[hlds_linux] Re: Re: http downloads

2006-08-09 Thread Frash
> i'm not worrying about servers, i'm worrying about people who post the
> URL in forums so other gamers can download that stuff with a web browser.

Ah.. there is another option. You just rip out all the entities from your
downloadurl maps with an editor like EntEd. Since servers send all entities
to the client once they join, this doesn't affect the map or anything.

If they will put them on their own server it will fail to load, and if it
even does load it will be malformed and unusable. Yours will however load
because your server contains the unaltered.

Get EntEd here:
>> http://www.geocities.com.nyud.net:8080/sysys/ented/EntEd.zip



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[hlds_linux] Re: http downloads

2006-08-08 Thread Frash
In that case it'd be a wise idea to only allow requests with the server IP
referrer AND no referrer at all. (Since it's impossible for "evil" admins to
strip the referrer, only people with a stripped referrer would be able to
download stuff, the other 90% would be unable to.)

> Although some firewalls interfere with HTTP traffic and strip out referrer
> information.

>> If you reject connections that do not have the referrer of the
>> gameservers IP...
>> Don't if this is possible - but at least I can see a referrer
>> hl2://12.34=



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[hlds_linux] Re: Server-side, metamod-based Cheats, serious threat to fair gaming.

2006-03-28 Thread Frash

If the problem becomes a reality, GSP can do the job here.
Scanning metamod files is easy (by comparing md5sums with original
metamod files). As GSP, I will not hesitate to stop servers running a
unknown metamod library file.


That'd give the customer (yet another) reason to go Dedicated, since he is
doing
1) nothing illegal
2) nothing that hinders other customers

I highly doubt any GSP would ever do that. Some hl mods require a modified
metamod too, like the metamod with dynamic entities.
Plus the real "evil" trickery can be done with shady (amxmod) plugins or
stuff like EntMod. Metamod is just the bridge between the server and the
plugins.


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[hlds_linux] Sickened by arrogant GSPs

2005-10-16 Thread Frash

First all GSPs leech the entire developing community. I had a chat with an
insider in the developing world and it turns out he gets practically no
donations for a widely used plugin he made. Then the GSPs are using
knowledge shared by enthusiastic users on the lists and forums. If they
wouldn't be there, most GSPs wouldn't be knowing what they know now. Then we
have to put up with all kinds business related questions. (Taxes, what boxes
need to be bought).

Now if that isn't enough we listen to all kinds of crying how VALVe sucks
and how Steam messed up their business and customers are running away.

And now, people have the brutality to ask for a seperate list. You GSP guys
sicken me... really.

Bunch of ignorant leechers.


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[hlds_linux] Idea: Delayed spawn for maps w/o enough spawns

2005-07-19 Thread Frash

Here is the scenerio:
A map has 40 Spawnpoints.
A server has 50 player slots.
This will lead to an error to 10 players that want to enter the game, due to
the map not having enough spawnpoints.

Here is the idea:
Spawn all the players that can be spawned. As soon as there are no
spawnpoints left to spawn someone, enable delayed spawn. (As soon someone
walks away from his spawnpoint, spawn a new player there)

Maybe this can be done in the form of a cvar (mp_delayedspawn 1/0)

At least this will allow players to enter the map. I admit the solution
isn't perfect but it doesn't require people to edit the map's entities.
(which is a pain since most maps only have 40 spawns)


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[hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-28 Thread Frash
On the one hand it's a shame Clanservers is actually promoting and accepting
"cracked" software. On the other hand, I'm sure there are alot people with
Dedicated Servers who run this too, but EV1Servers (Example) doesn't get
bashed for it.

If I was the CEO of Clanservers I'd warn the persons with such a "hack"
installed and then cut them off with a small refund. It's really bad for a
corporate image to allow Warez. Sure, like 9/10 persons use Warez but it
isn't smart to reflect that on a business.


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[hlds_linux] A word of thanks for the Menu's :)

2005-05-24 Thread Frash
 > This update re-releases the Counter-Strike: Source changes from Thursday
> (while keeping the in game menu enable, for now).

Thanks for giving the devs some space to breath. We all know that you don't
agree with it nor approve the methods used, yet you decided to overrule your
personal opinion and POV in the interest of the community. Hats off!


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[hlds_linux] Re: VALVe getting critism from 3 sides for blocking the "fancy menu hack"

2005-05-22 Thread Frash
> Well, lets just see, this is not a gripe it's just a little list and
TINAEL:

Well they did have the time to block it, so apparently it has a priority for
them ;)

For the people who consider this discussion is filled with "whiners":
We all know the saying "If it ain't broke, don't fix it". It wasn't broke,
yet it was fixed to enforce a new API policy. No decent alternative (apart
from the VGUI menu) has been offered yet, so people are now requesting an
alternative. Doesn't sound that unreasonable to me.

I remember Paul N todd in the hilarious "My Big Fat Obnoxious Boss" said
something like: "Sometimes you really have to get under someone's skin
to get something done." Now that's business. Stop thinking people are
attacking VALVe. If they hated VALVe they wouln't be on this list on the
first place.


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[hlds_linux] Re: VALVe getting critism from 3 sides for blocking the "fancy menu hack"

2005-05-22 Thread Frash
So, this brings us to our next point of the discussion. Since VALVe promised
to offer the plugin developers full assistence, I am wondering the
following:

When will the fancy menu's be added to the official API?


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[hlds_linux] VALVe getting critism from 3 sides for blocking the "fancy menu hack"

2005-05-21 Thread Frash
I admit my previous posts were a bit too whiney and even offensive at some
points, so ill try again.

A fact is that VALVe does this all to maintain control. There is a big
chance plugins like NeoTF and WC3 are simply impossible because VALVe does
not like them. We are forced to use a menu that requires us to enter the
vgui. That is just annoying. The flexibility of the HL1 engine is what made
it so popular. People are mainly mad because they are afraid cool, dynamic
plugins won't be possible in the near future because "VALVe thinks thats in
the hands of the mod developer and not a plugin dev/admin" and thinks that
setting a double firerate on a person that picked up a rune is a cheat. (You
got to know OzDM to understand what I mean)

Alfred is directly related to AdminMod. AdminMod is an outstanding plugin,
hell, I idle the IRC channel every day. But people wanted more. They saw how
dynamic AMXMod was and decided to switch. All because AdminMod was just too
restrictive and didn't offer the flexibility plugin developers wanted. Then
people started to make stuff like Runes, Snarks, tripmines and of course the
immensely popular WC3 under AMX. AdminMod got more and more abbanonded
because of this.

With HL1 there was a choice; the flexible (but near abusive) AMXMod or the
convenient (but too restrictive) AdminMod. Now we are forced to use
restricted plugins, and that really freightens me. The possibilities of the
Source engine are just too awesome to "abbandon" with server plugins. Custom
classes under HL2DM, runes, CTF, extra games modes, hell even vehichles for
CS... it all would be possible if VALVe would give the plugin devs some
space to breath and allow them to use these "hacks" since they don't plan to
implemenent stuff like this theirselves. If they change some stuff, it would
be the responsability of the plugin developers to adjust it to the new
update. Maybe the plugin devs could make an auto-update feature in their
plugin. The hacks can't do any harm so VALVe has nothing to loose.

I hope I clarified the wish of the admins and players a bit more without
starting to "rant".


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[hlds_linux] VALVe getting critism from 3 sides for blocking the "fancy menu hack"

2005-05-21 Thread Frash
Trust me guys, VALVe will revert it. They have to, or nobody will take them
serious anymore.
First the admins started complaining their plugins doesnt work. Then the
coders started complaining (HLCoders). Now even the players are complaining
(See Steam forums).
I dont even have to link it, but its dominating both Source DS forums and
the CS forum. (Some VALVe fanboy mod closed it there though. Great having
the right to state your opinion on a forum)

Its like Microsoft forbidding MSN Plus (Something alot Europeans use, its
like an AIM extension). The community wants it, Microsoft doesn't like some
tool hooking in their software but yet they accept and respect it. That's
because Microsoft realises it does the community a favour and doesn't harm
anything.

I kinda like VALVe but I certainly disagree with this POV. I hope one day
the crew will realise people like to extend and to modify things when they
pay 120$ a month for a dedicated server. I think its none of VALVe's
business what people do with their server. The customer paid, the customer
gets what he paid for and might add some stuff to it. Why can't you fill a
chicken you bought in the supermarket to make some exotic dish? Why is VALVe
so eager to maintain full control over everything? It isnt like it brings
any damage to the client nor the engine.

According to some coders its fully documented by the way.

@ Steve: Get your facts straight or stay out of this discussion please.


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[hlds_linux] Rumour: VALVe bullying server plugin developers

2005-05-20 Thread Frash
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'd like a clarification. I heard rumours VALVe is actively bullying server 
plugin developers by removing random features from the engine. I saw there are 
complaints on the HLcoders and also the developing crew of the immensely 
popular SourceMod have covered a story about this.
Some people even claim it's fully documented and not even a "hack".

I find this hardly believable as it will break most plugins when the new update 
comes out, something that is not interesting for VALVe at all. So therefore, Id 
like to ask the VALVe side of this weird story.

Cheers,
"Frash"
--


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[hlds_linux] Suggestion: Steam Beta Program

2005-05-20 Thread Frash
Maybe it's a good idea to start up a "Steam Beta Program". People can apply
for the program on the website (and also turn it off there). If someone has
enabled it Steam will automatically download the beta updates.
This has a few benefits;

1) Only motivated people who want to Beta test sign up for the Beta program
(No "forced", "clumsy" updates)
2) This removes some pressure on the kettle on VALVe's side; people can not
complain since they have choosen to Beta test.
3) The beta testers get the latest content, which would be their main reason
to become one.

Same for servers; servers can update their server with the beta software so
beta players (and later) can play on it. This way some servers can get a few
extra hits because they are special Beta servers. (Maybe add a nice "Beta
symbol" icon for Beta steam browsers)

This would make the following roadmap:
1) VALVe HQ decides to add a few features and fixes a few bugs
2) The beta crew gets the update. They have 1 day to send in their bug
reports.
3) The other people get the update too OR the update will get delayed and
the beta testers
will get a "rollback-update".

Really, think of it. It turns people who complain into active feedback and
bug-report providers.


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[hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-18 Thread Frash
> We cannot make this switch. VU is requiring the cd / dvd authentication.

> PatrickMc
> Valve Technical Support

I think I can speak on behalf of all of us if I request to ask Vivendi to
reconsider this. It might even drive
some people to do... well lets say not wanted things. For instance making
ISOs and emulating the DVD,
just because they dont like their CD player being occupied. The difference
is just too big with Steam subscribers that can click and play.

Best regards,
Frash.


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[hlds_linux] Re: OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-18 Thread Frash
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
They should just listen to the community and remove the CD check and let it 
rely on the key. I mean it doesnt matter anyways, its already pirated. Also it 
would be a good idea to de-symlink [EMAIL PROTECTED] (/dev/null/) and let VU 
actually support people. Cmon VALVe I trust in you :)
--


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[hlds_linux] %n

2004-10-18 Thread Frash
jolly lot, they wait till the server is full for best effect.
[Offtopic] Hey whats up Cunni :D
Anyways, I think VALVe will come out with a fix soon, the only reason why
they wouldnt have released it yet is to bundle it with some other
fixes/additions :)
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[hlds_linux] Web based server administration

2004-10-16 Thread Frash
I agree with Pritt, this list shouldnt become a marketplace. If you want to
discuss about this this badly mail the GameCP guy, I am sure he is willing
to provide you the answers but for christ sake keep it clean here.
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[hlds_linux] Web based server administration

2004-10-14 Thread Frash
OK now cut the commercial bullshit and lets move onto the next subject.
Thanks.
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[hlds_linux] Editing entities by hex/plaintext

2004-08-20 Thread Frash
Well I saw some guys editing and adding spawnpoints by just opening the .bsp
file and adding the entities in the entities section (with linebreaks and
such).
(Origins can be aquired through "status")

Not sure if it works but worth a try :D


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[hlds_linux] Bring it on :D

2004-05-16 Thread Frash
Well you guys think shell is that much of a waste but imagine being like me.
I have a 15KB/Sec upload. I cannot run a server.
If I have to upload everything with FTP, eg a mappack of a few hundred MB's
I got to let my PC on for days to upload that. With SSH I could simply do a
wget and the servers fast connection pulls it down. I have seen no gaming
control panel that does that so far.
FTP is OK for plugins and stuff but for the persons who like a refreshing
mapcycle its a total hell. Also FTP is not that secure if you want to keep
that much control for yourself since you can simply install plugins that
read other files from the server or put a very high ticrate on. Since there
clear guides and distributions only "new admins" will pay twice as much than
a dedicated server to get FTP and some crappy webpanel. (Yes people, you can
have a dedicated box for 70 bucks a month with a Pentium 2.4 500GB b/w plesk
etc. nowadays)

I mean every developed human being can set up a HLDS, even under Linux, now
there is an arsenal of guides. (Thanks to communities like counter-server,
hostinghacks, ev1servers etc.)

I know it isn't a smart move to say this on a list filled with gamingserver
companies but I am ready for your point of view and might learn something of
it :)


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[hlds_linux] RE: Linux Optimalisations ETA

2004-04-16 Thread Frash
>There was a release a couple months back that improved CPU usage for CS
>servers. There is one coming soon for DoD. I have investigated some more
>places for improvement but so far none have given significant benefits.
>There are no plans to release any more CPU related updates at this time.
>
>- Alfred

Thanks for the reply.
It's a huge pitty, I am afraid this will require alot of us to switch to
Windows.
(Which causes extra license's fee's, crashes etc.)
I have no right to complain at all since I can't even say Hello world in c++
but I seriously
hope for us Admins, Gaming server SysOps etc. etc. there will be some kind
of improvement later.
Good luck with the DoD optimalisations though :)


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[hlds_linux] Immature nonsense here too?

2004-04-14 Thread Frash
Please guys keep it mature...
Imho requesting a webserver admin is wy too offtopic,
and talking about illegal server patches isn't right aswell.

Take a look here: http://redhat.hostinghacks.net/
It applies to more distributions and contains alot usefull info.
For the people using the illegal won patches:
It's just an illusion so many people use Won, there is only
a certain group that can't get Steam to work on their 8068 rig
and they find it necessary to spam that all over to place.
Forget Won and move on.

Thanks in advance.

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[hlds_linux] HLDS Feature request

2004-04-05 Thread Frash
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Would it be possible to mark vehichle kills different than normal kills?
Alot people on our server TK eachother using vehichles and our Anti TK plugin
doesnt punish them. If VALVe adds the different vehicle kill mark (deathmessage)
it can be added to the Anti TK plugin we got.
(Eg. x has been killed with vehichle by y)

Thanks in advance.
--


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[hlds_linux] Update feature request

2004-03-10 Thread Frash
For the server update I'd like to request 2 things:
1) A referer: header containing the server IP address, professional
webmasters can grant access to files by referer
(More important than you think, other servers can get your bandwidth down by
leeching/sniffing the downloadurl)
2) A fully working banner (To get sponsoring webhosts)

Thanks in advance.


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[hlds_linux] Re: hlds_linux digest, Vol 1 #3346 - 14 msgs

2004-03-04 Thread Frash
> Wouldn't it seem more logical to fix bugs/important things first?
> I don't see how adding a survey it more important than bugs .. I guess
valve
> likes to do everything the opposite way..
Erh I love the way Steam is at the moment, the anti-cheat feature could be
better
but for the rest I really like the Steam platform. Its leightweigth,
alt-tabable, skinnable, has an buildin IM,
has a comfortable serverlist and now even supports HTTP downloads as
requested.
About performance, I got 85 FPS at 1024x768 32Bits bits color at 85 Hertz
which is also fine for
a GeForce2 Athlon 1800+.
I really don't see the point of you guys.


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[hlds_linux] RE: Question to Mr Alfred Reynolds

2004-03-03 Thread Frash
> Nope, again in a week or so.
Great, would it be possible to add a Referer header with the server IP to
the Half-Life HTTP protocol?
(This allows Admins to grant access to specific server IPs to download
resources)


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[hlds_linux] Small suggestion

2004-01-13 Thread Frash
> I don't think this is all that funny.

VALVe succeeded in having a secure online play system (Won) for 6 years,
Im sure you guys find a way to force them to buy the normal version.

Anyways I might have an interesting feature suggestion about the downloading
protocol
in the following thread:
http://www.steampowered.com/forums/showthread.php?s=&threadid=11173

Regards,
Bastian ('DutchTiger')


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[hlds_linux] Steam Europe Mirror

2003-07-07 Thread Frash
Quote:
Well I finally made time to setup a CS1.6 beta server.  But I dont have the
client to even test it.
Where can i get a copy of the client side please?

I made an europian mirror with no ads etc:
http://steam.wroaw.com


:)
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