[hlds_linux] How often for Server updates

2003-11-26 Thread Tony Di Schino
OK, since Steam will be updated weekly on Wednesdays, is there any way
to know when it will or will not include a server update (i.e., if it
is client-side only)? In the most recent Steam news, it reports a Steam
update for this evening, but not if this affects only clients or both
Clients and Servers.

Thanks!

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RE: [hlds_linux] New Update Issues

2003-11-26 Thread Tony Di Schino
I have upgraded to MM 1.17, I have AMX .96j.

It would not work for me UNTIL I created the config.ini file for MM.
Try it.

Also noted that ALL of the new .so's are chmod 644 by default.


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Re: [hlds_linux] valve advertising crap when someones joining my server I host

2003-11-20 Thread Tony Di Schino

--- Matt Judge [EMAIL PROTECTED] wrote:



 I don't have any problems filling my servers,

that statement righ there nullifies your whole argument.

maybe its the 4-5 glenfidd's i've had tonight, but I am intensely
motivated to say stfu.

but maybe its the booze. who knows.

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Re: [hlds_linux] VAC Updates?

2003-10-22 Thread Tony Di Schino

--- Brian A. Stumm [EMAIL PROTECTED] wrote:

 Does VAC even log bans? I've seen some posts since steam came out
 saying
 noone CS included is seeing logs of bans. I personally want to see a
 log
 of any warning or ban implemeneted... I know for a fact my users were
 warned for using sparkies client side but no log line was a result of
 the
 warn. I too run TFC.

VAC stopped logging bans for CS in August I believe. There was a
squabble about it on the list at the time, I think Stormtrooper
(PsychoStats writer) even posted regarding it, as psychostats would no
longer show any cheaters caught when this happened.

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Re: [hlds_linux] Content hosting provided by...

2003-10-22 Thread Tony Di Schino

--- PiTaGoRaS [EMAIL PROTECTED] wrote:
 It usually shows a banner from the content server (althought I've
 seen it
 empty sometimes), not from the server you are connecting to. You
 could do
 this in the motd.txt...

 --

The MOTD is one thing... but, actually, you guys are confusing two
different things. Mad is talking about the dialog box that displays
when you connect to any server. there is a progress bar above the
banner box. The progress bar shows Establishing Connection,
Validating resources etc. The banner box is ALWAYS empty when you are
connecting to a game server.

Everyone else is confusing this with the Steam Update dialog box. The
Steam client update dialog box shows the logo of the content server.
You only see this when you are updating your Steam client, as that is
the only time you are truly connected to a content server. This came up
on the list right after Steam was released. You guys have selective
memory.

Mad has a point. If you are Dl'ing the map from my game server, for all
intents and purposes, my server *is* a content server. Even if you
arent Dling a map on connect, if this box is going to be empty during
the verify resources phase of the connection, why not let us use it?
The content server obviously pushes the image into this box, so why
can't our game servers do it? My guess is that there is a server side
parameter that we havent fingered out yet that we could use for this
purpose.

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Re: [hlds_linux] VAC Updates (hello.. valve... anyone home??)

2003-10-22 Thread Tony Di Schino

--- Delirium Tremens [EMAIL PROTECTED] wrote:
 Well if VALVe isn't logging the bans/kicks, etc then WHY IN THE HELL
 are
 we even bothering with running VSM ?
 If someone is cheating on -MY- server, I want to know about it...
 Correction...  I have *EVERY RIGHT* to know about it, and for it to
 be
 logged.

I think the logic is that they dont consider it your right... I think
this is more an issue of Valve declaring that user connections to any
server using VSM are under their domain. I agree to an extent, or at
least I see the logic. Valve doesn't let you in on everything the app
does, why should they in this case? Because they used to let you and
now they are taking it away? Well, i dont know...

Why do you have the right and why do you need to know? honestly, if
they are banned and detected by VAC, they *aren't* coming back, for all
intents and purposes. If it is a matter of wanting to know who so you
can ban the IP since the steam IDs arent being fruitfully enforced,
then thats understood, but I think if this was fixed, then they are
taking care of us and we dont really need to who was detected, when or why.

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Re: [hlds_linux] VAC Updates (hello.. valve... anyone home??)

2003-10-22 Thread Tony Di Schino

--- Brian A. Stumm [EMAIL PROTECTED] wrote:
 Valve may think a 1 week ban is the appropriate punishment. I may
 think a
 1 month ban is a better punishment. Since I provide the server and
 make no
 money from it I should have a right to refuse service to anyone I
 want,
 including those detected cheating.

I dont see them stopping you from doing this. they just made it less
easy to do than it was.

 If valve is going to include
 anticheat
 technology in their software they should allow me, the server admin,
 to
 decide what to do with the information it obtains.

Why? you made the choice to run secure. You can run HLG or CD if you
want. no one is forcing you to run VAC. You know this, and I feel
stupid telling you, because I know you know this.

 A global ban
 system for
 cheaters is cool but also allow the server admin to do what they feel
 is
 the correct course of action as well...

See my response above.

 When Valve pays me to run a
 server
 they can tell me how to run it, until then I think its my choice on
 who
 may and may not play on my servers and for what reasons...

See my response above again. Also, try thinking of it this way...
considering the direction things are going in, maybe the fact that
Valve doesn't charge to run a server (i.e., force each server instance
to have a cd-key) is enough reason to let them do what they want with
their software.

Don't get me wrong, I want this functionality too. But you aren't
looking at it from a logical perspective. Statements like When Valve
pays me to run a server they can tell me how to run it are just silly.
No one is telling you how to run your server.

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Re: [hlds_linux] server updating ?

2003-09-18 Thread Tony Di Schino

--- Alastair Grant [EMAIL PROTECTED] wrote:
 Might be a silly question, but have you checked the steam file is set
 to
 execute?

 As the owner of the file (or super user) do:
 chmod 755 steam

 That will set the file to be executed as well.


I have confirmed (as user server) that steam (and
hldsupdatetool.bin)is 755. but I still get the same error. I do not use
su, user server owns almost everything. for things that require root, I
just log out and log back in as root. But as far as the day to day
operation of the game server, user server owns it.

I am almost certain this is something simple that I am overlooking or
am not aware of, so silly questions are not that silly.

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Re: [hlds_linux] server updating ?

2003-09-17 Thread Tony Di Schino

--- Alastair Grant [EMAIL PROTECTED] wrote:
 Star your HLDS with -autoupdate in the command line.  It will
 automatically update itself.


I added -update to my command line (as shown below):

screen -A -m -d -S servermatch ./hlds_run -game cstrike -port 27017
-autoupdate +maxplayers 12 +map de_train -debug

then I restarted it. I caught this floating up in the console:

Updating server using Steam.
./hlds_run: ./steam: Permission denied
Wed Sep 17 14:37:19 PDT 2003: Steam Update failed, ignoring.

The same user owns steam as the user running HLDS. Why would it do
this?

so, I figure, I will take it back out of the commandline. I type Quit
in console, and instead of shutting down, I get this:

L 09/17/2003 - 14:43:15: Server shutdown
L 09/17/2003 - 14:43:15: Log file closed
L 09/17/2003 - 14:43:15: Server shutdown
Wed Sep 17 14:43:15 PDT 2003: Server restart in 10 seconds

Now, I know someone is going to say, -restart is in your commandline.
But that has been there ever since 3110, and using quit has never
failed or produced this error untill I added -update to my command
line.

Any ideas?

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Re: [hlds_linux] MOTD w/HTML

2003-09-16 Thread Tony Di Schino

--- Brian A. Stumm [EMAIL PROTECTED] wrote:
 On Tue, 16 Sep 2003, tremens wrote:

  I understand that the motd.txt file supports html tags now, but I
 cannot get
  an image source to display in the MOTD using img src=logo.gif
 width=300
  height=79
  I've placed the logo.gif in just about all the folders to no
 avail..
 
  Anyone have any ideas on this?

 was wondering about this too, is the file supposed to be named
 motd.html,
 is the DOCTYPE tag required? Must hte image be on an actual webserver
 or
 is in the hlds/mod directory ok with a relative path ie img
 src=./mypic.jpg.


leave it named motd.txt. all html that you want to display MUST be in
between the pre and /pre tags. I have images displaying but i'm
actually putting in absolute paths to my web server on a different
domain. I haven't messed around too much beyond images, but i'm
wondering how much html functionality is supported...i.e., could it go
so far as .css (no pun intended)?

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Re: [hlds_linux] MOTD w/HTML

2003-09-16 Thread Tony Di Schino

--- Brian A. Stumm [EMAIL PROTECTED] wrote:
 On Tue, 16 Sep 2003, tremens wrote:

  I understand that the motd.txt file supports html tags now, but I
 cannot get
  an image source to display in the MOTD using img src=logo.gif
 width=300
  height=79
  I've placed the logo.gif in just about all the folders to no
 avail..
 
  Anyone have any ideas on this?

 was wondering about this too, is the file supposed to be named
 motd.html,
 is the DOCTYPE tag required? Must hte image be on an actual webserver
 or
 is in the hlds/mod directory ok with a relative path ie img
 src=./mypic.jpg.

aw crap, clicked send too soon. changing the scroll tag to yes does NOT
enable scrolling... which sucks. but, oh well. also, you have to set
border=0 for images that are href'd, or else you get the blue border.

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Re: [hlds_linux] banid and steam

2003-09-15 Thread Tony Di Schino

--- john [EMAIL PROTECTED] wrote:
 The only bit they could possibly cut off would be the STEAM_ as if
 you
 havent seen already, some steamids are of the kind STEAM_0:1:123456

 john

Even then, I thought I heard/read that there are VALVE_0:1:123456
IDs... so at that point, you can't reduce the ID to anything less than
it is.

It truly is a unique ID at that point, but damn, when you are
fat-finger-hunt-and-pecking in a linux screen console, and what you
have typed is streaming up with the rest of the logged game data, it
can be very frustrating (which brings me back to wanting the reserved
bottom line of the console). At least they added the doskey style up
arrow feature, that helps somewhat.

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Re: [hlds_linux] [ot] Weapons Restrictions

2003-09-15 Thread Tony Di Schino

--- olo [EMAIL PROTECTED] wrote:
 Never mind, this is not a bug. I have found the reson.

 olo wrote:
  This is bug of CS. WeaponList is not send at first map load.

does this mean we will see AMX 0.96k soon?

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Re: [hlds_linux] File Planet Full CS/TFC Client Download

2003-09-12 Thread Tony Di Schino
scratch that, the page just took 3 minutes to load, so it appeared that
only premium servers were available. may as well be, all free servers
were full.

--- Tony Di Schino [EMAIL PROTECTED] wrote:
 Theis is only for premium subscribers tho, no free servers listed.

 --- Brian A. Stumm [EMAIL PROTECTED] wrote:


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Re: [hlds_linux] File Planet Full CS/TFC Client Download

2003-09-12 Thread Tony Di Schino
google is your friend.

http://osdn.dl.sourceforge.net/bittorrent/bittorrent-3.2.1.exe

--- Brian A. Stumm [EMAIL PROTECTED] wrote:

 educate me on torrent? I need some special download software?

 On Sat, 13 Sep 2003, Justin Head wrote:

  I made a torrent awhile ago for it along with 5 fast, stable seeds.
 
  http://gamedaemons.net/steaminstall_cs.exe.torrent
 
  - Justin
 
  - Original Message -
  From: Sebastian [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, September 12, 2003 10:45 PM
  Subject: Re: [hlds_linux] File Planet Full CS/TFC Client Download
 
 
   I hope someone will make the file available on BitTorrent (I
 dunno how
  to).
   Would be the best to do imho.
  
   At 05:34 13.09.2003, you wrote:
   On Fri, 12 Sep 2003, Kevin Gerry wrote:
   
 No, Fileplanet didn't do that...

 It was Valve that actually did it... Who knows why ^^
   
   well whatever, the file was made available for direct download
 and since
   the steam servers are so damned overloaded it makes sense and
 I'm just
   trying to let some of you know because my steam download is well
   underway and I want you all to SHUT OFF your steam so I can get
 more
   bandwidth LOL.
   
   
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 --
ab.
 Brian A. Stummd88b.
 [EMAIL PROTECTED]   8PYPY88
 http://www.bs-linux.com   8|o||o|88
 The Choice of a Gnu Generation8'.88
   8`._.' Y8.
   #  d/  `8b.
  ###   .dP   . Y8b.
  ##   #   d8:'  `::88b.
  ##   ###   ### ###   ###   ###  ###   ###   d8   `Y88b
  ##  #  ##   ###   ##  ####   ##   ##   :8P '   :888
  ## #   ##   ####  #### ###  8a.:  _a88P
  #####   ####  #### ###._/Yaa_ :.| 88P|
  ## # #######  ###### ##   \YP  `| 8P
 `.
  #### ### #  ####  ###  ###   ##   ##  / \._.d|.'
 #  ###       ### ### ###   ### `--..__)88P`._.'



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[hlds_linux] can't get past bootstrapper version

2003-09-11 Thread Tony Di Schino
OK, I created my account, and ran my ./steam -update line:

./steam -update cstrike /home/server/hlds3/ [EMAIL PROTECTED] p4ssw0rd Y

/hlds3/ folder had an existing 3110 install.

the first time, i received this:

Checking Bootstrapper Version
Updating installation
CMultiFieldBlob(pSerialized): Null pSerialized

I had no idea what that meant, I searched today's posts for it but
didn't find anything. I remembered something about a blob file, and
someone saying delete it. So, I just deleted everything (even dirs)
inside of my hlds3 folder, so that Steam would think it is a brand new
install. Then I run my steam update line again. Now, all I get is:

Checking Bootstrapper Version...

forever...like i waited 25 minutes, and nothing happened. This box is
on an OC-x (dont remember exactly) pipe, so I dont think it is timing
out due to bandwidth... even so, wouldn't I get 'Updating installation'
if it was?

I went into #steam on gamesnet to get some help, but, I was discouraged
to see that Nathan Dodd is one of the OPs/Helpers (as an indication of
the expertise level; no offense to anyone else helping in there), so I
figured I am not going to get the answers I need in there.

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Re: [hlds_linux] can't get past bootstrapper version

2003-09-11 Thread Tony Di Schino
 From memory... You have to install to an existing hlds install

I do not beleive that to be true. That means I have to install 311x
before I install 3120? that doesn't jive.


 something about a hidden file in your USER directory, /home/hlds or
 whatever. Seems like this WAS covered today or last night or
 something.

I wil check into this hiden file thing, that does seem to ring a faint
bell...


 Sorry for being NOT helpful...

I have more to go on now than i did 10 minutes ago, so it was of some
worth.

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Re: [hlds_linux] can't get past bootstrapper version

2003-09-11 Thread Tony Di Schino

--- Jorma [EMAIL PROTECTED] wrote:
 according to the blob-file deletion you would type:
 # rm -rf ~/.steam/ClientRegistry.blob

thanks fo rthat, but i think i found it out...

I read and reread the readme... it mentions if you use Y on the first
execution of your ./steam line (so that it will remember the info) that
afterwards you dont need it. so i tried just ./steam -update cstrike.
All of a sudden my install is in business, and in the folder i
specified on the first instance of the run line.

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Re: [hlds_linux] Some questions!

2003-09-02 Thread Tony Di Schino

--- Nander Paardekooper [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 3.) Any1 know how to give the hlds processes the highest priority?

 nice -adjust -20 your hlds start command

My start line is:

screen -A -m -d -S servermain ./hlds_run -pingboost 1 -game cstrike
-restart

I've tried putting nice -adjust -20 before ./hlds_run but no go. I've
tried putting it before screen but no go as well. How can I Nice my
hlds process while using the screen command in the command line?

Thanks,

Tony

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Re: [hlds_linux] Some questions!

2003-09-02 Thread Tony Di Schino
--- [EMAIL PROTECTED] wrote:
 actually the + isnt necessary just put

 -game cstrike ip xxx.xxx.xxx.xxx port 2701x maxplayers ## map
 de_whatever

 Personally i run all mine with the port, ip, maxplayers, and start
 map in
 the autoexec.cfg.

 I start mine with

 screen -A -m -d -S hlds-username ./hlds_run -game cstrike sys_ticrate
 100
 pingboost 1

 but thats just me
 then i put all the stuff I dont want the user to change in the
 autoexec.cfg
 and own it by root and chmod it 555

Is there a specific reason for putting sys_ticrate in your command
line? Since you said you put everything else in the autoexec.cfg, why
not sys_ticrate as well (or in your server.cfg)?? Just curious...

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RE: [hlds_linux] An ask to Valve

2003-08-18 Thread Tony Di Schino

--- hondaman [EMAIL PROTECTED] wrote:
 What plugin do you use to make yourself invisible?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
 Stroven
 Sent: Monday, August 18, 2003 12:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] An ask to Valve


 VAC does the best it can.  CD works, but to many people won't use it.
  UGS
 gives the choice of VAC or CD for its matchs.  You must have one or
 the
 other.  For a pub you need the VAC and good admins.  What I use
 lately has
 worked great for catching cheaters.  If one of my admins suspects
 someone is
 cheating, they use the amx plugin, amx_invis.  If the suspected
 player
 see's you, then he probably is cheating.   It has been very effective
 for me
 so far.  ..as an example.

 A player by the name Pulse joined the server.  It appeared he was
 cheating.  At the start of the round, I did amx_invis on myself and
 rushed
 to where that player kepts coming from.  I come around the corner and
 its
 just me and that player.  He follows my movement as if I were
 completely
 visable to him and he headshot me.  (i was walking to avoid noise
 when I
 reached his area)

 On the next round, I tell him he has been caught cheating, and that I
 was
 invisible to all non-cheating players on the server...which he
 replies, you
 looked normal to me.  Now a couple other players were not convinced,
 because they didn't see what happened.  So I said as proof, I will
 knife out
 the entire enemy team to prove that a non-cheating player might see
 something shimmer like the predator, but would not see me clearly
 and that
 for all basic purpose..i was invisible completely.

 So I knifed the entire team, even goofing around standing among
 several of
 the opposite team.  Players realized there was no way for me to look
 normal to the player Pulse, and realized he in fact was cheating.

 Now, this works great UNLESS, someone out there knows how a
 non-cheating
 client would see someone invisible as if he was visible.   Otherwise
 it
 works great for me, since their is no echo of the admin running the
 command,
 a cheater does not get any advanced notice that you have turned
 yourself
 invisible.

 If no one can show an invisible player looking normal to a
 non-cheater, then
 as an admin tool, I would have to say this one has been one of the
 most
 helpful I have ever used.

A quick search of amx forums for amx_invis returns the info you need.
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Re: AW: [hlds_linux] hlds 3.1.1.1 rcon quit

2003-08-14 Thread Tony Di Schino

--- Florian Zschocke [EMAIL PROTECTED] wrote:
 Mikkel \Miklos\ Georgsen wrote:
 
   No, I said rcon _restart.
 
  Do you have any commands that does a 'boot' of the server via rcon?
  _restart doesn't work for me, hlds_l doesn't even react to it.

 I know _restart works when used from the console. I haven't tried it
 via
 rcon. Does _restart work when you enter it in the server console?
 What
 server version are you running?

 Florian.

This command does not work from screen console on 3.1.1.0c. New to
x.1.1.1x ?
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[hlds_linux] oh jezuz, or should I say Joolz-uz[OT]

2003-08-07 Thread Tony Di Schino
blah, blah blah blah.

http://csnation.counter-strike.net/files/news/Joolz_OpenLetter.pdf

why the grandiosity of a .pdf joolzy, why not just a post on your site?
To be honest, it sounds like a last grab for attention. but, whatever.
gl  hf with your 'legit' endeavors...
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Re: [OT] RE: [hlds_linux] Re: 3.1.1.0c - 3.1.1.1d Performance...

2003-08-06 Thread Tony Di Schino

--- Joshua Gardiner [EMAIL PROTECTED] wrote:
 Yeah, that is a great idea. Because games are made for admins, not
 players.

 Boycotting 1.6 is one of the most worthless ideas I've seen come out
 of this list.

 Joshua

true to an extent. If 1.6 comes out, and the CPU performance hasn't
been corrected to .0c levels, we all lose; admins, players, Valve.
holding out as an admin and sticking with .0c after 1.6 is released
will only get you an empty server, because the players will move on
with the new patch. If Valve sticks admins and GISPs with software that
requires new hardware, then admin interest in this engine (as
compelling as it is) well definitely drop. that sucks for any admin
(hobbyists and businesses alike) that have invested a lot of time and
money into serving HL based games.

however, if Valve is having this much trouble getting CPU levels back
down, and no new features have been added, it sounds like they *don't*
know what is causing it, or are reluctant to change what is causing it
due to some other need for the offending code. I have some faith that
Valve will figure it out. They are listening (sometimes it amazes me
how quickly Alfred addresses a list message), it is just a matter of if
they will be influenced by what they hear.

I have a strong gut feeling (and I'm prolly gonna jinx it just by
saying this) that 1.6 won't be out for a while (two months maybe), that
hopefully they have delayed releasing it until they address these
issues. Part of this is based loosely on the fact that a new CAL season
is starting, and I gotta think that CAL at least somewhat try to sync
up seasons with mod releases (this is just speculation of course).

anyway, i have a feeling that they want to do the right thing, but the
jaded part of me is leery about putting faith in a business.
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Re: [hlds_linux] List Problem?

2003-08-01 Thread Tony Di Schino
i am not experiencing that.

--- Nick McLaren [EMAIL PROTECTED] wrote:


 All of a sudden today I'm getting two of every message posted to any
 list
 hosted on this server. Am I it? If not, somebody might want to look
 into it
 ;)

 -
 Nick McLaren, CCNA, SCSA
 Battle LAN Technical Admin
 [EMAIL PROTECTED]
 http://www.battlelan.com/
 -


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RE: [hlds_linux] Security hole known to Valve for months ??

2003-07-31 Thread Tony Di Schino

--- wandlampe [EMAIL PROTECTED] wrote:
 Well, the guy who published the proof-of-concept-exploit did us a big
 favour i think...

 If he hadn't released it, Valve would have done a shit about that
 hole...

 Next time, perhaps a Blackhat finds the hole, and not just some nice
 guy
 who hasn't got any interest at all in breaking/overtaking servers...

 Think about it...

 Greetings

Yeah, i consider it a humongous favor being forced to move to x.1.1.x
when it is known for excessive cpu usage, and there still is no
measurable proof that the cpu usage is back to x.1.1.0x levels. Don't
get me wrong, im all for security, and pressuring vendors to fix their
code, and pivx *did* give them a longer turnaround window than most
exploit hunters. I just wish the priority for valve would be to
baseline their cpu usage. as others have said, a trade off would be
worth it, give some grand new feature that make up for the cpu usage,
that we can turn off.

ultimately valve, you can patch security holes at your leisure, and
people will flame, then forget. But one thing that a lot of us admins
won't stop harping on is increased CPU usage.
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Re: [hlds_linux] Reporting Server Hackers

2003-07-22 Thread Tony Di Schino

--- Game Servers [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 How do I report a wonid to vac so that they can permanently ban it?



 The wonid is 660394.  He hacked our server and is banning everyone,
 kicking, and everything you can think of.



 Please ban him permanently.  If this is the wrong address, please
 direct
 me to the correct one.  thanks


But he didn't cheat... VAC is Valve's Anti Cheat, Not Valve's Anti 
HackedMyServerAndIsRaisingHell.
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RE: [hlds_linux] Reporting Server Hackers

2003-07-22 Thread Tony Di Schino

--- Game Servers [EMAIL PROTECTED] wrote:

 How do u keep an rcon secure if it's not encrypted?  I have fixed
 this

rcon_password 

rcon by nature is a vulnerability. use admin_mod or amx.

 gg if u have nothing constructive to say, please refrain from
 posting.

right back atcha, pally.

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[hlds_linux] using nice in hlds command line

2003-07-17 Thread Tony Di Schino
can someone give me an example of how to incorporate nice into my
command line? Here is my existing command line:

screen -A -m -d -S servermain ./hlds_run -pingboost 3 -game cstrike
-restart -debug

where would I incorporate nice into that? and with what switches? I
have read the man and info pages, but it's not that clear...

thx for the help.

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RE: [hlds_linux] Female Counter-Strike Model

2003-07-15 Thread Tony Di Schino
--- Kevin J. Anderson [EMAIL PROTECTED] wrote:

 ohhh, nice!  I should make that standard for my lan tourneys...
 *goes
 off to edit the calserver.cfg*

 ; P
 kev

it's a cl_, so doesn't that mean it is client-side setting? Would
setting this in a server.cfg affect all clients? Or is it up to each
client to set this cvar?
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RE: [hlds_linux] Female Counter-Strike Model

2003-07-15 Thread Tony Di Schino

--- Kevin J. Anderson [EMAIL PROTECTED] wrote:

 I am using cal's server side anticheat, which is more or less cal's
 calclient.cfg anticheat incorporated into a special amxmod plugin to
 force
 it onto all clients.   It works quite well in fact.  I have it set to
 start
 demos, record the normal calclient screenshots etc, and then it
 restarts
 round and goes live.

 Really the best lan tourney anticheat for byoc you can have atm...

 kev


I was not aware of any CAL endorsed anti-cheat besides wwcl... I dont
see anything other than wwcl on their site, nor a calclient.cfg. Is
this CPL you are referring to? or where can I find this?  I checked the
AMX site for a plugin related to CAL, but all I see is AMX Match
(http://amxmod.net/forums/viewtopic.php?p=27174). I'm definitely
interested in this if it cannot be bypassed like wwcl and HLG (as far
as cvar/config enforcement).
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[hlds_linux] HLTV Banner/Logo

2003-07-10 Thread Tony Di Schino
In searching the hlds_linux list, I find one occurence (about a year
ago) where some one inquired on the location of the hltv.tga and
hltv.wad files (no hits in the win32 archive). the person didn't get an
answer... I don't see these files in any of my folders.

I'm just going to try and drop them in and see what happens. however,
im a little unclear on the difference of these two files.

// hltv.wad contains the HLTV banner and my be different on each proxy
// banner format should be 240x48, 256 colors (same like player logo in
pldecal.wad)
// decalfile hltv.wad

// hltv.tga will be shown instead of the default HLTV logo in spectator
GUI
// bannerfile hltv.tga

both of these descriptions sound like they could be the file that is
used to display where the default HLTV logo is displayed... which file
do I actually need to display in the spectator gui? it sounds like the
tga file, but then what is the wad file for? it says it is the banner,
and that could also be the logo in the GUI... is there a definitive
source for HLTV info somewhere?

Thx,

Tony
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RE: [hlds_linux] best cpu for hl servers

2003-07-08 Thread Tony Di Schino
  - Original Message -
  From: Jon Dingman [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, July 07, 2003 1:58 AM
  Subject: [hlds_linux] best cpu for hl servers
 
 
also which company would you suggest for good
  hosting (semi-cheap
   collocation) on the west coast, thanks!

I'm using redwire.net. they have colos in OC and San Diego on XO, and
Level3, respectively. If you host out of SD, they can be very
accomodating on price, especially for multiple units.

http://www.redwire.net/services-colo.html
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RE: [hlds_linux] Steam linux release

2003-07-08 Thread Tony Di Schino

--- Alfred Reynolds [EMAIL PROTECTED] wrote:
 Not enough feedback from people testing (and we could always do with
 more
 linux servers in the steam beta :)

Honestly, I have not once been able to connect as a client on 1.6, I
always get the this game is not available message. The only response
I ever get is, Keep trying. Well, after an hour of trying to connect,
it gets old. Considering this, I have no motivation to set up a steam
beta server.

If I were able to connect as a client, things would be different, as I
know I have several regs on my 1.5 servers that have been able to
connect to 1.6 servers, and they keep asking me to put one up. however,
I'm not going to divert my resources for this if I can't even get some
insight into the client side of the game. Please tell me i'm being
selfish.
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RE: [hlds_linux] VAC, Seriously....

2003-07-04 Thread Tony Di Schino
Kevin, you have a virus...

W32.Bugbear.B.Dam

A file containing that virus was attached to a message (below)  I just
received from you that didnt appear to be addressed to the list...

just wanted to let everyone know to be careful

T

--- Kevin J. Anderson [EMAIL PROTECTED] wrote:
 I'd have to agree.  Checking $HOME is easiest, especially when we're
 working in a chroot environment.  Thanks.

 -a

 At 02:38 AM 6/26/2003 +0200, you wrote:
 Maybe using the HOME environment variable? :)
 Voodooman
 
 - Original Message -
 




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Re: [hlds_linux] [OT] HTTP Referer Style Thing

2003-06-16 Thread Tony Di Schino

--- matt gossage [EMAIL PROTECTED] wrote:
 Does anyone know of a similar plugin for HLDS_L, It might be possible
 with
 say AMX, but i think it'd make life easier for a lot of people as
 they can
 download maps at highger than 6 - 9 kbs a second

 Any ideas?

 Matt Gossage


Since I dont code plugins, I requested the following plugin on AMX
forums, but no luck...

http://amxmod.net/forums/viewtopic.php?t=12257start=0postdays=0postorder=aschighlight=

this thread apparently went the direction that you are talking about,
but never got anywhere fruitful. I would think that a redirect plugin
for DL of a map wouldn't be terribly difficult, considering that
redirects are possible in HL, but then again, I dont code plugins...
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[hlds_linux] Re: [hlds] 32 players maps

2003-06-06 Thread Tony Di Schino

--- joe [EMAIL PROTECTED] wrote:
 I had a few people ask me about 32 player maps on my cs server in the
 last 2 days.

As discussed several weeks ago, I indicated I would try to host some 32
spawn maps that had been modded by Joe. I have the following official
maps hosted:

as_oilrig
de_nuke
de_train
de_vegas
cs_assault
de_prodigy
cs_italy

http://www.7inchtaint.net/files/index.php?group=2

Will add more as I get them. Ideally I would like to compile all
official maps that have been released since 1.0 that do not have 32
spawns by default. According to Joe's page, the following official maps
have 32 spawns bey default:

cs_aztec
de_dust
de_dust2
de_inferno
de_cbble
de_vertigo

If you have other official maps that have been modded to 32 players
that you would like to contribute, please email me.

Thanks,

T
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Re: [hlds_linux] RE: [hlds] 32 players maps

2003-06-06 Thread Tony Di Schino

--- Michael Ressen [EMAIL PROTECTED] wrote:
 About 3 weeks ago, we went from a couple 20-man servers to a 32
 player
 one.   I ended up modifying quite a few maps with additional spawn
 points.   Here's the list of what I have that's playable now:

are you hosting them for DL? If so, I would love to refer to your URL
for other admins that come looking.

Else, I I would love to add to my files section (even as a mirror),
email me off list if you are interested.

T
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Re: [hlds_linux] +map not recognized

2003-06-06 Thread Tony Di Schino

--- Jeremy Hilton [EMAIL PROTECTED] wrote:
 Yes that is it... But I am confused.

 I am starting my server specifying an alternate autoexec.cfg file

 +exec 1397120609autoexec.cfg

 map cs_assault is contained in the original autoexec.cfg not the
 alternate
 one. Removing So apparently hlds still reads autoexec.cfg even though
 I
 specified another. Is this a normal behavior?

just becuase you exec another file in your cmd line, does not negate
that autoexec will execute. It will _always_ execute (hence the name :)
) after the cfg indicated in your cmd line. I think this is a misnomer
referring to it as an alternate autoexec.cfg, because you cannot assign
a cfg to be your autoexec.cfg like you can with server.cfg
(servercfgfile cvar).
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Re: [hlds_linux] [OT]^2 bottom/top posting quoting

2003-06-05 Thread Tony Di Schino

--- DaiTengu [EMAIL PROTECTED] wrote:
 Most mail clients will auto-wrap if the line runs over...

I just switched from 99 column to 72... now all of my old messages look
like hell :o. Just as someone else commented that they learned
something today from my earlier message, I learned that 72 column was
the LCD for mail formatting...
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Re: [hlds_linux] Server hosting companies - west coast USA [OT]

2003-06-04 Thread Tony Di Schino

--- m0gely [EMAIL PROTECTED] wrote:
 Zachary H. Sloane wrote:
  I'm looking to rent a public server on the west coast...anyone know any GOOD
  companies that a 20 player pub wouldn't cost $100+  US.  Thx
  --
  Zack Sloane
  AIM: Z teKno1ogy

 Here is a company a guy I know hosts on and it has a great connection all the
 time.  They are running a special right now for $60/mo/20player for as long as
 you host with them.

 http://rentals.nuclearfallout.net/

 --
 - m0gely
 http://quake2.telestream.com/
 Q2 | Q3A | Counter-strike


I colocate my own servers, so this isn't biased... every clan scrim/match I have 
played on a
nuclearfallout.net server has been a pleasant experience. I'm surprised to find out 
they are only
charging $60 for a 20 man server. I consider that a great deal.
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Re: [hlds_linux] the %n bug

2003-06-04 Thread Tony Di Schino

--- Steven Hartland [EMAIL PROTECTED] wrote:
 Nice idea but I think its you that needs to get a clue. Take
 the example that you run casual server on a machine at home
 and someone gets hold of said code cuz its freely available.
 They hack your machine and destroy all the data. Now
 you cant tell me that's learning. Yes we need to be aware
 of these things and publications like bug track are great in that
 sense but I still stick by my original statement. Its plain
 irresponsible to allow the more dubious characters out there
 easy access to what is a hack. Further more law comes
 into this, if you are found distributing such code which has
 no other use than illegal attacks on machines you can be
 held accountable for it.
 GOOD: Knowledge of issues and its proliferation.
 BAD: Providing tools with the sole purpose of harm.

 No it doesn't stop people writing it for themselves but it
 puts that barrier in their way and we need all the barriers
 we can get.

 Steve / K

What you are talking about is considered ignorant in this modern day. It is the duty 
of the admin
to keep his/her server secure. If he chooses to disseminate the information, it is 
Erik's
responsibility to do it in a responsible way, as he is doing (by posting the 
information on the
site he indicated after Valve has been notified and offered a fix). Holding another 
person
accountable for the security of your server because they publicized an exploit 
responsibly is
ludicrous. No one is forcing admins to continue to use a version of HLDS that is not 
the latest
supported version.
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[hlds_linux] Flashbang bug? Less blindness with second FB

2003-04-04 Thread Tony Di Schino
Not sure if this has ever been brought up before. I Have noticed a bug with the 
flashbangs in 1.5.
I don't know if it is new or old, and from what I can tell it is not consistent.

I was exposed to a flashbang in my immediate field of view, and experienced full 
blindness. I knew
a second one was coming, so, even as the first one blinded me I still turned my head. 
The second
flashbang went off within a second of the first one, before the blindness had started 
to even
fade, but outside my immediate field of view. I expected to be blind that much longer, 
but, in
fact, the blindness dropped dramatically, to about half the severity when the second 
FB went off.
My guess is that the engine was disregarding the previous flash and adjusting my FOV 
blindness to
the second flash.

This has happened to me a few times, but not consistently.

Thanks.


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Re: [hlds_linux] HLTV in CS and WONID [OT]

2003-03-31 Thread Tony Di Schino
anyone else pick up on the IBM/HAL connection there?

1337/1448

hmmm.

:) -quiv
--- -=CSBadBoy:[StarLog]=- [EMAIL PROTECTED] wrote:
 Got it 1448


 66.28.75.126:27015 (CS multi-map) Miami, Florida.
 67.8.12.198:27015 (CS multi-map)   Orlando, Florida.
 csbb4.ctdn.net:27015 (CS Custom)  Clermont, Florida.
 http://www.csbadboyz.net

 - Original Message -
 From: Tyler Overkill Schwend [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, March 31, 2003 10:20 PM
 Subject: RE: [hlds_linux] HLTV in CS and WONID


  I believe it's in your haltv.cfg in the Hlds_l directory.
 
  -
  Tyler [TASF]Overkill Schwend
  Semper facere bonum, an a amare odium, vita mors.
  ---
  Server operator of [LCGA]Telefragged:
  Counter-Strike: telefragged.lynchburg.edu:27015
  http://schwend-t.web.lynchburg.edu
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of
   -=CSBadBoy:[StarLog]=-
   Sent: Monday, March 31, 2003 8:56 PM
   To: [EMAIL PROTECTED]
   Subject: [hlds_linux] HLTV in CS and WONID
  
  
   When I launch HLTV , to my server, it says you have
   been banned from this
   server
  
   Anyone know what WONID, HLTV tries to sign on with.?
  
   Thanks
  
  
   66.28.75.126:27015 (CS multi-map) Miami, Florida.
   67.8.12.198:27015 (CS multi-map)   Orlando, Florida.
   csbb4.ctdn.net:27015 (CS Custom)  Clermont, Florida.
   http://www.csbadboyz.net
  
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Re: [hlds_linux] hlg 1_41

2003-03-17 Thread Tony Di Schino

--- THC_Vaporizer [EMAIL PROTECTED] wrote:
 unitedadmins are not known for their extensive readme/installation files
 (christ for like 3 months their 'online documentation' was 404)...otherwise
 they really do try;)

I am thankful for HLGuard, don't get me wrong, and I try to participate in the UA 
community to the
extent that my spare time allows me (and when my boss isn't looking). That doesn't 
mean I am not
going to say something when I see something that needs fixing (isn't this me doing my 
part to help
fix it, by pointing it out?). Considering they have a doc team, that is more 
resources than most
coding projects have, so it doesn't completely make sense that their docs would be 
lacking. IMO,
not excusable.

To be honest, when I read the changelog, I saw the 586 line, but without seeing any 
thing in the
readme that said This version includes a brand new dll file! Change your 
metamod/plugins.ini line
to ... For all I knew, this functionality was bundled into the currently named dll, 
that I was
not aware had changed names. Not being a programmer or whatever, all I noticed was 
that the zip
contained a file that was being extracted to the correct dlls folder... with the 
visual similarity
of the 3 and the 5 (maybe my res is too high) I didn't even notice it...

I could go on ad nauseum about how non standard and irresponsible this is, especially 
considering
UA's desire to be looked upon as a professional and respectable organization/coding 
project...But
i think yuo guys get my point.  Make excuses all you want, but the truth is in the 
docs (or lack
thereof).
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RE: [hlds_linux] hlg 1_41

2003-03-17 Thread Tony Di Schino
You take my point A) out of context... I do read the changelog to see what has changed 
(i.e., the
name changelog). I don't read it to find what is supposed to be *in* the readme, 
namely (and
identified by the readme Contents):

CONTENTS

- INSTALLATION
- CONTACT
- CREDITS

Installation Please! Argue this point and I may very well poke myself numerous 
times in the
brain with a poorly padded qtip. This portion of the readme was vacant of any 
installation
information. It contained what I bitched about before, a URL to an outdated doc. This 
section is
where change you rmetamod/plugins.ini would belong, if any place.

B) actually, that is how I did find that it was wrong. meta list (and most meta mod 
commands) is
not something a lot of admins think about. Why? because meta mod does it's job so 
well. It is _so_
maintenance free, it doesn't occur to most people that meta mod has any kind of 
command interface,
most admins are busy with command interface with the MM plugins, eg, HLG, AM, AMX, etc.

--- Mad Scientist [EMAIL PROTECTED] wrote:
 Tony Di Schino said:
  A) I don't read the changelog to see what I need to do to accomodate new
  features

 If you don't read the changelog, then what's the point in patching? You
 should only patch for a reason. And the reason is in the changelog...


  B) previous version of HLG didnt require that you verify the version.
  You extracted, fired it up and if it didnt crash you were good2go.

 Are you sure it didn't require a verification? How would you know if you
 didn't verify? All it takes is a meta list to see what version it
 reports. Production verification is one of the most fundamental steps in
 change management.

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RE: [hlds_linux] hlg 1_41 [OT]

2003-03-17 Thread Tony Di Schino
ah, my first job out of college was as a TW. I got out of there before I could grow a 
beard and
become a neurotic control freak...

well the beard part anyway.

--- shrodingers_catfish_uk [EMAIL PROTECTED] wrote:
 Someone asks for help, and this is what it starts?
 Feels like I never left the school playground ;^)

 1, I think it is mentioned in the hlg docs/forums/some place some where
 (cba to check at the moment tho)
 2, If tech writers didn't write the docs like they were talking to
 another guru... more ppl might take the time to actually
 read them (maybe they would if they were paid...BUT THE SOFTWARE IS
 FREE!! So I don't blame em)
 3, nothing against tech writers btw :) (nice bearded ppl you are too ;^)
 )
 4, So when I put together a flat pack  don't read the instructions
 (because they're translated from Chinese to French by a drunk Japanese
 person, then from French to English by a Malaysian Fruit Bat, (if there
 is such a thing)and which are as understandable as this - point 4 :p)
 and it consequently falls apart, killing 15 Swedish exchange students,
 who's families sue me for damages, I deserve everything I get?
 5, 42
 6, OMG H4x
 7, Nursey is here to give me my medicine..

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Zachary H.
 Sloane
 Sent: 17 March 2003 21:41
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] hlg 1_41

   I bet there are a LOT of servers that think they are running 1.41
 and
   are still running 1.3x in reality.
 
  Anybody who runs a server and doesn't verify the current version of
  software that they just patched deserves what they get.


 I agree...if they are running the wrong version because they didn't take
 the
 time to read all of the documentions...its their bad...not UA's

 $ynthetiK
 #Solitude irc.gamesnet.net
 http://z.rocks-hideout.com

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RE: [hlds_linux] hlg 1_41

2003-03-17 Thread Tony Di Schino

--- Mad Scientist [EMAIL PROTECTED] wrote:

  D) none of that excuses out of date install documentation on the site.

 No, out of date documentation comes as a result of free software where the
 team making the software can't find a volunteer to update the readme file.
 I used to (for a very brief period) lead the ClanMod doc team so I know
 what that's like. I had a team of four and after running the team for
 about two months, I had done 100% of the documenting on my own before I
 gave up trying to keep up with the changes and the pressure to meet the
 next release deadline. It's not easy getting these programs together. It's
 even less easy getting people who are willing to write. Everybody wants to
 be a 1337 coder and the docs suffer. You might offer to contribute if you
 think you can help.

 -Mad

you must have skimmed this part of my post:

I am thankful for HLGuard, don't get me wrong, and I try to participate in the UA 
community to
the extent that my spare time allows me (and when my boss isn't looking).

I do have a full time job, as a lot of us do. I also have an English degree, with a 
minor in
CompSci, and have thought many times about offering my TW experience to the UA 
project. However, I
do have a full time job, a wife, a couple pubs to admin, and league matches. I am an 
HLG user and
an admin trying to participate in this community. My responsibility to the UA 
community is exactly
that, as a user and admin that reports issues, bugs, and notes where the project may 
be lacking. I
try to participate on the forums offering tips from my experience. However, as can be 
witnessed on
this list, the forums can be tedious, and very repetitive, and only hit a certain 
level.

Between my laundry list of previous obligations and my job, I don't think I would be 
able to offer
UA (or any coding projects) the time they need to dev quality docs. As previously 
noted, UA does
have a Doc team, where as most coding projects do not. Pointing out that the docs lack 
should not
be considered flamebait to tell me I have no right to bitch unless I help. Since 
commounity
participation cannot be quantified, I would most likely get the same response to my 
bitching even
If I _did_ make time to join the UA doc team and help out.
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Re: [hlds_linux] hlg 1_41

2003-03-17 Thread Tony Di Schino
I heard it was beta so it may not be effective, and that it would most likely cause 
lag. However,
it is worth a shot if you are getting a lot of speeders.

--- Jay Anstiss [EMAIL PROTECTED] wrote:
 Okay - I managed to get it running now - phew! Got a config question for
 other users out there: multiple players were tonight complaining that
 someone was speedhacking on my server - is it worth setting this check to ON
 in the hlguard config settings? I mean, is it that effective or will it lag
 the server?

 Jay.

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Re: [hlds_linux] [OT] Using Crontab to send cheater files

2003-03-14 Thread Tony Di Schino
IP did the trick. thx for the help, I'm good to go!

--- DLinkOZ [EMAIL PROTECTED] wrote:
 Try it with IP instead of a hostname, it's a practice I try to keep with my
 cronjobs just to keep things simple.


 - Original Message -
 From: Tony Di Schino [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, March 14, 2003 5:03 PM
 Subject: Re: [hlds_linux] [OT] Using Crontab to send cheater files


  well changing the dir helped me get paste that obstacle... now it is
 telling my my webhost does
  not exist! LOL. It works fine manually... go figure
 
  thx guys.
  --- Tony Di Schino [EMAIL PROTECTED] wrote:
   My shell script in crontab calls /home/server/ftpcfg/send_cheaters
  
   I assumed since executes the script in that dir that it would look in
 that dir. have added a cd
   /home/server/ftpcfg/ line before the ncftpput line, and will know in a
 few minutes if it works.
  
   thanks for the quick help guys. hope it works.
  
   --- Oscar N aka 'Dreadful' [EMAIL PROTECTED] wrote:
Try to change the crontab line to this instead...
   
cd /dir/to/the/script; ncftpput -f login...
   
/Oscar
   
Tony Di Schino wrote:
   
I've been trying to figure this out elsewhere (usenet, irc, etc) for
 the past few days, but
   the
perl script topic convinced me I could probably get some help with
 this here, since people
   here
are familiar with sending files via ncftp.

I am using ncftp to send my HLG aimwarn and hlglist files to my web
 server. here is my
commandline:

ncftpput -f login.cfg /httpdocs/cheaters
 /home/server/to_web/aimwarn.txt
/home/server/to_web/hlglist.txt

my login.cfg contains the ftp server login info, and this file is in
 the same dir as the
   shell
script that the command is in. If I run this script manually,
 everything is great. If I run
   it
from crontab, i get the following error:

login.cfg: No such file or directory

I tried adding the full path before login.cfg, and I also copied
 login.cfg to /etc/, but no
   go.

Why can't it find the login.cfg when running from crontab, but it can
 when executing the
   script
manually?

before you suggest not using the login.cfg, the server owner is
 convinced it is too insecure
   to
put the login info in the command line. (commentary on the security
 of the login.cfg is
welcome).

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Re: [hlds_linux] [OT] Using Crontab to send cheater files

2003-03-14 Thread Tony Di Schino
Sure. I am learning the intricacies of linux by trial and error, so i'm the epitomal 
linux newbie
and just as much a mortal as the rest. This is not, by any means, elaborate. It is in 
fact a very
simple script that just contains 2 SORT commands and the ncftp command.

The purpose of the shell script emerged from the fact that I have a linux server and a 
windows
server, and I wanted to combine the aimwarn and hlglist from both servers and then 
send this to my
webserver in one file. So, I have a scheduled task on the windows box send these files 
to the
linux box. Then, about 30 minutes later (for safe measure), I have this script combine 
the files
on the linux box and send them to the webserver.

sort /home/server/hlds_l/cstrike/addons/hlguard/logs/aimwarn.txt
/home/server/cheaters/server2/aimwarn.txt  /home/server/to_web/aimwarn.txt
sort /home/server/hlds_l/cstrike/addons/hlguard/logs/hlglist.txt
/home/server/cheaters/server2/hlglist.txt  /home/server/to_web/hlglist.txt
cd /home/server/ftpcfg/
ncftpput -f login.cfg /httpdocs/cheaters /home/server/to_web/aimwarn.txt
/home/server/to_web/hlglist.txt

I didn't have to use CAT as the SORT combined the files for me.

I currently have HLG write to these files with comma separated values, since my webguy 
preferred
parsing this into a PHP template as opposed to just including it as html. See
http://www.7inchtaint.net/cheaters/aimwarn.txt and 
http://www.7inchtaint.net/cheaters/hlglist.txt
for examples. Coding of the php to pull it into the template is still being worked on.

This could be a pretty simple solution for combining banned.cfg files as well i would 
think, just
send them back to the source box instead of to a web server.

Tony

--- Jay Anstiss [EMAIL PROTECTED] wrote:
 Tony - would you care to share your shell script with us mere mortals?!

 Jay.

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RE: [hlds_linux] OMG! a NEW thread! amx and ptb

2003-03-13 Thread Tony Di Schino
No i haven't experienced *that* specific problem. However, I am experiencing it 
killing players to
switch them even tho in the config deadonly is set to ON. I set this in the sma as 
well and
recompiled and it still does it. So my guess is that this first version of ptb for AMX 
is a lil
buggy.

--- hondaman [EMAIL PROTECTED] wrote:
 yes

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Di
 Schino
 Sent: Thursday, March 13, 2003 4:00 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] OMG! a NEW thread! amx and ptb


 which version of PTB are you using? the port that OLO did to AMX?

 --- hondaman [EMAIL PROTECTED] wrote:
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Anyone use this combo?  Anyone use this combo and have problems with
  people dying, and not respawning round after round after round?
 
  hondaman - admin
  www.hardgaming.com
  --
 
 
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Re: [hlds_linux] [OT] [No C-D] Stripping from stats

2003-03-02 Thread Tony Di Schino
How is the new C-D able to work if it is not hooking the client .dll anymore?

--- Jeremy Brooking [EMAIL PROTECTED] wrote:
 On Mon, 2003-03-03 at 13:06, James Clark wrote:
  Do what I do.  Don't run C-D during the week and make it required during
  the weekend.  I'm starting to get the feeling that C-D is going to need
  an update very shortly, starting to see unnatural BS even with C-D =(
 
  All my regulars have it and alot of the casual visitors cotton on quite
  quickly.  People that freak out and don't understand (because they don't
  read) can play elsewhere.


 I must say I love the Hey, some clan called [No C-D] has taken over one
 of your servers posts/emails i get :)

 I will be running CD required full time on this one server, I want to
 compare the number of BS players I get with CD vs a VAC server, to
 decide whether to switch all servers over to CD.

 Its just that in the meantime (these few days) I would like to keep the
 regulars happy by providing stats for them still. The [No C-D] stuffs up
 clan stats more than anything and was just hoping someone already had a
 simple solution to this.

 Its no big deal, just more of a case of 'Happy users, gives me more free
 time'.


 UA: You really need to update the readme in CD (server and client) when
 the clients read the readme and see:

 NOTICE:
 ---
 Cheating-Death does not work with MODs that can use Valve's anti-cheat
 (VAC). This means that C-D does not work with Counter-Strike. It does
 not matter if VAC has been turned off, and it does not matter if you are
 only running a LAN game.

 They tend to get rather confused, a number have ended up removing CD
 thinking they cannot use it.



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