lingo-l flash-director

2002-10-24 Thread Tom Vandenbossche
If I put a swf file in a dir movie. do I need the flashplayer then?

Tom

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Re: lingo-l flash-director

2002-10-24 Thread Buzz Kettles
At 9:46 AM +0200 10/24/02, you wrote:

If I put a swf file in a dir movie. do I need the flashplayer then?

Tom


Nope - the Flash Xtra has a version of the Flash player inside it ...
-Buzz
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Re: lingo-l flash-director

2002-10-24 Thread Fabrice Closier
The shockwave player is flashplayer as well when dxr exported. As 
standalone exported is player also builded in.

Fabrice


Tom Vandenbossche heeft op donderdag 24 oktober 2002 om 09:46 het 
volgende geschreven:

If I put a swf file in a dir movie. do I need the flashplayer then?

Tom

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Re: lingo-l flash-director

2002-10-24 Thread jaydeep
Hi Buzz
Can use Flash MX swf with Director 8
Jaydeep
- Original Message -
From: Buzz Kettles [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 24, 2002 1:40 PM
Subject: Re: lingo-l flash-director


 At 9:46 AM +0200 10/24/02, you wrote:
 If I put a swf file in a dir movie. do I need the flashplayer then?
 
 Tom

 Nope - the Flash Xtra has a version of the Flash player inside it ...
 -Buzz
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Technowrites Pvt Ltd, Pune, India


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Re: lingo-l Getting rid of Internal?

2002-10-24 Thread Brennan
On Wed, 23 Oct 2002 16:00:24 -0500, Howdy-Tzi [EMAIL PROTECTED] wrote:

 On Wednesday, October 23, 2002, at 03:10 PM, Kurt Griffin wrote:
 
  Brennan has been after this kind of thing at a more meta level for a 
  while -
  the ability to script Director. If we could script Director, you could 
  run a
  script on startmovie that would check to see if the activeCastLib 
  (already a
  lingo property that can be tested... but not set) is 1, and then close 
  the
  sucker. One powerful tool can solve a whole lot of It only matters to 
  one
  guy problems.
 
 Yes, that would of course be the most ideal solution. An entire cottage 
 industry could spring up with various folks offering packages that 
 could be used to totally customize and optimize the Director 
 environment to suit anyone's needs.

Right, ditching 'Internal' taken alone would not serve the broader community, or add 
much value to the product, but I certainly believe that making (say) 'publish' or 
'export as quicktime' scriptable would sell a few more units (perhaps special 'server' 
or 'production bundle' licenses could be in order). The more that Director is 
scriptable, the more versatile and useful a tool it becomes to more people as part of 
more (and more varied) production processes. 

Director used to own the market that After Effects now dominates. Clearly, Macromedia 
has no interest in using it to recapture that market today, but there are various 
niches that After Effects does not reach - most obviously the lack of a scripting 
language - and it seems a dreadful waste not to be able to incorporate the immense 
power of imaging lingo into other kinds of automated production (especially 
non-real-time generation of content) for the sake of hooking up already-implemented 
functionality.

Director has repeatedly proved itself a master of versatility, and the various twists 
and turns in its history have often been driven by its unexpected adoption by 
particular communities. (Who in the mid 1990s would ever have expected it to become 
the number one 3d webgame development platform?). Making Director fully scriptable, or 
at least extending its scriptablity, would capitalize on that versatility enormously 
and, who knows, maybe capture a few markets we didn't know existed.

So, in case it is not obvious, the thing is for as many of us as possible to 'wish' 
for this using the ritual which has become sacred to our brotherhood. (And 
sisterhood). The incantation for this particular magickal rite is;

mailto:wish-director;macromedia.com?subject=Scriptable%20Authoring%20Environmentbody=Please%20make%20the%20Director%20authoring%20environment%20fully%20scriptable

Brennan
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Re: lingo-l Getting rid of Internal?

2002-10-24 Thread Andreas Gaunitz P11
So, in case it is not obvious, the thing is for as many of us as 
possible to 'wish' for this using the ritual which has become sacred 
to our brotherhood. (And sisterhood). The incantation for this 
particular magickal rite is;

mailto:wish-director;macromedia.com?subject=Scriptable%20Authoring%20Environmentbody=Please%20make%20the%20Director%20authoring%20environment%20fully%20scriptable

Ha ha, cool link!

