Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Hi Mike,
You can create macros and triggers both, though I've not personally tried 
either. I tend to play on less combat-oriented games with a slower pace, which 
don't benefit from the shortcuts quite as much. 
Yours,
Zack.
On May 11, 2012, at 9:03 PM, Mike Maslo  wrote:

> Awesome will try that later
> 
> Have you tried triggers or can you creating macros?
> 
> Sent from my iPhone
> 
> On May 11, 2012, at 10:56 PM, Zachary Kline  wrote:
> 
>> Hi Mike,
>> The answer seems to be "very well." I set up hotspots in the command input 
>> box and the mud text output area and they both work as expected. I can use 
>> vo-1 to go to the input or vo-2 to go to the output. THese can also be saved 
>> for the Mudder application specifically by using VO activities.
>> Yours,
>> Zack.
>> On May 11, 2012, at 8:43 PM, Zachary Kline  wrote:
>> 
>>> Hi THomas,
>>> Keyboard shortcuts would be a handy way to handle the problem of 
>>> interacting. For that matter, I think this is the sort of thing VO hotspots 
>>> were designed for. I don't know why that never occured to me before, I'll 
>>> need to test and see how it works in practice. I'd suggest contacting the 
>>> author via the support link in the App Store, any feedback he gets will 
>>> help.
>>> Yours,
>>> Zack.
>>> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
>>> 
>>>> So far the only way I've figured out is to tab until you get to the screen 
>>>> where the macro buttons are and there's a scroll area to interact into, 
>>>> then v o and down to bottom of the window and you can get what just 
>>>> happened.  This is the disadvantage of a two screen system, toggling 
>>>> between two of them can get you killed quick because when I've typed while 
>>>> in the one giving feedback from the mud it did nothing, but I plan on 
>>>> asking the developer about that because sometimes while fighting you want 
>>>> to give specific commands, of course there is the option of creating 
>>>> triggers which would get around that to use your skills.  The macros have 
>>>> your directions so you can just click on them and then go back to the left 
>>>> and interact in screen to see what the mud tells you about the room you've 
>>>> entered.  I'm just not used to doing that yet, have played with mud walker 
>>>> so long that I am just used to staying interacted in a single screen and 
>>>> typing what I want.  So it will be learni
 n
> g
>> 
>>> on
>>>> both sides of the mud client issue I guess, and no I don't consider myself 
>>>> an expert in any way about muds and clients.  I've been killed to many 
>>>> times and had to go retrieve my stuff to many times for that.  And forget 
>>>> using magic, I am slow at that stuff, more of a hack and slash kind of 
>>>> person *lol*.  
>>>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>>>> 
>>>>> Is there a way to read what is on the screen? I hear it but I do not know
>>>>> how to get where I can review what came across the screen??
>>>>> 
>>>>> -Original Message-
>>>>> From: mac-access-boun...@mac-access.net
>>>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>>>>> Sent: Friday, May 11, 2012 7:51 PM
>>>>> To: Mac OSX & iOS Accessibility
>>>>> Subject: Re: Accessible Mud Client found
>>>>> 
>>>>> That's why I unchecked the box, can get in there and find out what is
>>>>> relavant faster.  
>>>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>>>> 
>>>>>> One major problem with this client IMHO is the buttons. I mean, the
>>>>> buttons actually explains what the button does when it's self-explanatory.
>>>>> Also, the client still uses the system voice, and no matter how you look 
>>>>> at
>>>>> it there will still be problems with that. I don't know how anyone says 
>>>>> this
>>>>> is good. We really need VO support.
>>>>>> 
>>>>>> Orin
>>>>>> orin8...@gmail.com
>>>>>> Twitter: http://www.twitter.com/orinks
>>>>>> Skype: orin1112
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On May 11, 2012, at 3:13 PM, Ian McNam

Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Hi Missy,
I don't know if I'd be able to do anything like that myself, not for a few 
weeks at least. School is kicking into high gear in preparation for finals. I'm 
happy to answer questions though, if that might help at all. By all means, if 
someone else wants to tackle an audio demo feel free. :)
Yours,
Zack.
On May 11, 2012, at 9:01 PM, "Missy Hoppe"  wrote:

>   Hi there. I haven't had a chance to play with Mudder yet. I want to try 
> it out first with a game I don't play
> seriously any more until I get a better feel for it. I'm wondering if anyone 
> might be willing or able to do a podcast or
> something, especially to show best configuration for Mudder. I'm sure I can 
> figure it out, but I'm the type that sometimes
> does better hearing something in action before attempting it myself. If a 
> demo isn't possible, that's perfectly fine, but I'm
> sure there would be a lot of interest for 1.
> Missy
> 
> -Original Message-
> From: mac-access-boun...@mac-access.net 
> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
> Sent: Friday, May 11, 2012 11:56 PM
> To: Mac OSX & iOS Accessibility
> Subject: Re: Accessible Mud Client found
> 
> Hi Mike,
> The answer seems to be "very well." I set up hotspots in the command input 
> box and the mud text output area and they both
> work as expected. I can use vo-1 to go to the input or vo-2 to go to the 
> output. THese can also be saved for the Mudder
> application specifically by using VO activities.
> Yours,
> Zack.
> On May 11, 2012, at 8:43 PM, Zachary Kline  wrote:
> 
>> Hi THomas,
>> Keyboard shortcuts would be a handy way to handle the problem of 
>> interacting. For that matter, I think this is the sort of
> thing VO hotspots were designed for. I don't know why that never occured to 
> me before, I'll need to test and see how it works
> in practice. I'd suggest contacting the author via the support link in the 
> App Store, any feedback he gets will help.
>> Yours,
>> Zack.
>> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
>> 
>>> So far the only way I've figured out is to tab until you get to the
>>> screen where the macro buttons are and there's a scroll area to
>>> interact into, then v o and down to bottom of the window and you can
>>> get what just happened.  This is the disadvantage of a two screen
>>> system, toggling between two of them can get you killed quick because
>>> when I've typed while in the one giving feedback from the mud it did
>>> nothing, but I plan on asking the developer about that because
>>> sometimes while fighting you want to give specific commands, of
>>> course there is the option of creating triggers which would get
>>> around that to use your skills.  The macros have your directions so
>>> you can just click on them and then go back to the left and interact
>>> in screen to see what the mud tells you about the room you've
>>> entered.  I'm just not used to doing that yet, have played with mud
>>> walker so long that I am just used to staying interacted in a single
>>> screen and typing what I want.  So it will be learning
> 
>> on
>>> both sides of the mud client issue I guess, and no I don't consider myself 
>>> an expert in any way about muds and clients.
> I've been killed to many times and had to go retrieve my stuff to many times 
> for that.  And forget using magic, I am slow at
> that stuff, more of a hack and slash kind of person *lol*.
>>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>>> 
>>>> Is there a way to read what is on the screen? I hear it but I do not
>>>> know how to get where I can review what came across the screen??
>>>> 
>>>> -Original Message-
>>>> From: mac-access-boun...@mac-access.net
>>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas
>>>> McMahan
>>>> Sent: Friday, May 11, 2012 7:51 PM
>>>> To: Mac OSX & iOS Accessibility
>>>> Subject: Re: Accessible Mud Client found
>>>> 
>>>> That's why I unchecked the box, can get in there and find out what
>>>> is relavant faster.
>>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>>> 
>>>>> One major problem with this client IMHO is the buttons. I mean, the
>>>> buttons actually explains what the button does when it's self-explanatory.
>>>> Also, the client still uses the system voice, and no matter how you
>

Re: Accessible Mud Client found

2012-05-11 Thread Mike Maslo
Awesome will try that later

Have you tried triggers or can you creating macros?

Sent from my iPhone

On May 11, 2012, at 10:56 PM, Zachary Kline  wrote:

> Hi Mike,
> The answer seems to be "very well." I set up hotspots in the command input 
> box and the mud text output area and they both work as expected. I can use 
> vo-1 to go to the input or vo-2 to go to the output. THese can also be saved 
> for the Mudder application specifically by using VO activities.
> Yours,
> Zack.
> On May 11, 2012, at 8:43 PM, Zachary Kline  wrote:
> 
>> Hi THomas,
>> Keyboard shortcuts would be a handy way to handle the problem of 
>> interacting. For that matter, I think this is the sort of thing VO hotspots 
>> were designed for. I don't know why that never occured to me before, I'll 
>> need to test and see how it works in practice. I'd suggest contacting the 
>> author via the support link in the App Store, any feedback he gets will help.
>> Yours,
>> Zack.
>> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
>> 
>>> So far the only way I've figured out is to tab until you get to the screen 
>>> where the macro buttons are and there's a scroll area to interact into, 
>>> then v o and down to bottom of the window and you can get what just 
>>> happened.  This is the disadvantage of a two screen system, toggling 
>>> between two of them can get you killed quick because when I've typed while 
>>> in the one giving feedback from the mud it did nothing, but I plan on 
>>> asking the developer about that because sometimes while fighting you want 
>>> to give specific commands, of course there is the option of creating 
>>> triggers which would get around that to use your skills.  The macros have 
>>> your directions so you can just click on them and then go back to the left 
>>> and interact in screen to see what the mud tells you about the room you've 
>>> entered.  I'm just not used to doing that yet, have played with mud walker 
>>> so long that I am just used to staying interacted in a single screen and 
>>> typing what I want.  So it will be learnin
 g
> 
>> on
>>> both sides of the mud client issue I guess, and no I don't consider myself 
>>> an expert in any way about muds and clients.  I've been killed to many 
>>> times and had to go retrieve my stuff to many times for that.  And forget 
>>> using magic, I am slow at that stuff, more of a hack and slash kind of 
>>> person *lol*.  
>>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>>> 
>>>> Is there a way to read what is on the screen? I hear it but I do not know
>>>> how to get where I can review what came across the screen??
>>>> 
>>>> -Original Message-
>>>> From: mac-access-boun...@mac-access.net
>>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>>>> Sent: Friday, May 11, 2012 7:51 PM
>>>> To: Mac OSX & iOS Accessibility
>>>> Subject: Re: Accessible Mud Client found
>>>> 
>>>> That's why I unchecked the box, can get in there and find out what is
>>>> relavant faster.  
>>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>>> 
>>>>> One major problem with this client IMHO is the buttons. I mean, the
>>>> buttons actually explains what the button does when it's self-explanatory.
>>>> Also, the client still uses the system voice, and no matter how you look at
>>>> it there will still be problems with that. I don't know how anyone says 
>>>> this
>>>> is good. We really need VO support.
>>>>> 
>>>>> Orin
>>>>> orin8...@gmail.com
>>>>> Twitter: http://www.twitter.com/orinks
>>>>> Skype: orin1112
>>>>> 
>>>>> 
>>>>> 
>>>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>>>> 
>>>>>> Anyone who muds, let me know what you play and the host and port
>>>> information and if I like the sound of the mud i'll create a character and
>>>> play with you.
>>>>>> 
>>>>>> Ian McNamara
>>>>>> <--- Mac Access At Mac Access Dot Net --->
>>>>>> 
>>>>>> To reply to this post, please address your message to
>>>> mac-access@mac-access.net
>>>>>> 
>>>>>> You can find an archive of all messages postedto the Mac

Re: Accessible Mud Client found

2012-05-11 Thread Thomas McMahan
This is great!  Makes a lot of things go easier.  
On May 11, 2012, at 10:56 PM, Zachary Kline wrote:

> Hi Mike,
> The answer seems to be "very well." I set up hotspots in the command input 
> box and the mud text output area and they both work as expected. I can use 
> vo-1 to go to the input or vo-2 to go to the output. THese can also be saved 
> for the Mudder application specifically by using VO activities.
> Yours,
> Zack.
> On May 11, 2012, at 8:43 PM, Zachary Kline  wrote:
> 
>> Hi THomas,
>> Keyboard shortcuts would be a handy way to handle the problem of 
>> interacting. For that matter, I think this is the sort of thing VO hotspots 
>> were designed for. I don't know why that never occured to me before, I'll 
>> need to test and see how it works in practice. I'd suggest contacting the 
>> author via the support link in the App Store, any feedback he gets will help.
>> Yours,
>> Zack.
>> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
>> 
>>> So far the only way I've figured out is to tab until you get to the screen 
>>> where the macro buttons are and there's a scroll area to interact into, 
>>> then v o and down to bottom of the window and you can get what just 
>>> happened.  This is the disadvantage of a two screen system, toggling 
>>> between two of them can get you killed quick because when I've typed while 
>>> in the one giving feedback from the mud it did nothing, but I plan on 
>>> asking the developer about that because sometimes while fighting you want 
>>> to give specific commands, of course there is the option of creating 
>>> triggers which would get around that to use your skills.  The macros have 
>>> your directions so you can just click on them and then go back to the left 
>>> and interact in screen to see what the mud tells you about the room you've 
>>> entered.  I'm just not used to doing that yet, have played with mud walker 
>>> so long that I am just used to staying interacted in a single screen and 
>>> typing what I want.  So it will be learnin
 g
> 
>> on
>>> both sides of the mud client issue I guess, and no I don't consider myself 
>>> an expert in any way about muds and clients.  I've been killed to many 
>>> times and had to go retrieve my stuff to many times for that.  And forget 
>>> using magic, I am slow at that stuff, more of a hack and slash kind of 
>>> person *lol*.  
>>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>>> 
>>>> Is there a way to read what is on the screen? I hear it but I do not know
>>>> how to get where I can review what came across the screen??
>>>> 
>>>> -Original Message-
>>>> From: mac-access-boun...@mac-access.net
>>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>>>> Sent: Friday, May 11, 2012 7:51 PM
>>>> To: Mac OSX & iOS Accessibility
>>>> Subject: Re: Accessible Mud Client found
>>>> 
>>>> That's why I unchecked the box, can get in there and find out what is
>>>> relavant faster.  
>>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>>> 
>>>>> One major problem with this client IMHO is the buttons. I mean, the
>>>> buttons actually explains what the button does when it's self-explanatory.
>>>> Also, the client still uses the system voice, and no matter how you look at
>>>> it there will still be problems with that. I don't know how anyone says 
>>>> this
>>>> is good. We really need VO support.
>>>>> 
>>>>> Orin
>>>>> orin8...@gmail.com
>>>>> Twitter: http://www.twitter.com/orinks
>>>>> Skype: orin1112
>>>>> 
>>>>> 
>>>>> 
>>>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>>>> 
>>>>>> Anyone who muds, let me know what you play and the host and port
>>>> information and if I like the sound of the mud i'll create a character and
>>>> play with you.
>>>>>> 
>>>>>> Ian McNamara
>>>>>> <--- Mac Access At Mac Access Dot Net --->
>>>>>> 
>>>>>> To reply to this post, please address your message to
>>>> mac-access@mac-access.net
>>>>>> 
>>>>>> You can find an archive of all messages postedto the Mac-Access forum
>>>> at either the list'

RE: Accessible Mud Client found

2012-05-11 Thread Missy Hoppe
Hi there. I haven't had a chance to play with Mudder yet. I want to try 
it out first with a game I don't play
seriously any more until I get a better feel for it. I'm wondering if anyone 
might be willing or able to do a podcast or
something, especially to show best configuration for Mudder. I'm sure I can 
figure it out, but I'm the type that sometimes
does better hearing something in action before attempting it myself. If a demo 
isn't possible, that's perfectly fine, but I'm
sure there would be a lot of interest for 1.
Missy

-Original Message-
From: mac-access-boun...@mac-access.net 
[mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
Sent: Friday, May 11, 2012 11:56 PM
To: Mac OSX & iOS Accessibility
Subject: Re: Accessible Mud Client found

Hi Mike,
The answer seems to be "very well." I set up hotspots in the command input box 
and the mud text output area and they both
work as expected. I can use vo-1 to go to the input or vo-2 to go to the 
output. THese can also be saved for the Mudder
application specifically by using VO activities.
Yours,
Zack.
On May 11, 2012, at 8:43 PM, Zachary Kline  wrote:

> Hi THomas,
> Keyboard shortcuts would be a handy way to handle the problem of interacting. 
> For that matter, I think this is the sort of
thing VO hotspots were designed for. I don't know why that never occured to me 
before, I'll need to test and see how it works
in practice. I'd suggest contacting the author via the support link in the App 
Store, any feedback he gets will help.
> Yours,
> Zack.
> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
>
>> So far the only way I've figured out is to tab until you get to the
>> screen where the macro buttons are and there's a scroll area to
>> interact into, then v o and down to bottom of the window and you can
>> get what just happened.  This is the disadvantage of a two screen
>> system, toggling between two of them can get you killed quick because
>> when I've typed while in the one giving feedback from the mud it did
>> nothing, but I plan on asking the developer about that because
>> sometimes while fighting you want to give specific commands, of
>> course there is the option of creating triggers which would get
>> around that to use your skills.  The macros have your directions so
>> you can just click on them and then go back to the left and interact
>> in screen to see what the mud tells you about the room you've
>> entered.  I'm just not used to doing that yet, have played with mud
>> walker so long that I am just used to staying interacted in a single
>> screen and typing what I want.  So it will be learning

> on
>> both sides of the mud client issue I guess, and no I don't consider myself 
>> an expert in any way about muds and clients.
I've been killed to many times and had to go retrieve my stuff to many times 
for that.  And forget using magic, I am slow at
that stuff, more of a hack and slash kind of person *lol*.
>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>>
>>> Is there a way to read what is on the screen? I hear it but I do not
>>> know how to get where I can review what came across the screen??
>>>
>>> -Original Message-
>>> From: mac-access-boun...@mac-access.net
>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas
>>> McMahan
>>> Sent: Friday, May 11, 2012 7:51 PM
>>> To: Mac OSX & iOS Accessibility
>>> Subject: Re: Accessible Mud Client found
>>>
>>> That's why I unchecked the box, can get in there and find out what
>>> is relavant faster.
>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>>
>>>> One major problem with this client IMHO is the buttons. I mean, the
>>> buttons actually explains what the button does when it's self-explanatory.
>>> Also, the client still uses the system voice, and no matter how you
>>> look at it there will still be problems with that. I don't know how
>>> anyone says this is good. We really need VO support.
>>>>
>>>> Orin
>>>> orin8...@gmail.com
>>>> Twitter: http://www.twitter.com/orinks
>>>> Skype: orin1112
>>>>
>>>>
>>>>
>>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>>>
>>>>> Anyone who muds, let me know what you play and the host and port
>>> information and if I like the sound of the mud i'll create a
>>> character and play with you.
>>>>>
>>>>> Ian McNamara
>>>>> <--- Mac Access At Mac Ac

Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Hi Mike,
The answer seems to be "very well." I set up hotspots in the command input box 
and the mud text output area and they both work as expected. I can use vo-1 to 
go to the input or vo-2 to go to the output. THese can also be saved for the 
Mudder application specifically by using VO activities.
Yours,
Zack.
On May 11, 2012, at 8:43 PM, Zachary Kline  wrote:

> Hi THomas,
> Keyboard shortcuts would be a handy way to handle the problem of interacting. 
> For that matter, I think this is the sort of thing VO hotspots were designed 
> for. I don't know why that never occured to me before, I'll need to test and 
> see how it works in practice. I'd suggest contacting the author via the 
> support link in the App Store, any feedback he gets will help.
> Yours,
> Zack.
> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
> 
>> So far the only way I've figured out is to tab until you get to the screen 
>> where the macro buttons are and there's a scroll area to interact into, then 
>> v o and down to bottom of the window and you can get what just happened.  
>> This is the disadvantage of a two screen system, toggling between two of 
>> them can get you killed quick because when I've typed while in the one 
>> giving feedback from the mud it did nothing, but I plan on asking the 
>> developer about that because sometimes while fighting you want to give 
>> specific commands, of course there is the option of creating triggers which 
>> would get around that to use your skills.  The macros have your directions 
>> so you can just click on them and then go back to the left and interact in 
>> screen to see what the mud tells you about the room you've entered.  I'm 
>> just not used to doing that yet, have played with mud walker so long that I 
>> am just used to staying interacted in a single screen and typing what I 
>> want.  So it will be learning
  
> on
>> both sides of the mud client issue I guess, and no I don't consider myself 
>> an expert in any way about muds and clients.  I've been killed to many times 
>> and had to go retrieve my stuff to many times for that.  And forget using 
>> magic, I am slow at that stuff, more of a hack and slash kind of person 
>> *lol*.  
>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>> 
>>> Is there a way to read what is on the screen? I hear it but I do not know
>>> how to get where I can review what came across the screen??
>>> 
>>> -Original Message-
>>> From: mac-access-boun...@mac-access.net
>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>>> Sent: Friday, May 11, 2012 7:51 PM
>>> To: Mac OSX & iOS Accessibility
>>> Subject: Re: Accessible Mud Client found
>>> 
>>> That's why I unchecked the box, can get in there and find out what is
>>> relavant faster.  
>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>> 
>>>> One major problem with this client IMHO is the buttons. I mean, the
>>> buttons actually explains what the button does when it's self-explanatory.
>>> Also, the client still uses the system voice, and no matter how you look at
>>> it there will still be problems with that. I don't know how anyone says this
>>> is good. We really need VO support.
>>>> 
>>>> Orin
>>>> orin8...@gmail.com
>>>> Twitter: http://www.twitter.com/orinks
>>>> Skype: orin1112
>>>> 
>>>> 
>>>> 
>>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>>> 
>>>>> Anyone who muds, let me know what you play and the host and port
>>> information and if I like the sound of the mud i'll create a character and
>>> play with you.
>>>>> 
>>>>> Ian McNamara
>>>>> <--- Mac Access At Mac Access Dot Net --->
>>>>> 
>>>>> To reply to this post, please address your message to
>>> mac-access@mac-access.net
>>>>> 
>>>>> You can find an archive of all messages postedto the Mac-Access forum
>>> at either the list's own dedicated web archive:
>>>>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>>>>> or at the public Mail Archive:
>>>>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>>>>> Subscribe to the list's RSS feed from:
>>>>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>>>>> 
>>>>> The Mac-Acc

Re: Accessible Mud Client found

2012-05-11 Thread Thomas McMahan
Oh Yes that is a great idea, and I will be contacting the author, I think 
between us and them this could really turn out great.  
On May 11, 2012, at 10:43 PM, Zachary Kline wrote:

> Hi THomas,
> Keyboard shortcuts would be a handy way to handle the problem of interacting. 
> For that matter, I think this is the sort of thing VO hotspots were designed 
> for. I don't know why that never occured to me before, I'll need to test and 
> see how it works in practice. I'd suggest contacting the author via the 
> support link in the App Store, any feedback he gets will help.
> Yours,
> Zack.
> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
> 
>> So far the only way I've figured out is to tab until you get to the screen 
>> where the macro buttons are and there's a scroll area to interact into, then 
>> v o and down to bottom of the window and you can get what just happened.  
>> This is the disadvantage of a two screen system, toggling between two of 
>> them can get you killed quick because when I've typed while in the one 
>> giving feedback from the mud it did nothing, but I plan on asking the 
>> developer about that because sometimes while fighting you want to give 
>> specific commands, of course there is the option of creating triggers which 
>> would get around that to use your skills.  The macros have your directions 
>> so you can just click on them and then go back to the left and interact in 
>> screen to see what the mud tells you about the room you've entered.  I'm 
>> just not used to doing that yet, have played with mud walker so long that I 
>> am just used to staying interacted in a single screen and typing what I 
>> want.  So it will be learning
  
> on
>> both sides of the mud client issue I guess, and no I don't consider myself 
>> an expert in any way about muds and clients.  I've been killed to many times 
>> and had to go retrieve my stuff to many times for that.  And forget using 
>> magic, I am slow at that stuff, more of a hack and slash kind of person 
>> *lol*.  
>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>> 
>>> Is there a way to read what is on the screen? I hear it but I do not know
>>> how to get where I can review what came across the screen??
>>> 
>>> -----Original Message-
>>> From: mac-access-boun...@mac-access.net
>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>>> Sent: Friday, May 11, 2012 7:51 PM
>>> To: Mac OSX & iOS Accessibility
>>> Subject: Re: Accessible Mud Client found
>>> 
>>> That's why I unchecked the box, can get in there and find out what is
>>> relavant faster.  
>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>> 
>>>> One major problem with this client IMHO is the buttons. I mean, the
>>> buttons actually explains what the button does when it's self-explanatory.
>>> Also, the client still uses the system voice, and no matter how you look at
>>> it there will still be problems with that. I don't know how anyone says this
>>> is good. We really need VO support.
>>>> 
>>>> Orin
>>>> orin8...@gmail.com
>>>> Twitter: http://www.twitter.com/orinks
>>>> Skype: orin1112
>>>> 
>>>> 
>>>> 
>>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>>> 
>>>>> Anyone who muds, let me know what you play and the host and port
>>> information and if I like the sound of the mud i'll create a character and
>>> play with you.
>>>>> 
>>>>> Ian McNamara
>>>>> <--- Mac Access At Mac Access Dot Net --->
>>>>> 
>>>>> To reply to this post, please address your message to
>>> mac-access@mac-access.net
>>>>> 
>>>>> You can find an archive of all messages postedto the Mac-Access forum
>>> at either the list's own dedicated web archive:
>>>>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>>>>> or at the public Mail Archive:
>>>>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>>>>> Subscribe to the list's RSS feed from:
>>>>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>>>>> 
>>>>> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus
>>> and worm-free!
>>>>> 
>>>>> Please remember to update your membership options periodic

Re: Accessible Mud Client found

2012-05-11 Thread Mike Maslo
Zachary

Let me know how hot spots work for you

Sent from my iPhone

On May 11, 2012, at 10:43 PM, Zachary Kline  wrote:

> Hi THomas,
> Keyboard shortcuts would be a handy way to handle the problem of interacting. 
> For that matter, I think this is the sort of thing VO hotspots were designed 
> for. I don't know why that never occured to me before, I'll need to test and 
> see how it works in practice. I'd suggest contacting the author via the 
> support link in the App Store, any feedback he gets will help.
> Yours,
> Zack.
> On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:
> 
>> So far the only way I've figured out is to tab until you get to the screen 
>> where the macro buttons are and there's a scroll area to interact into, then 
>> v o and down to bottom of the window and you can get what just happened.  
>> This is the disadvantage of a two screen system, toggling between two of 
>> them can get you killed quick because when I've typed while in the one 
>> giving feedback from the mud it did nothing, but I plan on asking the 
>> developer about that because sometimes while fighting you want to give 
>> specific commands, of course there is the option of creating triggers which 
>> would get around that to use your skills.  The macros have your directions 
>> so you can just click on them and then go back to the left and interact in 
>> screen to see what the mud tells you about the room you've entered.  I'm 
>> just not used to doing that yet, have played with mud walker so long that I 
>> am just used to staying interacted in a single screen and typing what I 
>> want.  So it will be learning
  
> on
>> both sides of the mud client issue I guess, and no I don't consider myself 
>> an expert in any way about muds and clients.  I've been killed to many times 
>> and had to go retrieve my stuff to many times for that.  And forget using 
>> magic, I am slow at that stuff, more of a hack and slash kind of person 
>> *lol*.  
>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>> 
>>> Is there a way to read what is on the screen? I hear it but I do not know
>>> how to get where I can review what came across the screen??
>>> 
>>> -----Original Message-
>>> From: mac-access-boun...@mac-access.net
>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>>> Sent: Friday, May 11, 2012 7:51 PM
>>> To: Mac OSX & iOS Accessibility
>>> Subject: Re: Accessible Mud Client found
>>> 
>>> That's why I unchecked the box, can get in there and find out what is
>>> relavant faster.  
>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>> 
>>>> One major problem with this client IMHO is the buttons. I mean, the
>>> buttons actually explains what the button does when it's self-explanatory.
>>> Also, the client still uses the system voice, and no matter how you look at
>>> it there will still be problems with that. I don't know how anyone says this
>>> is good. We really need VO support.
>>>> 
>>>> Orin
>>>> orin8...@gmail.com
>>>> Twitter: http://www.twitter.com/orinks
>>>> Skype: orin1112
>>>> 
>>>> 
>>>> 
>>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>>> 
>>>>> Anyone who muds, let me know what you play and the host and port
>>> information and if I like the sound of the mud i'll create a character and
>>> play with you.
>>>>> 
>>>>> Ian McNamara
>>>>> <--- Mac Access At Mac Access Dot Net --->
>>>>> 
>>>>> To reply to this post, please address your message to
>>> mac-access@mac-access.net
>>>>> 
>>>>> You can find an archive of all messages postedto the Mac-Access forum
>>> at either the list's own dedicated web archive:
>>>>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>>>>> or at the public Mail Archive:
>>>>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>>>>> Subscribe to the list's RSS feed from:
>>>>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>>>>> 
>>>>> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus
>>> and worm-free!
>>>>> 
>>>>> Please remember to update your membership options periodically by
>>> visiting the list website at:
>&

Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Hi THomas,
Keyboard shortcuts would be a handy way to handle the problem of interacting. 
For that matter, I think this is the sort of thing VO hotspots were designed 
for. I don't know why that never occured to me before, I'll need to test and 
see how it works in practice. I'd suggest contacting the author via the support 
link in the App Store, any feedback he gets will help.
Yours,
Zack.
On May 11, 2012, at 8:24 PM, Thomas McMahan  wrote:

> So far the only way I've figured out is to tab until you get to the screen 
> where the macro buttons are and there's a scroll area to interact into, then 
> v o and down to bottom of the window and you can get what just happened.  
> This is the disadvantage of a two screen system, toggling between two of them 
> can get you killed quick because when I've typed while in the one giving 
> feedback from the mud it did nothing, but I plan on asking the developer 
> about that because sometimes while fighting you want to give specific 
> commands, of course there is the option of creating triggers which would get 
> around that to use your skills.  The macros have your directions so you can 
> just click on them and then go back to the left and interact in screen to see 
> what the mud tells you about the room you've entered.  I'm just not used to 
> doing that yet, have played with mud walker so long that I am just used to 
> staying interacted in a single screen and typing what I want.  So it will be 
> learning 
 on
>  both sides of the mud client issue I guess, and no I don't consider myself 
> an expert in any way about muds and clients.  I've been killed to many times 
> and had to go retrieve my stuff to many times for that.  And forget using 
> magic, I am slow at that stuff, more of a hack and slash kind of person 
> *lol*.  
> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
> 
>> Is there a way to read what is on the screen? I hear it but I do not know
>> how to get where I can review what came across the screen??
>> 
>> -Original Message-
>> From: mac-access-boun...@mac-access.net
>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>> Sent: Friday, May 11, 2012 7:51 PM
>> To: Mac OSX & iOS Accessibility
>> Subject: Re: Accessible Mud Client found
>> 
>> That's why I unchecked the box, can get in there and find out what is
>> relavant faster.  
>> On May 11, 2012, at 2:20 PM, Orin wrote:
>> 
>>> One major problem with this client IMHO is the buttons. I mean, the
>> buttons actually explains what the button does when it's self-explanatory.
>> Also, the client still uses the system voice, and no matter how you look at
>> it there will still be problems with that. I don't know how anyone says this
>> is good. We really need VO support.
>>> 
>>> Orin
>>> orin8...@gmail.com
>>> Twitter: http://www.twitter.com/orinks
>>> Skype: orin1112
>>> 
>>> 
>>> 
>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>> 
>>>> Anyone who muds, let me know what you play and the host and port
>> information and if I like the sound of the mud i'll create a character and
>> play with you.
>>>> 
>>>> Ian McNamara
>>>> <--- Mac Access At Mac Access Dot Net --->
>>>> 
>>>> To reply to this post, please address your message to
>> mac-access@mac-access.net
>>>> 
>>>> You can find an archive of all messages postedto the Mac-Access forum
>> at either the list's own dedicated web archive:
>>>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>>>> or at the public Mail Archive:
>>>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>>>> Subscribe to the list's RSS feed from:
>>>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>>>> 
>>>> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus
>> and worm-free!
>>>> 
>>>> Please remember to update your membership options periodically by
>> visiting the list website at:
>>>> <http://mail.tft-bbs.co.uk/mailman/listinfo/mac-access/options/>
>>> 
>>> <--- Mac Access At Mac Access Dot Net --->
>>> 
>>> To reply to this post, please address your message to
>> mac-access@mac-access.net
>>> 
>>> You can find an archive of all messages postedto the Mac-Access forum
>> at either the list's own dedicated web archive:
>>> <http://mail.tft-bbs.co.u

Re: Accessible Mud Client found

2012-05-11 Thread krystal watson
i enjoying it but it says tip or tick at the end of each thing i am using it on 
alter eeeon or how ever you spell it thanks though my windoes computer blew up 
was using mush but now i can't use mush sad smiley oh well not much i can do 
but this looks cool 
On 11/05/2012, at 11:40 PM, Nicolai Svendsen wrote:

> Hi!
> 
> Thanks a lot for this!
> 
> I've found about 15 of them in total, but none of the developers seemed very 
> interested in either continuing development or improving VoiceOver support. 
> No more Espeak now.
> 
> I'll give this a bit of a test drive soon enough and give feedback of course. 
> I wonder about scripting and so-forth, but I'm sure I can read about that.
> 
> Regards,
> Nicolai
> On May 11, 2012, at 12:10 PM, Zachary Kline  wrote:
> 
>> Hi All,
>> This may be of interest to some of you who are gamers, and have been wanting 
>> an accessible mud client for the Mac. I stumbled on one purely by accident 
>> yesterday whilst searching the Mac App Store, not really expecting to find 
>> any. The program is called Mudder.
>> It has full VoiceOver accessibility, and can be set to speak all incoming 
>> text automatically using the system voice, and unlike some other clients 
>> I've tried it actually does this sensibly without interrupting itself. It 
>> currently costs $4.99.
>> THere are some quirks with this early version, such as lack of support for a 
>> command history, and somewhat verbose labeling with VoiceOVer, but compared 
>> to the other options we have available this is leaps and bounds ahead. THe 
>> developer should be commended for being interested in supporting VO. I just 
>> thought I should pass this along, as I know this is a popular pastime among 
>> blind gamers who might be on this list.
>> Yours,
>> Zack.
>> <--- Mac Access At Mac Access Dot Net --->
>> 
>> To reply to this post, please address your message to 
>> mac-access@mac-access.net
>> 
>> You can find an archive of all messages postedto the Mac-Access forum at 
>> either the list's own dedicated web archive:
>> 
>> or at the public Mail Archive:
>> .
>> Subscribe to the list's RSS feed from:
>> 
>> 
>> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus 
>> and worm-free!
>> 
>> Please remember to update your membership options periodically by visiting 
>> the list website at:
>> 
> 
> <--- Mac Access At Mac Access Dot Net --->
> 
> To reply to this post, please address your message to 
> mac-access@mac-access.net
> 
> You can find an archive of all messages postedto the Mac-Access forum at 
> either the list's own dedicated web archive:
> 
> or at the public Mail Archive:
> .
> Subscribe to the list's RSS feed from:
> 
> 
> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus and 
> worm-free!
> 
> Please remember to update your membership options periodically by visiting 
> the list website at:
> 

<--- Mac Access At Mac Access Dot Net --->

To reply to this post, please address your message to mac-access@mac-access.net

You can find an archive of all messages postedto the Mac-Access forum at 
either the list's own dedicated web archive:

or at the public Mail Archive:
.
Subscribe to the list's RSS feed from:


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worm-free!

Please remember to update your membership options periodically by visiting the 
list website at:



Re: Accessible Mud Client found

2012-05-11 Thread Mike Maslo
This is the first client which will read and not interrupted

Sent from my iPhone

On May 11, 2012, at 10:24 PM, Thomas McMahan  wrote:

> So far the only way I've figured out is to tab until you get to the screen 
> where the macro buttons are and there's a scroll area to interact into, then 
> v o and down to bottom of the window and you can get what just happened.  
> This is the disadvantage of a two screen system, toggling between two of them 
> can get you killed quick because when I've typed while in the one giving 
> feedback from the mud it did nothing, but I plan on asking the developer 
> about that because sometimes while fighting you want to give specific 
> commands, of course there is the option of creating triggers which would get 
> around that to use your skills.  The macros have your directions so you can 
> just click on them and then go back to the left and interact in screen to see 
> what the mud tells you about the room you've entered.  I'm just not used to 
> doing that yet, have played with mud walker so long that I am just used to 
> staying interacted in a single screen and typing what I want.  So it will be 
> learning 
 on
>  both sides of the mud client issue I guess, and no I don't consider myself 
> an expert in any way about muds and clients.  I've been killed to many times 
> and had to go retrieve my stuff to many times for that.  And forget using 
> magic, I am slow at that stuff, more of a hack and slash kind of person 
> *lol*.  
> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
> 
>> Is there a way to read what is on the screen? I hear it but I do not know
>> how to get where I can review what came across the screen??
>> 
>> -Original Message-
>> From: mac-access-boun...@mac-access.net
>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>> Sent: Friday, May 11, 2012 7:51 PM
>> To: Mac OSX & iOS Accessibility
>> Subject: Re: Accessible Mud Client found
>> 
>> That's why I unchecked the box, can get in there and find out what is
>> relavant faster.  
>> On May 11, 2012, at 2:20 PM, Orin wrote:
>> 
>>> One major problem with this client IMHO is the buttons. I mean, the
>> buttons actually explains what the button does when it's self-explanatory.
>> Also, the client still uses the system voice, and no matter how you look at
>> it there will still be problems with that. I don't know how anyone says this
>> is good. We really need VO support.
>>> 
>>> Orin
>>> orin8...@gmail.com
>>> Twitter: http://www.twitter.com/orinks
>>> Skype: orin1112
>>> 
>>> 
>>> 
>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>> 
>>>> Anyone who muds, let me know what you play and the host and port
>> information and if I like the sound of the mud i'll create a character and
>> play with you.
>>>> 
>>>> Ian McNamara
>>>> <--- Mac Access At Mac Access Dot Net --->
>>>> 
>>>> To reply to this post, please address your message to
>> mac-access@mac-access.net
>>>> 
>>>> You can find an archive of all messages postedto the Mac-Access forum
>> at either the list's own dedicated web archive:
>>>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>>>> or at the public Mail Archive:
>>>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>>>> Subscribe to the list's RSS feed from:
>>>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>>>> 
>>>> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus
>> and worm-free!
>>>> 
>>>> Please remember to update your membership options periodically by
>> visiting the list website at:
>>>> <http://mail.tft-bbs.co.uk/mailman/listinfo/mac-access/options/>
>>> 
>>> <--- Mac Access At Mac Access Dot Net --->
>>> 
>>> To reply to this post, please address your message to
>> mac-access@mac-access.net
>>> 
>>> You can find an archive of all messages postedto the Mac-Access forum
>> at either the list's own dedicated web archive:
>>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>>> or at the public Mail Archive:
>>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>>> Subscribe to the list's RSS feed from:
>>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>>> 
>&

Re: Accessible Mud Client found

2012-05-11 Thread krystal watson
tanks for that i love it 
On 11/05/2012, at 8:19 PM, Missy Hoppe wrote:

> Thank you so much for sharing this news! I'm going to try to find this right 
> now and give it a bit of a test drive!
> Hopefully, as it develops, we can give the developr feedback so that in time, 
> it can become as awesome as a mud client in
> windows!
> 
> -Original Message-
> From: mac-access-boun...@mac-access.net 
> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
> Sent: Friday, May 11, 2012 6:10 AM
> To: Mac OSX & iOS Accessibility
> Subject: Accessible Mud Client found
> 
> Hi All,
> This may be of interest to some of you who are gamers, and have been wanting 
> an accessible mud client for the Mac. I stumbled
> on one purely by accident yesterday whilst searching the Mac App Store, not 
> really expecting to find any. The program is
> called Mudder.
> It has full VoiceOver accessibility, and can be set to speak all incoming 
> text automatically using the system voice, and
> unlike some other clients I've tried it actually does this sensibly without 
> interrupting itself. It currently costs $4.99.
> THere are some quirks with this early version, such as lack of support for a 
> command history, and somewhat verbose labeling
> with VoiceOVer, but compared to the other options we have available this is 
> leaps and bounds ahead. THe developer should be
> commended for being interested in supporting VO. I just thought I should pass 
> this along, as I know this is a popular pastime
> among blind gamers who might be on this list.
> Yours,
> Zack.
> <--- Mac Access At Mac Access Dot Net --->
> 
> To reply to this post, please address your message to 
> mac-access@mac-access.net
> 
> You can find an archive of all messages postedto the Mac-Access forum at 
> either the list's own dedicated web archive:
> 
> or at the public Mail Archive:
> .
> Subscribe to the list's RSS feed from:
> 
> 
> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus and 
> worm-free!
> 
> Please remember to update your membership options periodically by visiting 
> the list website at:
> 
> 
> 
> <--- Mac Access At Mac Access Dot Net --->
> 
> To reply to this post, please address your message to 
> mac-access@mac-access.net
> 
> You can find an archive of all messages postedto the Mac-Access forum at 
> either the list's own dedicated web archive:
> 
> or at the public Mail Archive:
> .
> Subscribe to the list's RSS feed from:
> 
> 
> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus and 
> worm-free!
> 
> Please remember to update your membership options periodically by visiting 
> the list website at:
> 

<--- Mac Access At Mac Access Dot Net --->

To reply to this post, please address your message to mac-access@mac-access.net

You can find an archive of all messages postedto the Mac-Access forum at 
either the list's own dedicated web archive:

or at the public Mail Archive:
.
Subscribe to the list's RSS feed from:


The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus and 
worm-free!

Please remember to update your membership options periodically by visiting the 
list website at:



Re: Accessible Mud Client found

2012-05-11 Thread Thomas McMahan
So far the only way I've figured out is to tab until you get to the screen 
where the macro buttons are and there's a scroll area to interact into, then v 
o and down to bottom of the window and you can get what just happened.  This is 
the disadvantage of a two screen system, toggling between two of them can get 
you killed quick because when I've typed while in the one giving feedback from 
the mud it did nothing, but I plan on asking the developer about that because 
sometimes while fighting you want to give specific commands, of course there is 
the option of creating triggers which would get around that to use your skills. 
 The macros have your directions so you can just click on them and then go back 
to the left and interact in screen to see what the mud tells you about the room 
you've entered.  I'm just not used to doing that yet, have played with mud 
walker so long that I am just used to staying interacted in a single screen and 
typing what I want.  So it will be learning on
  both sides of the mud client issue I guess, and no I don't consider myself an 
expert in any way about muds and clients.  I've been killed to many times and 
had to go retrieve my stuff to many times for that.  And forget using magic, I 
am slow at that stuff, more of a hack and slash kind of person *lol*.  
On May 11, 2012, at 10:11 PM, Mike Maslo wrote:

> Is there a way to read what is on the screen? I hear it but I do not know
> how to get where I can review what came across the screen??
> 
> -Original Message-
> From: mac-access-boun...@mac-access.net
> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
> Sent: Friday, May 11, 2012 7:51 PM
> To: Mac OSX & iOS Accessibility
> Subject: Re: Accessible Mud Client found
> 
> That's why I unchecked the box, can get in there and find out what is
> relavant faster.  
> On May 11, 2012, at 2:20 PM, Orin wrote:
> 
>> One major problem with this client IMHO is the buttons. I mean, the
> buttons actually explains what the button does when it's self-explanatory.
> Also, the client still uses the system voice, and no matter how you look at
> it there will still be problems with that. I don't know how anyone says this
> is good. We really need VO support.
>> 
>> Orin
>> orin8...@gmail.com
>> Twitter: http://www.twitter.com/orinks
>> Skype: orin1112
>> 
>> 
>> 
>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>> 
>>> Anyone who muds, let me know what you play and the host and port
> information and if I like the sound of the mud i'll create a character and
> play with you.
>>> 
>>> Ian McNamara
>>> <--- Mac Access At Mac Access Dot Net --->
>>> 
>>> To reply to this post, please address your message to
> mac-access@mac-access.net
>>> 
>>> You can find an archive of all messages postedto the Mac-Access forum
> at either the list's own dedicated web archive:
>>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>>> or at the public Mail Archive:
>>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>>> Subscribe to the list's RSS feed from:
>>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>>> 
>>> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus
> and worm-free!
>>> 
>>> Please remember to update your membership options periodically by
> visiting the list website at:
>>> <http://mail.tft-bbs.co.uk/mailman/listinfo/mac-access/options/>
>> 
>> <--- Mac Access At Mac Access Dot Net --->
>> 
>> To reply to this post, please address your message to
> mac-access@mac-access.net
>> 
>> You can find an archive of all messages postedto the Mac-Access forum
> at either the list's own dedicated web archive:
>> <http://mail.tft-bbs.co.uk/pipermail/mac-access/index.html>
>> or at the public Mail Archive:
>> <http://www.mail-archive.com/mac-access@mac-access.net/>.
>> Subscribe to the list's RSS feed from:
>> <http://www.mail-archive.com/mac-access@mac-access.net/maillist.xml>
>> 
>> The Mac-Access mailing list is guaranteed malware, spyware, Trojan, virus
> and worm-free!
>> 
>> Please remember to update your membership options periodically by visiting
> the list website at:
>> <http://mail.tft-bbs.co.uk/mailman/listinfo/mac-access/options/>
> 
> <--- Mac Access At Mac Access Dot Net --->
> 
> To reply to this post, please address your message to
> mac-access@mac-access.net
> 
> You can find an archive of all messages post

Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Yes, there's a box with a label "mud text," above it. Stop interacting with the 
Commands group and move around the screen a bit to get familiar. You don't 
actually need to interact with this box if you have VO cursor tracking on, 
which it is by default.
Yours,
Zack.
On May 11, 2012, at 8:11 PM, "Mike Maslo"  wrote:

> Is there a way to read what is on the screen? I hear it but I do not know
> how to get where I can review what came across the screen??
> 
> -Original Message-
> From: mac-access-boun...@mac-access.net
> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
> Sent: Friday, May 11, 2012 7:51 PM
> To: Mac OSX & iOS Accessibility
> Subject: Re: Accessible Mud Client found
> 
> That's why I unchecked the box, can get in there and find out what is
> relavant faster.  
> On May 11, 2012, at 2:20 PM, Orin wrote:
> 
>> One major problem with this client IMHO is the buttons. I mean, the
> buttons actually explains what the button does when it's self-explanatory.
> Also, the client still uses the system voice, and no matter how you look at
> it there will still be problems with that. I don't know how anyone says this
> is good. We really need VO support.
>> 
>> Orin
>> orin8...@gmail.com
>> Twitter: http://www.twitter.com/orinks
>> Skype: orin1112
>> 
>> 
>> 
>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>> 
>>> Anyone who muds, let me know what you play and the host and port
> information and if I like the sound of the mud i'll create a character and
> play with you.
>>> 
>>> Ian McNamara
>>> <--- Mac Access At Mac Access Dot Net --->
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RE: Accessible Mud Client found

2012-05-11 Thread Mike Maslo
Is there a way to read what is on the screen? I hear it but I do not know
how to get where I can review what came across the screen??

-Original Message-
From: mac-access-boun...@mac-access.net
[mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
Sent: Friday, May 11, 2012 7:51 PM
To: Mac OSX & iOS Accessibility
Subject: Re: Accessible Mud Client found

That's why I unchecked the box, can get in there and find out what is
relavant faster.  
On May 11, 2012, at 2:20 PM, Orin wrote:

> One major problem with this client IMHO is the buttons. I mean, the
buttons actually explains what the button does when it's self-explanatory.
Also, the client still uses the system voice, and no matter how you look at
it there will still be problems with that. I don't know how anyone says this
is good. We really need VO support.
> 
> Orin
> orin8...@gmail.com
> Twitter: http://www.twitter.com/orinks
> Skype: orin1112
> 
> 
> 
> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
> 
>> Anyone who muds, let me know what you play and the host and port
information and if I like the sound of the mud i'll create a character and
play with you.
>> 
>> Ian McNamara
>> <--- Mac Access At Mac Access Dot Net --->
>> 
>> To reply to this post, please address your message to
mac-access@mac-access.net
>> 
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at either the list's own dedicated web archive:
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Re: Accessible Mud Client found

2012-05-11 Thread Thomas McMahan
That's why I unchecked the box, can get in there and find out what is relavant 
faster.  
On May 11, 2012, at 2:20 PM, Orin wrote:

> One major problem with this client IMHO is the buttons. I mean, the buttons 
> actually explains what the button does when it's self-explanatory. Also, the 
> client still uses the system voice, and no matter how you look at it there 
> will still be problems with that. I don't know how anyone says this is good. 
> We really need VO support.
> 
> Orin
> orin8...@gmail.com
> Twitter: http://www.twitter.com/orinks
> Skype: orin1112
> 
> 
> 
> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
> 
>> Anyone who muds, let me know what you play and the host and port information 
>> and if I like the sound of the mud i'll create a character and play with you.
>> 
>> Ian McNamara
>> <--- Mac Access At Mac Access Dot Net --->
>> 
>> To reply to this post, please address your message to 
>> mac-access@mac-access.net
>> 
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>> .
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Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Muting speech is what I use, yes. If I need to interact with the client proper, 
to read something or whatever, I use vo-x-x to switch back to the default 
activity. I don't use activities very much otherwise, so find this efficient.
Yes, control works to interrupt speech as you would expect. I don't believe 
developers have as much access to voiceover as you might like, they primarily 
use the system voice because it is the most powerful feature they have.
Best,
Zack.

Sent from my iPhone

On May 11, 2012, at 12:41 PM, Orin  wrote:

> Hmm. if you can use control, it's not so bad I suppose. Still a lot to get 
> used to, and I guess I don't mind that. What do you recommend as far as VO 
> activities go? Just set it to mute speech?
> 
> Orin
> orin8...@gmail.com
> Twitter: http://www.twitter.com/orinks
> Skype: orin1112
> 
> 
> 
> On May 11, 2012, at 3:24 PM, Zachary Kline wrote:
> 
>> Orin,
>> Respectfully, I disagree that the system voice is as big a problem as you 
>> seem to think. You can interrupt it with control, and that is one of the big 
>> concerns I had. Also, the button label issue has already been mentioned, and 
>> while it's not ideal I hardly consider it a deal breaker. This client works 
>> as is, especially combined with VO activities to mute VO speech whilst in 
>> the client window.
>> Yours,
>> Zack.
>> On May 11, 2012, at 12:20 PM, Orin  wrote:
>> 
>>> One major problem with this client IMHO is the buttons. I mean, the buttons 
>>> actually explains what the button does when it's self-explanatory. Also, 
>>> the client still uses the system voice, and no matter how you look at it 
>>> there will still be problems with that. I don't know how anyone says this 
>>> is good. We really need VO support.
>>> 
>>> Orin
>>> orin8...@gmail.com
>>> Twitter: http://www.twitter.com/orinks
>>> Skype: orin1112
>>> 
>>> 
>>> 
>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>> 
 Anyone who muds, let me know what you play and the host and port 
 information and if I like the sound of the mud i'll create a character and 
 play with you.
 
 Ian McNamara
 <--- Mac Access At Mac Access Dot Net --->
 
 To reply to this post, please address your message to 
 mac-access@mac-access.net
 
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 at either the list's own dedicated web archive:
 
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 .
 Subscribe to the list's RSS feed from:
 
 
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Re: Accessible Mud Client found

2012-05-11 Thread Orin
Hmm. if you can use control, it's not so bad I suppose. Still a lot to get used 
to, and I guess I don't mind that. What do you recommend as far as VO 
activities go? Just set it to mute speech?

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On May 11, 2012, at 3:24 PM, Zachary Kline wrote:

> Orin,
> Respectfully, I disagree that the system voice is as big a problem as you 
> seem to think. You can interrupt it with control, and that is one of the big 
> concerns I had. Also, the button label issue has already been mentioned, and 
> while it's not ideal I hardly consider it a deal breaker. This client works 
> as is, especially combined with VO activities to mute VO speech whilst in the 
> client window.
> Yours,
> Zack.
> On May 11, 2012, at 12:20 PM, Orin  wrote:
> 
>> One major problem with this client IMHO is the buttons. I mean, the buttons 
>> actually explains what the button does when it's self-explanatory. Also, the 
>> client still uses the system voice, and no matter how you look at it there 
>> will still be problems with that. I don't know how anyone says this is good. 
>> We really need VO support.
>> 
>> Orin
>> orin8...@gmail.com
>> Twitter: http://www.twitter.com/orinks
>> Skype: orin1112
>> 
>> 
>> 
>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>> 
>>> Anyone who muds, let me know what you play and the host and port 
>>> information and if I like the sound of the mud i'll create a character and 
>>> play with you.
>>> 
>>> Ian McNamara
>>> <--- Mac Access At Mac Access Dot Net --->
>>> 
>>> To reply to this post, please address your message to 
>>> mac-access@mac-access.net
>>> 
>>> You can find an archive of all messages postedto the Mac-Access forum 
>>> at either the list's own dedicated web archive:
>>> 
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>> 
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Re: Accessible Mud Client found

2012-05-11 Thread Ian McNamara
I agree with you, but it's a start and he may put vo support in, it's clear 
they wont to make the client more accessible for blind users. If blind users 
email him and explain this, he may add it in. I agree though the buttons are 
two self explanatory.

Ian McNamara
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Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Orin,
Respectfully, I disagree that the system voice is as big a problem as you seem 
to think. You can interrupt it with control, and that is one of the big 
concerns I had. Also, the button label issue has already been mentioned, and 
while it's not ideal I hardly consider it a deal breaker. This client works as 
is, especially combined with VO activities to mute VO speech whilst in the 
client window.
Yours,
Zack.
On May 11, 2012, at 12:20 PM, Orin  wrote:

> One major problem with this client IMHO is the buttons. I mean, the buttons 
> actually explains what the button does when it's self-explanatory. Also, the 
> client still uses the system voice, and no matter how you look at it there 
> will still be problems with that. I don't know how anyone says this is good. 
> We really need VO support.
> 
> Orin
> orin8...@gmail.com
> Twitter: http://www.twitter.com/orinks
> Skype: orin1112
> 
> 
> 
> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
> 
>> Anyone who muds, let me know what you play and the host and port information 
>> and if I like the sound of the mud i'll create a character and play with you.
>> 
>> Ian McNamara
>> <--- Mac Access At Mac Access Dot Net --->
>> 
>> To reply to this post, please address your message to 
>> mac-access@mac-access.net
>> 
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>> .
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Re: Accessible Mud Client found

2012-05-11 Thread Orin
One major problem with this client IMHO is the buttons. I mean, the buttons 
actually explains what the button does when it's self-explanatory. Also, the 
client still uses the system voice, and no matter how you look at it there will 
still be problems with that. I don't know how anyone says this is good. We 
really need VO support.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On May 11, 2012, at 3:13 PM, Ian McNamara wrote:

> Anyone who muds, let me know what you play and the host and port information 
> and if I like the sound of the mud i'll create a character and play with you.
> 
> Ian McNamara
> <--- Mac Access At Mac Access Dot Net --->
> 
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Re: Accessible Mud Client found

2012-05-11 Thread Ian McNamara
Anyone who muds, let me know what you play and the host and port information 
and if I like the sound of the mud i'll create a character and play with you.

Ian McNamara
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Re: Accessible Mud Client found

2012-05-11 Thread Shannon Dyer
Thank you so much for passing this along. I've been looking for such an animal. 
(Smile) I shall definitely check this out.

Shannon
Shannon Dyer
Alumni Council Member,
Guide Dog Foundation for the Blind, Inc
®  and
America's VetDogs®,  The Veteran's K-9 Corps Inc ®
Providing "Second Sight" ® since 1946
371 E. Jericho Turnpike, Smithtown, NY 11787
Office: 631-930-9000, Toll-free: 866-282-8047
solsticesin...@gmail.com
To make a donation that can change a life...contact the Guide Dog Foundation at
www.guidedog.org 
or America's VetDogs the Veterans K-9 Corps at
www.vetdogs.org
Visit us on facebook at: 
www.facebook.com/GuideDogFoundation or www.facebook.com/AmericasVetDogs

On May 11, 2012, at 6:10 AM, Zachary Kline wrote:

> Hi All,
> This may be of interest to some of you who are gamers, and have been wanting 
> an accessible mud client for the Mac. I stumbled on one purely by accident 
> yesterday whilst searching the Mac App Store, not really expecting to find 
> any. The program is called Mudder.
> It has full VoiceOver accessibility, and can be set to speak all incoming 
> text automatically using the system voice, and unlike some other clients I've 
> tried it actually does this sensibly without interrupting itself. It 
> currently costs $4.99.
> THere are some quirks with this early version, such as lack of support for a 
> command history, and somewhat verbose labeling with VoiceOVer, but compared 
> to the other options we have available this is leaps and bounds ahead. THe 
> developer should be commended for being interested in supporting VO. I just 
> thought I should pass this along, as I know this is a popular pastime among 
> blind gamers who might be on this list.
> Yours,
> Zack.
> <--- Mac Access At Mac Access Dot Net --->
> 
> To reply to this post, please address your message to 
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Re: Accessible Mud Client found

2012-05-11 Thread Thomas McMahan
Mud is multi user dungeon.  So a client will use a given game's telnet link so 
that you can play, they are text based.  A lot of them offer ports to play 
using the browser but that usually isn't very good for screen readers, they can 
get slow and cumbersome, and that can be deadly if you are fighting another 
player or mob, which are game generated characters.  That is if you are playing 
a mud that involves fighting, others are puzzles etc.  All kinds of different 
games though.  Keep in mind though the term dungeon is sort of a lose term 
because most games are worlds, some are multi world.  Or different eras in time 
of the same world.

The client is called Mudder, it has quite a log list of games to link to 
already inside it, some of them I've played in before, but a lot of them I had 
never heard of, so there's some exploring in my future *lol*.  

On May 11, 2012, at 11:01 AM, Laurel wrote:

> Forgive my ignorance, but what is a MUD client? I like gaming but
> don't know all of the terminology. I'm just wanting to know so that I
> can decide whether or not I'm interested in this app. What was the
> app's name? You probably said and I just didn't catch it.
> Thanks,
> Laurel and Stockard
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Re: Accessible Mud Client found

2012-05-11 Thread Ian McNamara
I have bought muder for the mac. Will let people know what I think when i've 
had a play with it.
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Re: Accessible Mud Client found

2012-05-11 Thread Ian McNamara
Hi zak, thanks, taking a look at this now.

Ian McNamara
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Re: Accessible Mud Client found

2012-05-11 Thread Nicolai Svendsen
Hi!

Thanks a lot for this!

I've found about 15 of them in total, but none of the developers seemed very 
interested in either continuing development or improving VoiceOver support. No 
more Espeak now.

I'll give this a bit of a test drive soon enough and give feedback of course. I 
wonder about scripting and so-forth, but I'm sure I can read about that.

Regards,
Nicolai
On May 11, 2012, at 12:10 PM, Zachary Kline  wrote:

> Hi All,
> This may be of interest to some of you who are gamers, and have been wanting 
> an accessible mud client for the Mac. I stumbled on one purely by accident 
> yesterday whilst searching the Mac App Store, not really expecting to find 
> any. The program is called Mudder.
> It has full VoiceOver accessibility, and can be set to speak all incoming 
> text automatically using the system voice, and unlike some other clients I've 
> tried it actually does this sensibly without interrupting itself. It 
> currently costs $4.99.
> THere are some quirks with this early version, such as lack of support for a 
> command history, and somewhat verbose labeling with VoiceOVer, but compared 
> to the other options we have available this is leaps and bounds ahead. THe 
> developer should be commended for being interested in supporting VO. I just 
> thought I should pass this along, as I know this is a popular pastime among 
> blind gamers who might be on this list.
> Yours,
> Zack.
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Re: Accessible Mud Client found

2012-05-11 Thread Mike Maslo
Will test when I get home

Sent from my iPhone

On May 11, 2012, at 5:38 AM, Zachary Kline  wrote:

> Hi Missy,
> I'm glad you will be testing this. :) More  sources of feedback are 
> definitely a good thing. I'd be interested in your impressions.
> Yours,
> Zack.
> On May 11, 2012, at 3:19 AM, "Missy Hoppe"  wrote:
> 
>> Thank you so much for sharing this news! I'm going to try to find this right 
>> now and give it a bit of a test drive!
>> Hopefully, as it develops, we can give the developr feedback so that in 
>> time, it can become as awesome as a mud client in
>> windows!
>> 
>> -Original Message-
>> From: mac-access-boun...@mac-access.net 
>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
>> Sent: Friday, May 11, 2012 6:10 AM
>> To: Mac OSX & iOS Accessibility
>> Subject: Accessible Mud Client found
>> 
>> Hi All,
>> This may be of interest to some of you who are gamers, and have been wanting 
>> an accessible mud client for the Mac. I stumbled
>> on one purely by accident yesterday whilst searching the Mac App Store, not 
>> really expecting to find any. The program is
>> called Mudder.
>> It has full VoiceOver accessibility, and can be set to speak all incoming 
>> text automatically using the system voice, and
>> unlike some other clients I've tried it actually does this sensibly without 
>> interrupting itself. It currently costs $4.99.
>> THere are some quirks with this early version, such as lack of support for a 
>> command history, and somewhat verbose labeling
>> with VoiceOVer, but compared to the other options we have available this is 
>> leaps and bounds ahead. THe developer should be
>> commended for being interested in supporting VO. I just thought I should 
>> pass this along, as I know this is a popular pastime
>> among blind gamers who might be on this list.
>> Yours,
>> Zack.
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Re: Accessible Mud Client found

2012-05-11 Thread Thomas McMahan
She won't be the only one, have played for years with mud walker, but that 
won't work on a Lion machine, so have had to use terminal telnet in terminal, 
which worked oaky for the game I usually play, but just wasn't as smooth, 
hopefully this will work as a good viable alternative.

On May 11, 2012, at 5:38 AM, Zachary Kline wrote:

> Hi Missy,
> I'm glad you will be testing this. :) More  sources of feedback are 
> definitely a good thing. I'd be interested in your impressions.
> Yours,
> Zack.
> On May 11, 2012, at 3:19 AM, "Missy Hoppe"  wrote:
> 
>> Thank you so much for sharing this news! I'm going to try to find this right 
>> now and give it a bit of a test drive!
>> Hopefully, as it develops, we can give the developr feedback so that in 
>> time, it can become as awesome as a mud client in
>> windows!
>> 
>> -Original Message-
>> From: mac-access-boun...@mac-access.net 
>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
>> Sent: Friday, May 11, 2012 6:10 AM
>> To: Mac OSX & iOS Accessibility
>> Subject: Accessible Mud Client found
>> 
>> Hi All,
>> This may be of interest to some of you who are gamers, and have been wanting 
>> an accessible mud client for the Mac. I stumbled
>> on one purely by accident yesterday whilst searching the Mac App Store, not 
>> really expecting to find any. The program is
>> called Mudder.
>> It has full VoiceOver accessibility, and can be set to speak all incoming 
>> text automatically using the system voice, and
>> unlike some other clients I've tried it actually does this sensibly without 
>> interrupting itself. It currently costs $4.99.
>> THere are some quirks with this early version, such as lack of support for a 
>> command history, and somewhat verbose labeling
>> with VoiceOVer, but compared to the other options we have available this is 
>> leaps and bounds ahead. THe developer should be
>> commended for being interested in supporting VO. I just thought I should 
>> pass this along, as I know this is a popular pastime
>> among blind gamers who might be on this list.
>> Yours,
>> Zack.
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>> mac-access@mac-access.net
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Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
I've not tried setting up triggers and macros myself, but those are the only 
items in Preferences currently. Speech output is controlled via a checkbox in 
the main window, in the "Commands," group. There are several of these, commands 
being the most important in my experience. You interact with them to see what's 
inside.
GOod luck,
Zack.
On May 11, 2012, at 3:59 AM, Missy Hoppe  wrote:

> I think the button labels are a bit verbose, but I'd rather have too much 
> information than not enough. I couldn't seem to get
> into prefferences, though. All  I saw were triggers and macros. I intend to 
> set up a couple of triggers, but first, I have to
> find the IP address to the mud I want to test this with; just use the name in 
> gmud. I'll report more once I've had time to
> give it a mor thorough testing.
> 
> -Original Message-
> From: mac-access-boun...@mac-access.net 
> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
> Sent: Friday, May 11, 2012 6:39 AM
> To: Mac OSX & iOS Accessibility
> Subject: Re: Accessible Mud Client found
> 
> Hi Missy,
> I'm glad you will be testing this. :) More  sources of feedback are 
> definitely a good thing. I'd be interested in your
> impressions.
> Yours,
> Zack.
> On May 11, 2012, at 3:19 AM, "Missy Hoppe"  wrote:
> 
>> Thank you so much for sharing this news! I'm going to try to find this right 
>> now and give it a bit of a test drive!
>> Hopefully, as it develops, we can give the developr feedback so that
>> in time, it can become as awesome as a mud client in windows!
>> 
>> -Original Message-
>> From: mac-access-boun...@mac-access.net
>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
>> Sent: Friday, May 11, 2012 6:10 AM
>> To: Mac OSX & iOS Accessibility
>> Subject: Accessible Mud Client found
>> 
>> Hi All,
>> This may be of interest to some of you who are gamers, and have been
>> wanting an accessible mud client for the Mac. I stumbled on one purely
>> by accident yesterday whilst searching the Mac App Store, not really 
>> expecting to find any. The program is called Mudder.
>> It has full VoiceOver accessibility, and can be set to speak all
>> incoming text automatically using the system voice, and unlike some other 
>> clients I've tried it actually does this sensibly
> without interrupting itself. It currently costs $4.99.
>> THere are some quirks with this early version, such as lack of support
>> for a command history, and somewhat verbose labeling with VoiceOVer,
>> but compared to the other options we have available this is leaps and
>> bounds ahead. THe developer should be commended for being interested in 
>> supporting VO. I just thought I should pass this
> along, as I know this is a popular pastime among blind gamers who might be on 
> this list.
>> Yours,
>> Zack.
>> <--- Mac Access At Mac Access Dot Net --->
>> 
>> To reply to this post, please address your message to
>> mac-access@mac-access.net
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RE: Accessible Mud Client found

2012-05-11 Thread Missy Hoppe
I think the button labels are a bit verbose, but I'd rather have too much 
information than not enough. I couldn't seem to get
into prefferences, though. All  I saw were triggers and macros. I intend to set 
up a couple of triggers, but first, I have to
find the IP address to the mud I want to test this with; just use the name in 
gmud. I'll report more once I've had time to
give it a mor thorough testing.

-Original Message-
From: mac-access-boun...@mac-access.net 
[mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
Sent: Friday, May 11, 2012 6:39 AM
To: Mac OSX & iOS Accessibility
Subject: Re: Accessible Mud Client found

Hi Missy,
I'm glad you will be testing this. :) More  sources of feedback are definitely 
a good thing. I'd be interested in your
impressions.
Yours,
Zack.
On May 11, 2012, at 3:19 AM, "Missy Hoppe"  wrote:

> Thank you so much for sharing this news! I'm going to try to find this right 
> now and give it a bit of a test drive!
> Hopefully, as it develops, we can give the developr feedback so that
> in time, it can become as awesome as a mud client in windows!
>
> -Original Message-
> From: mac-access-boun...@mac-access.net
> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
> Sent: Friday, May 11, 2012 6:10 AM
> To: Mac OSX & iOS Accessibility
> Subject: Accessible Mud Client found
>
> Hi All,
> This may be of interest to some of you who are gamers, and have been
> wanting an accessible mud client for the Mac. I stumbled on one purely
> by accident yesterday whilst searching the Mac App Store, not really 
> expecting to find any. The program is called Mudder.
> It has full VoiceOver accessibility, and can be set to speak all
> incoming text automatically using the system voice, and unlike some other 
> clients I've tried it actually does this sensibly
without interrupting itself. It currently costs $4.99.
> THere are some quirks with this early version, such as lack of support
> for a command history, and somewhat verbose labeling with VoiceOVer,
> but compared to the other options we have available this is leaps and
> bounds ahead. THe developer should be commended for being interested in 
> supporting VO. I just thought I should pass this
along, as I know this is a popular pastime among blind gamers who might be on 
this list.
> Yours,
> Zack.
> <--- Mac Access At Mac Access Dot Net --->
>
> To reply to this post, please address your message to
> mac-access@mac-access.net
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Re: Accessible Mud Client found

2012-05-11 Thread Zachary Kline
Hi Missy,
I'm glad you will be testing this. :) More  sources of feedback are definitely 
a good thing. I'd be interested in your impressions.
Yours,
Zack.
On May 11, 2012, at 3:19 AM, "Missy Hoppe"  wrote:

> Thank you so much for sharing this news! I'm going to try to find this right 
> now and give it a bit of a test drive!
> Hopefully, as it develops, we can give the developr feedback so that in time, 
> it can become as awesome as a mud client in
> windows!
> 
> -Original Message-
> From: mac-access-boun...@mac-access.net 
> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
> Sent: Friday, May 11, 2012 6:10 AM
> To: Mac OSX & iOS Accessibility
> Subject: Accessible Mud Client found
> 
> Hi All,
> This may be of interest to some of you who are gamers, and have been wanting 
> an accessible mud client for the Mac. I stumbled
> on one purely by accident yesterday whilst searching the Mac App Store, not 
> really expecting to find any. The program is
> called Mudder.
> It has full VoiceOver accessibility, and can be set to speak all incoming 
> text automatically using the system voice, and
> unlike some other clients I've tried it actually does this sensibly without 
> interrupting itself. It currently costs $4.99.
> THere are some quirks with this early version, such as lack of support for a 
> command history, and somewhat verbose labeling
> with VoiceOVer, but compared to the other options we have available this is 
> leaps and bounds ahead. THe developer should be
> commended for being interested in supporting VO. I just thought I should pass 
> this along, as I know this is a popular pastime
> among blind gamers who might be on this list.
> Yours,
> Zack.
> <--- Mac Access At Mac Access Dot Net --->
> 
> To reply to this post, please address your message to 
> mac-access@mac-access.net
> 
> You can find an archive of all messages postedto the Mac-Access forum at 
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RE: Accessible Mud Client found

2012-05-11 Thread Missy Hoppe
Thank you so much for sharing this news! I'm going to try to find this right 
now and give it a bit of a test drive!
Hopefully, as it develops, we can give the developr feedback so that in time, 
it can become as awesome as a mud client in
windows!

-Original Message-
From: mac-access-boun...@mac-access.net 
[mailto:mac-access-boun...@mac-access.net] On Behalf Of Zachary Kline
Sent: Friday, May 11, 2012 6:10 AM
To: Mac OSX & iOS Accessibility
Subject: Accessible Mud Client found

Hi All,
This may be of interest to some of you who are gamers, and have been wanting an 
accessible mud client for the Mac. I stumbled
on one purely by accident yesterday whilst searching the Mac App Store, not 
really expecting to find any. The program is
called Mudder.
It has full VoiceOver accessibility, and can be set to speak all incoming text 
automatically using the system voice, and
unlike some other clients I've tried it actually does this sensibly without 
interrupting itself. It currently costs $4.99.
THere are some quirks with this early version, such as lack of support for a 
command history, and somewhat verbose labeling
with VoiceOVer, but compared to the other options we have available this is 
leaps and bounds ahead. THe developer should be
commended for being interested in supporting VO. I just thought I should pass 
this along, as I know this is a popular pastime
among blind gamers who might be on this list.
Yours,
Zack.
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