Re: MD: DCC?

2001-06-07 Thread Peter Jaques


On  6 Jun 01, %l:28PM, Stainless Steel Rat wrote:
 You are mistaken if you believe that there is a 1,411,200Hz square wave
 stored on a DAT.  All that is there is ones and zeros, which do form a
 square wave if you treated it as something audible (which it isn't) with an
 effective frequency some twice that (~2,862,311.5Hz if I did the math
 right).

that's what i'm saying. effectively, the dat recording head (which is
fundamentally still just a magnet, like a cassette recording head) stores
what in analog audio would be a very high frequency square wave on the
tape. this requires a different mechanism than a simple analog recording
head, which could never hope to represent such a high frequency wave, but
has no trouble with 10,000Hz. thus the need for rotation of smaller heads,
or compression, or SOMETHING to increase the bandwidth to/from the tape.

i don't want to go back  forth on the list more about this; feel free to
respond in email.

take care
peter

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Re: MD: DCC?

2001-06-07 Thread Ralph Smeets


[EMAIL PROTECTED] wrote:

 Go into Soundforge and make a blank wave file that's 76 minutes long, and
 then make any other 76 minute wave full of any type of song, or sounds you
 want. In 44.1 khz, 16-bit they still take up about 650.

And that's exactly the proof!

If you make a file in Soundforge of 76 minutes long in 44.1khz and 16bits, it'll
be about 650 MB big. Try storing a square-wave of 20khz into this file. It will
get converted into a cosin-wave due to the fack that you can't score any
frequenties beyond 22.05khz in this file! Or beter said, there is no room in the
file to store this wave-form!

What other proof do you want? It's a simple mathematical fact that a square-wave
uses more space than a cosin-wave of the same frequentie.

Cheers,
Ralph - who was maybee to technical in the first respons.

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RE: MD: DCC?

2001-06-07 Thread Steve Hill



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 From: Stainless Steel Rat [mailto:[EMAIL PROTECTED]]
 * Steve Hill [EMAIL PROTECTED]  on Wed, 06 Jun 2001
 | On a CD the laser is reflected off the disc, onto a photodiode which
 | produces four analogue voltages. These are then used to 
 perform tracking
 | and linear speed adjustments, and are also processed to produce the
 | digital data. The signals could just as easily be used to produce an
 | analogue audio signal.
 
 Could, but they are not.  And though what is there could be 
 interpreted as
 an analog signal, it really isn't.  Consider this: I whisper one.  I
 shout one.  Has the value of one changed?  My voice is 
 analog, but the
 spoken signal is still digital.

If it wasn't really an analogue signal, there would be no need for error
correction coding. In practise, the analogue signal is converted into soft
decisions which vary from zero, through zero-ish, one-ish, to one. These are
then fed into the error corrector, which uses the redundancy introduced into
the data to estimate the most likely sequence of data bits. Continuing your
analogy, if you whisper 'one' but I can't hear what you say, I have to make
a guess on whether you said 'one' or 'zero'. The source data is digital, but
the signal after the effects of the channel are considered is analogue, and
must be converted  back into a digital representation.

 [...]
 | No. The advantage of CD and MD against vinyl and tape is 
 that they do not
 | wear out. The fact that the former are digital and the 
 latter analogue is
 | co-incidental. DCC and DAT both wear out yet are digital.
 
 And are insignificant to consumers.
 
 | Laser discs were entirely analogue and do not.
 
 Actually, they do.  And the format is (was) insignificant to 
 consumers,
 too.

My point was not what was significant to consumers but rather that it is a
property medium, and not the format of the data stored on it, that
determines whether wear occurs.

 | Admittedly, due to the error correction, digital recordings 
 will handle
 | wear better for a while before failing completely where as analogue
 | recordings deteriorate more gradually, but it is the medium that
 | determines whether wear occurs.
 
 Well, if you want to insist on picking nits, then consider 
 this: microphone
 in to a solid state deck, real-time conversion to MPEG-1 
 Layer III audio,
 and stored on compact flash cards.  No analog storage 
 involved anywhere.

The bits are stored by tunnelling electrons through the oxide layer,
generating a potential on the floating gate. That potential is analogue -
though, if you want to get pedantic, quantised. The real world is analogue
and, hence, all data stored in the real world is stored in an analogue form.
It's all a bit academic, though.

 [...]
 | I'm not sure that I understand the point that you are 
 trying to make here.
 
 My point is that the original post making the claim that, paraphrased,
 digital takes more space to store than analog because square 
 waves take up
 more space, is wrong.

I can't argue with that being faulty logic. In the general case,
uncompressed digital signals take more space to store than the analogue
signal that they represent. However, if you just wanted to store square(ish)
waves, it would require much more bandwidth to store them in an analogue
manner than digitally. The key is that it is wrong to think of digital as
storing things as square waves.

S.
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Re: MD: DCC?

2001-06-07 Thread Stainless Steel Rat


* Robert J. Lynn Jr. [EMAIL PROTECTED]  on Thu, 07 Jun 2001
| A. Maybe the bits are stored on a carrier wave? Like a T1, per se.

This would require modulation, like the old C64 and Apple ][ tapes.  And
yes, doing so would require some very high frequency square waves.  Maybe
DCC does that, but DAT certainly doesn't because it is an inefficient
storage method.

| B. Maybe the bits arent recorded as waves. Just magnetic blips.

Whereas this is what is really happening.  The blips can be played as an
audible signal, but chances are you'll break something if you do that (like
your speakers or ears).
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Re: MD: DCC?

2001-06-07 Thread Robert J. Lynn Jr.



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Nah, it'll probably just sound like white noise, right?
-Rob
- Original Message -
From: Stainless Steel Rat [EMAIL PROTECTED]
To: MD-L [EMAIL PROTECTED]
Sent: Thursday, June 07, 2001 11:38 AM
Subject: Re: MD: DCC?



 * Robert J. Lynn Jr. [EMAIL PROTECTED]  on Thu, 07 Jun 2001
 | A. Maybe the bits are stored on a carrier wave? Like a T1, per se.

 This would require modulation, like the old C64 and Apple ][ tapes.  And
 yes, doing so would require some very high frequency square waves.  Maybe
 DCC does that, but DAT certainly doesn't because it is an inefficient
 storage method.

 | B. Maybe the bits arent recorded as waves. Just magnetic blips.

 Whereas this is what is really happening.  The blips can be played as an
 audible signal, but chances are you'll break something if you do that
(like
 your speakers or ears).
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Re: MD: DCC?

2001-06-07 Thread Stainless Steel Rat


* Robert J. Lynn Jr. [EMAIL PROTECTED]  on Thu, 07 Jun 2001
| Nah, it'll probably just sound like white noise, right?

Ever try playing a CD-ROM in an audio CD player?  Assuming it is possible
to play a data cartridge in an audio deck (which I cannot confirm), the
potential noise could be much worse.  You could ruin your speakers doing
that.
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Re: MD: DCC?

2001-06-06 Thread Ralph Smeets


[EMAIL PROTECTED] wrote:

 Square waves taking more space.  Just plain BS.  The shape of a wave has no
 bearing whatsoever on how much space is required to store it.

 DDS-2 and DDS-3 (two of the DAT data standards) have nearly identically
 length tapes (120m vs. 125m), and have the same linear speed over the
 heads.  DDS-3 has three times the storage capacity as DDS-2.  Clearly,
 speed is not a contributing factor to data density.

Depending on the methode used to store a square wave, you'll need less or more
bits. It also depends on the sampling frequentie and the base-frequency of the
squarewave. A squarewave can be described as an addition of an infinitive number
of cosinus waves. Since all digital sampling devices store information on the
frequentie and the amplitude of the samples (this is the base of the discrete
digital systems like CD/DAT/MD/DCC), you'll see that you need a lot of space to
store a squarewave accuratly. So the statement is true and is absolutly no 'plain
BS' since the shape of a wave defines how much space is required to store it.

I'll here a lot of people now saying, hey, hold on, if I sample somthing it gives
me a presentation of numbers which represent just amplitudes in time and each
waveform produces the same number of samples. So what is Ralph talking about?
And that's where most people go wrong when thing about digital signals. Therefore
a simple question: What does a single sample represent? Yes? Found it? Right,
nothing! Yes, you've read that right, a single sample represents nothing!
Another question: What does a series of samples represent? You'll possible think
that they represent a collection waves of a certain altitude and a certain
frequency that are described by a series of samples. But there you wrong. A
series of samples describes all the frequencies with their amplitude (which can
be zero).

So if you change the storage methode: samples - frequencies/amplitudes, the
waveform actually makes a big difference in how much space is required!

Cheers,
Ralph - who was still lurking...

--
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Ralph SmeetsFunctional Verification Centre Of Competence -  CMG
Voice:  (+33) (0)4 76 58 44 46   STMicroelectronics
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RE: MD: DCC?

2001-06-06 Thread Steve Hill


 * Peter Jaques [EMAIL PROTECTED]  on Tue, 05 Jun 2001
 | for uncompressed 16 bit stereo pcm, you're essentially 
 dealing with a
 | square wave of 16 bits/channel * 2 channels * 44100 Hz = 1411200 Hz.
 | that's extremely high to just spit onto what is 
 mechanically no different
 | from a metal cassette.
 
 The highest frequency that 16-bit PCM can achieve is 22.01kHz, and is
 represented by 16 on bits plus the frame.  Those 16 on 
 bits take up
 exactly the same ammount of space as one frame of dead 
 silence, 16 off
 bits.  Frequency has no direct relevance to how much space is 
 required to
 store the signal, only resolution of the sampling.

I have a been lurking on this list for a while, but I feel that I must
correct something that is just, plain wrong. The value of one sample gives
only amplitude information, and no frequency information. For that you need
multiple samples as it is the differences between samples that contains the
frequency information. If each sample is treated as signed number, the
sequence of samples ..., +n, -n, +n, -n, ... represents a sine wave at half
the sample frequency, i.e. 22.01kHz for a 44.1kHz sample rate. The value of
n determines the amplitude, i.e. volume, of the sound.

Secondly, the frequency DOES have a very definite relevance to the space
required to store the signal, though, as the original poster was saying, it
is the sample frequency that matters, not the signal frequency. Having said
that, the bandwidth required to store the signal is actually determined by
the symbol rate, and not the bit rate, per se. So, 1.4Mb/s could be stored
with 0.7Mhz bandwidth if two bits were stored per symbol. The problem with
the calculation in the original post was that you can't store the raw data
without some kind of error correction because digital distortion - i.e. bit
errors - sounds BAAAD, and this adds an overhead. However, although the
bandwidth required is much higher than analogue sources - even when
compression is used, the signal-to-noise ratio of CD/MD (caused by
quantisation noise) is so high that the limit is usually in the analogue
stages used to reproduce it. The wow, flutter, hiss, popping, cracks, etc.
of the various analogue systems is often easily perceptible on even modest
systems.

OK, I'll get off my high horse now,

Steve.
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Re: MD: DCC?

2001-06-06 Thread Stainless Steel Rat


* Steve Hill [EMAIL PROTECTED]  on Wed, 06 Jun 2001
| it is the sample frequency that matters, not the signal frequency.

How is this different from my point about resolution back at the
beginning of this?

Fact is, at any given sampling frequency, storage capacity is constant
regardless of what is being recorded.  By way of practical example, MD-74
stores 74 minutes of audio, whether that is total silence, the loudest
heavy metal, a perfect sine wave, square wave, sawtooth, or anything else
you care to record.  If the resolution of the recording were to be
increased to 24 bits, the capacity of the disc would be proportinally
reduced.

Saying that digital recordings require more space than analog is just plain
wrong.  The two are totally different.  Comparing the two is like comparing
a really nice cheese omlette and a Shelby Cobra GT350.
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RE: MD: DCC?

2001-06-06 Thread Steve Hill


 Saying that digital recordings require more space than analog 
 is just plain
 wrong.  The two are totally different.  Comparing the two is 
 like comparing
 a really nice cheese omlette and a Shelby Cobra GT350.

I see no reason why you cannot compare the bandwidth and/or space
requirements of digital and analogue recordings. Given that all recordings
are ultimately stored as an analogue form, someone must have compared the
possibilities for using that form to store the recording in an analogue
manner against adding the complexity of a digital system. Of course, the
advantage of digital audio is that it is more easily possible to remove the
noise introduced by the medium - albeit at the expense of adding redundancy
and the introduction of quantisation noise - and the ability to process,
e.g. compress, the sound allowing trade-offs between the different aspects
of the recording - signal-to-noise, non-harmonic distortions and various
psycho-acoustic aspects of the recording. The real issue is how you compare
the quality of a recording - as the quality needs to be the same to compare
the bandwidth requirements - but I am given to understand that, to achieve
recording of the same perceived quality, PCM - whether linear or non-linear
- will require a greater bandwidth than to record directly in analogue. It's
just a lot easier to improve the perceived quality of the digital recording
if you are able to throw more bandwidth at the problem or use a whizzy
compression algorithm. However, also as I understand it, even with the work
that has been done in the field of compression, it is only codecs that make
assumptions about the source, e.g. speech codecs, that can better the
bandwidth required by analogue. Given that both medium and sensor (our ears)
are analogue, I guess that this should not be a surprise.

Steve.
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Re: MD: DCC?

2001-06-06 Thread Stainless Steel Rat


* Steve Hill [EMAIL PROTECTED]  on Wed, 06 Jun 2001
| I see no reason why you cannot compare the bandwidth and/or space
| requirements of digital and analogue recordings. Given that all recordings
| are ultimately stored as an analogue form,

You are assuming that digital signals are modulated into analog signals for
recording, like on your old C64 (which ammounts to recording the noises a
telephone modem makes and playing them back later).  There is no such
modulation involved with digital audio storage.

| someone must have compared the possibilities for using that form to store
| the recording in an analogue manner against adding the complexity of a
| digital system.

You mean like CD-Video? (not VCD).

| Of course, the advantage of digital audio is that it is more easily
| possible to remove the noise introduced by the medium - albeit at the
| expense of adding redundancy and the introduction of quantisation noise -
[snip]

The advantage of digital audio is that as far as consumers are concerned it
does not wear out.

| - but I am given to understand that, to achieve recording of the same
| perceived quality, PCM - whether linear or non-linear
| - will require a greater bandwidth than to record directly in analogue.

And yet, the fact remains that when analog recordings are made on digital
media like Compact Discs, the effective capacity of the media is
significantly reduced compared to its equivalent digital counterparts.
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RE: MD: DCC?

2001-06-06 Thread Steve Hill


 From: Stainless Steel Rat [mailto:[EMAIL PROTECTED]]
 * Steve Hill [EMAIL PROTECTED]  on Wed, 06 Jun 2001
 | I see no reason why you cannot compare the bandwidth and/or space
 | requirements of digital and analogue recordings. Given that 
 all recordings
 | are ultimately stored as an analogue form,
 
 You are assuming that digital signals are modulated into 
 analog signals for
 recording, like on your old C64 (which ammounts to recording 
 the noises a
 telephone modem makes and playing them back later).  There is no such
 modulation involved with digital audio storage.

No, I merely refer to the fact that the real world is analogue and that the
digital data, though not used to modulate a carrier, are stored as an
analogue waveform, which approximates those data. On a CD the laser is
reflected off the disc, onto a photodiode which produces four analogue
voltages. These are then used to perform tracking and linear speed
adjustments, and are also processed to produce the digital data. The signals
could just as easily be used to produce an analogue audio signal.

[snip]

 | Of course, the advantage of digital audio is that it is more easily
 | possible to remove the noise introduced by the medium - 
 albeit at the
 | expense of adding redundancy and the introduction of 
 quantisation noise -
 [snip]
 
 The advantage of digital audio is that as far as consumers 
 are concerned it
 does not wear out.

No. The advantage of CD and MD against vinyl and tape is that they do not
wear out. The fact that the former are digital and the latter analogue is
co-incidental. DCC and DAT both wear out yet are digital. Laser discs were
entirely analogue and do not. Admittedly, due to the error correction,
digital recordings will handle wear better for a while before failing
completely where as analogue recordings deteriorate more gradually, but it
is the medium that determines whether wear occurs.

 | - but I am given to understand that, to achieve recording 
 of the same
 | perceived quality, PCM - whether linear or non-linear
 | - will require a greater bandwidth than to record directly 
 in analogue.
 
 And yet, the fact remains that when analog recordings are 
 made on digital
 media like Compact Discs, the effective capacity of the media is
 significantly reduced compared to its equivalent digital counterparts.

I'm not sure that I understand the point that you are trying to make here.
I've not heard of anyone storing an analogue signal on a CD but, given that
a CD provides 74mins of bandwidth at several MHz and you only need 44.1kHz
(2 * 22.05kHz channels) to store the analogue signal held on it, you could
store around 100 digital CDs on one analogue CD. However, it would be a pig
to produce and the play back equipment would be more complex. It would still
not wear out, though.

Steve.
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Re: MD: DCC?

2001-06-06 Thread Chad Gombosi


Depending on the methode used to store a square wave, you'll need less or 
more
bits. It also depends on the sampling frequentie and the base-frequency of 
the
squarewave.



If we are talking about uncompressed audio in a standard format (such as CD) 
this just does not apply. You can get as technical as you want, but the 
simple fact remains that if you fill a CD with square waves, round waves, 
triangle waves, classical, rock, house, or even just blank audio it all 
takes up the exact same amount of space.

Go into Soundforge and make a blank wave file that's 76 minutes long, and 
then make any other 76 minute wave full of any type of song, or sounds you 
want. In 44.1 khz, 16-bit they still take up about 650.


Chad Gombosi
Member SCP www.scponline.net
Chad's Game Music Page www.chadsgamemusic.com
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Re: MD: DCC?

2001-06-06 Thread Peter Jaques



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On  5 Jun 01,  5:46PM, Stainless Steel Rat wrote:
 
 Peter, you have some misinformation yourself, here.
 
 * Peter Jaques [EMAIL PROTECTED]  on Tue, 05 Jun 2001
 | for uncompressed 16 bit stereo pcm, you're essentially dealing with a
 | square wave of 16 bits/channel * 2 channels * 44100 Hz = 1411200 Hz.
 | that's extremely high to just spit onto what is mechanically no different
 | from a metal cassette.
 
 The highest frequency that 16-bit PCM can achieve is 22.01kHz, and is
 represented by 16 on bits plus the frame.  Those 16 on bits take up
 exactly the same ammount of space as one frame of dead silence, 16 off
 bits.  Frequency has no direct relevance to how much space is required to
 store the signal, only resolution of the sampling.

i'm not saying that PCM represents an audio frequency of 1411200Hz, i'm saying
that in order to represent 22.05kHz, the analog square wave put on tape is
1411200Hz. the square wave is the bits themselves.

peter

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Re: MD: DCC?

2001-06-06 Thread Stainless Steel Rat


* Peter Jaques [EMAIL PROTECTED]  on Wed, 06 Jun 2001
| i'm not saying that PCM represents an audio frequency of 1411200Hz, i'm
| saying that in order to represent 22.05kHz, the analog square wave put on
| tape is 1411200Hz. the square wave is the bits themselves.

You are mistaken if you believe that there is a 1,411,200Hz square wave
stored on a DAT.  All that is there is ones and zeros, which do form a
square wave if you treated it as something audible (which it isn't) with an
effective frequency some twice that (~2,862,311.5Hz if I did the math
right).
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Re: MD: DCC?

2001-06-06 Thread Robert J. Lynn Jr.


here's a thought - I dont know, tho
A. Maybe the bits are stored on a carrier wave? Like a T1, per se.
B. Maybe the bits arent recorded as waves. Just magnetic blips.
- Original Message -
From: Stainless Steel Rat [EMAIL PROTECTED]
To: MD-L [EMAIL PROTECTED]
Sent: Wednesday, June 06, 2001 8:28 PM
Subject: Re: MD: DCC?



 * Peter Jaques [EMAIL PROTECTED]  on Wed, 06 Jun 2001
 | i'm not saying that PCM represents an audio frequency of 1411200Hz, i'm
 | saying that in order to represent 22.05kHz, the analog square wave put
on
 | tape is 1411200Hz. the square wave is the bits themselves.

 You are mistaken if you believe that there is a 1,411,200Hz square wave
 stored on a DAT.  All that is there is ones and zeros, which do form a
 square wave if you treated it as something audible (which it isn't) with
an
 effective frequency some twice that (~2,862,311.5Hz if I did the math
 right).
 --
 Rat [EMAIL PROTECTED]\ When not in use, Happy Fun Ball should
be
 Minion of Nathan - Nathan says Hi! \ returned to its special container and
 PGP Key: at a key server near you!  \ kept under refrigeration.
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Re: MD: DCC?

2001-06-02 Thread Francisco J. Huerta



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  ===

So, how about explaining why he is wrong? I mean, it's very easy to say no,
nah, ni, but it is a bit more complex to say why. I know the reasons, but I
would definitely leave the explaining to an expert.

Francisco.

- Original Message -
From: Stainless Steel Rat [EMAIL PROTECTED]
To: MD-L [EMAIL PROTECTED]
Sent: Friday, June 01, 2001 4:30 PM
Subject: Re: MD: DCC?



 * Jacob Alifrangis [EMAIL PROTECTED]  on Fri, 01 Jun 2001
 | Analog is recorded with sine waves, whereas digital is recorded with
 | square waves, which take up more room.

 Where did you get that bit of misinformation?

 | Also, tapes sound better if the tape is moved past the head faster
 | (lower density).

 Not for digital media.  The capacity of digital media is a function of the
 size of the read/write heads.  For example, DDS-2 is a 120m DAT tape and
 stores 4GB of data, while DDS-3 is a 125m tape and stores 12GB of data, a
 three-fold increase.

 | So there is less available time that the tape has per foot. So the data
 | is compressed to make it fit.

 Just... wrong.
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Re: MD: DCC?

2001-06-02 Thread Stainless Steel Rat


* Francisco J. Huerta [EMAIL PROTECTED]  on Sat, 02 Jun 2001
| So, how about explaining why he is wrong? I mean, it's very easy to say no,
| nah, ni, but it is a bit more complex to say why. I know the reasons, but I
| would definitely leave the explaining to an expert.

Square waves taking more space.  Just plain BS.  The shape of a wave has no
bearing whatsoever on how much space is required to store it.

DDS-2 and DDS-3 (two of the DAT data standards) have nearly identically
length tapes (120m vs. 125m), and have the same linear speed over the
heads.  DDS-3 has three times the storage capacity as DDS-2.  Clearly,
speed is not a contributing factor to data density.

Doesn't require an expert to show that Jacob has a lot of completely bogus
information.
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Re: MD: DCC?

2001-06-02 Thread PrinceGaz


But it sounds good doesn't it.  And on an oscilloscope, a 1v pk-to-pk
square wave will indeed on average be using up more of the available
space than the same pk-to-pk sine wave.  Of course if we were to carry
that analogy through to its logical conclusion, recording louder music
ought to require a greater area of tape to record on also, which we all
know it doesnt :o)

But I bet I could convince 9 out of 10 peeps by the usual baffle them
with bullsh!t approach :o)

PrinceGaz. -- An ye harm none, do what ye will

From: Stainless Steel Rat [EMAIL PROTECTED]
 * Francisco J. Huerta [EMAIL PROTECTED]  on Sat, 02 Jun 2001
 | So, how about explaining why he is wrong? I mean, it's very easy to say no,
 | nah, ni, but it is a bit more complex to say why. I know the reasons, but I
 | would definitely leave the explaining to an expert.

 Square waves taking more space.  Just plain BS.  The shape of a wave has no
 bearing whatsoever on how much space is required to store it.

 DDS-2 and DDS-3 (two of the DAT data standards) have nearly identically
 length tapes (120m vs. 125m), and have the same linear speed over the
 heads.  DDS-3 has three times the storage capacity as DDS-2.  Clearly,
 speed is not a contributing factor to data density.

 Doesn't require an expert to show that Jacob has a lot of completely bogus
 information.
 --
 Rat [EMAIL PROTECTED]\ Do not use Happy Fun Ball on concrete.



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MD: DCC?

2001-06-01 Thread Danny-K


Hello-

I know this is the MD list, but I figured some of you probably had DCC
players back in the day.

In my ever-lasting quest for a recording medium that provides
optical/digital out (for transfer to PC/CDR) I have come across a DCC
deck.  It's going for $50 on ebay right now, and has optical/coax in/out.

I also get the feeling that maybe DCC is not compressed sound?  Only
problem is finding blanks.  The guy is giving two blanks with the unit,
and I guess I could just recycle, but does anyone know of a place selling
blank DCC?  Is it worth getting into?  The price is right, but do you guys
think it's totally a dead medium at this point?

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Re: MD: DCC?

2001-06-01 Thread David W. Tamkin


Danny-K asked,

| I also get the feeling that maybe DCC is not compressed sound?

Sorry, but it is compressed (under an algorithm known as PASC).

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RE: MD: DCC?

2001-06-01 Thread Jacob Alifrangis


DCC Uses PASC a derivitave of mpeg, is lossy, but not more than an mp3.

See braindonors.net for more information


Blanks are a real pain to find. But DCC deck for 50 isn't bad.
It will also spit out the analog tapes with S/PDIF and Coax :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On
Behalf Of Danny-K
Sent: Friday, June 01, 2001 6:51 AM
To: MD List
Subject: MD: DCC?



Hello-

I know this is the MD list, but I figured some of you probably had DCC
players back in the day.

In my ever-lasting quest for a recording medium that provides
optical/digital out (for transfer to PC/CDR) I have come across a DCC
deck.  It's going for $50 on ebay right now, and has optical/coax
in/out.

I also get the feeling that maybe DCC is not compressed sound?  Only
problem is finding blanks.  The guy is giving two blanks with the unit,
and I guess I could just recycle, but does anyone know of a place
selling blank DCC?  Is it worth getting into?  The price is right, but
do you guys think it's totally a dead medium at this point?

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Re: MD: DCC?

2001-06-01 Thread las


David W. Tamkin wrote:

 Danny-K asked,

 | I also get the feeling that maybe DCC is not compressed sound?

 Sorry, but it is compressed (under an algorithm known as PASC).

I wonder why they would have to compress it?  To me it seems that
digital music shouldn't take up more room than analog?  Did the DCC
offer more music per tape?

Larry

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RE: MD: DCC?

2001-06-01 Thread Jacob Alifrangis


Analog is recorded with sine waves, whereas digital is recorded with
square waves, which take up more room.
Also, tapes sound better if the tape is moved past the head faster
(lower density).
So there is less available time that the tape has per foot. So the data
is compressed to make it fit.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On
Behalf Of las
Sent: Friday, June 01, 2001 1:36 PM
To: [EMAIL PROTECTED]
Subject: Re: MD: DCC?



David W. Tamkin wrote:

 Danny-K asked,

 | I also get the feeling that maybe DCC is not compressed sound?

 Sorry, but it is compressed (under an algorithm known as PASC).

I wonder why they would have to compress it?  To me it seems that
digital music shouldn't take up more room than analog?  Did the DCC
offer more music per tape?

Larry

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Re: MD: DCC?

2001-06-01 Thread Stainless Steel Rat


* Jacob Alifrangis [EMAIL PROTECTED]  on Fri, 01 Jun 2001
| Analog is recorded with sine waves, whereas digital is recorded with
| square waves, which take up more room.

Where did you get that bit of misinformation?

| Also, tapes sound better if the tape is moved past the head faster
| (lower density).

Not for digital media.  The capacity of digital media is a function of the
size of the read/write heads.  For example, DDS-2 is a 120m DAT tape and
stores 4GB of data, while DDS-3 is a 125m tape and stores 12GB of data, a
three-fold increase.

| So there is less available time that the tape has per foot. So the data
| is compressed to make it fit.

Just... wrong.
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RE: MD: DCC?

2001-06-01 Thread Chad Gombosi



Analog is recorded with sine waves, whereas digital is recorded with
square waves, which take up more room.
Also, tapes sound better if the tape is moved past the head faster
(lower density).
So there is less available time that the tape has per foot. So the data
is compressed to make it fit.


Wow, a little knowlege is a dangerous thing. That's quite a compact string 
of misunderstanding there...


Chad Gombosi
Member SCP www.scponline.net
Chad's Game Music Page www.chadsgamemusic.com
MP3.com page: www.mp3.com/signofzeta

Let me explain a couple of things. Time is short. That's the
first thing. For the weasel, Time is a weasel. For the hero,
Time is heroic. For the whore, Time is just another trick.
If you're gentle, your Time is gentle. If you're in a hurry,
Time flies. Time is a servant, if you are its master. Time
is your god, if you are its dog. We are the creators of Time,
the victims of Time, and the killers of Time. Time is timeless.
That's the second thing. You are the clock, Cassiel.

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RE: MD: DCC?

2001-06-01 Thread Simon Mackay


Re DCC decks handling analog tapes
===BEGIN QUOTE
It will also spit out the analog tapes with S/PDIF and Coax :)
END QUOTE

If this is so regarding DCC decks digitizing the signals that come out of
analogue cassettes, then this could be good for cassette restoration
exercises.

If you use a soundcard or USB-SPDIF block that can capture SPDIF signals,
you could record a cassette to hard disk as a WAV file using the DCC's
on-board A/D process. By containing the analogue process in the DCC deck
during this exercise and the fact that DCC decks may digitize post-Dolby
or apply the Dolby playback curve using a bit of DSP, there is very little
risk of computer interference getting into the playback chain.

Then you use a good sound-editor package like SoundForge to treat the
sound of the cassette recording that you captured. Here you could do effects
like applying frequency filters to the sound to cut out tape hiss or
augmenting the sound level to bring-up low-level recordings.

Then you export the finished recording to CDR as a Red-Book volume or to
MD.

With regards,

Simon Mackay

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MD: DCC info.

2001-05-30 Thread Churchill, Guy


las [[EMAIL PROTECTED]] wrote: 

 And compared to the DCC the Md is a huge success.  Although it is possible
that
 there is a DCC-list like the MD-list on the net, I kind of doubt it.

There was/is a list at http://www.lightlink.com/drogers/DCC-L/ I don't know 
if it's still active .. anyone care to join it grin.

 At least we can still buy blanks and there is still the occasional new
unit and
 advance taking place in MDs.  

The blanks issue is a problem for DCC, although with a drill press and a
careful
eye/hand, you can turn a normal chrome compact cassette into a DCC.

Cheers   GuyC

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