[hlds_linux] How often for Server updates
OK, since Steam will be updated weekly on Wednesdays, is there any way to know when it will or will not include a server update (i.e., if it is client-side only)? In the most recent Steam news, it reports a Steam update for this evening, but not if this affects only clients or both Clients and Servers. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] New Update Issues
I have upgraded to MM 1.17, I have AMX .96j. It would not work for me UNTIL I created the config.ini file for MM. Try it. Also noted that ALL of the new .so's are chmod 644 by default. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] valve advertising crap when someones joining my server I host
--- Matt Judge [EMAIL PROTECTED] wrote: I don't have any problems filling my servers, that statement righ there nullifies your whole argument. maybe its the 4-5 glenfidd's i've had tonight, but I am intensely motivated to say stfu. but maybe its the booze. who knows. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC Updates?
--- Brian A. Stumm [EMAIL PROTECTED] wrote: Does VAC even log bans? I've seen some posts since steam came out saying noone CS included is seeing logs of bans. I personally want to see a log of any warning or ban implemeneted... I know for a fact my users were warned for using sparkies client side but no log line was a result of the warn. I too run TFC. VAC stopped logging bans for CS in August I believe. There was a squabble about it on the list at the time, I think Stormtrooper (PsychoStats writer) even posted regarding it, as psychostats would no longer show any cheaters caught when this happened. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Content hosting provided by...
--- PiTaGoRaS [EMAIL PROTECTED] wrote: It usually shows a banner from the content server (althought I've seen it empty sometimes), not from the server you are connecting to. You could do this in the motd.txt... -- The MOTD is one thing... but, actually, you guys are confusing two different things. Mad is talking about the dialog box that displays when you connect to any server. there is a progress bar above the banner box. The progress bar shows Establishing Connection, Validating resources etc. The banner box is ALWAYS empty when you are connecting to a game server. Everyone else is confusing this with the Steam Update dialog box. The Steam client update dialog box shows the logo of the content server. You only see this when you are updating your Steam client, as that is the only time you are truly connected to a content server. This came up on the list right after Steam was released. You guys have selective memory. Mad has a point. If you are Dl'ing the map from my game server, for all intents and purposes, my server *is* a content server. Even if you arent Dling a map on connect, if this box is going to be empty during the verify resources phase of the connection, why not let us use it? The content server obviously pushes the image into this box, so why can't our game servers do it? My guess is that there is a server side parameter that we havent fingered out yet that we could use for this purpose. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC Updates (hello.. valve... anyone home??)
--- Delirium Tremens [EMAIL PROTECTED] wrote: Well if VALVe isn't logging the bans/kicks, etc then WHY IN THE HELL are we even bothering with running VSM ? If someone is cheating on -MY- server, I want to know about it... Correction... I have *EVERY RIGHT* to know about it, and for it to be logged. I think the logic is that they dont consider it your right... I think this is more an issue of Valve declaring that user connections to any server using VSM are under their domain. I agree to an extent, or at least I see the logic. Valve doesn't let you in on everything the app does, why should they in this case? Because they used to let you and now they are taking it away? Well, i dont know... Why do you have the right and why do you need to know? honestly, if they are banned and detected by VAC, they *aren't* coming back, for all intents and purposes. If it is a matter of wanting to know who so you can ban the IP since the steam IDs arent being fruitfully enforced, then thats understood, but I think if this was fixed, then they are taking care of us and we dont really need to who was detected, when or why. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC Updates (hello.. valve... anyone home??)
--- Brian A. Stumm [EMAIL PROTECTED] wrote: Valve may think a 1 week ban is the appropriate punishment. I may think a 1 month ban is a better punishment. Since I provide the server and make no money from it I should have a right to refuse service to anyone I want, including those detected cheating. I dont see them stopping you from doing this. they just made it less easy to do than it was. If valve is going to include anticheat technology in their software they should allow me, the server admin, to decide what to do with the information it obtains. Why? you made the choice to run secure. You can run HLG or CD if you want. no one is forcing you to run VAC. You know this, and I feel stupid telling you, because I know you know this. A global ban system for cheaters is cool but also allow the server admin to do what they feel is the correct course of action as well... See my response above. When Valve pays me to run a server they can tell me how to run it, until then I think its my choice on who may and may not play on my servers and for what reasons... See my response above again. Also, try thinking of it this way... considering the direction things are going in, maybe the fact that Valve doesn't charge to run a server (i.e., force each server instance to have a cd-key) is enough reason to let them do what they want with their software. Don't get me wrong, I want this functionality too. But you aren't looking at it from a logical perspective. Statements like When Valve pays me to run a server they can tell me how to run it are just silly. No one is telling you how to run your server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server updating ?
--- Alastair Grant [EMAIL PROTECTED] wrote: Might be a silly question, but have you checked the steam file is set to execute? As the owner of the file (or super user) do: chmod 755 steam That will set the file to be executed as well. I have confirmed (as user server) that steam (and hldsupdatetool.bin)is 755. but I still get the same error. I do not use su, user server owns almost everything. for things that require root, I just log out and log back in as root. But as far as the day to day operation of the game server, user server owns it. I am almost certain this is something simple that I am overlooking or am not aware of, so silly questions are not that silly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server updating ?
--- Alastair Grant [EMAIL PROTECTED] wrote: Star your HLDS with -autoupdate in the command line. It will automatically update itself. I added -update to my command line (as shown below): screen -A -m -d -S servermatch ./hlds_run -game cstrike -port 27017 -autoupdate +maxplayers 12 +map de_train -debug then I restarted it. I caught this floating up in the console: Updating server using Steam. ./hlds_run: ./steam: Permission denied Wed Sep 17 14:37:19 PDT 2003: Steam Update failed, ignoring. The same user owns steam as the user running HLDS. Why would it do this? so, I figure, I will take it back out of the commandline. I type Quit in console, and instead of shutting down, I get this: L 09/17/2003 - 14:43:15: Server shutdown L 09/17/2003 - 14:43:15: Log file closed L 09/17/2003 - 14:43:15: Server shutdown Wed Sep 17 14:43:15 PDT 2003: Server restart in 10 seconds Now, I know someone is going to say, -restart is in your commandline. But that has been there ever since 3110, and using quit has never failed or produced this error untill I added -update to my command line. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD w/HTML
--- Brian A. Stumm [EMAIL PROTECTED] wrote: On Tue, 16 Sep 2003, tremens wrote: I understand that the motd.txt file supports html tags now, but I cannot get an image source to display in the MOTD using img src=logo.gif width=300 height=79 I've placed the logo.gif in just about all the folders to no avail.. Anyone have any ideas on this? was wondering about this too, is the file supposed to be named motd.html, is the DOCTYPE tag required? Must hte image be on an actual webserver or is in the hlds/mod directory ok with a relative path ie img src=./mypic.jpg. leave it named motd.txt. all html that you want to display MUST be in between the pre and /pre tags. I have images displaying but i'm actually putting in absolute paths to my web server on a different domain. I haven't messed around too much beyond images, but i'm wondering how much html functionality is supported...i.e., could it go so far as .css (no pun intended)? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD w/HTML
--- Brian A. Stumm [EMAIL PROTECTED] wrote: On Tue, 16 Sep 2003, tremens wrote: I understand that the motd.txt file supports html tags now, but I cannot get an image source to display in the MOTD using img src=logo.gif width=300 height=79 I've placed the logo.gif in just about all the folders to no avail.. Anyone have any ideas on this? was wondering about this too, is the file supposed to be named motd.html, is the DOCTYPE tag required? Must hte image be on an actual webserver or is in the hlds/mod directory ok with a relative path ie img src=./mypic.jpg. aw crap, clicked send too soon. changing the scroll tag to yes does NOT enable scrolling... which sucks. but, oh well. also, you have to set border=0 for images that are href'd, or else you get the blue border. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] banid and steam
--- john [EMAIL PROTECTED] wrote: The only bit they could possibly cut off would be the STEAM_ as if you havent seen already, some steamids are of the kind STEAM_0:1:123456 john Even then, I thought I heard/read that there are VALVE_0:1:123456 IDs... so at that point, you can't reduce the ID to anything less than it is. It truly is a unique ID at that point, but damn, when you are fat-finger-hunt-and-pecking in a linux screen console, and what you have typed is streaming up with the rest of the logged game data, it can be very frustrating (which brings me back to wanting the reserved bottom line of the console). At least they added the doskey style up arrow feature, that helps somewhat. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [ot] Weapons Restrictions
--- olo [EMAIL PROTECTED] wrote: Never mind, this is not a bug. I have found the reson. olo wrote: This is bug of CS. WeaponList is not send at first map load. does this mean we will see AMX 0.96k soon? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] File Planet Full CS/TFC Client Download
scratch that, the page just took 3 minutes to load, so it appeared that only premium servers were available. may as well be, all free servers were full. --- Tony Di Schino [EMAIL PROTECTED] wrote: Theis is only for premium subscribers tho, no free servers listed. --- Brian A. Stumm [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] File Planet Full CS/TFC Client Download
google is your friend. http://osdn.dl.sourceforge.net/bittorrent/bittorrent-3.2.1.exe --- Brian A. Stumm [EMAIL PROTECTED] wrote: educate me on torrent? I need some special download software? On Sat, 13 Sep 2003, Justin Head wrote: I made a torrent awhile ago for it along with 5 fast, stable seeds. http://gamedaemons.net/steaminstall_cs.exe.torrent - Justin - Original Message - From: Sebastian [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 12, 2003 10:45 PM Subject: Re: [hlds_linux] File Planet Full CS/TFC Client Download I hope someone will make the file available on BitTorrent (I dunno how to). Would be the best to do imho. At 05:34 13.09.2003, you wrote: On Fri, 12 Sep 2003, Kevin Gerry wrote: No, Fileplanet didn't do that... It was Valve that actually did it... Who knows why ^^ well whatever, the file was made available for direct download and since the steam servers are so damned overloaded it makes sense and I'm just trying to let some of you know because my steam download is well underway and I want you all to SHUT OFF your steam so I can get more bandwidth LOL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ab. Brian A. Stummd88b. [EMAIL PROTECTED] 8PYPY88 http://www.bs-linux.com 8|o||o|88 The Choice of a Gnu Generation8'.88 8`._.' Y8. # d/ `8b. ### .dP . Y8b. ## # d8:' `::88b. ## ### ### ### ### ### ### ### d8 `Y88b ## # ## ### ## #### ## ## :8P ' :888 ## # ## #### #### ### 8a.: _a88P ##### #### #### ###._/Yaa_ :.| 88P| ## # ####### ###### ## \YP `| 8P `. #### ### # #### ### ### ## ## / \._.d|.' # ### ### ### ### ### `--..__)88P`._.' ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] can't get past bootstrapper version
OK, I created my account, and ran my ./steam -update line: ./steam -update cstrike /home/server/hlds3/ [EMAIL PROTECTED] p4ssw0rd Y /hlds3/ folder had an existing 3110 install. the first time, i received this: Checking Bootstrapper Version Updating installation CMultiFieldBlob(pSerialized): Null pSerialized I had no idea what that meant, I searched today's posts for it but didn't find anything. I remembered something about a blob file, and someone saying delete it. So, I just deleted everything (even dirs) inside of my hlds3 folder, so that Steam would think it is a brand new install. Then I run my steam update line again. Now, all I get is: Checking Bootstrapper Version... forever...like i waited 25 minutes, and nothing happened. This box is on an OC-x (dont remember exactly) pipe, so I dont think it is timing out due to bandwidth... even so, wouldn't I get 'Updating installation' if it was? I went into #steam on gamesnet to get some help, but, I was discouraged to see that Nathan Dodd is one of the OPs/Helpers (as an indication of the expertise level; no offense to anyone else helping in there), so I figured I am not going to get the answers I need in there. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] can't get past bootstrapper version
From memory... You have to install to an existing hlds install I do not beleive that to be true. That means I have to install 311x before I install 3120? that doesn't jive. something about a hidden file in your USER directory, /home/hlds or whatever. Seems like this WAS covered today or last night or something. I wil check into this hiden file thing, that does seem to ring a faint bell... Sorry for being NOT helpful... I have more to go on now than i did 10 minutes ago, so it was of some worth. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] can't get past bootstrapper version
--- Jorma [EMAIL PROTECTED] wrote: according to the blob-file deletion you would type: # rm -rf ~/.steam/ClientRegistry.blob thanks fo rthat, but i think i found it out... I read and reread the readme... it mentions if you use Y on the first execution of your ./steam line (so that it will remember the info) that afterwards you dont need it. so i tried just ./steam -update cstrike. All of a sudden my install is in business, and in the folder i specified on the first instance of the run line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Some questions!
--- Nander Paardekooper [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] 3.) Any1 know how to give the hlds processes the highest priority? nice -adjust -20 your hlds start command My start line is: screen -A -m -d -S servermain ./hlds_run -pingboost 1 -game cstrike -restart I've tried putting nice -adjust -20 before ./hlds_run but no go. I've tried putting it before screen but no go as well. How can I Nice my hlds process while using the screen command in the command line? Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Some questions!
--- [EMAIL PROTECTED] wrote: actually the + isnt necessary just put -game cstrike ip xxx.xxx.xxx.xxx port 2701x maxplayers ## map de_whatever Personally i run all mine with the port, ip, maxplayers, and start map in the autoexec.cfg. I start mine with screen -A -m -d -S hlds-username ./hlds_run -game cstrike sys_ticrate 100 pingboost 1 but thats just me then i put all the stuff I dont want the user to change in the autoexec.cfg and own it by root and chmod it 555 Is there a specific reason for putting sys_ticrate in your command line? Since you said you put everything else in the autoexec.cfg, why not sys_ticrate as well (or in your server.cfg)?? Just curious... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] An ask to Valve
--- hondaman [EMAIL PROTECTED] wrote: What plugin do you use to make yourself invisible? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Stroven Sent: Monday, August 18, 2003 12:24 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] An ask to Valve VAC does the best it can. CD works, but to many people won't use it. UGS gives the choice of VAC or CD for its matchs. You must have one or the other. For a pub you need the VAC and good admins. What I use lately has worked great for catching cheaters. If one of my admins suspects someone is cheating, they use the amx plugin, amx_invis. If the suspected player see's you, then he probably is cheating. It has been very effective for me so far. ..as an example. A player by the name Pulse joined the server. It appeared he was cheating. At the start of the round, I did amx_invis on myself and rushed to where that player kepts coming from. I come around the corner and its just me and that player. He follows my movement as if I were completely visable to him and he headshot me. (i was walking to avoid noise when I reached his area) On the next round, I tell him he has been caught cheating, and that I was invisible to all non-cheating players on the server...which he replies, you looked normal to me. Now a couple other players were not convinced, because they didn't see what happened. So I said as proof, I will knife out the entire enemy team to prove that a non-cheating player might see something shimmer like the predator, but would not see me clearly and that for all basic purpose..i was invisible completely. So I knifed the entire team, even goofing around standing among several of the opposite team. Players realized there was no way for me to look normal to the player Pulse, and realized he in fact was cheating. Now, this works great UNLESS, someone out there knows how a non-cheating client would see someone invisible as if he was visible. Otherwise it works great for me, since their is no echo of the admin running the command, a cheater does not get any advanced notice that you have turned yourself invisible. If no one can show an invisible player looking normal to a non-cheater, then as an admin tool, I would have to say this one has been one of the most helpful I have ever used. A quick search of amx forums for amx_invis returns the info you need. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] hlds 3.1.1.1 rcon quit
--- Florian Zschocke [EMAIL PROTECTED] wrote: Mikkel \Miklos\ Georgsen wrote: No, I said rcon _restart. Do you have any commands that does a 'boot' of the server via rcon? _restart doesn't work for me, hlds_l doesn't even react to it. I know _restart works when used from the console. I haven't tried it via rcon. Does _restart work when you enter it in the server console? What server version are you running? Florian. This command does not work from screen console on 3.1.1.0c. New to x.1.1.1x ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] oh jezuz, or should I say Joolz-uz[OT]
blah, blah blah blah. http://csnation.counter-strike.net/files/news/Joolz_OpenLetter.pdf why the grandiosity of a .pdf joolzy, why not just a post on your site? To be honest, it sounds like a last grab for attention. but, whatever. gl hf with your 'legit' endeavors... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [OT] RE: [hlds_linux] Re: 3.1.1.0c - 3.1.1.1d Performance...
--- Joshua Gardiner [EMAIL PROTECTED] wrote: Yeah, that is a great idea. Because games are made for admins, not players. Boycotting 1.6 is one of the most worthless ideas I've seen come out of this list. Joshua true to an extent. If 1.6 comes out, and the CPU performance hasn't been corrected to .0c levels, we all lose; admins, players, Valve. holding out as an admin and sticking with .0c after 1.6 is released will only get you an empty server, because the players will move on with the new patch. If Valve sticks admins and GISPs with software that requires new hardware, then admin interest in this engine (as compelling as it is) well definitely drop. that sucks for any admin (hobbyists and businesses alike) that have invested a lot of time and money into serving HL based games. however, if Valve is having this much trouble getting CPU levels back down, and no new features have been added, it sounds like they *don't* know what is causing it, or are reluctant to change what is causing it due to some other need for the offending code. I have some faith that Valve will figure it out. They are listening (sometimes it amazes me how quickly Alfred addresses a list message), it is just a matter of if they will be influenced by what they hear. I have a strong gut feeling (and I'm prolly gonna jinx it just by saying this) that 1.6 won't be out for a while (two months maybe), that hopefully they have delayed releasing it until they address these issues. Part of this is based loosely on the fact that a new CAL season is starting, and I gotta think that CAL at least somewhat try to sync up seasons with mod releases (this is just speculation of course). anyway, i have a feeling that they want to do the right thing, but the jaded part of me is leery about putting faith in a business. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] List Problem?
i am not experiencing that. --- Nick McLaren [EMAIL PROTECTED] wrote: All of a sudden today I'm getting two of every message posted to any list hosted on this server. Am I it? If not, somebody might want to look into it ;) - Nick McLaren, CCNA, SCSA Battle LAN Technical Admin [EMAIL PROTECTED] http://www.battlelan.com/ - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Security hole known to Valve for months ??
--- wandlampe [EMAIL PROTECTED] wrote: Well, the guy who published the proof-of-concept-exploit did us a big favour i think... If he hadn't released it, Valve would have done a shit about that hole... Next time, perhaps a Blackhat finds the hole, and not just some nice guy who hasn't got any interest at all in breaking/overtaking servers... Think about it... Greetings Yeah, i consider it a humongous favor being forced to move to x.1.1.x when it is known for excessive cpu usage, and there still is no measurable proof that the cpu usage is back to x.1.1.0x levels. Don't get me wrong, im all for security, and pressuring vendors to fix their code, and pivx *did* give them a longer turnaround window than most exploit hunters. I just wish the priority for valve would be to baseline their cpu usage. as others have said, a trade off would be worth it, give some grand new feature that make up for the cpu usage, that we can turn off. ultimately valve, you can patch security holes at your leisure, and people will flame, then forget. But one thing that a lot of us admins won't stop harping on is increased CPU usage. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reporting Server Hackers
--- Game Servers [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How do I report a wonid to vac so that they can permanently ban it? The wonid is 660394. He hacked our server and is banning everyone, kicking, and everything you can think of. Please ban him permanently. If this is the wrong address, please direct me to the correct one. thanks But he didn't cheat... VAC is Valve's Anti Cheat, Not Valve's Anti HackedMyServerAndIsRaisingHell. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Reporting Server Hackers
--- Game Servers [EMAIL PROTECTED] wrote: How do u keep an rcon secure if it's not encrypted? I have fixed this rcon_password rcon by nature is a vulnerability. use admin_mod or amx. gg if u have nothing constructive to say, please refrain from posting. right back atcha, pally. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] using nice in hlds command line
can someone give me an example of how to incorporate nice into my command line? Here is my existing command line: screen -A -m -d -S servermain ./hlds_run -pingboost 3 -game cstrike -restart -debug where would I incorporate nice into that? and with what switches? I have read the man and info pages, but it's not that clear... thx for the help. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Female Counter-Strike Model
--- Kevin J. Anderson [EMAIL PROTECTED] wrote: ohhh, nice! I should make that standard for my lan tourneys... *goes off to edit the calserver.cfg* ; P kev it's a cl_, so doesn't that mean it is client-side setting? Would setting this in a server.cfg affect all clients? Or is it up to each client to set this cvar? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Female Counter-Strike Model
--- Kevin J. Anderson [EMAIL PROTECTED] wrote: I am using cal's server side anticheat, which is more or less cal's calclient.cfg anticheat incorporated into a special amxmod plugin to force it onto all clients. It works quite well in fact. I have it set to start demos, record the normal calclient screenshots etc, and then it restarts round and goes live. Really the best lan tourney anticheat for byoc you can have atm... kev I was not aware of any CAL endorsed anti-cheat besides wwcl... I dont see anything other than wwcl on their site, nor a calclient.cfg. Is this CPL you are referring to? or where can I find this? I checked the AMX site for a plugin related to CAL, but all I see is AMX Match (http://amxmod.net/forums/viewtopic.php?p=27174). I'm definitely interested in this if it cannot be bypassed like wwcl and HLG (as far as cvar/config enforcement). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HLTV Banner/Logo
In searching the hlds_linux list, I find one occurence (about a year ago) where some one inquired on the location of the hltv.tga and hltv.wad files (no hits in the win32 archive). the person didn't get an answer... I don't see these files in any of my folders. I'm just going to try and drop them in and see what happens. however, im a little unclear on the difference of these two files. // hltv.wad contains the HLTV banner and my be different on each proxy // banner format should be 240x48, 256 colors (same like player logo in pldecal.wad) // decalfile hltv.wad // hltv.tga will be shown instead of the default HLTV logo in spectator GUI // bannerfile hltv.tga both of these descriptions sound like they could be the file that is used to display where the default HLTV logo is displayed... which file do I actually need to display in the spectator gui? it sounds like the tga file, but then what is the wad file for? it says it is the banner, and that could also be the logo in the GUI... is there a definitive source for HLTV info somewhere? Thx, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] best cpu for hl servers
- Original Message - From: Jon Dingman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, July 07, 2003 1:58 AM Subject: [hlds_linux] best cpu for hl servers also which company would you suggest for good hosting (semi-cheap collocation) on the west coast, thanks! I'm using redwire.net. they have colos in OC and San Diego on XO, and Level3, respectively. If you host out of SD, they can be very accomodating on price, especially for multiple units. http://www.redwire.net/services-colo.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam linux release
--- Alfred Reynolds [EMAIL PROTECTED] wrote: Not enough feedback from people testing (and we could always do with more linux servers in the steam beta :) Honestly, I have not once been able to connect as a client on 1.6, I always get the this game is not available message. The only response I ever get is, Keep trying. Well, after an hour of trying to connect, it gets old. Considering this, I have no motivation to set up a steam beta server. If I were able to connect as a client, things would be different, as I know I have several regs on my 1.5 servers that have been able to connect to 1.6 servers, and they keep asking me to put one up. however, I'm not going to divert my resources for this if I can't even get some insight into the client side of the game. Please tell me i'm being selfish. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VAC, Seriously....
Kevin, you have a virus... W32.Bugbear.B.Dam A file containing that virus was attached to a message (below) I just received from you that didnt appear to be addressed to the list... just wanted to let everyone know to be careful T --- Kevin J. Anderson [EMAIL PROTECTED] wrote: I'd have to agree. Checking $HOME is easiest, especially when we're working in a chroot environment. Thanks. -a At 02:38 AM 6/26/2003 +0200, you wrote: Maybe using the HOME environment variable? :) Voodooman - Original Message - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] HTTP Referer Style Thing
--- matt gossage [EMAIL PROTECTED] wrote: Does anyone know of a similar plugin for HLDS_L, It might be possible with say AMX, but i think it'd make life easier for a lot of people as they can download maps at highger than 6 - 9 kbs a second Any ideas? Matt Gossage Since I dont code plugins, I requested the following plugin on AMX forums, but no luck... http://amxmod.net/forums/viewtopic.php?t=12257start=0postdays=0postorder=aschighlight= this thread apparently went the direction that you are talking about, but never got anywhere fruitful. I would think that a redirect plugin for DL of a map wouldn't be terribly difficult, considering that redirects are possible in HL, but then again, I dont code plugins... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] 32 players maps
--- joe [EMAIL PROTECTED] wrote: I had a few people ask me about 32 player maps on my cs server in the last 2 days. As discussed several weeks ago, I indicated I would try to host some 32 spawn maps that had been modded by Joe. I have the following official maps hosted: as_oilrig de_nuke de_train de_vegas cs_assault de_prodigy cs_italy http://www.7inchtaint.net/files/index.php?group=2 Will add more as I get them. Ideally I would like to compile all official maps that have been released since 1.0 that do not have 32 spawns by default. According to Joe's page, the following official maps have 32 spawns bey default: cs_aztec de_dust de_dust2 de_inferno de_cbble de_vertigo If you have other official maps that have been modded to 32 players that you would like to contribute, please email me. Thanks, T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] RE: [hlds] 32 players maps
--- Michael Ressen [EMAIL PROTECTED] wrote: About 3 weeks ago, we went from a couple 20-man servers to a 32 player one. I ended up modifying quite a few maps with additional spawn points. Here's the list of what I have that's playable now: are you hosting them for DL? If so, I would love to refer to your URL for other admins that come looking. Else, I I would love to add to my files section (even as a mirror), email me off list if you are interested. T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] +map not recognized
--- Jeremy Hilton [EMAIL PROTECTED] wrote: Yes that is it... But I am confused. I am starting my server specifying an alternate autoexec.cfg file +exec 1397120609autoexec.cfg map cs_assault is contained in the original autoexec.cfg not the alternate one. Removing So apparently hlds still reads autoexec.cfg even though I specified another. Is this a normal behavior? just becuase you exec another file in your cmd line, does not negate that autoexec will execute. It will _always_ execute (hence the name :) ) after the cfg indicated in your cmd line. I think this is a misnomer referring to it as an alternate autoexec.cfg, because you cannot assign a cfg to be your autoexec.cfg like you can with server.cfg (servercfgfile cvar). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT]^2 bottom/top posting quoting
--- DaiTengu [EMAIL PROTECTED] wrote: Most mail clients will auto-wrap if the line runs over... I just switched from 99 column to 72... now all of my old messages look like hell :o. Just as someone else commented that they learned something today from my earlier message, I learned that 72 column was the LCD for mail formatting... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server hosting companies - west coast USA [OT]
--- m0gely [EMAIL PROTECTED] wrote: Zachary H. Sloane wrote: I'm looking to rent a public server on the west coast...anyone know any GOOD companies that a 20 player pub wouldn't cost $100+ US. Thx -- Zack Sloane AIM: Z teKno1ogy Here is a company a guy I know hosts on and it has a great connection all the time. They are running a special right now for $60/mo/20player for as long as you host with them. http://rentals.nuclearfallout.net/ -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike I colocate my own servers, so this isn't biased... every clan scrim/match I have played on a nuclearfallout.net server has been a pleasant experience. I'm surprised to find out they are only charging $60 for a 20 man server. I consider that a great deal. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] the %n bug
--- Steven Hartland [EMAIL PROTECTED] wrote: Nice idea but I think its you that needs to get a clue. Take the example that you run casual server on a machine at home and someone gets hold of said code cuz its freely available. They hack your machine and destroy all the data. Now you cant tell me that's learning. Yes we need to be aware of these things and publications like bug track are great in that sense but I still stick by my original statement. Its plain irresponsible to allow the more dubious characters out there easy access to what is a hack. Further more law comes into this, if you are found distributing such code which has no other use than illegal attacks on machines you can be held accountable for it. GOOD: Knowledge of issues and its proliferation. BAD: Providing tools with the sole purpose of harm. No it doesn't stop people writing it for themselves but it puts that barrier in their way and we need all the barriers we can get. Steve / K What you are talking about is considered ignorant in this modern day. It is the duty of the admin to keep his/her server secure. If he chooses to disseminate the information, it is Erik's responsibility to do it in a responsible way, as he is doing (by posting the information on the site he indicated after Valve has been notified and offered a fix). Holding another person accountable for the security of your server because they publicized an exploit responsibly is ludicrous. No one is forcing admins to continue to use a version of HLDS that is not the latest supported version. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Flashbang bug? Less blindness with second FB
Not sure if this has ever been brought up before. I Have noticed a bug with the flashbangs in 1.5. I don't know if it is new or old, and from what I can tell it is not consistent. I was exposed to a flashbang in my immediate field of view, and experienced full blindness. I knew a second one was coming, so, even as the first one blinded me I still turned my head. The second flashbang went off within a second of the first one, before the blindness had started to even fade, but outside my immediate field of view. I expected to be blind that much longer, but, in fact, the blindness dropped dramatically, to about half the severity when the second FB went off. My guess is that the engine was disregarding the previous flash and adjusting my FOV blindness to the second flash. This has happened to me a few times, but not consistently. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLTV in CS and WONID [OT]
anyone else pick up on the IBM/HAL connection there? 1337/1448 hmmm. :) -quiv --- -=CSBadBoy:[StarLog]=- [EMAIL PROTECTED] wrote: Got it 1448 66.28.75.126:27015 (CS multi-map) Miami, Florida. 67.8.12.198:27015 (CS multi-map) Orlando, Florida. csbb4.ctdn.net:27015 (CS Custom) Clermont, Florida. http://www.csbadboyz.net - Original Message - From: Tyler Overkill Schwend [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 31, 2003 10:20 PM Subject: RE: [hlds_linux] HLTV in CS and WONID I believe it's in your haltv.cfg in the Hlds_l directory. - Tyler [TASF]Overkill Schwend Semper facere bonum, an a amare odium, vita mors. --- Server operator of [LCGA]Telefragged: Counter-Strike: telefragged.lynchburg.edu:27015 http://schwend-t.web.lynchburg.edu -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of -=CSBadBoy:[StarLog]=- Sent: Monday, March 31, 2003 8:56 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] HLTV in CS and WONID When I launch HLTV , to my server, it says you have been banned from this server Anyone know what WONID, HLTV tries to sign on with.? Thanks 66.28.75.126:27015 (CS multi-map) Miami, Florida. 67.8.12.198:27015 (CS multi-map) Orlando, Florida. csbb4.ctdn.net:27015 (CS Custom) Clermont, Florida. http://www.csbadboyz.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlg 1_41
--- THC_Vaporizer [EMAIL PROTECTED] wrote: unitedadmins are not known for their extensive readme/installation files (christ for like 3 months their 'online documentation' was 404)...otherwise they really do try;) I am thankful for HLGuard, don't get me wrong, and I try to participate in the UA community to the extent that my spare time allows me (and when my boss isn't looking). That doesn't mean I am not going to say something when I see something that needs fixing (isn't this me doing my part to help fix it, by pointing it out?). Considering they have a doc team, that is more resources than most coding projects have, so it doesn't completely make sense that their docs would be lacking. IMO, not excusable. To be honest, when I read the changelog, I saw the 586 line, but without seeing any thing in the readme that said This version includes a brand new dll file! Change your metamod/plugins.ini line to ... For all I knew, this functionality was bundled into the currently named dll, that I was not aware had changed names. Not being a programmer or whatever, all I noticed was that the zip contained a file that was being extracted to the correct dlls folder... with the visual similarity of the 3 and the 5 (maybe my res is too high) I didn't even notice it... I could go on ad nauseum about how non standard and irresponsible this is, especially considering UA's desire to be looked upon as a professional and respectable organization/coding project...But i think yuo guys get my point. Make excuses all you want, but the truth is in the docs (or lack thereof). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hlg 1_41
You take my point A) out of context... I do read the changelog to see what has changed (i.e., the name changelog). I don't read it to find what is supposed to be *in* the readme, namely (and identified by the readme Contents): CONTENTS - INSTALLATION - CONTACT - CREDITS Installation Please! Argue this point and I may very well poke myself numerous times in the brain with a poorly padded qtip. This portion of the readme was vacant of any installation information. It contained what I bitched about before, a URL to an outdated doc. This section is where change you rmetamod/plugins.ini would belong, if any place. B) actually, that is how I did find that it was wrong. meta list (and most meta mod commands) is not something a lot of admins think about. Why? because meta mod does it's job so well. It is _so_ maintenance free, it doesn't occur to most people that meta mod has any kind of command interface, most admins are busy with command interface with the MM plugins, eg, HLG, AM, AMX, etc. --- Mad Scientist [EMAIL PROTECTED] wrote: Tony Di Schino said: A) I don't read the changelog to see what I need to do to accomodate new features If you don't read the changelog, then what's the point in patching? You should only patch for a reason. And the reason is in the changelog... B) previous version of HLG didnt require that you verify the version. You extracted, fired it up and if it didnt crash you were good2go. Are you sure it didn't require a verification? How would you know if you didn't verify? All it takes is a meta list to see what version it reports. Production verification is one of the most fundamental steps in change management. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hlg 1_41 [OT]
ah, my first job out of college was as a TW. I got out of there before I could grow a beard and become a neurotic control freak... well the beard part anyway. --- shrodingers_catfish_uk [EMAIL PROTECTED] wrote: Someone asks for help, and this is what it starts? Feels like I never left the school playground ;^) 1, I think it is mentioned in the hlg docs/forums/some place some where (cba to check at the moment tho) 2, If tech writers didn't write the docs like they were talking to another guru... more ppl might take the time to actually read them (maybe they would if they were paid...BUT THE SOFTWARE IS FREE!! So I don't blame em) 3, nothing against tech writers btw :) (nice bearded ppl you are too ;^) ) 4, So when I put together a flat pack don't read the instructions (because they're translated from Chinese to French by a drunk Japanese person, then from French to English by a Malaysian Fruit Bat, (if there is such a thing)and which are as understandable as this - point 4 :p) and it consequently falls apart, killing 15 Swedish exchange students, who's families sue me for damages, I deserve everything I get? 5, 42 6, OMG H4x 7, Nursey is here to give me my medicine.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zachary H. Sloane Sent: 17 March 2003 21:41 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] hlg 1_41 I bet there are a LOT of servers that think they are running 1.41 and are still running 1.3x in reality. Anybody who runs a server and doesn't verify the current version of software that they just patched deserves what they get. I agree...if they are running the wrong version because they didn't take the time to read all of the documentions...its their bad...not UA's $ynthetiK #Solitude irc.gamesnet.net http://z.rocks-hideout.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hlg 1_41
--- Mad Scientist [EMAIL PROTECTED] wrote: D) none of that excuses out of date install documentation on the site. No, out of date documentation comes as a result of free software where the team making the software can't find a volunteer to update the readme file. I used to (for a very brief period) lead the ClanMod doc team so I know what that's like. I had a team of four and after running the team for about two months, I had done 100% of the documenting on my own before I gave up trying to keep up with the changes and the pressure to meet the next release deadline. It's not easy getting these programs together. It's even less easy getting people who are willing to write. Everybody wants to be a 1337 coder and the docs suffer. You might offer to contribute if you think you can help. -Mad you must have skimmed this part of my post: I am thankful for HLGuard, don't get me wrong, and I try to participate in the UA community to the extent that my spare time allows me (and when my boss isn't looking). I do have a full time job, as a lot of us do. I also have an English degree, with a minor in CompSci, and have thought many times about offering my TW experience to the UA project. However, I do have a full time job, a wife, a couple pubs to admin, and league matches. I am an HLG user and an admin trying to participate in this community. My responsibility to the UA community is exactly that, as a user and admin that reports issues, bugs, and notes where the project may be lacking. I try to participate on the forums offering tips from my experience. However, as can be witnessed on this list, the forums can be tedious, and very repetitive, and only hit a certain level. Between my laundry list of previous obligations and my job, I don't think I would be able to offer UA (or any coding projects) the time they need to dev quality docs. As previously noted, UA does have a Doc team, where as most coding projects do not. Pointing out that the docs lack should not be considered flamebait to tell me I have no right to bitch unless I help. Since commounity participation cannot be quantified, I would most likely get the same response to my bitching even If I _did_ make time to join the UA doc team and help out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlg 1_41
I heard it was beta so it may not be effective, and that it would most likely cause lag. However, it is worth a shot if you are getting a lot of speeders. --- Jay Anstiss [EMAIL PROTECTED] wrote: Okay - I managed to get it running now - phew! Got a config question for other users out there: multiple players were tonight complaining that someone was speedhacking on my server - is it worth setting this check to ON in the hlguard config settings? I mean, is it that effective or will it lag the server? Jay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Using Crontab to send cheater files
IP did the trick. thx for the help, I'm good to go! --- DLinkOZ [EMAIL PROTECTED] wrote: Try it with IP instead of a hostname, it's a practice I try to keep with my cronjobs just to keep things simple. - Original Message - From: Tony Di Schino [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, March 14, 2003 5:03 PM Subject: Re: [hlds_linux] [OT] Using Crontab to send cheater files well changing the dir helped me get paste that obstacle... now it is telling my my webhost does not exist! LOL. It works fine manually... go figure thx guys. --- Tony Di Schino [EMAIL PROTECTED] wrote: My shell script in crontab calls /home/server/ftpcfg/send_cheaters I assumed since executes the script in that dir that it would look in that dir. have added a cd /home/server/ftpcfg/ line before the ncftpput line, and will know in a few minutes if it works. thanks for the quick help guys. hope it works. --- Oscar N aka 'Dreadful' [EMAIL PROTECTED] wrote: Try to change the crontab line to this instead... cd /dir/to/the/script; ncftpput -f login... /Oscar Tony Di Schino wrote: I've been trying to figure this out elsewhere (usenet, irc, etc) for the past few days, but the perl script topic convinced me I could probably get some help with this here, since people here are familiar with sending files via ncftp. I am using ncftp to send my HLG aimwarn and hlglist files to my web server. here is my commandline: ncftpput -f login.cfg /httpdocs/cheaters /home/server/to_web/aimwarn.txt /home/server/to_web/hlglist.txt my login.cfg contains the ftp server login info, and this file is in the same dir as the shell script that the command is in. If I run this script manually, everything is great. If I run it from crontab, i get the following error: login.cfg: No such file or directory I tried adding the full path before login.cfg, and I also copied login.cfg to /etc/, but no go. Why can't it find the login.cfg when running from crontab, but it can when executing the script manually? before you suggest not using the login.cfg, the server owner is convinced it is too insecure to put the login info in the command line. (commentary on the security of the login.cfg is welcome). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Using Crontab to send cheater files
Sure. I am learning the intricacies of linux by trial and error, so i'm the epitomal linux newbie and just as much a mortal as the rest. This is not, by any means, elaborate. It is in fact a very simple script that just contains 2 SORT commands and the ncftp command. The purpose of the shell script emerged from the fact that I have a linux server and a windows server, and I wanted to combine the aimwarn and hlglist from both servers and then send this to my webserver in one file. So, I have a scheduled task on the windows box send these files to the linux box. Then, about 30 minutes later (for safe measure), I have this script combine the files on the linux box and send them to the webserver. sort /home/server/hlds_l/cstrike/addons/hlguard/logs/aimwarn.txt /home/server/cheaters/server2/aimwarn.txt /home/server/to_web/aimwarn.txt sort /home/server/hlds_l/cstrike/addons/hlguard/logs/hlglist.txt /home/server/cheaters/server2/hlglist.txt /home/server/to_web/hlglist.txt cd /home/server/ftpcfg/ ncftpput -f login.cfg /httpdocs/cheaters /home/server/to_web/aimwarn.txt /home/server/to_web/hlglist.txt I didn't have to use CAT as the SORT combined the files for me. I currently have HLG write to these files with comma separated values, since my webguy preferred parsing this into a PHP template as opposed to just including it as html. See http://www.7inchtaint.net/cheaters/aimwarn.txt and http://www.7inchtaint.net/cheaters/hlglist.txt for examples. Coding of the php to pull it into the template is still being worked on. This could be a pretty simple solution for combining banned.cfg files as well i would think, just send them back to the source box instead of to a web server. Tony --- Jay Anstiss [EMAIL PROTECTED] wrote: Tony - would you care to share your shell script with us mere mortals?! Jay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] OMG! a NEW thread! amx and ptb
No i haven't experienced *that* specific problem. However, I am experiencing it killing players to switch them even tho in the config deadonly is set to ON. I set this in the sma as well and recompiled and it still does it. So my guess is that this first version of ptb for AMX is a lil buggy. --- hondaman [EMAIL PROTECTED] wrote: yes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Di Schino Sent: Thursday, March 13, 2003 4:00 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] OMG! a NEW thread! amx and ptb which version of PTB are you using? the port that OLO did to AMX? --- hondaman [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone use this combo? Anyone use this combo and have problems with people dying, and not respawning round after round after round? hondaman - admin www.hardgaming.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] [No C-D] Stripping from stats
How is the new C-D able to work if it is not hooking the client .dll anymore? --- Jeremy Brooking [EMAIL PROTECTED] wrote: On Mon, 2003-03-03 at 13:06, James Clark wrote: Do what I do. Don't run C-D during the week and make it required during the weekend. I'm starting to get the feeling that C-D is going to need an update very shortly, starting to see unnatural BS even with C-D =( All my regulars have it and alot of the casual visitors cotton on quite quickly. People that freak out and don't understand (because they don't read) can play elsewhere. I must say I love the Hey, some clan called [No C-D] has taken over one of your servers posts/emails i get :) I will be running CD required full time on this one server, I want to compare the number of BS players I get with CD vs a VAC server, to decide whether to switch all servers over to CD. Its just that in the meantime (these few days) I would like to keep the regulars happy by providing stats for them still. The [No C-D] stuffs up clan stats more than anything and was just hoping someone already had a simple solution to this. Its no big deal, just more of a case of 'Happy users, gives me more free time'. UA: You really need to update the readme in CD (server and client) when the clients read the readme and see: NOTICE: --- Cheating-Death does not work with MODs that can use Valve's anti-cheat (VAC). This means that C-D does not work with Counter-Strike. It does not matter if VAC has been turned off, and it does not matter if you are only running a LAN game. They tend to get rather confused, a number have ended up removing CD thinking they cannot use it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux