Re: [hlds_linux] List archives

2011-06-21 Thread Florian Zschocke
 Open Subscriber appears to be up to date.

The Mail Archive looks up-to-date, too, and doesn't have the
advertisement crap like OpenSubscriber.

http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/

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Re: [hlds_linux] Linux How-to

2011-01-24 Thread Florian Zschocke
sank_sounds is a AMXX plugin, not a Metamod plugin. Do not load it in
Metamod but in AMXX.

On Wed, Jan 19, 2011 at 4:59 PM, stalker stal...@rownetco.com wrote:
 I am trying to get sank_sounds to work but it fails to load, complain of
 invalid ELF header.

 I put a snd-list.cfg into mod/addons/amxmodx/configs folder
 I placed the sank_sounds.amxx file into the AmxModX plugins folder.
 I edited the metamod/plugins.ini

 meta list
 Currently loaded plugins:
      description      stat pend  file              vers      src   load
  unlod
  [ 1] Playername       RUN   -    playername_mm_i6  v2.81     ini   Chlvl
 Pause
  [ 2] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.1.3  ini   Start
 ANY
  [ 3] Spawn  Chat Pr  RUN   -    sc-prot_mm_i686.  v2.01     ini   ANY
 ANY
  [ 4] Stripper2        RUN   -    stripper2_mm_i38  v1.00.00  ini   ANY
 Pause
  [ 5] sank_sounds.am  badf load  sank_sounds.amxx  v -       ini    -     -
 5 plugins, 4 running

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Re: [hlds_linux] srcds_run startscript

2011-01-13 Thread Florian Zschocke
On Thu, Jan 13, 2011 at 12:00 PM, Ulrich Block ulbl...@gmx.de wrote:

 Could someone at valve add something like
 cd $(dirname $0)
 at the start of the script to make it more userfriendly?

Don't give them ideas. A cd is usually not that friendly as you find
yourself in another directory after running the script. I would
suggest a pushd/popd instead.

Regards,
Florian

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Re: [hlds_linux] Server not on master list?

2009-07-22 Thread Florian Zschocke
On Wed, Jul 22, 2009 at 6:35 AM, Ookooksser...@zootal.com wrote:

 Is there any way to test for this on my end?

Check your firewall rules with:
# iptables -L -v

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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Florian Zschocke
Oh shit.

On Mon, Feb 9, 2009 at 9:40 PM, Burton Johnsey sp.tonj...@gmail.com wrote:

 We will be shutting down the HLDS mailing lists on Friday, February 20th.

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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Florian Zschocke
On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.org wrote:
 :
 Maybe I'm old fashioned, but I find mailing lists far superior for the
 sort of topics discussed here. The signal/noise ratio is drastically
 higher than a forum. It's delivered to my mailbox, so it's not yet
 another site I have to check every half hour to see what's happening,
 it's not cluttered with irrelevant graphics. I can easily filter out the
 useful information and save it in a folder for future reference, etc. etc..

Second.

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Re: [hlds_linux] sv_maxplayersvisible = busted?

2005-05-14 Thread Florian Zschocke
Michael McKoy wrote:

 I expected it to stop more than 16 players from joining, since that was the
 impression I was given on its function.

The cvar itself doesn't prevent players from joining. It only tells the
client how many server slots it should see. While the game client
serverbrowser respects this cvar, third party server browsers may not.

 Ie, an easy way for plugins to
 adjust the visible number of slots in order to implement reserved slots and
 such. If the cvar doesn't stop people from joining, then it is useless in
 implementing or hiding reserved slots.

No, it is very useful. As you said, it helps a plugin implement reserved
slots and such by hiding the reserved slots. But the plugin will still
have to implement the slot reservation itself. The cvar does only do the
hiding, or rather, suggests it to the server browser.

Florian

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Re: [hlds_linux] RCON Problems with CS:S

2004-12-16 Thread Florian Zschocke
Steven Hartland wrote:

 Someone suffering from this problem should check the state of
 the port using OS utils netstat / sockstat / lsof to see what's
 holding the port and what state it is in.

Since RCON uses TCP now, it is probably in TIME_WAIT state.

Florian

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Re: [hlds_linux] I must be missing something simple ...

2004-12-12 Thread Florian Zschocke
Bill W wrote:
./hlds_run -nomaster -insecure +sv_lan 1 +maxplayers 4 +map gasworks
[...]
What am I missing?
You didn't tell hlds_run which game you want to run. So it probably
runs a HLDM server, not a HL2MP server. I don't know for sure, but I
don't think there is a gasworks map in the standard mappack for HL2MP.
Florian
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Re: [hlds_linux] Mr E Scrooge.

2004-12-11 Thread Florian Zschocke
Richard Fennell wrote:

 Dear Mr E Scrooge.

Mmmkay, it's slipping and getting personal. Whoever wants to keep
replying, please take it off list.

Thank you.
Florian

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Re: [hlds_linux] Update tool out of date?

2004-12-02 Thread Florian Zschocke
Alfred Reynolds wrote:
The tool automatically upgrades itself, just run ./steam once to make
it do the upgrade.
You should still put up an updated version on the site for
download. Having to start one to move to the other with a complete
different command syntax is not how it should be.
Florian

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Re: [hlds_linux] [OT] System Admins: Which one of you use an IBM Model M Keyboard?

2004-11-29 Thread Florian Zschocke
Chris Adams wrote:
Hmmm mine is an IBM 1988... Not sure on the model though. It has
old-style detachable keys with springs etc etc and it has 102 keys?
I don't know if that is the model M that kevin asked about, but it
looks like the one I use at home. I absolutely LOVE that keyboard.
It's loud and heavy and large but wonderful to type on.
If you have the chance to get such a keyboard, get it.
Florian

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Re: [hlds_linux] Mass Bann by Valve

2004-11-27 Thread Florian Zschocke
Peter Holcroft wrote:

 Or you could say:

 The only reason HLGuard started to fail, was because Valve fixed a very
 important file checking bug within HL without warning.

I would even go as far as to say that what CSGuard used as a file
checking feature was a security flaw in HL1, which Valve fixed after
getting kicked for it from within the community. And while they did it
without advance warning they sure didn't without saying so.

Florian

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Re: [hlds_linux] HL2 server?

2004-11-18 Thread Florian Zschocke
Netscout wrote:
Isit possible to install a HL2 server on linux right now?
In case you didn't notice, HL2 is a singleplayer game. So the
answer is no. What sense does a server make for a singleplayer
game? None.
The multiplayer game on the Source engine is Counter-Strike:Source.
Florian

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Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-18 Thread Florian Zschocke
Patrick McClard wrote:
the retail version is setup to work in offline mode indefinately.
What do you mean by to work ... indefinately?
Florian

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Re: [hlds_linux] HL2 Bug?

2004-11-16 Thread Florian Zschocke
TJ Hilton wrote:

 and bam... the end of the universe apparently.
 http://img29.exs.cx/img29/7405/hl2bug.jpg
 http://img29.exs.cx/img29/258/hl2bug1.jpg

Interesting. What happens when you keep going? Can you drive into the
dark or is the passage blocked?

Florian

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Re: [hlds_linux] Server list

2004-11-08 Thread Florian Zschocke
kama wrote:

 countrycodes ofcourse are only working
 best in the parts of the world where the country are quite small... ie.
 europe. the other way and use the timezones are more interesting...

You are aware of the fact that timezones run (roughly) from the North
Pole to the South Pole? What good is it if a player in Quebec, Canada
get listed servers from Lima, Peru? :)

Which is not to say that your idea is that bad, it isn't. It's just not
that simple either. :)

Florian

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Re: [hlds_linux] Server list

2004-11-08 Thread Florian Zschocke
Eric (Deacon) wrote:

 Aside from the vertical nature of the timezones someone else mentioned,
 don't most admins still set their system times to UTC?  Or is that just me?

Yeh, but setting your system clock to UTC has very little to do with
setting the timezone on your linux box. :)

Florian

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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Florian Zschocke
Kevin Gerry wrote:
If we had the SDK we could AT LEAST code fixes while Valve does nearly
nothing with their Instant patch rollout.
If you HAD it. But the point is, and you missed that, that the SDK
is still IN THE WORKS, it's not done yet. It's not like it is
sitting on someones harddisk who is just too lazy to pack it up
for release.
And between Valve spending time to get the SDK ready and to a
releasable state and Valve spending time on fixing a bug and
rolling put an update, I'd go for the latter any time.
Try to understand the implications before replying.
Florian
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Florian Zschocke
Kevin Gerry wrote:
HOWEVER, what I -AM- saying is that Valve should actually patch things
faster than they are currently.
I wasn't in any way arguing against *that*. :)
Come on, how many lines of code is that %n bug to fix? Be honest there.
One.
After fixing it... How long does it take to re-compile the client/server?
Longer than you think but still not long enough to serve as an
argument. :) But the fun starts *after* all that. I don't want to
start an argument about that, but, just for info, it might
interest you that fixing a bug means more than changing one line
and rebuilding. It needs to be tested, verified, cross-checked,
made sure that it doesn't affect other parts, made sure that this
and only this change is in the rebuild, etc. For a company a
software bug is not just changing one line of code but much more
expensive. We're lucky that Valve isn't Microsoft, because for
them one small bug is even much, much more expensive. :)
Florian
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Re: [hlds_linux] another crasher :(

2004-10-21 Thread Florian Zschocke
Kevin Gerry wrote:

What's REALLY sad about this... Is that while you're on the server... The
kiddie will crash it/lag it out. Then... They join with a different nick
until it gets to their fullness threshold and then start their crap again.
WE NEED THIS SDK!
No. You need a server update.
Anyhow, PLEASE Valve! At least make some native plug-in support. Not this
'You must wait while people screw over your server until the SDK is out'
crap.
How about instead of spending resources on the SDK Valve simply
fixes the bugs in the server and releases an update so that every
admin gets a fix and not only those that are willing to install
admin mods? Plus, I reckon fixing the bugs in the server is faster
than finishing the SDK *and* then waiting for plugin authors to
finish their first plugin.
Florian
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Re: [hlds_linux] ESteamError 25

2004-10-15 Thread Florian Zschocke
8tImER wrote:
Guess what,
not that many people who want to play CS:S have a Credit Card...
Rght. And how is that an excuse for stealing the product? Why
don't they just wait until CS:S is available in stores, which it
will be later this year, so that they can go and buy with their
precious cash? Oh, I want CS:S so bad I'm gonna die if I don't
have it now. I'll just pirate it now and then buy a copy later in
the shop. Sure.
Florian

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Re: [hlds_linux] srsds cvarlist broken or something (proof)

2004-10-12 Thread Florian Zschocke
m0gely wrote:

 Contrast this to my windows machine:

DS or LS? Maybe they didn't care to take the client commands out in the
windows built so that they show up in the ded. server, too. Which is to
say that wasn't a very good example, since you won't make use fo those
additional ones on a server anyway. Try a different set.

Florian

Oh and mogely, when are you ever going to set you PC clock correctly? =)

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Re: [hlds_linux] Auto Reboot on crash

2004-10-09 Thread Florian Zschocke
GameWarrior Avenger wrote:

 In the old HL engine when you type quit the server will consider
 this as a crash and then boot it back up. It used to work in the beta but
 in the full version it doesn't seem to work at all.

As a quit is an orderly shutdown and not a crash, I would consider
this correct behaviour.

Florian

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Re: [hlds_linux] signatures on emails to list

2004-09-05 Thread Florian Zschocke
ScratchMonkey wrote:

 Do put  -- (space-dash-dash) on the line above your sig so that smart
 email clients can color the sig differently and remove it in replies. This
 is really a newsgroup convention but some mail clients honor it as well.

It's --  (dash-dash-space), not  --.

Florian

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Re: [hlds_linux] starting the srcds_i486 in the background

2004-08-19 Thread Florian Zschocke
Matt Judge wrote:
If I run that same command line without any redirection (with or without
the ampersand)  it works fine.  If I do any redirection, either input or
output, the daemon just hangs about doing nothing.
You may have to send a first newline to the input pipe to get the
server to start working. Try if that works. If not, you're out of
luck, I guess. The console handling of hlds is not yet what it
should be, although it has improved.
Florian

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Re: [hlds_linux] RH9 and RH7 with glibc 2.3 - won't start for me

2004-08-14 Thread Florian Zschocke
Justin Mitchell wrote:

 FYI I'm running RHEL 3.0 with no problems. And yeah, that's the proper
 way to check the glibc version (assuming you didn't overwrite it with
 another non-rpm installation).

Hence, I'd suggest that the proper way to check the glibc version is to
ask the glibc itself:
$ /bin/libc.so.6

Florian

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[hlds_linux] dl_iterate_phdr (was: Counter-Strike: Source Beta server available)

2004-08-14 Thread Florian Zschocke
Alfred Reynolds wrote:

Hi Alfred!

 The problem is your glibc library is missing the
 dl_iterate_phdr symbol (used by newer gcc versions, we use 3.4.1 for the
 SRCDS builds).

What do you use the dl_iterate_phdr() for? Do you need it, or could it
be simulated? Looks like the only symbol that would keep me from running
srcds on my glibc 2.1.3 system.

Florian

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Re: [hlds_linux] Why isn't there a server.cfg in TFC?

