Re: [hlds_linux] NET_GetLong attacks
Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks That might have worked with the other filtering we are doing. If it does I will send you the money. Send me a private email with your steam user. On 9/1/2013 11:11 PM, Bottiger wrote: If you used the version I posted it should not have set your sv_max_queries_sec_global so high. You are supposed to lower that number until it becomes playable and raise the window. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] NET_GetLong attacks
I've tried that, and it doesn't work. For now the solution is to run Query Cache to make the server playable, it will still disappear from the serverbrowser though. Is there a solution to that? Somehow rate-limiting A2S queries? From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 04:10:15 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Yes, it was mentioned on the other thread titled steam server ports. http://forums.alliedmods.net/showthread.php?t=151551 The 4th section from the top is dealing with attacks like this. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 2:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks That might have worked with the other filtering we are doing. If it does I will send you the money. Send me a private email with your steam user. On 9/1/2013 11:11 PM, Bottiger wrote: If you used the version I posted it should not have set your sv_max_queries_sec_global so high. You are supposed to lower that number until it becomes playable and raise the window. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] NET_GetLong attacks
I don't know how SRCDS find that range, but tcpdump claims the packet is 53 bytes. And I'll have to take back what I said that the server lag was gone - it still lags badly whenever the attack hits. The cache takes quite a bit of it, but it still lags. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:07:49 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Rating limiting the a2s queries will still make the server appear offline, if you read your log that you posted, it gives you the size, and the acceptable size, you should be able to tailor a rule to fit your needs. Log: NET_GetLong: Split packet from 157.208.132.148:54712 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 61.52.31.78:45086 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] Size: 8293 Valid Size: 564-1248 Rule: iptables -A INPUT -i eth0 -p udp --dport 27015 -m length --length 8293 -j DROP Make sure you also update the destination port if it's different. (I just tried this rule on my machine and it's working.) - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 5:12 AM Subject: Re: [hlds_linux] NET_GetLong attacks I've tried that, and it doesn't work. For now the solution is to run Query Cache to make the server playable, it will still disappear from the serverbrowser though. Is there a solution to that? Somehow rate-limiting A2S queries? From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 04:10:15 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Yes, it was mentioned on the other thread titled steam server ports. http://forums.alliedmods.net/showthread.php?t=151551 The 4th section from the top is dealing with attacks like this. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 2:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks That might have worked with the other filtering we are doing. If it does I will send you the money. Send me a private email with your steam user. On 9/1/2013 11:11 PM, Bottiger wrote: If you used the version I posted it should not have set your sv_max_queries_sec_global so high. You are supposed to lower that number until it becomes playable and raise the window. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] NET_GetLong attacks
I tried that too, and the servers stopped showing in both server browser and SourceBans. It looks like the only way to stop this is with a plugin or extension on the servers. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:35:04 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Modify the packet size in the rule I gave you to match what tcpdump is showing then, see if that works. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:32 AM Subject: Re: [hlds_linux] NET_GetLong attacks I don't know how SRCDS find that range, but tcpdump claims the packet is 53 bytes. And I'll have to take back what I said that the server lag was gone - it still lags badly whenever the attack hits. The cache takes quite a bit of it, but it still lags. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:07:49 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Rating limiting the a2s queries will still make the server appear offline, if you read your log that you posted, it gives you the size, and the acceptable size, you should be able to tailor a rule to fit your needs. Log: NET_GetLong: Split packet from 157.208.132.148:54712 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 61.52.31.78:45086 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] Size: 8293 Valid Size: 564-1248 Rule: iptables -A INPUT -i eth0 -p udp --dport 27015 -m length --length 8293 -j DROP Make sure you also update the destination port if it's different. (I just tried this rule on my machine and it's working.) - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 5:12 AM Subject: Re: [hlds_linux] NET_GetLong attacks I've tried that, and it doesn't work. For now the solution is to run Query Cache to make the server playable, it will still disappear from the serverbrowser though. Is there a solution to that? Somehow rate-limiting A2S queries? From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 04:10:15 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Yes, it was mentioned on the other thread titled steam server ports. http://forums.alliedmods.net/showthread.php?t=151551 The 4th section from the top is dealing with attacks like this. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 2:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks That might have worked with the other filtering we are doing. If it does I will send you the money. Send me a private email with your steam user. On 9/1/2013 11:11 PM, Bottiger wrote: If you used the version I posted it should not have set your sv_max_queries_sec_global so high. You are supposed to lower that number until it becomes playable and raise the window. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences
Re: [hlds_linux] NET_GetLong attacks
http://replays.blackoutgaming.org/attack1.cap This is from an attack. You should be able to open it using WireShark. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:44:46 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Post the tcpdump so we can look at it. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks I tried that too, and the servers stopped showing in both server browser and SourceBans. It looks like the only way to stop this is with a plugin or extension on the servers. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:35:04 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Modify the packet size in the rule I gave you to match what tcpdump is showing then, see if that works. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:32 AM Subject: Re: [hlds_linux] NET_GetLong attacks I don't know how SRCDS find that range, but tcpdump claims the packet is 53 bytes. And I'll have to take back what I said that the server lag was gone - it still lags badly whenever the attack hits. The cache takes quite a bit of it, but it still lags. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:07:49 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Rating limiting the a2s queries will still make the server appear offline, if you read your log that you posted, it gives you the size, and the acceptable size, you should be able to tailor a rule to fit your needs. Log: NET_GetLong: Split packet from 157.208.132.148:54712 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 61.52.31.78:45086 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] Size: 8293 Valid Size: 564-1248 Rule: iptables -A INPUT -i eth0 -p udp --dport 27015 -m length --length 8293 -j DROP Make sure you also update the destination port if it's different. (I just tried this rule on my machine and it's working.) - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 5:12 AM Subject: Re: [hlds_linux] NET_GetLong attacks I've tried that, and it doesn't work. For now the solution is to run Query Cache to make the server playable, it will still disappear from the serverbrowser though. Is there a solution to that? Somehow rate-limiting A2S queries? From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 04:10:15 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Yes, it was mentioned on the other thread titled steam server ports. http://forums.alliedmods.net/showthread.php?t=151551 The 4th section from the top is dealing with attacks like this. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 2:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks That might have worked with the other filtering we are doing. If it does I will send you the money. Send me a private email with your steam user. On 9/1/2013 11:11 PM, Bottiger wrote: If you used the version I posted it should not have set your sv_max_queries_sec_global so high. You are supposed to lower that number until it becomes playable and raise the window. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] NET_GetLong attacks
Blocked those and the attack still persists. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 07:14:43 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Okay, the number you provided (53) is the size of the string, the entire packet size is either 60 or 67 depending on the query. (there's 2 queries that are repeating.) Try these rules: iptables -A INPUT -p udp --dport 27135 -m length --length 60 -j DROP iptables -A INPUT -p udp --dport 27135 -m length --length 67 -j DROP I just tried these locally and they do not stop the valid queries from the steam browser. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:57 AM Subject: Re: [hlds_linux] NET_GetLong attacks http://replays.blackoutgaming.org/attack1.cap This is from an attack. You should be able to open it using WireShark. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:44:46 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Post the tcpdump so we can look at it. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks I tried that too, and the servers stopped showing in both server browser and SourceBans. It looks like the only way to stop this is with a plugin or extension on the servers. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:35:04 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Modify the packet size in the rule I gave you to match what tcpdump is showing then, see if that works. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:32 AM Subject: Re: [hlds_linux] NET_GetLong attacks I don't know how SRCDS find that range, but tcpdump claims the packet is 53 bytes. And I'll have to take back what I said that the server lag was gone - it still lags badly whenever the attack hits. The cache takes quite a bit of it, but it still lags. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:07:49 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Rating limiting the a2s queries will still make the server appear offline, if you read your log that you posted, it gives you the size, and the acceptable size, you should be able to tailor a rule to fit your needs. Log: NET_GetLong: Split packet from 157.208.132.148:54712 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 61.52.31.78:45086 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] Size: 8293 Valid Size: 564-1248 Rule: iptables -A INPUT -i eth0 -p udp --dport 27015 -m length --length 8293 -j DROP Make sure you also update the destination port if it's different. (I just tried this rule on my machine and it's working.) - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 5:12 AM Subject: Re: [hlds_linux] NET_GetLong attacks I've tried that, and it doesn't work. For now the solution is to run Query Cache to make the server playable, it will still disappear from the serverbrowser though. Is there a solution to that? Somehow rate-limiting A2S queries? From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 04:10:15 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Yes, it was mentioned on the other thread titled steam server ports. http://forums.alliedmods.net/showthread.php?t=151551 The 4th section from the top is dealing with attacks like this. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 2:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com
[hlds_linux] NET_GetLong attacks
Hi. For the past two days we've been hit by a skid trying to show off by taking our servers down by sending them malformed packets and faked Source Engine Queries. The messages look like this:http://pastie.org/private/kknzt5acoom8enl5bouwxq We have tried blocking the attack using iptables without success. The length of the packets varies, the source address and port varies, everything varies. What can we do to stop this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] NET_GetLong attacks
They should, yeah. But until then, I need to find a way to block the attack. Date: Sun, 1 Sep 2013 23:06:19 +0300 From: i...@ics-base.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks I've seen the same thing once. The attack rises CPU usage and causes lag due to that. I only monitored while someone tried it, did cause some harm but not too much. Perhaps the attacker was unexperienced at that time. I guess Valve should look into this. -ics Michael Johansen kirjoitti: Hi. For the past two days we've been hit by a skid trying to show off by taking our servers down by sending them malformed packets and faked Source Engine Queries. The messages look like this:http://pastie.org/private/kknzt5acoom8enl5bouwxq We have tried blocking the attack using iptables without success. The length of the packets varies, the source address and port varies, everything varies. What can we do to stop this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of Truth: Respawn Times
I don't know whether the plugins are fixed, but I know of many people that are not subscribed to this list, and are running an old version of some plugin released on AM a couple of months ago which does not add the tags required. I know the plugin authors have added this feature now, but who knows, people might not be watching the forums for new plugins as most of them are set and forget. From: abdulk...@live.co.uk To: hlds_linux@list.valvesoftware.com Date: Tue, 18 Jun 2013 18:47:34 +0100 Subject: [hlds_linux] Policy of Truth: Respawn Times This has been brought up several times but it is only getting worse, this needs to be addressed. There are many quickplay-enabled servers out there that change the respawn times without having the 'respawntimes' sv_tag. I have used the server-report feature to bring this to Valve's attention only for nothing to happen after weeks. The amount of servers now doing this has only increased to the point that when a quickplay-user joins a populated 32/32 server, they would complain and leave due to long respawn times (not realizing that other servers have fast-respawn enabled on quickplay). Are we to see any enforcement, or should we join the crowd doing this considering it is becoming necessary to compete and maintain the community. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over
Will this update break SM MM? From: velt...@gmail.com Date: Mon, 13 May 2013 20:23:10 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over ETA? 2013/5/13 1nsane 1nsane...@gmail.com Yay. Now everyone will be running the same version. On Mon, May 13, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Today's the day. Put it out to pasture. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.
We've noticed this as well, no complaints though as the players does not seem to notice it very much. Date: Sat, 4 May 2013 11:40:54 -0400 From: sc2p...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Huge sv drops and var spikes in net_graph 4. We never had this issue prior to Steampipe, but we're dealing with these very random and rare spikes of lag where the server framerate will suddenly drop from 66 to below 20 and var will spike to 20+. We're hosting 6 24 slot servers on the following: E3-1230v2 16GB CentOS 6.4 64bit I was able to capture a screenshot of one of the drops but they're very hard to catch since they appear very very briefly. http://i.imgur.com/wxp8P3N.png server.cfg sv_minrate 35000 sv_maxrate 20 sv_maxupdaterate 67 sv_minupdaterate 66 sv_mincmdrate 66 sv_maxcmdrate 67 sv_client_cmdrate_difference 100 Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamcmd loop
Yeah, same here, it downloaded the 11 MB update yesterday a bunch of times, then it works properly. That's the only update I've seen it do it on though. From: rblee...@gmail.com Date: Wed, 1 May 2013 13:48:14 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] steamcmd loop I'm experiencing the exact same thing. It will redownload at least twice for me and the last run even did it 18 times! It's always either 11,372 KB or 11,555 KB. My steamcmd is installed in /usr/local/steamcmd/ of which I'm owner and it's writeable for me. On Wed, May 1, 2013 at 12:07 PM, Erik-jan Riemers riem...@binkey.nl wrote: I've seen some other people mentioning it, but now it is just getting silly. Sometimes it downloads steamcmd for more than 5 times, if not more before it finally starts the server. This is on a tf server, standard options with auto update. As far as I can tell, its downloading the client each time over and over.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Pipe and maybe other have problems with capital letters
I can confirm this, happened on CSGO and HL2MP aswell. Date: Sat, 13 Apr 2013 23:27:08 +0200 From: gbs.dead...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] CS:S Pipe and maybe other have problems with capital letters For testing our scripts for the conversion of all customers css servers, I've found a bug. When I put maps into cstrike/custom/somedir/maps/ the server will only find this maps, when there are no capital letters inside the whole path: http://pastebin.com/ntJSxbbd Same with lower case path works: http://pastebin.com/04Vrv1Yk Maybe you can fix this bug until the conversion. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash upon starting TF2 beta
Do you have any upper case letters in the path for the TF2-server install? Date: Sat, 6 Apr 2013 17:29:57 +0100 From: peter_va...@reinhold.dk To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Crash upon starting TF2 beta Hi all, I have begun to get ready for the TF2 migration in the near future, but I am not even able to start a stock TF2 beta server, it simply segfaults right after it starts, looks like this -- BEGIN [srcds@gaming-2 tf2.base.vpk]# ./srcds_run -game tf +map itemtest Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. ./srcds_run: line 324: 16513 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Sat Apr 6 18:25:26 CEST 2013: Server restart in 10 seconds Sat Apr 6 18:25:28 CEST 2013: Server Quit -- END This is a clean install fresh out of store, nothing have been done other than trying and starting it, have anyone seen this behaviour, and maybe found a solution? (This happens on both a 32 bit Centos 5.9 and a 64 bit 6.3 /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crash upon starting TF2 beta
Probably is. Reason I asked was because I was running my own servers in a path containing a uppercase letter, and when HL2MP got converted to SteamPipe it wouldn't start because of it. Same goes for CSGO. Date: Sat, 6 Apr 2013 18:56:22 +0100 From: peter_va...@reinhold.dk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Crash upon starting TF2 beta On 06.04.2013 18:53, Peter Reinhold wrote: Do you have any upper case letters in the path for the TF2-server install? No, its installed under /opt/srcds/tf2.test.vpk Could it be the punctuation? My current TF2 setups running from folders with dots in them without a problem. And, i'll just answer my own question, that apparantly was it, . are not allowed in the server install path. I'm not sure, but aren't there a bugtracker for the TF2 beta server somewhere? /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Exploit in spamming join
Hi Just had some guy spam join on one of my servers and it crashed, is there a known exploit around? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Exploit in spamming join
Oups, guess I should have provided more info. It's Team Fortress 2, non-beta. From: kyle.l...@gmail.com Date: Fri, 15 Mar 2013 15:57:12 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Exploit in spamming join Which game? Thanks, Kyle. On Fri, Mar 15, 2013 at 3:35 PM, Michael Johansen michs...@live.no wrote: Hi Just had some guy spam join on one of my servers and it crashed, is there a known exploit around? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta
Let's hope so then. As I assumed the maps and all would need to be made into .vpk's - something which would take AGES for those running mostly custom maps (surf, VSH etc etc). Date: Thu, 21 Feb 2013 19:16:25 +0200 From: i...@ics-base.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta Basically that is the plan, though the plan might not work. That's why the beta should fix it so nothing goes wrong. -ics Michael Johansen kirjoitti: Just wondering about this and I haven't read the entire topic. I am running my servers forked and I'm wondering whether this change will require some filesystem changes? Aka, can I just move out my maps/, my addons/ and my materials/ folders and just re-download the server using steamcmd then move them back into place? From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Wed, 20 Feb 2013 17:55:55 -0500 Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta I'm not really familiar with this tool , but will it allow you to set a region to download from much like the clients can do now? Reason I ask is that sometimes certain locations are faster on the download when a large update comes out vs how it is now and the update tool just searches for a Hand shake to get the data. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 20, 2013 5:52 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta This confusion may stem from the assumption that this tool exists solely to download a dedicated server. Actually the tool is essentially a command line version of the Steam client. It also is used by partners to package up builds and submit it to Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta
Just wondering about this and I haven't read the entire topic. I am running my servers forked and I'm wondering whether this change will require some filesystem changes? Aka, can I just move out my maps/, my addons/ and my materials/ folders and just re-download the server using steamcmd then move them back into place? From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Wed, 20 Feb 2013 17:55:55 -0500 Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta I'm not really familiar with this tool , but will it allow you to set a region to download from much like the clients can do now? Reason I ask is that sometimes certain locations are faster on the download when a large update comes out vs how it is now and the update tool just searches for a Hand shake to get the data. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, February 20, 2013 5:52 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta This confusion may stem from the assumption that this tool exists solely to download a dedicated server. Actually the tool is essentially a command line version of the Steam client. It also is used by partners to package up builds and submit it to Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] daily restarrt manually
Honestly, I don't know if it's placebo or whatever, but crashes seem to intensify right after an update. I mean, we had 10 crashes per day atleast right after the latest TF2 update - now we don't see any crashes and we haven't done any changes to the server configuration and/or the mods they are running. Weird. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 5 Feb 2013 09:18:17 +0100 Subject: Re: [hlds_linux] daily restarrt manually And here I thought we where the only one with this problem. (also on Debian) The crashes seem to have intensified after the last few TF2 updates, not sure if you have noticed the same. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers [riem...@binkey.nl] Sent: 05 February 2013 09:09 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] daily restarrt manually Hi all, For some time i am cursed that from the 30 tf2 servers, i usually have to manually restart about 5 to 10 a day because they are hanging/crashed. When it issues a daily _restart it just either hangs or comes up with the error below. I was trying to look deeper into this issue last time and found out that on one of the boxes I got this message on a restart crash: /home/lz/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory After some digging it seems that this comes with the new steamcmd client, where you have to symbolic link the bin32 to sdk32. It only creates the .steam files if you actually run the steamcmd client to download a game (csgo for instance) running steamcmd standalone just makes bad ubuntu links on my debian. Looking at below message, this makes me believe that for some reason these servers of mine crash because of incorrect libs or something in this area. After all, why would it complain about a steamclient.so that only comes via steamcmd? Which we don't use for tf2 yet. Does anybody have my golden clue? L 02/05/2013 - 06:10:19: server_message: quit L 02/05/2013 - 06:10:19: Log file closed L 02/05/2013 - 06:10:19: server_message: restart L 02/05/2013 - 06:10:19: Log file closed. *** glibc detected *** ./srcds_linux: free(): invalid pointer: 0x0a06c380 *** === Backtrace: = /lib32/libc.so.6(+0x6bbe1)[0xf7547be1] /lib32/libc.so.6(+0x6d458)[0xf7549458] /lib32/libc.so.6(cfree+0x6d)[0xf754c53d] bin/libstdc++.so.6(_ZdlPv+0x20)[0xf76c29d9] bin/libstdc++.so.6(_ZdaPv+0x1a)[0xf76c2a23] /home/lz/mvm4/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so(+0x6f4 c1)[0xea5b14c1] /lib32/libc.so.6(__cxa_finalize+0xb8)[0xf750b988] /home/lz/mvm4/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so(+0x30a 14)[0xea572a14] /home/lz/mvm4/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so(+0xd25 d0)[0xea6145d0] /lib/ld-linux.so.2(+0x1359e)[0xf775859e] /lib/ld-linux.so.2(+0x14057)[0xf7759057] /lib32/libdl.so.2(+0xca4)[0xf770fca4] /lib/ld-linux.so.2(+0xe5d6)[0xf77535d6] /lib32/libdl.so.2(+0x109c)[0xf771009c] /lib32/libdl.so.2(dlclose+0x2a)[0xf770fcda] /home/lz/mvm4/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so(Unloa dInterface_MMS+0x17)[0xea6619e7] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/metamod.2.ep2v.so(+0x1 76e8)[0xeaa7f6e8] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/metamod.2.ep2v.so(+0x1 b606)[0xeaa83606] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/metamod.2.ep2v.so(+0x1 6915)[0xeaa7e915] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/metamod.2.ep2v.so(+0x1 6ac0)[0xeaa7eac0] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/metamod.2.ep2v.so(+0x1 1d72)[0xeaa79d72] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/metamod.2.ep2v.so(+0x2 66a5)[0xeaa8e6a5] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/server.so(+0x2247)[0xe aab3247] /home/lz/mvm4/orangebox/bin/engine_srv.so(+0x18ec9c)[0xf6c44c9c] /home/lz/mvm4/orangebox/bin/engine_srv.so(+0x18fc89)[0xf6c45c89] /home/lz/mvm4/orangebox/bin/engine_srv.so(+0x18750f)[0xf6c3d50f] /home/lz/mvm4/orangebox/bin/engine_srv.so(+0x19d9c2)[0xf6c539c2] /home/lz/mvm4/orangebox/bin/engine_srv.so(+0x1d0680)[0xf6c86680] /home/lz/mvm4/orangebox/bin/engine_srv.so(+0x19dc0f)[0xf6c53c0f] bin/dedicated_srv.so(+0x691c0)[0xf6f4f1c0] bin/dedicated_srv.so(+0x81550)[0xf6f67550] bin/dedicated_srv.so(+0x81550)[0xf6f67550] /lib/ld-linux.so.2(+0x1359e)[0xf775859e] /lib/ld-linux.so.2(+0x14057)[0xf7759057] /lib32/libdl.so.2(+0xca4)[0xf770fca4] /lib/ld-linux.so.2(+0xe5d6)[0xf77535d6] /lib32/libdl.so.2(+0x109c)[0xf771009c] /lib32/libdl.so.2(dlclose+0x2a)[0xf770fcda] /home/lz/mvm4/orangebox/tf/addons/sourcemod/bin/sourcemod_mm_i486.so(Unloa dInterface_MMS+0x17)[0xea6619e7] /home/lz/mvm4/orangebox/tf/../tf/addons/metamod/bin/metamod.2.ep2v.so(+0x1 76e8)[0xeaa7f6e8]
Re: [hlds_linux] Servers get attacked via DDoS
Oh well, atleast Arnim has something useful to say, and besides, your intensions wasn't to spam this mailinglist, however you just did. Congratulations. From: sudsac...@gmail.com Date: Fri, 11 Jan 2013 15:48:29 +0530 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers get attacked via DDoS LOL :) Jerk! On Fri, Jan 11, 2013 at 3:46 PM, Arnim Eijkhoudt peng...@dhcp.net wrote: Haha, I hope you're joking. Almost none of your questions are remotely relevant to this type of attack. DNS reflection attacks can only be effectively mitigated upstream. The structural solution, unfortunately, is educating/informing the admins of the broken DNS servers (short of just bluntly increasing the bandwidth capacity of the affected server(s) and 'sitting it out'). See also: http://blog.cloudflare.com/**65gbps-ddos-no-problemhttp://blog.cloudflare.com/65gbps-ddos-no-problem €0,02 On 11-1-2013 10:52, Sachin Sud wrote: My intensions are not to spam this mail list. But if you guys are comfortable , you need to answer few questions by which i can help you better to get saved from ddos attacks. Which country are you from? How many game servers you host? How often the attack happens? Is it specific to any particular game? Which OS you have on server? What kind of firewall you use , in case if you use any And last question How much money you spend monthly on servers ( Based on your location, i can recommend some ddos protection if required ) Thanks, Sachin __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers get attacked via DDoS
Can't really protect against them, if you have enough link speed though you can only allow connections to port 53 from your trusted dns servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Large Gaps in the net_graph
We've been having weird issues like this aswell, some times the game just freezes for a split second and then continues. The netgraph shows the ping rises and so does the in/out values. Date: Sat, 5 Jan 2013 09:43:31 -0500 From: sc2p...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Large Gaps in the net_graph Yeah I'm not saying the issue is caused by the same thing as those videos. It's just causing a similar problem. On Sat, Jan 5, 2013 at 9:17 AM, dan needa...@ntlworld.com wrote: On 04/01/2013 23:00, Essay Tew Phaun wrote: The issue is very similar to the videos posted on youtube here: http://www.youtube.com/watch?**v=ArWe_ODu2-Yhttp://www.youtube.com/watch?v=ArWe_ODu2-Y http://www.youtube.com/watch?**v=GgWldsyWNIQhttp://www.youtube.com/watch?v=GgWldsyWNIQ http://www.youtube.com/watch?**v=OdZBeOD2eTIhttp://www.youtube.com/watch?v=OdZBeOD2eTI These must be old? The sv: field is saying 256 rather than the 66 it does now. The 3rd one really needs lower client settings (he has cmdrate et al set to 66, but doesn't generate 66 fps) We've investigated the network, the general system performance (CPU, Memory, I/O). Everything is checking out fine with these. We've tried a few various things within the server.cfgs other than the defaults and they have not changed anything. In the network graphs, we have no loss, we have no choke, or very little, which is about normal with a lot going on. var seems to stay pretty low, 0.50-2.00. There used to be this kind of 'rewind' thing on Valve's servers. The fra ones. Lately it's a lot better though with their lux servers. Given they're vanilla it's difficult to envisage a general problem, unless it only affects certain maps or game modes? -- Dan. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
The funny thing is, you can actually do so on the IP. Some skid has made a Booter as it's |called in their community| which you can use to take down shit. Send an abuse report to Santrex and block this ip in your software firewall if you are on gigabit, it's only capable of pushing out ~300 mbit/s. IP: 46.166.130.152. Could also block every packet whos data contains flood or is 1024 bytes. Date: Wed, 28 Nov 2012 00:40:14 -0800 From: my_azz...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack These days any 12 year old with their mommy's credit card can buy botnets and booters to do attacks. From: Marco Padovan e...@evcz.tk To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 27, 2012 8:34:28 AM Subject: Re: [hlds_linux] Incoming DoS attack when you have fat pipes (1gbit or 10gbit uplinks) people need fatpipes too to spooffrom and take you down... but, IIRC, that well knonw .EU isp that allows spoofing let people do that only on the 100mbit network no on the gbit network. Therefore here comes the amplification (mostly DNS (udp 53) and chargen (UDP 19) ) reporting those amplifiers (open resolvers) is very important;) Il 27/11/2012 14.29, Saint K. ha scritto: That's kind of pointless in case of UDP attacks, chances are very high that the IP's simply are spoofed. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan [e...@evcz.tk] Sent: 27 November 2012 14:27 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack ihih, nice :) the most important thing while being ddosed is to report to the relevant abuse desks so they can clean up their networks ;) Il 27/11/2012 14.26, Michael Johansen ha scritto: I am indeed. Thank you for all your help :) Date: Tue, 27 Nov 2012 14:25:24 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:29:01 +0100 Subject: Re: [hlds_linux] Incoming DoS attack We have no control over the upstream network. All I can do is filter the packets at the machine, but that wouldn't prevent the link from still being overloaded. Currently a null-route is in place to stop the attack at the network boarder. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:26 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from the previous packet. Bruteforce, or perhaps signature scanning evasion? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds_linux] Incoming DoS attack
Syn cookies didn't help for me sadly. Had to tune sysctl a tad more. Bumping up the maximum values for nf_conntrack module and all sorts of things. Now I'm using a couple of iptables rules to block all SYN-packets going over 5 per second. I've blocked ~800k packets the last days since enabling it. It's quite stable for now, but you never know when you're in for a larger attack unfortunantly. Date: Wed, 28 Nov 2012 00:55:20 -0800 From: my_azz...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Yea lol tell me about it! I have been constantly attacked on and off for the past 4 months due to my servers being in the top 20 on gametracker for CS1.6 I must have seen all kinds of ddos attacks out there. For those on linux and getting syn floods, a nice preventative thing you can do is enable syn cookies. read more: http://baheyeldin.com/technology/linux/detecting-and-preventing-syn-flood-attacks-web-servers-running-linux.html From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Wednesday, November 28, 2012 3:45:26 AM Subject: Re: [hlds_linux] Incoming DoS attack The funny thing is, you can actually do so on the IP. Some skid has made a Booter as it's |called in their community| which you can use to take down shit. Send an abuse report to Santrex and block this ip in your software firewall if you are on gigabit, it's only capable of pushing out ~300 mbit/s. IP: 46.166.130.152. Could also block every packet whos data contains flood or is 1024 bytes. Date: Wed, 28 Nov 2012 00:40:14 -0800 From: my_azz...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack These days any 12 year old with their mommy's credit card can buy botnets and booters to do attacks. From: Marco Padovan e...@evcz.tk To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 27, 2012 8:34:28 AM Subject: Re: [hlds_linux] Incoming DoS attack when you have fat pipes (1gbit or 10gbit uplinks) people need fatpipes too to spooffrom and take you down... but, IIRC, that well knonw .EU isp that allows spoofing let people do that only on the 100mbit network no on the gbit network. Therefore here comes the amplification (mostly DNS (udp 53) and chargen (UDP 19) ) reporting those amplifiers (open resolvers) is very important;) Il 27/11/2012 14.29, Saint K. ha scritto: That's kind of pointless in case of UDP attacks, chances are very high that the IP's simply are spoofed. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan [e...@evcz.tk] Sent: 27 November 2012 14:27 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack ihih, nice :) the most important thing while being ddosed is to report to the relevant abuse desks so they can clean up their networks ;) Il 27/11/2012 14.26, Michael Johansen ha scritto: I am indeed. Thank you for all your help :) Date: Tue, 27 Nov 2012 14:25:24 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:29:01 +0100 Subject: Re: [hlds_linux] Incoming DoS attack We have no control over the upstream network. All I can do is filter the packets at the machine, but that wouldn't prevent the link from still being overloaded. Currently a null-route is in place to stop the attack at the network boarder. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:26 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from
Re: [hlds_linux] Incoming DoS attack
If you're with a ISP/provider that actually takes care of their customers they |can| just blackhole the ip's that are attacking, or the signature of the attack in their routers, problem is that it takes time and it takes a lot of CPU, and there may also be like 20k IP's and then you're out of luck :( From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Wed, 28 Nov 2012 11:18:23 +0100 Subject: Re: [hlds_linux] Incoming DoS attack Our other server yesterday got hit by the so called DNS response DDoS. So I'm guessing right now the attack wasn't aimed at exploiting SRCDS itself, but simply to put down our services. Not much you can do but wait for the attacks to die out. (If every ISP would just implement ip source guard you could at least actually block IP addresses knowing they come from a real source meh) From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 28 November 2012 09:57 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Syn cookies didn't help for me sadly. Had to tune sysctl a tad more. Bumping up the maximum values for nf_conntrack module and all sorts of things. Now I'm using a couple of iptables rules to block all SYN-packets going over 5 per second. I've blocked ~800k packets the last days since enabling it. It's quite stable for now, but you never know when you're in for a larger attack unfortunantly. Date: Wed, 28 Nov 2012 00:55:20 -0800 From: my_azz...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Yea lol tell me about it! I have been constantly attacked on and off for the past 4 months due to my servers being in the top 20 on gametracker for CS1.6 I must have seen all kinds of ddos attacks out there. For those on linux and getting syn floods, a nice preventative thing you can do is enable syn cookies. read more: http://baheyeldin.com/technology/linux/detecting-and-preventing-syn-flood-attacks-web-servers-running-linux.html From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Wednesday, November 28, 2012 3:45:26 AM Subject: Re: [hlds_linux] Incoming DoS attack The funny thing is, you can actually do so on the IP. Some skid has made a Booter as it's |called in their community| which you can use to take down shit. Send an abuse report to Santrex and block this ip in your software firewall if you are on gigabit, it's only capable of pushing out ~300 mbit/s. IP: 46.166.130.152. Could also block every packet whos data contains flood or is 1024 bytes. Date: Wed, 28 Nov 2012 00:40:14 -0800 From: my_azz...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack These days any 12 year old with their mommy's credit card can buy botnets and booters to do attacks. From: Marco Padovan e...@evcz.tk To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 27, 2012 8:34:28 AM Subject: Re: [hlds_linux] Incoming DoS attack when you have fat pipes (1gbit or 10gbit uplinks) people need fatpipes too to spooffrom and take you down... but, IIRC, that well knonw .EU isp that allows spoofing let people do that only on the 100mbit network no on the gbit network. Therefore here comes the amplification (mostly DNS (udp 53) and chargen (UDP 19) ) reporting those amplifiers (open resolvers) is very important;) Il 27/11/2012 14.29, Saint K. ha scritto: That's kind of pointless in case of UDP attacks, chances are very high that the IP's simply are spoofed. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan [e...@evcz.tk] Sent: 27 November 2012 14:27 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack ihih, nice :) the most important thing while being ddosed is to report to the relevant abuse desks so they can clean up their networks ;) Il 27/11/2012 14.26, Michael Johansen ha scritto: I am indeed. Thank you for all your help :) Date: Tue, 27 Nov 2012 14:25:24 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux
Re: [hlds_linux] Incoming DoS attack
IIRC Hetzner are all automated right? Would be good for them to have a automatic blocking system, so they dont have to spend money on people manning their NOC (if they even have one). From: riem...@binkey.nl Date: Wed, 28 Nov 2012 13:34:22 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I am not a promoter, but with Hetzner if an attack is on my server, I just get an email with the list of ip's that where doing the ddos stating they stopped them from coming through. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: woensdag 28 november 2012 11:35 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack If you're with a ISP/provider that actually takes care of their customers they |can| just blackhole the ip's that are attacking, or the signature of the attack in their routers, problem is that it takes time and it takes a lot of CPU, and there may also be like 20k IP's and then you're out of luck :( From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Wed, 28 Nov 2012 11:18:23 +0100 Subject: Re: [hlds_linux] Incoming DoS attack Our other server yesterday got hit by the so called DNS response DDoS. So I'm guessing right now the attack wasn't aimed at exploiting SRCDS itself, but simply to put down our services. Not much you can do but wait for the attacks to die out. (If every ISP would just implement ip source guard you could at least actually block IP addresses knowing they come from a real source meh) From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 28 November 2012 09:57 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Syn cookies didn't help for me sadly. Had to tune sysctl a tad more. Bumping up the maximum values for nf_conntrack module and all sorts of things. Now I'm using a couple of iptables rules to block all SYN-packets going over 5 per second. I've blocked ~800k packets the last days since enabling it. It's quite stable for now, but you never know when you're in for a larger attack unfortunantly. Date: Wed, 28 Nov 2012 00:55:20 -0800 From: my_azz...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Yea lol tell me about it! I have been constantly attacked on and off for the past 4 months due to my servers being in the top 20 on gametracker for CS1.6 I must have seen all kinds of ddos attacks out there. For those on linux and getting syn floods, a nice preventative thing you can do is enable syn cookies. read more: http://baheyeldin.com/technology/linux/detecting-and-preventing-syn- flood-attacks-web-servers-running-linux.html From: Michael Johansen michs...@live.no To: hlds_linux@list.valvesoftware.com Sent: Wednesday, November 28, 2012 3:45:26 AM Subject: Re: [hlds_linux] Incoming DoS attack The funny thing is, you can actually do so on the IP. Some skid has made a Booter as it's |called in their community| which you can use to take down shit. Send an abuse report to Santrex and block this ip in your software firewall if you are on gigabit, it's only capable of pushing out ~300 mbit/s. IP: 46.166.130.152. Could also block every packet whos data contains flood or is 1024 bytes. Date: Wed, 28 Nov 2012 00:40:14 -0800 From: my_azz...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack These days any 12 year old with their mommy's credit card can buy botnets and booters to do attacks. From: Marco Padovan e...@evcz.tk To: hlds_linux@list.valvesoftware.com Sent: Tuesday, November 27, 2012 8:34:28 AM Subject: Re: [hlds_linux] Incoming DoS attack when you have fat pipes (1gbit or 10gbit uplinks) people need fatpipes too to spooffrom and take you down... but, IIRC, that well knonw .EU isp that allows spoofing let people do that only on the 100mbit network no on the gbit network. Therefore here comes the amplification (mostly DNS (udp 53) and chargen (UDP 19) ) reporting those amplifiers (open resolvers) is very important;) Il 27/11/2012 14.29, Saint K. ha scritto: That's kind of pointless in case of UDP attacks, chances are very high that the IP's simply are spoofed. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan [e...@evcz.tk] Sent: 27 November 2012
Re: [hlds_linux] Incoming DoS attack
I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from the previous packet. Bruteforce, or perhaps signature scanning evasion? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:29:01 +0100 Subject: Re: [hlds_linux] Incoming DoS attack We have no control over the upstream network. All I can do is filter the packets at the machine, but that wouldn't prevent the link from still being overloaded. Currently a null-route is in place to stop the attack at the network boarder. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:26 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from the previous packet. Bruteforce, or perhaps signature scanning evasion? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
I am indeed. Thank you for all your help :) Date: Tue, 27 Nov 2012 14:25:24 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:29:01 +0100 Subject: Re: [hlds_linux] Incoming DoS attack We have no control over the upstream network. All I can do is filter the packets at the machine, but that wouldn't prevent the link from still being overloaded. Currently a null-route is in place to stop the attack at the network boarder. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:26 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from the previous packet. Bruteforce, or perhaps signature scanning evasion? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.
Do you have an ETA on the update? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Tue, 20 Nov 2012 16:14:13 + Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Yes, that sounds like a different problem entirely. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Tuesday, November 20, 2012 7:41 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I run multiple servers with no bots, not even replay and it happens on a regular basis. It mainly happens on my Gamemode server (which happens to be windows). Might be a plugin causing it though. My trade server (linux) has this problem sometimes, and it has no bots. On Tue, Nov 20, 2012 at 3:52 AM, Russell Smith ve...@tinylittlerobots.uswrote: If it's a pathfinding issue wouldn't that require bots to be on the server to trigger it? My PvP server has no bots present, besides the replay bot. On 11/19/2012 1:38 PM, Fletcher Dunn wrote: It's some pathfinding code that is not specific to any particular game mode. However, it could be invoked in a way that only happens (or happens with much greater frequency) in MvM. The server I am investigating was one of our MvM servers, and several of our MvM servers seem to be stuck with this problem. So although there's no guarantee, I think it seems likely that it's the same problem. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list.v alvesoftware.com] On Behalf Of Russell Smith Sent: Monday, November 19, 2012 11:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. Thanks for the update Fletcher. Is this issue you reproduced game mode specific? Some people are only seeing this on MvM servers, but I have seen it happen once recently on one of my PvP servers as well. On 19.11.2012 10:53, Fletcher Dunn wrote: Just a note to acknowledge this issue. I believe that I have reproduced it. (At least, I have reproduced a very similar issue. Server enters an infinite loop, ceases ticking, doesn't respond to rcon, etc). I'm working on understanding the cause now and hopefully will have an update for you soon when it will be fixed. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list. valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounc e...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, November 17, 2012 7:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU. I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.com**wrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_li nuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li nux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_lin uxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu x __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_lin uxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu x __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linu xhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
Indeed. http://pastebin.com/pNgBVB8L Date: Tue, 30 Oct 2012 15:48:19 -0700 From: kyle.l...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
Are you having the issue with the hanging on mapchange issue? Right after it lists all the convars? If you are, what OS? Date: Wed, 31 Oct 2012 09:55:48 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) but I'm having issues onother servers that are not making use of hlstatsx:ce (but have pinion, console warning supressor and a few others more) so I would rule out hlstatsx:ce in any case Il 31/10/2012 09.53, Marco Padovan ha scritto: Basically metamod+sourcemod snapshot then just added: pinion_adverts, hlstatsx:ce sourcemod pluginand console warning supressor ( http://forums.alliedmods.net/showthread.php?p=1825502 ) here's the full list: http://pastebin.com/raw.php?i=iFqF3xTH Il 30/10/2012 23.48, Kyle Sanderson ha scritto: Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
I have not tried disabling it, no, but I believe it shouldn't have any effect. Date: Wed, 31 Oct 2012 10:30:57 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) I see you are running pinion too... all my troubled servers have that :S do you see the issue also on servers without pinion? Il 31/10/2012 08.45, Michael Johansen ha scritto: Indeed. http://pastebin.com/pNgBVB8L Date: Tue, 30 Oct 2012 15:48:19 -0700 From: kyle.l...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Hanging on mapchange (changelevel)
Hi I'm running these versions of SM and MMS: http://pastebin.com/0sM4p22q My problem is that the server hangs upon mapchange, this is random and I do not know why it happens. I have a stacktrace of it which can be found here: http://pastebin.com/raw.php?i=fLebMQLS Any ideas/suggestions on what to do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Whats the deal with old halloween event maps?
I bet it's related to the Red X's somehow... WHICH BY THE WAY, WILL YOU FIX IT VALVE PLS? Date: Wed, 24 Oct 2012 19:37:33 +0300 From: i...@ics-base.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Whats the deal with old halloween event maps? Every other custom map works just fine without precaching anyhing, even harvest_event is fine without doing anything. I was just wondering is it a known issue that manor brokes with default settings and why the monoculus doesn't spawn in viaduct_event. -ics 24.10.2012 19:32, Andreas Grimm kirjoitti: Addition to this: If you want to run the other maps, then you have to precache these files, too: PrecacheModel(models/props_halloween/pumpkin_explode.mdl); //maybe this one is needed for manor, too ... can't remember anymore PrecacheModel(models/props_halloween/ghost_no_hat.mdl); PrecacheModel(models/props_halloween/halloween_demoeye.mdl); PrecacheModel(models/props_halloween/eyeball_projectile.mdl); -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Wednesday, October 24, 2012 6:31 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Whats the deal with old halloween event maps? You just have to precache two models, then it's all fine. Is use this code in a little plugin: PrecacheModel(models/bots/headless_hatman.mdl); PrecacheModel(models/weapons/c_models/c_bigaxe/c_bigaxe.mdl); Gameservers don't precache them automatically when it's not really halloween. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 24, 2012 6:19 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Whats the deal with old halloween event maps? Last week i held and event for upcoming halloween. We played custom maps that had halloween monsters (aka the horseman) on and some others with just ghosts with tf_forced_holiday 2. This week, i arranged to play cp_manor_event and cp_viaduct_event to prepare players for halloween time. However, with manor te map crashes as soon as setup gates are supposed to be open with following error: L 10/24/2012 - 19:02:41: World triggered Round_Setup_End 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl L 10/24/2012 - 19:02:41: Engine error: 967/ - headless_hatman: UTIL_SetModel: not precached: models/bots/headless_hatman.mdl Boom. On viaduct_event, the monoculus doesn't even spawn but the map works otherwise. Are these maps intentionally broken or if not, they should be fixed for halloween. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?
Oh nice, could you reply back on the mailinglist when you've done it? Date: Mon, 1 Oct 2012 15:32:02 -0400 From: rbemr...@gmail.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable? *sigh* I just checked the extension version in the console, and it's reporting the old NoMvM version, despite being from nomvm2_binary.zip. I assume that a new Linux version was never compiled. Fine, I'll compile it myself and post it to the SourceMod thread; I also pointed out that it's the wrong version over there. On 10/1/2012 3:21 PM, Kyle Sanderson wrote: Hi Ross, Check out https://forums.alliedmods.net/showthread.php?t=193515 Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: On my stock TF2 server with addons directory, dumpstringtables says this: Table ParticleEffectNames 1006/1024 items Meaning that maps and addons have a grand total of 18 particle effects they can use. It's not uncommon to see errors when loading custom maps because they use more than 18 particle effects. Additionally, on maps that use more than 18 effects, clients tend to crash immediately after the map change, even on maps that previously worked fine (such as pl_cashworks). Can this please be fixed, perhaps by removing the MvM particle names on non-MvM maps like we did with sounds? I'm also confused from this same log. In my log, at the top, I see this: soundprecache: 7872/8192 (96% full) Then later down, I see this: Table soundprecache 4064/8192 items One of these numbers has to be wrong. Are the MvM sounds being removed from the precache post-server start? If so, is it possible to use an SDK call to remove sounds from the precache? I can think of at lease one SourceMod plugin that could desperately use this functionality. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?
Valve seriously needs to remove the unneeded particle effects and all that shizzle, too bad we have to use 3rd party fixes for fixing this. Also, thanks! Date: Mon, 1 Oct 2012 15:52:28 -0400 From: rbemr...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable? I attached the new version to this post: https://forums.alliedmods.net/showpost.php?p=1810648postcount=60 It's compiled from this Source: https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly modified Makefile from the SourceMod sample_ext extension. My addon-less system has 1006 particle effect names loaded. On my Freak Fortress 2 server with this loaded, it has 970 particle effect names loaded. Still not ideal, but there aren't that many MvM particles in the stringtables dump, so a large gain wasn't expected. On 10/1/2012 3:33 PM, Michael Johansen wrote: Oh nice, could you reply back on the mailinglist when you've done it? Date: Mon, 1 Oct 2012 15:32:02 -0400 From: rbemr...@gmail.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable? *sigh* I just checked the extension version in the console, and it's reporting the old NoMvM version, despite being from nomvm2_binary.zip. I assume that a new Linux version was never compiled. Fine, I'll compile it myself and post it to the SourceMod thread; I also pointed out that it's the wrong version over there. On 10/1/2012 3:21 PM, Kyle Sanderson wrote: Hi Ross, Check out https://forums.alliedmods.net/showthread.php?t=193515 Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: On my stock TF2 server with addons directory, dumpstringtables says this: Table ParticleEffectNames 1006/1024 items Meaning that maps and addons have a grand total of 18 particle effects they can use. It's not uncommon to see errors when loading custom maps because they use more than 18 particle effects. Additionally, on maps that use more than 18 effects, clients tend to crash immediately after the map change, even on maps that previously worked fine (such as pl_cashworks). Can this please be fixed, perhaps by removing the MvM particle names on non-MvM maps like we did with sounds? I'm also confused from this same log. In my log, at the top, I see this: soundprecache: 7872/8192 (96% full) Then later down, I see this: Table soundprecache 4064/8192 items One of these numbers has to be wrong. Are the MvM sounds being removed from the precache post-server start? If so, is it possible to use an SDK call to remove sounds from the precache? I can think of at lease one SourceMod plugin that could desperately use this functionality. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?
Made my day. Date: Mon, 1 Oct 2012 16:29:22 -0400 From: rbemr...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable? At the current moment, they can't add new unusual hat effects as it'd overflow the stringtable we were talking about. So... it has a direct impact on potential future key sales. :P On 10/1/2012 4:25 PM, Eli Witt wrote: Are you kidding? Then they wouldn't be able to add more hats. On Mon, Oct 1, 2012 at 3:57 PM, Michael Johansen michs...@live.no wrote: Valve seriously needs to remove the unneeded particle effects and all that shizzle, too bad we have to use 3rd party fixes for fixing this. Also, thanks! Date: Mon, 1 Oct 2012 15:52:28 -0400 From: rbemr...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable? I attached the new version to this post: https://forums.alliedmods.net/showpost.php?p=1810648postcount=60 It's compiled from this Source: https://dl.dropbox.com/u/99606/nomvm/nomvm2_source.zip using a slightly modified Makefile from the SourceMod sample_ext extension. My addon-less system has 1006 particle effect names loaded. On my Freak Fortress 2 server with this loaded, it has 970 particle effect names loaded. Still not ideal, but there aren't that many MvM particles in the stringtables dump, so a large gain wasn't expected. On 10/1/2012 3:33 PM, Michael Johansen wrote: Oh nice, could you reply back on the mailinglist when you've done it? Date: Mon, 1 Oct 2012 15:32:02 -0400 From: rbemr...@gmail.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable? *sigh* I just checked the extension version in the console, and it's reporting the old NoMvM version, despite being from nomvm2_binary.zip. I assume that a new Linux version was never compiled. Fine, I'll compile it myself and post it to the SourceMod thread; I also pointed out that it's the wrong version over there. On 10/1/2012 3:21 PM, Kyle Sanderson wrote: Hi Ross, Check out https://forums.alliedmods.net/showthread.php?t=193515 Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: On my stock TF2 server with addons directory, dumpstringtables says this: Table ParticleEffectNames 1006/1024 items Meaning that maps and addons have a grand total of 18 particle effects they can use. It's not uncommon to see errors when loading custom maps because they use more than 18 particle effects. Additionally, on maps that use more than 18 effects, clients tend to crash immediately after the map change, even on maps that previously worked fine (such as pl_cashworks). Can this please be fixed, perhaps by removing the MvM particle names on non-MvM maps like we did with sounds? I'm also confused from this same log. In my log, at the top, I see this: soundprecache: 7872/8192 (96% full) Then later down, I see this: Table soundprecache 4064/8192 items One of these numbers has to be wrong. Are the MvM sounds being removed from the precache post-server start? If so, is it possible to use an SDK call to remove sounds from the precache? I can think of at lease one SourceMod plugin that could desperately use this functionality. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com
[hlds_linux] Massive spike in QP
Hi Was playing on our Nocrit/Fixed spread server that has all the tags added to avoid it being in quickplay (policy of truth is nr. 1 to follow). We were around 10 on the server, then all the sudden we had like 15+ players join, filling the server to 32/32 instantly. All my tags are set and everything, what could cause this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X's still appearing
The ParticleEffectNames stringtable issue is what I'm running into. No missing files as others say. Date: Wed, 26 Sep 2012 18:06:32 -0500 From: voidedwea...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X's still appearing The red x's *can* be a sign of missing files, but that's not the case this time. There's a legitimate issue where the ParticleEffectNames stringtable is getting close to full and some of the game's particles aren't precaching on clients because of this. On Wed, Sep 26, 2012 at 5:22 PM, Tom McClellan tombomb...@gmail.com wrote: For the 9001'th time red x's mean you are missing files for your maps / mods. This is not a valve problem, this is a problem for the mod makers / map makers. if you are getting red x's on a valve map, try doing a clean install / disabling your ui mods. On Wed, Sep 26, 2012 at 3:12 PM, cladiron cladi...@gmail.com wrote: I'm 100% it's happen to me on 2fort. i made a comment on the other thread regarding this. I was wrong thinking it was related to a custom map. Lots and lots of small x's, it's usually while i'm playing as pyro and up close on the enemy. On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe cmun...@cameronmunroe.comwrote: I think it is on all maps. On 9/26/2012 2:19 AM, Michael Johansen wrote: Hi I'm just wondering what I can do to fix this red X problem that's appearing on all my custom map servers. At first it just happened on my Surf servers, but now it does indeed seem like it happens on all the servers except vanilla. I have tried the extension linked to, and I also have tried the particle_manifest.txt file. http://forums.alliedmods.net/**showpost.php?p=1803148**postcount=57 http://forums.alliedmods.net/showpost.php?p=1803148postcount=57 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Still no fix for the red X's? Sigh. From: er...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Sep 2012 21:37:05 + Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Shared Changes (TF2, DoD:S, HL2:DM) - Improved the performance of the libraries used for in-game HTML display Team Fortress 2 - Added new promo items - Fixed hats sometimes appearing multiple times in incorrect locations when changing classes - Fixed Demoman shields not reducing explosive damage in non-MvM games - Fixed the tf_bot_add command using the same name for all of the bots when adding multiple bots simultaneously - Updated the localization files - Moved map descriptions into the localization files - Map descriptions will still be loaded from the maps folder first if they exist - Updated Mann vs. Machine - Fixed a bug where players could only buy 1 upgrade at a time from the upgrade station - Fixed a bug where the Victory dialog would sometimes show during incorrect times ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Red X's still appearing
Hi I'm just wondering what I can do to fix this red X problem that's appearing on all my custom map servers. At first it just happened on my Surf servers, but now it does indeed seem like it happens on all the servers except vanilla. I have tried the extension linked to, and I also have tried the particle_manifest.txt file. http://forums.alliedmods.net/showpost.php?p=1803148postcount=57 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Half Life 2: Deathmatch not starting
Hi Is there any known issues with HL2MP/DM after the latest update? Mine does not load the map. Works fine if I doesn't specify the +map thing though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half Life 2: Deathmatch not starting
I removed everything in srcds_hl2mp/orangebox/bin and srcds_hl2mp/orangebox/hl2mp/bin on HL2MP then I ran a -verify_all and now it seems to be working. Date: Mon, 24 Sep 2012 16:49:10 -0300 From: x30...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half Life 2: Deathmatch not starting A clean install of DOD:S works for me. I wiill check TF2. 2012/9/24 Vitor F. - Killall x30...@gmail.com: I have the same problem in DOD:s and TF2/MVM on linux. I will make a clean install to check it. 2012/9/24 Michael Johansen michs...@live.no: Hi Is there any known issues with HL2MP/DM after the latest update? Mine does not load the map. Works fine if I doesn't specify the +map thing though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released
I'm just wondering if that co-related with this: http://pastebin.com/raw.php?i=YhqpLgyy From: l...@rocketblast.com Date: Sat, 8 Sep 2012 21:38:37 +0200 To: er...@valvesoftware.com CC: hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released Has any information been released about what these performance improvements are? That's a rather thin changelog. On Thu, Sep 6, 2012 at 11:12 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Performance improvements Team Fortress 2 - Added the Fall 2012 key to the Mann Co. store - Fixed The Escape Plan not using the same taunt as The Equalizer - Community mapping request: - Added Parentname to the attributes for func_flagdetectionzone ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
I've watched the ad several times, works just fine I believe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
This must be a problem, many of my users are getting this too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
One of my users just said that when he joined, he could see the Pinion ad then the game crashes, do your users experience the same thing? Join motd crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
Deactivating the HTML-motd seems to have done it for most of my users, something is seriously borked. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 13:50:08 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? I just tested it on a server without pinion plugin even running - without Sourcemod and still the same thing. HL2.exe has stopped etc etc - something is wrong and I mean that as of late last night or this morning. Now keep in mind I'm trying to fire up this client with -textmode so I can test certain things no idle - it's never done this till this morning. I can get right in using regular entry into the game/server but I don't need it to utilize the resources with that which is why I test certain things in -textmode. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 1:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? One of my users just said that when he joined, he could see the Pinion ad then the game crashes, do your users experience the same thing? Join motd crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
I asked the crashing users to disable html motd in their advanced settings dialog? From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 13:55:46 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? How are you doing that if you don't mind me asking so I can testare you just removing the motd text files? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 1:55 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Deactivating the HTML-motd seems to have done it for most of my users, something is seriously borked. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 13:50:08 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? I just tested it on a server without pinion plugin even running - without Sourcemod and still the same thing. HL2.exe has stopped etc etc - something is wrong and I mean that as of late last night or this morning. Now keep in mind I'm trying to fire up this client with -textmode so I can test certain things no idle - it's never done this till this morning. I can get right in using regular entry into the game/server but I don't need it to utilize the resources with that which is why I test certain things in -textmode. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 1:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? One of my users just said that when he joined, he could see the Pinion ad then the game crashes, do your users experience the same thing? Join motd crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
Well, what can it be? Doesn't make any sense for it to be Pinion plugin. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 14:06:01 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? Yep I disabled it in mine and then fired it back up and not crashing. Something is certainly wrong. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, September 06, 2012 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Client crash cause of server settings? Thanks for that. Didn't knew why our servers sat empty, turns out our clients were crashed as well. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 06 September 2012 19:54 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Deactivating the HTML-motd seems to have done it for most of my users, something is seriously borked. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 13:50:08 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? I just tested it on a server without pinion plugin even running - without Sourcemod and still the same thing. HL2.exe has stopped etc etc - something is wrong and I mean that as of late last night or this morning. Now keep in mind I'm trying to fire up this client with -textmode so I can test certain things no idle - it's never done this till this morning. I can get right in using regular entry into the game/server but I don't need it to utilize the resources with that which is why I test certain things in -textmode. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 1:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? One of my users just said that when he joined, he could see the Pinion ad then the game crashes, do your users experience the same thing? Join motd crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
Has to be something with the MOTD anyway, I didn't have any crashes with the Pinion plugin loaded without having Flash for other browsers installed. When I then installed Flash, went on the server, ad finished loading it crashed me. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 20:20:45 +0200 Subject: Re: [hlds_linux] Client crash cause of server settings? Well, what can it be? Doesn't make any sense for it to be Pinion plugin. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 14:06:01 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? Yep I disabled it in mine and then fired it back up and not crashing. Something is certainly wrong. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, September 06, 2012 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Client crash cause of server settings? Thanks for that. Didn't knew why our servers sat empty, turns out our clients were crashed as well. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 06 September 2012 19:54 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Deactivating the HTML-motd seems to have done it for most of my users, something is seriously borked. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 13:50:08 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? I just tested it on a server without pinion plugin even running - without Sourcemod and still the same thing. HL2.exe has stopped etc etc - something is wrong and I mean that as of late last night or this morning. Now keep in mind I'm trying to fire up this client with -textmode so I can test certain things no idle - it's never done this till this morning. I can get right in using regular entry into the game/server but I don't need it to utilize the resources with that which is why I test certain things in -textmode. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 1:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? One of my users just said that when he joined, he could see the Pinion ad then the game crashes, do your users experience the same thing? Join motd crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
Let's hope they fix it then. Date: Thu, 6 Sep 2012 14:40:21 -0400 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Also I heard reports of client crashes caused by this: http://forums.steampowered.com/forums/showthread.php?t=2923050 Could also be related. Might even crash servers if it runs out of free edicts. Though I didn't try to verify that. On Thu, Sep 6, 2012 at 2:01 PM, Saint K. sai...@specialattack.net wrote: Thanks for that. Didn't knew why our servers sat empty, turns out our clients were crashed as well. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [ michs...@live.no] Sent: 06 September 2012 19:54 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Deactivating the HTML-motd seems to have done it for most of my users, something is seriously borked. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 13:50:08 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? I just tested it on a server without pinion plugin even running - without Sourcemod and still the same thing. HL2.exe has stopped etc etc - something is wrong and I mean that as of late last night or this morning. Now keep in mind I'm trying to fire up this client with -textmode so I can test certain things no idle - it's never done this till this morning. I can get right in using regular entry into the game/server but I don't need it to utilize the resources with that which is why I test certain things in -textmode. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 1:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? One of my users just said that when he joined, he could see the Pinion ad then the game crashes, do your users experience the same thing? Join motd crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
Assuming you did remove the motd.txt files aswell then? From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 16:28:15 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? Well has nothing to do with Pinion or sourcemod for that matter - I disabled it and it still crashed - the only way it's not is to disable motd html in the options like you did which is working but that shouldn't be a requirement for a fix - this needs to be addressed today ahead of anything else IMO. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 2:50 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Let's hope they fix it then. Date: Thu, 6 Sep 2012 14:40:21 -0400 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Also I heard reports of client crashes caused by this: http://forums.steampowered.com/forums/showthread.php?t=2923050 Could also be related. Might even crash servers if it runs out of free edicts. Though I didn't try to verify that. On Thu, Sep 6, 2012 at 2:01 PM, Saint K. sai...@specialattack.net wrote: Thanks for that. Didn't knew why our servers sat empty, turns out our clients were crashed as well. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [ michs...@live.no] Sent: 06 September 2012 19:54 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Deactivating the HTML-motd seems to have done it for most of my users, something is seriously borked. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 13:50:08 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? I just tested it on a server without pinion plugin even running - without Sourcemod and still the same thing. HL2.exe has stopped etc etc - something is wrong and I mean that as of late last night or this morning. Now keep in mind I'm trying to fire up this client with -textmode so I can test certain things no idle - it's never done this till this morning. I can get right in using regular entry into the game/server but I don't need it to utilize the resources with that which is why I test certain things in -textmode. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 1:38 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? One of my users just said that when he joined, he could see the Pinion ad then the game crashes, do your users experience the same thing? Join motd crash? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] Client crash cause of server settings?
I believe Pinion edits the motd.txt file and adds the hiturl there, go check it out, atelast it's like that on my install. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 16:34:37 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? That's part of the game - I Just disabled SM which completely removed pinion and SM from the equation. I didn't touch any part of the real game - so whatever the problem is, is within the real game nothing to do with a mod. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 4:31 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Assuming you did remove the motd.txt files aswell then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
I've already sent in a ticket. I also see valve is going to push some updates, so maybe the problem was at their end afterall. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 16:49:13 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? Well as a matter of fact it appears it could be that - I think we are blowing smoke up Valve's skirt here and its Pinion's problem all along - I'll send in a ticket I suggest you do the same. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 4:37 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? I believe Pinion edits the motd.txt file and adds the hiturl there, go check it out, atelast it's like that on my install. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 16:34:37 -0400 Subject: Re: [hlds_linux] Client crash cause of server settings? That's part of the game - I Just disabled SM which completely removed pinion and SM from the equation. I didn't touch any part of the real game - so whatever the problem is, is within the real game nothing to do with a mod. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Thursday, September 06, 2012 4:31 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Assuming you did remove the motd.txt files aswell then? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
Well, either valve or Pinion did something, but the crash on connect is fixed. To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 14:19:11 -0700 From: ve...@tinylittlerobots.us Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Thirding this. Are the CPU spikes finally fixed? On 06.09.2012 14:15, Michael Johansen wrote: Yeah, I would like to know this aswell. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Thu, 6 Sep 2012 17:14:42 -0400 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Very nice - I'm really interested in what got performance improvements, can you touch bases on what all was adjusted and how? Thanks! Source Engine Changes (TF2, DoD:S, HL2:DM) - Performance improvements ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Client crash cause of server settings?
No crashing here, though. Date: Thu, 6 Sep 2012 18:10:06 -0400 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Client crash cause of server settings? Based on what I was told it crashes at the end of the advert. I will be testing it out myself soon. On Thu, Sep 6, 2012 at 6:05 PM, Essay Tew Phaun sc2p...@gmail.com wrote: I had a player just tell me if he watches the ad he'll crash still. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Same with the red X's, had them on my Surf servers today too :( Date: Wed, 5 Sep 2012 07:14:27 -0600 From: warbuck...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2 update released No it hasn't. This is still an ongoing problem. On Tue, Sep 4, 2012 at 9:11 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: This seems to have been fixed awhile ago. The issue now it seems is either with the servers being overloaded on valves end, or bad connectivity on server/client sides. On 9/4/2012 5:14 PM, Essay Tew Phaun wrote: Care to like, ever fix the issue with the servers losing steam connectivity and being assigned the system IP and uh, losing steam connection for random reasons and not reconnecting without restarting and like having it randomly not find your steam account? It takes a lot of work to get servers going sometimes and nothing is more infuriating than when they empty out due to bugs that have been reported multiple times and aren't being fixed. Thank you __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
I hope you fixed the red x problem in this one. From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 4 Sep 2012 21:38:50 + Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new promo items - Added replay_name ConVar to set the name of the replay bot - Added a notification to Steam Trading when a user's backpack is full - Fixed tv_name ConVar not working - Fixed non-robot Snipers playing some of the robot Sniper lines - Fixed the looping tank sound not playing if it was spawned far from the player - Fixed Monoculus health bar not showing when Monoculus spawns - Fixed tank destruction effects playing at the map origin - Fixed bots not displaying in the server browser properly - Updated the localization files - Updated Koth_King - Added some geometry to hide floating staircases outside of playspace - Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts - Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry - Updated Mvm_Decoy - Updated Mvm_Coaltown - Blocked bots from being blasted into the tank tunnel - Blocked giants from getting stuck under the stairs in the final pit - Updated Mvm_Mannworks - Blocked bots from being blasted into the tank tunnel - Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters - MvM changes - Fixed a client money display issue when purchasing or selling bottle charges after changing classes - Fixed an issue in the Server Browser where replay bots would add to the player count - Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped - Added safeguards to prevent bots from getting stuck in certain cases - Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping - Fixed Steel Gauntlet robots failing to destroy minisentries on slopes - Fixed the party leader's mission completions showing in the game lobby instead of your own - Community-submitted schema changes: - Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special - Weapon sound changes: - The Pain Train now uses Equalizer sounds - The Conscientious Objector now uses Kurkri sounds - The Amputator now uses Bonesaw sounds - The Solemn Vow now sounds like a wrench - The Market Gardener now uses Shovel sounds - The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds - Weapon crafting changes: - The Teufort Tooth Kickers and Professor's Peculiarity are now craftable - The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens - Weapon cosmetic changes: - Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top - The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter - Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem - The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland - Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business - Weapon functionality is unchanged ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
Its a issue with the damn MvM files, this happened after MvM. The particles precache is full or something. From: kyle.l...@gmail.com Date: Mon, 27 Aug 2012 19:52:13 -0700 To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es Pretty sure it isn't any of those... Nothing installation wise has changed on our server, yet the red X's appeared in CS:S 2 syncs ago. Not that I can complain, but they're definitely present there as well. We're not using Consistency or Pure. Thanks, Kyle. On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: That is a issue of not hosting the models/skins etc (via whitelisting ). ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ That folder has one or more of the folders: ..\materials\ ..\models\ ..\particles\ ..\scripts\ ..\sound\ Delete / move those and then start hosting. From: Tom McClellan tombomb...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 27 August 2012, 23:54 Subject: Re: [hlds_linux] Red X'es Do a clean install of your server and client, that should fix it. the red x's are from missing files. On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen michs...@live.no wrote: VALVE: Is there any updates on this? I would love to have it fixed without having to ask someone to code an extension to disable the precaching of MvM stuff. It still only happens on Surf. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Thu, 23 Aug 2012 21:33:24 +0200 Subject: Re: [hlds_linux] Red X'es They seemed to work, but they didn't. Date: Thu, 23 Aug 2012 13:59:53 +0100 From: f...@thehh.co.uk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es Would you share the Stripper config you have for this? Thursday, August 23, 2012, 1:02:12 PM, you wrote: I |think| I duct taped a fix for it, kinda. I used Stripper and removed the particle showing. Idk if it works, but I have gotten far less reports about it. Still, VALVE NEEDS TO FIX IT! kthx From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Aug 2012 22:38:50 +0200 Subject: Re: [hlds_linux] Red X'es This issue is still here. From: eliw...@gmail.com Date: Wed, 22 Aug 2012 16:13:59 -0400 To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server communicates the fact that the model has been replaced with a 3rd party one to the other players, whos TF2 clients do not have this model. So they get a red X. On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs cebceb7...@yahoo.comwrote: It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. From: frog f...@thehh.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 2:48 PM Subject: Re: [hlds_linux] Red X'es How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: Christian Briggs cebceb7...@yahoo.com I was getting this problem since the MVM update came up. any shotguns or pistols fired on the mvm maps created a cloud of of X's around my character. Any other map was fine. Removing the custom particle effect 'muzzle_flash' is what fixed it for me, so if you've got any custom particles, you might want to look into them. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 10:18 AM Subject: Re: [hlds_linux] Red X'es Sounds like some missing effect or unsupported (that was previouslu supported damage
Re: [hlds_linux] Red X'es
What's weird is that I even tested this on a fresh tf2 server install, does nto happen on vanilla maps (valve maps) but I see it daily on my surf servers. From: kyle.l...@gmail.com Date: Tue, 28 Aug 2012 01:20:33 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es While MvM may have made it more prominent in TF2, it didn't come with that update. I've been seeing it since Pyromania, before that, all seemed to be fine... http://cloud.steampowered.com/ugc/939249452348510719/ADB2CB1B3163FCEDBB7AAB4FD18965739A0C12CE/ Mirror: http://i.imgur.com/vd4ea.jpg This isn't my screenshot, rather one posted on our forums dating July 22nd 2012. If you see the Pool of red off to the right that's roughly 22x16 Vortigaunts (Player sized), it's a rather common occurrence. Yes, it's rather distracting. Thanks, Kyle. On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen michs...@live.no wrote: Its a issue with the damn MvM files, this happened after MvM. The particles precache is full or something. From: kyle.l...@gmail.com Date: Mon, 27 Aug 2012 19:52:13 -0700 To: mreeu...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es Pretty sure it isn't any of those... Nothing installation wise has changed on our server, yet the red X's appeared in CS:S 2 syncs ago. Not that I can complain, but they're definitely present there as well. We're not using Consistency or Pure. Thanks, Kyle. On Mon, Aug 27, 2012 at 3:19 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: That is a issue of not hosting the models/skins etc (via whitelisting ). ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ That folder has one or more of the folders: ..\materials\ ..\models\ ..\particles\ ..\scripts\ ..\sound\ Delete / move those and then start hosting. From: Tom McClellan tombomb...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 27 August 2012, 23:54 Subject: Re: [hlds_linux] Red X'es Do a clean install of your server and client, that should fix it. the red x's are from missing files. On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen michs...@live.no wrote: VALVE: Is there any updates on this? I would love to have it fixed without having to ask someone to code an extension to disable the precaching of MvM stuff. It still only happens on Surf. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Thu, 23 Aug 2012 21:33:24 +0200 Subject: Re: [hlds_linux] Red X'es They seemed to work, but they didn't. Date: Thu, 23 Aug 2012 13:59:53 +0100 From: f...@thehh.co.uk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es Would you share the Stripper config you have for this? Thursday, August 23, 2012, 1:02:12 PM, you wrote: I |think| I duct taped a fix for it, kinda. I used Stripper and removed the particle showing. Idk if it works, but I have gotten far less reports about it. Still, VALVE NEEDS TO FIX IT! kthx From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Aug 2012 22:38:50 +0200 Subject: Re: [hlds_linux] Red X'es This issue is still here. From: eliw...@gmail.com Date: Wed, 22 Aug 2012 16:13:59 -0400 To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server communicates the fact that the model has been replaced with a 3rd party one to the other players, whos TF2 clients do not have this model. So they get a red X. On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs cebceb7...@yahoo.comwrote: It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. From: frog f...@thehh.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 2:48 PM
Re: [hlds_linux] Replays
I have the same setup, gameservers are in /ssd/games and replays in /var/www/replays, is there a easy fix to this without having to change umask and all that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Replays
I'm having this issue too, it's weird, I have chmodded /var/www/replays to 777 to make stuff work, but still I get that exact error, what does it even do? Replays work fine From: rblee...@gmail.com Date: Sat, 25 Aug 2012 12:18:32 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replays Hi ics, I've tested your suggestion of keeping the replay files on the same partition, but as expected I got the same result. The files are created with the UID and primary GID of the user running srcds, ignoring any default ACL or setgid bit, making it so that the apache webserver is never allowed to read the files and allow them to be downloaded, only list the contents of the directory since the permissions on that are correct. On Sat, Aug 25, 2012 at 5:57 AM, ics i...@ics-base.net wrote: I think i remember something related to this. I'm not sure if it was a case about different partitions or different disks but Linux failed to deliver in one case. Rename failed due to it. You could try to put those replay files on same partition where the gameserver is and see if the error goes away. -ics 25.8.2012 4:53, Rudy Bleeker kirjoitti: L.S. I only joined this mailinglist recently even though I've been running a TF2 server for years now, so please forgive me if this issue has been addressed already, but I have the following issue with publishing replays on my server. I'm publishing the replays through local http, since bandwidth isn't really an issue for me. So I have the cvar replay_local_fileserver_path set to .../orangebox/tf/replays/ and made a symlink /var/www/replays to it. I've also set replay_fileserver_path to /replays. The group ID of this directory is set to www-data which has read and execute rights on it. The result of this all is that the folder and it's contents are visible through the world wide web, so it seems to be okay. However, every file that's put into the directory is owned by my UID and GID, with read and write permissions for the user and read permissions for the group, 'other' has no rights to the files whatsoever. The result of that is that the files can't be downloaded by the TF2 clients of players. I've tried setting the sticky bit in the group permissions of the directory and also setting a default ACL, but the TF2 server just ignores those somehow and still creates the files with the wrong group and permissions. One solution I've managed to find is setting replay_local_fileserver_path to /var/www/replays/ and set all the right permissions on that directory, but this has resulted in the following console spam in the server for every replay file it tries to save: Unable to rename [...]/orangebox/tf/replay/server/tmp/20120825-013138-mvm_coaltown.dmx to /var/www/replays/20120825-013138-mvm_coaltown.dmx! It still works, the error only means it can't move the file by renaming it, which is correct since the TF2 files and /var/www are not on the same partition, but seeing this error in the console over and over annoys me so I'd rather not use this workaround. Can anyone shed any light on this? Regards, Rudy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
VALVE: Is there any updates on this? I would love to have it fixed without having to ask someone to code an extension to disable the precaching of MvM stuff. It still only happens on Surf. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Thu, 23 Aug 2012 21:33:24 +0200 Subject: Re: [hlds_linux] Red X'es They seemed to work, but they didn't. Date: Thu, 23 Aug 2012 13:59:53 +0100 From: f...@thehh.co.uk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es Would you share the Stripper config you have for this? Thursday, August 23, 2012, 1:02:12 PM, you wrote: I |think| I duct taped a fix for it, kinda. I used Stripper and removed the particle showing. Idk if it works, but I have gotten far less reports about it. Still, VALVE NEEDS TO FIX IT! kthx From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Aug 2012 22:38:50 +0200 Subject: Re: [hlds_linux] Red X'es This issue is still here. From: eliw...@gmail.com Date: Wed, 22 Aug 2012 16:13:59 -0400 To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server communicates the fact that the model has been replaced with a 3rd party one to the other players, whos TF2 clients do not have this model. So they get a red X. On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs cebceb7...@yahoo.comwrote: It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. From: frog f...@thehh.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 2:48 PM Subject: Re: [hlds_linux] Red X'es How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: Christian Briggs cebceb7...@yahoo.com I was getting this problem since the MVM update came up. any shotguns or pistols fired on the mvm maps created a cloud of of X's around my character. Any other map was fine. Removing the custom particle effect 'muzzle_flash' is what fixed it for me, so if you've got any custom particles, you might want to look into them. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 10:18 AM Subject: Re: [hlds_linux] Red X'es Sounds like some missing effect or unsupported (that was previouslu supported damage type. Updating map trigger_hurt damage type will fix it. -ics - Alkuperäinen viesti - i see red X'es on saxton servers where hale jumps in the water with hurt. vsh_aperture map... dont know a sollution for it. But i would say it might be map related. 2012/8/21 Michael Johansen michs...@live.no Hi Wondering if Valve knows about this, whenever you shoot a hitscan weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only happened on my Surf servers, and the only way to fix it is to restart the server (changing map does not work). And is there a way to fix it? I have tried removing all my plugins, unloading MetaMod and Stripper but no change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds_linux] Red X'es
I |think| I duct taped a fix for it, kinda. I used Stripper and removed the particle showing. Idk if it works, but I have gotten far less reports about it. Still, VALVE NEEDS TO FIX IT! kthx From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Aug 2012 22:38:50 +0200 Subject: Re: [hlds_linux] Red X'es This issue is still here. From: eliw...@gmail.com Date: Wed, 22 Aug 2012 16:13:59 -0400 To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server communicates the fact that the model has been replaced with a 3rd party one to the other players, whos TF2 clients do not have this model. So they get a red X. On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs cebceb7...@yahoo.comwrote: It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. From: frog f...@thehh.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 2:48 PM Subject: Re: [hlds_linux] Red X'es How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: Christian Briggs cebceb7...@yahoo.com I was getting this problem since the MVM update came up. any shotguns or pistols fired on the mvm maps created a cloud of of X's around my character. Any other map was fine. Removing the custom particle effect 'muzzle_flash' is what fixed it for me, so if you've got any custom particles, you might want to look into them. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 10:18 AM Subject: Re: [hlds_linux] Red X'es Sounds like some missing effect or unsupported (that was previouslu supported damage type. Updating map trigger_hurt damage type will fix it. -ics - Alkuperäinen viesti - i see red X'es on saxton servers where hale jumps in the water with hurt. vsh_aperture map... dont know a sollution for it. But i would say it might be map related. 2012/8/21 Michael Johansen michs...@live.no Hi Wondering if Valve knows about this, whenever you shoot a hitscan weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only happened on my Surf servers, and the only way to fix it is to restart the server (changing map does not work). And is there a way to fix it? I have tried removing all my plugins, unloading MetaMod and Stripper but no change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
They seemed to work, but they didn't. Date: Thu, 23 Aug 2012 13:59:53 +0100 From: f...@thehh.co.uk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es Would you share the Stripper config you have for this? Thursday, August 23, 2012, 1:02:12 PM, you wrote: I |think| I duct taped a fix for it, kinda. I used Stripper and removed the particle showing. Idk if it works, but I have gotten far less reports about it. Still, VALVE NEEDS TO FIX IT! kthx From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Aug 2012 22:38:50 +0200 Subject: Re: [hlds_linux] Red X'es This issue is still here. From: eliw...@gmail.com Date: Wed, 22 Aug 2012 16:13:59 -0400 To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server communicates the fact that the model has been replaced with a 3rd party one to the other players, whos TF2 clients do not have this model. So they get a red X. On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs cebceb7...@yahoo.comwrote: It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. From: frog f...@thehh.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 2:48 PM Subject: Re: [hlds_linux] Red X'es How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: Christian Briggs cebceb7...@yahoo.com I was getting this problem since the MVM update came up. any shotguns or pistols fired on the mvm maps created a cloud of of X's around my character. Any other map was fine. Removing the custom particle effect 'muzzle_flash' is what fixed it for me, so if you've got any custom particles, you might want to look into them. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 10:18 AM Subject: Re: [hlds_linux] Red X'es Sounds like some missing effect or unsupported (that was previouslu supported damage type. Updating map trigger_hurt damage type will fix it. -ics - Alkuperäinen viesti - i see red X'es on saxton servers where hale jumps in the water with hurt. vsh_aperture map... dont know a sollution for it. But i would say it might be map related. 2012/8/21 Michael Johansen michs...@live.no Hi Wondering if Valve knows about this, whenever you shoot a hitscan weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only happened on my Surf servers, and the only way to fix it is to restart the server (changing map does not work). And is there a way to fix it? I have tried removing all my plugins, unloading MetaMod and Stripper but no change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman
Re: [hlds_linux] Test linux steam binaries
Did this fix _restart causing server crash too? From: velt...@gmail.com Date: Wed, 22 Aug 2012 21:38:02 +0200 To: my_azz...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Test linux steam binaries @Collin Howard app440 is tf2 not hl 1.6 2012/8/22 Collin Howard my_azz...@yahoo.com was this for 1.6 hlds? From: Valtteri Kiviniemi kiviniemi.valtt...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, August 22, 2012 3:29:19 PM Subject: Re: [hlds_linux] Test linux steam binaries Hi, Thank you! I can confirm that the server is now shutting down cleanly. I'm usin clean install without any plugins. - Valtteri 2012/8/22 wave thew...@thewaveserver.com Thanks Fletch, quit now shutsdown cleanly! (without sourcemod, at least) On Wed, Aug 22, 2012 at 1:20 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If you are crashing on level change or server shutdown, and would like to help test updated steam binaries that contain the fix, please download them from here: http://media.steampowered.com/apps/440/linux_steam_bins.zip and put them in the game/bin folder. Please report if they cause any new problems. If all goes well, we'll release them in an official update soon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from your mom's iPad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Red X'es
This issue is still here. From: eliw...@gmail.com Date: Wed, 22 Aug 2012 16:13:59 -0400 To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Red X'es removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. There's nothing odd about that at all, your TF2 client *is* the server in this instance, so the server has different models than the clients playing with you. The server communicates the fact that the model has been replaced with a 3rd party one to the other players, whos TF2 clients do not have this model. So they get a red X. On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs cebceb7...@yahoo.comwrote: It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game. removing those clientside effects fixed the problem for both me, and everyone else playing on my server, oddly enough. From: frog f...@thehh.co.uk To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 2:48 PM Subject: Re: [hlds_linux] Red X'es How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: Christian Briggs cebceb7...@yahoo.com I was getting this problem since the MVM update came up. any shotguns or pistols fired on the mvm maps created a cloud of of X's around my character. Any other map was fine. Removing the custom particle effect 'muzzle_flash' is what fixed it for me, so if you've got any custom particles, you might want to look into them. From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, August 21, 2012 10:18 AM Subject: Re: [hlds_linux] Red X'es Sounds like some missing effect or unsupported (that was previouslu supported damage type. Updating map trigger_hurt damage type will fix it. -ics - Alkuperäinen viesti - i see red X'es on saxton servers where hale jumps in the water with hurt. vsh_aperture map... dont know a sollution for it. But i would say it might be map related. 2012/8/21 Michael Johansen michs...@live.no Hi Wondering if Valve knows about this, whenever you shoot a hitscan weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only happened on my Surf servers, and the only way to fix it is to restart the server (changing map does not work). And is there a way to fix it? I have tried removing all my plugins, unloading MetaMod and Stripper but no change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Red X'es
Hi Wondering if Valve knows about this, whenever you shoot a hitscan weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only happened on my Surf servers, and the only way to fix it is to restart the server (changing map does not work). And is there a way to fix it? I have tried removing all my plugins, unloading MetaMod and Stripper but no change. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamCMD alternative
I love this, will try it! Date: Tue, 21 Aug 2012 08:42:53 -0500 From: mosqu...@team-vipers.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] SteamCMD alternative Does this have the ability to use gpg passwords? On Mon, Aug 20, 2012 at 4:49 PM, Didrole didr...@gmail.com wrote: Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool to it. I think some of you might be interested by it so here is its URL: http://didrole.com/UpdateTool/ I haven't tested it that much, so it may have bugs. Sincerely, Didrole ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
What about the Netchannel: failed reading message net_SetConVar from ip message, its still here too I think. From: riem...@binkey.nl Date: Sat, 18 Aug 2012 16:45:37 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2 update released Still see those.. just notifing though. (like the rest) :) Host_Error: Overflow error writing string table baseline GameRulesCreation L 08/18/2012 - 13:46:27: Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: zaterdag 18 augustus 2012 0:35 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Some weird backtraces
I'm having some crashes on map end and some random ones by replay, anybody mind pointing me in the right direction - eventually tell me what plugins might cause this? http://pastie.org/private/0s06wll67jm7rleupdyg number two is especially weird. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Full servers, but not?
After the latest update my MvM servers are up, and they show like 18+ players, when there is 2 players. Seems like the query cache or something is weird. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
For anyone who wonders, I fixed the issue, somehow I couldn't have any upper-case letters in the path. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 11:20:26 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Idk if it's to any help, but here is the dump:http://pastie.org/pastes/4492690/text?key=wnptvf0rv0zjxev4lif6ww From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Tue, 14 Aug 2012 22:09:55 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
Idk if it's to any help, but here is the dump:http://pastie.org/pastes/4492690/text?key=wnptvf0rv0zjxev4lif6ww From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Tue, 14 Aug 2012 22:09:55 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
The problem is that it happened during one of the recent updates, my tf2 servers are running perfectly fine. From: invalidprotocolvers...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 15:31:52 +0300 Subject: Re: [hlds_linux] csgo server errors after latest update If you have core dumps then probably you also have a backtrace. See where the error occurs. Anyway, check if the server has enough file handles. Maybe you have strange limits or something like this. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen Sent: Tuesday, August 14, 2012 11:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] csgo server errors after latest update Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF MvM hosting questions
Would we need to set maxplayers to 6 when we start the server? Michael Johansen Owner and systems operator - BlackOutGaming.org Mobile: +4790810071 | Twitter: @BlackOut_Gaming Steam: michael_sj123 | IRC: #BlackOutGaming @ QuakeNet This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of BlackOut Gaming. Date: Tue, 14 Aug 2012 11:06:13 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF MvM hosting questions So the new mode is a 6 player/slots per server game? On 2012-08-14 07:46, Cameron Munroe wrote: Is there anyway we can preemptively setup a server? My guess in no, but just asking as it seems like it will be fun. On 8/13/2012 10:39 PM, Fletcher Dunn wrote: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set tf_mm_servermode 2 to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that's an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
Worth noting: Using this:-game csgo -console +ip xxx +hostport 27011 +maxplayers 32 -steamport 27520 +clientport 27620 -usercon -strictportbind +exec server.cfg +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots Or the one on the wiki, still crashes at:Model models/props/gg_vietnam/vietnamhut_roof.mdl not found and models/error.mdl couldn't be loadedModel models/props/gg_vietnam/vietnamhut_roof.mdl not found and models/error.mdl couldn't be loadedSegmentation faultAdd -debug to the ./srcds_run command line to generate a debug.log to help with solving this problemMon Aug 13 01:43:09 CEST 2012: Server restart in 10 seconds From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] force_install_dir does nothing
I think they had some issues, I had the same issue but it was resolved minutes ago. From: t...@groovedj.co.uk To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 13:17:10 +0100 Subject: [hlds_linux] force_install_dir does nothing Hi community, I've run through all of the install without any issues until I run the command: force_install_dir /home/xvc/go/gopublic Then it does nothing else, nothing in the gopublic folder is created and when I run the command app_update validate All i get is ERROR! Failed to request AppInfo update, not online or not logged in to Steam. Any ideas? I've run through this 20 times or more and still no joy. I'm running CENTOS and have overcome the issues with the libstdc++. Steamguard is off, I am successfully logged in. Cheers. Dj ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] csgo server errors after latest update
Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] csgo server errors after latest update
I've ran it several times, nothing happens, just tells me it's up to date. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:37:49 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Did you try app_update 740 validate ? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 11 August 2012 22:36 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] csgo server errors after latest update Hi Getting this when I try to start a fresh install of csgo:http://pastie.org/private/yobr0kiwyc4qoq3fetyta No idea why it happens, I have the coredumps if needed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] CSGO forked setup
Hi I'm wondering if there exists convars that allows me to set the gamemode file and the mapgroups (if they even exist).If mapcycle.txt and maplist.txt exists and the convars to specify their location do to it'd be great, but I have no idea.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2 update released
Wow, now this is service! Thanks! From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Fri, 10 Aug 2012 21:24:35 + Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released I'll forward your email around to see who is looking into the problem. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Friday, August 10, 2012 2:17 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released Thanks for the heads up Eric. It would be great if we could get a word back from a Valve employee on the CPU spiking issue that started happening with the Pyro update. There's been a couple threads about it and no word from Valve. New updates are nice and all but I would prefer to have a stable server over new content. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Understanding choke / tweaking for lag
Right, so what would be the optimal values of both the convars (or rather all the rate-related commands) be? I run sv_maxrate 10 on both 24 and 32 slot. From: invalidprotocolvers...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Tue, 7 Aug 2012 21:54:37 +0300 Subject: Re: [hlds_linux] Understanding choke / tweaking for lag I'm not 100% sure, because I don't have the source code, but: 1. If the data that must be sent to a client is smaller or equal than 1260 bytes then is sent immediately in one packet. 2. If the data has a length greater than 1260 bytes then is split in multiple packets. First packets have 1248 bytes + 12 bytes header and the last one contains the remaining data. 3. The 1260 value can be probably configured using sv_maxroutable convar. Now, when the data is split in multiple packets: 1. The first net_splitrate packets are sent immediately. 2. The remaining packets (if any) are added to a queue, to be sent later. 3. The packets from queue can be sent from a high priority thread (the default behavior) or from server's main thread (probably the old implementation). This can be toggled using net_queued_packet_thread convar. If the queued packets are sent using the high priority thread then the net_splitpackets_rate convar is used to compute a delay for each packet. A big value means a smaller delay. If net_queued_packet_thread is 0 then the queued packets are sent from server's main thread. This means that each tick up to net_splitrate queued packets are sent (for each client). In this case I don't see any references to net_splitpackets_rate convar. For debugging: 1. Set net_showsplits to 1 2. Set net_queue_trace to 581304 if net_queued_packet_thread is 1 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, August 05, 2012 11:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Understanding choke / tweaking for lag My understanding, and I could be wrong, is that these cvars control the behavior of large packets that are fragmented before being sent to the client. net_splitpacket_maxrate limits the rate these fragmented packets are sent out and net_splitrate limits how many of these packets are allowed per client per frame before they start being dropped. Due to the former it seems recommended to set net_splitpacket_maxrate to whatever your sv_maxrate setting is, or to a high value if you have sv_maxrate set to 0 (hence why I set mine to 10). I've seen some admins set their net_splitrate to high values like 1024. I don't know if this has a noticable effect or not. From what I can tell though servers that don't have these properly set will see large gaps in the netgraph similar to Peter's first screenshot. I assume this is because fragmented packets are being dropped. On 8/5/2012 1:07 PM, Michael Johansen wrote: Do you know what the net_splitpacket_maxrate and net_splitrate does? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Red Tape Recorder - still crashing?
So I'm wondering if I should keep the new sapper disabled on my servers or whether it's safe to re-enable it again, anyone know?. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Understanding choke / tweaking for lag
Russel, what are the correct values for these? Or rather, the recommended ones. Date: Sun, 5 Aug 2012 12:53:06 -0700 From: ve...@tinylittlerobots.us To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Understanding choke / tweaking for lag The second picture looks to me like it could be a server fps drop which happens sometimes when a player enters the game. As for the first it looks like you might not have your server splitting larger packets, what are your settings for the following: sv_maxrate sv_minrate sv_minupdaterate sv_maxupdaterate sv_mincmdrate sv_maxcmdrate net_splitpacket_maxrate net_splitrate On 8/5/2012 12:31 PM, Peter Reinhold wrote: Hi all, I know this has been up before, but since the Pyro update i've had a rise in comments about lag, and bad/off hit registration from players that have ping in the 20-30 range. So, i've ofcourse tried tweaking settings a bit on the servers, trying to find out what would be causing the problems, but I am pretty stumped as to what I can do, and I was hoping for some help. I've gotten some net_graph pictures from one of the players, who is on a 15mbit line, a ping around 30 to the server, measured in Windows, and they look like this, http://imgur.com/a/6gPBT As far as I understand, a high choke is bad, and this doesn't look good a all. What I can see, aside from the choke, when I compare the graph to my own, is that his graph is extremely spiky, while mine is smooth (hard to explain, I have graph points at almost every pixel, while his is spaced with a couple of pixels in between) Does anyone have any pointers as to what I can do to try and alleviate this problem? As mentioned, it hasn't always been this way on the servers (ofcourse, lag has occured for some players from time to time), but the guy I used above has not changed internet or anything, and things have simply gone from good to bad, with no apparent changes other than TF2 updates. A word about the servers, they are all hosted at a colo with plenty of bandwidth (multi Gb), running at max 80% CPU with plenty of RAM to spare. (Not rented servers, this is my own iron) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Understanding choke / tweaking for lag
Do you know what the net_splitpacket_maxrate and net_splitrate does? Date: Sun, 5 Aug 2012 13:06:01 -0700 From: ve...@tinylittlerobots.us To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Understanding choke / tweaking for lag I don't know what is recommended but I use: sv_minrate 5 sv_maxrate 0 sv_minupdaterate 40 sv_maxupdaterate 66 sv_mincmdrate 40 sv_maxcmdrate 66 net_splitpacket_maxrate 10 net_splitrate 2 On 8/5/2012 1:01 PM, Michael Johansen wrote: Russel, what are the correct values for these? Or rather, the recommended ones. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Understanding choke / tweaking for lag
Ah right, so basically, this increases hitreg? Date: Sun, 5 Aug 2012 13:18:43 -0700 From: ve...@tinylittlerobots.us To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Understanding choke / tweaking for lag My understanding, and I could be wrong, is that these cvars control the behavior of large packets that are fragmented before being sent to the client. net_splitpacket_maxrate limits the rate these fragmented packets are sent out and net_splitrate limits how many of these packets are allowed per client per frame before they start being dropped. Due to the former it seems recommended to set net_splitpacket_maxrate to whatever your sv_maxrate setting is, or to a high value if you have sv_maxrate set to 0 (hence why I set mine to 10). I've seen some admins set their net_splitrate to high values like 1024. I don't know if this has a noticable effect or not. From what I can tell though servers that don't have these properly set will see large gaps in the netgraph similar to Peter's first screenshot. I assume this is because fragmented packets are being dropped. On 8/5/2012 1:07 PM, Michael Johansen wrote: Do you know what the net_splitpacket_maxrate and net_splitrate does? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Understanding choke / tweaking for lag
Very good. Thanks for explaining and sharing the convars. Definitively improved the hitreg on my servers. Date: Sun, 5 Aug 2012 13:29:34 -0700 From: ve...@tinylittlerobots.us To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Understanding choke / tweaking for lag It should theoretically, yes. Since less packets are being dropped, the player receives more accurate information about the current game state and has to do less extrapolation of other player/projectile positions. On 8/5/2012 1:19 PM, Michael Johansen wrote: Ah right, so basically, this increases hitreg? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
In before they aren't fixed, some things are just made worse. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Fri, 3 Aug 2012 20:21:00 -0400 Subject: Re: [hlds_linux] Mandatory TF2 update released Good to know - a notice as usual would have been nice but glad something came out and I assume it was to fix the glitches from yesterday's new items. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, August 03, 2012 8:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Yes, there was a required update. On Fri, Aug 3, 2012 at 8:17 PM, Frank ad...@gamerscrib.net wrote: Ok was there just an update notice sent out to servers?? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 02, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client Team Fortress 2 - Added new items: - The Red-Tape Recorder - The Huo Long Heatmaker - The Flying Guillotine - The Neon Annihilator - The Triad Trinket - The Champ Stamp - The Marxman - The Human Cannonball - Added new promo items - Fixed sappers attaching incorrectly to teleporters that are still building - Improved reliability for finding a coach - Fixed Engineer training shotgun and pistol images being swapped - Fixed GetPlayerItems web APIs not respecting inventory privacy settings - Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition - Quickplay beta: Added more status information while in the matchmaking queue ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Servers not connecting to Steam after restarts
Hi I have 12 TF2 servers running out of a fork install, and I use nemrun to update them all, nemrun works fine, updates and restarts all the servers, however, some of the servers do not connect to Steam afterwords.The servers that do this are random, different ones every time, this only happens when I reboot all of them at the same time, what could cause this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of truth
I think they won't release any details regarding their group-ban system, as it would |probably| be easy to avoid it. Date: Fri, 18 May 2012 14:07:04 -0700 From: ad...@m33crob.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth This seems kind of pointless, no? TF2 doesn't have group functions. This leads me to believe that there is a back end ban on anyone in the group(s) from registering servers and using QuickPlay. This would be unfair to the innocent casualties; but also would seem that they could just leave the group and register, or just create a new steam account that is not part of the groups to get around it... Perhaps there is better system in place that VALVe is not telling us about? On Fri, May 18, 2012 at 11:44 AM, doc drga...@gmail.com wrote: STRIKE DOWN THE UNCLEAN PURGE THE SINNERS. On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand. Bans are applied to the group itself, not to any particular IP address range. These bans will last 6 weeks. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of truth
What's so bad earning money about advertisements in MOTDS? I use it to pay for my servers, only to go in zero each month. From: crazydog...@gmail.com Date: Fri, 18 May 2012 15:27:02 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth And make money off of advertisements in MOTDS... --- Jonah Hirsch On Fri, May 18, 2012 at 2:50 PM, 1nsane 1nsane...@gmail.com wrote: Well you can always sell admin. On Fri, May 18, 2012 at 5:33 PM, doc drga...@gmail.com wrote: It's pointless to quell them when they can just make a new group/server but I can't imagine it's a painless process, there probably is some large hit in traffic (as if they get any 'real' traffic anyways). What is the point in running servers like this? I'm actually interested in how fooling people to come to your servers does you any good - do they somehow monetize stupid people? On Fri, May 18, 2012 at 2:07 PM, m33crob ad...@m33crob.com wrote: This seems kind of pointless, no? TF2 doesn't have group functions. This leads me to believe that there is a back end ban on anyone in the group(s) from registering servers and using QuickPlay. This would be unfair to the innocent casualties; but also would seem that they could just leave the group and register, or just create a new steam account that is not part of the groups to get around it... Perhaps there is better system in place that VALVe is not telling us about? On Fri, May 18, 2012 at 11:44 AM, doc drga...@gmail.com wrote: STRIKE DOWN THE UNCLEAN PURGE THE SINNERS. On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand. Bans are applied to the group itself, not to any particular IP address range. These bans will last 6 weeks. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of truth
How would you trick people onto the server? I mean, if you feel obledged to join a server if you see premium in one of it's tags, then it's all over. Date: Fri, 18 May 2012 16:15:40 -0700 From: drga...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth Nothing is wrong I was just wondering what the point was into tricking people onto your servers, was trying to figure out why adding more traffic to your machine can be a positive thing - usually one would need it monetized in some way. On Fri, May 18, 2012 at 3:29 PM, Michael Johansen michs...@live.no wrote: What's so bad earning money about advertisements in MOTDS? I use it to pay for my servers, only to go in zero each month. From: crazydog...@gmail.com Date: Fri, 18 May 2012 15:27:02 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth And make money off of advertisements in MOTDS... --- Jonah Hirsch On Fri, May 18, 2012 at 2:50 PM, 1nsane 1nsane...@gmail.com wrote: Well you can always sell admin. On Fri, May 18, 2012 at 5:33 PM, doc drga...@gmail.com wrote: It's pointless to quell them when they can just make a new group/server but I can't imagine it's a painless process, there probably is some large hit in traffic (as if they get any 'real' traffic anyways). What is the point in running servers like this? I'm actually interested in how fooling people to come to your servers does you any good - do they somehow monetize stupid people? On Fri, May 18, 2012 at 2:07 PM, m33crob ad...@m33crob.com wrote: This seems kind of pointless, no? TF2 doesn't have group functions. This leads me to believe that there is a back end ban on anyone in the group(s) from registering servers and using QuickPlay. This would be unfair to the innocent casualties; but also would seem that they could just leave the group and register, or just create a new steam account that is not part of the groups to get around it... Perhaps there is better system in place that VALVe is not telling us about? On Fri, May 18, 2012 at 11:44 AM, doc drga...@gmail.com wrote: STRIKE DOWN THE UNCLEAN PURGE THE SINNERS. On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand. Bans are applied to the group itself, not to any particular IP address range. These bans will last 6 weeks. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Policy of truth
Oh yeah, those kind of servers, does anybody have a list of what communities got delisted? Date: Fri, 18 May 2012 16:56:21 -0700 From: drga...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth Well the servers that show there are 30/32 people in there, then when you join you realize it's 2 people who are very lost and on a server they didn't join. I'm 100% with you - if you join a premium server then really you aren't being fooled by anything. On Fri, May 18, 2012 at 4:29 PM, Michael Johansen michs...@live.no wrote: How would you trick people onto the server? I mean, if you feel obledged to join a server if you see premium in one of it's tags, then it's all over. Date: Fri, 18 May 2012 16:15:40 -0700 From: drga...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth Nothing is wrong I was just wondering what the point was into tricking people onto your servers, was trying to figure out why adding more traffic to your machine can be a positive thing - usually one would need it monetized in some way. On Fri, May 18, 2012 at 3:29 PM, Michael Johansen michs...@live.no wrote: What's so bad earning money about advertisements in MOTDS? I use it to pay for my servers, only to go in zero each month. From: crazydog...@gmail.com Date: Fri, 18 May 2012 15:27:02 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth And make money off of advertisements in MOTDS... --- Jonah Hirsch On Fri, May 18, 2012 at 2:50 PM, 1nsane 1nsane...@gmail.com wrote: Well you can always sell admin. On Fri, May 18, 2012 at 5:33 PM, doc drga...@gmail.com wrote: It's pointless to quell them when they can just make a new group/server but I can't imagine it's a painless process, there probably is some large hit in traffic (as if they get any 'real' traffic anyways). What is the point in running servers like this? I'm actually interested in how fooling people to come to your servers does you any good - do they somehow monetize stupid people? On Fri, May 18, 2012 at 2:07 PM, m33crob ad...@m33crob.com wrote: This seems kind of pointless, no? TF2 doesn't have group functions. This leads me to believe that there is a back end ban on anyone in the group(s) from registering servers and using QuickPlay. This would be unfair to the innocent casualties; but also would seem that they could just leave the group and register, or just create a new steam account that is not part of the groups to get around it... Perhaps there is better system in place that VALVe is not telling us about? On Fri, May 18, 2012 at 11:44 AM, doc drga...@gmail.com wrote: STRIKE DOWN THE UNCLEAN PURGE THE SINNERS. On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand. Bans are applied to the group itself, not to any particular IP address range. These bans will last 6 weeks. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit
Re: [hlds_linux] Policy of truth
Where do you have this info from? Date: Fri, 18 May 2012 20:00:27 -0400 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth Except if everyone leaves your server after connecting then your server gets auto delisted. You'd need a new IP then. As those delists are IP based (not just IP and Port). On Fri, May 18, 2012 at 7:59 PM, DontWannaName! ad...@topnotchclan.comwrote: Well you get money for every person who sees it. If you cheat people to seeing it, you get more money. It's bad. Sent from my iPhone 4 On May 18, 2012, at 3:29 PM, Michael Johansen michs...@live.no wrote: What's so bad earning money about advertisements in MOTDS? I use it to pay for my servers, only to go in zero each month. From: crazydog...@gmail.com Date: Fri, 18 May 2012 15:27:02 -0700 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Policy of truth And make money off of advertisements in MOTDS... --- Jonah Hirsch On Fri, May 18, 2012 at 2:50 PM, 1nsane 1nsane...@gmail.com wrote: Well you can always sell admin. On Fri, May 18, 2012 at 5:33 PM, doc drga...@gmail.com wrote: It's pointless to quell them when they can just make a new group/server but I can't imagine it's a painless process, there probably is some large hit in traffic (as if they get any 'real' traffic anyways). What is the point in running servers like this? I'm actually interested in how fooling people to come to your servers does you any good - do they somehow monetize stupid people? On Fri, May 18, 2012 at 2:07 PM, m33crob ad...@m33crob.com wrote: This seems kind of pointless, no? TF2 doesn't have group functions. This leads me to believe that there is a back end ban on anyone in the group(s) from registering servers and using QuickPlay. This would be unfair to the innocent casualties; but also would seem that they could just leave the group and register, or just create a new steam account that is not part of the groups to get around it... Perhaps there is better system in place that VALVe is not telling us about? On Fri, May 18, 2012 at 11:44 AM, doc drga...@gmail.com wrote: STRIKE DOWN THE UNCLEAN PURGE THE SINNERS. On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Last week the TF2 team banned some server groups that were in violation of the Policy of Truth. We received numerous complaints from server operators about a handful of servers, and we investigated those reports. Any action we have taken was based upon violations that we witnessed firsthand. Bans are applied to the group itself, not to any particular IP address range. These bans will last 6 weeks. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux