Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-25 Thread Erin Morrow
Hi,

We've been banging our heads against the Collada DOM dependency chain for 
awhile now. Thank you for posting these binaries and source. A very nice piece 
of work!

Thank you!

Cheers,
Erin

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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Anders Backman
Yes I have not patched any code.

However, I have either created OR patched CMakeLists.txt files.
png for example was built without some functionality we needed...

Collada came with 1_35_0, so I stuck to that version. Do not know if that
should matter, most probably not.
Boost is the tagget 1_35_0 version yes.

/Anders


On Mon, Mar 22, 2010 at 2:44 PM, Luigi Calori  wrote:

> Hi Anders
> much better late than never Thanks
> I' ll look at your solution and try to use your CMakeLists
> I see you provide the sources as an integrated stuff... does it mean you
> did not had to patch the original source?
> If not, I' ll try to extract patches from your sources against original
> sources to uniform them in my
> ExternalPackage based cmake packages available at
> http://3d.cineca.it/storage/bazaar_repo/CmakeDeps/lib/wt/
> I see you have used  selected boost 1_35_0 while there is a 1.41 ...
>
> Is this a requirement of collada?
> In that case, is it the unpatched version available at
> http://sourceforge.net/projects/boost/files/boost/1.35.0/  ?
>
> Thanks again
> Luigi
>
> Anders Backman wrote:
>
>> Late late late.
>>
>> But here is my prebuilt 64/32bit dependency package.
>> Including the source/cmakelists.txt files for building it.
>>
>> Boost included, however only system and filesystem is built.
>> Same version as required by Collada 2.1.
>>
>> http://www.vrlab.umu.se/public/
>>
>>
>> Cheers, Anders
>>
>> On Thu, Feb 25, 2010 at 7:48 PM, D.J. Caldwell 
>> > dlcaldwel...@gmail.com>> wrote:
>>
>>Sorry; what I meant was, boost is experimenting using cmake to build
>>boost, as an alternative to their boost build system.
>>
>>Hope this helps...
>>
>>D.J.
>>
>>On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell
>>mailto:dlcaldwel...@gmail.com>> wrote:
>>> Maybe slightly off topic, but somewhat related: boost is currently
>>> experimenting/working on a cmake build alternative for their system.
>>> Perhaps this could help (confirm) your setup(s)?
>>>
>>> Keep us all posted on the 64bit front...
>>>
>>> Thanks...
>>>
>>> D.J.
>>>
>>> On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius
>>> >> wrote:
>>>> Excellent news!  Thank you, that will be really helpful!
>>>>
>>>> Regards,
>>>> Morne
>>>>
>>>> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman
>>mailto:ande...@cs.umu.se>> wrote:
>>>>> I managed to build what I need in 64bit.
>>>>> My take on it was to cmakeify them all.
>>>>> Collada, boost (only  libsystem, libfilesystem), (jpeg, png
>>and zlib was
>>>>> alredy cmakified.)
>>>>> There are a few which Im not interested in, including jasper,
>>tiff and a few
>>>>> more.
>>>>> I can certainly pack this into a zip including the
>>bin/lib/include content.
>>>>> I'll see if I get it done tomorrow.
>>>>> Took a while though to get everything to build, which everyone
>>(including
>>>>> the Collada team would open their eyes and spot CMake.
>>>>>
>>>>>
>>>>> /A
>>>>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori
>>mailto:l.cal...@cineca.it>> wrote:
>>
>> Hi, I ' m building a somehow cmaked, static version of the
>>(currently
>> basic) osg dependencies.
>> I' m trying also to make it extensible by keeping patch and
>>compiler
>> options in separate folders.
>> I attach a zip of my current repo:
>> try to build the Assemblies/test2 folder with latest 2.8 cmake.
>> It should work also for win64 i tested with msvc9 32
>>
>> Hope it helps
>> Luigi
>>
>>
>> Morné Pistorius wrote:
>>>
>>> Hi Anders,
>>>
>>> How did you get on with this?  Were you able to build the
>>third party
>>> dependencies for Win64?  A third party package, even with
>>just the
>>> basic dependencies to build most of OSG, would really be
>>helpful.  I
>>> was about to start building my own when I found this thread,
>>and hoped
>>> you had beat me to it! :)
>>>
>>> Cheers,
>>> Morne
>>>
>>> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman
>>mailto:ande...@cs.umu.se>>
>>
>>> wrote:
>>>
>>>>
>>>> Hi all. Looong  time no see.
>>>> Im currently trying to build OSG on 64bit under windows
>>(VS2009).
>>>> Getting all the dependencies over to 64bit is apain.
>>>> I did a quick search through forum/mail, and it seems that
>>not many does
>>>> this.
>>>> Is there ANYONE with a prebuilt package including Collada
>>(with boost,
>>>> pcre,
>>>> libxml), jpeg, png, zlib for 64bit windows?
>>>>
>>>> The Cmake:d versions of jpeg, zlib, png was certainly a big
>>help.
>>>> But befo

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Luigi Calori

Hi Anders
much better late than never Thanks
I' ll look at your solution and try to use your CMakeLists
I see you provide the sources as an integrated stuff... does it mean you 
did not had to patch the original source?
If not, I' ll try to extract patches from your sources against original 
sources to uniform them in my
ExternalPackage based cmake packages available at 
http://3d.cineca.it/storage/bazaar_repo/CmakeDeps/lib/wt/

I see you have used  selected boost 1_35_0 while there is a 1.41 ...

Is this a requirement of collada?
In that case, is it the unpatched version available at 
http://sourceforge.net/projects/boost/files/boost/1.35.0/  ?


Thanks again
 Luigi

Anders Backman wrote:

Late late late.

But here is my prebuilt 64/32bit dependency package.
Including the source/cmakelists.txt files for building it.

Boost included, however only system and filesystem is built.
Same version as required by Collada 2.1.

http://www.vrlab.umu.se/public/


Cheers, Anders

On Thu, Feb 25, 2010 at 7:48 PM, D.J. Caldwell > wrote:


Sorry; what I meant was, boost is experimenting using cmake to build
boost, as an alternative to their boost build system.

Hope this helps...

D.J.

On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell
mailto:dlcaldwel...@gmail.com>> wrote:
> Maybe slightly off topic, but somewhat related: boost is currently
> experimenting/working on a cmake build alternative for their system.
> Perhaps this could help (confirm) your setup(s)?
>
> Keep us all posted on the 64bit front...
>
> Thanks...
>
> D.J.
>
> On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius
> mailto:mpistorius@googlemail.com>> wrote:
>> Excellent news!  Thank you, that will be really helpful!
>>
>> Regards,
>> Morne
>>
>> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman
mailto:ande...@cs.umu.se>> wrote:
>>> I managed to build what I need in 64bit.
>>> My take on it was to cmakeify them all.
>>> Collada, boost (only  libsystem, libfilesystem), (jpeg, png
and zlib was
>>> alredy cmakified.)
>>> There are a few which Im not interested in, including jasper,
tiff and a few
>>> more.
>>> I can certainly pack this into a zip including the
bin/lib/include content.
>>> I'll see if I get it done tomorrow.
>>> Took a while though to get everything to build, which everyone
(including
>>> the Collada team would open their eyes and spot CMake.
>>>
>>>
>>> /A
>>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori
mailto:l.cal...@cineca.it>> wrote:

 Hi, I ' m building a somehow cmaked, static version of the
(currently
 basic) osg dependencies.
 I' m trying also to make it extensible by keeping patch and
compiler
 options in separate folders.
 I attach a zip of my current repo:
 try to build the Assemblies/test2 folder with latest 2.8 cmake.
 It should work also for win64 i tested with msvc9 32

 Hope it helps
 Luigi


 Morné Pistorius wrote:
>
> Hi Anders,
>
> How did you get on with this?  Were you able to build the
third party
> dependencies for Win64?  A third party package, even with
just the
> basic dependencies to build most of OSG, would really be
helpful.  I
> was about to start building my own when I found this thread,
and hoped
> you had beat me to it! :)
>
> Cheers,
> Morne
>
> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman
mailto:ande...@cs.umu.se>>
> wrote:
>
>>
>> Hi all. Looong  time no see.
>> Im currently trying to build OSG on 64bit under windows
(VS2009).
>> Getting all the dependencies over to 64bit is apain.
>> I did a quick search through forum/mail, and it seems that
not many does
>> this.
>> Is there ANYONE with a prebuilt package including Collada
(with boost,
>> pcre,
>> libxml), jpeg, png, zlib for 64bit windows?
>>
>> The Cmake:d versions of jpeg, zlib, png was certainly a big
help.
>> But before I dig into this, perhaps someone has a prebuilt
package?
>> --
>>
>> /Anders
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org

>>
>>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>
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>
http://lists.

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-22 Thread Anders Backman
Late late late.

