[hlds_linux] Re: Re: http downloads
> i'm not worrying about servers, i'm worrying about people who post the > URL in forums so other gamers can download that stuff with a web browser. Ah.. there is another option. You just rip out all the entities from your downloadurl maps with an editor like EntEd. Since servers send all entities to the client once they join, this doesn't affect the map or anything. If they will put them on their own server it will fail to load, and if it even does load it will be malformed and unusable. Yours will however load because your server contains the unaltered. Get EntEd here: >> http://www.geocities.com.nyud.net:8080/sysys/ented/EntEd.zip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: http downloads
In that case it'd be a wise idea to only allow requests with the server IP referrer AND no referrer at all. (Since it's impossible for "evil" admins to strip the referrer, only people with a stripped referrer would be able to download stuff, the other 90% would be unable to.) > Although some firewalls interfere with HTTP traffic and strip out referrer > information. >> If you reject connections that do not have the referrer of the >> gameservers IP... >> Don't if this is possible - but at least I can see a referrer >> hl2://12.34= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Server-side, metamod-based Cheats, serious threat to fair gaming.
If the problem becomes a reality, GSP can do the job here. Scanning metamod files is easy (by comparing md5sums with original metamod files). As GSP, I will not hesitate to stop servers running a unknown metamod library file. That'd give the customer (yet another) reason to go Dedicated, since he is doing 1) nothing illegal 2) nothing that hinders other customers I highly doubt any GSP would ever do that. Some hl mods require a modified metamod too, like the metamod with dynamic entities. Plus the real "evil" trickery can be done with shady (amxmod) plugins or stuff like EntMod. Metamod is just the bridge between the server and the plugins. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Sickened by arrogant GSPs
First all GSPs leech the entire developing community. I had a chat with an insider in the developing world and it turns out he gets practically no donations for a widely used plugin he made. Then the GSPs are using knowledge shared by enthusiastic users on the lists and forums. If they wouldn't be there, most GSPs wouldn't be knowing what they know now. Then we have to put up with all kinds business related questions. (Taxes, what boxes need to be bought). Now if that isn't enough we listen to all kinds of crying how VALVe sucks and how Steam messed up their business and customers are running away. And now, people have the brutality to ask for a seperate list. You GSP guys sicken me... really. Bunch of ignorant leechers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Idea: Delayed spawn for maps w/o enough spawns
Here is the scenerio: A map has 40 Spawnpoints. A server has 50 player slots. This will lead to an error to 10 players that want to enter the game, due to the map not having enough spawnpoints. Here is the idea: Spawn all the players that can be spawned. As soon as there are no spawnpoints left to spawn someone, enable delayed spawn. (As soon someone walks away from his spawnpoint, spawn a new player there) Maybe this can be done in the form of a cvar (mp_delayedspawn 1/0) At least this will allow players to enter the map. I admit the solution isn't perfect but it doesn't require people to edit the map's entities. (which is a pain since most maps only have 40 spawns) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?
On the one hand it's a shame Clanservers is actually promoting and accepting "cracked" software. On the other hand, I'm sure there are alot people with Dedicated Servers who run this too, but EV1Servers (Example) doesn't get bashed for it. If I was the CEO of Clanservers I'd warn the persons with such a "hack" installed and then cut them off with a small refund. It's really bad for a corporate image to allow Warez. Sure, like 9/10 persons use Warez but it isn't smart to reflect that on a business. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] A word of thanks for the Menu's :)
> This update re-releases the Counter-Strike: Source changes from Thursday > (while keeping the in game menu enable, for now). Thanks for giving the devs some space to breath. We all know that you don't agree with it nor approve the methods used, yet you decided to overrule your personal opinion and POV in the interest of the community. Hats off! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: VALVe getting critism from 3 sides for blocking the "fancy menu hack"
> Well, lets just see, this is not a gripe it's just a little list and TINAEL: Well they did have the time to block it, so apparently it has a priority for them ;) For the people who consider this discussion is filled with "whiners": We all know the saying "If it ain't broke, don't fix it". It wasn't broke, yet it was fixed to enforce a new API policy. No decent alternative (apart from the VGUI menu) has been offered yet, so people are now requesting an alternative. Doesn't sound that unreasonable to me. I remember Paul N todd in the hilarious "My Big Fat Obnoxious Boss" said something like: "Sometimes you really have to get under someone's skin to get something done." Now that's business. Stop thinking people are attacking VALVe. If they hated VALVe they wouln't be on this list on the first place. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: VALVe getting critism from 3 sides for blocking the "fancy menu hack"
So, this brings us to our next point of the discussion. Since VALVe promised to offer the plugin developers full assistence, I am wondering the following: When will the fancy menu's be added to the official API? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] VALVe getting critism from 3 sides for blocking the "fancy menu hack"
I admit my previous posts were a bit too whiney and even offensive at some points, so ill try again. A fact is that VALVe does this all to maintain control. There is a big chance plugins like NeoTF and WC3 are simply impossible because VALVe does not like them. We are forced to use a menu that requires us to enter the vgui. That is just annoying. The flexibility of the HL1 engine is what made it so popular. People are mainly mad because they are afraid cool, dynamic plugins won't be possible in the near future because "VALVe thinks thats in the hands of the mod developer and not a plugin dev/admin" and thinks that setting a double firerate on a person that picked up a rune is a cheat. (You got to know OzDM to understand what I mean) Alfred is directly related to AdminMod. AdminMod is an outstanding plugin, hell, I idle the IRC channel every day. But people wanted more. They saw how dynamic AMXMod was and decided to switch. All because AdminMod was just too restrictive and didn't offer the flexibility plugin developers wanted. Then people started to make stuff like Runes, Snarks, tripmines and of course the immensely popular WC3 under AMX. AdminMod got more and more abbanonded because of this. With HL1 there was a choice; the flexible (but near abusive) AMXMod or the convenient (but too restrictive) AdminMod. Now we are forced to use restricted plugins, and that really freightens me. The possibilities of the Source engine are just too awesome to "abbandon" with server plugins. Custom classes under HL2DM, runes, CTF, extra games modes, hell even vehichles for CS... it all would be possible if VALVe would give the plugin devs some space to breath and allow them to use these "hacks" since they don't plan to implemenent stuff like this theirselves. If they change some stuff, it would be the responsability of the plugin developers to adjust it to the new update. Maybe the plugin devs could make an auto-update feature in their plugin. The hacks can't do any harm so VALVe has nothing to loose. I hope I clarified the wish of the admins and players a bit more without starting to "rant". ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] VALVe getting critism from 3 sides for blocking the "fancy menu hack"
Trust me guys, VALVe will revert it. They have to, or nobody will take them serious anymore. First the admins started complaining their plugins doesnt work. Then the coders started complaining (HLCoders). Now even the players are complaining (See Steam forums). I dont even have to link it, but its dominating both Source DS forums and the CS forum. (Some VALVe fanboy mod closed it there though. Great having the right to state your opinion on a forum) Its like Microsoft forbidding MSN Plus (Something alot Europeans use, its like an AIM extension). The community wants it, Microsoft doesn't like some tool hooking in their software but yet they accept and respect it. That's because Microsoft realises it does the community a favour and doesn't harm anything. I kinda like VALVe but I certainly disagree with this POV. I hope one day the crew will realise people like to extend and to modify things when they pay 120$ a month for a dedicated server. I think its none of VALVe's business what people do with their server. The customer paid, the customer gets what he paid for and might add some stuff to it. Why can't you fill a chicken you bought in the supermarket to make some exotic dish? Why is VALVe so eager to maintain full control over everything? It isnt like it brings any damage to the client nor the engine. According to some coders its fully documented by the way. @ Steve: Get your facts straight or stay out of this discussion please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Rumour: VALVe bullying server plugin developers
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'd like a clarification. I heard rumours VALVe is actively bullying server plugin developers by removing random features from the engine. I saw there are complaints on the HLcoders and also the developing crew of the immensely popular SourceMod have covered a story about this. Some people even claim it's fully documented and not even a "hack". I find this hardly believable as it will break most plugins when the new update comes out, something that is not interesting for VALVe at all. So therefore, Id like to ask the VALVe side of this weird story. Cheers, "Frash" -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Suggestion: Steam Beta Program
Maybe it's a good idea to start up a "Steam Beta Program". People can apply for the program on the website (and also turn it off there). If someone has enabled it Steam will automatically download the beta updates. This has a few benefits; 1) Only motivated people who want to Beta test sign up for the Beta program (No "forced", "clumsy" updates) 2) This removes some pressure on the kettle on VALVe's side; people can not complain since they have choosen to Beta test. 3) The beta testers get the latest content, which would be their main reason to become one. Same for servers; servers can update their server with the beta software so beta players (and later) can play on it. This way some servers can get a few extra hits because they are special Beta servers. (Maybe add a nice "Beta symbol" icon for Beta steam browsers) This would make the following roadmap: 1) VALVe HQ decides to add a few features and fixes a few bugs 2) The beta crew gets the update. They have 1 day to send in their bug reports. 3) The other people get the update too OR the update will get delayed and the beta testers will get a "rollback-update". Really, think of it. It turns people who complain into active feedback and bug-report providers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR
> We cannot make this switch. VU is requiring the cd / dvd authentication. > PatrickMc > Valve Technical Support I think I can speak on behalf of all of us if I request to ask Vivendi to reconsider this. It might even drive some people to do... well lets say not wanted things. For instance making ISOs and emulating the DVD, just because they dont like their CD player being occupied. The difference is just too big with Steam subscribers that can click and play. Best regards, Frash. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: OFF TOPIC: Half Life 2 DVD authentication ERROR
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] They should just listen to the community and remove the CD check and let it rely on the key. I mean it doesnt matter anyways, its already pirated. Also it would be a good idea to de-symlink [EMAIL PROTECTED] (/dev/null/) and let VU actually support people. Cmon VALVe I trust in you :) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] %n
jolly lot, they wait till the server is full for best effect. [Offtopic] Hey whats up Cunni :D Anyways, I think VALVe will come out with a fix soon, the only reason why they wouldnt have released it yet is to bundle it with some other fixes/additions :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Web based server administration
I agree with Pritt, this list shouldnt become a marketplace. If you want to discuss about this this badly mail the GameCP guy, I am sure he is willing to provide you the answers but for christ sake keep it clean here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Web based server administration
OK now cut the commercial bullshit and lets move onto the next subject. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Editing entities by hex/plaintext
Well I saw some guys editing and adding spawnpoints by just opening the .bsp file and adding the entities in the entities section (with linebreaks and such). (Origins can be aquired through "status") Not sure if it works but worth a try :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Bring it on :D
Well you guys think shell is that much of a waste but imagine being like me. I have a 15KB/Sec upload. I cannot run a server. If I have to upload everything with FTP, eg a mappack of a few hundred MB's I got to let my PC on for days to upload that. With SSH I could simply do a wget and the servers fast connection pulls it down. I have seen no gaming control panel that does that so far. FTP is OK for plugins and stuff but for the persons who like a refreshing mapcycle its a total hell. Also FTP is not that secure if you want to keep that much control for yourself since you can simply install plugins that read other files from the server or put a very high ticrate on. Since there clear guides and distributions only "new admins" will pay twice as much than a dedicated server to get FTP and some crappy webpanel. (Yes people, you can have a dedicated box for 70 bucks a month with a Pentium 2.4 500GB b/w plesk etc. nowadays) I mean every developed human being can set up a HLDS, even under Linux, now there is an arsenal of guides. (Thanks to communities like counter-server, hostinghacks, ev1servers etc.) I know it isn't a smart move to say this on a list filled with gamingserver companies but I am ready for your point of view and might learn something of it :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: Linux Optimalisations ETA
>There was a release a couple months back that improved CPU usage for CS >servers. There is one coming soon for DoD. I have investigated some more >places for improvement but so far none have given significant benefits. >There are no plans to release any more CPU related updates at this time. > >- Alfred Thanks for the reply. It's a huge pitty, I am afraid this will require alot of us to switch to Windows. (Which causes extra license's fee's, crashes etc.) I have no right to complain at all since I can't even say Hello world in c++ but I seriously hope for us Admins, Gaming server SysOps etc. etc. there will be some kind of improvement later. Good luck with the DoD optimalisations though :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Immature nonsense here too?
Please guys keep it mature... Imho requesting a webserver admin is wy too offtopic, and talking about illegal server patches isn't right aswell. Take a look here: http://redhat.hostinghacks.net/ It applies to more distributions and contains alot usefull info. For the people using the illegal won patches: It's just an illusion so many people use Won, there is only a certain group that can't get Steam to work on their 8068 rig and they find it necessary to spam that all over to place. Forget Won and move on. Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HLDS Feature request
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Would it be possible to mark vehichle kills different than normal kills? Alot people on our server TK eachother using vehichles and our Anti TK plugin doesnt punish them. If VALVe adds the different vehicle kill mark (deathmessage) it can be added to the Anti TK plugin we got. (Eg. x has been killed with vehichle by y) Thanks in advance. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Update feature request
For the server update I'd like to request 2 things: 1) A referer: header containing the server IP address, professional webmasters can grant access to files by referer (More important than you think, other servers can get your bandwidth down by leeching/sniffing the downloadurl) 2) A fully working banner (To get sponsoring webhosts) Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: hlds_linux digest, Vol 1 #3346 - 14 msgs
> Wouldn't it seem more logical to fix bugs/important things first? > I don't see how adding a survey it more important than bugs .. I guess valve > likes to do everything the opposite way.. Erh I love the way Steam is at the moment, the anti-cheat feature could be better but for the rest I really like the Steam platform. Its leightweigth, alt-tabable, skinnable, has an buildin IM, has a comfortable serverlist and now even supports HTTP downloads as requested. About performance, I got 85 FPS at 1024x768 32Bits bits color at 85 Hertz which is also fine for a GeForce2 Athlon 1800+. I really don't see the point of you guys. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: Question to Mr Alfred Reynolds
> Nope, again in a week or so. Great, would it be possible to add a Referer header with the server IP to the Half-Life HTTP protocol? (This allows Admins to grant access to specific server IPs to download resources) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Small suggestion
> I don't think this is all that funny. VALVe succeeded in having a secure online play system (Won) for 6 years, Im sure you guys find a way to force them to buy the normal version. Anyways I might have an interesting feature suggestion about the downloading protocol in the following thread: http://www.steampowered.com/forums/showthread.php?s=&threadid=11173 Regards, Bastian ('DutchTiger') ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Steam Europe Mirror
Quote: Well I finally made time to setup a CS1.6 beta server. But I dont have the client to even test it. Where can i get a copy of the client side please? I made an europian mirror with no ads etc: http://steam.wroaw.com :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux