Re: [hlds_linux] Changing the Voice codec in CSS

2006-06-03 Thread Marcelo Bezerra

And then you would have to ask users to download and install that codec...

Not very usefull at all.


Ondřej Hošek escreveu:

Somebody could, as long as it doesn't fall under "reverse engineering"
(which I bet is forbidden by the license agreement), read the symbol
table of the codec DLLs and implement a few new ones... with a lack of
documentation, it'll come to a kind of "trial and error" voyage, but
hey, Samba was written like that and seems to work relatively well.

~~ Ondra

SeNtiX wrote:

I tried speex, but doesnt seem its available in srcds

Kevin Mieszala wrote:

Yes but which codecs are available. I have tried using other codecs
with no
success.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Knuts
Sent: Saturday, June 03, 2006 1:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Changing the Voice codec in CSS

Yes it is:

sv_voicecodec  Specifies which voice codec DLL to use in a game. Set
to the
name of the DLL without the extension.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SeNtiX
Sent: 03 June 2006 17:14
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Changing the Voice codec in CSS

Anyone plz, Yes/No would be a suffecient answer, sry for spamming my
message again

SeNtiX wrote:


Is it possible to change the codec the server uses for voice
communication, to another one?
I'm sure this was possible in 1.6, but can't seem to make it work in
CSS

Thanks


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Re: [hlds_linux] Counter-Strike: Source update released

2006-04-19 Thread Marcelo Bezerra

Alfred Reynolds escreveu:

We have released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update. The update is
recommended but not required.

This update fixes several bugs in both Counter-Strike: Source and the
Source Engine, details can be found here:
http://steampowered.com/index.php?area=news&id=581

- Alfred

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I hope the workarround for the freeze at round start works. :)

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RE: [hlds_linux] RE: Source and HL1 dedicated server Beta available

2006-02-04 Thread Marcelo Bezerra
On Sat, 2006-02-04 at 00:09 -0800, Alfred Reynolds wrote:
> I have found a bug with the HL1 engine beta going into secure mode on
> AMD cpus (due to the different floating point behavior of those chips).
> The next beta update will contain a fix for this, there is no global
> work around in the mean time.
>
> - Alfred
>
When I tought it was my problem, I realised I was beta testing on the
NOT amd server.

Are you really sure it is an AMD only?

Got the problem in:

SuSE Linux 9.0 (i586)
VERSION = 9.0
model name  : Pentium III (Coppermine)
rpm -q glibc
glibc-2.3.2-88



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RE: [hlds_linux] RE: Source and HL1 dedicated server Beta available

2006-02-04 Thread Marcelo Bezerra
Does running it with i486 binary makes it work?

On Sat, 2006-02-04 at 00:09 -0800, Alfred Reynolds wrote:
> I have found a bug with the HL1 engine beta going into secure mode on
> AMD cpus (due to the different floating point behavior of those chips).
> The next beta update will contain a fix for this, there is no global
> work around in the mean time.
>
> - Alfred
>
> BIG Phil wrote:
> > Since the beta, VAC refuses to work and "hostname -i" returns the
> > public IP
> > of the server. It is something in the beta that is doing it as if I
> > roll
> > back to version 29 VAC comes up with problems at all.
> >
> > Phil
> >
> >
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RE: [hlds_linux] Half-Life 1 Engine update

2005-11-22 Thread Marcelo Bezerra
So by then, amd64 engine.so will be updated and vac2 will support it? :)

On Mon, 2005-11-21 at 18:04 -0800, Alfred Reynolds wrote:
> This update should be applied when convenient as it is backwards
> compatible with existing clients. However, there will be an update in
> the near future that will NOT be backwards compatible, so don't
> procrastinate.
>
> - Alfred


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Re: [hlds_linux] steam binary in a 64-bit linux environment

2005-11-03 Thread Marcelo Bezerra
You need to have 32bit compat libs for it to run.
What distro are you using?

Under debian, a simple apt-get install ia32-libs should do (haven't
tested, but strongly believe so).

On Thu, 2005-11-03 at 19:19 +0800, Alex Bergin wrote:
> Hi hlds_linux List,
>
> Anyone know how to get the hlds steam binary working in a 64-bit linux
> environment ?
>
> I've searched through steampowered forums, srcds.com forums, and google,
> but haven't found much..
>
> Basically.. I try running the steam binary (downloaded from
> steampowered) and get "bash: ./steam: No such file or directory".
>
> Note: yes, file permissions set to 755.
>
> "ldd steam" produces the following:
> /usr/bin/ldd: line 1: /lib/ld-linux.so.2: No such file or directory
> ldd: /lib/ld-linux.so.2 exited with unknown exit code (127)
>
> "locate ld-linux" produces the following:
> /lib/ld-linux-x86-64.so.2
>
> I tried sym linking /lib/ld-linux-x86-64.so.2 to /lib/ld-linux.so.2 and
> running steam and get the following:
> "bash: ./steam: Accessing a corrupted shared library"
>
> Also, after this, an "ldd steam" output produces:
> "not a dynamic executable"
>
> Misc other information:
> ###
> # uname -a:
> Linux mybox 2.6.8-11-amd64-k8-smp #1 SMP Wed Jun 1 00:01:27 CEST 2005
> x86_64 GNU/Linux
>
> # gcc --version:
> gcc (GCC) 3.3.5 (Debian 1:3.3.5-13)
>
> # ldd --version:
> ldd (GNU libc) 2.3.2
> ###
>
> Any help, would be greatly appreciated.
>
> Thanks
>
> Alex Bergin (optik)
>
>
>
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Re: [hlds_linux] GSP only list

2005-10-14 Thread Marcelo Bezerra
On Fri, 2005-10-14 at 08:35 +0100, aXeR (AmmoBOX) wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I'm sure it has been discussed on numerous occasions before, I've even heard 
> from some sources that it may be happening, but I would like to raise the 
> topic again.
>
> Please valve, can you create a GSP only mailing list, its becoming more and 
> more a case where the Linux list is becoming a technical support mailing list 
> for people who cant be bothered to RTFM and do their own research on how to 
> (for example) install FC4 onto their server as they are 'new to Linux


What would prevent some of those users joining the list where the pro's
are and asking the same questions they do here?


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Re: [hlds_linux] Hyperthreading and DoD:Source

2005-10-07 Thread Marcelo Bezerra
Hope it was easy.
Gave up complaining it a long, long time ago... :(

On Fri, 2005-10-07 at 12:11 +0100, Ben Kennish wrote:
> Hi,
>
> I know this sounds rather picky of me but PLEASE can people not start a
> new topic by replying to an existing one and then changing the subject
> and message text.
>
> Cos your email client sends out a header saying that it's in reference
> to the e-mail you replied to and when I view messages in "threaded
> view", the new thread gets tacked on to the end of the old one.
>
> Cheers,
>
> Ben
>
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Re: [hlds_linux] Source Engine and ASCII Charts

2005-10-05 Thread Marcelo Bezerra
HL2 introduced support for UTF-8 char in user chat AND player names.
What you are seening is the raw UTF-8 text because the viewer/editor you
are using doesn't support utf-8, or didn't recognize the file as so.


On Wed, 2005-10-05 at 12:22 -0500, Vapok wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I have a question directed more towards the developers over at Valve.
>
>
>
> I can’t seem to recall it being that big of a problem in CS Source, however, 
> since the release of Day of Defeat: Source, our server along with several 
> other servers that we affiliate with have been seeing a rising trend in the 
> use of ASCII characters and extended letters.
>
>
>
> We are seeing names in the logs that look like this:
>
>
>
> :ĶōĐ:РόҜΣСђΘṗ:..:
>
>
>
> Now obviously, this is NOT the name of the person playing… instead they used 
> special letters that apparently the User Interface of the client of DoD 
> source supports, but the server side logging and what not do NOT.  This will 
> have a direct impact because of the use of Psychostats and other log parsers 
> that read through the server log files to generate statistics and other 
> valuable information.
>
>
>
> In addition, there are several characters that cause the console on the Linux 
> side to get royally messed up and even change to where nothing is readable 
> and you have to close the console (i.e. restart the server) to get it fixed.  
> Also, extra line breaks in the log files are also being seen adding to the 
> mess.
>
>
>
> Is there any way that we can either 1) limit the use of the extended ASCII 
> codes, or 2) add in support to the log files and console to actually support 
> the characters?
>
>
>
> I know that for the most part we’re talking about a font issue… But it’s 
> causing some problems for server admins such as myself.
>
>
>
> Thanks
>
>
>
> -Pete
>
>
>
>
>
> --
>
>
>
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Re: [hlds_linux] HLDS Timing issue on AMD64

2005-09-12 Thread Marcelo Bezerra
What is you motherboard chipset.
I have seen some reports for the clock running twice as fast on amd64
machines with certain chipsets.

Try booting with noacpi.

On Mon, 2005-09-12 at 21:28 +, Fr0x Fr0x wrote:
> Hello,
>
> I am running HLDS (with no addon) on an AMD64 3000+ processor.
> The OS is Debian Sarge 3.1, here is the uname -a output:
> - Linux localhost 2.6.12.5 #1 Tue Aug 16 15:04:49 CEST 2005 x86_64 GNU/Linux
> I am experiencing some problems in game.
> Sometimes, the weapon swichting becomes twice as fast as normal, bomb
> difusing takes only 4 seconds instead of 10 (without diffuse kit),
> reloading becomes also faster, and the bomb is exploding also about twice
> times earlier than it should. (The bomb sound is also not regular)
> The map time is correct and the round time too.
> The server is running with pingboost 3, sys_ticrate 1, here are the
> versions:
> - Checking/Installing 'Counter-Strike Base Content' version 16
> - Checking/Installing 'Linux Server Engine' version 21
> - Checking/Installing 'Half-Life Base Content' version 8
> The following libs are installed on the server:
> - ia32 1.4
> - glibc 2.3.2
> How to fix that problem please?
>
> Thanks
>
> Alexandre
>
> _
> Bénéficiez de 250 Mo de stockage avec MSN Hotmail http://g.msn.fr/FR1001/866
>
>
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Re: [hlds_linux] FWIW - A Feature Request

2005-06-29 Thread Marcelo Bezerra
They are unicode chars.
Try using an unicode terminal (like uxterm) program to "see" the
characters correctly.


On Tue, 2005-06-28 at 12:30 +0100, James Tucker wrote:
> Some people capture logs from the console output (moronic maybe, but hey).
>
> What about name duplication?
> e.g. raggi™
> e.g. raggiš
>
> These could resolve to the same charecter (there are two non-ascii
> chars on the end there). In this event you may have problems with
> third party tools, in particular stats packages and so on.
>
> Interesting, is it possible to put control charecters into your name?
> What fun, I'm off to play.
>
>
> On 6/27/05, Vorn <[EMAIL PROTECTED]> wrote:
> > Not sure if this is the place to post it (but would be interesting to
> > see if there's any other interest in any case) - if not, where should
> > I be sending this.
> >
> > Probably a trivial issue (which could be just as simple to fix), but here 
> > goes:
> >
> > The console logging of hlds on *nix machines, particularly when ssh'ed
> > and/or running under "screen" (multi-console app, common to many *nix
> > distributions) is disrupted by the use of extended characters in
> > people's playernames (which appears to be common practice).  Would
> > there be a possibility to strip and/or sanitize the log to remove this
> > problem?  Given that (AFAIK) all operations on players can be
> > performed using their steam id, there is no real need to see the
> > *exact* playername in the console log (however the disk-written logs
> > may not need this treatment).
> >
> > Does this seem reasonable?  Comments welcome.
> >
> >
> > Vorn.
> >
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Re: [hlds_linux] New .bz2 HTTP download option

2005-05-14 Thread Marcelo Bezerra
Try looking at your http error log and you will find out pretty soon :)
m0gely wrote:
> HTTP downloads from the game server system support downloading
> .bz2-compressed files
Could you divulge more information?  Like:
originalfilename.ext.bz2 or
originalfilename.bz2
Would just like more info on how to deploy this feature.  Thanks, it's
soo needed!  Now just do the referer part, or set the sv_downloadurl
cvar as PROTECTED.
And when will this be available for HLDS? :)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] RE: [hlds] VAC2 - Interesting forum thread

2005-04-26 Thread Marcelo Bezerra
I had this problem and solved by restarting my server.

On Mon, 2005-04-25 at 20:12 -0700, Alfred Reynolds wrote:
> This is the next stage of our VAC2 testing. The current release includes
> a couple options that we will turn on over the next couple of weeks as
> our testing and validation continues. It appears that a few people have
> been experimenting and found some of the new options (this is premature,
> our backend services are not ready yet).
>
> If you see that Steam connection problem dialog please follow the link
> it provides to troubleshoot your connection. If that doesn't help and
> you are technically savvy then please email me off list so we can debug
> the problem with you.
>
> More details will follow as the testing continues.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
> Sent: Monday, April 25, 2005 7:57 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] VAC2 - Interesting forum thread
>
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=282751
> , if anyone has yet to see that.
>
> Figured I would share.  Seems to be a new issue... wonder when it'll
> actually go public? =]
>
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Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Marcelo Bezerra
Is it a client port?
If so, why don't you make it dynamic?
Like, bind to port 0, wich means the OS will chose one?
Alfred Reynolds wrote:
Okay, I have found out why it is binding to 27030. This port is related
to the VAC2 Beta testing we are performing (and will continue to be used
once VAC2 becomes fully functional). For now the server will always try
to bind to 27030 on startup (so you can't run two servers on a single
machine with only 1 binding to port 27030).
We will add a configuration flag to enable you to move this VAC2 port to
a different number for cases when you want to bind to 27030 in a future
update.
- Alfred

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Re: [hlds_linux] Currently available (and working) server mods

2005-01-29 Thread Marcelo Bezerra
I would add mine.
http://mosca.yi.org/~mosca/serverplugin_mosca/
It doesn't have many bells and whiltels, but has what I need. :)
(reserved slots based on ip/steamid, diferent admin levels and the
obligatory admin_slay with particle effects ;) )
The Fool wrote:
- SAP (Source Admin Plugin): Win DS, works ok, Lin DS: leaks memory,
development paused... (http://www.sourcemod.net)
- BettleFart: Works fine, but hags up server "1/day" (leak?), not enough
features, slow development
http://qoda.net/cssource/minimumadmin/doc/
- AMX Mod: knows only rate normalization (as i saw it last time,
months ago
:), will not be developed for CS:S in a short term - they wrote it months
before as well...
(<>)
- Mani Admin plugin: works fine on both win and linux DS, fast
development,
no leaks (actually, it hangs the server up if you use admincexec* several
times).
I think this is the best available, i'm using this mod.
link:
http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_admin_plugin.html
(doc + win/lin download)
Others may be available at http://www.sourcemod.net.
Hi,
Could someone be kind enough to post a short list of server mods that
are
currently available and working for CS Source on the linux platform.
I am
familiar with some of the established mods (like adminmod etc) but was
wondering whether there is anything new worth investigating as I have
been
out of this 'scene' for a while.
Any comments on the merits (or otherwise) would be appreciated, but I
don't
want to start any arguments over it. :)
I might add that I was pleased to find that after having given up trying
to
get the server working some time ago, I ran an update last night and
to my
amazement it worked perfectly - bots an' all!. However, I am loathe to
phrase this as a compliment, as Valve will almost certainly break it
again
in revenge for being nice to them.  :S
Anyway, not being one to look a gift horse in the mouth, I feel inclined
to
run the server again regularly - thus my question.
Thank you,
@LLmIxEdUp

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Re: [hlds_linux] How is this possible?

2005-01-14 Thread Marcelo Bezerra
Probably because it does not matter, as the server only checks if a
given steamid is banned when it changes from STEAM_ID_PENDING to
something else
Daniel wrote:
I've never had a legitimate user complain. Ever.
Tank

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Re: [hlds_linux] Abnormal behaviour on Source rcon

2005-01-03 Thread Marcelo Bezerra
And how can we, plugin writers, make our commands output properly?
Will Msg() simply work?
Alfred Reynolds wrote:
We are fixing up these commands to output properly over rcon.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS
Sent: Monday, January 03, 2005 4:03 PM To:
hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Abnormal
behaviour on Source rcon

Has anyone more noticed that the srcds doesn't respond to some
commands sent via rcon? At least on our CS:S servers, you can't see,
for example, the list of banned steamid's remotely, because a
"listid" command sent via rcon will not generate any reply from
server but it works when is executed directly in the console. The
same occurs with banid, removeid, etc.
This ¿bug? (I hope) limits certain applications like HLSW, ASE or
just my current java project :(
Please let me know that I'm not alone on this Source nightmare...

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Re: [hlds_linux] Libs Installed, 5th server started and I get error.

2004-12-23 Thread Marcelo Bezerra
Thi error comes from screen, not hlds/srcds.
Check your script.

>
> That did the trick guys!  But now I get another weird error. I start my
> fifth server , as the user, and I get this error:
>
> [EMAIL PROTECTED] serverfive]$ ./.scripts/startcs
> Must run suid root for multiuser support.
>
> Just don't get this FC 64 with Steam. Seems touchy. The user belongs to his
> own group and he owns his files.



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Re: [hlds_linux] VAC Ban

2004-12-18 Thread Marcelo Bezerra
The info about when it would be unbanned was only printed to the client,
so how does this relate to the server?

On Sat, 2004-12-18 at 15:34 +, Zak Haque wrote:
> When connecting to a VAC protected server with a VAC banned account, it says
> "banned due to past cheating violations" not so long ago it used to give you
> details of when the account will be unbanned, it no longer does, will the
> account be unbanned on the date it used to previously state, or has the
> policy changed?
>
> With regards to the above info, I think the steamforums FAQ needs to be
> updated as it says on there, to find out when you will be unbanned connect
> to a server and it will tell u in console.
>
> Thanks :D
>
>
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[hlds_linux] Re: [hlds] VAC on Source

2004-12-17 Thread Marcelo Bezerra
Will plugins receive some vac related events / callbacks?
Or even expose functionality so the community may enhance it?
Alfred Reynolds wrote:
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
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RE: [hlds_linux] HLTV under CS: Source

2004-12-10 Thread Marcelo Bezerra
I did.

On Fri, 2004-12-10 at 16:06 +, McCormack, Chris wrote:
> turn off auto-director mode when viewing to stop the auto switching.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Marcelo
> Bezerra
> Sent: 10 December 2004 14:32
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] HLTV under CS: Source
>
>
> Has anyone tried it?
>
> I got it to work, but when I connected it was bugs galore.
>
> No matter what I did, I could'n stick to one player, it was constantly
> switching no matter what I tried to do. :(
>
> Also, I couldn't get a slave hltv to connect. I just wanted to record
> demos 24x7 so I can review some demo after players complaints.
>
>
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[hlds_linux] HLTV under CS: Source

2004-12-10 Thread Marcelo Bezerra
Has anyone tried it?
I got it to work, but when I connected it was bugs galore.
No matter what I did, I could'n stick to one player, it was constantly
switching no matter what I tried to do. :(
Also, I couldn't get a slave hltv to connect. I just wanted to record
demos 24x7 so I can review some demo after players complaints.
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[hlds_linux] Truncated log lines with multibyte characters in player names in CS: Source

2004-12-02 Thread Marcelo Bezerra
Some player names with multibyte characters cause log lines to be
truncated.

Not all names cause this, but I have seen it many times now.

This is an example output from a server with 15 players online.

users
0:332:"P1STOL3IROS || CrazyMan"
1:306:"SKi.VeNgSpiKe*"
2:304:"[n0clan]. FireStarter"
3:330:"Caverna"
4:272:"Dark **SOMOS PESSIMOS**"
5:298:"mad"
6:327:"L i N"
7:331:"ZazAuM"
8:316:"ni_nois"
9:310:"fussolini"
11:318:"Ã)


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Re: [hlds_linux] URGENT BUG!!! ALFRED, PLEASE READ!!!!

2004-12-01 Thread Marcelo Bezerra
kickid is working great.
Jeremy Brooking wrote:
hondaman wrote:
ANYONE can kick ANYONE ELSE. NO RCON NEEDED!
simply do: kick playername
wtf valve :(

Oh yeah... from what ive just been seeing... didnt take long for
word to get around either
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Re: [hlds_linux] CPU Info CS:S and CS

2004-08-24 Thread Marcelo Bezerra
Unstable is sid, not sarge.
Sarge is testing.

On Tue, 2004-08-24 at 12:10, [EMAIL PROTECTED] wrote:
> FYI
>
> Counter Strike Source :
> ==
> Debian 3.0 unstable => Sarge
> Libc6 2.3.2
> kernel 2.4.20
> Proc : Celeron 1.2
> Mem : 512
>
> 1296 cs-admin  16   0 56976  55m 8044 S  2.0 11.0  22:20.16 srcds_i486
> 2% cpu
> 11% memory
>
> 10 players
>
> Counter Strike :
> ===
> Debian 3.0 unstable => Sarge
> Libc6 2.3.2
> kernel 2.4.20
> Proc : P4 2.2
>
> 1399 cs-admin  16   0  151m 151m 4700 R 70.2 30.4 414:59.39 hlds_i486
> 70% cpu (sometimes 90% arg)
> 30% memory
>
> 28 players
>
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Re: [hlds_linux] CS Source dedicated server released

2004-08-12 Thread Marcelo Bezerra
I got it running on debian/sid and in SuSE 9.0 (both are glibc 2.3.2),
from a quick search for libc6 in stable, it is 2.2.5.

On Thu, 2004-08-12 at 15:15, RiGo wrote:
> Does anybody got it working already on a debian 3.0 (glibc 2.2) AMD-system running ?
>
>
>
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Re: [hlds_linux] Steamid's - And how many digits numbers?

2004-07-03 Thread Marcelo Bezerra
No. They are a number.
A quickily analizing my stats database tellms me that I have steamid
with this lentghs:

mysql> SELECT DISTINCT(LENGTH(cdkey)) FROM ev_connect;
+-+
| (LENGTH(cdkey)) |
+-+
|  17 |
|  16 |
|  14 |
|  15 |
+-+

On Sat, 3 Jul 2004 14:40:53 +0200, HalfLife <[EMAIL PROTECTED]> wrote:
> Hi all.
>
> I got a question.
>
> Instead of WONID's Steam uses Steamid's...
>
> Well my question is, will all the connected Steam users ALWAYS have a 7
> digits number, or can it be 3, 5 or 10 ???
>
> As I can see in my little log, all the Steam users do have 7 digits number..
>
> Just some I need to know, so I can convert all my scripts from Wonid's to
> Steamid's
>
> Regards
>
> Tuffy
>
> L 07/01/2004 - 23:14:17: "Player<3><>" STEAM USERID
> validated
> L 07/01/2004 - 23:18:06: "Player<4><>" STEAM USERID
> validated
> L 07/01/2004 - 23:39:30: "Player<8><>" STEAM USERID
> validated
> L 07/02/2004 - 16:26:27: "Player<2><>" STEAM USERID
> validated
> L 07/02/2004 - 20:10:59: "Player<14><>" STEAM USERID
> validated
> L 07/02/2004 - 20:26:48: "Player<16><>" STEAM USERID
> validated
> L 07/02/2004 - 20:59:17: "Player<18><>" STEAM USERID
> validated
> L 07/02/2004 - 21:12:01: "Player<20><>" STEAM USERID
> validated
> L 07/03/2004 - 00:21:32: "Player<3><>" STEAM USERID
> validated
> L 07/03/2004 - 01:42:02: "Player<8><>" STEAM USERID
> validated
> L 07/03/2004 - 01:46:28: "Player<9><>" STEAM USERID
> validated
> L 07/03/2004 - 02:14:26: "Player<12><>" STEAM USERID
> validated
> L 07/03/2004 - 08:29:50: "Player<31><>" STEAM USERID
> validated
> L 07/03/2004 - 08:42:22: "Player<32><>" STEAM USERID
> validated
> L 07/03/2004 - 08:54:12: "Player<34><>" STEAM USERID
> validated
>
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Re: [hlds_linux] system priority script for linux

2004-06-17 Thread Marcelo Bezerra
nice will run a command with the selected priority, but it will fail to
set a nice value lower than the current one (normaly 0).
renice will change the nice value of an already running process and has
the same limitations as nice. (But remember that root can do whatever he
wants with priorities)
And there is another very usefull program callend man. Try running "man
nice" and "man renice". ;)

On Thu, 2004-06-17 at 06:15, [EMAIL PROTECTED] wrote:
> What is the difference between 'renice' and 'nice' commands?
> Nice doesn't say anything if I try set priority smaller than 0...
>
> > If you are running debian linux, simply use "renice -priority -pid"
> >
> > [EMAIL PROTECTED] schrieb:
> >
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> this is the coolest script I have ever came across lol.
> >>
> >> http://www.rfxnetworks.com/spri.php
> >>
> >> simple to install, simple to configure, runs on a cron job however often
> >> you
> >> need it to. Hope you guys find it as usefull as I have.
> >> --
> >>
> >>
> >>
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Re: [hlds_linux] RE: [hlds] Server update

2004-04-29 Thread Marcelo Bezerra
Or even numeric offsets =]
What the heck is PST/EST? :) I had to ask god (a.k.a. google) what is
that about. ;)

On Wed, 2004-04-28 at 20:42, Matt Judge wrote:
> Alfred Reynolds wrote:
>
> >By EST I meant PST, sorry for the typo. Any Valve release is in PST time
> >unless otherwise stated :)
> >
> >- Alfred
> >
> >
> >
>
> Of course if you were too use UTC or GMT then there would be less
> confusion :D
>
> Matt.
>
>
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Re: [hlds_linux] VAC module not downloading!

2004-03-15 Thread Marcelo Bezerra
Do you have dns problems?

On Mon, 2004-03-15 at 09:48 +, Gavin Rodgers wrote:
> We are getting auth problems rather than VACs problem, Steampowered.com is
> not accessable at the moment so cant view any news.
>
> No auth servers parsed
> Disabling Valve Authentication.
> No masters loaded
> Using default master
>
> Cheers
> Gavin Rodgers
> (BlueHawk^4u)
> www.4u-servers.co.uk
> www.4u-servers.net (forums)
> www.4u-mobile.co.uk (logos ringtones etc)
> www.everglide.co.uk (LAN sponsors)
>
> - Original Message -
> From: "tim cox" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, March 15, 2004 8:39 AM
> Subject: [hlds_linux] VAC module not downloading!
>
>
> > My server is not downloading the security model from valve, is anyone else
> > having this problemsorry if this has been mentioned before...the
> message
> > in the server console is:
> >
> > Error downloading Security Module from Speakeasy.net
> > Server is not Secure.
> >
> >
> >
> > Regards TiM
> >
> >
> >
> > **
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Re: [hlds_linux] Failed to connect to any GeneralDirectoryServer

2004-03-05 Thread Marcelo Bezerra
So you update manualy but uses -autoupdate? what is the point?
Steam tries to download a new version because version information
probably is stored in ~/.steam/ClientRegistry.blob
Just remove the -autoupdate if you are updating with .tgzs :)
On Thu, 2004-03-04 at 07:53 -0800, Rock wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I did DL and use the tar update a few times but when steam checked the ver it always 
> saw it as ver 7 trying to upgrade to 8 anyway.  Then error as usual.  All of my 
> server use the -autoupdate parameter and would either bail out just trying to verify 
> it was up to date or indefinitly hang trying which would timeout a perfectly updated 
> game untill I manually killed the update process or took the auto off the start 
> script.  Which I really hated doing to all my servers jsut to go back and put it 
> back in when the system started acting normal again.  A frustrating day.
>
> Marcelo de Paula Bezerra <[EMAIL PROTECTED]> wrote:Why don't you use the .torrent 
> files for the servers?
>
> On Wed, 2004-03-03 at 17:51, Rock wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yep. I've been trying to manually update all day and I have about 7 ssh windows 
> > open now getting that one for the last while. What a pain. I have about 15 more 
> > server to do also. I'm so close to getting out of this stuff.
> >
> > Nelson Marques wrote:Failed to connect to any GeneralDirectoryServer
> >
> >
> > Anyone got this one ?
> >
> > nmarques
> >
> > ___
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> >
> >
> > Rock of Rock's Hideout
> >
> > For help or support please visit the suport forums:
> > http://www.rocks-hideout.com
> > also support can be found on AOL instant messanger at:
> > FHMDeathSquad
> > RocksHideout
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > -
> > Do you Yahoo!?
> > Yahoo! Search - Find what youre looking for faster.
> > --
> >
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> also support can be found on AOL instant messanger at:
> FHMDeathSquad
> RocksHideout
>
>
>
>
>
>
>
>
>
>
>
> -
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Re: [hlds_linux] Failed to connect to any GeneralDirectoryServer

2004-03-05 Thread Marcelo Bezerra
It did have all files, and I did succed running my server from it, you
just need to run it without -autoupdate, since the version info the
steam client saves is not distributed in the manual update since it is
stored in ~/.steam/ClientRegistry.blob.

On Thu, 2004-03-04 at 08:57 -0800, m0gely wrote:
> Marcelo de Paula Bezerra wrote:
> > Why don't you use the .torrent files for the servers?
>
> I did grab the torrent file.  It didn't contain everything to be updated.  After
> running the update, files were still being downloaded, or at least thats what it
> said.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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hlds_linux@list.valvesoftware.com

2004-02-28 Thread Marcelo Bezerra
On Sat, 2004-02-28 at 01:28, Clanpubs.net Administrator wrote:
> To me the only thing that's worse than a cheater, is banning someone who
> isn't.
>
> -Jon

I agree with you 100%, but sometimes people have a hardtime
understanding it.


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RE: [hlds_linux] Is there an easy way to force clients download acustom wav on connection?

2004-02-19 Thread Marcelo Bezerra
For those who are interested, I solved my problem by coding a metamod
plugin that precaches the sounds server side, triggering them to be
downloaded.
If there is interest, I can release the metamod and adminmod plugins I
am using (the adminmod one only plays the sounds to all clients).

To see the result, connect to one of my servers
(cs.webcabo.com.br:27015,27016 and cs2.webcabo.com.br) and try to score
a knife kill. :) This is all done using only my remote log analyzing
tool, adminmod and my metamod plugin.

On Tue, 2004-02-17 at 19:45, Marcelo Bezerra wrote:
> A direct move to amx is not really something I would be happy about, I
> have been running those servers for quite a while and have since the
> developed many scripts and tools arround it (including booking and
> general adminmod user management web interfaces that I don't want/have
> time to port over).
> I am trying do code a metamod plugin that will precache the sounds. :)
> If any one might be interested, I'll post progress to the list.
>
> On Tue, 2004-02-17 at 19:27, [EMAIL PROTECTED] wrote:
> > --- Marcelo Bezerra <[EMAIL PROTECTED]> wrote:
> > > Sank sounds talks about adding the wavs to maps .res, I'll take a
> > > look
> > > this amxmod plugin and see if I can do something similar for
> > > adminmod.
> > > Thank you. :)
> > >
> >
> > make the move to amx... one file (sound_dl.cfg) dictates the sound
> > files dl'd for all maps. basically like this:
> >
> > #all
> > sound/misc/knife_sound.wav
> >
> > would download that file on any map, if the player did not have it.
> >
> > gl with the plugin.
> >
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Re: [hlds_linux] Steam hlds: sv_downloadurl ?

2004-02-13 Thread Marcelo Bezerra
Do you have the wad there at: http://www.server.com/mod/file.wad?
It might be userfull if you look at your error logs, I would bet therer
might be some case sensitiveness in play there, like fy is trying to get
vegas.WAD or VEGAS.wad or something like that...

On Fri, 2004-02-13 at 03:31, m0gely wrote:
> Mark's wrote:
> > I didn't have any trouble getting it to download wad files ;)
>
> Then share your secret. I wasn't able to get the wad to download.  I
> tested this with fy_iceworld as it requires the de_vegas.wad.  I put
> that and one other map on my web server, that one downloaded fine.  But
> when I switched the server to ice, the wad file failed.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
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RE: [hlds_linux] Latest update, CPU feedback

2004-02-11 Thread Marcelo Bezerra
Maybe alfred will lern to keep his mouth a little more shut... :D
Now he is in a dead end.
If the optimization is not possiblem, people will still ask about it, it
it is possible, people will try to rush it in. :)

On Wed, 2004-02-11 at 00:08, Rock wrote:
> --
> [ Picked text/plain from multipart/alternative ]
>
>
> We will be waiting and sorry ahead of time for opening the pandora's box of when 
> when, what is it, come on release it, when, how much better, when when when.  :)
>
> Alfred Reynolds <[EMAIL PROTECTED]> wrote:I have another potential optimization I am 
> looking into. This one is
> hairier than the CS one but could provide even more of a gain.
>
> - Alfred
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Rock
> > Sent: Tuesday, February 10, 2004 6:09 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds_linux] Latest update, CPU feedback
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Alfred, I remember you saying the update we got (cpu issues
> > for CS is mainly what I'm talking about) were small and even
> > in the steam news it's listed as "Small CPU optimizations."
> >
> > Can we assume that the load issue is still being looked at or
> > you guys still have some tricks up your sleves to try?
> >
> >
> >
> > Alfred Reynolds wrote:
> > Any DoD changes won't be in the near term, the DoD team is busily
> > working on a new release right now.
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > [EMAIL PROTECTED]
> > > Sent: Tuesday, February 10, 2004 5:10 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds_linux] Latest update, CPU feedback
> > >
> > > I know this isn't a fair question for the most part, but any
> > > kind of ETA
> > > on the dod cpu optimizations? Kudos to the cs update by the
> > > way. I have a
> > > 22man 1.6 server with no mods running full at approximately
> > > 25-35% cpu. This
> > > is a redhat9 p4 2.8 ghz with 512mb ram. Kernal 2.4.20-20.9
> > > stock compile. Our
> > > 20man dod server runs approximately 60-75% cpu though both
> > > don't seem to be
> > > experiencing lag. I would love to see the marked improvement
> > > in the dod
> > > binaries as we have seen in the cs ones.
> > >
> > > Thanks again!
> > > Patrick
> > >
> > > Quoting Alfred Reynolds :
> > >
> > > > The DoD team is working on incorporating these CPU optimizations.
> > > >
> > > > - Alfred
> > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On
> > Behalf Of jon
> > > > > Sent: Tuesday, February 10, 2004 2:56 PM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: RE: [hlds_linux] Latest update, CPU feedback
> > > > >
> > > > > Does anyone know if DoD will also reap benefits from these
> > > > > optimizations?
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > > wouter v/d
> > > > > Bergh
> > > > > Sent: Tuesday, February 10, 2004 6:07 AM
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: [hlds_linux] Latest update, CPU feedback
> > > > >
> > > > > Well i got time to test everything after latest updates.
> > > > >
> > > > > CPU load on maps like de_dust etc went down from 50% to 80%
> > > > > tops, to 30%
> > > > > 60%
> > > > > tops.
> > > > > But maps like inferno and aztec keep spiking up to 99%
> > > > > causing lag, not
> > > > > the
> > > > > 300+ pings like before, but pings like 100.
> > > > >
> > > > > My config:
> > > > > AMD 1700+ 512MB ddr ram
> > > > >
> > > > > I host a 22 slots CS server with VAC/AMX/ADMINMOD
> > > > >
> > > > >
> > > > > (by the way, my server still crashes try-ing to load it
> > > insecure with
> > > > > amx on
> > > > > it (0.9.8a and 0.9.6j both let it crash)
> > > > >
> > > > > Greetings
> > > > >
> > > > >
> > _
> > > > > MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the
> > > list archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the
> > > list archives, please
> > > > visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > >
> > >
> > >
> > > -
> > > This mail sent through IMP: http://horde.org/imp/
> > >
> > >
> > > __

Re: [hlds_linux] Transparent walls with D3D?

2004-01-14 Thread Marcelo Bezerra
As far as I know, valve was founded by ex-ms employees.
More than a natural move if they walk the same path...

- Original Message -
From: "muldy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 14, 2004 11:26 AM
Subject: Re: [hlds_linux] Transparent walls with D3D?


> We all know VALVe and Microsoft sleep on the same bed, Microsoft
> wants OpenGL out of the way to impose (one more!) the DirectX Api.
>
> OpenGL is portable, DirectX is not! Don't even talk about WineX, Why
> emulate clients if you can make a client for other platforms?
>
> VALVe has got an excellent game on it's hands, and does not need to
> team up with Microsoft or any other major company(ATI?).
> Microsoft & VALVe will chose the requirements for playing Half-Life
> from now on...
>
> Oh well money does matter... We still have the Quake Engine games
> (thank you John Carmack) to play on Linux machines.
>
>
> PS- Anyone saw a MSN banner on Steam? i have:
> http://muldy.megauser.net/files/valve_soldout.jpg
>
> You can call me paranoid ... i don't care.
>
> Jacek Domanski wrote:
>
> >>I can, WinXP Pro SP1a, Ti4200 w/ 128DDR, Det 53.03
> >>... on ALL my Customer LAN machines.
> >>
> >>
> >
> >Correct me if I'm wrong but AFAIR Valve said that HL2 will only
> >support D3D. Keep up the bad work Valve, slower and more buggy 3D API
> >for your new shining game, GL!
> >
> >--
> >Kernel Panic
> >[EMAIL PROTECTED]
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
>
>
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Re: [hlds_linux] steam bans

2004-01-04 Thread Marcelo Bezerra
Change the bans to non permanent ones.
banid 300 STEAM...
That way they don't get written by writeid, and are forgotten when the
server restarts.

On Sat, 2004-01-03 at 21:56, john wrote:
> On Sun, 4 Jan 2004, Arie M wrote:
>
> > john wrote:
> >
> > >Hi,
> > >The system I use for banning relies on a central banfile that is updated
> > >and exec'd on mapchange by means of the server config file. However, if a
> > >ban is removed from the central banfile, the server still remembers all
> > >that have been previously banned, unless they are removed manually or the
> > >server is restarted. Is there any way to make the server forget all bans
> > >it has at map change, without me having to script things like compare old
> > >ban file with new, see whats removed, and then kkrcon removeid that
> > >from all servers..
> > >
> > >cheers,
> > >
> > >john
> >
> > Instead of removeing the line from the list, change the line to
> > removeid ID
>
> It's not that simple as the central ban file is created from a mysql
> database which has a flag saying if its banned or not. I suppose I could
> do it when its changed on the webinterface or something, but that sounds
> like way too much hard work :)
>
> john
>
>
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Re: [hlds_linux] DOD and Steam

2003-09-24 Thread Marcelo Bezerra
Known issue.
Replace the .so with dod's 1.0b version and don't run your server with
-autoupdate

On Wed, 2003-09-24 at 20:58, Marcos Teodoro Dias Junior wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Someone saw this error sometime ago?
>
> Auto detecting CPU
> Using Pentium II Optimised binary.
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> scandir failed:/home/servers/dodsteam/hlds_l/./platform/SAVE
> Protocol version 46
> Exe version 1.1.2.0/Stdio (valve)
> Exe build: 13:41:36 Sep  9 2003 (2511)
> couldn't exec language.cfg
> Server IP address 200.168.247.242:27015
> LoadLibrary failed on ./dod/dlls/dod_i386.so: ./dod/dlls/dod_i386.so: undefined 
> symbol: CreateMapMarker__10CMapMarkerG6VectorT1P11CBaseEntityi
> Host_Error: Couldn't get DLL API from ./dod/dlls/dod_i386.so!
> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from 
> ./dod/dlls/dod_i386.so!
>
> debug.cmds:1: Error in sourced command file:
> Cannot access memory at address 0x7373694d
> email debug.log to [EMAIL PROTECTED]
> Qua Set 24 20:59:22 BRT 2003: Server restart in 10 seconds
> Qua Set 24 20:59:25 BRT 2003: Server Quit
>
>
> I update my DOD Server using steam
>
> ./steam -update dod . xxx xxx
>
> Marcos Dias
> www.netrangers.com.br
> --
>
>
>
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Re: [hlds_linux] WonID System and CS 1.5

2003-09-24 Thread Marcelo Bezerra
They talked about 2 weeks, but now steam seens to be running smoothly.
I see no serious reason not to upgrade, maybe the cpu usage, but it is
not much diferent from the last beta before steam.

On Wed, 2003-09-24 at 15:46, Marcos Teodoro Dias Junior wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Someone here knows when Valve will turn off the WonID Authentication System for 
> CS1.5 ?
>
> Or if this kind of thing will happens ?
>
> []'s
>
> Marcos Dias
> www.netrangers.com.br
>
>
>
> --
>
>
>
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Re: [hlds_linux] Adminmod and Steam

2003-09-16 Thread Marcelo Bezerra
It is probably because adminmod uses : as a filed separator, and steam
ids are full of : :(
On Tue, 2003-09-16 at 11:31, John Hough wrote:
> I am trying to figure out what I am doing wrong.  I am doing some testing on
> a linux server, mainly because I do not want to be bouncing my clan's
> server.  I downloaded the latest dll from adminmod, as well as the latest
> dll from metamod.  I put them in place and modified the game dll to point to
> addons/metamod/dlls/metamod_i386.so.  I edited my users.ini in
> addons/adminmod/config to one line - STEAM_0:0:207300::131071
>
> When I log into the server it says wrong or incorrect password and gives me
> the default access level of 1.   I did an admin version and it responded
> with the beta dll's version.  I tried an admin_password and it complained
> about an empty password, however everything I am reading online shows the
> users.ini without one.
>
> I figure it is something I have misconfigured, just not sure where.  All of
> the adminmod commands respond in one way or another, even admin_help works.
> Any ideas on this is greatly appreciated.
>
> John
>
>
>
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Re: [hlds_linux] File Planet Full CS/TFC Client Download

2003-09-12 Thread Marcelo Bezerra
www.bitconjurer.org/BitTorrent/
On Sat, 2003-09-13 at 02:34, Brian A. Stumm wrote:
> educate me on torrent? I need some special download software?
>
> On Sat, 13 Sep 2003, Justin Head wrote:
>
> > I made a torrent awhile ago for it along with 5 fast, stable seeds.
> >
> > http://gamedaemons.net/steaminstall_cs.exe.torrent
> >
> > - Justin
> >
> > - Original Message -
> > From: "Sebastian" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, September 12, 2003 10:45 PM
> > Subject: Re: [hlds_linux] File Planet Full CS/TFC Client Download
> >
> >
> > > I hope someone will make the file available on BitTorrent (I dunno how
> > to).
> > > Would be the best to do imho.
> > >
> > > At 05:34 13.09.2003, you wrote:
> > > >On Fri, 12 Sep 2003, Kevin Gerry wrote:
> > > >
> > > > > No, Fileplanet didn't do that...
> > > > >
> > > > > It was Valve that actually did it... Who knows why ^^
> > > >
> > > >well whatever, the file was made available for direct download and since
> > > >the steam servers are so damned overloaded it makes sense and I'm just
> > > >trying to let some of you know because my steam download is well
> > > >underway and I want you all to SHUT OFF your steam so I can get more
> > > >bandwidth LOL.
> > > >
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > ___
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> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
>ab.
> Brian A. Stummd88b.
> [EMAIL PROTECTED]   8P"YP"Y88
> http://www.bs-linux.com   8|o||o|88
> The Choice of a Gnu Generation8'.88
>   8`._.' Y8.
>   #  d/  `8b.
>  ###   .dP   . Y8b.
>  ##   #   d8:'   "   `::88b.
>  ##   ###   ### ###   ###   ###  ###   ###   d8"   `Y88b
>  ##  #  ##   ###   ##  ####   ##   ##   :8P '   :888
>  ## #   ##   ####  #### ###  8a.:  _a88P
>  #####   ####  #### ###._/"Yaa_ :.| 88P|
>  ## # #######  ###### ##   \YP"  `| 8P  `.
>  #### ### #  ####  ###  ###   ##   ##  / \._.d|.'
> #  ###       ### ### ###   ### `--..__)88P`._.'
>
>
>
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RE: [hlds_linux] v1.1.2.0 Linux Server Release

2003-09-11 Thread Marcelo Bezerra
Yeah, and now what?
It just stays there, useless as it is, since there are no clients
:rolleyes:

On Fri, 2003-09-12 at 00:18, Scum wrote:
> Well this was the smoothest hlds_l install ever for me once I over came the
> ncompress issue :)
>
> No complaints from my end, STEAM appears fine so far. No problems server
> fired right up!
>
> Thanks Valve!
>
> Scum
> www.pbcgamers.com
>
>
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Re: [hlds_linux] can't get past bootstrapper version

2003-09-11 Thread Marcelo Bezerra
You have an old install, it will be updated.
If you don't, it will be a full download.

On Thu, 2003-09-11 at 23:12, Tony Di Schino wrote:
> > From memory... You have to install to an existing hlds install
>
> I do not beleive that to be true. That means I have to install 311x
> before I install 3120? that doesn't jive.
>
>
> > something about a hidden file in your USER directory, /home/hlds or
> > whatever. Seems like this WAS covered today or last night or
> > something.
>
> I wil check into this hiden file thing, that does seem to ring a faint
> bell...
>
> >
> > Sorry for being NOT helpful...
>
> I have more to go on now than i did 10 minutes ago, so it was of some
> worth.
>
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Re: [hlds_linux] HLGuard - Good Stuff or Waist of Resources?

2003-08-30 Thread Marcelo Bezerra
csguard was no longer effective when vac was introduced.
By that time OGC had random prefixes every where, and could be installed
anywhere.

On Fri, 2003-08-29 at 20:29, Daniel Stroven wrote:
> Well I ran csguard before the VAC and it kicked ass.  Since then, cheats
> have improved and they seem to make hlguard next to useless.  The effort by
> hlguard team I applaud as I hate cheaters.  Whether hlguard is actually
> effective, I still think them trying is better than nothing.  I do not allow
> my clients to use hlguard.  Ive had some of my admins run tests against it,
> and it seems to not prevent wallhacks or any of the modern cheats.  It does
> seem to catch people with residual cheat files, but actual cheaters I don't
> believe its effective.
>
> In any case...glad they are at least trying to stop cheaters.  Whether it
> works or not.
>
> Dan



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Re: [hlds_linux] looking for 2.2 Kernel

2003-08-15 Thread Marcelo Bezerra
If you umount an ext3 filesystem cleanly, you can safely mount it as
ext2.
You should also change ext3 in your /etc/fstab to auto, and you will be
fine, mounting it as ext3 when supported, and ext2 when not supported.

On Fri, 2003-08-15 at 19:19, JamieWolf wrote:
> Hi,
>
> I have a question, I'm looking for a 2.2 Kernel for running my CS
> Server.
> I've a 1300 AMD Duron with 256 RAM running Debian 3.0 unstable, on this machine I 
> think it should
> be possible to run a 16 Player Server. I think...
>
> I did some testing with Kernels running a CS 16 Slot Server with
> 3.1.1.1d and 3.1.1.0c.
> On the Server, there were 12 player map was cs_office, since it takes
> a lot of CPU.
>
> 2.4.18 (unpatched): High CPU (~90%), Latency in Game ~230
> 2.4.21 (unpatched): High CPU (~90%), Latency in Game ~230
> 2.4.21 (lowlatency,preemp): High CPU (~80%), Latency in Game ~130
>
> Also tried a 2.4.21 with variable HZ (100, 200, 500, 1000) but still
> the CPU stays high.
> Now I want to test a 2.2 Kernel, but I don'T have one :P Well i do
> have one, but it doesn't support my system ;)
>
> Things I need in the Kernel would be ext3 support, and support for the
> Realtek 8139 ethernet card.
>
> Maybe someone can help me finding or making such a Kernel?
>
>
> --
> Mit freundlichen Grüssen
> JamieWolf  mailto:[EMAIL PROTECTED]
>
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RE: [hlds_linux] Is WON Down?

2003-08-14 Thread Marcelo Bezerra
But as he clicked on reply instead of new, the message automagicaly
includes a reference to the original message, so sane mail clients will
see it is obviosly a reply to a previus message.
And if you see your own message, you see this header:
In-Reply-To:  <[EMAIL PROTECTED]>

This is how sane mailclients organize messages in threads, not by
guessing based on subject.

On Tue, 2003-08-12 at 23:11, sol.greyfox wrote:
> Stefan wrote:
> > Are you saying my mailclinet has suddenly become broken?
>
> Yup, I am saying your mailclinet has suddenly become broken.
>
> The title of his message was "[hlds_linux] Is WON Down?".
>
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Re: [hlds_linux] VAC messages?

2003-08-02 Thread Marcelo Bezerra
I used to flag players that have used a vac banned cdkey in my stats
program. This has been a good measure to avoid sharing keys and make the
ones with "public keys" buy one for their own (and since they gave money
for it, will think twice before cheating on my server :)).
Please make the server log those bans again.
On Sat, 2003-08-02 at 16:06, m0gely wrote:
> sol.greyfox wrote:
>
> > HLDS no longer logs VAC kicks or bans in order to prevent banning of their
> > wonid's; they take care of that for you.
> >
> > /fox
>
> Actually that really sucks... How are we suppose to keep track the effect VAC is
> having on our servers?  If I never see it detect a cheater from my log files
> there isn't going to be alot of mental reinforcement to keep it enabled at all.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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[hlds_linux] VAC logs? Are they still generated or I have a cheaters freeserver?

2003-07-17 Thread Marcelo Bezerra
I recently reinstalled my server and haven't seen VAC's detections on my
logfiles.
My servers are running in secure mode, and generaly, when a new vac was
lunched, it would catch at least 1 cheater on the first 24h.
I wonder if I have overlooked something.
What do I need to log those vac detections?
Did they stop being generated?
I still see those banned by past cheat violations that always showed up
only on server console.

Can anyone enlighten me?


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Re: [hlds_linux] HLDS 3111c

2003-05-31 Thread Marcelo Bezerra
Another one:
http://cs.webcabo.com.br/~mosca/cs/

> Mirror link for the files: http://www.ausgamers.com/files/details/html/6576
>
> -- david

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Re: [hlds_linux] UDP tunneling software

2003-05-31 Thread Marcelo Bezerra
Try ppp over ssh, but your ping will most likely suck you have an
unstable link betwen both machines, because you will suffer tcp stalls
and so on.


On Fri, 2003-05-30 at 22:59, agenthh wrote:
> I'm trying to tunnel in to a server behind this firewall. Now, I can't
> open the ports, so I need to have some kind of tunnel in, over TCP. in
> other words, so I can connect to HLDS server over a tunneled UDP connection.
> Using SSH forwarding directly is out of the question, it only does TCP.
> If you have something that does UDP tunneling over TCP, that's good.
>
> --agenthh
>
> If you think I didn't explain it well, you're probably correct. Tell me
> if that's the case.
>
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