But here is my prebuilt 64/32bit dependency package.
Including the source/cmakelists.txt files for building it.

Boost included, however only system and filesystem is built.
Same version as required by Collada 2.1.

http://www.vrlab.umu.se/public/


Cheers, Anders

On Thu, Feb 25, 2010 at 7:48 PM, D.J. Caldwell wrote:

> Sorry; what I meant was, boost is experimenting using cmake to build
> boost, as an alternative to their boost build system.
>
> Hope this helps...
>
> D.J.
>
> On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell 
> wrote:
> > Maybe slightly off topic, but somewhat related: boost is currently
> > experimenting/working on a cmake build alternative for their system.
> > Perhaps this could help (confirm) your setup(s)?
> >
> > Keep us all posted on the 64bit front...
> >
> > Thanks...
> >
> > D.J.
> >
> > On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius
> >  wrote:
> >> Excellent news!  Thank you, that will be really helpful!
> >>
> >> Regards,
> >> Morne
> >>
> >> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman 
> wrote:
> >>> I managed to build what I need in 64bit.
> >>> My take on it was to cmakeify them all.
> >>> Collada, boost (only  libsystem, libfilesystem), (jpeg, png and zlib
> was
> >>> alredy cmakified.)
> >>> There are a few which Im not interested in, including jasper, tiff and
> a few
> >>> more.
> >>> I can certainly pack this into a zip including the bin/lib/include
> content.
> >>> I'll see if I get it done tomorrow.
> >>> Took a while though to get everything to build, which everyone
> (including
> >>> the Collada team would open their eyes and spot CMake.
> >>>
> >>>
> >>> /A
> >>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori 
> wrote:
> 
>  Hi, I ' m building a somehow cmaked, static version of the (currently
>  basic) osg dependencies.
>  I' m trying also to make it extensible by keeping patch and compiler
>  options in separate folders.
>  I attach a zip of my current repo:
>  try to build the Assemblies/test2 folder with latest 2.8 cmake.
>  It should work also for win64 i tested with msvc9 32
> 
>  Hope it helps
>  Luigi
> 
> 
>  Morné Pistorius wrote:
> >
> > Hi Anders,
> >
> > How did you get on with this?  Were you able to build the third party
> > dependencies for Win64?  A third party package, even with just the
> > basic dependencies to build most of OSG, would really be helpful.  I
> > was about to start building my own when I found this thread, and
> hoped
> > you had beat me to it! :)
> >
> > Cheers,
> > Morne
> >
> > On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman 
> > wrote:
> >
> >>
> >> Hi all. Looong  time no see.
> >> Im currently trying to build OSG on 64bit under windows (VS2009).
> >> Getting all the dependencies over to 64bit is apain.
> >> I did a quick search through forum/mail, and it seems that not many
> does
> >> this.
> >> Is there ANYONE with a prebuilt package including Collada (with
> boost,
> >> pcre,
> >> libxml), jpeg, png, zlib for 64bit windows?
> >>
> >> The Cmake:d versions of jpeg, zlib, png was certainly a big help.
> >> But before I dig into this, perhaps someone has a prebuilt package?
> >> --
> >>
> >> /Anders
> >> ___
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >>
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
> 
> 
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> 
> >>>
> >>>
> >>>
> >>> --
> >>>
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> >>> osg-users@lists.openscenegraph.org
> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>
> >>>
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> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >
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-- 
__
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Uminova Science Park, Box 7973,  SE-907 19
Umeå,  Sweden
and...@algoryx.se http://www.algoryx.se
Cell: +46-70-392 64 67
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-25 Thread D.J. Caldwell
Maybe slightly off topic, but somewhat related: boost is currently
experimenting/working on a cmake build alternative for their system.
Perhaps this could help (confirm) your setup(s)?

Keep us all posted on the 64bit front...

Thanks...

D.J.

On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius
 wrote:
> Excellent news!  Thank you, that will be really helpful!
>
> Regards,
> Morne
>
> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman  wrote:
>> I managed to build what I need in 64bit.
>> My take on it was to cmakeify them all.
>> Collada, boost (only  libsystem, libfilesystem), (jpeg, png and zlib was
>> alredy cmakified.)
>> There are a few which Im not interested in, including jasper, tiff and a few
>> more.
>> I can certainly pack this into a zip including the bin/lib/include content.
>> I'll see if I get it done tomorrow.
>> Took a while though to get everything to build, which everyone (including
>> the Collada team would open their eyes and spot CMake.
>>
>>
>> /A
>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori  wrote:
>>>
>>> Hi, I ' m building a somehow cmaked, static version of the (currently
>>> basic) osg dependencies.
>>> I' m trying also to make it extensible by keeping patch and compiler
>>> options in separate folders.
>>> I attach a zip of my current repo:
>>> try to build the Assemblies/test2 folder with latest 2.8 cmake.
>>> It should work also for win64 i tested with msvc9 32
>>>
>>> Hope it helps
>>> Luigi
>>>
>>>
>>> Morné Pistorius wrote:

 Hi Anders,

 How did you get on with this?  Were you able to build the third party
 dependencies for Win64?  A third party package, even with just the
 basic dependencies to build most of OSG, would really be helpful.  I
 was about to start building my own when I found this thread, and hoped
 you had beat me to it! :)

 Cheers,
 Morne

 On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman 
 wrote:

>
> Hi all. Looong  time no see.
> Im currently trying to build OSG on 64bit under windows (VS2009).
> Getting all the dependencies over to 64bit is apain.
> I did a quick search through forum/mail, and it seems that not many does
> this.
> Is there ANYONE with a prebuilt package including Collada (with boost,
> pcre,
> libxml), jpeg, png, zlib for 64bit windows?
>
> The Cmake:d versions of jpeg, zlib, png was certainly a big help.
> But before I dig into this, perhaps someone has a prebuilt package?
> --
>
> /Anders
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>

 ___
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 osg-users@lists.openscenegraph.org
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>>>
>>>
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>>
>> --
>>
>> ___
>> osg-users mailing list
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-25 Thread D.J. Caldwell
Sorry; what I meant was, boost is experimenting using cmake to build
boost, as an alternative to their boost build system.

Hope this helps...

D.J.

On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell  wrote:
> Maybe slightly off topic, but somewhat related: boost is currently
> experimenting/working on a cmake build alternative for their system.
> Perhaps this could help (confirm) your setup(s)?
>
> Keep us all posted on the 64bit front...
>
> Thanks...
>
> D.J.
>
> On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius
>  wrote:
>> Excellent news!  Thank you, that will be really helpful!
>>
>> Regards,
>> Morne
>>
>> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman  wrote:
>>> I managed to build what I need in 64bit.
>>> My take on it was to cmakeify them all.
>>> Collada, boost (only  libsystem, libfilesystem), (jpeg, png and zlib was
>>> alredy cmakified.)
>>> There are a few which Im not interested in, including jasper, tiff and a few
>>> more.
>>> I can certainly pack this into a zip including the bin/lib/include content.
>>> I'll see if I get it done tomorrow.
>>> Took a while though to get everything to build, which everyone (including
>>> the Collada team would open their eyes and spot CMake.
>>>
>>>
>>> /A
>>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori  wrote:

 Hi, I ' m building a somehow cmaked, static version of the (currently
 basic) osg dependencies.
 I' m trying also to make it extensible by keeping patch and compiler
 options in separate folders.
 I attach a zip of my current repo:
 try to build the Assemblies/test2 folder with latest 2.8 cmake.
 It should work also for win64 i tested with msvc9 32

 Hope it helps
 Luigi


 Morné Pistorius wrote:
>
> Hi Anders,
>
> How did you get on with this?  Were you able to build the third party
> dependencies for Win64?  A third party package, even with just the
> basic dependencies to build most of OSG, would really be helpful.  I
> was about to start building my own when I found this thread, and hoped
> you had beat me to it! :)
>
> Cheers,
> Morne
>
> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman 
> wrote:
>
>>
>> Hi all. Looong  time no see.
>> Im currently trying to build OSG on 64bit under windows (VS2009).
>> Getting all the dependencies over to 64bit is apain.
>> I did a quick search through forum/mail, and it seems that not many does
>> this.
>> Is there ANYONE with a prebuilt package including Collada (with boost,
>> pcre,
>> libxml), jpeg, png, zlib for 64bit windows?
>>
>> The Cmake:d versions of jpeg, zlib, png was certainly a big help.
>> But before I dig into this, perhaps someone has a prebuilt package?
>> --
>>
>> /Anders
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>


 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

>>>
>>>
>>>
>>> --
>>>
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
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>>
>
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-25 Thread Morné Pistorius
Excellent news!  Thank you, that will be really helpful!

Regards,
Morne

On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman  wrote:
> I managed to build what I need in 64bit.
> My take on it was to cmakeify them all.
> Collada, boost (only  libsystem, libfilesystem), (jpeg, png and zlib was
> alredy cmakified.)
> There are a few which Im not interested in, including jasper, tiff and a few
> more.
> I can certainly pack this into a zip including the bin/lib/include content.
> I'll see if I get it done tomorrow.
> Took a while though to get everything to build, which everyone (including
> the Collada team would open their eyes and spot CMake.
>
>
> /A
> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori  wrote:
>>
>> Hi, I ' m building a somehow cmaked, static version of the (currently
>> basic) osg dependencies.
>> I' m trying also to make it extensible by keeping patch and compiler
>> options in separate folders.
>> I attach a zip of my current repo:
>> try to build the Assemblies/test2 folder with latest 2.8 cmake.
>> It should work also for win64 i tested with msvc9 32
>>
>> Hope it helps
>> Luigi
>>
>>
>> Morné Pistorius wrote:
>>>
>>> Hi Anders,
>>>
>>> How did you get on with this?  Were you able to build the third party
>>> dependencies for Win64?  A third party package, even with just the
>>> basic dependencies to build most of OSG, would really be helpful.  I
>>> was about to start building my own when I found this thread, and hoped
>>> you had beat me to it! :)
>>>
>>> Cheers,
>>> Morne
>>>
>>> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman 
>>> wrote:
>>>

 Hi all. Looong  time no see.
 Im currently trying to build OSG on 64bit under windows (VS2009).
 Getting all the dependencies over to 64bit is apain.
 I did a quick search through forum/mail, and it seems that not many does
 this.
 Is there ANYONE with a prebuilt package including Collada (with boost,
 pcre,
 libxml), jpeg, png, zlib for 64bit windows?

 The Cmake:d versions of jpeg, zlib, png was certainly a big help.
 But before I dig into this, perhaps someone has a prebuilt package?
 --

 /Anders
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



>>>
>>> ___
>>> osg-users mailing list
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>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>>
>>
>>
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Luigi Calori

Anders Backman wrote:

I managed to build what I need in 64bit.

My take on it was to cmakeify them all.
Collada, boost (only  libsystem, libfilesystem), (jpeg, png and zlib 
was alredy cmakified.)


There are a few which Im not interested in, including jasper, tiff and 
a few more.
I can certainly pack this into a zip including the bin/lib/include 
content.


I'll see if I get it done tomorrow.
Took a while though to get everything to build, which everyone 
(including the Collada team would open their eyes and spot CMake. 

WOW nice to hear you managed to build also Collada with CMake! that was 
my next step if you have alrady done,less work!!
I think this stuff should be pubblished somewhere to help other and to 
share effort, did you build static or shared?
If the build id cross platform, we could also send the patches upstream: 
I ' ve got to do some patching  to build... as you can see from

the zip content.
Let us know when you are ready to shre your work and if you agree to set 
up a repo for that.

Thanks
  Luigi



/A

On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori > wrote:


Hi, I ' m building a somehow cmaked, static version of the
(currently basic) osg dependencies.
I' m trying also to make it extensible by keeping patch and
compiler options in separate folders.
I attach a zip of my current repo:
try to build the Assemblies/test2 folder with latest 2.8 cmake.
It should work also for win64 i tested with msvc9 32

Hope it helps
Luigi



Morné Pistorius wrote:

Hi Anders,

How did you get on with this?  Were you able to build the
third party
dependencies for Win64?  A third party package, even with just the
basic dependencies to build most of OSG, would really be
helpful.  I
was about to start building my own when I found this thread,
and hoped
you had beat me to it! :)

Cheers,
Morne

On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman
mailto:ande...@cs.umu.se>> wrote:
 


Hi all. Looong  time no see.
Im currently trying to build OSG on 64bit under windows
(VS2009).
Getting all the dependencies over to 64bit is apain.
I did a quick search through forum/mail, and it seems that
not many does
this.
Is there ANYONE with a prebuilt package including Collada
(with boost, pcre,
libxml), jpeg, png, zlib for 64bit windows?

The Cmake:d versions of jpeg, zlib, png was certainly a
big help.
But before I dig into this, perhaps someone has a prebuilt
package?
--

/Anders
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Anders Backman
I managed to build what I need in 64bit.

My take on it was to cmakeify them all.
Collada, boost (only  libsystem, libfilesystem), (jpeg, png and zlib was
alredy cmakified.)

There are a few which Im not interested in, including jasper, tiff and a few
more.
I can certainly pack this into a zip including the bin/lib/include content.

I'll see if I get it done tomorrow.
Took a while though to get everything to build, which everyone (including
the Collada team would open their eyes and spot CMake.



/A

On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori  wrote:

> Hi, I ' m building a somehow cmaked, static version of the (currently
> basic) osg dependencies.
> I' m trying also to make it extensible by keeping patch and compiler
> options in separate folders.
> I attach a zip of my current repo:
> try to build the Assemblies/test2 folder with latest 2.8 cmake.
> It should work also for win64 i tested with msvc9 32
>
> Hope it helps
> Luigi
>
>
>
> Morné Pistorius wrote:
>
>> Hi Anders,
>>
>> How did you get on with this?  Were you able to build the third party
>> dependencies for Win64?  A third party package, even with just the
>> basic dependencies to build most of OSG, would really be helpful.  I
>> was about to start building my own when I found this thread, and hoped
>> you had beat me to it! :)
>>
>> Cheers,
>> Morne
>>
>> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman 
>> wrote:
>>
>>
>>> Hi all. Looong  time no see.
>>> Im currently trying to build OSG on 64bit under windows (VS2009).
>>> Getting all the dependencies over to 64bit is apain.
>>> I did a quick search through forum/mail, and it seems that not many does
>>> this.
>>> Is there ANYONE with a prebuilt package including Collada (with boost,
>>> pcre,
>>> libxml), jpeg, png, zlib for 64bit windows?
>>>
>>> The Cmake:d versions of jpeg, zlib, png was certainly a big help.
>>> But before I dig into this, perhaps someone has a prebuilt package?
>>> --
>>>
>>> /Anders
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-24 Thread Morné Pistorius
Hi Anders,

How did you get on with this?  Were you able to build the third party
dependencies for Win64?  A third party package, even with just the
basic dependencies to build most of OSG, would really be helpful.  I
was about to start building my own when I found this thread, and hoped
you had beat me to it! :)

Cheers,
Morne

On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman  wrote:
> Hi all. Looong  time no see.
> Im currently trying to build OSG on 64bit under windows (VS2009).
> Getting all the dependencies over to 64bit is apain.
> I did a quick search through forum/mail, and it seems that not many does
> this.
> Is there ANYONE with a prebuilt package including Collada (with boost, pcre,
> libxml), jpeg, png, zlib for 64bit windows?
>
> The Cmake:d versions of jpeg, zlib, png was certainly a big help.
> But before I dig into this, perhaps someone has a prebuilt package?
> --
>
> /Anders
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-15 Thread Robert Osfield
Hi Alexandre,

On Mon, Feb 15, 2010 at 10:50 AM, Alexandre Amalric
 wrote:
> I'm interested in compiling osg with 64bits support but it seems to be
> difficult to find all dependencies  for 64bits. So I was wondering if
> someone already has a package from pre-built dependencies with Visual 2008
> for 64bits ?

I don't know if it tackles the 64bit build, but have a look at the
CMakePorts project, it may be of some help.

> It could be interesting for OSG future to make compiling in 64bits as easy
> as in 32bits.

Compiling the OSG under 64bit *is* just as easy as 32bits.  Under
Unices/Linux there is no differences between the 64bit and 32bit
builds.  Life under Linux is particularly easy with all almost the
possible dependencies pre-built for you.

The problem isn't the OSG, but the dependencies on specific platforms,
i.e. Windows and OSX, neither of which have easily joined the 64bit
world with ease.  If you want to use these platforms then you have to
accept there is various platform specific issues to deal with, the
dependencies in just one of them.   If you can pick a better
development platform then lots of these issues just disappear.

Robert.
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-15 Thread Alexandre Amalric
Hi osg-users,

I'm interested in compiling osg with 64bits support but it seems to be
difficult to find all dependencies  for 64bits. So I was wondering if
someone already has a package from pre-built dependencies with Visual 2008
for 64bits ?

It could be interesting for OSG future to make compiling in 64bits as easy
as in 32bits.

Kind regards,

2010/2/11 Mourad Boufarguine 

>
> Thanks for the hints. I confirm, it is quite easy to build freetype. The
> distribution comes with visual 2008 project file, you need just to add x64
> config and build !
>
> Mourad
>
>
> On Thu, Feb 11, 2010 at 8:13 PM, Anders Backman  wrote:
>
>> it has been Collada that has caused most of my grief. Iconv seems to be
>> one of the most introvert gcc projects on this planet.
>>
>> I was happy for a while when I found this:
>> http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/
>>
>> But it turned out, that it does not link with VisualStudio.
>>
>> Collada requires, part of boost, libxml2 and iconv.
>>
>> I found this link:
>>
>> https://collada.org/public_forum/viewtopic.php?f=12&t=1221
>>
>> Where iconv, libxml2, pcre and zlib is built with 64bit.
>>
>> So, that should now make the list just about complete. Building the part I
>> need from boost in 64 bit should not cause problems I hope. jpeg, zlib, png
>> can easily be built from code. I hope this goes for FreeType too, not there
>> yet.
>> This really was more of a mess than I anticipated.
>>
>> I heard that according to steam (which current connects to quite a few
>> window pc:s around the world) that the number of 64bit installations (due to
>> windows7) is increasing exponentially, so this means that we will soon leave
>> the 32bit world of applications.
>> Maybe we will be able to build these things without problem, just when all
>> other platforms has moved over to 128 but ;-)
>>
>> /Anders
>>
>>
>> On Wed, Feb 10, 2010 at 9:27 PM, Mourad Boufarguine <
>> mourad.boufargu...@gmail.com> wrote:
>>
>>> Hi Anders,
>>>
>>> I  am also strugling to build OSG in 64 bits under Windows (MSVC9 SP1).
>>> For the moment, I have these 3rdParty libs built in 64 bits :
>>>
>>> - jpeg
>>> - png
>>> - tiff
>>> - jasper
>>> - zlib
>>> - ffmpeg
>>>
>>> The first 5 libs can be easily staticly built within the OpenCV project
>>> using CMake (http://sourceforge.net/projects/opencvlibrary/), the latter
>>> (ffmpeg) can be found here http://ffmpeg.arrozcru.org/autobuilds/
>>>
>>>  If you don't have these libs yet, let me know, I'll send them to you. If
>>> you succeeded in building some others, please let me know.
>>>
>>> Regards,
>>>
>>> Mourad
>>>
>>>
>>> On Wed, Feb 10, 2010 at 10:30 AM, Anders Backman wrote:
>>>
 I will, in case I succeed :-)

 /A


 On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer <
 z...@saguaro-fight-club.de> wrote:

> Hi,
>
> I haven't seen this, but it would be great if you post your prebuild
> package on OSG website.
>
> Thank you!
>
> Cheers,
> Torben
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23896#23896
>
>
>
>
>
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===
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-11 Thread Mourad Boufarguine
Thanks for the hints. I confirm, it is quite easy to build freetype. The
distribution comes with visual 2008 project file, you need just to add x64
config and build !

Mourad


On Thu, Feb 11, 2010 at 8:13 PM, Anders Backman  wrote:

> it has been Collada that has caused most of my grief. Iconv seems to be one
> of the most introvert gcc projects on this planet.
>
> I was happy for a while when I found this:
> http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/
>
> But it turned out, that it does not link with VisualStudio.
>
> Collada requires, part of boost, libxml2 and iconv.
>
> I found this link:
>
> https://collada.org/public_forum/viewtopic.php?f=12&t=1221
>
> Where iconv,
> libxml2, pcre and zlib is built with 64bit.
>
> So, that should now make the list just about complete. Building the part I
> need from boost in 64 bit should not cause problems I hope. jpeg, zlib, png
> can easily be built from code. I hope this goes for FreeType too, not there
> yet.
> This really was more of a mess than I anticipated.
>
> I heard that according to steam (which current connects to quite a few
> window pc:s around the world) that the number of 64bit installations (due to
> windows7) is increasing exponentially, so this means that we will soon leave
> the 32bit world of applications.
> Maybe we will be able to build these things without problem, just when all
> other platforms has moved over to 128 but ;-)
>
> /Anders
>
>
> On Wed, Feb 10, 2010 at 9:27 PM, Mourad Boufarguine <
> mourad.boufargu...@gmail.com> wrote:
>
>> Hi Anders,
>>
>> I  am also strugling to build OSG in 64 bits under Windows (MSVC9 SP1).
>> For the moment, I have these 3rdParty libs built in 64 bits :
>>
>> - jpeg
>> - png
>> - tiff
>> - jasper
>> - zlib
>> - ffmpeg
>>
>> The first 5 libs can be easily staticly built within the OpenCV project
>> using CMake (http://sourceforge.net/projects/opencvlibrary/), the latter
>> (ffmpeg) can be found here http://ffmpeg.arrozcru.org/autobuilds/
>>
>>  If you don't have these libs
>> yet, let me know, I'll send them to you. If you succeeded in building some
>> others, please let me know.
>>
>> Regards,
>>
>> Mourad
>>
>>
>> On Wed, Feb 10, 2010 at 10:30 AM, Anders Backman wrote:
>>
>>> I will, in case I succeed :-)
>>>
>>> /A
>>>
>>>
>>> On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer <
>>> z...@saguaro-fight-club.de> wrote:
>>>
 Hi,

 I haven't seen this, but it would be great if you post your prebuild
 package on OSG website.

 Thank you!

 Cheers,
 Torben

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=23896#23896





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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-11 Thread Anders Backman
it has been Collada that has caused most of my grief. Iconv seems to be one
of the most introvert gcc projects on this planet.

I was happy for a while when I found this:
http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/

But it turned out, that it does not link with VisualStudio.

Collada requires, part of boost, libxml2 and iconv.

I found this link:

https://collada.org/public_forum/viewtopic.php?f=12&t=1221

Where iconv,
libxml2, pcre and zlib is built with 64bit.

So, that should now make the list just about complete. Building the part I
need from boost in 64 bit should not cause problems I hope. jpeg, zlib, png
can easily be built from code. I hope this goes for FreeType too, not there
yet.
This really was more of a mess than I anticipated.

I heard that according to steam (which current connects to quite a few
window pc:s around the world) that the number of 64bit installations (due to
windows7) is increasing exponentially, so this means that we will soon leave
the 32bit world of applications.
Maybe we will be able to build these things without problem, just when all
other platforms has moved over to 128 but ;-)

/Anders

On Wed, Feb 10, 2010 at 9:27 PM, Mourad Boufarguine <
mourad.boufargu...@gmail.com> wrote:

> Hi Anders,
>
> I  am also strugling to build OSG in 64 bits under Windows (MSVC9 SP1). For
> the moment, I have these 3rdParty libs built in 64 bits :
>
> - jpeg
> - png
> - tiff
> - jasper
> - zlib
> - ffmpeg
>
> The first 5 libs can be easily staticly built within the OpenCV project
> using CMake (http://sourceforge.net/projects/opencvlibrary/), the latter
> (ffmpeg) can be found here http://ffmpeg.arrozcru.org/autobuilds/
>
>  If you don't have these libs yet,
> let me know, I'll send them to you. If you succeeded in building some
> others, please let me know.
>
> Regards,
>
> Mourad
>
>
> On Wed, Feb 10, 2010 at 10:30 AM, Anders Backman wrote:
>
>> I will, in case I succeed :-)
>>
>> /A
>>
>>
>> On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer <
>> z...@saguaro-fight-club.de> wrote:
>>
>>> Hi,
>>>
>>> I haven't seen this, but it would be great if you post your prebuild
>>> package on OSG website.
>>>
>>> Thank you!
>>>
>>> Cheers,
>>> Torben
>>>
>>> --
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=23896#23896
>>>
>>>
>>>
>>>
>>>
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>>
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Mourad Boufarguine
Hi Anders,

I  am also strugling to build OSG in 64 bits under Windows (MSVC9 SP1). For
the moment, I have these 3rdParty libs built in 64 bits :

- jpeg
- png
- tiff
- jasper
- zlib
- ffmpeg

The first 5 libs can be easily staticly built within the OpenCV project
using CMake (http://sourceforge.net/projects/opencvlibrary/), the latter
(ffmpeg) can be found here http://ffmpeg.arrozcru.org/autobuilds/

 If you don't have these libs yet,
let me know, I'll send them to you. If you succeeded in building some
others, please let me know.

Regards,

Mourad


On Wed, Feb 10, 2010 at 10:30 AM, Anders Backman  wrote:

> I will, in case I succeed :-)
>
> /A
>
>
> On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer <
> z...@saguaro-fight-club.de> wrote:
>
>> Hi,
>>
>> I haven't seen this, but it would be great if you post your prebuild
>> package on OSG website.
>>
>> Thank you!
>>
>> Cheers,
>> Torben
>>
>> --
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=23896#23896
>>
>>
>>
>>
>>
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Anders Backman
I will, in case I succeed :-)

/A

On Wed, Feb 10, 2010 at 10:27 AM, Torben Dannhauer <
z...@saguaro-fight-club.de> wrote:

> Hi,
>
> I haven't seen this, but it would be great if you post your prebuild
> package on OSG website.
>
> Thank you!
>
> Cheers,
> Torben
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23896#23896
>
>
>
>
>
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Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Torben Dannhauer
Hi,

I haven't seen this, but it would be great if you post your prebuild package on 
OSG website.

Thank you!

Cheers,
Torben

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