Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
I'm downloading it for about 2.5 hours now. Too curious into the ongoing show. 2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com: Today,when updating the www.osg3d.org website encounter some problem,so i upload the full sourcecode version first,this package include all the tools and source code needed. the download URL is: http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip size:1.1G cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
me too :) Nick On Fri, Jun 27, 2014 at 4:05 PM, michael kapelko korn...@gmail.com wrote: I'm downloading it for about 2.5 hours now. Too curious into the ongoing show. 2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com : Today,when updating the www.osg3d.org website encounter some problem,so i upload the full sourcecode version first,this package include all the tools and source code needed. the download URL is: http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip size:1.1G cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: me too :) Nick That's over a 1.1GB of compressed source code? Does it contain the entire Windows source code too or what? If someone could mirror the material on a faster server I would also have a look, but even on our very fast connection at work it is asking for 25 hours download time. The server is extremely slow. Regards, J. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
I think this is his home DSL connection based on IP2Location report. I am 46% done (it says like 6 hours more). Let few of us download it and see what it is to not overload his upload Nick On Fri, Jun 27, 2014 at 5:45 PM, Jan Ciger jan.ci...@gmail.com wrote: On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: me too :) Nick That's over a 1.1GB of compressed source code? Does it contain the entire Windows source code too or what? If someone could mirror the material on a faster server I would also have a look, but even on our very fast connection at work it is asking for 25 hours download time. The server is extremely slow. Regards, J. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Ok I got it downloaded Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle OpenGL calls. Kind of interesting, though other then XBox, Windows Phone and the normal Surface all environments with DirectX have OpenGL anyway. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59997#59997 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
What is so big then (1.1GB)? If that was it I will cancel the download Nick On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth thomas.hoga...@gmail.com wrote: Ok I got it downloaded Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle OpenGL calls. Kind of interesting, though other then XBox, Windows Phone and the normal Surface all environments with DirectX have OpenGL anyway. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59997#59997 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Thomas, shoot me the file privately and I can mirror it onto my fast server if you want. And strip it down if necessary. On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: What is so big then (1.1GB)? If that was it I will cancel the download Nick On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth thomas.hoga...@gmail.com wrote: Ok I got it downloaded Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle OpenGL calls. Kind of interesting, though other then XBox, Windows Phone and the normal Surface all environments with DirectX have OpenGL anyway. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59997#59997 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
It's all the binaries and build files for osg the mesa lib, even a cmake exe in there. It's using this http://sourceforge.net/projects/gldirect/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=6#6 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
So, is there any original code that is worth redistributing, or is it just OSG compiled with an existing GL-DX emulator library? On Fri, Jun 27, 2014 at 12:37 PM, Thomas Hogarth thomas.hoga...@gmail.com wrote: It's all the binaries and build files for osg the mesa lib, even a cmake exe in there. It's using this http://sourceforge.net/projects/gldirect/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=6#6 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
I've deleted the binaries and am uploading the binaries. It's just osg built with all the example etc again that mesa lib. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60007#60007 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that publicly tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive thoughts from the community about language barriers, cultural differences etc.(which afterall made me feel bad since I commented in not so friendly fashion), still thinking that Mr. Zhu (?) could have been nice to the community as well by not making such a big noise and describing it in just a line of nice email and to not make the curious from the community to download 1.1GB of compiled all of OSG where just a link (or built) gldirect would be enough Nick Nick On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth thomas.hoga...@gmail.com wrote: I've deleted the binaries and am uploading the binaries. It's just osg built with all the example etc again that mesa lib. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60007#60007 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Hi Nick, This is only the very simple methods to provide the full(90%) convert,if not use GLSL shader parts,if you also want use GLSL shades,I know a new tool can convert GLSL to HLSL,Have some suggestions: 1.If you want to use this in OSG MT static Mode,minor osg lines changes is need. 2.If you want to write directx codes in osg,you need to use OSG MT Mode. 3.Currently please use only .ive files only ,this can ensure run successful,otherwise,such as .osg,.osgt files have problems,in theory the .osg and .ive file is equal,i haven't times in this aspect to dig the reason. thank all of you kindly. cheers Learned osg five months 2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com : I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that publicly tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive thoughts from the community about language barriers, cultural differences etc.(which afterall made me feel bad since I commented in not so friendly fashion), still thinking that Mr. Zhu (?) could have been nice to the community as well by not making such a big noise and describing it in just a line of nice email and to not make the curious from the community to download 1.1GB of compiled all of OSG where just a link (or built) gldirect would be enough Nick Nick On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth thomas.hoga...@gmail.com wrote: I've deleted the binaries and am uploading the binaries. It's just osg built with all the example etc again that mesa lib. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60007#60007 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. cheers Learned osg five months 2014-06-28 8:09 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, GLSL shaders could be converted to HLSL 'on the fly' via ANGLE project, cannot say if you'd take this task, but should be, in principle, very similar to what was already done: just a modified ANGLE source should be used to be combined with what was already done. Fortunately licenses of all involved projects do allow such a thing. Regards Sergey On Sat, Jun 28, 2014 at 3:49 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Nick, This is only the very simple methods to provide the full(90%) convert,if not use GLSL shader parts,if you also want use GLSL shades,I know a new tool can convert GLSL to HLSL,Have some suggestions: 1.If you want to use this in OSG MT static Mode,minor osg lines changes is need. 2.If you want to write directx codes in osg,you need to use OSG MT Mode. 3.Currently please use only .ive files only ,this can ensure run successful,otherwise,such as .osg,.osgt files have problems,in theory the .osg and .ive file is equal,i haven't times in this aspect to dig the reason. thank all of you kindly. cheers Learned osg five months 2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that publicly tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive thoughts from the community about language barriers, cultural differences etc.(which afterall made me feel bad since I commented in not so friendly fashion), still thinking that Mr. Zhu (?) could have been nice to the community as well by not making such a big noise and describing it in just a line of nice email and to not make the curious from the community to download 1.1GB of compiled all of OSG where just a link (or built) gldirect would be enough Nick Nick On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth thomas.hoga...@gmail.com wrote: I've deleted the binaries and am uploading the binaries. It's just osg built with all the example etc again that mesa lib. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60007#60007 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Hi Sergey, First i never wantn't to emphasize osg to d3d9 features,this is only a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg mailing lists again,one day a people named Chris Hanson in this list,say he is in 51 areas about this feature,then have following Robert's justice and discusses,I am only a osg leaner,and not selling softwares,until currently. cheers Learned osg five months 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com: Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX ) and it is already can be done via ANGLE project which currently supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little limited compared to OpenGL 4.x , if the game or software is heavily shader based - differences are minimal. and with your 'fixed part' being done - even fixed pipeline could be supported ( if it is used in a project ). So, it is not like - that some new feature could be a selling point. Rather - the existing demand should be met with specific features. but you will see that by yourself - that over time just you new feature - dx9 support won't attract much attention. Regards Sergey On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Hi LearningOSG,among other feature which were mentioned was lua scripting - this is exact feature which is now developed by Robert ( in the past it was possible to script osg from other languages though, such as C# ). btw I do not blame you, just try to convey to you, that how you behave looks weird to the members of the list and even to Chris ( you may ask him ), so that if you get a message ( not offense - it is not intended) you may try to change somewhat how you announce things and not be banned some day due to how others see your actions. Regards Sergey On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, First i never wantn't to emphasize osg to d3d9 features,this is only a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg mailing lists again,one day a people named Chris Hanson in this list,say he is in 51 areas about this feature,then have following Robert's justice and discusses,I am only a osg leaner,and not selling softwares,until currently. cheers Learned osg five months 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com: Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX ) and it is already can be done via ANGLE project which currently supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little limited compared to OpenGL 4.x , if the game or software is heavily shader based - differences are minimal. and with your 'fixed part' being done - even fixed pipeline could be supported ( if it is used in a project ). So, it is not like - that some new feature could be a selling point. Rather - the existing demand should be met with specific features. but you will see that by yourself - that over time just you new feature - dx9 support won't attract much attention. Regards Sergey On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Hi Sergey, Maybe make some disturb for the list members,the following things i want to emphasize: 1.The currently Lua interface and features which osg is developping haven't any relationships with OSGWARES 1.0 Beta. 2.In fact the big problems all the advanced osg develops faced is for Example: Sergey,Now a very ideal poeple or company hired you,and give you tons of moneys,and you get all of the offers and tell them please give me a team and many many years?just like delta3d??? Say sorry first for the disturbs,and i wantn't to discuss no more not related with technology. cheers Learned osg five months 2014-06-28 10:28 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG,among other feature which were mentioned was lua scripting - this is exact feature which is now developed by Robert ( in the past it was possible to script osg from other languages though, such as C# ). btw I do not blame you, just try to convey to you, that how you behave looks weird to the members of the list and even to Chris ( you may ask him ), so that if you get a message ( not offense - it is not intended) you may try to change somewhat how you announce things and not be banned some day due to how others see your actions. Regards Sergey On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, First i never wantn't to emphasize osg to d3d9 features,this is only a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg mailing lists again,one day a people named Chris Hanson in this list,say he is in 51 areas about this feature,then have following Robert's justice and discusses,I am only a osg leaner,and not selling softwares,until currently. cheers Learned osg five months 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com : Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX ) and it is already can be done via ANGLE project which currently supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little limited compared to OpenGL 4.x , if the game or software is heavily shader based - differences are minimal. and with your 'fixed part' being done - even fixed pipeline could be supported ( if it is used in a project ). So, it is not like - that some new feature could be a selling point. Rather - the existing demand should be met with specific features. but you will see that by yourself - that over time just you new feature - dx9 support won't attract much attention. Regards Sergey On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Chris Hanson in this list,say he is in 51 areas I'm in Area 51? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Hi LearningOSG Sergey,Now a very ideal poeple or company hired you,and give you tons of moneys,and you get all of the offers and tell them please give me a team and many many years?just like delta3d??? this is exactly not a question to discuss on a list which is about technical developments of osg. there could be those who can find someone ready to finance big projects, much bigger than few people working on delta3d ( I seen few such start up companies personally ), but those who managed to convince - did not dig into much of tech details, so discussions of business and technical features are two separate things - and exactly no one discussed bussiness opportunities on the list ( except of occasional position offerings ) I think, that I'm so much talented like you - so I could only congratulate you and your progress with osg. But please - ask tech questions, post your achievements but do not try to touch how to convince someone to finance projects, it's off topic. Regards Sergey On Sat, Jun 28, 2014 at 6:44 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, Maybe make some disturb for the list members,the following things i want to emphasize: 1.The currently Lua interface and features which osg is developping haven't any relationships with OSGWARES 1.0 Beta. 2.In fact the big problems all the advanced osg develops faced is for Example: Sergey,Now a very ideal poeple or company hired you,and give you tons of moneys,and you get all of the offers and tell them please give me a team and many many years?just like delta3d??? Say sorry first for the disturbs,and i wantn't to discuss no more not related with technology. cheers Learned osg five months 2014-06-28 10:28 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG,among other feature which were mentioned was lua scripting - this is exact feature which is now developed by Robert ( in the past it was possible to script osg from other languages though, such as C# ). btw I do not blame you, just try to convey to you, that how you behave looks weird to the members of the list and even to Chris ( you may ask him ), so that if you get a message ( not offense - it is not intended) you may try to change somewhat how you announce things and not be banned some day due to how others see your actions. Regards Sergey On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, First i never wantn't to emphasize osg to d3d9 features,this is only a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg mailing lists again,one day a people named Chris Hanson in this list,say he is in 51 areas about this feature,then have following Robert's justice and discusses,I am only a osg leaner,and not selling softwares,until currently. cheers Learned osg five months 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com : Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX )
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
hung Nevada,just the location of 51 ares,lol 2014-06-28 11:00 GMT+08:00 Chris Hanson xe...@alphapixel.com: Chris Hanson in this list,say he is in 51 areas I'm in Area 51? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
yes,off topic,so we stop and not to continue this,let back to osg related topics. cheers Learned osg five months 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. ok, but you tried to sell it as a major feature and almost succeed, until others got a look. To novice that might seem like a good approach to communicate in professional community - but it is not. It just feels not right for almost anyone here. so you are welcome to add things, just to create too much noise for any new minor features distracts from discussing those other points, which professionally interest people, neither it helps to any customer, which are irrelevant here - as it is not a customer market place. Regards Sergey On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX ) and it is already can be done via ANGLE project which currently supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little limited compared to OpenGL 4.x , if the game or software is heavily shader based - differences are minimal. and with your 'fixed part' being done - even fixed pipeline could be supported ( if it is used in a project ). So, it is not like - that some new feature could be a selling point. Rather - the existing demand should be met with specific features. but you will see that by yourself - that over time just you new feature - dx9 support won't attract much attention. Regards Sergey On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Sergey, don't forget to append Re: when you reply. Otherwise, GMail sees it as different threads. And that's even more annoying that what's happening already ;) 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com: yes,off topic,so we stop and not to continue this,let back to osg related topics. cheers Learned osg five months 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. ok, but you tried to sell it as a major feature and almost succeed, until others got a look. To novice that might seem like a good approach to communicate in professional community - but it is not. It just feels not right for almost anyone here. so you are welcome to add things, just to create too much noise for any new minor features distracts from discussing those other points, which professionally interest people, neither it helps to any customer, which are irrelevant here - as it is not a customer market place. Regards Sergey On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX ) and it is already can be done via ANGLE project which currently supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little limited compared to OpenGL 4.x , if the game or software is heavily shader based - differences are minimal. and with your 'fixed part' being done - even fixed pipeline could be supported ( if it is used in a project ). So, it is not like - that some new feature could be a selling point. Rather - the existing demand should be met with specific features. but you will see that by yourself - that over time just you new feature - dx9 support won't attract much attention. Regards Sergey On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Hi Michael. Sergey, don't forget to append Re: when you reply strange, threading should not depend on Re: ( neither it depends in my web gmail browser ), rather it was always a good way to keep the same name for thread -according to old message lists etiquette ( it is just more difficult currently in online web gmail mail client due to that it hides automatic Re: ) so I think Re: issue is more about your settings. Regards Sergey On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko korn...@gmail.com wrote: Sergey, don't forget to append Re: when you reply. Otherwise, GMail sees it as different threads. And that's even more annoying that what's happening already ;) 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com : yes,off topic,so we stop and not to continue this,let back to osg related topics. cheers Learned osg five months 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. ok, but you tried to sell it as a major feature and almost succeed, until others got a look. To novice that might seem like a good approach to communicate in professional community - but it is not. It just feels not right for almost anyone here. so you are welcome to add things, just to create too much noise for any new minor features distracts from discussing those other points, which professionally interest people, neither it helps to any customer, which are irrelevant here - as it is not a customer market place. Regards Sergey On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX ) and it is already can be done via ANGLE project which currently supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little limited compared to OpenGL 4.x , if the game or software is heavily shader based - differences are minimal. and with your 'fixed part' being done - even fixed pipeline could be supported ( if it is used in a project ). So, it is not like - that some new feature could be a selling point. Rather - the existing demand should be met with specific features. but you will see that by yourself - that over time just you new feature - dx9 support won't attract much attention. Regards Sergey On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org
Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Nah. Looking at all the emails here, Re: is pretty much the standard. 2014-06-28 11:23 GMT+07:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi Michael. Sergey, don't forget to append Re: when you reply strange, threading should not depend on Re: ( neither it depends in my web gmail browser ), rather it was always a good way to keep the same name for thread -according to old message lists etiquette ( it is just more difficult currently in online web gmail mail client due to that it hides automatic Re: ) so I think Re: issue is more about your settings. Regards Sergey On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko korn...@gmail.com wrote: Sergey, don't forget to append Re: when you reply. Otherwise, GMail sees it as different threads. And that's even more annoying that what's happening already ;) 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com : yes,off topic,so we stop and not to continue this,let back to osg related topics. cheers Learned osg five months 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. ok, but you tried to sell it as a major feature and almost succeed, until others got a look. To novice that might seem like a good approach to communicate in professional community - but it is not. It just feels not right for almost anyone here. so you are welcome to add things, just to create too much noise for any new minor features distracts from discussing those other points, which professionally interest people, neither it helps to any customer, which are irrelevant here - as it is not a customer market place. Regards Sergey On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind. cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com: Hi LearningOSG, This is a very very minor works yes, but you won't stop moving further? it would be sad if all endeavors just stopped at the first step. as for and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly. and for that normal customers hire software developers and if these customers are instead themselves software developers, then like you they are capable to make something valuable in relatively short time frames, so what is your exact point - to promote OSG to customers or to developers? These are two different tasks. even not know what is OSG so if your task is to promote OSG to those who do not know graphics programming at all to hire graphics programmers - that is fine, and demos are really what is needed, but showing that directx 9 can be supported is not really good selling point to even naive customer. Because windows xp is already discontinued, and almost all win 7 capable computers have opengl compatible cards with respective drivers and very well served by osg as it is. currently - what could be a hot sell - is a support for DX 11 features ( to have osg based projects in windows METRO apps and to run on current XBOX ) and it is already can be done via ANGLE project which currently supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little limited compared to OpenGL 4.x , if the game or software is heavily shader based - differences are minimal. and with your 'fixed part' being done - even fixed pipeline could be supported ( if it is used in a project ). So, it is not like - that some new feature could be a selling point. Rather - the existing demand should be met with specific features. but you will see that by yourself - that over time just you new feature - dx9 support won't attract much attention. Regards Sergey On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi Sergey, This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux. But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used