ferenc Kovacs
if you have static ip address on your client, you can set up a
firewall/iptables rule to limit the rcon port only for yourself.

Tyrael

On Thu, Aug 20, 2009 at 6:25 PM, Nicolas Fernandez wrote:
> It's a good idea, but as disabled access and is only for amxmodx?.
>
> Thanks
>
> On Thu, Aug 20, 2009 at 4:24 AM, Steffen Tronstad wrote:
>
>> You could just disable rcon allover, and just give your admins rights via
>> amxmod or similar.
>>
>> That would be the easiest, safest way to go.
>>
>>
>> -Opprinnelig melding-
>> Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] På vegne av Nicolas Fernandez
>> Sendt: 20. august 2009 09:18
>> Til: hlds_linux@list.valvesoftware.com
>> Emne: [hlds_linux] Rcon protect question
>>
>> Hello ppl,
>>
>> Need to know if there is any protection for servers rcon, i use
>> sv_rcon_maxfailures , sv_rcon_banpenalty etc. But someone is discovering
>> the
>> rcon password, if not via some exploit.
>>
>> Thanks!
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Re: [hlds_linux] line 321: 7373 Segmentation fault $HL_CMD

2009-07-01 Thread Ferenc Kovacs
2009/7/1 Christopher Szabo :
>
> Hi there folks!
>
> Me and some other people have a new HLDS server problem. The servers keeps 
> crashing
> with the message:
>
> /hlds_run: line 321: 7373 Segmentation fault $HL_CMD
>
>
> I think it has something to do with latest steam update or something. Anyway 
> i cant get
> more info about this but i know im not the only one with this new problem, 
> seen some
> people complaining in forums. I have the problem on 1.6 but i seen people 
> with the
> same problem in czero.
>
>
> http://forums.steampowered.com/forums/showthread.php?t=838124
>
> http://forums.steampowered.com/forums/showthread.php?t=904453
>
> http://forums.steampowered.com/forums/showthread.php?t=879523
>
> http://forums.steampowered.com/forums/showthread.php?t=854073
>
>
> A fix would be great! :P
>
>
> _
> Vi vet vem du passar ihop med! Klicka här för att få veta!
> http://dejting.se.msn.com/channel/index.aspx?trackingid=1002952
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>

try running it with gdb, and you can debug what is the real cause of
the segfaults.
what system are you using?
what distro, i386/x86_64, etc.

Tyrael

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Re: [hlds_linux] Forked server is not responding (L4D)

2009-06-10 Thread Ferenc Kovacs
2009/6/10 David A. Parker :
> Hello,
>
> I have a box running 8 forked L4D servers.  I was logged into one of the
> servers via netcon and I attempted to restart that fork using "quit".  I
> got these messages:
>
> L 06/10/2009 - 14:05:19: server_message: "quit"
> L 06/10/2009 - 14:05:19: Log file closed
> L 06/10/2009 - 14:05:19: server_message: "restart"
>
> And now this fork seems to be stuck.  It still shows up in the master
> console's list of child processes, and I can still telnet to it, but it
> does not respond to any commands and this fork is no longer listening on
> its game port.  There are players on some of the other forks, so I don't
> want to shut down all 8 forks and bounce the whole thing.  Is there
> anything I can do to recover this one fork?
>
>     Thanks,
>     Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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kill the forked process?

Tyrael

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Re: [hlds_linux] Unable to Update???!!??

2009-06-08 Thread Ferenc Kovacs
2009/6/9 Yaakov Smith :
> does the folder tf_1 exist?
>
> On Tue, Jun 9, 2009 at 11:34 AM, William Stillwell
> wrote:
>
>> What gives? Steam is now giving me this error on my Linux server.
>>
>>
>>
>>
>>
>> localhost:/hlds# ./steam
>>
>> Checking bootstrapper version ...
>>
>>
>>
>> AssertPreCondition
>>
>> Name: NonNullFilePath
>>
>> Expr: !sFile.empty()
>>
>> Line: 334
>>
>> File: ../../../Common/Misc/FileUtil.cpp
>>
>> Aborted
>>
>>
>>
>>
>>
>> Yes, I am root.
>>
>> Yes, I re-downloaded the hldsupdate tool
>>
>> Yes, I installed to a new Directory.
>>
>>
>>
>> Command Line:
>>
>>
>>
>>
>>
>> ../steam -command update -game tf -dir tf_1 -retry
>>
>>
>>
>>
>>
>>
>>
>>
>>
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rm /root/.steam/ClientRegistry.blob

Tyrael

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Re: [hlds_linux] No such file or directory on amd64 - debian

2009-06-04 Thread Ferenc Kovacs
2009/6/3 vac - Wojtek Gajda :
> few days ago everything (srcds_amd, srcds_run etc.) was working fine.
> i think that i have started having this problem after small kernel upgrade
> 2.6.26-1 -> 2.6.26-2
> (but i'm not quite sure - dont remeber when i did the upgrade).
> now srcds_run returns:
> ./srcds_run
> Auto detecting CPU
> Using AMD Optimised binary.
> Server will auto-restart if there is a crash.
> ./srcds_run: line 362: ./srcds_amd: No such file or directory
>
> of course i have this file:
> ls -l srcds* :
> -rwxr-xr-x 1 gry lan 183860 2009-02-26 22:31 srcds_amd
> -rwxr-xr-- 1 gry lan 183828 2009-02-26 22:31 srcds_i486
> -rwxr-xr-- 1 gry lan 183828 2009-02-26 22:31 srcds_i686
> -rwxr-xr-x 1 gry lan  10174 2009-02-26 22:31 srcds_run
>
> so i tried to install everything again (in test directory) and so:
>
> with normal user (it used to work fine):
>
> g...@milowice2:~/test$ wget
> http://storefront.steampowered.com/download/hldsupdatetool.bin
> g...@milowice2:~/test$ chmod +x hldsupdatetool.bin
> g...@milowice2:~/test$ ls -l
> -rwxr-xr-x 1 gry lan 3513408 2005-09-02 04:27 hldsupdatetool.bin
>
> g...@milowice2:~/test$ ./hldsupdatetool.bin
> -bash: ./hldsupdatetool.bin: No such file or directory
>
> g...@milowice2:~/test$ linux32 ./hldsupdatetool.bin
> linux32: ./hldsupdatetool.bin: No such file or directory
>
> and as a root (the same):
> milowice2:/home/lan/gry/test# ./hldsupdatetool.bin
> bash: ./hldsupdatetool.bin: No such file or directory
> milowice2:/home/lan/gry/test# linux32 ./hldsupdatetool.bin
> linux32: ./hldsupdatetool.bin: No such file or directory
>
>
> some informations about my system:
>
> milowice2:/home/lan/gry/test# uname -a
> Linux milowice2 2.6.26-2-amd64 #1 SMP Thu May 28 21:28:49 UTC 2009 x86_64
> GNU/Linux
>
> milowice2:/home/lan/gry/test# apt-get install lib32gcc1 ia32-libs
> (of course after update)
> lib32gcc1 is already the newest version.
> ia32-libs is already the newest version.
>
> the same situation is with files: srcds_amd, srcds_i386, srcds_i686.
> so i just cant run any hl like/steam powered game server.
>
> thanks in advance for any help.
> wojtek vac gajda
>
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Have you mounted your directory with noexec?
It will say no such file or directory for the binaries, if you did.

Tyrael

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Re: [hlds_linux] User's ticket has expired

2009-05-24 Thread Ferenc Kovacs
ClientRegistry.blob is in the .steam directory which is located in
your home directory
Deleting this file is solved the same problem for me yesterday.

Tyrael

2009/5/24 Kristian :
> ClientRegistry.blob in a server installation?
>
> Can't find it, but i can find InstallRecord.blob
>
> Deleting this did not help. But as i said in last post, i can't even do a
> fresh install.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Maximilian
> L.
> Sent: 24. mai 2009 13:45
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] User's ticket has expired
>
> I had the same issue yesterday on all my installation.
>
> Deleting the ClientRegistry.blob solved it for me. It should be in
> /.steam
>
>> Hi
>>
>> Having some problems on one of my linux boxes.
>> When I try to update the game servers I get:
>>
>> Checking bootstrapper version ...
>> Updating Installation
>> User's ticket has expired
>>
>> Then I tried creating a new install with a fresh hldsupdatetool.bin
>> and I
>> get:
>>
>> Checking bootstrapper version ...
>> Getting version 34 of Steam HLDS Update Tool Connection Reset
>>
>> I cannot even update the update tool.
>>
>> Any ideas?
>>
>>
>> ___
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> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> __ Information from ESET NOD32 Antivirus, version of virus
>> signature database 4098 (20090522) __
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
>>
>>
>>
>>
>
>
> --
> Mailing List Conversations - mail...@ml86.de - Please don´t spam :)
>
>
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Re: [hlds_linux] hlds not updating to last version(4383)

2009-03-31 Thread Ferenc Kovacs
On Thu, Mar 26, 2009 at 8:22 PM, george  wrote:

> localhost hl # ./steam -command update -game cstrike -dir /usr/hl/
> -verify_all Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Counter-Strike Base Content' version 25
>
>
> Checking/Installing 'Linux Server Engine' version 42
>
>
> Checking/Installing 'Half-Life Base Content' version 12
>
>
> HLDS installation up to date
> localhost hl # ./hlds_run -game cstrike +maxplayers 20 +map de_dust2 +exec
> server.cfg
> Auto detecting CPU
> Using AMD Optimised binary.
> Auto-restarting the server on crash
>
> Console initialized.
> scandir failed:/usr/hl/./valve/SAVE
> scandir failed:/usr/hl/./platform/SAVE
> Protocol version 48
> Exe version 1.1.2.6/Stdio (cstrike)
> Exe build: 18:01:18 Oct 24 2008 (4352)
> STEAM Auth Server
> couldn't exec language.cfg
> couldn't exec listip.cfg
> couldn't exec banned.cfg
> Server IP address loopback
> scandir failed:/usr/hl/./valve/SAVE
> scandir failed:/usr/hl/./platform/SAVE
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing wit h current version anyway.
>
> couldn't exec listip.cfg
> couldn't exec banned.cfg
> Adding master server 72.165.61.189:27010
> Adding master server 69.28.151.162:27010
> Connection to Steam servers successful.
>   VAC secure mode is activated.
> quit
> threadtools.cpp (417) : Assertion Failed: Thread synchronization object is
> unuseable
>
> Thu Mar 26 20:18:58 GMT 2009: Server Quit
>
> this is a fresh install of cstrike and i don't know why the server engine
> does not update to 4383 version or why do i get those errors
>
>
> any clue anybody?
>
>
>
>
>
>
>
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Alfred Reynolds to Half-Life, hlds_linux, hlds_announce
show details Mar 20 (11 days ago)
Reply to all
A beta update for Half-Life 1 Engine games has been released.  Please run
hldsupdatetool to receive it with "-beta hlds0319" on the command line.  The
specific changes include:

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET
rejection
- Added a message to the server console to show when the server has
reconnected to Steam
- Made map name and other variables reported by the server stay more current
- Show HLTV being connected in the player count for pings
- Fixed occasional crash under Linux on startup for SMP machines

This update won't be in beta long, so don't delay your testing.


- Alfred
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Re: [hlds_linux] hlds_run bugs

2009-03-23 Thread Ferenc Kovacs
On Mon, Mar 23, 2009 at 11:49 AM,  wrote:

> There are a few bugs in hlds_run that have been bugging me for some
> time, and I hope posting them here might get it noticed by someone at
> Valve who can fix them.
>
> In the hlds_run file is the following code:
>
> if test 1 -eq $PID_FILE_SET && test -n "$PID_FILE"; then
>HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
> else
>HL_CMD="$HL $PARAMS"
> fi
>
>
> What it does is check if the PID_FILE_SET variable equals 1 and the
> PID_FILE variable is not empty. If both of those tests pass, then it
> appends the -pidfile argument (along with the contents of the PID_FILE
> variable) to the list of arguments to pass to the actual binary.
>
> The problem is that if the list of arguments already contains this
> information, -pidfile is passed to hlds_run more than once. You end up
> with command lines like this:
>
> ./hlds_amd -debug -game cstrike -pidfile /usr/local/hlds/hlds.pid
> +maxplayers 17 +map gg_pool_day -pidfile /usr/local/hlds/hlds.pid
>
> What the code should be doing is adding those arguments if the -debug
> parameter was passed, AND the -pidfile argument was not passed. Fixing
> this one gets a little messy. (Related issue: PID_FILE_SET variable
> should be removed from the code completely.)
>
> Here's code that does what is is supposed to do and also sets a value
> for the pidfile if the user doesn't properly pass it after -pidfile (the
> arguments would look like "hlds_run ... -pidfile" in this erroneous
> case).
>
>
> PID_PASSED="`grep -e -pidfile $PARAMS`";
>
> if test -n "$PID_PASSED" || test -n "$DEBUG"; then
>if test -z "$PID_FILE"; then
>PID_FILE="hlds.$$.pid"
>fi
> fi
>
> if test -n "$DEBUG" && test -z "$PID_PASSED"; then
>HL_CMD="$HL $PARAMS -pidfile $PID_FILE"
> else
>HL_CMD="$HL $PARAMS"
> fi
>
>
>
>
> Just above that code we find this gem:
>
> if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then
>ulimit -c 2000
> fi
>
>
> It checks if the output from "ulimit -c" is not equal to "unlimited" AND
> the output from "ulimit -c" equals 0. If it equals 0, it certainly isn't
> equal to "umlimited" or anything else besides 0. The first line should
> simply be:
>
> if test "`ulimit -c`" -eq 0 ; then
>
>
>
> The steam user and password junk should all be removed since that hasn't
> been required in ages.
>
> Also, the comment for line 25 has a typo, and is flat out wrong.
>
> If anyone wants the file with all of the fixes in it, let me know and
> I'll post it somewhere. (You too Valve; don't be shy.)
>
> With that said, I'm glad to see that hlds_run was actually modified in
> the hlds0319 beta.
>
>
> --
> Andy
>
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I need that one.Thanks for the proposal.

Tyrael
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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-23 Thread Ferenc Kovacs
On Mon, Mar 23, 2009 at 8:55 AM,  wrote:

> Has anyone gotten this to work, or is there any way to tell if the beta
> version is running? I've tried adding "-beta hlds0319" with and without
> quotes as an argument to hldsupdatetool.bin, and as an argument to
> hlds_run.
>
> Passing it to hldsupdatetool.bin gives an error both with and without
> quotes. Passing it as an argument to actually start the server starts
> the server, but there is nothing indicating that the beta version is
> running.
>
>
> --
> Andy
>
>
> On Fri, 20 Mar 2009 14:57:41 -0700, "Alfred Reynolds"
>  said:
> > The beta has been updated. .  Please run hldsupdatetool to receive it
> > with "-beta hlds0319" on the command line.
> > The specific changes include:
> >
> > Server changes:
> > - Fixed hltv displaying a bogus steamid
> > - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
> > for that matter)
>
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It should be appended to the updater, and you should see that its
downloading a couple of files.
Tyrael
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Re: [hlds_linux] Half-Life 1 Engine Update released

2009-03-20 Thread Ferenc Kovacs
On Fri, Mar 20, 2009 at 6:16 AM, Alfred Reynolds
wrote:

> A beta update for Half-Life 1 Engine games has been released.  Please run
> hldsupdatetool to receive it with "-beta 0319" on the command line.  The
> specific changes include:
>
> Server changes:
> - Fixed players being kicked from servers with an INVALID_STEAM_TICKET
> rejection
> - Added a message to the server console to show when the server has
> reconnected to Steam
> - Made map name and other variables reported by the server stay more
> current
> - Show HLTV being connected in the player count for pings
> - Fixed occasional crash under Linux on startup for SMP machines
>
> This update won't be in beta long, so don't delay your testing.
>
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
thank you
Tyrael
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Re: [hlds_linux] Enough already (STEAM UserID ticket)

2009-03-19 Thread Ferenc Kovacs
On Thu, Mar 19, 2009 at 9:16 PM, Ronny Schedel wrote:

> No, I disagree, we never had problems with ep1 engine games like
> Counterstrike Source.
>
>
> - Original Message -
> From: "ics" 
> To: "Half-Life dedicated Linux server mailing list"
> 
> Sent: Thursday, March 19, 2009 8:02 PM
> Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket)
>
>
> I'd say it occurs on EVERY Valve game time to time but most recently
> only a big issue in TF2. We have to restart our servers to make it go away.
>
> -ics
>
> Ronny Schedel kirjoitti:
> > This also occurs on HLDS servers. Would be nice to see a fix too.
> >
> >
> > - Original Message -
> > From: "John McCaskey" 
> > To: ; 
> > Sent: Thursday, March 19, 2009 7:34 PM
> > Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket)
> >
> >
> > Users getting disconnected with the "Invalid STEAM UserID ticket" error
> in
> > TF2 when Steam servers are down is a bug.  Users are only supposed to get
> > this type of disconnect if Steam is up and explicitly tells your server
> to
> > disconnect a user.  It should be fixed for the next TF2 update.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > Christopher
> > Szabo
> > Sent: Wednesday, March 18, 2009 4:59 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] Enough already (STEAM UserID ticket)
> >
> >
> > Error verifying STEAM UserID ticket...
> > I think everyone knows about this problem, we have all experience
> > it many times the last few months.
> >
> > So after all the forumthreads and supportmails etc, inst it just easier
> > to fix the problem or at least tell us why the problem is there and why
> > you cant fix it? This way we maybe can cool down and don't be so angry
> > at STEAM all the time. How hard can it be to write us something about it?
> > And i dont mean some lame excuses.
> >
> > All i hear is that i have to restart my server to resolve the problem.
> > Well i cant be up every night to restart the servers And if we do
> > restart the servers in the night all the players will be gone...
> >
> > Best regards
> > Christopher
> >
> > _
> > Dela foton på ett smidigt sätt med Windows Live(tm) Photos.
> > http://www.microsoft.com/windows/windowslive/products/photos.aspx
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
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> > please visit:
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> >
>
>
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>
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I had/has it with cstrike
Tyrael
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Re: [hlds_linux] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Ferenc Kovacs
On Tue, Feb 17, 2009 at 1:42 PM, Mark Chandler  wrote:

> Calm down.
>
> The unique part of the id (the auth server and the player id) will
> allways stay the same. Just the first part (STEAM_X) may change
> depending on what valve uses it for. Atm it is guessed at that STEAM_0
> is non cloud (noramal) and STEAM_1 is cloud. Just all the stats and
> plugins used the whole thing as a unique id which it is not any more.
>
>
> Sipi wrote:
> > What? Are they going to change the already exsisting Steam_ID's? Any
> sources
> > for this?
> > - Original Message -
> > From: "Mark Chandler" 
> > To: "Half-Life dedicated Linux server mailing list"
> > 
> > Sent: Tuesday, February 17, 2009 1:22 PM
> > Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
> >
> >
> >
> >> What is the big deal? They are still the same player just one id has
> >> STEAM_1 and the other STEAM_0
> >>
> >> All you have to do is remove the first 8 chars and you will be fine.
> >>
> >>
> >> AnAkIn . wrote:
> >>
> >>> Please, don't change again the SteamIDs just because of the
> complainers.
> >>> Some plugin authors already started fixing their plugin to support the
> >>> new
> >>> SteamIDs, and some leagues with huge database of SteamIDs also started
> >>> changing them to the new format.
> >>>
> >>> I don't think they'll be happy to change it again to STEAM_0 if you
> >>> change
> >>> it back just because of some people complaining.
> >>>
> >>>
> >>> Thanks
> >>>
> >>> AnAkIn
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> __ NOD32 3852 (20090213) Information __
> >>
> >> This message was checked by NOD32 antivirus system.
> >> http://www.eset.com
> >>
> >>
> >>
> >
> >
> > ___
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> please visit:
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> >
>
>
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It is unique, but you stats will be split up, if you use the whole string.
Tyrael
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Re: [hlds_linux] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Ferenc Kovacs
On Tue, Feb 17, 2009 at 1:31 PM, Sipi  wrote:

> What? Are they going to change the already exsisting Steam_ID's? Any
> sources
> for this?
> - Original Message -
> From: "Mark Chandler" 
> To: "Half-Life dedicated Linux server mailing list"
> 
> Sent: Tuesday, February 17, 2009 1:22 PM
> Subject: Re: [hlds_linux] Please VALVe, keep the STEAM_1 now
>
>
> > What is the big deal? They are still the same player just one id has
> > STEAM_1 and the other STEAM_0
> >
> > All you have to do is remove the first 8 chars and you will be fine.
> >
> >
> > AnAkIn . wrote:
> >> Please, don't change again the SteamIDs just because of the complainers.
> >> Some plugin authors already started fixing their plugin to support the
> >> new
> >> SteamIDs, and some leagues with huge database of SteamIDs also started
> >> changing them to the new format.
> >>
> >> I don't think they'll be happy to change it again to STEAM_0 if you
> >> change
> >> it back just because of some people complaining.
> >>
> >>
> >> Thanks
> >>
> >> AnAkIn
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > __ NOD32 3852 (20090213) Information __
> >
> > This message was checked by NOD32 antivirus system.
> > http://www.eset.com
> >
> >
>
>
> ___
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> please visit:
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>
search the mailing list, some users reported this issue, mostly for L4D.
Tyrael
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Re: [hlds_linux] Those damn reserved slots. [TF2]

2009-02-12 Thread Ferenc Kovacs
On Thu, Feb 12, 2009 at 2:39 PM, Saint K.  wrote:

> We have reserved slots implemented which are hidden. This means when the
> server is 'full', it will show 26/26 on the list. Actually it's a 28 slots
> server, but the reserved slots are only available when you use the connect
> command in your console. When a reserved slot user joins the server will
> show 27/26 (also full) and when someone drops it goes back to 26/26. Works
> like a charm, clients can use auto-retry. Admins happy, client happy.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
> Sent: Thursday, February 12, 2009 2:29 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] Those damn reserved slots. [TF2]
>
> So, I have been playing TF2 since the public beta and have noticed
> something in TF2 that has made the game rather annoying: reserved
> slots.  With the advent of the new server browser, it seems that nearly
> full servers are brought to the top, which is another way of saying that
> servers with only reserved slots left.  Its pretty annoying to try to
> join a game and then be kicked after downloading its stupid content.
>
> I myself (like many others here) am both a server admin as well as a
> gamer.  I have found that using reserved slots just makes prospective
> players angry.  I personally (and this doesn't work for everyone) just
> kick a few random people.  It doesn't make sense to reserve a slot for
> 24 hours a day, when I play the game 1- 2 hours max a day.
>
> If there was a way for servers to advertise (though maybe server tags)
> that the remaining slots are reserved it would be most beneficial.
>
>
>
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> please visit:
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> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 8.0.234 / Virus Database: 270.10.23/1948 - Release Date: 02/12/09
> 07:20:00
>
>
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you should share your solution, its sounds great.
Tyrael
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Re: [hlds_linux] Tf2/l4d updates?

2009-02-11 Thread Ferenc Kovacs
On Wed, Feb 11, 2009 at 11:38 PM, Rick Payton  wrote:

> Spring usually means .. March ... No?
>
> -mauirixxx
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
> Trewartha
> Sent: Wednesday, February 11, 2009 12:36 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Tf2/l4d updates?
>
> http://store.steampowered.com/news/2234/
>
> February 11, 2009 --- The recently announced Left 4 Dead Downloadable
> Content (L4D DLC) will be delivered to Xbox 360 and PC gamers free of
> charge.
>
> Due for release this spring, the DLC for 2008's best-selling new game
> property on the PC and Xbox 360, is dubbed the L4D Survival Pack and
> introduces a new multiplayer game mode entitled, Survival, plus two
> complete campaigns for Versus Mode (Death Toll, Dead Air). A Critic's
> Choice Edition of the game will be heading to retail stores this spring,
> and will include access to all the content introduced in the L4D:
> Survival Pack.
>
> Left 4 Dead is a survival action game from Valve that blends the social
> entertainment experience of multiplayer games such as Counter-Strike and
> Team Fortress with the dramatic, narrative experience made popular in
> single player action game classics such as the Half-Life series of
> games. Released in November of 2008, L4D has earned over 25 industry
> awards from outlets around the world.
>
>
>
> Nephyrin Zey wrote:
> > 12,000 players on today.
> >
> > Not that we don't need a new class pack, but suggesting that people
> > are losing interest or that your servers are going dead because of the
>
> > lack of one is a bit extreme :-P
> >
> > - Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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>
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>
its Valve time
Tyrael
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Re: [hlds_linux] engine pairing

2009-02-11 Thread Ferenc Kovacs
2009/2/11 Pawel 

> How tu run more slots than 32 on CS 1.6?
> I saw servers with 34 slots, 64 :|
>
> Anybody know?
>
> On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen  wrote:
>
> > Well i run on moment a 48slot server and I think that 2x24 slot run
> > faster/lagfree as one 48 slot engine so a engine can run on core0 and one
> > on
> > core2. So a CSS server is then multithreaded, and the more Ram usage is
> no
> > problem because ram is cheap.
> >
> > -Ursprüngliche Nachricht-
> > Von: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl
> S.
> > Gesendet: Mittwoch, 11. Februar 2009 15:34
> > An: Half-Life dedicated Linux server mailing list
> > Betreff: Re: [hlds_linux] engine pairing
> >
> > I think its easier to modify the actual executable.  There are guides on
> > google on how to do it.
> >
> > You want a 64 player server right?
> >
> > Markus Thewissen wrote:
> > > Valve is it a option to pair 2 or more SRCDS engines for one server??
> > > I mean a server that runs multiple engines (2x32 slot) that communicate
> > int.
> > > with the other engine, so we can host big servers.
> > > All connect on a port (27015) on a hypervisor that split the players to
> > the
> > > two engines and these engines communicate intern??
> > > I mean that these a option to create very large servers.
> > >
> > >
> > > 2.
> > > Neph can you explain your nemrun ?
> > > Works it with CSS server?
> > >  What optimize it?
> > >
> > > Thx
> > > Greets MT
> > > a very frustrated Serveradmin   :)
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
> ___
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>
cant be done, maybe you saw a hltv, or a hacked server (some people used to
poison the mastes servers with fake informations.)
Tyrael
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Ferenc Kovacs
On Tue, Feb 10, 2009 at 2:49 PM, Oliver Salzburg wrote:

>
>
> Ferenc Kovacs wrote:
> > On Tue, Feb 10, 2009 at 2:11 PM, Oliver Salzburg  >wrote:
> >
> >
> >> I think you mean a pain in the ♥♥♥.
> >>
> >> Adam Smith wrote:
> >>
> >>> Sorry I think not, The steam forums are slow searching is a pain the
> a**.
> >>>
> >>> On Mon, Feb 9, 2009 at 4:16 PM, Burton Johnsey <
> bur...@valvesoftware.com
> >>> wrote:
> >>>
> >>>
> >>>
> >>>> This should no longer be an issue as we have a vastly more robust
> system
> >>>>
> >> in
> >>
> >>>> place.
> >>>>
> >>>> -Original Message-
> >>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox
> >>>> Sent: Monday, February 09, 2009 1:11 PM
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
> >>>>
> >> lists
> >>
> >>>> and i completely understand that, however there forums have been
> proven
> >>>> to be terrible since on any patch day or high traffic times they are
> >>>> nearly impossible to view
> >>>>
> >>>> James Gurney wrote:
> >>>>
> >>>>
> >>>>> SakeFox wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Ok, make a new mailing list then. the software is out there and
> free.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> No-one is going to join an un-official mailing list. I'd be quite
> happy
> >>>>> to host one.. as would, I'm sure, many of the admins on this list..
> but
> >>>>> at the end of the day, the fact that this is an "official" list is
> the
> >>>>> reason people are here in the first place.
> >>>>>
> >>>>>
> > arse?
> > Tyrael
> >
> I was merely pointing out that profanity is replaced by pink hearts on
> the valve forums...
>
> ___
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> please visit:
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>
I thought it was replaced by the mailinglist software.
Tyrael
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Ferenc Kovacs
On Tue, Feb 10, 2009 at 2:11 PM, Oliver Salzburg wrote:

> I think you mean a pain in the ♥♥♥.
>
> Adam Smith wrote:
> > Sorry I think not, The steam forums are slow searching is a pain the a**.
> >
> > On Mon, Feb 9, 2009 at 4:16 PM, Burton Johnsey  >wrote:
> >
> >
> >> This should no longer be an issue as we have a vastly more robust system
> in
> >> place.
> >>
> >> -Original Message-
> >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox
> >> Sent: Monday, February 09, 2009 1:11 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
> lists
> >>
> >> and i completely understand that, however there forums have been proven
> >> to be terrible since on any patch day or high traffic times they are
> >> nearly impossible to view
> >>
> >> James Gurney wrote:
> >>
> >>> SakeFox wrote:
> >>>
> >>>
>  Ok, make a new mailing list then. the software is out there and free.
> 
> 
> >>> No-one is going to join an un-official mailing list. I'd be quite happy
> >>> to host one.. as would, I'm sure, many of the admins on this list.. but
> >>> at the end of the day, the fact that this is an "official" list is the
> >>> reason people are here in the first place.
> >>>
> >>> James
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
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arse?
Tyrael
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Re: [hlds_linux] Experimental timeout bug fix plugin~

2009-02-09 Thread Ferenc Kovacs
On Tue, Feb 10, 2009 at 12:58 AM, Rodrigo Peña wrote:

> Nice plugin.
>
> Neph, maybe you should apply:
> http://www.valvesoftware.com/job-SteamReleaseEngineer.html
> it would be good for us   :)
>
> Greetings
> PS: Valve shouldn't kill the mail list!
>
>
> Nephyrin Zey escribió:
> > We all know how well supposed timeout bug fixes work, but this one, i
> think,
> > does. Probably.
> >
> > http://nephyrin.net/tools/NephDSU/NephDSU_v1.0.zip
> >
> > This is an MM:S plugin, that adds a cvar: neph_nostats.
> > Setting neph_nostats to 1 blocks stats upload, which has been shown to be
> > causing timeouts (or, at least, the most common cause).
> >
> > -nogamestats was shown to actually do what it says, tf_track_stats 0 does
> > nothing. So i made this. It hooks the game stats code and blocks it if
> > neph_nostats is 1.
> >
> > To clarify: I'm not entirely sure this will work, but give it a try!
> Report
> > back if things are/arn't working. And read the readme!!!
> >
> > - Neph
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
> ___
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> please visit:
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>
as I said exactly the same thing :)
Tyrael
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Re: [hlds_linux] Problem running on qemu VHOST with kvirt extension

2009-02-07 Thread Ferenc Kovacs
On Sat, Feb 7, 2009 at 3:53 AM, Nephyrin Zey  wrote:

> my srcds_run replacement
> http://nephyrin.net/tools/nemrun/latest/
>
> comes with a LD_PRELOAD binary that fakes CPU information to fix
> srcds's entirely botched linux detection (it detects your CPU wrong,
> and detects you as having no SSE2 support, etc, regardless of system.
> try typing r_sse2 in console.)
>
> To use it without using nemrun, save
> http://nephyrin.net/tools/nemrun/latest/NephCPUFix.so
> in your orangebox/bin and edit srcds_run on line 157:
> HL_CMD="$HL $PARAMS"
> becomes
> HL_CMD="env LD_PRELOAD=NephCPUFix.so $HL $PARAMS"
>
> - Neph
>
> On Fri, Feb 6, 2009 at 6:40 PM, Imre Facchin 
> wrote:
> > -BEGIN PGP SIGNED MESSAGE-
> > Hash: SHA1
> >
> > i am trying to run a l4d server in a qemu VHOST with kvirt extension
> > well and hlds gives me
> >
> > Unable to determine CPU Frequency
> >
> > the distribution is ubuntu server 8.10
> >
> > does anybody know how i can emulate a CPUinfo which hlds will treat as
> > valid. or is there a way to bypass the check?
> >
> > thanks
> > Imre
> >
> > r...@bash# cat /proc/cpuinfo
> > processor   : 0
> > vendor_id   : AuthenticAMD
> > cpu family  : 6
> > model   : 2
> > model name  : QEMU Virtual CPU version 0.9.1
> > stepping: 3
> > cpu MHz : 2999.941
> > cache size  : 512 KB
> > fpu : yes
> > fpu_exception   : yes
> > cpuid level : 2
> > wp  : yes
> > flags   : fpu de pse tsc msr pae mce cx8 apic sep mtrr pge mca
> > cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx lm pni
> > bogomips: 6010.32
> > TLB size: 1024 4K pages
> > clflush size: 64
> > cache_alignment : 64
> > address sizes   : 40 bits physical, 48 bits virtual
> > power management:
> >
> > processor   : 1
> > vendor_id   : AuthenticAMD
> > cpu family  : 6
> > model   : 2
> > model name  : QEMU Virtual CPU version 0.9.1
> > stepping: 3
> > cpu MHz : 2999.941
> > cache size  : 512 KB
> > fpu : yes
> > fpu_exception   : yes
> > cpuid level : 2
> > wp  : yes
> > flags   : fpu de pse tsc msr pae mce cx8 apic sep mtrr pge mca
> > cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx lm pni
> > bogomips: 6073.83
> > TLB size: 1024 4K pages
> > clflush size: 64
> > cache_alignment : 64
> > address sizes   : 40 bits physical, 48 bits virtual
> > power management:
> >
> > -BEGIN PGP SIGNATURE-
> > Version: GnuPG v1.4.7 (MingW32)
> > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
> >
> > iD8DBQFJjPSPn1WtwVQU0R0RAhVQAJ0aUiiKcHNtH58H+1jP4GXTRieY+wCeIWEE
> > VHepvipsnGqhFAWbzrh7gIY=
> > =H/3F
> > -END PGP SIGNATURE-
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
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Neph, maybe you should apply:
http://www.valvesoftware.com/job-SteamReleaseEngineer.html
it would be good for us :)

Tyrael
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Re: [hlds_linux] need IP adresses for steam master servers and VACservers

2009-02-01 Thread Ferenc Kovacs
On Sun, Feb 1, 2009 at 5:55 PM, Ferenc Kovacs  wrote:

>
>
> On Sun, Feb 1, 2009 at 5:38 PM, iGGi - KGB Hosting 
> wrote:
>
>>
> So this is some kind of LAN event?
> For example:
> You have a game server with the IP of 192.168.1.1, and you are using
> 192.168.1.254 as a gateway, so you can use the internet for connecting to
> the internet and communicating to the master and vac servers.
> Your players set the IP-s from the same pool, then they connect to your
> private ip.
> You can filter out them from the internet on the 192.168.1.254 ip as the
> 192.168.1.1 is the only allowed ip to use the gateway.
> And voila.
>
> Tyrael
>
> but if this is some kind of lan event, you have to allow them to reach the
net or they won't be able to log in to the steam.
Tyrael
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Re: [hlds_linux] need IP adresses for steam master servers and VACservers

2009-02-01 Thread Ferenc Kovacs
On Sun, Feb 1, 2009 at 5:38 PM, iGGi - KGB Hosting wrote:

>
So this is some kind of LAN event?
For example:
You have a game server with the IP of 192.168.1.1, and you are using
192.168.1.254 as a gateway, so you can use the internet for connecting to
the internet and communicating to the master and vac servers.
Your players set the IP-s from the same pool, then they connect to your
private ip.
You can filter out them from the internet on the 192.168.1.254 ip as the
192.168.1.1 is the only allowed ip to use the gateway.
And voila.

Tyrael
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Re: [hlds_linux] need IP adresses for steam master servers and VAC servers

2009-02-01 Thread Ferenc Kovacs
On Sun, Feb 1, 2009 at 3:32 PM, iGGi - KGB Hosting wrote:

> hello
>
> I have pretty big problem
> Ii have CS1.6 linux dedicated server, but it is not on internet, it is
> local for our country only so my servers can not connect to vac nor steam
> master servers :(
>
> however, I have cisco router that blocks internet traffic and I can add IP
> addresses to allow internet traffic from worldwide
>
> Now I need all steam master server IP addresses so I can add them to allow
> so my server can connect to master steam server
> I need addresses for VAC also :(
>
> My location is east europe, serbia
>
> please help
>
>
>
> E-mail message checked by Spyware Doctor (6.0.0.386)
> Database version: 5.11660
> http://www.pctools.com/en/spyware-doctor-antivirus/
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you could do this easily via iptables.
drop all input except RELATED and ESTABLISHED and your country-s IP
addresses.
and allow all output.

I think you can do this with your router also.

Tyrael
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Re: [hlds_linux] HLTV - playdemo error

2009-01-31 Thread Ferenc Kovacs
On Sat, Jan 31, 2009 at 11:43 AM, AnAkIn .  wrote:

> playing a demo on a HLTV server? Is that even possible oO
>
> 2009/1/31 BookHLTV - Mads fEx Juhler 
>
> > When I am trying to play a demo on a hltv server I get this error:
> >
> >
> >
> > Executing rcon "playdemo testdemo.dem" from xx.xx.xx.xx:24912.
> >
> > WARNING! Demo had bogus number of directory entries!
> >
> > >Protocol Version 48, Spawn count 1 (HLTV)
> >
> >
> >
> > Added 942 resources.
> >
> > Received baseline with 97 entities.
> >
> > *** glibc detected *** ./hltv/: double free or corruption (fasttop):
> > 0xb7100888 ***
> >
> > === Backtrace: =
> >
> > /lib/tls/i686/cmov/libc.so.6[0xb7e12a85]
> >
> > /lib/tls/i686/cmov/libc.so.6(cfree+0x90)[0xb7e164f0]
> >
> > /hltv/proxy_i386.so(Free__9BitBuffer+0x22)[0xb7d2b942]
> >
> > /hltv/proxy_i386.so(Clear__11DirectorCmd+0x23)[0xb7d3124f]
> >
> > /hltv/proxy_i386.so(_._11DirectorCmd+0x1a)[0xb7d2fa3a]
> >
> > /hltv/proxy_i386.so(ClearDirectorCommands__8Director+0x44)[0xb7d4c714]
> >
> > /hltv/proxy_i386.so(ShutDown__8Director+0x6d)[0xb7d4af91]
> >
> > ./hltv/[0x804b9ab]
> >
> > /hltv/proxy_i386.so(NewGameStarted__5Proxy+0xb3)[0xb7d449e3]
> >
> >
> >
> /hltv/proxy_i386.so(ReceiveSignal__5ProxyP13ISystemModuleUiPv+0xe1)[0xb7d409
> > b5]
> >
> > /hltv/core_i386.so(FireSignal__16BaseSystemModuleUiPv+0x43)[0xb7c957fb]
> >
> > /hltv/core_i386.so(ConnectionComplete__5World+0x47)[0xb7c90167]
> >
> > /hltv/core_i386.so(AddFrame__5WorldP7frame_s+0xe5)[0xb7c910c9]
> >
> > /hltv/core_i386.so(ProcessMessage__6ServerUi+0x2b6)[0xb7c893b6]
> >
> > /hltv/core_i386.so(RunFrame__6Serverd+0x120)[0xb7c88d20]
> >
> > ./hltv/[0x804c2a7]
> >
> > ./hltv/[0x804af15]
> >
> > /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0)[0xb7dbd450]
> >
> > ./hltv/(pthread_create+0xd1)[0x8049cb9]
> >
> > === Memory map: 
> >
> > 08048000-08056000 r-xp  08:01 32817  /hltv/hltv
> >
> > 08056000-08059000 rwxp d000 08:01 32817  /hltv/hltv
> >
> > 08059000-08118000 rwxp 08059000 00:00 0  [heap]
> >
> > b6e57000-b71ce000 rwxp b6e57000 00:00 0
> >
> > b71ce000-b720 ---p b71ce000 00:00 0
> >
> > b7208000-b731f000 rwxp b7208000 00:00 0
> >
> > b7355000-b735f000 r-xp  08:01 4448272/lib/libgcc_s.so.1
> >
> > b735f000-b736 rwxp a000 08:01 4448272/lib/libgcc_s.so.1
> >
> > b736-b74fc000 r-xp  08:01 33703
> > /hltv/libsteamvalidateuseridtickets_i486.so
> >
> > b74fc000-b7505000 rwxp 0019b000 08:01 33703
> > /hltv/libsteamvalidateuseridtickets_i486.so
> >
> > b7505000-b750b000 rwxp b7505000 00:00 0
> >
> > b750b000-b750c000 ---p b750b000 00:00 0
> >
> > b750c000-b764d000 rwxp b750c000 00:00 0
> >
> > b764d000-b7683000 r-xp  08:01 35193
> >  /hltv/libvstdlib_s_linux.so
> >
> > b7683000-b7684000 rwxp 00035000 08:01 35193
> >  /hltv/libvstdlib_s_linux.so
> >
> > b7684000-b76a6000 rwxp b7684000 00:00 0
> >
> > b76a6000-b76ea000 r-xp  08:01 34613
>  /hltv/libtier0_s_linux.so
> >
> > b76ea000-b76ec000 rwxp 00043000 08:01 34613
>  /hltv/libtier0_s_linux.so
> >
> > b76ec000-b76f3000 rwxp b76ec000 00:00 0
> >
> > b76f3000-b7c08000 r-xp  08:01 35199
>  /hltv/steamclient_linux.so
> >
> > b7c08000-b7c1f000 rwxp 00514000 08:01 35199
>  /hltv/steamclient_linux.so
> >
> > b7c1f000-b7c4e000 rwxp b7c1f000 00:00 0
> >
> > b7c4e000-b7c57000 r-xp  08:01 4448289
> > /lib/tls/i686/cmov/libnss_files-2.7.so
> >
> > b7c57000-b7c59000 rwxp 8000 08:01 4448289
> > /lib/tls/i686/cmov/libnss_files-2.7.so
> >
> > b7c59000-b7cae000 r-xp  08:01 32808  /hltv/core_i386.so
> >
> > b7cae000-b7cb3000 rwxp 00054000 08:01 32808  /hltv/core_i386.so
> >
> > b7cb3000-b7cbb000 rwxp b7cb3000 00:00 0
> >
> > b7cbb000-b7cde000 r-xp  08:01 4448284
> > /lib/tls/i686/cmov/libm-2.7.so
> >
> > b7cde000-b7ce rwxp 00023000 08:01 4448284
> > /lib/tls/i686/cmov/libm-2.7.so
> >
> > b7ce4000-b7d0a000 r-xp  08:01 33701
> > /hltv/libsteam_api_c_linux.so
> >
> > b7d0a000-b7d0b000 rwxp 00026000 08:01 33701
> > /hltv/libsteam_api_c_linux.so
> >
> > b7d0b000-b7d1 rwxp b7d0b000 00:00 0
> >
> > b7d1-b7d62000 r-xp  08:01 32824  /hltv/proxy_i386.so
> >
> > b7d62000-b7d66000 rwxp 00052000 08:01 32824  /hltv/proxy_i386.so
> >
> > b7d66000-b7d82000 rwxp b7d66000 00:00 0
> >
> > b7d82000-b7d9d000 r-xp  08:01 32812
> > /hltv/filesystem_stdio_i386.so
> >
> > b7d9d000-b7da4000 rwxp 0001a000 08:01 32812
> > /hltv/filesystem_stdio_i386.so
> >
> > b7da4000-b7da7000 rwxp b7da4000 00:00 0
> >
> > b7da7000-b7ef r-xp  08:01 4448280
> > /lib/tls/i686/cmov/libc-2.7.so
> >
> > b7ef-b7ef1000 r-xp 00149000 08:01 4448280
> > /lib/tls/i686/cmov/libc-2.7.so
> >
> > b7ef1000-b7ef3000 rwxp 0014a000 08:01 4448280
> > /lib/tls/i686/cmov/libc-2.7.so
> >
> > b7ef3000-b7ef7000 rwxp b7ef3000 00:00 0
> >
> > b7ef7000-b7f0b000 r-xp  08:01 4448294
> > /lib/tls/i686/cmov/libpthread-2.7.so
> >
> > b7f0b000-b7f0d000 rwxp 00013000 08:01 

Re: [hlds_linux] Someone trying to take steam accounts.

2009-01-25 Thread Ferenc Kovacs
On Sun, Jan 25, 2009 at 8:10 PM, Dave Reid  wrote:

> Thanks for the heads-up, but just think about this for a second.  They
> are stealing accounts.  Do you think they use their own personal
> accounts when they steal MORE accounts?  Banning the ID's of the
> accounts they steal is only going to cause the rightful owners of those
> accounts, the victims, more problems when they recover those accounts.
> By all means, ban them if they use those accounts to abuse your server,
> but being "proactive" in this case is not a great idea.
>
> Dave
>
>
> JäKë T wrote:
> > Hello there, someone tried to get my account info on steam friends.
> > He tried to talk to me from a group.
> >
> > Here is his steam profile shows it's not setup though.
> > http://steamcommunity.com/profiles/76561198005334270
> >
> > I went to vacbanned.com  and got his steam id as well.
> >
> > STEAM_0:0:22534271 (SC ID 76561198005334270) is not VAC banned.
> >
> > This is the message he sent me twice.
> > He also did it with the /me message as well so it was showing up blue.
> > If you want a screen shot please let me know.
> >
> > :: Due to recent hack attempts we are monitoring steam accounts VERY
> closely. We have noticed 2 different IP address logged into your account
> recently. In order to verify that YOU are the correct owner we require you
> to log in (http://steamverificationcenter.tk). Once you log in your ip
> will verify who you are and be set to your steam account.
> >
>
>
> ___
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> please visit:
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>
http://www.bash.org/?4281

Tyrael
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Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!!

2009-01-21 Thread Ferenc Kovacs
On Wed, Jan 21, 2009 at 11:04 AM, Ratman2000  wrote:

> Hello,
>
> Banning an IP Address issnt an good way!
> Only, when the DDos comes from an Server!
> All IPs changing after a new connection from the client!

No. There are two kind of ISP, one where you get static ip's by default, and
one where the ip's are dynamically set, and changing periodically. Usually
you can buy static IP for an additional price from every isp.

>
> So you can Ban all IPs on the World to stop it but thats no solution!
> After 24 hours, you have to ban the same attacker with a new ip!
>
> But when you do that, you Ban other users to becouse the old ip address is
> allready in your ban
> list, so another user what gets this IP, havent connection to your
> server...
>
Yeah, I would suggest to check your server logs, and find the attackers
steamid, and ban that(I think that nobody is screwing with a server where
he/she never played before).

>
> I think thats no way...
>
> With friendly Reguards from Germany
>
> Ratman2000
>
> - Original Message -
> From: "Tony Paloma" 
> To: "'Half-Life dedicated Linux server mailing list'"
> 
> Sent: Wednesday, January 21, 2009 6:16 AM
> Subject: Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE !!!
>
>
> > Btw, that IP address you posted matched a previously connected player on
> > my
> > servers:
> >
> > cunt biscuit
> > STEAM_0:1:19343424
> > 173.71.55.57
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> > Sent: Tuesday, January 20, 2009 8:57 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Counterstrike Source DDos Attack !!! NO JOKE
> !!!
> >
> > This is becoming really annoying.
> >
> > Here's an IP of one of the asshats who just did it to my servers. Ban him
> > with your firewall if you don't have yourself protected:
> > 173.71.55.57
> >
> > On Tue, Jan 20, 2009 at 8:18 PM, Patrick Shelley
> > wrote:
> >
> >> You guys are freaking legends - i have no idea what your talking about
> >> LOL
> >> -
> >> soz, had a drink.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
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> > please visit:
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>
>
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Re: [hlds_linux] cs 1.6 de_torn high cpu usage

2009-01-13 Thread Ferenc Kovacs
On Tue, Jan 13, 2009 at 5:19 PM, ics  wrote:

> Perhaps that map is badly designed and something in it eats up the CPU
> and only C2D level cpu is able to cope the need.
>
> -ics
>
> Thomas Toka / www.serverman.de kirjoitti:
> > Hi,
> >
> > i have a problem with de_torn on several machines with Intel or AMD Cpus.
> >
> > It uses a lot of Cpu and causes lags and server disconnects.
> >
> > Tried all binarys, always the same.
> >
> > Debian Etch with 2.6.26-rt Kernel .
> >
> > Any solution?
> >
> >
>
>
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> please visit:
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>
then switching to gentoo wouldn't solve it.hopefully lenny will be released
in february

Tyrael
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Re: [hlds_linux] L4D: Is there a hunter exploit out there?

2009-01-06 Thread Ferenc Kovacs
On Tue, Jan 6, 2009 at 5:41 PM, David Kellaway  wrote:

> I wrote a similar plugin with a couple added features (you can define the
> max
> number of times a client can use 'spectate' to allow for people changing
> teams
> when they get scrambled, and you can choose to either block the command or
> kick
> the client who used it).
>
> It's here: http://knifeback.co.uk/scrubs/dave/KmL4DSpecExploit.zip
>
> There's two cvars, km_l4dse_maxspecswitch (number of times a client can
> spectate,
> default 2) and km_l4dse_kickexploiters (should exploiting clients be
> kicked,
> default 0). There's a precompiled version built against the latest
> sourcemod
> 1.2 release, and the source .sp file.
>
> -Dave
>
> On Tue, 06 Jan 2009 16:26:16 -, Richard Eid 
> wrote:
>
> > This is a temporary fix:
> >
> > http://forums.alliedmods.net/showthread.php?t=82883
> >
> > -Richard Eid
> >
> >
> > On Tue, Jan 6, 2009 at 11:12 AM, Patrick Shelley
> > wrote:
> >
> >> On the subject of hunter explooits - im gonna release this one into the
> >> wild
> >> (but without the explanation of how its done) as i havent seen any
> >> evidence
> >> of this particular one on the net.
> >>
> >> With the hunter, u can go thru closed doors, walls, even closed safe
> >> room
> >> doors.
> >>
> >> I do this all the time on my server and other pub ones (i know i
> >> shouldnt,
> >> but i cant help myself)
> >>
> >> As long as the wall or door is connecting to another room or area (ie.
> >> not
> >> the void) u can enter thru any cloased door or wall.
> >>
> >> I can do a video if really needed.
> >>
> >> Its really pissing my regulars off - but i just cant help myself !
> >>
> >> We discovered it by accident.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> --
> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
about the silent update:my steam client started updating when I get home,
and turned my PC on.

Tyrael
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Re: [hlds_linux] [HLDS] [L4D] Campaign difficulty getting 'locked' after playing versus

2009-01-06 Thread Ferenc Kovacs
On Tue, Jan 6, 2009 at 12:00 PM, Tom Richardson
wrote:

> Oh, my bad. I've been using the windows version of this list, and it sends
> back a confirmation email every time you post to it, so I was expecting
> this
> one to do the same.
>
> 2009/1/6 Ferenc Kovacs 
>
> > On Tue, Jan 6, 2009 at 11:44 AM, Tom Richardson
> > wrote:
> >
> > > Firstly, let me start by apologising if you've received this twice, but
> I
> > > never received a confirmation email from the list server to say it had
> > been
> > > posted.
> > >
> > >
> > > I've noticed on my server that if it has previously been used for a
> > versus
> > > game, and then afterwards someone starts a co-op game on it without it
> > > being
> > > rebooted (from lobby, using sv_search_key), then they will be dumped
> into
> > a
> > > Normal difficulty game regardless of what difficulty they selected in
> the
> > > Lobby. It's possible to then call a vote to change the difficulty to
> the
> > > desired settings, and that settings does stick for the duration of the
> > > movie, so it's not a major issue, but it is quite annoying. The first
> > time
> > > it happened to us we played through most of what we thought was an
> > Advanced
> > > campaign, it seemed strangely easy, until someone noticed we were
> > actually
> > > on Normal during the final chapter.
> > >
> > > This only started happening after difficulty was locked for Versus
> mode,
> > so
> > > I assume it has something to do with that. Does anyone know a solution
> or
> > > workaround?
> > >
> > > Also, what is the official route for reporting server bugs to Valve?
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > Indeed we did receive it twice.By default the mailing list didn't send
> back
> > your own posts.
> >
> > Tyrael
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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>
you can edit your mailing list settings on the following link:
http://list.valvesoftware.com/mailman/options/hlds_linux

Tyrael
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Re: [hlds_linux] [HLDS] [L4D] Campaign difficulty getting 'locked' after playing versus

2009-01-06 Thread Ferenc Kovacs
On Tue, Jan 6, 2009 at 11:44 AM, Tom Richardson
wrote:

> Firstly, let me start by apologising if you've received this twice, but I
> never received a confirmation email from the list server to say it had been
> posted.
>
>
> I've noticed on my server that if it has previously been used for a versus
> game, and then afterwards someone starts a co-op game on it without it
> being
> rebooted (from lobby, using sv_search_key), then they will be dumped into a
> Normal difficulty game regardless of what difficulty they selected in the
> Lobby. It's possible to then call a vote to change the difficulty to the
> desired settings, and that settings does stick for the duration of the
> movie, so it's not a major issue, but it is quite annoying. The first time
> it happened to us we played through most of what we thought was an Advanced
> campaign, it seemed strangely easy, until someone noticed we were actually
> on Normal during the final chapter.
>
> This only started happening after difficulty was locked for Versus mode, so
> I assume it has something to do with that. Does anyone know a solution or
> workaround?
>
> Also, what is the official route for reporting server bugs to Valve?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
Indeed we did receive it twice.By default the mailing list didn't send back
your own posts.

Tyrael
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Re: [hlds_linux] Noticeable lag spike every 5 minutes on CS:S

2008-12-29 Thread Ferenc Kovacs
On Mon, Dec 29, 2008 at 7:37 PM, Pawel  wrote:

> I forgot about screenshot:
> http://img412.imageshack.us/img412/9412/2008122800oq1.jpg
> ___
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>
whats that "your server needs to be restarted in order to receive the latest
update" thing?
Tyrael
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Re: [hlds_linux] timeouts at map change

2008-12-22 Thread Ferenc Kovacs
On Mon, Dec 22, 2008 at 9:13 PM, Cc2iscooL  wrote:

> On TF2/L4D occasionally you'll get timeouts on mapchange where the server
> just locks up. I've got it on stock L4D servers and my TF2 servers. A lot
> of
> people have reported it. It's "being looked into" but I doubt it will ever
> be fixed.
>
I doubt it wont be fixed.

>
> On Mon, Dec 22, 2008 at 2:00 PM, ics  wrote:
>
> > What timeout and which game? TF2, L4D? Maybe they arent aware of the
> > issue if it happens only on certain setups and hardwares. I havent seen
> > this issue on our servers.
> >
> > -ics
> >
> >
> > Cc2iscooL kirjoitti:
> > > I highly doubt they have a time on this yet.
> > >
> > > It'll be a miracle if we ever see this bug fixed. I had to put an
> advert
> > in
> > > my server last week about it because people were complaining about it
> so
> > > much.
> > >
> > > Valve, any chance you can gift your server operators for the holidays
> by
> > > giving us a server that works properly? For all the games we've helped
> > you
> > > guys sell it'd be nice if we could get at least that. :)
> > >
> > > On Mon, Dec 22, 2008 at 12:09 PM, Saint K. 
> > wrote:
> > >
> > >
> > >> We're still experiencing this highly annoying issue.
> > >>
> > >> Any ETA on the fix yet?
> > >>
> > >> Saint K.
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Query a Server from a Bash Script

2008-12-10 Thread Ferenc Kovacs
On Wed, Dec 10, 2008 at 2:53 PM, Crazy Canucks <[EMAIL PROTECTED]>wrote:

> Just wondering if anyone knows it is possible to query a server from a
> bash script, and if so, if you could point me in the right direction as
> to how to do it.  I suppose if it isn't possible, I can always use a
> perl script to query the server and output the data to a file.
>
> Cheers, Drek
>
> ___
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>
the bash script can execute the perl script, so its possible with bash. :)for
example you can use /dev/tcp
http://thesmithfam.org/blog/2006/05/23/bash-socket-programming-with-devtcp-2/

Tyrael
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Re: [hlds_linux] rcon command linux

2008-12-09 Thread Ferenc Kovacs
On Tue, Dec 9, 2008 at 7:09 PM, David A. Parker <[EMAIL PROTECTED]> wrote:

> So you run the server as the game user from the shell inside a screen
> owned by you?  Interesting.
>
> [EMAIL PROTECTED] wrote:
> > Rather than have the screen owned by the game user, I run the screen as
> > myself, and su to the game user inside screen.  Saves hassle later
> (assuming
> > you're the only one connecting to the screen, ofc)
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> >> [EMAIL PROTECTED] On Behalf Of David A. Parker
> >> Sent: 09 December 2008 17:43
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] rcon command linux
> >>
> >> That's odd.  It works on my TF2 server just fine, using su in the same
> >> way you tried.  The screen is owned by the srcds user, but if I log in
> >> as my regular user, I can do this:
> >>
> >> su - srcds -c "screen -S tf2-server -X eval 'stuff status\015'"
> >>
> >> I enter the srcds user's password, and then the status command will run
> >> on the server's console.
> >>
> >> Have you tried logging in directly as the screen's owner (instead of
> >> going through "su") and trying the screen command that way?
> >>
> >> Crazy Canucks wrote:
> >>> That made no difference.  Any chance it is a charset issue with the
> >> 015
> >>> ascii code?  I think the charset for my server is utf-8.
> >>>
> >>> Although come to think of it, that probably isn't the issue, as when
> >> I
> >>> look at the console, there is nothing there at all, so it probably
> >> isn't
> >>> an issue with the return character.  I'll do some more futzing
> >> about...
> >>> Drek
> >>>
> >>> David Parker wrote:
>  The way you have it written, cc-server is the user and srcds is the
> >> name of the screen.  Is this correct?  If it is, this might work
> >> better:
>  su - cc-server -c "screen -S srcds -X eval 'stuff sm_csay test\015'"
> 
>  - Dave
> 
>  - Original Message -
>  From: Crazy Canucks <[EMAIL PROTECTED]>
>  Date: Monday, December 8, 2008 9:50 pm
>  Subject: Re: [hlds_linux] rcon command linux
>  To: Half-Life dedicated Linux server mailing list
> >> 
> 
> > Regrettably, I can't get it to work.  This is the command I used:
> >
> > su -c "screen -S srcds -X eval 'stuff sm_csay test\015'" cc-server
> >
> > Any idea why it isn't working?  No error message, and the
> > screen name is
> > correct, but when I look at the console, there is nothing there.
> >
> > Drek
> >
> > David Parker wrote:
> >
> >> Glad it helped.  It's really handy to use in cron jobs if
> >>
> > you want to automate things on your server.  I use it in a
> > cron job to put our TF2 server into birthday mode every Thursday
> > (and switch it back to regular mode every Friday).
> >
> >>  - Dave
> >>
> >> - Original Message -
> >> From: Crazy Canucks <[EMAIL PROTECTED]>
> >> Date: Monday, December 8, 2008 7:14 pm
> >> Subject: Re: [hlds_linux] rcon command linux
> >> To: Half-Life dedicated Linux server mailing list
> >>
> > >
> >
> >>
> >>> Thanks a lot for this.  I've wanted a way for my shut
> >>>
> > down
> >
> >>> script to
> >>> send shutdown warnings to my server.  I figured there
> >>>
> > had
> >
> >>> to be a way,
> >>> but I couldn't figure it out last time I took a stab at
> >>> it.  :)
> >>>
> >>> Cheers, Drek
> >>>
> >>> David A. Parker wrote:
> >>>
> >>>
>  You can send commands to a running screen like so:
> 
>  screen -S myscreen -X eval 'stuff stats\015'
> 
>  This would send "stats" followed by a return (\r) to the
> 
> 
> >>> screen named
> >>>
> >>>
>  "myscreen".  You'll see it on the console if you attach
> 
> 
> >>> to myscreen
> >>>
> >>>
>  afterward.  I don't know of a way to capture the output
> 
> 
> >>> on a screen, though.
> >>>
> >>>
> - Dave
> 
>  Joseph Laws wrote:
> 
> 
> 
> > I imagine that would still be logged.
> >
> > Marcel wrote:
> >
> >
> >
> >> Is there a way to store the actual "screen" in a variable
> >>
> > or
> >
> >>
> >>> text file?
> >>>
> >>>
> >> It would be cool to "send" a command like "stats" to the
> >>
> >>
> >>> screen and get
> >>>
> >>>
> >> the output of it. Where the first "problem" would be to
> >>
> >>
> >>> automatically
> >>>
> >>>
> >> attach to the screen, enter command, detach the screen and
> >>
> >>
> >>> then get the
> >>>
> >>>
> >> content of the screen. T

Re: [hlds_linux] Disabling auto-balancing

2008-12-06 Thread Ferenc Kovacs
On Sun, Dec 7, 2008 at 1:14 AM, AFAdmin <[EMAIL PROTECTED]> wrote:

> What game?
>
> usually the cvar is mp_autoteambalance
> you can also set the team limits usually with mp_limitteams
>
> Daniel Worley wrote:
> > Seriously, is there a way to turn off auto-team balancing?  Just played a
> > close game, and the 4th round the server decides to swap teams around,
> this
> > is really annoying.  I can't find any cvar's to disable it.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
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>
L4D...

Tyrael
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Re: [hlds_linux] rcon command linux

2008-12-05 Thread Ferenc Kovacs
On Fri, Dec 5, 2008 at 10:45 PM, David A. Parker <[EMAIL PROTECTED]> wrote:

> This might work better:
>
> su - username -c "screen -r [screen name/pid]"
>
> - Dave
>
> Crazy Canucks wrote:
> > The problem when you su -c "screen -r [screen name/pid]" [user] is that
> > the screen is opening the tty of the user you are logged in as to
> > display it's console.  And unless it has permissions on the tty for the
> > user you are logged in as, it can't do that.
> >
> > So you either have to change permissions on the current users tty, or
> > log in as the user the screen is running under to access the screen.
> >
> > Drek
> >
> > bl4nk wrote:
> >> Why? Can't he just do 'su steam' and then 'screen -r'?
> >>
> >> Crazy Canucks wrote:
> >>
> >>> Well if you do that, then you do need to change the permissions on the
> >>> tty.  That is what I do because my server is in my home, I am the sole
> >>> user, ssh can only be accessed from my lan, etc.  I use a small script
> >>> to accomplish the task.  I call it "steam_console" but obviously you
> can
> >>> call it whatever you wish.
> >>>
> >>> Mine is slightly different, but yours could look something like this:
> >>>
> >>> #!/bin/bash
> >>>
> >>> while [ -z "$user" ]
> >>> do
> >>> echo "Please enter the user your screen session is running under:"
> >>> read user
> >>> done
> >>>
> >>> echo "Here is a list of screen sessions avalable under that user name."
> >>> su -c "screen -ls" $user
> >>>
> >>> while [ -z "$session_name" ]
> >>> do
> >>> echo "Please enter a screen session name from the above list:"
> >>> read session_name
> >>> done
> >>>
> >>> chmod 666 /dev/pts/*
> >>>
> >>> su -c "screen -r $session_name" $user
> >>>
> >>> chmod 620 /dev/pts/*
> >>>
> >>> exit 0
> >>>
> >>> This script will change the permissions on the contents of pts to allow
> >>> you to open a tty for the user your server is running under, then put
> >>> the permissions back the way they should be after.  Note that this is
> on
> >>> Debian Etch.  I don't know if the contents of the pts folder are
> >>> different on different distros, so you might want to check the contents
> >>> before you run the script and adjust the permisson in the second to
> last
> >>> line accordingly.
> >>>
> >>> However, if your server is in a public space and others have access to
> >>> it, you might not want to use this script.  You would be better off
> just
> >>> to log in as the user that your screen session runs under and do it
> that
> >>> way.
> >>>
> >>> Drek
> >>>
> >>> Jonass wrote:
> >>>
> >>>
>  Thank you for your responses.
>  I run effectively srcds with screen.
>  But for me I connect like this:
>  - I log into my user with SSH
>  - I do "su steam"
>  - Then I run the screen
>  And in this case, I can not see the screen with "screen -r" due to a
>  problem with permissions.
> 
>  Jonass
> 
>  Mark - hlds list a écrit :
> 
> 
> 
> > Glad you posted on that, I re-read his post two or three times trying
> to
> > figure out why on earth he was saying to change the permissions like
> > that.  There is no reason whatsoever to do it if all you're wanting
> to
> > do is resume your screen session as the user who started it in the
> first
> > place...  so OP, _don't_ change the perms on pts, you'll be able to
> > 'screen -r' just fine, believe me.
> >
> >
> > Crazy Canucks wrote:
> >
> >
> >
> >
> >> Last time I mentioned something like that, I was told changing the
> >> permissions on your tty's was a bad idea.  If you log in and access
> your
> >> console as the same user that you started the screen session under,
> you
> >> shouldn't need to do that.
> >>
> >> Drek
> >>
> >> X-GameServer | Alexander Nurevski wrote:
> >>
> >>
> >>
> >>
> >>
> >>> do you start the server in a screen ?
> >>>
> >>> If  "yes" do this:
> >>>
> >>> as root
> >>> chmod -R 777 /dev/pts
> >>>
> >>> then switch to the user your server is installed under
> >>> su XXX
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>
> >> ___
> >> To unsubscribe, edit

Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-28 Thread Ferenc Kovacs
On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
<[EMAIL PROTECTED]>wrote:

> And now I have a question ;-)
>
> What the hell can i do with "-fork", because i cannot find any
> information about it on any hlds site or manual.
>
> Best regards,
>
> Nander Paardekooper.
>
> J T schreef:
> > You should have replied to the original thread, easier for people who go
> > through the list archives to find valuable information like this.
> >
> > On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
> > [EMAIL PROTECTED]> wrote:
> >
> >> I was waiting for someone to actually talk about how load average
> >> works.. Thank you!  You're the first person to actually mention that
> >> load average is the "length of the process queue on the system".  Now,
> >> if anyone looks into this further they will immediately find that load
> >> average for one system will not mean the same for another..
> >>
> >> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> >> shows my system at LA's hitting well over 10 (during busy times) and I
> >> nor anyone else on my servers have experienced lag.  (thats running with
> >> a -fork 20 btw)
> >>
> >> So my point is.. load average is only a possible indicator of problems
> >> and should not be taken as the "end all" for performance monitoring.
> >>
> >> On Wed, 2008-11-26 at 10:50 -0800,
> >> [EMAIL PROTECTED] wrote:
> >>> Message: 1
> >>> Date: Wed, 26 Nov 2008 12:15:46 -0600
> >>> From: [EMAIL PROTECTED]
> >>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Message-ID:
> >>> <[EMAIL PROTECTED]>
> >>> Content-Type: text/plain; charset=ISO-8859-1
> >>>
> >>> Keep in mind that load average is an expression of queue depth.  Some
> >>> types
> >>> of servers can handle deep queues with no visible impact shown to the
> >>> end
> >>> user.  Gameservers are not that kind of animal.  They require
> >>> constant,
> >>> nearly instantaneous updates in both directions in order to have truly
> >>> smooth, seamless play.  In the past, any time I saw load average above
> >>> one I
> >>> saw an impact of some sort.
> >>>
> >>> A load average above 3 seems to manifest itself in L4D servers in some
> >>> unpredictable ways that can generally be ignored by most players.
> >>>
> >>> If you don't want to keep sending jarring notes that throw your
> >>> players off,
> >>> you really want to see your load average below 2.  This should be true
> >>> regardless of the number of CPUs that you have in your box.  Thus, my
> >>> comment in an earlier email about converting one of my public servers
> >>> back
> >>> over to Steam group only.  Having 2 dedicated to just the Steam group
> >>> will
> >>> still let people fill up the public servers first and use the two
> >>> semi-private ones as relief.
> >>>
> >>>
> >>> [snip]
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
>
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the forked process has access for his parents memory scope.so you can
decrease the running instances memory footprint this way.

Tyrael
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Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199

2008-11-28 Thread Ferenc Kovacs
On Wed, Nov 26, 2008 at 11:09 PM, Milton Ngan <[EMAIL PROTECTED]>wrote:

> The CPU numbers are for a single dedicated server. There are definite CPU
> spikes when the game initially starts and when large mobs get spawned. If
> you watch the CPU usage over the course of an entire match you will get a
> better idea of the spikes. I did this profiling using "top" in batch mode
> sampling every second. It still isn't perfect, but it catches the spikes a
> lot better than a 5 minute instantaneous sample or a 1 minute average.
>
> Versus doesn't change the CPU usage very much on the server side. The
> physics simulation workload is the same, the AI is less and the network is a
> little more. It does change network bandwidth (about double) due to more
> clients.
>
> M.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of ics
> Sent: Wednesday, November 26, 2008 1:18 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
>
> This is single server instance? As a comparison (on full 4/4 server), we
> saw around 15% average usage for Q6600 2,4GHz machine and at peak around
> 24%, Q9550 2,83GHz only around 10%, peaked at 21% and dual core AMD
> 4600+ 2,4GHz it is around 15%, peaked at 26%. I did not monitor for
> long, only about 5 mins each time to time following cpu usage during the
> tests i ran with them. Versus increases network traffic rapidly compared
> to normal 4 player campaign so i would say that in versus cpu usage
> would also be bigger.
>
> -ics
>
> Milton Ngan kirjoitti:
> > While load average is a useful guideline, it does not necessarily reflect
> CPU usage in all cases (e.g lots of I/O bound processes waiting to run).
> >
> > Also it is an average over time (60 seconds). It can't tell you if within
> the last 60 seconds that your CPU's were over saturated for a second while a
> number of the games spiked due to simultaneous mob spawns because that spike
> will get averaged out. The only way to see that is to sample more
> frequently, which unfortunately puts more load on the system. Or as someone
> else suggested, try playing on the servers to get an idea of the servers
> responsiveness.
> >
> > The CPU usage of a L4D dedicated server will range from 15% of a 2.5GHz
> core to 60%, and average around 22% based on my observations. The more
> servers you run, the more likely you are to run into simultaneous spikes and
> saturate your CPU. If I can gather enough data on the events that cause
> spikes I am sure I can work a statistical model for calculating the amount
> of CPU headroom you need.
> >
> > M.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Ronny Schedel
> > Sent: Wednesday, November 26, 2008 10:47 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> >
> >
> > It depends on how many cores/CPUs you have. In the SMP world, you can run
> 4
> > processes at 4 cores at the same time without any problem. Your load
> average
> > is 4 or less, depending on how much load they consume.
> >
> > Optimum:
> > load average <= cores * CPUs
> >
> > Overload:
> > load average > cores * CPUs
> >
> > So, optimum for one Quad Core CPU is:
> > load average <= 4 * 1
> >
> > This means not you can only run 4 L4D servers on one Quad Core, you have
> to
> > look how the load is, because the servers does not run all the time, they
> > take some milliseconds sleep and other processes can run. Maybe you can
> run
> > 6 or 8.
> >
> >
> >
> >> Keep in mind that load average is an expression of queue depth.  Some
> >> types
> >> of servers can handle deep queues with no visible impact shown to the
> end
> >> user.  Gameservers are not that kind of animal.  They require constant,
> >> nearly instantaneous updates in both directions in order to have truly
> >> smooth, seamless play.  In the past, any time I saw load average above
> one
> >> I
> >> saw an impact of some sort.
> >>
> >> A load average above 3 seems to manifest itself in L4D servers in some
> >> unpredictable ways that can generally be ignored by most players.
> >>
> >> If you don't want to keep sending jarring notes that throw your players
> >> off,
> >> you really want to see your load average below 2.  This should be true
> >> regardless of the number of CPUs that you have in your box.  Thus, my
> >> comment in an earlier email about converting one of my public servers
> back
> >> over to Steam group only.  Having 2 dedicated to just the Steam group
> will
> >> still let people fill up the public servers first and use the two
> >> semi-private ones as relief.
> >>
> >>
> >> [snip]
> >>
> >>
> >>
> >>> --
> >>>
> >>> Message: 3
> >>> Date: Wed, 26 Nov 2008 17:28:11 +0100
> >>> From: "Ronny Schedel" <[EMAIL PROTECTED]>
> >>> Subject: Re: [hlds_linux] -fork configuration tip
> >>> To: "Half-Life ded

Re: [hlds_linux] impossible to install any dedicated server

2008-11-25 Thread Ferenc Kovacs
On Tue, Nov 25, 2008 at 3:22 PM, poum care <[EMAIL PROTECTED]> wrote:

>
>
>  hi
> since 1 week i have been struggling with one problem.
> the hldsupdatetool fails each time it tries to update.
>
> this is the error output:
> Checking bootstrapper version ...
> Getting version 34 of Steam HLDS Update Tool
> Downloading. . . . . . . . . . .
> tar: 1.6/hlds_1: Not found in archive
> tar: Error exit delayed from previous errors
> update failed, please run "tar xzUf LinuxHldsUpdateTool_34.pkg" to install
> the latest steam binary
>
> i got the fedora core with red hat linux.
>
> I tried everything but doesnt seem to work. One webhost meant it is a steam
> side problem but i checked all forums and doesnt look so.
>
> i would really apreciate some help.
>
> Thank you
>
> _
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> Mitnehmen!
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delete the clientregistry.blob from the steam folder (I have it in my home
directory).
Tyrael
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Re: [hlds_linux] RCON banpenalty killing servers!

2008-11-24 Thread Ferenc Kovacs
On Sun, Nov 23, 2008 at 11:40 PM, Pawel <[EMAIL PROTECTED]> wrote:

> Somebody from valve will coment it?
> I'm not alone with this problem.
>
> Is there any option to block rcon on my server?
>
> On Sun, Nov 23, 2008 at 1:42 PM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>
> > I didn't know it was also in CSS, the changelog thing I posted is from
> TF2.
> >
> > I guess you'll have to wait for CSS to be updated on the new engine to
> have
> > a fix.
> >
> > 2008/11/23 ics <[EMAIL PROTECTED]>
> >
> > > This still isnt fixed for CS Source. I can confirm this and i also
> would
> > > like to point out that this was discussed months ago here but Valve
> > > didnt fix it for CSS.
> > >
> > > -ics
> > >
> > > Pawel kirjoitti:
> > > > look that is from my console:
> > > >
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > rcon from "83.31.205.174:1581": Bad Password
> > > > Game will not start until both teams have players.
> > > > ./srcds_run: line 345:  4401 Segmentation fault  $HL_CMD
> > > > Add "-debug" to the ./srcds_run command line to generate a debug.log
> to
> > > help
> > > > with solving this problem
> > > > Sun Nov 23 12:58:06 CET 2008: Server restart in 10 seconds
> > > >
> > > >
> > > > On Sun, Nov 23, 2008 at 1:04 PM, Pawel <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >> My server is updated and i still can crash it by simple faile rcon
> > > >> commands, clear server without mods :>
> > > >>
> > > >> rcon xxx few times and server is banning me and also crashing :/
> > > >>
> > > >>
> > > >> On Sun, Nov 23, 2008 at 9:22 AM, AnAkIn . <[EMAIL PROTECTED]>
> > wrote:
> > > >>
> > > >>
> > > >>> Well, that should have been fixed a while ago already.
> > > >>>
> > > >>> "Fixed rcon crash caused by too many incorrect password attempts"
> > > >>>
> > > >>> 2008/11/23 Pawel <[EMAIL PROTECTED]>
> > > >>>
> > > >>>
> > >  When valve will fix it?
> > > 
> > >  On Mon, Jul 7, 2008 at 10:21 PM, Claes <[EMAIL PROTECTED]> wrote:
> > > 
> > > 
> > > > Sure, no 'side effects'. Only that, it blocks rcon access to
> > server.
> > > >
> > > >>> UDP
> > > >>>
> > > > port 27015 must be open for users to play the game.
> > > >
> > > >
> > > > Vladimir Osipenko wrote:
> > > >
> > > >> are you sure that bloking 27015 tcp port solves the problem
> > without
> > > >>
> > > > making
> > > >
> > > >> any other damage?
> > > >>
> > > >> 2008/7/8 Claes <[EMAIL PROTECTED]>:
> > > >>
> > > >>
> > > >>
> > > >>> I have 5 servers running and some stupid kid is killing our
> > > >>>
> > > >>> servers.
> > > >>>
> > > >>> Constantly. Bad thing is, the log is not yet fully written when
> > > >>>
> > > >>> server
> > > >>>
> > > >>> crashes, so I have no clue who that ***hole is.
> > > >>>
> > > >>> I have blocked access to tcp port 27015 for now. Is there
> another
> > > >>> workaround available?
> > > >>>
> > > >>> Vladimir Osipenko wrote:
> > > >>>
> > > >>>
> > >  Hi folks,
> > >  i  have noticed such  bug:
> > >  when you enter you rcon password incorrectly more times then
> > > 
> > >  specified
> > > 
> > > > in
> > > >
> > >  server.cfg your server dies. That bug kill loads of servers i
> > > 
> > > >>> tested.
> > > >>>
> > > > Is
> > > >
> > >  there any solution?
> > >  ___
> > >  To unsubscribe, edit your list preferences, or view the list
> > > 
> > >  archives,
> > > 
> > > >>> please visit:
> > > >>>
> > > >>>
> > >  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > 
> > > 
> > > 
> > > >>> ___
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > > >>>
> > > >>> archives,
> > > >>>
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/ma

Re: [hlds_linux] Left 4 Dead server files

2008-11-18 Thread Ferenc Kovacs
2008/11/18 Arg! <[EMAIL PROTECTED]>

> so if we preload 'l4d_full' to a directory, say './left4dead' then when the
> game type 'left4dead' is release we can just point our update scripts to
> that game with the same directory?
>
> On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent <[EMAIL PROTECTED]> wrote:
>
> > l4d_full will preload the full game, I assume left4dead will become
> > active once the final game is released.
> >
> > On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote:
> >
> > > 2008/11/16 Nick Olsen <[EMAIL PROTECTED]>
> > >
> > >> I just went to check if the dedicated server files were released
> > >> for the
> > >> full game and I see 3 things.
> > >> l4d_demo
> > >> l4d_full
> > >> left4dead
> > >>
> > >> Which one is the dedicated server files for the full game?
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > > l4d_demo is the demo.left4dead is the demo now, but after the official
> > > release of the full version, it will be the full version.
> > > l4d_full is the pre-loadable files of the full version
> > > if you want to start the full version right after the release, then
> > > get a
> > > copy from the l4d_full now, then after the release update it to the
> > > left4dead.
> > >
> > > Tyrael
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
yes.
Tyrael
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Re: [hlds_linux] Left 4 Dead server files

2008-11-17 Thread Ferenc Kovacs
2008/11/16 Nick Olsen <[EMAIL PROTECTED]>

> I just went to check if the dedicated server files were released for the
> full game and I see 3 things.
> l4d_demo
> l4d_full
> left4dead
>
> Which one is the dedicated server files for the full game?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
l4d_demo is the demo.left4dead is the demo now, but after the official
release of the full version, it will be the full version.
l4d_full is the pre-loadable files of the full version
if you want to start the full version right after the release, then get a
copy from the l4d_full now, then after the release update it to the
left4dead.

Tyrael
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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Ferenc Kovacs
2008/11/16 <[EMAIL PROTECTED]>

> I'm sorry but I'm failing to see how this affects player satisfaction in
> any
> way.  If there are players on the server, then it can't be hibernating, and
> thus isn't running at 10fps.  If there aren't players on the server, they
> don't care about the ping.
>
> Your second point is fair enough for non-restricted servers (as they tend
> to
> fill straight away atm) but for people who have group restricted servers
> and
> mixed-use servers, reducing the cpu load is a Good Thing.  And in no setup
> is restricting the cpu load when it doesn't matter a Bad Thing (I'm just
> having trouble working out why you think it does matter)
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Steven Hartland
> > Sent: 16 November 2008 01:23
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
> >
> > As it will effect ping and hence player satisfaction yes it does
> > matter,
> > not to mention its very much a false economy. If your machine doesn't
> > have enough CPU to run all servers then your running too many servers
> > simple as.
> >
> > Epic tired a similar thing with UT3 and it quickly became apart it
> > was a bad call. Some people liked it despite the issues it caused so
> > they removed it from being the default and made it a command line
> > option. Hope Valve do the same with this.
> >
> > Regards
> > Steve
> > - Original Message -
> > From: "Richard Eid" <[EMAIL PROTECTED]>
> >
> >
> > > Who cares what it's fps is when it's idling?  I'd rather it be less.
> > If
> > > nobody is on, does fps matter?
> > >
> > > On Sat, Nov 15, 2008 at 4:54 PM, x3sphere <[EMAIL PROTECTED]> wrote:
> > >
> > >> Yep, server FPS is idling at 10. Looks like it is the same problem
> > then.
> >
> >
> > 
> > This e.mail is private and confidential between Multiplay (UK) Ltd. and
> > the person or entity to whom it is addressed. In the event of
> > misdirection, the recipient is prohibited from using, copying, printing
> > or otherwise disseminating it or any information contained in it.
> >
> > In the event of misdirection, illegible or incomplete transmission
> > please telephone +44 845 868 1337
> > or return the E.mail to [EMAIL PROTECTED]
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
If the server is empty, then on the server browser it will report higher
pings, than normaly (e.g. not in hibernating mode).I don't know how valve
server search algorithm works, but for the server browser the non-hibernated
servers will be faster responding, and the players will go for the lowest
pings.

Tyrael
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Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-15 Thread Ferenc Kovacs
2008/11/15 Flubber <[EMAIL PROTECTED]>

> Strangest thing, i made no change on the server, this morning when i want
> to
> update the game i get :
>
> > Checking bootstrapper version ...
> > Segmentation fault
>
> And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same.
> Help !!
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
didn't you updated your glibc installation?
Tyrael
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Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Ferenc Kovacs
2008/11/15 Nander Paardekooper <[EMAIL PROTECTED]>

> ah crap... you too?!...
>
> Ferenc Kovacs schreef:
> > 2008/11/14 Valtteri Kiviniemi <[EMAIL PROTECTED]>
> >
> >> I've been testing 1000fps gameservers myself and i found after long
> >> research a kernel + patch combination that gives always 1000fps (with
> >> pingboost2). It stays on 1000fps constantly even with many players on
> >> server and multiple 1000fps servers on the same hardware. It didn't even
> >> use much CPU.
> >>
> >> I still consider the perfect kernel as some kind of business secret so
> >> im not telling anything more than that its possible with pingboost2 +
> >> real time patchset from /Ingo Molnár. Rest you have to figure out
> >> yourself. =)/
> >>
> >> kabukiUkie kirjoitti:
> >>> This is the best we got it to with our configuration and pingboost 2.
> >> Output
> >>> from console stats (output from rcon stats are more consistently 1000).
> >>  :
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 142.87 231.765059  7723 1000.00  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 143.05 229.285059  7723  980.39  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 143.02 230.855059  7723  984.25  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 143.26 232.515059  7723  981.35  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 141.28 232.725059  7723  956.02  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 142.59 234.155059  7723  505.31  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 144.81 237.625059  7723  492.85  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 143.50 237.015059  7723  946.07  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 142.39 235.565059  7723  492.37  20
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 141.01 227.235059  7723  975.61  20
> >>> statsDropped sway adr * mysway.net from server
> >>> Reason:  Client sent 'drop'
> >>>
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 127.23 203.215059  7723  975.61  19
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 126.72 197.655059  7723  928.51  19
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 129.82 198.305059  7723  970.87  19
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 136.97 213.335059  7723  948.77  19
> >>> stats
> >>> CPU   InOut   Uptime  Users   FPSPlayers
> >>>  0.00 140.09 223.735059  7723 1000.00  19
> >>>
> >>> top:
> >>> PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
> >>> 16994 ndsg2 20   0  273m 256m 7608 S   38  7.8   1508:40 hlds_i686
> >>>
> >>>
> >>> On Fri, Nov 14, 2008 at 2:38 PM, Kveri <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>> I think stable 980+ fps on 20 slot public with 20 players is not
> >> possible.
> >>>> Kveri
> >>>>
> >>>> Kveri  wrote / napísal(a):
> >>>>
> >>>>> Why do you need 980+ fps on public?
> >>>>>
> >>>>> It's waste of resources, and no hardware can handle that.
> >>>>>
> >>>>> Kveri
> >>>>>
> >>>>> Faustas Buškevičius wrote / napísal(a):
> >>>>>
> >>>>>
> >>>>>> What are the chances of sustaining 980+ fps on a public server with
> >>>>>> 20+ players and max rates ?
> >>>>>>
> >>>>>> On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote:
> >>>>>>
> >>>>>>
> >>>>>

Re: [hlds_linux] The 1000fps problem

2008-11-14 Thread Ferenc Kovacs
2008/11/14 Valtteri Kiviniemi <[EMAIL PROTECTED]>

> I've been testing 1000fps gameservers myself and i found after long
> research a kernel + patch combination that gives always 1000fps (with
> pingboost2). It stays on 1000fps constantly even with many players on
> server and multiple 1000fps servers on the same hardware. It didn't even
> use much CPU.
>
> I still consider the perfect kernel as some kind of business secret so
> im not telling anything more than that its possible with pingboost2 +
> real time patchset from /Ingo Molnár. Rest you have to figure out
> yourself. =)/
>
> kabukiUkie kirjoitti:
> > This is the best we got it to with our configuration and pingboost 2.
> Output
> > from console stats (output from rcon stats are more consistently 1000).
>  :
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 142.87 231.765059  7723 1000.00  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 143.05 229.285059  7723  980.39  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 143.02 230.855059  7723  984.25  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 143.26 232.515059  7723  981.35  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 141.28 232.725059  7723  956.02  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 142.59 234.155059  7723  505.31  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 144.81 237.625059  7723  492.85  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 143.50 237.015059  7723  946.07  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 142.39 235.565059  7723  492.37  20
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 141.01 227.235059  7723  975.61  20
> > statsDropped sway adr * mysway.net from server
> > Reason:  Client sent 'drop'
> >
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 127.23 203.215059  7723  975.61  19
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 126.72 197.655059  7723  928.51  19
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 129.82 198.305059  7723  970.87  19
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 136.97 213.335059  7723  948.77  19
> > stats
> > CPU   InOut   Uptime  Users   FPSPlayers
> >  0.00 140.09 223.735059  7723 1000.00  19
> >
> > top:
> > PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
> > 16994 ndsg2 20   0  273m 256m 7608 S   38  7.8   1508:40 hlds_i686
> >
> >
> > On Fri, Nov 14, 2008 at 2:38 PM, Kveri <[EMAIL PROTECTED]> wrote:
> >
> >
> >> I think stable 980+ fps on 20 slot public with 20 players is not
> possible.
> >>
> >> Kveri
> >>
> >> Kveri  wrote / napísal(a):
> >>
> >>> Why do you need 980+ fps on public?
> >>>
> >>> It's waste of resources, and no hardware can handle that.
> >>>
> >>> Kveri
> >>>
> >>> Faustas Buškevičius wrote / napísal(a):
> >>>
> >>>
>  What are the chances of sustaining 980+ fps on a public server with
>  20+ players and max rates ?
> 
>  On Thu, Nov 13, 2008 at 1:09 PM, Kveri <[EMAIL PROTECTED]> wrote:
> 
> 
> 
> > Interesting, it looks like a bug in documentation. I'll test it on
> > brand new dual E5335 xeon server.
> >
> > Kveri
> >
> > Sent from my iPhone
> >
> > On 13 Nov 2008, at 08:00, "John" <[EMAIL PROTECTED]>
> >
> >> wrote:
> >>
> >
> >
> >> Gary:
> >>
> >>
> >>
> >>
>  With -pingboost 2, HL1 actually uses select() for its delays.
> 
> 
> 
> >>> -pingboost 2 uses alarm(), -pingboost 1 uses select()
> >>>
> >>>
> >>>
> >> I was careful to check this before I originally posted; what I said
> >> about
> >> was accurate, as least at the OS level. You can confirm this with
> >> "strace".
> >> I see output like this for -pingboost 2:
> >>
> >> ...
> >> gettimeofday({1226558338, 85065}, NULL) = 0
> >> gettimeofday({1226558338, 85091}, NULL) = 0
> >> gettimeofday({1226558338, 85122}, NULL) = 0
> >> gettimeofday({1226558338, 85147}, NULL) = 0
> >> gettimeofday({1226558338, 85170}, NULL) = 0
> >> select(1, NULL, NULL, NULL, {0, 1000})  = 0 (Timeout)
> >> select(1, [0], NULL, NULL, {0, 0})  = 0 (Timeout)
> >> gettimeofday({1226558338, 85971}, NULL) = 0
> >> gettimeofday({1226558338, 85996}, NULL) = 0
> >> recvfrom(5, 0xbfa3efe4, 4010, 0, 0xbfa3ff90, 0xbfa3efcc) = -1 EAGAIN
> >> (Resource temporarily unavailable)
> >> gettimeofday({1226558338, 86058}, NULL) = 0
> >> gettimeofday({1226558338, 86083}, NULL) = 0
> >> gettimeofday({1226558338, 86102}, NULL) = 0
> >> gettimeofday({12265

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/14 J T <[EMAIL PROTECTED]>

> Well, if you're trying to load the i386 version of libc on a amd64 kernel.
> I
> think that might be the problem?
>
> Also, mutiple people are using lenny and running l4d fine.
>
> On Thu, Nov 13, 2008 at 2:40 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
>
> > 2008/11/13 J T <[EMAIL PROTECTED]>
> >
> > > Are you running an -amd64 kernel? You're downloading the amd64 version
> of
> > > libc6?
> > >
> > > http://packages.debian.org/lenny/libc6
> > >
> > > On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs <[EMAIL PROTECTED]>
> wrote:
> > >
> > > > 2008/11/10 Patrick Lahni <[EMAIL PROTECTED]>
> > > >
> > > > > Hrm, tried doing this on our Debian Etch AMD64 installation and I
> > keep
> > > > > getting the following:
> > > > >
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > Auto detecting CPU
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > Using SSE2 Optimised binary.
> > > > > Server will auto-restart if there is a crash.
> > > > > ./srcds_run: line 361: 32145 Segmentation fault  $HL_CMD
> > > > > Add "-debug" to the ./srcds_run command line to generate a
> debug.log
> > > > > to help with solving this problem
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > Mon Nov 10 11:34:24 PST 2008: Server restart in 10 seconds
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > > > LD_PRELOAD cannot be preloaded: ignored.
> > > > > Mon Nov 10 11:34:26 PST 2008: Server Quit
> > > > >
> > > > > Any ideas would be helpful.
> > > > >
> > > > > Patrick
> > > > >
> > > > > Quoting Jordy van Wolferen <[EMAIL PROTECTED]>:
> > > > >
> > > > > > I fixed it on my Debian Etch AMD64 server.
> > > > > > I used this package:
> > > > > >
> > > > > > http://packages.debian.org/lenny/libc6-i386
> > > > > >
> > > > > > wget
> > > > > >
> > > > >
> > > >
> > >
> >
> http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.deb
> > > > > > ar x libc6-i386_2.7-15_amd64.deb
> > > > > > tar xvzf data.tar.gz
> > > > > >
> > > > > > Then LD_PRELOAD the lib like this:
> > > > > >
> > > > > > export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your
> > > path
> > > > > > to that file)
> > > > > >
> > > > > > Run that before you start your server.
> > > > > > It seems to run fine :)
> > > > > >
> > > > > >
> > > > > >
> > > > > > On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen <
> > [EMAIL PROTECTED]
> > > >
> > > > > wrote:
> > > > > >> If yo

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/13 J T <[EMAIL PROTECTED]>

> Are you running an -amd64 kernel? You're downloading the amd64 version of
> libc6?
>
> http://packages.debian.org/lenny/libc6
>
> On Thu, Nov 13, 2008 at 1:17 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
>
> > 2008/11/10 Patrick Lahni <[EMAIL PROTECTED]>
> >
> > > Hrm, tried doing this on our Debian Etch AMD64 installation and I keep
> > > getting the following:
> > >
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > Auto detecting CPU
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > Using SSE2 Optimised binary.
> > > Server will auto-restart if there is a crash.
> > > ./srcds_run: line 361: 32145 Segmentation fault  $HL_CMD
> > > Add "-debug" to the ./srcds_run command line to generate a debug.log
> > > to help with solving this problem
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > Mon Nov 10 11:34:24 PST 2008: Server restart in 10 seconds
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> > > LD_PRELOAD cannot be preloaded: ignored.
> > > Mon Nov 10 11:34:26 PST 2008: Server Quit
> > >
> > > Any ideas would be helpful.
> > >
> > > Patrick
> > >
> > > Quoting Jordy van Wolferen <[EMAIL PROTECTED]>:
> > >
> > > > I fixed it on my Debian Etch AMD64 server.
> > > > I used this package:
> > > >
> > > > http://packages.debian.org/lenny/libc6-i386
> > > >
> > > > wget
> > > >
> > >
> >
> http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.deb
> > > > ar x libc6-i386_2.7-15_amd64.deb
> > > > tar xvzf data.tar.gz
> > > >
> > > > Then LD_PRELOAD the lib like this:
> > > >
> > > > export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your
> path
> > > > to that file)
> > > >
> > > > Run that before you start your server.
> > > > It seems to run fine :)
> > > >
> > > >
> > > >
> > > > On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen <[EMAIL PROTECTED]
> >
> > > wrote:
> > > >> If you do find a way to make a deb, let us know, so we can use it
> too
> > :)
> > > >>
> > > >> On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
> > > >>> Debian Etch is the latest stable. The main reason why it has libc6
> > 2.3
> > > is
> > > >>> because 2.3 still supports kernel 2.4, in the next release of lenny
> > it
> > > will
> > > >>> ship with libc6 2.7 which should correct the problem.
> > > >>>
> > > >>> If you have the choice of installing a new OS, choose ubuntu, since
> > > they
> > > >>> seem to have newer version of most packages. Debian is sometimes
> > > doesn't
> > > >>> include newer packages.
> > > >>>
> > > >>> I'm looking at possibly trying to get glibc into a .dpkg so I don't
> > > have to
> > > >>> run debootstrap.
> > > >>>
> > > >>> Cheers.
> > > >>>
> > > >>> On Fri, Nov 7, 2008 at 

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-13 Thread Ferenc Kovacs
2008/11/10 Patrick Lahni <[EMAIL PROTECTED]>

> Hrm, tried doing this on our Debian Etch AMD64 installation and I keep
> getting the following:
>
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> Auto detecting CPU
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
> ./srcds_run: line 361: 32145 Segmentation fault  $HL_CMD
> Add "-debug" to the ./srcds_run command line to generate a debug.log
> to help with solving this problem
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> Mon Nov 10 11:34:24 PST 2008: Server restart in 10 seconds
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> ERROR: ld.so: object '/mnt/local/steam/tmp/lib32/libc-2.7.so' from
> LD_PRELOAD cannot be preloaded: ignored.
> Mon Nov 10 11:34:26 PST 2008: Server Quit
>
> Any ideas would be helpful.
>
> Patrick
>
> Quoting Jordy van Wolferen <[EMAIL PROTECTED]>:
>
> > I fixed it on my Debian Etch AMD64 server.
> > I used this package:
> >
> > http://packages.debian.org/lenny/libc6-i386
> >
> > wget
> >
> http://ftp.nl.debian.org/debian/pool/main/g/glibc/libc6-i386_2.7-15_amd64.deb
> > ar x libc6-i386_2.7-15_amd64.deb
> > tar xvzf data.tar.gz
> >
> > Then LD_PRELOAD the lib like this:
> >
> > export LD_PRELOAD=/home/l4d/tmp/lib32/libc-2.7.so (ofcourse your path
> > to that file)
> >
> > Run that before you start your server.
> > It seems to run fine :)
> >
> >
> >
> > On Fri, Nov 7, 2008 at 9:41 PM, Jordy van Wolferen <[EMAIL PROTECTED]>
> wrote:
> >> If you do find a way to make a deb, let us know, so we can use it too :)
> >>
> >> On Fri, 2008-11-07 at 11:37 -0800, J T wrote:
> >>> Debian Etch is the latest stable. The main reason why it has libc6 2.3
> is
> >>> because 2.3 still supports kernel 2.4, in the next release of lenny it
> will
> >>> ship with libc6 2.7 which should correct the problem.
> >>>
> >>> If you have the choice of installing a new OS, choose ubuntu, since
> they
> >>> seem to have newer version of most packages. Debian is sometimes
> doesn't
> >>> include newer packages.
> >>>
> >>> I'm looking at possibly trying to get glibc into a .dpkg so I don't
> have to
> >>> run debootstrap.
> >>>
> >>> Cheers.
> >>>
> >>> On Fri, Nov 7, 2008 at 11:22 AM, <[EMAIL PROTECTED]> wrote:
> >>>
> >>> > No and yes... it's the most recent stable release of debian.
> >>> >
> >>> > > -Original Message-
> >>> > > From: [EMAIL PROTECTED] [mailto:
> hlds_linux-
> >>> > > [EMAIL PROTECTED] On Behalf Of CNU
> >>> > > Sent: 07 November 2008 19:20
> >>> > > To: Half-Life dedicated Linux server mailing list
> >>> > > Subject: Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server
> >>> > > filesavailable
> >>> > >
> >>> > > Are everyone running Debian Etch here or something? Isn't it
> >>> > > like...ancient?
> >>> > >
> >>> > > --
> >>> > > CNU
> >>> > >
> >>> > > ___
> >>> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > > please visit:
> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >
> >>> >
> >>> > ___
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> >
> >>>
> >>>
> >>>
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> 
> This message was sent using IMP, the Internet Messaging Program.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
any idea?I dont want to debootstrap a lenny...

Tyrael
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Re: [hlds_linux] Steam auth server

2008-11-12 Thread Ferenc Kovacs
2008/11/12 <[EMAIL PROTECTED]>

> Hi,
>
> Since the connection originates from your computer and goes to the steam
> system, the NAT system _should_ automatically forward the replies.
> Certainly my dedicated server only needs 2 ports open - 27015 UDP for the
> clients, and 27105 TCP for rcon
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Markus Viitamäki
> > Sent: 12 November 2008 14:53
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] Steam auth server
> >
> > Hello!
> >
> > I would like to know what port the steam auth server uses,
> > since I think my server wont be able to auth since its on a
> > NAT:ed network and only have
> > 27015 port open to the server.
> > Anyone that could help me?
> >
> > Kind regards,
> > Markus Viitamäki
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
I thought that every online client needs an udp (client)port avaiable.

Tyrael
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Re: [hlds_linux] Steam auth server

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Markus Viitamäki <[EMAIL PROTECTED]>

> Hello!
>
> I would like to know what port the steam auth server uses, since I think my
> server wont be able to auth since its on a NAT:ed network and only have
> 27015 port open to the server.
> Anyone that could help me?
>
> Kind regards,
> Markus Viitamäki
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

This is my firewall settings for cs1.6

# players
-A INPUT -p udp -m udp --dport 26090:27050 -j ACCEPT
#friends
-A INPUT -p udp -m udp --dport 1200 -j ACCEPT
# rcon
-A INPUT -p tcp -m tcp --dport 27015 -j ACCEPT

And the outgoing connections is allowed.

Tyrael
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Re: [hlds_linux] srcds port issue (can't start more than 5 servers) - workaround

2008-11-11 Thread Ferenc Kovacs
2008/11/11 <[EMAIL PROTECTED]>

> Hey,
>
>
>
> I know some other people are having trouble running many instances of the
> Linux left4dead server on the one box, and I believe I have worked out at
> least a partial cause, and a workaround for the same.
>
>
>
> When you start up an hlds server, it tries to listen on the following
> ports:
>
>
>
> UDP port of gameserver - default 27015
>
> TCP port of gameserver - default 27015
>
> UDP SourceT V port (even if sourceTV is off) - default 27020
>
> UDP clientport (even although it's not a client) - default 27005
>
> 1 other UDP port (possibly master server link)- default 26901 possibly
>
> Left4dead only: TCP console (will bind to all interfaces even if an IP is
> specified)
>
>
>
> The issue is that the default gameserver port is 27015 and the default
> sourcetv port is 27020.   So try to start more than 5 servers from the one
> fork and the last one will be trying to use the hltv port of the first one
> as its gameport.  The servers will increment port and try again, but only
> 10
> times for the game port and source tv port. (The clientport tries a lot
> more.  Not sure how many, though)
>
>
>
> The workaround is to specify a sufficiently different tv_port number on the
> command line:
>
> ./srcds_run -ip 84.244.189.89 -netconport 99## -fork howevermany +tv_port
> 26900
>
>
>
> .is what I'm using
>
>
>
> Setting clientport on the command line like this is ignored completely.
>
> This gets you up to 11 servers.  What happens then is that the last server
> is listening on 27025, and the client port can't find any free port above
> 27005 until it gets to 27026, which it takes.  The next server tries to
> bind
> on 27026, fails, and uses 27027 instead (clientport nabs 27028).  The next
> server tries to use 27027, fails twice, and uses 27029.  This would again
> lead to the thing failing at about 25 servers per IP (I can't do the maths,
> and testing with so many is making my server fall apart), which is probably
> acceptable ;)  At which point, you just set up a new fork, with -port 27060
> or whatever.
>
>
>
> I've tested, and this issue exists on tf2 as well as l4d.  I've just never
> been able to start up enough servers that it became an issue before ;)
>
>
>
> Longer term, is clientport needed for the server?  If so, can we set it on
> the command line?
>
>
>
> More to the point, does what I've said make sense, or am I even more
> idiotic
> than my friends assure me? And have I leaked my rcon password to the list
> again? ;)
>
>
>
> Comments welcome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
nice catch

Tyrael
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Re: [hlds_linux] 32 vs. 64 Bit

2008-11-10 Thread Ferenc Kovacs
2008/11/10 David A. Parker <[EMAIL PROTECTED]>

> Hello,
>
> I was just wondering if there is an advantage to running srcds on a
> 64-bit vs. 32-bit OS right now.  I've noticed a lot of people on the
> list seem to be running 64-bit distros.  I'm running my servers on
> 32-bit operating systems with kernel support for >4GB of memory.
>
> Thanks,
> Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
bigmem is slower than nativ 64 memory support.

Tyrael
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Re: [hlds_linux] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Ferenc Kovacs
2008/11/6 J.Miribel <[EMAIL PROTECTED]>

> We're 12 minutes from launch and all the bins doesn't seem to be
> available yet ?
>
> Regards
>
>
>
> Jason Ruymen a écrit :
> > Most of the files for the Left 4 Dead Demo Dedicated Server are now
> available.  This is basically a preload for the Demo dedicated server, as we
> have not released all the binaries required to run a server just yet.  So if
> you would like to run a server use the game parameter of "l4d_demo" from
> hldsupdatetool.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>

valve timezone :)

Tyrael
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Re: [hlds_linux] HLDS - Counter strike server protocol 48

2008-10-26 Thread Ferenc Kovacs
2008/10/26 Martin Haas <[EMAIL PROTECTED]>

> Is not problem on client steam is problem on server. Or you mean some
> clientregistry.blob on linux dedicated server? If yes send me path
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Valtteri
> Kiviniemi
> Sent: Sunday, October 26, 2008 7:45 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] HLDS - Counter strike server protocol 48
>
> Hi,
>
> Remove clientregistry.blob and restart steam. Then try to connect to the
> gameserver. Should work.
>
> Martin Haas kirjoitti:
> > Hello i have problem:)
> >
> > When some clien connect to Countestrike server, with new update klient
> give
> > for few minits kick and reson
> >
> > Error verifying STEAM UserID Ticket(server was
> > unable to contact the authentication server
> >
> > I try repair it 4 days i realy don't know, please help.
> >
> > I make absolutli clean installation, but do this same mistake.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
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> please visit:
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>
>
> ___
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locate clientregistry.blob

Tyrael
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Re: [hlds_linux] hlds update 23/10: forcing cl_updaterate to 20?

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Wiktor Deresz <[EMAIL PROTECTED]>

> Set it to 100. Anything above 100 makes it reset to 20.
>
> On Thu, Oct 23, 2008 at 9:27 PM, Marcel <[EMAIL PROTECTED]> wrote:
>
> > Some players complain about bad ping. I saw that the cl_updaterate will
> > be forced to 20 if they chose a higher value than the server's
> > sv_maxupdaterate.
> >
> > example
> >
> > server: sv_maxupdaterate 100
> >
> > player: cl_cmdrate 101
> > Results in forcing player to cl_cmdrate 20
> >
> >
> > Is there any way to avoid this but setting the sv_maxupdaterate to an
> > orbital value?
> >
> > cheers
> >
> > marcel
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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> please visit:
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>
yeah, and when sv_minupdaterate is 30, and my cl_cmdrate is 20, then set it
100 automatically...

Tyrael
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Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Tom Leighton <[EMAIL PROTECTED]>

> I think he meant reverse engineer the query packet format.
>
> Richard Eid wrote:
> > If I'm not mistaken, reverse engineering the code violates the SSA and is
> > also against the law.
> >
> > -Richard Eid
> >
> >
> > On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> I'am really angry, after all updates there is a problem...
> >>
> >> Before this update one hlds process use 5-10% of the CPU, since the
> >> update of the protocol 48, the CPU grow up to 40% for ONE process...
> >> UDP query will require reverse engeenering as usual... ( because HL SDK
> >> is outdated )
> >> And, in Counter-Strike, the number of informations send in one packet
> >> are 3 times bigger.
> >>
> >> But,
> >> The "svc_bad bug" is always here...
> >> There is 3 process for one server...
> >> VAC is useless...
> >>
> >> So my question is :
> >>
> >> When Valve will make upgrades and not downgrades after updates ?
> >>
> >> You are killing our game.
> >>
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
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> please visit:
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>
http://en.wikipedia.org/wiki/Reverse_Engineering#Legality

Tyrael
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Re: [hlds_linux] Why Valve want to break HL1 engine after each updates...

2008-10-23 Thread Ferenc Kovacs
2008/10/23 Richard Eid <[EMAIL PROTECTED]>

> If I'm not mistaken, reverse engineering the code violates the SSA and is
> also against the law.
>
>-Richard Eid
>
>
> On Thu, Oct 23, 2008 at 1:07 PM, Martin Christophe <[EMAIL PROTECTED]>
> wrote:
>
> > I'am really angry, after all updates there is a problem...
> >
> > Before this update one hlds process use 5-10% of the CPU, since the
> > update of the protocol 48, the CPU grow up to 40% for ONE process...
> > UDP query will require reverse engeenering as usual... ( because HL SDK
> > is outdated )
> > And, in Counter-Strike, the number of informations send in one packet
> > are 3 times bigger.
> >
> > But,
> > The "svc_bad bug" is always here...
> > There is 3 process for one server...
> > VAC is useless...
> >
> > So my question is :
> >
> > When Valve will make upgrades and not downgrades after updates ?
> >
> > You are killing our game.
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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depending on the country.

Tyrael
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Re: [hlds_linux] PsychoLive

2008-10-16 Thread Ferenc Kovacs
2008/10/16 Jason Morriss <[EMAIL PROTECTED]>

> I hope the list doesn't mind me posting this here but I wanted some
> feedback
> and possibly new ideas/suggestions for this software that I wrote. I was
> going to post this on the hlds_apps list, but it looked like that list was
> dead. First, I'm the creator of PsychoStats and recently announced a new
> feature called PsychoLive on my website. This feature allows you to record
> and playback games from a server via your browser. Some might recall the
> phpUA group doing something similar a couple of years ago but their
> implementation, as I recall, was limited.
>
> See a live demo here: http://www.psychostats.com/pslive-demo/  (sometimes
> this is broken because my hlds server crashes)
> Currently the server plugin that records the game data is sourcemod only,
> although one or two people in the community are already working on an AMX
> version for HL1 servers. The front-end that plays the recording is done
> purely in JavaScript. It's possible that a future version will use flash
> instead (better animations and less CPU usage).
>
> Real-time playback is possible (minus a small delay of about 15-30
> (configurable) seconds to prevent abuse/cheating) and viewing pre-recorded
> games is possible too (playback can even be spedup or slowed down).
>
> Let me know what you think.
>
> --
> Jason Morriss
> http://www.psychostats.com/
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> please visit:
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I love it. :)But you are right, with flash the animation would be more
faster and smoother.

Tyrael
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Re: [hlds_linux] Spatial Stats, Damage, Hit Location Logs for TF2

2008-10-11 Thread Ferenc Kovacs
2008/10/11 Crazy Canucks <[EMAIL PROTECTED]>

> I haven't been able to find this information anywhere, although I am
> sure it has been asked/answered many times, so please forgive me ahead
> of time.
>
> I know in TF2 you can set it to log for spatial stats, can TF2 also log
> weapon damage and hit locations as well?  If so, what do I set
> mp_logdetail to get this as well as the spatial stats, and are there any
> other related cvars which I should be aware of?
>
> Thanks in advance, Drek
>
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> please visit:
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>

from the psychostats faq:
"Please note that in Team Fortress 2 the server does not provide hit
location to a plugin author, so hitbox information will always be empty. "

Tyrael
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Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 1nsane <[EMAIL PROTECTED]>

> People can't spray gay porn on the walls on their clan servers when the
> community name is used. Allowing to change the name makes it possible once
> again.
>
> I'm sure that's the main reason...
>
> On Thu, Oct 2, 2008 at 2:28 PM, Shawn Zipay <[EMAIL PROTECTED]> wrote:
>
> > What?  Why was it decided against using the Steam community name
> > integration?  Don't tell me it was because of the vocal few.
> >
> >
> > On Thu, Oct 2, 2008 at 2:11 PM, Alfred Reynolds
> > <[EMAIL PROTECTED]> wrote:
> > > Actually no, I am going to flip it back to the in-game name, forcing it
> > to be community name is something we ended up deciding against for CS
> 1.6.
> > >
> > > - Alfred
> > >
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > >> [EMAIL PROTECTED] On Behalf Of Donnie Newlove
> > >> Sent: Thursday, October 02, 2008 11:03 AM
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated
> > >>
> > >> Yes, that is pretty much what this beta is all about.
> > >>
> > >> On Thu, Oct 2, 2008 at 7:56 PM, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >> > It works fine now. Is it normal that the scoreboard still shows
> steam
> > >> > community names instead of in-game name?
> > >> >
> > >> > 2008/10/2 Kveri <[EMAIL PROTECTED]>
> > >> >
> > >> >> Nice one!
> > >> >>
> > >> >> Kveri
> > >> >>
> > >> >> Jason Ruymen  wrote / napísal(a):
> > >> >> > We've found and fixed the problem with Linux servers requiring
> > >> >> > libstdc++.  Run hldsupdatetool to get the latest build.
> > >> >> >
> > >> >> > Jason
> > >> >> >
> > >> >> > -Original Message-
> > >> >> > From: [EMAIL PROTECTED]
> > >> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> > >> Ruymen
> > >> >> > Sent: Wednesday, October 01, 2008 6:55 PM
> > >> >> > To: Half-Life dedicated Win32 server mailing list;
> > >> >> > hlds_linux@list.valvesoftware.com
> > >> >> > Subject: [hlds] Counter-Strike 1.6 Beta updated
> > >> >> >
> > >> >> > A required update to the Counter-Strike 1.6 Beta is now
> available.
> > >> >> > Please run hldsupdatetool to receive it.  The specific changes
> > >> include:
> > >> >> >
> > >> >> > - Fixed crash on level change
> > >> >> > - clamped certain client cvars to prevent exploits
> > >> >> > - Made ducking only emit quieter footsteps if you duck for a
> > >> reasonable
> > >> >> > amount of time
> > >> >> >
> > >> >> > Jason
> > >> >> >
> > >> >> >
> > >> >> > ___
> > >> >> > To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >> > please visit:
> > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >> >
> > >> >> > ___
> > >> >> > To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >> please visit:
> > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> >> >
> > >> >> >
> > >> >>
> > >> >>
> > >> >> ___
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> >>
> > >> > ___
> > >> > To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> >
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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> please visit:
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we would lose a lot of SK fisher, heaton, and so.

Tyrael
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Re: [hlds_linux] Voice Problem on DOD: Source Server

2008-10-02 Thread Ferenc Kovacs
2008/10/2 memos kapli <[EMAIL PROTECTED]>

> You dont send me a message again oK!
>
> > Date: Wed, 1 Oct 2008 14:24:10 -0300> From: [EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com> Subject: Re: [hlds_linux] Voice
> Problem on DOD: Source Server> > Well, I could have sworn I had already
> tried that, but I guess I > didn't. I was doing some reading and it appears
> the Speex codec was > never implemented in Source, is this correct? Anyway,
> voice > communication is back to normal. Thanks for the suggestion, as
> simple > as it was...> > Drek> > Steve wrote:> > Try removing any voice
> related cvars from the server config if any are set.> >> > Crazy Canucks
> wrote:> > > >> I realize I posted about this a few days ago, but I didn't
> keep the > >> email from the list, so I can't respond to it, so I will
> repost.> >>> >> I'm having a problem with my DOD: Source server. Every time
> a player > >> joins that player has to go into voice options, and hit apply
> to get > >> voice comm to work. It also happens every time the map changes.>
> >>> >> I'm wondering if the problem could a problem with a library. Does >
> >> anyone know what libraries Source voice comm depends on?> >>> >> Drek>
> >>> >> ___> >> To unsubscribe,
> edit your list preferences, or view the list archives, please visit:> >>
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >> > >> >
> >> > ___> > To unsubscribe, edit
> your list preferences, or view the list archives, please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > >
> ___> To unsubscribe, edit your
> list preferences, or view the list archives, please visit:>
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> _
> Jouw nieuws en entertainment, vind je op MSN.nl!
> http://nl.msn.com/
> ___
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> please visit:
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>
sure
Tyrael
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Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 StRaT0 <[EMAIL PROTECTED]>

> Hello Ferenc,
>
> Aha, i`ve installed the beta version of the client and worked. Sry
> about that.
>
> Thursday, October 2, 2008, 2:44:12 PM, you wrote:
>
> > 2008/10/2 StRaT0 <[EMAIL PROTECTED]>
>
> >> Hello Steven,
> >>
> >> I had the same problem with this and i fixed it with a symbolic link.
> >> After that i got an error while trying to connect:
> >>
> >> STEAM userid keysize is bogus (237170697/1024)
> >>
> >> Any suggestions?
> >>
> >> Thursday, October 2, 2008, 2:14:49 PM, you wrote:
> >>
> >> > And here:-
> >> > LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
> >> > libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file
> or
> >> > directory
> >> > Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
> >> > FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> >> ./cstrike_beta/dlls/cs_i386.so!
> >>
> >> > We have the following in place:-
> >>
> >> > ls -l /usr/compat/linux/usr/lib/libstdc++-libc6*
> >> > lrwxr-xr-x  1 root  wheel  30 May 31 18:44
> >> > /usr/compat/linux/usr/lib/libstdc++-libc6.1-1.so.2 -> libstdc++-
> >> 2-libc6.1-1-2.9.0.so
> >> > lrwxrwxrwx  1 root  wheel  31 May 31 18:44
> >> > /usr/compat/linux/usr/lib/libstdc++-libc6.2-2.so.3 -> libstdc++-
> >> 3-libc6.2-2-2.10.0.so
> >>
> >> > ln -s libstdc++-3-libc6.2-2-2.10.0.so libstdc++-libc6.1-2.so.3
> >> > seems to fix this but not sure what other implications this will
> >> > have and if its really looking for 6.2 or 6.1?
> >>
> >> > Regards
> >> > Steve
> >>
> >> > - Original Message -
> >> > From: "Ferenc Kovacs" <[EMAIL PROTECTED]>
> >> >>> LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
> >> >>> libstdc++-libc6.1-2.so.3: cannot open shared object file: No such
> file
> >> or
> >> >>> directory
> >> >>> Host_Error: Couldn't get DLL API from
> ./cstrike_beta/dlls/cs_i386.so!
> >> >>> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> >> >>> ./cstrike_beta/dlls/cs_i386.so!
> >>
> >>
> >> > 
> >> > This e.mail is private and confidential between Multiplay (UK) Ltd.
> >> > and the person or entity to whom it is addressed. In the event of
> >> > misdirection, the recipient is prohibited from using, copying,
> >> > printing or otherwise disseminating it or any information contained in
> >> it.
> >>
> >> > In the event of misdirection, illegible or incomplete transmission
> please
> >> telephone +44 845 868 1337
> >> > or return the E.mail to [EMAIL PROTECTED]
> >>
> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >> > __ Information from ESET Smart Security, version of virus
> >> > signature database 3488 (20081002) __
> >>
> >> > The message was checked by ESET Smart Security.
> >>
> >> > http://www.eset.com
> >>
> >>
> >>
> >>
> >>
> >> --
> >> Best regards,
> >>  StRaT0mailto:[EMAIL PROTECTED]
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > its like when you connect to the beta with a normal 1.6 client.
> > Tyrael
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> > __ Information from ESET Smart Security, version of virus
> > signature database 3488 (20081002) __
>
> > The message was checked by ESET Smart Security.
>
> > http://www.eset.com
>
>
>
>
>
> --
> Best regards,
>  StRaT0mailto:[EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
I did the same mistake too. :)
Tyrael
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Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 Steven Hartland <[EMAIL PROTECTED]>

> Once running we also get:-
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
>
> And:-
> registry.cpp (216) : Assertion Failed: !"Implement me"
>
> I assume these are ignorable but just to be sure.
>
>Regards
>Steve
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the
> person or entity to whom it is addressed. In the event of misdirection, the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
> ___
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> please visit:
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>
yes, they are.
Tyrael
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Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 StRaT0 <[EMAIL PROTECTED]>

> Hello Steven,
>
> I had the same problem with this and i fixed it with a symbolic link.
> After that i got an error while trying to connect:
>
> STEAM userid keysize is bogus (237170697/1024)
>
> Any suggestions?
>
> Thursday, October 2, 2008, 2:14:49 PM, you wrote:
>
> > And here:-
> > LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
> > libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or
> > directory
> > Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
> > FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> ./cstrike_beta/dlls/cs_i386.so!
>
> > We have the following in place:-
>
> > ls -l /usr/compat/linux/usr/lib/libstdc++-libc6*
> > lrwxr-xr-x  1 root  wheel  30 May 31 18:44
> > /usr/compat/linux/usr/lib/libstdc++-libc6.1-1.so.2 -> libstdc++-
> 2-libc6.1-1-2.9.0.so
> > lrwxrwxrwx  1 root  wheel  31 May 31 18:44
> > /usr/compat/linux/usr/lib/libstdc++-libc6.2-2.so.3 -> libstdc++-
> 3-libc6.2-2-2.10.0.so
>
> > ln -s libstdc++-3-libc6.2-2-2.10.0.so libstdc++-libc6.1-2.so.3
> > seems to fix this but not sure what other implications this will
> > have and if its really looking for 6.2 or 6.1?
>
> > Regards
> > Steve
>
> > - Original Message -
> > From: "Ferenc Kovacs" <[EMAIL PROTECTED]>
> >>> LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
> >>> libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file
> or
> >>> directory
> >>> Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
> >>> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> >>> ./cstrike_beta/dlls/cs_i386.so!
>
>
> > 
> > This e.mail is private and confidential between Multiplay (UK) Ltd.
> > and the person or entity to whom it is addressed. In the event of
> > misdirection, the recipient is prohibited from using, copying,
> > printing or otherwise disseminating it or any information contained in
> it.
>
> > In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> > or return the E.mail to [EMAIL PROTECTED]
>
>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> > __ Information from ESET Smart Security, version of virus
> > signature database 3488 (20081002) __
>
> > The message was checked by ESET Smart Security.
>
> > http://www.eset.com
>
>
>
>
>
> --
> Best regards,
>  StRaT0mailto:[EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
its like when you connect to the beta with a normal 1.6 client.
Tyrael
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Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 <[EMAIL PROTECTED]>

> No, it is part of script kiddies brainies ;-)
>
> Bunnyhopping therefor was "part of cs" for years. At least Valve killed it
> with an update. And now they're going to kill stupid russian "walking" too.
> This kind of "walking" is thousands of miles away from being a real part of
> a realistic game.
>
> You wanna jump like crazy? Go play Quake series or else. (I'm originally a
> Quaker, so don't tell me about ;))
>
> > -Ursprüngliche Nachricht-
> > Von: <[EMAIL PROTECTED]>
> > Gesendet: 02.10.08 12:41:04
> > An: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> > Betreff: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
>
>
> > Can you tell us more about this please.
> >
> > Many players use this feature.  most leagues accept russian walking.
> sorry after this long time, its a part of cs and everyone is able to learn
> it.
> >
> > regards
> >
> >
> >
> >  Original-Nachricht 
> > > Datum: Wed, 1 Oct 2008 20:37:00 -0700
> > > Von: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > An: "Half-Life dedicated Linux server mailing list" <
> hlds_linux@list.valvesoftware.com>, "Half-Life dedicated Win32 server
> mailing list" <[EMAIL PROTECTED]>
> > > Betreff: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
> >
> > > I took a crack at making Russian walking less useful in the most recent
> > > beta update (along with some other exploits) so please check it out. I
> > > also expect that this is close to the last beta update so these changes
> > > will be rolling to the mainline cstrike soon, if you run a cstrike
> > > server make sure you test the server on your setup.
> > >
> > > - Alfred
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > > [EMAIL PROTECTED] On Behalf Of Pawel
> > > > Sent: Sunday, September 28, 2008 4:38 AM
> > > > To: Half-Life dedicated Linux server mailing list
> > > > Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
> > > >
> > > > yes, but rusian walking, no ;]
> > > >
> > > > On Sun, Sep 28, 2008 at 1:13 PM, Ronny Schedel <[EMAIL PROTECTED]
> > > > schedel.de>wrote:
> > > >
> > > > >
> > > > > Bunny hopping can be switched off by server cvars.
> > > > >
> > > > > > Why?
> > > > > >
> > > > > > BunnyHopping is okey.
> > > > > >
> > > > > > But russian walking is stupid, looks horrible and is annoying.
> > > > Worst than
> > > > > > BH! :P
> > > > > >
> > > > > > On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
> > > > > > <[EMAIL PROTECTED]>wrote:
> > > > > >
> > > > > >> i cant agree more on the first question with the russian walk
> its
> > > > pretty
> > > > > >> god damn annoying.
> > > > > >> and for the other bugs and exploits on maps and so forth i bet
> > > the
> > > > > >> community would support and love them as much as we srv op does.
> > > > > >> bunny hopping is a third thing that would be needed to really be
> > > > fixed.
> > > > > >> --
> > > > > >> //Rikard 'Zapy' Bremark
> > > > > >> [EMAIL PROTECTED]
> > > > > >> Warzone Short Valley - Warzone.nu
> > > > > >>
> > > > > >>
> > > > > >> Ferenc Kovacs wrote:
> > > > > >> > 2008/9/28 fishy <[EMAIL PROTECTED]>
> > > > > >> >
> > > > > >> >
> > > > > >> >> I almost hate to mention it, but there is one fix a majority
> > > of
> > > > 1.6
> > > > > >> >> players would support, which would encourage more server ops
> > > to
> > > > fire
> > > > > >> >> up
> > > > > >> >> beta servers, and help garner support for the new format you
> > > > are
> > > > > >> >> bringing to the staid counter-strike community. That would be
> > > > if you
> > > > > >> >> can

Re: [hlds_linux] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Ferenc Kovacs
2008/10/2 AnAkIn . <[EMAIL PROTECTED]>

> Same problem here.
>
> LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
> libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or
> directory
> Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
> ./cstrike_beta/dlls/cs_i386.so!
>
>
> 2008/10/2 <[EMAIL PROTECTED]>
>
> > Hi,
> >
> > when I try to start a beta server, I get this message:
> >
> > LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
> > libstdc++-libc6.1-2.so.3:
> > cannot open shared object file: No such file or directory
> > Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
> > L 10/02/2008 - 09:35:46: FATAL ERROR (shutting down): Host_Error:
> Couldn't
> > get D
> > LL API from ./cstrike_beta/dlls/cs_i386.so!
> >
> > I already updated GCC package to 4.1 but didn't solved it under Ubuntu
> > Feisty (kernel 2.6.21-cks)
> >
> > Greetings
> >
> >
> > > -Ursprüngliche Nachricht-
> > > Von: "Jason Ruymen" <[EMAIL PROTECTED]>
> > > Gesendet: 02.10.08 03:59:47
> > > An:  
> > > Betreff: [hlds_linux] Counter-Strike 1.6 Beta updated
> >
> >
> > > A required update to the Counter-Strike 1.6 Beta is now available.
> > > Please run hldsupdatetool to receive it.  The specific changes include:
> > >
> > > - Fixed crash on level change
> > > - clamped certain client cvars to prevent exploits
> > > - Made ducking only emit quieter footsteps if you duck for a reasonable
> > > amount of time
> > >
> > > Jason
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Could not locate steam binary:./steam, ignoring.

Console initialized.
scandir failed:/home/hlds/steam/games/cstrike_beta/./valve/SAVE
scandir failed:/home/hlds/steam/games/cstrike_beta/./platform/SAVE
Protocol version 48
Exe version 1.1.2.8/Stdio (cstrike_beta)
Exe build: 17:26:41 Aug 27 2008 (4352)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 88.151.101.68:27020
LoadLibrary failed on ./cstrike_beta/dlls/cs_i386.so:
libstdc++-libc6.1-2.so.3: cannot open shared object file: No such file or
directory
Host_Error: Couldn't get DLL API from ./cstrike_beta/dlls/cs_i386.so!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
./cstrike_beta/dlls/cs_i386.so!

Add "-debug" to the /home/hlds/steam/games/cstrike_beta/hlds_run command
line to generate a debug.log to help with solving this problem

same here.

Tyrael
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Re: [hlds_linux] tf2 new exploit?

2008-10-02 Thread Ferenc Kovacs
2008/10/2 Kaspars <[EMAIL PROTECTED]>

> So, this happened to me last night:
>
> ...
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "spy"
> L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
> changed role to "scout"
> L 10/02/2008 - 04:38:24: "IRANianCha0s<5220>"
> changed role to "spy"
> ...
>
> finally the server crashed... any comments on this one?
>
>
> ___
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> please visit:
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wasn't this bug fixed months ago?
Tyrael
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Re: [hlds_linux] HLDS Voice Problem

2008-10-01 Thread Ferenc Kovacs
2008/10/1 Crazy Canucks <[EMAIL PROTECTED]>

> Now that I've solved the Source voice communication issue, I'm giving
> this a bump because I still haven't figured this one out.  Even if I
> remove all the voice communication cvars, voice communication volume is
> super low on all my hlds mods.  It is clear, the quality is good, but it
> is low, and it didn't used to be that way.
>
> I guess I'm back to wondering if there might be a problem with a
> library, and I'm wondering why no one else seems to have this problem.
> I've Googled it to death and haven't found anyone else who seems to have
> the same problem.  How many server ops out there are using Debian Etch?
>
> Could a problem like this be the result of a driver issue?
>
> Drek
>
> Crazy Canucks wrote:
> > I suppose this might be related to my problem with voice communication
> > on my Day of Defeat: Source server, but while that one is mod specific,
> > this problem is across the board for all my HLDS servers (NS, FA, TFC).
> >
> > About a year ago all of a sudden voice communication became very faint
> > on my clan servers.  It works fine if you turn your volume up and sound
> > effects down, but as far as I know it is only a problem on the servers I
> > op, and I can't figure out why.
> >
> > I have the problem whether I am using the default Miles codec, or
> > Speex.  I can't think of anything that specifically changed when I
> > started having problems, other than maybe a Steam update.  I believe I
> > started having the problem early in September of last year.
> >
> > But certainly my basic rates and network settings haven't changed.
> > Again, any suggestions gratefully received.
> >
> > sv_voicecodec voice_speex
> > sv_voicequality 2
> >
> > AMD Athlon XP 1700+
> > 1GB PC-2700 DDR SDR
> > Debian Etch 4.0
> > Custom Kernel 2.6.23.17  (1000hz, low latency)
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
> ___
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> please visit:
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>
IMHO Etch is pretty well-known, my cstrike server runs on etch too.
Tyrael
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Re: [hlds_linux] sys_ticrate

2008-10-01 Thread Ferenc Kovacs
2008/10/1 Matthias Bleile <[EMAIL PROTECTED]>

> Why is it that bad to run pb3?
> Just because of the CPU Usage? - We live in 2008 :)
> Or do you know any disadvantages?
>
> - Original Message -
> From: "Kveri" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Linux server mailing list"
> 
> Sent: Wednesday, October 01, 2008 7:03 PM
> Subject: Re: [hlds_linux] sys_ticrate
>
>
> DO NOT use sys_ticrate 1. Max sys_ticrate 1000 w/ -pingboost 3. But
> if you have 1000Hz kernel you're good without pingboost (because
> pingboost is a workaround for 100Hz kernels and achieves more than
> 100fps), I'm running 1000Hz kernel with HPET, -pingboost 0 (same as w/o
> -pingboost) and sys_ticrate 1000 => 995fps stable.
>
> Kveri
>
> Javi Martín  wrote / napísal(a):
> > Hello.
> >
> > I want to set in my servers -pingboost 3 with sys_ticrate 1 without
> > accelerations, to get 1000 fps stable.
> >
> > I saw servers with this, but their owners don´t want to tell me the
> method
> > XD.
> >
> > Any idea for this?
> >
> > Sorry for my bad english.
> >
> > Kind Regards.
> >
> > Javier.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
> ___
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> please visit:
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>
>
> ___
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> please visit:
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>
pingboos 3 only needed, when the kernel didn't run on 1000Hz.and if you use
pingboost 3 with the 1000Hz kernel, I think the game will run abnormaly
fast.

Tyrael
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Re: [hlds_linux] TF2 Server Ports

2008-10-01 Thread Ferenc Kovacs
2008/10/1 Tom Leighton <[EMAIL PROTECTED]>

> The server port, if you ahvent changed it is 27015 TCP/UDP, and, iirc,
> 27030 TCP/UDP
>
> Oliver Salzburg wrote:
> > What ports do i have to open on my server so people can
> > see my server in the server browser and connect to it.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> ___
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> please visit:
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>
and you must set the correct region in your server.cfg to make you appear in
the server browser.
Tyrael
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Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-09-27 Thread Ferenc Kovacs
2008/9/28 fishy <[EMAIL PROTECTED]>

> I almost hate to mention it, but there is one fix a majority of 1.6
> players would support, which would encourage more server ops to fire up
> beta servers, and help garner support for the new format you are
> bringing to the staid counter-strike community. That would be if you can
> find a way to remove/limit the exploit known as "Russian walking",
> whereby a player taps crouch repeatedly to move at running speed with
> very little noise. I am afraid that this exploit is becoming more
> pervasive than bunnyhopping did, and ruins the flow of gameplay in a
> similar manner, this may not be the ideal place to mention it however as
> this is liable to be the last big update for cs 1.6 it would be an
> invaluable opportunity to fix this exploit.
>
> cheers,
> f|shy.
>
> > Message: 1
> > Date: Fri, 26 Sep 2008 16:22:42 -0700
> > From: "Jason Ruymen" <[EMAIL PROTECTED]>
> > Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
> > To: "Half-Life dedicated Win32 server mailing list"
> >   <[EMAIL PROTECTED]>, 
> > Message-ID:
> >   <
> [EMAIL PROTECTED]>
> > Content-Type: text/plain; charset="US-ASCII"
> >
> > A required update for the Counter-Strike 1.6 Beta has been released.
> > Please run hldsupdatetool to receive it.  The specific changes include:
> >
> > - Fixed "Steam validation rejected" error on connect
> > - Added "bannedcfgfile" cvar so you can control the file written to by
> > the writeid command
> >
> > Jason
>
> ___
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> please visit:
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>
Then maybe the following should be fixed:flashbugs in many places like on
de_inferno, de_nuke, de_train
he damage through the walls
edgebug (you can survive any fall if you land on the 4 px wide edge of the
object)
silent defuse (if you press the use button rapidly, you can defuse the bomb
without making the defuse sound effect, mostly done via script)
you can see through some walls in the game (like on train from ct start you
can check the 6th rail)
I know, I'm asking too much. :/

Tyrael
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Re: [hlds_linux] Updating problems with Counter-Strike HLDS!

2008-09-26 Thread Ferenc Kovacs
2008/9/26 Markus Viitamäki <[EMAIL PROTECTED]>

> [EMAIL PROTECTED]:~$ ./steam -command update -game "cstrike" -dir
> "/home/hlds/server1"
> Checking bootstrapper version ...
> Updating Installation
> No username supplied or previously set
>
> Either i get that error or this:
> [EMAIL PROTECTED]:~$ ./steam -command update -game cstrike -dir
> /home/hlds/server1
> Checking bootstrapper version ...
> Updating Installation
> Cannot open output file '/home/hlds/server1/InstallRecord.blob'
>
> I dont understand what the problem could be? Is the servers down?
>
> // Markus
>
>
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you must create the directory before starting the update.when I tried to
install a game into a subdir which isn't existed yet, I get this error
message.

Tyrael
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Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-09-05 Thread Ferenc Kovacs
2008/9/5 J.Miribel <[EMAIL PROTECTED]>

> I'm starting up a few beta servers to see how it behave right now but
> I'm a bit confused by the fact that there is a cstrike and a
> cstrike_beta folder in my new game root. Starting a server with -game
> cstrike or -game cstrike_beta works on each case but the game name
> displayed is NOT the same..
>
> I've looked into all the thread history and no one states if one should
> launch the beta from the cstrike_beta folder or the regular cstrike
> folder...
>
> Anyone to light me up ?
>
> Thx
>
> ___
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> please visit:
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the cstrike_beta is a separate game.
if you start -game cstrike and -game tf2 the server name is different
also...

Tyrael
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Re: [hlds_linux] Measuring the real update rates of players

2008-09-03 Thread Ferenc Kovacs
2008/9/3 Fedot <[EMAIL PROTECTED]>

> Hi
>
> yes you are right
> but as i write before there is a bug with ping
> can you add this feature like at ace_rates? to check clients rates?
>
> yours letter from 3 сентября 2008 г., 19:12:49:
> --
> > No, no, no!
>
> > ACE rates look at client's cl_*rate settings and kick those players who
> > have set cl_cmdrate or cl_updaterate too low. That's stupid for two
> > reason:
>
> > 1. I can have cl_cmdrate and cl_updaterate set to 10/10, but when I join
> > on a server where they have sv_mincmdrate and sv_minupdaterate set to 66,
> > my game will automatically use those values. ACE rates would kick me even
> > though I have good rates. Stupid.
>
> > 2. My computer is somewhat old. It can't hold solid 66 FPS at any time.
> > I've set my cl_cmdrate and cl_updaterate to professional 101/101 levels.
> > Anyway, when I play, my game sends only the number of updates that my FPS
> > is. For example if my FPS happens to drop to 40, then my cmdrate is 40 -
> > although I have cl_cmdrate 100. ACE rates wouldn't kick me, because I've
> > got those "good rates". Stupid.
>
> > I hope you both can take a better look at the system. Thanks for the
> > general feedback, though. It's good to have comparison to different rate
> > forcing systems.
>
> > I'll post longer reply to Crazy Canuck's message later. He got some good
> > points which don't fit to this post ;)
>
> --
>
>
> --
> With regards
> Fedot
> mailto:[EMAIL PROTECTED]
>
>
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who cares about rates (what can be faked), when you can check the number or
packets sebt by the user with iptables?

Tyrael
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Re: [hlds_linux] TeST message

2008-08-30 Thread Ferenc Kovacs
2008/8/30 Valtteri Kiviniemi <[EMAIL PROTECTED]>

> stop spamming useless messages
>
> Tom Leighton kirjoitti:
> > That's right. You can get a confirmation of your emails but i don;t
> > think you can get your email returned to you aswell?
> >
> > Ferenc Kovacs wrote:
> >
> >> 2008/8/30 Erik Southworth <[EMAIL PROTECTED]>
> >>
> >>
> >>
> >>>  I just read the gmail help.
> >>> Didn't realize gmail automatically filters out mail sent to lists so as
> not
> >>> to present it.
> >>> So if no one replies to you message it virtually disappears, but is in
> the
> >>> sent box.
> >>> Sure not intuitive.
> >>>
> >>>
> >>> On Sat, Aug 30, 2008 at 4:01 PM, Ferenc Kovacs <[EMAIL PROTECTED]>
> wrote:
> >>>
> >>>
> >>>
> >>>> 2008/8/30 Erik Southworth <[EMAIL PROTECTED]>
> >>>>
> >>>>
> >>>>
> >>>>> Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Proin
> >>>>>
> >>>>>
> >>> facilisis
> >>>
> >>>
> >>>>> magna eget nulla. Nulla et pede at orci pulvinar mattis. Morbi dui
> >>>>>
> >>>>>
> >>>> sapien,
> >>>>
> >>>>
> >>>>> mollis sit amet, semper eu, tempus ut, lacus. Mauris elementum, dui
> vel
> >>>>> tempor condimentum, nisi leo rhoncus tortor, non pulvinar diam mi at
> >>>>>
> >>>>>
> >>> dui.
> >>>
> >>>
> >>>>> Phasellus et magna. Sed ultrices neque ac dui. Phasellus scelerisque
> >>>>> rhoncus
> >>>>> justo. Sed pharetra. Nullam sed tellus sit amet metus laoreet cursus.
> >>>>> Maecenas imperdiet. Nunc ac quam. Ut adipiscing nulla eu nibh.
> Maecenas
> >>>>>
> >>>>>
> >>>> ut
> >>>>
> >>>>
> >>>>> felis eu magna elementum accumsan. Quisque urna lectus, viverra at,
> >>>>> bibendum
> >>>>> non, sodales ut, enim. Suspendisse consectetuer tincidunt urna.
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>
> >>>>>
> >>>>>
> >>>> we got it...
> >>>>
> >>>> Tyrael
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >> No, I think this is the default setting for the valve mailing list(you
> can't
> >> get your own messages from the list).
> >> you can change it.
> >>
> >> Tyrael
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> --
> Ystävällisin terveisin,
>
> Dataproof
> Aleksanterinkatu 7 A 14
> 15110 LAHTI
> puh. 0405166397
>
> Valtteri Kiviniemi
>
>
> ___
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> please visit:
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>

Your's was very usefull. o_O

Tyrael
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Re: [hlds_linux] TeST message

2008-08-30 Thread Ferenc Kovacs
2008/8/30 Erik Southworth <[EMAIL PROTECTED]>

>  I just read the gmail help.
> Didn't realize gmail automatically filters out mail sent to lists so as not
> to present it.
> So if no one replies to you message it virtually disappears, but is in the
> sent box.
> Sure not intuitive.
>
>
> On Sat, Aug 30, 2008 at 4:01 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
>
> > 2008/8/30 Erik Southworth <[EMAIL PROTECTED]>
> >
> > > Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Proin
> facilisis
> > > magna eget nulla. Nulla et pede at orci pulvinar mattis. Morbi dui
> > sapien,
> > > mollis sit amet, semper eu, tempus ut, lacus. Mauris elementum, dui vel
> > > tempor condimentum, nisi leo rhoncus tortor, non pulvinar diam mi at
> dui.
> > > Phasellus et magna. Sed ultrices neque ac dui. Phasellus scelerisque
> > > rhoncus
> > > justo. Sed pharetra. Nullam sed tellus sit amet metus laoreet cursus.
> > > Maecenas imperdiet. Nunc ac quam. Ut adipiscing nulla eu nibh. Maecenas
> > ut
> > > felis eu magna elementum accumsan. Quisque urna lectus, viverra at,
> > > bibendum
> > > non, sodales ut, enim. Suspendisse consectetuer tincidunt urna.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > we got it...
> >
> > Tyrael
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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>
No, I think this is the default setting for the valve mailing list(you can't
get your own messages from the list).
you can change it.

Tyrael
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Re: [hlds_linux] TeST message

2008-08-30 Thread Ferenc Kovacs
2008/8/30 Erik Southworth <[EMAIL PROTECTED]>

> Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Proin facilisis
> magna eget nulla. Nulla et pede at orci pulvinar mattis. Morbi dui sapien,
> mollis sit amet, semper eu, tempus ut, lacus. Mauris elementum, dui vel
> tempor condimentum, nisi leo rhoncus tortor, non pulvinar diam mi at dui.
> Phasellus et magna. Sed ultrices neque ac dui. Phasellus scelerisque
> rhoncus
> justo. Sed pharetra. Nullam sed tellus sit amet metus laoreet cursus.
> Maecenas imperdiet. Nunc ac quam. Ut adipiscing nulla eu nibh. Maecenas ut
> felis eu magna elementum accumsan. Quisque urna lectus, viverra at,
> bibendum
> non, sodales ut, enim. Suspendisse consectetuer tincidunt urna.
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> To unsubscribe, edit your list preferences, or view the list archives,
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>
we got it...

Tyrael
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