Re: [osg-users] Which GPGPU postprocessing method is best for me?

2013-01-11 Thread Ethan Fahy
I went back to the osgCompute src to look at how it creates a CUDA context.  I 
am tempted to simply use osgCompute since they have an RTT example that looks 
like it would work for my purposes.  The only thing that's keeping me from 
investing into osgCompute is that the osgCompute forum only has a handful of 
posts from the past year and I wonder how much continued development there is...

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Re: [osg-users] Which GPGPU postprocessing method is best for me?

2013-01-10 Thread Ethan Fahy
Thanks Wang Rui,

I had a look at the effectscompositor code but I wanted to start with something 
simpler at first so I went to your cookbook.

I followed the NVG example from chapter 6 of your cookbook in order to create a 
render to texture camera to write the scene to, then a hud camera to read from 
the fbo and write to the screen.  I think this is the basic framework that I 
need in order to proceed; now I think I just need to figure out how to create 
an OpenCL context using the existing osg OpenGL context so that I can operate 
on the RTTCamera's FBO before it gets read by the hud camera and sent to the 
screen.  

I saw this post (http://forum.openscenegraph.org/viewtopic.php?t=11332) about 
creating an opencl context from osg's opengl context but it's a little vague so 
I'm looking now for a more complete osg OpenGL-OpenCL interop mode example (if 
such a thing exists)

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Re: [osg-users] Which GPGPU postprocessing method is best for me?

2013-01-07 Thread Ethan Fahy
Thank you Jeremy I'll have a look at that implementation (I was actually just 
reading through Rui Wang's cookbook when you posted this).  In the meantime 
I'll also try compiling osgPPU and osgCompute and go through some examples to 
assess which of these can accomplish what I am looking to do.

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Re: [osg-users] Which GPGPU postprocessing method is best for me?

2013-01-07 Thread Wang Rui
Hi Ethan,

You may found the osgeffectcompositor in osgRecipes project as Jeremy says.
I'm currently working on a better version of ViewDependentShadowMap and
will try to provide a complete pipeline using forward shadows and deferred
shading work. It is always appreciated if you and others could provide some
more ideas and suggestions. :-)

Wang Rui



2013/1/8 Ethan Fahy ethanf...@gmail.com

 Thank you Jeremy I'll have a look at that implementation (I was actually
 just reading through Rui Wang's cookbook when you posted this).  In the
 meantime I'll also try compiling osgPPU and osgCompute and go through some
 examples to assess which of these can accomplish what I am looking to do.

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[osg-users] Which GPGPU postprocessing method is best for me?

2013-01-04 Thread Ethan Fahy
Hello all,

I have an osg project that uses shaders to write float32 values representing 
temperatures to my framebuffer texture.  I would like insert a CUDA or OpenCL 
kernel to take those temperature values in the framebuffer and reinterpret them 
as colors based on various sensor effects.

My current understanding is that I may be able to accomplish this in 3 ways:
1.  osgPPU
2.  osgCompute/osgCUDA
3.  write something myself from scratch somehow...

I have spent a day or so reading through the documentation and forums for both 
osgPPU and osgCompute but I'm wondering if anybody might have suggestions for 
my particular use case so I optimize my research time.  As always my many 
thanks.

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Re: [osg-users] Which GPGPU postprocessing method is best for me?

2013-01-04 Thread Jeremy Moles

On 01/04/2013 09:33 AM, Ethan Fahy wrote:

Hello all,

I have an osg project that uses shaders to write float32 values representing 
temperatures to my framebuffer texture.  I would like insert a CUDA or OpenCL 
kernel to take those temperature values in the framebuffer and reinterpret them 
as colors based on various sensor effects.

My current understanding is that I may be able to accomplish this in 3 ways:
1.  osgPPU
2.  osgCompute/osgCUDA
3.  write something myself from scratch somehow...
Wang Rui is (I believe) in a Chinese time zone, but he may chime in here 
later today.


He is working on osgFX::EffectsCompositor, which I personally found 
incredibly well-written and easy-to-use.


Check out his code here:

https://github.com/xarray/osgRecipes

I have spent a day or so reading through the documentation and forums for both 
osgPPU and osgCompute but I'm wondering if anybody might have suggestions for 
my particular use case so I optimize my research time.  As always my many 
thanks.

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