I'm not sure what the exact benefits of a scriptable director would 
be though. Isn't every projector or SW we make just a subset of the 
Director environment, with the chosen functionality included? It can 
easily be configured (programmed) to generate content using imaging 
lingo etc... Please give some examples of what a Scriptable Director 
can do!


-A.


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Re: lingo-l flash-director

2002-10-24 Thread Fraser Campbell
make that Flash 5 if you have Director 8.5


- Original Message -
From: Agustín María Rodríguez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 24, 2002 1:11 PM
Subject: Re: lingo-l flash-director


jaydeep escribió:
 Can use Flash MX swf with Director 8

Only if you save as version 4.
--
Agustín María Rodríguez | [EMAIL PROTECTED] | www.OnWine.com.ar


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lingo-l lingo-lPrefs Folder?

2002-10-24 Thread mwells

Hello List,

I'm getting a funny little bug, error or something of that nature.
I'm using the getPref() and setPref()- ok, all good there. 
But Director is creating and placing the Prefs folder in the Director
8.5 folder under the program folder it is also reading from the same
folder.
I've always thought that when using setPref() it created the
folder(prefs) in the same directory as the movie(.Dir) that I would be
working on. Located in a directory on the desktop, So Is there something
I've missed here? Some kind of preference I'm overlooking?

Thank you and have a great day,

Mattie


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Re: lingo-l wd3 file to director

2002-10-24 Thread Agustín María Rodríguez
Jamie Dyer escribió:
 This doesn't allow me to move the camera along a path, who would I do 
this? I want to be able to draw a path in my 3d program then attach and 
animate the camera along it using lingo.

	You didn´t said before that you wanted to do the path in your 3D 
program... otherwise, I wouldn´t gave you the spline algorithm ;) Well, 
as you probably have realized, you can´t export camera´s path to Director.

	One way of doing what you want would be applying the path to any model 
(plane, whatever) in your 3D app and then in Director applying model´s 
position to camera and making camera pointing at some other node doing this:

--behavior on 3D scene
property pSprite, pCamera, pDummie

on beginSprite me
  pSprite = sprite(me.spriteNum)
  pCamera = pSprite.camera
  pDummie = pSprite.member.model(dummie with path)
end

on enterFrame me
  pCamera.transform.position = pDummie.transform.position
  pCamera.pointAt(*someNode*)
end

HTH
--
Agustín María Rodríguez | [EMAIL PROTECTED] | www.OnWine.com.ar


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RE: lingo-l lingo-lPrefs Folder?

2002-10-24 Thread Tony Wilson
It creates the file in the same folder as the application.

So during authoring it uses the director folder and during runtime it
uses the folder in which the projector is held.

Tony.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:lingo-l-admin;mail4.fcgnetworks.net] On Behalf Of
[EMAIL PROTECTED]
Sent: 24 October 2002 14:32
To: [EMAIL PROTECTED]
Subject: lingo-l lingo-lPrefs Folder?


Hello List,

I'm getting a funny little bug, error or something of that nature.
I'm using the getPref() and setPref()- ok, all good there. 
But Director is creating and placing the Prefs folder in the Director
8.5 folder under the program folder it is also reading from the same
folder.
I've always thought that when using setPref() it created the
folder(prefs) in the same directory as the movie(.Dir) that I would be
working on. Located in a directory on the desktop, So Is there something
I've missed here? Some kind of preference I'm overlooking?

Thank you and have a great day,

Mattie


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RE: lingo-l wd3 file to director

2002-10-24 Thread Buzz Kettles
At 2:15 PM +0100 10/24/02, you wrote:

 Thanx,


That was exactly what I wanted.

My next question is this:

Is it possible to make the camera move along a path (spline)?
and possibly keep it pointed at the same point?



use pointAt ...



 the manual


This doesn't allow me to move the camera along a path, who would I 
do this? I want to be able to draw a path in my 3d program then 
attach and animate the camera along it using lingo.

