Re: [hlds_linux] CS:GO hostname setting?

2012-08-14 Thread Peter Svensson
Could we get a answer of  Valve regarding this? It´s a pain when ever we
get a new ip and losing almost every player.

2012/1/30 lwf l...@rocketblast.com

 When adding to favorites, have the client look up the server supplied
 domain name and compare it to the current IP address of the server. If
 they they're not equal add the IP only, preventing both
 misconfigurations and forgery from ruining the users day. If they are
 equal, add the domain name as well as the IP and compare again on
 future connects.

 If they're not equal once added show an error message with both
 addresses as well as the current server title and explain to the user
 that the server may have moved, and ask the user what action to take.
 If the user complies, update the last known IP for that favorite
 entry.

 Problem solved and we can use DNS exactly what it's for. However, it
 does not deal with ports.

 On Mon, Jan 30, 2012 at 01:30, Necavi nec...@0xf.org wrote:
  If I remember correctly, the reason that valve has not done this in the
 past is to prevent server operators from basically having the power to
 redirect multiple players to the same server by abusing hostnames. They are
 able to do this by either starting up a dozen servers, each claiming the
 same hostname as their main server, meaning that if anyone favorites that
 particular server they are in fact favoriting the main server. (Note: this
 particular exploit only really works if the hostname is set by cvar, other
 exploits exist for other methods). Granted, I'm one of the server operators
 who wishes that kind of power, but for a different reason, I tend to host
 servers with RPG elements (such as War3Source) and I've always fantasized
 about having a server that controls access to all the other ones, sorting
 players out by their RPG level or something similar, doing almost exactly
 the opposite of what valve is trying to protect against (phantom servers
 redirecting to a real one, this is more similar to a single phantom server
 taking the place of several real ones).

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-08-14 Thread Erik-jan Riemers
I see my own name again.. its been something thats long overdue but still
not present.

2012/8/14 Peter Svensson min.satans.facebook.m...@gmail.com

 Could we get a answer of  Valve regarding this? It´s a pain when ever we
 get a new ip and losing almost every player.

 2012/1/30 lwf l...@rocketblast.com

  When adding to favorites, have the client look up the server supplied
  domain name and compare it to the current IP address of the server. If
  they they're not equal add the IP only, preventing both
  misconfigurations and forgery from ruining the users day. If they are
  equal, add the domain name as well as the IP and compare again on
  future connects.
 
  If they're not equal once added show an error message with both
  addresses as well as the current server title and explain to the user
  that the server may have moved, and ask the user what action to take.
  If the user complies, update the last known IP for that favorite
  entry.
 
  Problem solved and we can use DNS exactly what it's for. However, it
  does not deal with ports.
 
  On Mon, Jan 30, 2012 at 01:30, Necavi nec...@0xf.org wrote:
   If I remember correctly, the reason that valve has not done this in the
  past is to prevent server operators from basically having the power to
  redirect multiple players to the same server by abusing hostnames. They
 are
  able to do this by either starting up a dozen servers, each claiming the
  same hostname as their main server, meaning that if anyone favorites that
  particular server they are in fact favoriting the main server. (Note:
 this
  particular exploit only really works if the hostname is set by cvar,
 other
  exploits exist for other methods). Granted, I'm one of the server
 operators
  who wishes that kind of power, but for a different reason, I tend to host
  servers with RPG elements (such as War3Source) and I've always fantasized
  about having a server that controls access to all the other ones, sorting
  players out by their RPG level or something similar, doing almost exactly
  the opposite of what valve is trying to protect against (phantom servers
  redirecting to a real one, this is more similar to a single phantom
 server
  taking the place of several real ones).
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-30 Thread Jonas Stendahl
We already have our tf_server_identity_token for registered servers (in TF
at least). If adding a server to favorites would associate it with that
token the server wouldn't die because of IP changes.

On Mon, Jan 30, 2012 at 4:15 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:

 hmm, must agree on the vulnerability on that.

 Valve could do some with ID's there, that a favorited server delivers
 their ID to favorite and valve resolves it to the actual server.


 But I rather have it linked by IP in steamgroups. Server admins can then
 put ALL the right IP's in the list, etc. so people get the choice of which
 server of the group they want to play on. Some groups have like 50 servers.
 Its a pain to add them all manually.



 
  From: dmex dme...@gmail.com
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_linux@list.valvesoftware.com
 Sent: Monday, 30 January 2012, 3:33
 Subject: Re: [hlds_linux] CS:GO hostname setting?
 
 I think the main reason why Valve disallowed hostnames was due to how dns
 allows the assignment of multiple A records to the one name in the zone.
 
 If you had three servers, some would configure their records with all
 three
 addresses and you could end up on an entirely different server to the one
 you actually wanted to connect due to what order these are returned or due
 to a few other reasons.
 
 One obvious concern would be ISPs who run their own gaming network like
 here
 in Australia, they would be able to re-route your DNS entry very easily
 for
 their customers back to their servers, it's much harder to re-route your
 IP
 address.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi
 Sent: Monday, 30 January 2012 8:41 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CS:GO hostname setting?
 
 They have done something about it, they prevented it from being available
 in
 the source engine.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
 Puckett
 Sent: Sunday, January 29, 2012 16:40
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] CS:GO hostname setting?
 
 No need to yell, but the 'negative' you proposed is already wild in
 counter-strike 1.6 without even exploiting the said proposal and Valve has
 yet to do anything about it.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-30 Thread Eric Riemers
In the end, it doesn't matter how they would implement it, as long as there
is at least 1 system that handles that.
Some ideas have their pros and cons but I am sure valve can work out
something here.

Would be nice if a valve person could say a word or 2 on how they think
about it.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonas
Stendahl
Sent: maandag 30 januari 2012 11:29
To: Mart-Jan Reeuwijk; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

We already have our tf_server_identity_token for registered servers (in TF
at least). If adding a server to favorites would associate it with that
token the server wouldn't die because of IP changes.

On Mon, Jan 30, 2012 at 4:15 AM, Mart-Jan Reeuwijk
mreeu...@yahoo.comwrote:

 hmm, must agree on the vulnerability on that.

 Valve could do some with ID's there, that a favorited server delivers 
 their ID to favorite and valve resolves it to the actual server.


 But I rather have it linked by IP in steamgroups. Server admins can 
 then put ALL the right IP's in the list, etc. so people get the choice 
 of which server of the group they want to play on. Some groups have like
50 servers.
 Its a pain to add them all manually.



 
  From: dmex dme...@gmail.com
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_linux@list.valvesoftware.com
 Sent: Monday, 30 January 2012, 3:33
 Subject: Re: [hlds_linux] CS:GO hostname setting?
 
 I think the main reason why Valve disallowed hostnames was due to how 
 dns allows the assignment of multiple A records to the one name in the
zone.
 
 If you had three servers, some would configure their records with all
 three
 addresses and you could end up on an entirely different server to the 
 one you actually wanted to connect due to what order these are 
 returned or due to a few other reasons.
 
 One obvious concern would be ISPs who run their own gaming network 
 like
 here
 in Australia, they would be able to re-route your DNS entry very 
 easily
 for
 their customers back to their servers, it's much harder to re-route 
 your
 IP
 address.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 Necavi
 Sent: Monday, 30 January 2012 8:41 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CS:GO hostname setting?
 
 They have done something about it, they prevented it from being 
 available
 in
 the source engine.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James 
 Puckett
 Sent: Sunday, January 29, 2012 16:40
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] CS:GO hostname setting?
 
 No need to yell, but the 'negative' you proposed is already wild in 
 counter-strike 1.6 without even exploiting the said proposal and 
 Valve has yet to do anything about it.
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-30 Thread lwf
When adding to favorites, have the client look up the server supplied
domain name and compare it to the current IP address of the server. If
they they're not equal add the IP only, preventing both
misconfigurations and forgery from ruining the users day. If they are
equal, add the domain name as well as the IP and compare again on
future connects.

If they're not equal once added show an error message with both
addresses as well as the current server title and explain to the user
that the server may have moved, and ask the user what action to take.
If the user complies, update the last known IP for that favorite
entry.

Problem solved and we can use DNS exactly what it's for. However, it
does not deal with ports.

On Mon, Jan 30, 2012 at 01:30, Necavi nec...@0xf.org wrote:
 If I remember correctly, the reason that valve has not done this in the past 
 is to prevent server operators from basically having the power to redirect 
 multiple players to the same server by abusing hostnames. They are able to do 
 this by either starting up a dozen servers, each claiming the same hostname 
 as their main server, meaning that if anyone favorites that particular server 
 they are in fact favoriting the main server. (Note: this particular exploit 
 only really works if the hostname is set by cvar, other exploits exist for 
 other methods). Granted, I'm one of the server operators who wishes that kind 
 of power, but for a different reason, I tend to host servers with RPG 
 elements (such as War3Source) and I've always fantasized about having a 
 server that controls access to all the other ones, sorting players out by 
 their RPG level or something similar, doing almost exactly the opposite of 
 what valve is trying to protect against (phantom servers redirecting to a 
 real one, this is more similar to a single phantom server taking the place of 
 several real ones).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Niko Montonen
 Sent: Sunday, January 29, 2012 16:11
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] CS:GO hostname setting?

 I completely understand why people want to link servers to SteamID's, but
 it might not be smart to force people to do that.

 If you want to force people to attach an identity to a server, public key
 crypto might be a good idea.

 That way you can prove you're the owner of all the servers you claim to
 control (key for all servers made out of same private key), while allowing
 people to stay anonymous (new private and public key for every server).

 Tools for creating such cryptographic keys are available on most operating
 systems, so that's not a problem.

 But I like the idea of being able to link your server to your SteamID.

 (Disclaimer: Anything I may have just written may be wrong, it's 2am and
 I'm tired.)

 Just my 0,02€
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Eric Riemers

Valve,

Although i don't see it happening with the older games, but if you are going
to make CS:GO the same model as tf2/css (so we can run servers)

Please try and make something that people can just add their favorites based
on hostname. Just set a hostname var in the server.cfg and let the client
save that.
That way when there are ip changes, your server doesn't die because the
playerbase is gone. (ip changes do happen more then we like, not always in
our hand)

I'll be realistic, if we get this hostname stuff by Christmas I would still
be a happy person. (but then include major other source games too)

Thanks,
  Eric


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread E3pO
I would love to see it take effect for all source games and even include
servers already in players favorites.
That way server administrators can set hostname in their configs and then
when a client refreshes their server browser it changes to the hostname as
the saved favorite and not the ip address.
On Jan 29, 2012 7:05 AM, Eric Riemers riem...@binkey.nl wrote:


 Valve,

 Although i don't see it happening with the older games, but if you are
 going
 to make CS:GO the same model as tf2/css (so we can run servers)

 Please try and make something that people can just add their favorites
 based
 on hostname. Just set a hostname var in the server.cfg and let the client
 save that.
 That way when there are ip changes, your server doesn't die because the
 playerbase is gone. (ip changes do happen more then we like, not always in
 our hand)

 I'll be realistic, if we get this hostname stuff by Christmas I would still
 be a happy person. (but then include major other source games too)

 Thanks,
  Eric


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Nomaan Ahmad
+1

I think this is great idea!
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Yuki
Or use an already existing system? If servers are registered to Steam 
accounts, let people favourite all servers by Steam account?


On 29/01/2012 12:08, E3pO wrote:

I would love to see it take effect for all source games and even include
servers already in players favorites.
That way server administrators can set hostname in their configs and then
when a client refreshes their server browser it changes to the hostname as
the saved favorite and not the ip address.
On Jan 29, 2012 7:05 AM, Eric Riemersriem...@binkey.nl  wrote:


Valve,

Although i don't see it happening with the older games, but if you are
going
to make CS:GO the same model as tf2/css (so we can run servers)

Please try and make something that people can just add their favorites
based
on hostname. Just set a hostname var in the server.cfg and let the client
save that.
That way when there are ip changes, your server doesn't die because the
playerbase is gone. (ip changes do happen more then we like, not always in
our hand)

I'll be realistic, if we get this hostname stuff by Christmas I would still
be a happy person. (but then include major other source games too)

Thanks,
  Eric


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Hugo R .

Or maybe a server unique id will be usefull. No ip change problem, no 
hostname stealing, just a unique ID linked to the server. 

---
Hugo


 Date: Sun, 29 Jan 2012 07:08:27 -0500
 From: e...@wmclan.net
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] CS:GO hostname setting?
 
 I would love to see it take effect for all source games and even include
 servers already in players favorites.
 That way server administrators can set hostname in their configs and then
 when a client refreshes their server browser it changes to the hostname as
 the saved favorite and not the ip address.
 On Jan 29, 2012 7:05 AM, Eric Riemers riem...@binkey.nl wrote:
 
 
  Valve,
 
  Although i don't see it happening with the older games, but if you are
  going
  to make CS:GO the same model as tf2/css (so we can run servers)
 
  Please try and make something that people can just add their favorites
  based
  on hostname. Just set a hostname var in the server.cfg and let the client
  save that.
  That way when there are ip changes, your server doesn't die because the
  playerbase is gone. (ip changes do happen more then we like, not always in
  our hand)
 
  I'll be realistic, if we get this hostname stuff by Christmas I would still
  be a happy person. (but then include major other source games too)
 
  Thanks,
   Eric
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread James Puckett
Why can't you tie servers to steam groups. Add unique ID's then give the
ability to assign them to a group where it is then shown in your server
browser as a group server and on the groups page.
Why does Valve never come up with these amazing idea's?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Mart-Jan Reeuwijk
Which is exactly what I threw in the mailing list long ago...

 




 From: James Puckett jamesrichardpuck...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com 
Sent: Sunday, 29 January 2012, 13:28
Subject: Re: [hlds_linux] CS:GO hostname setting?
 
Why can't you tie servers to steam groups. Add unique ID's then give the
ability to assign them to a group where it is then shown in your server
browser as a group server and on the groups page.
Why does Valve never come up with these amazing idea's?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Peter Reinhold

On 29.01.2012 13:28, James Puckett wrote:
Why can't you tie servers to steam groups. Add unique ID's then give 
the
ability to assign them to a group where it is then shown in your 
server

browser as a group server and on the groups page.
Why does Valve never come up with these amazing idea's?


Its been suggested plenty, and already works in L4D(2), so the base for 
including this in other Source based games is already in place.



/Peter



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread doc
Just adding another vote of support. I'd love to see more server/community
interactions. If the server is linked to a steamID it would be real neat to
show that on their steam page (if they'd like to allow that). Maybe even go
full SOCIAL MEDIA by having some way of letting people Like/+1/Show
Support/Whatever the server. I'm sure that kind of metric can be mixed
into your Quickplay cauldron to further emphasis server that have people
actually enjoying themselves (or at least servers that know how to exploit
a +1 button).

On Sun, Jan 29, 2012 at 8:25 AM, Peter Reinhold peter_va...@reinhold.dkwrote:

 On 29.01.2012 13:28, James Puckett wrote:

 Why can't you tie servers to steam groups. Add unique ID's then give the
 ability to assign them to a group where it is then shown in your server
 browser as a group server and on the groups page.
 Why does Valve never come up with these amazing idea's?


 Its been suggested plenty, and already works in L4D(2), so the base for
 including this in other Source based games is already in place.


 /Peter




 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Frank
We don't need any more social media intervention into games...  once that is
integrated into any game I play I move on.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Sunday, January 29, 2012 3:30 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

Just adding another vote of support. I'd love to see more server/community
interactions. If the server is linked to a steamID it would be real neat to
show that on their steam page (if they'd like to allow that). Maybe even go
full SOCIAL MEDIA by having some way of letting people Like/+1/Show
Support/Whatever the server. I'm sure that kind of metric can be mixed into
your Quickplay cauldron to further emphasis server that have people actually
enjoying themselves (or at least servers that know how to exploit a +1
button).

On Sun, Jan 29, 2012 at 8:25 AM, Peter Reinhold
peter_va...@reinhold.dkwrote:

 On 29.01.2012 13:28, James Puckett wrote:

 Why can't you tie servers to steam groups. Add unique ID's then give 
 the ability to assign them to a group where it is then shown in your 
 server browser as a group server and on the groups page.
 Why does Valve never come up with these amazing idea's?


 Its been suggested plenty, and already works in L4D(2), so the base 
 for including this in other Source based games is already in place.


 /Peter




 __**_
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread James Puckett
See ya? Anti-social attitudes annoy half the planet.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Eli Witt
Another vote for this idea, Valve.

I'll even give you all my hattes in TF2 if we can get hostname support
added.

Except the Vintage ones.

3

On Sun, Jan 29, 2012 at 5:08 PM, James Puckett 
jamesrichardpuck...@gmail.com wrote:

 See ya? Anti-social attitudes annoy half the planet.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Niko Montonen
I completely understand why people want to link servers to SteamID's, but
it might not be smart to force people to do that.

If you want to force people to attach an identity to a server, public key
crypto might be a good idea.

That way you can prove you're the owner of all the servers you claim to
control (key for all servers made out of same private key), while allowing
people to stay anonymous (new private and public key for every server).

Tools for creating such cryptographic keys are available on most operating
systems, so that's not a problem.

But I like the idea of being able to link your server to your SteamID.

(Disclaimer: Anything I may have just written may be wrong, it's 2am and
I'm tired.)

Just my 0,02€
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Necavi
If I remember correctly, the reason that valve has not done this in the past is 
to prevent server operators from basically having the power to redirect 
multiple players to the same server by abusing hostnames. They are able to do 
this by either starting up a dozen servers, each claiming the same hostname as 
their main server, meaning that if anyone favorites that particular server they 
are in fact favoriting the main server. (Note: this particular exploit only 
really works if the hostname is set by cvar, other exploits exist for other 
methods). Granted, I'm one of the server operators who wishes that kind of 
power, but for a different reason, I tend to host servers with RPG elements 
(such as War3Source) and I've always fantasized about having a server that 
controls access to all the other ones, sorting players out by their RPG level 
or something similar, doing almost exactly the opposite of what valve is trying 
to protect against (phantom servers redirecting to a real one, this is more 
similar to a single phantom server taking the place of several real ones).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Niko Montonen
Sent: Sunday, January 29, 2012 16:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

I completely understand why people want to link servers to SteamID's, but
it might not be smart to force people to do that.

If you want to force people to attach an identity to a server, public key
crypto might be a good idea.

That way you can prove you're the owner of all the servers you claim to
control (key for all servers made out of same private key), while allowing
people to stay anonymous (new private and public key for every server).

Tools for creating such cryptographic keys are available on most operating
systems, so that's not a problem.

But I like the idea of being able to link your server to your SteamID.

(Disclaimer: Anything I may have just written may be wrong, it's 2am and
I'm tired.)

Just my 0,02€
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread James Puckett
The idea isn't to force them, but give the ability to attach a server to a
groupID not a individuals steamID and force a unique id so you can find the
server easily, especially if the IP is changed.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Necavi
I'm WELL aware of the benefits, I just had to play a bit of a devil's
advocate here, nobody else seemed to want to lay out the negative sides of
this arrangement.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Puckett
Sent: Sunday, January 29, 2012 16:33
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

The idea isn't to force them, but give the ability to attach a server to a
groupID not a individuals steamID and force a unique id so you can find the
server easily, especially if the IP is changed.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread James Puckett
No need to yell, but the 'negative' you proposed is already wild in
counter-strike 1.6 without even exploiting the said proposal and Valve has
yet to do anything about it.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Necavi
They have done something about it, they prevented it from being available in
the source engine.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Puckett
Sent: Sunday, January 29, 2012 16:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

No need to yell, but the 'negative' you proposed is already wild in
counter-strike 1.6 without even exploiting the said proposal and Valve has
yet to do anything about it.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread dmex
I think the main reason why Valve disallowed hostnames was due to how dns
allows the assignment of multiple A records to the one name in the zone.

If you had three servers, some would configure their records with all three
addresses and you could end up on an entirely different server to the one
you actually wanted to connect due to what order these are returned or due
to a few other reasons.

One obvious concern would be ISPs who run their own gaming network like here
in Australia, they would be able to re-route your DNS entry very easily for
their customers back to their servers, it's much harder to re-route your IP
address. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi
Sent: Monday, 30 January 2012 8:41 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CS:GO hostname setting?

They have done something about it, they prevented it from being available in
the source engine.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Puckett
Sent: Sunday, January 29, 2012 16:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

No need to yell, but the 'negative' you proposed is already wild in
counter-strike 1.6 without even exploiting the said proposal and Valve has
yet to do anything about it.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Black V
Screw that. Use that new fangled invention called DNS I hear all the cool kids 
are using it for stuff

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Mart-Jan Reeuwijk
hmm, must agree on the vulnerability on that. 

Valve could do some with ID's there, that a favorited server delivers their ID 
to favorite and valve resolves it to the actual server. 


But I rather have it linked by IP in steamgroups. Server admins can then put 
ALL the right IP's in the list, etc. so people get the choice of which server 
of the group they want to play on. Some groups have like 50 servers. Its a pain 
to add them all manually.




 From: dmex dme...@gmail.com
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com 
Sent: Monday, 30 January 2012, 3:33
Subject: Re: [hlds_linux] CS:GO hostname setting?
 
I think the main reason why Valve disallowed hostnames was due to how dns
allows the assignment of multiple A records to the one name in the zone.

If you had three servers, some would configure their records with all three
addresses and you could end up on an entirely different server to the one
you actually wanted to connect due to what order these are returned or due
to a few other reasons.

One obvious concern would be ISPs who run their own gaming network like here
in Australia, they would be able to re-route your DNS entry very easily for
their customers back to their servers, it's much harder to re-route your IP
address. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi
Sent: Monday, 30 January 2012 8:41 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CS:GO hostname setting?

They have done something about it, they prevented it from being available in
the source engine.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Puckett
Sent: Sunday, January 29, 2012 16:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

No need to yell, but the 'negative' you proposed is already wild in
counter-strike 1.6 without even exploiting the said proposal and Valve has
yet to do anything about it.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux