Re: [hlds_linux] List archives
Open Subscriber appears to be up to date. The Mail Archive looks up-to-date, too, and doesn't have the advertisement crap like OpenSubscriber. http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux How-to
sank_sounds is a AMXX plugin, not a Metamod plugin. Do not load it in Metamod but in AMXX. On Wed, Jan 19, 2011 at 4:59 PM, stalker stal...@rownetco.com wrote: I am trying to get sank_sounds to work but it fails to load, complain of invalid ELF header. I put a snd-list.cfg into mod/addons/amxmodx/configs folder I placed the sank_sounds.amxx file into the AmxModX plugins folder. I edited the metamod/plugins.ini meta list Currently loaded plugins: description stat pend file vers src load unlod [ 1] Playername RUN - playername_mm_i6 v2.81 ini Chlvl Pause [ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY [ 3] Spawn Chat Pr RUN - sc-prot_mm_i686. v2.01 ini ANY ANY [ 4] Stripper2 RUN - stripper2_mm_i38 v1.00.00 ini ANY Pause [ 5] sank_sounds.am badf load sank_sounds.amxx v - ini - - 5 plugins, 4 running ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds_run startscript
On Thu, Jan 13, 2011 at 12:00 PM, Ulrich Block ulbl...@gmx.de wrote: Could someone at valve add something like cd $(dirname $0) at the start of the script to make it more userfriendly? Don't give them ideas. A cd is usually not that friendly as you find yourself in another directory after running the script. I would suggest a pushd/popd instead. Regards, Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not on master list?
On Wed, Jul 22, 2009 at 6:35 AM, Ookooksser...@zootal.com wrote: Is there any way to test for this on my end? Check your firewall rules with: # iptables -L -v ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Oh shit. On Mon, Feb 9, 2009 at 9:40 PM, Burton Johnsey sp.tonj...@gmail.com wrote: We will be shutting down the HLDS mailing lists on Friday, February 20th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.org wrote: : Maybe I'm old fashioned, but I find mailing lists far superior for the sort of topics discussed here. The signal/noise ratio is drastically higher than a forum. It's delivered to my mailbox, so it's not yet another site I have to check every half hour to see what's happening, it's not cluttered with irrelevant graphics. I can easily filter out the useful information and save it in a folder for future reference, etc. etc.. Second. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_maxplayersvisible = busted?
Michael McKoy wrote: I expected it to stop more than 16 players from joining, since that was the impression I was given on its function. The cvar itself doesn't prevent players from joining. It only tells the client how many server slots it should see. While the game client serverbrowser respects this cvar, third party server browsers may not. Ie, an easy way for plugins to adjust the visible number of slots in order to implement reserved slots and such. If the cvar doesn't stop people from joining, then it is useless in implementing or hiding reserved slots. No, it is very useful. As you said, it helps a plugin implement reserved slots and such by hiding the reserved slots. But the plugin will still have to implement the slot reservation itself. The cvar does only do the hiding, or rather, suggests it to the server browser. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RCON Problems with CS:S
Steven Hartland wrote: Someone suffering from this problem should check the state of the port using OS utils netstat / sockstat / lsof to see what's holding the port and what state it is in. Since RCON uses TCP now, it is probably in TIME_WAIT state. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] I must be missing something simple ...
Bill W wrote: ./hlds_run -nomaster -insecure +sv_lan 1 +maxplayers 4 +map gasworks [...] What am I missing? You didn't tell hlds_run which game you want to run. So it probably runs a HLDM server, not a HL2MP server. I don't know for sure, but I don't think there is a gasworks map in the standard mappack for HL2MP. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mr E Scrooge.
Richard Fennell wrote: Dear Mr E Scrooge. Mmmkay, it's slipping and getting personal. Whoever wants to keep replying, please take it off list. Thank you. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update tool out of date?
Alfred Reynolds wrote: The tool automatically upgrades itself, just run ./steam once to make it do the upgrade. You should still put up an updated version on the site for download. Having to start one to move to the other with a complete different command syntax is not how it should be. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] System Admins: Which one of you use an IBM Model M Keyboard?
Chris Adams wrote: Hmmm mine is an IBM 1988... Not sure on the model though. It has old-style detachable keys with springs etc etc and it has 102 keys? I don't know if that is the model M that kevin asked about, but it looks like the one I use at home. I absolutely LOVE that keyboard. It's loud and heavy and large but wonderful to type on. If you have the chance to get such a keyboard, get it. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mass Bann by Valve
Peter Holcroft wrote: Or you could say: The only reason HLGuard started to fail, was because Valve fixed a very important file checking bug within HL without warning. I would even go as far as to say that what CSGuard used as a file checking feature was a security flaw in HL1, which Valve fixed after getting kicked for it from within the community. And while they did it without advance warning they sure didn't without saying so. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2 server?
Netscout wrote: Isit possible to install a HL2 server on linux right now? In case you didn't notice, HL2 is a singleplayer game. So the answer is no. What sense does a server make for a singleplayer game? None. The multiplayer game on the Source engine is Counter-Strike:Source. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR
Patrick McClard wrote: the retail version is setup to work in offline mode indefinately. What do you mean by to work ... indefinately? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL2 Bug?
TJ Hilton wrote: and bam... the end of the universe apparently. http://img29.exs.cx/img29/7405/hl2bug.jpg http://img29.exs.cx/img29/258/hl2bug1.jpg Interesting. What happens when you keep going? Can you drive into the dark or is the passage blocked? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server list
kama wrote: countrycodes ofcourse are only working best in the parts of the world where the country are quite small... ie. europe. the other way and use the timezones are more interesting... You are aware of the fact that timezones run (roughly) from the North Pole to the South Pole? What good is it if a player in Quebec, Canada get listed servers from Lima, Peru? :) Which is not to say that your idea is that bad, it isn't. It's just not that simple either. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server list
Eric (Deacon) wrote: Aside from the vertical nature of the timezones someone else mentioned, don't most admins still set their system times to UTC? Or is that just me? Yeh, but setting your system clock to UTC has very little to do with setting the timezone on your linux box. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] another crasher :(
Kevin Gerry wrote: If we had the SDK we could AT LEAST code fixes while Valve does nearly nothing with their Instant patch rollout. If you HAD it. But the point is, and you missed that, that the SDK is still IN THE WORKS, it's not done yet. It's not like it is sitting on someones harddisk who is just too lazy to pack it up for release. And between Valve spending time to get the SDK ready and to a releasable state and Valve spending time on fixing a bug and rolling put an update, I'd go for the latter any time. Try to understand the implications before replying. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] another crasher :(
Kevin Gerry wrote: HOWEVER, what I -AM- saying is that Valve should actually patch things faster than they are currently. I wasn't in any way arguing against *that*. :) Come on, how many lines of code is that %n bug to fix? Be honest there. One. After fixing it... How long does it take to re-compile the client/server? Longer than you think but still not long enough to serve as an argument. :) But the fun starts *after* all that. I don't want to start an argument about that, but, just for info, it might interest you that fixing a bug means more than changing one line and rebuilding. It needs to be tested, verified, cross-checked, made sure that it doesn't affect other parts, made sure that this and only this change is in the rebuild, etc. For a company a software bug is not just changing one line of code but much more expensive. We're lucky that Valve isn't Microsoft, because for them one small bug is even much, much more expensive. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] another crasher :(
Kevin Gerry wrote: What's REALLY sad about this... Is that while you're on the server... The kiddie will crash it/lag it out. Then... They join with a different nick until it gets to their fullness threshold and then start their crap again. WE NEED THIS SDK! No. You need a server update. Anyhow, PLEASE Valve! At least make some native plug-in support. Not this 'You must wait while people screw over your server until the SDK is out' crap. How about instead of spending resources on the SDK Valve simply fixes the bugs in the server and releases an update so that every admin gets a fix and not only those that are willing to install admin mods? Plus, I reckon fixing the bugs in the server is faster than finishing the SDK *and* then waiting for plugin authors to finish their first plugin. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ESteamError 25
8tImER wrote: Guess what, not that many people who want to play CS:S have a Credit Card... Rght. And how is that an excuse for stealing the product? Why don't they just wait until CS:S is available in stores, which it will be later this year, so that they can go and buy with their precious cash? Oh, I want CS:S so bad I'm gonna die if I don't have it now. I'll just pirate it now and then buy a copy later in the shop. Sure. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srsds cvarlist broken or something (proof)
m0gely wrote: Contrast this to my windows machine: DS or LS? Maybe they didn't care to take the client commands out in the windows built so that they show up in the ded. server, too. Which is to say that wasn't a very good example, since you won't make use fo those additional ones on a server anyway. Try a different set. Florian Oh and mogely, when are you ever going to set you PC clock correctly? =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto Reboot on crash
GameWarrior Avenger wrote: In the old HL engine when you type quit the server will consider this as a crash and then boot it back up. It used to work in the beta but in the full version it doesn't seem to work at all. As a quit is an orderly shutdown and not a crash, I would consider this correct behaviour. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] signatures on emails to list
ScratchMonkey wrote: Do put -- (space-dash-dash) on the line above your sig so that smart email clients can color the sig differently and remove it in replies. This is really a newsgroup convention but some mail clients honor it as well. It's -- (dash-dash-space), not --. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] starting the srcds_i486 in the background
Matt Judge wrote: If I run that same command line without any redirection (with or without the ampersand) it works fine. If I do any redirection, either input or output, the daemon just hangs about doing nothing. You may have to send a first newline to the input pipe to get the server to start working. Try if that works. If not, you're out of luck, I guess. The console handling of hlds is not yet what it should be, although it has improved. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RH9 and RH7 with glibc 2.3 - won't start for me
Justin Mitchell wrote: FYI I'm running RHEL 3.0 with no problems. And yeah, that's the proper way to check the glibc version (assuming you didn't overwrite it with another non-rpm installation). Hence, I'd suggest that the proper way to check the glibc version is to ask the glibc itself: $ /bin/libc.so.6 Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] dl_iterate_phdr (was: Counter-Strike: Source Beta server available)
Alfred Reynolds wrote: Hi Alfred! The problem is your glibc library is missing the dl_iterate_phdr symbol (used by newer gcc versions, we use 3.4.1 for the SRCDS builds). What do you use the dl_iterate_phdr() for? Do you need it, or could it be simulated? Looks like the only symbol that would keep me from running srcds on my glibc 2.1.3 system. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Why isn't there a server.cfg in TFC?
Tom wrote: Why do I not have that file? Just create one? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] problem with CZ and 64bit?
richy wrote: Hi, after last update I haven?t been able to run any of my CZ servers in 64bit mode. Is there a problem or is it just me? Could you qualify not beeing able to run a bit more? Do you get segfaults? If so, do they go away when you rename the custom.hpk file to custom.hpk_64? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steamid's - And how many digits numbers?
HalfLife wrote: Hi all. I got a question. Instead of WONID's Steam uses Steamid's... Well my question is, will all the connected Steam users ALWAYS have a 7 digits number, or can it be 3, 5 or 10 ??? They vary in length. DOn't make the mistake to use only one number for a Steam id. The *whole*thing* is the Steam id, STEAM_ included. The length of a Steam id, i.e. the complete string, can be up to 34 bytes. But since these ids can also have a diffrent prefix, e.g VALVE_, they could in future also be longer depending on that prefix. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Custom server files.
Alastair Grant wrote: Good idea, but I do use other custom files occasionally. But you weren't asking about other files. =) As far as Steam is concerned, you are not supposed to use custom files. Use what VALVe thinks you are supposed to use and what everybody else uses. And before anybody starts flaming, while that last remark may have been a little bit tongue-in-cheek, that policy makes sense. You may not like it, but from VALVe's point of view it makes sense. So, what other files are you taling about? Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] metamod update?
Christopher Luk wrote: how about this one? http://sourceforge.net/projects/metamod/ If you are planning to compile it yourself for Linux, then you are good to go. Use it. This one is scheduled for release but hasn't been announced officially, yet. Under Linux it compiles, under Windows there is still a define missing which needs to be fixed. Binaries have not yet been released. They are pending an investigation if it is really necessary to have two different versions for servers using the old or new HL engine interface. If you still have a Linux 3110 CS server running, I'd be very interested in hearing whether the Steam version of Metamod (default, new engine interface) runs on that or if it crashes. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is the hlds_l memory leak ever going to be fixed?
kama wrote: I restarts the hlds 5 o'clock every morning, otherwise it will crash the server... Not really crash the server, but I get memory full and it takes sshd down with it.. Uhm, you guys should really start making use of process limits to limit the allowed memory use of the hlds so that it doesn't affect other processes like ssh. Search for limit in man csh or ulimit in man bash, depending on your shell. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] LAN Party / Steam no-internet
wicked wrote: Is there a way to play steam based cs at a lan party without internet access? Google, the FAQ, all to your disposal: http://www.steampowered.com/index.php?area=faqid=1050915505,27362300,1050915714,91503900 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ***MAJOR*** Stats me exploit
Miguel Filho wrote: Connect to the shell id uid=0(root) gid=0(root) groups=0(root),101(lpadmin) This is fault of stats-me or hlds? StatsME. And the guy running the hlds as root. And it *is* a rather complicated exploit with the added prerequisite of having to know the rcon password. But with todays script kiddies definitely having too much time on their hands you should be careful nevertheless. And if you run a HL server rental business you should *disable StatsME now*. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD 1.1 Server Crash: uninitialized sizebuf_t: ???
Brian A. Stumm wrote: Was any additional info found about this? I just switched to foxbots for my tfc server and am getting this now... I just know that this is a common problem when addons (e.g. Admin Mod) try to run certain functions on bots, e.g. slapping, showing messages, playing sounds, etc. That is why Admin Mod has a bot_protection cvar. If you aren't running any addons, I don't know what could be causing it. If you are then you should check what kind of things these addons do with players. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: ./hlds_amd64: cannot execute binary file
kt wrote: [EMAIL PROTECTED] hlds_l]$ ./hlds_run -game cstrike +ip 65.254.36.212 +port 27015 +maxplayers 12 +map de_dust Auto detecting CPU Using AMD-Opteron (64 bit) Optimised binary. Auto-restarting the server on crash ./hlds_run: line 347: ./hlds_amd64: cannot execute binary file Try a 'file' on it to see if it would be detected as an executable. $ file ./hlds_amd64 Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD 1.1 Server Crash: uninitialized sizebuf_t: ???
Husayn ibn al-Samarqandi wrote: Have any of y'all seen this one: Are you runnig bots on that server? This happens when some functions are executed on bots. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Limiting server access by steamid?
[EMAIL PROTECTED] wrote: admin mod supports this, look in ur adminmod.cfg there is a option to allow only steamids from a list It's called amv_private_server, btw. If you don't want the thousand other features you should have had a look at the plugin list on metamod.org where you will find the PrivatePlayers plugin which might also be donig what you're looking for. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CPU Usage.
DLinkOZ wrote: Top matches up with what I get via sysstat/mrtg, which polls /proc for it's info (if I remember correctly). This is on 2.4 kernels. No wonder, top does poll /proc, too. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] removeid
Tom wrote: But i'm still wondering if it's possible to delete the contents of the banned.cfg and listip.cfg files with just one easy command $ echo banned.cfg $ cat /dev/null listip.cfg Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] access control
steve apale wrote: Besides setting a client password, is there a way to only accept certain IPs/IDs (without enumerating all connected players and banning unwanted IPs/IDs)? I searched the archives but couldn't find anything. Not without a plugin, I'm afraid. Admin Mod has a private server option for that. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Offtopic: telnet (no putty pls)
Adam 'Starblazer' Romberg wrote: Then mogley and someone else (name escapes me) suggested telnetd, which is the ONLY OTHER WAY to administrate your server remotly. Not really, there are more. :) rsh comes to mind. But that is somewhat off-topic, I know. :) Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Offtopic: telnet (and ssh)
[EMAIL PROTECTED] wrote: but sometimes i cant use putty or any other ssh client, therefore i wanted to know if it is possible to control it with telnet only. Yes, absolutely. Just run a telnet daemon on the box and use telnet. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mods and registry keys values !
ComDT-BigGun alias Commendatore wrote: Is it possible to add an registry key value for each mod in HKEY_CURRENT_USER\Software\Valve\Steam. If you add any keys please try to do so in a consistent manner. It's hard enough already to try and find all installations and MODs in the registry. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Best system for running hlds_l at the moment?
From: Peter Holcroft [EMAIL PROTECTED] The equivalent AMD system seems to be the 64 bit opteron, but I see problems getting metamod, AMX etc running on it. Not the 64bit version (yet) but the 32bit version runs fine. And I know of no 64bit version that would run on a Xeon and I am pretty sure that you will rather see a running 64bit version for the Opteron of Metamod and addons coming out in the next few weeks (months?) than for a Xeon. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS CS 1.5 or 1.6
Brett Fernicola wrote: AT LEAST WHEN I CALL SOMEONE A MORON I GIVE FACTS TO BACK MY SELF UP YOU DUMB SHIT. Think about trying reiser fs filesystem it is a lot faster at handeling small files. This reduced my load times a lot with slackware 9.1 Yeah, right, and HL has so many so extremely small files. And btw, AMD Fanboy, you may stick both your Intel and AMD cpus where the sun don't shine. PCs are for children, get yourself a *real* machine. Once you've played Doom on a SGI you won't touch anything else anymore. Yay for workstations and supercomputers, that is what real Men play with. Muhuhauhaua! SCNR, Florian. P.S.: This post could be considered a troll. Resist from feeding it unless your name is Brett. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Full-Disclosure] Half Life dedicated server information leak and DoS
Emanuel Harangus wrote: I could dl addons/adminmod/config/users.ini .. addons/metamod/plugins.ini The server.cfg seems to fail as exists in hdd. I disabled allowdownload and allowupload untill further news about fixing the exploit. As for Admin Mod: you can move the Admin Mod config files like users.ini to a directory above the game directory so that a download will not work anymore. You just have to specify the path in the adminmod.cfg file accordingly. Example: addons/adminmod/config/adminmod.cfg: users_file ../../adminmod/config/users.ini And the tree: -- somedir |-- hlds | |-- cstrike | \-- valve | \-- adminmod \-- config \-- users.ini (I hope you use a fixed width font to read your email or you may not see the tree drawing correctly.) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Full-Disclosure] Half Life dedicated server information leak and DoS
[FAW]Terran wrote: I didn't follow the entire thread. But if I can download the adminmod.cfg all i have to do is to take a look into it and i will know the location of the users.ini file... The advisory says that you can only download files from below the game directory (e.g. cstrike) or the valve directory. From that I am assuming that a relative path leading out of those would not work. This is something that had been fixed by Valve in a different context some time ago. But I haven't tested this myself yet, so I can't say for sure if you can download files from above those directory with the method described. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hlds command line options...
Asgeir Nesoen wrote: I am pretty sure I have seen command line options for server file location and log location, but I am more uncertain about the liblist file location... You cannot set the liblist.gam file dynamically per server instance. The server will always use the same. To run servers with different liblist.gam files you need seperate installations. You can, though, choose to run your server with Metamod as the only plugin. Metamod allows you to set different plugins.ini and metaexec.ini files for different server instances. You can set them on the commandline. See the Metamod webpage for details. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server not listed on master list
[EMAIL PROTECTED] wrote: The server is not shutting down, only a new log is created. Now the question is what is making it close the log file and restart it. If I remember correctly this was a halfd (www.halfd.org) thing. If you can stop that it will fix the servers not showing up I believe. This is usually caused by log on in server.cfg instead of autoexec.cfg. You should have log on in your autoexec.cfg. And do NOT add +exec autoexec.cfg to your server commandline as suggested in the halfd config file (if it still says so). Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Vivendi Universal confirms delay due to code theft
James Sykes wrote: This is pretty MAJOR - 1/3 of source code? I think not, it looks 90% complete to me. (1400mb worth) Uhm, how can you tell how large the sources are from 1400mb beta content? Apples and oranges? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamIDs sequence meaning?
mvettas wrote: k, so can anyone forim what the first number is for :) we are trying to rewrite our database to collect steamIDs and need to have it clarified. What kind of a poor database is that that you need to know what the numbers are for? It is an ID. It is unique. It belongs to one Steam account. That's all you need to know. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A very serious question to valve - please reply(re trust)
m0gely wrote: Maybe I am just going off here I don't know. Yes, you are and that is a pitty. Because for once someone did not join the I am so c00l because I don't use Outsuck and it's Valve's pwn fault blah chorus but did ask an intelligent question about a very valid issue. Actually the only one I would consider valid for people on this list currently. And funny enough, in *his* thread we see the leave Valve alone replies which should actually have been directed at the other 95% of postings of the last two days. I think he has a very valid point. We have learned that not only one machine got broken into but the whole Valve network had been infected. Sources were stolen, passwords sniffed, the website defaced. I think it is absolutely correct to voice ones concerns about Steam's security right now and right here. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_region WORLD
Eric (Deacon) wrote: Remember, Texas is a big gaming hub. I think it would make sense to create a US-Central zone, especially when you start heading up through the midwest. I don't know, I don't think that would be fine grained enough. I think there should be a US-West, a US-East and a US-Texas zone. And one zone for the rest of the world, probably. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] -tos and it's benefits
Britt Priddy (PZGN) wrote: and this qos header in the packet is discarded after it leaves the router / internal network? No, it's part of the IP header. Any idea on what kinda load this would put on router equipment vs. no qos headers in the packet? Depends on what kind of QoS functionality is run. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reserved Slots.
Figmentium wrote: so with using adminmod, hows the best way to get my reserve slotters in? The best way is via a desktop shortcut as described in the Admin Mod manual. If that doesn't work with Steam anymore (haven't tested it yet) the next best way is via the client console. If both options fail, being too complictaed for your users to accomplish, you can set amv_hide_reserved_slots to 0 in order to not hide the reserved slots from the server browser. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cstrike server for class A network
Tapang, Roderick (GXS) wrote: Thanks for the explanation. But do you have any tips for my original question? :) No, I'm sorry. It looks like Valve restricts LAN games to the original definition of a class C network, which would mean that you actually have to use class C addresses. But I have never tested it. A quick word from valve on this would be appreciated. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Eric (Deacon) wrote: I would add up the numbers: 0 - World 1 - North America 13 - USA 10 - Southern Central -- 24 = Southern Central USA 0 - World 2 - South America 15 - Brazil 7 - North West 24 = North West Brazil Uuups. ;) Florian. P.S.: And remember kids, that is why you cannot use just any number for an Admin Mod access level. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Lists
Brian A. Stumm wrote: nice theory but I dont run AMX. But you do run halfd which used to do the same thing. At least back in the days when I used it and when the instructions said to add +exec autoconfig.cfg to the commandline and when you have the map command in autoexec.cfg. Same effect. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] banned.cfg
Daniel Stroven wrote: banid 0.0 steamid pending something like that. Never ever do that. Do not ask for help by stating a fact an a vague way, saying something like that. Nobody will be able to help you based on something like that. If you are looking for help always make sure you get your facts right so that people can help you. Sorry for the rantishness, but I've seen this too many a time. Could it be that you meant banid 0.0 STEAM_ID_PENDING ? Do you have the banned.cfg executed in your autoexec.cfg file? How did you add this ban? It apparently happened when the player wan't authed, yet. Something not likely to occur unless you have some sort of automatic banning system that fired too early. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] bots sv_region
Christopher Choo wrote: Hi, Would it not be a better idea to use country codes instead of region numbers instead? Then Valve themselves could specify the continents using their own software provided to determine if a server is in Asia, North America and so on. Having Asia as a single region is a huge mistake, as players from Korea would not be able to properly connect to my server in Singapore. Neither can you expect say an Eastern Russia player connect to a server in India. I don't get all this fuss about the regions. As i understand it, the regions were not introduced to show you the server next door. They were introduced to prefilter the server list in order to not have the client update 50,000 servers in the server browser. It is meant to limit the servers show in the server browser to a manageable number and keep the load for updating info about these servers low. The region is used to show you the servers most likely to give you a low ping, being near you. A player from Korea wouldn't connect to a server in Singapore because he will still check the pings before he connects to a server. The differece is that the update of the server list in his browser will be faster since all the servers that are likely to have a 500+ ping are filtered first. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] cs 1.6 Final or Beta
Brian A. Stumm wrote: ps - anyone notice that the former hlds_l reported version 3.1.1.1d where the new version is 1.1.2.0, are we going backwards? Yes. I do find this sad. The system of being able to tell if somebody is talking about the Linux or Windows server by the version number he used came in handy from time to time. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLTV aint working in the steam relase
Foad wrote: What if you getting the same problem on a linux platform? What Alfred said. That was meant for Unix, not Windows. It doesn't work on Windows. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: SV: [hlds_linux] Not Upgrading
KnowHow wrote: But the few who has actually gotten hlds_l to update, and who has the bandwidth, could simply strip rcon from their cfg, tar.gz it, and mirror it online, as we did in the old days. Of course, the file is a BIT bigger, but I guess it's the only option right now. Such packages were provided by dual_bereta_r0x: STEAM Base install: http://www.arenanetwork.com.br/modules.php?name=Downloadsd_op=getitlid=38 MD5SUM: 87eef1cbf5318383a42b7c2458e27447 steam_linux.tgz Counter-Strike 1.6: http://www.arenanetwork.com.br/modules.php?name=Downloadsd_op=getitlid=36 MD5SUM: 571efe53fbdb7db520e11efb79387a96 cstrike_1.6.tgz DoD 1.0: http://www.arenanetwork.com.br/modules.php?name=Downloadsd_op=getitlid=37 MD5SUM: a20cd77ff92e4942d1458bcdfaeb22a3 dod_1.0.tgz A mirror: http://www.adminmod.org/downloads/emergency/steam_linux.tgz http://www.adminmod.org/downloads/emergency/steam_linux.tgz.md5 http://www.adminmod.org/downloads/emergency/cstrike_1.6.tgz http://www.adminmod.org/downloads/emergency/cstrike_1.6.tgz.md5 http://www.adminmod.org/downloads/emergency/dod_1.0.tgz http://www.adminmod.org/downloads/emergency/dod_1.0.tgz.md5 Note that these are from Friday(?). Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam it baby
Erik van den Berg wrote: so you must be looking like the person in this picture :) http://www.gamequarter.be/gfx/upload/deadsteam.jpg Hillarious. Can we use that? Who owns the copyright? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Best OS?
Evan Ruffini wrote: What is a good OS to run for HLDS Linux servers? GNU/Linux, obviously. Duh. Use FBSD if you prefer that, tho. SCNR, Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: WHAT PORTS?
Brian A. Stumm wrote: are there any new ones that need open all the time like that? No idea. I just tested to start the server and it sits there after Adding master server... waiting. and could one of you dod or cs admins tell me how to turn on vac? Since when does VAC work for TFC? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] UNOFFICIAL LINUX SERVER FILES
dual_bereta_r0x wrote: Okay i'm not flaming anyone, but that's why i've told links works: Hmm, not for me. :( /home/flori wget --version GNU Wget 1.8.1 Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam + LAN Gaming
Brian A. Stumm wrote: Whoa, I understood the LAN part but somehow overlooked this part. You gotta be kinding me... I just got done warning a local Monthly LAN organization that has a deal scheduled on the 21st of the month about this but didn't even think about the dev side... I myself don't care too much about LANs personally since I haven't been playing one for ages. But I spend a fair share of my time developing and I need a LAN envirounment for that. And it does suck if I *need* to have a INet connection up for it. (Not that I don't have it up all the time anyway, but it may go away for technical reasons or the Steam server may be down and then what?) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New binaries out but linux broken, Valve?
[EMAIL PROTECTED] wrote: Enter 'yes' to accept this agreement, 'no' to decline: yes sh: line 1: uncompress: command not found Broken pipe Just like with the first .bin released. :) I told them to use gzip instead, even provided the means for it. Tsk, tsk, tsk. =) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Working together to keep 3.1.1.x
Michael Ressen wrote: Still, I'm gonna start looking into it, and a few ppl have voiced their interest in working on it, so for now I'll create a mailing list, start doing some tcp and udp dumps, and see just what's goin on. Ideas and comments are very appreciated though. You may want to check http://www.LANGames.net. I know people who think about reviving that. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam + LAN Gaming
Mad Scientist wrote: If everybody read the information provided before asking questions, well, there's probably be nobody left using this list... I think people ask this question inspite of having read that because it is so unbelievable, hoping for Valve to realize what a terrible idea this is and saying hey, yeah, that's really not a good thing, we'll look into making LAN games possible without requiring an INet connection. The way it is now they don't need to have a LAN mode at all since it doesn't make any sense. In effect they are killing all LANs. Terrible, terrible idea. I don't like it at all. To be frank, I fing hate it. Addon and MOD developers now always need to have an INet connection running in order to test their stuff. This suxorz major time. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] problems with server? w/ adminmod?
[EMAIL PROTECTED] wrote: got mp_timelimit 45. and none of the admins were using commands.. otherwise hlds would have logged them. just this! could it be admin-mod self-checking for accurate mp_timelimit timing? dunno. no rcon used! This is probably one of the scripts you use for Admin Mod. Go through your scripts and check which one looks like it could cause this. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A request to valve - client commands
0x2e wrote: What mods use unbind, bind, exec, cl_rate, alias, etc? :-) I wouldn't even be too sure that none use exec. In HL's case, I may allow my own servers and those I frequent, to change my name because I know they run CD. But, I wouldn't for anyone else. Nor would I let anyone in any case, change aliases, binds, etc. First off, I'm pretty sure that is not going to happen for HL1 and maybe HL2 will have a different system so the problem will go away eventually. Then, look at the practicability of any such solution. You would have to implement on the client some way to set which commands to allow and deny for which server. And you would have to do it in a way that people can do it by clicking somewhere. And in addition it needs to be in such away that even the people that you mentioned below can do it, which means you need extensive explanations about what a command does so that the user can make a choice. And that would also have to include commands added by MODs. You will have to set up a default configuration, if you set them all to allow or all to deny that doesn't really help. So you have to make a guess at what needs to be allowed and what not and that is where the problems start. Because 90% of all users will never touch the settings themselves for the obvious reasons that they don't know that they can, what to choose and that they just can't be bothered with having to set up long lists of commands for every bloody server before they play. They just want to click Multiplayer-Join and go. I still say that it's not gonna happen because it's probably not worth the trouble for Valve. Of course it would be good for *you* and probably most people on this list would know how to use it and maybe even use it. But the people on this list don't make up the majority of the people generating revenue for Valve by buying their games. Untill this thread, I don't believe many people fully understood what the adminmod warning was really about. From the few users I have spoken to, they assumed it was _csguard_ doing it as a warning. They definetly did not know the extent of control possible. Gah. The funny thing is that with Admin Mod the extend of control is already limited compared to other addons that let their users do whatever they want. As I said before it is hard to draw the line because things can be used for good and bad. Take bind as an example. You can use it to mess up a players keybindings to annoy him to no end. But you can just as well use it to help a newbie who doesn't know how to activate his console or has messed up his bindings. So do you strictly disllow it or not? What you say is let the user choose it. That is also the approach that Admin Mod was going to take on this in the future, always allowing the binding of the console command to the default console key but restricting every other bind unless the client has explicitly set a variable to allow this. But reading your reply I wonder if that is worth it, either, given that there are many other addons out there and John Doe can't tell what's running on a server he joins; so why bother. Which doesn't show up in 1.6. It doesn't?! Well, since there is no 1.6 I don't think it is too much a problem, yet. :) Indeed. It's still a hack though heh. It's like saying disable images from loading in your web browser so you don't become a statistic. If 99.8% of the webpages out there use images, that isn't a solution. No, actually it is more like saying disable ActiveX controls in your IE to keep the bad apples among the websites from messing with your system. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] At what point is a packet considered lost?
Simon Alman wrote: Due to their stateless nature the UDP packets are never considered lost i.e nobody is going to go looking for them to retransmit. However they do have a Time To Live value. once this is expired the packet is considered out of date but wont be re-requested Packets with expired TTL can't be re-requested for being out of date since they don't reach the server. As for lost packets, are you sure that the HLDS doesn't use a transmit protocol over UDP? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] At what point is a packet considered lost?
Ryan Schulze wrote: the server dosen't request the retransmit when a packet dies of TTL, the client does; because he gets an ICMP message from the HOP the discarded the packet informing him the the packet was discarded. Hm, okay, I stumbled over the term request since the _receiving_ party (be it server or client) can't request a retransmit from the _sender_ since he doesn't know that a packet was sent to him that got discarded. But I guess we mean the same thing, so please excuse the confusion. :) would probably take longer to retransmit the lost packet (with, by then, outdated information) then to just leave it lost Point. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] At what point is a packet considered lost?
Simon Alman wrote: Didnt I just say that hl DOES use UDP to transmit packets and that they can't be re-requested for being out of date Never mind, it sounded to me as if you were saying the receiver would know that a packet timed out and could request a retransmit from the sender, but didn't in the case of HL. Misunderstanding. As for lost packets, I'm not quite sure what you are getting at either, lost is lost and with UDP there is no follow up - thats why its UDP and not TCP ? Maybe I'm missing the point ... let me know if I am. I was just trying to point out that using UDP doesn't necessarily mean that you have to do without reliability. It's just that the network protocol doesn't have it built in so you have to provide the means for a reliable transmission in your application yourself. For example I'm pretty sure that HL uses a packet count in the PDU to be able to tell when packets get lost or arrive out of sequence. And why does your mail system keep adding {SPAM?} to the subject line? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A request to valve - client commands
0x2e wrote: We're all still waiting for a certain exploit to be fixed sometime this lifetime. I'm sure everybody is waiting for some or other exploit to be fixed but which one are you refering to specifically? Security on a massive scale like online games should be #1 priority. While security has it's implications on convenience and vice versa, don't mistake one for the other. Make it part of the server browser, + popup when the server actually tries. Too complicated, clunky and disruptive. Perhaps the final version would have more detailed help. But initially it could be as simple as High, Medium, and Low - much the same as a web browser. And then what does the advanced user do? What exactly *is* High, Medium and Low? I must really be missing the ball here, that or we are misunderstanding each other. When I say console commands, I'm talking about bind, unbind, exec, quit, buy, alias, setinfo, etc. Not server level commands like playsound, updateinfo, etc. And nothing keeps MODs from adding their own commands. This is flawed thinking heh. It is one of the primary reasons virues spread. Indeed the learning curve for something should be gradual. But, assuming users are stupid is like laughing at the guy who just bought CS and doesn't know the game _yet_. No, assuming users are stupid is a vital assumption to make in order to produce software with good usability. It dosn't mean that you disrespect your users because you think they are idiots. They are not (mostly). It means that you make no assumptions on what level of computer knowledge a user of your program is and that helps you design software that is easily usable by a way larger group of people than only the ones well versed with computers like most people on this list. And that means increasing your market share and your profitability. And that is what companies do. And I really can't follow you comparing executing console commands on a client to exploits and worms. They are very different IMHO. Not hard to patch it heh. Assuming it hasn't been already is naive. :-) True, but there is only so much as can be done when developing an addon for HL. The users will have to do their share of safekeeping to prevent themselves from beeing fucked with. I think eductation would be somthing that could help. DOn't ask me how to do it, though. :) Steam ? :-) Beta? :) ActiveX isn't used everywhere. Places that do run it, most people woudln't visit anyway :-) Having your config.cfg write-protected doesn't cause you much inconvenience in your everyday use of the game. You set it up once to your liking and then write protect it. Not viewing images on webpages is inconvenient for your everday use of the web. Not running ActiveX controls isn't. Maybe if you have an online banking account with a bank that can only be used with ActiveX turned on. But not for the other 99.9% of the web. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] patch for hlds 3.1.1.0?
Look for posts with the subject boffix v3 - added ip-logging for suspicious connect msgs in the mail archive. There you will find mirrors to download it from. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] hlds 3.1.1.1 rcon quit
Kai Mueller wrote: rcon restart? No, I said rcon _restart. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] hlds 3.1.1.1 rcon quit
Mikkel \Miklos\ Georgsen wrote: No, I said rcon _restart. Do you have any commands that does a 'boot' of the server via rcon? _restart doesn't work for me, hlds_l doesn't even react to it. I know _restart works when used from the console. I haven't tried it via rcon. Does _restart work when you enter it in the server console? What server version are you running? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Web mail interface breaks threads
[EMAIL PROTECTED] wrote: Does anyone know what I have to do, so that my replies do not break a thread? What kind of information does the list engine look for to continue the thread? Use a proper mail client. Most clients thread by message id, only a few thread by subject. A good email client will add References to the header of the email. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] player size error?
Tim Mekrakarn wrote: Both... its like it started up as 22 players not 24. And what does maxplayers and sv_visiblemaxplayers say when you check them in the server console? What server version is that? Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds 3.1.1.1 rcon quit
dune wrote: It's working both from rcon and HLSW. Where did you find that command? I don't see it documented anywhere. Valve told me. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_amd 2 times for 1 server???
Eric (Deacon) wrote: Brian A. Stumm wrote: A thread could be added for C-D in the hooking dll/so (ie metamod). If that's true, then it's another app spawning a seperate process, NOT merely another thread in the same process. Right? Wrong. Well, right, in a way, depending on how you look at it, since it's Linux. Ah, let's not get into the confusing parts, so back to simplicity: wrong. :) It's a second thread of the same app. Or os it seems, because I am missing the third one. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam authentication changed so no res slots?
m0gely wrote: This affects AM and AMX. I guess the authentication doesn't happen until late in the connection now, so it brakes the way res slots work. That is tre if you reserve a slot by STEAM or VALVE id in AM. We hope to have it fixed in the next release. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cleanup CDKEYs
Eric (Deacon) wrote: There's a Mark Brown, Jeremy Brooking, Britty Priddy, and others on every list out there. Controlling it is difficult without being a BOFH. But our Eric (Deacon) is pretty unique. Haven't seen one of those on any other list out there. :) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Error verifying STEAM UserID Ticket (37)
Alfred Reynolds wrote: Check the clock on your server, make sure its accurate (and you are in the correct time zone). Then what would be the correct timezone to be in? =D j/k Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reporting Server Hackers
Britt Priddy (PZGN) wrote: As for your machine - I see SSH running that's pretty much it as far as anything I can connect to to establish an open connection. IP 141.84.69.34 = MAC = 00:09:b7:27:84:a0 Almost 99% UDP traffic is seen - which as you probably know is just raw data in clear text (probably your cs/tfc server) Someone is running a cs/tfc server on a Cisco router? Wow, that is a new one to me! :) SCNR, Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reporting Server Hackers
Frank Stollar wrote: Espacially this would be very hard if anywhere between two routers is no ethernet-link but ATM or any other Layer2 protocol. In no other Layer2 are ARPs present. Uhm, no. ARP is not restricted to Ethernet. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reporting Server Hackers
Britt Priddy (PZGN) wrote: Ok - to clear the confusion - this is done by spoofing and placing yourself on that local segment - and you can obtain any MAC address you are able to connect to Right, any MAC address you are able to *connect to*. You are not able to connect to any MAC address outside your link level subnet. - note I pulled the MAC of the IP of the guy that asked me to look at it - this was done by sitting on his network with a spoofed packet to his game server and did an ARP Request. No, you pulled the MAC address of the Cisco router which is your gateway to the guy's machine. ARP requests are not routed unless the router is broken. If you know different, please show is the ARP package that you spoofed. I'll just tell you its very possible and its done everyday - I do not feel its my place to tell someone how to 'hack' and/or spoof to gain access to a segment of a network to listen to the broadcasted traffic. You keep telling us stuff but haven't answered any question sastifactorily nor provided any evidence for your statements. You'll have to do better than that. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reporting Server Hackers
Frank Stollar wrote: Sorry for the simple misunderstanding as I only talked about 'ethernet ARP' as we are taking about MAC addresses. Well, then excuse me for being a nitpicker but since this subject is infested with too much half-truths and incomplete facts, I thought it was worth pointing out that this statement wasn't a bit unprecise. :) No offence. Florian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reporting Server Hackers
Britt Priddy (PZGN) wrote: LOL Florian - that is where I sit. (the spoofed packet):P LOL Britt - I'm not sure what you are trying to tell me. :) That MAC address is a Cisco MAC address and I am 95% sure that Frank doesn't have a NIC with a Cisco MAC address. So I guess I still didn't quite understand your method there, really. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ICMP Half-Life
Ronnie Enriquez wrote: I know for a fact that Half-Life uses UDP packets and not TCP, but I'm unsure where ICMP comes into play, if at all. HLDS does not use ICMP nor is it directly affected by ICMP. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Britt Priddy (PZGN) wrote: I'm kinda lost - sorry - trying to understand. Then the archive of this list may be of help to you. There have been official statements from VALVe about this topic, IIRC. I suggest you do a search on the list archive and google. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Britt Priddy (PZGN) wrote: IIRC? If I Remember Correctly http://www.gaarde.org/acronyms/?lookup=I I know I've read them, just not sure if it was on this list. In essence Steam is an alternative way of distribution but you will still be able to buy your copy of HL2 or CS or DOD etc. in the store. If other companies maybe use Steam as an exclusive path of distribution is theirs to decide. Florian. (The FUD about Steam commonly found is annoying and not helpful). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steam linux release
Britt Priddy (PZGN) wrote: Steam is going to affect this how? Pay for updates now with steam? For current games, no. The statement is that when you bought the game it's yours and you aren't going to pay for updates or to play it. But users will have the choice whether to buy the game in a store or buy it via Steam or even only buy online time via Steam in the future. Who owns their hard copy of HL or CS right now will have no extra costs suddenly. Is the current way going to be left alone and allowed to continue Yes. - or is it going to be forced to steam? No. . Why would we change from what we're using and use steam servers? Because the server will update itself. If you prefer that over doing the update yourself is your choice, of course. Would users be able to connect to these steam servers with their regular half-life/TFC setups Yes. or is a steam client required for them to connect and play? No. Right now the CS1.6 *beta* is only available via Steam and thus only Steam clients can connect. CS1.6 will be available as a download as before. I ask these questions because we will of course stay in the game and test - I just would like to know where its going and how it is going to affect the majority of the users out there. Of course only Valve can answer your questions authoritively. But that is what I remember from Valve's earlier statements. I only chose to repeat them here because I'm sick of the FUD. Hopefully some Valve guy will jump in and provide you an official answer to go by. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] core dump files
Nick McLaren wrote: You can use core files with gcc to debug the crash using the executable from I'm sure you meant gdb (the GNU Debugger), not gcc. will NOT work is on systems that dump to files name core.insert random number here for example core.9866. AFAIK, that is not a random number but the process id. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux