Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-21 Thread oGre
Hi,

Minimum packages needed on a virgin Ubuntu 16.04 server with the latest
kernel (
https://wiki.ubuntu.com/Kernel/LTSEnablementStack#Ubuntu_16.04_LTS_-_Xenial_Xerus
)

sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install steamcmd

Installed tf2 using steamcmd with flags

app_update 232250 -beta toolchainbeta validate

Now installed the needed i386 packages:

sudo apt-get install libtinfo5:i386 libncurses5:i386 libcurl3-gnutls:i386

Now the server starts and I tried connecting from a client successfully.

/oGre



On Mon, Feb 20, 2017 at 11:46 PM, John Schoenick 
wrote:

> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for the
> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that you
> should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than may
> be available in some server distributions.  Administrators should check
> that the provided beta still runs in their environment of choice.  Those
> who are on older or incompatible distributions have several options:
>
> - Switch to a distribution more compatible with the Steam Runtime, such
> as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The tools
> linked below include a script for creating a chroot that can be used for
> bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some dynamic
> linker magic to use the runtime libraries on an incompatible
> distribution, e.g.:
>
> steamrt=/path/to/runtime
> export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
> LD="$steamrt/usr/lib32/ld-linux.so.2"
> "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for obtaining it
> can be found here: https://github.com/ValveSoftware/steam-runtime
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated to a
> newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
> builds now use a newer edition of GCC with differing command-line
> parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors or look
> for certain signatures in order to hook functions (such as SourceMod).
> We have separately spoken with the SourceMod team and they are working
> on supporting the new setup.  Maintainers of other mods should test them
> against the beta release below.
>
> Our previous warning also indicated that this would change the _srv
> naming of the linux binaries.  We have decided *not* to adjust this, and
> the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new changes.  The
> remaining SDK2013 games will be updated in the near future, and we will
> provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release - servers may
> safely convert to it and continue serving both beta and non-beta clients.
>
> The beta branch is titled "toolchainbeta" with no required password.  It
> can be accessed with SteamCMD via:
>
> app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as soon as
> next week, so we encourage all server administrators to test their setup
> against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread oGre
I did a little writeup:

http://muppfarmen.se/2014/02/07/set-up-team-fortress-2-servers-to-use-the-all-new-game-server-steam-id/
-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 8 feb 2014 18:59 skrev "Jason" :

> Is there a step by step guide out there yet for server owners to great
> gameserver accounts for this?  Are HTTPS POST requests not currently
> working?  Am I doing something wrong?
> I tried (using a previously mentioned chrome plugin) and am getting the
> following when following the instructions in the original post:
>
> 2014 Feb 8 12:49:33POST
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
> Unauthorized<
> http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2>
> 776ms
> I have used key=mysteamkey and key= and appid=440 .and
> always get an unauthorized message when doing a HTTPS POST request
>
> If there is someone who could help, it would be appreciated.  Thank you in
> advance
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Left 4 Dead 2 server beta available

2013-06-30 Thread oGre
Thanks,

Adding the libstdc++ from a tf2 steampipe server fixes it. So yes,  that
file should be distributed with the game server I guess.

/o

-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 29 jun 2013 15:43 skrev "Nicholas Hastings" :

> Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or
> steamcmd's linux32 dir to the bin dir where you installed.
>
> @Kerry that should probably be added to the linux server depot.
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
>  oGre <mailto:o...@muppfarmen.se>
>> Saturday, June 29, 2013 5:33 AM
>> What about server requirements?
>>
>> I tried the beta on a fully updated CentOS 6.4 server:
>>
>> Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version
>> `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
>>
>> Does this mean that you suddenly require a GLIBC-version that isn't in
>> CentOS?
>>
>> ldd libtier0_srv.so
>> ./libtier0_srv.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not
>> found (required by ./libtier0_srv.so)
>> linux-gate.so.1 => (0x003d4000)
>> librt.so.1 => /lib/librt.so.1 (0x00af)
>> libm.so.6 => /lib/libm.so.6 (0x0084e000)
>> libdl.so.2 => /lib/libdl.so.2 (0x007ce000)
>> libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00128000)
>> libpthread.so.0 => /lib/libpthread.so.0 (0x00e02000)
>> /lib/ld-linux.so.2 (0x0068b000)
>> libc.so.6 => /lib/libc.so.6 (0x0048e000)
>> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x008c4000)
>>
>> Bummer in that case.
>>
>> /o
>>
>>
>>
>>
>>
>> Ondřej Hošek <mailto:ondra.ho...@gmail.com>
>> Saturday, June 29, 2013 5:07 AM
>>
>> I already reported that on github; it has been closed as WONTFIX. [1]
>> However, Valve might simply end up removing many of the shared files
>> that aren't actually shared, e.g. the Half-Life 2 dialogue. [2]
>>
>> Cheers,
>> ~~ Ondra
>>
>> [1] 
>> https://github.com/**ValveSoftware/Source-1-Games/**issues/213<https://github.com/ValveSoftware/Source-1-Games/issues/213>
>> [2] 
>> https://github.com/**ValveSoftware/Source-1-Games/**issues/708<https://github.com/ValveSoftware/Source-1-Games/issues/708>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> Kyle Sanderson <mailto:kyle.l...@gmail.com>
>> Saturday, June 29, 2013 5:00 AM
>> For clients this is still a huge regression with on-disk storage. Games
>> that used to share GCFs no longer do so, which results in gigabytes of
>> duplicated data. If you install any Source 2k9 game you'll notice the
>> installs are no longer minimal (HL2:DM used to take 17MB~ if you had
>> another game installed).
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> Kyle Brantley <mailto:k...@averageurl.com>
>> Saturday, June 29, 2013 12:55 AM
>> HUGE improvement in on-disk storage; thanks!
>>
>> SteamPipe:
>> $ du -sh *
>> 15G l4d2
>>
>> SteamPipe beta:
>> $ du -sh *
>> 7.7Gl4d2
>>
>>
>> --Kyle
>>
>>
>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> Kerry Davis <mailto:kerry@valvesoftware.**com >
>> Friday, June 28, 2013 5:26 PM
>>
>> Left 4 Dead 2 has a new dedicated server build available as a beta. Add
>> “-beta beta” to your SteamCMD command line to get the beta. This is the
>> updated build that will be released to clients next week, so it is NOT
>> interoperable with the current public client.
>>
>> Due to updated build scripts and a regeneration of the vpk’s, this depot
>> will be about 2GB smaller than the pre-SteamPipe version.
>>
>> - Kerry
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Left 4 Dead 2 server beta available

2013-06-29 Thread oGre
What about server requirements?

I tried the beta on a fully updated CentOS 6.4 server:

Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))

Does this mean that you suddenly require a GLIBC-version that isn't in
CentOS?

ldd libtier0_srv.so
./libtier0_srv.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not
found (required by ./libtier0_srv.so)
linux-gate.so.1 =>  (0x003d4000)
librt.so.1 => /lib/librt.so.1 (0x00af)
libm.so.6 => /lib/libm.so.6 (0x0084e000)
libdl.so.2 => /lib/libdl.so.2 (0x007ce000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00128000)
libpthread.so.0 => /lib/libpthread.so.0 (0x00e02000)
/lib/ld-linux.so.2 (0x0068b000)
libc.so.6 => /lib/libc.so.6 (0x0048e000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x008c4000)

Bummer in that case.

/o


On Sat, Jun 29, 2013 at 11:07 AM, Ondřej Hošek wrote:

> On Sat, Jun 29, 2013 at 11:00 AM, Kyle Sanderson 
> wrote:
> > For clients this is still a huge regression with on-disk storage. Games
> > that used to share GCFs no longer do so, which results in gigabytes of
> > duplicated data.
>
> I already reported that on github; it has been closed as WONTFIX. [1]
> However, Valve might simply end up removing many of the shared files
> that aren't actually shared, e.g. the Half-Life 2 dialogue. [2]
>
> Cheers,
> ~~ Ondra
>
> [1] https://github.com/ValveSoftware/Source-1-Games/issues/213
> [2] https://github.com/ValveSoftware/Source-1-Games/issues/708
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] Broken linux update

2012-11-06 Thread oGre
Thanks for uploading the binary!

I just updated thinking that Valve had fixed the error, but no. srcds_linux
is broken in the latest update.

/o


On Tue, Nov 6, 2012 at 3:30 AM, Michael Tharp wrote:

> (crossposting because this probably only affects linux operators)
>
> On 11/05/2012 09:21 PM, Jim Fasoline wrote:
>
>> Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out
>> in wickedplayer494's response. Seems to be looping on that "Failed to
>> open dedicated.so" message, but I need to look into it more.
>>
>
> Looks like a regression:
>  $ strings tf-20121103.0/orangebox/srcds_**linux |grep dedicated
> dedicated_srv.so
>  $ strings tf-20121106.0/orangebox/srcds_**linux |grep dedicated
> dedicated.so
>
> Of course dedicated.so no longer exists since the Halloween update.
> Strongly recommend Linux operators do not apply tonight's optional update.
>
> If you've already applied the update and need a bailout, drop this into
> your orangebox dir (TF2 only) -- it's from the previous version:
> http://partiallystapled.com/~**gxti/srcds_linux<http://partiallystapled.com/~gxti/srcds_linux>
>
> You may need to "chmod a+rx" it after downloading.
>
> -- m. tharp
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread oGre
Problem seems to be the event map (koth_viaduct_event). I had it as startup
map on both servers. Changing to a non-event map makes the crashes go away.



2011/11/11 oGre 

> I have tried with -verify_all and without addons. One server running
> Centos 5.5 and the other CentOS 6.
>
>
>
> 2011/11/11 Eric Riemers 
>
>>
>> Yeah my car broke down, fix it.. thats about the same what your saying
>> here..
>>
>> What have you tried already? Did you do a verify all? Did you startup
>> without addons.. etc etc.
>>
>> On Fri, 11 Nov 2011 12:25:21 +0100, oGre  wrote:
>> > Both our Linux servers crash on startup.
>> >
>> > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>> > models/props_halloween/pumpkin_explode.mdl
>> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
>> > models/props_halloween/pumpkin_explode.mdl
>> >
>> > PreMinidumpCallback: updating dump comment
>> > Uploading dump (in-process) [proxy '']
>> > /tmp/dumps/crash_2011122836_1.dmp
>> >
>> >
>> > 2011/11/11 James Botting 
>> >
>> >> Use cl_gameserver_reset_itentity on that one to regenerate and try the
>> >> regenerated one instead.
>> >>
>> >> On 11 Nov 2011, at 01:43, clad iron  wrote:
>> >>
>> >> > I am getting this on 1 of our servers.
>> >> >
>> >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
>> >> > gameserver
>> >> > account...
>> >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
>> >> > L 11/10/2011 - 19:12:00:Incorrect identity token
>> >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
>> >> "Incorrect
>> >> > identity token"
>> >> >
>> >> > I typed out the token, and DOUBLE checked it was correct. This is no
>> >> chance
>> >> > of any letter/number/symbol to me mistaken for something else.
>> >> > I have also tried it with and without quotes.
>> >> >
>> >> > Anyone else getting this ?
>> >> >
>> >> >
>> >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
>> >> >
>> >> >> On my windows box i am getting more and more of these every update:
>> >> >>
>> >> >> material models/player/items/medic/medic_mirror has a normal map and
>> >> >> $basealphae
>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/all_halo has a normal map and
>> >> >> $basealphae
>> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/id_badge_gold has a normal
>> map
>> >> and
>> >> >> $basea
>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/id_badge_silver has a normal
>> >> >> map
>> >> and
>> >> >> $bas
>> >> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> specular.
>> >> >>
>> >> >> material models/player/items/all_class/id_badge_platinum has a
>> normal
>> >> map
>> >> >> and $b
>> >> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
>> >> >> specular.
>> >> >>
>> >> >> material models/player/items/all_class/spacechem_pin has a normal
>> map
>> >> and
>> >> >> $basea
>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/weiner_gold has a normal map
>> >> >> and
>> >> >> $basealp
>> >> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>> >> >>
>> >> >> material models/player/items/all_class/weiner_silver has a normal
>> map
>> >> and
>> >> >> $basea
>> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread oGre
I have tried with -verify_all and without addons. One server running Centos
5.5 and the other CentOS 6.



2011/11/11 Eric Riemers 

>
> Yeah my car broke down, fix it.. thats about the same what your saying
> here..
>
> What have you tried already? Did you do a verify all? Did you startup
> without addons.. etc etc.
>
> On Fri, 11 Nov 2011 12:25:21 +0100, oGre  wrote:
> > Both our Linux servers crash on startup.
> >
> > Invalid map 'koth_ravine_b2' included in map cycle file. Ignored.
> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> > models/props_halloween/pumpkin_explode.mdl
> > 538/ - tf_pumpkin_bomb:  UTIL_SetModel:  not precached:
> > models/props_halloween/pumpkin_explode.mdl
> >
> > PreMinidumpCallback: updating dump comment
> > Uploading dump (in-process) [proxy '']
> > /tmp/dumps/crash_2011122836_1.dmp
> >
> >
> > 2011/11/11 James Botting 
> >
> >> Use cl_gameserver_reset_itentity on that one to regenerate and try the
> >> regenerated one instead.
> >>
> >> On 11 Nov 2011, at 01:43, clad iron  wrote:
> >>
> >> > I am getting this on 1 of our servers.
> >> >
> >> > L 11/10/2011 - 19:12:00: Received auth challenge; signing into
> >> > gameserver
> >> > account...
> >> > L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
> >> > L 11/10/2011 - 19:12:00:Incorrect identity token
> >> > L 11/10/2011 - 19:12:00: server_cvar: "sv_registration_message"
> >> "Incorrect
> >> > identity token"
> >> >
> >> > I typed out the token, and DOUBLE checked it was correct. This is no
> >> chance
> >> > of any letter/number/symbol to me mistaken for something else.
> >> > I have also tried it with and without quotes.
> >> >
> >> > Anyone else getting this ?
> >> >
> >> >
> >> > On Thu, Nov 10, 2011 at 7:55 PM, E3pO  wrote:
> >> >
> >> >> On my windows box i am getting more and more of these every update:
> >> >>
> >> >> material models/player/items/medic/medic_mirror has a normal map and
> >> >> $basealphae
> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/all_halo has a normal map and
> >> >> $basealphae
> >> >> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/id_badge_gold has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/id_badge_silver has a normal
> >> >> map
> >> and
> >> >> $bas
> >> >> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
> >> >>
> >> >> material models/player/items/all_class/id_badge_platinum has a normal
> >> map
> >> >> and $b
> >> >> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> >> specular.
> >> >>
> >> >> material models/player/items/all_class/spacechem_pin has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/weiner_gold has a normal map
> >> >> and
> >> >> $basealp
> >> >> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/weiner_silver has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/weiner_bronze has a normal map
> >> and
> >> >> $basea
> >> >> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
> >> >>
> >> >> material models/player/items/all_class/etf2l_highlander_gold has a
> >> normal
> >> >> map an
> >> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> >> specular.
> >> >>
> >> >> material

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread oGre
 use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_platinum_3 has a
> >> normal ma
> >> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_1 has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_2 has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_silver_3 has a
> normal
> >> map
> >> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_iron_1 has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_iron_2 has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >> material models/player/items/all_class/ugc_highlander_iron_3 has a
> normal
> >> map an
> >> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> >> specular.
> >>
> >>
> >> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson 
> >> wrote:
> >>
> >>> When will CS:S be rebuilt containing the connection cvars?
> >>>
> >>> Thanks,
> >>> Kyle.
> >>>
> >>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy  >>>> wrote:
> >>>
> >>>>
> >>>> Idem here, on first try. Second try it seems it's updating...
> >>>>
> >>>> --
> >>>> 3DGames Argentina
> >>>> http://www.3dgames.com.ar
> >>>> Libertad 41, 5to Piso - Capital Federal
> >>>> Tel: 4-332-4709
> >>>>
> >>>> - Mensaje original -
> >>>>> De: "DontWannaName!" 
> >>>>> Para: "Half-Life dedicated Win32 server mailing list" <
> >>>> h...@list.valvesoftware.com>
> >>>>> CC: "hlds announce" ,
> >> "Half-Life
> >>>> dedicated Win32 servermailing list"
> >>>>> , "hlds linux" <
> >>>> hlds_linux@list.valvesoftware.com>
> >>>>> Enviados: Jueves, 10 de Noviembre 2011 21:31:43
> >>>>> Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
> >>> released
> >>>>> I am being plagued with command aborted. :(
> >>>>>
> >>>>> Sent from my iPhone 4
> >>>>>
> >>>>> On Nov 10, 2011, at 4:24 PM, Eric Smith 
> >>>>> wrote:
> >>>>>
> >>>>>> We've released a mandatory update for Team Fortress 2. The notes
> >> for
> >>>>>> the update are below.
> >>>>>>
> >>>>>> Thanks.
> >>>>>>
> >>>>>> -Eric
> >>>>>>
> >>>>>> 
> >>>>>>
> >>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
> >>>>>> - Added rate limiting for connections and added the following
> >>>>>> ConVars to support that:
> >>>>>>  - sv_max_connects_sec
> >>>>>>  - sv_max_connects_window
> >>>>>>  - sv_max_connects_sec_global
> >>>>>>
> >>>>>> Team Fortress 2
> >>>>>> - Added a full moon background for the main menu
> >>>>>> - Added new promo items
> >>>>>> - Fixed a Linux dedicated server crash when using +randommap on the
> >>>>>> command line
> >>>>>> - Fixed some bugs with the way items appear in the Steam Community
> >>>>>> and Steam Trading
> >>>>>> - Optimized several materials to improvement performance
> >>>>>> - Updated the localization files
> >>>>>>
> >>>>>> ___
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread oGre
My log is from a TF2 server. Metamod and Sourcemod disabled.

2011/10/14 Marco Padovan 

> I'm not able to start css... is this css or other games?
>
> Il 13/10/2011 23:56, oGre ha scritto:
> > Server doesn't look too good either:
> >
> > Unknown command "startupmenu"
> > Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005
> CL
> > Caching file CRCs for pure server...
> > Finished caching file CRCs for pure server in 0 seconds.
> > ConVarRef room_type doesn't point to an existing ConVar
> > Executing dedicated server config file
> > Cannot verify load for invalid steam ID [I:0:0]
> > Initializing Steam libraries for secure Internet server
> > Failed to load Steam Service
> > ServiceStart: failed to start
> > terminate called after throwing an instance of 'common::CRuntimeError'
> >   what():  Failed to open logfile /home/hlserver/Steam/steam.log
> > PreMinidumpCallback: updating dump comment
> > Uploading dump (in-process) [proxy '']
> > /tmp/dumps/crash_20111013235556_1.dmp
> > success = no
> > error:  Failed to open/read local data from file/application
> > Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to
> > generate a debug.log to help with solving this problem
> > Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds
> >
> >
> > 2011/10/13 timur 'grammaton' celikkesen 
> >
> >> Shit happens ;-)
> >>
> >> btw
> >>
> >> we have a few hundred users on our community-site complaining about a
> bug
> >> crashing the client
> >>
> >> "Connect on replay.dll failed"
> >>
> >> any idea?
> >>
> >> cheers
> >>
> >> grammaton
> >>
> >>
> >>
> >>
> >>
> >>
> >> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an
> die
> >> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
> >> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin,
> dass
> >> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig
> ist.
> >> Diese Nachricht dient dem Austausch von Informationen und entfaltet
> keine
> >> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
> >> E-Mails kann ich keine Haftung für den Inhalt übernehmen.
> >>
> >> -Ursprüngliche Nachricht- From: Henry Goffin
> >> Sent: Thursday, October 13, 2011 11:51 PM
> >>
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
> of
> >> Defeat: Source and Half-Life 2: Deathmatch Updates Released
> >>
> >> Oops. The net_graph fix was made in an earlier version of the server
> before
> >> the FPS changes were made. You can ignore that patch note.
> >>
> >>
> >> -Original Message-
> >> From: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>[mailto:
> >> hlds_linux-bounces@**list.valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>]
> >> On Behalf Of timur 'grammaton' celikkesen
> >> Sent: Thursday, October 13, 2011 2:47 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
> of
> >> Defeat: Source and Half-Life 2: Deathmatch Updates Released
> >>
> >> Thanks for the update shortly before the cs:go presentation... to
> this
> >> late european hour where almost all hosters are on "nightwatch" mode :D
> >>
> >>
> >>
> >> - Server frame rate is now based on the tickrate of the active Source
> mod,
> >> not the fps_max convar
> >>
> >> - Fixed net_graph not updating server framerate when FPS is greater than
> >> 1000
> >>
> >>
> >> I am just wondering about the framerate-cap based on the tickrate and
> >> fixing
> >> the netgraph if greater than 1000.isnt it just a "contradiction"?
> >>
> >>
> >>
> >> cheers
> >>
> >> grammaton - sourcejunkies.de
> >>
> >>
> >> __**_
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> ple

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread oGre
Server doesn't look too good either:

Unknown command "startupmenu"
Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Cannot verify load for invalid steam ID [I:0:0]
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
terminate called after throwing an instance of 'common::CRuntimeError'
  what():  Failed to open logfile /home/hlserver/Steam/steam.log
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20111013235556_1.dmp
success = no
error:  Failed to open/read local data from file/application
Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to
generate a debug.log to help with solving this problem
Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds


2011/10/13 timur 'grammaton' celikkesen 

> Shit happens ;-)
>
> btw
>
> we have a few hundred users on our community-site complaining about a bug
> crashing the client
>
> "Connect on replay.dll failed"
>
> any idea?
>
> cheers
>
> grammaton
>
>
>
>
>
>
> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
> Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
> E-Mails kann ich keine Haftung für den Inhalt übernehmen.
>
> -Ursprüngliche Nachricht- From: Henry Goffin
> Sent: Thursday, October 13, 2011 11:51 PM
>
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> Oops. The net_graph fix was made in an earlier version of the server before
> the FPS changes were made. You can ignore that patch note.
>
>
> -Original Message-
> From: 
> hlds_linux-bounces@list.**valvesoftware.com[mailto:
> hlds_linux-bounces@**list.valvesoftware.com]
> On Behalf Of timur 'grammaton' celikkesen
> Sent: Thursday, October 13, 2011 2:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> Thanks for the update shortly before the cs:go presentation... to this
> late european hour where almost all hosters are on "nightwatch" mode :D
>
>
>
> - Server frame rate is now based on the tickrate of the active Source mod,
> not the fps_max convar
>
> - Fixed net_graph not updating server framerate when FPS is greater than
> 1000
>
>
> I am just wondering about the framerate-cap based on the tickrate and
> fixing
> the netgraph if greater than 1000.isnt it just a "contradiction"?
>
>
>
> cheers
>
> grammaton - sourcejunkies.de
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [TF2] libtier0.so Shared Library Error

2011-09-24 Thread oGre
I'd start with resetting the selinux properties to defaults for the
srcds_installation (mine is under /opt/tf2server):

restorecon -R -v /opt/tf2server/

Then I'd go to /opt/tf2server/orangebox/bin/

and do a

ls -Z

This will show you which selinux properties are set for each file.

If you permanently want to set the type texrel_shlib_t as said in the
article you do

semanage fcontext -a -t texrel_shlib_t
/opt/tf2server/orangebox/bin/libtier0.so
restorecon -R -v /opt/tf2server/orangebox/bin

Exchange the full paths with the ones you've got.


2011/9/24 PAL-18 

> Ah, oops sorry about the double post.  I havent used the mailing list in
> many years and i forgot that posts aren't immediately added to the archive.
>
> How do i disable it only for libtier0.so ?
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Team Fortress 2 server requires execheap now?

2011-09-24 Thread oGre
Hi,

Running TF2 on a CenOS 6 x86_64 server with SELinux enabled.

After a lot of troubleshooting I've been able to start srcds_linux after
allowing it the following:

execstack -s /opt/tf2server/orangebox/srcds_linux


It worked a few weeks ago without this change.


Having execstack flag set is really bad, so I'd appreciate if this could be
fixed in a later build of srcds.


-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-02 Thread oGre
Confirming for CentOS 5.6 x86_64

*** glibc detected *** ./srcds_linux: double free or corruption (out):
0x0bb89330 ***


2011/7/2 Marcel 

> Confirming that on CentOS 5.6
>
> "double free or corruption (out): 0x08a73028"
>
>
> --
> Marcel
>
> __**_
>
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Test

2011-06-02 Thread oGre
Test reply.

/o

2011/6/3 Milton Ngan :
> The list has been very quite since I changed the IP of the server. Just 
> checking to see if it is functioning.
>
> M.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Upate today

2011-05-12 Thread oGre
Enabling with -replay:

Steam gadget in win7 shows 0/25
Checkvalve (android app) shows 0/25 and sets increased_playercount
Steam browser shows 0/24

/o

--
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 13 maj 2011 06.05 skrev "Tony Paloma" :
> And you guys are activating replay via -replay  on the command
> line? This is the new way and it was mentioned that otherwise you will get
> the player count bug.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, May 12, 2011 9:03 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Upate today
>
> I can confirm this. Some weird is going on.
>
> Before the update, our website status for servers shows player counts
> correctly (0/30 and 0/24) but steam browser shows one less while replay is
> enabled.
>
> After this latest update, these look ok if no players are in but if replay
> is enabled and someone joins server, the server shows 0/30 (or
> 0/24 on browser with 1 player and 1/31 (or 1/25) on the website. I coun't
> test this now with more players but slot count rises +1.
>
> -ics
>
> 13.5.2011 5:04, Ross Bemrose kirjoitti:
>> OK, I'm seeing a lot of weirdness going on with slot counts.
>>
>> I tested this on a password server I use to test SourceMod plugins
>>
>> On Steam:
>> I see 0/25 players when the Replay bot is active.
>> I see 0/25 players when the SourceTV bot is active.
>> I see 0/25 players when the Replay AND SourceTV bots are active.
>>
>> In TF2:
>> I see 0/24 players when the Replay bot is active I see 0/24 players
>> when the SourceTV bot is active.
>> I see 0/23 players when both bots are active.
>>
>> Now, these numbers tell me some funny interaction with the Steam
>> browser is going on. It also tells me that there is some funny
>> interaction going on between the two of them.
>>
>> Also, does anyone know which kill signal to send the server to make it
>> properly shut down the replay system? My other admin is, for whatever
>> reason, sending a kill -9 to the screen process running the server,
>> which is clearly the wrong way to go about it. Does a normal SIGTERM
>> kill shut down replays correctly?
>>
>> On 5/12/2011 8:56 PM, Jeff Sugar wrote:
>>> I am still getting the issue where, in TF2, the *visible* max players
>>> is one less than what I set it to. Meaning, I set
>>> sv_visiblemaxplayers to 24, and
>>> TF2 server browser shows it as 23. This wouldn't be so bad if the
>>> STEAM server browser didn't then show it as what I set it to.
>>>
>>> So, if I set it to 25 to account for the issue in TF2 showing one
>>> less, then the Steam server browser also shows 25. It's a no-win
>>> situation.
>>>
>>> This long-standing issue is what caused us to avoid running SourceTV.
>>> It mucked up our (reserve) slots in exactly this way.
>>>
>>>
>>> On Thu, May 12, 2011 at 3:41 PM, Jon
>>> Lippincottwrote:
>>>
>>>> You can run with "-replay" or just "-replay," which
>>>> will default to "replay.cfg."
>>>>
>>>> -Jon
>>>>
>>>> -Original Message-
>>>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>>>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon
>>>> Lippincott
>>>> Sent: Thursday, May 12, 2011 12:39 PM
>>>> To: Half-Life dedicated Linux server mailing list; 'Half-Life
>>>> dedicated
>>>> Win32 server mailing list'
>>>> Subject: [hlds_linux] Upate today
>>>>
>>>> After today's update, you can remove +exec replay.cfg from your
>>>> command line. Instead, use "-replay" which will:
>>>>
>>>>
>>>> 1. Automatically exec replay.cfg after valve.rc on startup.
>>>>
>>>> 2. Fix the max players bug.
>>>>
>>>> -Jon
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valves

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread oGre
Apparently Kigen did release the sourcecode on google code, but got
banned anyway, so now he's removed the sourcecode altogether.

http://www.kigenac.com/viewtopic.php?f=4&t=1125#p4583

/o

2011/5/6 Anthony Stoyanov :
> "There is a license involved here that stipulates certain guidlines when
> making a mod/plug public.There's a moral and ethical code that a human being
> should follow also but that's another story."
> "That's irrelevant, the SourceMod license is clear. "
>
> This is the reason you got banned for ;)
> You obviously didn't release the source code and it hurt them in some way :)
>
> On 6/5/2011 10:27 AM, Kigen wrote:
>>
>> Yes.
>>
>> *sigh* I just got banned from AlliedModders for being helpful.  Seems
>> they don't like it when someone else is more useful.
>>
>> On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho
>>  wrote:
>>>
>>> kill through console?
>>>  Den 6 maj 2011 08.18 skrev "Kigen":
>>>>
>>>> No, its the CommitSuicide function.
>>>>
>>>> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson
>>>
>>> wrote:
>>>>>
>>>>> Doesn't Fall Damage trigger this as well?
>>>>>
>>>>> On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
>>>>>>
>>>>>> Use the KAC 1.2.1.8 emergency patch.
>>>>>>
>>>>>> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
>>>
>>> switching.
>>>>>>
>>>>>> Manual download URL:
>>>>>> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
>>>>>>
>>>>>> My fix will keep the functionality of those commands instead of
>>>
>>> blocking.
>>>>>>
>>>>>> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
>>>>>>>
>>>>>>> Seems like Valve made some commands crash the server.
>>>>>>>
>>>>>>> A plugin that works around the problem:
>>>>>>>
>>>>>>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
>>>>>>>
>>>>>>> /o
>>>>>>>
>>>>>>> 2011/5/6 Ronny Schedel:
>>>>>>>>>
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>> we see constantly crashes with the latest OB updates. We run a
>>>>>>>>> server
>>>>>>>>> plugin which uses Valve API only. Did they fucked up their own API
>>>
>>> again?
>>>>>>>>>
>>>>>>>>> Best regards
>>>>>>>>>
>>>>>>>>> Ronny Schedel
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ___
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>
>>> archives,
>>>>>>>>>
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>
>>>>>>>> Oh well, it crashes even without any server plugin. What the fuck?
>>>>>>>>
>>>>>>>>
>>>>>>>> ___
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>
>>> please visit:
>>>>>>>>
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>>>>>>>
>>>>>>> ___
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>
>>> please visit:
>>>>>>>
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>> please visit:
>>>>>>
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>> please visit:
>>>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>> please visit:
>>>>
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crashes with latest OB update

2011-05-05 Thread oGre
Seems like Valve made some commands crash the server.

A plugin that works around the problem:

http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48

/o

2011/5/6 Ronny Schedel :
>> Hi,
>>
>> we see constantly crashes with the latest OB updates. We run a server
>> plugin which uses Valve API only. Did they fucked up their own API again?
>>
>> Best regards
>>
>> Ronny Schedel
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> Oh well, it crashes even without any server plugin. What the fuck?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Pointers for setting up a TF2 server in a XEN appliance

2011-01-07 Thread oGre
Hi,

We run a TF2 server on a ClearOS-machine today (CentOS 5 based OS). We
would like to learn more about virtualization, specifically XEN cloud.
Anyone here have any pointers on which OS to run a TF2 server on in a
XEN appliance? General setup pointers would also be nice.

Thanks,

oGre
-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HLDS/SRCDS query app for Android

2011-01-04 Thread oGre
Brilliant!

I really liked the test version you put up earlier, so I'll give this a go ASAP.

Thanks!

oGre

2011/1/4 David A. Parker :
> Hello!
>
> I posted to these lists back in October looking for people to test my
> HLDS/SRCDS query app for Android.  Several people responded, and I would
> like to thank everyone who volunteered to test the app for their time and
> their feedback.
>
> This app started as a small independent study project for my computer
> science degree, but like most of my projects, it grew into something much
> larger than originally planned.  Now, I'm pleased to say that the app is
> finally finished!  It is called CheckValve, and yes, it's open source under
> the GPL (several people asked me if it would be).  If you are interested in
> using it, please visit the following URL:
>
> http://sites.google.com/site/checkvalveapp
>
> I threw the website together in one night, so it is a work in progress that
> I hope to improve, but it gets the job done.
>
> You can get the .apk file from the "Files" section of the website, and you
> can install it on your phone using one of the free "app installer" apps
> available in the Market.  Or you can use the "adb" tool provided with the
> Adnroid SDK, if you happen to have that installed.  I have not yet uploaded
> the app to the Market, because I am cheap and I don't want to pay the $25
> fee, but I'll probably do that soon.
>
> Here is a list of the changes that have been made since the original version
> I posted a few months ago:
>
> * Fixed a bug that caused "Show Players" to fail sometimes on L4D2 servers
> * Fixed a crash when changing the orientation of the screen while the
> progress dialog was showing
> * Fixed the player search feature
> * Fixed a bug that caused the server list to refresh in the background
> whenever the "Edit" button was clicked in the "Manage Servers" dialog
> * Fixed a bug that caused the server list to refresh in the background
> whenever the "Edit Server" option was selected in the context menu
> * Fixed a bug that caused the first letter of the first player's name to be
> missing in the "Show Players" results
> * Fixed a bug that caused the app to re-run the player search query if the
> phone was rotated while on the "Search Results" screen
> * Fixed a bug that caused the app to re-ping all of the servers if the phone
> was rotated while on the the "Ping Servers" screen
> * Made the "Manage Server List", "Search Results", and "Ping Servers"
> interfaces fullscreen
> * Added confirmation dialog for server deletion
> * Added the ability to move a server up or down in the list
> * Added progress dialogs for ping and player search
> * Updated the "Querying Servers" progress dialog so it won't show its title
> bar
> * Removed row highlighting in the player search results
> * Added the GPLv3 license
>
> Here is a list of things that would be cool, but are not in the app:
>
> * Drag-and-drop servers up or down in the list
> * RCON support
> * Show server chat messages
> * Background server checks
> * Alerting the user if a server is down
>
> This is juts a wish list.  I hope to find time to keep working on the app,
> but I seem to be increasingly busy these days.  I will certainly investigate
> and attempt to fix any reported bugs, but sadly, I can't make any promises
> about new features.  I also would like to port it to other platforms, but
> again, finding the time to do it will be a challenge.  But the source code
> is open, so if anyone has experience programming apps for other platforms
> and would like to port this one, please do!
>
> If you have any questions, comments, or bug reports, please feel free to
> send them to me.  You can use this address (dpar...@utica.edu) or
> checkvalve...@gmail.com.
>
> Enjoy, and please let me know what you think!
>
>    Thanks,
>    Dave
>
> --
>
> Dave Parker
> Systems Administrator
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 Update

2010-11-05 Thread oGre
I get an engine error trying to start the client:

Could not load library client.

So yes, it seems bugged


/o

2010/11/5 D3vilfish - Simiancage.org :
> Apparently I'm getting reports from Admins and clients that client update is
> bugged and can't be run since the update!
> Can anyone confirm this?
> Regards
> D3v
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread oGre
I do get a lot of strange new errors in the logs though:

Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015204503_1.dmp
Failed to send http request to http://crash.steampowered.com/submit,
error: Failed to open/read local data from file/application
success = no
error:  Failed to open/read local data from file/application



2010/10/15 oGre :
> Ours went up OK it seems. Running MM:S and Sourcemod on them. I
> managed to connect from a lobby to a custom campaign just now.
>
>
>
> 2010/10/15 ics :
>>  Left 4 Dead 2 update was faulty, servers will not start, not  even after
>> -verify_all has been ran. I tried removing all addon campaigns, no effect.
>> Servers just hang on boot. I have 2 different crashes, the first one i got
>> before running -verify_all and after that it downloaded modelsounds.cache,
>> and then when i started to start the servers again, the 2nd longer spit came
>> out.
>>
>> Please fix this asap.
>>
>> -ics
>>
>> --- CRASH 1 ---
>> Server will auto-restart if there is a crash.
>> Running a benchmark to measure system clock frequency...
>> Finished RDTSC test. To prevent the startup delay from this benchmark, set
>> the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
>> value is dependent upon the CPU clock speed and architecture and should be
>> determined separately for each server. The use of this mechanism for timing
>> can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
>> #Using breakpad minidump system
>> Using breakpad crash handler
>> #
>> #Console initialized.
>> #Game.dll loaded for "Left 4 Dead 2"
>> Server is hibernating
>> ConVarRef test_progression_loop doesn't point to an existing ConVar
>> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
>> Steam, or a local steamclient.dll.
>> Parent cvar in server.dll not allowed (spit_scaling_min_scale)
>> Game supporting (2) split screen players
>> maxplayers set to 18
>> KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
>> file missions/centro.txt
>> mission, modes, coop, (*3*),
>> KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
>> file missions/centro.txt
>> mission, modes, (*coop*), (*3*),
>> KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
>> file missions/centro.txt
>> mission, (*modes*), (*coop*), (*3*),
>> MissionManager:  Mission file "missions/deadontimeii.txt" has invalid
>> settings for game mode survival
>> MissionManager:  Mission file "missions/deadontimeii.txt" has invalid
>> settings for game mode scavenge
>> KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
>> file missions/fb.txt
>> mission, modes, (*versus*), (*6*),
>> KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
>> file missions/fb.txt
>> mission, (*modes*), (*versus*), (*6*),
>> Looking up breakpad interfaces from steamclient
>> Calling BreakpadMiniDumpSystemInit
>> Installing breakpad exception handler for appid(0)/version(4358)
>> Unknown command "mat_bloom_scalefactor_scalar"
>> Network: IP xxx:xxx:xxx:xxx, mode MP, dedicated Yes, ports 27085 SV / 0 CL
>>  Host_NewGame 
>> Host_NewGame on map c5m1_waterfront
>> ConVarRef room_type doesn't point to an existing ConVar
>> Executing dedicated server config file
>> Initializing Director's script
>> Couldn't find any entities named spawn_fryingpan_demo, which point_template
>> template_demo is specifying.
>> WARNING: orator at 777 677 -418 missing modelname
>> Attempting to precache model, but model name is NULL
>> jukebox_script executing script: jukebox_main
>> Commentary: Loading commentary data from
>> maps/c5m1_waterfront_commentary.txt.
>> Initializing Director's script
>> baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
>> 'GetBaseUserDir'
>> Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
>> ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431
>>
>> Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
>> Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
>> Uploading dump (in-process) [proxy '']
>> /tmp/dumps/assert_20101015212625_1.dmp
>>
>> --- / CRASH 1 ---
>>
>>
>>
>> --- CRASH 2 ---
>>
>>
>>
>> Server will auto-restart if there

Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread oGre
7;CSimpleCallChainer' does not exist]
>
> CALLSTACK
> *FUNCTION [main()] unnamed line [1]
>
> LOCALS
> [this] TABLE
>
> AN ERROR HAS OCCURED [the index 'CSimpleCallChainer' does not exist]
>
> CALLSTACK
> *FUNCTION [main()] unnamed line [1]
>
> LOCALS
> [this] TABLE
> jukebox_script executing script: jukebox_main
>
> AN ERROR HAS OCCURED [the index 'OnPostSpawnCallChain' does not exist]
>
> CALLSTACK
> *FUNCTION [main()] unnamed line [1]
>
> LOCALS
> [this] TABLE
>
> AN ERROR HAS OCCURED [the index 'PrecacheCallChain' does not exist]
>
> CALLSTACK
> *FUNCTION [main()] unnamed line [1]
>
> LOCALS
> [this] TABLE
> Commentary: Loading commentary data from
> maps/c5m1_waterfront_commentary.txt.
> Initializing Director's script
>
> AN ERROR HAS OCCURED [the index 'DirectorScript' does not exist]
>
> CALLSTACK
> *FUNCTION [GetDirectorOptions()] director_base.nuc line [64]
>
> LOCALS
> [result] NULL
> [this] TABLE
>
> AN ERROR HAS OCCURED [the index 'DirectorScript' does not exist]
>
> CALLSTACK
> *FUNCTION [GetDirectorOptions()] director_base.nuc line [64]
>
> LOCALS
> [result] NULL
> [this] TABLE
> baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
> 'GetBaseUserDir'
> Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
> ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431
>
> Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
> Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/assert_20101015213202_1.dmp
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] anything wrong with l4d2 master server?

2010-10-15 Thread oGre
The new update fixes it:

http://store.steampowered.com/news/4491/

It was a problem with add-on campaigns (both finding them locally and
playing them on dedicated servers).


2010/10/14 oGre :
> IP, It has worked flawlessly before, and Left 4 Dead 1 still works.
>
>
>
> 2010/10/14 ics :
>>  Works fine for me. Have you listed hostname or ip? It requires ip and
>> separation with commas.
>>
>> -ics
>>
>> 14.10.2010 8:36, oGre kirjoitti:
>>>
>>> I suffer from a similiar problem: Even when using
>>> mm_dedicated_force_servers I haven't been able to play on our servers
>>> since yesterday. The search takes forever and finally fails. Are there
>>> still problems with the matchmaking system?
>>>
>>>
>>>
>>> 2010/10/13 Anthony Mattson:
>>>>
>>>> I noticed that my servers didn't show up in the list last night.  When I
>>>> checked last night, there were only a couple of dozen and they were all
>>>> valve servers.
>>>>
>>>> On Wed, Oct 13, 2010 at 11:02 AM, realdreams  wrote:
>>>>
>>>>> Hi,
>>>>> Last night I only have 45 l4d2 servers(both official and community
>>>>> servers, including my own servers) listed in my server browser.
>>>>> Usually there are around 1775 servers. I figured something was wrong
>>>>> with master server. Can someone confirm this?
>>>>>
>>>>> BTW since the dlc update, sometimes players get invisible. When this
>>>>> happens, I can only see the weapon/medkit of survivors and special
>>>>> infected including witch are completely invisible. I've also noticed
>>>>> survivors without weapon(imagine in CS:S how players without weapons
>>>>> look like..). Does it have something to do with the server?
>>>>>
>>>>> Any information about when dedicated servers can run addons again?
>>>>>
>>>>> Thanks.
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>
>>>>
>>>> --
>>>> Anthony Mattson
>>>> Systems Administrator: Fragdog.com
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] anything wrong with l4d2 master server?

2010-10-13 Thread oGre
IP, It has worked flawlessly before, and Left 4 Dead 1 still works.



2010/10/14 ics :
>  Works fine for me. Have you listed hostname or ip? It requires ip and
> separation with commas.
>
> -ics
>
> 14.10.2010 8:36, oGre kirjoitti:
>>
>> I suffer from a similiar problem: Even when using
>> mm_dedicated_force_servers I haven't been able to play on our servers
>> since yesterday. The search takes forever and finally fails. Are there
>> still problems with the matchmaking system?
>>
>>
>>
>> 2010/10/13 Anthony Mattson:
>>>
>>> I noticed that my servers didn't show up in the list last night.  When I
>>> checked last night, there were only a couple of dozen and they were all
>>> valve servers.
>>>
>>> On Wed, Oct 13, 2010 at 11:02 AM, realdreams  wrote:
>>>
>>>> Hi,
>>>> Last night I only have 45 l4d2 servers(both official and community
>>>> servers, including my own servers) listed in my server browser.
>>>> Usually there are around 1775 servers. I figured something was wrong
>>>> with master server. Can someone confirm this?
>>>>
>>>> BTW since the dlc update, sometimes players get invisible. When this
>>>> happens, I can only see the weapon/medkit of survivors and special
>>>> infected including witch are completely invisible. I've also noticed
>>>> survivors without weapon(imagine in CS:S how players without weapons
>>>> look like..). Does it have something to do with the server?
>>>>
>>>> Any information about when dedicated servers can run addons again?
>>>>
>>>> Thanks.
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
>>> --
>>> Anthony Mattson
>>> Systems Administrator: Fragdog.com
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] anything wrong with l4d2 master server?

2010-10-13 Thread oGre
I suffer from a similiar problem: Even when using
mm_dedicated_force_servers I haven't been able to play on our servers
since yesterday. The search takes forever and finally fails. Are there
still problems with the matchmaking system?



2010/10/13 Anthony Mattson :
> I noticed that my servers didn't show up in the list last night.  When I
> checked last night, there were only a couple of dozen and they were all
> valve servers.
>
> On Wed, Oct 13, 2010 at 11:02 AM, realdreams  wrote:
>
>> Hi,
>> Last night I only have 45 l4d2 servers(both official and community
>> servers, including my own servers) listed in my server browser.
>> Usually there are around 1775 servers. I figured something was wrong
>> with master server. Can someone confirm this?
>>
>> BTW since the dlc update, sometimes players get invisible. When this
>> happens, I can only see the weapon/medkit of survivors and special
>> infected including witch are completely invisible. I've also noticed
>> survivors without weapon(imagine in CS:S how players without weapons
>> look like..). Does it have something to do with the server?
>>
>> Any information about when dedicated servers can run addons again?
>>
>> Thanks.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> Anthony Mattson
> Systems Administrator: Fragdog.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D server - anyone got their running?

2010-10-06 Thread oGre
The servers finally updated this morning, almost eight hours later.
MetaMod and SourceMod are broken since the patch and needs to be
disabled or updated to the latest snapshots.



2010/10/6 Zoid Kirsch :
> We have fixed this. Update your servers to get the correct files. This was 
> due to an incorrect configuration error when publishing the dedicated server 
> depots.
>
> --
> /// Zoid.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
> Sent: Tuesday, October 05, 2010 3:53 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D server - anyone got their running?
>
> We are looking into this.
>
> --
> /// Zoid.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com 
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Tuesday, October 05, 2010 1:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] L4D server - anyone got their running?
>
>  So, anyone has managed to get linux servers running? All iget on 2
> different machines is this:
>
> Unable to remove /home/game/pp7/l4d/left4dead_dlc3/addonlist.txt!
> #Unable to remove /home/game/pp7/l4d/left4dead_dlc3/addonlist.txt!
> #Game.dll loaded for "L4D - Co-op - Normal"
> Segmentation fault
> Add "-debug" to the /home/game/pp7/l4d/srcds_run command line to
> generate a debug.log to help with solving this problem
> Tue Oct  5 23:13:51 EEST 2010: Server restart in 10 seconds
> ue Oct  5 23:13:53 EEST 2010: Server Quit
>
> FYI that file does not even exist and i've ran verify_all option +
> removed the blobs. Nothing seems to help which is why i ask if anyone
> has their L4D's running ok?
>
> -ics
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] baseuser.cpp (424) : Assertion Failed

2010-08-01 Thread oGre
I get the same error on our TF2 servers, and I frequently use
verifyall when updating the servers.

2010/8/2 clad iron :
> Has anyone else seen this when starting there CSS server or have an
> idea what it is?
>
>
>
> baseuser.cpp (424) : Assertion Failed: couldn't find entrypoint 
> 'GetBaseUserDir'
> /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/base
> user.cpp 424 Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] steam:// links in TF2 MOTD

2010-07-28 Thread oGre
Did this happen when they moved to Webkit?

I think Valve have left out all kinds of custom protocols from the
Webkit based browser. I'm still waiting for mumble://-support for
instance. I don't know if custom protocol URLs will be supported
again, but I sure hope so.

2010/7/28 Harry Strongburg :
> Hello, I am trying to use steam://connect/ links in my TF2 MOTD. They do not 
> work. Was this function disabled, and how can I work around it?
>
> When a user joins my server, it will have a few options querying my other 
> servers, to list what servers have what number of players. It's a lot easier 
> for them to click it, than telling them to open a console and connect to it. 
> But if you click it, nothing happens!
>
> So I assume it was disabled? Probably due to the fake redirecting servers? :( 
> What to do to work around it?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Alien Swarm Linux Server?

2010-07-24 Thread oGre
I played it yesterday for the first time and also found several
compelling reasons to run a few servers (on Linux of course).

So please Valve, make server binaries available for Linux.

-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Steam support library problem

2010-06-23 Thread oGre
Hi,

I got that error last week when the Valve servers were overloaded.
This was a TF2 server instance. I checked the binaries manually and
moved some from a functioning installation while waiting for Valve to
fix their update servers.

The files that got corrupt were in the orangebox/bin directory, namely
steamclient.so and libsteam_api.so.



2010/6/24 David Parker :
> Hello,
>
> Sorry for the flurry of e-mails today.  Hopefully I'll get these issues 
> straightened out soon and everything will work again.
>
> I just did a clean install of CS:S.  It's a vanilla server with SourceTV 
> enabled and no plugins or addons.  The server starts up just fine, but then I 
> get this on the console:
>
> *
> *   Unable to load Steam support library.*
> *   This server will operate in LAN mode only.*
> *
> maxplayers set to 17 (extra slot was added for SourceTV)
> Server logging enabled.
> L 06/23/2010 - 20:59:00: Log file closed
> Server logging data to file /usr/local/srcds_1/cstrike/logs/L0623002.log
> L 06/23/2010 - 20:59:00: Log file started (file 
> "/usr/local/srcds_1/cstrike/logs/L0623002.log") (game 
> "/usr/local/srcds_2/orangebox/cstrike") (version "4234")
> exec banned_user.cfg: file size larger than 1 MB!
> exec banned_ip.cfg: file size larger than 1 MB!
> Writing cfg/banned_user.cfg.
> Writing cfg/banned_ip.cfg.
> Unable to load Steam library.
> L 06/23/2010 - 20:59:00: World triggered "Round_Start"
> SourceTV broadcast active.
> L 06/23/2010 - 20:59:06: World triggered "Round_Start"
>
> Restarted the server a few times, but it happens consistently.  Any ideas?
>
>  Thanks,
>  Dave
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread oGre
e closed
> Server logging data to file logs/L089_166_050_111_27105_201004282029_002.log
> L 04/28/2010 - 20:29:27: Log file started (file
> "logs/L089_166_050_111_27105_201004282029_002.log") (game
> "/home/game/l4d2_priv/left4dead2/left4dead2") (version "4188")
> Server waking up from hibernation
> L 04/28/2010 - 20:29:27: "me<2><>" connected, address
> "XX.XXX.XXX.XX:27005"
> Client "me" connected (XX.XXX.XXX.XX:27005).
> L 04/28/2010 - 20:29:27: World triggered "Round_Start"
> ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
> L 04/28/2010 - 20:29:27: CDirector::RunScript, c6m1_riverbank, level: 2
> Initiating Script
> TRUE Anger: 1.00  Processed Anger:   9  Out Anger:   2
> Connection to Steam servers successful.
>    VAC secure mode is activated.
> L 04/28/2010 - 20:29:29: "me<2><>" STEAM USERID validated
> L 04/28/2010 - 20:29:39: -- Director state
> change RELAX -> BUILD_UP
> L 04/28/2010 - 20:29:42: FinishClientPutInServer me(2): looking for bots
> to take over
> L 04/28/2010 - 20:29:42: "me<2><>" entered the game
> L 04/28/2010 - 20:29:46: "me<2>" joined
> team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor me changed model
> from  to models/survivors/survivor_producer.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor me chose
> character Producer(1) from model models/survivors/survivor_producer.mdl
> L 04/28/2010 - 20:29:46: me spawned as a Producer
> L 04/28/2010 - 20:29:46:
> "me<2><100+0> 892.00 3760.00 155.41; setang 0.00 70.50 0.00>" spawned
> L 04/28/2010 - 20:29:46: "Coach<3><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (3): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Coach<3><>" entered the game
> L 04/28/2010 - 20:29:46: "Coach<3>" joined team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Coach changed model
> from  to models/survivors/survivor_coach.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose
> character Coach(2) from model models/survivors/survivor_coach.mdl
> L 04/28/2010 - 20:29:46: Coach spawned as a Coach
> L 04/28/2010 - 20:29:46:
> "Coach<3><100+0> 3788.00 163.48; setang 0.00 49.50 0.00>" spawned
> L 04/28/2010 - 20:29:46: (SKIN) Survivor Coach changed model from
> models/survivors/survivor_coach.mdl to
> models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Coach chose
> character Coach(2) from model models/survivors/survivor_coach.mdl
> L 04/28/2010 - 20:29:46: "Ellis<4><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (4): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Ellis<4><>" entered the game
> L 04/28/2010 - 20:29:46: "Ellis<4>" joined team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Ellis changed model
> from  to models/survivors/survivor_mechanic.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose
> character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
> L 04/28/2010 - 20:29:46: Ellis spawned as a Mechanic
> L 04/28/2010 - 20:29:46:
> "Ellis<4><100+0> 3760.00 161.48; setang 0.00 70.50 0.00>" spawned
> L 04/28/2010 - 20:29:46: (SKIN) Survivor Ellis changed model from
> models/survivors/survivor_mechanic.mdl to
> models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Ellis chose
> character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
> L 04/28/2010 - 20:29:46: "Nick<5><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (5): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Nick<5><>" entered the game
> L 04/28/2010 - 20:29:46: "Nick<5>" joined team "Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Nick changed model
> from  to models/survivors/survivor_gambler.mdl via SetModelFromClass
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose
> character Gambler(0) from model models/survivors/survivor_gambler.mdl
> L 04/28/2010 - 20:29:46: Nick spawned as a Gambler
> L 04/28/2010 - 20:29:46:
> "Nick<5><100+0> 3788.00 163.48; setang 0.00 49.50 0.00>" spawned
> L 04/28/2010 - 20:29:46: (SKIN) Survivor Nick changed model from
> models/survivors/survivor_gambler.mdl to
> models/survivors/survivor_gambler.mdl via HandleCommand_JoinTeam
> L 04/28/2010 - 20:29:46: (SKIN) SetCharacter: Survivor Nick chose
> character Gambler(0) from model models/survivors/survivor_gambler.mdl
> NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
> L 04/28/2010 - 20:29:46: "Zoey<6><>" connected, address "none"
> L 04/28/2010 - 20:29:46: FinishClientPutInServer (6): looking for bots
> to take over
> L 04/28/2010 - 20:29:46: "Zoey<6><>" entered the game
> L 04/28/2010 - 20:29:46: "Zoey<6>" joined team
> "L4D1_Survivor"
> L 04/28/2010 - 20:29:46: SetModelFromClass: Survivor Zoey changed model
> from  to models/survivors/survivor_teenangst.mdl via SetModelFromClass
> 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> models/survivors/survivor_teenangst.mdl
> 5/ - survivor_bot:  UTIL_SetModel:  not precached:
> models/survivors/survivor_teenangst.mdl
>
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
> Wed Apr 28 20:29:46 EEST 2010: Server restart in 10 seconds
> Wed Apr 28 20:29:48 EEST 2010: Server Quit
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-23 Thread oGre
2942 lets my dedicated linux server start up, but it crashes on client
connect. Using only metamod build 698 works.


2010/4/23 D4rKr0W :
> Il 23/04/2010 17:08, D4rKr0W ha scritto:
>> Il 23/04/2010 17:03, Kyle Sanderson ha scritto:
>>> Considering it was the "metamod folks" that had done all the work for
>>> Valve
>>> in regards to the client half connected crash issue, it would make
>>> quite a
>>> bit of sense to give them early access.
>>>
>>> Kyle.
>>
>> The latest metamod source snapshots are reported as working, keep an eye
>> on this * thread for info about sourcemod.
>>
>> Let's hope their dev team manages to get it up and running soon.
>>
>> * http://forums.alliedmods.net/showthread.php?t=124963
>
> Sourcemod 1.3.2-hg2942 reported as working. Sweet!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!!

2010-04-22 Thread oGre
I restarted the borked update now (stuck at 5% after six hours) and
finally got the servers updated.

Metamod has broken, so a lot of useful extensions, like sourcemod
cannot be used until the community has a chance to fix it.



2010/4/23 DontWannaName! :
> Notice that they never release 2 big updates in the same week. Its always 1
> event per week. They are on a schedule and its pretty booked.
>
> On Thu, Apr 22, 2010 at 5:17 PM, D3vilfish - Simiancage.org <
> priv...@caterhamhill.net> wrote:
>
>> Wait till Valve bring out an update for L4D2 & TF2 @ the same time then
>> we'll really see their Godley prowess!
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
>> Riemers
>> Sent: 22 April 2010 22:56
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE
>> SERVERS SCREWED!!
>>
>> A new record, 6kb/s.. valve really should learn from this and preload
>> servers.. or a heads up, normally Jason would send out a mail saying a
>> update was about to come (that would have helped some too)
>>
>> -----Oorspronkelijk bericht-
>> Van: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens oGre
>> Verzonden: donderdag 22 april 2010 23:29
>> Aan: Half-Life dedicated Linux server mailing list
>> Onderwerp: Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE
>> SERVERS SCREWED!!
>>
>> Yes,
>>
>> The update system is screwed. I tried to update our servers:
>>
>> Checking bootstrapper version ...
>> Updating Installation
>> Retrying in 30 seconds. . .
>> Retrying in 30 seconds. . .
>> Updating 'left 4 dead 2 linux dedicated server' from version 15 to version
>> 17
>>
>> Then it started only to try to update another section
>>
>> Updating server using Steam.
>> Checking bootstrapper version ...
>> Updating Installation
>> Retrying in 30 seconds. . .
>> Retrying in 30 seconds. . .
>> Server will auto-restart if there is a crash.
>> INFO: Located steam: /home/l4d2server/steam
>> Updating server using Steam.
>> Checking bootstrapper version ...
>> Updating Installation
>> -- 0:srcds_run -- time-stamp -- Apr/22/10 23:02:45 --
>> -- 0:srcds_run -- time-stamp -- Apr/22/10 23:06:25 --
>> Updating 'left 4 dead 2 common' from version 19 to version 21
>>
>> It has downloaded like 2% when my game client is done with the
>> install! The server is on a dedicated 100/100 Mbit and I'm on 18Mbit
>> DSL. The server update should be published a few hours ahead.
>> Seriously.
>>
>>
>> 2010/4/22 Saint K. :
>> > On Linux machine 1:
>> > 0.07%   /home/hosted/l4d2//left4dead2\bin\adminserver.dll
>> > 0.11%   /home/hosted/l4d2//left4dead2\bin\bsppack.dll
>> > 0.12%   /home/hosted/l4d2//left4dead2\bin\bugreporter_public.dll
>> > 0.14%   /home/hosted/l4d2//left4dead2\bin\datacache.dll
>> > 0.47%   /home/hosted/l4d2//left4dead2\bin\engine.dll
>> >
>> > On Linux machine 2:
>> > 0.24%   /home/l4d2_4//left4dead2\bin\datacache.so
>> > 0.50%   /home/l4d2_4//left4dead2\bin\dedicated.so
>> >
>> > On Linux machine 3:
>> > 0.08%   /home/l4d2_2//left4dead2\bin\addoninstaller.exe
>> > 1.38%   /home/l4d2_2//left4dead2\bin\datacache.so
>> > 2.87%   /home/l4d2_2//left4dead2\bin\dedicated.so
>> > 11.15%  /home/l4d2_2//left4dead2\bin\engine.so
>> > 12.45%  /home/l4d2_2//left4dead2\bin\filesystem_stdio.so
>> > 12.50%  /home/l4d2_2//left4dead2\bin\libsteam_api.so
>> >
>> > 3 machines, same OS, same l4d2 version, 3 different update results at
>> start.
>> >
>> > Notcie the DLL files at Linux 1 WTF???
>> >
>> > Saint K.
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> > Sent: Thursday, April 22, 2010 11:12 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Left 4 Dead 2 Update Released
>> >
>> > Just release the server files a hour ahead. That gives us time to update,
>> and clients need to wait less long. Still can't get any update going on the
>> servers.
>> >
>> > Saint K.
>> >
>> > -Original Message-
>> > From: 

Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!!

2010-04-22 Thread oGre
Yes,

The update system is screwed. I tried to update our servers:

Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Updating 'left 4 dead 2 linux dedicated server' from version 15 to version 17

Then it started only to try to update another section

Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Server will auto-restart if there is a crash.
INFO: Located steam: /home/l4d2server/steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
-- 0:srcds_run -- time-stamp -- Apr/22/10 23:02:45 --
-- 0:srcds_run -- time-stamp -- Apr/22/10 23:06:25 --
Updating 'left 4 dead 2 common' from version 19 to version 21

It has downloaded like 2% when my game client is done with the
install! The server is on a dedicated 100/100 Mbit and I'm on 18Mbit
DSL. The server update should be published a few hours ahead.
Seriously.


2010/4/22 Saint K. :
> On Linux machine 1:
> 0.07%   /home/hosted/l4d2//left4dead2\bin\adminserver.dll
> 0.11%   /home/hosted/l4d2//left4dead2\bin\bsppack.dll
> 0.12%   /home/hosted/l4d2//left4dead2\bin\bugreporter_public.dll
> 0.14%   /home/hosted/l4d2//left4dead2\bin\datacache.dll
> 0.47%   /home/hosted/l4d2//left4dead2\bin\engine.dll
>
> On Linux machine 2:
> 0.24%   /home/l4d2_4//left4dead2\bin\datacache.so
> 0.50%   /home/l4d2_4//left4dead2\bin\dedicated.so
>
> On Linux machine 3:
> 0.08%   /home/l4d2_2//left4dead2\bin\addoninstaller.exe
> 1.38%   /home/l4d2_2//left4dead2\bin\datacache.so
> 2.87%   /home/l4d2_2//left4dead2\bin\dedicated.so
> 11.15%  /home/l4d2_2//left4dead2\bin\engine.so
> 12.45%  /home/l4d2_2//left4dead2\bin\filesystem_stdio.so
> 12.50%  /home/l4d2_2//left4dead2\bin\libsteam_api.so
>
> 3 machines, same OS, same l4d2 version, 3 different update results at start.
>
> Notcie the DLL files at Linux 1 WTF???
>
> Saint K.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: Thursday, April 22, 2010 11:12 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead 2 Update Released
>
> Just release the server files a hour ahead. That gives us time to update, and 
> clients need to wait less long. Still can't get any update going on the 
> servers.
>
> Saint K.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Thursday, April 22, 2010 11:05 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead 2 Update Released
>
> I know what you mean. There should be server files released in advance
> or some dedicated hosts for server owners where to download the games
> and game updates from.
>
> Now whenever clients get their games updated, they hit a wall which is
> lack of servers, wait on lobbies and get frustrated. They blame Valve,
> we blame Valve too. It would be in everyone's best interests to make it
> happen.
>
> -ics
>
> 22.4.2010 23:52, D4rKr0W kirjoitti:
>> Il 22/04/2010 22:49, ics ha scritto:
>>
>>> Doesn't really help, much. Steam.cfg into folder where steam binary is,
>>> in it, you put:
>>>
>>> PreferredContentServerIDs = ""
>>>
>>> In which the content servers are from here
>>> http://store.steampowered.com/stats/content/
>>>
>>> Like 4 8 15 16 23 42
>>>
>>> -ics
>>>
>>>
>> Changing it on the client helped me quite a bit, maybe i'll have some
>> luck. Better than sitting here lookin at this:
>> Checking bootstrapper version ...
>> Updating Installation
>> Retrying in 30 seconds. . .
>> Retrying in 30 seconds. . .
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux