[newbie] Ndivia TNT2 and UT2003
I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the new UT2003 demo . When i look in the Xfree86.0.log the kernel and the glx module are loaded correctly . But when i try to start the UT2003 demo the program exits and gives an error message : open /dev/dsp: Device or resource busy Xlib: extension XiG-SUNDRY-NONSTANDARD missing on display :0.0 . OpenGL renderer relies on DXTC/S3TC support . I get the impression that the program is asking for something that my TNT2 card is not supporting , or could there be something missing in my libs ? I am running Mandrake 8.2 on a PIII 1GHz with a RIVA TNT2 64 vid. card and the NVIDIA driver 1.0-3132 The UT2003demo log file : Uninitialized: Log file open, Sun Sep 22 13:57:53 2002 Uninitialized: Initializing file manager Init: Name subsystem initialized Log: Your locale: [ISO-8859-1]. Init: Version: 1077 (120.28) Init: Compiled: Sep 13 2002 18:19:44 Init: Command line: Init: Base directory: /usr/local/games/ut2003_demo/System/ Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31] Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=996.831740 MHz Init: Unreal engine initialized Log: Bound to SDLDrv.so Init: Detected 0 joysticks Init: SDLClient initialized. Log: Bound to OpenGLDrv.so Init: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: jugg.ka Log: (Karma): Finished Creating MeAssetDB (2 Assets). Log: LoadMap: Entry Log: Bound to XGame.so Log: Bound to IpDrv.so Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Log: Bound to Fire.so Warning: Missing Class Class Editor.TransBuffer Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is 'GameInfo' Log: Level is Level Entry.myLevel Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 16777503.380377... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: (Karma): Initialising Karma for Level. Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15389-15350; refs: 149451 Log: Game class is 'CinematicGame' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 16777504.354440... ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Created and initialized a new SDL viewport. Log: Bound to XInterface.so Log: Bound to UWeb.so Log: Bound to ALAudio.so Init: ALAudio: no OpenAL devices found. Error: Audio initialization failed. ScriptLog: Team 255 ScriptLog: Login: Player Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer Log: CinematicPlayer got player SDLViewport Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track Log: No ScoreBoardType specified in GameInfo Init: Input system initialized for SDLViewport Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : RIVA TNT2/AGP/SSE Init: GL_VERSION: 1.3.1 NVIDIA 31.23 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_NV_texture_env_combine4 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_ARB_multitexture Init: C32 RGB888 Z24 S8 Critical: OpenGL renderer relies on DXTC/S3TC support. Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Exit: Exiting. Log: Waiting for file streaming thread to finish... Uninitialized: Name subsystem shut down Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002 Thanks for any ideas , Bart. Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com
Re: [newbie] Ndivia TNT2 and UT2003
Umm, just an idea. Have you tried installing the Mesa-demos RPM from your CD's? They contain a few handy programs to see if your card is working. One that springs to mind is gears ... if that runs, then it's your soundcard (/dev/dsp) that's causing the problem here. If it doesn't then it's your config for your NVidia. On Sun, 22 Sep 2002, Bart Salien wrote: I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the new UT2003 demo . Updated? YOU mean it was installed before and working fine with OpenGL games? open /dev/dsp: Device or resource busy First problem. I had someone ask me this same question a few days ago, but I still don't know the solution to /dev/dsp . Mine works that I know, but if it was broken, I wouldn't have the first clue. Xlib: extension XiG-SUNDRY-NONSTANDARD missing on display :0.0 . OpenGL renderer relies on DXTC/S3TC support . The rest here goes a bit too far for my advice (I could give it, but would probably be incorrect, so rather not). Maybe someone else on the list has better ideas here? I am running a GeForce 2 card with NVidia's drivers, and it's working great. That's all I can say here ;-) Critical: OpenGL renderer relies on DXTC/S3TC support. Umm, ok... probably important, but again... *shrug* Greetings Ralph -- Homepage: http://tuxpower.f2g.net/ Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com
Re: [newbie] Ndivia TNT2 and UT2003
Unfortunately TNT2's don't support S3TC texture compression under Linux (It only works in windows because directx emulates it) So you're just gonna have to get a new video card which would have been a good idea anyway because UT2K3 would run REALLY slow on a TNT2. l8r, KIRT On Sun, 22 Sep 2002 14:30:17 +0200 Bart Salien [EMAIL PROTECTED] wrote: I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the new UT2003 demo . When i look in the Xfree86.0.log the kernel and the glx module are loaded correctly . But when i try to start the UT2003 demo the program exits and gives an error message : open /dev/dsp: Device or resource busy Xlib: extension XiG-SUNDRY-NONSTANDARD missing on display :0.0 . OpenGL renderer relies on DXTC/S3TC support . I get the impression that the program is asking for something that my TNT2 card is not supporting , or could there be something missing in my libs ? I am running Mandrake 8.2 on a PIII 1GHz with a RIVA TNT2 64 vid. card and the NVIDIA driver 1.0-3132 The UT2003demo log file : Uninitialized: Log file open, Sun Sep 22 13:57:53 2002 Uninitialized: Initializing file manager Init: Name subsystem initialized Log: Your locale: [ISO-8859-1]. Init: Version: 1077 (120.28) Init: Compiled: Sep 13 2002 18:19:44 Init: Command line: Init: Base directory: /usr/local/games/ut2003_demo/System/ Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31] Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=996.831740 MHz Init: Unreal engine initialized Log: Bound to SDLDrv.so Init: Detected 0 joysticks Init: SDLClient initialized. Log: Bound to OpenGLDrv.so Init: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: jugg.ka Log: (Karma): Finished Creating MeAssetDB (2 Assets). Log: LoadMap: Entry Log: Bound to XGame.so Log: Bound to IpDrv.so Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Log: Bound to Fire.so Warning: Missing Class Class Editor.TransBuffer Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is 'GameInfo' Log: Level is Level Entry.myLevel Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 16777503.380377... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: (Karma): Initialising Karma for Level. Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15389-15350; refs: 149451 Log: Game class is 'CinematicGame' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 16777504.354440... ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Created and initialized a new SDL viewport. Log: Bound to XInterface.so Log: Bound to UWeb.so Log: Bound to ALAudio.so Init: ALAudio: no OpenAL devices found. Error: Audio initialization failed. ScriptLog: Team 255 ScriptLog: Login: Player Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer Log: CinematicPlayer got player SDLViewport Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track Log: No ScoreBoardType specified in GameInfo Init: Input system initialized for SDLViewport Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : RIVA TNT2/AGP/SSE Init: GL_VERSION: 1.3.1 NVIDIA 31.23 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_NV_texture_env_combine4 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_ARB_multitexture Init: C32 RGB888 Z24 S8 Critical: OpenGL renderer relies on DXTC/S3TC support. Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Exit: Exiting. Log: Waiting for file streaming thread to finish... Uninitialized: Name subsystem shut down Uninitialized: Log file closed, Sun Sep 22 13:57:57 2002 Thanks for any ideas , Bart.
Re: [newbie] Ndivia TNT2 and UT2003
Op Sunday 22 September 2002 13:11, schreef u: I was expecting this a bit , the best choise at the moment would be a geforce3 or 4 because most supported under linux ? thkx for the answers . Bart. Unfortunately TNT2's don't support S3TC texture compression under Linux (It only works in windows because directx emulates it) So you're just gonna have to get a new video card which would have been a good idea anyway because UT2K3 would run REALLY slow on a TNT2. l8r, KIRT On Sun, 22 Sep 2002 14:30:17 +0200 Bart Salien [EMAIL PROTECTED] wrote: I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the new UT2003 demo . When i look in the Xfree86.0.log the kernel and the glx module are loaded correctly . But when i try to start the UT2003 demo the program exits and gives an error message : open /dev/dsp: Device or resource busy Xlib: extension XiG-SUNDRY-NONSTANDARD missing on display :0.0 . OpenGL renderer relies on DXTC/S3TC support . I get the impression that the program is asking for something that my TNT2 card is not supporting , or could there be something missing in my libs ? I am running Mandrake 8.2 on a PIII 1GHz with a RIVA TNT2 64 vid. card and the NVIDIA driver 1.0-3132 The UT2003demo log file : Uninitialized: Log file open, Sun Sep 22 13:57:53 2002 Uninitialized: Initializing file manager Init: Name subsystem initialized Log: Your locale: [ISO-8859-1]. Init: Version: 1077 (120.28) Init: Compiled: Sep 13 2002 18:19:44 Init: Command line: Init: Base directory: /usr/local/games/ut2003_demo/System/ Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31] Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=996.831740 MHz Init: Unreal engine initialized Log: Bound to SDLDrv.so Init: Detected 0 joysticks Init: SDLClient initialized. Log: Bound to OpenGLDrv.so Init: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: jugg.ka Log: (Karma): Finished Creating MeAssetDB (2 Assets). Log: LoadMap: Entry Log: Bound to XGame.so Log: Bound to IpDrv.so Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Log: Bound to Fire.so Warning: Missing Class Class Editor.TransBuffer Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is 'GameInfo' Log: Level is Level Entry.myLevel Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 16777503.380377... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: (Karma): Initialising Karma for Level. Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15389-15350; refs: 149451 Log: Game class is 'CinematicGame' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 16777504.354440... ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Created and initialized a new SDL viewport. Log: Bound to XInterface.so Log: Bound to UWeb.so Log: Bound to ALAudio.so Init: ALAudio: no OpenAL devices found. Error: Audio initialization failed. ScriptLog: Team 255 ScriptLog: Login: Player Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer Log: CinematicPlayer got player SDLViewport Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track Log: No ScoreBoardType specified in GameInfo Init: Input system initialized for SDLViewport Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : RIVA TNT2/AGP/SSE Init: GL_VERSION: 1.3.1 NVIDIA 31.23 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_NV_texture_env_combine4 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_ARB_multitexture Init: C32 RGB888 Z24 S8 Critical: OpenGL renderer relies on DXTC/S3TC support.
Re: [newbie] Ndivia TNT2 and UT2003
Op Sunday 22 September 2002 15:40, schreef u: I have installed the mesa-demos now and tried the gears program and it works fine . As far as i can hear my sound card is working ok , it is a PCI 128 and it works when i play tuxracer and when using XMMS . Until now i nerver played any openGL games under linux . Umm, just an idea. Have you tried installing the Mesa-demos RPM from your CD's? They contain a few handy programs to see if your card is working. One that springs to mind is gears ... if that runs, then it's your soundcard (/dev/dsp) that's causing the problem here. If it doesn't then it's your config for your NVidia. On Sun, 22 Sep 2002, Bart Salien wrote: I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the new UT2003 demo . Updated? YOU mean it was installed before and working fine with OpenGL games? open /dev/dsp: Device or resource busy First problem. I had someone ask me this same question a few days ago, but I still don't know the solution to /dev/dsp . Mine works that I know, but if it was broken, I wouldn't have the first clue. Xlib: extension XiG-SUNDRY-NONSTANDARD missing on display :0.0 . OpenGL renderer relies on DXTC/S3TC support . The rest here goes a bit too far for my advice (I could give it, but would probably be incorrect, so rather not). Maybe someone else on the list has better ideas here? I am running a GeForce 2 card with NVidia's drivers, and it's working great. That's all I can say here ;-) Critical: OpenGL renderer relies on DXTC/S3TC support. Umm, ok... probably important, but again... *shrug* Greetings Ralph Want to buy your Pack or Services from MandrakeSoft? Go to http://www.mandrakestore.com
Re: [newbie] Ndivia TNT2 and UT2003
On Sunday 22 September 2002 10:39 am, Bart Salien wrote: Op Sunday 22 September 2002 13:11, schreef u: I was expecting this a bit , the best choise at the moment would be a geforce3 or 4 because most supported under linux ? thkx for the answers . Bart. Unfortunately TNT2's don't support S3TC texture compression under Linux (It only works in windows because directx emulates it) So you're just gonna have to get a new video card which would have been a good idea anyway because UT2K3 would run REALLY slow on a TNT2. l8r, KIRT On Sun, 22 Sep 2002 14:30:17 +0200 Bart Salien [EMAIL PROTECTED] wrote: I've just updated my NVIDIA kernel and GLX drivers via RPM so i could try the new UT2003 demo . When i look in the Xfree86.0.log the kernel and the glx module are loaded correctly . But when i try to start the UT2003 demo the program exits and gives an error message : open /dev/dsp: Device or resource busy Xlib: extension XiG-SUNDRY-NONSTANDARD missing on display :0.0 . OpenGL renderer relies on DXTC/S3TC support . I get the impression that the program is asking for something that my TNT2 card is not supporting , or could there be something missing in my libs ? I am running Mandrake 8.2 on a PIII 1GHz with a RIVA TNT2 64 vid. card and the NVIDIA driver 1.0-3132 The UT2003demo log file : Uninitialized: Log file open, Sun Sep 22 13:57:53 2002 Uninitialized: Initializing file manager Init: Name subsystem initialized Log: Your locale: [ISO-8859-1]. Init: Version: 1077 (120.28) Init: Compiled: Sep 13 2002 18:19:44 Init: Command line: Init: Base directory: /usr/local/games/ut2003_demo/System/ Init: Character set: Unicode Init: Build label: UT2003 Build UT2003_Build_[2002-09-13_17.31] Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX SSE Init: CPU Speed=996.831740 MHz Init: Unreal engine initialized Log: Bound to SDLDrv.so Init: Detected 0 joysticks Init: SDLClient initialized. Log: Bound to OpenGLDrv.so Init: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: (Karma): Beginning Karma for game. Log: (Karma): Creating MeAssetDB. Log: (Karma): Loading: jugg.ka Log: (Karma): Finished Creating MeAssetDB (2 Assets). Log: LoadMap: Entry Log: Bound to XGame.so Log: Bound to IpDrv.so Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Log: Bound to Fire.so Warning: Missing Class Class Editor.TransBuffer Warning: Missing Texture Texture PlayerSkins.JuggFemaleABodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleAHeadA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBBodyA Warning: Missing Texture Texture PlayerSkins.JuggFemaleBHeadA Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Game class is 'GameInfo' Log: Level is Level Entry.myLevel Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 16777503.380377... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 Log: (Karma): Initialising Karma for Level. Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 15389-15350; refs: 149451 Log: Game class is 'CinematicGame' Log: Level is Level NvidiaLogo.myLevel Warning: Paths may not be valid. Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 16777504.354440... ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255 ScriptLog: Base Mutator is NvidiaLogo.Mutator ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: 0 ANTIPORTALS Log: Created and initialized a new SDL viewport. Log: Bound to XInterface.so Log: Bound to UWeb.so Log: Bound to ALAudio.so Init: ALAudio: no OpenAL devices found. Error: Audio initialization failed. ScriptLog: Team 255 ScriptLog: Login: Player Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer Log: CinematicPlayer got player SDLViewport Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track Log: No ScoreBoardType specified in GameInfo Init: Input system initialized for SDLViewport Log: Enter SetRes: 800x600 Fullscreen 1 Log: OpenGL Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : RIVA TNT2/AGP/SSE Init: GL_VERSION: 1.3.1 NVIDIA 31.23 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_NV_texture_env_combine4