Re: [osg-users] Tutorials

2007-08-26 Thread Ricko 3D
> Nick Prudent wrote:

> There *is* an OSG discussion forum:
> http://www.3drealtimesimulation.com/3dsceneBB/index.php
> It's just not very official (and not used much, from what I can see...). 

Great!  I’ll bet it would be used much more if it were listed prominently on
the wiki like just below the mailing list link or on the getting started
page for example. I searched the wiki and found a link to an official FAQ on
that site but no links from the wiki to the forum at all.

 

> Jean-Sébastien wrote:

> you'll see the arguments for and against. A compromise 
> may be reached, but the mailing list is here to stay.
> Most OSS projects have at least two mailing lists, some much more.  

> It's a very effective means of discussing development subjects.

 

Thanks for the quick response. Seems funny to say anything is here to stay
related to any constantly evolving technology project, or anything related
to the Internet. I was just offering my observations coming at this project
fresh. My opinion was simply that the mailing list method seems outdated. I
wasn’t suggesting it is not effective, just comparing it to the
features/benefits of newer community technologies I’ve used on other
projects.

 

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Re: [osg-users] Tutorials

2007-08-26 Thread Nick Prudent

There *is* an OSG discussion 
forum:http://www.3drealtimesimulation.com/3dsceneBB/index.phpIt's just not very 
official (and not used much, from what I can see...). Email works great for me. 
This together with the Wiki makes for a great community. Friction? What 
friction? This mailing list is more civil than others I have frequented, that's 
for sure ;)- Nick -> From: [EMAIL PROTECTED]> To: 
osg-users@lists.openscenegraph.org> Date: Sun, 26 Aug 2007 22:40:00 -0400> 
Subject: Re: [osg-users] Tutorials> > >> It seems to me to not have received 
the original Robert message, It is> >> not the first ime I got a reply to a 
message I' ve never received.> >> has it  occured to anyone else?> > > Yes, me. 
No idea why, nor how to fix it, but I've seen it happen about  > > 3 times in 
the last week...> > Just an idea (sorry if it was discussed previously - I'm 
new here)... how> about an actual discussion forum (like vBulletin) to 
compliment the wiki. No> offense intended but I haven't seen a mailing list 
used for all discussions> on a technical project since the late 90's (I think 
the last one I used as a> developer that was served by Mailman was the 
introduction of the PNG> format). As an outsider just learning OSG I have to 
admit a text only> mailing list made OSG harder to approach then other similar 
technologies> available today. Forums for other similar technology projects 
I've> participated in seem to offer less friction (and more of a community feel 
-> improving contributions) on technical discussions. Just my two cents.> > > > 
___> osg-users mailing list> 
osg-users@lists.openscenegraph.org> 
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Re: [osg-users] Tutorials

2007-08-26 Thread Jean-Sébastien Guay
Hello,

> Just an idea (sorry if it was discussed previously - I'm new here)... how
> about an actual discussion forum (like vBulletin) to compliment the wiki.

Indeed, it has been discussed previously. Search the archives. Last I  
heard of it, some people suggested ways of bridging a forum and the  
mailing list but nothing practical came of it...

As I said, look at the archives on the subject, you'll see the  
arguments for and against. A compromise may be reached, but the  
mailing list is here to stay.

> No offense intended but I haven't seen a mailing list used for all  
> discussions
> on a technical project since the late 90's

Most OSS projects have at least two mailing lists, some much more.  
It's a very effective means of discussing development subjects.

J-S
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Re: [osg-users] Tutorials

2007-08-26 Thread Ricko 3D
>> It seems to me to not have received the original Robert message, It is
>> not the first ime I got a reply to a message I' ve never received.
>> has it  occured to anyone else?

> Yes, me. No idea why, nor how to fix it, but I've seen it happen about  
> 3 times in the last week...

Just an idea (sorry if it was discussed previously - I'm new here)... how
about an actual discussion forum (like vBulletin) to compliment the wiki. No
offense intended but I haven't seen a mailing list used for all discussions
on a technical project since the late 90's (I think the last one I used as a
developer that was served by Mailman was the introduction of the PNG
format). As an outsider just learning OSG I have to admit a text only
mailing list made OSG harder to approach then other similar technologies
available today. Forums for other similar technology projects I've
participated in seem to offer less friction (and more of a community feel -
improving contributions) on technical discussions. Just my two cents.



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Re: [osg-users] CMake instructions for OSG 2.0 don't work on Windows

2007-08-26 Thread Jean-Sébastien Guay
Hello Robert,

> Must admit I haven't checked the old links.  Indeed its surprising
> that others others hadn't followed the wrong trail.  Changing domains
> and wiki's has thrown quite a few items in the mix, we have to just
> try and fix things we miss when they are found.

I wonder. We've now had at least two people who went to the old wiki  
after the new one is online (Nick Prudent and Ben Discoe), and there  
must be others too. Was there a reason to keep the old wiki online  
instead of replacing it with a redirect to the new one? I imagine it's  
just adding to the confusion new users experience. And now is not the  
right time to be *adding* to their confusion! :-)  (crude reference to  
the documentation issue... :-) )

J-S
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Re: [osg-users] Tutorials

2007-08-26 Thread Jean-Sébastien Guay

> I vote for 2)
> I think we should provide examples on how to build an external
> application that is OSG-based, the tutorials are probably good candidates.

I agree. The tutorials should be kept separate.

> P.S.
> It seems to me to not have received the original Robert message, It is
> not the first ime I got a reply to a message I' ve never received.
> has it  occured to anyone else?

Yes, me. No idea why, nor how to fix it, but I've seen it happen about  
3 times in the last week...

J-S
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[osg-users] Switch Group Detection

2007-08-26 Thread Nick Prudent
Newbie question:

How do you find out if a osg:Group node is a Switch? Node::asGroup() can be 
used to determine if thi is a osg::Group, but what about osg::Switch ?

Thanks,

- Nick -

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Re: [osg-users] Max 9 Crashing

2007-08-26 Thread Hartmut Seichter

We are about to start working on a Max 9 version of osgExp. Sorry for 
the delays.

Cheers,
Hartmut


André Rocha Tomasi wrote:
> Anyone using 3D Max 9 has been suffering with crashes when using the 
> openscenegraph commands? Like trying to create a sequence helper, 
> crashes Max 3 out of 4 tries. Same for creating billboards and other items.
> 
> [ ]´s
> 
> André Tomasi
> 
> 
> 
> 
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Re: [osg-users] Missing osgViewer folder?

2007-08-26 Thread Ricko 3D
On 8/25/07, Mike Weiblen wrote:

> thats an error in packaging on my part… fixed in the next release

Thanks Mike for the quick response. I just wanted to make sure I wasn’t missing 
something big while getting my feet wet with osg. You may want to check for 
some other missing include folders as well before the next release.

Thank you.

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Re: [osg-users] Missing osgViewer folder?

2007-08-26 Thread Mike Weiblen
Hi,

thats an error in packaging on my part. I'll will be fixed in the next
release

cheers
-- mew


On 8/25/07, Ricko 3D <[EMAIL PROTECTED]> wrote:
>
>  Please excuse the osg newbie question. Why doesn't the 2.0 Win32 binaries
> package contain the "include/osgViewer" folder and associated headers? (same
> in the exe or zip version)
>
>
>
> After installing the binaries package I was unable to compile the examples
> using the osgViewer because the header was not in the include folder with
> the rest. It didn't take long to notice this folder, which is present in
> full source, is missing from the rest of the headers in the binaries
> package.
>
>
>
> Is there a reason for this or did I just miss it somehow?
>
>
>
> Thanks.
>
>
>
>
>
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Re: [osg-users] Thread safety improvements and CullThreadPerCameraDrawThreadPerContext now working

2007-08-26 Thread Jan Ciger
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Hash: SHA1

Robert Osfield wrote:

> Yes I played with interacting with the scene without problems before I
> did the scripted tests.  The scripted test was using an animation
> path, so it was moving, albeit not interactivity - during the run I
> deliberately moved the mouse lots and pressed keys to force events
> into the viewer to try and provoke a hang.
> 
> Robert.

Now this is indeed weird :(

I am starting to feel that the Danish air here has to be the reason why
I do get the hangs and you cannot reproduce them :-p

I will try to investigate more on my side.

Jan
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Re: [osg-users] CMake instructions for OSG 2.0 don't work on Windows

2007-08-26 Thread KSpam
Ben,

"Where is the source code" should point to the top-level directory that 
contains the top-level CMakeLists.txt file.

For step two, you need to browse to the directory that contains the 
CMakeLists.txt file instead of the CMakeLists.txt file itself (just as the 
CMake error indicates).  It sounds like a very minor glitch in the 
documentation.

Anyone who has used CMake on Windows is familiar with this process; therefore, 
they probably did not scrutinize the documentation.

Hope this helps!

Justin

On Saturday 25 August 2007 23:13:27 Ben Discoe wrote:
> Figuring that 2.0 has been out long enough now that it must be time to
> upgrade from 1.2, i tried to build OSG 2.0 this evening.
>
> The file VisualStudio/MUST_READ_ME.txt says to follow the instructions at
> http://www.openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualSt
>udio
>
> Those instructions say:
>
> 1. Install CMake.  (I installed the current version, 2.4.)
>
> 2. Start the CMake GUI, and open the CMakeLists.txt from the root
> OpenSceneGraph directory in the "Where is the source code" field.
>
> However, the 'Browse' button in the CMake GUI selects a directory, not a
> file.  So, selecting CMakeLists.txt is not possible.  If one does directly
> paste the full path to CMakeLists.txt into the 'Where is the source' field,
> then CMake reports this error on Configure:
>
>   Error: CMake Error: The source directory
> "C:/OpenSceneGraph-2.0/CMakeList.txt" is a file, not a directory.
>
> I can only guess that either the CMake GUI has changed since OSG 2.0 was
> released (?) or the OSG build instructions are just wrong.
>
> Has anyone else gotten 2.0 to build?  I realize that it is a relatively
> fresh release.
>
> Thanks,
> Ben
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Re: [osg-users] CMake instructions for OSG 2.0 don't work on Windows

2007-08-26 Thread Robert Osfield
Hi Ben,

Must admit I haven't checked the old links.  Indeed its surprising
that others others hadn't followed the wrong trail.  Changing domains
and wiki's has thrown quite a few items in the mix, we have to just
try and fix things we miss when they are found.

BTW, have you got things compiling with instruction on the new wiki?

We also have 2.2 not far away, this fixes a number of problems seen in
2.0, so you might want to try out the 2.1.x dev series, I'll be
building 2.1.8 tomorrow.

Robert.

On 8/26/07, Ben Discoe <[EMAIL PROTECTED]> wrote:
> > -
> > From: Robert Osfield
> > To: osg-users@lists.openscenegraph.org
> >
> > Hi Ben,
> >
> > I don't know if it'll help but your link is to the old wiki, you could
> > try:
> > http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/
> > VisualStudio
>
> Aha.  I guess what happened is this:
>
> 1. OSG-2.0 is released, with MUST_READ_ME.txt directing users to the Wiki for 
> instructions.  The instructions in the Wiki are wrong (but perhaps people 
> don't read them?)
>
> 2. Some time later, a new Wiki is made.  But (unfortunately..) the old Wiki 
> remains online as well, with largely duplicate and (in this example) wrong 
> information.
>
> 3. Someone corrects the information in the new wiki.
>
> 4. The OSG-2.0 zip is not patched, so it stills points to the old wiki, so 
> anyone trying to build 2.0 today is still directed to the wrong information.
>
> It seems fairly incredible that i am the first to report this, unless every 
> other person to build 2.0 on Windows has ignored the README and just fiddled 
> with it until they made it work.
>
> I'd highly recommend fixing it, by pointing the 2.0 zipped README to point to 
> the correct Wiki (or making the old Wiki URL redirect to the right Wiki) as 
> well as taking the old Wiki offline if it is just causing trouble like this.
>
> -Ben
>
>
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