Re: [mythtv-users] MythTV on Xbox, again, SUCCESS

2005-10-16 Thread Alexander Fisher
On 10/14/05, Russell Salerno <[EMAIL PROTECTED]> wrote:
> Which release of Myth gets installed by this process?
>
> Any chance it is release-0-18-fixes (aka 0.18.2 source - revision 7448)?

0.18.1 only but don't let this bother you.  As far as I can see, the
0.18 fixes branch hasn't seen much go in since 0.18.1 was released. 
You're not really going to miss a few gcc4 compile time fixes are you?
 Isaac - Is it worth looking for other fixes to backport from the
trunk or is 0.19 likely to emerge in the next month or so?

Anyway, I'm happy that my repository has been of help to people, but I
think some of you are giving me too much credit.  I'm beginning to
feel like a bit of a fraud!  All I've done is recompile somebody
else's deb source packages to produce debian etch compatible binary
packages. Not only this, but so far I haven't contributed a single
line of code to the project!

So please, a big thankyou to Matt for his expert packaging skills and
of course Isaac and the gang for their most excellent code.

I feel a lot better for that :)
Alex
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-14 Thread Victor
   Getting Linux to Boot

In order to get Linux to boot you need either Cromwell or 
xbeboot.  I personally use Xromwell (xbe version of
Cromwell).  They are very similar in their configuration, 
but I'll stick to Xromwell here on out.  Xromwell is a grub
type boot-loader so its configuration file (linuxboot.cfg) 
is similar to grub's. Check out:
http://www.xbox-linux.org/wiki/Cromwell_Manual#Linuxboot.cfg_syntax
for syntax.

I personally use the UXE to run Xromwell. UXE will take
control of the xbox and look for E:\debian\default.xbe to boot.
Xromwell is hardcoded to look for E:\linuxboot.cfg.  If 
Xromwell finds your linuxboot.cfg a FATX option will appear.
Xromwell also allows you to load your kernel over bootp; I've
never done this so I'm not sure how good this is.  Instead I
compiled a kernel and copied it to E:\ and netbooted the 
filesystem but not the kernel.  

   Compiling your kernel
  
I'm a big fan of the 2.6 kernel (not to say that I'm not of
the 2.4 kernel) so I compiled a 2.6 kernel for my xbox.  At the
time of setting up my xbox the most recent was 2.6.12.  However
as of now (10/14/05) there are xbox patches up 2.6.13. Download
the patches:

http://sourceforge.net/project/showfiles.php?group_id=54192&package_id=147485
  
and patch your corresponding kernel version.  Then load up your 
kernel with Xromwell, if your kernel is working, you should see
"Unable to mount root=...".
  

Kernel Options

FATX - FatX is not needed if you don't plan on manipulating the
harddrive, but I'd recommend compiling it as a module as it is
experimental and I have seen some problems with it.
 
ReiserFS,ext3,ext2 - Not needed since there will be no mounting
of any of these filesystems.
 
ALSA - I would disable this.  I didn't and ran into some problems
with alsa 1.0.19b.  Make sure you install 1.0.18 as I know this
works.  
 
Processor Type -> Subarchitecture -> XBOX - I'm pretty sure this is
enabled by default when you run the xbox patch, but just make sure.
  
i2c - This is required to be able to control your fan speed and
your led.  More on this Later.
  
 
 Gentoo
 
Gentoo's emerge is a very nice utility that just wont run on 60megs
of RAM.  If you are netbooting, you can just chroot on the NFS server
and run the emerge from the NFS Server.  If you aren't nebooting, 
make an NFS server on the xbox, and chroot from another machine that
has mounted the xbox harddrive somewhere.  Before you emerge make sure
you are using the xbox make profile. See:
http://gentoo-wiki.com/Gentoo_for_Xbox  
   
   
  
  i2c
GentooX's Shallax wrote some very nice utilities to control the 
hardware on the xbox.  They can be found at 
  
http://cvs.xbox-linux.org/viewcvs.py/xbox-linux/shallaxs_i2c_stuff/




Feel free to email if you have more questions.


Vic


[EMAIL PROTECTED] wrote:

> Vic,
>
>  
>
> Can you pass along any info on your process of getting your xbox up
> and running?  I have focused on the xebain world, so I am not too
> familiar with getting gentoo on a xbox.
>
>  
>
> From http://www.mythtv-xbox.org/phpBB/viewtopic.php?t=23, I assumed it
> was a little more troublesome to go the gentoo option.
>
>  
>
>  
>
> Thanks
>
> Mike 
>
>  
>
>  
>
>
>
>
>
> *On Thu Oct 13 11:45 , Victor sent:
>
> *
>
> I have gentoo running on my xbox not gentoox. I've had no problems
> (except for the new alpha version of alsa). Is there a reason it must
> be xebain?
>
>
> Vic
>
> [EMAIL PROTECTED]
>  wrote:
>
> >>I may not be intelligent enough, however. Currently I'm trying to
> >>determine which X11 dev library is needed to compile and then,
> how to get
> >>X working again once the lib is installed (X dies on reboot with
> this
> >>message repeated: agpgart: Unsupported NVIDIA chipset (device
> id: 02a5),
> >>you might want to try agp_try_unsupported=1 ). Slow going.
> >>
> >>
> >
> >I get that message once every time I start X up, and it works
> fine. You
> >might have to look elsewhere for troubleshooting.
> >
> >Also, for those of you trying to compile from source...I recall
> reading
> >somewhere that the compile will fail partway through because of
> the memory
> >contraints of the XBox, but that restarting compilation will work. I
> >don't have the details handy, but IIRC it was in a thread
> somewhere that
> >people were using Gentoo (not Gentoox) and trying to compile.
> >
> >Sorry I couldn't be more help, but I thought I'd throw in what
> little info
> >I've got.
> >
> >Greg
> 

Re: [mythtv-users] MythTV on Xbox, again

2005-10-14 Thread A JM
Thanks. Very interesting, does MythGame work?
 
AJM,. 
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread Victor
Yea no problem... I'll type up a howto as far as I remember... it'll
cover howto running Gentoo 2005.1 and netboot it so that the only files
on the harddrive are the Xromwell, linuxconfig file, and kernel.

I'll post it much more detailed hopefully tom.  Is this for one person
or are there more people interested so I'll actually put a good amount
of time into it.

Vic


[EMAIL PROTECTED] wrote:

> Vic,
>
>  
>
> Can you pass along any info on your process of getting your xbox up
> and running?  I have focused on the xebain world, so I am not too
> familiar with getting gentoo on a xbox.
>
>  
>
> From http://www.mythtv-xbox.org/phpBB/viewtopic.php?t=23, I assumed it
> was a little more troublesome to go the gentoo option.
>
>  
>
>  
>
> Thanks
>
> Mike 
>
>  
>
>  
>
>
>
>
>
> *On Thu Oct 13 11:45 , Victor sent:
>
> *
>
> I have gentoo running on my xbox not gentoox. I've had no problems
> (except for the new alpha version of alsa). Is there a reason it must
> be xebain?
>
>
> Vic
>
> [EMAIL PROTECTED]
>  wrote:
>
> >>I may not be intelligent enough, however. Currently I'm trying to
> >>determine which X11 dev library is needed to compile and then,
> how to get
> >>X working again once the lib is installed (X dies on reboot with
> this
> >>message repeated: agpgart: Unsupported NVIDIA chipset (device
> id: 02a5),
> >>you might want to try agp_try_unsupported=1 ). Slow going.
> >>
> >>
> >
> >I get that message once every time I start X up, and it works
> fine. You
> >might have to look elsewhere for troubleshooting.
> >
> >Also, for those of you trying to compile from source...I recall
> reading
> >somewhere that the compile will fail partway through because of
> the memory
> >contraints of the XBox, but that restarting compilation will work. I
> >don't have the details handy, but IIRC it was in a thread
> somewhere that
> >people were using Gentoo (not Gentoox) and trying to compile.
> >
> >Sorry I couldn't be more help, but I thought I'd throw in what
> little info
> >I've got.
> >
> >Greg
> >___
> >mythtv-users mailing list
> >mythtv-users@mythtv.org
> 
> >http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-users
> 
> 
> >
> >
> >
>
> -- 
>
>
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>
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread A JM
Quick question, did this re-format your harddrive on the Xbox or were able to just ftp it over and run it as a dashboard item?
 
Thanks.
 
AJM
 
 
On 10/13/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


This may not be a useful solution for everyone interested in running aMythTV frontend on an xbox, but . . .
Using the info and downloads at this site,http://www.not404.com/cgi-bin/trac.fcgi/wiki/XFedora4, I was able toeffortlessly install Fedora Core 4 on my xbox. Then using Jarod's
excellent guide I installed MythTV and was up and running!Just an FYI.___mythtv-users mailing listmythtv-users@mythtv.org
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Re: [mythtv-users] MythTV on Xbox, again, SUCCESS

2005-10-13 Thread Russell Salerno
Which release of Myth gets installed by this process?  

Any chance it is release-0-18-fixes (aka 0.18.2 source - revision 7448)?

At 11:44 PM 10/13/2005 +0200, you wrote:
>> A few weeks ago I rebuilt the mythtv debian source packages against
>> libraries available in etch.  These *might* install on xebian.  Add
>> "http://alexfisher.me.uk/debian/ etch main" to your apt sources and
>> comment out the other mythtv source to find out.
>
>This did it! Thanks Alex!
>
>For all those interested, install it while you can, it might stop working
>in the future.
>
>Here are the details:
>
>I followed the instructions on
>,
>but used the following sources.list:
>
>xbox:~# cat /etc/apt/sources.list
>deb ftp://ftp.nerim.net/debian-marillat/ etch main
>deb http://alexfisher.me.uk/debian/ etch main
>deb http://ftp.us.debian.org/debian/ testing main non-free contrib
>
>You might also try to modify the mythtv-xbox.0.4.5-beta scripts, by
>changing the compatible version to xebian 1.1.4 (in install.pl) and
>changing the conf/sources.list file to match the above.
>
>The key here is that debian testing (etch) is used instead of unstable
>(sid), and that Alex's repository is used.
>
>You can use any debian mirror for the main debian repository.
>
>I managed to install mythtv-frontend and all the plugins.
>I configured the frontend and watched LiveTV for a few minutes. Finally!
>
>There is however one problem left. The remote does not work (actually the
>lirc driver). I get the following in dmesg:
>
>lirc_dev: IR Remote Control driver registered, at major 61
>usb.c: registered new driver xir
>devfs_register(lirc/0): could not append to parent, err: -17
>lirc_xir: driver registered (minor 0)
>
>I didn't have the time to investigate it, but it seems that it has
>something to do with udev (using /dev/lirc/0 instead of /dev/lirc0). I
>hope it can be solved...
>
>I hope this helps. Good luck.
>
>-- 
>Vladan Bato
>[EMAIL PROTECTED]
>
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Re: [mythtv-users] MythTV on Xbox, again, SUCCESS

2005-10-13 Thread Vladan Bato
> A few weeks ago I rebuilt the mythtv debian source packages against
> libraries available in etch.  These *might* install on xebian.  Add
> "http://alexfisher.me.uk/debian/ etch main" to your apt sources and
> comment out the other mythtv source to find out.

This did it! Thanks Alex!

For all those interested, install it while you can, it might stop working
in the future.

Here are the details:

I followed the instructions on
,
but used the following sources.list:

xbox:~# cat /etc/apt/sources.list
deb ftp://ftp.nerim.net/debian-marillat/ etch main
deb http://alexfisher.me.uk/debian/ etch main
deb http://ftp.us.debian.org/debian/ testing main non-free contrib

You might also try to modify the mythtv-xbox.0.4.5-beta scripts, by
changing the compatible version to xebian 1.1.4 (in install.pl) and
changing the conf/sources.list file to match the above.

The key here is that debian testing (etch) is used instead of unstable
(sid), and that Alex's repository is used.

You can use any debian mirror for the main debian repository.

I managed to install mythtv-frontend and all the plugins.
I configured the frontend and watched LiveTV for a few minutes. Finally!

There is however one problem left. The remote does not work (actually the
lirc driver). I get the following in dmesg:

lirc_dev: IR Remote Control driver registered, at major 61
usb.c: registered new driver xir
devfs_register(lirc/0): could not append to parent, err: -17
lirc_xir: driver registered (minor 0)

I didn't have the time to investigate it, but it seems that it has
something to do with udev (using /dev/lirc/0 instead of /dev/lirc0). I
hope it can be solved...

I hope this helps. Good luck.

-- 
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[EMAIL PROTECTED]

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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread ctd
Vic, Can you pass along any info on your process of getting your xbox up and running?  I have focused on the xebain world, so I am not too familiar with getting gentoo on a xbox. From http://www.mythtv-xbox.org/phpBB/viewtopic.php?t=23, I assumed it was a little more troublesome to go the gentoo option.  ThanksMike    On Thu Oct 13 11:45 , Victor  sent:I have gentoo running on my xbox not gentoox.  I've had no problems
(except for the new alpha version of alsa).  Is there a reason it must
be xebain?


Vic

[EMAIL PROTECTED] wrote:

>>I may not be intelligent enough, however.  Currently I'm trying to
>>determine which X11 dev library is needed to compile and then, how to get
>>X working again once the lib is installed (X dies on reboot with this
>>message repeated: agpgart: Unsupported NVIDIA chipset (device id: 02a5),
>>you might want to try agp_try_unsupported=1 ).  Slow going.
>>
>>
>
>I get that message once every time I start X up, and it works fine.  You
>might have to look elsewhere for troubleshooting.
>
>Also, for those of you trying to compile from source...I recall reading
>somewhere that the compile will fail partway through because of the memory
>contraints of the XBox, but that restarting compilation will work.  I
>don't have the details handy, but IIRC it was in a thread somewhere that
>people were using Gentoo (not Gentoox) and trying to compile.
>
>Sorry I couldn't be more help, but I thought I'd throw in what little info
>I've got.
>
>Greg
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>
>  
>

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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread greg
> I have gentoo running on my xbox not gentoox.  I've had no problems
> (except for the new alpha version of alsa).  Is there a reason it must
> be xebain?

Nope.  If you got it all working with Gentoo, that's great.  I started
down that path, but gave up when I found out the mythfrontend compile was
going to take 24 hours plus on it.  I even went so far as to start setting
up distcc to let my backend server help out, but there were too many
potential version problems because I'm running AMD64, so I gave up.

Greg
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread Victor
I have gentoo running on my xbox not gentoox.  I've had no problems
(except for the new alpha version of alsa).  Is there a reason it must
be xebain?


Vic

[EMAIL PROTECTED] wrote:

>>I may not be intelligent enough, however.  Currently I'm trying to
>>determine which X11 dev library is needed to compile and then, how to get
>>X working again once the lib is installed (X dies on reboot with this
>>message repeated: agpgart: Unsupported NVIDIA chipset (device id: 02a5),
>>you might want to try agp_try_unsupported=1 ).  Slow going.
>>
>>
>
>I get that message once every time I start X up, and it works fine.  You
>might have to look elsewhere for troubleshooting.
>
>Also, for those of you trying to compile from source...I recall reading
>somewhere that the compile will fail partway through because of the memory
>contraints of the XBox, but that restarting compilation will work.  I
>don't have the details handy, but IIRC it was in a thread somewhere that
>people were using Gentoo (not Gentoox) and trying to compile.
>
>Sorry I couldn't be more help, but I thought I'd throw in what little info
>I've got.
>
>Greg
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>  
>

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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread greg
> I may not be intelligent enough, however.  Currently I'm trying to
> determine which X11 dev library is needed to compile and then, how to get
> X working again once the lib is installed (X dies on reboot with this
> message repeated: agpgart: Unsupported NVIDIA chipset (device id: 02a5),
> you might want to try agp_try_unsupported=1 ).  Slow going.

I get that message once every time I start X up, and it works fine.  You
might have to look elsewhere for troubleshooting.

Also, for those of you trying to compile from source...I recall reading
somewhere that the compile will fail partway through because of the memory
contraints of the XBox, but that restarting compilation will work.  I
don't have the details handy, but IIRC it was in a thread somewhere that
people were using Gentoo (not Gentoox) and trying to compile.

Sorry I couldn't be more help, but I thought I'd throw in what little info
I've got.

Greg
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread Russell Salerno

>> I am not concerned with the long build times, so I would appreciate it if
>> some itelligent person could spell out the steps to compile from source that
>> work on an xbox.


I too am trying to accomplish this so that my XBoxes will work with the latest 
KnoppMyth alpha.

I may not be intelligent enough, however.  Currently I'm trying to determine 
which X11 dev library is needed to compile and then, how to get X working again 
once the lib is installed (X dies on reboot with this message repeated: 
agpgart: Unsupported NVIDIA chipset (device id: 02a5), you might want to try 
agp_try_unsupported=1 ).  Slow going.


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RE: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread Bob Ham








You tried to compile from source, and got some errors.  Did
you try and resolve the errors?  The steps for compiling from source are as
follows:

 

1.   Unpack source

2.   Read
compilation instructions

3.   Follow
compilation instructions

4.   Fix errors

 

Bob

 



-- 
Bob Ham 
740-5136 
0162 368 5136 
[EMAIL PROTECTED] 
Retail/Newstead
Court/Support/Registrations/NCG356/DD01370/R6822 













From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, October 13, 2005
12:36 PM
To: Discussion about mythtv
Subject: Re: [mythtv-users] MythTV
on Xbox, again



 

Vladan,

 


I feel your pain.  I cannot wait to hear an  answer.  I even
tried to compile  from source, but that resulted in other errors.  

I am not
concerned with the long build times, so I would appreciate it if some
itelligent person could spell out the steps to compile from source that work on
an xbox.   

I
compiled my backend from source for a Mandrake machine, so I am familiar with
the process.  I am confused as to what source to use for a debian (xbox)
install.  Should I just grab the source according to the mythtv install
instructions?  Or should I use the source that has already been packaged
at "deb-src  http://dijkstra.csh.rit.edu/~mdz/debian unstable
mythtv"?  I reviewed that source at http://dijkstra.csh.rit.edu/~mdz/debian and the source for
mythtv appears to be based on 0.18.1.4 and the plug-ins on 0.18.1.2. Is this a
concern?

 

Any
thoughts?

 

thanks

mike

 





On Thu Oct 13 2:03 , Vladan Bato sent:



I have written before with my difficulties with installing mythtv on 
Xebian. No matter what repositories I used I couldn't manage to install 
mythtv.

I got some suggestions on this list. Specifically to follow the 
instructions at this page:
<http://www.mythtv-xbox.org/phpBB/viewtopic.php\?t=36>
and use the apt sources posted in a reply.

Well, yesterday I finally found the time to try that by doing a Xebian 
1.1.4 install from scratch.

I managed to install mythtv-frontend, but when I try to install 
mythvideo I get a broken packages error (details below).

I browsed the www.mythtv-xbox.org forums and it seems that I'm not alone 
with this problem, and that nobody got beyond installing the frontend.

It all must have worked some time ago, but it doesn't anymore.

The errors are probably due to Xebian using sarge, while the mythtv 
repository uses sid.

What should I do now? Should I do a dist-upgrade? Should I try 
recompiling MythTv (and wait a few days for it to finish)?




Here are the details. I installed Xebian 1.1.4 from scratch and followed 
the instructions on the above-mentioned page, and used the following 
source.list:

-
xbox:~# cat /etc/apt/sources.list
deb ftp://ftp.nerim.net/debian-marillat/ sid main
deb http://dijkstra.csh.rit.edu/~mdz/debian unstable mythtv
deb http://ftp.us.debian.org/debian/ unstable main non-free
contrib
-

First I installed mythtv-frontend:

-
# apt-get install mythtv-frontend
[]
OK, installs 21 packeges, upgrades 13 (including glibc).
-

Then I tried installing mythvideo, and here it fails:

-
xbox:~# apt-get install mythvideo
Reading Package Lists... Done
Building Dependency Tree... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.

Since you only requested a single operation it is extremely likely that
the package is simply not installable and a bug report against
that package should be filed.
The following information may help to resolve the situation:

The following packages have unmet dependencies:
mythvideo: Depends: libqt3c102-mt (>= 3:3.3.4) but it is not installable
E: Broken packages
-

-- 
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[EMAIL PROTECTED]
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread Alexander Fisher
On 10/13/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>
> Vladan,
>
> I feel your pain.  I cannot wait to hear an  answer.  I even tried to
> compile  from source, but that resulted in other errors.
>
> I am not concerned with the long build times, so I would appreciate it if
> some itelligent person could spell out the steps to compile from source that
> work on an xbox.
>
> I compiled my backend from source for a Mandrake machine, so I am familiar
> with the process.  I am confused as to what source to use for a debian
> (xbox) install.  Should I just grab the source according to the mythtv
> install instructions?  Or should I use the source that has already been
> packaged at "deb-src
> http://dijkstra.csh.rit.edu/~mdz/debian unstable mythtv"?
> I reviewed that source at
> http://dijkstra.csh.rit.edu/~mdz/debian and the source for
> mythtv appears to be based on 0.18.1.4 and the plug-ins on 0.18.1.2. Is this
> a concern?

The mdz source versions are actually 0.18.1-4 and 0.18.1-2.  The -4
and -2 have been appended by the package maintainer.  The mythtv
packages has just been tweaked and rereleased more times than the
plugin packages.  But they're both based on mythtv 0.18.1 so no need
to be concerned.  Check the debian/changelog file for more details.

Anyway, I used pbuilder to rebuild the packages against etch.  This
website http://familiasanchez.net/~roberto/howtos/debcustomize has
some hints on how to do this if you want to try it yourself.  I had a
bit of bother building the plugin packages until I figured out how to
add the libmyth package I had previously built to the pbuilder chroot.

BTW I also have an xbox frontend, but I set it up when everything
'just worked' a few months ago.  If I'm feeling adventerous, I might
try and build some xbox optimised packages.  I wonder if I'll notice
any performance improvement if I go for -Os and --mtune=pentium3?

Alex
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread Vladan Bato

Alexander Fisher wrote:

A few weeks ago I rebuilt the mythtv debian source packages against
libraries available in etch.  These *might* install on xebian.  Add
"http://alexfisher.me.uk/debian/ etch main" to your apt sources and
comment out the other mythtv source to find out.  


Thanks. I'll try that when I get back home.


If this doesn't
work, I wouldn't go as far as doing a dist-upgrade.  Just change the
apt sources list to point to unstable and then try installing
mythvideo again.


Whell, I already had my sources.list point to unstable, because 
otherwise none of the mythtv packages would install.
When installing mythtv-frontend, apt upgraded some packages (including 
glibc) to unstable.

I'll reinstall xebian (just to be sure) and try again with your repository.

--
Vladan Bato
[EMAIL PROTECTED]
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread ctd
Vladan, I feel your pain.  I cannot wait to hear an  answer.  I even tried to compile  from source, but that resulted in other errors.  I am not concerned with the long build times, so I would appreciate it if some itelligent person could spell out the steps to compile from source that work on an xbox.   I compiled my backend from source for a Mandrake machine, so I am familiar with the process.  I am confused as to what source to use for a debian (xbox) install.  Should I just grab the source according to the mythtv install instructions?  Or should I use the source that has already been packaged at 
"deb-src  http://dijkstra.csh.rit.edu/~mdz/debian unstable mythtv"?  I reviewed that source at http://dijkstra.csh.rit.edu/~mdz/debian and the source for mythtv appears to be based on 0.18.1.4 and the plug-ins on 0.18.1.2. Is this a concern? Any thoughts? thanksmike   On Thu Oct 13  2:03 , Vladan Bato  sent:I have written before with my difficulties with installing mythtv on 
Xebian. No matter what repositories I used I couldn't manage to install 
mythtv.

I got some suggestions on this list. Specifically to follow the 
instructions at this page:

and use the apt sources posted in a reply.

Well, yesterday I finally found the time to try that by doing a Xebian 
1.1.4 install from scratch.

I managed to install mythtv-frontend, but when I try to install 
mythvideo I get a broken packages error (details below).

I browsed the www.mythtv-xbox.org forums and it seems that I'm not alone 
with this problem, and that nobody got beyond installing the frontend.

It all must have worked some time ago, but it doesn't anymore.

The errors are probably due to Xebian using sarge, while the mythtv 
repository uses sid.

What should I do now? Should I do a dist-upgrade? Should I try 
recompiling MythTv (and wait a few days for it to finish)?




Here are the details. I installed Xebian 1.1.4 from scratch and followed 
the instructions on the above-mentioned page, and used the following 
source.list:

-
xbox:~# cat /etc/apt/sources.list
deb ftp://ftp.nerim.net/debian-marillat/ sid main
deb http://dijkstra.csh.rit.edu/~mdz/debian unstable mythtv
deb http://ftp.us.debian.org/debian/ unstable main non-free contrib
-

First I installed mythtv-frontend:

-
# apt-get install mythtv-frontend
[]
OK, installs 21 packeges, upgrades 13 (including glibc).
-

Then I tried installing mythvideo, and here it fails:

-
xbox:~# apt-get install mythvideo
Reading Package Lists... Done
Building Dependency Tree... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.

Since you only requested a single operation it is extremely likely that
the package is simply not installable and a bug report against
that package should be filed.
The following information may help to resolve the situation:

The following packages have unmet dependencies:
   mythvideo: Depends: libqt3c102-mt (>= 3:3.3.4) but it is not installable
E: Broken packages
-

-- 
Vladan Bato
[EMAIL PROTECTED]
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Re: [mythtv-users] MythTV on Xbox, again

2005-10-13 Thread Alexander Fisher
On 10/13/05, Vladan Bato <[EMAIL PROTECTED]> wrote:
> I have written before with my difficulties with installing mythtv on
> Xebian. No matter what repositories I used I couldn't manage to install
> mythtv.
>
> I got some suggestions on this list. Specifically to follow the
> instructions at this page:
> 
> and use the apt sources posted in a reply.
>
> Well, yesterday I finally found the time to try that by doing a Xebian
> 1.1.4 install from scratch.
>
> I managed to install mythtv-frontend, but when I try to install
> mythvideo I get a broken packages error (details below).
>
> I browsed the www.mythtv-xbox.org forums and it seems that I'm not alone
> with this problem, and that nobody got beyond installing the frontend.
>
> It all must have worked some time ago, but it doesn't anymore.
>
> The errors are probably due to Xebian using sarge, while the mythtv
> repository uses sid.
>
> What should I do now? Should I do a dist-upgrade? Should I try
> recompiling MythTv (and wait a few days for it to finish)?

A few weeks ago I rebuilt the mythtv debian source packages against
libraries available in etch.  These *might* install on xebian.  Add
"http://alexfisher.me.uk/debian/ etch main" to your apt sources and
comment out the other mythtv source to find out.  If this doesn't
work, I wouldn't go as far as doing a dist-upgrade.  Just change the
apt sources list to point to unstable and then try installing
mythvideo again.

Hope this helps,
Alex
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