Re: [Ogf-l] Final Email from Lists

2007-10-27 Thread Clark Peterson
Well, lets give a big thank you to Ryan.

Open Gaming would be nowhere without you, Ryan. 

I have fond memories of this list.

I remember the prerelease discussion we had. I
remember how Ryan sought our input. I remember how
many of the things we discussed directly impacted how
the licenses were formed and changed. I remember the
gentleperson's agreement and how it originated in an
email from Ryan to many of us on this list. The
analysis done of the various iterations of the d20
STL. Discussion of PI and OGC. This has been an
amazing list and an amazing resource. 

I think we've behaved ourselves well. We've disagreed
and debated, opined and speculated. And in general we
have done so with professionalism and mutual respect.

Thanks to everyone who contributed. If I have done
anything to offend anyone, please forgive me. I hope
we all remain friends and our discussion can continue
in another forum. 

And most of all, thanks to Ryan! A great caretaker of
DD, and the reason for the open game movement. 

Clark

--- Ryan Dancey [EMAIL PROTECTED] wrote:

 Well folks, they served us well and honorably, but
 the time has come to put
 the Open Gaming Foundation lists out to pasture. 
 This is the final official
 message from the lists.  They'll be shut down
 shortly.
 
 I have asked, and the ENWorld Team has graciously
 agreed, to move the OGF
 discussions to ENWorld.
 
 Two new forums have been created to mimic these
 lists.  With 4E coming up,
 and WotC appearing to be planning to tinker with its
 licensing regimes, I
 suspect interest in these topics will revive.  And I
 don't have the time to
 do list management and administration tasks.  Rather
 than ignore the
 problem, I think proactively finding a more suitable
 host was the right way
 to go.
 
 Thanks to all who subscribed and participated.  You
 are all the keys to the
 success of the Open Gaming Movement.
 
 Ryan
 
 
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Re: [Ogf-l] Opening Closed Games

2006-09-07 Thread Clark Peterson
Robert-

I guess I have two answers to your question:

1. Does the license allow you to recreate content like
that? Theoretically it does. 

Presuming you are smart enough to not use trademarks,
etc, the sticking point for you is this:

5.Representation of Authority to Contribute: If You
are contributing original material as Open Game
Content, You represent that Your Contributions are
Your original creation and/or You have sufficient
rights to grant the rights conveyed by this License.

The question is what does original creation mean?
Does this term have some additional meaning beyond the
creation required for normal copyright law? 

Certainly, to some extent, this is not your original
creation. It is a willful duplication of existing
content that you would have no way to create and no
reason to create if the actual original content didnt
exist before yours. 

I'm sure you understand the contrary argument.

2. Even if the license does allow it, should you do
it?

I say no. I wouldnt. 

Maybe I am misreading your post, but I feel you are
trying to find some emotional justification for what
you are doing by stating that newbies want the
content, the content is hard to get, it would just
be gotten illegally anyway, the publisher has no
interest in the games.

It sounds like the real reason you want to do this is
that you are tired of not being able to fully discuss
or republish parts of the games at whim. Well, you
dont own the content. The one with the right to have a
whim as to what to do with the material is the
content owner, which isnt you. 

The bottom line is the owner has said no to using
licenses to release his content. So, presumably, he
wouldnt want you doing so.

I personally wouldnt hold up the OSRIC project as a
good example. I think there are big problems with it
and wouldnt touch it with a 10 ft (or, in ODD terms,
a 10') pole. 

I appreciate the legal question of the use of the
license. I think that is the most dangerous possible
use of the license. You are trying to use the license
to do soemthing it wasnt designed to do, IMHO.

Plus, as I have raised before, there is what you CAN
do and what you SHOULD do.

Clark


--- Exile In Paradise [EMAIL PROTECTED] wrote:

 Dear Open Game Gurus,
 I would like to discuss a real-world issue I am
 wrestling with.
 
 I am a collector and fan of a game system published
 from 1980-1994 by a publisher that is long since
 gone. Last year, in an net forum, the copyright
 holder himself stated that he has no interest in the
 games anymore, but is continuing to develop the
 setting for his own undisclosed purposes.
 
 The original publisher has been approached several
 times since 1994 and asked if they would consider
 releasing the games as (in order) public domain,
 GNU open documents, Creative Commons, and Open
 Game License. Each time, and for each license idea,
 the answer has been no or silence.
 
 Meanwhile, every (rare) newcomer to the game asks
 the same three questions:
 FAQ#1: who owns the copyrights?
 FAQ#2: where can I get the books?
 
 And when they find the books are so rare they
 never even appear on  eBay anymore, the famous:
 FAQ#3: can someone send me PDFs of the books?
 
 With the publishers own admission of apathy
 regarding
 the games, and being tired of not being able to 
 fully discuss or republish parts of the games at
 whim, the idea has occurred to me to try to write,
 publish, and distribute Open Game versions of the
 copyrighted games.
 
 The setting and trademarks are not considered here.
 
 The setting is unmistakable anyway, so its a given
 that a new setting that allowed the same situations
 would have to be created. Also, its a given that all
 artwork and trademark terms would have to be avoided
 like the plague. The name of the company and some of
 their product names are some of those very terms
 which is why they are not listed here.
 
 For years the Linux software community has excelled
 at opening closed software... by recreating the
 closed program as a work/play-alike open version and
 releasing that. 
 
 The excellent FreeCiv project is one example of 
 many... its a look and play alike version of the
 copyrighted game Civilization by Sid Meier.
 
 I am wondering if the same ideas the Linux folks
 have used would work for opening closed/out-of-print
 tabletop games? The OSRIC project leads me to 
 believe so.
 
 Here's my thinking that I hope you can all provide
 a sanity check for:
 
 According to a U.S. Patent and Trademark Office
 memo (FL-108), game rules cannot be copyright,
 only the specific expression of the rules. My
 understanding is that the difference is this: The
 rules to a game like baseball cannot be copyright.
 Only my specific description of baseball rules
 can be. Anyone else is still free to write their
 own description of the same game in their own
 words.
 
 So, if I go line by line through the text, and 
 rewrite the mechanics into my own words, and
 reorganize the whole thing (based on my own
 

Re: [Ogf-l] Opening Closed Games

2006-09-07 Thread Clark Peterson
 Or I may get disgusted with the whole sorry state of
 copyright affairs related to a dead and gone game
 company and chuck the whole idea. I am not a lawyer
 and never really wanted to be.

I cant stand this comment.

It isnt for YOU to decide if the game is dead and what
can or cant be done with it. That game is owned by the
creator, not you.

There is no sorry state of copyright affairs. 

What there are are some problems caused by new open
licenses and people trying to jam content that isnt
theirs into those licenses.

Perhaps what you meant is that copyright as to games
is still a pretty grey area. We have some statements
of general principles (cant copyright games, just the
specific expression) but not a ton of guidance as to
what that exactly means in any given situation.

So perhaps I am overreacting to your comment.

Clark



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Re: [Ogf-l] Publisher support for OSRIC?

2006-08-18 Thread Clark Peterson
More power to them.

You wont find me in that group.

Clark

--- Eric Anondson [EMAIL PROTECTED] wrote:

 On Aug 17, 2006, at 6:35 PM, Ryan Dancey wrote:
 
  Re:OSRIC
 
  ...
 
  In summary:  I wouldn't touch this without SERIOUS
 work to ensure  
  everything I used was actually OGC.
 
 It has been reported the Expeditious Retreat Press
 is going to be  
 supporting it with published products.  Supposedly
 two lawyers have  
 also looked at the documents and given thumbs up.
 
 At least those who are writing the OSRIC documents
 are reporting as  
 much on this ENWorld thread:
 
 http://www.enworld.org/showthread.php?t=171670
 
 
 Regards,
 Eric Anondson
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Re: [Ogf-l] Re: OGL Logo

2006-08-16 Thread Clark Peterson

 I'm as willing as the next guy to engage in wild
 paranoia (to a fault
 g), but it's worth pointing out that contract law
 is contract law and
 the terms of the OGL don't change based on who the
 CEO of WotC is.  And
 if it did, then we should all run for the hills and
 adopt a new system
 on which to base our respective publishing
 companies.

Then run for the hills now. Because a ton of all of
this depends on who's butt is in the legal chair at
WotC and how close they watch stuff.

In fact, just about none of it is actually about
contract law.

Terms may not change, but enforcement sure does.

Clark



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Re: [Ogf-l] Re: OGL Logo

2006-08-14 Thread Clark Peterson
Ah look. Just another example of publishers working
together in enlightened self-interest. How bucolic
and utopian. 

:)

Lets all put that crack pipe away, shall we. :)

Clark

PS--sorry, I wasnt trying to single you guys out. You
know I like both of you guys. 

But I thought it might be an interesting example to
help those who have this dreamy illusion of
enlightened publishers working together to craft the
common good of the game. Heck, we cant even agree on
logos. We cant even agree whether we agree on logos.
We cant even agree if we are on the right list to talk
about our disagreement on logos. 

So I guess my point is (and you guys are my unwitting
pieces of evidence) that it is rather pie in the skie
(or should I say Orc and Pie in the Sky) to think that
we publishers can really unite in any grand way. It
hasnt really worked and I dont see it working in the
future.

Clark again. Hey, wasnt this a PS? That got rather
long...

--- Mark Clover [EMAIL PROTECTED]
wrote:

 Steve, you know full well my mention of negativity
 was in regard to  
 your rudeness, ala - Then the thing you need to
 consider, Mark, is  
 which of our goals is actually looking at what the
 people on the list  
 here are talking about (basically telling me to
 shut up if my goals  
 differ).  Twisting it to imply I wasn't interested
 in constructive  
 criticism is just another example of the very
 problem that drives  
 people away from posting in the first place.
 
 As always,
 Mark Clover
 www.CreativeMountainGames.com
 
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Re: [Ogf-l] Re: [Ogf-d20-l] DD 4E

2006-08-13 Thread Clark Peterson
Dave-

I'm agreeing with you for three reasons:

1. your post was too long to read, so I cant argue
with what I didnt read :)

2. the part I did read was hillarious

and most of all

3. you put my name with Monte. And, as we all know,
Monte is a genius. So I feel all warm inside.

Clark

--- David Shepheard [EMAIL PROTECTED]
wrote:

 From: The Sigil [EMAIL PROTECTED]
 Sent: Thursday, August 10, 2006 12:50 AM
 
  Surely if the Wizards of the Coast bring out a 4E
 DD that is not 
  compatible with the SRD it will just make it
 economically viable for 
  people to add character creation rules to the SRD
 and sell their own 3e 
  PHB/DMG/MM clones.
 
 Game companies would also have an incentive to do
 their own SRD bug-fixes 
 and while certain companies might not want to be
 as co-operative as 
 others, enlightend self interest would push most
 publishers together.
 
  *snorts with laughter*
 
  Forgive me, David, but I just HAD to respond to
 this.  Enlightened 
  self-interest would push most publishers together
 to adopt the same 
  bug-fixes?
 
  It will NEVER happen.  One of the talking points
 that had everyone 
  excited about the OGL was that we were likely to
 see a whole bunch of 
  rules and ideas, and the best ones would quickly
 be adopted and become 
  the standard among third-party publishers, and
 possibly among WotC/DD 
  play as well.  That never even came close to
 happening.
 
 Hang on a second Sigil. I'm not talking about
 publishers creating new OGC in 
 a co-operative manner (I've already seen that while
 cooperation is probably 
 in the interest of publishers that want to stay in
 the business for the long 
 term, many publishers do *seem* to hoard their own
 content for various 
 reasons).
 
 I'm talking about something different. I'm talking
 about publishers working 
 together to maintain the core rules (if WotC abandon
 them during the change 
 to 4e). This co-operation would be limited only to
 the concept of upgrading 
 the 3.5 SRD to a level where it would attract
 customers who want an 
 alternative to the 4e DD books. It would only do
 the following:
 
 1) Take over the procedure of fixing existing bugs
 in the SRD (after WotC 
 stop releasing erratas) and
 2) Produce enough new core rules to catch up with 4e
 DD (and do nothing 
 else).
 
 This would be a minimum amount of cooperation and
 could probably be done if 
 just a few content creators agreed to do it.
 
  Why not?  Three factors.
 
  First, the OGL's viral Section 15 - but nowhere
 else - credit 
  requirement made it impractical to do so without
 creating ever-bloating 
  Section 15's.
 
 I'm sure there is a workaround for that. Suppose
 that the publishers that 
 helped with the project didn't actually publish
 erratas, bug fixes and 4e 
 upgrades under their own name. The section 15 could
 then be limited to the 
 joint name that they operated under.
 
 Lets say for arguments sake WotC shut the door and
 that after that a rag tag 
 band of publishers decide that staying in the d20
 System business is worth 
 the extra effort. Perhaps something like this could
 happen:
 
 1) A few publishers, for example Monty Cook, Clark
 Peterson, Green Ronin and 
 Mongoose say what the hell - lets give it a go and
 if it doesn't work out 
 we can move on anyway.
 
 2) They get in touch with the Open Gaming Foundation
 and agree to all work 
 for the OGF so that there is one publisher and none
 of them get top billing 
 over the others.
 
 3) They agree with Ryan that the following section
 15 will be used on the 
 alternate 4e SRD:
 
 15. COPYRIGHT NOTICE
 Open Game License v 1.0a Copyright 2000, Wizards of
 the Coast, Inc.
 
 System Reference Document Copyright 2000-2003,
 Wizards of the Coast, Inc.; 
 Authors Jonathan Tweet, Monte Cook, Skip Williams,
 Rich Baker, Andy Collins, 
 David Noonan, Rich Redman, Bruce R. Cordell, John D.
 Rateliff, Thomas Reid, 
 James Wyatt, based on original material by E. Gary
 Gygax and Dave Arneson.
 
 Forth Edition SRD Upgrade version 4.01 Copyright
 2007, Open Gaming 
 Foundation; Authors Monty Cook, Clark Peterson,
 Green Ronin and Mongoose. 
 For more information about Forth Edition see
 www.opengamingfoundation.org
 
 4) Ryan agrees to put links to every
 company/individual that helps out in 
 the continuity editions of the SRD. He also puts up
 some blurb that says how 
 all of these publishers are working together with
 the OGF to keep the Forth 
 Edition alive and suggests that gamers that want
 to keep the SRD alive 
 should support the publishers so that they can
 continue to donate their 
 time.
 
 5) Publishers who can't be bothered to contribute
 would be forced to print 
 the full copyright notice advertising exactly who
 was working on the Forth 
 Edition. Hence publishers that don't get involved
 advertise all the 
 companies working on the Forth Edition SRD Upgrade
 and are forced to 
 provide a website where RPG fans can find out more
 information about them 
 all.
 
 6

RE: [Ogf-l] RE: OGL Logos

2006-08-13 Thread Clark Peterson
I might have missed what you are saying. Yes, it is
true there are non-d20, non-OGL products out there.

But distributors know what is up, to some extent. They
know their market. And non-d20 OGL stuff that isnt
licensed content (a la Babylon 5) or from an
established publisher isnt selling crap right now.
Distributors wont all of a sudden forget what these
products are. They know that the market for them
sucks.

Clark

--- Steven Trustrum [EMAIL PROTECTED]
wrote:

 Except this argument ignores the fact that other
 companies still manage to
 sell distributors on their products without them
 even using the d20 logo or
 OGL. There is an entire aspect of the gaming
 industry that goes through the
 three tier system and has nothing to do with the
 discussion here because
 they have nothing to do with the OGL system. The new
 branding would
 basically be a marketing tool for the consumer, so
 if the distributor
 doesn't recognize its value the publisher still has
 the same chance of
 pushing his product to the distributors as some guy
 who is bringing his own
 unique products to the market. Yes, the whole ride
 the authenticity of d20
 aspect would disappear, but that's not even remotely
 the same as opportunity
 disappearing entirely.
 
 Regards,
  
 Steven Trustrum
  President For Life (or until the money runs
 out) 
 Misfit Studios
 
 http://www.misfit-studios.com
 [EMAIL PROTECTED]
 416-857-2433
  
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Clark
 Peterson
 Sent: Sunday, August 13, 2006 4:35 AM
 To: ogf-l@mail.opengamingfoundation.org
 Subject: RE: [Ogf-l] RE: OGL Logos
 
 You guys are forgetting the real market force here:
 distributors.
 
 (though some of the arguments are the same)
 
 Your products dont get to the fans unless the
 retailers buy them from distributors.
 
 Distributors bought d20 at first. But d20 as a
 whole
 was a disaster. Lots of people got stuck with d20
 products. What distributors and retailers learned is
 taht there are a few companies (regardless of logo)
 that make products that sell through. 
 
 That is what a distributor wants. 
 
 You can make as many freaking logos as you want.
 
 If you dont get to put the official logo on your
 product (or in the case of d20, the official
 non-official logo) distributors are going to be WAY
 less interested. 
 
 It doesnt matter if you make the connection with the
 purchasers. I agree with the posters who said there
 is
 only a small chunk of OGL saavy purchasers and they
 know what it is without the logo. What matters is if
 you make the connection with the distributors.
 
 If there is no logo like the d20 logo for 4E (ie if
 the d20 license is yanked) then my uneducated (ok,
 slightly educated) guess is that distributors will
 have little love for unofficial support. They arent
 that thrilled about d20. They like Green Ronin and
 White Wolf and Malhavoc and Necromancer, etc. But we
 have proven those things as companies, not logos.
 Sure, we used the logo to get in. But, even having
 established a track record of sales (we've done over
 40 books now I think and only 1 lost money--and it
 didnt lose much. now if you are a distributor that
 is
 a track record you want to jump on) I still dont
 know
 how excited distributors will be to carry my stuff
 if
 it isnt more official. 
 
 My guess: When 4E hits, if the best we can do are
 OGL products to support it, I think that means
 trouble. Not so much from the fans. I mean from the
 distributors.
 
 Clark
 
 --- Roger Bert [EMAIL PROTECTED] wrote:
 
  If 4E is not licensed then you can't brand your
 OGL
  products to DD or d20
  for that matter. The d20 System Trademark license
  and licensees will likely
  be rescinded by WOTC. Who are you going to be
  branding too?
  
  Perhaps today a little OGL logo means it is
  compatible with DD more or
  less for the very few purchasers who know what the
  OGL is or even notice the
  logo. But this will be meaningless when the logos
  disappear from the real
  DD books.
  
  If your product is not meant to be played with DD
  than using a logo is
  really meaningless even now. Gamers want a fun and
  useable game and they
  could care less if publishers can re-use their
  material. Gamers can reuse
  anything they want!
  
  And, to be blunt, most of the publishers are not
  re-using material from
  other companies. Sure, there has been a little.
 But
  like I said the people
  who could reuse the material already know what to
  look for.
  
  There is no need for an OGL logo and this is
  especially true if 4E is not
  released under the OGL.
  
  Product branding, artwork, and any logos should
  relate to the product (and
  publisher) and not to the OGL.
  -Roger
  -Original Message-
  From: [EMAIL PROTECTED]
 

[mailto:[EMAIL PROTECTED]
  Behalf Of Steven
  Trustrum
  Sent: Saturday, August 12, 2006 8:32 PM
  To: ogf-l@mail.opengamingfoundation.org
  Subject: RE: [Ogf-l] RE: OGL Logos

Re: [Ogf-l] Re: [Ogf-d20-l] DD 4E

2006-08-11 Thread Clark Peterson
People didnt copy Monte's designations. Other
publishers were doing it that way for some time before
Malhavoc was even in existence.

Clark

--- The Sigil [EMAIL PROTECTED] wrote:

 Not at all. I think you are mostly right. You're
 probably aware of my take on crippled OGC--I dont
 buy in to all the claims, and I think that most
 people
 are just trying to do stuff the best way they knew
 how, but I know for sure that there were some
 publishers who were trying to hoard content.
 
 Much as I love Monte Cook's work, and I really think
 he single-handed 
 launched the PDF side into respectability and the
 public eye, I kind of wish 
 he hadn't been the first big success story... people
 saw his OGC 
 designations and just copied them without really
 knowing what they were 
 doing... which isn't necessarily a bad thing, except
 if you read Monte's OGC 
 designations in the first published draft of the
 Book of Eldritch Might 
 and compare to the designations in the current 3.5
 version, they're much 
 different... which tells me that Monte didn't get
 things right (by which I 
 mean, legally reflecting the way he wanted to open
 his work) the first time 
 - a mistake I think all of the earliest jumpers-in
 probably made.  The 
 problem is that everyone else just copied his early
 OGC designations and 
 didn't learn about the OGL and update their
 designations as he did.
 
 I blame the proliferation of crippled OGC
 declarations on the fact that 
 most publishers that got into the game after the
 release of the Book of 
 Eldritch Might seem to have used that early as their
 model and never 
 bothered to look at the OGL again... in other words,
 it's a lazy problem, 
 compounded by the fact that they happened to copy an
 OGC designation that 
 wasn't great to begin with (not through any fault of
 Monte's other than the 
 very forgivable sin of not being perfect the very
 first time - and Monte 
 isn't part of the lazy problem).  Once all these
 new publishers jumped in 
 and followed that example, the designation became
 the standard because 
 almost everyone was using it (with the exceptions of
 those publishers who 
 had been on the scene prior to the BoEM - Bastion
 Press, SSS, and Mystic Eye 
 spring to mind).
 
 That WotC never felt it worth their while (rightly
 so, probably - I can't 
 imagine their lawyers are cheap and most companies
 aren't turning profits so 
 that they could pay for the cost of WotC's lawyers,
 much less any damages) 
 to crack down on sloppy OGL compliance doesn't
 help... people could afford 
 to stay lazy with their designations (the argument
 of Clear Designation 
 compliance that has been beaten to death on this
 list).
 
 But you forgot another reason:
 
 4. A lot of the third party stuff wasnt that good.
 
 Natch.  In my defense, I was trying to address the
 issue of why the good 
 stuff wasn't pooled and turned into the de facto
 standard and so I 
 ignored this point on the theory that it didn't
 address the good stuff.  
 On the other hand, I suppose the volume of stuff out
 there made it hard to 
 find the good - was it Dancey that said, 90% of
 everything is crap? - and 
 thus made it tougher to find the standout content in
 the first place.
 
 And another reason:
 
 5. There was too much of it. There was no good way
 to
 track who was making what to even rationally
 discuss
 what should be adopted as the standard. It was hard
 to
 sort through the noise of d20.
 
 Plus, there was no interest in actually selecting a
 standard. Heck, you had GR compiling everyone elses
 spells. You had Monte doing his best of d20. That
 is
 as close as anyone came. And neither of those are
 good
 solutions. Simply compiling stuff isnt selecting
 what
 is good, it is just putting it all in a pile. And
 Monte deciding what is good, while I respect Monte,
 is
 hardly the voice of the whole community selecting
 the
 best content which is what you need for a
 standard.
 
 This is true, too.  It's hard enough to get two
 people to agree what 
 toppings to put on a pizza - let alone get an entire
 community to agree on 
 what is the best OGL/d20 material.
 
 You are right. I cant imagine anything about 4E
 that
 would make the above problem any better.
 Enlightened
 self interest is a nice dream. Greedy
 begrudgingly
 minimal compliance is the reality in many cases.
 
 The only thing I can imagine about 4E that would
 make the above problem 
 better would be a much-revised OGL (and in fact, it
 would probably have to 
 be a different license altogether to avoid the
 problem of people using the 
 current hole-filled OGL instead).  The license would
 have to have more 
 bite than the current OGL does, especially with
 relation to what must be 
 designated as OGC (or the functional equivalent
 thereof under a new 
 license)... something that would basically be, if
 you touch any part of 
 your product with this license, your whole product
 must be open (with the 
 exception of registered 

Re: [Ogf-l] Open Game Content Logo

2006-08-11 Thread Clark Peterson
Markus-

As I'm sure 100 other posts will tell you, this was
debated for quite a long time about 4 years ago.

And, as an aside, and not meaning to be a dick, I'm
not a big fan of the logo. It doesnt, for me, do any
of the things a logo should do.

Clark

--- Markus Wilkinson [EMAIL PROTECTED] wrote:

 Greetings:
 
 I'm completely new, not only to this list, but also
 to Open
 Gaming Content.  Well, new in the regards of getting
 into 
 publishing Open Game Content.
 
 For reasons I won't go into, my company isn't
 interest in
 the d20 license, but we are interested in the open
 game
 license.  While d20 has a nice, fancy logo, open
 game content 
 does not.  If there is a logo, I have not found it,
 and it 
 isn't on the www.opengamingfoundation.org website.
 
 Thus, I've created one.  Before we start telling
 everyone
 in the world about it, I wanted to get the input of
 this
 group.  Is a logo needed?  Is there already a logo,
 and I
 just don't know about it?
 
 If there is a need and one does not exist, please
 take a
 moment to look at the logo that Tower Ravens has
 created
 and is licensing under OGL v1.0a.
 
 http://www.towerravens.com/ogc-logo.php
 
 Let me know what you think.  If I've committed a
 faux
 pas, please set flamethrowers to stun.
 
 Best,
 Mark
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Re: [Ogf-l] Re: [Ogf-d20-l] DD 4E

2006-08-09 Thread Clark Peterson
 That little rant is not likely to endear me to
 anyone in the RPG industry, 
 but there it is.  The uglier the truth, the truer
 the friend that tells it.

Not at all. I think you are mostly right. You're
probably aware of my take on crippled OGC--I dont
buy in to all the claims, and I think that most people
are just trying to do stuff the best way they knew
how, but I know for sure that there were some
publishers who were trying to hoard content. 

But you forgot another reason:

4. A lot of the third party stuff wasnt that good.

And another reason:

5. There was too much of it. There was no good way to
track who was making what to even rationally discuss
what should be adopted as the standard. It was hard to
sort through the noise of d20.

Plus, there was no interest in actually selecting a
standard. Heck, you had GR compiling everyone elses
spells. You had Monte doing his best of d20. That is
as close as anyone came. And neither of those are good
solutions. Simply compiling stuff isnt selecting what
is good, it is just putting it all in a pile. And
Monte deciding what is good, while I respect Monte, is
hardly the voice of the whole community selecting the
best content which is what you need for a standard.

You are right. I cant imagine anything about 4E that
would make the above problem any better. Enlightened
self interest is a nice dream. Greedy begrudgingly
minimal compliance is the reality in many cases.

Now, there are lots of exceptions. I like to think
Tome of Horrors is an example of great sharing of open
content. But even that product, as great as I (rather
biased, I admit) think it is, wasnt exactly reused
that widely. And I even put instructions in the thing
on how to reuse the content.

The bottom line truth is that there was very little
significant reuse of OGC.

Clark



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Re: [Ogf-l] Using (and declaring) OGC from The Tome of Horrors

2006-05-22 Thread Clark Peterson
Using the monster names from WotC was a bit tricky so
I tried to make the OGL stuff as easy as possible, and
at the same time still make sure the original creators
of the various monsters were directly credited, rather
than just lumped in some 50-name list.

We hit on a pretty creative solution, I think (if I do
say so myself :) )

Clark

--- Doug Meerschaert [EMAIL PROTECTED] wrote:

 Keith Robinson wrote:
  So, am I right in thinking that the stat blocks
 for these creatures 
  are OGC, but their names (and any other info in
 the Credit section) is 
  not?  That is to say, I can use the stat block, so
 long as I use a 
  different monster name?  That's my reading of it.
 My understanding--not having ever looked at ToH--is
 that you can go 
 right ahead and use monster names, as long as they
 also appear somewhere 
 other than the Credit section.  After all, you
 wouldn't expect to have 
 to redact all occurrences of the word originally
 (or in, is, or 
 and for that matter), so why should a word like
 The Haunt get 
 special treatment?
 
 If a trademarkable word is declared OGC, then it's
 OGC, even if it also 
 happens to appear in a section that isn't OGC. 
 Unless Clark marked it 
 as a trademark (or someone else's trademark) or gave
 some other specific 
 indication that you CAN'T use it, you can use it. 
 (That is, after all, 
 what saying monster names are OGC means.)
 
 
 
 DM
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Re: [Ogf-l] Any work covered by the license

2005-09-06 Thread Clark Peterson

 Does it matter? Doesn't the license have to stand on
 its own as a legal 
 document? If we have to bring in the author (well,
 impetus for 
 authorship--i believe Ryan's said that lawyers
 drafted the final 
 license, based on his impetus and various internal
 discussions at WotC) 
 to figure out what the license means, is that really
 valid?

Oh goodness, dont tell lawyers and english teachers
that! Lawuers look at legislative intent and intent
of the framers and things like that all the time. And
english teachers (particularly cheesy PHD types :) )
spend their waking hours trying to figure out what the
author meant and then deconstructing it anyway. 

Sure, what the drafters intended is important for our
exercise: trying to figure out what the OGL means. So
to the extent Ryan can offer insight and guidance to
our practical use of the license it is useful. If you
ask the quesiton could Ryan come in to court to
testify about what the license 'meant' maybe the
answer is no. But that isnt what we are doing here.
So, IMHO, the view of the drafter(s) is very
important. But I agree that on the flip side, the
license is the license and is subject to several
interpretations. Which is what we are all here talking
about.

Clark


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Re: [Ogf-l] Any work covered by the license

2005-09-06 Thread Clark Peterson

 Supreme Court precedent on the matter says that for
 contracts, and 
 particularly for contracts of adhesion (contracts
 which are drafted by one party and 
 presented on a take it or leave it basis without
 negotation), which this is, 
 any vague area of the contract should be construed
 against the drafter if there 
 is a disagreement between the drafter and another
 party.

This is absolutely, indesputibly NOT a contract of
adhesion. It is a license. Plain and simple. The
doctrines underpinning the contract of adhesion
issue just are not present here. Take it or leave it
and drafted by one party are not the sole issues.
There also must be an inequity as a result of
relationships that makes something inherently unfair.
There is nothing inherently unfair about the OGL. 

Clark


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Re: [Ogf-l] Any work covered by the license

2005-09-06 Thread Clark Peterson
Before anyone gets too mad at anyone else can we all
just agree that this is open to interpretation and we
all wish the language of the license had been a little
clearer. :)

I several reasonable views here. Now, I prefer mine
but that is just me. I can see Lee's point. IMHO, that
only isolates the definition (which seems poorly
worded to me) and seems to ignore the other sections
of the license. But then if you take my view, there is
sure a good chunk of support for the contrary position
in the very definition. That is why I tried for an
interpretation that harmonizes the various
inconsistencies and that doesnt make things default
OGC.

Clark


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Re: [Ogf-l] Any work covered by the license

2005-09-06 Thread Clark Peterson

 Now what do you think the words 
 mean, Clark?

I'm just telling you how lawyers think. It isnt math.
It isnt venn diagrams and sets and subsets. You can
only read that phrase in conjuction with the entire
phrase. I know what you are saying logically. I get
that. But if you take your position and parse out the
definition into three definitions as you do, then why
do you need the first part of the definition? why do
you even need the second part of the definition? if
your interpretation is right, you dont. And lawyers
dont read things that way. (dont mean that to be
insulting, by the way, just a statement that lawyers
look at things in silly ways). You try to give effect
to the language. You dont want to read language a way
that makes things a nullity. Plus, of your three
definitions the first two are rather specific and the
third is rather general. Which raises an interesting
issue. But that is another thread.

Clark


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Re: [Ogf-l] Any work covered by the license

2005-09-06 Thread Clark Peterson
Welcome to the law! Trying to harmonize something that
isnt totally able to be harmonized. 

I agree the license says what it says. 

But here is why your interpretation is problematic:

1. it gobbles up all other definitions. The law doesnt
like that. 

2. It seems to default everything to open content,
while at the same time another part of the license
requires OGC to be clearly defined. That is inherently
contradictory. 

3. The definition you reference is general (a broad
statement), whereas the requirement to clearly
identify seems rather specific. The specific will
control over the general.

Bottom line: yes, there is a problem with the wording
in the license that is causing all of us confusion. I
agree. 

Clark

--- [EMAIL PROTECTED] wrote:

 So, Clark, I'm back to the big question -- what does
 the third meaning of OGC 
 mean if it doesn't mean what I think it means.
 
 I'm pretty much always willing to be proven wrong,
 particularly in IP law, 
 provided that I learn something in the process.  I
 do civil rights law lobbying 
 and analysis for a living.  I do contract law and IP
 law as a hobby (meaning I 
 have no formal training in it).
 
 But, every time I read that definition, I come to
 one conclusion: the only 
 way to reach a different conclusion from my own is
 to make the 3rd meaning of 
 OGC vanish from the contract.  Because it is the
 logical superset of the first 
 two meanings.  You give meaning to the first two
 parts, but you give largely 
 redundant meaning.  Is there a way to give
 non-redundant effect to EVERY part of 
 the OGC definition in such a fashion that every work
 covered by the license 
 doesn't contain 100% (OGC + PI)?
 
 I'm open to alternatives.  
 
 Plus, of your three
 definitions the first two are rather specific and
 the
 third is rather general. Which raises an interesting
 issue. But that is another thread.
 
 
 Feel free to start an alternate thread.  People will
 be intrigued, I'm 
 certain.
 
 Thanks for sticking with the thread.  I'm just
 looking for the details 
 instead of the conclusions.  I'm hoping that people
 start responding with the 
 details -- what does each sub-type of OGC consist
 of?  Are they distinct, or are 
 some subsets of each other?  Things like that.
 
 Lee
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Re: [Ogf-l] Any work covered by the license

2005-09-04 Thread Clark Peterson
I agree that is probably going to be the
interpretation. Sort of ironic, of course, that you
have to go to standard copyright law to get that
definition. Maybe I'm the only one who finds that
funny :)

My question was more to find out what the prior
poster's view of work was that was underpinning his
argument and discussion.

Clark


 From: Clark Peterson [EMAIL PROTECTED]
  Can I say the work is just chapters 2 and 4? Or,
 in
  your view, does the work mean the whole book?
 
 The intent of the license is that it apply to all
 chapters.
 
 This is a required interpretation.  Otherwise, it
 would be possible to put 
 the things that we didn't want you to be able say
 like This product is 
 compatible with Dungeons  Dragons(R) on the cover
 and claim that it was 
 not a part of the work covered by the OGL.
 
 My reading of copyright caselaw indicated that the
 courts view any 
 commercial unit sold as a whole as a work for the
 purposes of copyright 
 licenses.  3 booklets sold in a box is a work.  A
 magazine featuring many 
 articles is a work.
 
 The caselaw regarding anthologies and collections is
 also pretty clear:  The 
 work is the body as a whole, but that body may
 comprise many individual 
 components with different copyrights.  However, the
 collection gains 
 copyright protection as well (you can't make a CD of
 Beatles tunes that 
 features the same songs in the same order as 1,
 even if you had the 
 individual right to republish the songs themselves,
 or even to publish a 
 collection of #1 hits.)
 
 This is the same interpretation I believe should and
 would be applied to the 
 trademark license.  Otherwise, you could put all the
 verboten stuff in a 
 booklet shipped inside the cover of a hardback game
 and make a complete RPG, 
 etc.
 
 From my reading, I believe that work is almost
 always used in the most 
 expansive way possible.  For example, in Anderson v.
 Stallone, the court 
 held that the entire script written by Anderson was
 an unauthorized 
 derivative work of Stallone's original Rocky script,
 despite the fact that 
 the only thing the two works shared in common were
 the names of the 
 characters and their general descriptions.
 
 Ryan
 
 
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Re: [Ogf-l] Any work covered by the license

2005-09-04 Thread Clark Peterson
My position is that you cant default stuff to OGC
unless, perhaps, you can clearly show that it is or is
derived from OGC.

I dont buy the OGC by default argument. In my view,
nearly any ogc by default situation, what you really
have is a failure to use the license properly. A
license violation does not create default OGC. It
creates stuff that should have been designated as
OGC and wasnt, but that isnt the same as making it OGC
by default.

Clark

--- Thomas Kyle [EMAIL PROTECTED]
wrote:


-
Does this mean that, in a work that had 10
chapters, where thefollowing definitions were in
place: (abbreviated, obviously)

OGC: Chap 2, 3, 6, 7, 10
PI: Chap 1, 4, 9

Would the other chapters [ 5, 8 ] default to OGC (So
all _but_ 1, 4, 9were open, even though they weren't
declared that way?) I've seenseveral well-known
authors\publishers declare both, with some parts
asneither

Ryan S. Dancey wrote:From: Clark Peterson
[EMAIL PROTECTED]  
  Can I say the work is just chapters 2 and4? Or, in
   
your view, does the work mean the whole book?

The intent of the license is that it apply to all
chapters.  
  
This is a required interpretation.  Otherwise, it
would be possible toput the things that we didn't want
you to be able say like Thisproduct is compatible
with Dungeons  Dragons(R) on the cover andclaim that
it was not a part of the work covered by the OGL.  
  
My reading of copyright caselaw indicated that the
courts view anycommercial unit sold as a whole as a
work for the purposes ofcopyright licenses.  3
booklets sold in a box is a work.  A
magazinefeaturing many articles is a work.  
  
The caselaw regarding anthologies and collections is
also prettyclear:  The work is the body as a whole,
but that body may comprisemany individual components
with different copyrights.  However, thecollection
gains copyright protection as well (you can't make a
CD ofBeatles tunes that features the same songs in the
same order as 1,even if you had the individual right
to republish the songs themselves,or even to publish a
collection of #1 hits.)  
  
This is the same interpretation I believe should and
would be appliedto the trademark license.  Otherwise,
you could put all the verbotenstuff in a booklet
shipped inside the cover of a hardback game and makea
complete RPG, etc.  
  
  From my reading, I believe that work isalmost
always used in the most expansive way possible.  For
example, in Anderson v. Stallone, thecourt held that
the entire script written by Anderson was
anunauthorized derivative work of Stallone's original
Rocky script,despite the fact that the only thing the
two works shared in commonwere the names of the
characters and their general descriptions.  
  
Ryan  
  
  
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Re: [Ogf-l] Any work covered by the license

2005-09-04 Thread Clark Peterson

 If this is the case, then there's no such thing as
 the third type of
 content 

I'm a little slow, :) but I'm not sure that this is
necessarily true.

Clark


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Re: [Ogf-l] Any work covered by the license

2005-09-04 Thread Clark Peterson
 From: Tim Dugger [EMAIL PROTECTED]
  You have a work, as defined by Ryan to be an
 entire product from 
  cover to cover. In this work you are required to
 declare what is 
  OGC, and to declare what is PI. However, there is
 nothing in the 
  license that says the entire work IS OGC unless
 it is declared PI.
 
 That is the correct interpretation, as far as I am
 concerned.
 
 Ryan

I am so glad you agree with that :) I didnt want to be
on my own on this one.

Clark


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Re: [Ogf-l] WotC's Advantage

2005-08-25 Thread Clark Peterson
I'm not even sure at this point what you guys are
arguing about/discussing.

Clark

--- Spike Y Jones [EMAIL PROTECTED] wrote:

 On Thu, 25 Aug 2005 09:28:21 -0400
  Steven Trustrum [EMAIL PROTECTED]
 wrote:
  
  But what DID they do? They created an entirely new
 license. A
  license they can change and you can't. A license
 that allowed
  them, and not you or anyone else, to define what
 the core
  material for the market's majority share would be.
 A license
  that allowed them to define what aspects of
 copyright would be
  jumped over.
 
 I'm not sure on this point, but am I remembering
 correctly that WotC
 accepted some input from some other publishers on
 the details of the
 licenses before the first version of the OGL was
 released?
  
  And, the point that you're missing entirely with
 regards to the SRD
  is the fact that the license points to the SRD to
 begin with.
  Instead of listing their corebooks directly and
 opening them up,
  they created the SRD and specified it in the
 license. That gives
  WotC a considerable advantage in the market, an
 advantage that
  arose because only they were given the choice as
  to whether the default section 15 would include
 references to the
  core books or the SRD.
 
 I don't think this is as big an advantage as you
 seem to think it is.
 It's certainly not anything like as big an advantage
 as having the
 name Dungeons  Dragons on the cover is.
 
 There's not a lot of PHB/DMG/MM etc. material that's
 useful to OGL
 and D20 publishers that's not in the SRD. And for
 almost every
 carve-out that WotC made for itself (e.g., names
 like Mordenkainen
 and Tensor), third party publishers were given
 permission to make
 equivalent carve-outs of their own (declaring things
 P.I. or
 including them in third type of content sections).
 
 Now, a publisher using SRD material that has been
 redacted by WotC
 might have a bit of extra work to do (e.g., writing
 his own sentence
 describing what a monster looks like, instead of
 just copying out of
 the MM), but in general that little bit of extra
 effort is eclipsed
 by the enormous amount of effort saved by not having
 to create an
 entire new game system (including the monster
 descriptions) and the
 market recognition that comes with it.
 
 I should also point out somewhere around here that
 WotC isn't the
 only company that has released Open Content into an
 SRD. True, in the
 case of GOO, the material was first released as OGC
 in its core books
 and then in an SRD, so you could take material from
 both places, but
 the key principle behind the two remains the same:
 By putting all the
 OGC in an SRD and pointing people there if they want
 to do any OGC
 borrowing, you help protect those parts of your
 property that haven't
 been released as Open Content from accidental
 borrowing.
 
 Spike Y Jones
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Re: [Ogf-l] WotC's Advantage

2005-08-25 Thread Clark Peterson
  Clark Peterson wrote:
  WOTC is vil! The OGL is a plot to STEAL YOUR
 IDEAS!

Hey, dont cut and paste like that. I didnt write that.

I wrote a response to someone who wrote that. YOur
cut/paste makes it look like I did. 

Clark


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Re: [Ogf-l] WotC's Advantage

2005-08-25 Thread Clark Peterson
 We appear to have a WotC 
 conspiracist back in the mix, ladies and gentlemen! 
 Somehow (please ignore 
 5 years of the most open and generous behavior on
 the part of a hobby gaming 
 publisher ever), WotC is still out to screw us!
 
 Ryan

You know, I had a conversation with Ryan at GenCon. We
talked about a lot of things. But I really have to
echo Ryan here. 

There were lots of WotC skeptics at the beginning.
Heck, I was one. I was worried they could take our
stuff, reprint it and then drive us all out of the
market, all the while snatching up all our content. I
hope that in part some of my stated concerns about
that is what led to the idea of PI in the first place.
But there were plenty of people who were worried.

But now we have to look back.

We have 5 years of history here, folks. And what has
WotC done:

1. Opened the whole of the most popular industry
leading system.
2. They have never once taken vindictive action
against any publisher.
3. They havent stolen anyone's stuff.
4. They have tried to embrace the license itself
(though doing a clumsy job of it in MM2).
5. They show a continued commitment to Open Gaming by
releasing a majority of their recent Unearthed Arcana
(the WotC one, not Monte's one). That book is mostly
open content. 
6. They have always been gracious and professional
with me (and all other publishers I know) when we try
to work with them.
7. There have not been any real draconian changes to
the d20 SRD.
8. They've never charged a fee for any of this (which
they could easily do).
9. They dont ask for approval rights (find a major
licnesor who doesnt do that!)

Basically, if we wanted a safe harbor, we got it!

They have created a warm kiddie pool for all of us to
swim in and there are no mean sea monsters anywhere in
sight.

I think it is time to acknowledge that WotC has been
the biggest friend to openness that anyone could have
expected.

Clark





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Re: [Ogf-l] PI declarations

2005-08-15 Thread Clark Peterson
 But since Mongoose
 itself derived those elements in part from the
 public domain sources,
 how is one to determine whether or not Daniel's
 interpretation of,
 say, Firbolgs is safely public domain or breachedly
 Mongoose-derived?

It seems pretty common sense to me that if they both
match the public domain inspired concept that there is
no problem. 

Some of you list veterans may remember this discussion
goes way back to my snow ape example in the real
early days of the OGL. The question was: can I PI the
name 'snow ape' for my monster? Though not a public
domain issue, it raises similar issues.

I also have a good public domain issue--our Orcus
logo. Now the name Orcus is clearly public domain as
it is an ancient Roman God of the dead. However, IMHO,
the particular bat winged goat guy with a skull
tipped wand is TSR/WotC's particular incarnation of
Orcus. To me, this is an excellent example of how you
can take a public domain idea and create your own
expression of it and have something that is PI-able.


As a result, I got permission to use that incarnatioin
in our logo. Subsequently, we had the logo privately
designed and we therefore have a copyright interest as
well as a trademark interest in the Orcus logo, and as
such we can PI it (and we do!).

 I still say the easiest course is likely to be to
 get in touch with
 Mongoose and see what can be worked out.

I think you know my long standing position on just
calling and getting permission :) As a general
principle, I absolutely think it is the right thing to
do, just from a professional courtesy and prevent
headaches standpoint (not as a legal requirement). 

But in this case, to use a few public domain names
doesnt seem to be a problem even needing a phone call.

Clark


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Re: [Ogf-l] PI declarations

2005-08-15 Thread Clark Peterson
 But as you correctly state, Mongoose really has no
 ownership of words like Fir Bolg (or firbolg),
 Fomorian, or even enech, or cromlech, the last
 two being the Gaelic word for regular English terms
 (it'd be like me PI-ing the Spanish version of those
 words). Their interpretation of some of these terms
 borrows heavily from myth, as is expected, though it
 also mixes in new story material unique to the
 series. Now, if I stay away from these new story
 elements (which I already do) but want to borrow the
 OGC that corresponds to some of these new story
 elements, am I violating their PI or not?

NO. (not in my opinion anyway)

Clark



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RE: [Ogf-l] PI declarations

2005-08-14 Thread Clark Peterson

 The short version:  I think claiming public domain
 materials as PI is (or
 should be) bunk.  

I dont think you are really getting tbe point and
might be throwing the baby out with the bathwater, so
to speak. There are times when you create an NPC and
that NPC has a name that may derive from the public
domain. You can, and should always be allowed to, PI
the name of that NPC so long as doing so only means
you are PI'ing that name as it relates to your
particular incarnation of a fictional character with
that name. The OGL allows this. The question is does
it allow more. To disallow any PI'ing of names that
may be from the public domain creates and equal though
opposite problem.

Clark



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Re: [Ogf-l] PI declarations

2005-08-12 Thread Clark Peterson
I agree with you 100%. The Slaine name they are
PIing is their version. They cant PI a name and take
that name for all time and in all incarnations.

Clark

--- Highmoon Media Productions
[EMAIL PROTECTED] wrote:

 
 I am writing a Celtic themed product, and using OGC
 material from Mongoose's Slaine RPG. The PI
 declaration lists a number of terms they claim as
 PI, and I have a problem with it. While some of the
 various terms claimed as PI are certainly unique to
 the Slaine series, there are others that are part
 and parcel of Celtic myth and lit. The following
 terms all are claimed as PI and also appear in my
 Oxford Dictionary of Celtic Mythology:
 
 Slaine, Warp Spasm, Tir Nan Og, Fomorian, Red
 Branch, Fir Bolg, Enech*, Cromlech.
 
 Slaine is a character in the early stories. Warp
 spasms are traced to Cuchulainn, though he wasn't
 the only hero to become distorted during a rage. Tir
 Nan Og is the mythical Land of Youth; though the
 common Irish spelling is Tir na nOg, Tir nan Og (or
 Tir Nan Og in some cases) is the Scottish Gaelic
 spelling (as an aside, the book also claims Land of
 the Young as PI, and while my dictionary lists only
 Land of Youth or Land of the Ever-Young, I have
 certainly seen Tir nan Og called Land of the Young
 in other academic works). Fomorian is the name of a
 mythic Celtic race, as is Fir Bolg (or its alternate
 spelling, Firbolg). The Red Branch is an older name
 for the Ulster cycle, and a popular name for the
 band of warriors based out of Emain Macha. Enech is
 the old Irish word for face (as in saving face or
 honor). Cromlech is another Gaelic word (more used
 in Wales and Cornwall, though not exclusively) for
 dolmens.
 
 The only thing I can think of is that I can't use
 the Slaine's universe interpretation of these terms,
 but I don't see any way in which they could stop me
 from using these terms simply as terms; that would
 be like me claiming as PI Olympus, Achilles and so
 forth. 
 
 Personally I have a mind to simply ignore the PI
 declaration as it applies to these terms, which have
 obviously been in use before the Slaine comic or the
 game, but I wanted to ask for thoughts on the
 matter.
 
 
 
 Daniel M. Perez
 Highmoon Media Productions
 www.HighmoonMedia.com 
  
 Products available at: Digital Book Booth,
 DriveThruRPG.com, e23, RPGnow.com
 
 
 
 
 
 
 
 
 
 
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Re: [Ogf-l] PI declarations

2005-08-12 Thread Clark Peterson
It's my opinion, it is Ryan's opinion, and it is the
only reading of the license that makes any reasonable
sense. 

Obviously, like everything else with the OGL, there is
no official pronouncement on anything :)

Clark

--- Spike Y Jones [EMAIL PROTECTED] wrote:

 On Fri, 12 Aug 2005 12:04:42 -0700 (PDT)
  Clark Peterson [EMAIL PROTECTED] wrote:
  They absolutely cannot do that (prevent you from
 using
  public domain names). They can PI the name, but it
 is
  only as to that NPC or person from their product. 
  You have every right to use those names you want
 to
  use, presuming they have a public domain origin.
  
  Mongoose, or any other publisher, cant gobble up
  public domain names by declaring them as PI. If
 the
  names are public domain, then you have a source
 for
  them (the public domain) aside from Mongoose's
 content
  and thus you can use them freely.
 
 Is this your opinion (which I agree with, by the
 way) or has this
 been officially declared to be the correct
 interpretation of the
 ambiguous license terms by WotC and/or a court of
 law?
 
 Spike Y Jones
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Re: [OGF-L] Who can declare Product Identity (Third PartyBeneficiaries?)

2005-03-02 Thread Clark Peterson
 1) Acme Games publishes a non OGL roleplaying game
 with no OGC declared.
 2) Several years later WotC bring out the OGL and
 Acme Games joins the OGC community.
 3) Someone at Beta Games phones up the guy that runs
 Acme Games and says:
 I've been looking at some of your old stuff and
 there is something there that I'd really
 like to use in one of my products.
 4) The head of Acme Games says:
 I don't mind you using it, but I don't want to have
 to go to the expense of republishing
 it under the OGL. However, as long as you promise to
 declare X,Y and Z as PI for me, you
 can use it.
 
 Wouldn't this then mean that Beta Games would be
 making PI declarations on behalf of Acme
 Games? Beta Games would then be a third party that
 benefits from the protection of the
 OGL.
 
 Is this the sort of thing you are getting at?


If that is what he is talking about, I have already
done it a bunch of times.

Any time you use content under license, you are most
likely going to be doing something like that.

For example, our Judges Guild products and our
Grimtooth's Traps book. In those books I declare PI
content that I am using under license.

I dont see any logical or legal prohibition to doing
this. 

Clark


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Re: [OGF-L] Who can declare Product Identity (Third PartyBeneficiaries?)

2005-03-02 Thread Clark Peterson
 I can't speak for American law, but my lawyer up
 here in Canuckistan told
 me it's not a contract but a license with terms of
 limitation when I did
 my initial review of the OGL and d20 STL with him.

In a sense, both are right. From a big picture view,
any time two people (or more) agree on things for
their mutual benefit, whether orally or in writing,
you can consider it a contract and analyze it under
contract law. That is just a sweeping generalization.
Saying the OGL is a license is just a more specific
and precise way to describe the nature of the
relationship.

By the way, I love Canukistan. That is hillarious. I
am stealing that, I hope you dont mind :) 

Clark


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Re: [OGF-L] Who can declare Product Identity (Third PartyBeneficiaries?)

2005-03-02 Thread Clark Peterson
Wow. Ignore my last post about contract and license. I
didnt know this discussion had gotten this technical.
I see we are way beyond the generalities I was
speaking in in the last post.

Clark

--- [EMAIL PROTECTED] wrote:

 In a message dated 3/2/2005 12:53:25 PM Eastern
 Standard Time, 
 [EMAIL PROTECTED] writes:
 
  I can't speak for American law, but my lawyer up
 here in Canuckistan told
  me it's not a contract but a license with terms of
 limitation when I did
  my initial review of the OGL and d20 STL with him.
  
 
 Were it not for the requirement to waive your fair
 use rights I'm not certain 
 it would be a contract.  It would simply be a grant
 with limitations on it.  
 That's the primary form of consideration that's
 being given up.
 
 Now, on law school exams profs can fib, and call
 things consideration when 
 they aren't really consideration.  So the mere fact
 that the contract says 
 offer, acceptance, grant, consideration is there
 to color this like a contract. 
  The only question is whether waiving your fair use
 rights is a valid form of 
 consideration.  If it is, then it's a contract.  If
 that's deemed to be not 
 really consideration then it's a license that acts
 as a grant + promissory 
 estoppel.
 
 Lee
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RE: [Ogf-l] courtesy OGC

2004-08-09 Thread Clark Peterson
your right about courtesy. it is not a legal
obligation. and that perhaps leads to a problem with
the semantics of this very discussion.

most talk of this issue in terms of permission to
use OGC. OBVIOUSLY there is no need for that. But yet
we use the term permission to refer to the courtesy
notice of use and the chance for the original company
to say hey, we are doing a reprint, do you mind not
using it right now or you know, if you dont mind,
i'd rather not have my ogc associated with the book of
troll sexuality or whatever other issue both parties
may have.

i guess we should really call it notice and chance for
objection.

but it exists for three reasons: 1. because courtesy
is the best way to do business, 2. it provides the
opportunity to solve any problems that might arise
ahead of time, and 3. it will most likely make the
owner of the content you reuse more willing to
overlook errors or minor mistakes in your reuse of the
content.

clark


--- Reginald Cablayan [EMAIL PROTECTED] wrote:

 What is courtesy? I know it's not a legal
 obligation, as Lee pointed out.
 The OGL does not specify that I must request the
 owner/contributor of the
 OGC for use in my product, only that if I want to
 use the PI, I must acquire
 their permission, which is a good time to be (or
 pretend to be) polite to
 said PI owner.
 
 Then it must be a social gesture. But what do you
 get out of that? A
 connection with that person who may later on ask you
 to help collaborate on
 some future project? To pay homage to the
 contributor, hoping that others
 will do the same when it comes to your OGC material?
 Or is it simply
 nothing, but it is just the way you are?
 
 
 -Original Message-
 From: Web Warlock
  
  I know I am not required to do it by any means,
 but 
  I usually send an email to the publishers under
 the
  heading Notification of use of your OGC.
  
  I have received some positive feedback when doing
  this and under the worst circumstances I have only
  been ignored.
  
  It's not asking for permission (which I don't
  really need), it's just more as courtesy to the
  people that did the original work.
 
 
 
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RE: [Ogf-l] courtesy OGC

2004-08-07 Thread Clark Peterson
This goes to a lot of issues, really.

Like any other business, treat others as you would
like to be treated. We ask permission to use content
and also ask how people would like things done, where
practicable. We also try to drop an acknowledgment for
a product aside from what is required by the OGL, such
as putting a sidebar near the utilized content such as
This item, and others like it, can be found in Big
Cool Book by Kicka$$ Games. 

Similarly, if you are going to reproduce alot of
content from a book, you should probably ask
permission. The publisher may be planning a reprint or
a revision. I would hope you would want the same
courtesy if it was your content. Again, this isnt
required. Its just pretty much how most of the people
who have been doing things for some time do it.

Now, just like you dont have to ask for permission, I
dont have to look the other way on violations. My
general policy is that if a guy asks permission there
is a better chance he will comply with the license. If
he goofs, I will cut him some slack and be helpful in
fixing things. But just like he doesnt have to ask
permission, I dont have to be cool about violations
either. If someone doesnt ask permission and they
screw up their section 15 or commit some other
violation, I will be way more harsh with their
violations than with a guy who did ask permission. In
fact, I once had a guy tell me he was using A through
Z items in a pissy tone sort of and there is nothing
you can do about it and I dont even have to send you
this email. I wrote him back and said, ok smarta$$,
use it. but I will be combing over your designations
and compliance like a hawk. you better do it
absolutely perfectly or i will come down on you for
even a percieved mistake like a ton of bricks. but
remember, that is the way he chose to play it, not me.


in fact, i have even TOLD people how to reuse my
content. See Tome of Horrors. The Legal Appendix has
step by step instructions on how to reuse the content
and how to do your section 15 correctly.

So no, you dont have to ask permission. But neither
does the publisher have to be cool if you make a
tiny mistake in your use. That is why both sides gain
by being professional and courteous and asking
permission.

To answer your questions more directly:

 There is no requirement in the OGL to ask or receive
 permission to use OGC,
 as long as you comply with the terms of the OGL,
 including an accurate
 section 15.

Correct. But again, the publisher whose content you
use is under no obligation to be cool about accidental
mis-designation by you. They are free to try to shove
it where the sun dont shine. I find that asking
permission is a simple, common courtesy that exists in
any industry and promotes professionalism and prevents
problems from accidental mistakes.

 It might be courteous to acknowledge what material
 comes from what sources,
 but currently this is not allowed (or is very
 difficult) due to restrictions
 on the use of PI, such as company names.

Agreed. If I am using cotent, its becasue i like it. I
usually want to promote the content more than meerely
mentioning it in a section 15 designation. But to do
that would require permission. Which is why when i use
content I ask permission and in doing so i also ask if
they mind if i drop a little plug in the product.

 What permissible role should courtesy play in using
 OGC?

I dont think its an OGC issue as much as it is a
professional business issue. Lets all play nice.

 Should courtesy extend to notifying a company of
 one's intent to use their
 OGC?  

I think so. A company may be planning to reprint a
product and your use of OGC may blunt or hamper the
success of that reprint or revision in some
circumstances. If that happens, as mentioned above,
and they feel you stepped on their toes they are free
to be very strict in reviewing your compliance.

 Should the amount
 of OGC used make a difference?

Yes. If you use alot I think you run the risk of
accidentally stepping on toes. It makes more sense to
ask permission if you are reusing alot of content. See
above.

 Should courtesy extend to supplying a company with a
 copy of the new
 publication in which their OGC was used?  

I dont think so and I certainly havent seen that done
on a regular basis.

Clark Peterson
Necromancer Games

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RE: [Ogf-l] Signing Off

2004-07-30 Thread Clark Peterson
well then why not leave all of gaming.

clark

--- Steven Trustrum [EMAIL PROTECTED]
wrote:

 Yes, because those situations are all analogous ...
 
 You don't agree with Bruce, and that's fine. It's
 your right to have a
 different opinion. However, don't cop an attitude as
 though it's hard to
 understand why someone might feel uncomfortable
 remaining on this listserv
 considering this revelation concerning a
 GAME-RELATED organization. The fact
 that Bruce decided to make a statement with regards
 to such concerns is not
 beyond understanding in light of this and the Fix
 Gama ordeal.
 
 Steven Trustrum
  President For Life (or until the money runs
 out) 
 Misfit Studios
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Maggie
 Vining
 Sent: Friday, July 30, 2004 2:49 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [Ogf-l] Signing Off
 
 I've cheated on my husband, college, and taxes...
 told good friends to go to
 hell and turned my back on my family at times when
 they needed me most.
 Don't join my discussion lists either.
 
 
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RE: [Ogf-l] Signing Off

2004-07-30 Thread Clark Peterson
Its not the uncomfortable part that is troubling. If
you are uncomfortable, leave. Thats fine. Its the
leave with cheesy announcement that I had the
problem with. 

Nothing better than having an axe to grind and an
agenda to push, but wanting to disguise that with the
appearance of noncommittal righteousness.

Now I also happen to think the moral revulsion angle
regarding being on this list and some connection Ryan
as a result of this list is totally stupid, but that's
just me. I'm not saying he has to agree with my take
on that.

Let's put it this way: drawing attention to himself
and denigrating Ryan is the only possible purpose
behind the leave with cheesy announcement tactic.
And I am calling b***s*** on that.

Clark


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Re: [Ogf-l] Ryan Dancey: ogf-l and ogf-d20-l archives dead?

2004-07-14 Thread Clark Peterson
i think we are just all tired of discussing PI issues
and there havent been any happenings or any newbie
postings to trigger a round of posts.

clark


--- The Sigil [EMAIL PROTECTED] wrote:
 Ryan:
 
 It appears that the www.opengamingfoundation.org
 site is no longer 
 configured to allow users to peruse the ogf-l and
 ogf-d20-l archives.  It 
 has been this way for months; did I miss someone
 else asking the question as 
 to why this has happened and whether it will be
 fixed?
 
 Also, this list seems dead of late; not sure if
 that's good or bad, but just 
 trying to make sure everything still works.
 
 --The Sigil
 

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RE: [Ogf-l] Section 1 Definitions

2004-06-03 Thread Clark Peterson
:)

Clark

--- DarkTouch [EMAIL PROTECTED] wrote:
 Phew! Thanks Clark, now I can back down and STILL
 save face ;-)
 
 I still think I'm right, even if noone else agrees
 with me. It is afterall
 my own opinion of what useless whining and
 complaining is. And its not as
 though though that opinion has never been contrary
 to the majority in the
 past. I had that same opinion of the Prometheus
 project when it first
 started (And no offence to them but part of me still
 holds that opinion).
 
 -Original Message-
 From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED]
 Behalf Of Clark
 Peterson
 Sent: Wednesday, June 02, 2004 11:43 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [Ogf-l] Section 1 Definitions
 
 
  On the other hand, if someone says I was
 rereading
  the lisence this morning
  and it occured to me that there is this loophole
 the
  rest of you peons never
  saw before... hypothetically what if I created...
  That's when the brain
  shuts off.
 
 Its OK. You can give up now.
 
 You took the first shot at this guy thinking
 everyone
 would agree with you that his punctuation
 observation
 was lame.
 
 Unfortunately for you, the issue he raised was
 legitimate and you looked clueless for poo-pooing
 it.
 
 So now instead of saying you were wrong you are
 focusing on how you are just bored of hypotheticals
 and continuing to blast him.
 
 Give it a rest already.
 
 Clark
 
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RE: [Ogf-l] Section 1 Definitions

2004-06-02 Thread Clark Peterson
 On the other hand, if someone says I was rereading
 the lisence this morning
 and it occured to me that there is this loophole the
 rest of you peons never
 saw before... hypothetically what if I created...
 That's when the brain
 shuts off.

Its OK. You can give up now.

You took the first shot at this guy thinking everyone
would agree with you that his punctuation observation
was lame.

Unfortunately for you, the issue he raised was
legitimate and you looked clueless for poo-pooing it. 

So now instead of saying you were wrong you are
focusing on how you are just bored of hypotheticals
and continuing to blast him.

Give it a rest already.

Clark

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Re: [Ogf-l] Section 1 Definitions

2004-06-01 Thread Clark Peterson
 As a native english speaker who doesn't speak for
 the rest of the native
 english speakers, I never noticed the 'typos' nor
 did I really care.

You certainly dont speak for me.

I noticed the typos and I cared significantly. In
fact, I spent some type re-writing it as I thought was
consistent with the most logical interpretation of the
language.

If you have used the license and not parsed the
language, I haver serious doubts about YOUR ability to
use the license. 

Now, in the end I didnt find the typos significant.
But I noticed them and found them to be very much
worth dealing with.

Clark

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Re: [Ogf-l] Stealing OGC

2004-05-31 Thread Clark Peterson
 Valid point. As with a lot of things, if you take
 any position but 
 the most-extreme (at either extreme), it is a
 somewhat-arbirtary 
 position, often without objective support for why
 your position is 
 valid and one just a little bit to either side of
 yours is not. 

I dont know about arbitrary, but I agree with your
point. How about instead of arbitrary we just say
unsettled. I do believe my position is correct and is
not arbitrary. I have what I believe is objective
support for it. But reasonable minds can certainly
differ on the topic and it is unsettled in that no one
has said definitively what is right or wrong. (by the
way, this is not to buy into the scary grey area
debate, which I dont agree with, but simply to say
that reasonable minds can differ on things and not be
arbitrary in their positions or disagreements).

 [Not 
 to attack your position, just observing that the
 only positions that 
 don't lead to ambiguities are all information must
 be free and you 
 own everything you write down, more or less.]

I didnt take it as an attack at all. Very well stated.

Clark

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Re: [Ogf-l] Creating A World For Release

2004-05-30 Thread Clark Peterson
 It
 seems to me that SwordSorcery did that with Scarred
 Lands, 
 didn't they?

Uh, no. Scarred Lands was the setting by SSS, which is
a subsidiary of White Wolf. They were never a
pdf-first publisher (though Monte Cook does do that
with his SSS releases, but it is more of a strategy
than a necessity).

Clark

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Re: [Ogf-l] Stealing OGC

2004-05-29 Thread Clark Peterson
 But note the hacker mentality of his reasoning:

Yep. Hacker mentality.

 IOW, the solution to preventing spiteful
 republication is not 
 making it more difficult, it is making it *less*
 difficult.

Problem is that you will have people with the hacker
mentality that anything less than 100% open is
unacceptable, so clarity of designation isnt
necessarily the problem.

Besides, you can see how people disagree on clarity,
particularly people who are just fence sitters who
like to bitch and moan and who dont actually use the
license. Some of them think stuff is unclear or
crippled (I use that term because it has been used,
not because I like it) that to people who actually use
the license dont think it is unclear or crippled at
all.

Clark

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Re: [Ogf-l] Stealing OGC

2004-05-29 Thread Clark Peterson
 There have been occasions where, like woodelf and
 clark, I've been tempted
 to allocate some webspace for just this sort of
 thing.  

I dont think I should be on that list :)

Clark

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Re: [Ogf-l] Stealing OGC

2004-05-29 Thread Clark Peterson
 Just to set things straight, this quote was from me,
 not Clark.
 
 -- 
 Moses Wolfy Wildermuth (Mosopoli)

Thanks MW.

Clark

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Re: [Ogf-l] Stealing OGC

2004-04-26 Thread Clark Peterson
 Is it just me, or do others have a problem with this
 only the big boys have 
 the moral right to copy OGC attitude?

Who are you talking about here? And what OGC copying
are you saying is going on by some people that others
are not able to do?

Clark

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Re: [Ogf-l] How to revise the OGL

2004-04-26 Thread Clark Peterson
 Now, one can argue that people aren't going to court
 now.  People aren't 
 going to court now, not because there aren't
 disagreements over licensing issues 
 that should be resolved really in some fashion, but
 because it's unclear how 
 the chips would fall in court.

People arent going to court because there is nothing
of significance to resolve by way of litigation. No
one who actually runs a business involving d20
products that actually makes money has any interest in
going to court to clarify something that is already
workable.

I appreciate the ongoing discussion. I am a big
supporter of the OGL and its growth. But going to
court to force some view or interpretation of the OGL
on the license itself is, how should I put this
gently, not that great of an idea. And I dont care
whose view it is, frankly. The license is the license.
Unless WotC changes it (unlikely but possible), you
are stuck with it.

If you want to change the license, then USE the
license. Establish a common standard of practice. If,
years later, there is ever a legal dispute about the
meaning of the license, the courts will look to how
the industry uses the license as a standard practice.
So in a sense, YOU get to define the license by how it
is used. The courts do this because they realize that
goofy hypothetical discussions are just that. The real
test is how do people actually USE something in
commerce. So dont get all revved up to write legal
briefs, go make products! Use the license and your use
will help define what the terms of the license mean.

Clark

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Re: [Ogf-l] How to revise the OGL

2004-04-26 Thread Clark Peterson
 it's never a question of getting everything done the
 way you'd like. 
 It's only a matter of figuring out what you can
 leave as less than 
 you'd like, because you _must_.

That is the truth. And, frankly, some of the legal
stuff is the last to get done and the most rushed.
Your point is excellent: very rarely do you have the
time and luxury to do things 100% how you would like
them. You go with 90% and hope that is good enough.

 One of the things 
 that's not immediately obvious is precisely how
 contentious and 
 bickering it is.

There is some bickering, that's true. Most everyone
tries to get along. But there are, as I understand,
various hard feelings here or there over past products
or prior dealings or from events at prior employment,
etc. But it isnt as contentious as you paint it.


 seen the cycle go by a bunch of times, and have
 attitudes that would 
 seem cynical to people newer to the fray but are
 regrettably well 
 anchored in a pragmatic assessment of the realities.

Another good point. d20 seems great and all important
to this list, but many people have seen things come
and go. You dont just latch on to the currnent new
thing in any business and forgo your other options.
Yes, they may be more cynical about d20 than us.

 Note that none of these folks has found it
 worthwhile to standardize an 
 open-content declaration for all of their products
 within a single 
 company. They're all experimenting, evolving
 variations in response to 
 the reactions past efforts got, and tweaking for all
 kinds of reasons.

Another good point. This is very true. I change my
designations all the time. I keep thinking up new ways
to do things. And I try them. Sometimes, months later,
I look back and say what was i thinking? some stuff
I say yeah, i did that right. and there is no
attempt to standardize things even among Sword 
Sorcery companies. I do stuff my way. Monte does stuff
his way. The SS guys do their thing.

 If the folks who have most interest in such things
 haven't converged on 
 anything like a single usage or even two or three
 most common usages, 
 that strongly suggests that there is no obvious
 commercial advantage to 
 any one particular interpretation, and therefore
 little reason to 
 surrender one's own judgment to someone else just
 because they find 
 another approach more aesthetically pleasing or
 whatever.

I agree with this point, but I am not sure it follows
from the prior one. We may all designate differently
and do our notices and things differently, but there
is general agreement on OGC and PI and how they are
used and that the license as is is perfectly workable.
I wouldnt use the fact that we may all designate
things differently as an example that we disagree on
usage. I think there is more agreement than
disagreement on usage. There are different ways to do
designations, but agreement on usage in general seems
pretty standard.

 Note too that, to put it mildly, these folks aren't
 all best buddies, 
 nor do they have general philosophies of the
 relationship between their 
 work and that of other OGL creators anywhere very
 close to each other.

Believe me, if there was some need to standardize this
amongst the big kids it would get done IMHO. Despite
differences, if there was a big problem, the industry
is small enough that a few phone calls could get
things resolved. That hasnt happened because there is
no need for it. All of the people who actually publish
as a business use the license similarly. You might not
agree with their designations.

 It is possible to get antagonists together and get
 them to agree to a 
 single standard even though it's not in anyone's
 obvious interest to do 
 so. But it's hard. And precisely because all these
 folks have seen time 
 and effort gone down the hole of doomed effort, I
 strongly suspect that 
 many or even most of them would simply decline to
 try. 

Again, I think the problem is there is little that
actually needs resolving. If there was, we would
resolve it. I just got an email from Chris at GR, for
example. Believe me, it would not be hard to get Chris
from GR and John from Atlas and Steve Wieck and the
Mongoose guys and Zinzer from AEG and Monte and others
to talk on the phone and hammer out issues. There just
is nothing that needs global resolution like that.

I dont think it is that people have seen collaborative
projects fall apart (which certainly they have), it is
just that there is nothing that needs a global
solution.


 An effective pitch would have to do all of the
 following:
 
 1. Offer an informed explanation of why it wouldn't
 turn into a time 
 sink ...
 2. Offer a clear and simple explanation of the
 commercial advantage...
 3. Offer an equally clear and simple explanation of
 who would be 
 dealing with existing antagonisms...

Not a bad concept, but again, this isnt really the
problem.

The real problem is that usually the pitch man for
some universal resolution of things usually (1) has
some agenda, 

Re: [Ogf-l] Stealing OGC

2004-04-26 Thread Clark Peterson
 My final say on this.  If you don't like the way the
 license(s) work, 
 DON'T USE them.  If you don't want to loose all your
 sales because someone 
 gives your OGC away for free, then DON'T RELY on
 OGC to sell books.  

Every time I read posts like this, I forgive every
publisher I have ever known that does a less than
perfect OGC designation. 

With all due respect (and what is due is up to others
to decide), this is the stupidest thing I have ever
heard. 

Dont rely on OGC to sell books? You didnt really just
say that, did you?

OGC to sell books is the whole freaking point.

What, we should just regurgitate the SRD and create
nothing new? If we make cool new rules and classes and
items and spells and stuff for gamers to use, that
stuff is going to be OGC. That is what gamers WANT. 

For most books (aside from adventures and settings) it
is the OGC that sells books--the new rules, new class
info, new spells, new monsters, etc.

You tell me how to make new spells and monsters and
classes and stuff like that without it being OGC. How?
Those are the books that sell and that is the content
people want to buy. Well over 80% of the main books
are OGC Content type books--Malhavoc's books with
new classes and spells like Eldritch Might, our Tome
of Horrors with monsters, Mongoose's Class Books, etc.


What a moronic statement.

We use the OGL because that is the license available.
I would prefer if WotC just grant me a straight
royalty free license to say Dungeons and Dragons and
refer to the books and use monster names, etc. But
they didnt. They gave us the OGL and d20 STL. 

You cant couple the I want to change the license
argument with the if you dont like it dont use it
argument.

You are advocating that the only issue regarding use
is the legal issue--does one have the right to reuse
it. Choices dont exist in vaccuums. That is why there
are communities. That is why there are ethical issues.
There is always what you can do and what you
should do. The dont like it dont use it is a can
argument, because it assumes that if you use the
license you MUST be willing to bear the burden of
people doing anything they can with the content. And
while this is true to a degree, you may also consider
the prevailing ethical norms: what persons should do
with the content. A successful community of
cooperative persons has two options: (1) a tightly
regulated system where every possible move and issue
is set out ahead of time and has a rule for every
situation, so that there is no disparity between can
and should or (2) an ethical understanding of what
should be and a dedication to uphold those
principles, which in a sense fills in the gaps that
may exist in the regulations. This community has, in
general, been a good and supportive community who have
considered the ethical aspect, which works for
everyone. I refrain from doing what I can because
doing what I should serves everyone, and thus
myself. I refuse to adopt a world view where I must
only consider what people can do. I adopt a view
where I can consider what people should do. And
given that, people should be respectful of use of
content that others created. 

But I am getting off my point, which is that this who
experiment hopefully exists to expand OGC. If that is
true, then your comment dont rely on OGC to sell
books is counter to the whole point.

 The 
 setting material is supposed to sell the books, not
 rules expansions or 
 lists of stats.

Do you have any clue what books sell? I'm starting to
think some people here want to talk about d20 but dont
have the first clue what products are available. If
you cant discuss the actual market this is hardly a
profitable discussion.

Rules expansions and stats (monster stats, spell
stats, etc) are what sells. Tome of Horrors. Book of
Eldritch Might. Etc.

 A weak or contradictory setting
 bolstered only by good 
 OGC, is useless for anything but the OGC, think
 about it.

I thought about it. Now what do you want me to do.

Unbelievable.

Clark

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RE: [Ogf-l] Clark...

2004-03-15 Thread Clark Peterson
Though I live in Vegas, I probably wont be at GAMA
since I am in a 4 week murder trial that just started.
I may be able to pop in Thursday beacause the judge
might not be on the bench that day. But it is up in
the air. You wont be able to corner me. email me
directly.

Clark

--- Mynex [EMAIL PROTECTED] wrote:
 
 Yup, yup, got the word he is there... couple people
 forwarded my message on,
 and I've got a monkey going there tomorrow and try
 to corner him for me...
 
 Thanks to those of you who passed the message on! 
 Much appreciated!
  
 W. Robert Reed III
 Mynex
 - #1 Evil Monkey
 - Code Monkey Publishing Co-Founder
 - El Mono Calvo Malvado 
  
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of The Sigil
 Sent: Monday, March 15, 2004 1:29 PM
 To: [EMAIL PROTECTED]
 Subject: [Ogf-l] Clark...
 
 Clark is probably at the GAMA Trade show in Las
 Vegas (most print publishers
 
 are); I would assume he has e-mail access there, but
 he may not - if you 
 don't hear from him for a few days, that's probably
 why.
 
 --The Sigil
 
 Clark if you’re reading this please contact me as
 soon as feasible in email
 (I’ve also sent an email to you’re yahoo email, but
 yahoo sometimes eats 
 CMP
 mail).
 
  If anyone can get a hold of Clark (and he doesn’t
 see this sometime in the
 next few hours) please get a hold of him for me.
 
 Thank you.
 
 W. Robert Reed III
 

_
 Get business advice and resources to improve your
 work life, from bCentral. 
 http://special.msn.com/bcentral/loudclear.armx
 
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Re: [Ogf-l] Advantages of a new version of the OGL

2004-02-26 Thread Clark Peterson
 Experienced Publishers:
 1) A OGL guide can be used to settle once and for
 all ambiguities like the white out
 theory vs. the forbidden terms theory.

Actual publishers arent confused.

Clark

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Re: [OGF-L] Compatibility Declarations OGL Scope

2004-02-24 Thread Clark Peterson
dont forget the d20 stl, if you use it, may also
impose restrictions on you.

clark

--- [EMAIL PROTECTED] wrote:
 Some have argued that the OGL is scoped only to
 cover the declared OGC and PI 
 combined, that this is the definition of work.
 
 If that's the case, what prevents the author from
 making compatibility 
 declarations (outside of the safe harbor, using any
 fair use of trademarks, etc. 
 that may exist outside of the OGL) in sections
 designated neither as OGC nor as 
 PI?
 
 Part of your answer may or may not implicate the
 question of whether you are 
 responsible for all PI declarations in your section
 15 or just those you copy 
 directly from.
 
 So, for example, if you copy your game info from
 Mongoose's OGL Player's 
 Handbook, and if you are only responsible for the PI
 declarations listed in that 
 volume (not the others listed in the Section 15),
 and if the OGL is scoped (as 
 some claim) to define the covered work only as the
 sum of the OGC and PI, 
 then you could get away with compatibility
 declarations all over the place if 
 they were allowable by normal trademark and/or
 copyright law.  Such declarations 
 might then allow you to make declarations of
 compatibility with Dungeons  
 Dragons, etc. while still allowing character
 creation rules (i.e., they would 
 allow you to work outside of the d20 license).
 
 There seems to be an internal contradiction in the
 notion that the license 
 covers a book cover to cover against compatibility
 declarations, etc., and the 
 notion that the work covered means that you can
 cherry pick what parts of 
 your book are and are not covered by the license.
 
 This is further compounded by the point of view that
 PI declarations only 
 hold weight over people who copy directly from an
 original source, rather than 
 deriving information indirectly via some third party
 product.
 
 Is it my imagination, or are people using the term
 work in 2 or 3 different 
 ways depending on the rights in question, instead of
 assuming that the term 
 work, in the context of a single copy of the
 license, has similar meanings 
 throughout.
 
 Ideally, it would be great to have 3 types of
 content plus prohibitions 
 against compatibility, plus protections against PI
 infringement past one generation 
 of copying, however, some of these things seem like
 they just must be 
 mutually exclusive of each other.  I am pretty sure
 that this problem was not 
 intended when the license was drafted.  And I
 desperately want to see that there is a 
 way to resolve these anomalies without a redraft of
 the license.  I just 
 haven't been swayed that all these things can be
 true simultaneously.
 
 Lee
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Re: [Ogf-l] Product Identity does not mean Everything that's not OGC

2004-02-23 Thread Clark Peterson
 PI isn't OGC, and neither is it a sub-set of OGC.

But it is within OGC. If PI is outside of OGC then
there was no need to PI it. So its like the eye of a
hurricaine. It is the still part that is not the
storm, but it is within the storm. If it was outside
the storm, it wouldnt be the eye anymore.

Just a little imprecise picture to help understand the
three types of content. 

Clearly the main people discussing this are doing so
on a higher than normal level so maybe I shouldnt have
used the simplistic subset idea. Sorry for causing
confusion.

Clark

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Re: [Ogf-l] Re: Product Identity does not mean Everything that's not OGC

2004-02-23 Thread Clark Peterson
 One interpretation of the license (the one favoured
 by Ryan Dancey,
 among others) is that the license only applies to
 the Open Content
 within a book, not that which isn't a part of the
 Open Content. 
 Only when the PI meanders into the OGC areas would
 the power of the
 OGL be required (and even able) to protect those
 terms.

And it is those persons who have that interpretation
who often say that PI is a subset of OGC. Again, this
is most likely just an imprecise way to refer to the
idea--meaning outside of OGC there can be no PI. 

I'm not sure I agree with that reading, and I myself
have PI'd stuff that isnt in OGC. But I do understand
the interpretation.

Thanks for the clear summary, Spike.

Clark

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Re: [Ogf-l] PI Spell Names

2004-02-22 Thread Clark Peterson
 But maybe I'm naïve: I just really, really haven't
 seen any signs of someone
 really wanting to cripple their OGC and prevent
 reuse. 

Listen, if I wanted to cripple OGC I could. I would do
it in a bunch of ways, not just one way. So when
someone singles out a license or an overbroad PI, that
isnt intentional crippling, that is just a bad
designation or perhaps something that could be more
clear. You would know intentionally crippled OGC if
you saw it. I've tried it a couple of times for fun
(not in any products, just for my own amusement), just
to see how I would do it--since it is so commonly
alleged against large publishers. Believe me, you
would know it if you saw it. 

Clark

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Re: [Ogf-l] Product Identity does not mean Everything that's not OGC

2004-02-22 Thread Clark Peterson
 Every so often, it's useful to point out that a work
 licensed under the Open
 Game License (from Wizards of the Coast -- hi,
 woodelf!) can have THREE
 types of content:
 
 * Material that is declared and released under the
 OGL as Open Game Content,
 and can be freely reused according to the terms of
 the OGL.
 
 * Material that falls within the declared OGC
 content of the work, and that
 thus qualifies as Open Game Content; but which the
 owner has further
 declared as Product Identity, thus denying any
 license to reuse under the
 terms of the OGL. Reuse under other terms (such as
 the RR reuse license)
 may be possible.
 
 * Material that falls outside the declared OGC
 portions of the work, and is
 thus not released under the OGL, but simply is
 covered under standard
 copyright law. For simplicity, this is sometimes
 called closed content.

I am so glad this is more commonly understood now. I
remember when we all discussed this back in the
infancy of hte draft license. I got a lot of huh?s
when I and several others floated this concept some
years ago.

The above summary is excellent.

Three types (or for the really anal, two types, one of
which has a subset):

1. OGL-covered content that is OGC
2. OGL-covered content that is OGC but has been
designated as PI
3. Non-OGL content that is covered by standard
copyright law

Clark

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Re: [Ogf-l] Repeated Section 15 Entries

2004-02-22 Thread Clark Peterson
 One thing that I'm wondering: if one source you
 borrow from was
 released under OGL v1.0 and another was released
 under OGL v1.0a, do
 you have to include both v1.0 and v1.0a in your own
 Section 15
 (independent of whatever version of the license
 you're releasing your
 own book under)?

I didnt. I've just used the most current version of
the SRD. But that was because I didnt give it much
thought, frankly. I figured I listed the SRD so that
is good. But I think that is wrong, now that I give
it some consideration. 

It is probably best to list both versions if both are
used in teh various products so that reusers are aware
content comes from various sources--that being the
whole point of section 15.

Clark

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Re: [Ogf-l] Product Identity does not mean Everything that's not OGC

2004-02-22 Thread Clark Peterson
 Just want to get that straight - for the record ...
 
 Clark?

I think PI is meant to allow protection of content
that is inextricably mixed in with OGC. Thus, if the
content is not OGC, there is no need to apply PI
protection to it (though some do, for various reasons,
such as perhaps we are reading this wrong).

So when I (or others) say subset, I dont mean it in
the literal mathematical sense. But rather in the
logical sense that if the content isnt even OGC then
you dont have to PI it. 

Yes, PI is not OGC but there is (presumptively) no
need to declare as PI anything that is not mixed with
OGC. (Now, I have certainly PId stuff that isnt mixed
with OGC, but that is another story)

I think the reason this was done was to make
designations easy.

For example, all of chapters X, Y and Z are OGC,
subject to PI below.

PI: the names A, B, C, the story concept AA, the names
of any and all gods.

PI was made to keep us publishers happy who were
worried about losting control over stuff in sections
that were OGC.

You could argue that PI is unnecessary. You could say
that you could just do a very restrictive OGC
designation and thereby protect stuff that you might
want to PI. But PI is now within the license and part
of the safe harbor and I think serves a purpose.

Clark

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Re: [Ogf-l] PI Spell Names

2004-02-21 Thread Clark Peterson
 It sounds like people should start advertising their
 websites in their section 15s to get
 a bit of web traffic out of any OGC reuse. 

I never have understood why people dont put more in
their section 15 that is helpful to them. Now, I dont
think ads or other stuff is really useful, but say a
link to a website might be. I dont see section 15 as
good for ads because who is kidding who, no one
reads that anyway. But it could be helpful to someone
who takes the time to say, hey that was cool, where
did that come from? and actully looks at the section
15.

Clark

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Re: [Ogf-l] PI Spell Names

2004-02-18 Thread Clark Peterson
 Let's say, for instance, I'm drawing two spells from
 a source that includes
 a few RR spells and all the re-user has put is All
 [spell names] from
 Relics  Rituals are used by license, how do *I*
 know if the two spells I'm
 using require me to use the Goodies License or not? 

Any second generation reuser that doesnt check the
primary source is an idiot. You are an utter fool if
you trust that the first reuser did anything right.

There is no good faith reliance on another persons'
mistakes clause in the license. Thus, there can not
be any reasonable person who uses OGC third hand.

I refuse to consider any suggestion that any impact on
third generation reuse needs to be considered.

If I make book 1 and company x makes book 2 that has
ogc from my book 1, if you are intending to make book
3 and you intend to rely solely on the designation
from book 2, you are an idiot. [when i say you i
mean a person not you specifically. you have
demonstrated by being here and discussing it that you
are most assuredly not an idiot :)]

If book 2 made a mistake and you repeat that mistake
in book 3, you are not shielded from any liability.

Clark

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Re: [Ogf-l] Derivative Content and PI

2004-02-18 Thread Clark Peterson
 It's my understanding that derivative material
 would include, IMO, a
 Shadow Weapon where a Shadow Weapon is a name
 being based on the name
 Shadow from the SRD, 

There is mistake number one. The name doesnt come from
the SRD. It uses a word that also happens to be in the
SRD. 

 and is further suggested to
 be a derivative name if
 the rule mechanics of the Shadow Weapon are based
 on the rules mechanics
 embodied in the SRD/OGC description of a shadow's
 abilities, thus rendering
 the name Shadow Weapon as derivative of an OGC
 name Shadow combined with
 a generic name that is in common usage through the
 SRD such as weapon.

Again, same mistake. The word weapon may in fact be in
the SRD but that doesnt mean any use of the word must
be derivative of its presence in the SRD.

Part of your argument is correct. Certainly the rule
mechanics portion of the spell must be open as it
relies on rule content derived from the SRD.

 Can I declare Stone Mace (as an object) as PI (and
 have it considered a
 valid declaration) where the element, stone, and
 the weapon, a mace, are
 commonly used within the current game mechanics and
 if I base my Stone
 Mace on the commonly understood concepts as
 expressed in prereleased OGC of
 that element and that weapon?

Sure. Why you would want to, I dont know. But you
could.

 Can I declare Running in Space (as a Feat) as PI
 (and have it considered a
 valid declaration) where the description of that
 Feat borrows portions of
 the description of the Run Feat and borrows from
 the description of the
 game mechanic Space?

Of course you can. That proper name could be PI.

 Can I declare Doubled Armor Class (as a game
 mechanic) as PI (and have it
 considered a valid declaration) where Armor Class
 means the same as it does
 in the SRD and where Doubled simply describes the
 process of simply
 doubling the number (in any case) of an Armor
 Class?

If that was a feat name or an ability name of some
type, I think yes. If you were just using the term to
describe a condition, no.

 At what point is a PI declaration untenable because
 of its level of
 derivation?  

I dont see a mechanism in the license for challenging
whether or not a PI designation is untenable. In other
words, quit sweating the small stuff, son. 

 At what point is a combination of OGC
 terms and/or generic
 terms with other OGC terms and/or generic terms,
 simply not sufficiently
 independent of their source material, where that
 source material is OGC, to
 be defendable as a PI declaration?

Again, there is no mechanism to consider the
defensibility of PI designations. Now, I do appreciate
the discussion in an abstract sense.

But I think you are getting caught up here. Just
because some content uses material from the SRD doesnt
mean the name attached to that content is by necessity
derivative. The rules are, sure. But not the name. I
view the name of a thing as not stemming from the SRD,
even if that name includes a word that is also in the
SRD.

 So, does your understanding of derivative material
 differ from mine?  

Yes, see above.

 so that we
 can further the discussion and perhaps seek a
 solution.

I dont have a need for further discussion. I dont have
a problem with it needing a solution.

Let me offer a suggestion. Some educators claim there
are three levels of understanding. Glib understanding,
where you grasp the basic principles and are
comfortable with that. Intermediate Understanding,
where you see more complex issues but have a tendency
to get lost in them because you dont see the whole.
And then true understanding. Educators often say, if
you cant get to true understanding, dont go past glib
understanding because you will just get confused. I
think, perhaps, you are at Intermediate Understanding.
You have seen an interesting issue--the validity of PI
designations that may involve derivative use of SRD
material. I dont think you are seeing the forest for
the trees though.

 but I believe that such declarations should error to
 the side of being too
 specific rather than blandly encompassing, lest the
 overall concept and
 defensibility of PI suffer and potentially render
 that aspect of the Open
 Game License useless (in a legal dispute).

I think, in the end, this is the problem you are
having. You are letting your view of what things
should be affect your view of how they are.

Dont worry about the overall concept and
defensibility of PI.

 Surely
 there is wisdom in
 protecting the defined terms of the OGL to greater
 enhance the strength of
 the whole?

None that I can see. 

 I would urge anyone who has used blanket statements
 that declare as PI
 anything that is not clearly defendable as PI to
 renounce their own claims
 to that PI, and I believe that would be in the best
 interest of the log term
 strength of the OGL, the best interests of the
 community, and interests of
 the community's individual concepts they *can*
 clearly defend.

This is just stupid. OK, you know what, you have

Re: [Ogf-l] Crippled Section 15 Notice

2004-02-17 Thread Clark Peterson
 You'd still be in breach of the license; morally
 right, but legally
 wrong.

Morally right? Really...that's debatable.

Clark

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Re: [Ogf-l] Section 15 Issues

2004-02-17 Thread Clark Peterson
I cant believe this is causing a headache. Come on,
people. Be problem solvers for god's sake, not
gripers.

The license requires you to duplice their section 15
exactly. That's that. Do it.

BUT there is nothing that says you can't add some
stuff parenthetically afterwards.

For example, here could be your section 15:

Your product, copyright You, author You.

Offending Product Name, and the above designated
Product Identity are Copyright, Year, Publisher.

OK, so the above entry is the part that causes you
problems. Why not just add this beneath it:

[Note, the above entry was required to be reproduced
exactly pursuant to paragraph XXX of the Open Game
License; however, its reference and the above
designated Product Identity refers to the Product
Identity designated in Offending Product Name, not
THIS product, and does not in any way alter the
designation of Product Identity in THIS work nor does
it alter the ownership of the content of this work.]

How about that for a solution? And you dont have to
alter their entry (which we all agree is lame) to
achieve your goal.

Clark


--- jdomsalla [EMAIL PROTECTED] wrote:
 First, an issue that is incredibly minor, and I
 think I know the answer...
 If I draw from a source using version 1.0 of the
 license, need I list it
 alongside 1.0a in Section 15?  It's been suggested
 otherwise, the basis
 being that we're supposed to reproduce the *exact
 text* of the sources
 copyright.  My feeling is that the use any version
 of the license sets the
 standard as to be the one I am actually using
 myself, and examples I already
 know of follow suit.
 
 Second, and more troubling...  A source I'm drawing
 from has the following
 S15 entry:
 
 [Product Name] and the above designated Product
 Identity are Copyright
 [Year], [Publisher].
 
 [Names removed to protect the guilty...]
 
 Now, is it just me, or is there a problem with
 putting this line into my
 material?  After all, the above designated Product
 Identity is going to be
 *my* Product Identity, and I don't see this line
 doing anything except
 causing issues.
 
 Yes, I have sent emails.  No, I have not gotten a
 reply.  Now I'm
 half-tempted to hit all the publisher forums I know
 (ENWorld, Mortality,
 WotC d20 page, etc.) and just post a public
 announcement that I'm removing
 the stupid part for obvious reasons.  As a free
 download, I can change it at
 a moment's notice should the offending parties ever
 get an inkling to
 contact me, although the fact that I *know* I'd be
 doing it has held my hand
 back on the issue, so to speak.
 
 Thoughts and opinions on this?
 
 ~Jimmy Domsalla
 qtgg.icehex.net
 
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Re: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
Lets not forget, in Relics  Rituals we had some
serious PI we were concerned about protecting, such as
the specific names of the gods and setting info that
are in many of the spell names.

I wanted a nice, simple, clear way to allow people to
use the content, but I still had a clear reason to PI
some of the spells.

I had two choices:

Just PI the gods names and setting info in the spell
names and then provide a very specific license for
each of those. That seemed too complicated and might
hinder reuse.

So I chose option 2. PI all the names and provide a
blanket license for all spell names. That is easier
and simpler for everyone.

I actually went out of my way to make reuse EASIER for
everyone.

Criticize it if you want, but that is why I did it.
And, frankly, I didnt even have to do that.

Only on the internet can you be criticized for giving
away stuff you dont have to give away.

As for the suggestion that we could have made it all
OGC, sure and WotC could give away the name DD too.
That is a lame criticism. The setting names and god
names are important pieces of intellectual property to
the Scarred Lands setting. If you want to criticize me
for protecting that, go ahead. But it will expose you
as having an agenda and having no concept of business.

It pisses me off to hear whiny criticism of something
I went out of my way to do nicely for everyone. 

That doesnt mean I cant take criticism. I can. If you
have a better way that meets all the needs, suggest it
to me. I am happy to change to find a better way to do
things. But just griping that it isnt all open is
moronic.

Clark

--- [EMAIL PROTECTED] wrote:
 In a message dated 2/17/2004 1:37:13 PM Eastern
 Standard Time, 
 [EMAIL PROTECTED] writes:
 
  How is a PIed name with reuse any better at this
 than a 
  freely-reusable OGCed name? I agree that accurate
 attribution of 
  reused content is great for the consumer *and*
 the original producer, 
  but i don't see how the PIed name helps the
 matter.
 
 Generally there's a quid pro quo.  You wouldn't get
 attribution rights 
 without a license.  The vendor chooses to PI his
 spell names.  He does so to get 
 some extra credits in your book and/or to provide
 additional protections for his 
 work.  Through the same license he gives you rights
 to refer more explicitly 
 to his PI (to note which is his PI and which isn't).
  That could help people 
 track down which source is licensing which exact
 spells.  That's useful.  Quid 
 pro quo.
 
 Hardly immoral.  It's an entirely fair exchange. 
 Everyone down the line gets 
 the benefit of knowing exactly where certain
 creatures or spells comes from 
 (since the OGL by itself makes that tough info to
 come by).
 
 Yes, of course they could just give you the rights
 and ask nothing in return. 
  But that's altruism.  Just because quid pro quo
 arrangements aren't purely 
 altruistic doesn't make Clark and others suddenly
 license violators or immoral.
 
 Yes, with an 
 OGCed name, they can just change it.  Well, they
 can give a spell a 
 new name even if the name is PIed, too.
 
 
 
 Right.  I'm not debating that.  I'm the one
 challenging people who are de 
 facto attacking Clark and others claiming that this
 usage is either:
 
 a) not in compliance with the license
 b) crippling to the OGC
 c) somehow immoral
 
 The very fact that it's trivial to rename a spell is
 why this usage is not 
 crippling to most OGC.
 
 Lee
 
 
 
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Re: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
Yes, that is essentially what we did. We then did not
designate the spell names as open content (remember,
this is way back when PI was a new concept, I would do
it slightly differently today). 

But I did several different drafts of several ways to
license the content and the easiest and clearest way
was to just say you have a license to use all spell
names essentially. I wanted there to be as few
questions as possible. I couldnt find (at the time) a
more workable solution. And believe me, I tried.

clark

--- Doug Meerschaert [EMAIL PROTECTED] wrote:
 Clark Peterson wrote:
 
 As for the suggestion that we could have made it
 all
 OGC, 
 
 The only suggestion worthwhile is that you PI what's
 important--the 
 names of your gods et al--and OGC everything else. 
 Won't a claim of 
 Ildur as PI also keep the name out of Ildur's
 Smite or Bane of Ildur?
 
 In fact, (I don't have my copy with me)--isn't that
 what you did?
 
 
 DM
 
 
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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
 The problem is that many of the spell names (the
 vast majority in the case
 of what's been submitted to me) -- are extremely
 generic names.  Names that
 given the function of the spell, are really the
 best, most natural, names
 for what those spells do.

I agree with that problem. That means we did a good
job naming the spells. :) But you have a license to
use the spell names. Given the license, what is the
seemingly desperate need to make an OGC name? The
license doesnt prohibit your use in any way, other
than that you cant designate it as pure OCG. It only
hinders (if you can even call it that) distribution
in a theoretical way, not in any practical way. Just
use the spell and then say all spell names from
Relics and Rituals are used pursuant to a limited
license contained therein.

Clark

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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
 Seems to me that the nose of the original creator
 OUGHT to be 
 tweaked.  He clearly does not want to abide by the
 terms of 
 the OGL which is to allow things to be reused.

I didnt catch who wrote this.

I'm here. Tweak away. 

But my guess is you dont know what the hell you are
talking about and/or havent been on this list very
long. Clearly doesnt want to abide by the terms of
the OGL. Unbelievable. I dont know who wrote this,
but you need to do your homework.

I'll end here before I use nasty language.

Clark

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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
I guess I shouldnt get so mad. It is the same
everything should be open and everyone who doesnt
agree is evil and is violating the license nonsense
that crops up from time to time. 

What particularly offends me are the people who are so
quick to ascribe to me some evil intent who 1. dont
know me and 2. havent been around for the history of
the development of the license like many of us have
and 3. arent familiar with my history of advocating
openness and fair play in the community. Whether they
are new people who havent done their homework or long
time muckrakers, it is still annoying.

Clark

--- M Jason Parent [EMAIL PROTECTED]
wrote:
 Having used Clark's Product Identity under that same
 free license in the
 past (as well as the nearly identical free 'goodies'
 license from AEG in
 the rokugan books), I have to agree that this system
 is great in that it
 allows you to use the PI with permission in specific
 fashions, OR just
 change the name and use it as OGC. I have done both
 in products, and
 have even mixed the application (some of the spells
 were referenced by
 their actual names with the additional license, some
 had their names
 changed to suit the style of the product better).
 
 IMO, this is a big to-do over what I consider to
 have been a very good
 (and free) deal and offer from Clark and AEG in
 their products.
 
 -Original Message-
 
 Lets not forget, in Relics  Rituals we had some
 serious PI we were concerned about protecting, such
 as
 the specific names of the gods and setting info that
 are in many of the spell names.
 
 I wanted a nice, simple, clear way to allow people
 to
 use the content, but I still had a clear reason to
 PI
 some of the spells.
 
 I had two choices:
 
 Just PI the gods names and setting info in the spell
 names and then provide a very specific license for
 each of those. That seemed too complicated and might
 hinder reuse.
 
 So I chose option 2. PI all the names and provide a
 blanket license for all spell names. That is easier
 and simpler for everyone.
 
 
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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
 But i don't accept hey, it's legal as blanket
 protection for doing 
 anything--sometimes, what is legal is not moral. 

I agree.

 As for the generosity of free PI-reuse, and wanting
 attribution

That isnt why I PI'd stuff in RR. I PI'd it because we
wanted to protect important setting content. If you
want to see how I handle attribution, when that is
importnat to me, see how we did Tome of Horrors where
we wanted to credit each individual original author. 

So dont set up and knock down the straw man of
attribution when that wasnt the reason behind why we
did RR's license.

 Because when you're forced to change the name,
 you're undermining one 
 of the virtues of open-content development: credit
 where credit is 
 due. 

That is only one of the virtues and nothing stops
you from crediting the source. That is a lame
argument. Attribution is as much the issue for the
re-user as for the original author.

For example, lets say there was Clark's Cool Spell
and I PI'd the name and the content was OGC.

You could rename it to Karl's Cool Spell and use the
same OGC content for it.

Here is where your argument falls apart. According to
you, now attribution is ruined. 

No it isnt.

You could easily put in your legal section:

[Name of Book that has Clark's Cool Spell], section 15
info.

Name of Your product, section 15 info.

Note: Karl's Cool Spell is based on Open Game Content
found in [Name of book that has the spell], originally
written by Clark Peterson.

So you can still attribute sources if YOU THE REUSER
want to do so.

For example, I just did a product where my author used
5 or 6 rather obscure internet OGC sources. They had
bad section 15 designations. So, though I was forced
to use their section 15 by the license, I also added a
section called: OGC in this Book where I said This
book uses Open Game Content from some unique sources
that deserve further designation. Then I went on to
list them.

Just because the license requires you to mimic the
section 15 doesnt mean you cant further elaborate.

Clark


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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
 But i don't accept hey, it's legal as blanket
 protection for doing 
 anything--sometimes, what is legal is not moral. 

I agree.

 As for the generosity of free PI-reuse, and wanting
 attribution

That isnt why I PI'd stuff in RR. I PI'd it because we
wanted to protect important setting content. If you
want to see how I handle attribution, when that is
importnat to me, see how we did Tome of Horrors where
we wanted to credit each individual original author. 

So dont set up and knock down the straw man of
attribution when that wasnt the reason behind why we
did RR's license.

 Because when you're forced to change the name,
 you're undermining one 
 of the virtues of open-content development: credit
 where credit is 
 due. 

That is only one of the virtues and nothing stops
you from crediting the source. That is a lame
argument. Attribution is as much the issue for the
re-user as for the original author.

For example, lets say there was Clark's Cool Spell
and I PI'd the name and the content was OGC.

You could rename it to Karl's Cool Spell and use the
same OGC content for it.

Here is where your argument falls apart. According to
you, now attribution is ruined. 

No it isnt.

You could easily put in your legal section:

[Name of Book that has Clark's Cool Spell], section 15
info.

Name of Your product, section 15 info.

Note: Karl's Cool Spell is based on Open Game Content
found in [Name of book that has the spell], originally
written by Clark Peterson.

So you can still attribute sources if YOU THE REUSER
want to do so.

For example, I just did a product where my author used
5 or 6 rather obscure internet OGC sources. They had
bad section 15 designations. So, though I was forced
to use their section 15 by the license, I also added a
section called: OGC in this Book where I said This
book uses Open Game Content from some unique sources
that deserve further designation. Then I went on to
list them.

Just because the license requires you to mimic the
section 15 doesnt mean you cant further elaborate.

Clark


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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
 Anything else might be a copyright violation. It's
 far from 
 clear-cut, where RPG mechanics are concerned. Not
 that it's a good 
 idea--just that it's not clearly illegal.

Spoken like a true intellectual in an ivory tower.

Let's put it this way--its clearly illegal enough to
people who actually have to decide whether or not to
do it that NODBODY IS DOING IT. 

To repeat, for guys sitting in their rooms debating it
with nothing on the line, it is up in the air and a
grey area needing to be resolved by the courts. 

For people actually putting time and money into a
project, it is clear enough.

He is partially right, I will concede. There is at
least some argument that DD is more like poker and
thus the game rules arent copyrightable. I wouldnt
bet on that, though, and neither is anyone else
currently.

Hey, maybe woodelf would like to infringe on WotC's
copyrights and he could serve as the test case! That
way we could all find out!

Or, maybe, when he puts his money where his mouth is
he too will concede that it is just enough clearly
illegal that it isnt worth trying.

Clark


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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
 In a way, what you've done is shifted the burden of
 typing all the PI
 terms into a clump off of your shoulders and onto
 the shoulders of the
 reuser.

 Now, if someone wants to use some spells from your
 book and he wants
 to mix them in with the spells from some other book,
 if he wants to
 use the PI names *he* has to be the one to make a
 list of all their
 names or come up with some other way of clearly
 designating those
 spell names as licensed PI, so that some third
 publisher down the line
 will know which spells are subject to your
 sublicense and which
 aren't.

Incorrect. All they need do is say All spells from
Relics and Rituals are used by license.

 Faced with the choice, someone might choose to come
 up with a
 completely Open new title instead of having to jump
 through a hoop, no
 matter how close to the ground the hoop is held.
 
 Spike Y Jones

Sure. They could choose that. 

If putting a line that says all spells from Relics
and Rituals are used by license is a hurdle to
someone, I dont know how that person gets through the
day. Frankly, I dont see how a person like that is
able to turn on their computer to post a gripe about
said alleged hurdle.

Clark


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Re: [Ogf-l] Derivitive Content and PI

2004-02-17 Thread Clark Peterson
 As it stands, though, I do not believe a Shadow
 Weapon PI designation
 would be valid.

Nice belief, but wrong. The license allows it.

You also, IMHO and in the opinion of those who have
thought about the matter and actually published, is
that the name itself is your particular expression of
the thing.

For instance, no one would claim serious protection of
the name snow ape (an example we have used before).
But you have to consider the content. Snow Ape from
Big Book of Monsters by Clark Peterson means just
that, even if the name is just snow ape. If you made
your own snow ape, that is not a PI violation. If it
is your own version. But if you used my name snow
ape along with the exact stats of my snow ape, it is.
Because snow ape in my book means as it is herein
expressed. Sort of like the name Orcus. Orcus is a
public domain concept and name. But orcus as a goat
headed death wand wielding horned bat winged demon is 
TSR's expression of Orcus (which I might add that I
use by permission, lest that discussion start up). So
you cant violate things by making your own orcus. but
you can if you do thier (or my) version of it.

Clark

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RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
woodelf-

One day I just want to hear you say, you know, Clark
has thought alot about this and basically has found a
way around most problems and I have come to conclude
that he is actually genuinely interested in giving
away content that he didnt have to give away.

:)

Clark

--- woodelf [EMAIL PROTECTED] wrote:
 At 14:51 -0800 2/17/04, Clark Peterson wrote:
As for the generosity of free PI-reuse, and
 wanting
   attribution
 
 That isnt why I PI'd stuff in RR. I PI'd it because
 we
 wanted to protect important setting content. If you
 want to see how I handle attribution, when that is
 importnat to me, see how we did Tome of Horrors
 where
 we wanted to credit each individual original
 author.
 
 So dont set up and knock down the straw man of
 attribution when that wasnt the reason behind why
 we
 did RR's license.
 
 i'd actually completely lost track that an RR widget
 was the original 
 source of this discussion, and thought we were only
 talking in the 
 abstract, about the advantages and disadvantages and
 results of 
 PI-with-license for widget names.
 
 In any case, I didn't mean to construct a strawman. 
 Maybe i simply 
 misunderstand your motives for PIing things and then
 licensing them, 
 or maybe it's justa  semantic issue and i'm using
 the wrong words, so 
 let me state what i *thought* was the situation:
 --Certain names/terms/etc. are valuable to you, as
 they are tied to 
 significant unique creative expression, specifically
 the Scarred 
 Lands setting
 --You don't want to unintentionally give those away,
 due to error or 
 a legal re-reading of the WotC OGL and the nature of
 open/closed 
 content, or any other such thing, so you mark those
 items as PI, to 
 make it crystal-clear that others can't reuse them
 --You create a bunch of spells with PI elements in
 their names.  As 
 per the 2nd point, you don't want to just give them
 away, or open up 
 the PI to arbitrary reuse.
 --However, you want people to be able use those
 names with those 
 spells, so you put in an explicit license that boils
 down to you can 
 use the name of the spell, even though it's not OGC,
 but only to 
 identify that specific spell. [i hope i got that
 right, since i 
 don't have the book in question to double-check.]
 
 Is that correct? If so, isn't one of the motives for
 allowing people 
 to reuse the your spell names so that the name
 sticks with the spell? 
 And isn't the point of that basically free
 advertising for your 
 setting? Which doesn't work unless they provide some
 sort of 
 association to your works--i.e., roundabout
 attribution.  If that's 
 not the case, i guess i don't understand why you'd
 give away the 
 PI-containing names at all (well, and not just make
 them OGC--my 
 conclusion is predicated on you valuing your IP
 elements which you 
 designate as PI, as you've said repeatedly).
 
Because when you're forced to change the name,
   you're undermining one
   of the virtues of open-content development:
 credit
   where credit is
   due.
 
 That is only one of the virtues and nothing stops
 you from crediting the source. That is a lame
 argument. Attribution is as much the issue for the
 re-user as for the original author.
 
 For example, lets say there was Clark's Cool
 Spell
 and I PI'd the name and the content was OGC.
 
 You could rename it to Karl's Cool Spell and use
 the
 same OGC content for it.
 
 Here is where your argument falls apart. According
 to
 you, now attribution is ruined.
 
 No it isnt.
 
 You could easily put in your legal section:
 
 [Name of Book that has Clark's Cool Spell], section
 15
 info.
 
 Name of Your product, section 15 info.
 
 Note: Karl's Cool Spell is based on Open Game
 Content
 found in [Name of book that has the spell],
 originally
 written by Clark Peterson.
 
 Hmmm...good technique.  I guess i was letting the
 you can't 
 attribute things properly, because of trademark/PI
 restrictions 
 argument dissuade me from even looking for a way
 around the 
 limitations of attribution, so i hadn't really
 thought very hard 
 about it.  Thouh i'm not sure that what you're
 suggesting would 
 always work--see below.
 
 So you can still attribute sources if YOU THE
 REUSER
 want to do so.
 
 For example, I just did a product where my author
 used
 5 or 6 rather obscure internet OGC sources. They
 had
 bad section 15 designations. So, though I was
 forced
 to use their section 15 by the license, I also
 added a
 section called: OGC in this Book where I said
 This
 book uses Open Game Content from some unique
 sources
 that deserve further designation. Then I went on
 to
 list them.
 
 Just because the license requires you to mimic the
 section 15 doesnt mean you cant further elaborate.
 
 Don't you either need special permission, or violate
 the WotC OGL, 
 given that most company names are trademarks?  Or do
 you just use the 
 name of the work, and rely on readers to locate the
 product, should 
 they be interested? Or, for that matter

RE: [Ogf-l] PI Spell Names

2004-02-17 Thread Clark Peterson
 In part because of the relative ease of using the
 WotC OGL, and the 
 relatively minor costs associated with it.  There
 were a fair number 
 of people doing it when it was the only way to have
 compatibility 
 with DD.

True. And TSR was pretty aggressive against most of
them. I dont really know why Palladium weathered the
storm.

 Well, point of order, i have no interest in
 infringing on 
 copyrights--that is, i'm not gonna start copying
 verbatim text. 

I know. I was baiting you and setting up my own straw
man so taht I could respond in the next paragraph.

 Actually, i'm just enough of an idealist, and just
 gutsy/stupid 
 enough, that i may yet do it. 

No you wont.

 I'd've been a *lot*
 more comfortable 
 doing it before the WotC OGL and D20SRD, however,
 because i suspect 
 that if it were to go to court today, the number of
 people using the 
 license would be trotted out as evidence that all
 these people 
 implicitly accept/agree to WotC's claims of
 ownership.

I am going to agree with you and make a statement you
probably didnt expect:

I think that one of the unstated reasons for the OGL
is to prevent the test case from ever occuring. I
think WotC's lawyers were scared enough that the case
could be made that rules are not copyrightable that
they agreed to the OGL concept to create a safe harbor
so that it would never really be challenged. I have no
proof of that. Ryan has NEVER indicated that was true.
I am not a conspiracy theorist, but I am a lawyer and
that is exactly what I would do if I had intellectual
property that i was worried was under siege--create a
way for people to do what they can possibly lawfully
do anyway and take away any right they have to claim
otherwise. Because that is basically what the license
is, when you really look at it. What does WotC really
get? You dont rip off DD and they dont have to sue
you and you claim to right to it. Genius, actually.
(Man, where is DM when I need him for a good
conspiracy).

Clark

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Re: [Ogf-l] d20/OGL Infractions by Fast Forward

2003-04-12 Thread Clark Peterson
Yeah, their OGC designation was not very good. They
didnt do it right. They even credited the Creature
Collection to Necromancer Games, when instead it was
SSS. But that was a bit confusing because it is
copyrighted to me. So I can understand that one.

Clark

--- Tir Gwaith [EMAIL PROTECTED] wrote:
  (Not having seen the book in question, I'm
 assuming that the MM2 wasn't
  mentioned in the Section 15 of the product at all.
 I could easily be
  mistaken.)
 
 You couldn't tell if it was.  MM2 has only the OGL
 v.1.0 in its Sec. 15.
 Doesn't even list itself, which bothers me more than
 a little
 
 Andrew McDougall
 a.k.a. Tir Gwaith
 
 
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