[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Today,when updating the www.osg3d.org website encounter some problem,so i
upload the full sourcecode version first,this package include all the tools
and source code needed.
the download URL is:
http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
size:1.1G

cheers
Learned osg five months
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[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG,

GLSL shaders could be converted  to HLSL 'on the fly' via ANGLE project,

cannot say if you'd take this task, but should be, in principle, very
similar to what was already done:

 just a modified ANGLE source should be used to be combined with what was
already done. Fortunately licenses of all involved projects do allow such a
thing.

Regards
Sergey


On Sat, Jun 28, 2014 at 3:49 AM, LearningOSG LearningOSG <
learning...@gmail.com> wrote:

> Hi Nick,
>This is only the very simple methods to provide the full(90%)
> convert,if not use GLSL shader parts,if you also want use GLSL shades,I
> know a new tool can convert GLSL to HLSL,Have some suggestions:
>1.If you want to use this in OSG MT static Mode,minor osg lines changes
> is need.
>2.If you want to write directx codes in osg,you need to use OSG MT Mode.
>3.Currently please use only .ive files only ,this can ensure run
> successful,otherwise,such as .osg,.osgt files have problems,in theory the
> .osg and .ive file is equal,i haven't times in this aspect to dig the
> reason.
>thank all of you kindly.
>cheers
>Learned osg five months
>
>
>
> 2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com>:
>
> I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for
>> being the first one that "publicly" tried this after the big and somewhat
>> weird marketing. It is just linking osg against gldirect library and you
>> can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive
>> thoughts from the community about language barriers, cultural differences
>> etc.(which afterall made me feel bad since I commented in not so friendly
>> fashion), still thinking that Mr. Zhu (?)  could have been nice to the
>> community as well by not making such a big noise and describing it in just
>> a line of nice email and to not make the curious from the community to
>> download 1.1GB of compiled all of OSG where just a link (or built) gldirect
>> would be enough
>>
>> Nick
>>
>> Nick
>>
>>
>> On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth > > wrote:
>>
>>> I've deleted the binaries and am uploading the binaries.
>>>
>>> It's just osg built with all the example etc again that mesa lib.
>>>
>>> --
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=60007#60007
>>>
>>>
>>>
>>>
>>>
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>>>
>>
>>
>>
>> --
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>>
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[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG,

>This is a very very minor works

yes, but you won't stop moving further? it would be sad if all endeavors
just stopped at the first step.

as for

>and many of them have no time to learn osg,they needed the final
results,the >finished simulator that they can used directly.

and  for that normal customers  hire software developers and if these
customers are instead themselves software developers, then like you they
are capable to make something valuable in relatively short time frames,

so what is your exact point - to promote OSG to customers or to developers?

These are two different tasks.

>even not know what is OSG

so if your task is to promote OSG to those who do not know graphics
programming at all to hire graphics programmers - that is fine, and demos
are really what is needed, but showing that  directx 9 can be supported is
not really good selling point to even naive customer. Because windows xp is
already discontinued, and almost all win 7 capable computers have opengl
compatible cards with respective drivers and very well served by osg as it
is.

currently - what could be a hot sell - is a support for DX 11 features
( to have osg based projects in windows METRO  apps and to run on current
XBOX )

and it is already can be done via ANGLE project which  currently supports
almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a little
limited compared to OpenGL 4.x , if the game or software is heavily shader
based - differences are minimal. and with your 'fixed part' being done -
even fixed pipeline could be supported ( if it is used in a project ).

So, it is not like - that some new feature could be a selling point. Rather
- the existing demand should be met with specific features.

but you will see that by yourself - that over time just you new feature -
dx9 support won't attract much attention.

Regards
Sergey

On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
learning...@gmail.com> wrote:

> Hi Sergey,
>This is a very very minor works in osg,please not mind,and thanks to
> use LearningOSG,this is what i am doing,and like this name,OSG is a
> excellent lower simulation layer,just like Linux.
>But for world customers,they even not know what is OSG,and many of them
> have no time to learn osg,they needed the final results,the finished
> simulator that they can used directly.
>cheers
>Learned osg five months
>
>
>
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[osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG,

>OSG to D3D9's convert is very simple,and i also conside this is nothing,so
>never mind.

ok, but you tried to sell it as a major feature and almost succeed, until
others got a look. To novice that might seem like a good approach to
communicate in professional community - but it is not. It just feels not
right for almost anyone here.

so you are welcome to add things, just to create too much noise for any new
minor features distracts from discussing those other points, which
professionally interest people, neither it helps to any customer, which are
irrelevant here - as it is not a customer market place.

Regards
Sergey



On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
learning...@gmail.com> wrote:

> Hi Sergey,
>Agreed all of your points,but you seems ignored the most important one
> point,all of the customers they only want the immediately results,and the
> result quality is required highly,rarely of them hope to have dangers to
> engage a thing too far to realize and not know the final results.
>Say sorry first,because i wantn't to ment a osg software before,his
> name is delta3d,they first get the american army's amounts money help to
> develop the thing which army needed,and many years pasted,now you can see
> the results.
>OSG to D3D9's convert is very simple,and i also conside this is
> nothing,so never mind.
>
>cheers
>
>Learned osg five months
>
>
> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :
>
>> Hi LearningOSG,
>>
>> >This is a very very minor works
>>
>> yes, but you won't stop moving further? it would be sad if all endeavors
>> just stopped at the first step.
>>
>> as for
>>
>> >and many of them have no time to learn osg,they needed the final
>> results,the >finished simulator that they can used directly.
>>
>> and  for that normal customers  hire software developers and if these
>> customers are instead themselves software developers, then like you they
>> are capable to make something valuable in relatively short time frames,
>>
>> so what is your exact point - to promote OSG to customers or to
>> developers?
>>
>> These are two different tasks.
>>
>> >even not know what is OSG
>>
>> so if your task is to promote OSG to those who do not know graphics
>> programming at all to hire graphics programmers - that is fine, and demos
>> are really what is needed, but showing that  directx 9 can be supported is
>> not really good selling point to even naive customer. Because windows xp is
>> already discontinued, and almost all win 7 capable computers have opengl
>> compatible cards with respective drivers and very well served by osg as it
>> is.
>>
>> currently - what could be a hot sell - is a support for DX 11 features
>> ( to have osg based projects in windows METRO  apps and to run on current
>> XBOX )
>>
>> and it is already can be done via ANGLE project which  currently supports
>> almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a little
>> limited compared to OpenGL 4.x , if the game or software is heavily shader
>> based - differences are minimal. and with your 'fixed part' being done -
>> even fixed pipeline could be supported ( if it is used in a project ).
>>
>> So, it is not like - that some new feature could be a selling point.
>> Rather - the existing demand should be met with specific features.
>>
>> but you will see that by yourself - that over time just you new feature -
>> dx9 support won't attract much attention.
>>
>> Regards
>> Sergey
>>
>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>> learning...@gmail.com> wrote:
>>
>>> Hi Sergey,
>>>This is a very very minor works in osg,please not mind,and thanks to
>>> use LearningOSG,this is what i am doing,and like this name,OSG is a
>>> excellent lower simulation layer,just like Linux.
>>>But for world customers,they even not know what is OSG,and many of
>>> them have no time to learn osg,they needed the final results,the finished
>>> simulator that they can used directly.
>>> cheers
>>>Learned osg five months
>>>
>>>
>>>
>>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
I'm downloading it for about 2.5 hours now. Too curious into the ongoing
show.


2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG :

> Today,when updating the www.osg3d.org website encounter some problem,so i
> upload the full sourcecode version first,this package include all the tools
> and source code needed.
> the download URL is:
> http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
> size:1.1G
>
> cheers
> Learned osg five months
>
> ___
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>
>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
me too :)

Nick


On Fri, Jun 27, 2014 at 4:05 PM, michael kapelko  wrote:

> I'm downloading it for about 2.5 hours now. Too curious into the ongoing
> show.
>
>
> 2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG 
> :
>
>> Today,when updating the www.osg3d.org website encounter some problem,so
>> i upload the full sourcecode version first,this package include all the
>> tools and source code needed.
>> the download URL is:
>> http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
>> size:1.1G
>>
>> cheers
>> Learned osg five months
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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>


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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Jan Ciger
On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK
 wrote:
> me too :)
>
> Nick
>

That's over a 1.1GB of compressed source code? Does it contain the
entire Windows source code too or what?

If someone could mirror the material on a faster server I would also
have a look, but even on our very fast connection at work it is asking
for 25 hours download time. The server is extremely slow.

Regards,

J.
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
I think this is his home DSL connection based on IP2Location report. I am
46% done (it says like 6 hours more). Let few of us download it and see
what it is to not overload his upload

Nick


On Fri, Jun 27, 2014 at 5:45 PM, Jan Ciger  wrote:

> On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK
>  wrote:
> > me too :)
> >
> > Nick
> >
>
> That's over a 1.1GB of compressed source code? Does it contain the
> entire Windows source code too or what?
>
> If someone could mirror the material on a faster server I would also
> have a look, but even on our very fast connection at work it is asking
> for 25 hours download time. The server is extremely slow.
>
> Regards,
>
> J.
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
Ok I got it downloaded

Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle 
OpenGL calls.

Kind of interesting, though other then XBox, Windows Phone and the normal 
Surface all environments with DirectX have OpenGL anyway.

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http://forum.openscenegraph.org/viewtopic.php?p=59997#59997





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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
What is so big then (1.1GB)? If that was it I will cancel the download

Nick


On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth 
wrote:

> Ok I got it downloaded
>
> Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle
> OpenGL calls.
>
> Kind of interesting, though other then XBox, Windows Phone and the normal
> Surface all environments with DirectX have OpenGL anyway.
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=59997#59997
>
>
>
>
>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
Thomas, shoot me the file privately and I can mirror it onto my fast server
if you want. And strip it down if necessary.


On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> What is so big then (1.1GB)? If that was it I will cancel the download
>
> Nick
>
>
> On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth 
> wrote:
>
>> Ok I got it downloaded
>>
>> Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle
>> OpenGL calls.
>>
>> Kind of interesting, though other then XBox, Windows Phone and the normal
>> Surface all environments with DirectX have OpenGL anyway.
>>
>> --
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=59997#59997
>>
>>
>>
>>
>>
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>
>
>
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>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
It's all the binaries and build files for osg the mesa lib, even a cmake exe in 
there.

It's using this

http://sourceforge.net/projects/gldirect/

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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
So, is there any original code that is worth redistributing, or is it just
OSG compiled with an existing GL->DX emulator library?


On Fri, Jun 27, 2014 at 12:37 PM, Thomas Hogarth 
wrote:

> It's all the binaries and build files for osg the mesa lib, even a cmake
> exe in there.
>
> It's using this
>
> http://sourceforge.net/projects/gldirect/
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=6#6
>
>
>
>
>
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3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
I've deleted the binaries and am uploading the binaries.

It's just osg built with all the example etc again that mesa lib.

--
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http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for
being the first one that "publicly" tried this after the big and somewhat
weird marketing. It is just linking osg against gldirect library and you
can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive
thoughts from the community about language barriers, cultural differences
etc.(which afterall made me feel bad since I commented in not so friendly
fashion), still thinking that Mr. Zhu (?)  could have been nice to the
community as well by not making such a big noise and describing it in just
a line of nice email and to not make the curious from the community to
download 1.1GB of compiled all of OSG where just a link (or built) gldirect
would be enough

Nick

Nick


On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth 
wrote:

> I've deleted the binaries and am uploading the binaries.
>
> It's just osg built with all the example etc again that mesa lib.
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60007#60007
>
>
>
>
>
> ___
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> osg-users@lists.openscenegraph.org
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>



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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Nick,
   This is only the very simple methods to provide the full(90%) convert,if
not use GLSL shader parts,if you also want use GLSL shades,I know a new
tool can convert GLSL to HLSL,Have some suggestions:
   1.If you want to use this in OSG MT static Mode,minor osg lines changes
is need.
   2.If you want to write directx codes in osg,you need to use OSG MT Mode.
   3.Currently please use only .ive files only ,this can ensure run
successful,otherwise,such as .osg,.osgt files have problems,in theory the
.osg and .ive file is equal,i haven't times in this aspect to dig the
reason.
   thank all of you kindly.
   cheers
   Learned osg five months



2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK :

> I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for
> being the first one that "publicly" tried this after the big and somewhat
> weird marketing. It is just linking osg against gldirect library and you
> can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive
> thoughts from the community about language barriers, cultural differences
> etc.(which afterall made me feel bad since I commented in not so friendly
> fashion), still thinking that Mr. Zhu (?)  could have been nice to the
> community as well by not making such a big noise and describing it in just
> a line of nice email and to not make the curious from the community to
> download 1.1GB of compiled all of OSG where just a link (or built) gldirect
> would be enough
>
> Nick
>
> Nick
>
>
> On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth 
> wrote:
>
>> I've deleted the binaries and am uploading the binaries.
>>
>> It's just osg built with all the example etc again that mesa lib.
>>
>> --
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=60007#60007
>>
>>
>>
>>
>>
>> ___
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>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> trajce nikolov nick
>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey,
   This is a very very minor works in osg,please not mind,and thanks
to use LearningOSG,this
is what i am doing,and like this name,OSG is a excellent lower simulation
layer,just like Linux.
   But for world customers,they even not know what is OSG,and many of them
have no time to learn osg,they needed the final results,the finished
simulator that they can used directly.
   cheers
   Learned osg five months


2014-06-28 8:09 GMT+08:00 Sergey Kurdakov :

>
> Hi LearningOSG,
>
> GLSL shaders could be converted  to HLSL 'on the fly' via ANGLE project,
>
> cannot say if you'd take this task, but should be, in principle, very
> similar to what was already done:
>
>  just a modified ANGLE source should be used to be combined with what was
> already done. Fortunately licenses of all involved projects do allow such a
> thing.
>
> Regards
> Sergey
>
>
> On Sat, Jun 28, 2014 at 3:49 AM, LearningOSG LearningOSG <
> learning...@gmail.com> wrote:
>
>> Hi Nick,
>>This is only the very simple methods to provide the full(90%)
>> convert,if not use GLSL shader parts,if you also want use GLSL shades,I
>> know a new tool can convert GLSL to HLSL,Have some suggestions:
>>1.If you want to use this in OSG MT static Mode,minor osg lines
>> changes is need.
>>2.If you want to write directx codes in osg,you need to use OSG MT
>> Mode.
>>3.Currently please use only .ive files only ,this can ensure run
>> successful,otherwise,such as .osg,.osgt files have problems,in theory the
>> .osg and .ive file is equal,i haven't times in this aspect to dig the
>> reason.
>>thank all of you kindly.
>>cheers
>>Learned osg five months
>>
>>
>>
>> 2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com>:
>>
>> I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit
>>> for being the first one that "publicly" tried this after the big and
>>> somewhat weird marketing. It is just linking osg against gldirect library
>>> and you can run osg now on XBox :-) (Robert? :-)). I read all the nice
>>> defensive thoughts from the community about language barriers, cultural
>>> differences etc.(which afterall made me feel bad since I commented in not
>>> so friendly fashion), still thinking that Mr. Zhu (?)  could have been nice
>>> to the community as well by not making such a big noise and describing it
>>> in just a line of nice email and to not make the curious from the community
>>> to download 1.1GB of compiled all of OSG where just a link (or built)
>>> gldirect would be enough
>>>
>>> Nick
>>>
>>> Nick
>>>
>>>
>>> On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth <
>>> thomas.hoga...@gmail.com> wrote:
>>>
 I've deleted the binaries and am uploading the binaries.

 It's just osg built with all the example etc again that mesa lib.

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

>>>
>>>
>>>
>>> --
>>> trajce nikolov nick
>>>
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
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>>
>>
>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey,
   Agreed all of your points,but you seems ignored the most important one
point,all of the customers they only want the immediately results,and the
result quality is required highly,rarely of them hope to have dangers to
engage a thing too far to realize and not know the final results.
   Say sorry first,because i wantn't to ment a osg software before,his name
is delta3d,they first get the american army's amounts money help to develop
the thing which army needed,and many years pasted,now you can see the
results.
   OSG to D3D9's convert is very simple,and i also conside this is
nothing,so never mind.

   cheers

   Learned osg five months


2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :

> Hi LearningOSG,
>
> >This is a very very minor works
>
> yes, but you won't stop moving further? it would be sad if all endeavors
> just stopped at the first step.
>
> as for
>
> >and many of them have no time to learn osg,they needed the final
> results,the >finished simulator that they can used directly.
>
> and  for that normal customers  hire software developers and if these
> customers are instead themselves software developers, then like you they
> are capable to make something valuable in relatively short time frames,
>
> so what is your exact point - to promote OSG to customers or to
> developers?
>
> These are two different tasks.
>
> >even not know what is OSG
>
> so if your task is to promote OSG to those who do not know graphics
> programming at all to hire graphics programmers - that is fine, and demos
> are really what is needed, but showing that  directx 9 can be supported is
> not really good selling point to even naive customer. Because windows xp is
> already discontinued, and almost all win 7 capable computers have opengl
> compatible cards with respective drivers and very well served by osg as it
> is.
>
> currently - what could be a hot sell - is a support for DX 11 features
> ( to have osg based projects in windows METRO  apps and to run on current
> XBOX )
>
> and it is already can be done via ANGLE project which  currently supports
> almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a little
> limited compared to OpenGL 4.x , if the game or software is heavily shader
> based - differences are minimal. and with your 'fixed part' being done -
> even fixed pipeline could be supported ( if it is used in a project ).
>
> So, it is not like - that some new feature could be a selling point.
> Rather - the existing demand should be met with specific features.
>
> but you will see that by yourself - that over time just you new feature -
> dx9 support won't attract much attention.
>
> Regards
> Sergey
>
> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
> learning...@gmail.com> wrote:
>
>> Hi Sergey,
>>This is a very very minor works in osg,please not mind,and thanks to
>> use LearningOSG,this is what i am doing,and like this name,OSG is a
>> excellent lower simulation layer,just like Linux.
>>But for world customers,they even not know what is OSG,and many of
>> them have no time to learn osg,they needed the final results,the finished
>> simulator that they can used directly.
>> cheers
>>Learned osg five months
>>
>>
>>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey,
   First i never wantn't to emphasize osg to d3d9 features,this is only a
feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
mailing lists again,one day a people named Chris Hanson in this list,say he
is in 51 areas about this feature,then have following Robert's justice and
discusses,I am only a osg leaner,and not selling softwares,until currently.
   cheers
   Learned osg five months


2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG :

> Hi Sergey,
>Agreed all of your points,but you seems ignored the most important one
> point,all of the customers they only want the immediately results,and the
> result quality is required highly,rarely of them hope to have dangers to
> engage a thing too far to realize and not know the final results.
>Say sorry first,because i wantn't to ment a osg software before,his
> name is delta3d,they first get the american army's amounts money help to
> develop the thing which army needed,and many years pasted,now you can see
> the results.
>OSG to D3D9's convert is very simple,and i also conside this is
> nothing,so never mind.
>
>cheers
>
>Learned osg five months
>
>
> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :
>
>> Hi LearningOSG,
>>
>> >This is a very very minor works
>>
>> yes, but you won't stop moving further? it would be sad if all endeavors
>> just stopped at the first step.
>>
>> as for
>>
>> >and many of them have no time to learn osg,they needed the final
>> results,the >finished simulator that they can used directly.
>>
>> and  for that normal customers  hire software developers and if these
>> customers are instead themselves software developers, then like you they
>> are capable to make something valuable in relatively short time frames,
>>
>> so what is your exact point - to promote OSG to customers or to
>> developers?
>>
>> These are two different tasks.
>>
>> >even not know what is OSG
>>
>> so if your task is to promote OSG to those who do not know graphics
>> programming at all to hire graphics programmers - that is fine, and demos
>> are really what is needed, but showing that  directx 9 can be supported is
>> not really good selling point to even naive customer. Because windows xp is
>> already discontinued, and almost all win 7 capable computers have opengl
>> compatible cards with respective drivers and very well served by osg as it
>> is.
>>
>> currently - what could be a hot sell - is a support for DX 11 features
>> ( to have osg based projects in windows METRO  apps and to run on current
>> XBOX )
>>
>> and it is already can be done via ANGLE project which  currently supports
>> almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a little
>> limited compared to OpenGL 4.x , if the game or software is heavily shader
>> based - differences are minimal. and with your 'fixed part' being done -
>> even fixed pipeline could be supported ( if it is used in a project ).
>>
>> So, it is not like - that some new feature could be a selling point.
>> Rather - the existing demand should be met with specific features.
>>
>> but you will see that by yourself - that over time just you new feature -
>> dx9 support won't attract much attention.
>>
>> Regards
>> Sergey
>>
>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>> learning...@gmail.com> wrote:
>>
>>> Hi Sergey,
>>>This is a very very minor works in osg,please not mind,and thanks to
>>> use LearningOSG,this is what i am doing,and like this name,OSG is a
>>> excellent lower simulation layer,just like Linux.
>>>But for world customers,they even not know what is OSG,and many of
>>> them have no time to learn osg,they needed the final results,the finished
>>> simulator that they can used directly.
>>> cheers
>>>Learned osg five months
>>>
>>>
>>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG,among other feature which  were mentioned was lua scripting
- this is exact feature which is now developed by Robert ( in the past it
was possible to script osg from other languages though, such as C# ).

btw I do not blame you, just try to convey to you, that how you behave
looks weird to the members of the list and even to Chris ( you may ask him
), so that if you get a message ( not offense - it is not intended) you may
try to change somewhat how you announce things and not be banned some day
due to how others see your actions.

Regards

Sergey





On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG <
learning...@gmail.com> wrote:

> Hi Sergey,
>First i never wantn't to emphasize osg to d3d9 features,this is only a
> feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
> mailing lists again,one day a people named Chris Hanson in this list,say he
> is in 51 areas about this feature,then have following Robert's justice and
> discusses,I am only a osg leaner,and not selling softwares,until currently.
>cheers
>Learned osg five months
>
>
> 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG :
>
> Hi Sergey,
>>Agreed all of your points,but you seems ignored the most important one
>> point,all of the customers they only want the immediately results,and the
>> result quality is required highly,rarely of them hope to have dangers to
>> engage a thing too far to realize and not know the final results.
>>Say sorry first,because i wantn't to ment a osg software before,his
>> name is delta3d,they first get the american army's amounts money help to
>> develop the thing which army needed,and many years pasted,now you can see
>> the results.
>>OSG to D3D9's convert is very simple,and i also conside this is
>> nothing,so never mind.
>>
>>cheers
>>
>>Learned osg five months
>>
>>
>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :
>>
>>>  Hi LearningOSG,
>>>
>>> >This is a very very minor works
>>>
>>> yes, but you won't stop moving further? it would be sad if all endeavors
>>> just stopped at the first step.
>>>
>>> as for
>>>
>>> >and many of them have no time to learn osg,they needed the final
>>> results,the >finished simulator that they can used directly.
>>>
>>> and  for that normal customers  hire software developers and if these
>>> customers are instead themselves software developers, then like you they
>>> are capable to make something valuable in relatively short time frames,
>>>
>>> so what is your exact point - to promote OSG to customers or to
>>> developers?
>>>
>>> These are two different tasks.
>>>
>>> >even not know what is OSG
>>>
>>> so if your task is to promote OSG to those who do not know graphics
>>> programming at all to hire graphics programmers - that is fine, and demos
>>> are really what is needed, but showing that  directx 9 can be supported is
>>> not really good selling point to even naive customer. Because windows xp is
>>> already discontinued, and almost all win 7 capable computers have opengl
>>> compatible cards with respective drivers and very well served by osg as it
>>> is.
>>>
>>> currently - what could be a hot sell - is a support for DX 11 features
>>> ( to have osg based projects in windows METRO  apps and to run on
>>> current XBOX )
>>>
>>> and it is already can be done via ANGLE project which  currently
>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
>>> little limited compared to OpenGL 4.x , if the game or software is heavily
>>> shader based - differences are minimal. and with your 'fixed part' being
>>> done - even fixed pipeline could be supported ( if it is used in a project
>>> ).
>>>
>>> So, it is not like - that some new feature could be a selling point.
>>> Rather - the existing demand should be met with specific features.
>>>
>>> but you will see that by yourself - that over time just you new feature
>>> - dx9 support won't attract much attention.
>>>
>>> Regards
>>> Sergey
>>>
>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>> learning...@gmail.com> wrote:
>>>
 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks to
 use LearningOSG,this is what i am doing,and like this name,OSG is a
 excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that they can used directly.
 cheers
Learned osg five months



>>>
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
___

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey,
   Maybe make some disturb for the list members,the following things i want
to emphasize:
   1.The currently Lua interface and features which osg is developping
haven't any relationships with OSGWARES 1.0 Beta.
   2.In fact the big problems all the advanced osg develops faced is for
Example:
 Sergey,Now a very ideal poeple or company hired you,and give you tons
of moneys,and you get all of the offers and tell them please give me a team
and many many years?just like delta3d???
   Say sorry first for the disturbs,and i wantn't to discuss no more not
related with technology.
   cheers
   Learned osg five months


2014-06-28 10:28 GMT+08:00 Sergey Kurdakov :

> Hi LearningOSG,among other feature which  were mentioned was lua
> scripting - this is exact feature which is now developed by Robert ( in the
> past it was possible to script osg from other languages though, such as C#
> ).
>
> btw I do not blame you, just try to convey to you, that how you behave
> looks weird to the members of the list and even to Chris ( you may ask him
> ), so that if you get a message ( not offense - it is not intended) you may
> try to change somewhat how you announce things and not be banned some day
> due to how others see your actions.
>
> Regards
>
> Sergey
>
>
>
>
>
> On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG <
> learning...@gmail.com> wrote:
>
>> Hi Sergey,
>>First i never wantn't to emphasize osg to d3d9 features,this is only a
>> feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
>> mailing lists again,one day a people named Chris Hanson in this list,say he
>> is in 51 areas about this feature,then have following Robert's justice and
>> discusses,I am only a osg leaner,and not selling softwares,until currently.
>> cheers
>>Learned osg five months
>>
>>
>> 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG 
>> :
>>
>> Hi Sergey,
>>>Agreed all of your points,but you seems ignored the most important
>>> one point,all of the customers they only want the immediately results,and
>>> the result quality is required highly,rarely of them hope to have dangers
>>> to engage a thing too far to realize and not know the final results.
>>>Say sorry first,because i wantn't to ment a osg software before,his
>>> name is delta3d,they first get the american army's amounts money help to
>>> develop the thing which army needed,and many years pasted,now you can see
>>> the results.
>>>OSG to D3D9's convert is very simple,and i also conside this is
>>> nothing,so never mind.
>>>
>>>cheers
>>>
>>>Learned osg five months
>>>
>>>
>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :
>>>
  Hi LearningOSG,

 >This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all
 endeavors just stopped at the first step.

 as for

 >and many of them have no time to learn osg,they needed the final
 results,the >finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 >even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
 little limited compared to OpenGL 4.x , if the game or software is heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new feature
 - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
 learning...@gmail.com> wrote:

> Hi Sergey,
>This is a very very minor works in osg,please not mind,and thanks
> to use L

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
>​Chris Hanson in this list,say he is in 51 areas

I'm in Area 51?
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG

>Sergey,Now a very ideal poeple or company hired you,and give you tons of
>moneys,and you get all of the offers and tell them please give me a team
and >many many years?just like delta3d???

this is exactly not a question to discuss on a list which is about
technical developments of osg.

there could be those who can find someone ready to finance big projects,
much bigger than few people working on delta3d ( I seen few such start up
companies personally ), but those who managed to convince - did not dig
into much of tech details, so discussions of business and technical
features  are two separate things - and exactly no one discussed bussiness
opportunities on the list ( except of occasional position offerings )

I think, that I'm so much talented like you - so I could only congratulate
you and your progress with osg.

But please - ask tech questions, post your achievements but do not try to
touch how to convince someone to finance projects, it's off topic.

Regards
Sergey



On Sat, Jun 28, 2014 at 6:44 AM, LearningOSG LearningOSG <
learning...@gmail.com> wrote:

> Hi Sergey,
>Maybe make some disturb for the list members,the following things i
> want to emphasize:
>1.The currently Lua interface and features which osg is developping
> haven't any relationships with OSGWARES 1.0 Beta.
>2.In fact the big problems all the advanced osg develops faced is for
> Example:
>  Sergey,Now a very ideal poeple or company hired you,and give you tons
> of moneys,and you get all of the offers and tell them please give me a team
> and many many years?just like delta3d???
>Say sorry first for the disturbs,and i wantn't to discuss no more not
> related with technology.
>cheers
>Learned osg five months
>
>
> 2014-06-28 10:28 GMT+08:00 Sergey Kurdakov :
>
> Hi LearningOSG,among other feature which  were mentioned was lua
>> scripting - this is exact feature which is now developed by Robert ( in the
>> past it was possible to script osg from other languages though, such as C#
>> ).
>>
>> btw I do not blame you, just try to convey to you, that how you behave
>> looks weird to the members of the list and even to Chris ( you may ask him
>> ), so that if you get a message ( not offense - it is not intended) you may
>> try to change somewhat how you announce things and not be banned some day
>> due to how others see your actions.
>>
>> Regards
>>
>> Sergey
>>
>>
>>
>>
>>
>> On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG <
>> learning...@gmail.com> wrote:
>>
>>> Hi Sergey,
>>>First i never wantn't to emphasize osg to d3d9 features,this is only
>>> a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
>>> mailing lists again,one day a people named Chris Hanson in this list,say he
>>> is in 51 areas about this feature,then have following Robert's justice and
>>> discusses,I am only a osg leaner,and not selling softwares,until currently.
>>> cheers
>>>Learned osg five months
>>>
>>>
>>> 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG >> >:
>>>
>>> Hi Sergey,
Agreed all of your points,but you seems ignored the most important
 one point,all of the customers they only want the immediately results,and
 the result quality is required highly,rarely of them hope to have dangers
 to engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :

>  Hi LearningOSG,
>
> >This is a very very minor works
>
> yes, but you won't stop moving further? it would be sad if all
> endeavors just stopped at the first step.
>
> as for
>
> >and many of them have no time to learn osg,they needed the final
> results,the >finished simulator that they can used directly.
>
> and  for that normal customers  hire software developers and if these
> customers are instead themselves software developers, then like you they
> are capable to make something valuable in relatively short time frames,
>
> so what is your exact point - to promote OSG to customers or to
> developers?
>
> These are two different tasks.
>
> >even not know what is OSG
>
> so if your task is to promote OSG to those who do not know graphics
> programming at all to hire graphics programmers - that is fine, and demos
> are really what is needed, but showing that  directx 9 can be supported is
> not really good selling point to even naive customer. Because windows xp 
> is
> already discontinued, and almost all win 7 ca

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
"hung Nevada",just the location of 51 ares,lol


2014-06-28 11:00 GMT+08:00 Chris Hanson :

> >​Chris Hanson in this list,say he is in 51 areas
>
> I'm in Area 51?
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
yes,off topic,so we stop and not to continue this,let back to osg related
topics.
cheers
Learned osg five months


2014-06-28 10:06 GMT+08:00 Sergey Kurdakov :

> Hi LearningOSG,
>
> >OSG to D3D9's convert is very simple,and i also conside this is
> nothing,so >never mind.
>
> ok, but you tried to sell it as a major feature and almost succeed, until
> others got a look. To novice that might seem like a good approach to
> communicate in professional community - but it is not. It just feels not
> right for almost anyone here.
>
> so you are welcome to add things, just to create too much noise for any
> new minor features distracts from discussing those other points, which
> professionally interest people, neither it helps to any customer, which are
> irrelevant here - as it is not a customer market place.
>
> Regards
> Sergey
>
>
>
> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
> learning...@gmail.com> wrote:
>
>> Hi Sergey,
>>Agreed all of your points,but you seems ignored the most important one
>> point,all of the customers they only want the immediately results,and the
>> result quality is required highly,rarely of them hope to have dangers to
>> engage a thing too far to realize and not know the final results.
>>Say sorry first,because i wantn't to ment a osg software before,his
>> name is delta3d,they first get the american army's amounts money help to
>> develop the thing which army needed,and many years pasted,now you can see
>> the results.
>>OSG to D3D9's convert is very simple,and i also conside this is
>> nothing,so never mind.
>>
>>cheers
>>
>>Learned osg five months
>>
>>
>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :
>>
>>>  Hi LearningOSG,
>>>
>>> >This is a very very minor works
>>>
>>> yes, but you won't stop moving further? it would be sad if all endeavors
>>> just stopped at the first step.
>>>
>>> as for
>>>
>>> >and many of them have no time to learn osg,they needed the final
>>> results,the >finished simulator that they can used directly.
>>>
>>> and  for that normal customers  hire software developers and if these
>>> customers are instead themselves software developers, then like you they
>>> are capable to make something valuable in relatively short time frames,
>>>
>>> so what is your exact point - to promote OSG to customers or to
>>> developers?
>>>
>>> These are two different tasks.
>>>
>>> >even not know what is OSG
>>>
>>> so if your task is to promote OSG to those who do not know graphics
>>> programming at all to hire graphics programmers - that is fine, and demos
>>> are really what is needed, but showing that  directx 9 can be supported is
>>> not really good selling point to even naive customer. Because windows xp is
>>> already discontinued, and almost all win 7 capable computers have opengl
>>> compatible cards with respective drivers and very well served by osg as it
>>> is.
>>>
>>> currently - what could be a hot sell - is a support for DX 11 features
>>> ( to have osg based projects in windows METRO  apps and to run on
>>> current XBOX )
>>>
>>> and it is already can be done via ANGLE project which  currently
>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
>>> little limited compared to OpenGL 4.x , if the game or software is heavily
>>> shader based - differences are minimal. and with your 'fixed part' being
>>> done - even fixed pipeline could be supported ( if it is used in a project
>>> ).
>>>
>>> So, it is not like - that some new feature could be a selling point.
>>> Rather - the existing demand should be met with specific features.
>>>
>>> but you will see that by yourself - that over time just you new feature
>>> - dx9 support won't attract much attention.
>>>
>>> Regards
>>> Sergey
>>>
>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>> learning...@gmail.com> wrote:
>>>
 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks to
 use LearningOSG,this is what i am doing,and like this name,OSG is a
 excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that they can used directly.
 cheers
Learned osg five months



>>>
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
___

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail sees
it as different threads. And that's even more annoying that what's
happening already ;)


2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG :

> yes,off topic,so we stop and not to continue this,let back to osg related
> topics.
> cheers
> Learned osg five months
>
>
> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov :
>
> Hi LearningOSG,
>>
>> >OSG to D3D9's convert is very simple,and i also conside this is
>> nothing,so >never mind.
>>
>> ok, but you tried to sell it as a major feature and almost succeed, until
>> others got a look. To novice that might seem like a good approach to
>> communicate in professional community - but it is not. It just feels not
>> right for almost anyone here.
>>
>> so you are welcome to add things, just to create too much noise for any
>> new minor features distracts from discussing those other points, which
>> professionally interest people, neither it helps to any customer, which are
>> irrelevant here - as it is not a customer market place.
>>
>> Regards
>> Sergey
>>
>>
>>
>> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
>> learning...@gmail.com> wrote:
>>
>>> Hi Sergey,
>>>Agreed all of your points,but you seems ignored the most important
>>> one point,all of the customers they only want the immediately results,and
>>> the result quality is required highly,rarely of them hope to have dangers
>>> to engage a thing too far to realize and not know the final results.
>>>Say sorry first,because i wantn't to ment a osg software before,his
>>> name is delta3d,they first get the american army's amounts money help to
>>> develop the thing which army needed,and many years pasted,now you can see
>>> the results.
>>>OSG to D3D9's convert is very simple,and i also conside this is
>>> nothing,so never mind.
>>>
>>>cheers
>>>
>>>Learned osg five months
>>>
>>>
>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :
>>>
  Hi LearningOSG,

 >This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all
 endeavors just stopped at the first step.

 as for

 >and many of them have no time to learn osg,they needed the final
 results,the >finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 >even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
 little limited compared to OpenGL 4.x , if the game or software is heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new feature
 - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
 learning...@gmail.com> wrote:

> Hi Sergey,
>This is a very very minor works in osg,please not mind,and thanks
> to use LearningOSG,this is what i am doing,and like this name,OSG is
> a excellent lower simulation layer,just like Linux.
>But for world customers,they even not know what is OSG,and many of
> them have no time to learn osg,they needed the final results,the finished
> simulator that they can used directly.
> cheers
>Learned osg five months
>
>
>

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


>>>
>>> ___
>>> osg-users mailing list
>>> osg

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi Michael.

>Sergey, don't forget to append "Re: " when you reply

strange, threading should not depend on Re: ( neither it depends in my web
gmail browser ), rather it was always a good way to keep the same name for
thread -according to old message lists etiquette ( it is just more
difficult currently in online web gmail mail client due to that it hides
automatic Re: )

so I think Re: issue  is more about your settings.

Regards
Sergey



On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko  wrote:

> Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail
> sees it as different threads. And that's even more annoying that what's
> happening already ;)
>
>
> 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG 
> :
>
> yes,off topic,so we stop and not to continue this,let back to osg related
>> topics.
>> cheers
>> Learned osg five months
>>
>>
>> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov :
>>
>> Hi LearningOSG,
>>>
>>> >OSG to D3D9's convert is very simple,and i also conside this is
>>> nothing,so >never mind.
>>>
>>> ok, but you tried to sell it as a major feature and almost succeed,
>>> until others got a look. To novice that might seem like a good approach to
>>> communicate in professional community - but it is not. It just feels not
>>> right for almost anyone here.
>>>
>>> so you are welcome to add things, just to create too much noise for any
>>> new minor features distracts from discussing those other points, which
>>> professionally interest people, neither it helps to any customer, which are
>>> irrelevant here - as it is not a customer market place.
>>>
>>> Regards
>>> Sergey
>>>
>>>
>>>
>>> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
>>> learning...@gmail.com> wrote:
>>>
 Hi Sergey,
Agreed all of your points,but you seems ignored the most important
 one point,all of the customers they only want the immediately results,and
 the result quality is required highly,rarely of them hope to have dangers
 to engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :

>  Hi LearningOSG,
>
> >This is a very very minor works
>
> yes, but you won't stop moving further? it would be sad if all
> endeavors just stopped at the first step.
>
> as for
>
> >and many of them have no time to learn osg,they needed the final
> results,the >finished simulator that they can used directly.
>
> and  for that normal customers  hire software developers and if these
> customers are instead themselves software developers, then like you they
> are capable to make something valuable in relatively short time frames,
>
> so what is your exact point - to promote OSG to customers or to
> developers?
>
> These are two different tasks.
>
> >even not know what is OSG
>
> so if your task is to promote OSG to those who do not know graphics
> programming at all to hire graphics programmers - that is fine, and demos
> are really what is needed, but showing that  directx 9 can be supported is
> not really good selling point to even naive customer. Because windows xp 
> is
> already discontinued, and almost all win 7 capable computers have opengl
> compatible cards with respective drivers and very well served by osg as it
> is.
>
> currently - what could be a hot sell - is a support for DX 11 features
> ( to have osg based projects in windows METRO  apps and to run on
> current XBOX )
>
> and it is already can be done via ANGLE project which  currently
> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
> little limited compared to OpenGL 4.x , if the game or software is heavily
> shader based - differences are minimal. and with your 'fixed part' being
> done - even fixed pipeline could be supported ( if it is used in a project
> ).
>
> So, it is not like - that some new feature could be a selling point.
> Rather - the existing demand should be met with specific features.
>
> but you will see that by yourself - that over time just you new
> feature - dx9 support won't attract much attention.
>
> Regards
> Sergey
>
> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
> learning...@gmail.com> wrote:
>
>> Hi Sergey,
>>This is a very very minor works in osg,please not mind,and thanks
>> to use LearningOSG,this is what i am doing,and like this name,OSG is
>> 

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Nah. Looking at all the emails here, Re: is pretty much the standard.


2014-06-28 11:23 GMT+07:00 Sergey Kurdakov :

> Hi Michael.
>
>
> >Sergey, don't forget to append "Re: " when you reply
>
> strange, threading should not depend on Re: ( neither it depends in my web
> gmail browser ), rather it was always a good way to keep the same name for
> thread -according to old message lists etiquette ( it is just more
> difficult currently in online web gmail mail client due to that it hides
> automatic Re: )
>
> so I think Re: issue  is more about your settings.
>
> Regards
> Sergey
>
>
>
> On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko 
> wrote:
>
>> Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail
>> sees it as different threads. And that's even more annoying that what's
>> happening already ;)
>>
>>
>> 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG > >:
>>
>>  yes,off topic,so we stop and not to continue this,let back to osg
>>> related topics.
>>> cheers
>>> Learned osg five months
>>>
>>>
>>> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov :
>>>
>>> Hi LearningOSG,

 >OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so >never mind.

 ok, but you tried to sell it as a major feature and almost succeed,
 until others got a look. To novice that might seem like a good approach to
 communicate in professional community - but it is not. It just feels not
 right for almost anyone here.

 so you are welcome to add things, just to create too much noise for any
 new minor features distracts from discussing those other points, which
 professionally interest people, neither it helps to any customer, which are
 irrelevant here - as it is not a customer market place.

 Regards
 Sergey



 On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
 learning...@gmail.com> wrote:

> Hi Sergey,
>Agreed all of your points,but you seems ignored the most important
> one point,all of the customers they only want the immediately results,and
> the result quality is required highly,rarely of them hope to have dangers
> to engage a thing too far to realize and not know the final results.
>Say sorry first,because i wantn't to ment a osg software before,his
> name is delta3d,they first get the american army's amounts money help to
> develop the thing which army needed,and many years pasted,now you can see
> the results.
>OSG to D3D9's convert is very simple,and i also conside this is
> nothing,so never mind.
>
>cheers
>
>Learned osg five months
>
>
> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov :
>
>>  Hi LearningOSG,
>>
>> >This is a very very minor works
>>
>> yes, but you won't stop moving further? it would be sad if all
>> endeavors just stopped at the first step.
>>
>> as for
>>
>> >and many of them have no time to learn osg,they needed the final
>> results,the >finished simulator that they can used directly.
>>
>> and  for that normal customers  hire software developers and if these
>> customers are instead themselves software developers, then like you they
>> are capable to make something valuable in relatively short time frames,
>>
>> so what is your exact point - to promote OSG to customers or to
>> developers?
>>
>> These are two different tasks.
>>
>> >even not know what is OSG
>>
>> so if your task is to promote OSG to those who do not know graphics
>> programming at all to hire graphics programmers - that is fine, and demos
>> are really what is needed, but showing that  directx 9 can be supported 
>> is
>> not really good selling point to even naive customer. Because windows xp 
>> is
>> already discontinued, and almost all win 7 capable computers have opengl
>> compatible cards with respective drivers and very well served by osg as 
>> it
>> is.
>>
>> currently - what could be a hot sell - is a support for DX 11 features
>> ( to have osg based projects in windows METRO  apps and to run on
>> current XBOX )
>>
>> and it is already can be done via ANGLE project which  currently
>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is 
>> a
>> little limited compared to OpenGL 4.x , if the game or software is 
>> heavily
>> shader based - differences are minimal. and with your 'fixed part' being
>> done - even fixed pipeline could be supported ( if it is used in a 
>> project
>> ).
>>
>> So, it is not like - that some new feature could be a selling point.
>> Rather - the existing demand should be met with specific features.
>>
>> but you will see that by yourself - that over time just you new
>> feature - dx9 support won't attract much attention.
>>
>> Regards
>>>