I was suggesting that you make the path  create the object animation 
in the 3D program  then use Director to control that animation while 
using pointAt to dynamically follow something else

sorry I responded so quickly

-Buzz
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Re: lingo-l lingo-lPrefs Folder?

2002-10-24 Thread Buzz Kettles
At 8:32 AM -0500 10/24/02, you wrote:

Hello List,

I'm getting a funny little bug, error or something of that nature.
I'm using the getPref() and setPref()- ok, all good there.
But Director is creating and placing the Prefs folder in the Director
8.5 folder under the program folder it is also reading from the same
folder.
I've always thought that when using setPref() it created the
folder(prefs) in the same directory as the movie(.Dir) that I would be
working on. Located in a directory on the desktop, So Is there something
I've missed here? Some kind of preference I'm overlooking?

Thank you and have a great day,

Mattie


This is where auth puts them - a projector puts them in the folder 
next the movie.
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RE: lingo-l wd3 file to director

2002-10-24 Thread Buzz Kettles
At 4:36 PM +0100 10/24/02, you wrote:

Thanx Agustin and Buzz,

I have something i can work on now. Out of interest Agustin if you 
use Plasma you can export a camera attached to a spline with 
animation applied ot it and this works in director. The reason I 
couldnt use this is becuase i need to have several paths the camera 
moves along.

create several animation paths in your 3D program (attached to a 
point model)  then tell the camera to track that point model while 
in Director


Anyway thnx for the help I should be able to get this working now :)

JamieD


At 2:15 PM +0100 10/24/02, you wrote:

  Thanx,


That was exactly what I wanted.

My next question is this:

Is it possible to make the camera move along a path (spline)?
and possibly keep it pointed at the same point?



use pointAt ...



 the manual


This doesn't allow me to move the camera along a path, who would I
do this? I want to be able to draw a path in my 3d program then
attach and animate the camera along it using lingo.


I was suggesting that you make the path  create the object animation
in the 3D program  then use Director to control that animation while
using pointAt to dynamically follow something else

sorry I responded so quickly

-Buzz
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Re: lingo-l Getting rid of Internal?

2002-10-24 Thread Brennan
On Thu, 24 Oct 2002 13:58:08 +0200, Andreas Gaunitz P11 [EMAIL PROTECTED] wrote:

 So, in case it is not obvious, the thing is for as many of us as 
 possible to 'wish' for this using the ritual which has become sacred 
 to our brotherhood. (And sisterhood). The incantation for this 
 particular magickal rite is;
 
 
mailto:wish-director;macromedia.com?subject=Scriptable%20Authoring%20Environmentbody=Please%20make%20the%20Director%20authoring%20environment%20fully%20scriptable
 
 Ha ha, cool link!
 
 I'm not sure what the exact benefits of a scriptable director would 
 be though. Isn't every projector or SW we make just a subset of the 
 Director environment, with the chosen functionality included?

Well, crucially, we are missing most of the export functionality. 

I'm not arguing for the need for Projectors to have extra functionality. I can see why 
Macromedia would not want us to generate dcrs from Projectors - it could cannibalize 
Director sales. 

 It can 
 easily be configured (programmed) to generate content using imaging 
 lingo etc... Please give some examples of what a Scriptable Director 
 can do!

Well, Director is partly scriptable, but almost all the scripting is focused on and 
limited to the movie object. 

I'm interested in authoring-only lingo commands which would allow us to generate and 
reorder castlibs, dcrs, dxrs, QuickTime movies and Projectors. I'd also like to see 
lingo callbacks for milestone operations such as app launch, quit, opening, closing, 
saving and exporting movies, the ability to script preferences, the visibility and 
bounds of the various authoring windows, open the editor of a given castmember, 
perhaps even the ability to apply photoshop plugins to bitmaps, plus better and more 
explicit support for tool Xtra MIAWs, so that they can be more integrated into the 
GUI. (Toolbar buttons for tool Xtra MIAWs, or even toolbar buttons for 'global' 
scripts).

We're talking about a handful of hooks to things which are already implemented in 
Director's GUI, but are tantalizingly beyond reach of Lingo. 

Brennan
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lingo-l rotate model with camera inside

2002-10-24 Thread Charlie Fiskeaux II
I'm just now learning some 3D lingo, and have successfully created a sphere,
given it a shader, set the camera position, and added behaviors that let me
click and drag to rotate the sphere (I've even set the visibility to #both).
But when I move the camera inside the sphere, the click-drag doesn't rotate
the sphere; the sphere just sits there.  Am I missing something?

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29


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lingo-l hiding layer in flash from lingo

2002-10-24 Thread Cole Tierney
I'm exploring techniques for hiding a layer in flash using lingo. 
I've been reading the good articles at DOUG and combing the archives.

As my other brain cell begins to warm up, I was wondering if anyone 
would like to share a simple hello world type example of something 
like this.

Thanks as always,
--
Cole
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Re: lingo-l Distressflag (request)

2002-10-24 Thread Bruce Epstein - Zeus Productions
At 10:07 AM -0400 10/24/02, [EMAIL PROTECTED] wrote:
  At 5:59 PM -0400 10/23/02, Bruce Epstein - Zeus Productions wrote:
 To my knowledge, Macromedia has repeatedly said they have no objection to
 projector sharing.

To my knowledge, it is the exact opposite. I remember someone from
Macromedia (although I forget who) saying that in order to legally create a
stub-projector for a given platform, you must own a copy of Director for
that platform. Clearly one of us has this wrong.

Yes, to create a stub projector, you should own a legal copy of Director. That is a 
separate issue of whether you can then give that stub projector to someone else. Think 
about it...Shockwave Player is free. Macromedia charges for the authoring tool and 
gives away the player for free (since the demise of Shockmachine).

If you are foolish enough to try to deliver for a platform without owning the 
authoring tool, I'm not gonna stop you, and neither will Macromedia.

Regards,
Bruce
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lingo-l imaging lingo question..

2002-10-24 Thread grimmwerks

I've got a movie that's pretty static - no animations, nothing sexy. Just 
good old application development stuff.

Anyway, I've got this listing of 10 files that I'm displaying, and the way 
I'm doing it is this:

a repeat loop where I toss each line's info to be displayed to a movie 
script that parses the info, creates a text member for each bit of info 
(each line has maybe 4 bits of info, ie name, title, date, status, 
etc)the getLineInfo script then returns that line's image. Then each 
line is drawn to a buffer image, then, when each line is returned, it 
takes a sprite and makes the buffer image its own.

Since this has to play on slower machines, I'm pretty careful about image 
depth (in some cases using 8bit, in others 16 as the text renders 
cleaner), and all in all it's pretty damn quick and I'm impressed.

Question 1 - and I'm not sure how to phrase this one - I'm wondering the 
way that director itself renders images in the score - is it similar to 
imaging lingo? Or is imaging lingo allowing the developers to hook into 
the way the stage/score is displayed? Since my app is extremely static and 
doing nothing as sexy as Charles' blurs, etc, I don't think I have much to 
worry about...but...

I'm just in the process of adding an object that the menu - which displays 
local and remote files - can, upon user click, ask the fetcher object to 
grab the remote file. The fetcher object is passed a pointer to the 
menuscripts line proplist, and inserts a status property, then tells the 
menu script to redraw the full menu of 10.

So, in other words, if there are 10 files listed, 9 local, one remote, 
when the user clicks on the one remote, it tells the fetcher to grab it. 
Fetcher starts the download and sends the download percent to the menu 
script, and tells the menu script to redraw (timeout object repeats this 
while download is active). 

I'm starting to think that each line's image when returned by the 
getLineIMage script could be kept in the proplist. That way rather than 
redrawing the buffer of 10 images, I'm just redrawing those with active 
downloads and re-inserting in the buffer.

But my worry is that keeping 10 strips of line images and a buffer might 
be more memory than needed (each strip is 640x30, 16bit)...and at first, I 
thougth I'd just keep adding the strips image to the menu proplist (which 
could be 1 to x numbers), I should only keep the 10 or less strips that 
are invisible on screen?

Any thoughts or is this just too unclear?

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