Re: [hlds_linux] L4D2 sv_password bug

2011-12-03 Thread Amer
Yup. I have "sv_allow_lobby_connect_only 0" in my server config


On Fri, Dec 2, 2011 at 10:33 PM, David Parker  wrote:
> Someone reported in this thread that if you set a password on an L4D2 server, 
> you cannot connect to the server at all.  I'm just curious, do you have 
> "sv_allow_lobby_connect_only 0" in your server config?  I think the default 
> behavior is to only allow Lobby connections, and you need to explicitly set 
> this cvar in your config in order to allow direct connections.  Without it, 
> you'll get the behavior that was described.  If this is set and you still 
> can't connect, then yeah, I would say it's a bug.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-03 Thread Amer
Yup, you can't connect by pre-typing the password either

On Fri, Dec 2, 2011 at 7:13 PM, Mart-Jan Reeuwijk  wrote:
> even if on server:
>
> sv_password "fubar"
>
> on client console:
>
> password "fubar"
> connect w.x.y.z:port
>
> ?
> (dont have l4d(2), so dont know/cannot test)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread David Parker
Hello,

I haven't tested this in a long time, but as I recall, using sv_search_key 
takes your server out of matchmaking and allows it to be found by a lobby only 
if the lobby's creator has the same search key set in their client.  However, 
once that person joins your server, I believe it is possible for their Steam 
friends to also join your server, regardless of whether or not those people 
have the search key set.  Again, I haven't tried this in a while, but that's 
how I recall it working when I tried all of this before.  If that's the case, 
then sv_password is a much better solution for making a server private.

Someone reported in this thread that if you set a password on an L4D2 server, 
you cannot connect to the server at all.  I'm just curious, do you have 
"sv_allow_lobby_connect_only 0" in your server config?  I think the default 
behavior is to only allow Lobby connections, and you need to explicitly set 
this cvar in your config in order to allow direct connections.  Without it, 
you'll get the behavior that was described.  If this is set and you still can't 
connect, then yeah, I would say it's a bug.

- Dave

Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

- Original Message -
> From: "Mart-Jan Reeuwijk" 
> To: "Half-Life dedicated Linux server mailing list" 
> 
> Sent: Friday, December 2, 2011 7:28:46 AM
> Subject: Re: [hlds_linux] L4D2 sv_password bug
> 
> A password may be used to make a game exclusive, for example to do
> only with friends or to have a match in a competition.
> There are all sorts of reasons why ppl want to do such
> 
> As for choosing a map, one can grand rights to a player and use
> sm_map to change it or w/e. really should not be a big problem.
> 
> and as I said, dont have L4D/L4D2, so no experience for me on that.
> But managementwise it shouldn't be a big problem at al.
> 
> If passwording really is a bug, that things dont work, my reply was
> meant as a question if it also doesn't work in that capacity.
> 
> 
> 
> >
> > From: Eric Riemers 
> >To: Mart-Jan Reeuwijk ; Half-Life dedicated
> >Linux server mailing list 
> >Sent: Friday, 2 December 2011, 13:02
> >Subject: Re: [hlds_linux] L4D2 sv_password bug
> > 
> >
> >Cant really choose a map like that?
> >
> >but like others said, matchmaking can be turned of that you require
> >a key
> >for instance which just works fine.
> >i've never had the need to use a sv_password though, any examples
> >why that
> >is a 'need' ?
> >
> >
> >On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk
> > wrote:
> >> even if on server:
> >> 
> >> sv_password "fubar"
> >> 
> >> on client console:
> >> 
> >> password "fubar"
> >> connect w.x.y.z:port
> >> 
> >> ?
> >> (dont have l4d(2), so dont know/cannot test)
> >> 
> >> 
> >>>
> >>> From: Amer 
> >>>To: Half-Life dedicated Linux server mailing list
> >>>
> >>>Sent: Friday, 2 December 2011, 3:51
> >>>Subject: Re: [hlds_linux] L4D2 sv_password bug
> >>> 
> >>>Unfortunately you can't connect to it at all when it's password
> >>>protected. It doesn't even prompt for password. It could be that
> >>>the
> >>>server doesn't respond to a2s packet from client when you have
> >>>sv_password set. From my test running both l4d and l4d2 servers, I
> >>>could confirm that this bug only exist in l4d2, but not in l4d.
> >>>
> >>>This is still a bug, no matter what unintentional good it brings,
> >>>it
> >>>needs to be fixed
> >>>
> >>>
> >>>
> >>>2011/12/1 James Puckett :
> >>>> Since it takes it out of the server list aren't you achieving
> >>>> the same
> >>>> security as a password, just tell your friend or whatever to
> >>>> connect
> >via
> >>>> console?
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list
> >>>archives,
> >>>please visit:
> >>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread Mart-Jan Reeuwijk
A password may be used to make a game exclusive, for example to do only with 
friends or to have a match in a competition.
There are all sorts of reasons why ppl want to do such

As for choosing a map, one can grand rights to a player and use sm_map to 
change it or w/e. really should not be a big problem.

and as I said, dont have L4D/L4D2, so no experience for me on that. But 
managementwise it shouldn't be a big problem at al.

If passwording really is a bug, that things dont work, my reply was meant as a 
question if it also doesn't work in that capacity.



>
> From: Eric Riemers 
>To: Mart-Jan Reeuwijk ; Half-Life dedicated Linux server 
>mailing list  
>Sent: Friday, 2 December 2011, 13:02
>Subject: Re: [hlds_linux] L4D2 sv_password bug
> 
>
>Cant really choose a map like that?
>
>but like others said, matchmaking can be turned of that you require a key
>for instance which just works fine. 
>i've never had the need to use a sv_password though, any examples why that
>is a 'need' ?
>
>
>On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk
> wrote:
>> even if on server:
>> 
>> sv_password "fubar"
>> 
>> on client console:
>> 
>> password "fubar"
>> connect w.x.y.z:port
>> 
>> ?
>> (dont have l4d(2), so dont know/cannot test)
>> 
>> 
>>>____
>>> From: Amer 
>>>To: Half-Life dedicated Linux server mailing list
>>>
>>>Sent: Friday, 2 December 2011, 3:51
>>>Subject: Re: [hlds_linux] L4D2 sv_password bug
>>> 
>>>Unfortunately you can't connect to it at all when it's password
>>>protected. It doesn't even prompt for password. It could be that the
>>>server doesn't respond to a2s packet from client when you have
>>>sv_password set. From my test running both l4d and l4d2 servers, I
>>>could confirm that this bug only exist in l4d2, but not in l4d.
>>>
>>>This is still a bug, no matter what unintentional good it brings, it
>>>needs to be fixed
>>>
>>>
>>>
>>>2011/12/1 James Puckett :
>>>> Since it takes it out of the server list aren't you achieving the same
>>>> security as a password, just tell your friend or whatever to connect
>via
>>>> console?
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives,
>>>please visit:
>>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread Eric Riemers

Cant really choose a map like that?

but like others said, matchmaking can be turned of that you require a key
for instance which just works fine. 
i've never had the need to use a sv_password though, any examples why that
is a 'need' ?


On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk
 wrote:
> even if on server:
> 
> sv_password "fubar"
> 
> on client console:
> 
> password "fubar"
> connect w.x.y.z:port
> 
> ?
> (dont have l4d(2), so dont know/cannot test)
> 
> 
>>
>> From: Amer 
>>To: Half-Life dedicated Linux server mailing list
>>
>>Sent: Friday, 2 December 2011, 3:51
>>Subject: Re: [hlds_linux] L4D2 sv_password bug
>> 
>>Unfortunately you can't connect to it at all when it's password
>>protected. It doesn't even prompt for password. It could be that the
>>server doesn't respond to a2s packet from client when you have
>>sv_password set. From my test running both l4d and l4d2 servers, I
>>could confirm that this bug only exist in l4d2, but not in l4d.
>>
>>This is still a bug, no matter what unintentional good it brings, it
>>needs to be fixed
>>
>>
>>
>>2011/12/1 James Puckett :
>>> Since it takes it out of the server list aren't you achieving the same
>>> security as a password, just tell your friend or whatever to connect
via
>>> console?
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread Mart-Jan Reeuwijk
even if on server:

sv_password "fubar"

on client console:

password "fubar"
connect w.x.y.z:port

?
(dont have l4d(2), so dont know/cannot test)


>
> From: Amer 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Friday, 2 December 2011, 3:51
>Subject: Re: [hlds_linux] L4D2 sv_password bug
> 
>Unfortunately you can't connect to it at all when it's password
>protected. It doesn't even prompt for password. It could be that the
>server doesn't respond to a2s packet from client when you have
>sv_password set. From my test running both l4d and l4d2 servers, I
>could confirm that this bug only exist in l4d2, but not in l4d.
>
>This is still a bug, no matter what unintentional good it brings, it
>needs to be fixed
>
>
>
>2011/12/1 James Puckett :
>> Since it takes it out of the server list aren't you achieving the same
>> security as a password, just tell your friend or whatever to connect via
>> console?
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-01 Thread Amer
Unfortunately you can't connect to it at all when it's password
protected. It doesn't even prompt for password. It could be that the
server doesn't respond to a2s packet from client when you have
sv_password set. From my test running both l4d and l4d2 servers, I
could confirm that this bug only exist in l4d2, but not in l4d.

This is still a bug, no matter what unintentional good it brings, it
needs to be fixed



2011/12/1 James Puckett :
> Since it takes it out of the server list aren't you achieving the same
> security as a password, just tell your friend or whatever to connect via
> console?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-01 Thread Jesse Molina


Yours CISSP is revoked.



James Puckett wrote:

Since it takes it out of the server list aren't you achieving the same
security as a password, just tell your friend or whatever to connect via
console?


--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-01 Thread James Puckett
Since it takes it out of the server list aren't you achieving the same
security as a password, just tell your friend or whatever to connect via
console?

2011/12/1 Никита Булаев [Nikita Bulaev] 

> Confirm! This bug exists from the start of L4D2!
>
> 2011/12/1  :
> > Message: 3
> > Date: Thu, 1 Dec 2011 08:41:49 +0800
> > From: Amer 
> > To: Half-Life dedicated Linux server mailing list
> >    
> > Subject: [hlds_linux] L4D2 sv_password bug
> > Message-ID:
> ><
> caod9gka6xm1ursgwv1r-xwy0dqv5hep2ktqma2qzjm0acqu...@mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Hello. I noticed people had reported about this bug here before a
> > couple of times but this bug yet to be addressed until now. It appears
> > that when you have sv_password set, server doesn't respond to a2s
> > queries thus causing it to appear offline in server browser like hlsw
> > until you unset the password.
> >
> > Can we have someone at valve to look into this and get it fixed?
>
>
>
> --
> С уважением
> и пожеланием хорошего настроения,
>
> Никита Булаев
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-01 Thread Никита Булаев [Nikita Bulaev]
Confirm! This bug exists from the start of L4D2!

2011/12/1  :
> Message: 3
> Date: Thu, 1 Dec 2011 08:41:49 +0800
> From: Amer 
> To: Half-Life dedicated Linux server mailing list
>        
> Subject: [hlds_linux] L4D2 sv_password bug
> Message-ID:
>        
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hello. I noticed people had reported about this bug here before a
> couple of times but this bug yet to be addressed until now. It appears
> that when you have sv_password set, server doesn't respond to a2s
> queries thus causing it to appear offline in server browser like hlsw
> until you unset the password.
>
> Can we have someone at valve to look into this and get it fixed?



-- 
С уважением
и пожеланием хорошего настроения,

Никита Булаев

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-01 Thread Nikolay Kuznetsov
Яоокге
On Dec 1, 2011 8:12 AM, "David Parker"  wrote:

> I brought this up a few times when L4D first came out, because I wanted to
> be able to password protect a server.  I don't think Valve considers this a
> bug.  They simply don't want you to use sv_password in L4D or L4D2.  I
> think what it boils down to is that they don't want you to take a server
> out of the matchmaking system.  They added the shared key and Steam Group
> stuff, and using them together you can lock a server down pretty well, but
> it's far more convoluted than setting a password.
>
>   - Dave
>
> -Original message-
> From: James Botting 
> To: Half-Life dedicated Linux server mailing list  valvesoftware.com >
> Sent: Thu, Dec 1, 2011 02:41:16 GMT+00:00
> Subject: Re: [hlds_linux] L4D2 sv_password bug
>
> It also does this if sv_cheats 1 is set. I'm not sure if this is
> desired behaviour since neither of these convars are really meant to
> be altered for l4d2 servers.
>
> On 1 Dec 2011, at 00:42, Amer  wrote:
>
>  Hello. I noticed people had reported about this bug here before a
>> couple of times but this bug yet to be addressed until now. It appears
>> that when you have sv_password set, server doesn't respond to a2s
>> queries thus causing it to appear offline in server browser like hlsw
>> until you unset the password.
>>
>> Can we have someone at valve to look into this and get it fixed?
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-12-01 Thread Amer
Well I don't think so because sv_password works just fine in l4d
srcds. I could still query the server when a password is set on the
server but not with l4d2 srcds. You could test that for yourself if
you don't believe it.


On Thu, Dec 1, 2011 at 1:35 PM, James Botting
 wrote:
> I meant to say I'm sure this is desired behaviour. Sorry for any confusion.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-11-30 Thread James Botting
I meant to say I'm sure this is desired behaviour. Sorry for any confusion.

On 1 Dec 2011, at 05:12, David Parker  wrote:

> I brought this up a few times when L4D first came out, because I wanted to be 
> able to password protect a server.  I don't think Valve considers this a bug. 
>  They simply don't want you to use sv_password in L4D or L4D2.  I think what 
> it boils down to is that they don't want you to take a server out of the 
> matchmaking system.  They added the shared key and Steam Group stuff, and 
> using them together you can lock a server down pretty well, but it's far more 
> convoluted than setting a password.
>
>   - Dave
>
> -Original message-
> From: James Botting 
> To: Half-Life dedicated Linux server mailing list 
> 
> Sent: Thu, Dec 1, 2011 02:41:16 GMT+00:00
> Subject: Re: [hlds_linux] L4D2 sv_password bug
>
> It also does this if sv_cheats 1 is set. I'm not sure if this is
> desired behaviour since neither of these convars are really meant to
> be altered for l4d2 servers.
>
> On 1 Dec 2011, at 00:42, Amer  wrote:
>
>> Hello. I noticed people had reported about this bug here before a
>> couple of times but this bug yet to be addressed until now. It appears
>> that when you have sv_password set, server doesn't respond to a2s
>> queries thus causing it to appear offline in server browser like hlsw
>> until you unset the password.
>>
>> Can we have someone at valve to look into this and get it fixed?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-11-30 Thread David Parker
I brought this up a few times when L4D first came out, because I wanted to  
be able to password protect a server.  I don't think Valve considers this a  
bug.  They simply don't want you to use sv_password in L4D or L4D2.  I think  
what it boils down to is that they don't want you to take a server out of  
the matchmaking system.  They added the shared key and Steam Group stuff,  
and using them together you can lock a server down pretty well, but it's far  
more convoluted than setting a password.


   - Dave

-Original message-
From: James Botting 
To: Half-Life dedicated Linux server mailing list  


Sent: Thu, Dec 1, 2011 02:41:16 GMT+00:00
Subject: Re: [hlds_linux] L4D2 sv_password bug

It also does this if sv_cheats 1 is set. I'm not sure if this is
desired behaviour since neither of these convars are really meant to
be altered for l4d2 servers.

On 1 Dec 2011, at 00:42, Amer  wrote:


Hello. I noticed people had reported about this bug here before a
couple of times but this bug yet to be addressed until now. It appears
that when you have sv_password set, server doesn't respond to a2s
queries thus causing it to appear offline in server browser like hlsw
until you unset the password.

Can we have someone at valve to look into this and get it fixed?

___
To unsubscribe, edit your list preferences, or view the list archives,  

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,  
please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] L4D2 sv_password bug

2011-11-30 Thread James Botting
It also does this if sv_cheats 1 is set. I'm not sure if this is
desired behaviour since neither of these convars are really meant to
be altered for l4d2 servers.

On 1 Dec 2011, at 00:42, Amer  wrote:

> Hello. I noticed people had reported about this bug here before a
> couple of times but this bug yet to be addressed until now. It appears
> that when you have sv_password set, server doesn't respond to a2s
> queries thus causing it to appear offline in server browser like hlsw
> until you unset the password.
>
> Can we have someone at valve to look into this and get it fixed?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] L4D2 sv_password bug

2011-11-30 Thread Amer
Hello. I noticed people had reported about this bug here before a
couple of times but this bug yet to be addressed until now. It appears
that when you have sv_password set, server doesn't respond to a2s
queries thus causing it to appear offline in server browser like hlsw
until you unset the password.

Can we have someone at valve to look into this and get it fixed?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux