Re: [Ogf-l] Re: OGL Logo

2006-08-21 Thread spikeyj
On Thu, 17 Aug 2006, Tom Caudron wrote:

 Clark said, Terms may not change, but enforcement sure does.
 
 The Prometheus project violates no part of the OGL of which I am aware,
 which was the implied claim of the original email to which I was
 replying.  In the context of that comment, I have to stand by my claim.
 Future kings in the Halls of WotC may not like the OGL and the d20SRD,
 but the terms of the license are what they are.  There exists no term
 violations to enforce.  In other words, if Prometheus violates some
 arcane misunderstood term of the OGL, so do the rest of you (as nothing
 Prometheus does is unknown in whole or in part in many other works) and
 we have all based our respective products/projects on a misunderstanding
 of the OGL---which would be unfortunate.
 
 I tend to believe that amongst all the various lawyers all of us have
 spoken with, at least one of them would have raised the red flag if the
 terms of the OGL were somehow dangerously mercurial or if there were
 enforcement leeway on those terms that made them so.

Over the years on this list a number of points in the licenses have
been found to be open to at least two different interpretations
each. I don't have a score card handy to say which side the various
official lawyers on this list sided on with each dispute, but I'd be
surprised if they all agreed on every single point.

Various publishers have picked between the interpretations (some with
the help of their own lawyers, probably most without) and
produced products that (one hopes) they felt were legal. Odds are some
of those products are in violation of one or the other license, with
the only thing saving them being the fact that WotC chooses not to
prosecute minor or one-time violations.

I don't feel anyone should feel secure in their license compliance
simply based on the practices of other publishers or debates on these
e-lists.

Spike Y Jones

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Re: [Ogf-l] Re: OGL Logo

2006-08-17 Thread Tom Caudron
Clark said, Terms may not change, but enforcement sure does.

The Prometheus project violates no part of the OGL of which I am aware,
which was the implied claim of the original email to which I was
replying.  In the context of that comment, I have to stand by my claim.
Future kings in the Halls of WotC may not like the OGL and the d20SRD,
but the terms of the license are what they are.  There exists no term
violations to enforce.  In other words, if Prometheus violates some
arcane misunderstood term of the OGL, so do the rest of you (as nothing
Prometheus does is unknown in whole or in part in many other works) and
we have all based our respective products/projects on a misunderstanding
of the OGL---which would be unfortunate.

I tend to believe that amongst all the various lawyers all of us have
spoken with, at least one of them would have raised the red flag if the
terms of the OGL were somehow dangerously mercurial or if there were
enforcement leeway on those terms that made them so.

Notwithstanding an out-of-the-blue unfounded claim from WotC (something
outlandish like the SCO/Linux lawsuit claims), I do not believe, nor do
I think you believe, that WotC has the ability to enforce the OGL in
a /wildly/ different manner than that which we understand and expect.

Now the d20STL is another matter entirely, and that is the very point
that caused me to move to an alternative to that logo/license.

Tom Caudron

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Re: [Ogf-l] Re: OGL Logo

2006-08-17 Thread Chris Helton
Tom,
 
Out of curiosity, who is using this Prometheus logo/license? Outside of this 
list I've never seen it.
 
Chris Helton

- Original Message 
From: Tom Caudron [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; ogf-l@mail.opengamingfoundation.org
Sent: Thursday, August 17, 2006 10:16:43 AM
Subject: Re: [Ogf-l] Re: OGL Logo


Clark said, Terms may not change, but enforcement sure does.

The Prometheus project violates no part of the OGL of which I am aware,
which was the implied claim of the original email to which I was
replying.  In the context of that comment, I have to stand by my claim.
Future kings in the Halls of WotC may not like the OGL and the d20SRD,
but the terms of the license are what they are.  There exists no term
violations to enforce.  In other words, if Prometheus violates some
arcane misunderstood term of the OGL, so do the rest of you (as nothing
Prometheus does is unknown in whole or in part in many other works) and
we have all based our respective products/projects on a misunderstanding
of the OGL---which would be unfortunate.

I tend to believe that amongst all the various lawyers all of us have
spoken with, at least one of them would have raised the red flag if the
terms of the OGL were somehow dangerously mercurial or if there were
enforcement leeway on those terms that made them so.

Notwithstanding an out-of-the-blue unfounded claim from WotC (something
outlandish like the SCO/Linux lawsuit claims), I do not believe, nor do
I think you believe, that WotC has the ability to enforce the OGL in
a /wildly/ different manner than that which we understand and expect.

Now the d20STL is another matter entirely, and that is the very point
that caused me to move to an alternative to that logo/license.

Tom Caudron

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[Ogf-l] Re: OGL Logo

2006-08-17 Thread Mark Oliva
 From: Chris Helton [EMAIL PROTECTED]

Out of curiosity, who is using this Prometheus logo/license? Outside of
this list I've never seen it.

Who all is using this, I don't know, but we've released five with OPenDie
and for with Prometheus.  We wouldn't want to be without it.  I know there
are others.

Mark Oliva
Webmaster, the Vintyri Project (TM) 
Internet:  http://www.vintyri.com
E-Mail:  [EMAIL PROTECTED]



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Re: [Ogf-l] Re: OGL Logo

2006-08-17 Thread Tom Caudron
Yeah, I agree that is the danger of any license.  But discounting the
sort of out-of-the-blue legal upset that could derail us all (and is
unlikely in the extreme), I guess all I'm trying to say is that
Prometheus is not particularly at risk above other d20srd-based works,
which was the original implication I was addressing.

Tom Caudron
Administrator of the Prometheus Project
http://www.PrometheusGaming.com



On Thu, 2006-08-17 at 08:10 -0700, Steven Trustrum wrote:
 
  I tend to believe that amongst all the various lawyers all of us have
  spoken with, at least one of them would have raised the red flag if the
  terms of the OGL were somehow dangerously mercurial or if there were
  enforcement leeway on those terms that made them so.
 
 No matter how many lawyers one personally consults on the OGL (I've
 contacted two myself for different reasons), or how many speak up on lists
 such as this, I've learned there's still always a lawyer out there who
 brings up an entirely new way of looking at the license. Some are pretty
 outlandish and still, at this late date, continue to hold to the sort of
 paranoia not seen since the OGL's first days.
 
 Steven Trustrum
 President
 
 Misfit Studios
 http://www.misfit-studios.com
 [EMAIL PROTECTED]
 
 
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Re: [Ogf-l] Re: OGL Logo

2006-08-16 Thread Tom Caudron
Mark Clover said, I'm going to point out that there are different WotC
people in charge of whether or not it matters than there were then and
there likely will be different people in charge at some point in the
future than there are now.

I'm as willing as the next guy to engage in wild paranoia (to a fault
g), but it's worth pointing out that contract law is contract law and
the terms of the OGL don't change based on who the CEO of WotC is.  And
if it did, then we should all run for the hills and adopt a new system
on which to base our respective publishing companies.

Mark Clover said, I'm going to point out that you are, by your own
admission, looking for a compatibility indicator and I'm going to posit
that you mean compatibility with the d20 System, a compatibility
indicator to be an alternative to the d20 system logo.

The Prometheus license indicates compatibility with the Prometheus
Reference Documents.  It is a purposeful by-product of the terms of the
OGL and the d20 SRD that the Prometheus Reference Documents are
compatible with the Revised Third Edition of Dungeons and Dragons.
Neither the license nor references documents say that.

Before people go too far in engaging in speculation about the Prometheus
license and game system, I encourage all of you to review what it claims
to do and what it does:

http://www.PrometheusGaming.com

I understand the confusion.  There have been some wild claims about the
Prometheus project from the very beginning.  It appears that the project
often promotes extreme reactions from industry folk.  Some love the
idea, some hate.  Judging by the comments on this list, very few are
truly indifferent.  Claims to the contrary notwithstanding, the feedback
here speaks for itself in that regard.

Mark Clover asked, This doesn't seem to have made much, if any, headway
in the last five/six(?) years.  Is there a reason you can think of why
this hasn't been adopted by all potential adopters in that time?

I think there is a clear reason: Bigger publishers are comfortable with
the status quo (perhaps rightly so) and small publishers aren't always
aware of the options and also often try to emulate the bigger
publishers.  The Prometheus Logo and License are a sort of air bag for
the industry.  If WotC chooses to close up 4E, and revoke the d20STL for
3E and Revised 3E, Prometheus will still be around offering
alternatives.  Until WotC does that, there are some who think they
won't.  Not saying they will, but I tend to err on the side of distrust
when it comes to large corporations.  If you trust Hasbro, then you are
correct in saying you don't /need/ the Prometheus project.

Mark Clover said, I think I might be able to understand things much
better if I could hear someone as familiar with the licensing you
champion detail why it has not been as successful as it could be.

I agree that any option has shortcomings.  the d20STL has shortcomings
as well.  The question is really a matter of whose shortcomings you want
to accept.  For me (and I'm biased on the subject---see my signature at
the bottom), I prefer the shortcomings of the Prometheus project over
those of the d20STL.  I love the work Ryan Dancey did on the OGL.  I am
not a big fan of the d20STL, however.  Any license that I would base a
company on cannot be a license that can be altered and or revoked on the
whim of the licensor.  That causes me to worry more than I'd like.  :)

Tom Caudron
Administrator for the Prometheus Project
http://www.PrometheusGaming.com


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Re: [Ogf-l] Re: OGL Logo

2006-08-16 Thread Clark Peterson

 I'm as willing as the next guy to engage in wild
 paranoia (to a fault
 g), but it's worth pointing out that contract law
 is contract law and
 the terms of the OGL don't change based on who the
 CEO of WotC is.  And
 if it did, then we should all run for the hills and
 adopt a new system
 on which to base our respective publishing
 companies.

Then run for the hills now. Because a ton of all of
this depends on who's butt is in the legal chair at
WotC and how close they watch stuff.

In fact, just about none of it is actually about
contract law.

Terms may not change, but enforcement sure does.

Clark



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Re: [Ogf-l] Re: OGL Logo

2006-08-14 Thread Clark Peterson
Ah look. Just another example of publishers working
together in enlightened self-interest. How bucolic
and utopian. 

:)

Lets all put that crack pipe away, shall we. :)

Clark

PS--sorry, I wasnt trying to single you guys out. You
know I like both of you guys. 

But I thought it might be an interesting example to
help those who have this dreamy illusion of
enlightened publishers working together to craft the
common good of the game. Heck, we cant even agree on
logos. We cant even agree whether we agree on logos.
We cant even agree if we are on the right list to talk
about our disagreement on logos. 

So I guess my point is (and you guys are my unwitting
pieces of evidence) that it is rather pie in the skie
(or should I say Orc and Pie in the Sky) to think that
we publishers can really unite in any grand way. It
hasnt really worked and I dont see it working in the
future.

Clark again. Hey, wasnt this a PS? That got rather
long...

--- Mark Clover [EMAIL PROTECTED]
wrote:

 Steve, you know full well my mention of negativity
 was in regard to  
 your rudeness, ala - Then the thing you need to
 consider, Mark, is  
 which of our goals is actually looking at what the
 people on the list  
 here are talking about (basically telling me to
 shut up if my goals  
 differ).  Twisting it to imply I wasn't interested
 in constructive  
 criticism is just another example of the very
 problem that drives  
 people away from posting in the first place.
 
 As always,
 Mark Clover
 www.CreativeMountainGames.com
 
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Re: [Ogf-l] Re: OGL Logo

2006-08-14 Thread Steven Trustrum
This is why I also don't think a collective effort would work. The best
way I see a third party logo coming to carry any weight in the market is
by looking at examples where this has already happened. You have a
publisher with respectable market penetration build the logo for their own
use and then say hey, if you guys want to use it too, here are the terms.
If you don't like it, you don't use it.

Superlink works because it was established by a middle rung company that
already had recognizable branding. Small press is able to take advantage
of that, but it certainly wouldn't be nearly as effective if every
Superlink publisher was altering the logo to suit their own, specific
desires, or if everyone publishing under the logo had a voice in its terms
of use.

There's definately a difference in the prospective success of the
collective ownership model and the choose an alpha and the rest of the
pack will follow model.

 Ah look. Just another example of publishers working
 together in enlightened self-interest. How bucolic
 and utopian.

 :)

 Lets all put that crack pipe away, shall we. :)

 Clark

 PS--sorry, I wasnt trying to single you guys out. You
 know I like both of you guys.

 But I thought it might be an interesting example to
 help those who have this dreamy illusion of
 enlightened publishers working together to craft the
 common good of the game. Heck, we cant even agree on
 logos. We cant even agree whether we agree on logos.
 We cant even agree if we are on the right list to talk
 about our disagreement on logos.

 So I guess my point is (and you guys are my unwitting
 pieces of evidence) that it is rather pie in the skie
 (or should I say Orc and Pie in the Sky) to think that
 we publishers can really unite in any grand way. It
 hasnt really worked and I dont see it working in the
 future.

 Clark again. Hey, wasnt this a PS? That got rather
 long...

 --- Mark Clover [EMAIL PROTECTED]
 wrote:

 Steve, you know full well my mention of negativity
 was in regard to
 your rudeness, ala - Then the thing you need to
 consider, Mark, is
 which of our goals is actually looking at what the
 people on the list
 here are talking about (basically telling me to
 shut up if my goals
 differ).  Twisting it to imply I wasn't interested
 in constructive
 criticism is just another example of the very
 problem that drives
 people away from posting in the first place.

 As always,
 Mark Clover
 www.CreativeMountainGames.com

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Steven Trustrum
President

Misfit Studios
http://www.misfit-studios.com
[EMAIL PROTECTED]


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Re: [Ogf-l] Re: OGL Logo

2006-08-14 Thread Doug Meerschaert

Mark Clover wrote:
I'm not convinvced.  Shall we just leave it at that and agree it 
hasn't been testing in court and won't matter until it is?  We could 
be at this a long time doing a dance of semantic variations and never 
get anywhere.
I'd say no, because we know why that line was put in the OGL, and what 
Wizards intended to do with it.  If that line wasn't in there, and it 
didn't mean what I know it to mean, the whole d20 trademark scheme 
wouldn't work, either.


It's not a question of semantic variations -- it's a question of 
following in the footsteps of the party that drafted the license.
I'm going to point out that you are, by your own admission, looking 
for a compaitbility indicator and I'm going to posit that you mean 
compatibility with the d20 System, a compatibility indicator to be an 
alternative to the d20 system logo.  I'm just going to leave it at that.
With the slight technicality that we meant compatability with our new 
documents, that may or may not have anything to do with what the d20 SRD 
entails, yes.
This doesn't seem to have made much, if any, headway in the last 
five/six(?) years.  Is there a reason you can think of why this hasn't 
been adopted by all potential adopters in that time?  
Yes.  It's simple, really -- there's no fiscal imperative for ANY 
compatibility logo that isn't paired with a big producer.  The biggest 
producer already has their own logo, and the second-tiers have, for 
reasons that I won't pretend to speak for, decided not to pick up 
Prometheus or create their own publisher-independent logo.


If Mongoose, White Wolf, Green Ronin, or ENWorld decided to start 
pushing hard for a replacement compatibility logo, that had the same 
it'll never get any worse than this clause that the OGL, GPL, and 
PTL all have, I think you would see Prometheus quietly fade away.


The lack of fiscal imperative also explains the other two shortcomings 
-- the PRD itself is still rough and unfinished, and only those 
relatively close to the program itself are really aware of it.  There 
are still today bright-eyed young gamers wondering why isn't there a 
logo that means 'I'm Open!', and as often as not they'll try and start 
their own new logo.  Which just serves to divide the market, and prevent 
any of these alternative logos (FGA's spawn inclusive) from ever 
reaching meaningful penetration.


Just as an exercise, put yourself on the other side of the table and 
delineate the opposite viewpoint to your usual perspective.
I think I did that above -- presuming that by opposite you meant the 
FGA's stuff isn't worth it, rather than there's no point to a logo at 
all.


(The argument against any logo at all basically boils down to either a 
case of not-invented-here, an instance of I don't like your 
license/logo/name, or a I don't see enough value in this to put it on 
the back of my book.  You might see one or two arguments of I like the 
family-focused controls on the d20 logo, but I haven't seen too many of 
those.)



DM
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RE: [Ogf-l] Re: OGL Logo

2006-08-14 Thread Steven Trustrum
Mark, I'm sorry if you took that as rude but it wasn't meant to be. It's a
legitimate question that needs to be answered. The only way your concept
would work is if it fits the needs of enough people and therefore gets
enough top down marketing support behind it. The plan you seem to be
proposing works more from a bottom up position and won't suit the needs of
the majority. Again, not intended to be rude but was addressing what many
others have said about why similar attempts have failed in the past.

Regards,
 
Steven Trustrum
 President For Life (or until the money runs out) 
Misfit Studios

http://www.misfit-studios.com
[EMAIL PROTECTED]
416-857-2433
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Clover
Sent: Monday, August 14, 2006 1:19 AM
To: ogf-l@mail.opengamingfoundation.org
Subject: [Ogf-l] Re: OGL Logo

Steve, you know full well my mention of negativity was in regard to  
your rudeness, ala - Then the thing you need to consider, Mark, is  
which of our goals is actually looking at what the people on the list  
here are talking about (basically telling me to shut up if my goals  
differ).  Twisting it to imply I wasn't interested in constructive  
criticism is just another example of the very problem that drives  
people away from posting in the first place.

As always,
Mark Clover
www.CreativeMountainGames.com

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[Ogf-l] Re: OGL Logo

2006-08-13 Thread Mark Clover
[Steven Trustrum] Then the thing you need to consider, Mark, is which  
of our goals is actually looking at what the people on the list here  
are talking about: a feasible logo that could even attempt to fill the  
shoes of the d20 logo in case of the latter's retraction.


Not as such.  The discussion is about an OGL logo.  Judging by the  
emails received, I'm going to go ahead and state that at least some  
people have interest in the one that I have already released, along  
with the goals it embodies.  I don't believe there can be an effective  
replacement for the d20 logo and I don't use the d20 logo  license  
anyway.  I'd also suggest that a discussion about a replacement for  
the d20 logo might be better suited on the sister list (ogf-d20-l@)  
since that targets folks who use the d20 logo.  Of course, that might  
have just been your winking way of telling me to agree with you or to  
shut up.  I gotta say, though, that everytime I post to this list I  
invariably get a bunch of emails from people who just don't want to  
deal with the constant negativity and, so, never post here.  Consider  
that, please.


As always,
Mark Clover
www.CreativeMountainGames.com

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RE: [Ogf-l] Re: OGL Logo

2006-08-13 Thread Steven Trustrum
Mark, what I'm saying isn't that it can't be used away from the d20 system,
but if you think it's not going to be associated that way you're mistaken.
To most people--publishers or customers--who know enough to even know what
you're talking about when you say OGL, d20 is the next thought that pops
into their head. If you're trying to brand away from that, you're not just
working to create a new branding, but you're also going to have to undo
existing branding. That makes it doubly difficult.

And people here may not like to hear negativity, but I think saying wow,
that logo rocks on toast and would totally kick ass as a way to communicate
the OGL concept! just because people don't want to hear anything to the
contrary is a total waste of everyone's time. Yours and mine. I'm offering
you comments based on what I've learned after a decade of helping some of
the world's largest companies with their branding and marketing while
working as a market researcher, just as others bring up legal questions
because there are lawyers on the list who can offer up their professional
opinion. If you don't want to hear that because the feedback is negative and
rains on your predisposed conclusions about what your logo is capable of
(and, indeed, even how it can be functionally be distributed), then why even
bring it up for discussion in an open forum to begin with? If I honestly
thought your logo achieved any of the goals you set for it, or if you were
putting forth the best possible way to spread it around to serve your stated
needs, you can be assured you'd have heard positive feedback from me. 

Regards,
 
Steven Trustrum
 President For Life (or until the money runs out) 
Misfit Studios

http://www.misfit-studios.com
[EMAIL PROTECTED]
416-857-2433
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Clover
Sent: Monday, August 14, 2006 12:21 AM
To: ogf-l@mail.opengamingfoundation.org
Subject: [Ogf-l] Re: OGL Logo

[Steven Trustrum] Then the thing you need to consider, Mark, is which  
of our goals is actually looking at what the people on the list here  
are talking about: a feasible logo that could even attempt to fill the  
shoes of the d20 logo in case of the latter's retraction.

Not as such.  The discussion is about an OGL logo.  Judging by the  
emails received, I'm going to go ahead and state that at least some  
people have interest in the one that I have already released, along  
with the goals it embodies.  I don't believe there can be an effective  
replacement for the d20 logo and I don't use the d20 logo  license  
anyway.  I'd also suggest that a discussion about a replacement for  
the d20 logo might be better suited on the sister list (ogf-d20-l@)  
since that targets folks who use the d20 logo.  Of course, that might  
have just been your winking way of telling me to agree with you or to  
shut up.  I gotta say, though, that everytime I post to this list I  
invariably get a bunch of emails from people who just don't want to  
deal with the constant negativity and, so, never post here.  Consider  
that, please.

As always,
Mark Clover
www.CreativeMountainGames.com

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[Ogf-l] Re: OGL Logo

2006-08-13 Thread Mark Clover
[Doug Meerschaert] It's all in what you indicate compatability with.   
If, for example, SSS wants to say that all of their Warcraft d20 books  
are both compatible and co-adaptable, the OGL certainly can't say  
anything about it.


I'm not convinvced.  Shall we just leave it at that and agree it  
hasn't been testing in court and won't matter until it is?  We could  
be at this a long time doing a dance of semantic variations and never  
get anywhere.


[Doug Meerschaert] The FGA asked Wizards if they had any objections  
at all to either Prometheus or the OpenDie.  In fact, that's why we  
abandoned the old Free20 name.  They won't have any problem with a  
brand-new compatability indicator -- and even if they did, unless it  
infringes on one of their trademarks, I don't think they'd have a leg  
to stand on.


I'm going to point out that there are different WotC people in charge  
of whether or not it matters than there were then and there likely  
will be different people in charge at some point in the future than  
there are now.  I'm going to point out that you are, by your own  
admission, looking for a compaitbility indicator and I'm going to  
posit that you mean compatibility with the d20 System, a compatibility  
indicator to be an alternative to the d20 system logo.  I'm just going  
to leave it at that.


[Doug Meerschaert] (And if you're looking for a new compatability  
indicator, the Prometheus mark is still the one to go with.  Its  
license is almost exactly as the FGA wrote it, and it's got a nice  
safe any version you want clause, to boot.)


This doesn't seem to have made much, if any, headway in the last  
five/six(?) years.  Is there a reason you can think of why this hasn't  
been adopted by all potential adopters in that time?  Just as an  
exercise, put yourself on the other side of the table and delineate  
the opposite viewpoint to your usual perspective.  I think I might be  
able to understand things much better if I could hear someone as  
familiar with the licensing you champion detail why it has not been as  
successful as it could be.  Surely you must be just as aware of its  
perceived or supposed shortcomings as you are of its touted benefits?   
I'm truly curious.


As always,
Mark Clover
www.CreativeMountainGames.com

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