Re: [hlds_linux] Request: Adding servers by domain name

2011-07-02 Thread Björn Rohlén
It's not that is is an bad idea, it's just that you're asking Valve to
implement it.

I imagine the most horrible scenario (see above) and then some. There are
"proper" ways to do this, and _very horrible_ ways to do this. Even with
insights here, they will go for the latter. Always. We have over five years
of experience to say this is so.

So, while you "do not see a problem with this", I know for a fact there will
be LARGE problems for the rest of us. Unless there is a complete, concrete
and solid solution to a problem that affects >50% of the playerbase, they
simply will not care.If they do, it will be a laymans solution that will not
work in the long run and will have to be patched forever. Fun.

There is a reason people are whining here about 3 year old bugs in the
linux-server.

-TheG

On Fri, Jul 1, 2011 at 7:55 PM, Guy Watkins wrote:

> I don't understand what you are getting to.  All the server needs to do is
> return 1 more CVAR to the client when the client does the normal server
> query.  Then the client needs to save that hostname if the user attempts to
> add the server to the favorites.  Then the client would need to do a simple
> DNS lookup anytime it wants to talk to that server.  Don't even need a new
> hat!  But I do like blue.  :)
>
> No change is needed on the master servers.  Only the trivial changes
> mentioned above.  Of course some optional improvements could also be done.
> Like, if a server is currently in favorites by IP and the query returned a
> hostname, then replace the IP with hostname so the favorites will be
> updated.
>
> I really don't see any problems with this.  I would love to hear what Valve
> thinks.
>
> } -Original Message-
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
> } Sent: Friday, July 01, 2011 12:53 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] Request: Adding servers by domain name
> }
> } On Fri, Jul 1, 2011 at 12:00 PM, Andrew Armitage
> } wrote:
> }
> } > What?
> } >
> } >
> } Exactly, you missed the whole thing. Messing with the master servers was
> } never an option, treating complete URL:s as "non-responding servers" does
> } not work for obvious reasons and while polling the string from the server
> } itself might seem like an good idea, it really is not.
> }
> } -The G
> }
> } Björn Rohlén wrote:
> }
> } > This might not be as easy as it sounds. SAF might look something like
> } this:
> } >> - Did user add by hostname or ip4/ip6? store accordingly, no reverse
> } >> lookup.
> } >> - If user added by hostname, resolve and store ip and hostname
> } >> accordingly,
> } >> reverse lookups still useless.
> } >> - Solve the problem with not sending a whole barrel of queries from
> the
> } >> users favorite list when some crazy bastards have a hundred or so of
> } them,
> } >> click the fav-tab and whine to no end when 15-30 of them no longer
> } >> resolves
> } >> and the oddities that follows due to timeouts.
> } >>
> } >> Now
> } >>
> } >> Possibly letting the user update the stored static ip if s/he chooses
> } to,
> } >> or
> } >> do it slowly in the background (awesome, more threaded bugs, leaks and
> } >> overcomplicating things). Confusion from "casual" players with the
> } >> updating-process commences. DNS-problems yet another point of failure
> } when
> } >> people are trying to play online. Should masterservers be rewritten to
> } >> allow
> } >> server operators to list their hostname on them to serve the clients?
> } >> Obviously this would be a very bad idea, so we´re back to favorites.
> } ALL
> } >> OF
> } >> THIS for manually adding hostnames to favorites?
> } >>
> } >> Oh yeah, this will be fun.
> } >>
> } >> -The Gryzowrg
> } >> On Fri, Jul 1, 2011 at 8:54 AM, Andrew Armitage  } >> >wrote:
> } >>
> } >>  This would make the lives of server admins a LOT easier.
> } >>>
> } >>> Moving the server from one machine to another, for upgrades, extra
> } >>> capacity
> } >>> etc. has always been a nightmare, and it takes ages to get our
> } irregular
> } >>> players back.Victoria Conlan wrote:
> } >>>
> } >>
> } >>
> } >>> If they all remembered us by name then it would be a doddle!
> } >>>
> } >>> A
> } >>>
> } >>>
> } >>> On 25/06/2011 01

Re: [hlds_linux] Request: Adding servers by domain name

2011-07-01 Thread Guy Watkins
I don't understand what you are getting to.  All the server needs to do is
return 1 more CVAR to the client when the client does the normal server
query.  Then the client needs to save that hostname if the user attempts to
add the server to the favorites.  Then the client would need to do a simple
DNS lookup anytime it wants to talk to that server.  Don't even need a new
hat!  But I do like blue.  :)

No change is needed on the master servers.  Only the trivial changes
mentioned above.  Of course some optional improvements could also be done.
Like, if a server is currently in favorites by IP and the query returned a
hostname, then replace the IP with hostname so the favorites will be
updated.

I really don't see any problems with this.  I would love to hear what Valve
thinks.

} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén
} Sent: Friday, July 01, 2011 12:53 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] Request: Adding servers by domain name
} 
} On Fri, Jul 1, 2011 at 12:00 PM, Andrew Armitage
} wrote:
} 
} > What?
} >
} >
} Exactly, you missed the whole thing. Messing with the master servers was
} never an option, treating complete URL:s as "non-responding servers" does
} not work for obvious reasons and while polling the string from the server
} itself might seem like an good idea, it really is not.
} 
} -The G
} 
} Björn Rohlén wrote:
} 
} > This might not be as easy as it sounds. SAF might look something like
} this:
} >> - Did user add by hostname or ip4/ip6? store accordingly, no reverse
} >> lookup.
} >> - If user added by hostname, resolve and store ip and hostname
} >> accordingly,
} >> reverse lookups still useless.
} >> - Solve the problem with not sending a whole barrel of queries from the
} >> users favorite list when some crazy bastards have a hundred or so of
} them,
} >> click the fav-tab and whine to no end when 15-30 of them no longer
} >> resolves
} >> and the oddities that follows due to timeouts.
} >>
} >> Now
} >>
} >> Possibly letting the user update the stored static ip if s/he chooses
} to,
} >> or
} >> do it slowly in the background (awesome, more threaded bugs, leaks and
} >> overcomplicating things). Confusion from "casual" players with the
} >> updating-process commences. DNS-problems yet another point of failure
} when
} >> people are trying to play online. Should masterservers be rewritten to
} >> allow
} >> server operators to list their hostname on them to serve the clients?
} >> Obviously this would be a very bad idea, so we´re back to favorites.
} ALL
} >> OF
} >> THIS for manually adding hostnames to favorites?
} >>
} >> Oh yeah, this will be fun.
} >>
} >> -The Gryzowrg
} >> On Fri, Jul 1, 2011 at 8:54 AM, Andrew Armitage > >wrote:
} >>
} >>  This would make the lives of server admins a LOT easier.
} >>>
} >>> Moving the server from one machine to another, for upgrades, extra
} >>> capacity
} >>> etc. has always been a nightmare, and it takes ages to get our
} irregular
} >>> players back.Victoria Conlan wrote:
} >>>
} >>
} >>
} >>> If they all remembered us by name then it would be a doddle!
} >>>
} >>> A
} >>>
} >>>
} >>> On 25/06/2011 01:02, Guy Watkins wrote:
} >>>
} >>>  The hostname should be in a CVAR and returned when the server is
} >>>> queried.
} >>>> It could be displayed in the browser without ever looking it up, but
} no
} >>>> need
} >>>> to display it in the browser, since you know the IP address at this
} time
} >>>> and
} >>>> can connect to it by IP.  However, when you save it in favorites, it
} >>>> should
} >>>> save the hostname if one exists in the CVAR.
} >>>>
} >>>> Maybe the browser could display the hostname when you hover over an
} >>>> entry?
} >>>>
} >>>> This was talked about before on May 10 2010 relating to IPv6.  The
} >>>> subject
} >>>> was: "IPv6 Support"
} >>>>
} >>>> Like this:
} >>>> sv_hostname=myserver.com:27016
} >>>>
} >>>> Guy
} >>>>
} >>>>
} >>>>   ___
} >>> To unsubscribe, edit your list preferences, or view the list archives,
} >>> please visit:
} >>>
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux<http://list.
} valvesoftware.

Re: [hlds_linux] Request: Adding servers by domain name

2011-07-01 Thread Guy Watkins
Seems you understand what I had in mind just fine.  The hostname never needs
to be looked up unless the user goes to the favorites list.  And it is not
an issue for the client to do DNS lookups.  That the way the Internet works.

At any time the user attempts to add a server to favorites, the client can
ask the server if it has a DNS name.  If it does, add it by name.  If not,
add it by IP.

I wanted this for a long time.  I only ran home servers.  Had loads of fun.
But every 6 or so months my IP address would change and I would loose all my
regular players.  Some of they would find me again, over time.  It sucked.

This is not rocket science.  I just hope Valve sees the value in it.

Oh, anyone that thinks DNS looks up are bad, just consider that when you go
to the server browser, the client does (or attempts) tens of thousands of
servers queries.  These are orders of magnitude more than the extra tens of
DNS lookups that would be done when going to the favorites tab.



} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Andrew Armitage
} Sent: Friday, July 01, 2011 6:01 AM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] Request: Adding servers by domain name
} 
} What?
} 
} If the user manually adds a server manually then you use the name or the
} address that they enter.  If the user 'favourites' a server that they
} are playing on then you use the name if the server has one configured,
} or the address if not.
} 
} If you want to include the case where a user 'favourites' a server that
} they aren't playing on, then the client just needs to ask the server
} whether it has a 'name' set, and use that.
} 
} There's NO NEED to change the master servers.
} 
} If users do a list and some of the names are no longer valid then treat
} it exactly the same as if the server itself doesn't respond.
} 
} There's no need for some crazy back-end thread updating addresses, you
} look it up when you need it.  DNS servers have caching, there's no need
} to reproduce that functionality in the client.
} 
} If the DNS servers aren't working then the user will be more worried
} about not be able to access the web.
} 
} 
} Summary:
} 1) A cvar for storing the server name.
} 2) Client can store a name rather than address in favourites.
} 3) A client can ask a server for its name.
} 
} 
} 
} 
} 
} Björn Rohlén wrote:
} > This might not be as easy as it sounds. SAF might look something like
} this:
} > - Did user add by hostname or ip4/ip6? store accordingly, no reverse
} lookup.
} > - If user added by hostname, resolve and store ip and hostname
} accordingly,
} > reverse lookups still useless.
} > - Solve the problem with not sending a whole barrel of queries from the
} > users favorite list when some crazy bastards have a hundred or so of
} them,
} > click the fav-tab and whine to no end when 15-30 of them no longer
} resolves
} > and the oddities that follows due to timeouts.
} >
} > Now
} >
} > Possibly letting the user update the stored static ip if s/he chooses
} to, or
} > do it slowly in the background (awesome, more threaded bugs, leaks and
} > overcomplicating things). Confusion from "casual" players with the
} > updating-process commences. DNS-problems yet another point of failure
} when
} > people are trying to play online. Should masterservers be rewritten to
} allow
} > server operators to list their hostname on them to serve the clients?
} > Obviously this would be a very bad idea, so we´re back to favorites. ALL
} OF
} > THIS for manually adding hostnames to favorites?
} >
} > Oh yeah, this will be fun.
} >
} > -The Gryzowrg
} > On Fri, Jul 1, 2011 at 8:54 AM, Andrew Armitage
} wrote:
} >
} >> This would make the lives of server admins a LOT easier.
} >>
} >> Moving the server from one machine to another, for upgrades, extra
} capacity
} >> etc. has always been a nightmare, and it takes ages to get our
} irregular
} >> players back.Victoria Conlan wrote:
} >
} >>
} >> If they all remembered us by name then it would be a doddle!
} >>
} >> A
} >>
} >>
} >> On 25/06/2011 01:02, Guy Watkins wrote:
} >>
} >>> The hostname should be in a CVAR and returned when the server is
} queried.
} >>> It could be displayed in the browser without ever looking it up, but
} no
} >>> need
} >>> to display it in the browser, since you know the IP address at this
} time
} >>> and
} >>> can connect to it by IP.  However, when you save it in favorites, it
} >>> should
} >>> save the hostname if one exists in the CVAR.
} >>>
} >>> Maybe the browser could display the hostname when you hover over an

Re: [hlds_linux] Request: Adding servers by domain name

2011-07-01 Thread Björn Rohlén
On Fri, Jul 1, 2011 at 12:00 PM, Andrew Armitage wrote:

> What?
>
>
Exactly, you missed the whole thing. Messing with the master servers was
never an option, treating complete URL:s as "non-responding servers" does
not work for obvious reasons and while polling the string from the server
itself might seem like an good idea, it really is not.

-The G

Björn Rohlén wrote:

> This might not be as easy as it sounds. SAF might look something like this:
>> - Did user add by hostname or ip4/ip6? store accordingly, no reverse
>> lookup.
>> - If user added by hostname, resolve and store ip and hostname
>> accordingly,
>> reverse lookups still useless.
>> - Solve the problem with not sending a whole barrel of queries from the
>> users favorite list when some crazy bastards have a hundred or so of them,
>> click the fav-tab and whine to no end when 15-30 of them no longer
>> resolves
>> and the oddities that follows due to timeouts.
>>
>> Now
>>
>> Possibly letting the user update the stored static ip if s/he chooses to,
>> or
>> do it slowly in the background (awesome, more threaded bugs, leaks and
>> overcomplicating things). Confusion from "casual" players with the
>> updating-process commences. DNS-problems yet another point of failure when
>> people are trying to play online. Should masterservers be rewritten to
>> allow
>> server operators to list their hostname on them to serve the clients?
>> Obviously this would be a very bad idea, so we´re back to favorites. ALL
>> OF
>> THIS for manually adding hostnames to favorites?
>>
>> Oh yeah, this will be fun.
>>
>> -The Gryzowrg
>> On Fri, Jul 1, 2011 at 8:54 AM, Andrew Armitage > >wrote:
>>
>>  This would make the lives of server admins a LOT easier.
>>>
>>> Moving the server from one machine to another, for upgrades, extra
>>> capacity
>>> etc. has always been a nightmare, and it takes ages to get our irregular
>>> players back.Victoria Conlan wrote:
>>>
>>
>>
>>> If they all remembered us by name then it would be a doddle!
>>>
>>> A
>>>
>>>
>>> On 25/06/2011 01:02, Guy Watkins wrote:
>>>
>>>  The hostname should be in a CVAR and returned when the server is
 queried.
 It could be displayed in the browser without ever looking it up, but no
 need
 to display it in the browser, since you know the IP address at this time
 and
 can connect to it by IP.  However, when you save it in favorites, it
 should
 save the hostname if one exists in the CVAR.

 Maybe the browser could display the hostname when you hover over an
 entry?

 This was talked about before on May 10 2010 relating to IPv6.  The
 subject
 was: "IPv6 Support"

 Like this:
 sv_hostname=myserver.com:27016

 Guy


   ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> <**http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>> >
>>>
>>>  __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>>
>
>
> __**_
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Re: [hlds_linux] Request: Adding servers by domain name

2011-07-01 Thread Andrew Armitage

What?

If the user manually adds a server manually then you use the name or the 
address that they enter.  If the user 'favourites' a server that they 
are playing on then you use the name if the server has one configured, 
or the address if not.


If you want to include the case where a user 'favourites' a server that 
they aren't playing on, then the client just needs to ask the server 
whether it has a 'name' set, and use that.


There's NO NEED to change the master servers.

If users do a list and some of the names are no longer valid then treat 
it exactly the same as if the server itself doesn't respond.


There's no need for some crazy back-end thread updating addresses, you 
look it up when you need it.  DNS servers have caching, there's no need 
to reproduce that functionality in the client.


If the DNS servers aren't working then the user will be more worried 
about not be able to access the web.



Summary:
1) A cvar for storing the server name.
2) Client can store a name rather than address in favourites.
3) A client can ask a server for its name.





Björn Rohlén wrote:

This might not be as easy as it sounds. SAF might look something like this:
- Did user add by hostname or ip4/ip6? store accordingly, no reverse lookup.
- If user added by hostname, resolve and store ip and hostname accordingly,
reverse lookups still useless.
- Solve the problem with not sending a whole barrel of queries from the
users favorite list when some crazy bastards have a hundred or so of them,
click the fav-tab and whine to no end when 15-30 of them no longer resolves
and the oddities that follows due to timeouts.

Now

Possibly letting the user update the stored static ip if s/he chooses to, or
do it slowly in the background (awesome, more threaded bugs, leaks and
overcomplicating things). Confusion from "casual" players with the
updating-process commences. DNS-problems yet another point of failure when
people are trying to play online. Should masterservers be rewritten to allow
server operators to list their hostname on them to serve the clients?
Obviously this would be a very bad idea, so we´re back to favorites. ALL OF
THIS for manually adding hostnames to favorites?

Oh yeah, this will be fun.

-The Gryzowrg
On Fri, Jul 1, 2011 at 8:54 AM, Andrew Armitage wrote:


This would make the lives of server admins a LOT easier.

Moving the server from one machine to another, for upgrades, extra capacity
etc. has always been a nightmare, and it takes ages to get our irregular
players back.Victoria Conlan wrote:




If they all remembered us by name then it would be a doddle!

A


On 25/06/2011 01:02, Guy Watkins wrote:


The hostname should be in a CVAR and returned when the server is queried.
It could be displayed in the browser without ever looking it up, but no
need
to display it in the browser, since you know the IP address at this time
and
can connect to it by IP.  However, when you save it in favorites, it
should
save the hostname if one exists in the CVAR.

Maybe the browser could display the hostname when you hover over an entry?

This was talked about before on May 10 2010 relating to IPv6.  The subject
was: "IPv6 Support"

Like this:
sv_hostname=myserver.com:27016

Guy



 __**_
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please visit:
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___
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Re: [hlds_linux] Request: Adding servers by domain name

2011-07-01 Thread Björn Rohlén
This might not be as easy as it sounds. SAF might look something like this:
- Did user add by hostname or ip4/ip6? store accordingly, no reverse lookup.
- If user added by hostname, resolve and store ip and hostname accordingly,
reverse lookups still useless.
- Solve the problem with not sending a whole barrel of queries from the
users favorite list when some crazy bastards have a hundred or so of them,
click the fav-tab and whine to no end when 15-30 of them no longer resolves
and the oddities that follows due to timeouts.

Now

Possibly letting the user update the stored static ip if s/he chooses to, or
do it slowly in the background (awesome, more threaded bugs, leaks and
overcomplicating things). Confusion from "casual" players with the
updating-process commences. DNS-problems yet another point of failure when
people are trying to play online. Should masterservers be rewritten to allow
server operators to list their hostname on them to serve the clients?
Obviously this would be a very bad idea, so we´re back to favorites. ALL OF
THIS for manually adding hostnames to favorites?

Oh yeah, this will be fun.

-The Gryzowrg
On Fri, Jul 1, 2011 at 8:54 AM, Andrew Armitage wrote:

> This would make the lives of server admins a LOT easier.
>
> Moving the server from one machine to another, for upgrades, extra capacity
> etc. has always been a nightmare, and it takes ages to get our irregular
> players back.
>
> If they all remembered us by name then it would be a doddle!
>
> A
>
>
> On 25/06/2011 01:02, Guy Watkins wrote:
>
>> The hostname should be in a CVAR and returned when the server is queried.
>> It could be displayed in the browser without ever looking it up, but no
>> need
>> to display it in the browser, since you know the IP address at this time
>> and
>> can connect to it by IP.  However, when you save it in favorites, it
>> should
>> save the hostname if one exists in the CVAR.
>>
>> Maybe the browser could display the hostname when you hover over an entry?
>>
>> This was talked about before on May 10 2010 relating to IPv6.  The subject
>> was: "IPv6 Support"
>>
>> Like this:
>> sv_hostname=myserver.com:27016
>>
>> Guy
>>
>>
>
>  __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-30 Thread Andrew Armitage

This would make the lives of server admins a LOT easier.

Moving the server from one machine to another, for upgrades, extra 
capacity etc. has always been a nightmare, and it takes ages to get our 
irregular players back.


If they all remembered us by name then it would be a doddle!

A

On 25/06/2011 01:02, Guy Watkins wrote:

The hostname should be in a CVAR and returned when the server is queried.
It could be displayed in the browser without ever looking it up, but no need
to display it in the browser, since you know the IP address at this time and
can connect to it by IP.  However, when you save it in favorites, it should
save the hostname if one exists in the CVAR.

Maybe the browser could display the hostname when you hover over an entry?

This was talked about before on May 10 2010 relating to IPv6.  The subject
was: "IPv6 Support"

Like this:
sv_hostname=myserver.com:27016

Guy




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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-26 Thread Ian R. Justman

On 06/24/2011 15:04, gamead...@127001.org wrote:

On a related note, someone in my last company decided to register a domain
name without consulting IT, and managed to register a domain name with a
space in it ;)


That is not a problem with your IT department.  That is a problem with 
the registrar if it let that registration through.


--Ian.

--
Ian R. Justman
UNIX hacker.  Anime fan.  Any questions?
ianj (at) ian-justman.com

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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Guy Watkins
The hostname should be in a CVAR and returned when the server is queried.
It could be displayed in the browser without ever looking it up, but no need
to display it in the browser, since you know the IP address at this time and
can connect to it by IP.  However, when you save it in favorites, it should
save the hostname if one exists in the CVAR.

Maybe the browser could display the hostname when you hover over an entry?

This was talked about before on May 10 2010 relating to IPv6.  The subject
was: "IPv6 Support"

Like this:
sv_hostname=myserver.com:27016

Guy

} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of lwf
} Sent: Friday, June 24, 2011 6:33 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] Request: Adding servers by domain name
} 
} DNS would only be needed when querying favorite servers, there's no
} gain in using hostnames on the Internet tab of the browser. Few people
} probably have more than 10.
} 
} On Fri, Jun 24, 2011 at 22:07, Saint K.  wrote:
} > The problem with DNS is that you don't really want to do hundreds of DNS
} queries to a DNS server in a matter of seconds, they probably don't like
} that.
} >
} > What could work is assigning your servers to your steam group with ID's.
} If an ID is detected a server can be placed in the clients favourites
} based on ID number. Server owner then should be able to manage their
} server ID's through the steam community admin pages, and change ip's and
} port numbers if required.
} >
} > Or something along those lines.
} >
} > Saint K.
} > 
} > From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
} [je...@opendreams.net]
} > Sent: 24 June 2011 21:58
} > To: Half-Life dedicated Linux server mailing list
} > Subject: Re: [hlds_linux] Request: Adding servers by domain name
} >
} > Mee-too on what this guy said.  There is this thing called DNS and it's
} > cool -- use it.
} >
} > I realize there are some design issues with Valve's desire to control
} > servers in the server directory listing, but this really is a problem.
} >
} > I recently helped someone move their server from a hosting provider to
} > their own hardware and this was a huge pain.  People didn't know where
} > the server went, despite message board posts and other communications.
} >
} >
} >
} > bottige...@gmail.com wrote:
} >> Since people are talking about implementing ipv6, I thought I'd bring
} >> this up as a more urgent improvement.
} >>
} >> Servers can change IPs from time to time due to a decline in quality
} >> of the host or datacenter, or to move to better hardware at a better
} >> price.
} >>
} >> Unfortunately it is my experience, and probably many others here, that
} >> when you switch IPs, you will lose the vast majority of your player
} >> base. I've tried mitigating this by putting up the new IP on the name
} >> of the old server or automatically spamming it repeatedly in the chat,
} >> and it just doesn't work very well. I still get people asking me a
} >> month later where my server went, and that's only the people that
} >> bothered to friend me.
} >>
} >> By being able to favorite a server by domain name, the player
} >> experience would improve by not forcing them to re-add IP addresses or
} >> search through 2000 servers to find the new one in case they missed
} >> all the signs.
} >>
} >> ___
} >> To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} > --
} > # Jesse Molina
} > # Mail = je...@opendreams.net
} > # Page = page-je...@opendreams.net
} > # Cell = 1.602.323.7608
} > # Web  = http://www.opendreams.net/jesse/
} >
} >
} >
} > ___
} > To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} > ___
} > To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} 
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread lwf
DNS would only be needed when querying favorite servers, there's no
gain in using hostnames on the Internet tab of the browser. Few people
probably have more than 10.

On Fri, Jun 24, 2011 at 22:07, Saint K.  wrote:
> The problem with DNS is that you don't really want to do hundreds of DNS 
> queries to a DNS server in a matter of seconds, they probably don't like that.
>
> What could work is assigning your servers to your steam group with ID's. If 
> an ID is detected a server can be placed in the clients favourites based on 
> ID number. Server owner then should be able to manage their server ID's 
> through the steam community admin pages, and change ip's and port numbers if 
> required.
>
> Or something along those lines.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina 
> [je...@opendreams.net]
> Sent: 24 June 2011 21:58
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Request: Adding servers by domain name
>
> Mee-too on what this guy said.  There is this thing called DNS and it's
> cool -- use it.
>
> I realize there are some design issues with Valve's desire to control
> servers in the server directory listing, but this really is a problem.
>
> I recently helped someone move their server from a hosting provider to
> their own hardware and this was a huge pain.  People didn't know where
> the server went, despite message board posts and other communications.
>
>
>
> bottige...@gmail.com wrote:
>> Since people are talking about implementing ipv6, I thought I'd bring
>> this up as a more urgent improvement.
>>
>> Servers can change IPs from time to time due to a decline in quality
>> of the host or datacenter, or to move to better hardware at a better
>> price.
>>
>> Unfortunately it is my experience, and probably many others here, that
>> when you switch IPs, you will lose the vast majority of your player
>> base. I've tried mitigating this by putting up the new IP on the name
>> of the old server or automatically spamming it repeatedly in the chat,
>> and it just doesn't work very well. I still get people asking me a
>> month later where my server went, and that's only the people that
>> bothered to friend me.
>>
>> By being able to favorite a server by domain name, the player
>> experience would improve by not forcing them to re-add IP addresses or
>> search through 2000 servers to find the new one in case they missed
>> all the signs.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>

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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread gameadmin
On a related note, someone in my last company decided to register a domain
name without consulting IT, and managed to register a domain name with a
space in it ;)

Needless to say, you couldn't actually use it for anything
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
> Sent: 24 June 2011 22:20
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Request: Adding servers by domain name
> 
> - Original Message -
> From: 
> 
> 
> > The annoying thing is you can add a server via domain name in
> favourites,
> > but it saves it as an IP :/
> >
> > On a related note, if I were to go into the console and try to
> connect to my
> > server at 127001.org:27015, I would get an error.
> games.127001.org:27015
> > (same IP) works, however.  I suspect whatever is parsing the hostname
> thinks
> > it's an IP because it starts with a number.
> 
> I suspect that issue is due to confusion from the following from the
> rfc for
> domain names:-
> 
> "The labels must follow the rules for ARPANET host names.  They must
> start with a letter, end with a letter or digit, and have as interior
> characters only letters, digits, and hyphen.  There are also some
> restrictions on the length.  Labels must be 63 characters or less."
> 
> 
> Regards
> Steve
> 
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of
> misdirection, the recipient is prohibited from using, copying, printing
> or otherwise disseminating it or any information contained in it.
> 
> In the event of misdirection, illegible or incomplete transmission
> please telephone +44 845 868 1337
> or return the E.mail to postmas...@multiplay.co.uk.
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Saint K .
depends on what you set the TTL to. If you lower it to say, one minute, you can 
have a very quick and painless changeover.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl 
[aidsf...@gmail.com]
Sent: 24 June 2011 22:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Request: Adding servers by domain name

Right, but usually when a domain is pointed to a new address it can take
time for the changes to propagate through the cache.  A  1 day delay
between a cached entry is not unusual.

On 6/24/2011 4:35 PM, Ronny Schedel wrote:
> DNS servers like it, it's their job. The clients doesn't query the DNS
> all the time, they cache the results.
>
>
>> The problem with DNS is that you don't really want to do hundreds of
>> DNS queries to a DNS server in a matter of seconds, they probably
>> don't like that.
>>
>> What could work is assigning your servers to your steam group with
>> ID's. If an ID is detected a server can be placed in the clients
>> favourites based on ID number. Server owner then should be able to
>> manage their server ID's through the steam community admin pages, and
>> change ip's and port numbers if required.
>>
>> Or something along those lines.
>>
>> Saint K.
>> 
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
>> [je...@opendreams.net]
>> Sent: 24 June 2011 21:58
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Request: Adding servers by domain name
>>
>> Mee-too on what this guy said.  There is this thing called DNS and it's
>> cool -- use it.
>>
>> I realize there are some design issues with Valve's desire to control
>> servers in the server directory listing, but this really is a problem.
>>
>> I recently helped someone move their server from a hosting provider to
>> their own hardware and this was a huge pain.  People didn't know where
>> the server went, despite message board posts and other communications.
>>
>>
>>
>> bottige...@gmail.com wrote:
>>> Since people are talking about implementing ipv6, I thought I'd bring
>>> this up as a more urgent improvement.
>>>
>>> Servers can change IPs from time to time due to a decline in quality
>>> of the host or datacenter, or to move to better hardware at a better
>>> price.
>>>
>>> Unfortunately it is my experience, and probably many others here, that
>>> when you switch IPs, you will lose the vast majority of your player
>>> base. I've tried mitigating this by putting up the new IP on the name
>>> of the old server or automatically spamming it repeatedly in the chat,
>>> and it just doesn't work very well. I still get people asking me a
>>> month later where my server went, and that's only the people that
>>> bothered to friend me.
>>>
>>> By being able to favorite a server by domain name, the player
>>> experience would improve by not forcing them to re-add IP addresses or
>>> search through 2000 servers to find the new one in case they missed
>>> all the signs.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> --
>> # Jesse Molina
>> # Mail = je...@opendreams.net
>> # Page = page-je...@opendreams.net
>> # Cell = 1.602.323.7608
>> # Web  = http://www.opendreams.net/jesse/
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Steven Hartland
- Original Message - 
From: 




The annoying thing is you can add a server via domain name in favourites,
but it saves it as an IP :/

On a related note, if I were to go into the console and try to connect to my
server at 127001.org:27015, I would get an error.  games.127001.org:27015
(same IP) works, however.  I suspect whatever is parsing the hostname thinks
it's an IP because it starts with a number.


I suspect that issue is due to confusion from the following from the rfc for
domain names:-
  
"The labels must follow the rules for ARPANET host names.  They must

start with a letter, end with a letter or digit, and have as interior
characters only letters, digits, and hyphen.  There are also some
restrictions on the length.  Labels must be 63 characters or less."


   Regards
   Steve


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 


In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread gameadmin
The annoying thing is you can add a server via domain name in favourites,
but it saves it as an IP :/

On a related note, if I were to go into the console and try to connect to my
server at 127001.org:27015, I would get an error.  games.127001.org:27015
(same IP) works, however.  I suspect whatever is parsing the hostname thinks
it's an IP because it starts with a number.

(This also fails on Quake-based games, but works on UT-based games... some
prehistoric code from the original half-life, perhaps?)

> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: 24 June 2011 21:07
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Request: Adding servers by domain name
> 
> The problem with DNS is that you don't really want to do hundreds of
> DNS queries to a DNS server in a matter of seconds, they probably don't
> like that.
> 
> What could work is assigning your servers to your steam group with
> ID's. If an ID is detected a server can be placed in the clients
> favourites based on ID number. Server owner then should be able to
> manage their server ID's through the steam community admin pages, and
> change ip's and port numbers if required.
> 
> Or something along those lines.
> 
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
> [je...@opendreams.net]
> Sent: 24 June 2011 21:58
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Request: Adding servers by domain name
> 
> Mee-too on what this guy said.  There is this thing called DNS and it's
> cool -- use it.
> 
> I realize there are some design issues with Valve's desire to control
> servers in the server directory listing, but this really is a problem.
> 
> I recently helped someone move their server from a hosting provider to
> their own hardware and this was a huge pain.  People didn't know where
> the server went, despite message board posts and other communications.
> 
> 
> 
> bottige...@gmail.com wrote:
> > Since people are talking about implementing ipv6, I thought I'd bring
> > this up as a more urgent improvement.
> >
> > Servers can change IPs from time to time due to a decline in quality
> > of the host or datacenter, or to move to better hardware at a better
> > price.
> >
> > Unfortunately it is my experience, and probably many others here,
> that
> > when you switch IPs, you will lose the vast majority of your player
> > base. I've tried mitigating this by putting up the new IP on the name
> > of the old server or automatically spamming it repeatedly in the
> chat,
> > and it just doesn't work very well. I still get people asking me a
> > month later where my server went, and that's only the people that
> > bothered to friend me.
> >
> > By being able to favorite a server by domain name, the player
> > experience would improve by not forcing them to re-add IP addresses
> or
> > search through 2000 servers to find the new one in case they missed
> > all the signs.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Carl
Right, but usually when a domain is pointed to a new address it can take 
time for the changes to propagate through the cache.  A  1 day delay 
between a cached entry is not unusual.


On 6/24/2011 4:35 PM, Ronny Schedel wrote:
DNS servers like it, it's their job. The clients doesn't query the DNS 
all the time, they cache the results.



The problem with DNS is that you don't really want to do hundreds of 
DNS queries to a DNS server in a matter of seconds, they probably 
don't like that.


What could work is assigning your servers to your steam group with 
ID's. If an ID is detected a server can be placed in the clients 
favourites based on ID number. Server owner then should be able to 
manage their server ID's through the steam community admin pages, and 
change ip's and port numbers if required.


Or something along those lines.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina 
[je...@opendreams.net]

Sent: 24 June 2011 21:58
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Request: Adding servers by domain name

Mee-too on what this guy said.  There is this thing called DNS and it's
cool -- use it.

I realize there are some design issues with Valve's desire to control
servers in the server directory listing, but this really is a problem.

I recently helped someone move their server from a hosting provider to
their own hardware and this was a huge pain.  People didn't know where
the server went, despite message board posts and other communications.



bottige...@gmail.com wrote:

Since people are talking about implementing ipv6, I thought I'd bring
this up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality
of the host or datacenter, or to move to better hardware at a better
price.

Unfortunately it is my experience, and probably many others here, that
when you switch IPs, you will lose the vast majority of your player
base. I've tried mitigating this by putting up the new IP on the name
of the old server or automatically spamming it repeatedly in the chat,
and it just doesn't work very well. I still get people asking me a
month later where my server went, and that's only the people that
bothered to friend me.

By being able to favorite a server by domain name, the player
experience would improve by not forcing them to re-add IP addresses or
search through 2000 servers to find the new one in case they missed
all the signs.

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--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Ronny Schedel
DNS servers like it, it's their job. The clients doesn't query the DNS all 
the time, they cache the results.



The problem with DNS is that you don't really want to do hundreds of DNS 
queries to a DNS server in a matter of seconds, they probably don't like 
that.


What could work is assigning your servers to your steam group with ID's. 
If an ID is detected a server can be placed in the clients favourites 
based on ID number. Server owner then should be able to manage their 
server ID's through the steam community admin pages, and change ip's and 
port numbers if required.


Or something along those lines.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina 
[je...@opendreams.net]

Sent: 24 June 2011 21:58
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Request: Adding servers by domain name

Mee-too on what this guy said.  There is this thing called DNS and it's
cool -- use it.

I realize there are some design issues with Valve's desire to control
servers in the server directory listing, but this really is a problem.

I recently helped someone move their server from a hosting provider to
their own hardware and this was a huge pain.  People didn't know where
the server went, despite message board posts and other communications.



bottige...@gmail.com wrote:

Since people are talking about implementing ipv6, I thought I'd bring
this up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality
of the host or datacenter, or to move to better hardware at a better
price.

Unfortunately it is my experience, and probably many others here, that
when you switch IPs, you will lose the vast majority of your player
base. I've tried mitigating this by putting up the new IP on the name
of the old server or automatically spamming it repeatedly in the chat,
and it just doesn't work very well. I still get people asking me a
month later where my server went, and that's only the people that
bothered to friend me.

By being able to favorite a server by domain name, the player
experience would improve by not forcing them to re-add IP addresses or
search through 2000 servers to find the new one in case they missed
all the signs.

___
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please visit:

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--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread 1nsane
Or query the main server list by IP as it is now but when a server is added
to favorite a lookup is done to get the DNS (say a public cvar) and the DNS
is stored on the favorites instead.

Then only the favorited servers will be queried by DNS which will then get
cached for subsequent refreshes automatically.

On Fri, Jun 24, 2011 at 4:07 PM, Saint K.  wrote:

> The problem with DNS is that you don't really want to do hundreds of DNS
> queries to a DNS server in a matter of seconds, they probably don't like
> that.
>
> What could work is assigning your servers to your steam group with ID's. If
> an ID is detected a server can be placed in the clients favourites based on
> ID number. Server owner then should be able to manage their server ID's
> through the steam community admin pages, and change ip's and port numbers if
> required.
>
> Or something along those lines.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina [
> je...@opendreams.net]
> Sent: 24 June 2011 21:58
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Request: Adding servers by domain name
>
> Mee-too on what this guy said.  There is this thing called DNS and it's
> cool -- use it.
>
> I realize there are some design issues with Valve's desire to control
> servers in the server directory listing, but this really is a problem.
>
> I recently helped someone move their server from a hosting provider to
> their own hardware and this was a huge pain.  People didn't know where
> the server went, despite message board posts and other communications.
>
>
>
> bottige...@gmail.com wrote:
> > Since people are talking about implementing ipv6, I thought I'd bring
> > this up as a more urgent improvement.
> >
> > Servers can change IPs from time to time due to a decline in quality
> > of the host or datacenter, or to move to better hardware at a better
> > price.
> >
> > Unfortunately it is my experience, and probably many others here, that
> > when you switch IPs, you will lose the vast majority of your player
> > base. I've tried mitigating this by putting up the new IP on the name
> > of the old server or automatically spamming it repeatedly in the chat,
> > and it just doesn't work very well. I still get people asking me a
> > month later where my server went, and that's only the people that
> > bothered to friend me.
> >
> > By being able to favorite a server by domain name, the player
> > experience would improve by not forcing them to re-add IP addresses or
> > search through 2000 servers to find the new one in case they missed
> > all the signs.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Saint K .
The problem with DNS is that you don't really want to do hundreds of DNS 
queries to a DNS server in a matter of seconds, they probably don't like that.

What could work is assigning your servers to your steam group with ID's. If an 
ID is detected a server can be placed in the clients favourites based on ID 
number. Server owner then should be able to manage their server ID's through 
the steam community admin pages, and change ip's and port numbers if required.

Or something along those lines.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina 
[je...@opendreams.net]
Sent: 24 June 2011 21:58
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Request: Adding servers by domain name

Mee-too on what this guy said.  There is this thing called DNS and it's
cool -- use it.

I realize there are some design issues with Valve's desire to control
servers in the server directory listing, but this really is a problem.

I recently helped someone move their server from a hosting provider to
their own hardware and this was a huge pain.  People didn't know where
the server went, despite message board posts and other communications.



bottige...@gmail.com wrote:
> Since people are talking about implementing ipv6, I thought I'd bring
> this up as a more urgent improvement.
>
> Servers can change IPs from time to time due to a decline in quality
> of the host or datacenter, or to move to better hardware at a better
> price.
>
> Unfortunately it is my experience, and probably many others here, that
> when you switch IPs, you will lose the vast majority of your player
> base. I've tried mitigating this by putting up the new IP on the name
> of the old server or automatically spamming it repeatedly in the chat,
> and it just doesn't work very well. I still get people asking me a
> month later where my server went, and that's only the people that
> bothered to friend me.
>
> By being able to favorite a server by domain name, the player
> experience would improve by not forcing them to re-add IP addresses or
> search through 2000 servers to find the new one in case they missed
> all the signs.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Jesse Molina


Mee-too on what this guy said.  There is this thing called DNS and it's 
cool -- use it.


I realize there are some design issues with Valve's desire to control 
servers in the server directory listing, but this really is a problem.


I recently helped someone move their server from a hosting provider to 
their own hardware and this was a huge pain.  People didn't know where 
the server went, despite message board posts and other communications.




bottige...@gmail.com wrote:

Since people are talking about implementing ipv6, I thought I'd bring
this up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality
of the host or datacenter, or to move to better hardware at a better
price.

Unfortunately it is my experience, and probably many others here, that
when you switch IPs, you will lose the vast majority of your player
base. I've tried mitigating this by putting up the new IP on the name
of the old server or automatically spamming it repeatedly in the chat,
and it just doesn't work very well. I still get people asking me a
month later where my server went, and that's only the people that
bothered to friend me.

By being able to favorite a server by domain name, the player
experience would improve by not forcing them to re-add IP addresses or
search through 2000 servers to find the new one in case they missed
all the signs.

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--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web  = http://www.opendreams.net/jesse/



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Re: [hlds_linux] Request: Adding servers by domain name

2011-04-26 Thread Saul Rennison
Or the server has a ConVar, sv_favourites_hostname, which can be set
to the hostname of the server, and used in "Recently played" and
"Favourites". If blank, the IP will be used.

Easy to implement in server and client, minimal changes.

On Tuesday, 26 April 2011, Andrew Armitage  wrote:
> Hi,
>
>
> Unfortunately it is my experience, and probably many others here, that
> when you switch IPs, you will lose the vast majority of your player
> base.
> I've tried mitigating this by putting up the new IP on the name
> of the old server or automatically spamming it repeatedly in the chat,
> and it just doesn't work very well. I still get people asking me a
> month later where my server went, and that's only the people that
> bothered to friend me.
>
>
> Definitely, there are always players that just rely on their favourites, or 
> recently played list.
>
> I tried adding names for the servers and spamming those as well, but it 
> doesn't make any difference.  I'm probably the only person that refers to our 
> servers by name.
>
> The system I'd like is:
>
> 1) A player connects to a server either via browsing, or a link, or manually 
> entering details, or favourites..
> 2) The server (optionally) tells the client a server name to use to connect 
> next time.
> 3) If the player favourites the server the it uses the name (if it was given) 
> rather than the address
> 4) If the player connected through a favourite then that gets updated 
> automatically so the server can issue a new name.
>
> Sadly it requires changes to the server AND the client ends, but not the 
> master servers at least.
>
> A
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

-- 

Thanks,
- Saul

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Re: [hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread Andrew Armitage

Hi,


Unfortunately it is my experience, and probably many others here, that
when you switch IPs, you will lose the vast majority of your player
base.
I've tried mitigating this by putting up the new IP on the name
of the old server or automatically spamming it repeatedly in the chat,
and it just doesn't work very well. I still get people asking me a
month later where my server went, and that's only the people that
bothered to friend me.


Definitely, there are always players that just rely on their favourites, 
or recently played list.


I tried adding names for the servers and spamming those as well, but it 
doesn't make any difference.  I'm probably the only person that refers 
to our servers by name.


The system I'd like is:

1) A player connects to a server either via browsing, or a link, or 
manually entering details, or favourites..
2) The server (optionally) tells the client a server name to use to 
connect next time.
3) If the player favourites the server the it uses the name (if it was 
given) rather than the address
4) If the player connected through a favourite then that gets updated 
automatically so the server can issue a new name.


Sadly it requires changes to the server AND the client ends, but not the 
master servers at least.


A

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Re: [hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread Rick Payton
Either system would work. I personally would prefer game.hostname.xxx
saved and resolved every time you do a search, but that's my own
preference.

If the server steamed works, great. Linking to a server on a website
though, I'd still rather see steam://l4d.mauirixxx.xxx:27808 then
steam://steamID:port?/

Just looks nicer to me.

mauirixxx 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: Monday, April 25, 2011 12:21 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Request: Adding servers by domain name

I'm pretty sure they're working on something like this, except that it's
by
SteamID, not hostname.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Monday, April 25, 2011 3:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Request: Adding servers by domain name

Since people are talking about implementing ipv6, I thought I'd bring
this
up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality of
the
host or datacenter, or to move to better hardware at a better price.

Unfortunately it is my experience, and probably many others here, that
when
you switch IPs, you will lose the vast majority of your player base.
I've
tried mitigating this by putting up the new IP on the name of the old
server
or automatically spamming it repeatedly in the chat, and it just doesn't
work very well. I still get people asking me a month later where my
server
went, and that's only the people that bothered to friend me.

By being able to favorite a server by domain name, the player experience
would improve by not forcing them to re-add IP addresses or search
through
2000 servers to find the new one in case they missed all the signs.

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Re: [hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread Tony Paloma
I'm pretty sure they're working on something like this, except that it's by
SteamID, not hostname.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Monday, April 25, 2011 3:15 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Request: Adding servers by domain name

Since people are talking about implementing ipv6, I thought I'd bring this
up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality of the
host or datacenter, or to move to better hardware at a better price.

Unfortunately it is my experience, and probably many others here, that when
you switch IPs, you will lose the vast majority of your player base. I've
tried mitigating this by putting up the new IP on the name of the old server
or automatically spamming it repeatedly in the chat, and it just doesn't
work very well. I still get people asking me a month later where my server
went, and that's only the people that bothered to friend me.

By being able to favorite a server by domain name, the player experience
would improve by not forcing them to re-add IP addresses or search through
2000 servers to find the new one in case they missed all the signs.

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Re: [hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread Ross Bemrose
You can favorite servers by domain name by adding them manually, but it 
still favorites the current IP, rather than the domain name itself...


On 4/25/2011 6:15 PM, bottige...@gmail.com wrote:

Since people are talking about implementing ipv6, I thought I'd bring
this up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality
of the host or datacenter, or to move to better hardware at a better
price.

Unfortunately it is my experience, and probably many others here, that
when you switch IPs, you will lose the vast majority of your player
base. I've tried mitigating this by putting up the new IP on the name
of the old server or automatically spamming it repeatedly in the chat,
and it just doesn't work very well. I still get people asking me a
month later where my server went, and that's only the people that
bothered to friend me.

By being able to favorite a server by domain name, the player
experience would improve by not forcing them to re-add IP addresses or
search through 2000 servers to find the new one in case they missed
all the signs.

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[hlds_linux] Request: Adding servers by domain name

2011-04-25 Thread bottige...@gmail.com
Since people are talking about implementing ipv6, I thought I'd bring
this up as a more urgent improvement.

Servers can change IPs from time to time due to a decline in quality
of the host or datacenter, or to move to better hardware at a better
price.

Unfortunately it is my experience, and probably many others here, that
when you switch IPs, you will lose the vast majority of your player
base. I've tried mitigating this by putting up the new IP on the name
of the old server or automatically spamming it repeatedly in the chat,
and it just doesn't work very well. I still get people asking me a
month later where my server went, and that's only the people that
bothered to friend me.

By being able to favorite a server by domain name, the player
experience would improve by not forcing them to re-add IP addresses or
search through 2000 servers to find the new one in case they missed
all the signs.

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