[hlds_linux] CS:S - materials/particle/ particle_smokegrenade1.vmt

2008-10-08 Thread fishy
sounds like youve got a small error on a server file, have you tried 
running the steam with the -verify_all switch, or deleting the file in 
question from the server directories and redownloading it?


> Message: 1
> Date: Wed, 8 Oct 2008 15:17:35 +0200
> From: "Alex" <[EMAIL PROTECTED]>
> Subject: [hlds_linux] CS:S - materials/particle/
>   particle_smokegrenade1.vmt
> To: 
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Hi all,
> 
> since yesterday night CET we get the error "server is enforcing consistency 
> for this file: materials/particle/ particle_smokegrenade1.vmt" if we try to 
> connect to any of our CS:S servers - of course, we didn't change anything on 
> client/server.
> 
> With sv_consistency 0 is works but it also should do it with sv_consistency 1 
> as it worked before and we are talking about original materials/files.
> 
> Does anyone have the same prob and/or any idea?
> 
> OS: Linux Deb Etch 64bit
> 
> Thanks in advance,
> Alex
> 
> --
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> 
> End of hlds_linux Digest, Vol 8, Issue 21
> *
> 

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Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-10-03 Thread fishy
Current linux hlds server executes trouble free on our servers however 
Russian walking is still silent as executed by a couple of our regulars 
on the current beta client.

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Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-09-30 Thread fishy
This was the point i was trying to make, as bunnyhopping to gain speed 
and advantage was the issue fixed previously, i believe it was indeed 
1.3, along with the other physics *fixes* which broke such things as 
hostages climbing up ladders and jumping clean through windows. but 
as so many others have stated, there are a horde of less irritating bugs 
still swimming around in the game, such as flashbugs and 16bit smoke to 
name a couple of personal bugbears, however it is that act of russian 
walking that is currently permeating through the game and upsetting the 
experience of the most players.

> Message: 3
> Date: Tue, 30 Sep 2008 17:21:55 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
> To: "Half-Life dedicated Linux server mailing list"
>   
> Message-ID:
>   <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> I think he means sv_airaccelerate 1
> 
> or this cvar with an other low value, so you can't air strafe.
> 
> Anyway bunnyhop was already fixed since CS 1.3 (or 1.5?), you can't again
> any speed advantage by what you call bunnyhop now. It's useless to do it.
> There is nothing to fix.

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[hlds_linux] Counter-Strike 1.6 Beta Updated

2008-09-27 Thread fishy
I almost hate to mention it, but there is one fix a majority of 1.6 
players would support, which would encourage more server ops to fire up 
beta servers, and help garner support for the new format you are 
bringing to the staid counter-strike community. That would be if you can 
find a way to remove/limit the exploit known as "Russian walking", 
whereby a player taps crouch repeatedly to move at running speed with 
very little noise. I am afraid that this exploit is becoming more 
pervasive than bunnyhopping did, and ruins the flow of gameplay in a 
similar manner, this may not be the ideal place to mention it however as 
this is liable to be the last big update for cs 1.6 it would be an 
invaluable opportunity to fix this exploit.

cheers,
f|shy.

> Message: 1
> Date: Fri, 26 Sep 2008 16:22:42 -0700
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
> To: "Half-Life dedicated Win32 server mailing list"
>   <[EMAIL PROTECTED]>, 
> Message-ID:
>   <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="US-ASCII"
> 
> A required update for the Counter-Strike 1.6 Beta has been released.
> Please run hldsupdatetool to receive it.  The specific changes include:
>  
> - Fixed "Steam validation rejected" error on connect
> - Added "bannedcfgfile" cvar so you can control the file written to by
> the writeid command
> 
> Jason

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Re: [hlds_linux] VALVe, server slots question

2007-10-19 Thread fishy

I hate to add even more spam to this discussion, however i feel obliged
to note that hacking the precompiled dlls shipped with srcds would be in
breach of the terms of service you accept by using hldsupdatetool and
installing the server, and asking valve to condone this activity does
not make sense.

Bryan Beaudreault wrote:

"i second the motion of having the cap raised to at least 25. I've had to
drop my public slots to 22 in order to have reserved slots (which is how i
pay for the server) and still having even teams when no admins are o"

I have to agree with that.  My servers are payed for with donations,
and it is annoying having to be down to 22 slots.  Not only does that
make their be less actual players in the server, but it takes us out
of that top list when people filter by max players.


Regardless all of this is moot.  I haven't seen an official valve
response to any posts on this list in a really long time.  I havent
seen them say anything about the cap ever.  It's really annoying and
shows a complete lack of care for the community or laziness on Valve's
part.  Most companies have a community manager that can act as a
liaison and make sure things get done...the closest I have seen to
that is Mike Durand, and he doesn't post nearly often enough to be a
true "community manager" not to mention he is just a programmer and
other less qualified people should be dealing with the community
honestly.

On 10/18/07, Kyle Gruel <[EMAIL PROTECTED]> wrote:

I can understand why 32 slots aren't being listed;  while I enjoy 32
slot servers they definitely are a chaotic mess of gibs and hardly a
good introduction to TF2 for poor noobs not knowing any better.  Would
personally run my own servers at 24 slots to keep to the 'true' TF2
style;  but would like to be able to add that reserve in there.

Andreas Grimm wrote:

32 would be nicer



-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag
von Kyle Gruel
Gesendet: Donnerstag, 18. Oktober 2007 22:44
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] VALVe, server slots question

Little bit ridiculous.  25 would be nice though. =)

Kevin Ottalini wrote:


gah, someone has a 255 player TF2 server running now, so silly.


- Original Message -
From: "Kyle Gruel"
To: 
Sent: Thursday, October 18, 2007 12:13 PM
Subject: Re: [hlds_linux] VALVe, server slots question




+1

Saint K. wrote:


Hiya,

What i've done is the following;

Server is set to 25 slots using the plugin to beat the slot limit.
Sourcemod
on its turn is configured to advertise only 24 slots, so


we have 1


hidden reserved slots incase a admin needs to enter the game.

Unfortunatly, this setup is still being filterd out by the steam
master servers.

Is it possible that we come to a solution somehow, were we can
implement a reserved slot, but the active player slot


limit doesnt


exceed 24 players, and it will still show up at the master list?

Cheers,

Saint K.


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Re: [hlds_linux] running Linux server. Please help.

2007-10-15 Thread fishy
And if you dont have root

mkdir ~/bin
ln -s /bin/gunzip ~/bin/uncompress

this will work for most distros though if it doesnt you would want to add
~/bin to the search paths for your user

PATH=$PATH:~/bin
export PATH

gl+hf

On Sunday 14 October 2007 20:03:30 Saint K. wrote:
> If your running Debian, you can also just do;
> apt-get install ncompress
>
> Otherwise go here and search the package for your dist.
> http://rpmfind.net/linux/rpm2html/search.php?query=ncompress&submit=Search+
>...
>
> (the +.. belongs to the url, but it issnt linking it, so manually copy/past
> the line in your browser)
>
> Gl,
>
> Saint K.
> - Original Message -
> From: "Dan E" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, October 14, 2007 6:59 PM
> Subject: Re: [hlds_linux] running Linux server. Please help.
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> /usr/bin was a hypothetical location.  So...
>
> ln -s /bin/gunzip /bin/uncompress
> (This needs to be done with root privs)
>
> Then it will work.
>
> Andrey Egorov <[EMAIL PROTECTED]> wrote: Hi Ondra.
>
> It's don't work.
> I finding giunzip on /bin folder, open root shell and typing
>
> ln -s /usr/bin/gunzip /usr/bin/uncompress
>
> After I trying run hldsupdatetool.bin
>
> and...
>
> sh:uncompress: command not found
>
> Regards,
> Andrey.
>
>
> - Original Message -
> From: "OndÅTej HoÅ¡ek"
> To:
> Sent: Saturday, October 13, 2007 11:54 PM
> Subject: Re: [hlds_linux] running Linux server. Please help.
>
> > Because your system is too new to have "uncompress", an ancient tool for
> > .Z archives (which have gone out of use due to patent problems with the
> > underlying algorithm). Luckily, gzip can decompress not only .gz but
> > also .Z files.
> >
> > First, locate "gunzip" by using the "which gunzip" command. Let's say
> > gunzip is in /usr/bin. Now, do the following as root:
> >
> > ln -s /usr/bin/gunzip /usr/bin/uncompress
> >
> > Then, try running hldsupdatetool.bin again.
> >
> > Good luck,
> > ~~ Ondra
>
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Re: [hlds_linux] Installing CS server. Runing ./steam fails

2007-02-05 Thread fishy
I would try downloading a new copy of the linux hldsupdatetool there seem to
be a few dotted around the steampowered site only one of which actually works

http://storefront.steampowered.com/download/hldsupdatetool.bin

also what command line have you been using with ./steam ?

On Monday 05 February 2007 18:39:16 linux penguin wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> yea i always use the TAB to complete file names and stuff. The file is
> there DEFINETLY!
> When i tried to see my permissions i got:
> debian-x86:/home/cookie/cs_srv01# ls -al
> total 9276
> drwxr-xr-x 2 root   root  4096 2007-02-05 16:48 .
> drwxr-xr-x 5 cookie cookie4096 2007-02-05 16:48 ..
> -rwx-- 1   1016 users  7506846 2004-09-22 12:54 steam
> -rw-r--r-- 1 root   root   1962970 2004-09-22 12:55 steam.tar.gz
> debian-x86:/home/cookie/cs_srv01#
>
> I dont quite get it tho, what are the last 2 lines for?
> I was loged in as 'cookie' (thats my standard user) but i 'su' to root.
> That couldnt be the problem could it?
> But anyways the permissions seem to look on, dont they?
> --
>
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[hlds_linux] 64-bit support

2007-01-27 Thread fishy

I know we may be beating a dead horse, however i came across this today
and it needs to be shared with this list. Please sign it if you agree.

http://www.petitiononline.com/xd31/petition.html



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Re: AW: [hlds_linux] Error downloading Security Module from Speakeasy.net -> VAC gets disabled

2006-10-22 Thread fishy
I doubt this is helpful, but if i may quote alfred:

> We don't have 64-bit support at this time. The 32-bit servers should be
> used.
>
>- Alfred

as this is related to you using a server binary that is hopelessly out of date
following his advice is your best option for a vac secure server, albeit not
the greatest performer.

On Sunday 22 October 2006 17:37, Parker Lewis wrote:
> You are using the amd64 binaries, right? So do I. My seven gameservers are
> restarted daily and the chances are 60:40 they are secure for this day.
>
> Maybe someone worked out a solution which is able to check the state of vac
> protection via commandline? Hence a cronjob would be able to restart the
> server as long as the vac is loaded successfully.
>
> greets
>
> - Ursprüngliche Mail 
> Von: k-mystik <[EMAIL PROTECTED]>
> An: hlds_linux@list.valvesoftware.com
> Gesendet: Sonntag, den 22. Oktober 2006, 17:37:52 Uhr
> Betreff: [hlds_linux] Error downloading Security Module from Speakeasy.net
> -> VAC gets disabled
>
> Hello,
>
> It has been about a month some of my HLDS (cstrike) servers fail to
> download the security module, so the server gets insecure (VAC disabled).
>
> Here's an extract of the log file:
> --
> Downloading Security Module from Speakeasy.net ...
> Error downloading Security Module from Speakeasy.net
> Server is not Secure.
> No auth servers parsed
> Disabling Valve Authentication.
> --
>
> I have to restart the server 2 to 5 times to get the security module
> downloaded and my server secured again.
>
> I've just tried to do a fresh install of hlds+cstrike and I still have
> the same problem.
>
> Any ideas?
> Thank you for your help.
>
> Christophe Deliens
>
> --
> k-mystik! -- get2play administrator
> web: www.get2play.com
> irc: #get2play
>
>
>
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Re: [hlds_linux] 64bit HLDS and 64bit Srcds

2006-10-20 Thread fishy
On Friday 20 October 2006 23:41, [EMAIL PROTECTED] wrote:
> > It's like clock work. Someone new askes every week.
> >
> > Unfortunately Adam, VALVe's "official" stance right now is to not answer
> > any questions regarding 64-bit. The last time we really heard anything
> > the response was "When its ready." I think the last time (We've heard it
> > a lot) was 6-7 months ago.
> >
> >> Hello,
> >> I have a question specifically for the Valve team.
> >> What are the specifics on the 64bit HLDS and 64bit Srcds supporting
> >> Vac2(hlds) and a 64bit install for Srcds. Is there a time frame for
> >> these? The future is 64bit and I think its time to finish srcds with
> >> CPU/Memory execution/usage fixes and a 64bit version for linux as
> >> possibly well for Windows.
> >> Thanks,
> >> Adam - CEO
> >> Next-Generation Game Servers
> >> NextGenServers.com
>
> This may be a dumb question, but please tell me ...
> What benefit would there be if I ran a 64bit version instead of a
> 32bit version?
>
> Jeff Love
> Burgh Gaming
>
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There are only two advantages of a 64bit version, the first of which is
negligable, support for servers addressing 4 or more gb of ram, the second,
and greatest advantage of the 64bit architechture, is the doubling of
registers in the x86 vs x86-64 instruction sets, this alone leads to more
efficient code and is the primary advantage of the 64bit architechture
performance wise, as was trumpeted by valves original announcement of 64bit
support when the opteron was released, however since this initial enthusiasm
it appears that valve have forgotten about the 30%+ speed improvement they
claimed of the 64bit architechture with a simple recompilation, no
optimisations! as such we just have to wait until they can be bothered to
release a fresh compile of the code for our shiny new servers. o thats right,
even intel have viable x86-64 cpus these days, its just another sign of
valve's lackadaisical approach to supporting their paying customers, and the
vibrant community thats grown around their products inspite of their
efforts.

just my personal two cents worth.

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Re: [hlds_linux] Re: CPUInfo

2006-09-30 Thread fishy


fishy wrote:

However, in the case specified previously, he has a server running
user mode linux, which appears to have an incompatible form of cpuinfo
which doesnt contain the cpu mhz line.
i still think theres a way to fake it, but havent worked out how
quite yet. perhaps mapping bogomips to cpu mhz, its a filthy hack but
i could work.


Or better yet, get the provider to map the "real" /proc/cpuinfo into the
uml chroot.

Adam-CEO wrote:

Alright Guys,
If your server says cannot determine your frequency of your processor.
A. Your server has been infected by a virus (Worst Case Scenario)
B. Its trying to find the cpuinfo file(and its not there)
C. Your on FreeBSD and haven't correctly installed cpuinfo(linux
base) and
you need to install it in the emulators, if not download it off a
website or
go into ports
and download it.
D. You need to reinstall it :)
Thanks,
Adam - CEO
Next-Generation Game Servers
NextGenServers.com


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Re: [hlds_linux] Re: CPUInfo

2006-09-30 Thread fishy

However, in the case specified previously, he has a server running user
mode linux, which appears to have an incompatible form of cpuinfo which
doesnt contain the cpu mhz line.
i still think theres a way to fake it, but havent worked out how  quite
yet. perhaps mapping bogomips to cpu mhz, its a filthy hack but i could
work.

Adam-CEO wrote:

Alright Guys,
If your server says cannot determine your frequency of your processor.
A. Your server has been infected by a virus (Worst Case Scenario)
B. Its trying to find the cpuinfo file(and its not there)
C. Your on FreeBSD and haven't correctly installed cpuinfo(linux base)
and
you need to install it in the emulators, if not download it off a
website or
go into ports
and download it.
D. You need to reinstall it :)
Thanks,
Adam - CEO
Next-Generation Game Servers
NextGenServers.com


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Re: [hlds_linux] Linux HL2 Server issue

2006-09-28 Thread fishy

Unfortunately this thread has become somewhat fragmented, best bet would
be to speak to Erik, re:

To re-iterate, the problem is definitely in the srcds_run script
having trouble with the cpuinfo wanting "user mode linux" as a proper
value.

I can help you with the fix, if you want. Just hit me up on #linode
sometime.


--
Erik Hollensbe
[EMAIL PROTECTED]

unfortunately he didnt mention which IRC network his channel is on.
hopefully he will respond.

Juston Griggs wrote:

Any ideas on what I can do to "hack" it?  This is my first linux Server with
hl2dm... the only other linux game server I've ran has been for Unreal
tournament

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of fishy
Sent: Thursday, September 28, 2006 8:31 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Linux HL2 Server issue


looks like im thinking of hlds rather than srcds, hacking srcds_run
would seem to be the best option

Juston Griggs wrote:


I get this:

[EMAIL PROTECTED] steam]# ./srcds_i686 -console -game hl2mp -port 27015 +ip
69.93.127.131 +map dm_lockdown +maxplayers 2
Failed to open bin/dedicated_i686.so (tier0_i486.so: cannot open shared
object file: No such file or directory)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of fishy
Sent: Thursday, September 28, 2006 7:07 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Linux HL2 Server issue

Before i gave up and went on to find a different provider, i would try
calling the specific binaries directly, and avoiding srcds_run

./srcds_i686 -console -game hl2mp -port 27015 +ip 69.93.127.131 +map
dm_lockdown +maxplayers 2


for example.
GoodLuck

Steven Hartland wrote:



Erik Hollensbe wrote:



To re-iterate, the problem is definitely in the srcds_run script
having trouble with the cpuinfo wanting "user mode linux" as a proper
value.

I can help you with the fix, if you want. Just hit me up on #linode
sometime.



Its more that user mode linux is not providing a good enough
emulation to support the game. If you check the output the
script does continue yet the binary itself then also fails
to detect the cpu speed for a similar reason "Unable to
determine CPU Frequency".

The conclusion is user mode linux is not suitable for what
you are trying to do. Even if the emulation was sufficient
to start the server, performance would be substandard and
you would highly likely be plaged with issues. User mode
linux is suitable for a lot of things game servers is not
one of them at this time.

   Steve



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Re: [hlds_linux] Linux HL2 Server issue

2006-09-28 Thread fishy


looks like im thinking of hlds rather than srcds, hacking srcds_run
would seem to be the best option

Juston Griggs wrote:

I get this:

[EMAIL PROTECTED] steam]# ./srcds_i686 -console -game hl2mp -port 27015 +ip
69.93.127.131 +map dm_lockdown +maxplayers 2
Failed to open bin/dedicated_i686.so (tier0_i486.so: cannot open shared
object file: No such file or directory)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of fishy
Sent: Thursday, September 28, 2006 7:07 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Linux HL2 Server issue

Before i gave up and went on to find a different provider, i would try
calling the specific binaries directly, and avoiding srcds_run

./srcds_i686 -console -game hl2mp -port 27015 +ip 69.93.127.131 +map
dm_lockdown +maxplayers 2


for example.
GoodLuck

Steven Hartland wrote:


Erik Hollensbe wrote:


To re-iterate, the problem is definitely in the srcds_run script
having trouble with the cpuinfo wanting "user mode linux" as a proper
value.

I can help you with the fix, if you want. Just hit me up on #linode
sometime.


Its more that user mode linux is not providing a good enough
emulation to support the game. If you check the output the
script does continue yet the binary itself then also fails
to detect the cpu speed for a similar reason "Unable to
determine CPU Frequency".

The conclusion is user mode linux is not suitable for what
you are trying to do. Even if the emulation was sufficient
to start the server, performance would be substandard and
you would highly likely be plaged with issues. User mode
linux is suitable for a lot of things game servers is not
one of them at this time.

   Steve



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Re: [hlds_linux] Linux HL2 Server issue

2006-09-28 Thread fishy

Before i gave up and went on to find a different provider, i would try
calling the specific binaries directly, and avoiding srcds_run

./srcds_i686 -console -game hl2mp -port 27015 +ip 69.93.127.131 +map
dm_lockdown +maxplayers 2


for example.
GoodLuck

Steven Hartland wrote:

Erik Hollensbe wrote:

To re-iterate, the problem is definitely in the srcds_run script
having trouble with the cpuinfo wanting "user mode linux" as a proper
value.

I can help you with the fix, if you want. Just hit me up on #linode
sometime.


Its more that user mode linux is not providing a good enough
emulation to support the game. If you check the output the
script does continue yet the binary itself then also fails
to detect the cpu speed for a similar reason "Unable to
determine CPU Frequency".

The conclusion is user mode linux is not suitable for what
you are trying to do. Even if the emulation was sufficient
to start the server, performance would be substandard and
you would highly likely be plaged with issues. User mode
linux is suitable for a lot of things game servers is not
one of them at this time.

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd.
and the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying,
printing or otherwise disseminating it or any information contained in
it.

In the event of misdirection, illegible or incomplete transmission
please telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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[hlds_linux] VAC breathing its last again?

2006-09-23 Thread fishy

VAC seems to be gasping for air once again
The servers appear to be randomly losing connection to steam3

Is there any particular reason for this?

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Re: [hlds_linux] CSS & DODS exploit being used widely

2006-09-19 Thread fishy

Instead of flaming his mistake,
how about detailing the two 3rd party work arounds so everyone is aware
of what they can do to sidestep the issue while we wait for valve to
catch up

aXeR (AmmoBOX) wrote:

Congrats on making the bug even more widely known!

- Original Message -
From: "ics" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, September 19, 2006 11:19 AM
Subject: [hlds_linux] CSS & DODS exploit being used widely



Hi,

Just anyone can throw in respawn_entities into their own client console
while playing on the server and boom, server goes down.
This has been out for days and widely used so how about fixing this
exploit.
Yes i know, public list and just anyone can read this but this is really
old news for those who already use it so i dont see any problem
posting it here if this will get it fixed faster so spare me for the
lecture.

-ics

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Re: AW: [hlds_linux] 64 bit support

2006-09-08 Thread fishy

^Bump^

Parker Lewis wrote:

 An answer from Valve to Knuts nicely formulated question would've been great.

We are running eight gameservers on two boxes, both Opterons/64bit linux.

Some months ago, we backuped our servers and downgraded to the 32bit edition of 
our linux distribution. Maybe it was just our lack of experience, but we got 
only the half of the gameservers up without lags / cpu overload / load average 
5+, so that we decided to make a rollback to get all of our servers back online.

For over seven months now (since we have our own boxes), we are waiting for the 
(full) 64bit support from Valve. If we had known about this situation, we had 
hired Pentium boxes. But after setting everything up and noticing the lack of 
VAC2, we had to investigate quite a while to find a forum post in the wild 
elucidating us that the implicitness of 64bit linux support of a game like 
Counter-Strike is sadly no implicitness.

But as VAC2 seems to be updated like the 64bit binaries of hlds, we are not 
crying for now. Our only question to Valve (like Knuts) is:

Is there any hope for us, the 64bit users?


thanks for attention


- Ursprüngliche Mail 
Von: Knuts
An: hlds_linux@list.valvesoftware.com
Gesendet: Mittwoch, den 5. Juli 2006, 21:40:56 Uhr
Betreff: [hlds_linux] 64 bit support

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Valve,



We have been running Opteron servers since September 2003, I do believe we
were the first to have free to play ones in the world
(http://www.jolt.co.uk/index.php?articleid=329). I have seen support for 64
bit reduce over the years to the state where I have been running them in 32
bit for what seems like an eternity just so we can have VAC2 running. I know
it's no replacement for a good admin team but it sure helps, the slots we
can run are nowhere near the capabilities of the cpus.



Even amxmodx have stopped supporting it, to quote the amxx site:



"AMD64 Support - One of AMX Mod X's biggest contributions was a 64bit port
of the Pawn/Small compiler and virtual machine. In fact, AMX Mod X was the
first Metamod plugin to achieve AMD64 compatibility. AMX Mod does not run in
64bit mode.

However, Valve has stopped maintaining their AMD64 support -- the latest
AMD64 engine is missing client cvar querying and VAC2. Furthermore, the JIT
is not available on AMD64, meaning a great deal of potential speed is lost.
Running HLDS on AMD64 in 64bit mode is unadvised except for
debugging/developer purposes."



To say it will be ready when its ready is starting to sound old hat, coming
up to 3 years and AMD64 support has disappeared.



The future is 64 bit, can we have a definitive answer on what is the future
in Valves eyes without the fob off of "it will be ready when it's ready"



Regards,



Knuts

jolt.co.uk





--


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Re: [hlds_linux] hlds crashes

2006-09-01 Thread fishy

ok, does the issue still occur if the servers do not auto update?


Jonathan wrote:

Yes, the nodes share images. However, i gave the nodes their own ~/.steam
directory, so it's always the same machine that writes the
clientregistry.blob file. Sure, i could remove it each time a server is
fired up, but it feels like a very ugly hack. :/

The .so files i have in the image directories are:

core_i386.so
engine_amd.so
engine_amd64.so
engine_i486.so
engine_i686.so
filesystem_stdio_amd64.so
filesystem_stdio_i386.so
libSteamValidateUserIDTickets_amd64.so
libSteamValidateUserIDTickets_i386.so
proxy_i386.so
steam_api_i486.so
steamclient_i486.so
test1.so
test2.so
test3.so
tier0_s_i486.so
vstdlib_s_i486.so

I have no idea what those test*.so files are and if they're supposed to be
there or not.



Suns grid software. Is there a seperate server image to be run on each
node? or does it share the images and deliver them to whichever node
requires them, as such perhaps running the same image on different nodes
with different ips or hardware ids could be causing the glitch, it is
likely that there is some unique identifier contained in the
clientregistry.blob.

hows about a dirty hack to get it working temporarily?
add a line to your server initiating script to remove
clientregistry.blob before the server starts ;).

As to server crashes, bad maps and plugins often cause hlds to crash
unexpectedly and i have not run into any issues when restarting the
server, either scripted or manually, however i have no experience
running the same server image on different boxes.

Jonathan wrote:


AFAIK they are all clean halflife installations with only cs running
(this
is not hl2 with cs source)

The strange thing is that it all works fine for a few times if i delete
the clientregistry.blob file, but then after a while the crashes start
appearing again..

The way my system works is that a user on my web site "books" a server
for
a certain period of time. When that is done, a column is added to an sql
database. A cron script on the master cluster server reads that sql
table,
and if there is a new booking to be made, launches a server on one of
the
nodes as a job submitted to the cluster. If the booking time for the
server has went out, the server is shut down by the master server, ie,
it
terminates the submitted job. Does the hlds server need to quit
gracefully
in order for it to work properly the next time it's started? I mean,
does
hlds recover badly from crashes?

I don't know how sun grid engine works internally.. if it kills hlds
properly or not (i think it does).

I also have a script that updates everything to the latest versions,
which
i run regularly. Still, i want it to work properly the normal way.




Im no expert but it sounds like a bad plugin, what addons do you have
on
that server?

Jonathan wrote:



Right, that got rid of the errors ... for a couple of minutes :(

I still get crashes, but instead of abort traps i get:

./hlds_run: line 303:  7169 Segmentation fault  (core dumped) $CMD

What can be causing this? It still seems to be steam that's crashing,
but
i really can't find out why. Does it have something to do with running
multiple servers on the same box? Can i disable the automatic update
and
instead schedule something as a cron job or such?

The automatic update also takes some time to complete.





The problem was that the ~/.steam/ClientRegistry.blob needed to be
deleted. I tried to delete it for the incorrect user a couple of
times,
but when i did it correctly i got rid of the annoying update crashes.





Hello,

I maintain a network of around 100 counterstrike servers with
roughly
half
of them
as bookable servers in a cluster, for a large cs community in
Sweden.

I run all of the servers on linux gentoo, some on i686 and some on
amd64.

The cluster software I use is sun grid engine 6, and all the server
nodes
are diskless clients.

The ordinary servers run fine, but the bookable ones crash
momentarily
with the
following error:

-
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
./hlds_run: line 303:  8855 Aborted (core dumped)
$CMD
-

I browsed the forums and mailing list and found people with similar
problems from
late 2005 running FreeBSD 5.4. Their answer to the problem was to
update
cs using
the steam updater. I did that for all 60 cs installations I got on
the
bookable
servers, but they still crash with the error above. I tried to
examine
the
core
dumps and strace'ing the processes but I didn't find any useful
information.

Regards,
Jonathan Selander


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Re: [hlds_linux] hlds crashes

2006-09-01 Thread fishy

Suns grid software. Is there a seperate server image to be run on each
node? or does it share the images and deliver them to whichever node
requires them, as such perhaps running the same image on different nodes
with different ips or hardware ids could be causing the glitch, it is
likely that there is some unique identifier contained in the
clientregistry.blob.

hows about a dirty hack to get it working temporarily?
add a line to your server initiating script to remove
clientregistry.blob before the server starts ;).

As to server crashes, bad maps and plugins often cause hlds to crash
unexpectedly and i have not run into any issues when restarting the
server, either scripted or manually, however i have no experience
running the same server image on different boxes.

Jonathan wrote:

AFAIK they are all clean halflife installations with only cs running (this
is not hl2 with cs source)

The strange thing is that it all works fine for a few times if i delete
the clientregistry.blob file, but then after a while the crashes start
appearing again..

The way my system works is that a user on my web site "books" a server for
a certain period of time. When that is done, a column is added to an sql
database. A cron script on the master cluster server reads that sql table,
and if there is a new booking to be made, launches a server on one of the
nodes as a job submitted to the cluster. If the booking time for the
server has went out, the server is shut down by the master server, ie, it
terminates the submitted job. Does the hlds server need to quit gracefully
in order for it to work properly the next time it's started? I mean, does
hlds recover badly from crashes?

I don't know how sun grid engine works internally.. if it kills hlds
properly or not (i think it does).

I also have a script that updates everything to the latest versions, which
i run regularly. Still, i want it to work properly the normal way.



Im no expert but it sounds like a bad plugin, what addons do you have on
that server?

Jonathan wrote:


Right, that got rid of the errors ... for a couple of minutes :(

I still get crashes, but instead of abort traps i get:

./hlds_run: line 303:  7169 Segmentation fault  (core dumped) $CMD

What can be causing this? It still seems to be steam that's crashing,
but
i really can't find out why. Does it have something to do with running
multiple servers on the same box? Can i disable the automatic update and
instead schedule something as a cron job or such?

The automatic update also takes some time to complete.




The problem was that the ~/.steam/ClientRegistry.blob needed to be
deleted. I tried to delete it for the incorrect user a couple of times,
but when i did it correctly i got rid of the annoying update crashes.




Hello,

I maintain a network of around 100 counterstrike servers with roughly
half
of them
as bookable servers in a cluster, for a large cs community in Sweden.

I run all of the servers on linux gentoo, some on i686 and some on
amd64.

The cluster software I use is sun grid engine 6, and all the server
nodes
are diskless clients.

The ordinary servers run fine, but the bookable ones crash momentarily
with the
following error:

-
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
./hlds_run: line 303:  8855 Aborted (core dumped) $CMD
-

I browsed the forums and mailing list and found people with similar
problems from
late 2005 running FreeBSD 5.4. Their answer to the problem was to
update
cs using
the steam updater. I did that for all 60 cs installations I got on the
bookable
servers, but they still crash with the error above. I tried to examine
the
core
dumps and strace'ing the processes but I didn't find any useful
information.

Regards,
Jonathan Selander


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Re: [hlds_linux] hlds crashes

2006-08-30 Thread fishy

Im no expert but it sounds like a bad plugin, what addons do you have on
that server?

Jonathan wrote:

Right, that got rid of the errors ... for a couple of minutes :(

I still get crashes, but instead of abort traps i get:

./hlds_run: line 303:  7169 Segmentation fault  (core dumped) $CMD

What can be causing this? It still seems to be steam that's crashing, but
i really can't find out why. Does it have something to do with running
multiple servers on the same box? Can i disable the automatic update and
instead schedule something as a cron job or such?

The automatic update also takes some time to complete.



The problem was that the ~/.steam/ClientRegistry.blob needed to be
deleted. I tried to delete it for the incorrect user a couple of times,
but when i did it correctly i got rid of the annoying update crashes.



Hello,

I maintain a network of around 100 counterstrike servers with roughly
half
of them
as bookable servers in a cluster, for a large cs community in Sweden.

I run all of the servers on linux gentoo, some on i686 and some on
amd64.

The cluster software I use is sun grid engine 6, and all the server
nodes
are diskless clients.

The ordinary servers run fine, but the bookable ones crash momentarily
with the
following error:

-
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
./hlds_run: line 303:  8855 Aborted (core dumped) $CMD
-

I browsed the forums and mailing list and found people with similar
problems from
late 2005 running FreeBSD 5.4. Their answer to the problem was to update
cs using
the steam updater. I did that for all 60 cs installations I got on the
bookable
servers, but they still crash with the error above. I tried to examine
the
core
dumps and strace'ing the processes but I didn't find any useful
information.

Regards,
Jonathan Selander


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