[hlds_linux] SteamCMD crash - clean install
I'm attempting to run steamcmd for the first time. After downloading and running steam.sh, it crashes after downloading Steam, with the following error: terminate called after throwing an instance of 'Grid::CBadCallerErrorStructPtrException' what(): App provided invalid TSteamError pointer to Steam API Thoughts? --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Server Questions
1) Write in your native language instead of relying on Google to translate for you. I'm sure someone on this mailing list speaks Spanish. 2) When your signature is 3x the size of your message, it's time to remove the signature. =/ --- Jonah Hirsch On Thu, Aug 16, 2012 at 1:56 PM, Emanuel Claudio Gonzalez emanuel.gonza...@dattatec.com wrote: People, write to molest again. I'm new to this and want to learn, I hope I can help. I am installing a server Left 4 Dead, I need help on: 1 - I need a file server. cfg to set defaults to Server. 2 - Council to protect the server. 3 - In which way the server runs by default, so I could read there parios game modes. Greetings to all! -- Saludos Cordiales. - Emanuel Claudio Gonzalez Soporte Técnico. Soluciones de web hosting Dattatec.com :: Su hosting hecho Simple ..! Nota de confidencialidad: Este mensaje y archivos adjuntos al mismo son confidenciales, de uso exclusivo para el destinatario del mismo. La divulgación y/o uso del mismo sin autorización por parte de Dattatec.com queda prohibida. Dattatec.com no se hace responsable del mensaje por la falsificación y/o alteración del mismo. De no ser Ud el destinatario del mismo y lo ha recibido por error, por favor, notifique al remitente y elimínelo de su sistema. Confidentiality Note: This message and any attachments (the message) are confidential and intended solely for the addressees. Any unauthorised use or dissemination is prohibited by Dattatec.com. Dattatec.com shall not be liable for the message if altered or falsified. If you are not the intended addressee of this message, please cancel it immediately and inform the sender. Nota de Confidencialidade: Esta mensagem e seus eventuais anexos podem conter dados confidenciais ou privilegiados. Se você os recebeu por engano ou não é um dos destinatários aos quais ela foi endereçada, por favor destrua-a e a todos os seus eventuais anexos ou copias realizadas, imediatamente. É proibida a retenção, distribuição, divulgação ou utilização de quaisquer informações aqui contidas. Por favor, informenos sobre o recebimento indevido desta mensagem, retornando-a para o autor. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the The server you are playing on has lost connection to the item server error message.) Is this the issue that makes it seem as if it's the game server's fault, when it's actually the item server's fault? --- Jonah Hirsch On Fri, Jul 20, 2012 at 4:09 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to reliable snapshot overflow (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes - setinfo console command will now reject attempts to set / change convars with any unusual characters Team Fortress 2 - Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the The server you are playing on has lost connection to the item server error message.) - Fixed not being able to equip all-class items properly - Fixed the DX8 water effect - Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket - Fixed the Sandman not allowing after death kills strange part ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Map Command
That's how map is designed...sorta. It will basically stop and restart the server on the new map. --- Jonah Hirsch On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: Map command crashes servers Wonderful ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of truth
And make money off of advertisements in MOTDS... --- Jonah Hirsch On Fri, May 18, 2012 at 2:50 PM, 1nsane 1nsane...@gmail.com wrote: Well you can always sell admin. On Fri, May 18, 2012 at 5:33 PM, doc drga...@gmail.com wrote: It's pointless to quell them when they can just make a new group/server but I can't imagine it's a painless process, there probably is some large hit in traffic (as if they get any 'real' traffic anyways). What is the point in running servers like this? I'm actually interested in how fooling people to come to your servers does you any good - do they somehow monetize stupid people? On Fri, May 18, 2012 at 2:07 PM, m33crob ad...@m33crob.com wrote: This seems kind of pointless, no? TF2 doesn't have group functions. This leads me to believe that there is a back end ban on anyone in the group(s) from registering servers and using QuickPlay. This would be unfair to the innocent casualties; but also would seem that they could just leave the group and register, or just create a new steam account that is not part of the groups to get around it... Perhaps there is better system in place that VALVe is not telling us about? On Fri, May 18, 2012 at 11:44 AM, doc drga...@gmail.com wrote: STRIKE DOWN THE UNCLEAN PURGE THE SINNERS. On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand. Bans are applied to the group itself, not to any particular IP address range. These bans will last 6 weeks. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Running a CS:GO Dedi Server
The point is to get better and not die so quickly. Being the last guy alive is a rush. --- Jonah Hirsch On Sun, Apr 15, 2012 at 11:51 PM, dan needa...@ntlworld.com wrote: I just never got into the whole 'live for 20 seconds, sit and watch others play for 5 minutes CS thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 - this session is no longer available
Rumor is true! http://www.cvent.com/events/2012-valve-software-employee-vacation/event-summary-f63e8cbb65af42f0aa2b4e7f7449cb74.aspx --- Jonah Hirsch On Fri, Apr 6, 2012 at 1:32 PM, ics i...@ics-base.net wrote: Rumour is that they are now at acompany paid vacation - nearly everyone. I don't know about these issues though. Perhaps it's related to the ddos issues that have been talked here. Gameservers flooding other servers with large packets etc. -ics 6.4.2012 23:28, Chris Boot kirjoitti: Hey, So a bunch of folks in my community have been getting this message when trying to join lobbies or even active games. The chat in lobbies is also *really* lagged. This has been happening for over a week now and is getting annoying to the point we've had to abort the odd game because people just couldn't join. Anyone else seeing this? The forums seem to have lots of folks complaining about this. Is Valve ignoring this issue? It certainly feels like it. Chris __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Full Steam Ahead
I'm the last person to say this, but this is DEFINITELY not relevant to server administration. --- Jonah Hirsch On Fri, Feb 17, 2012 at 8:55 PM, Bruno Garcia garcia.bru...@gmail.comwrote: http://images.videogamedesignschools.org.s3.amazonaws.com/full-steam-ahead.gif Genius , especially the part where it states the %70 goes to the game producer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Full Steam Ahead
Yes, because not supporting 5% of the consumer base is poor service. 95% is preeety good. --- Jonah Hirsch On Sat, Feb 18, 2012 at 12:01 PM, James Puckett jamesrichardpuck...@gmail.com wrote: No linux client = poor service. Valve is run by shitheads- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Fwd: Crashes after today's L4D2 update.
After today's update, my 15 forked servers start up, then crash shortly after starting, only to recover and restart and recrash. I have absolutely no addons running (renamed the addons folder), and I've done a verify_all update to no avail. --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO wish list
When is the last time valve has released a windows only non-free dedicated server? --- Jonah Hirsch On Fri, Aug 12, 2011 at 10:33 AM, Ronny Schedel i...@ronny-schedel.dewrote: I start with: - Free Linux dedicated servers Best regards ;-) Ronny Schedel __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sourcegame Update?
They added an achievement for the Summer event --- Jonah Hirsch On Thu, Jul 7, 2011 at 10:22 AM, Ulrich Block ulbl...@gmx.de wrote: My servers just received a game update: Updating 'Counter-Strike Source Shared Content' from version 111 to version 112 17.10%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/bin/server.dll 46.10%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/bin/server.dylib 84.11%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/bin/server.so 99.30%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot.vmt 99.31%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot.vtf 99.31%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot_bw.vmt 99.32%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/materials/vgui/**achievements/snipe_two_from_**same_spot_bw.vtf 100.00%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/resource/cstrike_**english.txt 100.00%downloading /home/blockserver/**masterserver/css/orangebox/** cstrike/steam.inf Updating 'Day of Defeat Source Base Content' from version 68 to version 69 11.14%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/client.dll 34.79%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/client.dylib 47.70%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/server.dll 71.35%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/server.dylib 95.91%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/bin/server.so 99.86%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/materials/vgui/**achievements/dod_beat_the_**heat.vmt 99.86%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/materials/vgui/**achievements/dod_beat_the_**heat_bw.vmt 100.00%downloading /home/blockserver/**masterserver/dods/orangebox/** dod/resource/dod_english.txt And so on. CSSBeta was a bit buggy: Checking/Installing 'Counter-Strike Source Beta Content2' version 22 97.51%downloading /home/blockserver/**masterserver/cssbeta/cssbeta/** cstrike_beta/gameinfo.txt 101.09%downloading /home/blockserver/**masterserver/cssbeta/cssbeta/** cstrike_beta/steam.inf Anyone knows about this? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Player lag since the uber update?
I've had users on our Windows TF2 saying there's lag in our sever since the update as well. They've described it as delays when they shoot their weapons, especially not hitscan ones. --- Jonah Hirsch On Mon, Jul 4, 2011 at 1:18 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Indeed. I didn't say anything because this was seemed to be related to TF2... but we're having the same issue. Kyle. On Mon, Jul 4, 2011 at 1:16 AM, Shin Ice shin@gmail.com wrote: Hi, some of my users are complaining the same thing, but the only difference is that we are playing CS:S On Sun, Jul 3, 2011 at 8:44 PM, ics i...@ics-base.net wrote: Only lagspikes ive seen lately come from multiple connects to the server from the players. For some reason, the authentication takes some time too long and it causes small spike. This is with and without replay enabled. -ics 3.7.2011 21:24, clad iron kirjoitti: i a have felt the hard lag spikes after respawning and the replay is uploading. On Sun, Jul 3, 2011 at 11:33 AM, Eli Witteliw...@gmail.com wrote: No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all vanilla. On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschakch...@oryschak.com wrote: Are you running a 32 man server? If you have 'net_graph 4' enabled do you see a gap in the graph? Chris -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 03, 2011 10:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Player lag since the uber update? They're probably speaking about the intermittent freezes as a result of having replays enabled, I know for a fact that enabling replays on my server causes a second or so instance where the server just hiccups and stops. Everyone notices it at the same time, we've been playing while on Mumble and everyone speaks up about it at the same time, turning off replays fixes the issue entirely. On Sun, Jul 3, 2011 at 9:58 AM, Drogen Viech drogenvi...@googlemail.comwrote: It's probably those players who believe in high fps = less lag bullshit - is their ping high in the scoreboard? What kind of lag do they get? How much fps do they have ect. 2011/7/3 Eric Riemersriem...@binkey.nl: Seen it here too, but can't pinpoint it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: zondag 3 juli 2011 11:19 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Player lag since the uber update? I've been having lots of reports of lag from various players since the uber update, from people who had none previously. I've had them run traceroutes and various tools like WinMTR during play and haven't found anything that leads me to believe it's on our end, nor is the CPU/memory usage out of bounds. Except for the TF2 update, nothing has changed on our end. I was curious if other admins have been having the same issues, or if it really is something on our end that I need to investigate further? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't
Re: [hlds_linux] Team Fortress 2 Update Released
My server with replays no longer acts as if replay is a bot, and the in-game server browser is no longer out of 23, so something was fixed in this update related to the replay bot and player count. --- Jonah Hirsch On Fri, Jul 1, 2011 at 12:28 PM, Flubber flub...@gmail.com wrote: My server with replay still report 24/25, i have to change sv_visiblemaxplayers to 24 in order to correct it. 2011/7/1 Claudio Beretta beretta.clau...@gmail.com HLDS updater has this feature too: Steam.cfg PreferredContentServerIDs = id1 id2 id3 where idX should be the valve content server ID as seen on http://store.steampowered.com/stats/content/ In my experience, clients almost always download much faster than the HLDS download tool, it even looks like they download multiple files in parallel. On Fri, Jul 1, 2011 at 8:33 PM, Ian R. Justman i...@ian-justman.com wrote: On 07/01/2011 10:57, Claudio Beretta wrote: the funny thing is that clients ALWAYS download stuff faster than servers Probably because the clients have their own download servers, and you can tell your client where to pick up upates, which for me is either San Jose, CA (when I'm at my current place of residence, Fresno, CA) or Sacramento, CA (when I'm at my hometown of North Highlands, which is near Sacramento). I don't know whether the HLDS updater has a similar ability to be so configured. --Ian. -- Ian R. Justman UNIX hacker. Anime fan. Any questions? ianj (at) ian-justman.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d/l4d2 update announcements mailing list?
The L4D2 mutation updates are usually not reported by Valve. Why? Who knows. Would I like it better? Yeah. Is it 100% necessary for me? No, because I follow the Steam News ticker in Google Reader so I see the updates there. --- Jonah Hirsch On Fri, Jul 1, 2011 at 12:32 PM, Jesse Molina je...@opendreams.net wrote: Hi all What's up with dedicated server update announcements for l4d/l4d2? Is there a mailing list for that? I've never seen one on hlds_announce before. These are the only lists I know about; http://list.valvesoftware.com/**cgi-bin/mailman/listinfohttp://list.valvesoftware.com/cgi-bin/mailman/listinfo -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/**jesse/http://www.opendreams.net/jesse/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
I'm still experiencing crashes on mapchange with replays enabled after this update. --- Jonah Hirsch On Fri, Jun 17, 2011 at 2:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Added a new command line option: -strictportbind - If you launch the game with this option it will quit with an error message if it can't bind to the default or specified port - Fixed a server crash caused by the replay system - Fixed a server crash caused by disguising spies - Fixed a server crash on startup caused by writing to the console - Fixed a server crash triggered during entity cleanup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fixes
How often does this bug occur? Would I be better off disabling replays until then? --- Jonah Hirsch On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott j...@valvesoftware.comwrote: We've got a bug after today's update where the Replay cleanup operation that takes place in between rounds can lock up the server. We have a fix and will be shipping a patch tomorrow. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, May 09, 2011 5:13 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Fixes This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming failing for those using the local HTTP mode. If you are serving replay data on a different volume, the rename will fail silently and the game will explicitly copy delete the file. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
It's been 49 minutes. Everybody panic. --- Jonah Hirsch On Thu, May 5, 2011 at 5:26 PM, Eric Smith er...@valvesoftware.com wrote: We're about 45 minutes from having it be released. -Eric -Original Message- From: Eric Smith Sent: Thursday, May 05, 2011 11:02 AM To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com' Subject: Mandatory updates coming later today We're getting ready to release mandatory updates for TF2, CS:S, DoD:S, and HL2:DM this afternoon. This is just a heads-up that they're coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
Every time someone brings this up, I feel I must re-state that although many people are in this situation, it is nowhere near most people, considering the fact that the current number of users on steam is almost half of the peak amount today. Those other 1.5 million users will see no interruption, while less than 1.5 million will see it. --- Jonah Hirsch On Thu, May 5, 2011 at 6:43 PM, DontWannaName! ad...@topnotchclan.comwrote: I think 7pm is a little late for a game update, but a game update is better than no update. That said, an update before gamer's come home from work would be ideal. Instead, users are coming home to play and have to wait to update in order to play. This is a somewhat poor user experience, but not the worst. Just worth noting. On Thu, May 5, 2011 at 6:38 PM, clad iron cladi...@gmail.com wrote: to agree with Kyle, i have talked to ppl that are outraged that they can't play for more than a few min's before a crash. as for the updating time, here in EST it's 9:35 PM. If this update was coming about 5 hours earlier, it wouldn't be in a main stream time that gamers play before bed. this would also allow valve ruffly 5 hours or so to fix any problems that arise from the update. or atlest revert part of the patch back to fix the issue till they come in on the next day. On Thu, May 5, 2011 at 9:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote: To be fair. The beta is only really gameplay related, nothing of any real significance is actually tested there. While I realize this is a server administration 'discussion' list, my client (TF2 in specific) is still completely borked from the April 14th engine update. I can't even play more then 20minutes without it crashing out. The testing model is non-existent or it's heavily flawed. It's 6 26PM 'real' time, the sun goes down in Seattle in little under two hours. It's being shipped right before the last person turns the light off in the office. That's what we're all complaining about. If there is an issue with the update tonight, it isn't going to be fixed. On Thu, May 5, 2011 at 6:17 PM, Tony Paloma drunkenf...@hotmail.com wrote: I seem to recall the beta being updated recently and containing several yet-to-be-released additions, but I'm sure that doesn't matter to you. There's obviously no satisfying you. Meanwhile, myself and what seems to be the rest of us are thankful that they provided notice for today's update and that it's not late on Friday. There have been plenty of Thursday updates where they fix issues the next day. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Thursday, May 05, 2011 6:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates coming later today Too bad it takes Valve 2+ days to fix the bugs they add in every update. Say, speaking of bugs in updates, wasn't that the point of the TF2 beta? Or I guess they just like to test things in production like all the 'cool' software companies do. On Thu, May 5, 2011 at 9:00 PM, Tony Paloma drunkenf...@hotmail.com wrote: Good thing it's Thursday in Valve Land. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Marbury Sent: Thursday, May 05, 2011 5:53 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates coming later today Well, I'm sure it's afternoon *somewhere!* I guess we should have expected the *usual* * hit-the-update-button-on-the-way-out-the-door-and-not-fix-anything-unt il-Mon day * routine. On Thu, May 5, 2011 at 8:26 PM, Eric Smith er...@valvesoftware.com wrote: We're about 45 minutes from having it be released. -Eric -Original Message- From: Eric Smith Sent: Thursday, May 05, 2011 11:02 AM To: 'h...@list.valvesoftware.com'; ' hlds_linux@list.valvesoftware.com ' Subject: Mandatory updates coming later today We're getting ready to release mandatory updates for TF2, CS:S, DoD:S, and HL2:DM this afternoon. This is just a heads-up that they're coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo
Re: [hlds_linux] L4D/L4D2 Lobby reservation
I'd just like to point out that in L4D2, local servers are no longer started automatically if a match can't be found. First it asks if you want I try a Steam Group server, and if none are available, then please will ASK if you want to start a local server. Not sure exactly how when this change was madr. Typed on a virtual keyboard On Apr 25, 2011 5:46 AM, ics i...@ics-base.net wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
My server's not grabbing it. --- Jonah Hirsch On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar jeffsu...@gmail.com wrote: For those unaware, the update dropped about 10 minutes ago now (4:01PST). Here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploitUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploit On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote: Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
So, what's the point of linking a Steam ID to a server? I can't seem to figure it out. --- Jonah Hirsch On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant aksu...@gmail.com wrote: Wow, Big one! Thanks a lot for the initial heads up! On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.com wrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable
Re: [hlds_linux] SILK audio codec on game servers?
As of right now, only Steam. Portal 2 is supposed to use SILK so we might see an OB engine update around then, or sooner, or later. :P --- Jonah Hirsch On Tue, Mar 22, 2011 at 6:15 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Hi guys, I saw that the today's Steam client update introduced the SILK audio codec to the Steam client. Is it possible to use this codec on game servers, or is it strictly for Steam only? Right now, I believe Orange Box servers default to the Speex codec. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] nemrun 1.7
+1 For theme song --- Jonah Hirsch On Fri, Mar 11, 2011 at 5:52 PM, Nephyrin Zey nephy...@doublezen.netwrote: Adds -afternotifycmd for running a script after an update has completed. Fixes -srvdir so people with servers installed in subdirs arn't screwed (What, do you guys expect me to update *and* test this stuff?) Actually fixes the empty lockfile bug. Probably. 1.7 download: http://www.nephyrin.net/tools/nemrun/1.7/ 1.7 theme song: http://www.youtube.com/watch?v=6Zbi0XmGtMw - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] pl_frontier
My two cents: I've heard community complaints about low FPS on frontier as well. --- Jonah Hirsch On Wed, Mar 9, 2011 at 8:34 AM, Saint K. sai...@specialattack.net wrote: Hi, We host our own equipment in a datacenter connected to the AMS-IX. As said, we have no performance issues with any of the other maps, or games we host. It's just isolated to frontier. The general replies however do suggest it's not a map problem, which makes me wonder what causes it. Cheers, Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt [ eliw...@gmail.com] Sent: 09 March 2011 16:06 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] pl_frontier We've run frontier on our servers for over a year before it went official, the only performance complaints seem to come from those with underpowered PC's. No one with any sort of decent hardware has ever complained about the map, and we have a fairly large community. It's also a much larger map than most, so lower performance is to be expected, you're not going to get the same FPS as you do in achievement_idle as pl_frontier. The get stuck bugs are mostly because of the cart, and there's nothing to be done about that. Who is your server host? It wouldn't be outside the purview of possibility that you've got a crappy server host with underpowered equipment or overloaded boxes either. On Wed, Mar 9, 2011 at 9:22 AM, ics i...@ics-base.net wrote: You should have seen previous versions of Frontier before going official. We have had this particular map on our custom map servers over a year and it indeed was changed here and there before going official. Generally it has lower framerate than most of the maps on some parts of it. Especially low where the train starts going upward to the hill. Fact is, it cannot be improved more than it has been from it's previous state (before official) without doing complete overhaul of the map. What comes to server performance, it takes roughly same amount of CPU than Hydro, well over most official TF2 maps. For bugs, there are couple of spots where you can get stuck. Either the cart blocks you or you go into some spot yourself and cannot get off no matter what you do (except die). -ics 9.3.2011 15:56, Emil Larsson kirjoitti: It's one of the heavier maps in the game leading to major loads both client and server side, infact i think the map was heavily optimized before it went official. You might want to check the various server rate settings and check if players are using right network settings too. pl_frontier have high network usage last I checked compared to other TF2 maps. On Wed, Mar 9, 2011 at 2:47 PM, Saint K.sai...@specialattack.net wrote: Hi, Not running anything special accept for the quite default stuff as Sourcemod for server administration. We don't experience any issues with any of the other maps, and server performance is checking out good as well. Rates etc are configured properly too. Cheers, Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of frostschutz [ frostsch...@metamorpher.de] Sent: 09 March 2011 14:45 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] pl_frontier Ask the players to provide net_graph screenshots, maybe there's something obviously wrong with the server (e.g. too low rates). Are you running any mods? Source TV? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] Team Fortress 2 Update Available
Really? A *required *update for a hat? --- Jonah Hirsch On Mon, Feb 28, 2011 at 5:18 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added the Hero's Hachimaki for pre-ordering Homefront. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Metamod / SourceMod sites?
Just a heads up to anyone who hasn't found out yet: It's (mostly) all back online now. --- Jonah Hirsch On Fri, Jan 21, 2011 at 8:21 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Quite a few sites were on that box, sadly. On Fri, Jan 21, 2011 at 6:47 AM, Ilya V. Igonkin igon...@enaza.ru wrote: AMXModX site seems to be down also... On Thu, Jan 20, 2011 at 5:12 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Does anyone know what happened to the MetaMod and SourceMod sites? I tried to go there yesterday, and the sites (as well as Allied Modders) appear to be down. I suspected for some time that all 3 sites were actually on the same machine... And it's not just me either: downforeveryoneorjustme.com also says they're down. Anyone know the cause of this outage? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sincerely, Igon'kin Ilya, Administrator of Game Servers LLC Enaza Service ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Metamod / SourceMod sites?
Let's just hope they had backups. :P --- Jonah Hirsch On Thu, Jan 20, 2011 at 6:14 AM, Brian Simon bluebriansi...@gmail.comwrote: Sometimes I wonder how much storage that server has. Gotta be at least a couple terabytes. On Thu, Jan 20, 2011 at 7:41 AM, Asher Baker asher...@gmail.com wrote: On Thu, Jan 20, 2011 at 7:12 PM, Ross Bemrose rbemr...@vgmusic.com wrote: I suspected for some time that all 3 sites were actually on the same machine... You say that like it's a bad thing :3 and, why wouldn't they be? 3 minimal sites with a shared forum, hardly gonna need a separate dedicated server for each. Asher. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] status (Eric Riemers)
Pat: What game are you talking about? Eric never specified. I know this happens in my TF2 server too, but I'm not aware if it's an issue in any other game, which you could be talking about. --- Jonah Hirsch On Mon, Oct 25, 2010 at 12:19 PM, pat w xdelar...@gmail.com wrote: Eric, I am able to run 'status' in my client's developer console to pull up the information you are looking for just fine. I can also run status from the screen session I am running srcds in. Both of these methods don't cause me to lag or have to re-type it in. There may be something else you need to look at that could be causing this lag. On Mon, Oct 25, 2010 at 12:00 PM, hlds_linux-requ...@list.valvesoftware.com wrote: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to hlds_linux-requ...@list.valvesoftware.com You can reach the person managing the list at hlds_linux-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. status (Eric Riemers) -- Message: 1 Date: Mon, 25 Oct 2010 15:39:24 +0200 From: Eric Riemers riem...@binkey.nl Subject: [hlds_linux] status To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID: 9dcffc0d003da4c85afd0310750d1...@127.0.0.1 Content-Type: text/plain; charset=UTF-8 Would be really nice if somebody from valve can finally fix the status reply. Even when your on the console you cant type in status and with rcon the same deal. Or at least change the rate so that it works normally, sometimes i want too quickly get a steamid for a possible cheater and i have to type in status absurd amount of times before a reply. A cvar would be nice for instance. Regards, Eric -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux End of hlds_linux Digest, Vol 32, Issue 63 ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server info app for Android
It helps, but you really want to do some field testing with multiple real devices with real people using them with real configurations. It makes a big difference. --- Jonah Hirsch On Fri, Oct 22, 2010 at 12:32 PM, Gene geneharde...@gmail.com wrote: Have you tried the simulator/emulator that's in the Android SDK? On Oct 22, 2010, at 7:34 AM, David A. Parker dpar...@utica.edu wrote: Hello Everyone, I am just finishing up work on an Android app to query HLDS/SRCDS servers and display their information, and I was wondering if there is anyone out there who owns an Android phone and would be interested in testing the app. I only have a Droid to test it on, but I would love to know if it works well on other devices. The app uses A2S_INFO, A2A_PING, and A2S_PLAYER queries to get information about each server you have added to its list. Right now, this is just a proof-of-concept version and it does not do anything fancy, like refreshing the server list in the background or notifying you if one is down. It also cannot be used to control a server remotely (RCON, NETCON, etc.) at this time. Those are things that I hope to add later if I have the time. If you own an Android device and you are interested in trying my app, please e-mail me (either on or off list) and I'll get the app to you. Also, if anyone has any ideas for what it should be called, I'm open to suggestions. Right now it doesn't have a name. :-) If you have any questions, please let me know. Thanks, Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update released
This got me thinking - how hard would it for them to cross post the updates on the Steam news site, and this mailing list? Then no matter what they'd show up here. --- Jonah Hirsch On Fri, Oct 22, 2010 at 4:09 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2 - Fixed versus servers sometimes shutting down before both teams have fully connected No post from Jason Ruymen about this one. I knew he wasn't announcing the weekly mutation updates, but this seems like a rather important server update... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 and Team Fortress 2 Updates Released
My windows server got an update Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 181 to version 182 15.39% downloading /orangebox\tf\bin\server.dll 39.21% downloading /orangebox\tf\bin\server.dylib 80.87% downloading /orangebox\tf\bin\server.so 97.97% downloading /orangebox\tf\maps\graphs\cp_dustbowl.ain 98.01% downloading /orangebox\tf\resource\ui\tradingpanel.res 98.16% downloading /orangebox\tf\resource\clientscheme.res 99.22% downloading /orangebox\tf\resource\tf_english.txt 100.00% downloading /orangebox\tf\scripts\items\items_game.txt Checking/Installing 'Team Fortress 2 Materials' version 74 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Dedicated Server' version 69 HLDS installation up to date Starting the game server... Game server has been started. The Steam update has completed. You may close this window. --- Jonah Hirsch On Wed, Oct 20, 2010 at 2:58 PM, David A. Parker dpar...@utica.edu wrote: I restarted my servers but did not get any new files. I think these were both client-only updates, so there was no need for a post to the mailing list. On 10/20/2010 05:45 PM, Ross Bemrose wrote: I don't know if Jason Ruymen has been out sick or on vacation, but both Left 4 Dead 2 and Team Fortress 2 have had updates in the past few hours. L4D2 update notes: Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Left 4 Dead 2* Fixed lobbies not being able to join Steam Group servers TF2 update notes: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Team Fortress 2* Trading changes * Added some anti-scam advice to the chat window. * Increased trading slots to 8 slots per person. * Added item rarity colors. * Added the item's original name to the item description. * Made most tools tradable. * Fixed Ellis' Cap and the Frying Pan not being tradable ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start
My linux server with MetaMod 1.8.3-dev (build ID: 730:7d3e74ac00e1-dev) and SourceMod 1.3.5-dev Build ID: 3052:e7e4e419e91c-dev updated and is running just fine...I'm assuming you've tried a -verify_all? --- Jonah Hirsch On Fri, Oct 15, 2010 at 12:18 PM, Sebastian Pape gumjac...@googlemail.comwrote: Vanilla Server crash, on our Server. Please fix this Valve! GumJack85 CRASH: Installing breakpad exception handler for appid(srcds_linux)/version(1.0) baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir' Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir' ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431 Installing breakpad exception handler for appid(srcds_linux)/version(1.0) Uploading dump (in-process) [proxy ''] /tmp/dumps/assert_20101015214135_1.dmp #02:Initializing Director's script Installing breakpad exception handler for appid(srcds_linux)/version(1.0) baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint 'GetBaseUserDir' Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir' ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431 Installing breakpad exception handler for appid(srcds_linux)/version(1.0) Uploading dump (in-process) [proxy ''] /tmp/dumps/assert_20101015214135_1.dmp 2010/10/15 ics i...@ics-base.net Well it crashes right there, as it tries to send a dump to Valve. Looks like they still start after waiting a while. Just that, our TF2 servers did that and crashes right away. This one seems to recover from the crash. I waited out for a minute and ours rebooted back up. So basically it works but still crashes on boot. -ics 15.10.2010 21:46, oGre kirjoitti: I do get a lot of strange new errors in the logs though: Uploading dump (in-process) [proxy ''] /tmp/dumps/assert_20101015204503_1.dmp Failed to send http request to http://crash.steampowered.com/submit, error: Failed to open/read local data from file/application success = no error: Failed to open/read local data from file/application 2010/10/15 oGreo...@muppfarmen.se: Ours went up OK it seems. Running MM:S and Sourcemod on them. I managed to connect from a lobby to a custom campaign just now. 2010/10/15 icsi...@ics-base.net: Left 4 Dead 2 update was faulty, servers will not start, not even after -verify_all has been ran. I tried removing all addon campaigns, no effect. Servers just hang on boot. I have 2 different crashes, the first one i got before running -verify_all and after that it downloaded modelsounds.cache, and then when i started to start the servers again, the 2nd longer spit came out. Please fix this asap. -ics --- CRASH 1 --- Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. #Using breakpad minidump system Using breakpad crash handler # #Console initialized. #Game.dll loaded for Left 4 Dead 2 Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Parent cvar in server.dll not allowed (spit_scaling_min_scale) Game supporting (2) split screen players maxplayers set to 18 KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/centro.txt mission, modes, coop, (*3*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/centro.txt mission, modes, (*coop*), (*3*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/centro.txt mission, (*modes*), (*coop*), (*3*), MissionManager: Mission file missions/deadontimeii.txt has invalid settings for game mode survival MissionManager: Mission file missions/deadontimeii.txt has invalid settings for game mode scavenge KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/fb.txt mission, modes, (*versus*), (*6*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file missions/fb.txt mission, (*modes*), (*versus*), (*6*), Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(0)/version(4358) Unknown command mat_bloom_scalefactor_scalar Network: IP
Re: [hlds_linux] Cannot start L4D2 server in Versus mode
you can use sm_cvar in SourceMod to get access to mp_gamemode. Typed on a virtual keyboard On Oct 7, 2010 10:20 PM, Никита Булаев [Nikita Bulaev] djfireb...@gmail.com wrote: No, first of all, mp_gamemode does not work in L4D2 any more. And that is very sad =( And in second, I found the desision - the problem was in . OS needs to have \\, and I wrote taht in my Python script. The same as Nemrun, which is perl script. So I wrote in python script \\\c1m1_hotel versus\\\ and server starts in versus mode now. 2010/10/8 hlds_linux-requ...@list.valvesoftware.com: On Thu, Oct 07, 2010 at 10:21:09AM +0400, ?? ?? [Nikita Bulaev] wrote: But server starts in coop mode. And if I would type in console map c1m1_hotel versus - server switches to versus mode. But it wont switch to versus from command line at all in a lot of variation of +map I haven't poked around L4D2 recently, but I think mp_gamemode versus in your server.cfg will work. This will disable the ability for the server to run as coop, etc. -- Nikita Bulaev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 / Left 4 Dead updates released
FYI, The Sacrifice updates have been released for both L4D and L4D2. Content servers are grinding to a halt, so good luck getting your servers updated right now. :P --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Thanks steam for good update EPIC FAIL
Steam is a piece of software. Valve is the company that created Steam. Typed on a virtual keyboard On Sep 30, 2010 12:01 PM, Daniel Nilsson daniel.joki...@gmail.com wrote: Everyting in europe is failing atm //Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server random crashes since latest update
(This is a duplicate message without an attachment so it doesn't have to be approved) Same here, latest MM + SM, 24 slots, and it crashes. Difference from Adrian is ours doesn't crash without sourcemod and metamod, but I haven't been able to figure out if it's a part of MM or SM crashing it, or something with TF2 reacting with metamod. Well, it doesn't really crash, it freezes up. The game files are still in use (can't rename/delete) until i kill the server process. Here's the latest crash dump if someone wants to investigate (I don't have the tools at the moment). I'd appreciate it. http://www.filefront.com/17013967/srcds_806292_assert_2010_7_9T18_43_42C0.mdmp Jonah Hirsch --- On Fri, Jul 9, 2010 at 12:00 PM, Jonah Hirsch crazydog...@gmail.com wrote: Same here, latest MM + SM, 24 slots, and it crashes. Difference from Adrian is ours doesn't crash without sourcemod and metamod, but I haven't been able to figure out if it's a part of MM or SM crashing it, or something with TF2 reacting with metamod. Well, it doesn't really crash, it freezes up. The game files are still in use (can't rename/delete) until i kill the server process. Here's the latest crash dump (attached) if someone wants to investigate (I don't have the tools at the moment). I'd appreciate it. Jonah Hirsch --- On Fri, Jul 9, 2010 at 11:41 AM, Tony Paloma drunkenf...@hotmail.comwrote: Yes but it's not happening for me on dustbowl. It happens after a couple map changes. What does the crash stack trace look like? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Adrian Forze Sent: Friday, July 09, 2010 10:09 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 server random crashes since latest update My server is crashing but not on every map, it happens only on cp_dustbowl and pl_thundermountain (every 5-20 minutes randomly) maps. Its 30 players server with enabled sourcetv, running latest versions of metamod and sourcemod. Crashes also without any addons! Seems that it started after server got updated to this version: *Team Fortress 2* - Fixed missing class descriptions on the class menu blackboard. - Fixed a server crash related to carrying buildings. - Fixed a HUD element issue in DX8. Does anyone else have this problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Seg Fault in Friday's L4D2 patch?
Do you have sourcemod running? Typed on a virtual keyboard On Jul 9, 2010 6:03 PM, Belabor belabor.jac...@gmail.com wrote: Anyone else getting this? I've tried disabling various sourcemod plugins and extensions, still getting same issue.. -- CRASH: Fri Jul 9 20:54:26 EDT 2010 Start Line: ./srcds_linux -debug -secure -console -ip x.x.x.x -maxplayers 8 +exec server.cfg +map c1m1_hotel +hostname x +sv_search_key x -game left4dead2 [New Thread 5328] #0 0xb75be14a in ?? () No symbol table info available. eax0x5d 93 ecx0x2e 46 edx0x8bb02f8146473720 ebx0xb7689ff4 -1217880076 esp0xbfe2a880 0xbfe2a880 ebp0xbfe2a8b0 0xbfe2a8b0 esi0xb77cc000 -1216561152 edi0xffbf -65 eip0xb75be14a 0xb75be14a eflags 0x10207 [ CF PF IF RF ] cs 0x73 115 ss 0x7b 123 ds 0x7b 123 es 0x7b 123 fs 0x0 0 gs 0x33 51 End of Source crash report -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to Not Show CVAR/Command Changes to Players
afaik, you'd have to remove the FCVAR_NOTIFY flag using something like sourcemod. Sent from my Incredible On Jul 3, 2010 8:58 PM, Nathan D. nathan...@cox.net wrote: Is there a simple command to disable the showing of cvar/command changes to players? Thanks in advance, -Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
So, does the namechange exploit mean the setinfo name newname command? Jonah Hirsch --- On Fri, Jul 2, 2010 at 1:44 AM, Jake Eisenman h...@oneskylitnight.orgwrote: Sorry guys, but racism and freedom of speech policies alone won't determine the success or failure of a community, there are too many other factors. And, if yours is running fine with current policies, dont mess with a good thing. What works, works. Sent from my iPod On Jul 2, 2010, at 4:29 AM, kama k...@pvp.se wrote: But at least (if it is not already supported) it allow us to add tags to their name. Either before or/and after their name. I have plugins that allows admins to add and remove an admin tag to their name. Then there is clan tags. And Im with D3vilfish on this one. I dont tolerate bad language or namecalling on our servers. It should be a pleasent game for everyone to enjoy. And once the player understand this, they also mostly behave and after awhile they start to appropriate this as well. Our community members age range is from maybe 10 up to 50+. This has work well since the start at 1999. /Bjorn On Fri, 2 Jul 2010, John Struse wrote: If you don't want people cursing or whatever on your server, that's your choice; You can ban whoever you want and it really won't affect anything; There are hundreds of TF2 servers out there and playing have tons of other choices. As an aside, I grew up playing Quake when I was 7 and there was all sorts of cursing and abusive stuff on there and I'd say I turned out fine. Clearly Valve is moving towards all games using the Steam profile name and they want you to change that if you'd like to change any game names. I'd say the percentage of people this will negatively affect is quite minimal and overall it makes it easier for players to have 1 name to manage. Either way, a discussion of morals isn't really conducive to this topic nor really to the mailing list either. On Fri, Jul 2, 2010 at 3:45 AM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: When you have a child of your own that wants to play online your understand why Parents black list servers. Im all for freedom of speech but abusive and racist players are not needed or wanted. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: 02 July 2010 08:07 To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available Do you let women vote on your servers? How about if somebody specs below the belt line. Im glad we allow freedom of speach on our servers. Send me your ban list so I can invite them all personally to play on a server that defends the rights of freedom of speach. Sent from my mobile. On Jul 2, 2010, at 2:50 AM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: Engine - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Does this now mean that Server Admins will not be able to change players names that are abusive or racist? We have noticed since CSS went O/B that all rename plugins are broken and I presume TF2 aswell now. Simiancage run family friendly servers, we have a no swearing policy and abuse that includes dodgy names is not tolerated. I can see our ban list growing at a alarming rate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds_linux] Neue Mitteilung von Hüseyin Cerik ...
no hablo espanol Jonah Hirsch --- 2010/7/1 Badoo nore...@badoo.com Neue Mitteilung von Hüseyin Cerik Um diese Mitteilung lesen zu können und zu beantworten, einfach in's Profil einloggen und den Messenger öffnen: http://eu1.badoo.com/0141110440/in/NL3U5jkzUSU/?lang_id=5 Ausserdem möchten sich gerne folgende Leute mit dir verlinken: Aktas (Lustenau, Österreich) Liza (Lustenau, Österreich) Manu (Lustenau, Österreich) http://eu1.badoo.com/0141110440/in/NL3U5jkzUSU/?lang_id=5 Funktionieren die angegebenen Links nicht? Kopier sie einfach in deine Browser-Leiste. Du erhältst diese E-Mail aufgrund einer neuen Mitteilung von Hüseyin Cerik. Sollte diese E-Mail ein Versehen sein, bitte nicht den darin enthaltenen Link klicken und einfach löschen. Unser System entfernt die Anfrage nach einiger Zeit automatisch. Viel Spaß! Dein Badoo Team Du erhältst diese E-Mail weil dir ein Badoo Mitglied auf Badoo eine Mitteilung hinterlassen hat. Bei dieser E-Mail handelt es sich um eine automatisch versendete Mitteilung. Antworten auf diese Nachricht werden daher weder gelesen noch beantwortet. Du möchtest in Zukunft keine E-Mails mehr von Badoo erhalten? Klick hier: http://eu1.badoo.com/impersonation.phtml?lang_id=5mail_code=63email=hlds_linux%40list.valvesoftware.comsecret=invite_id=1251008user_id=141110440 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Neue Mitteilung von Hüseyin Cerik ...
[image: rYcbpE5M.jpeg] Jonah Hirsch --- 2010/7/1 1nsane 1nsane...@gmail.com LOL. That's not spanish. 2010/7/1 Jonah Hirsch crazydog...@gmail.com no hablo espanol Jonah Hirsch --- 2010/7/1 Badoo nore...@badoo.com Neue Mitteilung von Hüseyin Cerik Um diese Mitteilung lesen zu können und zu beantworten, einfach in's Profil einloggen und den Messenger öffnen: http://eu1.badoo.com/0141110440/in/NL3U5jkzUSU/?lang_id=5 Ausserdem möchten sich gerne folgende Leute mit dir verlinken: Aktas (Lustenau, Österreich) Liza (Lustenau, Österreich) Manu (Lustenau, Österreich) http://eu1.badoo.com/0141110440/in/NL3U5jkzUSU/?lang_id=5 Funktionieren die angegebenen Links nicht? Kopier sie einfach in deine Browser-Leiste. Du erhältst diese E-Mail aufgrund einer neuen Mitteilung von Hüseyin Cerik. Sollte diese E-Mail ein Versehen sein, bitte nicht den darin enthaltenen Link klicken und einfach löschen. Unser System entfernt die Anfrage nach einiger Zeit automatisch. Viel Spaß! Dein Badoo Team Du erhältst diese E-Mail weil dir ein Badoo Mitglied auf Badoo eine Mitteilung hinterlassen hat. Bei dieser E-Mail handelt es sich um eine automatisch versendete Mitteilung. Antworten auf diese Nachricht werden daher weder gelesen noch beantwortet. Du möchtest in Zukunft keine E-Mails mehr von Badoo erhalten? Klick hier: http://eu1.badoo.com/impersonation.phtml?lang_id=5mail_code=63email=hlds_linux%40list.valvesoftware.comsecret=invite_id=1251008user_id=141110440 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Released
Weekly mutation update... go get 'em. Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update
Danke. There's not even notes on the RSS feed yet. meh. Jonah Hirsch --- On Fri, Jun 18, 2010 at 11:43 AM, ics i...@ics-base.net wrote: Just a reminder, like every friday, this game now updated and you might want to update your servers too. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sound drops in TF2
The minigun dropping sound has been there since day 1. I believe a patch at some point made the sound restart eventually, but it still cuts out. Sent from my Incredible On Jun 14, 2010 2:10 AM, Lajos Németh lvnem...@gmail.com wrote: Yup I had this happen to me a few times now in TF2. Heavy minigun sounds are gone. On Mon, Jun 14, 2010 at 4:31 AM, clad iron cladi...@gmail.com wrote: anyone else heard of this... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sourcemod l4d2
Well, I'll go ahead and help him then. 1) Gameinfo.txt is deprecated. It is no longer needed (see http://wiki.alliedmods.net/Gameinfo_Deprecation). All you need now is metamod and your metamod.vdf file in your left4dead2/addons/ folder. 2) This update broke compatability with SourceMod and MetaMod anyway. You need a NEW metamod.vdf file (Generate it from http://sourcemm.net/vdf), and snapshots of SourceMM and Sourcemod. I'm assuming you're on Linux, so these snapshots will work: http://sourcemm.net/mmsdrop/1.8/mmsource-1.8.1-hg699.tar.gz http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.2-hg2947.tar.gz Then you should be good to go. Jonah Hirsch --- On Sun, Apr 25, 2010 at 1:18 PM, ics i...@ics-base.net wrote: Are you people new around here on this list? This is for server operators and everything that is in those servers. Since plugins are supported, there is no reason why talk about them wouldn't be allowed here includign someone asking help. While he may find better help from sourcemod forums, someone here might also be helping. No need to be rude to one another. -ics 25.4.2010 23:09, Steven Crothers kirjoitti: Radu, There is no reason to be such a dickhead... Sourcemod questions should be asked at sourcemod's website, this list is not support for Sourcemod or any other mod for that matter. This list is for the hlds_linux only. Hopefully Valve see's this and disables your account. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Radu Suciu Sent: Sunday, April 25, 2010 3:58 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] sourcemod l4d2 Bullshit asshole, this list is for server admins. Metamod and sourcemod questions are fair game - who the fuck decided that you're in charge of the content that goes on this list? That said, I'm not running any l4d2 servers at the moment so I can't help you with that. You should still try the sourcemod forums as well as #sourcemod on IRC but there's no reason why you wouldn't share this with people on this list. On Sun, Apr 25, 2010 at 6:11 AM, Claudio Beretta beretta.clau...@gmail.comwrote: Questions related to metamod/sourcemod should be asked in the allied modders forums ( http://forums.alliedmods.net/ ) not in this mailing list, and after reading the documentation http://wiki.alliedmods.net/Installing_Metamod:Source On Sun, Apr 25, 2010 at 11:48 AM, Piotr Syreniczpet130...@yahoo.de wrote: Hi all I am trying to run metamod with sourcemod on my left 4 dead 2 server, after typing in gameinfo.txt ( GameBin |gameinfo_path|addons/metamod/bin ) the sourcemod wont start. Before the last update all works fine, but after each update I have to type it again because there is new gameinfo.txt written instead. Is there a way to run metamod with sourcemod in other way? any help would be appreciate thx in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!!
My server is still having trouble downloading..i left it updating for 2 hours, and it didn't finish. My client (different location) is also having trouble downloading the update. I've been at a constant 5 kB/s for 3 hours. Jonah Hirsch --- On Thu, Apr 22, 2010 at 4:03 PM, Joshua Smith bgcl...@gmail.com wrote: Thanks for the reply's guys, just to verify is this the correct version for the latest update? 2.0.1.2 4184 ? If so i believe one server finally got it. On Thu, Apr 22, 2010 at 4:00 PM, Zuko zuc...@gmail.com wrote: my servers works like a charm 2010/4/23 Jorgen jor...@esports.no: Yea i got 3 of 7 servers finished with the updates but SM and MMS are broken until they do some updates on the addons... but servers work like a charm. -Jørgen Where Gamers Dear! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: 23. april 2010 00:44 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!! Has anyone been able to successfully update a server yet? I've made it to HLDS installation up to date but depending on the machine i get anything from: #Unable to find gameinfo.txt to: ERROR: Source engine binary './srcds_linux' not executable, exiting. All on machines that are supposedly completely up to date always using -verify_all during update. On Thu, Apr 22, 2010 at 2:56 PM, Eric Riemers riem...@binkey.nl wrote: A new record, 6kb/s.. valve really should learn from this and preload servers.. or a heads up, normally Jason would send out a mail saying a update was about to come (that would have helped some too) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens oGre Verzonden: donderdag 22 april 2010 23:29 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!! Yes, The update system is screwed. I tried to update our servers: Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Updating 'left 4 dead 2 linux dedicated server' from version 15 to version 17 Then it started only to try to update another section Updating server using Steam. Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Server will auto-restart if there is a crash. INFO: Located steam: /home/l4d2server/steam Updating server using Steam. Checking bootstrapper version ... Updating Installation -- 0:srcds_run -- time-stamp -- Apr/22/10 23:02:45 -- -- 0:srcds_run -- time-stamp -- Apr/22/10 23:06:25 -- Updating 'left 4 dead 2 common' from version 19 to version 21 It has downloaded like 2% when my game client is done with the install! The server is on a dedicated 100/100 Mbit and I'm on 18Mbit DSL. The server update should be published a few hours ahead. Seriously. 2010/4/22 Saint K. sai...@specialattack.net: On Linux machine 1: 0.07% /home/hosted/l4d2//left4dead2\bin\adminserver.dll 0.11% /home/hosted/l4d2//left4dead2\bin\bsppack.dll 0.12% /home/hosted/l4d2//left4dead2\bin\bugreporter_public.dll 0.14% /home/hosted/l4d2//left4dead2\bin\datacache.dll 0.47% /home/hosted/l4d2//left4dead2\bin\engine.dll On Linux machine 2: 0.24% /home/l4d2_4//left4dead2\bin\datacache.so 0.50% /home/l4d2_4//left4dead2\bin\dedicated.so On Linux machine 3: 0.08% /home/l4d2_2//left4dead2\bin\addoninstaller.exe 1.38% /home/l4d2_2//left4dead2\bin\datacache.so 2.87% /home/l4d2_2//left4dead2\bin\dedicated.so 11.15% /home/l4d2_2//left4dead2\bin\engine.so 12.45% /home/l4d2_2//left4dead2\bin\filesystem_stdio.so 12.50% /home/l4d2_2//left4dead2\bin\libsteam_api.so 3 machines, same OS, same l4d2 version, 3 different update results at start. Notcie the DLL files at Linux 1 WTF??? Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 22, 2010 11:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Update Released Just release the server files a hour ahead. That gives us time to update, and clients need to wait less long. Still can't get any update going on the servers. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent
Re: [hlds_linux] [hlds] HL2 Masters Have Moved - L4D2 broken?
Those servers might have not been rebooted yet. :P Sent from my iPhone On Apr 14, 2010, at 12:46 PM, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi wrote: Interestingly, I still see my own server in Steam Group servers, but that is the only one, I no longer see the other 46 servers that come from the official groups. At least the player side of me is happy with that (no more unwanted servers there!), but the system side of me is not happy with things being broken. On Wed, 14 Apr 2010 22:39:22 +0300, Ronny Schedel i...@ronny-schedel.de wrote: Yes, L4D2 servers seems to have a problem, ours are empty aswell. Hi, Our L4D2 servers are no longer showing in L4D2 under community servers. I can no longer find them there. Is there anything broken for L4D2, or is our IP flagged again? 85.17.60.96 (got incorrectly banned earlier due to low player count servers - bball2 etc). Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Orange Box Engine Update Available
r d r r. Happy April 1st. Jonah Hirsch --- On Thu, Apr 1, 2010 at 2:28 PM, Jason Ruymen jason...@live.com wrote: A required update for the Orange Box Engine is now available. The specific changes include: Engine: - Fixed servers crashing when an invalid rcon is entered multiples times - Fixed clients being able to crash servers while being half connected - Added a protection against server DoS exploit - Fixed being able to plugins on the client - Fixed being able to use custom particles/sounds on sv_pure 2 - Fixed Cvar exploits Jason _ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. https://signup.live.com/signup.aspx?id=60969 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
So, these items are just completely random? No list of what possible items there are? Are these as rare as hats? Or weapons? Or a different scale of rarity? Is there any information about this besides that it was added? Jonah Hirsch --- On Thu, Mar 18, 2010 at 3:38 PM, Ronny Schedel i...@ronny-schedel.dewrote: I never thought the epic fail of EA/Dice could be topped... A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added items submitted to the Contribute! site by members of the community. Submit your own creations! http://www.teamfortress.com/contribute/ Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 dedicated server not being populated
You can leave the search key, but set it to something like this: sv_search_key ;key:MYKEYHERE where is the current version # of L4D2 (found by typing version in the console. Remove the .s when putting it in the key), and where MYKEYHERE is your search key. That will allow public lobbies to join, and let you find the specific server. That, or use mm_dedicated_force_servers without having sv_search_key set. Jonah Hirsch --- On Thu, Feb 18, 2010 at 9:20 AM, Brent Veal naslund.fan...@gmail.comwrote: sv_search_key will limit your server to only allow lobbies that either have that key set, or use the mm_force_dedicated command. If you want your server to be open to the public, you should remove the search key. On Thu, Feb 18, 2010 at 6:20 AM, David A. Parker dpar...@utica.edu wrote: Hello, I think that having sv_search_key set removes your server from the matchmaking system, so public lobbies will not see it when they search for a server. - Dave pat w wrote: Hello, I've set up a dedicated server, following basic instructions I've found on the web. Unfortunately, I have yet to see any lobbies connect when I haven't been the lobby leader using sv_search_key or mm_dedicated_force_servers. I am wondering what might be causing this issue. It seems unlikely that most dedicated servers would be ignored. Someone said that perhaps it is my firewall, but I have added rules to iptables that would allow the ports needed. I'm stumped!! My information is as follows: OS: Debian Lenny i386 CPU: Pentium D 3GHz RAM: 4GB DDR2-667 GAME: L4D2 Start up command: ./srcds_run -game left4dead2 -autoupdate -ip 207.246.157.196 -port 27015 -maxplayers 8 +exec server.cfg MODS: MetaMod/SourceMod // Server Name hostname sv_search_key // Admin and Server Passsword rcon_password //sv_password // Server Admin Email sv_contact // Server Operation Cvars sm_cvar mp_gamemode versus sv_gametypes versus sv_lan 0 sv_allow_lobby_connect_only 0 sv_steamgroup_exclusive 0 sv_steamgroup xx sv_region 1 sv_pausable 0 sv_cheats 0 sv_consistency 1 sv_maxcmdrate 80 sv_mincmdrate 33 sv_maxrate 3 sv_minrate 1 sv_visiblemaxplayers 8 mp_disable_autokick 1 // Server Sounds sv_alltalk 0 sv_voiceenable 1 // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 1 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. // Executable Config Files exec banned_user.cfg exec banned_ip.cfg -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamgroup protection?
Not until Valve changes the way group ids are calculated. There is a simple formula for converting the public group id to the private one. Jonah Hirsch --- On Mon, Jan 18, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote: Are you talking about having some 600+ servers in your steam group server listing? If so, I think that is a bug with the system right now. -f0rkz On Mon, 2010-01-18 at 18:03 +0100, Saint K. wrote: Hi, Our steamgroup ID is receiving massive abuse. All sorts of strange servers are in the list simply because we have put a lot of time and effort in building our community. Now others feel they have the right to profit from that by adding their servers to our steamgroup. Is there any way that this can be protected? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
+1 For rage meter + supply closet +1 For improved bots Yay! Jonah Hirsch --- On Wed, Jan 6, 2010 at 2:58 PM, Daniel Vogel dan...@codefreak.net wrote: This is the most awesome update EVER Now I trust in valve again. 3 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Mittwoch, 6. Januar 2010 22:39 To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific change include: Server Browser (for TF2 and DoD:S) - Added a client-side server blacklist: - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range. - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes: - Reduced the health penalty on The Sandman. - The Force-A-Nature knockback on target now: - Only applies to hits that deal more than 30 damage and are in close range. - Factors in the firer's angle of attack when determining the knockback direction. - Has less of an effect on grounded targets. - The Dead Ringer now: - Reduces cloak to 40% when uncloaking early. - Has a 35% cap on the amount of cloak it can gain from an ammo pack. - Has a quieter de-cloak sound. Changes / Fixes: - Fixed a performance stability issue with AMD processors. - Improved the stability of the game server - item backend connection. - Fixed a rare server crash related to dispensers. - Added min/max values to viewmodel_fov convar to match the settings in the slider. - Reduced the number of moons in ctf_doublecross, sadly. - Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content. - Fixed a crash related to sv_pure and the wireframe_dx6 shader. - Players can no longer shoot while stunned. - Fixed a bug that caused movement speed reductions to not work on stunned players. - Soldier Rage bar no longer resets when touching a resupply cabinet. Achievement fixes: - Fixed the Second Eye Demoman achievement. - Fixed a bug in the Play Doctor Medic achievement. - Changed the requirements for the Medals of Honor Soldier achievement. - Updated description for the Blind Fire Demoman achievement to better explain the requirements. - Fixed an issue that affected several achievements requiring the use of the Equalizer. Community requests: - Added skip_next_map server ConCommand to skip the next map in the map cycle. - Added Play a hit sound whenever you injure an enemy option to the Multiplayer-Advanced options menu. - Added server tf_use_fixedshotgunspreads convar. When set, shotgun scattergun pellet spreads will use a non-random distribution. - Added a show_htmlpage command to allow server operators to display custom web pages to clients. Changes to the TF Bots: - In KOTH mode, Bots are now: - More likely to roam around and hunt enemies if there is lots of time left. - Become more likely to push for the point as time runs down, or their teammates start to capture it. - Medic bots now: - Opportunistically overheal nearby friends when they can. - Prioritize healing of injured nearby friends more. - Don't focus on Heavies quite so exclusively. - Don't spam their Medigun continuously at round start. - Won't choose cover far below their heal target so much (koth_nucleus). - Fight back with their syringe-gun appropriately. - Various improvements to combat behaviors. - General bot improvements: - They no longer stand still on the point when capturing or defending it. - They choose more varied routes now. - They choose better defensive spots around captured points. - They fall back to another weapon when they entirely run out of ammo. - They adjust their FOV when using zoomed in sniper scope. - They treat in-range Sentries as the most dangerous threat. - They fire their weapons is more realistic bursts. - Engineers use their shotgun properly. - Added a virtual mousepad concept to rework how bots track enemy players: - They now periodically estimate the position and velocity of the enemy they are tracking, instead of locking on. - After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their virtual mouse. - Allows for over/undershoot slop in aiming. Looks more natural, and allows skilled players to dodge. - Addresses the 180 spin around and fire, Heavy bot is OP, Sniper is OP, and I can't fight a Heavy bot as a Scout issues. - Tuned Sniper spot
Re: [hlds_linux] L4D2 update (yeah again, right now)
Well, this is a list that VALVE hosts, so it really only makes sense that updates to Valve games would be announced. Killing Floor is the only exception, since Tripwire feels that they should announce their updates here. Jonah Hirsch --- On Wed, Dec 2, 2009 at 12:44 AM, Xavier Kerestesy xav...@kerestesy.comwrote: Probably the same reason they don't announce Killing Floor updates or similar games. I wish there was some consistency, but then again, that would make life too easy. If only we lived in a perfect world. Xavier ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 sv_cheats?
A more correct answer would be that you can use cheats in a game that wasn't created via a lobby. So like Brent said load the map locally, or connect to an empty dedicated server through console. Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Fri, Nov 20, 2009 at 4:15 PM, Brent Veal naslund.fan...@gmail.comwrote: For whatever reason, Valve patched out cheats in the demo shortly after it was released. The only way to have cheats on is to just load a map locally. On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net wrote: I'm running a L4D2 Demo server, and for some reason sv_cheats will not engage? sv_cheats 1 Can't use cheats now; please exit to main menu and start your own listen server with map mapname so that you could enable cheats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 host banner
In L4D, whenever you hit your +showscores button (default tab), you would see that banner in the upper right portion of the screen. This is not so in L4D2. We want that banner to come back to the scores screen. Jonah Hirsch --- On Thu, Nov 19, 2009 at 1:18 PM, E3pO e...@wmclan.net wrote: Nightbox wrote: Would to be good to do something for TF2. 2009/11/19 Kyle Sanderson kyle.l...@gmail.com This would motivate me to put a couple servers up for L4D and L4D2. Kyle. On Thu, Nov 19, 2009 at 9:35 AM, Zuko zuc...@gmail.com wrote: +1 ;-) 2009/11/19 Steffen Tronstad s...@nextgentel.com Signed. I am tired of playing L4D2 on 100ms+ servers, but I cant get my self to put some local norwegian servers unless we get something back for doing so. -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] På vegne av Saint K. Sendt: 19. november 2009 11:41 Til: Half-Life dedicated Linux server mailing list Emne: [hlds_linux] L4D2 host banner Hi VALVe, We run a lot of public L4D2 servers. In return for this we'd really appreciate our host banner to return on the scoreboard tab. It's the only decent advertisement way. If the host banner does not return for whatever reason we'll have to go back to spamming text based adverts every few minutes in the chat, prolly not a situation you and I would like very much. Thanks for your time, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I'm not 100% sure what you mean by banner? Don't they already have a third party hosting provided by build into the motd? srcds_628\left4dead2_demo\left4dead2\host.txt i'm new here, you can call me will. -Will ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
David, on that topic... Are YOU personally actually able to open the console while in the lobby? I've found that the ~ will only open the console on the main menu or in a game. Jonah Hirsch --- On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote: Start the game and create a lobby. While you are in your lobby, open the console (usually the ~ key if you started the game with the -console option). In the console, enter: mm_dedicated_force_servers IP:PORT Where IP is the IP address of your server and PORT is the listening port (usually 27015). Start the game and it should connect to your server. - Dave Shlomi Turjeman wrote: can you explain again? how I can make a lobby for my server? On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote: dont set a game mode in the config, just connect to it with the lobby and it will change to what you want to play.. just like it was in l4d.. my simplistic config: --- snip --- hostname [EU] Lethal-Zone.eu L4D2 rcon_password xx sv_steamgroup --- snip --- and then they started to fill up rapidly, with coop and versus games. On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman shlomi@gmail.com wrote: Hi, how can I replace the game mode (via the config file) to Versus? all my servers stuck on Coop. Thank's. On Tue, Nov 17, 2009 at 15:38, Richard GrosJean richard.grosj...@gmail.comwrote: Am I the only one still having issues with sv_search_key (as in, my client searches for 5-10 seconds for a server and then just starts a listenserver)? On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com wrote: I'm actually having this issue myself. The game will absolutely not run in any other mode other than coop on startup. The commands from past mailings and websites do not appear to work - ideas on this? :( gamead...@127001.org wrote: It doesn't matter what map it's running while it's idle, the minute a lobby connects it will change to whatever map specified in the lobby -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid Sent: 17 November 2009 07:18 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Has anyone figured out how to start a server on anything other than coop mode? If I enter map mapname versus in the server console it changes to versus mode but that isn't really good enough for a mass hosting environment. I tried sv_gametypes versus but it still starts as coop. In addition I tried +map mapname versus on command line as well as +map mapname versus with no luck. I am also having an issue with sv_password. Whenever it is set it breaks server queries and it doesn't seem to do anything anyway. Clients can connect without specifying a password yet I type sv_password into the server console and a password is set. Anyone having similar issues? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: Tuesday, 17 November 2009 3:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Would someone with a working passworded linux server mind pastebinning their server.cfg and launch command just in case we're all doing something retarded? On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote: Working for me, the publics are full and the privates aren't -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Gurney Sent: 17 November 2009 06:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Does sv_steamgroup_exclusive work for anyone else? I can't launch our server without it instantly filling with people who aren't in our steamgroup. On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Alright. Can anyone else confirm that the console will not open while in a lobby? I'd really like to know if this isn't just me. It's very frustrating to have to leave the lobby to change the search key/force servers/etc. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Nov 17, 2009 at 11:12 AM, David A. Parker dpar...@utica.edu wrote: I was able to do it just fine in the demo. I haven't had the chance to try it in L4D2 yet. - Dave Jonah Hirsch wrote: David, on that topic... Are YOU personally actually able to open the console while in the lobby? I've found that the ~ will only open the console on the main menu or in a game. Jonah Hirsch --- On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote: Start the game and create a lobby. While you are in your lobby, open the console (usually the ~ key if you started the game with the -console option). In the console, enter: mm_dedicated_force_servers IP:PORT Where IP is the IP address of your server and PORT is the listening port (usually 27015). Start the game and it should connect to your server. - Dave Shlomi Turjeman wrote: can you explain again? how I can make a lobby for my server? On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote: dont set a game mode in the config, just connect to it with the lobby and it will change to what you want to play.. just like it was in l4d.. my simplistic config: --- snip --- hostname [EU] Lethal-Zone.eu L4D2 rcon_password xx sv_steamgroup --- snip --- and then they started to fill up rapidly, with coop and versus games. On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman shlomi@gmail.com wrote: Hi, how can I replace the game mode (via the config file) to Versus? all my servers stuck on Coop. Thank's. On Tue, Nov 17, 2009 at 15:38, Richard GrosJean richard.grosj...@gmail.comwrote: Am I the only one still having issues with sv_search_key (as in, my client searches for 5-10 seconds for a server and then just starts a listenserver)? On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com wrote: I'm actually having this issue myself. The game will absolutely not run in any other mode other than coop on startup. The commands from past mailings and websites do not appear to work - ideas on this? :( gamead...@127001.org wrote: It doesn't matter what map it's running while it's idle, the minute a lobby connects it will change to whatever map specified in the lobby -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid Sent: 17 November 2009 07:18 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Has anyone figured out how to start a server on anything other than coop mode? If I enter map mapname versus in the server console it changes to versus mode but that isn't really good enough for a mass hosting environment. I tried sv_gametypes versus but it still starts as coop. In addition I tried +map mapname versus on command line as well as +map mapname versus with no luck. I am also having an issue with sv_password. Whenever it is set it breaks server queries and it doesn't seem to do anything anyway. Clients can connect without specifying a password yet I type sv_password into the server console and a password is set. Anyone having similar issues? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: Tuesday, 17 November 2009 3:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Would someone with a working passworded linux server mind pastebinning their server.cfg and launch command just in case we're all doing something retarded? On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote: Working for me, the publics are full and the privates aren't -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Gurney Sent: 17 November 2009 06:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Does sv_steamgroup_exclusive work for anyone else? I can't launch our server without it instantly filling with people who aren't in our steamgroup. On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
My tilde key works fine. I can open the console with it *UNLESS I'M IN A LOBBY*. Can someone else please just make a lobby, press their console key, and tell me if anything happens? Like I said, there's only two places where the console works for me: 1) Main menu (no sub menus!) 2) In game. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Nov 17, 2009 at 11:17 AM, Ronny Schedel i...@ronny-schedel.dewrote: bind F10 toggleconsole Hit F10 whenever you want. David, on that topic... Are YOU personally actually able to open the console while in the lobby? I've found that the ~ will only open the console on the main menu or in a game. Jonah Hirsch --- On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote: Start the game and create a lobby. While you are in your lobby, open the console (usually the ~ key if you started the game with the -console option). In the console, enter: mm_dedicated_force_servers IP:PORT Where IP is the IP address of your server and PORT is the listening port (usually 27015). Start the game and it should connect to your server. - Dave Shlomi Turjeman wrote: can you explain again? how I can make a lobby for my server? On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote: dont set a game mode in the config, just connect to it with the lobby and it will change to what you want to play.. just like it was in l4d.. my simplistic config: --- snip --- hostname [EU] Lethal-Zone.eu L4D2 rcon_password xx sv_steamgroup --- snip --- and then they started to fill up rapidly, with coop and versus games. On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman shlomi@gmail.com wrote: Hi, how can I replace the game mode (via the config file) to Versus? all my servers stuck on Coop. Thank's. On Tue, Nov 17, 2009 at 15:38, Richard GrosJean richard.grosj...@gmail.comwrote: Am I the only one still having issues with sv_search_key (as in, my client searches for 5-10 seconds for a server and then just starts a listenserver)? On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com wrote: I'm actually having this issue myself. The game will absolutely not run in any other mode other than coop on startup. The commands from past mailings and websites do not appear to work - ideas on this? :( gamead...@127001.org wrote: It doesn't matter what map it's running while it's idle, the minute a lobby connects it will change to whatever map specified in the lobby -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid Sent: 17 November 2009 07:18 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Has anyone figured out how to start a server on anything other than coop mode? If I enter map mapname versus in the server console it changes to versus mode but that isn't really good enough for a mass hosting environment. I tried sv_gametypes versus but it still starts as coop. In addition I tried +map mapname versus on command line as well as +map mapname versus with no luck. I am also having an issue with sv_password. Whenever it is set it breaks server queries and it doesn't seem to do anything anyway. Clients can connect without specifying a password yet I type sv_password into the server console and a password is set. Anyone having similar issues? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: Tuesday, 17 November 2009 3:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Would someone with a working passworded linux server mind pastebinning their server.cfg and launch command just in case we're all doing something retarded? On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote: Working for me, the publics are full and the privates aren't -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Gurney Sent: 17 November 2009 06:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Does sv_steamgroup_exclusive work for anyone else? I can't launch our server without it instantly filling with people who aren't in our steamgroup. On Mon, Nov 16, 2009 at 5:12 PM, Jason
Re: [hlds_linux] goin full bore on l4d 2
Based off of the left4dead release, i'd have to assume that it's going to be a fresh installation. No upgrade. Jonah Hirsch --- On Mon, Nov 2, 2009 at 1:26 PM, tom nikitopoulos screwtop...@gmail.comwrote: will there be a fresh download of bins for l4d2 or will we be able to upgrade the demo version? just was wondering ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_cheats
Correct. That's why it suggests using map mapname, since that gets you into a local server without a lobby. Similarly, when a dedicated server is unreserved, you can connect to it without a lobby. Jonah Hirsch --- On Sun, Nov 1, 2009 at 4:53 AM, w4rezz w4r...@gmail.com wrote: So only non-lobby server can turn on cheats? Thats sounds good. 2009/11/1 Jonah Hirsch crazydog...@gmail.com If you connect without a lobby (i.e. through console) you can still turn on cheats. Jonah Hirsch --- On Sat, Oct 31, 2009 at 10:27 AM, Shawn Zipay z...@csnation.net wrote: I don't think he was crying about anything. However, the change to sv_cheats was probably done to prevent clients from using the grenade launcher and the various ammo types in the demo when they weren't meant to be included in the demo. I doubt it's for any kind of cheat protection when it was only done to listen servers. Also, it's more. Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Sat, Oct 31, 2009 at 6:58 AM, w4rezz w4r...@gmail.com wrote: Maybe new cheats protection, so cry moar.. 2009/10/31 Russell Jones arjone...@gmail.com What's the deal Valve? __ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_cheats
If you connect without a lobby (i.e. through console) you can still turn on cheats. Jonah Hirsch --- On Sat, Oct 31, 2009 at 10:27 AM, Shawn Zipay z...@csnation.net wrote: I don't think he was crying about anything. However, the change to sv_cheats was probably done to prevent clients from using the grenade launcher and the various ammo types in the demo when they weren't meant to be included in the demo. I doubt it's for any kind of cheat protection when it was only done to listen servers. Also, it's more. Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Sat, Oct 31, 2009 at 6:58 AM, w4rezz w4r...@gmail.com wrote: Maybe new cheats protection, so cry moar.. 2009/10/31 Russell Jones arjone...@gmail.com What's the deal Valve? __ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 demo server spew in master console
This has been happening forever to me in L4D. I always see the child processes logged to the master console with #xx: prefixes. Jonah Hirsch --- On Fri, Oct 30, 2009 at 1:47 PM, Chris Green cgr...@valvesoftware.comwrote: hmmm.. I thought it always did that. Maybe it only sent that unified spew to netconsoles before? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 30, 2009 1:37 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 demo server spew in master console I run srcds in a screen session, and the output in the master console is exactly the same as the output I see when I attach to the screen. - Dave David A. Parker wrote: Yes. The lines are all prefixed with #01:, #02:, etc. - Dave Chris Green wrote: Do the spew that shows up in the master console have an indicator in front of it showing which child process sent it? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Friday, October 30, 2009 12:54 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 demo server spew in master console Hello, I now have players on my L4D2 forks, but I'm also getting the console spew from all child processes in the master console. I don't think this happened before the last update, and I'm pretty sure it has never happened in L4D1. Is this a bug? Thanks, Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 permissions error?
Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 permissions error?
The update that was just released has fixed this. I am not able to boot the server just fine without making any changes on the system. Jonah Hirsch --- On Wed, Oct 28, 2009 at 12:05 PM, Christoffer Pedersen christof...@scanservers.eu wrote: Have you tried to start the server as root? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: Jonah Hirsch [mailto:crazydog...@gmail.com] Sendt: 28. oktober 2009 18:39 Til: hlds_linux@list.valvesoftware.com Emne: [hlds_linux] L4D2 permissions error? Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 permissions error?
Sorry, meant to say ...now able to boot Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 28, 2009 at 12:53 PM, Jonah Hirsch crazydog...@gmail.comwrote: The update that was just released has fixed this. I am not able to boot the server just fine without making any changes on the system. Jonah Hirsch --- On Wed, Oct 28, 2009 at 12:05 PM, Christoffer Pedersen christof...@scanservers.eu wrote: Have you tried to start the server as root? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: Jonah Hirsch [mailto:crazydog...@gmail.com] Sendt: 28. oktober 2009 18:39 Til: hlds_linux@list.valvesoftware.com Emne: [hlds_linux] L4D2 permissions error? Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Any help on this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel i...@ronny-schedel.dewrote: -game left4dead2 mine can't find gameinfo.txt though it's there. how do you start your linux servers? host.txt is overwritten by each update with verify_all. Master servers are added with strange ports (27009, 27012, 27013, ...) As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Fork with different IP addresses?
Have you tried -ip 123.123.123.###? If that works, I think that's the best you can do. Jonah Hirsch --- On Fri, Oct 23, 2009 at 9:29 AM, Russell Jones rjo...@eggycrew.com wrote: Is it possible to fork sever instances and have each instance bind to a different IP? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Demo Server files?
They released the l4d demo servers 6 days before the demo, so I expect them to be coming soon. On 10/20/09, ics i...@ics-base.net wrote: They will tell us when the time comes and share more information in advance than you see anywhere else. Last time there were files for demo to windows only at start, linux few days later. -ics Alexander Bienzeisler kirjoitti: Hey there, will there be server files for the demo or will it be localhost only? Regards, Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Fwd: [L4D] Execute commands on multiple forks at once?
Is there a way to execute the same command on multiple L4D forks at once? i.e. running update_addon_paths;mission_reload on all servers with one command (instead of doing it one by one). Would telneting in using the netconport/netconpassword allow this? Jonah Hirsch --- Sent from Flagstaff, AZ, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d issues with logging enabled?
Like someone stated somewhere else, if you happen to be using HLStatsX:CE, you need to set the Allow HLstatsX to send Rcon commands... option to No. This will disable all the in-game commands, but without it, servers crash. Jonah Hirsch --- On Tue, Oct 13, 2009 at 9:52 AM, Ronny Schedel i...@ronny-schedel.dewrote: No problems with logging enabled on a vanilla server. Try again without any plugins installed. I enabled logging on my l4d servers and restarted them. After that, connecting lobbies were forced to play the default campaign. The servers were not accepting the lobby settings. I tried restarting again, same issue. I disabled logging, restarted, and the servers worked normally again. All i can think is... seriously? enabling log fucks the server up lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D forks crashing, no debug log?
I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing, no debug log?
Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 -debug I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it should list every file it's checking with a percentage, but it seems to act like it does if the flag is not there. I'm hosting this through a GSP, so I'd have to ask them. FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to), and I've only experience two crashes since start up (compared with approx. 1 per lobby connection before). That might have been the culprit. Not sure why, though. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote: What is your startline? Did you run the install with -verify_all option? Is your server ok, has new'ish glibc etc? -ics Jonah Hirsch kirjoitti: I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing, no debug log?
Clarification: I'd have to ask the GSP about the software versions on the server. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:14 PM, Jonah Hirsch crazydog...@gmail.com wrote: Startline:./srcds_run -game left4dead -ip serveriphere +maxplayers 18 +map l4d_hospital01_apartment +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 -debug I've tried -verify_all, but I'm not sure if it's working or not. IIRC, it should list every file it's checking with a percentage, but it seems to act like it does if the flag is not there. I'm hosting this through a GSP, so I'd have to ask them. FYI: I disabled my HLStatsX:CE daemon (which the servers were logging to), and I've only experience two crashes since start up (compared with approx. 1 per lobby connection before). That might have been the culprit. Not sure why, though. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote: What is your startline? Did you run the install with -verify_all option? Is your server ok, has new'ish glibc etc? -ics Jonah Hirsch kirjoitti: I'm having a rather disturbing problem with my L4D server right now. Currently, I'm running NO addons on the server. It's a plain vanilla L4D server right now. On startup, I get many of these types of messages: Child 5 aborted with signal 11 Child wrote a core dump Debug mode is enabled, I get core dumps, but no debug.log is generated. I even tried a clean install, no luck. It still crashes on startup and when clients join (although it comes right back up, and is playable, just not on the settings set by the lobby). What's going on? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d issues with logging enabled?
This is the same issue I've been having that I've created some threads about. (HLstatsX:CE) Turning off logging fix it. Yeah, it sucks that logging breaks the game... Jonah Hirsch --- On Mon, Oct 12, 2009 at 9:04 PM, Shane Arnold clontar...@iinet.net.auwrote: Used to have a similar issue where logging would cause segfaults on TF2 and L4D when someone died. I just gave up eventually. Turned off logging and haven't had any issues since. Goerge wrote: I enabled logging on my l4d servers and restarted them. After that, connecting lobbies were forced to play the default campaign. The servers were not accepting the lobby settings. I tried restarting again, same issue. I disabled logging, restarted, and the servers worked normally again. All i can think is... seriously? enabling log fucks the server up lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d issues with logging enabled?
Easiest way would be mm_dedicated_force_servers IP:PORT What happens is that when the lobby connects to the server, for WHATEVER reason, the server crashes, and recovers quickly, so the players connect to the default map as if they connected through the console. My servers won't create a debug log. Will anyone else's? Jonah Hirsch --- On Mon, Oct 12, 2009 at 9:24 PM, Ook ooksser...@zootal.com wrote: I went to try this on my server, but how do you, from a lobby, specify the server? - Original Message - From: Goerge brutalgoerge...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, October 12, 2009 8:46 PM Subject: [hlds_linux] l4d issues with logging enabled? I enabled logging on my l4d servers and restarted them. After that, connecting lobbies were forced to play the default campaign. The servers were not accepting the lobby settings. I tried restarting again, same issue. I disabled logging, restarted, and the servers worked normally again. All i can think is... seriously? enabling log fucks the server up lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
Hey, I'm still having this problem.It's NOT an issue with sourcemod. I disabled metamod + sourcemod, and it's still dumping people in the default map + settings without a lobby reservation. For reference, here's my server.cfg sv_steamgroup ## exec banned_user.cfg exec banned_ip.cfg sv_allow_lobby_connect_only 0 mp_disable_autokick 1 sv_cheats 0 sv_consistency 1 sv_voiceenable 1 sv_region 1 sv_log_onefile 0 sv_logbans 1 //sm_cvar vs_show_life_stats 1 exec rcon.cfg sv_log_onefile 0 sm_cvar survivor_allow_crawling 1 sm_advertisements_interval 240 ledge_min_hang_time 5 sm_autoupdate_download pounceannounce_centerchat 0 pounceannounce_minimum 10 sm_track_default_action 1 sm_track_automatic 0 l4d_custom_vote_access d sm_track_enabled 1 sv_gametypes coop,versus,survival sv_minrate 15000 sv_mincmdrate 30 sm_motd_url MOTDURL log on logaddress_delall logaddress_add IP:PORT Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.com wrote: Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.auwrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
I think I fixed it. I renamed the cfg/ directory, redownloaded all the default cfgs, and replaced the ones in my current cfg directory. Now the servers are becoming reserved. There's another interesting thing I noticed. If you have sv_allow_lobby_connect_only set to 1, and you try to use a search key, you get booted to the main menu with this error in the console: Server error - failed to handle reservation request. Jonah Hirsch --- On Fri, Oct 9, 2009 at 7:39 PM, Jonah Hirsch crazydog...@gmail.com wrote: Hey, I'm still having this problem.It's NOT an issue with sourcemod. I disabled metamod + sourcemod, and it's still dumping people in the default map + settings without a lobby reservation. For reference, here's my server.cfg sv_steamgroup ## exec banned_user.cfg exec banned_ip.cfg sv_allow_lobby_connect_only 0 mp_disable_autokick 1 sv_cheats 0 sv_consistency 1 sv_voiceenable 1 sv_region 1 sv_log_onefile 0 sv_logbans 1 //sm_cvar vs_show_life_stats 1 exec rcon.cfg sv_log_onefile 0 sm_cvar survivor_allow_crawling 1 sm_advertisements_interval 240 ledge_min_hang_time 5 sm_autoupdate_download pounceannounce_centerchat 0 pounceannounce_minimum 10 sm_track_default_action 1 sm_track_automatic 0 l4d_custom_vote_access d sm_track_enabled 1 sv_gametypes coop,versus,survival sv_minrate 15000 sv_mincmdrate 30 sm_motd_url MOTDURL log on logaddress_delall logaddress_add IP:PORT Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.comwrote: Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.auwrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
No, that didn't do it. It seems if I use the search key or force a server, it has issues. Random lobbies finding the game have no issues. Jonah Hirsch --- On Fri, Oct 9, 2009 at 9:46 PM, Jonah Hirsch crazydog...@gmail.com wrote: I think I fixed it. I renamed the cfg/ directory, redownloaded all the default cfgs, and replaced the ones in my current cfg directory. Now the servers are becoming reserved. There's another interesting thing I noticed. If you have sv_allow_lobby_connect_only set to 1, and you try to use a search key, you get booted to the main menu with this error in the console: Server error - failed to handle reservation request. Jonah Hirsch --- On Fri, Oct 9, 2009 at 7:39 PM, Jonah Hirsch crazydog...@gmail.comwrote: Hey, I'm still having this problem.It's NOT an issue with sourcemod. I disabled metamod + sourcemod, and it's still dumping people in the default map + settings without a lobby reservation. For reference, here's my server.cfg sv_steamgroup ## exec banned_user.cfg exec banned_ip.cfg sv_allow_lobby_connect_only 0 mp_disable_autokick 1 sv_cheats 0 sv_consistency 1 sv_voiceenable 1 sv_region 1 sv_log_onefile 0 sv_logbans 1 //sm_cvar vs_show_life_stats 1 exec rcon.cfg sv_log_onefile 0 sm_cvar survivor_allow_crawling 1 sm_advertisements_interval 240 ledge_min_hang_time 5 sm_autoupdate_download pounceannounce_centerchat 0 pounceannounce_minimum 10 sm_track_default_action 1 sm_track_automatic 0 l4d_custom_vote_access d sm_track_enabled 1 sv_gametypes coop,versus,survival sv_minrate 15000 sv_mincmdrate 30 sm_motd_url MOTDURL log on logaddress_delall logaddress_add IP:PORT Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.comwrote: Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.comwrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.au wrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lobby settings don't go to server?
Disregard that too! -_-If I remove the +map option from my command line, the servers do not start correctly. So, to sum it up: I don't have any map/mp_gamemode/z_difficulty settings in any configs, and removing +map from the command line causes servers to not respond once started. Jonah Hirsch --- On Wed, Oct 7, 2009 at 11:19 PM, Jonah Hirsch crazydog...@gmail.com wrote: Blah. Disregard that. My server host changed IPs on me... Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 11:17 PM, Jonah Hirsch crazydog...@gmail.comwrote: I just realized you asked about the start command. Did you mean the command line? I was specifying a map there.I removed it, and my servers would not start up. I added it back. Now they start up, and crash immediately after starting. I have disabled metamod/sourcemod and it's still happening. Command line: ./srcds_run -game left4dead -ip (serveriphere) +maxplayers 18 +map l4d_airport01_greenhouse +exec server##.cfg -port 270## +motdfile motd##.txt -fork 25 Jonah Hirsch --- On Wed, Oct 7, 2009 at 9:54 PM, Jonah Hirsch crazydog...@gmail.comwrote: No.This only happens sometimes, and I can't find a connection. Any versus lobby, and amount of players. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:44 PM, Shane Arnold clontar...@iinet.net.auwrote: Are you specifying the map and mode in the start command or in the server's cfg file? Jonah Hirsch wrote: I'd just like to note that the server is unreserved when people connect. It acts as if we connected through console to the server while it was running on the default map, waiting for a lobby to join it. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 7, 2009 at 9:25 PM, Jonah Hirsch crazydog...@gmail.com wrote: I'm having this strange issue with my L4D servers. People will connect to the servers from lobbies, but the server will stay on the default map + settings, which I have as dead air coop, normal. I'm not sure what's causing it. It could be sourcemod, but I'm not sure. Has anyone seen this before? Jonah Hirsch --- Sent from Flagstaff, Arizona, United States ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] sv_region fixed in L4D?
Can anyone confirm that you can again used sv_region, and be able to see your server in the community list, connect to it with a search key, and get public lobbies in it? I've been told it's been fixed, but I can't test it myself ATM. Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_region fixed in L4D?
I was just able to test it myself. I have sv_region set to 1 and 12 of my servers have public lobbies in them . I can't check search key and such yet. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Oct 6, 2009 at 10:07 AM, Nikolay Shopik sho...@inblock.ru wrote: On 06.10.2009 20:30, Jonah Hirsch wrote: Can anyone confirm that you can again used sv_region, and be able to see your server in the community list, connect to it with a search key, and get public lobbies in it? I've been told it's been fixed, but I can't test it myself ATM. Jonah Hirsch --- Doubt that because since its reported there no updates and people still getting on servers with pings 200+ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
WOWOWOWOWOWW I just commented out sv_region 6 of my servers filled up RIGHT after they came back up. Jonah Hirsch --- On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel i...@ronny-schedel.dewrote: engine.dll was updated, but not engine.so A highly recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Item density calculation corrected for Versus games - Fixed weapon density in Crash Course - mp_gamemode now a valid command - New localized audio for Crash Course now available - Fixed achievement issues in Crash Course - Fixed dedicated servers not updating correctly to master server - Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Like it was mentioned, it also fixes the community list. It ALSO fixes the search key! Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Thu, Oct 1, 2009 at 12:10 AM, Jonah Hirsch crazydog...@gmail.com wrote: WOWOWOWOWOWW I just commented out sv_region 6 of my servers filled up RIGHT after they came back up. Jonah Hirsch --- On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel i...@ronny-schedel.dewrote: engine.dll was updated, but not engine.so A highly recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Item density calculation corrected for Versus games - Fixed weapon density in Crash Course - mp_gamemode now a valid command - New localized audio for Crash Course now available - Fixed achievement issues in Crash Course - Fixed dedicated servers not updating correctly to master server - Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D bots showing up as players
I've only seen this since the crash course update. It's rather annoying, since some stats services, like gametracker, think the server is always full on coop cause of the bots. It's also kind of annoying in HLSW, since you have to sift through all the bots (especially n survival) to find th humans. It's not SO annoying, but it's slightly inconvenient. On Thursday, October 1, 2009, Brent Veal naslund.fan...@gmail.com wrote: I've seen this for a long time now On Thu, Oct 1, 2009 at 1:52 PM, David A. Parker dpar...@utica.edu wrote: Hello, I have had a few forks report bots as players in A2S_PLAYER queries today. They show the four actual players, plus players like Boomer and Hunter. Each bot has a score of zero and looks like it has been connected since the beginning of the game. The number of players is reported correctly in an A2S_INFO query. I never saw this happen before the last update. Has anyone else seen this? - Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Left 4 Dead Update Available
If you're using Sourcemod, check out this thread: http://forums.alliedmods.net/showthread.php?t=105003 http://forums.alliedmods.net/showthread.php?t=105003I've started to compile a list of plugins that crash L4D servers since the update. Disable anything in that thread, and your servers should be MUCH more stable. Jonah Hirsch --- On Tue, Sep 29, 2009 at 9:22 PM, Brent Veal naslund.fan...@gmail.comwrote: Server is crashing randomly. Could possibly be a plugin issue, but nothing is really saying anything in the logs On Tue, Sep 29, 2009 at 8:56 PM, Ook ooksser...@zootal.com wrote: Crashes left and right under Winbloze. I haven't removed/updated my plugins to see if they are the cause. For now my server is shut off until I have time to deal with it. - Original Message - From: Vaughan Reid vau...@gmail.com https://mail.google.com/mail?view=cmtf=0to=vau...@gmail.com To: hlds_linux@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com Sent: Tuesday, September 29, 2009 7:47 PM Subject: Re: [hlds_linux] [hlds] Left 4 Dead Update Available Getting Segmentation Faults across all of our servers since this most recent update. Anyone else experiencing this issue? Vaughan -Original Message- From: hlds-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware.com ] On Behalf Of Jason Ruymen Sent: Wednesday, 30 September 2009 9:05 AM To: 'hlds_linux@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.com '; 'h...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com '; 'hlds_annou...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_annou...@list.valvesoftware.com ' Subject: [hlds] Left 4 Dead Update Available A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
I pretty sure it's still broken. I received another update this morning, but it was only dll files (on a linux server). Jonah Hirsch --- On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote: mp_gamemode Unknown command mp_gamemode Are you sure it's made available? Fully updated server just now and still that command doesn't work. Also right now a server marked sv_gametypes coop,survival is running a versus game so is the lobby system really obeying gametypes properly? -ics Jason Ruymen kirjoitti: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
That's how it was before. You could change it with sm_cvar mp_gamemode WHATEVER right after CC was released. The update didn't seem to do anything to mp_gamemode. Jonah Hirsch --- On Wed, Sep 30, 2009 at 9:45 AM, Alexander Bienzeisler ch...@amd.co.atwrote: AFAIK the cvar is now existant but hidden. When I try to change the gamemode using mp_gamemode, it doesnt work and returns unknown command. However, I run a few plugins that use mp_gamemode to function, and they're all operating properly as far as I can see. On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote: mp_gamemode Unknown command mp_gamemode Are you sure it's made available? Fully updated server just now and still that command doesn't work. Also right now a server marked sv_gametypes coop,survival is running a versus game so is the lobby system really obeying gametypes properly? -ics Jason Ruymen kirjoitti: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Hopefully the issue with matchmaking has been/will be identified, and a patch will be released today.they were pretty quick on the last one, even though only part of it worked. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Sep 30, 2009 at 9:48 AM, Mikael Pedersen gummikyll...@ejberg.dkwrote: On Wed, 30 Sep 2009 12:38:11 -0400, you wrote: Same issue here too...also getting the same thing for the mm_dedicated_force_servers mm_dedicated_force_servers works just fine here. However, sv_gametypes does not. -Mikael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
I was playing vs last night with sourcemod and a handful of plugins, and personally got incapped by the witch myself. No crash there. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Sep 30, 2009 at 9:50 AM, Brent Veal naslund.fan...@gmail.comwrote: In VS mode, it seems that the server crashes 50% of the time when someone is incapped, especially by a witch. Right before it crashes, the last line in the console log is always someone getting incapped. This is happening with the most recent SourceMod and no extra plugins at all. On Wed, Sep 30, 2009 at 9:42 AM, Alexander Bienzeisler ch...@amd.co.at wrote: I tried to sum up what I did to fix all this, hope it works for you. Oh, and hi! ;) http://forums.steampowered.com/forums/forumdisplay.php?f=130 I pretty sure it's still broken. I received another update this morning, but it was only dll files (on a linux server). Jonah Hirsch --- On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote: mp_gamemode Unknown command mp_gamemode Are you sure it's made available? Fully updated server just now and still that command doesn't work. Also right now a server marked sv_gametypes coop,survival is running a versus game so is the lobby system really obeying gametypes properly? -ics Jason Ruymen kirjoitti: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] empty servers?
Same here. On my 25 servers, I've only seen 2 games with random people. On 9/30/09, f7 f0rkz h...@f0rkznet.net wrote: Yup. Things are megaborked. On Wed, Sep 30, 2009 at 2:10 PM, Saint K. sai...@specialattack.net wrote: I notice something odd. We have 24 L4D servers running, mostly their almost all full during the day. Today, after the update I've only observed like 2 or 3 games in total. Anyone els seeing this? cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Jonah Hirsch --- Sent from my BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Just now: Updating 'Left 4 Dead binaries' from version 35 to version 36 Updating 'Left 4 Dead base' from version 31 to version 32 21.97% .//l4d\bin\gameui.dll 25.77% .//l4d\left4dead\bin\matchmaking.dll 28.43% .//l4d\left4dead\bin\matchmaking_ds.dll 100.00% .//l4d\left4dead\bin\server.dll Checking/Installing 'left4dead linux dedicated server' version 20 Release notes? I noticed mm_dedicated_force_servers is back for clients. Jonah Hirsch --- On Wed, Sep 30, 2009 at 10:16 PM, DKA-MUG brown dugan...@hotmail.comwrote: Hi all, As much as I'm enjoying having all my servers full, I suggest valve should fix the reason sv_region takes servers out of groups and lobbies. Server admins I suggest commenting out 'sv_region' until it's fixed. Cheers, MUG www.gamespace.net.au From: jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Wed, 30 Sep 2009 20:07:25 -0700 Subject: [hlds_linux] Left 4 Dead Update Available A highly recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Item density calculation corrected for Versus games - Fixed weapon density in Crash Course - mp_gamemode now a valid command - New localized audio for Crash Course now available - Fixed achievement issues in Crash Course - Fixed dedicated servers not updating correctly to master server - Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Looking for a new car this winter? Let us help with car news, reviews and more http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641_t=762955845_r=tig_OCT07_m=EXT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Same thing here too.. *sigh* Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Sep 29, 2009 at 11:26 AM, Andrey Egorov ego...@cotec.ru wrote: Hi all Don't work =( Trying to update the Left 4 Dead server [and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir /home/andrey/srcds/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Client also don't work. Update does not downloading - all the Steam servers are busy. =( Andrey. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Wait - mine just started updating.Looks like it's fixed Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Sep 29, 2009 at 11:31 AM, Jonah Hirsch crazydog...@gmail.comwrote: Same thing here too.. *sigh* Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Sep 29, 2009 at 11:26 AM, Andrey Egorov ego...@cotec.ru wrote: Hi all Don't work =( Trying to update the Left 4 Dead server [and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir /home/andrey/srcds/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Client also don't work. Update does not downloading - all the Steam servers are busy. =( Andrey. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Same with me. My servers updated, console shows they are running, but I can't seem to find them Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Sep 29, 2009 at 11:48 AM, Brent Veal naslund.fan...@gmail.comwrote: My server seems to have updated just fine, but now it wont come online at all On Tue, Sep 29, 2009 at 11:42 AM, Evaldas, GameConnect hlds_li...@gameconnect.lt wrote: Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2826.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. # #Console initialized. Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! #Unable to remove /data/game/l4d_1/l4d/left4dead/addonlist.txt! #Shutdown function Sys_ShutdownAuthentication() not in list!!! #Shutdown function Host_Shutdown() not in list!!! #Shutdown function Decal_Shutdown() not in list!!! #Shutdown function modelloader-Shutdown() not in list!!! #Shutdown function ShutdownStudioRender() not in list!!! #Shutdown function StaticPropMgr()-Shutdown() not in list!!! #Shutdown function ShutdownMaterialSystem() not in list!!! #Shutdown function HLTV_Shutdown() not in list!!! #Shutdown function g_Log.Shutdown() not in list!!! #Shutdown function g_GameEventManager.Shutdown() not in list!!! #Shutdown function g_pMaster-Shutdown() not in list!!! #Shutdown function missionmanager-Shutdown() not in list!!! #Shutdown function g_pSteamSocketMgr-Shutdown() not in list!!! #Shutdown function sv.Shutdown() not in list!!! #Shutdown function NET_Shutdown() not in list!!! #Shutdown function Filter_Shutdown() not in list!!! #Shutdown function COM_Shutdown() not in list!!! #Shutdown function g_pCVar-Shutdown() not in list!!! #Shutdown function Cmd_Shutdown() not in list!!! #Shutdown function Cbuf_Shutdown() not in list!!! #Shutdown function Con_Shutdown() not in list!!! #Shutdown function Memory_Shutdown() not in list!!! #Shutdown function Sys_ShutdownMemory() not in list!!! #Shutdown function Sys_Shutdown() not in list!!! Tue Sep 29 21:38:54 EEST 2009: Server Quit Any ideas? - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Tuesday, September 29, 2009 8:59 PM Subject: [hlds_linux] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
I figured out my issue with my forks. I used to have my ports set in the command line as this: -port 27001## which would give me 27001, 27002, 27003, etc. After this update, I had to change it to -port 270## That seems to fix that issue (Although not all the servers are coming up, but the ports might have changed to something I need to discover) Jonah Hirsch --- Sent from my BlackBerry On Tue, Sep 29, 2009 at 1:55 PM, Hans Nieser h.nie...@xs4all.nl wrote: On Tue, 2009-09-29 at 10:59 -0700, Jason Ruymen wrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason I'm having a terrible time getting my server to update. I found that in the Windows Steam client you can set a region under the download settings, and once I set it to Japan it updated straight away at over 1MB/s. Is there a way to do something similar on the Linux Steam client? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Search key broken again?
So it seems something's wrong with the search key again, at least for me. server: sv_search_key = 1015,key:MYKEYHERE client: sv_search_key = MYKEYHERE I have no luck finding any of my 25 forked servers. I tried ms_force (with sv_cheats on locally), to no effect. What's REALLY annoying, is now instead of ASKING if you want to host a local game, it just does it automatically. Anyone having any issues with their search key? or just me? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Search key broken again?
I did do that, as I stated. No luck. Jonah Hirsch --- On Tue, Sep 29, 2009 at 3:06 PM, Brent Veal naslund.fan...@gmail.comwrote: I havent tested it, but I'm told that ms_force_dedicated_server has had the cheat flag reapplied to it, so you just need to turn cheats to 1 again before entering it into console. On Tue, Sep 29, 2009 at 2:54 PM, Ommand omm...@gmail.com wrote: I'm having the very same issue. Jonah Hirsch wrote: So it seems something's wrong with the search key again, at least for me. server: sv_search_key = 1015,key:MYKEYHERE client: sv_search_key = MYKEYHERE I have no luck finding any of my 25 forked servers. I tried ms_force (with sv_cheats on locally), to no effect. What's REALLY annoying, is now instead of ASKING if you want to host a local game, it just does it automatically. Anyone having any issues with their search key? or just me? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
You can still change mp_gamemode with sourcemod sm_cvar mp_gamemode versus I've noticed that swiping any player (infected or survivor, human or bot), the server crashes. Anyone else? Jonah Hirsch --- On Tue, Sep 29, 2009 at 3:22 PM, Hans Nieser h.nie...@xs4all.nl wrote: On Tue, 2009-09-29 at 17:21 -0400, David A. Parker wrote: At one point I got an error about an expired user ticket, so I deleted ~/.steam/ClientRegistry.blob and started the update again, and after that it went a lot faster. My guess is that I got new content server addresses the second time around. Perhaps if you try killing your update, deleting your ClientRegistry.blob, and trying again it will improve. Thanks, that did the trick for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Just wanna mention this is with sourcemod. I cant test it without sourcemod because 1) mp_gamemode is a hidden cvar now 2) I can't connect to my servers from a lobby, and testing on a listen server isn't what I want. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Sep 29, 2009 at 3:46 PM, Jonah Hirsch crazydog...@gmail.com wrote: You can still change mp_gamemode with sourcemod sm_cvar mp_gamemode versus I've noticed that swiping any player (infected or survivor, human or bot), the server crashes. Anyone else? Jonah Hirsch --- On Tue, Sep 29, 2009 at 3:22 PM, Hans Nieser h.nie...@xs4all.nl wrote: On Tue, 2009-09-29 at 17:21 -0400, David A. Parker wrote: At one point I got an error about an expired user ticket, so I deleted ~/.steam/ClientRegistry.blob and started the update again, and after that it went a lot faster. My guess is that I got new content server addresses the second time around. Perhaps if you try killing your update, deleting your ClientRegistry.blob, and trying again it will improve. Thanks, that did the trick for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux