Re: [hlds_linux] Reducing Cheats on Servers

2007-09-11 Thread kama

Perhaps do a perlhack that does all that?

Like extract all steamid's that comes from the same IP from the logs.
if ( steamcount  maxallowed ) go through all steamids from that ip and
check if any of them are banned for cheating during that time and ban the
ip.

Not all serveradmins use hlstats.

You might even write a amxx/sm plugin that does all that automatically.

To go even further you might want to get the ip's and check the ranges and
match them to a specific netcafe and ban the whole range.

next step might be to write a plugin that checks ipranges against a
blacklist.

/Bjorn

On Sat, 8 Sep 2007, Whisper wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It was just an sql query I got 1 of the db guys to run on the STEAM_ID
 database

 On 9/7/07, Stephan Strecker [EMAIL PROTECTED] wrote:
 
  @whisper
 
  Is it possible, that u share your tool for cheching the hlstats-database?
 
  Thx
  steve
 
  -Ursprüngliche Nachricht-
  Von: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
  Gesendet: Freitag, 7. September 2007 14:56
  An: hlds_linux@list.valvesoftware.com
  Betreff: Re: [hlds_linux] Reducing Cheats on Servers
 
  --
  [ Picked text/plain from multipart/alternative ]
  What I personally would like to know is if others are seeing the same
  pattern we are?
 
  I don't know how many of you are setup to do the analysis I asked about,
  and
  if you do not have the systems in place, then it suddenly becomes a
  non-trivial task to work out.
 
  On 9/7/07, Dan Offord [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   What is really needed then is a project liked SteamBans but, only bans
  the
   IP's of cheaters shared between hosts.
   If they do indeed have multiple ip's then a mass ban via servers would
   make
   cafe owners think twice about it all.
  
  
   On 07/09/2007, Crazy Canucks [EMAIL PROTECTED] wrote:
   
Personally I think you should ip ban.  It's up to the NetCafe
  operators
to make sure cheats aren't being installed and used on their machines.
Maybe if they find their clients unable to access servers they will
  get
the hint and start using proper security and policing on their
   machines...
   
Drek
   
Guy Watkins wrote:
 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Whisper
 } Sent: Friday, September 07, 2007 12:39 AM
 } To: hlds_linux@list.valvesoftware.com; HLDS
 } Subject: [hlds_linux] Reducing Cheats on Servers
 }
 } --
 } [ Picked text/plain from multipart/alternative ]
 } The following is only our point of view, your mileage may vary.
 }
 } It is becoming increasingly apparent to us that the majority of
  the
cheats
 } we see on our Counter-Strike:Source servers are coming from
  NetCafe
 } Accounts.
 }
 } VAC for the most part seems to be working as a deterrent to the
majority
 } of
 } normal users. I do not have access to VAC banning stats, but for
  all
   I
 } know
 } it maybe banning boatloads of players.
 }
 } The main problem here is, VAC's delayed banning system has no
  effect
 } whatsoever on NetCafe Accounts, as it is a simple case for a
  NetCafe
users
 } to log out of the STEAM account they are using at the NetCafe and
   then
log
 } back in when they have been banned from a server by an admins and
renter
 } the
 } server with a new STEAM_ID, and in any case, who cares about being
   VAC
 } banned if you effectively have unlimited access to STEAM_ID's that
aren't
 } yours any how?
 }
 } Here is the thing though, most Netcafes are connected to the
   Internet
via
 } Static IP's.
 }
 } It is a rather trivial task to go through the logs with a program
   like
 } HLStatsX and run a query that generates a list of STEAM_ID's on a
   per
IP
 } basis.
 }
 } Then you check to see which IP's have lots of STEAM_ID's attached
  to
them,
 } and then you add those IP addresses to your banned_ip.cfg file and
   run
it
 } at
 } server start, instant mass reduction of cheats you will see on
  your
 } server.
 }
 } If you want to be sure, just do a traceroute to the IP in question
just to
 } be sure you are not wiping a college or university out, but most
   often
you
 } will find that these are not going to have Netcafe accounts
   associated
 } with
 } them anyhow.
 }
 } But you can be almost certain that if you see more than 20
   STEAM_ID's
 } originating from the 1 IP address, you have found a NetCafe that
  is
using
 } your servers.
 }
 } Now the problem for Valve, is if lots of Game Server Providers
  start
IP
 } banning NetCafes from their servers, it instantly devalues Valves
NetCafe
 } program, since the NetCafe users

Re: [hlds_linux] Reducing Cheats on Servers

2007-09-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
What I personally would like to know is if others are seeing the same
pattern we are?

I don't know how many of you are setup to do the analysis I asked about, and
if you do not have the systems in place, then it suddenly becomes a
non-trivial task to work out.

On 9/7/07, Dan Offord [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 What is really needed then is a project liked SteamBans but, only bans the
 IP's of cheaters shared between hosts.
 If they do indeed have multiple ip's then a mass ban via servers would
 make
 cafe owners think twice about it all.


 On 07/09/2007, Crazy Canucks [EMAIL PROTECTED] wrote:
 
  Personally I think you should ip ban.  It's up to the NetCafe operators
  to make sure cheats aren't being installed and used on their machines.
  Maybe if they find their clients unable to access servers they will get
  the hint and start using proper security and policing on their
 machines...
 
  Drek
 
  Guy Watkins wrote:
   } -Original Message-
   } From: [EMAIL PROTECTED] [mailto:hlds_linux-
   } [EMAIL PROTECTED] On Behalf Of Whisper
   } Sent: Friday, September 07, 2007 12:39 AM
   } To: hlds_linux@list.valvesoftware.com; HLDS
   } Subject: [hlds_linux] Reducing Cheats on Servers
   }
   } --
   } [ Picked text/plain from multipart/alternative ]
   } The following is only our point of view, your mileage may vary.
   }
   } It is becoming increasingly apparent to us that the majority of the
  cheats
   } we see on our Counter-Strike:Source servers are coming from NetCafe
   } Accounts.
   }
   } VAC for the most part seems to be working as a deterrent to the
  majority
   } of
   } normal users. I do not have access to VAC banning stats, but for all
 I
   } know
   } it maybe banning boatloads of players.
   }
   } The main problem here is, VAC's delayed banning system has no effect
   } whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe
  users
   } to log out of the STEAM account they are using at the NetCafe and
 then
  log
   } back in when they have been banned from a server by an admins and
  renter
   } the
   } server with a new STEAM_ID, and in any case, who cares about being
 VAC
   } banned if you effectively have unlimited access to STEAM_ID's that
  aren't
   } yours any how?
   }
   } Here is the thing though, most Netcafes are connected to the
 Internet
  via
   } Static IP's.
   }
   } It is a rather trivial task to go through the logs with a program
 like
   } HLStatsX and run a query that generates a list of STEAM_ID's on a
 per
  IP
   } basis.
   }
   } Then you check to see which IP's have lots of STEAM_ID's attached to
  them,
   } and then you add those IP addresses to your banned_ip.cfg file and
 run
  it
   } at
   } server start, instant mass reduction of cheats you will see on your
   } server.
   }
   } If you want to be sure, just do a traceroute to the IP in question
  just to
   } be sure you are not wiping a college or university out, but most
 often
  you
   } will find that these are not going to have Netcafe accounts
 associated
   } with
   } them anyhow.
   }
   } But you can be almost certain that if you see more than 20
 STEAM_ID's
   } originating from the 1 IP address, you have found a NetCafe that is
  using
   } your servers.
   }
   } Now the problem for Valve, is if lots of Game Server Providers start
  IP
   } banning NetCafes from their servers, it instantly devalues Valves
  NetCafe
   } program, since the NetCafe users will find it increasingly difficult
  to
   } find
   } servers to play on the Internet. In fact it is my understanding that
  if
   } you
   } IP ban, then your servers will no longer even come up on that IP's
  server
   } browser, they will either not show up at all, or they show up as not
   } responding, in either case the result is the same.
   }
   } I do not have a simple answer to this, but whilst delayed banning
  exists,
   } there is no other way to stop cheats on servers who have effectively
   } unlimited access to STEAM Accounts, other than to IP ban them.
   }
   } Thoughts?
   } --
  
   Wow, that explains something I see.  When someone says please ban
  user,
   the user just says ban me lol.  Or something similar.  I was
 assuming
  they
   must have a keygen and did not care because they could generate a new
  key
   quickly.  I would love to see someone post a list of IPs to ban.  I
  would
   ban them at the firewall.
  
   I really do wish Valve would ban cheaters instantly.  The aim bots are
   perfect and really up the game for everyone else.
  
   I guess when I see someone cheating I should ban the user and IP
  address.
   But as you say, the NetCafe would become useless over time.
  
   Guy
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   

Re: [hlds_linux] Reducing Cheats on Servers

2007-09-07 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
What is really needed then is a project liked SteamBans but, only bans the
IP's of cheaters shared between hosts.
If they do indeed have multiple ip's then a mass ban via servers would make
cafe owners think twice about it all.


On 07/09/2007, Crazy Canucks [EMAIL PROTECTED] wrote:

 Personally I think you should ip ban.  It's up to the NetCafe operators
 to make sure cheats aren't being installed and used on their machines.
 Maybe if they find their clients unable to access servers they will get
 the hint and start using proper security and policing on their machines...

 Drek

 Guy Watkins wrote:
  } -Original Message-
  } From: [EMAIL PROTECTED] [mailto:hlds_linux-
  } [EMAIL PROTECTED] On Behalf Of Whisper
  } Sent: Friday, September 07, 2007 12:39 AM
  } To: hlds_linux@list.valvesoftware.com; HLDS
  } Subject: [hlds_linux] Reducing Cheats on Servers
  }
  } --
  } [ Picked text/plain from multipart/alternative ]
  } The following is only our point of view, your mileage may vary.
  }
  } It is becoming increasingly apparent to us that the majority of the
 cheats
  } we see on our Counter-Strike:Source servers are coming from NetCafe
  } Accounts.
  }
  } VAC for the most part seems to be working as a deterrent to the
 majority
  } of
  } normal users. I do not have access to VAC banning stats, but for all I
  } know
  } it maybe banning boatloads of players.
  }
  } The main problem here is, VAC's delayed banning system has no effect
  } whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe
 users
  } to log out of the STEAM account they are using at the NetCafe and then
 log
  } back in when they have been banned from a server by an admins and
 renter
  } the
  } server with a new STEAM_ID, and in any case, who cares about being VAC
  } banned if you effectively have unlimited access to STEAM_ID's that
 aren't
  } yours any how?
  }
  } Here is the thing though, most Netcafes are connected to the Internet
 via
  } Static IP's.
  }
  } It is a rather trivial task to go through the logs with a program like
  } HLStatsX and run a query that generates a list of STEAM_ID's on a per
 IP
  } basis.
  }
  } Then you check to see which IP's have lots of STEAM_ID's attached to
 them,
  } and then you add those IP addresses to your banned_ip.cfg file and run
 it
  } at
  } server start, instant mass reduction of cheats you will see on your
  } server.
  }
  } If you want to be sure, just do a traceroute to the IP in question
 just to
  } be sure you are not wiping a college or university out, but most often
 you
  } will find that these are not going to have Netcafe accounts associated
  } with
  } them anyhow.
  }
  } But you can be almost certain that if you see more than 20 STEAM_ID's
  } originating from the 1 IP address, you have found a NetCafe that is
 using
  } your servers.
  }
  } Now the problem for Valve, is if lots of Game Server Providers start
 IP
  } banning NetCafes from their servers, it instantly devalues Valves
 NetCafe
  } program, since the NetCafe users will find it increasingly difficult
 to
  } find
  } servers to play on the Internet. In fact it is my understanding that
 if
  } you
  } IP ban, then your servers will no longer even come up on that IP's
 server
  } browser, they will either not show up at all, or they show up as not
  } responding, in either case the result is the same.
  }
  } I do not have a simple answer to this, but whilst delayed banning
 exists,
  } there is no other way to stop cheats on servers who have effectively
  } unlimited access to STEAM Accounts, other than to IP ban them.
  }
  } Thoughts?
  } --
 
  Wow, that explains something I see.  When someone says please ban
 user,
  the user just says ban me lol.  Or something similar.  I was assuming
 they
  must have a keygen and did not care because they could generate a new
 key
  quickly.  I would love to see someone post a list of IPs to ban.  I
 would
  ban them at the firewall.
 
  I really do wish Valve would ban cheaters instantly.  The aim bots are
  perfect and really up the game for everyone else.
 
  I guess when I see someone cheating I should ban the user and IP
 address.
  But as you say, the NetCafe would become useless over time.
 
  Guy
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




--
.: =CATS= Gaming :.
.: http://www.catsgaming.com :.
.: This email contains information that maybe confidential if your not the
intended recipient, please delete this email :.
--

___
To unsubscribe, edit your list preferences, or view 

Re: [hlds_linux] Reducing Cheats on Servers

2007-09-07 Thread Crazy Canucks

Personally I think you should ip ban.  It's up to the NetCafe operators
to make sure cheats aren't being installed and used on their machines.
Maybe if they find their clients unable to access servers they will get
the hint and start using proper security and policing on their machines...

Drek

Guy Watkins wrote:

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Whisper
} Sent: Friday, September 07, 2007 12:39 AM
} To: hlds_linux@list.valvesoftware.com; HLDS
} Subject: [hlds_linux] Reducing Cheats on Servers
}
} --
} [ Picked text/plain from multipart/alternative ]
} The following is only our point of view, your mileage may vary.
}
} It is becoming increasingly apparent to us that the majority of the cheats
} we see on our Counter-Strike:Source servers are coming from NetCafe
} Accounts.
}
} VAC for the most part seems to be working as a deterrent to the majority
} of
} normal users. I do not have access to VAC banning stats, but for all I
} know
} it maybe banning boatloads of players.
}
} The main problem here is, VAC's delayed banning system has no effect
} whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe users
} to log out of the STEAM account they are using at the NetCafe and then log
} back in when they have been banned from a server by an admins and renter
} the
} server with a new STEAM_ID, and in any case, who cares about being VAC
} banned if you effectively have unlimited access to STEAM_ID's that aren't
} yours any how?
}
} Here is the thing though, most Netcafes are connected to the Internet via
} Static IP's.
}
} It is a rather trivial task to go through the logs with a program like
} HLStatsX and run a query that generates a list of STEAM_ID's on a per IP
} basis.
}
} Then you check to see which IP's have lots of STEAM_ID's attached to them,
} and then you add those IP addresses to your banned_ip.cfg file and run it
} at
} server start, instant mass reduction of cheats you will see on your
} server.
}
} If you want to be sure, just do a traceroute to the IP in question just to
} be sure you are not wiping a college or university out, but most often you
} will find that these are not going to have Netcafe accounts associated
} with
} them anyhow.
}
} But you can be almost certain that if you see more than 20 STEAM_ID's
} originating from the 1 IP address, you have found a NetCafe that is using
} your servers.
}
} Now the problem for Valve, is if lots of Game Server Providers start IP
} banning NetCafes from their servers, it instantly devalues Valves NetCafe
} program, since the NetCafe users will find it increasingly difficult to
} find
} servers to play on the Internet. In fact it is my understanding that if
} you
} IP ban, then your servers will no longer even come up on that IP's server
} browser, they will either not show up at all, or they show up as not
} responding, in either case the result is the same.
}
} I do not have a simple answer to this, but whilst delayed banning exists,
} there is no other way to stop cheats on servers who have effectively
} unlimited access to STEAM Accounts, other than to IP ban them.
}
} Thoughts?
} --

Wow, that explains something I see.  When someone says please ban user,
the user just says ban me lol.  Or something similar.  I was assuming they
must have a keygen and did not care because they could generate a new key
quickly.  I would love to see someone post a list of IPs to ban.  I would
ban them at the firewall.

I really do wish Valve would ban cheaters instantly.  The aim bots are
perfect and really up the game for everyone else.

I guess when I see someone cheating I should ban the user and IP address.
But as you say, the NetCafe would become useless over time.

Guy


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Reducing Cheats on Servers

2007-09-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
It was just an sql query I got 1 of the db guys to run on the STEAM_ID
database

On 9/7/07, Stephan Strecker [EMAIL PROTECTED] wrote:

 @whisper

 Is it possible, that u share your tool for cheching the hlstats-database?

 Thx
 steve

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
 Gesendet: Freitag, 7. September 2007 14:56
 An: hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] Reducing Cheats on Servers

 --
 [ Picked text/plain from multipart/alternative ]
 What I personally would like to know is if others are seeing the same
 pattern we are?

 I don't know how many of you are setup to do the analysis I asked about,
 and
 if you do not have the systems in place, then it suddenly becomes a
 non-trivial task to work out.

 On 9/7/07, Dan Offord [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  What is really needed then is a project liked SteamBans but, only bans
 the
  IP's of cheaters shared between hosts.
  If they do indeed have multiple ip's then a mass ban via servers would
  make
  cafe owners think twice about it all.
 
 
  On 07/09/2007, Crazy Canucks [EMAIL PROTECTED] wrote:
  
   Personally I think you should ip ban.  It's up to the NetCafe
 operators
   to make sure cheats aren't being installed and used on their machines.
   Maybe if they find their clients unable to access servers they will
 get
   the hint and start using proper security and policing on their
  machines...
  
   Drek
  
   Guy Watkins wrote:
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Whisper
} Sent: Friday, September 07, 2007 12:39 AM
} To: hlds_linux@list.valvesoftware.com; HLDS
} Subject: [hlds_linux] Reducing Cheats on Servers
}
} --
} [ Picked text/plain from multipart/alternative ]
} The following is only our point of view, your mileage may vary.
}
} It is becoming increasingly apparent to us that the majority of
 the
   cheats
} we see on our Counter-Strike:Source servers are coming from
 NetCafe
} Accounts.
}
} VAC for the most part seems to be working as a deterrent to the
   majority
} of
} normal users. I do not have access to VAC banning stats, but for
 all
  I
} know
} it maybe banning boatloads of players.
}
} The main problem here is, VAC's delayed banning system has no
 effect
} whatsoever on NetCafe Accounts, as it is a simple case for a
 NetCafe
   users
} to log out of the STEAM account they are using at the NetCafe and
  then
   log
} back in when they have been banned from a server by an admins and
   renter
} the
} server with a new STEAM_ID, and in any case, who cares about being
  VAC
} banned if you effectively have unlimited access to STEAM_ID's that
   aren't
} yours any how?
}
} Here is the thing though, most Netcafes are connected to the
  Internet
   via
} Static IP's.
}
} It is a rather trivial task to go through the logs with a program
  like
} HLStatsX and run a query that generates a list of STEAM_ID's on a
  per
   IP
} basis.
}
} Then you check to see which IP's have lots of STEAM_ID's attached
 to
   them,
} and then you add those IP addresses to your banned_ip.cfg file and
  run
   it
} at
} server start, instant mass reduction of cheats you will see on
 your
} server.
}
} If you want to be sure, just do a traceroute to the IP in question
   just to
} be sure you are not wiping a college or university out, but most
  often
   you
} will find that these are not going to have Netcafe accounts
  associated
} with
} them anyhow.
}
} But you can be almost certain that if you see more than 20
  STEAM_ID's
} originating from the 1 IP address, you have found a NetCafe that
 is
   using
} your servers.
}
} Now the problem for Valve, is if lots of Game Server Providers
 start
   IP
} banning NetCafes from their servers, it instantly devalues Valves
   NetCafe
} program, since the NetCafe users will find it increasingly
 difficult
   to
} find
} servers to play on the Internet. In fact it is my understanding
 that
   if
} you
} IP ban, then your servers will no longer even come up on that IP's
   server
} browser, they will either not show up at all, or they show up as
 not
} responding, in either case the result is the same.
}
} I do not have a simple answer to this, but whilst delayed banning
   exists,
} there is no other way to stop cheats on servers who have
 effectively
} unlimited access to STEAM Accounts, other than to IP ban them.
}
} Thoughts?
} --
   
Wow, that explains something I see.  When someone says please ban
   user,
the user just says ban me lol.  Or something similar.  I

Re: [hlds_linux] Reducing Cheats on Servers

2007-09-07 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Somethings to say here, recently there have been 2 VAC module updates,
since then practically every notable public cheat out has been detected
under VAC.
Material hacks ofcourse are still not banned, however sv_pure takes care of
those
quite nicely.

Additionally, it appears as though the delay on VAC bans has either been
reduced
or been reducing. Which is an interesting development :)

I've personally not noticed much of any influence coming from Net cafe's,
but as
stated above, Net Cafe's should secure them from these things. When I have
friends
coming over it's still my resposibility that they don't cheat on my account.
Somethin

On 9/7/07, Nic Strix [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 ban the netcafe cheater accounts via IP - it is in the interest of the
 netcafe owner to secure their computers so that cheats cannot be installed

 nic



  From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED] Subject: RE: [hlds_linux] Reducing Cheats on
 Servers Date: Fri, 7 Sep 2007 00:59:03 -0400  } -Original
 Message- } From: [EMAIL PROTECTED] [mailto:
 hlds_linux- } [EMAIL PROTECTED] On Behalf Of Whisper } Sent:
 Friday, September 07, 2007 12:39 AM } To:
 hlds_linux@list.valvesoftware.com; HLDS } Subject: [hlds_linux] Reducing
 Cheats on Servers } } -- } [ Picked text/plain from multipart/alternative
 ] } The following is only our point of view, your mileage may vary. } }
 It is becoming increasingly apparent to us that the majority of the cheats
 } we see on our Counter-Strike:Source servers are coming from NetCafe }
 Accounts. } } VAC for the most part seems to be working as a deterrent to
 the majority } of } normal users. I do not have access to VAC banning
 stats, but for all I } know } it maybe banning boatloads of players. } }
 The main problem here is, VAC's delayed banning system has no effect }
 whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe users
 } to log out of the STEAM account they are using at the NetCafe and then
 log } back in when they have been banned from a server by an admins and
 renter } the } server with a new STEAM_ID, and in any case, who cares
 about being VAC } banned if you effectively have unlimited access to
 STEAM_ID's that aren't } yours any how? } } Here is the thing though,
 most Netcafes are connected to the Internet via } Static IP's. } } It is
 a rather trivial task to go through the logs with a program like } HLStatsX
 and run a query that generates a list of STEAM_ID's on a per IP } basis.
 } } Then you check to see which IP's have lots of STEAM_ID's attached to
 them, } and then you add those IP addresses to your banned_ip.cfg file and
 run it } at } server start, instant mass reduction of cheats you will see
 on your } server. } } If you want to be sure, just do a traceroute to the
 IP in question just to } be sure you are not wiping a college or university
 out, but most often you } will find that these are not going to have
 Netcafe accounts associated } with } them anyhow. } } But you can be
 almost certain that if you see more than 20 STEAM_ID's } originating from
 the 1 IP address, you have found a NetCafe that is using } your servers.
 } } Now the problem for Valve, is if lots of Game Server Providers start
 IP } banning NetCafes from their servers, it instantly devalues Valves
 NetCafe } program, since the NetCafe users will find it increasingly
 difficult to } find } servers to play on the Internet. In fact it is my
 understanding that if } you } IP ban, then your servers will no longer
 even come up on that IP's server } browser, they will either not show up at
 all, or they show up as not } responding, in either case the result is the
 same. } } I do not have a simple answer to this, but whilst delayed
 banning exists, } there is no other way to stop cheats on servers who have
 effectively } unlimited access to STEAM Accounts, other than to IP ban
 them. } } Thoughts? } --  Wow, that explains something I see. When
 someone says please ban user, the user just says ban me lol. Or
 something similar. I was assuming they must have a keygen and did not care
 because they could generate a new key quickly. I would love to see someone
 post a list of IPs to ban. I would ban them at the firewall.  I really do
 wish Valve would ban cheaters instantly. The aim bots are perfect and
 really up the game for everyone else.  I guess when I see someone
 cheating I should ban the user and IP address. But as you say, the NetCafe
 would become useless over time.  Guy  
 ___ To unsubscribe, edit your
 list preferences, or view the list archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 _
 Check out some new online services at Windows Live Ideas—so new they
 haven't even been officially

RE: [hlds_linux] Reducing Cheats on Servers

2007-09-07 Thread Nic Strix
--
[ Picked text/plain from multipart/alternative ]
ban the netcafe cheater accounts via IP - it is in the interest of the netcafe 
owner to secure their computers so that cheats cannot be installed

nic



 From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; [EMAIL 
 PROTECTED] Subject: RE: [hlds_linux] Reducing Cheats on Servers Date: Fri, 
 7 Sep 2007 00:59:03 -0400  } -Original Message- } From: [EMAIL 
 PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Whisper } 
 Sent: Friday, September 07, 2007 12:39 AM } To: 
 hlds_linux@list.valvesoftware.com; HLDS } Subject: [hlds_linux] Reducing 
 Cheats on Servers } } -- } [ Picked text/plain from multipart/alternative 
 ] } The following is only our point of view, your mileage may vary. } } It 
 is becoming increasingly apparent to us that the majority of the cheats } we 
 see on our Counter-Strike:Source servers are coming from NetCafe } 
 Accounts. } } VAC for the most part seems to be working as a deterrent to 
 the majority } of } normal users. I do not have access to VAC banning 
 stats, but for all I } know } it maybe banning boatloads of players. } } 
 The main problem here is, VAC's delayed banning system has no effect } 
 whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe users } 
 to log out of the STEAM account they are using at the NetCafe and then log } 
 back in when they have been banned from a server by an admins and renter } 
 the } server with a new STEAM_ID, and in any case, who cares about being 
 VAC } banned if you effectively have unlimited access to STEAM_ID's that 
 aren't } yours any how? } } Here is the thing though, most Netcafes are 
 connected to the Internet via } Static IP's. } } It is a rather trivial 
 task to go through the logs with a program like } HLStatsX and run a query 
 that generates a list of STEAM_ID's on a per IP } basis. } } Then you 
 check to see which IP's have lots of STEAM_ID's attached to them, } and then 
 you add those IP addresses to your banned_ip.cfg file and run it } at } 
 server start, instant mass reduction of cheats you will see on your } 
 server. } } If you want to be sure, just do a traceroute to the IP in 
 question just to } be sure you are not wiping a college or university out, 
 but most often you } will find that these are not going to have Netcafe 
 accounts associated } with } them anyhow. } } But you can be almost 
 certain that if you see more than 20 STEAM_ID's } originating from the 1 IP 
 address, you have found a NetCafe that is using } your servers. } } Now 
 the problem for Valve, is if lots of Game Server Providers start IP } 
 banning NetCafes from their servers, it instantly devalues Valves NetCafe } 
 program, since the NetCafe users will find it increasingly difficult to } 
 find } servers to play on the Internet. In fact it is my understanding that 
 if } you } IP ban, then your servers will no longer even come up on that 
 IP's server } browser, they will either not show up at all, or they show up 
 as not } responding, in either case the result is the same. } } I do not 
 have a simple answer to this, but whilst delayed banning exists, } there is 
 no other way to stop cheats on servers who have effectively } unlimited 
 access to STEAM Accounts, other than to IP ban them. } } Thoughts? } --  
 Wow, that explains something I see. When someone says please ban user, 
 the user just says ban me lol. Or something similar. I was assuming they 
 must have a keygen and did not care because they could generate a new key 
 quickly. I would love to see someone post a list of IPs to ban. I would ban 
 them at the firewall.  I really do wish Valve would ban cheaters instantly. 
 The aim bots are perfect and really up the game for everyone else.  I 
 guess when I see someone cheating I should ban the user and IP address. But 
 as you say, the NetCafe would become useless over time.  Guy   
 ___ To unsubscribe, edit your 
 list preferences, or view the list archives, please visit: 
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_
Check out some new online services at Windows Live Ideas—so new they haven’t 
even been officially released yet.
http://ideas.live.com
--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Reducing Cheats on Servers

2007-09-06 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I forgot to add, that there are probably many of you out there already doing
exactly what I have suggested.

On 9/7/07, Guy Watkins [EMAIL PROTECTED] wrote:

 } -Original Message-
 } From: [EMAIL PROTECTED] [mailto:hlds_linux-
 } [EMAIL PROTECTED] On Behalf Of Whisper
 } Sent: Friday, September 07, 2007 12:39 AM
 } To: hlds_linux@list.valvesoftware.com; HLDS
 } Subject: [hlds_linux] Reducing Cheats on Servers
 }
 } --
 } [ Picked text/plain from multipart/alternative ]
 } The following is only our point of view, your mileage may vary.
 }
 } It is becoming increasingly apparent to us that the majority of the
 cheats
 } we see on our Counter-Strike:Source servers are coming from NetCafe
 } Accounts.
 }
 } VAC for the most part seems to be working as a deterrent to the majority
 } of
 } normal users. I do not have access to VAC banning stats, but for all I
 } know
 } it maybe banning boatloads of players.
 }
 } The main problem here is, VAC's delayed banning system has no effect
 } whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe
 users
 } to log out of the STEAM account they are using at the NetCafe and then
 log
 } back in when they have been banned from a server by an admins and renter
 } the
 } server with a new STEAM_ID, and in any case, who cares about being VAC
 } banned if you effectively have unlimited access to STEAM_ID's that
 aren't
 } yours any how?
 }
 } Here is the thing though, most Netcafes are connected to the Internet
 via
 } Static IP's.
 }
 } It is a rather trivial task to go through the logs with a program like
 } HLStatsX and run a query that generates a list of STEAM_ID's on a per IP
 } basis.
 }
 } Then you check to see which IP's have lots of STEAM_ID's attached to
 them,
 } and then you add those IP addresses to your banned_ip.cfg file and run
 it
 } at
 } server start, instant mass reduction of cheats you will see on your
 } server.
 }
 } If you want to be sure, just do a traceroute to the IP in question just
 to
 } be sure you are not wiping a college or university out, but most often
 you
 } will find that these are not going to have Netcafe accounts associated
 } with
 } them anyhow.
 }
 } But you can be almost certain that if you see more than 20 STEAM_ID's
 } originating from the 1 IP address, you have found a NetCafe that is
 using
 } your servers.
 }
 } Now the problem for Valve, is if lots of Game Server Providers start IP
 } banning NetCafes from their servers, it instantly devalues Valves
 NetCafe
 } program, since the NetCafe users will find it increasingly difficult to
 } find
 } servers to play on the Internet. In fact it is my understanding that if
 } you
 } IP ban, then your servers will no longer even come up on that IP's
 server
 } browser, they will either not show up at all, or they show up as not
 } responding, in either case the result is the same.
 }
 } I do not have a simple answer to this, but whilst delayed banning
 exists,
 } there is no other way to stop cheats on servers who have effectively
 } unlimited access to STEAM Accounts, other than to IP ban them.
 }
 } Thoughts?
 } --

 Wow, that explains something I see.  When someone says please ban
 user,
 the user just says ban me lol.  Or something similar.  I was assuming
 they
 must have a keygen and did not care because they could generate a new key
 quickly.  I would love to see someone post a list of IPs to ban.  I would
 ban them at the firewall.

 I really do wish Valve would ban cheaters instantly.  The aim bots are
 perfect and really up the game for everyone else.

 I guess when I see someone cheating I should ban the user and IP address.
 But as you say, the NetCafe would become useless over time.

 Guy


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Reducing Cheats on Servers

2007-09-06 Thread Guy Watkins
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Whisper
} Sent: Friday, September 07, 2007 12:39 AM
} To: hlds_linux@list.valvesoftware.com; HLDS
} Subject: [hlds_linux] Reducing Cheats on Servers
}
} --
} [ Picked text/plain from multipart/alternative ]
} The following is only our point of view, your mileage may vary.
}
} It is becoming increasingly apparent to us that the majority of the cheats
} we see on our Counter-Strike:Source servers are coming from NetCafe
} Accounts.
}
} VAC for the most part seems to be working as a deterrent to the majority
} of
} normal users. I do not have access to VAC banning stats, but for all I
} know
} it maybe banning boatloads of players.
}
} The main problem here is, VAC's delayed banning system has no effect
} whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe users
} to log out of the STEAM account they are using at the NetCafe and then log
} back in when they have been banned from a server by an admins and renter
} the
} server with a new STEAM_ID, and in any case, who cares about being VAC
} banned if you effectively have unlimited access to STEAM_ID's that aren't
} yours any how?
}
} Here is the thing though, most Netcafes are connected to the Internet via
} Static IP's.
}
} It is a rather trivial task to go through the logs with a program like
} HLStatsX and run a query that generates a list of STEAM_ID's on a per IP
} basis.
}
} Then you check to see which IP's have lots of STEAM_ID's attached to them,
} and then you add those IP addresses to your banned_ip.cfg file and run it
} at
} server start, instant mass reduction of cheats you will see on your
} server.
}
} If you want to be sure, just do a traceroute to the IP in question just to
} be sure you are not wiping a college or university out, but most often you
} will find that these are not going to have Netcafe accounts associated
} with
} them anyhow.
}
} But you can be almost certain that if you see more than 20 STEAM_ID's
} originating from the 1 IP address, you have found a NetCafe that is using
} your servers.
}
} Now the problem for Valve, is if lots of Game Server Providers start IP
} banning NetCafes from their servers, it instantly devalues Valves NetCafe
} program, since the NetCafe users will find it increasingly difficult to
} find
} servers to play on the Internet. In fact it is my understanding that if
} you
} IP ban, then your servers will no longer even come up on that IP's server
} browser, they will either not show up at all, or they show up as not
} responding, in either case the result is the same.
}
} I do not have a simple answer to this, but whilst delayed banning exists,
} there is no other way to stop cheats on servers who have effectively
} unlimited access to STEAM Accounts, other than to IP ban them.
}
} Thoughts?
} --

Wow, that explains something I see.  When someone says please ban user,
the user just says ban me lol.  Or something similar.  I was assuming they
must have a keygen and did not care because they could generate a new key
quickly.  I would love to see someone post a list of IPs to ban.  I would
ban them at the firewall.

I really do wish Valve would ban cheaters instantly.  The aim bots are
perfect and really up the game for everyone else.

I guess when I see someone cheating I should ban the user and IP address.
But as you say, the NetCafe would become useless over time.

Guy


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux