[hlds_linux] Source Engine/Dedicated Server Beta Update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates to the Source Engine and Source Dedicated Server Beta are available. To receive them, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed a bug in askconnect_accept - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0 - Fixed master server queries being truncated if too many players with long names Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Jason, with the latest beta we experienced lower fps on clients and moved/incorrect hitboxes. Server: Linux, kernel 2.5.6, tick 66, dualcore opteron, 2 gig ram. As soon as I downgraded to the current stable engine-version those issues aren't there anymore. Thanks, Alex - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Sent: Wednesday, August 08, 2007 3:46 AM Subject: [hlds_linux] Source Engine/Dedicated Server Beta A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
top shows the exact same thing. The used, but not so used, memory is the buffers and cached values. With a few exceptions like tmpfs. Regards Thomas Hjorth http://DSRack.dk Its definitely not the fault of linux or the way it is built. Usually when process doesnt need memory or it is shut down, it frees the memory it was using and that can be given by the system for other processes but in srcds case, it tends to keep the memory and not freeing it, untill its shut down. I'm sure srcds process doesnt need all that memory itself that it is eating - it just couldnt free it. Yes of course the memory usage is different in linux and windows, but in linux, the system tends to reserve the whole memory for itself and then distributes it for the processes that need it. I think you are referring to it. However, if 1 process uses all the memory, at some point, there is no free memory for the system to share. Then machine starts swapping and thats bad. For example, while i watch mem usage on my desktop with 'top', it says that 910632k of the mem is used and 125092k is free. Freshly booted 2 hours ago. This is of course the reserved memory by the system, not the real thing. Real values for free memory seen with 'free' are 259568 in use and 776156 free. Servers work same way. Eventually the memory runs out. Not a problem if you reboot your gameserver daily but still the leak has been annoying. -ics Svensk Ljud & Ljus Produktion kirjoitti: I dont think its all a bug, its the way how linux is built. As long as we have more memory in the box then its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message----- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to
Re: [hlds_linux] Source Engine/Dedicated Server Beta
we almost "solved" that by downgrading the kernel. see my other thread here on the mailinglist. actually this is only a "workaround". greetings from germany, karumba Kevin Ottalini schrieb: Servers that are running the -beta community and are still seeing the mid-round hitch problem, specifically where it creates gaps and spikes in net_graph 2 on clients as shown in this screenshot (kindly provided from a poster on the Steam forums): http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg If you could, please capture a screenshot similar to that from the server where it is happening and send me the pic and your server information directly (off list) so I can visit each server and see the hitches as they actually happen. I need to know the server information (cpu/os/glib/addons/etc) and (of course) server IP:port. KevinO - Original Message - From: "Phillip Marzi" To: Sent: Wednesday, August 08, 2007 7:15 AM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine/Dedicated Server Beta
OMG I hope not. I never reboot unless I have a need. But in the Windows world a nightly reboot may be normal. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Wim Barelds } Sent: Wednesday, August 08, 2007 8:11 AM } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta } } -- } [ Picked text/plain from multipart/alternative ] } Wouldn't you suppose that a nightly reboot would be a good thing either } way } though? } } On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: } > } > I only suspected zblock to be "the bad guy", because i didnt notice any } of } > the non-zblock running server to reach a level higher than 250-300mb of } > ram. } > But that could just as well be that they rarely change map on those } > servers, } > making in consistent with the memleak bug in the src engine. } > } > Regards } > Thomas Hjorth } > http://DSRack.dk } > } > >[ Picked text/plain from multipart/alternative ] } > >Thomas Hjorth, that's actually the first time I ever heard anyone say } > that } > >zBlock } > >were to have a memory leak, and seeing as ow zBlock barely actuallyt } uses } > >any } > >memory at all I can't imagine it leaking near a GB in only a few days. } > I'll } > >check it } > >out though. } > > } > >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: } > > > } > > > The memleak is there, though I though it was with zblock, since only } > >those } > > > servers used way to much memory. I had 1 server using 1.1GB of } memory } > > > within } > > > a few days. Restarting the server cleans up the mess, ofc. } > > > } > > > Regards } > > > Thomas Hjorth } > > > http://DSRack.dk } > > > } > > > >[ Picked text/plain from multipart/alternative ] } > > > >- Fixed a server memory leak (2-3 megs per map change) } > > > > } > > > >Holy mother of God. I am speechless if this is true. =o } > > > > } > > > >-tsuehpsyde } > > > >SourceKills.com } > > > > } > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: } > > > > > } > > > > > What was the smoke grenade exploit? Was it the one that allowed } > > > someone } > > > > > to } > > > > > jump really high? } > > > > > } > > > > > Thanks, } > > > > > Guy } > > > > > } > > > > > } -Original Message- } > > > > > } From: [EMAIL PROTECTED] [mailto: } > hlds_linux- } > > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } > > > > > } Sent: Tuesday, August 07, 2007 9:47 PM } > > > > > } To: hlds_linux@list.valvesoftware.com; } > [EMAIL PROTECTED] } > > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } > > > > > } } > > > > > } A new Beta is available for the Source Engine and Source } > Dedicated } > > > > > } Server. To participate, run hldsupdatetool with the command } > >"-beta } > > > > > } community". The specific changes include: } > > > > > } } > > > > > } - Fixed hl2mp bug where if you +used a weapon it would not } > respawn } > > > > > } anymore } > > > > > } - Fixed hl2mp spectator being able to lock the player he's } > viewing } > > > by } > > > > > } typing "jointeam 0" } > > > > > } - Fixed a CS:S smoke grenade exploit } > > > > > } - Added a way for server plugins to ask players if they'd like } > to } > > > > > } connect to a different server } > > > > > } - Made materials handle sv_pure correctly when they've } included } > > > other } > > > > > } materials } > > > > > } - Fixed Windows dedicated server bug slowing down Steam } updates } > > > > > } - Fixed a server memory leak (2-3 megs per map change) } > > > > > } - Fixed IVEngineServer::FadeClientVolume } > > > > > } - Fixed certain models showing up all white when sv_pure } flushed } > > > them } > > > > > } - Made the server print a client's steam ID and show sv_pure } > > > warnings } > > > >if } > > > > > } sv_pure_kick_clients is 0 } > > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly } > on } > > > > > } certain custom maps } > > > &g
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Servers that are running the -beta community and are still seeing the mid-round hitch problem, specifically where it creates gaps and spikes in net_graph 2 on clients as shown in this screenshot (kindly provided from a poster on the Steam forums): http://QSextreme.com/cstrike/mid-round-hitche-bug/karumba_gaps.jpg If you could, please capture a screenshot similar to that from the server where it is happening and send me the pic and your server information directly (off list) so I can visit each server and see the hitches as they actually happen. I need to know the server information (cpu/os/glib/addons/etc) and (of course) server IP:port. KevinO - Original Message - From: "Phillip Marzi" To: Sent: Wednesday, August 08, 2007 7:15 AM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Hello, how can we use the new function to relocate players? I havent found anythink on the sdk? - Added a way for server plugins to ask players if they'd like to connect to a different server Thanks from germany! With friendly Regurads Ratman2000 - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Sent: Wednesday, August 08, 2007 3:46 AM Subject: [hlds_linux] Source Engine/Dedicated Server Beta > A new Beta is available for the Source Engine and Source Dedicated > Server. To participate, run hldsupdatetool with the command "-beta > community". The specific changes include: > > - Fixed hl2mp bug where if you +used a weapon it would not respawn > anymore > - Fixed hl2mp spectator being able to lock the player he's viewing by > typing "jointeam 0" > - Fixed a CS:S smoke grenade exploit > - Added a way for server plugins to ask players if they'd like to > connect to a different server > - Made materials handle sv_pure correctly when they've included other > materials > - Fixed Windows dedicated server bug slowing down Steam updates > - Fixed a server memory leak (2-3 megs per map change) > - Fixed IVEngineServer::FadeClientVolume > - Fixed certain models showing up all white when sv_pure flushed them > - Made the server print a client's steam ID and show sv_pure warnings if > sv_pure_kick_clients is 0 > - Fixed a bug preventing sv_pure CRCs from verifying correctly on > certain custom maps > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
yeah, sure... I build our system to halt idle servers or at least refresh them, so memory is freed. Regards Thomas Hjorth http://DSRack.dk From: "Wim Barelds" <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta Date: Wed, 8 Aug 2007 14:11:23 +0200 -- [ Picked text/plain from multipart/alternative ] Wouldn't you suppose that a nightly reboot would be a good thing either way though? On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > I only suspected zblock to be "the bad guy", because i didnt notice any of > the non-zblock running server to reach a level higher than 250-300mb of > ram. > But that could just as well be that they rarely change map on those > servers, > making in consistent with the memleak bug in the src engine. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >Thomas Hjorth, that's actually the first time I ever heard anyone say > that > >zBlock > >were to have a memory leak, and seeing as ow zBlock barely actuallyt uses > >any > >memory at all I can't imagine it leaking near a GB in only a few days. > I'll > >check it > >out though. > > > >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > > > The memleak is there, though I though it was with zblock, since only > >those > > > servers used way to much memory. I had 1 server using 1.1GB of memory > > > within > > > a few days. Restarting the server cleans up the mess, ofc. > > > > > > Regards > > > Thomas Hjorth > > > http://DSRack.dk > > > > > > >[ Picked text/plain from multipart/alternative ] > > > >- Fixed a server memory leak (2-3 megs per map change) > > > > > > > >Holy mother of God. I am speechless if this is true. =o > > > > > > > >-tsuehpsyde > > > >SourceKills.com > > > > > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > > > > > What was the smoke grenade exploit? Was it the one that allowed > > > someone > > > > > to > > > > > jump really high? > > > > > > > > > > Thanks, > > > > > Guy > > > > > > > > > > } -Original Message- > > > > > } From: [EMAIL PROTECTED] [mailto: > hlds_linux- > > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > > > } To: hlds_linux@list.valvesoftware.com; > [EMAIL PROTECTED] > > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > > > } > > > > > } A new Beta is available for the Source Engine and Source > Dedicated > > > > > } Server. To participate, run hldsupdatetool with the command > >"-beta > > > > > } community". The specific changes include: > > > > > } > > > > > } - Fixed hl2mp bug where if you +used a weapon it would not > respawn > > > > > } anymore > > > > > } - Fixed hl2mp spectator being able to lock the player he's > viewing > > > by > > > > > } typing "jointeam 0" > > > > > } - Fixed a CS:S smoke grenade exploit > > > > > } - Added a way for server plugins to ask players if they'd like > to > > > > > } connect to a different server > > > > > } - Made materials handle sv_pure correctly when they've included > > > other > > > > > } materials > > > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > > > } - Fixed a server memory leak (2-3 megs per map change) > > > > > } - Fixed IVEngineServer::FadeClientVolume > > > > > } - Fixed certain models showing up all white when sv_pure flushed > > > them > > > > > } - Made the server print a client's steam ID and show sv_pure > > > warnings > > > >if > > > > > } sv_pure_kick_clients is 0 > > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly > on > > > > > } certain custom maps > > > > > } > > > > > } Jason > > > > > } > > > > > } ___ > > > > > } To u
Re: [hlds_linux] Source Engine/Dedicated Server Beta
. Real values for free memory seen with 'free' are 259568 in use and 776156 free. Servers work same way. Eventually the memory runs out. Not a problem if you reboot your gameserver daily but still the leak has been annoying. -ics Svensk Ljud & Ljus Produktion kirjoitti: I dont think its all a bug, its the way how linux is built. As long as we have more memory in the box then its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe
Re: [hlds_linux] Source Engine/Dedicated Server Beta
I think "hostname" already exists for an eternity. It makes your server show up under a name of your choice, instead of "Counter-Strike: Source Server" et al. in the server browser. ~~ Ondra On 08.08.07 16:44 Uhr, Dan E wrote: -- [ Picked text/plain from multipart/alternative ] Is the "hostname" cvar new? What is it's purpose? (Hopefully easier to move to a new server and retain it's presence in people's favorites?) Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] Is the "hostname" cvar new? What is it's purpose? (Hopefully easier to move to a new server and retain it's presence in people's favorites?) Jason Ruymen <[EMAIL PROTECTED]> wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Hello, i am interested on the function, to relocate players. How can we use this funktion? Thanks - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: ; <[EMAIL PROTECTED]> Sent: Wednesday, August 08, 2007 3:46 AM Subject: [hlds_linux] Source Engine/Dedicated Server Beta > A new Beta is available for the Source Engine and Source Dedicated > Server. To participate, run hldsupdatetool with the command "-beta > community". The specific changes include: > > - Fixed hl2mp bug where if you +used a weapon it would not respawn > anymore > - Fixed hl2mp spectator being able to lock the player he's viewing by > typing "jointeam 0" > - Fixed a CS:S smoke grenade exploit > - Added a way for server plugins to ask players if they'd like to > connect to a different server > - Made materials handle sv_pure correctly when they've included other > materials > - Fixed Windows dedicated server bug slowing down Steam updates > - Fixed a server memory leak (2-3 megs per map change) > - Fixed IVEngineServer::FadeClientVolume > - Fixed certain models showing up all white when sv_pure flushed them > - Made the server print a client's steam ID and show sv_pure warnings if > sv_pure_kick_clients is 0 > - Fixed a bug preventing sv_pure CRCs from verifying correctly on > certain custom maps > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
Its definitely not the fault of linux or the way it is built. Usually when process doesnt need memory or it is shut down, it frees the memory it was using and that can be given by the system for other processes but in srcds case, it tends to keep the memory and not freeing it, untill its shut down. I'm sure srcds process doesnt need all that memory itself that it is eating - it just couldnt free it. Yes of course the memory usage is different in linux and windows, but in linux, the system tends to reserve the whole memory for itself and then distributes it for the processes that need it. I think you are referring to it. However, if 1 process uses all the memory, at some point, there is no free memory for the system to share. Then machine starts swapping and thats bad. For example, while i watch mem usage on my desktop with 'top', it says that 910632k of the mem is used and 125092k is free. Freshly booted 2 hours ago. This is of course the reserved memory by the system, not the real thing. Real values for free memory seen with 'free' are 259568 in use and 776156 free. Servers work same way. Eventually the memory runs out. Not a problem if you reboot your gameserver daily but still the leak has been annoying. -ics Svensk Ljud & Ljus Produktion kirjoitti: I dont think its all a bug, its the way how linux is built. As long as we have more memory in the box then its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message----- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixe
Re: [hlds_linux] Source Engine/Dedicated Server Beta
that memory leak fix didn't seem to have any effect on this annoying utlmemory.h assert message. utlmemory.h (314) : Assertion Failed: IsIdxValid(i) oh and i still get those mid round hitches. system: debian sarge, i686 libc and NPTL custom kernel 2.6.16.11 with HT, preemption, high mem support and 1000Hz pentium 4 3.0 ghz, 2 gig ram the same happens on my other server: debian etch, i686 libc and NPTL custom kernel 2.6.18.2 preemption, high mem support and 1000Hz pentium 3 1.2 ghz, 1 gig ram Phillip Jason Ruymen wrote: A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
I dont think its all a bug, its the way how linux is built. As long as we have more memory in the box then its using at start and full, then its just no problems how its moving the free memory around ! Its only a problem for thouse who is used to look at how windows is using the memory, its not the same way ! Peter - Original Message - From: "ics" <[EMAIL PROTECTED]> To: Sent: Wednesday, August 08, 2007 3:11 PM Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] Source Engine/Dedicated Server Beta
forget zblock, it is not the main reason. Every CSS server has that memory leak, vanilla or plugin enhanced. Leave your server on for a week and you will see that its eating 4-6 times the memory that it ate at when you first time started it. This leak has been in there for years, good thing that its finally fixed (if it really is). -ics Thomas h kirjoitti: I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] Wouldn't you suppose that a nightly reboot would be a good thing either way though? On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > I only suspected zblock to be "the bad guy", because i didnt notice any of > the non-zblock running server to reach a level higher than 250-300mb of > ram. > But that could just as well be that they rarely change map on those > servers, > making in consistent with the memleak bug in the src engine. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >Thomas Hjorth, that's actually the first time I ever heard anyone say > that > >zBlock > >were to have a memory leak, and seeing as ow zBlock barely actuallyt uses > >any > >memory at all I can't imagine it leaking near a GB in only a few days. > I'll > >check it > >out though. > > > >On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > > > The memleak is there, though I though it was with zblock, since only > >those > > > servers used way to much memory. I had 1 server using 1.1GB of memory > > > within > > > a few days. Restarting the server cleans up the mess, ofc. > > > > > > Regards > > > Thomas Hjorth > > > http://DSRack.dk > > > > > > >[ Picked text/plain from multipart/alternative ] > > > >- Fixed a server memory leak (2-3 megs per map change) > > > > > > > >Holy mother of God. I am speechless if this is true. =o > > > > > > > >-tsuehpsyde > > > >SourceKills.com > > > > > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > > > > > What was the smoke grenade exploit? Was it the one that allowed > > > someone > > > > > to > > > > > jump really high? > > > > > > > > > > Thanks, > > > > > Guy > > > > > > > > > > } -Original Message- > > > > > } From: [EMAIL PROTECTED] [mailto: > hlds_linux- > > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > > > } To: hlds_linux@list.valvesoftware.com; > [EMAIL PROTECTED] > > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > > > } > > > > > } A new Beta is available for the Source Engine and Source > Dedicated > > > > > } Server. To participate, run hldsupdatetool with the command > >"-beta > > > > > } community". The specific changes include: > > > > > } > > > > > } - Fixed hl2mp bug where if you +used a weapon it would not > respawn > > > > > } anymore > > > > > } - Fixed hl2mp spectator being able to lock the player he's > viewing > > > by > > > > > } typing "jointeam 0" > > > > > } - Fixed a CS:S smoke grenade exploit > > > > > } - Added a way for server plugins to ask players if they'd like > to > > > > > } connect to a different server > > > > > } - Made materials handle sv_pure correctly when they've included > > > other > > > > > } materials > > > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > > > } - Fixed a server memory leak (2-3 megs per map change) > > > > > } - Fixed IVEngineServer::FadeClientVolume > > > > > } - Fixed certain models showing up all white when sv_pure flushed > > > them > > > > > } - Made the server print a client's steam ID and show sv_pure > > > warnings > > > >if > > > > > } sv_pure_kick_clients is 0 > > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly > on > > > > > } certain custom maps > > > > > } > > > > > } Jason > > > > > } > > > > > } ___ > > > > > } To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > } please visit: > > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list >
Re: [hlds_linux] Source Engine/Dedicated Server Beta
I only suspected zblock to be "the bad guy", because i didnt notice any of the non-zblock running server to reach a level higher than 250-300mb of ram. But that could just as well be that they rarely change map on those servers, making in consistent with the memleak bug in the src engine. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning - hent den gratis her: http://toolbar.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] The leaks occur with or without zBlock If you graph the SRCDS memory usage, and assuming you reboot the SRCDS daily, you will see a very predictable saw tooth pattern to the memory usage. On 8/8/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Thomas Hjorth, that's actually the first time I ever heard anyone say that > zBlock > were to have a memory leak, and seeing as ow zBlock barely actuallyt uses > any > memory at all I can't imagine it leaking near a GB in only a few days. > I'll > check it > out though. > > On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > > > The memleak is there, though I though it was with zblock, since only > those > > servers used way to much memory. I had 1 server using 1.1GB of memory > > within > > a few days. Restarting the server cleans up the mess, ofc. > > > > Regards > > Thomas Hjorth > > http://DSRack.dk > > > > >[ Picked text/plain from multipart/alternative ] > > >- Fixed a server memory leak (2-3 megs per map change) > > > > > >Holy mother of God. I am speechless if this is true. =o > > > > > >-tsuehpsyde > > >SourceKills.com > > > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > > > What was the smoke grenade exploit? Was it the one that allowed > > someone > > > > to > > > > jump really high? > > > > > > > > Thanks, > > > > Guy > > > > > > > > } -Original Message- > > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > > } > > > > } A new Beta is available for the Source Engine and Source Dedicated > > > > } Server. To participate, run hldsupdatetool with the command > "-beta > > > > } community". The specific changes include: > > > > } > > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > > } anymore > > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > > by > > > > } typing "jointeam 0" > > > > } - Fixed a CS:S smoke grenade exploit > > > > } - Added a way for server plugins to ask players if they'd like to > > > > } connect to a different server > > > > } - Made materials handle sv_pure correctly when they've included > > other > > > > } materials > > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > > } - Fixed a server memory leak (2-3 megs per map change) > > > > } - Fixed IVEngineServer::FadeClientVolume > > > > } - Fixed certain models showing up all white when sv_pure flushed > > them > > > > } - Made the server print a client's steam ID and show sv_pure > > warnings > > >if > > > > } sv_pure_kick_clients is 0 > > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > > } certain custom maps > > > > } > > > > } Jason > > > > } > > > > } ___ > > > > } To unsubscribe, edit your list preferences, or view the list > > archives, > > > > } please visit: > > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > >-- > > > > > >___ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _ > > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller > billeder > > med MSN Messenger: http://messenger.msn.dk > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > ___ > Wim 'TheUnknownFactor' Barelds > [EMAIL PROTECTED] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] Thomas Hjorth, that's actually the first time I ever heard anyone say that zBlock were to have a memory leak, and seeing as ow zBlock barely actuallyt uses any memory at all I can't imagine it leaking near a GB in only a few days. I'll check it out though. On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote: > > The memleak is there, though I though it was with zblock, since only those > servers used way to much memory. I had 1 server using 1.1GB of memory > within > a few days. Restarting the server cleans up the mess, ofc. > > Regards > Thomas Hjorth > http://DSRack.dk > > >[ Picked text/plain from multipart/alternative ] > >- Fixed a server memory leak (2-3 megs per map change) > > > >Holy mother of God. I am speechless if this is true. =o > > > >-tsuehpsyde > >SourceKills.com > > > >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > > > > > What was the smoke grenade exploit? Was it the one that allowed > someone > > > to > > > jump really high? > > > > > > Thanks, > > > Guy > > > > > > } -Original Message- > > > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > > } Sent: Tuesday, August 07, 2007 9:47 PM > > > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > > > } > > > } A new Beta is available for the Source Engine and Source Dedicated > > > } Server. To participate, run hldsupdatetool with the command "-beta > > > } community". The specific changes include: > > > } > > > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > > > } anymore > > > } - Fixed hl2mp spectator being able to lock the player he's viewing > by > > > } typing "jointeam 0" > > > } - Fixed a CS:S smoke grenade exploit > > > } - Added a way for server plugins to ask players if they'd like to > > > } connect to a different server > > > } - Made materials handle sv_pure correctly when they've included > other > > > } materials > > > } - Fixed Windows dedicated server bug slowing down Steam updates > > > } - Fixed a server memory leak (2-3 megs per map change) > > > } - Fixed IVEngineServer::FadeClientVolume > > > } - Fixed certain models showing up all white when sv_pure flushed > them > > > } - Made the server print a client's steam ID and show sv_pure > warnings > >if > > > } sv_pure_kick_clients is 0 > > > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > > } certain custom maps > > > } > > > } Jason > > > } > > > } ___ > > > } To unsubscribe, edit your list preferences, or view the list > archives, > > > } please visit: > > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _ > Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder > med MSN Messenger: http://messenger.msn.dk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
The memleak is there, though I though it was with zblock, since only those servers used way to much memory. I had 1 server using 1.1GB of memory within a few days. Restarting the server cleans up the mess, ofc. Regards Thomas Hjorth http://DSRack.dk [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > What was the smoke grenade exploit? Was it the one that allowed someone > to > jump really high? > > Thanks, > Guy > > } -Original Message- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > } Sent: Tuesday, August 07, 2007 9:47 PM > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > } > } A new Beta is available for the Source Engine and Source Dedicated > } Server. To participate, run hldsupdatetool with the command "-beta > } community". The specific changes include: > } > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > } anymore > } - Fixed hl2mp spectator being able to lock the player he's viewing by > } typing "jointeam 0" > } - Fixed a CS:S smoke grenade exploit > } - Added a way for server plugins to ask players if they'd like to > } connect to a different server > } - Made materials handle sv_pure correctly when they've included other > } materials > } - Fixed Windows dedicated server bug slowing down Steam updates > } - Fixed a server memory leak (2-3 megs per map change) > } - Fixed IVEngineServer::FadeClientVolume > } - Fixed certain models showing up all white when sv_pure flushed them > } - Made the server print a client's steam ID and show sv_pure warnings if > } sv_pure_kick_clients is 0 > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > } certain custom maps > } > } Jason > } > } ___ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Vælg selv hvordan du vil kommunikere - skrift, tale, video eller billeder med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine/Dedicated Server Beta
Any one know if this Breaks Metamod:s or Mani? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Tuesday, August 07, 2007 11:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta -- [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > What was the smoke grenade exploit? Was it the one that allowed someone > to > jump really high? > > Thanks, > Guy > > } -Original Message- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > } Sent: Tuesday, August 07, 2007 9:47 PM > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > } > } A new Beta is available for the Source Engine and Source Dedicated > } Server. To participate, run hldsupdatetool with the command "-beta > } community". The specific changes include: > } > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > } anymore > } - Fixed hl2mp spectator being able to lock the player he's viewing by > } typing "jointeam 0" > } - Fixed a CS:S smoke grenade exploit > } - Added a way for server plugins to ask players if they'd like to > } connect to a different server > } - Made materials handle sv_pure correctly when they've included other > } materials > } - Fixed Windows dedicated server bug slowing down Steam updates > } - Fixed a server memory leak (2-3 megs per map change) > } - Fixed IVEngineServer::FadeClientVolume > } - Fixed certain models showing up all white when sv_pure flushed them > } - Made the server print a client's steam ID and show sv_pure warnings if > } sv_pure_kick_clients is 0 > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > } certain custom maps > } > } Jason > } > } ___ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine/Dedicated Server Beta
-- [ Picked text/plain from multipart/alternative ] - Fixed a server memory leak (2-3 megs per map change) Holy mother of God. I am speechless if this is true. =o -tsuehpsyde SourceKills.com On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote: > > What was the smoke grenade exploit? Was it the one that allowed someone > to > jump really high? > > Thanks, > Guy > > } -Original Message- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > } Sent: Tuesday, August 07, 2007 9:47 PM > } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta > } > } A new Beta is available for the Source Engine and Source Dedicated > } Server. To participate, run hldsupdatetool with the command "-beta > } community". The specific changes include: > } > } - Fixed hl2mp bug where if you +used a weapon it would not respawn > } anymore > } - Fixed hl2mp spectator being able to lock the player he's viewing by > } typing "jointeam 0" > } - Fixed a CS:S smoke grenade exploit > } - Added a way for server plugins to ask players if they'd like to > } connect to a different server > } - Made materials handle sv_pure correctly when they've included other > } materials > } - Fixed Windows dedicated server bug slowing down Steam updates > } - Fixed a server memory leak (2-3 megs per map change) > } - Fixed IVEngineServer::FadeClientVolume > } - Fixed certain models showing up all white when sv_pure flushed them > } - Made the server print a client's steam ID and show sv_pure warnings if > } sv_pure_kick_clients is 0 > } - Fixed a bug preventing sv_pure CRCs from verifying correctly on > } certain custom maps > } > } Jason > } > } ___ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine/Dedicated Server Beta
Nope. You could make the smoke disappear if you could create a big hiccup on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Tuesday, August 07, 2007 8:00 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine/Dedicated Server Beta What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } } A new Beta is available for the Source Engine and Source Dedicated } Server. To participate, run hldsupdatetool with the command "-beta } community". The specific changes include: } } - Fixed hl2mp bug where if you +used a weapon it would not respawn } anymore } - Fixed hl2mp spectator being able to lock the player he's viewing by } typing "jointeam 0" } - Fixed a CS:S smoke grenade exploit } - Added a way for server plugins to ask players if they'd like to } connect to a different server } - Made materials handle sv_pure correctly when they've included other } materials } - Fixed Windows dedicated server bug slowing down Steam updates } - Fixed a server memory leak (2-3 megs per map change) } - Fixed IVEngineServer::FadeClientVolume } - Fixed certain models showing up all white when sv_pure flushed them } - Made the server print a client's steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on } certain custom maps } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine/Dedicated Server Beta
What was the smoke grenade exploit? Was it the one that allowed someone to jump really high? Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, August 07, 2007 9:47 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine/Dedicated Server Beta } } A new Beta is available for the Source Engine and Source Dedicated } Server. To participate, run hldsupdatetool with the command "-beta } community". The specific changes include: } } - Fixed hl2mp bug where if you +used a weapon it would not respawn } anymore } - Fixed hl2mp spectator being able to lock the player he's viewing by } typing "jointeam 0" } - Fixed a CS:S smoke grenade exploit } - Added a way for server plugins to ask players if they'd like to } connect to a different server } - Made materials handle sv_pure correctly when they've included other } materials } - Fixed Windows dedicated server bug slowing down Steam updates } - Fixed a server memory leak (2-3 megs per map change) } - Fixed IVEngineServer::FadeClientVolume } - Fixed certain models showing up all white when sv_pure flushed them } - Made the server print a client's steam ID and show sv_pure warnings if } sv_pure_kick_clients is 0 } - Fixed a bug preventing sv_pure CRCs from verifying correctly on } certain custom maps } } Jason } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine/Dedicated Server Beta
A new Beta is available for the Source Engine and Source Dedicated Server. To participate, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed hl2mp spectator being able to lock the player he's viewing by typing "jointeam 0" - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed a server memory leak (2-3 megs per map change) - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
Update is working, looks fine first 15 minutes. Server get some strange CONSOLE errors, but people can connect. 1. (can't say anything about this one) net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal 2. ("lol", my banned_user.cfg is 0bytes) exec banned_user.cfg: file size larger than 20MB. 3. (m? what is that?) Incorrect price blob version! Update your server! ERROR: mp_dynamicpricing set to 1 but couldn't download the price list! EVERYONE CAN BUY! 4. and lots of "Error: Material" stuff. Evaldas Zilinskas www.lemita.eu - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, May 22, 2007 6:45 AM Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta We have released an update to the beta that fixes the crashing some people have seen on launch with the most recent beta. This update is for Linux only. You can get the update by running the hldsupdatetool with the "-beta srcds0407" flag. No other changes are in this update apart from that change, we are working on another update for later in the week with more changes. - Alfred Alfred Reynolds wrote: We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with "-beta srcds0407". To test the pure server functionality you also need to run the beta client, you do this by adding "-beta srcds0407" to your Steam command line. This version also fixed several reported bugs when using "sv_master_legacy_mode 0", please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" / "no bots" icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as "unconnected" when > 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a "cl_language" cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be "dirty" (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your l
Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
-- [ Picked text/plain from multipart/alternative ] On 5/25/07, Jani Tiira <[EMAIL PROTECTED]> wrote: > > How do you get the update? > > ./hldsupdatetool.bin -beta srcds0407 > ./hldsupdatetool.bin: invalid option -- b > ./hldsupdatetool.bin: invalid option -- e > ./hldsupdatetool.bin: invalid option -- t > ./hldsupdatetool.bin: invalid option -- a > > ?? Never mind :D -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
./hldsupdatetool.bin then run the file it extracts which is steam On 5/25/07, Jani Tiira <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] How do you get the update? ./hldsupdatetool.bin -beta srcds0407 ./hldsupdatetool.bin: invalid option -- b ./hldsupdatetool.bin: invalid option -- e ./hldsupdatetool.bin: invalid option -- t ./hldsupdatetool.bin: invalid option -- a ?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
-- [ Picked text/plain from multipart/alternative ] How do you get the update? ./hldsupdatetool.bin -beta srcds0407 ./hldsupdatetool.bin: invalid option -- b ./hldsupdatetool.bin: invalid option -- e ./hldsupdatetool.bin: invalid option -- t ./hldsupdatetool.bin: invalid option -- a ?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
Adding my 2 cents. That update which Adam was remembering really was a blast for servers - decreasing performance. We had to take few slots off from our 34 slot server at that time so these days its 30 and barely keeping those up even with 66 tick. The cpu itself is only P4 3GHz. Every major update seems to bring performance a bit down, on server side and on client side. Would be a nice to see something like native multicore support as most new servers have 2 cores these days, or even more. You wont find these cpu related problems by running servers with 33 tickrate and i will also bet my 2 cents that most people who know what they are doing, are running tick 66 or even 100 servers assuming there is enough power on the machine itself. -ics Adam Thorn kirjoitti: Hey Guys, Somewhere along the lines back in March of 2005 or 2006 a major update including the maps cs_militia, was a major mark where the source dedicated server took a major hit. Ever since these updates, cpu usage has crept up with each. It has always been an issue, and now what happeneds with this new update. Will it be like that of the update a couple years ago? I think it is time, maybe, to take a look and see what you updated when you released this update. The netcode needs to be taken a look at and see if it can be optimized and see if they could drop the cpu usage. Instead of running your hardware off of dual woodcrests, however that is what we run, but see if you can replicate it on say a Pentium 4, Althon X2 box. The Conroe technology (Core2) is the fastest available now, and it still runs SRCDS at 40% utilization with 12 players playing. If you drop srcds to 66 tickrate the cpu usage drops to about half of that. So why does 34 ticks a second matter per client? Maybe is Alfred was generous to see what happened. This is my 2 cents. Thanks, Adam Thorn - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Tuesday, May 22, 2007 9:26 AM Subject: hlds_linux digest, Vol 1 #5595 - 1 msg Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (Whisper) --__--__-- Message: 1 Date: Tue, 22 May 2007 14:16:37 +1000 From: Whisper <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta Reply-To: hlds_linux@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Probably has something to do with the whole, running servers at 100 or 66 tickrate and with an fps_max set to 600 with a kernel timer resolution that supports a SRCDS fps at or around 500. If you use Valve defaults server settings I doubt anybody would see major issues except on the most mediocre or marginal hardware. That being said, when SRCDS 1st came out, most of us could run 40 player 100 tickrate, high fps SRCDS on decent hardware, the same hardware that now is only marginal for 20 player 66 tickrate. When I say marginal in this instance, I mean, it seems to run ok for the most part, but this next update could push things over the edge, if the past is anything to go by. This goes for both Linux & Windows users. On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: That is what is slowing things down, we are working with various ops to try to find why they are seeing higher CPU usage than we see. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Alfred > > Any luck getting some optimisations for more economical CPU usage > done as > well as part of these updates? > > The amount of time this beta is taking is personally making me very > scared > about just how much CPU SRCDS is going to require to run well. > > Cheers > > On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> We have released an update to the beta that fixes the crashing some >> people have seen on launch with the most recent beta. This update is >> for Linux only. You can get the update by running the hldsupdatetool >> with the "-beta srcds0407" flag. No other changes are in this update >> apart from that change, we are working on another update for later >> in the week with more changes. >> >> - Alfred >> >> Alfred Reynolds wrote: >>> We have done another update to the Source Engine Dedicated server >>> beta. This one is a BIG update, in particular we have added a pure >>> server mo
[hlds_linux] Source Engine Dedicated server beta
Hey Guys, Somewhere along the lines back in March of 2005 or 2006 a major update including the maps cs_militia, was a major mark where the source dedicated server took a major hit. Ever since these updates, cpu usage has crept up with each. It has always been an issue, and now what happeneds with this new update. Will it be like that of the update a couple years ago? I think it is time, maybe, to take a look and see what you updated when you released this update. The netcode needs to be taken a look at and see if it can be optimized and see if they could drop the cpu usage. Instead of running your hardware off of dual woodcrests, however that is what we run, but see if you can replicate it on say a Pentium 4, Althon X2 box. The Conroe technology (Core2) is the fastest available now, and it still runs SRCDS at 40% utilization with 12 players playing. If you drop srcds to 66 tickrate the cpu usage drops to about half of that. So why does 34 ticks a second matter per client? Maybe is Alfred was generous to see what happened. This is my 2 cents. Thanks, Adam Thorn - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Tuesday, May 22, 2007 9:26 AM Subject: hlds_linux digest, Vol 1 #5595 - 1 msg Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds_linux digest..." Today's Topics: 1. Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (Whisper) --__--__-- Message: 1 Date: Tue, 22 May 2007 14:16:37 +1000 From: Whisper <[EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta Reply-To: hlds_linux@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Probably has something to do with the whole, running servers at 100 or 66 tickrate and with an fps_max set to 600 with a kernel timer resolution that supports a SRCDS fps at or around 500. If you use Valve defaults server settings I doubt anybody would see major issues except on the most mediocre or marginal hardware. That being said, when SRCDS 1st came out, most of us could run 40 player 100 tickrate, high fps SRCDS on decent hardware, the same hardware that now is only marginal for 20 player 66 tickrate. When I say marginal in this instance, I mean, it seems to run ok for the most part, but this next update could push things over the edge, if the past is anything to go by. This goes for both Linux & Windows users. On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: That is what is slowing things down, we are working with various ops to try to find why they are seeing higher CPU usage than we see. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Alfred > > Any luck getting some optimisations for more economical CPU usage > done as > well as part of these updates? > > The amount of time this beta is taking is personally making me very > scared > about just how much CPU SRCDS is going to require to run well. > > Cheers > > On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> We have released an update to the beta that fixes the crashing some >> people have seen on launch with the most recent beta. This update is >> for Linux only. You can get the update by running the hldsupdatetool >> with the "-beta srcds0407" flag. No other changes are in this update >> apart from that change, we are working on another update for later >> in the week with more changes. >> >> - Alfred >> >> Alfred Reynolds wrote: >>> We have done another update to the Source Engine Dedicated server >>> beta. This one is a BIG update, in particular we have added a pure >>> server mode (can you say whoop?). >>> >>> To get the beta run the hldsupdatetool with "-beta srcds0407". To >>> test the pure server functionality you also need to run the beta >>> client, you do this by adding "-beta srcds0407" to your Steam >>> command line. >>> >>> This version also fixed several reported bugs when using >>> "sv_master_legacy_mode 0", please try it again if you found bugs >>> with this setting previously. >>> >>> >>> Detailed changes for this beta update are: >>> >>> - In-game server browser only shows human players in the player >>> counts column. Bots column now shows number of bots instead of
Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
-- [ Picked text/plain from multipart/alternative ] Probably has something to do with the whole, running servers at 100 or 66 tickrate and with an fps_max set to 600 with a kernel timer resolution that supports a SRCDS fps at or around 500. If you use Valve defaults server settings I doubt anybody would see major issues except on the most mediocre or marginal hardware. That being said, when SRCDS 1st came out, most of us could run 40 player 100 tickrate, high fps SRCDS on decent hardware, the same hardware that now is only marginal for 20 player 66 tickrate. When I say marginal in this instance, I mean, it seems to run ok for the most part, but this next update could push things over the edge, if the past is anything to go by. This goes for both Linux & Windows users. On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > That is what is slowing things down, we are working with various ops to > try to find why they are seeing higher CPU usage than we see. > > - Alfred > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Alfred > > > > Any luck getting some optimisations for more economical CPU usage > > done as > > well as part of these updates? > > > > The amount of time this beta is taking is personally making me very > > scared > > about just how much CPU SRCDS is going to require to run well. > > > > Cheers > > > > On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > >> > >> We have released an update to the beta that fixes the crashing some > >> people have seen on launch with the most recent beta. This update is > >> for Linux only. You can get the update by running the hldsupdatetool > >> with the "-beta srcds0407" flag. No other changes are in this update > >> apart from that change, we are working on another update for later > >> in the week with more changes. > >> > >> - Alfred > >> > >> Alfred Reynolds wrote: > >>> We have done another update to the Source Engine Dedicated server > >>> beta. This one is a BIG update, in particular we have added a pure > >>> server mode (can you say whoop?). > >>> > >>> To get the beta run the hldsupdatetool with "-beta srcds0407". To > >>> test the pure server functionality you also need to run the beta > >>> client, you do this by adding "-beta srcds0407" to your Steam > >>> command line. > >>> > >>> This version also fixed several reported bugs when using > >>> "sv_master_legacy_mode 0", please try it again if you found bugs > >>> with this setting previously. > >>> > >>> > >>> Detailed changes for this beta update are: > >>> > >>> - In-game server browser only shows human players in the player > >>> counts column. Bots column now shows number of bots instead of a > >>> "some bots" / "no bots" icon. - Fixed servers with bots reporting > >>> incorrect number of bots when sv_master_legacy_mode was set to 0. > >>> - Fixed user names reported as "unconnected" when > 32k players had > >>> connected to the server. > >>> - Expanded the disconnect reason dialog. > >>> - Make sv_contact FCVAR_NOTIFY > >>> - Added a "cl_language" cvar that seeds itself from > >>> HKEY_CURRENT_USER\Software\Valve\Steam\Language. > >>> - Added IServerGameClients::NetworkIDValidated > >>> - Made maximum rate 1000Kb/s. > >>> > >>> Pure Servers > >>> > >>> > >>> Server can now force the client to match the server's files. If the > >>> server sets sv_pure to 1, it'll load > >>> pure_server_whitelist.txt from the game path, which specifies sets > >>> of files that are allowed to come from > >>> Steam, allowed to come from disk, and require CRC checks. > >>> > >>> When the client connects to a server and receives the whitelist, it > >>> reloads resources that may be "dirty" > >>> (like the client loaded the file off disk but the server only > >>> allows the file to come from Steam). > >>> > >>> The server can set sv_pure_trace to show which files clients are > >>> requesting CRCs for. By default, the server will just show a > >>> warning when a client has a mismatched file. If they set > >>> sv_pure_kick_clients to 1, then the server will kick clients
RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
That is what is slowing things down, we are working with various ops to try to find why they are seeing higher CPU usage than we see. - Alfred Whisper wrote: > -- > [ Picked text/plain from multipart/alternative ] > Alfred > > Any luck getting some optimisations for more economical CPU usage > done as > well as part of these updates? > > The amount of time this beta is taking is personally making me very > scared > about just how much CPU SRCDS is going to require to run well. > > Cheers > > On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> We have released an update to the beta that fixes the crashing some >> people have seen on launch with the most recent beta. This update is >> for Linux only. You can get the update by running the hldsupdatetool >> with the "-beta srcds0407" flag. No other changes are in this update >> apart from that change, we are working on another update for later >> in the week with more changes. >> >> - Alfred >> >> Alfred Reynolds wrote: >>> We have done another update to the Source Engine Dedicated server >>> beta. This one is a BIG update, in particular we have added a pure >>> server mode (can you say whoop?). >>> >>> To get the beta run the hldsupdatetool with "-beta srcds0407". To >>> test the pure server functionality you also need to run the beta >>> client, you do this by adding "-beta srcds0407" to your Steam >>> command line. >>> >>> This version also fixed several reported bugs when using >>> "sv_master_legacy_mode 0", please try it again if you found bugs >>> with this setting previously. >>> >>> >>> Detailed changes for this beta update are: >>> >>> - In-game server browser only shows human players in the player >>> counts column. Bots column now shows number of bots instead of a >>> "some bots" / "no bots" icon. - Fixed servers with bots reporting >>> incorrect number of bots when sv_master_legacy_mode was set to 0. >>> - Fixed user names reported as "unconnected" when > 32k players had >>> connected to the server. >>> - Expanded the disconnect reason dialog. >>> - Make sv_contact FCVAR_NOTIFY >>> - Added a "cl_language" cvar that seeds itself from >>> HKEY_CURRENT_USER\Software\Valve\Steam\Language. >>> - Added IServerGameClients::NetworkIDValidated >>> - Made maximum rate 1000Kb/s. >>> >>> Pure Servers >>> >>> >>> Server can now force the client to match the server's files. If the >>> server sets sv_pure to 1, it'll load >>> pure_server_whitelist.txt from the game path, which specifies sets >>> of files that are allowed to come from >>> Steam, allowed to come from disk, and require CRC checks. >>> >>> When the client connects to a server and receives the whitelist, it >>> reloads resources that may be "dirty" >>> (like the client loaded the file off disk but the server only >>> allows the file to come from Steam). >>> >>> The server can set sv_pure_trace to show which files clients are >>> requesting CRCs for. By default, the server will just show a >>> warning when a client has a mismatched file. If they set >>> sv_pure_kick_clients to 1, then the server will kick clients that >>> have mismatching files. >>> >>> - Alfred >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of >>> Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM >>> To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] >>> Subject: RE: [hlds_linux] Source Engine Dedicated server beta >>> >>> There is an update to the beta. Run the update tool again with the >>> beta parameter ("-beta srcds0407") to get the update. >>> >>> This update fixes the lagging problem seen earlier in the week when >>> certain backend services are unavailable. >>> >>> - Alfred >>> >>> Alfred Reynolds wrote: >>>> We have a beta update for the Source Engine available for Dedicated >>>> servers. To get the update run the hldsupdatetool with "-beta >>>> srcds0407" on the command line. >>>> >>>> This update addresses some lag issues that have been seen when >>>> running the Source Engine (in particular, it programmatically does
Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
-- [ Picked text/plain from multipart/alternative ] Alfred Any luck getting some optimisations for more economical CPU usage done as well as part of these updates? The amount of time this beta is taking is personally making me very scared about just how much CPU SRCDS is going to require to run well. Cheers On 5/22/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > We have released an update to the beta that fixes the crashing some > people have seen on launch with the most recent beta. This update is for > Linux only. You can get the update by running the hldsupdatetool with > the "-beta srcds0407" flag. No other changes are in this update apart > from that change, we are working on another update for later in the week > with more changes. > > - Alfred > > Alfred Reynolds wrote: > > We have done another update to the Source Engine Dedicated server > > beta. > > This one is a BIG update, in particular we have added a pure server > > mode (can you say whoop?). > > > > To get the beta run the hldsupdatetool with "-beta srcds0407". To test > > the pure server functionality you also need to run the beta client, > > you > > do this by adding "-beta srcds0407" to your Steam command line. > > > > This version also fixed several reported bugs when using > > "sv_master_legacy_mode 0", please try it again if you found bugs with > > this setting previously. > > > > > > Detailed changes for this beta update are: > > > > - In-game server browser only shows human players in the player counts > > column. Bots column now shows number of bots instead of a "some bots" > > / "no bots" icon. > > - Fixed servers with bots reporting incorrect number of bots when > > sv_master_legacy_mode was set to 0. > > - Fixed user names reported as "unconnected" when > 32k players had > > connected to the server. > > - Expanded the disconnect reason dialog. > > - Make sv_contact FCVAR_NOTIFY > > - Added a "cl_language" cvar that seeds itself from > > HKEY_CURRENT_USER\Software\Valve\Steam\Language. > > - Added IServerGameClients::NetworkIDValidated > > - Made maximum rate 1000Kb/s. > > > > Pure Servers > > > > > > Server can now force the client to match the server's files. If the > > server sets sv_pure to 1, it'll load > > pure_server_whitelist.txt from the game path, which specifies sets of > > files that are allowed to come from > > Steam, allowed to come from disk, and require CRC checks. > > > > When the client connects to a server and receives the whitelist, it > > reloads resources that may be "dirty" > > (like the client loaded the file off disk but the server only allows > > the file to come from Steam). > > > > The server can set sv_pure_trace to show which files clients are > > requesting CRCs for. > > By default, the server will just show a warning when a client has a > > mismatched file. If they set > > sv_pure_kick_clients to 1, then the server will kick clients that > > have > > mismatching files. > > > > - Alfred > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > > Reynolds > > Sent: Thursday, April 05, 2007 2:13 PM > > To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > > Subject: RE: [hlds_linux] Source Engine Dedicated server beta > > > > There is an update to the beta. Run the update tool again with the > > beta > > parameter ("-beta srcds0407") to get the update. > > > > This update fixes the lagging problem seen earlier in the week when > > certain backend services are unavailable. > > > > - Alfred > > > > Alfred Reynolds wrote: > >> We have a beta update for the Source Engine available for Dedicated > >> servers. To get the update run the hldsupdatetool with "-beta > >> srcds0407" on the command line. > >> > >> This update addresses some lag issues that have been seen when > >> running the Source Engine (in particular, it programmatically does > >> something similar to using the net_queuesplits cvar). > >> > >> - Alfred > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > >
RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
We have released an update to the beta that fixes the crashing some people have seen on launch with the most recent beta. This update is for Linux only. You can get the update by running the hldsupdatetool with the "-beta srcds0407" flag. No other changes are in this update apart from that change, we are working on another update for later in the week with more changes. - Alfred Alfred Reynolds wrote: > We have done another update to the Source Engine Dedicated server > beta. > This one is a BIG update, in particular we have added a pure server > mode (can you say whoop?). > > To get the beta run the hldsupdatetool with "-beta srcds0407". To test > the pure server functionality you also need to run the beta client, > you > do this by adding "-beta srcds0407" to your Steam command line. > > This version also fixed several reported bugs when using > "sv_master_legacy_mode 0", please try it again if you found bugs with > this setting previously. > > > Detailed changes for this beta update are: > > - In-game server browser only shows human players in the player counts > column. Bots column now shows number of bots instead of a "some bots" > / "no bots" icon. > - Fixed servers with bots reporting incorrect number of bots when > sv_master_legacy_mode was set to 0. > - Fixed user names reported as "unconnected" when > 32k players had > connected to the server. > - Expanded the disconnect reason dialog. > - Make sv_contact FCVAR_NOTIFY > - Added a "cl_language" cvar that seeds itself from > HKEY_CURRENT_USER\Software\Valve\Steam\Language. > - Added IServerGameClients::NetworkIDValidated > - Made maximum rate 1000Kb/s. > > Pure Servers > > > Server can now force the client to match the server's files. If the > server sets sv_pure to 1, it'll load > pure_server_whitelist.txt from the game path, which specifies sets of > files that are allowed to come from > Steam, allowed to come from disk, and require CRC checks. > > When the client connects to a server and receives the whitelist, it > reloads resources that may be "dirty" > (like the client loaded the file off disk but the server only allows > the file to come from Steam). > > The server can set sv_pure_trace to show which files clients are > requesting CRCs for. > By default, the server will just show a warning when a client has a > mismatched file. If they set > sv_pure_kick_clients to 1, then the server will kick clients that > have > mismatching files. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Thursday, April 05, 2007 2:13 PM > To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] > Subject: RE: [hlds_linux] Source Engine Dedicated server beta > > There is an update to the beta. Run the update tool again with the > beta > parameter ("-beta srcds0407") to get the update. > > This update fixes the lagging problem seen earlier in the week when > certain backend services are unavailable. > > - Alfred > > Alfred Reynolds wrote: >> We have a beta update for the Source Engine available for Dedicated >> servers. To get the update run the hldsupdatetool with "-beta >> srcds0407" on the command line. >> >> This update addresses some lag issues that have been seen when >> running the Source Engine (in particular, it programmatically does >> something similar to using the net_queuesplits cvar). >> >> - Alfred >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Does anyone know if this beta update fixes the low FPS bug for srcds servers running "not_the_newest_libs" and not Debian? I'm saddened to see no mention at all about this - if I remember well very big annoying thing - in the changelog. We are running here +150 srcds gameservers with many having this low FPS bug. :-/ Cheers, Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas h Sent: Freitag, 27. April 2007 15:49 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta >I'm not sure if it affected the performance in-game, but the FPS seemed >somewhat stable. It did affect the rest of the processes on the machine, >however. Doing almost anything else becomes close to impossible with one >process pegged at 99%. Ok, I guess the issues aint the same.. my loadspike have no impact on anything, ssh to the server is as stable as always and nothing is slowed down. Besides making my monitoing and alerting useless/worthless the loadspikes ever 110min isnt hurting anything. ./Thomas @ www.DSRack.dk _ Ta' på udsalg året rundt på MSN Shopping: http://shopping.msn.dk her finder du altid de bedste priser ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
I'm not sure if it affected the performance in-game, but the FPS seemed somewhat stable. It did affect the rest of the processes on the machine, however. Doing almost anything else becomes close to impossible with one process pegged at 99%. Ok, I guess the issues aint the same.. my loadspike have no impact on anything, ssh to the server is as stable as always and nothing is slowed down. Besides making my monitoing and alerting useless/worthless the loadspikes ever 110min isnt hurting anything. ./Thomas @ www.DSRack.dk _ Ta' på udsalg året rundt på MSN Shopping: http://shopping.msn.dk her finder du altid de bedste priser ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
I'm not sure if it affected the performance in-game, but the FPS seemed somewhat stable. It did affect the rest of the processes on the machine, however. Doing almost anything else becomes close to impossible with one process pegged at 99%. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas h Sent: Friday, April 27, 2007 4:49 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta >Any ideas why a vanilla linux server running the beta (happens with both >the >current and previous beta) randomly spikes up to 90-99% and holds there for >an extended period of time (not sure exactly how long, but it's more than a >few minutes) and then goes back down to <10%? It keeps fluctuating over >and >over, can't seem to tie it down to anything. The FPS seems pretty stable. >I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. It wouldnt happend to happend every 110min? and the load spike to about [number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on the gaming experience? I have run about 40-50 active srcds slots on a dual 2GHz + about 100 "idle" with the load spiking to 23, and everyone reported perfect gameservers, so I kind stopped digging up this bug of valves. tracing the processes didnt help me much either. ./Thomas @ www.DSRack.dk _ Få 250 MB gratis lagerplads på MSN Hotmail: http://www.hotmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to <10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. It wouldnt happend to happend every 110min? and the load spike to about [number of hlds/srcds] * 1.5? and it doesnt seem to have any influence on the gaming experience? I have run about 40-50 active srcds slots on a dual 2GHz + about 100 "idle" with the load spiking to 23, and everyone reported perfect gameservers, so I kind stopped digging up this bug of valves. tracing the processes didnt help me much either. ./Thomas @ www.DSRack.dk _ Få 250 MB gratis lagerplads på MSN Hotmail: http://www.hotmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Nope. Here's the portion of my script for the startup. I currently have CSSDM on it, but I have tried vanilla (Not even admin) and it still does the weird spikes. Maybe I'll install cacti to show it. if [ `whoami` = "srcds" ];then /usr/bin/screen -A -m -d -S srcds /home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015 -rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100 +fps_max 0 else su srcds - -c "/usr/bin/screen -A -m -d -S srcds /home/srcds/srcds_run -game cstrike +map de_dust2 +ip $eth1IP -port 27015 -rcon_port 27015 +maxplayers 14 -pidfile /home/srcds/srcds.pid -tickrate 100 +fps_max 0" fi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 26, 2007 12:14 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Are you renicing the SRCDS process at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 26, 2007 6:39 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to <10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 25, 2007 9:12 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with "-beta srcds0407". To test the pure server functionality you also need to run the beta client, you do this by adding "-beta srcds0407" to your Steam command line. This version also fixed several reported bugs when using "sv_master_legacy_mode 0", please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" / "no bots" icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as "unconnected" when > 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a "cl_language" cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be "dirty" (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > simil
RE: [hlds_linux] Source Engine Dedicated server beta
Are you renicing the SRCDS process at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Thursday, April 26, 2007 6:39 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to <10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 25, 2007 9:12 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with "-beta srcds0407". To test the pure server functionality you also need to run the beta client, you do this by adding "-beta srcds0407" to your Steam command line. This version also fixed several reported bugs when using "sv_master_legacy_mode 0", please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" / "no bots" icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as "unconnected" when > 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a "cl_language" cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be "dirty" (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta
This is for mods, not plugins (so it's the same thing but in the mod interface). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Thursday, April 26, 2007 1:04 AM To: hlds_linux@list.valvesoftware.com Subject: [SPAM] RE: [hlds_linux] Source Engine Dedicated server beta Importance: Low > - Added IServerGameClients::NetworkIDValidated What is the difference between this and the current IServerPluginCallbacks::NetworkIDValidated ? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
-- [ Picked text/plain from multipart/alternative ] Alfred- Any chance this might also be a step towards adding in a separate filter for bots? This sort of ties into my past comment here about not showing a number for servers that have 0 bots listed. This would be a step beyond that, that allows a person to filter search results via a drop down menu much like how they search now for secured or unsecured servers, etc.. Just tossing suggestions in based on what I'm reading at CSN and the Steam forums. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
Any ideas why a vanilla linux server running the beta (happens with both the current and previous beta) randomly spikes up to 90-99% and holds there for an extended period of time (not sure exactly how long, but it's more than a few minutes) and then goes back down to <10%? It keeps fluctuating over and over, can't seem to tie it down to anything. The FPS seems pretty stable. I'm running an AMD 2600+, 2.6.21-rc6 PREEMPT w/dynamic ticks on CentOS 5. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 25, 2007 9:12 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with "-beta srcds0407". To test the pure server functionality you also need to run the beta client, you do this by adding "-beta srcds0407" to your Steam command line. This version also fixed several reported bugs when using "sv_master_legacy_mode 0", please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" / "no bots" icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as "unconnected" when > 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a "cl_language" cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be "dirty" (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
quote: For people using custom models we assume they know enough to perform this file operation, for mods you shouldn't get into this situation unless you deliberately modified a file. First time i have to say: you are s daamn right alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
> - Added IServerGameClients::NetworkIDValidated What is the difference between this and the current IServerPluginCallbacks::NetworkIDValidated ? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
If you use the "from_steam" directive then client don't need to do anything, the game will automagically load the correct content. For on disk files (i.e custom models or for mods) then the client will have to manually correct the problem by finding and removing the offending file. For people using custom models we assume they know enough to perform this file operation, for mods you shouldn't get into this situation unless you deliberately modified a file. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Wednesday, April 25, 2007 7:06 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta I love the "pure server" mode! I hope you did that just for me. :) However I have a question about it. Will the client be asked if they want the correct files? I hope so, since many will not know how to delete the "bad" files. In your description this was not covered, or not clear to me. I can't test it today, so I had to ask! Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Alfred Reynolds } Sent: Wednesday, April 25, 2007 9:12 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Dedicated server beta } } We have done another update to the Source Engine Dedicated server beta. } This one is a BIG update, in particular we have added a pure server mode } (can you say whoop?). } } To get the beta run the hldsupdatetool with "-beta srcds0407". To test } the pure server functionality you also need to run the beta client, you } do this by adding "-beta srcds0407" to your Steam command line. } } This version also fixed several reported bugs when using } "sv_master_legacy_mode 0", please try it again if you found bugs with } this setting previously. } } } Detailed changes for this beta update are: } } - In-game server browser only shows human players in the player counts } column. Bots column now shows number of bots instead of a "some bots" / } "no bots" icon. } - Fixed servers with bots reporting incorrect number of bots when } sv_master_legacy_mode was set to 0. } - Fixed user names reported as "unconnected" when > 32k players had } connected to the server. } - Expanded the disconnect reason dialog. } - Make sv_contact FCVAR_NOTIFY } - Added a "cl_language" cvar that seeds itself from } HKEY_CURRENT_USER\Software\Valve\Steam\Language. } - Added IServerGameClients::NetworkIDValidated } - Made maximum rate 1000Kb/s. } } Pure Servers } } } Server can now force the client to match the server's files. If the } server sets sv_pure to 1, it'll load } pure_server_whitelist.txt from the game path, which specifies sets of } files that are allowed to come from } Steam, allowed to come from disk, and require CRC checks. } } When the client connects to a server and receives the whitelist, it } reloads resources that may be "dirty" } (like the client loaded the file off disk but the server only allows } the file to come from Steam). } } The server can set sv_pure_trace to show which files clients are } requesting CRCs for. } By default, the server will just show a warning when a client has a } mismatched file. If they set } sv_pure_kick_clients to 1, then the server will kick clients that have } mismatching files. } } - Alfred } } -Original Message- } From: [EMAIL PROTECTED] } [mailto:[EMAIL PROTECTED] On Behalf Of Alfred } Reynolds } Sent: Thursday, April 05, 2007 2:13 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Dedicated server beta } } There is an update to the beta. Run the update tool again with the beta } parameter ("-beta srcds0407") to get the update. } } This update fixes the lagging problem seen earlier in the week when } certain backend services are unavailable. } } - Alfred } } Alfred Reynolds wrote: } > We have a beta update for the Source Engine available for Dedicated } > servers. To get the update run the hldsupdatetool with "-beta } > srcds0407" } > on the command line. } > } > This update addresses some lag issues that have been seen when running } > the Source Engine (in particular, it programmatically does something } > similar to using the net_queuesplits cvar). } > } > - Alfred } > } > ___ } > To unsubscribe, edit your list preferences, or view the list } > archives, please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_lin
RE: [hlds_linux] Source Engine Dedicated server beta
I have the hlds beta. Not using any of the new cvars yet. Oops, did change sv_master_legacy_mode to 0. My steam client crashed 5 to 10 minutes later. The CSS game was then in a bad state. I have never seen this type of failure before. I could not read the dialog boxes, so I used task manager to kill hl2.exe. I was able to restart steam and rejoin the server. After I killed hl2.exe I saw this on the hlds console: utlmemory.h (314) : Assertion Failed: IsIdxValid(i) Thanks, Guy Oops, second send. I used the wrong from email address. Sry. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
I love the "pure server" mode! I hope you did that just for me. :) However I have a question about it. Will the client be asked if they want the correct files? I hope so, since many will not know how to delete the "bad" files. In your description this was not covered, or not clear to me. I can't test it today, so I had to ask! Thanks, Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Alfred Reynolds } Sent: Wednesday, April 25, 2007 9:12 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Dedicated server beta } } We have done another update to the Source Engine Dedicated server beta. } This one is a BIG update, in particular we have added a pure server mode } (can you say whoop?). } } To get the beta run the hldsupdatetool with "-beta srcds0407". To test } the pure server functionality you also need to run the beta client, you } do this by adding "-beta srcds0407" to your Steam command line. } } This version also fixed several reported bugs when using } "sv_master_legacy_mode 0", please try it again if you found bugs with } this setting previously. } } } Detailed changes for this beta update are: } } - In-game server browser only shows human players in the player counts } column. Bots column now shows number of bots instead of a "some bots" / } "no bots" icon. } - Fixed servers with bots reporting incorrect number of bots when } sv_master_legacy_mode was set to 0. } - Fixed user names reported as "unconnected" when > 32k players had } connected to the server. } - Expanded the disconnect reason dialog. } - Make sv_contact FCVAR_NOTIFY } - Added a "cl_language" cvar that seeds itself from } HKEY_CURRENT_USER\Software\Valve\Steam\Language. } - Added IServerGameClients::NetworkIDValidated } - Made maximum rate 1000Kb/s. } } Pure Servers } } } Server can now force the client to match the server's files. If the } server sets sv_pure to 1, it'll load } pure_server_whitelist.txt from the game path, which specifies sets of } files that are allowed to come from } Steam, allowed to come from disk, and require CRC checks. } } When the client connects to a server and receives the whitelist, it } reloads resources that may be "dirty" } (like the client loaded the file off disk but the server only allows } the file to come from Steam). } } The server can set sv_pure_trace to show which files clients are } requesting CRCs for. } By default, the server will just show a warning when a client has a } mismatched file. If they set } sv_pure_kick_clients to 1, then the server will kick clients that have } mismatching files. } } - Alfred } } -Original Message- } From: [EMAIL PROTECTED] } [mailto:[EMAIL PROTECTED] On Behalf Of Alfred } Reynolds } Sent: Thursday, April 05, 2007 2:13 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] } Subject: RE: [hlds_linux] Source Engine Dedicated server beta } } There is an update to the beta. Run the update tool again with the beta } parameter ("-beta srcds0407") to get the update. } } This update fixes the lagging problem seen earlier in the week when } certain backend services are unavailable. } } - Alfred } } Alfred Reynolds wrote: } > We have a beta update for the Source Engine available for Dedicated } > servers. To get the update run the hldsupdatetool with "-beta } > srcds0407" } > on the command line. } > } > This update addresses some lag issues that have been seen when running } > the Source Engine (in particular, it programmatically does something } > similar to using the net_queuesplits cvar). } > } > - Alfred } > } > ___ } > To unsubscribe, edit your list preferences, or view the list } > archives, please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
We have done another update to the Source Engine Dedicated server beta. This one is a BIG update, in particular we have added a pure server mode (can you say whoop?). To get the beta run the hldsupdatetool with "-beta srcds0407". To test the pure server functionality you also need to run the beta client, you do this by adding "-beta srcds0407" to your Steam command line. This version also fixed several reported bugs when using "sv_master_legacy_mode 0", please try it again if you found bugs with this setting previously. Detailed changes for this beta update are: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" / "no bots" icon. - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode was set to 0. - Fixed user names reported as "unconnected" when > 32k players had connected to the server. - Expanded the disconnect reason dialog. - Make sv_contact FCVAR_NOTIFY - Added a "cl_language" cvar that seeds itself from HKEY_CURRENT_USER\Software\Valve\Steam\Language. - Added IServerGameClients::NetworkIDValidated - Made maximum rate 1000Kb/s. Pure Servers Server can now force the client to match the server's files. If the server sets sv_pure to 1, it'll load pure_server_whitelist.txt from the game path, which specifies sets of files that are allowed to come from Steam, allowed to come from disk, and require CRC checks. When the client connects to a server and receives the whitelist, it reloads resources that may be "dirty" (like the client loaded the file off disk but the server only allows the file to come from Steam). The server can set sv_pure_trace to show which files clients are requesting CRCs for. By default, the server will just show a warning when a client has a mismatched file. If they set sv_pure_kick_clients to 1, then the server will kick clients that have mismatching files. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, April 05, 2007 2:13 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds_linux] Source Engine Dedicated server beta There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
Btw, you should upgrade to Debian 4.0 which is now stable. It was released yesterday. Just edit your /etc/apt/sources.list file and make it look like this: deb http://ftp.fi.debian.org/debian/ etch main deb-src http://ftp.fi.debian.org/debian/ etch main deb http://security.debian.org/ etch/updates main deb-src http://security.debian.org/ etch/updates main Then type apt-get update and apt-get dist-upgrade so it will upgrade your system. Then you will have all the newest packages and newest stock kernel. -- Valtteri Andres Pozos kirjoitti: Hi: Still lag here: Kernel: 2.6.8-3-686-smp debian stable. Beta update dont work for me. The only way i get no lag is using pre update core, but some plugins dont work with that config Thanks a lot and please try to fix it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
Hi: Still lag here: Kernel: 2.6.8-3-686-smp debian stable. Beta update dont work for me. The only way i get no lag is using pre update core, but some plugins dont work with that config Thanks a lot and please try to fix it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Dedicated server beta
Meh. Valve should unify this at long last, so we don't get those questions anymore. - On Windows, the server update tool is called "hldsupdatetool.exe". The tool to install this tool is called "hldsupdatetool.exe" as well. (Yeah, kinda stupid, I give you that.) - On Linux, the server update tool is called "steam". The tool to install this tool is called "hldsupdatetool.bin". - Alfred infers additional brainpower on the Linux side of the fence, expecting us to be able to deduce the correct Linux equivalents from the Windows instructions he cross-posts to [hlds] and [hlds_linux]. Unh... please, Alfred? Three-month prior warning if you wish, but could we please get something like "hldsupdatetool-install" and "hldsupdatetool"? (.exe at the end for Windows platforms, obviously...) It would be much easier for newbies to the server to understand what you are talking about, as well as exclusively designating the "one-shot" nature of the installation program. Thanks. ~~ Ondra P.S. "HLDS installation up to date" is cultural heritage! You must not change it! :-D Yeah, I'd rather have "Dedicated Server installation up to date", since it's not only HLDS anymore, but SRCDS and third-party DSes as well. Thomas h wrote: There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin with options does work, and steam steams to update itself with those options. I guess that is what you mean, if os, how does it help? when i update srcds nothing seems to be changed? and last, why does updating srcds end with a "HLDS installation up to date"? ** # ./steam -command update -game "cstrike" -dir /home/hlds.hd/ Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 22 Checking/Installing 'Linux Server Engine' version 36 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date ** ./Thomas This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
This is a counter-strike source update (srcds - hmm ?? -_-). crap... i pasted the wrong lines coz they both say HLDS in the bottom. *** # ./steam -command update -game "Counter-Strike Source" -dir /home/srcds.hd/ Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 61 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Source Dedicated Server Linux' version 75 HLDS installation up to date ***' ./steam -command update -game "cstrike" -dir /home/hlds.hd/ -beta srcds0407 That's where you add the extra part ;) Thanks, I gues you just figured that im of course talking about source. ;-) ./Thomas _ Del dine store filer uden problemer med MSN Messenger: http://messenger.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
This is a counter-strike source update (srcds - hmm ?? -_-). The correct command line is : ./steam -command update -game "counter-strike source" -dir /home/hlds.hd/ -beta srcds0407 -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Dan E Envoyé : vendredi 6 avril 2007 00:41 À : hlds_linux@list.valvesoftware.com Objet : RE: [hlds_linux] Source Engine Dedicated server beta ./steam -command update -game "cstrike" -dir /home/hlds.hd/ | \/ ./steam -command update -game "cstrike" -dir /home/hlds.hd/ -beta srcds0407 That's where you add the extra part ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas h Sent: Thursday, April 05, 2007 6:33 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta >There is an update to the beta. Run the update tool again with the beta >parameter ("-beta srcds0407") to get the update. with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin with options does work, and steam steams to update itself with those options. I guess that is what you mean, if os, how does it help? when i update srcds nothing seems to be changed? and last, why does updating srcds end with a "HLDS installation up to date"? ** # ./steam -command update -game "cstrike" -dir /home/hlds.hd/ Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 22 Checking/Installing 'Linux Server Engine' version 36 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date ** ./Thomas >This update fixes the lagging problem seen earlier in the week when >certain backend services are unavailable. > >- Alfred > >Alfred Reynolds wrote: > > We have a beta update for the Source Engine available for Dedicated > > servers. To get the update run the hldsupdatetool with "-beta > > srcds0407" > > on the command line. > > > > This update addresses some lag issues that have been seen when running > > the Source Engine (in particular, it programmatically does something > > similar to using the net_queuesplits cvar). > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Log på MSN Messenger direkte på nettet http://webmessenger.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
./steam -command update -game "cstrike" -dir /home/hlds.hd/ | \/ ./steam -command update -game "cstrike" -dir /home/hlds.hd/ -beta srcds0407 That's where you add the extra part ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas h Sent: Thursday, April 05, 2007 6:33 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Source Engine Dedicated server beta >There is an update to the beta. Run the update tool again with the beta >parameter ("-beta srcds0407") to get the update. with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin with options does work, and steam steams to update itself with those options. I guess that is what you mean, if os, how does it help? when i update srcds nothing seems to be changed? and last, why does updating srcds end with a "HLDS installation up to date"? ** # ./steam -command update -game "cstrike" -dir /home/hlds.hd/ Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 22 Checking/Installing 'Linux Server Engine' version 36 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date ** ./Thomas >This update fixes the lagging problem seen earlier in the week when >certain backend services are unavailable. > >- Alfred > >Alfred Reynolds wrote: > > We have a beta update for the Source Engine available for Dedicated > > servers. To get the update run the hldsupdatetool with "-beta > > srcds0407" > > on the command line. > > > > This update addresses some lag issues that have been seen when running > > the Source Engine (in particular, it programmatically does something > > similar to using the net_queuesplits cvar). > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Log på MSN Messenger direkte på nettet http://webmessenger.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. with hldsupdatetool you mean the steam binary, coz using hldsupdatetool.bin with options does work, and steam steams to update itself with those options. I guess that is what you mean, if os, how does it help? when i update srcds nothing seems to be changed? and last, why does updating srcds end with a "HLDS installation up to date"? ** # ./steam -command update -game "cstrike" -dir /home/hlds.hd/ Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 22 Checking/Installing 'Linux Server Engine' version 36 Checking/Installing 'Half-Life Base Content' version 8 HLDS installation up to date ** ./Thomas This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Log på MSN Messenger direkte på nettet http://webmessenger.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Dedicated server beta
There is an update to the beta. Run the update tool again with the beta parameter ("-beta srcds0407") to get the update. This update fixes the lagging problem seen earlier in the week when certain backend services are unavailable. - Alfred Alfred Reynolds wrote: > We have a beta update for the Source Engine available for Dedicated > servers. To get the update run the hldsupdatetool with "-beta > srcds0407" > on the command line. > > This update addresses some lag issues that have been seen when running > the Source Engine (in particular, it programmatically does something > similar to using the net_queuesplits cvar). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine Dedicated server beta
We have a beta update for the Source Engine available for Dedicated servers. To get the update run the hldsupdatetool with "-beta srcds0407" on the command line. This update addresses some lag issues that have been seen when running the Source Engine (in particular, it programmatically does something similar to using the net_queuesplits cvar). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux