Re: [ilugd] [Gaming] Open source FPS games
Hello All, Just to keep the linux FPS gaming options discussion alive and not get diluted I did some more searching and found some more games that very pretty decent for FPS addicts :-). http://www.sauerbraten.org/ http://assault.cubers.net/ http://www.alienarena.org/ Sauerbraten and Assault cube are mods ( i cant tell which is of which) Alienarena got featured in Linux.com http://www.linux.com/feature/119775 These are in addition to my earlier post - Urban Terror http://www.urbanterror.net/ - Open Arena http://www.openarena.ws/ - Tremulous http://www.tremulous.net/ Have fun! Vikram ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 14/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote: [...] he lamented the heavy publisher resistance the studio encountered during attempts to bring Stubbs the Zombie (PC, Xbox) to the market. Though the subject of zombies proved successful, publishers failed to see the appeal in actually playing as a zombie. What if instead of you being a zombie, Wideload was told, you were a big giant dude with guns who killed the zombies. The moral of the story is indie game developers are guys who let you be a zombie, Seropian concluded from the experience. So if you want to kill the zombies, you're probably a publisher. If you want to be a zombie, you're one of us. That's what I think an independent developer is. lol... rings so many bells :P nice article.. but i still dont understand the business model akin to prostitution... damn! i never udnerstood teh prostitution biz model, anyway :P hmmm... this is what me belies too... indie ppl will bring the innovation in the market... publishers mostly end up profiteering from a set forumla... On 10/14/07, Yadu Rajiv [EMAIL PROTECTED] wrote: On 13/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote: i was just having a look at the whole thread.. and i just wanted to ask everyone... when we try dicuss gamedev.. why is tht the majority of the convo revolved arnd game programming? theer are other aspects to game dev... any respurces and references arnd them.. can anyone share some experiences? On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote: On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote: some more links and things that might be useful.. gdnet reference section - http://www.gamedev.net/reference/ a 3 part series on gd on linux that came on gdnet http://www.gamedev.net/reference/programming/features/linuxprogramming1/ http://www.gamedev.net/reference/programming/features/linuxprogramming2/ http://www.gamedev.net/reference/programming/features/linuxprogramming3/ some articles - http://www.linuxdevcenter.com/topics/linux/games the forums at gdnet are a nice place to hang out and talk about games.. have an open mind and jump in.. so many brilliant indie/other developers are there to help u out with a lot of stuff.. ~ http://www.gamedev.net/community/forums/ gamedev.net has an annual contest which runs for almost half a year, the four elements contest.. lots of good prizes to be won, a lot of respect and critiques for your work and the most important thing is you will finish writing your own game!! ~ http://www.gamedev.net/community/contest/4e6/ if you are into opengl programming, and want to get to speed, nehe is the best web resource ever!! there is a long history behind nehe ~ nehe is hosted by gamedev.net.. the original tutorials, translations and conversions into other programming languages are being reworked as well ~ http://nehe.gamedev.net/ now some people like me who never had anyone to tell where to go or what i can get, make the mistake of jumping into programming tutorials and get lost in their complexity, or not! when it is really nice to know all that stuff, at the same time you need to have an idea on how games are made.. gfx programming is just A part of the whole cycle.. thanx for all the information..! -- Sahil MCA(SE) USIT GGSIPU, Kashmere Gate Delhi ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ not an answer to kinz question.. but just an interesting article.. Halo Creator Speaks on Independent Development, Prostitution Business Model- http://www.shacknews.com/onearticle.x/49404 Speaking on the current climate of independent game development during his IndieGamesCon keynote address this year, accomplished industry veteran Alex Seropian, who helped found Bungie and created Halo before leaving the studio to form Wideload Games, expressed his belief that now is the best time to be involved in the field and that the best business model for indie devs is akin to prostitution. -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ --
Re: [ilugd] [Gaming] Open source FPS games
On Tuesday 16 October 2007 18:57, Yadu Rajiv wrote: [snip] Dude, something is seriously wrong if I have to PgDn through 10 pages of quoted text (with mailing list footers et al intact) in order to get to your original content. Please learn to judiciously edit your quoting, otherwise people might not even realise that there is original content at the end of the rainbow! Regards, -- Raju -- Raj Mathur[EMAIL PROTECTED] http://kandalaya.org/ Freedom in Technology Software || September 2007 || http://freed.in/ GPG: 78D4 FC67 367F 40E2 0DD5 0FEF C968 D0EF CC68 D17F PsyTrance Chill: http://schizoid.in/ || It is the mind that moves ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 17/10/2007, Sriram J [EMAIL PROTECTED] wrote: On 10/17/07, Raj Mathur [EMAIL PROTECTED] wrote: Please learn to judiciously edit your quoting, otherwise people might not even realise that there is original content at the end of the rainbow! I think it is because he uses gmail. gmail does all the work for you so there is less reason for gmail users to be judicious. i did not know there was that much quoted text as gmail automagically hid it for me. BS! I use gmail and keep snipping to minimize. Workmen have to be aware of their tools. One tool fits all is bad approach. -- Regards, Sudev Barar ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote: some more links and things that might be useful.. gdnet reference section - http://www.gamedev.net/reference/ a 3 part series on gd on linux that came on gdnet http://www.gamedev.net/reference/programming/features/linuxprogramming1/ http://www.gamedev.net/reference/programming/features/linuxprogramming2/ http://www.gamedev.net/reference/programming/features/linuxprogramming3/ some articles - http://www.linuxdevcenter.com/topics/linux/games the forums at gdnet are a nice place to hang out and talk about games.. have an open mind and jump in.. so many brilliant indie/other developers are there to help u out with a lot of stuff.. ~ http://www.gamedev.net/community/forums/ gamedev.net has an annual contest which runs for almost half a year, the four elements contest.. lots of good prizes to be won, a lot of respect and critiques for your work and the most important thing is you will finish writing your own game!! ~ http://www.gamedev.net/community/contest/4e6/ if you are into opengl programming, and want to get to speed, nehe is the best web resource ever!! there is a long history behind nehe ~ nehe is hosted by gamedev.net.. the original tutorials, translations and conversions into other programming languages are being reworked as well ~ http://nehe.gamedev.net/ now some people like me who never had anyone to tell where to go or what i can get, make the mistake of jumping into programming tutorials and get lost in their complexity, or not! when it is really nice to know all that stuff, at the same time you need to have an idea on how games are made.. gfx programming is just A part of the whole cycle.. thanx for all the information..! -- Sahil MCA(SE) USIT GGSIPU, Kashmere Gate Delhi ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
planning to keep this thread alive.. :D so halp! On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote: On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote: some more links and things that might be useful.. gdnet reference section - http://www.gamedev.net/reference/ a 3 part series on gd on linux that came on gdnet http://www.gamedev.net/reference/programming/features/linuxprogramming1/ http://www.gamedev.net/reference/programming/features/linuxprogramming2/ http://www.gamedev.net/reference/programming/features/linuxprogramming3/ some articles - http://www.linuxdevcenter.com/topics/linux/games the forums at gdnet are a nice place to hang out and talk about games.. have an open mind and jump in.. so many brilliant indie/other developers are there to help u out with a lot of stuff.. ~ http://www.gamedev.net/community/forums/ gamedev.net has an annual contest which runs for almost half a year, the four elements contest.. lots of good prizes to be won, a lot of respect and critiques for your work and the most important thing is you will finish writing your own game!! ~ http://www.gamedev.net/community/contest/4e6/ if you are into opengl programming, and want to get to speed, nehe is the best web resource ever!! there is a long history behind nehe ~ nehe is hosted by gamedev.net.. the original tutorials, translations and conversions into other programming languages are being reworked as well ~ http://nehe.gamedev.net/ now some people like me who never had anyone to tell where to go or what i can get, make the mistake of jumping into programming tutorials and get lost in their complexity, or not! when it is really nice to know all that stuff, at the same time you need to have an idea on how games are made.. gfx programming is just A part of the whole cycle.. thanx for all the information..! -- Sahil MCA(SE) USIT GGSIPU, Kashmere Gate Delhi ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
--- Yadu Rajiv wrote: planning to keep this thread alive.. :D so halp! You have killed it by top-posting :P (If you don't know what top-posting is, please use your favourite search engine :) ) -- http://www.gnu.org.in http://www.somaiya.edu/sksasc ubunturos @ freenode Unlimited freedom, unlimited storage. Get it now, on http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/ ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
i was just having a look at the whole thread.. and i just wanted to ask everyone... when we try dicuss gamedev.. why is tht the majority of the convo revolved arnd game programming? theer are other aspects to game dev... any respurces and references arnd them.. can anyone share some experiences? On 10/13/07, Roshan [EMAIL PROTECTED] wrote: --- Yadu Rajiv wrote: planning to keep this thread alive.. :D so halp! You have killed it by top-posting :P (If you don't know what top-posting is, please use your favourite search engine :) ) -- http://www.gnu.org.in http://www.somaiya.edu/sksasc ubunturos @ freenode Unlimited freedom, unlimited storage. Get it now, on http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html/ ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Student, PGD Global Business Operations, SRCC, Delhi University http://www.kinshuksunil.co.nr ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 13/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote: i was just having a look at the whole thread.. and i just wanted to ask everyone... when we try dicuss gamedev.. why is tht the majority of the convo revolved arnd game programming? theer are other aspects to game dev... any respurces and references arnd them.. can anyone share some experiences? On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote: On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote: some more links and things that might be useful.. gdnet reference section - http://www.gamedev.net/reference/ a 3 part series on gd on linux that came on gdnet http://www.gamedev.net/reference/programming/features/linuxprogramming1/ http://www.gamedev.net/reference/programming/features/linuxprogramming2/ http://www.gamedev.net/reference/programming/features/linuxprogramming3/ some articles - http://www.linuxdevcenter.com/topics/linux/games the forums at gdnet are a nice place to hang out and talk about games.. have an open mind and jump in.. so many brilliant indie/other developers are there to help u out with a lot of stuff.. ~ http://www.gamedev.net/community/forums/ gamedev.net has an annual contest which runs for almost half a year, the four elements contest.. lots of good prizes to be won, a lot of respect and critiques for your work and the most important thing is you will finish writing your own game!! ~ http://www.gamedev.net/community/contest/4e6/ if you are into opengl programming, and want to get to speed, nehe is the best web resource ever!! there is a long history behind nehe ~ nehe is hosted by gamedev.net.. the original tutorials, translations and conversions into other programming languages are being reworked as well ~ http://nehe.gamedev.net/ now some people like me who never had anyone to tell where to go or what i can get, make the mistake of jumping into programming tutorials and get lost in their complexity, or not! when it is really nice to know all that stuff, at the same time you need to have an idea on how games are made.. gfx programming is just A part of the whole cycle.. thanx for all the information..! -- Sahil MCA(SE) USIT GGSIPU, Kashmere Gate Delhi ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ not an answer to kinz question.. but just an interesting article.. Halo Creator Speaks on Independent Development, Prostitution Business Model- http://www.shacknews.com/onearticle.x/49404 Speaking on the current climate of independent game development during his IndieGamesCon keynote address this year, accomplished industry veteran Alex Seropian, who helped found Bungie and created Halo before leaving the studio to form Wideload Games, expressed his belief that now is the best time to be involved in the field and that the best business model for indie devs is akin to prostitution. -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
[...] he lamented the heavy publisher resistance the studio encountered during attempts to bring Stubbs the Zombie (PC, Xbox) to the market. Though the subject of zombies proved successful, publishers failed to see the appeal in actually playing as a zombie. What if instead of you being a zombie, Wideload was told, you were a big giant dude with guns who killed the zombies. The moral of the story is indie game developers are guys who let you be a zombie, Seropian concluded from the experience. So if you want to kill the zombies, you're probably a publisher. If you want to be a zombie, you're one of us. That's what I think an independent developer is. lol... rings so many bells :P nice article.. but i still dont understand the business model akin to prostitution... damn! i never udnerstood teh prostitution biz model, anyway :P hmmm... this is what me belies too... indie ppl will bring the innovation in the market... publishers mostly end up profiteering from a set forumla... On 10/14/07, Yadu Rajiv [EMAIL PROTECTED] wrote: On 13/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote: i was just having a look at the whole thread.. and i just wanted to ask everyone... when we try dicuss gamedev.. why is tht the majority of the convo revolved arnd game programming? theer are other aspects to game dev... any respurces and references arnd them.. can anyone share some experiences? On 13/10/2007, Sahil Dave [EMAIL PROTECTED] wrote: On 10/13/07, Yadu Rajiv [EMAIL PROTECTED] wrote: some more links and things that might be useful.. gdnet reference section - http://www.gamedev.net/reference/ a 3 part series on gd on linux that came on gdnet http://www.gamedev.net/reference/programming/features/linuxprogramming1/ http://www.gamedev.net/reference/programming/features/linuxprogramming2/ http://www.gamedev.net/reference/programming/features/linuxprogramming3/ some articles - http://www.linuxdevcenter.com/topics/linux/games the forums at gdnet are a nice place to hang out and talk about games.. have an open mind and jump in.. so many brilliant indie/other developers are there to help u out with a lot of stuff.. ~ http://www.gamedev.net/community/forums/ gamedev.net has an annual contest which runs for almost half a year, the four elements contest.. lots of good prizes to be won, a lot of respect and critiques for your work and the most important thing is you will finish writing your own game!! ~ http://www.gamedev.net/community/contest/4e6/ if you are into opengl programming, and want to get to speed, nehe is the best web resource ever!! there is a long history behind nehe ~ nehe is hosted by gamedev.net.. the original tutorials, translations and conversions into other programming languages are being reworked as well ~ http://nehe.gamedev.net/ now some people like me who never had anyone to tell where to go or what i can get, make the mistake of jumping into programming tutorials and get lost in their complexity, or not! when it is really nice to know all that stuff, at the same time you need to have an idea on how games are made.. gfx programming is just A part of the whole cycle.. thanx for all the information..! -- Sahil MCA(SE) USIT GGSIPU, Kashmere Gate Delhi ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ not an answer to kinz question.. but just an interesting article.. Halo Creator Speaks on Independent Development, Prostitution Business Model- http://www.shacknews.com/onearticle.x/49404 Speaking on the current climate of independent game development during his IndieGamesCon keynote address this year, accomplished industry veteran Alex Seropian, who helped found Bungie and created Halo before leaving the studio to form Wideload Games, expressed his belief that now is the best time to be involved in the field and that the best business model for indie devs is akin to prostitution. -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Student, PGD Global Business Operations, SRCC, Delhi University http://www.kinshuksunil.co.nr ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org
Re: [ilugd] [Gaming] Open source FPS games
On 10/12/07, Yadu Rajiv [EMAIL PROTECTED] wrote: oooh.. is that sarcasm? im talking about a team of people dedicatedly working on a game and nothing else.. no im not talking about hobby projects.. full time work on a game.. don't you think it will cost at least some amount of money?? dunno why, but since i started talking on this thread, i have a feeling that ppl think im on the other side of ur camp! srsly.. that sux if it is so.. waise.. peace.. it was nice talking to guys.. ^^ ack, no way boss. it`s nothing like there. It`s not easy to get soft-spoken geeks. ;) I don`t know abut others, but me loving the game discussin and believe me this is the only one we had in years about open source games. i would love personally to see you hanging more often on list and best more often in ILUGD meets. Apoloize if i sounded rude. -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 12/10/2007, Gaurav Mishra [EMAIL PROTECTED] wrote: On 10/11/07, Yadu Rajiv [EMAIL PROTECTED] wrote: Open source game development won't work.. but game development using open source source software will.. let me give you my 2 rupees.. :D Open source game development will not work if done in traditional game development style. But if we look int the money and resource inflow required to start a game development company , Open source game development will work , Get a open source game modify it and market. :) it would be 10x faster with dedicated machines.. and dedicated people!! and a proper infrastructure.. all that ensures productivity and will get the product goes out the door!!! im not saying that the other option wont work.. but it will take its sweet time!! but sure enough its not impossible.. to really modify the quake engine, or rewrite it and make games (like what valve did with half-life) you would still have to license the engine( you have to license it to sell your games as closed source..) The idea here is not selling the game binary , But marketing the game and making money out of that. yes that is one idea.. but waise, they could've given out the hl binary for free if they wanted.. lol and + artists(graphic+music et al) are not programmers!! and asking them to give away artwork is not as easy as u think it is.. Creative commons rules. CC Rocks and rules! basically, dev-ing games(that can stand shoulder to shoulder with major titles) takes a lot of effort and money, even when you are using Why you want to do that, Let the major titles go around the world and make money, Let us focus on indian market. what made you think i was talking about money? i was talking about quality of the games!!! OSS to dev it.. if you are rich enough and have the time, or just feel like doing it, you can, but there is no profit there.. ( come on now, don''t give me that look, you would still need some money to pay for the electric bill! + food! ) yeah and that is some money oooh.. is that sarcasm? im talking about a team of people dedicatedly working on a game and nothing else.. no im not talking about hobby projects.. full time work on a game.. don't you think it will cost at least some amount of money?? dunno why, but since i started talking on this thread, i have a feeling that ppl think im on the other side of ur camp! srsly.. that sux if it is so.. waise.. peace.. it was nice talking to guys.. ^^ -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
ah! i missed all teh action :D gamedev? any day :D anyhow.. just had a query? how many of us are really interested in developin an OS game or well, a game using OSS I am in! :D you know, we can start our own project... the like minded ppl... Kinshuk On 10/12/07, Yadu Rajiv [EMAIL PROTECTED] wrote: ack, no way boss. it`s nothing like there. It`s not easy to get soft-spoken geeks. ;) I don`t know abut others, but me loving the game discussin and believe me this is the only one we had in years about open source games. i would love personally to see you hanging more often on list and best more often in ILUGD meets. Apoloize if i sounded rude. no u didn't sound rude.. :P probably very strong with your points.. but it was nice.. ^^ i do hang around.. just that im not in delhi anymore and this is the only place i have to listen to people talk about linux :( the local lug is a bit down :( and im not so literate a linux user (yet) to even initate any topics lol :P sorry to have caused a slight deviation from the topic.. ^^ -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Student, PGD Global Business Operations, SRCC, Delhi University http://www.kinshuksunil.co.nr ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
ack, no way boss. it`s nothing like there. It`s not easy to get soft-spoken geeks. ;) I don`t know abut others, but me loving the game discussin and believe me this is the only one we had in years about open source games. i would love personally to see you hanging more often on list and best more often in ILUGD meets. Apoloize if i sounded rude. no u didn't sound rude.. :P probably very strong with your points.. but it was nice.. ^^ i do hang around.. just that im not in delhi anymore and this is the only place i have to listen to people talk about linux :( the local lug is a bit down :( and im not so literate a linux user (yet) to even initate any topics lol :P sorry to have caused a slight deviation from the topic.. ^^ -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
hi, On 10/12/07, Kinshuk Sunil [EMAIL PROTECTED] wrote: ah! i missed all teh action :D gamedev? any day :D anyhow.. just had a query? how many of us are really interested in developin an OS game or well, a game using OSS I am in! :D you know, we can start our own project... the like minded ppl... i am interested for sure, but never got my hands on some game source... Kinshuk On 10/12/07, Yadu Rajiv [EMAIL PROTECTED] wrote: \ I don`t know abut others, but me loving the game discussin and believe me this is the only one we had in years about open source games. this is true..!! -- Sahil MCA(SE) USIT GGSIPU, Kashmere Gate Delhi ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
some more links and things that might be useful.. gdnet reference section - http://www.gamedev.net/reference/ a 3 part series on gd on linux that came on gdnet http://www.gamedev.net/reference/programming/features/linuxprogramming1/ http://www.gamedev.net/reference/programming/features/linuxprogramming2/ http://www.gamedev.net/reference/programming/features/linuxprogramming3/ some articles - http://www.linuxdevcenter.com/topics/linux/games the forums at gdnet are a nice place to hang out and talk about games.. have an open mind and jump in.. so many brilliant indie/other developers are there to help u out with a lot of stuff.. ~ http://www.gamedev.net/community/forums/ gamedev.net has an annual contest which runs for almost half a year, the four elements contest.. lots of good prizes to be won, a lot of respect and critiques for your work and the most important thing is you will finish writing your own game!! ~ http://www.gamedev.net/community/contest/4e6/ if you are into opengl programming, and want to get to speed, nehe is the best web resource ever!! there is a long history behind nehe ~ nehe is hosted by gamedev.net.. the original tutorials, translations and conversions into other programming languages are being reworked as well ~ http://nehe.gamedev.net/ now some people like me who never had anyone to tell where to go or what i can get, make the mistake of jumping into programming tutorials and get lost in their complexity, or not! when it is really nice to know all that stuff, at the same time you need to have an idea on how games are made.. gfx programming is just A part of the whole cycle.. peace, yadu -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote: Vikram Very nice info. I have been thinking for the last couple of days that can one survive in the Gaming Business if the Game's source code is Open Sourced or GPLed? Well firstly it has to be Business done with games rather than Games making business, GPL run gaming business make perfect sense in Indian market. the traditional gaming industry needs a lot of market research and Development and most of times game titles die after completion since launching a game title requires same amount of money that is spent on development. Now if we take my view , i would have gone with modifying current available open source games and making it look more indian centric by putting Indic taunts and pushing them into the market, because Online gaming market in india is still in a nacent stage. my 2 pennies -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
A very simple business model that can work for open source gaming company's... being open source, implies the source code shall be freely available.. however the company can retain the game data... for example, the Quake engines have been open source, however... the Quake game data (PAK and PK3 files) are retained by the company... this way u can have an active community of modders and developers for your game and newer forks, however your game can make profits, provided its a good game to play... just my 2 cents :) Kinshuk On 10/11/07, Gaurav Mishra [EMAIL PROTECTED] wrote: On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote: Vikram Very nice info. I have been thinking for the last couple of days that can one survive in the Gaming Business if the Game's source code is Open Sourced or GPLed? Well firstly it has to be Business done with games rather than Games making business, GPL run gaming business make perfect sense in Indian market. the traditional gaming industry needs a lot of market research and Development and most of times game titles die after completion since launching a game title requires same amount of money that is spent on development. Now if we take my view , i would have gone with modifying current available open source games and making it look more indian centric by putting Indic taunts and pushing them into the market, because Online gaming market in india is still in a nacent stage. my 2 pennies -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Student, PGD Global Business Operations, SRCC, Delhi University http://www.kinshuksunil.co.nr ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
Anyone other than kinz(cos I already know him lol) doing gamedev?? I think I know another person as well :D ^^ .. ahem.. ok anyone else? Open source game development won't work.. but game development using open source source software will.. let me give you my 2 rupees.. :D First of all, Quake source files and rest of what John Carmack and Id gave out, was only after the company made money from them first.. and it was released under the GPL.. Carmack wanted people to make better technology and releasing his source code was THE best way to do it and he knew that very well.. so it was good for the whole, people learned new techniques.. and wrote there own engines et al.. but if you wanted to really modify the quake engine, or rewrite it and make games (like what valve did with half-life) you would still have to license the engine( you have to license it to sell your games as closed source..) and + artists(graphic+music et al) are not programmers!! and asking them to give away artwork is not as easy as u think it is.. Making games is not easy, it requires a lot of manpower in a lot of different sectors.. a whole range of different programmers and a whole range of artists.. im not giving u a break up.. but understand this, that the industry is almost as HUGE as the film industry!! and serious in every aspect.. making games and playing games are totally different!!! basically, dev-ing games(that can stand shoulder to shoulder with major titles) takes a lot of effort and money, even when you are using OSS to dev it.. if you are rich enough and have the time, or just feel like doing it, you can, but there is no profit there.. ( come on now, don''t give me that look, you would still need some money to pay for the electric bill! + food! ) so developing games using Open source technology (maybe under the lgpl ~ eg. Ogre3d ) and selling them for a small amount can work.. What else can work? if you are hell bent on releasing your game as open source software.. Open source MMO's Games can work! why? make a game that is as solid as warcraft.. and release it to the world for free.. with free updates and everything.. but they have to pay to play online on some main servers.. a yearly subscription.. to keep the servers up.. to keep the developers cloth'd and in pizza.. or you can sell online content.. et cetera.. real estate.. oh, btw, this is already happening.. lol.. peace, yadu ps: might wanna check this out, its a free multiplayer online non violent typo game.. you walk around as a stag.. its really nice.. ~ http://tale-of-tales.com/TheEndlessForest/ On 11/10/2007, Kinshuk Sunil [EMAIL PROTECTED] wrote: A very simple business model that can work for open source gaming company's... being open source, implies the source code shall be freely available.. however the company can retain the game data... for example, the Quake engines have been open source, however... the Quake game data (PAK and PK3 files) are retained by the company... this way u can have an active community of modders and developers for your game and newer forks, however your game can make profits, provided its a good game to play... just my 2 cents :) Kinshuk On 10/11/07, Gaurav Mishra [EMAIL PROTECTED] wrote: On 10/8/07, Saleem Ansari [EMAIL PROTECTED] wrote: Vikram Very nice info. I have been thinking for the last couple of days that can one survive in the Gaming Business if the Game's source code is Open Sourced or GPLed? Well firstly it has to be Business done with games rather than Games making business, GPL run gaming business make perfect sense in Indian market. the traditional gaming industry needs a lot of market research and Development and most of times game titles die after completion since launching a game title requires same amount of money that is spent on development. Now if we take my view , i would have gone with modifying current available open source games and making it look more indian centric by putting Indic taunts and pushing them into the market, because Online gaming market in india is still in a nacent stage. my 2 pennies -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Student, PGD Global Business Operations, SRCC, Delhi University http://www.kinshuksunil.co.nr
Re: [ilugd] [Gaming] Open source FPS games
Open source game development won't work.. but game development using open source source software will.. let me give you my 2 rupees.. :D The accepted practice as far as open source game development goes is to keep all the 'code' open, and just that. A viable business model is to keep the code separate from the actual 'content'. You give your game engine away for free; but charge for binary content packs that add a storyline, or offer an online multi-player service, for example. $ emerge quake3 snip Please put your 'pk3' files into /opt/quake3 snip You can buy these pk3 'content' packs online, essentially mods. The original Quake 3 pak#.pk3 files are also available on the retail disk. If you choose a license such as the GPL, you also have the added benefit of getting back improvements made to your game engine. My point is that you don't have to 'wait a few years' to release the code for your game. However, with the Creative Commons movement gaining ground, it does seem there are plenty of people with time on their hands willing to give-away their art for free :) -- Anant P.S. Many thanks to Vikram for pointing us to UrbanTerror, I was/am an avid Counter-Strike fan myself, and this really gets me my fix ;) P.P.S For those into strategy games (like Warcraft :-D), I highly recommend 'Battle for Wesnoth'. ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
A viable business model is to keep the code separate from the actual 'content'. You give your game engine away for free; but charge for binary content packs that add a storyline, or offer an online multi-player service, for example. this is exactly what is happening right now.. except the code is not open (neither the engine code nor the game logic )... hmmmf.. -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote: If you choose a license such as the GPL, you also have the added benefit of getting back improvements made to your game engine as you will from *any* opensource license -- regards Kenneth Gonsalves Associate, NRC-FOSS [EMAIL PROTECTED] http://nrcfosshelpline.in/web/ ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On Friday 12 October 2007 07:08, Kenneth Gonsalves wrote: On 11-Oct-07, at 10:37 PM, Anant Narayanan wrote: If you choose a license such as the GPL, you also have the added benefit of getting back improvements made to your game engine as you will from *any* opensource license Not necessarily. If you release your software under, e.g., a BSD-ish licence the person who modifies the software has no obligation to make either the enhancements that she makes or the source code of those enhancements available to anyone, including to you. The GPL, OTOH enforces that if anyone releases a modified version of the software she has to release the modified source code too along with it. Regards, -- Raju -- Raj Mathur[EMAIL PROTECTED] http://kandalaya.org/ Freedom in Technology Software || September 2007 || http://freed.in/ GPG: 78D4 FC67 367F 40E2 0DD5 0FEF C968 D0EF CC68 D17F PsyTrance Chill: http://schizoid.in/ || It is the mind that moves ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 10/11/07, Yadu Rajiv [EMAIL PROTECTED] wrote: Open source game development won't work.. but game development using open source source software will.. let me give you my 2 rupees.. :D Open source game development will not work if done in traditional game development style. But if we look int the money and resource inflow required to start a game development company , Open source game development will work , Get a open source game modify it and market. :) to really modify the quake engine, or rewrite it and make games (like what valve did with half-life) you would still have to license the engine( you have to license it to sell your games as closed source..) The idea here is not selling the game binary , But marketing the game and making money out of that. and + artists(graphic+music et al) are not programmers!! and asking them to give away artwork is not as easy as u think it is.. Creative commons rules. Making games is not easy, it requires a lot of manpower in a lot of different sectors.. a whole range of different programmers and a whole range of artists.. im not giving u a break up.. but understand this, that the industry is almost as HUGE as the film industry!! and serious in every aspect.. making games and playing games are totally different!!! Agreed, But then there is no point in trying and doing which is already out there, Try something stupid. ;) basically, dev-ing games(that can stand shoulder to shoulder with major titles) takes a lot of effort and money, even when you are using Why you want to do that, Let the major titles go around the world and make money, Let us focus on indian market. OSS to dev it.. if you are rich enough and have the time, or just feel like doing it, you can, but there is no profit there.. ( come on now, don''t give me that look, you would still need some money to pay for the electric bill! + food! ) yeah and that is some money ps: might wanna check this out, its a free multiplayer online non violent typo game.. you walk around as a stag.. its really nice.. ~ http://tale-of-tales.com/TheEndlessForest/ gonna try. -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 12-Oct-07, at 7:48 AM, Raj Mathur wrote: as you will from *any* opensource license Not necessarily. If you release your software under, e.g., a BSD-ish licence the person who modifies the software has no obligation to make either the enhancements that she makes or the source code of those enhancements available to anyone, including to you. The GPL, OTOH enforces that if anyone releases a modified version of the software she has to release the modified source code too along with it. and the other side of the coin: if you release under the BSD license, you may not get all the code that is developed modifying your code - but you *will* get a substantial portion of it. And you can use all you get in developing your own proprietary modules. If you GPL it, a large number of people wont even touch it - so though you get *all* the code modifying your code, it may not be much. One relies on the choice of the modifier - the other relies on obligation/compulsion. It's your choice depending on the model you wish to follow in developing your thing. Compare the development cycle of mysql with postgresql - mysql cannot accept a patch unless the copyright is assigned to them (they pay for it of course), which restricts severely the number of contributions they get - postgresql can accept anything. Which is why the BSD license is considered a really free license whereas the GPL is considered restrictive. -- regards Kenneth Gonsalves Associate, NRC-FOSS [EMAIL PROTECTED] http://nrcfosshelpline.in/web/ ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On Friday 12 October 2007 10:40, Kenneth Gonsalves wrote: [snip] and the other side of the coin: if you release under the BSD license, you may not get all the code that is developed modifying your code - but you *will* get a substantial portion of it. And you can use all you get in developing your own proprietary modules. If you GPL it, a large number of people wont even touch it - so though you get *all* the code modifying your code, it may not be much. One relies on the choice of the modifier - the other relies on obligation/compulsion. It's your choice depending on the model you wish to follow in developing your thing. Compare the development cycle of mysql with postgresql - mysql cannot accept a patch unless the copyright is assigned to them (they pay for it of course), which restricts severely the number of contributions they get - postgresql can accept anything. Which is why the BSD license is considered a really free license whereas the GPL is considered restrictive. The MySQL copyright requirement is hardly representative of all software developed under the GPL, so I'm not even going to start rebutting your irrelevant examples. However,... Since we're totally into assumption- and opinion-land here, I'm out of this discussion. Vi vs Emacs, anyone? Regards, -- Raju -- Raj Mathur[EMAIL PROTECTED] http://kandalaya.org/ Freedom in Technology Software || September 2007 || http://freed.in/ GPG: 78D4 FC67 367F 40E2 0DD5 0FEF C968 D0EF CC68 D17F PsyTrance Chill: http://schizoid.in/ || It is the mind that moves ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 12-Oct-07, at 10:57 AM, Raj Mathur wrote: developed under the GPL, so I'm not even going to start rebutting your irrelevant examples. However,... is it really necessary to get abusive to avoid a discussion? -- regards Kenneth Gonsalves Associate, NRC-FOSS [EMAIL PROTECTED] http://nrcfosshelpline.in/web/ ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
Anant Narayanan wrote: P.S. Many thanks to Vikram for pointing us to UrbanTerror, I was/am an avid Counter-Strike fan myself, and this really gets me my fix ;) Anytime! I understand the pain that you must have endured playing CS on Linux :) Vikram ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 10/12/07, Kenneth Gonsalves [EMAIL PROTECTED] wrote: On 12-Oct-07, at 10:57 AM, Raj Mathur wrote: developed under the GPL, so I'm not even going to start rebutting your irrelevant examples. However,... is it really necessary to get abusive to avoid a discussion? Ack, This is thread hijack , please start a separate thread if you all want to start a discussion on licenses , Abuse or anything else.Please start a separate thread. -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
hi, sure we are always ready for a talk on gaming+linux.. perhaps this way we could also become a part of the montly ILUG-D meet.. the main reason why many people tend to shy away from moving over to linux, is becoz their gaming needs are threatened..!! On 10/10/07, Gaurav Mishra [EMAIL PROTECTED] wrote: On 10/10/07, Yadu Rajiv [EMAIL PROTECTED] wrote: list of game free and engines ~ http://www.devmaster.net/engines/ ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/ Wootz, Nice to hear so many voices of Gamers in ILUGD. Cs servers are usually run on nix servers through hamachi, But you need a lot of Ram and a good graphics card to play cs on wine. I have played AOE on wine some time back , But it doesn`t seems to have the ability of playing multiplayer. But UT and Quake rocks, You will get a better FPS than any winblows machine. Planning to get my hands dirty on wow, Would love to learn more from some more gamers. How about a talk on LInux gaming in next ILUGD meet, Anybody Vikram, Sahil, Yadu, Saleem ? Cheers... -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Sahil MCA(SE) USIT ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
lol.. gaming needs are threatened hehehe.. that was funny but true lol.. erm.. some stuff i thought i'd say.. imho, lack of good AAA linux game titles are actually one huge reason for people stopping from jumping over from windoze boxes.. i am one of them :( + the developement environments and tools are not easy.. lack of gfx support!? really.. when i bought an 8800 and tried it on my ubuntu, 1st issue was the lack of drivers :( and what is the point of having a gfx card if u dont have good games to play on it :( *sigh* as for development tools.. its not for the weak of heart! kekeke.. which is kinda ok.. since gamedev is not for everyone lol.. some more links.. - http://www.linuxgames.com/ ps: does anyone know any one is into game development here? more ps : pls do come down to tAP to talk games when you guys have time.. tAP forums - http://www.theangrypixel.com/forum tAP blog - http://www.theangrypixel.com you just might bump into like minded gamers ^^ happy gamingz ^^ even more ps: now speaking of meetups :( i wish i was in delhi just for that *sigh* On 10/10/2007, Sahil Dave [EMAIL PROTECTED] wrote: hi, sure we are always ready for a talk on gaming+linux.. perhaps this way we could also become a part of the montly ILUG-D meet.. the main reason why many people tend to shy away from moving over to linux, is becoz their gaming needs are threatened..!! On 10/10/07, Gaurav Mishra [EMAIL PROTECTED] wrote: On 10/10/07, Yadu Rajiv [EMAIL PROTECTED] wrote: list of game free and engines ~ http://www.devmaster.net/engines/ ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/ Wootz, Nice to hear so many voices of Gamers in ILUGD. Cs servers are usually run on nix servers through hamachi, But you need a lot of Ram and a good graphics card to play cs on wine. I have played AOE on wine some time back , But it doesn`t seems to have the ability of playing multiplayer. But UT and Quake rocks, You will get a better FPS than any winblows machine. Planning to get my hands dirty on wow, Would love to learn more from some more gamers. How about a talk on LInux gaming in next ILUGD meet, Anybody Vikram, Sahil, Yadu, Saleem ? Cheers... -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Sahil MCA(SE) USIT ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
Vikram Ranade wrote: Anyhow ,I installed some amazing games - Urban Terror http://www.urbanterror.net/ - Open Arena http://www.openarena.ws/ - Tremulous http://www.tremulous.net/ while not open source itself, you might want to look at enemy territory based on the wolf3d engine. that along with noquarter mod or etpro mod are very popular on the internet. Its also something I've been playing for a few years and there are loads of clans around. the newest edition et: quake wars, was just released recently and rumour has it that there will be native linux support -- Karanbir Singh : http://www.karan.org/ : [EMAIL PROTECTED] ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
I am into gamedev here :P who amongst others? Kinshuk On 10/11/07, Karanbir Singh [EMAIL PROTECTED] wrote: Vikram Ranade wrote: Anyhow ,I installed some amazing games - Urban Terror http://www.urbanterror.net/ - Open Arena http://www.openarena.ws/ - Tremulous http://www.tremulous.net/ while not open source itself, you might want to look at enemy territory based on the wolf3d engine. that along with noquarter mod or etpro mod are very popular on the internet. Its also something I've been playing for a few years and there are loads of clans around. the newest edition et: quake wars, was just released recently and rumour has it that there will be native linux support -- Karanbir Singh : http://www.karan.org/ : [EMAIL PROTECTED] ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- Student, PGD Global Business Operations, SRCC, Delhi University http://www.kinshuksunil.co.nr ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
Any other thoughts on how one can use the open source for / in the Gaming Industry? I think true multi-OS gaming will only start off when gaming engines are truly dissociated from the actual game, and gaming engines are open sourced(perhaps like the ioquake3 project Vikram talked about). Right now, the big engine developers are selling their engines to other game developers. If these engines were open sourced and ported to Linux, games would flood the linux market. Once the underlying technology is separated from the creative side, gaming would probably be what it truly should be - all about the story. And technology can be relentlessly worked upon with the same parallel development from the open source and closed sourced industries. - Sandip ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
list of game free and engines ~ http://www.devmaster.net/engines/ ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/ On 09/10/2007, Sandip Bhattacharya [EMAIL PROTECTED] wrote: Any other thoughts on how one can use the open source for / in the Gaming Industry? I think true multi-OS gaming will only start off when gaming engines are truly dissociated from the actual game, and gaming engines are open sourced(perhaps like the ioquake3 project Vikram talked about). Right now, the big engine developers are selling their engines to other game developers. If these engines were open sourced and ported to Linux, games would flood the linux market. Once the underlying technology is separated from the creative side, gaming would probably be what it truly should be - all about the story. And technology can be relentlessly worked upon with the same parallel development from the open source and closed sourced industries. - Sandip ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/ -- dA Gallery ~ http://yadu.deviantart.com/gallery home ~ http://www.theangrypixel.com ~ http://www.theangrypixel.com/forum LinkedIn ~ http://www.linkedin.com/in/yadurajiv ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 10/10/07, Yadu Rajiv [EMAIL PROTECTED] wrote: list of game free and engines ~ http://www.devmaster.net/engines/ ogre3d.. multiplatform open source game engine ~ http://ogre3d.org/ Wootz, Nice to hear so many voices of Gamers in ILUGD. Cs servers are usually run on nix servers through hamachi, But you need a lot of Ram and a good graphics card to play cs on wine. I have played AOE on wine some time back , But it doesn`t seems to have the ability of playing multiplayer. But UT and Quake rocks, You will get a better FPS than any winblows machine. Planning to get my hands dirty on wow, Would love to learn more from some more gamers. How about a talk on LInux gaming in next ILUGD meet, Anybody Vikram, Sahil, Yadu, Saleem ? Cheers... -- Thanks and Regards Gaurav Mishra Linux User #348873 ILUGD General Secretary, GZLUG Moderator RKGIT Alumni(Guiding Light) Software Engineer , UnitedVillages http://gauravmishra.info/blog When i can run , i will run , When i can walk , i will walk, When i can crawl , i will crawl. But i will not stop moving forward ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
[ilugd] [Gaming] Open source FPS games
Dear All, I had the chance to explore the world of opensource first Pe#rson Shooter (FPS) games this weekend and i was amazed to experience the quality of games out there! Back in my windows days I was an avid Counterstrike player.So much so that i went through the pain of playing Counterstrike and its variants under wine when i switched to Linux completely. This was a far from ideal solution and half the games had annoying issues with sound or mouse control. The Steam Engine is pretty temperamental with Wine and Linux and I have wasted many weekends struggling to get decent gaming with Counter-strike- Source. Anyhow ,I installed some amazing games - Urban Terror http://www.urbanterror.net/ - Open Arena http://www.openarena.ws/ - Tremulous http://www.tremulous.net/ These are based on the ioquake3 project http://ioquake3.org/ that is built upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, they have been amazing things with it. They all have Decent game play,graphics and good AI. I have earlier bought Counter-strike and half life for 50$ and now these amazing quake mods are offering the same performance and gaming experience. Anyhow,if anyone is into FPS gaming or is already playing these games, is there a server list in india where the pings would be a better? If not,I have been toying with the idea of hosting a Urban Terror server for some weekend fun.Will post the IP when it is up and running. Happy shooting! Vikram ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
[ilugd] [Gaming] Open source FPS games
Dear All, I had the chance to explore the world of opensource first Pe#rson Shooter (FPS) games this weekend and i was amazed to experience the quality of games out there! Back in my windows days I was an avid Counterstrike player.So much so that i went through the pain of playing Counterstrike and its variants under wine when i switched to Linux completely. This was a far from ideal solution and half the games had annoying issues with sound or mouse control. The Steam Engine is pretty temperamental with Wine and Linux and I have wasted many weekends struggling to get decent gaming with Counter-strike- Source. Anyhow ,I installed some amazing games - Urban Terror http://www.urbanterror.net/ - Open Arena http://www.openarena.ws/ - Tremulous http://www.tremulous.net/ These are based on the ioquake3 project http://ioquake3.org/ that is built upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, they have been amazing things with it. They all have Decent game play,graphics and good AI. I have earlier bought Counter-strike and half life for 50$ and now these amazing quake mods are offering the same performance and gaming experience. Anyhow,if anyone is into FPS gaming or is already playing these games, is there a server list in india where the pings would be a better? If not,I have been toying with the idea of hosting a Urban Terror server for some weekend fun.Will post the IP when it is up and running. Happy shooting! Vikram ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/
Re: [ilugd] [Gaming] Open source FPS games
On 10/8/07, Vikram Ranade [EMAIL PROTECTED] wrote: Always Good to find more gamers! Sorry CS- Source is not available on Linux and Valve has announced officially that they have no plans to port steam or its game clients to Linux. The CS Server runs natively on Linux though. Check out Urban Terror...it is similar to CS. Will keep you posted when i setup a server. Vikram Very nice info. I have been thinking for the last couple of days that can one survive in the Gaming Business if the Game's source code is Open Sourced or GPLed? Usually a game is sold in binary with its code being proprietary and undisclosed. With a concept similar to web services, a company called Nevrax ( http://www.nevrax.org/tikiwiki/tiki-index.php ) releases its games under GPL license. It generates its revenues by charging for the gaming servers which it keeps online. Seems like a very nice idea to me! Any other thoughts on how one can use the open source for / in the Gaming Industry? -- o1p2e3n4g5l6 http://saleem.a.ansari.googlepages.com/ http://www.jmilug.org/ http://www.csijmi.com/ Linux User #414799 (http://counter.li.org/) ___ ilugd mailinglist -- ilugd@lists.linux-delhi.org http://frodo.hserus.net/mailman/listinfo/ilugd Next Event: http://freed.in - September 28-29, 2007 Archives at: http://news.gmane.org/gmane.user-groups.linux.delhi http://www.mail-archive.com/ilugd@lists.linux-delhi.org/