Re: [hlds_linux] CS:GO hostname setting?
Could we get a answer of Valve regarding this? It´s a pain when ever we get a new ip and losing almost every player. 2012/1/30 lwf l...@rocketblast.com When adding to favorites, have the client look up the server supplied domain name and compare it to the current IP address of the server. If they they're not equal add the IP only, preventing both misconfigurations and forgery from ruining the users day. If they are equal, add the domain name as well as the IP and compare again on future connects. If they're not equal once added show an error message with both addresses as well as the current server title and explain to the user that the server may have moved, and ask the user what action to take. If the user complies, update the last known IP for that favorite entry. Problem solved and we can use DNS exactly what it's for. However, it does not deal with ports. On Mon, Jan 30, 2012 at 01:30, Necavi nec...@0xf.org wrote: If I remember correctly, the reason that valve has not done this in the past is to prevent server operators from basically having the power to redirect multiple players to the same server by abusing hostnames. They are able to do this by either starting up a dozen servers, each claiming the same hostname as their main server, meaning that if anyone favorites that particular server they are in fact favoriting the main server. (Note: this particular exploit only really works if the hostname is set by cvar, other exploits exist for other methods). Granted, I'm one of the server operators who wishes that kind of power, but for a different reason, I tend to host servers with RPG elements (such as War3Source) and I've always fantasized about having a server that controls access to all the other ones, sorting players out by their RPG level or something similar, doing almost exactly the opposite of what valve is trying to protect against (phantom servers redirecting to a real one, this is more similar to a single phantom server taking the place of several real ones). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
I see my own name again.. its been something thats long overdue but still not present. 2012/8/14 Peter Svensson min.satans.facebook.m...@gmail.com Could we get a answer of Valve regarding this? It´s a pain when ever we get a new ip and losing almost every player. 2012/1/30 lwf l...@rocketblast.com When adding to favorites, have the client look up the server supplied domain name and compare it to the current IP address of the server. If they they're not equal add the IP only, preventing both misconfigurations and forgery from ruining the users day. If they are equal, add the domain name as well as the IP and compare again on future connects. If they're not equal once added show an error message with both addresses as well as the current server title and explain to the user that the server may have moved, and ask the user what action to take. If the user complies, update the last known IP for that favorite entry. Problem solved and we can use DNS exactly what it's for. However, it does not deal with ports. On Mon, Jan 30, 2012 at 01:30, Necavi nec...@0xf.org wrote: If I remember correctly, the reason that valve has not done this in the past is to prevent server operators from basically having the power to redirect multiple players to the same server by abusing hostnames. They are able to do this by either starting up a dozen servers, each claiming the same hostname as their main server, meaning that if anyone favorites that particular server they are in fact favoriting the main server. (Note: this particular exploit only really works if the hostname is set by cvar, other exploits exist for other methods). Granted, I'm one of the server operators who wishes that kind of power, but for a different reason, I tend to host servers with RPG elements (such as War3Source) and I've always fantasized about having a server that controls access to all the other ones, sorting players out by their RPG level or something similar, doing almost exactly the opposite of what valve is trying to protect against (phantom servers redirecting to a real one, this is more similar to a single phantom server taking the place of several real ones). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
We already have our tf_server_identity_token for registered servers (in TF at least). If adding a server to favorites would associate it with that token the server wouldn't die because of IP changes. On Mon, Jan 30, 2012 at 4:15 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: hmm, must agree on the vulnerability on that. Valve could do some with ID's there, that a favorited server delivers their ID to favorite and valve resolves it to the actual server. But I rather have it linked by IP in steamgroups. Server admins can then put ALL the right IP's in the list, etc. so people get the choice of which server of the group they want to play on. Some groups have like 50 servers. Its a pain to add them all manually. From: dmex dme...@gmail.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, 30 January 2012, 3:33 Subject: Re: [hlds_linux] CS:GO hostname setting? I think the main reason why Valve disallowed hostnames was due to how dns allows the assignment of multiple A records to the one name in the zone. If you had three servers, some would configure their records with all three addresses and you could end up on an entirely different server to the one you actually wanted to connect due to what order these are returned or due to a few other reasons. One obvious concern would be ISPs who run their own gaming network like here in Australia, they would be able to re-route your DNS entry very easily for their customers back to their servers, it's much harder to re-route your IP address. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi Sent: Monday, 30 January 2012 8:41 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] CS:GO hostname setting? They have done something about it, they prevented it from being available in the source engine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:40 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? No need to yell, but the 'negative' you proposed is already wild in counter-strike 1.6 without even exploiting the said proposal and Valve has yet to do anything about it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
In the end, it doesn't matter how they would implement it, as long as there is at least 1 system that handles that. Some ideas have their pros and cons but I am sure valve can work out something here. Would be nice if a valve person could say a word or 2 on how they think about it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonas Stendahl Sent: maandag 30 januari 2012 11:29 To: Mart-Jan Reeuwijk; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? We already have our tf_server_identity_token for registered servers (in TF at least). If adding a server to favorites would associate it with that token the server wouldn't die because of IP changes. On Mon, Jan 30, 2012 at 4:15 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: hmm, must agree on the vulnerability on that. Valve could do some with ID's there, that a favorited server delivers their ID to favorite and valve resolves it to the actual server. But I rather have it linked by IP in steamgroups. Server admins can then put ALL the right IP's in the list, etc. so people get the choice of which server of the group they want to play on. Some groups have like 50 servers. Its a pain to add them all manually. From: dmex dme...@gmail.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, 30 January 2012, 3:33 Subject: Re: [hlds_linux] CS:GO hostname setting? I think the main reason why Valve disallowed hostnames was due to how dns allows the assignment of multiple A records to the one name in the zone. If you had three servers, some would configure their records with all three addresses and you could end up on an entirely different server to the one you actually wanted to connect due to what order these are returned or due to a few other reasons. One obvious concern would be ISPs who run their own gaming network like here in Australia, they would be able to re-route your DNS entry very easily for their customers back to their servers, it's much harder to re-route your IP address. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi Sent: Monday, 30 January 2012 8:41 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] CS:GO hostname setting? They have done something about it, they prevented it from being available in the source engine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:40 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? No need to yell, but the 'negative' you proposed is already wild in counter-strike 1.6 without even exploiting the said proposal and Valve has yet to do anything about it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
When adding to favorites, have the client look up the server supplied domain name and compare it to the current IP address of the server. If they they're not equal add the IP only, preventing both misconfigurations and forgery from ruining the users day. If they are equal, add the domain name as well as the IP and compare again on future connects. If they're not equal once added show an error message with both addresses as well as the current server title and explain to the user that the server may have moved, and ask the user what action to take. If the user complies, update the last known IP for that favorite entry. Problem solved and we can use DNS exactly what it's for. However, it does not deal with ports. On Mon, Jan 30, 2012 at 01:30, Necavi nec...@0xf.org wrote: If I remember correctly, the reason that valve has not done this in the past is to prevent server operators from basically having the power to redirect multiple players to the same server by abusing hostnames. They are able to do this by either starting up a dozen servers, each claiming the same hostname as their main server, meaning that if anyone favorites that particular server they are in fact favoriting the main server. (Note: this particular exploit only really works if the hostname is set by cvar, other exploits exist for other methods). Granted, I'm one of the server operators who wishes that kind of power, but for a different reason, I tend to host servers with RPG elements (such as War3Source) and I've always fantasized about having a server that controls access to all the other ones, sorting players out by their RPG level or something similar, doing almost exactly the opposite of what valve is trying to protect against (phantom servers redirecting to a real one, this is more similar to a single phantom server taking the place of several real ones). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Niko Montonen Sent: Sunday, January 29, 2012 16:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? I completely understand why people want to link servers to SteamID's, but it might not be smart to force people to do that. If you want to force people to attach an identity to a server, public key crypto might be a good idea. That way you can prove you're the owner of all the servers you claim to control (key for all servers made out of same private key), while allowing people to stay anonymous (new private and public key for every server). Tools for creating such cryptographic keys are available on most operating systems, so that's not a problem. But I like the idea of being able to link your server to your SteamID. (Disclaimer: Anything I may have just written may be wrong, it's 2am and I'm tired.) Just my 0,02€ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] CS:GO hostname setting?
Valve, Although i don't see it happening with the older games, but if you are going to make CS:GO the same model as tf2/css (so we can run servers) Please try and make something that people can just add their favorites based on hostname. Just set a hostname var in the server.cfg and let the client save that. That way when there are ip changes, your server doesn't die because the playerbase is gone. (ip changes do happen more then we like, not always in our hand) I'll be realistic, if we get this hostname stuff by Christmas I would still be a happy person. (but then include major other source games too) Thanks, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
I would love to see it take effect for all source games and even include servers already in players favorites. That way server administrators can set hostname in their configs and then when a client refreshes their server browser it changes to the hostname as the saved favorite and not the ip address. On Jan 29, 2012 7:05 AM, Eric Riemers riem...@binkey.nl wrote: Valve, Although i don't see it happening with the older games, but if you are going to make CS:GO the same model as tf2/css (so we can run servers) Please try and make something that people can just add their favorites based on hostname. Just set a hostname var in the server.cfg and let the client save that. That way when there are ip changes, your server doesn't die because the playerbase is gone. (ip changes do happen more then we like, not always in our hand) I'll be realistic, if we get this hostname stuff by Christmas I would still be a happy person. (but then include major other source games too) Thanks, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
+1 I think this is great idea! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
Or use an already existing system? If servers are registered to Steam accounts, let people favourite all servers by Steam account? On 29/01/2012 12:08, E3pO wrote: I would love to see it take effect for all source games and even include servers already in players favorites. That way server administrators can set hostname in their configs and then when a client refreshes their server browser it changes to the hostname as the saved favorite and not the ip address. On Jan 29, 2012 7:05 AM, Eric Riemersriem...@binkey.nl wrote: Valve, Although i don't see it happening with the older games, but if you are going to make CS:GO the same model as tf2/css (so we can run servers) Please try and make something that people can just add their favorites based on hostname. Just set a hostname var in the server.cfg and let the client save that. That way when there are ip changes, your server doesn't die because the playerbase is gone. (ip changes do happen more then we like, not always in our hand) I'll be realistic, if we get this hostname stuff by Christmas I would still be a happy person. (but then include major other source games too) Thanks, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
Or maybe a server unique id will be usefull. No ip change problem, no hostname stealing, just a unique ID linked to the server. --- Hugo Date: Sun, 29 Jan 2012 07:08:27 -0500 From: e...@wmclan.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] CS:GO hostname setting? I would love to see it take effect for all source games and even include servers already in players favorites. That way server administrators can set hostname in their configs and then when a client refreshes their server browser it changes to the hostname as the saved favorite and not the ip address. On Jan 29, 2012 7:05 AM, Eric Riemers riem...@binkey.nl wrote: Valve, Although i don't see it happening with the older games, but if you are going to make CS:GO the same model as tf2/css (so we can run servers) Please try and make something that people can just add their favorites based on hostname. Just set a hostname var in the server.cfg and let the client save that. That way when there are ip changes, your server doesn't die because the playerbase is gone. (ip changes do happen more then we like, not always in our hand) I'll be realistic, if we get this hostname stuff by Christmas I would still be a happy person. (but then include major other source games too) Thanks, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
Why can't you tie servers to steam groups. Add unique ID's then give the ability to assign them to a group where it is then shown in your server browser as a group server and on the groups page. Why does Valve never come up with these amazing idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
Which is exactly what I threw in the mailing list long ago... From: James Puckett jamesrichardpuck...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, 29 January 2012, 13:28 Subject: Re: [hlds_linux] CS:GO hostname setting? Why can't you tie servers to steam groups. Add unique ID's then give the ability to assign them to a group where it is then shown in your server browser as a group server and on the groups page. Why does Valve never come up with these amazing idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
On 29.01.2012 13:28, James Puckett wrote: Why can't you tie servers to steam groups. Add unique ID's then give the ability to assign them to a group where it is then shown in your server browser as a group server and on the groups page. Why does Valve never come up with these amazing idea's? Its been suggested plenty, and already works in L4D(2), so the base for including this in other Source based games is already in place. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
Just adding another vote of support. I'd love to see more server/community interactions. If the server is linked to a steamID it would be real neat to show that on their steam page (if they'd like to allow that). Maybe even go full SOCIAL MEDIA by having some way of letting people Like/+1/Show Support/Whatever the server. I'm sure that kind of metric can be mixed into your Quickplay cauldron to further emphasis server that have people actually enjoying themselves (or at least servers that know how to exploit a +1 button). On Sun, Jan 29, 2012 at 8:25 AM, Peter Reinhold peter_va...@reinhold.dkwrote: On 29.01.2012 13:28, James Puckett wrote: Why can't you tie servers to steam groups. Add unique ID's then give the ability to assign them to a group where it is then shown in your server browser as a group server and on the groups page. Why does Valve never come up with these amazing idea's? Its been suggested plenty, and already works in L4D(2), so the base for including this in other Source based games is already in place. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
We don't need any more social media intervention into games... once that is integrated into any game I play I move on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Sunday, January 29, 2012 3:30 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? Just adding another vote of support. I'd love to see more server/community interactions. If the server is linked to a steamID it would be real neat to show that on their steam page (if they'd like to allow that). Maybe even go full SOCIAL MEDIA by having some way of letting people Like/+1/Show Support/Whatever the server. I'm sure that kind of metric can be mixed into your Quickplay cauldron to further emphasis server that have people actually enjoying themselves (or at least servers that know how to exploit a +1 button). On Sun, Jan 29, 2012 at 8:25 AM, Peter Reinhold peter_va...@reinhold.dkwrote: On 29.01.2012 13:28, James Puckett wrote: Why can't you tie servers to steam groups. Add unique ID's then give the ability to assign them to a group where it is then shown in your server browser as a group server and on the groups page. Why does Valve never come up with these amazing idea's? Its been suggested plenty, and already works in L4D(2), so the base for including this in other Source based games is already in place. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
See ya? Anti-social attitudes annoy half the planet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
Another vote for this idea, Valve. I'll even give you all my hattes in TF2 if we can get hostname support added. Except the Vintage ones. 3 On Sun, Jan 29, 2012 at 5:08 PM, James Puckett jamesrichardpuck...@gmail.com wrote: See ya? Anti-social attitudes annoy half the planet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
I completely understand why people want to link servers to SteamID's, but it might not be smart to force people to do that. If you want to force people to attach an identity to a server, public key crypto might be a good idea. That way you can prove you're the owner of all the servers you claim to control (key for all servers made out of same private key), while allowing people to stay anonymous (new private and public key for every server). Tools for creating such cryptographic keys are available on most operating systems, so that's not a problem. But I like the idea of being able to link your server to your SteamID. (Disclaimer: Anything I may have just written may be wrong, it's 2am and I'm tired.) Just my 0,02€ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
If I remember correctly, the reason that valve has not done this in the past is to prevent server operators from basically having the power to redirect multiple players to the same server by abusing hostnames. They are able to do this by either starting up a dozen servers, each claiming the same hostname as their main server, meaning that if anyone favorites that particular server they are in fact favoriting the main server. (Note: this particular exploit only really works if the hostname is set by cvar, other exploits exist for other methods). Granted, I'm one of the server operators who wishes that kind of power, but for a different reason, I tend to host servers with RPG elements (such as War3Source) and I've always fantasized about having a server that controls access to all the other ones, sorting players out by their RPG level or something similar, doing almost exactly the opposite of what valve is trying to protect against (phantom servers redirecting to a real one, this is more similar to a single phantom server taking the place of several real ones). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Niko Montonen Sent: Sunday, January 29, 2012 16:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? I completely understand why people want to link servers to SteamID's, but it might not be smart to force people to do that. If you want to force people to attach an identity to a server, public key crypto might be a good idea. That way you can prove you're the owner of all the servers you claim to control (key for all servers made out of same private key), while allowing people to stay anonymous (new private and public key for every server). Tools for creating such cryptographic keys are available on most operating systems, so that's not a problem. But I like the idea of being able to link your server to your SteamID. (Disclaimer: Anything I may have just written may be wrong, it's 2am and I'm tired.) Just my 0,02€ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
The idea isn't to force them, but give the ability to attach a server to a groupID not a individuals steamID and force a unique id so you can find the server easily, especially if the IP is changed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
I'm WELL aware of the benefits, I just had to play a bit of a devil's advocate here, nobody else seemed to want to lay out the negative sides of this arrangement. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? The idea isn't to force them, but give the ability to attach a server to a groupID not a individuals steamID and force a unique id so you can find the server easily, especially if the IP is changed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
No need to yell, but the 'negative' you proposed is already wild in counter-strike 1.6 without even exploiting the said proposal and Valve has yet to do anything about it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
They have done something about it, they prevented it from being available in the source engine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:40 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? No need to yell, but the 'negative' you proposed is already wild in counter-strike 1.6 without even exploiting the said proposal and Valve has yet to do anything about it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
I think the main reason why Valve disallowed hostnames was due to how dns allows the assignment of multiple A records to the one name in the zone. If you had three servers, some would configure their records with all three addresses and you could end up on an entirely different server to the one you actually wanted to connect due to what order these are returned or due to a few other reasons. One obvious concern would be ISPs who run their own gaming network like here in Australia, they would be able to re-route your DNS entry very easily for their customers back to their servers, it's much harder to re-route your IP address. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi Sent: Monday, 30 January 2012 8:41 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] CS:GO hostname setting? They have done something about it, they prevented it from being available in the source engine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:40 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? No need to yell, but the 'negative' you proposed is already wild in counter-strike 1.6 without even exploiting the said proposal and Valve has yet to do anything about it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
Screw that. Use that new fangled invention called DNS I hear all the cool kids are using it for stuff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:GO hostname setting?
hmm, must agree on the vulnerability on that. Valve could do some with ID's there, that a favorited server delivers their ID to favorite and valve resolves it to the actual server. But I rather have it linked by IP in steamgroups. Server admins can then put ALL the right IP's in the list, etc. so people get the choice of which server of the group they want to play on. Some groups have like 50 servers. Its a pain to add them all manually. From: dmex dme...@gmail.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, 30 January 2012, 3:33 Subject: Re: [hlds_linux] CS:GO hostname setting? I think the main reason why Valve disallowed hostnames was due to how dns allows the assignment of multiple A records to the one name in the zone. If you had three servers, some would configure their records with all three addresses and you could end up on an entirely different server to the one you actually wanted to connect due to what order these are returned or due to a few other reasons. One obvious concern would be ISPs who run their own gaming network like here in Australia, they would be able to re-route your DNS entry very easily for their customers back to their servers, it's much harder to re-route your IP address. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi Sent: Monday, 30 January 2012 8:41 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] CS:GO hostname setting? They have done something about it, they prevented it from being available in the source engine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: Sunday, January 29, 2012 16:40 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CS:GO hostname setting? No need to yell, but the 'negative' you proposed is already wild in counter-strike 1.6 without even exploiting the said proposal and Valve has yet to do anything about it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux