Re: [ilugd] [Gaming] Open source FPS games

2007-10-17 Thread vikram ranade
Hello All,
Just to keep the linux FPS gaming options discussion alive and not get diluted
I did some more searching and found some more games that very pretty decent for
FPS addicts :-).

http://www.sauerbraten.org/
http://assault.cubers.net/
http://www.alienarena.org/

Sauerbraten and Assault cube are mods ( i cant tell which is of which)
Alienarena got featured in Linux.com http://www.linux.com/feature/119775

These are in addition to my earlier post

- Urban Terror http://www.urbanterror.net/
- Open Arena http://www.openarena.ws/
- Tremulous http://www.tremulous.net/

Have fun!
Vikram

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-16 Thread Yadu Rajiv
On 14/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:

 [...] he lamented the heavy publisher resistance the studio encountered
 during attempts to bring Stubbs the Zombie (PC, Xbox) to the market.
 Though
 the subject of zombies proved successful, publishers failed to see the
 appeal in actually playing as a zombie. What if instead of you being a
 zombie, Wideload was told, you were a big giant dude with guns who
 killed
 the zombies.

 The moral of the story is indie game developers are guys who let you be a
 zombie, Seropian concluded from the experience. So if you want to kill
 the
 zombies, you're probably a publisher. If you want to be a zombie, you're
 one
 of us. That's what I think an independent developer is.
 lol... rings so many bells :P
 nice article.. but i still dont understand the business model akin to
 prostitution... damn! i never udnerstood teh prostitution biz model,
 anyway
 :P

 hmmm... this is what me belies too... indie ppl will bring the innovation
 in
 the market... publishers mostly end up profiteering from a set forumla...


 On 10/14/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
 
  On 13/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:
   i was just having a look at the whole thread.. and i just wanted to
 ask
   everyone... when we try dicuss gamedev.. why is tht the majority of
 the
   convo revolved arnd game programming? theer are other aspects to game
  dev...
  
   any respurces and references arnd them.. can anyone share some
  experiences?
  
  On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote:
   On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
   
some more links and things that might be useful..
   
gdnet reference section - http://www.gamedev.net/reference/
   
a 3 part series on gd on linux that came on gdnet
   
  http://www.gamedev.net/reference/programming/features/linuxprogramming1/
   
  http://www.gamedev.net/reference/programming/features/linuxprogramming2/
   
  http://www.gamedev.net/reference/programming/features/linuxprogramming3/
   
some articles - http://www.linuxdevcenter.com/topics/linux/games
   
the forums at gdnet are a nice place to hang out and talk about
games.. have an open mind and jump in.. so many brilliant
 indie/other
developers are there to help u out with a lot of stuff.. ~
http://www.gamedev.net/community/forums/
   
gamedev.net has an annual contest which runs for almost half a year,
the four elements contest.. lots of good prizes to be won, a lot of
respect and critiques for your work and the most important thing is
you will finish writing your own game!! ~
http://www.gamedev.net/community/contest/4e6/
   
if you are into opengl programming, and want to get to speed, nehe
 is
the best web resource ever!! there is a long history behind nehe ~
nehe is hosted by gamedev.net.. the original tutorials, translations
and conversions into other programming languages are being reworked
 as
well ~ http://nehe.gamedev.net/
   
now some people like me who never had anyone to tell where to go or
what i can get, make the mistake of jumping into programming
 tutorials
and get lost in their complexity, or not! when it is really nice to
know all that stuff, at the same time you need to have an idea on
 how
games are made.. gfx programming is just A part of the whole cycle..
  
  
   thanx for all the information..!
  
  
  
   --
   Sahil
  
   MCA(SE)
   USIT
   GGSIPU, Kashmere Gate
   Delhi
   ___
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   Next Event: http://freed.in - September 28-29, 2007
   Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi
  http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
  
 
  not an answer to kinz question.. but just an interesting article..
 
  Halo Creator Speaks on Independent Development, Prostitution Business
  Model-
  http://www.shacknews.com/onearticle.x/49404
 
  Speaking on the current climate of independent game development during
 his
   IndieGamesCon keynote address this year, accomplished industry veteran
  Alex
   Seropian, who helped found Bungie and created Halo before leaving the
  studio
   to form Wideload Games, expressed his belief that now is the best time
  to be
   involved in the field and that the best business model for indie devs
 is
   akin to prostitution.
 
 
 
 
  --
  dA Gallery ~ http://yadu.deviantart.com/gallery
  home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum
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 --
 

Re: [ilugd] [Gaming] Open source FPS games

2007-10-16 Thread Raj Mathur
On Tuesday 16 October 2007 18:57, Yadu Rajiv wrote:
 [snip]

Dude, something is seriously wrong if I have to PgDn through 10 pages of 
quoted text (with mailing list footers et al intact) in order to get to 
your original content.

Please learn to judiciously edit your quoting, otherwise people might 
not even realise that there is original content at the end of the 
rainbow!

Regards,

-- Raju
-- 
Raj Mathur[EMAIL PROTECTED]  http://kandalaya.org/
 Freedom in Technology  Software || September 2007 || http://freed.in/
   GPG: 78D4 FC67 367F 40E2 0DD5  0FEF C968 D0EF CC68 D17F
PsyTrance  Chill: http://schizoid.in/   ||   It is the mind that moves

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-16 Thread Sudev Barar
On 17/10/2007, Sriram J [EMAIL PROTECTED] wrote:
 On 10/17/07, Raj Mathur [EMAIL PROTECTED] wrote:
  Please learn to judiciously edit your quoting, otherwise people might
  not even realise that there is original content at the end of the
  rainbow!
 I think it is because he uses gmail.
 gmail does all the work for you so there is less reason for gmail users to
 be judicious.
 i did not know there was that much quoted text as gmail automagically hid it
 for me.

BS!
I use gmail and keep snipping to minimize. Workmen have to be aware of
their tools. One tool fits all is bad approach.
-- 
Regards,
Sudev Barar

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-13 Thread Sahil Dave
On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote:

 some more links and things that might be useful..

 gdnet reference section - http://www.gamedev.net/reference/

 a 3 part series on gd on linux that came on gdnet
 http://www.gamedev.net/reference/programming/features/linuxprogramming1/
 http://www.gamedev.net/reference/programming/features/linuxprogramming2/
 http://www.gamedev.net/reference/programming/features/linuxprogramming3/

 some articles - http://www.linuxdevcenter.com/topics/linux/games

 the forums at gdnet are a nice place to hang out and talk about
 games.. have an open mind and jump in.. so many brilliant indie/other
 developers are there to help u out with a lot of stuff.. ~
 http://www.gamedev.net/community/forums/

 gamedev.net has an annual contest which runs for almost half a year,
 the four elements contest.. lots of good prizes to be won, a lot of
 respect and critiques for your work and the most important thing is
 you will finish writing your own game!! ~
 http://www.gamedev.net/community/contest/4e6/

 if you are into opengl programming, and want to get to speed, nehe is
 the best web resource ever!! there is a long history behind nehe ~
 nehe is hosted by gamedev.net.. the original tutorials, translations
 and conversions into other programming languages are being reworked as
 well ~ http://nehe.gamedev.net/

 now some people like me who never had anyone to tell where to go or
 what i can get, make the mistake of jumping into programming tutorials
 and get lost in their complexity, or not! when it is really nice to
 know all that stuff, at the same time you need to have an idea on how
 games are made.. gfx programming is just A part of the whole cycle..


thanx for all the information..!



-- 
Sahil

MCA(SE)
USIT
GGSIPU, Kashmere Gate
Delhi
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-13 Thread Yadu Rajiv
planning to keep this thread alive.. :D so halp!

On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote:
 On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
 
  some more links and things that might be useful..
 
  gdnet reference section - http://www.gamedev.net/reference/
 
  a 3 part series on gd on linux that came on gdnet
  http://www.gamedev.net/reference/programming/features/linuxprogramming1/
  http://www.gamedev.net/reference/programming/features/linuxprogramming2/
  http://www.gamedev.net/reference/programming/features/linuxprogramming3/
 
  some articles - http://www.linuxdevcenter.com/topics/linux/games
 
  the forums at gdnet are a nice place to hang out and talk about
  games.. have an open mind and jump in.. so many brilliant indie/other
  developers are there to help u out with a lot of stuff.. ~
  http://www.gamedev.net/community/forums/
 
  gamedev.net has an annual contest which runs for almost half a year,
  the four elements contest.. lots of good prizes to be won, a lot of
  respect and critiques for your work and the most important thing is
  you will finish writing your own game!! ~
  http://www.gamedev.net/community/contest/4e6/
 
  if you are into opengl programming, and want to get to speed, nehe is
  the best web resource ever!! there is a long history behind nehe ~
  nehe is hosted by gamedev.net.. the original tutorials, translations
  and conversions into other programming languages are being reworked as
  well ~ http://nehe.gamedev.net/
 
  now some people like me who never had anyone to tell where to go or
  what i can get, make the mistake of jumping into programming tutorials
  and get lost in their complexity, or not! when it is really nice to
  know all that stuff, at the same time you need to have an idea on how
  games are made.. gfx programming is just A part of the whole cycle..


 thanx for all the information..!



 --
 Sahil

 MCA(SE)
 USIT
 GGSIPU, Kashmere Gate
 Delhi
 ___
 ilugd mailinglist -- ilugd@lists.linux-delhi.org
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-- 
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home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum
LinkedIn ~ http://www.linkedin.com/in/yadurajiv

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-13 Thread Roshan
--- Yadu Rajiv wrote:

 planning to keep this thread alive.. :D so halp!

You have killed it by top-posting :P

(If you don't know what top-posting is, please use
your favourite search engine :) )

--
http://www.gnu.org.in
http://www.somaiya.edu/sksasc
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  Unlimited freedom, unlimited storage. Get it now, on 
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-13 Thread Kinshuk Sunil
i was just having a look at the whole thread.. and i just wanted to ask
everyone... when we try dicuss gamedev.. why is tht the majority of the
convo revolved arnd game programming? theer are other aspects to game dev...

any respurces and references arnd them.. can anyone share some experiences?

On 10/13/07, Roshan [EMAIL PROTECTED] wrote:

 --- Yadu Rajiv wrote:

  planning to keep this thread alive.. :D so halp!

 You have killed it by top-posting :P

 (If you don't know what top-posting is, please use
 your favourite search engine :) )

 --
 http://www.gnu.org.in
 http://www.somaiya.edu/sksasc
 ubunturos @ freenode


   Unlimited freedom, unlimited storage. Get it now, on
 http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/

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SRCC, Delhi University
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-13 Thread Yadu Rajiv
On 13/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:
 i was just having a look at the whole thread.. and i just wanted to ask
 everyone... when we try dicuss gamedev.. why is tht the majority of the
 convo revolved arnd game programming? theer are other aspects to game
dev...

 any respurces and references arnd them.. can anyone share some
experiences?

On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote:
 On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
 
  some more links and things that might be useful..
 
  gdnet reference section - http://www.gamedev.net/reference/
 
  a 3 part series on gd on linux that came on gdnet
  http://www.gamedev.net/reference/programming/features/linuxprogramming1/
  http://www.gamedev.net/reference/programming/features/linuxprogramming2/
  http://www.gamedev.net/reference/programming/features/linuxprogramming3/
 
  some articles - http://www.linuxdevcenter.com/topics/linux/games
 
  the forums at gdnet are a nice place to hang out and talk about
  games.. have an open mind and jump in.. so many brilliant indie/other
  developers are there to help u out with a lot of stuff.. ~
  http://www.gamedev.net/community/forums/
 
  gamedev.net has an annual contest which runs for almost half a year,
  the four elements contest.. lots of good prizes to be won, a lot of
  respect and critiques for your work and the most important thing is
  you will finish writing your own game!! ~
  http://www.gamedev.net/community/contest/4e6/
 
  if you are into opengl programming, and want to get to speed, nehe is
  the best web resource ever!! there is a long history behind nehe ~
  nehe is hosted by gamedev.net.. the original tutorials, translations
  and conversions into other programming languages are being reworked as
  well ~ http://nehe.gamedev.net/
 
  now some people like me who never had anyone to tell where to go or
  what i can get, make the mistake of jumping into programming tutorials
  and get lost in their complexity, or not! when it is really nice to
  know all that stuff, at the same time you need to have an idea on how
  games are made.. gfx programming is just A part of the whole cycle..


 thanx for all the information..!



 --
 Sahil

 MCA(SE)
 USIT
 GGSIPU, Kashmere Gate
 Delhi
 ___
 ilugd mailinglist -- ilugd@lists.linux-delhi.org
 http://frodo.hserus.net/mailman/listinfo/ilugd
 Next Event: http://freed.in - September 28-29, 2007
 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi
http://www.mail-archive.com/ilugd@lists.linux-delhi.org/


not an answer to kinz question.. but just an interesting article..

Halo Creator Speaks on Independent Development, Prostitution Business Model-
http://www.shacknews.com/onearticle.x/49404

Speaking on the current climate of independent game development during his
 IndieGamesCon keynote address this year, accomplished industry veteran Alex
 Seropian, who helped found Bungie and created Halo before leaving the studio
 to form Wideload Games, expressed his belief that now is the best time to be
 involved in the field and that the best business model for indie devs is
 akin to prostitution.




-- 
dA Gallery ~ http://yadu.deviantart.com/gallery
home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum
LinkedIn ~ http://www.linkedin.com/in/yadurajiv
___
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-13 Thread Kinshuk Sunil
[...] he lamented the heavy publisher resistance the studio encountered
during attempts to bring Stubbs the Zombie (PC, Xbox) to the market. Though
the subject of zombies proved successful, publishers failed to see the
appeal in actually playing as a zombie. What if instead of you being a
zombie, Wideload was told, you were a big giant dude with guns who killed
the zombies.

The moral of the story is indie game developers are guys who let you be a
zombie, Seropian concluded from the experience. So if you want to kill the
zombies, you're probably a publisher. If you want to be a zombie, you're one
of us. That's what I think an independent developer is.
lol... rings so many bells :P
nice article.. but i still dont understand the business model akin to
prostitution... damn! i never udnerstood teh prostitution biz model, anyway
:P

hmmm... this is what me belies too... indie ppl will bring the innovation in
the market... publishers mostly end up profiteering from a set forumla...


On 10/14/07, Yadu Rajiv [EMAIL PROTECTED] wrote:

 On 13/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:
  i was just having a look at the whole thread.. and i just wanted to ask
  everyone... when we try dicuss gamedev.. why is tht the majority of the
  convo revolved arnd game programming? theer are other aspects to game
 dev...
 
  any respurces and references arnd them.. can anyone share some
 experiences?
 
 On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote:
  On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
  
   some more links and things that might be useful..
  
   gdnet reference section - http://www.gamedev.net/reference/
  
   a 3 part series on gd on linux that came on gdnet
  
 http://www.gamedev.net/reference/programming/features/linuxprogramming1/
  
 http://www.gamedev.net/reference/programming/features/linuxprogramming2/
  
 http://www.gamedev.net/reference/programming/features/linuxprogramming3/
  
   some articles - http://www.linuxdevcenter.com/topics/linux/games
  
   the forums at gdnet are a nice place to hang out and talk about
   games.. have an open mind and jump in.. so many brilliant indie/other
   developers are there to help u out with a lot of stuff.. ~
   http://www.gamedev.net/community/forums/
  
   gamedev.net has an annual contest which runs for almost half a year,
   the four elements contest.. lots of good prizes to be won, a lot of
   respect and critiques for your work and the most important thing is
   you will finish writing your own game!! ~
   http://www.gamedev.net/community/contest/4e6/
  
   if you are into opengl programming, and want to get to speed, nehe is
   the best web resource ever!! there is a long history behind nehe ~
   nehe is hosted by gamedev.net.. the original tutorials, translations
   and conversions into other programming languages are being reworked as
   well ~ http://nehe.gamedev.net/
  
   now some people like me who never had anyone to tell where to go or
   what i can get, make the mistake of jumping into programming tutorials
   and get lost in their complexity, or not! when it is really nice to
   know all that stuff, at the same time you need to have an idea on how
   games are made.. gfx programming is just A part of the whole cycle..
 
 
  thanx for all the information..!
 
 
 
  --
  Sahil
 
  MCA(SE)
  USIT
  GGSIPU, Kashmere Gate
  Delhi
  ___
  ilugd mailinglist -- ilugd@lists.linux-delhi.org
  http://frodo.hserus.net/mailman/listinfo/ilugd
  Next Event: http://freed.in - September 28-29, 2007
  Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi
 http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
 

 not an answer to kinz question.. but just an interesting article..

 Halo Creator Speaks on Independent Development, Prostitution Business
 Model-
 http://www.shacknews.com/onearticle.x/49404

 Speaking on the current climate of independent game development during his
  IndieGamesCon keynote address this year, accomplished industry veteran
 Alex
  Seropian, who helped found Bungie and created Halo before leaving the
 studio
  to form Wideload Games, expressed his belief that now is the best time
 to be
  involved in the field and that the best business model for indie devs is
  akin to prostitution.




 --
 dA Gallery ~ http://yadu.deviantart.com/gallery
 home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum
 LinkedIn ~ http://www.linkedin.com/in/yadurajiv
 ___
 ilugd mailinglist -- ilugd@lists.linux-delhi.org
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 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi
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-- 
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SRCC, Delhi University
http://www.kinshuksunil.co.nr
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-12 Thread Gaurav Mishra
On 10/12/07, Yadu Rajiv [EMAIL PROTECTED] wrote:

 
 oooh.. is that sarcasm?

 im talking about a team of people dedicatedly working on a game and
 nothing else.. no im not talking about hobby projects.. full time work
 on a game.. don't you think it will cost at least some amount of
 money??

 dunno why, but since i started talking on this thread, i have a
 feeling that ppl think im on the other side of ur camp! srsly..  that
 sux if it is so.. waise.. peace..

 it was nice talking to guys.. ^^

ack, no way boss. it`s nothing like there. It`s not easy to get
soft-spoken geeks. ;)

I don`t know abut others, but me loving the game discussin and believe
me this is the only one we had in years about open source games.

i would love personally to see you hanging more often on list and best
more often in ILUGD meets.

Apoloize if i sounded rude.

-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-12 Thread Yadu Rajiv
On 12/10/2007, Gaurav Mishra [EMAIL PROTECTED] wrote:
 On 10/11/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
  Open source game development won't work.. but game development using
  open source source software will.. let me give you my 2 rupees.. :D
 

 Open source game development will not work if done in traditional game
 development style.
 But if we look int the money and resource inflow required to start a
 game development company , Open source game development will work ,
 Get a open source game modify it and market. :)


it would be 10x faster with dedicated machines.. and dedicated
people!! and a proper infrastructure.. all that ensures productivity
and will get the product goes out the door!!! im not saying that the
other option wont work..  but it will take its sweet time!! but sure
enough its not impossible..

  to really modify the quake engine, or rewrite it and make games (like
  what valve did with half-life) you would still have to license the
  engine( you have to license it to sell your games as closed source..)

 The idea here is not selling the game binary , But marketing the game
 and making money out of that.

yes that is one idea.. but waise, they could've given out the hl
binary for free if they wanted.. lol

  and + artists(graphic+music et al) are not programmers!! and asking
  them to give away artwork is not as easy as u think it is..
 
 Creative commons rules.



CC Rocks and rules!


  basically, dev-ing games(that can stand shoulder to shoulder with
  major titles) takes a lot of effort and money, even when you are using

 Why you want to do that, Let the major titles go around the world and
 make money, Let us focus on indian market.


what made you think i was talking about money? i was talking about
quality of the games!!!

  OSS to dev it.. if you are rich enough and have the time, or just feel
  like doing it, you can, but there is no profit there.. ( come on now,
  don''t give me that look, you would still need some money to pay for
  the electric bill! + food! )
 

 yeah and  that is some money


oooh.. is that sarcasm?

im talking about a team of people dedicatedly working on a game and
nothing else.. no im not talking about hobby projects.. full time work
on a game.. don't you think it will cost at least some amount of
money??

dunno why, but since i started talking on this thread, i have a
feeling that ppl think im on the other side of ur camp! srsly..  that
sux if it is so.. waise.. peace..

it was nice talking to guys.. ^^

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-12 Thread Kinshuk Sunil
ah! i missed all teh action :D
gamedev? any day :D

anyhow.. just had a query? how many of us are really interested in developin
an OS game or well, a game using OSS

I am in! :D

you know, we can start our own project... the like minded ppl...

Kinshuk

On 10/12/07, Yadu Rajiv [EMAIL PROTECTED] wrote:

 
  ack, no way boss. it`s nothing like there. It`s not easy to get
  soft-spoken geeks. ;)
 
  I don`t know abut others, but me loving the game discussin and believe
  me this is the only one we had in years about open source games.
 
  i would love personally to see you hanging more often on list and best
  more often in ILUGD meets.
 
  Apoloize if i sounded rude.
 

 no u didn't sound rude.. :P probably very strong with your points..
 but it was nice.. ^^ i do hang around.. just that im not in delhi
 anymore and this is the only place i have to listen to people talk
 about linux :( the local lug is a bit down :( and im not so literate a
 linux user (yet) to even initate any topics lol :P

 sorry to have caused a slight deviation from the topic.. ^^


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Re: [ilugd] [Gaming] Open source FPS games

2007-10-12 Thread Yadu Rajiv

 ack, no way boss. it`s nothing like there. It`s not easy to get
 soft-spoken geeks. ;)

 I don`t know abut others, but me loving the game discussin and believe
 me this is the only one we had in years about open source games.

 i would love personally to see you hanging more often on list and best
 more often in ILUGD meets.

 Apoloize if i sounded rude.


no u didn't sound rude.. :P probably very strong with your points..
but it was nice.. ^^ i do hang around.. just that im not in delhi
anymore and this is the only place i have to listen to people talk
about linux :( the local lug is a bit down :( and im not so literate a
linux user (yet) to even initate any topics lol :P

sorry to have caused a slight deviation from the topic.. ^^


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Re: [ilugd] [Gaming] Open source FPS games

2007-10-12 Thread Sahil Dave
hi,

On 10/12/07, Kinshuk Sunil [EMAIL PROTECTED] wrote:

 ah! i missed all teh action :D
 gamedev? any day :D

 anyhow.. just had a query? how many of us are really interested in
 developin
 an OS game or well, a game using OSS

 I am in! :D

 you know, we can start our own project... the like minded ppl...


i am interested for sure, but never got my hands on some game source...


Kinshuk

 On 10/12/07, Yadu Rajiv [EMAIL PROTECTED] wrote:


\  I don`t know abut others, but me loving the game discussin and believe

   me this is the only one we had in years about open source games.
  
 


this is true..!!




-- 
Sahil

MCA(SE)
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Delhi
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-12 Thread Yadu Rajiv
some more links and things that might be useful..

gdnet reference section - http://www.gamedev.net/reference/

a 3 part series on gd on linux that came on gdnet
http://www.gamedev.net/reference/programming/features/linuxprogramming1/
http://www.gamedev.net/reference/programming/features/linuxprogramming2/
http://www.gamedev.net/reference/programming/features/linuxprogramming3/

some articles - http://www.linuxdevcenter.com/topics/linux/games

the forums at gdnet are a nice place to hang out and talk about
games.. have an open mind and jump in.. so many brilliant indie/other
developers are there to help u out with a lot of stuff.. ~
http://www.gamedev.net/community/forums/

gamedev.net has an annual contest which runs for almost half a year,
the four elements contest.. lots of good prizes to be won, a lot of
respect and critiques for your work and the most important thing is
you will finish writing your own game!! ~
http://www.gamedev.net/community/contest/4e6/

if you are into opengl programming, and want to get to speed, nehe is
the best web resource ever!! there is a long history behind nehe ~
nehe is hosted by gamedev.net.. the original tutorials, translations
and conversions into other programming languages are being reworked as
well ~ http://nehe.gamedev.net/

now some people like me who never had anyone to tell where to go or
what i can get, make the mistake of jumping into programming tutorials
and get lost in their complexity, or not! when it is really nice to
know all that stuff, at the same time you need to have an idea on how
games are made.. gfx programming is just A part of the whole cycle..

peace,
yadu

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Gaurav Mishra
On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote:

  Vikram



 Very nice info. I have been  thinking for the last couple of days that can
 one survive in the Gaming Business if the Game's source code is Open
 Sourced  or GPLed?


Well firstly it has to be Business done with games rather than Games
making business, GPL run gaming business make perfect sense in Indian
market. the traditional gaming industry needs a lot of market research
and Development and most of times game titles die  after completion
since launching a game title requires same amount of money that is
spent on development.

Now if we take my view , i would have gone with modifying current
available open source games and making it look more indian centric by
putting Indic taunts and pushing them into the market, because Online
gaming market in india is still in a nacent stage.

my 2 pennies




-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kinshuk Sunil
A very simple business model that can work for open source gaming
company's...

being open source, implies the source code shall be freely available..
however the company can retain the game data... for example, the Quake
engines have been open source, however... the Quake game data (PAK and PK3
files) are retained by the company... this way u can have an active
community of modders and developers for your game and newer forks, however
your game can make profits, provided its a good game to play...

just my 2 cents :)

Kinshuk

On 10/11/07, Gaurav Mishra [EMAIL PROTECTED] wrote:

 On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote:

   Vikram
 
 
 
  Very nice info. I have been  thinking for the last couple of days that
 can
  one survive in the Gaming Business if the Game's source code is Open
  Sourced  or GPLed?
 

 Well firstly it has to be Business done with games rather than Games
 making business, GPL run gaming business make perfect sense in Indian
 market. the traditional gaming industry needs a lot of market research
 and Development and most of times game titles die  after completion
 since launching a game title requires same amount of money that is
 spent on development.

 Now if we take my view , i would have gone with modifying current
 available open source games and making it look more indian centric by
 putting Indic taunts and pushing them into the market, because Online
 gaming market in india is still in a nacent stage.

 my 2 pennies




 --
 Thanks and Regards
 Gaurav Mishra

 Linux User #348873
 ILUGD General Secretary, GZLUG  Moderator
 RKGIT Alumni(Guiding Light)
 Software Engineer , UnitedVillages
 http://gauravmishra.info/blog
 When i can run , i will run , When i can walk , i will walk, When i can
 crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Yadu Rajiv
Anyone other than kinz(cos I already know him lol) doing gamedev?? I
think I know another person as well :D ^^ .. ahem.. ok anyone else?

Open source game development won't work.. but game development using
open source source software will.. let me give you my 2 rupees.. :D

First of all, Quake source files and rest of what John Carmack and Id
gave out, was only after the company made money from them first.. and
it was released under the GPL.. Carmack wanted people to make better
technology and releasing his source code was THE best way to do it and
he knew that very well.. so it was good for the whole, people learned
new techniques.. and wrote there own engines et al.. but if you wanted
to really modify the quake engine, or rewrite it and make games (like
what valve did with half-life) you would still have to license the
engine( you have to license it to sell your games as closed source..)
and + artists(graphic+music et al) are not programmers!! and asking
them to give away artwork is not as easy as u think it is..

Making games is not easy, it requires a lot of manpower in a lot of
different sectors.. a whole range of different programmers and a whole
range of artists.. im not giving u a break up.. but understand this,
that the industry is almost as HUGE as the film industry!! and serious
in every aspect.. making games and playing games are totally
different!!!

basically, dev-ing games(that can stand shoulder to shoulder with
major titles) takes a lot of effort and money, even when you are using
OSS to dev it.. if you are rich enough and have the time, or just feel
like doing it, you can, but there is no profit there.. ( come on now,
don''t give me that look, you would still need some money to pay for
the electric bill! + food! )

so developing games using Open source technology (maybe under the lgpl
~ eg. Ogre3d ) and selling them for a small amount can work..

What else can work? if you are hell bent on releasing your game as
open source software.. Open source MMO's Games can work! why? make a
game that is as solid as warcraft.. and release it to the world for
free.. with free updates and everything.. but they have to pay to play
online on some main servers.. a yearly subscription.. to keep the
servers up.. to keep the developers cloth'd and in pizza.. or you can
sell online content.. et cetera.. real estate.. oh, btw, this is
already happening.. lol..

peace,
yadu

ps: might wanna check this out, its a free multiplayer online non
violent typo game.. you walk around as a stag.. its really nice.. ~
http://tale-of-tales.com/TheEndlessForest/


On 11/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote:
 A very simple business model that can work for open source gaming
 company's...

 being open source, implies the source code shall be freely available..
 however the company can retain the game data... for example, the Quake
 engines have been open source, however... the Quake game data (PAK and PK3
 files) are retained by the company... this way u can have an active
 community of modders and developers for your game and newer forks, however
 your game can make profits, provided its a good game to play...

 just my 2 cents :)

 Kinshuk

 On 10/11/07, Gaurav Mishra [EMAIL PROTECTED] wrote:
 
  On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote:
 
Vikram
  
  
  
   Very nice info. I have been  thinking for the last couple of days that
  can
   one survive in the Gaming Business if the Game's source code is Open
   Sourced  or GPLed?
  
 
  Well firstly it has to be Business done with games rather than Games
  making business, GPL run gaming business make perfect sense in Indian
  market. the traditional gaming industry needs a lot of market research
  and Development and most of times game titles die  after completion
  since launching a game title requires same amount of money that is
  spent on development.
 
  Now if we take my view , i would have gone with modifying current
  available open source games and making it look more indian centric by
  putting Indic taunts and pushing them into the market, because Online
  gaming market in india is still in a nacent stage.
 
  my 2 pennies
 
 
 
 
  --
  Thanks and Regards
  Gaurav Mishra
 
  Linux User #348873
  ILUGD General Secretary, GZLUG  Moderator
  RKGIT Alumni(Guiding Light)
  Software Engineer , UnitedVillages
  http://gauravmishra.info/blog
  When i can run , i will run , When i can walk , i will walk, When i can
  crawl , i will crawl. But i will not stop moving forward
 
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 --
 Student, PGD Global Business Operations,
 SRCC, Delhi University
 http://www.kinshuksunil.co.nr
 

Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Anant Narayanan
 Open source game development won't work.. but game development using
 open source source software will.. let me give you my 2 rupees.. :D

The accepted practice as far as open source game development goes is to
keep all the 'code' open, and just that.

A viable business model is to keep the code separate from the actual
'content'. You give your game engine away for free; but charge for
binary content packs that add a storyline, or offer an online
multi-player service, for example.

 $ emerge quake3
 snip
 Please put your 'pk3' files into /opt/quake3
 snip

You can buy these pk3 'content' packs online, essentially mods. The
original Quake 3 pak#.pk3 files are also available on the retail disk.

If you choose a license such as the GPL, you also have the added benefit
of getting back improvements made to your game engine. My point is that
you don't have to 'wait a few years' to release the code for your game.

However, with the Creative Commons movement gaining ground, it does seem
there are plenty of people with time on their hands willing to give-away
their art for free :)

--
Anant

P.S. Many thanks to Vikram for pointing us to UrbanTerror, I was/am an
avid Counter-Strike fan myself, and this really gets me my fix ;)

P.P.S For those into strategy games (like Warcraft :-D), I highly
recommend 'Battle for Wesnoth'.

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Yadu Rajiv
 A viable business model is to keep the code separate from the actual
 'content'. You give your game engine away for free; but charge for
 binary content packs that add a storyline, or offer an online
 multi-player service, for example.

this is exactly what is happening right now.. except the code is not
open (neither the engine code nor the game logic )... hmmmf..



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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kenneth Gonsalves

On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote:

 If you choose a license such as the GPL, you also have the added  
 benefit
 of getting back improvements made to your game engine

as you will from *any* opensource license


-- 
regards

Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
http://nrcfosshelpline.in/web/




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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Raj Mathur
On Friday 12 October 2007 07:08, Kenneth Gonsalves wrote:
 On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote:
  If you choose a license such as the GPL, you also have the added
  benefit
  of getting back improvements made to your game engine

 as you will from *any* opensource license

Not necessarily.  If you release your software under, e.g., a BSD-ish 
licence the person who modifies the software has no obligation to make 
either the enhancements that she makes or the source code of those 
enhancements available to anyone, including to you.  The GPL, OTOH 
enforces that if anyone releases a modified version of the software she 
has to release the modified source code too along with it.

Regards,

-- Raju
-- 
Raj Mathur[EMAIL PROTECTED]  http://kandalaya.org/
 Freedom in Technology  Software || September 2007 || http://freed.in/
   GPG: 78D4 FC67 367F 40E2 0DD5  0FEF C968 D0EF CC68 D17F
PsyTrance  Chill: http://schizoid.in/   ||   It is the mind that moves

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Gaurav Mishra
On 10/11/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
 Open source game development won't work.. but game development using
 open source source software will.. let me give you my 2 rupees.. :D


Open source game development will not work if done in traditional game
development style.
But if we look int the money and resource inflow required to start a
game development company , Open source game development will work ,
Get a open source game modify it and market. :)


 to really modify the quake engine, or rewrite it and make games (like
 what valve did with half-life) you would still have to license the
 engine( you have to license it to sell your games as closed source..)

The idea here is not selling the game binary , But marketing the game
and making money out of that.

 and + artists(graphic+music et al) are not programmers!! and asking
 them to give away artwork is not as easy as u think it is..

Creative commons rules.


 Making games is not easy, it requires a lot of manpower in a lot of
 different sectors.. a whole range of different programmers and a whole
 range of artists.. im not giving u a break up.. but understand this,
 that the industry is almost as HUGE as the film industry!! and serious
 in every aspect.. making games and playing games are totally
 different!!!


Agreed, But then there is no point in trying and doing which is
already out there, Try something stupid. ;)

 basically, dev-ing games(that can stand shoulder to shoulder with
 major titles) takes a lot of effort and money, even when you are using

Why you want to do that, Let the major titles go around the world and
make money, Let us focus on indian market.


 OSS to dev it.. if you are rich enough and have the time, or just feel
 like doing it, you can, but there is no profit there.. ( come on now,
 don''t give me that look, you would still need some money to pay for
 the electric bill! + food! )


yeah and  that is some money



 ps: might wanna check this out, its a free multiplayer online non
 violent typo game.. you walk around as a stag.. its really nice.. ~
 http://tale-of-tales.com/TheEndlessForest/


gonna try.

-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kenneth Gonsalves

On 12-Oct-07, at 7:48 AM, Raj Mathur wrote:

 as you will from *any* opensource license

 Not necessarily.  If you release your software under, e.g., a BSD-ish
 licence the person who modifies the software has no obligation to make
 either the enhancements that she makes or the source code of those
 enhancements available to anyone, including to you.  The GPL, OTOH
 enforces that if anyone releases a modified version of the software  
 she
 has to release the modified source code too along with it.

and the other side of the coin: if you release under the BSD license,  
you may not get all the code that is developed modifying your code -  
but you *will* get a substantial portion of it. And you can use all  
you get in developing your own proprietary modules. If you GPL it, a  
large number of people wont even touch it - so though you get *all*  
the code modifying your code, it may not be much. One relies on the  
choice of the modifier - the other relies on obligation/compulsion.  
It's your choice depending on the model you wish to follow in  
developing your thing. Compare the development cycle of mysql with  
postgresql - mysql cannot accept a patch unless the copyright is  
assigned to them (they pay for it of course), which restricts  
severely the number of contributions they get - postgresql can accept  
anything. Which is why the BSD license is considered a really free  
license whereas the GPL is considered restrictive.


-- 
regards

Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
http://nrcfosshelpline.in/web/




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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Raj Mathur
On Friday 12 October 2007 10:40, Kenneth Gonsalves wrote:
 [snip]
 and the other side of the coin: if you release under the BSD license,
 you may not get all the code that is developed modifying your code -
 but you *will* get a substantial portion of it. And you can use all
 you get in developing your own proprietary modules. If you GPL it, a
 large number of people wont even touch it - so though you get *all*
 the code modifying your code, it may not be much. One relies on the
 choice of the modifier - the other relies on obligation/compulsion.
 It's your choice depending on the model you wish to follow in
 developing your thing. Compare the development cycle of mysql with
 postgresql - mysql cannot accept a patch unless the copyright is
 assigned to them (they pay for it of course), which restricts
 severely the number of contributions they get - postgresql can accept
 anything. Which is why the BSD license is considered a really free
 license whereas the GPL is considered restrictive.

The MySQL copyright requirement is hardly representative of all software 
developed under the GPL, so I'm not even going to start rebutting your 
irrelevant examples.  However,...

Since we're totally into assumption- and opinion-land here, I'm out of 
this discussion.  Vi vs Emacs, anyone?

Regards,

-- Raju
-- 
Raj Mathur[EMAIL PROTECTED]  http://kandalaya.org/
 Freedom in Technology  Software || September 2007 || http://freed.in/
   GPG: 78D4 FC67 367F 40E2 0DD5  0FEF C968 D0EF CC68 D17F
PsyTrance  Chill: http://schizoid.in/   ||   It is the mind that moves

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Kenneth Gonsalves

On 12-Oct-07, at 10:57 AM, Raj Mathur wrote:

 developed under the GPL, so I'm not even going to start rebutting your
 irrelevant examples.  However,...

is it really necessary to get abusive to avoid a discussion?


-- 
regards

Kenneth Gonsalves
Associate, NRC-FOSS
[EMAIL PROTECTED]
http://nrcfosshelpline.in/web/




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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Vikram Ranade


Anant Narayanan wrote:


 P.S. Many thanks to Vikram for pointing us to UrbanTerror, I was/am an
 avid Counter-Strike fan myself, and this really gets me my fix ;)

   
Anytime!
I understand the pain that you must have endured playing CS on Linux :)
Vikram

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-11 Thread Gaurav Mishra
On 10/12/07, Kenneth Gonsalves [EMAIL PROTECTED] wrote:

 On 12-Oct-07, at 10:57 AM, Raj Mathur wrote:

  developed under the GPL, so I'm not even going to start rebutting your
  irrelevant examples.  However,...

 is it really necessary to get abusive to avoid a discussion?


Ack, This is thread hijack , please start a separate thread if you all
want to start a discussion on licenses , Abuse or anything else.Please
start a separate thread.




-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-10 Thread Sahil Dave
hi,

sure we are always ready for a talk on gaming+linux.. perhaps this way we
could also become a part of the montly ILUG-D meet..
the main reason why many people tend to shy away from moving over to linux,
is becoz their gaming needs are threatened..!!



On 10/10/07, Gaurav Mishra [EMAIL PROTECTED] wrote:

 On 10/10/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
  list of game free and engines ~ http://www.devmaster.net/engines/
 
  ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/
 
 

 Wootz, Nice to hear so many voices of Gamers in ILUGD.

 Cs servers are usually run on nix servers through hamachi, But you
 need a lot of Ram and a good graphics card to play cs on wine.

 I have played AOE on wine some time back , But it doesn`t seems to
 have the ability of playing multiplayer.

 But UT and Quake rocks, You will get a better FPS than any winblows
 machine.

 Planning to get my hands dirty on wow,


 Would love to learn more from some more gamers.

 How about a talk on LInux gaming in next ILUGD meet, Anybody Vikram,
 Sahil, Yadu, Saleem ?

 Cheers...


 --
 Thanks and Regards
 Gaurav Mishra

 Linux User #348873
 ILUGD General Secretary, GZLUG  Moderator
 RKGIT Alumni(Guiding Light)
 Software Engineer , UnitedVillages
 http://gauravmishra.info/blog
 When i can run , i will run , When i can walk , i will walk, When i can
 crawl , i will crawl. But i will not stop moving forward

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-- 
Sahil

MCA(SE)
USIT
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-10 Thread Yadu Rajiv
lol.. gaming needs are threatened hehehe.. that was funny but true lol..

erm.. some stuff i thought i'd say..

imho, lack of good AAA linux game titles are actually one huge reason
for people stopping from jumping over from windoze boxes.. i am one of
them :( + the developement environments and tools are not easy.. lack
of gfx support!? really.. when i bought an 8800 and tried it on my
ubuntu, 1st issue was the lack of drivers :( and what is the point of
having a gfx card if u dont have good games to play on it :( *sigh*

as for development tools.. its not for the weak of heart! kekeke..
which is kinda ok.. since gamedev is not for everyone lol..

some more links.. - http://www.linuxgames.com/

ps: does anyone know any one is into game development here?

more ps : pls do come down to tAP to talk games when you guys have time..
tAP forums - http://www.theangrypixel.com/forum
tAP blog - http://www.theangrypixel.com
you just might bump into like minded gamers ^^

happy gamingz ^^

even more ps: now speaking of meetups :( i wish i was in delhi just
for that *sigh*

On 10/10/2007, Sahil Dave [EMAIL PROTECTED] wrote:
 hi,

 sure we are always ready for a talk on gaming+linux.. perhaps this way we
 could also become a part of the montly ILUG-D meet..
 the main reason why many people tend to shy away from moving over to linux,
 is becoz their gaming needs are threatened..!!



 On 10/10/07, Gaurav Mishra [EMAIL PROTECTED] wrote:
 
  On 10/10/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
   list of game free and engines ~ http://www.devmaster.net/engines/
  
   ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/
  
  
 
  Wootz, Nice to hear so many voices of Gamers in ILUGD.
 
  Cs servers are usually run on nix servers through hamachi, But you
  need a lot of Ram and a good graphics card to play cs on wine.
 
  I have played AOE on wine some time back , But it doesn`t seems to
  have the ability of playing multiplayer.
 
  But UT and Quake rocks, You will get a better FPS than any winblows
  machine.
 
  Planning to get my hands dirty on wow,
 
 
  Would love to learn more from some more gamers.
 
  How about a talk on LInux gaming in next ILUGD meet, Anybody Vikram,
  Sahil, Yadu, Saleem ?
 
  Cheers...
 
 
  --
  Thanks and Regards
  Gaurav Mishra
 
  Linux User #348873
  ILUGD General Secretary, GZLUG  Moderator
  RKGIT Alumni(Guiding Light)
  Software Engineer , UnitedVillages
  http://gauravmishra.info/blog
  When i can run , i will run , When i can walk , i will walk, When i can
  crawl , i will crawl. But i will not stop moving forward
 
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 --
 Sahil

 MCA(SE)
 USIT
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-10 Thread Karanbir Singh
Vikram Ranade wrote:
 
 Anyhow ,I installed some amazing games
 - Urban Terror http://www.urbanterror.net/
 - Open Arena http://www.openarena.ws/
 - Tremulous http://www.tremulous.net/
 

while not open source itself, you might want to look at enemy territory based 
on 
the wolf3d engine. that along with noquarter mod or etpro mod are very popular 
on the internet. Its also something I've been playing for a few years and there 
are loads of clans around.

the newest edition et: quake wars, was just released recently and rumour has it 
that there will be native linux support

-- 
Karanbir Singh : http://www.karan.org/ : [EMAIL PROTECTED]

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-10 Thread Kinshuk Sunil
I am into gamedev here :P
who amongst others?

Kinshuk

On 10/11/07, Karanbir Singh [EMAIL PROTECTED] wrote:

 Vikram Ranade wrote:
 
  Anyhow ,I installed some amazing games
  - Urban Terror http://www.urbanterror.net/
  - Open Arena http://www.openarena.ws/
  - Tremulous http://www.tremulous.net/
 

 while not open source itself, you might want to look at enemy territory
 based on
 the wolf3d engine. that along with noquarter mod or etpro mod are very
 popular
 on the internet. Its also something I've been playing for a few years and
 there
 are loads of clans around.

 the newest edition et: quake wars, was just released recently and rumour
 has it
 that there will be native linux support

 --
 Karanbir Singh : http://www.karan.org/ : [EMAIL PROTECTED]

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-- 
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Re: [ilugd] [Gaming] Open source FPS games

2007-10-09 Thread Sandip Bhattacharya
 
 Any other thoughts on how one can use the open source for / in the Gaming
 Industry?
 

I think true multi-OS gaming will only start off when gaming engines are
truly dissociated from the actual game, and gaming engines are open
sourced(perhaps like the ioquake3 project Vikram talked about). Right
now, the big engine developers are selling their engines to other game
developers. If these engines were open sourced and ported to Linux,
games would flood the linux market.

Once the underlying technology is separated from the creative side,
gaming would probably be what it truly should be - all about the story.
And technology can be relentlessly worked upon with the same parallel
development from the open source and closed sourced industries.

- Sandip


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Re: [ilugd] [Gaming] Open source FPS games

2007-10-09 Thread Yadu Rajiv
list of game free and engines ~ http://www.devmaster.net/engines/

ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/


On 09/10/2007, Sandip Bhattacharya [EMAIL PROTECTED] wrote:
 
  Any other thoughts on how one can use the open source for / in the Gaming
  Industry?
 

 I think true multi-OS gaming will only start off when gaming engines are
 truly dissociated from the actual game, and gaming engines are open
 sourced(perhaps like the ioquake3 project Vikram talked about). Right
 now, the big engine developers are selling their engines to other game
 developers. If these engines were open sourced and ported to Linux,
 games would flood the linux market.

 Once the underlying technology is separated from the creative side,
 gaming would probably be what it truly should be - all about the story.
 And technology can be relentlessly worked upon with the same parallel
 development from the open source and closed sourced industries.

 - Sandip


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Re: [ilugd] [Gaming] Open source FPS games

2007-10-09 Thread Gaurav Mishra
On 10/10/07, Yadu Rajiv [EMAIL PROTECTED] wrote:
 list of game free and engines ~ http://www.devmaster.net/engines/

 ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/



Wootz, Nice to hear so many voices of Gamers in ILUGD.

Cs servers are usually run on nix servers through hamachi, But you
need a lot of Ram and a good graphics card to play cs on wine.

I have played AOE on wine some time back , But it doesn`t seems to
have the ability of playing multiplayer.

But UT and Quake rocks, You will get a better FPS than any winblows machine.

Planning to get my hands dirty on wow,


Would love to learn more from some more gamers.

How about a talk on LInux gaming in next ILUGD meet, Anybody Vikram,
Sahil, Yadu, Saleem ?

Cheers...


-- 
Thanks and Regards
Gaurav Mishra

Linux User #348873
ILUGD General Secretary, GZLUG  Moderator
RKGIT Alumni(Guiding Light)
Software Engineer , UnitedVillages
http://gauravmishra.info/blog
When i can run , i will run , When i can walk , i will walk, When i can
crawl , i will crawl. But i will not stop moving forward

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[ilugd] [Gaming] Open source FPS games

2007-10-08 Thread Vikram Ranade
Dear All,
I had the chance to explore the world of opensource first Pe#rson 
Shooter (FPS)
games this weekend and i was amazed to experience the quality of games 
out there!

Back in my windows days I was an avid Counterstrike player.So much so 
that i went through
the pain of playing Counterstrike and its variants under wine when i 
switched to Linux completely. This was a far from ideal solution and 
half the games had annoying issues with sound or mouse control.
The Steam Engine is pretty temperamental with Wine and Linux and I have 
wasted many weekends struggling to get decent gaming with 
Counter-strike- Source.

Anyhow ,I installed some amazing games
- Urban Terror http://www.urbanterror.net/
- Open Arena http://www.openarena.ws/
- Tremulous http://www.tremulous.net/

These are based on the ioquake3 project http://ioquake3.org/
that is built upon id Software's Quake 3 source code release.
The source code was released on August 20, 2005 under the GPL.
Since then, they have been amazing things with it.

They all have Decent game play,graphics and good AI.
I have earlier bought Counter-strike and half life for 50$ and now these 
amazing
quake mods are offering the same performance and gaming experience.

Anyhow,if anyone is into FPS gaming or is already playing these games, 
is there a server
list in india where the pings would be a better?

If not,I have been toying with the idea of hosting a Urban Terror server 
for some weekend fun.Will post the IP when it is up and running.

Happy shooting!
Vikram

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[ilugd] [Gaming] Open source FPS games

2007-10-08 Thread Vikram Ranade
Dear All,
I had the chance to explore the world of opensource first Pe#rson 
Shooter (FPS)
games this weekend and i was amazed to experience the quality of games 
out there!

Back in my windows days I was an avid Counterstrike player.So much so 
that i went through
the pain of playing Counterstrike and its variants under wine when i 
switched to Linux completely. This was a far from ideal solution and 
half the games had annoying issues with sound or mouse control.
The Steam Engine is pretty temperamental with Wine and Linux and I have 
wasted many weekends struggling to get decent gaming with 
Counter-strike- Source.

Anyhow ,I installed some amazing games
- Urban Terror http://www.urbanterror.net/
- Open Arena http://www.openarena.ws/
- Tremulous http://www.tremulous.net/

These are based on the ioquake3 project http://ioquake3.org/
that is built upon id Software's Quake 3 source code release.
The source code was released on August 20, 2005 under the GPL.
Since then, they have been amazing things with it.

They all have Decent game play,graphics and good AI.
I have earlier bought Counter-strike and half life for 50$ and now these 
amazing
quake mods are offering the same performance and gaming experience.

Anyhow,if anyone is into FPS gaming or is already playing these games, 
is there a server
list in india where the pings would be a better?

If not,I have been toying with the idea of hosting a Urban Terror server 
for some weekend fun.Will post the IP when it is up and running.

Happy shooting!
Vikram

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Re: [ilugd] [Gaming] Open source FPS games

2007-10-08 Thread Saleem Ansari
On 10/8/07, Vikram Ranade [EMAIL PROTECTED] wrote:

 Always Good to find more gamers!
 Sorry CS- Source is not available on Linux and Valve has announced
 officially that
 they have no plans to port steam or its game clients to Linux.

 The CS Server runs natively on Linux though.

 Check out Urban Terror...it is similar to CS.

 Will keep you posted when i setup a server.
 Vikram



Very nice info. I have been  thinking for the last couple of days that can
one survive in the Gaming Business if the Game's source code is Open
Sourced  or GPLed?

Usually a game is sold in binary with its code being proprietary and
undisclosed.

With a concept similar to web services, a company called Nevrax (
http://www.nevrax.org/tikiwiki/tiki-index.php )  releases its games under
GPL license. It generates its revenues by charging for the gaming servers
which it keeps online.

Seems like a very nice idea to me!


Any other thoughts on how one can use the open source for / in the Gaming
Industry?


-- 
o1p2e3n4g5l6
http://saleem.a.ansari.googlepages.com/
http://www.jmilug.org/
http://www.csijmi.com/
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