2004-07-23 Thread Florian Zschocke
Tom wrote:
Why do I not have that file?
Just create one?
Florian

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Re: [hlds_linux] problem with CZ and 64bit?

2004-07-17 Thread Florian Zschocke
richy wrote:

 Hi, after last update I haven?t been able to run any of my CZ servers in
 64bit mode. Is there a problem or is it just me?

Could you qualify not beeing able to run a bit more? Do you get
segfaults?

If so, do they go away when you rename the custom.hpk file to
custom.hpk_64?

Florian

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Re: [hlds_linux] Steamid's - And how many digits numbers?

2004-07-03 Thread Florian Zschocke
HalfLife wrote:

 Hi all.

 I got a question.

 Instead of WONID's Steam uses Steamid's...

 Well my question is, will all the connected Steam users ALWAYS have a 7
 digits number, or can it be 3, 5 or 10 ???

They vary in length. DOn't make the mistake to use only one number for a
Steam id. The *whole*thing* is the Steam id, STEAM_ included. The length
of a Steam id, i.e. the complete string, can be up to 34 bytes. But
since these ids can also have a diffrent prefix, e.g VALVE_, they could
in future also be longer depending on that prefix.

Florian

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Re: [hlds_linux] Custom server files.

2004-06-25 Thread Florian Zschocke
Alastair Grant wrote:
Good idea, but I do use other custom files occasionally.
But you weren't asking about other files. =)
As far as Steam is concerned, you are not supposed to use custom
files. Use what VALVe thinks you are supposed to use and what
everybody else uses.
And before anybody starts flaming, while that last remark may have
been a little bit tongue-in-cheek, that policy makes sense. You
may not like it, but from VALVe's point of view it makes sense.
So, what other files are you taling about?
Florian

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Re: [hlds_linux] metamod update?

2004-06-03 Thread Florian Zschocke
Christopher Luk wrote:
how about this one? http://sourceforge.net/projects/metamod/
If you are planning to compile it yourself for Linux, then you are
good to go. Use it. This one is scheduled for release but hasn't
been announced officially, yet. Under Linux it compiles, under
Windows there is still a define missing which needs to be fixed.
Binaries have not yet been released. They are pending an
investigation if it is really necessary to have two different
versions for servers using the old or new HL engine interface.
If you still have a Linux 3110 CS server running, I'd be very
interested in hearing whether the Steam version of Metamod
(default, new engine interface) runs on that or if it crashes.
Florian
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Re: [hlds_linux] Is the hlds_l memory leak ever going to be fixed?

2004-06-01 Thread Florian Zschocke
kama wrote:

 I restarts the hlds 5 o'clock every morning, otherwise it will crash the
 server... Not really crash the server, but I get memory full and it takes
 sshd down with it..

Uhm, you guys should really start making use of process limits to limit
the allowed memory use of the hlds so that it doesn't affect other
processes like ssh. Search for limit in man csh or ulimit in man bash,
depending on your shell.

Florian

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Re: [hlds_linux] LAN Party / Steam no-internet

2004-05-12 Thread Florian Zschocke
wicked wrote:
Is there a way to play steam based cs at a lan party without internet
access?
Google, the FAQ, all to your disposal:
http://www.steampowered.com/index.php?area=faqid=1050915505,27362300,1050915714,91503900
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Re: [hlds_linux] ***MAJOR*** Stats me exploit

2004-04-14 Thread Florian Zschocke
Miguel Filho wrote:

Connect to the shell
id
uid=0(root) gid=0(root) groups=0(root),101(lpadmin)
This is fault of stats-me or hlds?
StatsME. And the guy running the hlds as root.

And it *is* a rather complicated exploit with the added
prerequisite of having to know the rcon password. But with todays
script kiddies definitely having too much time on their hands you
should be careful nevertheless. And if you run a HL server rental
business you should *disable StatsME now*.
Florian



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Re: [hlds_linux] DoD 1.1 Server Crash: uninitialized sizebuf_t: ???

2004-03-03 Thread Florian Zschocke
Brian A. Stumm wrote:

Was any additional info found about this? I just switched to foxbots for
my tfc server and am getting this now...
I just know that this is a common problem when addons (e.g. Admin
Mod) try to run certain functions on bots, e.g. slapping, showing
messages, playing sounds, etc. That is why Admin Mod has a
bot_protection cvar. If you aren't running any addons, I don't
know what could be causing it. If you are then you should check
what kind of things these addons do with players.
Florian

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Re: [hlds_linux] Re: ./hlds_amd64: cannot execute binary file

2004-02-26 Thread Florian Zschocke
kt wrote:
[EMAIL PROTECTED] hlds_l]$ ./hlds_run -game cstrike +ip 65.254.36.212 +port 27015 
+maxplayers 12 +map de_dust
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Auto-restarting the server on crash
./hlds_run: line 347: ./hlds_amd64: cannot execute binary file
Try a 'file' on it to see if it would be detected as an executable.

$ file ./hlds_amd64

Florian

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Re: [hlds_linux] DoD 1.1 Server Crash: uninitialized sizebuf_t: ???

2004-02-22 Thread Florian Zschocke
Husayn ibn al-Samarqandi wrote:

Have any of y'all seen this one:
Are you runnig bots on that server? This happens when some 
functions are executed on bots.

Florian

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Re: [hlds_linux] Limiting server access by steamid?

2004-02-16 Thread Florian Zschocke
[EMAIL PROTECTED] wrote:
admin mod supports this,

look in ur adminmod.cfg there is a option to allow only steamids from a
list
It's called amv_private_server, btw. If you don't want the 
thousand other features you should have had a look at the plugin 
list on metamod.org where you will find the PrivatePlayers plugin 
which might also be donig what you're looking for.

Florian



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Re: [hlds_linux] CPU Usage.

2004-02-12 Thread Florian Zschocke
DLinkOZ wrote:
Top matches up with what I get via sysstat/mrtg, which polls /proc for it's
info (if I remember correctly).  This is on 2.4 kernels.
No wonder, top does poll /proc, too.

Florian

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Re: [hlds_linux] removeid

2004-02-07 Thread Florian Zschocke
Tom wrote:
But i'm still wondering if it's possible to delete the contents of the
banned.cfg and listip.cfg files with just one easy command
$ echo   banned.cfg
$ cat /dev/null  listip.cfg
Florian

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Re: [hlds_linux] access control

2004-02-02 Thread Florian Zschocke
steve apale wrote:
Besides setting a client password, is there a way to only accept certain
IPs/IDs (without enumerating all connected players and banning unwanted
IPs/IDs)? I searched the archives but couldn't find anything.
Not without a plugin, I'm afraid. Admin Mod has a private server
option for that.
Florian

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Re: [hlds_linux] Offtopic: telnet (no putty pls)

2004-01-17 Thread Florian Zschocke
Adam 'Starblazer' Romberg wrote:

Then mogley and someone else (name escapes me) suggested telnetd, which is
the ONLY OTHER WAY to administrate your server remotly.
Not really,  there are more. :) rsh comes to mind. But that is
somewhat off-topic, I know. :)
Florian

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Re: [hlds_linux] Offtopic: telnet (and ssh)

2004-01-15 Thread Florian Zschocke
[EMAIL PROTECTED] wrote:

 but sometimes i cant use putty or any other ssh client, therefore i
 wanted to know if it is possible
 to control it with telnet only.

Yes, absolutely. Just run a telnet daemon on the box and use telnet.

Florian

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Re: [hlds_linux] Mods and registry keys values !

2003-12-16 Thread Florian Zschocke
ComDT-BigGun alias Commendatore wrote:

Is it possible to add an registry key value for each mod in
HKEY_CURRENT_USER\Software\Valve\Steam.
If you add any keys please try to do so in a consistent manner.
It's hard enough already to try and find all installations and
MODs in the registry.
Florian.

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Re: [hlds_linux] Best system for running hlds_l at the moment?

2003-12-09 Thread Florian Zschocke
From: Peter Holcroft [EMAIL PROTECTED]

 The equivalent AMD system seems to be the 64 bit
 opteron, but I see problems getting metamod, AMX etc running on it.

Not the 64bit version (yet) but the 32bit version runs fine. And I know
of no 64bit version that would run on a Xeon and I am pretty sure that
you will rather see a running 64bit version for the Opteron of Metamod
and addons coming out in the next few weeks (months?) than for a Xeon.

Florian

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Re: [hlds_linux] HLDS CS 1.5 or 1.6

2003-11-23 Thread Florian Zschocke
Brett Fernicola wrote:

 AT LEAST WHEN I CALL SOMEONE  A MORON I GIVE FACTS TO BACK MY SELF UP YOU
 DUMB SHIT.

 Think about trying reiser fs filesystem it is a lot faster at handeling
 small files.  This reduced my load times a lot with slackware 9.1

Yeah, right, and HL has so many so extremely small files.

And btw, AMD Fanboy, you may stick both your Intel and AMD cpus where
the sun don't shine. PCs are for children, get yourself a *real*
machine. Once you've played Doom on a SGI you won't touch anything else
anymore. Yay for workstations and supercomputers, that is what real Men
play with. Muhuhauhaua!


SCNR,
Florian.









P.S.: This post could be considered a troll. Resist from feeding it
unless your name is Brett.

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Re: [hlds_linux] [Full-Disclosure] Half Life dedicated server information leak and DoS

2003-11-20 Thread Florian Zschocke
Emanuel Harangus wrote:
I could dl addons/adminmod/config/users.ini .. addons/metamod/plugins.ini
The server.cfg seems to fail as exists in hdd.
I disabled allowdownload and allowupload untill further news about fixing
the exploit.
As for Admin Mod: you can move the Admin Mod config files like
users.ini to a directory above the game directory so that a
download will not work anymore. You just have to specify the path
in the adminmod.cfg file accordingly. Example:
addons/adminmod/config/adminmod.cfg:
users_file ../../adminmod/config/users.ini
And the tree:

-- somedir
  |-- hlds
  |  |-- cstrike
  |  \-- valve
  |
  \-- adminmod
 \-- config
\-- users.ini
(I hope you use a fixed width font to read your email or you may
not see the tree drawing correctly.)
Florian.



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Re: [hlds_linux] [Full-Disclosure] Half Life dedicated server information leak and DoS

2003-11-20 Thread Florian Zschocke
[FAW]Terran wrote:

I didn't follow the entire thread. But if I can download the adminmod.cfg
all i have to do is to take a look into it and i will know the location of
the users.ini file...
The advisory says that you can only download files from below the
game directory (e.g. cstrike) or the valve directory. From that I
am assuming that a relative path leading out of those would not
work. This is something that had been fixed by Valve in  a
different context some time ago. But I haven't tested this myself
yet, so I can't say for sure if you can download files from above
those directory with the method described.
Florian.

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Re: [hlds_linux] Hlds command line options...

2003-11-19 Thread Florian Zschocke
Asgeir Nesoen wrote:

I am pretty sure I have seen command line options for server file location
and log location, but I am more uncertain about the liblist file
location...
You cannot set the liblist.gam file dynamically per server
instance. The server will always use the same. To run servers with
 different liblist.gam files you need seperate installations.
You can, though, choose to run your server with Metamod as the
only plugin. Metamod allows you to set different plugins.ini and
metaexec.ini files for different server instances. You can set
them on the commandline. See the Metamod webpage for details.
Florian.

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Re: [hlds_linux] Server not listed on master list

2003-10-09 Thread Florian Zschocke
[EMAIL PROTECTED] wrote:

The server is not shutting down, only a new log is created.

Now the question is what is making it close the log file and restart it. If I
remember correctly this was a halfd (www.halfd.org) thing. If you can stop that
it will fix the servers not showing up I believe.
This is usually caused by log on in server.cfg instead of
autoexec.cfg. You should have log on in your autoexec.cfg. And
do NOT add +exec autoexec.cfg to your server commandline as
suggested in the halfd config file (if it still says so).
Florian.

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Re: [hlds_linux] Vivendi Universal confirms delay due to code theft

2003-10-08 Thread Florian Zschocke
James Sykes wrote:

This is pretty MAJOR - 1/3 of source code? I think not, it looks 90%
complete to me. (1400mb worth)
Uhm, how can you tell how large the sources are from 1400mb beta
content? Apples and oranges?
Florian.

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Re: [hlds_linux] SteamIDs sequence meaning?

2003-10-04 Thread Florian Zschocke
mvettas wrote:

 k, so can anyone forim what the first number is for :) we are trying to
 rewrite our database to collect steamIDs and need to have it clarified.

What kind of a poor database is that that you need to know what the
numbers are for? It is an ID. It is unique. It belongs to one Steam
account. That's all you need to know.

Florian.

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Re: [hlds_linux] A very serious question to valve - please reply(re trust)

2003-10-04 Thread Florian Zschocke
m0gely wrote:

 Maybe I am just going off here I don't know.

Yes, you are and that is a pitty. Because for once someone did not join
the I am so c00l because I don't use Outsuck and it's Valve's pwn fault
blah chorus but did ask an intelligent question about a very valid
issue. Actually the only one I would consider valid for people on this
list currently. And funny enough, in *his* thread we see the leave
Valve alone replies which should actually have been directed at the
other 95% of postings of the last two days.

I think he has a very valid point. We have learned that not only one
machine got broken into but the whole Valve network had been infected.
Sources were stolen, passwords sniffed, the website defaced. I think it
is absolutely correct to voice ones concerns about Steam's security
right now and right here.

Florian.

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Re: [hlds_linux] sv_region WORLD

2003-09-30 Thread Florian Zschocke
Eric (Deacon) wrote:

 Remember, Texas is a big gaming hub.  I think it would make sense to
 create a US-Central zone, especially when you start heading up through
 the midwest.

I don't know, I don't think that would be fine grained enough. I think
there should be a US-West, a US-East and a US-Texas zone. And one zone
for the rest of the world, probably.

Florian.

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Re: [hlds_linux] -tos and it's benefits

2003-09-26 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:
and this qos header in the packet is discarded after it leaves the router /
internal network?
No, it's part of the IP header.

Any idea on what kinda load this would put on router equipment vs. no qos
headers in the packet?
Depends on what kind of QoS functionality is run.

Florian.

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Re: [hlds_linux] Reserved Slots.

2003-09-23 Thread Florian Zschocke
Figmentium wrote:
so with using adminmod, hows the best way to get my reserve slotters in?
The best way is via a desktop shortcut as described in the Admin
Mod manual. If that doesn't work with Steam anymore (haven't
tested it yet) the next best way is via the client console.
If both options fail, being too complictaed for your users to
accomplish, you can set amv_hide_reserved_slots to 0 in order to
not hide the reserved slots from the server browser.
Florian.

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Re: [hlds_linux] cstrike server for class A network

2003-09-18 Thread Florian Zschocke
Tapang, Roderick (GXS) wrote:

Thanks for the explanation.  But do you have any tips for my original
question? :)
No, I'm sorry. It looks like Valve restricts LAN games to the
original definition of a class C network, which would mean that
you actually have to use class C addresses. But I have never
tested it. A quick word from valve on this would be appreciated.
Florian.

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Re: [hlds_linux] bots sv_region

2003-09-18 Thread Florian Zschocke
Eric (Deacon) wrote:

I would add up the numbers:

0 - World
1 - North America
13 - USA
10 - Southern Central
--
24 = Southern Central USA
 0 - World
 2 - South America
15 - Brazil
 7 - North West

24 = North West Brazil
Uuups. ;)

Florian.



P.S.: And remember kids, that is why you cannot use just any
number for an Admin Mod access level. :)
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Re: [hlds_linux] Server Lists

2003-09-18 Thread Florian Zschocke
Brian A. Stumm wrote:

nice theory but I dont run AMX.
But you do run halfd which used to do the same thing. At least
back in the days when I used it and when the instructions said to
add +exec autoconfig.cfg to the commandline and when you have the
map command in autoexec.cfg. Same effect.
Florian.

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Re: [hlds_linux] banned.cfg

2003-09-18 Thread Florian Zschocke
Daniel Stroven wrote:

banid 0.0 steamid pending

something like that.
Never ever do that. Do not ask for help by stating a fact an a
vague way, saying something like that. Nobody will be able to
help you based on something like that. If you are looking for
help always make sure you get your facts right so that people can
help you. Sorry for the rantishness, but I've seen this too many a
time.
Could it be that you meant
banid 0.0 STEAM_ID_PENDING ?
Do you have the banned.cfg executed in your autoexec.cfg file? How
did you add this ban? It apparently happened when the player wan't
authed, yet. Something not likely to occur unless you have some
sort of automatic banning system that fired too early.
Florian.

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Re: [hlds_linux] bots sv_region

2003-09-18 Thread Florian Zschocke
Christopher Choo wrote:
Hi,

Would it not be a better idea to use country codes instead of region numbers
instead? Then Valve themselves could specify the continents using their own
software provided to determine if a server is in Asia, North America and so
on. Having Asia as a single region is a huge mistake, as players from Korea
would not be able to properly connect to my server in Singapore. Neither can
you expect say an Eastern Russia player connect to a server in India.
I don't get all this fuss about the regions. As i understand it,
the regions were not introduced to show you the server next door.
They were introduced to prefilter the server list in order to not
have the client update 50,000 servers in the server browser. It is
meant to limit the servers show in the server browser to a
manageable number and keep the load for updating info about these
servers low. The region is used to show you the servers most
likely to give you a low ping, being near you.
A player from Korea wouldn't connect to a server in Singapore
because he will still check the pings before he connects to a
server. The differece is that the update of the server list in his
browser will be faster since all the servers that are likely to
have a 500+ ping are filtered first.
Florian.

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Re: [hlds_linux] cs 1.6 Final or Beta

2003-09-17 Thread Florian Zschocke
Brian A. Stumm wrote:

 ps - anyone notice that the former hlds_l reported version 3.1.1.1d where
 the new version is 1.1.2.0, are we going backwards?

Yes. I do find this sad. The system of being able to tell if somebody is
talking about the Linux or Windows server by the version number he used
came in handy from time to time.

Florian.

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Re: [hlds_linux] HLTV aint working in the steam relase

2003-09-15 Thread Florian Zschocke
Foad wrote:
What if you getting the same problem on a linux platform?
What Alfred said. That was meant for Unix, not Windows. It doesn't
work on Windows.
Florian.



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Re: SV: [hlds_linux] Not Upgrading

2003-09-14 Thread Florian Zschocke
KnowHow wrote:


 But the few who has actually gotten
 hlds_l to update, and who has the bandwidth, could simply strip rcon
 from their cfg, tar.gz it, and mirror it online, as we did in the old
 days. Of course, the file is a BIT bigger, but I guess it's the only
 option right now.

Such packages were provided by dual_bereta_r0x:

STEAM Base install:
http://www.arenanetwork.com.br/modules.php?name=Downloadsd_op=getitlid=38
MD5SUM: 87eef1cbf5318383a42b7c2458e27447  steam_linux.tgz

Counter-Strike 1.6:
http://www.arenanetwork.com.br/modules.php?name=Downloadsd_op=getitlid=36
MD5SUM: 571efe53fbdb7db520e11efb79387a96  cstrike_1.6.tgz

DoD 1.0:
http://www.arenanetwork.com.br/modules.php?name=Downloadsd_op=getitlid=37
MD5SUM: a20cd77ff92e4942d1458bcdfaeb22a3  dod_1.0.tgz


A mirror:

http://www.adminmod.org/downloads/emergency/steam_linux.tgz
http://www.adminmod.org/downloads/emergency/steam_linux.tgz.md5

http://www.adminmod.org/downloads/emergency/cstrike_1.6.tgz
http://www.adminmod.org/downloads/emergency/cstrike_1.6.tgz.md5

http://www.adminmod.org/downloads/emergency/dod_1.0.tgz
http://www.adminmod.org/downloads/emergency/dod_1.0.tgz.md5

Note that these are from Friday(?).


Florian.

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Re: [hlds_linux] steam it baby

2003-09-13 Thread Florian Zschocke
Erik van den Berg wrote:

 so you must be looking like the person in this picture :)
 http://www.gamequarter.be/gfx/upload/deadsteam.jpg

Hillarious. Can we use that? Who owns the copyright?

Florian.

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Re: [hlds_linux] Best OS?

2003-09-12 Thread Florian Zschocke
Evan Ruffini wrote:

 What is a good OS to run for HLDS Linux servers?

GNU/Linux, obviously. Duh. Use FBSD if you prefer that, tho.

SCNR,
Florian.

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[hlds_linux] Re: WHAT PORTS?

2003-09-12 Thread Florian Zschocke
Brian A. Stumm wrote:

 are there any new ones that need open all the
 time like that?

No idea. I just tested to start the server and it sits there after
Adding master server... waiting.

 and could one of you dod or cs admins tell me how to turn on vac?

Since when does VAC work for TFC?

Florian.

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Re: [hlds_linux] UNOFFICIAL LINUX SERVER FILES

2003-09-12 Thread Florian Zschocke
dual_bereta_r0x wrote:

 Okay i'm not flaming anyone, but that's why i've told links works:

Hmm, not for me. :(

/home/flori wget --version
GNU Wget 1.8.1

Florian.

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Re: [hlds_linux] Steam + LAN Gaming

2003-09-11 Thread Florian Zschocke
Brian A. Stumm wrote:

Whoa, I understood the LAN part but somehow overlooked this part. You
gotta be kinding me... I just got done warning a local Monthly LAN
organization that has a deal scheduled on the 21st of the month about this
but didn't even think about the dev side...
I myself don't care too much about LANs personally since I haven't
been playing one for ages. But I spend a fair share of my time
developing and I need a LAN envirounment for that. And it does
suck if I *need* to have a INet connection up for it. (Not that I
don't have it up all the time anyway, but it may go away for
technical reasons or the Steam server may be down and then what?)
Florian.

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Re: [hlds_linux] New binaries out but linux broken, Valve?

2003-09-11 Thread Florian Zschocke
[EMAIL PROTECTED] wrote:

Enter 'yes' to accept this agreement, 'no' to decline: yes
sh: line 1: uncompress: command not found
Broken pipe
Just like with the first .bin released. :) I told them to use gzip
instead, even provided the means for it. Tsk, tsk, tsk. =)
Florian.

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Re: [hlds_linux] Working together to keep 3.1.1.x

2003-09-11 Thread Florian Zschocke
Michael Ressen wrote:

 Still, I'm gonna start looking into it, and a few ppl have voiced their
 interest in working on it, so for now I'll create a mailing list, start
 doing some tcp and udp dumps, and see just what's goin on.   Ideas and
 comments are very appreciated though.

You may want to check http://www.LANGames.net. I know people who think
about reviving that.

Florian.

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Re: [hlds_linux] Steam + LAN Gaming

2003-09-10 Thread Florian Zschocke
Mad Scientist wrote:

If everybody read the information provided before asking questions,
well, there's probably be nobody left using this list...
I think people ask this question inspite of having read that
because it is so unbelievable, hoping for Valve to realize what a
terrible idea this is and saying hey, yeah, that's really not a
good thing, we'll look into making LAN games possible without
requiring an INet connection. The way it is now they don't need
to have a LAN mode at all since it doesn't make any sense. In
effect they are killing all LANs. Terrible, terrible idea. I don't
like it at all. To be frank, I fing hate it. Addon and MOD
developers now always need to have an INet connection running in
order to test their stuff. This suxorz major time.
Florian.

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Re: [hlds_linux] problems with server? w/ adminmod?

2003-09-05 Thread Florian Zschocke
[EMAIL PROTECTED] wrote:

  got mp_timelimit 45. and none of the admins were using commands.. otherwise
 hlds would have logged them. just this! could it be admin-mod self-checking
 for accurate mp_timelimit timing? dunno. no rcon used!

This is probably one of the scripts you use for Admin Mod. Go through
your scripts and check which one looks like it could cause this.

Florian.

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Re: [hlds_linux] A request to valve - client commands

2003-08-27 Thread Florian Zschocke
0x2e wrote:

What mods use unbind, bind, exec, cl_rate, alias, etc? :-)
I wouldn't even be too sure that none use exec.

In HL's case, I may allow my
own servers and those I frequent, to change my name because I know they
run CD.  But, I wouldn't for anyone else.  Nor would I let anyone in
any case, change aliases, binds, etc.
First off, I'm pretty sure that is not going to happen for HL1 and
maybe HL2 will have a different system so the problem will go away
 eventually.
Then, look at the practicability of any such solution. You would
have to implement on the client some way to set which commands to
allow and deny for which server. And you would have to do it in a
way that people can do it by clicking somewhere. And in addition
it needs to be in such away that even the people that you
mentioned below can do it, which means you need extensive
explanations about what a command does so that the user can make a
choice. And that would also have to include commands added by MODs.
You will have to set up a default configuration, if you set them
all to allow or all to deny that doesn't really help. So you have
to make a guess at what needs to be allowed and what not and that
is where the problems start. Because 90% of all users will never
touch the settings themselves for the obvious reasons that they
don't know that they can, what to choose and that they just can't
be bothered with having to set up long lists of commands for every
bloody server before they play. They just want to click
Multiplayer-Join and go.
I still say that it's not gonna happen because it's probably not
worth the trouble for Valve. Of course it would be good for *you*
and probably most people on this list would know how to use it and
maybe even use it. But the people on this list don't make up the
majority of the people generating revenue for Valve by buying
their games.

Untill this thread, I don't believe many people fully understood what the
adminmod warning was really about.  From the few users I have spoken to,
they assumed it was _csguard_ doing it as a warning.  They definetly did
not know the extent of control possible.
Gah. The funny thing is that with Admin Mod the extend of control
is already limited compared to other addons that let their users
do whatever they want. As I said before it is hard to draw the
line because things can be used for good and bad. Take bind as an
example. You can use it to mess up a players keybindings to annoy
him to no end. But you can just as well use it to help a newbie
who doesn't know how to activate his  console or has messed up his
bindings. So do you strictly disllow it or not? What you say is
let the user choose it. That is also the approach that Admin Mod
was going to take on this in the future, always allowing the
binding of the console command to the default console key but
restricting every other bind unless the client has explicitly set
a variable to allow this. But reading your reply I wonder if that
is worth it, either, given that there are many other addons out
there and John Doe can't tell what's running on a server he joins;
so why bother.

Which doesn't show up in 1.6.
It doesn't?! Well, since there is no 1.6 I don't think it is too
much a problem, yet. :)
Indeed.  It's still a hack though heh.  It's like saying disable images
from loading in your web browser so you don't become a statistic.  If
99.8% of the webpages out there use images, that isn't a solution.
No, actually it is more like saying disable ActiveX controls in
your IE to keep the bad apples among the websites from messing
with your system.
Florian.

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Re: [hlds_linux] At what point is a packet considered lost?

2003-08-27 Thread Florian Zschocke
Simon Alman wrote:
Due to their stateless nature
the UDP packets are never considered lost i.e nobody is going to go
looking for them to retransmit. However they do have a Time To Live
value. once this is expired the packet is considered out of date but
wont be re-requested
Packets with expired TTL can't be re-requested for being out of
date since they don't reach the server. As for lost packets, are
you sure that the HLDS doesn't use a transmit protocol over UDP?
Florian.

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Re: [hlds_linux] At what point is a packet considered lost?

2003-08-27 Thread Florian Zschocke
Ryan Schulze wrote:
the server dosen't request the retransmit when a packet dies of TTL, the
client does; because he gets an ICMP message from the HOP the discarded
the packet informing him the the packet was discarded.
Hm, okay, I stumbled over the term request since the _receiving_
party (be it server or client) can't request a retransmit from the
_sender_ since he doesn't know that a packet was sent to him that
got discarded. But I guess we mean the same thing, so please
excuse the confusion. :)
would probably take longer to retransmit the lost packet (with, by then,
outdated information) then to just leave it lost
Point.

Florian.

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Re: [hlds_linux] At what point is a packet considered lost?

2003-08-27 Thread Florian Zschocke
Simon Alman wrote:
Didnt I just say that hl DOES use UDP to transmit packets and that they
can't be re-requested for being out of date
Never mind, it sounded to me as if you were saying the receiver
would know that a packet timed out and could request a retransmit
from the sender, but didn't in the case of HL. Misunderstanding.
As for lost packets, I'm not quite sure what you are getting at either,
lost is lost and with UDP there is no follow up - thats why its UDP and
not TCP ?
Maybe I'm missing the point ... let me know if I am.
I was just trying to point out that using UDP doesn't necessarily
mean that you have to do without reliability. It's just that the
network protocol doesn't have it built in so you have to provide
the means for a reliable transmission in your application
yourself. For example I'm pretty sure that HL uses a packet count
in the PDU to be able to tell when packets get lost or arrive out
of sequence.
And why does your mail system keep adding {SPAM?} to the subject line?

Florian.

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Re: [hlds_linux] A request to valve - client commands

2003-08-27 Thread Florian Zschocke
0x2e wrote:

We're all still waiting for a certain exploit to be fixed sometime this
lifetime.
I'm sure everybody is waiting for some or other exploit to be
fixed but which one are you refering to specifically?
Security on a massive scale like online games should be #1 priority.
While security has it's implications on convenience and vice
versa, don't mistake one for the other.
Make it part of the server browser, + popup when the server actually
tries.
Too complicated, clunky and disruptive.

Perhaps the final version would have more detailed help.  But initially it
could be as simple as  High, Medium, and Low - much the same as a web
browser.
And then what does the advanced user do? What exactly *is* High,
Medium and Low?
I must really be missing the ball here, that or we are misunderstanding
each other.  When I say console commands, I'm talking about bind, unbind,
exec, quit, buy, alias, setinfo, etc.  Not server level commands like
playsound, updateinfo, etc.
And nothing keeps MODs from adding their own commands.

This is flawed thinking heh.  It is one of the primary reasons virues
spread.  Indeed the learning curve for something should be gradual.  But,
assuming users are stupid is like laughing at the guy who just bought CS
and doesn't know the game _yet_.
No, assuming users are stupid is a vital assumption to make in
order to produce software with good usability. It dosn't mean that
you disrespect your users because you think they are idiots. They
are not (mostly). It means that you make no assumptions on what
level of computer knowledge a user of your program is and that
helps you design software that is easily usable by a way larger
group of people than only the ones well versed with computers like
most people on this list. And that means increasing your market
share and your profitability. And that is what companies do.
And I really can't follow you comparing executing console commands
on a client to exploits and worms. They are very different IMHO.
Not hard to patch it heh.  Assuming it hasn't been already is naive.  :-)
True, but there is only so much as can be done when developing an
addon for HL. The users will have to do their share of safekeeping
to prevent themselves from beeing fucked with. I think eductation
would be somthing that could help. DOn't ask me how to do it,
though. :)
Steam ? :-)
Beta? :)

ActiveX isn't used everywhere.  Places that do run it, most people
woudln't visit anyway  :-)
Having your config.cfg write-protected doesn't cause you much
inconvenience in your everyday use of the game. You set it up once
to your liking and then write protect it. Not viewing images on
webpages is inconvenient for your everday use of the web. Not
running ActiveX controls isn't. Maybe if you have an online
banking account with a bank that can only be used with ActiveX
turned on. But not for the other 99.9% of the web.
Florian.



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Re: [hlds_linux] patch for hlds 3.1.1.0?

2003-08-26 Thread Florian Zschocke
Look for posts with the subject boffix v3 - added ip-logging for
suspicious connect msgs in the mail archive. There you will find
mirrors to download it from.
Florian.

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Re: AW: [hlds_linux] hlds 3.1.1.1 rcon quit

2003-08-14 Thread Florian Zschocke
Kai Mueller wrote:

rcon restart?
No, I said rcon _restart.

Florian.

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Re: AW: [hlds_linux] hlds 3.1.1.1 rcon quit

2003-08-14 Thread Florian Zschocke
Mikkel \Miklos\ Georgsen wrote:

  No, I said rcon _restart.

 Do you have any commands that does a 'boot' of the server via rcon?
 _restart doesn't work for me, hlds_l doesn't even react to it.

I know _restart works when used from the console. I haven't tried it via
rcon. Does _restart work when you enter it in the server console? What
server version are you running?

Florian.
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Re: [hlds_linux] [OT] Web mail interface breaks threads

2003-08-10 Thread Florian Zschocke
[EMAIL PROTECTED] wrote:

 Does anyone know what I have to do, so that my replies
 do not break a thread? What kind of information does
 the list engine look for to continue the thread?

Use a proper mail client. Most clients thread by message id, only a few
thread by subject. A good email client will add References to the header
of the email.

Florian.
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Re: [hlds_linux] player size error?

2003-08-07 Thread Florian Zschocke
Tim Mekrakarn wrote:
Both... its like it started up as 22 players not 24.
And what does maxplayers and sv_visiblemaxplayers say when you
check them in the server console? What server version is that?
Florian.

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Re: [hlds_linux] hlds 3.1.1.1 rcon quit

2003-08-06 Thread Florian Zschocke
dune wrote:

 It's working both from rcon and HLSW.  Where did you find that command?
 I don't see it documented anywhere.

Valve told me.

Florian.
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Re: [hlds_linux] hlds_amd 2 times for 1 server???

2003-07-29 Thread Florian Zschocke
Eric (Deacon) wrote:

 Brian A. Stumm wrote:

  A thread could be added for C-D in the hooking dll/so (ie metamod).

 If that's true, then it's another app spawning a seperate process, NOT
 merely another thread in the same process.  Right?

Wrong. Well, right, in a way, depending on how you look at it, since
it's Linux. Ah, let's not get into the confusing parts, so back to
simplicity: wrong. :) It's a second thread of the same app. Or os it
seems, because I am missing the third one.

Florian
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Re: [hlds_linux] steam authentication changed so no res slots?

2003-07-25 Thread Florian Zschocke
m0gely wrote:
This affects AM and AMX.  I guess the authentication doesn't happen
until late in the connection now, so it brakes the way res slots work.
That is tre if you reserve a slot by STEAM or VALVE id in AM. We
hope to have it fixed in the next release.
Florian.

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Re: [hlds_linux] Cleanup CDKEYs

2003-07-25 Thread Florian Zschocke
Eric (Deacon) wrote:
There's a Mark Brown, Jeremy Brooking, Britty Priddy, and others on
every list out there.  Controlling it is difficult without being a BOFH.
But our Eric (Deacon) is pretty unique. Haven't seen one of those
on any other list out there. :)
Florian.

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Re: [hlds_linux] Error verifying STEAM UserID Ticket (37)

2003-07-25 Thread Florian Zschocke
Alfred Reynolds wrote:

 Check the clock on your server, make sure its accurate (and you are in the
 correct time zone).

Then what would be the correct timezone to be in? =D

j/k

Florian
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Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 As for your machine - I see SSH running that's pretty much it as far as
 anything I can connect to to establish an open connection.
 IP 141.84.69.34  = MAC = 00:09:b7:27:84:a0
 Almost 99% UDP traffic is seen - which as you probably know is just raw
 data in clear text (probably your cs/tfc server)

Someone is running a cs/tfc server on a Cisco router? Wow, that is a new
one to me! :)

SCNR,
Florian.
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Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Florian Zschocke
Frank Stollar wrote:

 Espacially this would be very hard if anywhere between two routers is no
 ethernet-link but ATM or any other Layer2 protocol. In no other Layer2
 are ARPs present.

Uhm, no. ARP is not restricted to Ethernet.

Florian.
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Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 Ok - to clear the confusion - this is done by spoofing and placing
 yourself on that local segment - and you can obtain any MAC address you
 are able to connect to

Right, any MAC address you are able to *connect to*. You are not able to
connect to any MAC address outside your link level subnet.

 - note I pulled the MAC of the IP of the guy that
 asked me to look at it - this was done by sitting on his network with a
 spoofed packet to his game server and did an ARP Request.

No, you pulled the MAC address of the Cisco router which is your gateway
to the guy's machine. ARP requests are not routed unless the router is
broken. If you know different, please show is the ARP package that you
spoofed.

 I'll just
 tell you its very possible and its done everyday - I do not feel its my
 place to tell someone how to 'hack' and/or spoof to gain access to a
 segment of a network to listen to the broadcasted traffic.

You keep telling us stuff but haven't answered any question
sastifactorily nor provided any evidence for your statements. You'll
have to do better than that.

Florian.
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Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Florian Zschocke
Frank Stollar wrote:

 Sorry for the simple misunderstanding as I only talked about 'ethernet
 ARP' as we are taking about MAC addresses.

Well, then excuse me for being a nitpicker but since this subject is
infested with too much half-truths and incomplete facts, I thought it
was worth pointing out that this statement wasn't a bit unprecise. :) No
offence.

Florian
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Re: [hlds_linux] Reporting Server Hackers

2003-07-23 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 LOL Florian - that is where I sit. (the spoofed packet):P

LOL Britt - I'm not sure what you are trying to tell me. :) That MAC
address is a Cisco MAC address and I am 95% sure that Frank doesn't have
a NIC with a Cisco MAC address. So I guess I still didn't quite
understand your method there, really.

Florian.
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Re: [hlds_linux] ICMP Half-Life

2003-07-13 Thread Florian Zschocke
Ronnie Enriquez wrote:

 I know for a fact that Half-Life uses UDP packets and not TCP, but I'm unsure where 
 ICMP comes into play, if at all.


HLDS does not use ICMP nor is it directly affected by ICMP.

Florian.
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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 I'm kinda lost - sorry - trying to understand.

Then the archive of this list may be of help to you. There have been
official statements from VALVe about this topic, IIRC. I suggest you do
a search on the list archive and google.

Florian.
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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 IIRC?

If I Remember Correctly

http://www.gaarde.org/acronyms/?lookup=I

I know I've read them, just not sure if it was on this list. In essence
Steam is an alternative way of distribution but you will still be able
to buy your copy of HL2 or CS or DOD etc. in the store. If other
companies maybe use Steam as an exclusive path of distribution is theirs
to decide.

Florian.

(The FUD about Steam commonly found is annoying and not helpful).
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Re: [hlds_linux] Steam linux release

2003-07-08 Thread Florian Zschocke
Britt Priddy (PZGN) wrote:

 Steam is going to affect this how?  Pay for updates now with steam?

For current games, no. The statement is that when you bought the game
it's yours and you aren't going to pay for updates or to play it. But
users will have the choice whether to buy the game in a store or buy it
via Steam or even only buy online time via Steam in the future. Who owns
their hard copy of HL or CS right now will have no extra costs suddenly.

 Is
 the current way going to be left alone and allowed to continue

Yes.

 - or is
 it going to be forced to steam?

No.
.

 Why would we change from what we're using and use steam servers?

Because the server will update itself. If you prefer that over doing the
update yourself is your choice, of course.

 Would users be able to connect to these steam servers with their regular
 half-life/TFC setups

Yes.

 or is a steam client required for them to connect
 and play?

No. Right now the CS1.6 *beta* is only available via Steam and thus only
Steam clients can connect. CS1.6 will be available as a download as
before.

 I ask these questions because we will of course stay in the game and
 test - I just would like to know where its going and how it is going to
 affect the majority of the users out there.

Of course only Valve can answer your questions authoritively. But that
is what I remember from Valve's earlier statements. I only chose to
repeat them here because I'm sick of the FUD. Hopefully some Valve guy
will jump in and provide you an official answer to go by.

Florian.
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Re: [hlds_linux] core dump files

2003-07-07 Thread Florian Zschocke
Nick McLaren wrote:

 You can use core files with gcc to debug the crash using the executable from

I'm sure you meant gdb (the GNU Debugger), not gcc.

 will NOT work is on systems that dump to files name core.insert random
 number here for example core.9866.

AFAIK, that is not a random number but the process id.

Florian.
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