Re: [hlds_linux] VAC Banning

2005-10-26 Thread Mahmoud Foda
--
[ Picked text/plain from multipart/alternative ]
Steam bans is great. I love it. If you get a hacker get a demo of him and
send it to them and they will decide if he is a hacker or not.

 On 10/26/05, -=LE=- Doomed [EMAIL PROTECTED] wrote:

 steambans.com http://steambans.com

 Very similar to what your talking about...been going strong since it
 started..





  There are some interesting social issues, as well as technical issues
  of trust bubbling to the surface here. I'll throw an idea out, and I
  look forward to seeing it shredded to bits. :) What if the concept of
  established chains of trust, much like SSL certs are accepted, was
  established based on Steam ID? Before you flame on about
  SSL/X509/etc., let me admit that I'm no expert -- I know there are a
  lot of differences with the below suggestion.
 
  This is a little far-fetched and not easily implemented today, but it
  may be a worth discussion. What if there were independent clearing
  houses that determined the legitimacy of a particular Steam ID and
  established a chain of trust that server ops could choose to subscribe
  to or not? Obviously this would have to be implemented with server
  plugins on participating servers.
 
  It would be a multi-tiered approach. You have players, server
  operators, and Steam ID Authorities. The downstream flow is that
  Steam ID Authorities, those who determine what Steam ID's are
  accepted as non-cheaters, and server ops, who choose to be the second
  layer of trust by accepting that set of Steam ID's as valid, establish
  a level of trust for regular players.
 
  Steam ID Authorities must establish a policy for grievances against
  certain Steam ID's and this is where it gets tricky -- there is a
  potentially abusable system where the upstream data of who is naughty
  and nice can be manipulated. If Steam ID Authorities (known as SIA's
  from now on, I'm tired of typing all that crap out) mandate a quorum,
  or certain number of subscribing server ops that report a Steam ID as
  a cheater, then an easily abusable system of upstream reports of trust
  by hackers may (not guaranteed, but this is based on trust!) be
  avoided. This isn't a perfect approach, and if anyone can suggest a
  better way then please do so.
 
  The biggest problem is that the SIA's get bogged down in deciding
  which server ops are trustworthy or not. It would definitely require
  vigilance on the part of SIA's, but a history of whether server ops
  can be trusted or not must be determined. There have to be far fewer
  operators that run hack-friendly servers than ops that are sick and
  tired of cheaters.
 
  Why worry about checking CVAR's and the presence of hacked DLL's when
  you can get an angry mob of people together and burn cheaters at the
  stake? :) There are certainly issues with my suggestion that are
  unresolved and unexplained, but I'd like to hear if anyone else thinks
  this may be worth investigating. Sorry for the long read and if you
  don't feel like contributing a suggestion then just don't reply.
  Thanks.
 
  --
  Alex
 
  On 10/25/05, Gary [EMAIL PROTECTED] wrote:
  Putting cheaters on MSNBC isn't going to help anything, just like
  tossing people with drug addictions in prison. It's a waste of
  resources, time and money.
 
 
 
  None, as an avid gamer, server admin, clan leader and defender of our
  country I understand what will take to move gaming to the next level.
 If
  you have a better way I would love to hear it. Don't bitch about how
 to
  improve things unless you have a better way to get there.
  
  Crazy_One
  
  
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Re: [hlds_linux] VAC Banning

2005-10-25 Thread [EMAIL PROTECTED]

Yeah Mike, thats true. If you got banned from a back catalogue game,
you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.

regards
-r99t


Mike Miller wrote:


--
[ Picked text/plain from multipart/alternative ]
Well, I've searched through the steampowered forums, and have been unable to
locate the answer.

It's been said that if you're banned from a back catalogue game (DoD, CS,
etc.), that you're still able to play HL2 games on secure servers?


Is this true? I was under the impression that if you were banned from one
game, you were banned from all of them.


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Re: [hlds_linux] VAC Banning

2005-10-25 Thread sirtom__

For me it isn't ok. Some DoD:S  buyers received the backcatalogue as an addon
due to some problems in the beginning of the DoD:S distribution time...
I don't wanna know how many of them would like to annoy some Counter-Strikers ;)

Persons/accounts has to be banned, not the value of a game...

hlds_linux@list.valvesoftware.com schrieb am 25.10.05 13:02:30:

 Yeah Mike, thats true. If you got banned from a back catalogue game,
 you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.

 regards
 -r99t


 Mike Miller wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Well, I've searched through the steampowered forums, and have been unable to
 locate the answer.
 
 It's been said that if you're banned from a back catalogue game (DoD, CS,
 etc.), that you're still able to play HL2 games on secure servers?
 
 
 Is this true? I was under the impression that if you were banned from one
 game, you were banned from all of them.
 
 
 --
 ---
 Mike DaiTengu Miller
 Serverwiki Founder
 http://www.serverwiki.org
 
 H^2 | http://www.daitengu.com
 --
 
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RE: [hlds_linux] VAC Banning

2005-10-25 Thread Simon Lange
FULL ACK

if a customer would break the law, with me and the other customers as
victims, i wouldnt even allow him to visit any of my objects anymore.
also id like to have that all cheaters that are recognized shall not only be
banned for one easy year. their accounts shall be banned permanent, for all
valve (steam)games. also, since valve has personal information/email, id
like to have these information banned too, so they cannot create
steamaccounts with their email/realname/address for their new game.

Simon

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Tuesday, October 25, 2005 1:06 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] VAC Banning

 For me it isn't ok. Some DoD:S  buyers received the
 backcatalogue as an addon due to some problems in the
 beginning of the DoD:S distribution time...
 I don't wanna know how many of them would like to annoy some
 Counter-Strikers ;)

 Persons/accounts has to be banned, not the value of a game...

 hlds_linux@list.valvesoftware.com schrieb am 25.10.05 13:02:30:
 
  Yeah Mike, thats true. If you got banned from a back
 catalogue game,
  you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.
 
  regards
  -r99t
 
 
  Mike Miller wrote:
 
  --
  [ Picked text/plain from multipart/alternative ] Well,
 I've searched
  through the steampowered forums, and have been unable to
 locate the
  answer.
  
  It's been said that if you're banned from a back catalogue
 game (DoD,
  CS, etc.), that you're still able to play HL2 games on
 secure servers?
  
  
  Is this true? I was under the impression that if you were
 banned from
  one game, you were banned from all of them.
  
  
  --
  ---
  Mike DaiTengu Miller
  Serverwiki Founder
  http://www.serverwiki.org
  
  H^2 | http://www.daitengu.com
  --
  
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 list archives, please visit:
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Re: [hlds_linux] VAC Banning

2005-10-25 Thread kama

You cannot ban a person.. only their account... If someone buys a copy and
create an account, they will be able to play with a new steamid. Valve has
no time or resources to verify who have bought it in person.. And I will
have a hard time to believe that they even capable of it.

/Bjorn

On Tue, 25 Oct 2005 [EMAIL PROTECTED] wrote:


 For me it isn't ok. Some DoD:S  buyers received the backcatalogue as an 
 addon
 due to some problems in the beginning of the DoD:S distribution time...
 I don't wanna know how many of them would like to annoy some Counter-Strikers 
 ;)

 Persons/accounts has to be banned, not the value of a game...

 hlds_linux@list.valvesoftware.com schrieb am 25.10.05 13:02:30:
 
  Yeah Mike, thats true. If you got banned from a back catalogue game,
  you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.
 
  regards
  -r99t
 
 
  Mike Miller wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Well, I've searched through the steampowered forums, and have been unable 
  to
  locate the answer.
  
  It's been said that if you're banned from a back catalogue game (DoD, CS,
  etc.), that you're still able to play HL2 games on secure servers?
  
  
  Is this true? I was under the impression that if you were banned from one
  game, you were banned from all of them.
  
  
  --
  ---
  Mike DaiTengu Miller
  Serverwiki Founder
  http://www.serverwiki.org
  
  H^2 | http://www.daitengu.com
  --
  
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  please visit:
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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Bryan

This is true but other gaming industries are doing global bans. For
example if you are caught doing certain cheats in BF2 your hardware id
is banned. Not only is your ban permenant in BF2, the player is globally
banned in any games supported by PB. It is a start in the right
direction. It at least makes a cheater/hacker feel the pain for their
actions. IMHO until you take the anomnimite of gaming away people will
still hide behind their computers and get away with as much as they can.

Crazy_One

kama wrote:


You cannot ban a person.. only their account... If someone buys a copy and
create an account, they will be able to play with a new steamid. Valve has
no time or resources to verify who have bought it in person.. And I will
have a hard time to believe that they even capable of it.

/Bjorn

On Tue, 25 Oct 2005 [EMAIL PROTECTED] wrote:




For me it isn't ok. Some DoD:S  buyers received the backcatalogue as an addon
due to some problems in the beginning of the DoD:S distribution time...
I don't wanna know how many of them would like to annoy some Counter-Strikers ;)

Persons/accounts has to be banned, not the value of a game...

hlds_linux@list.valvesoftware.com schrieb am 25.10.05 13:02:30:



Yeah Mike, thats true. If you got banned from a back catalogue game,
you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.

regards
-r99t


Mike Miller wrote:




--
[ Picked text/plain from multipart/alternative ]
Well, I've searched through the steampowered forums, and have been unable to
locate the answer.

It's been said that if you're banned from a back catalogue game (DoD, CS,
etc.), that you're still able to play HL2 games on secure servers?


Is this true? I was under the impression that if you were banned from one
game, you were banned from all of them.


--
---
Mike DaiTengu Miller
Serverwiki Founder
http://www.serverwiki.org

H^2 | http://www.daitengu.com
--

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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Gary

That is old news, and plus there are a multitude or workarounds to
bypass the hardware banning.

Personally, the best way to combat cheating is with technical
solutions, not the PB retroactive banning system. Publicly
humiliating users will only encourage them to keep doing what they
originally got 'banned' for, because they have nothing to lose.

/ges

At 05:27 PM 10/25/2005, Bryan wrote:

This is true but other gaming industries are doing global bans. For
example if you are caught doing certain cheats in BF2 your hardware id
is banned. Not only is your ban permenant in BF2, the player is globally
banned in any games supported by PB. It is a start in the right
direction. It at least makes a cheater/hacker feel the pain for their
actions. IMHO until you take the anomnimite of gaming away people will
still hide behind their computers and get away with as much as they can.

Crazy_One




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RE: [hlds_linux] VAC Banning

2005-10-25 Thread JoeSoap
In that case they're loosing a customer. That doesn't make sense to do
anything like that.  Just ensure for all new games the same measures are put
in place to detect cheats in that game and then you'll not loose out.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Sent: Wednesday, 26 October 2005 7:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC Banning

This is true but other gaming industries are doing global bans. For example
if you are caught doing certain cheats in BF2 your hardware id is banned.
Not only is your ban permenant in BF2, the player is globally banned in any
games supported by PB. It is a start in the right direction. It at least
makes a cheater/hacker feel the pain for their actions. IMHO until you take
the anomnimite of gaming away people will still hide behind their computers
and get away with as much as they can.

Crazy_One

kama wrote:

You cannot ban a person.. only their account... If someone buys a copy
and create an account, they will be able to play with a new steamid.
Valve has no time or resources to verify who have bought it in person..
And I will have a hard time to believe that they even capable of it.

/Bjorn

On Tue, 25 Oct 2005 [EMAIL PROTECTED] wrote:



For me it isn't ok. Some DoD:S  buyers received the backcatalogue as
an addon due to some problems in the beginning of the DoD:S distribution
time...
I don't wanna know how many of them would like to annoy some
Counter-Strikers ;)

Persons/accounts has to be banned, not the value of a game...

hlds_linux@list.valvesoftware.com schrieb am 25.10.05 13:02:30:


Yeah Mike, thats true. If you got banned from a back catalogue game,
you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.

regards
-r99t


Mike Miller wrote:



--
[ Picked text/plain from multipart/alternative ] Well, I've searched
through the steampowered forums, and have been unable to locate the
answer.

It's been said that if you're banned from a back catalogue game
(DoD, CS, etc.), that you're still able to play HL2 games on secure
servers?


Is this true? I was under the impression that if you were banned
from one game, you were banned from all of them.


--
---
Mike DaiTengu Miller
Serverwiki Founder
http://www.serverwiki.org

H^2 | http://www.daitengu.com
--

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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Bryan

Well I don't agree with you. If I have learned nothing else in my many
years of gaming it this, anything coded by a human can be hacked by
another human. I can rest assure you that if gamer x was publicly known
he would be much more careful about doing cheating especially if his
name hit the local news that gamerx was caught last night cheating in a
tournament. He would probably lose his job over something like that. The
unspoken truth about soceity is the most people are unwilling to suffer
the consequences if they do something wrong. That is what is missing in
gaming. Until you make it painful and humiliating to society hackers and
cheaters will run unchecked.

Crazy_One

Gary wrote:


That is old news, and plus there are a multitude or workarounds to
bypass the hardware banning.

Personally, the best way to combat cheating is with technical
solutions, not the PB retroactive banning system. Publicly
humiliating users will only encourage them to keep doing what they
originally got 'banned' for, because they have nothing to lose.

/ges

At 05:27 PM 10/25/2005, Bryan wrote:


This is true but other gaming industries are doing global bans. For
example if you are caught doing certain cheats in BF2 your hardware id
is banned. Not only is your ban permenant in BF2, the player is globally
banned in any games supported by PB. It is a start in the right
direction. It at least makes a cheater/hacker feel the pain for their
actions. IMHO until you take the anomnimite of gaming away people will
still hide behind their computers and get away with as much as they can.

Crazy_One





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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Bryan

Not really, if the game is popular enough and enjoyable enough chances
are they will go about and buy another copy but be way more careful the
second time. Even if they don't they have already spent the money, the
company has nothing to lose.

Crazy_One

JoeSoap wrote:


In that case they're loosing a customer. That doesn't make sense to do
anything like that.  Just ensure for all new games the same measures are put
in place to detect cheats in that game and then you'll not loose out.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Sent: Wednesday, 26 October 2005 7:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC Banning

This is true but other gaming industries are doing global bans. For example
if you are caught doing certain cheats in BF2 your hardware id is banned.
Not only is your ban permenant in BF2, the player is globally banned in any
games supported by PB. It is a start in the right direction. It at least
makes a cheater/hacker feel the pain for their actions. IMHO until you take
the anomnimite of gaming away people will still hide behind their computers
and get away with as much as they can.

Crazy_One

kama wrote:




You cannot ban a person.. only their account... If someone buys a copy
and create an account, they will be able to play with a new steamid.
Valve has no time or resources to verify who have bought it in person..
And I will have a hard time to believe that they even capable of it.

/Bjorn

On Tue, 25 Oct 2005 [EMAIL PROTECTED] wrote:






For me it isn't ok. Some DoD:S  buyers received the backcatalogue as
an addon due to some problems in the beginning of the DoD:S distribution



time...



I don't wanna know how many of them would like to annoy some
Counter-Strikers ;)

Persons/accounts has to be banned, not the value of a game...

hlds_linux@list.valvesoftware.com schrieb am 25.10.05 13:02:30:





Yeah Mike, thats true. If you got banned from a back catalogue game,
you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.

regards
-r99t


Mike Miller wrote:






--
[ Picked text/plain from multipart/alternative ] Well, I've searched
through the steampowered forums, and have been unable to locate the
answer.

It's been said that if you're banned from a back catalogue game
(DoD, CS, etc.), that you're still able to play HL2 games on secure



servers?



Is this true? I was under the impression that if you were banned


from one game, you were banned from all of them.




--
---
Mike DaiTengu Miller
Serverwiki Founder
http://www.serverwiki.org

H^2 | http://www.daitengu.com
--

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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Erik Hollensbe


On Oct 25, 2005, at 4:28 PM, Bryan wrote:


Well I don't agree with you. If I have learned nothing else in my many
years of gaming it this, anything coded by a human can be hacked by
another human. I can rest assure you that if gamer x was publicly
known
he would be much more careful about doing cheating especially if his
name hit the local news that gamerx was caught last night cheating
in a
tournament. He would probably lose his job over something like
that. The
unspoken truth about soceity is the most people are unwilling to
suffer
the consequences if they do something wrong. That is what is
missing in
gaming. Until you make it painful and humiliating to society
hackers and
cheaters will run unchecked.


Losing their job for cheating at a video game? Have you been spending
too much time with the rubber cement again?

--
Erik Hollensbe
[EMAIL PROTECTED]


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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Bryan

Erik Hollensbe wrote:



On Oct 25, 2005, at 4:28 PM, Bryan wrote:


Well I don't agree with you. If I have learned nothing else in my many
years of gaming it this, anything coded by a human can be hacked by
another human. I can rest assure you that if gamer x was publicly
known
he would be much more careful about doing cheating especially if his
name hit the local news that gamerx was caught last night cheating
in a
tournament. He would probably lose his job over something like
that. The
unspoken truth about soceity is the most people are unwilling to
suffer
the consequences if they do something wrong. That is what is
missing in
gaming. Until you make it painful and humiliating to society
hackers and
cheaters will run unchecked.



Losing their job for cheating at a video game? Have you been spending
too much time with the rubber cement again?

--
Erik Hollensbe
[EMAIL PROTECTED]


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None, as an avid gamer, server admin, clan leader and defender of our
country I understand what will take to move gaming to the next level. If
you have a better way I would love to hear it. Don't bitch about how to
improve things unless you have a better way to get there.

Crazy_One


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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Gary

Putting cheaters on MSNBC isn't going to help anything, just like
tossing people with drug addictions in prison. It's a waste of
resources, time and money.




None, as an avid gamer, server admin, clan leader and defender of our
country I understand what will take to move gaming to the next level. If
you have a better way I would love to hear it. Don't bitch about how to
improve things unless you have a better way to get there.

Crazy_One


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RE: [hlds_linux] VAC Banning

2005-10-25 Thread ray
I'd suggest having the client's IP address directly link to their home
address in a paid-to-view database. Maybe $10 per search. See how many
cheaters there are walking around with no teeth a month later. Actions speak
louder than words.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary
Sent: Tuesday, October 25, 2005 8:16 PM
To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC Banning

Putting cheaters on MSNBC isn't going to help anything, just like
tossing people with drug addictions in prison. It's a waste of
resources, time and money.



None, as an avid gamer, server admin, clan leader and defender of our
country I understand what will take to move gaming to the next level. If
you have a better way I would love to hear it. Don't bitch about how to
improve things unless you have a better way to get there.

Crazy_One


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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Alex Haye
There are some interesting social issues, as well as technical issues
of trust bubbling to the surface here.  I'll throw an idea out, and I
look forward to seeing it shredded to bits. :) What if the concept of
established chains of trust, much like SSL certs are accepted, was
established based on Steam ID?  Before you flame on about
SSL/X509/etc., let me admit that I'm no expert -- I know there are a
lot of differences with the below suggestion.

This is a little far-fetched and not easily implemented today, but it
may be a worth discussion.  What if there were independent clearing
houses that determined the legitimacy of a particular Steam ID and
established a chain of trust that server ops could choose to subscribe
to or not?  Obviously this would have to be implemented with server
plugins on participating servers.

It would be a multi-tiered approach.  You have players, server
operators, and Steam ID Authorities.  The downstream flow is that
Steam ID Authorities, those who determine what Steam ID's are
accepted as non-cheaters, and server ops, who choose to be the second
layer of trust by accepting that set of Steam ID's as valid, establish
a level of trust for regular players.

Steam ID Authorities must establish a policy for grievances against
certain Steam ID's and this is where it gets tricky -- there is a
potentially abusable system where the upstream data of who is naughty
and nice can be manipulated.  If Steam ID Authorities (known as SIA's
from now on, I'm tired of typing all that crap out) mandate a quorum,
or certain number of subscribing server ops that report a Steam ID as
a cheater, then an easily abusable system of upstream reports of trust
by hackers may (not guaranteed, but this is based on trust!) be
avoided.  This isn't a perfect approach, and if anyone can suggest a
better way then please do so.

The biggest problem is that the SIA's get bogged down in deciding
which server ops are trustworthy or not.  It would definitely require
vigilance on the part of SIA's, but a history of whether server ops
can be trusted or not must be determined.  There have to be far fewer
operators that run hack-friendly servers than ops that are sick and
tired of cheaters.

Why worry about checking CVAR's and the presence of hacked DLL's when
you can get an angry mob of people together and burn cheaters at the
stake? :)  There are certainly issues with my suggestion that are
unresolved and unexplained, but I'd like to hear if anyone else thinks
this may be worth investigating.  Sorry for the long read and if you
don't feel like contributing a suggestion then just don't reply.
Thanks.

--
Alex

On 10/25/05, Gary [EMAIL PROTECTED] wrote:
 Putting cheaters on MSNBC isn't going to help anything, just like
 tossing people with drug addictions in prison. It's a waste of
 resources, time and money.



 None, as an avid gamer, server admin, clan leader and defender of our
 country I understand what will take to move gaming to the next level. If
 you have a better way I would love to hear it. Don't bitch about how to
 improve things unless you have a better way to get there.
 
 Crazy_One
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 



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Re: [hlds_linux] VAC Banning

2005-10-25 Thread Cam

*
snip
*

Not to be impolite, but it seems to me like we're deviating from the purpose
of this mailing list and the original subject.

In responce to the original question; being VAC banned in source is not a
ban from non-source games, and vice versa is true. Being VAC banned in a
non-source game leaves you free to join source games.

Why this all is true I am uncertain. Valve has decided that is how they want
it to function, and there are a multitude of reasons behind the different
potential approaches they could make to the hacking problem.
--
Do not try to interject logic into my rambling.
-Ethan Hammond from the PS NG

~Only the ignorant man becomes angry, the wise man understands.~



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Re: [hlds_linux] VAC Banning

2005-10-25 Thread John Sheu
I think that in the end, the best bet will be social pressure.  Vis: pay
$RAP_ARTIST some $LARGE sum of money and have them wrap about how hax
is not cool, foo' and the problem should resolve itself.

We should start taking up a collection now.


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Re: [hlds_linux] VAC Banning

2005-10-25 Thread -=LE=- Doomed

Are you sure about this??? I thought being VAC2 banned is Perm, VAC was
never perm, but when I join my CS1.6 server it says Perm, with the pretty
VAC2 logo??? So your going to tell me if I get banned from VAC2 on my CS
1.6, I can still play source which runs VAC2?

- Original Message -
From: Cam [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 25, 2005 10:03 PM
Subject: Re: [hlds_linux] VAC Banning



*
snip
*

Not to be impolite, but it seems to me like we're deviating from the
purpose
of this mailing list and the original subject.

In responce to the original question; being VAC banned in source is not a
ban from non-source games, and vice versa is true. Being VAC banned in a
non-source game leaves you free to join source games.

Why this all is true I am uncertain. Valve has decided that is how they
want
it to function, and there are a multitude of reasons behind the different
potential approaches they could make to the hacking problem.
--
Do not try to interject logic into my rambling.
-Ethan Hammond from the PS NG

~Only the ignorant man becomes angry, the wise man understands.~



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Re: [hlds_linux] VAC Banning

2005-10-25 Thread -=LE=- Doomed

steambans.com

Very similar to what your talking about...been going strong since it
started..






There are some interesting social issues, as well as technical issues
of trust bubbling to the surface here.  I'll throw an idea out, and I
look forward to seeing it shredded to bits. :) What if the concept of
established chains of trust, much like SSL certs are accepted, was
established based on Steam ID?  Before you flame on about
SSL/X509/etc., let me admit that I'm no expert -- I know there are a
lot of differences with the below suggestion.

This is a little far-fetched and not easily implemented today, but it
may be a worth discussion.  What if there were independent clearing
houses that determined the legitimacy of a particular Steam ID and
established a chain of trust that server ops could choose to subscribe
to or not?  Obviously this would have to be implemented with server
plugins on participating servers.

It would be a multi-tiered approach.  You have players, server
operators, and Steam ID Authorities.  The downstream flow is that
Steam ID Authorities, those who determine what Steam ID's are
accepted as non-cheaters, and server ops, who choose to be the second
layer of trust by accepting that set of Steam ID's as valid, establish
a level of trust for regular players.

Steam ID Authorities must establish a policy for grievances against
certain Steam ID's and this is where it gets tricky -- there is a
potentially abusable system where the upstream data of who is naughty
and nice can be manipulated.  If Steam ID Authorities (known as SIA's
from now on, I'm tired of typing all that crap out) mandate a quorum,
or certain number of subscribing server ops that report a Steam ID as
a cheater, then an easily abusable system of upstream reports of trust
by hackers may (not guaranteed, but this is based on trust!) be
avoided.  This isn't a perfect approach, and if anyone can suggest a
better way then please do so.

The biggest problem is that the SIA's get bogged down in deciding
which server ops are trustworthy or not.  It would definitely require
vigilance on the part of SIA's, but a history of whether server ops
can be trusted or not must be determined.  There have to be far fewer
operators that run hack-friendly servers than ops that are sick and
tired of cheaters.

Why worry about checking CVAR's and the presence of hacked DLL's when
you can get an angry mob of people together and burn cheaters at the
stake? :)  There are certainly issues with my suggestion that are
unresolved and unexplained, but I'd like to hear if anyone else thinks
this may be worth investigating.  Sorry for the long read and if you
don't feel like contributing a suggestion then just don't reply.
Thanks.

--
Alex

On 10/25/05, Gary [EMAIL PROTECTED] wrote:

Putting cheaters on MSNBC isn't going to help anything, just like
tossing people with drug addictions in prison. It's a waste of
resources, time and money.



None, as an avid gamer, server admin, clan leader and defender of our
country I understand what will take to move gaming to the next level. If
you have a better way I would love to hear it. Don't bitch about how to
improve things unless you have a better way to get there.

Crazy_One


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