Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
I'm downloading it for about 2.5 hours now. Too curious into the ongoing
show.


2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com:

 Today,when updating the www.osg3d.org website encounter some problem,so i
 upload the full sourcecode version first,this package include all the tools
 and source code needed.
 the download URL is:
 http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
 size:1.1G

 cheers
 Learned osg five months

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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
me too :)

Nick


On Fri, Jun 27, 2014 at 4:05 PM, michael kapelko korn...@gmail.com wrote:

 I'm downloading it for about 2.5 hours now. Too curious into the ongoing
 show.


 2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com
 :

 Today,when updating the www.osg3d.org website encounter some problem,so
 i upload the full sourcecode version first,this package include all the
 tools and source code needed.
 the download URL is:
 http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
 size:1.1G

 cheers
 Learned osg five months

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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Jan Ciger
On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
 me too :)

 Nick


That's over a 1.1GB of compressed source code? Does it contain the
entire Windows source code too or what?

If someone could mirror the material on a faster server I would also
have a look, but even on our very fast connection at work it is asking
for 25 hours download time. The server is extremely slow.

Regards,

J.
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
I think this is his home DSL connection based on IP2Location report. I am
46% done (it says like 6 hours more). Let few of us download it and see
what it is to not overload his upload

Nick


On Fri, Jun 27, 2014 at 5:45 PM, Jan Ciger jan.ci...@gmail.com wrote:

 On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK
 trajce.nikolov.n...@gmail.com wrote:
  me too :)
 
  Nick
 

 That's over a 1.1GB of compressed source code? Does it contain the
 entire Windows source code too or what?

 If someone could mirror the material on a faster server I would also
 have a look, but even on our very fast connection at work it is asking
 for 25 hours download time. The server is extremely slow.

 Regards,

 J.
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
Ok I got it downloaded

Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle 
OpenGL calls.

Kind of interesting, though other then XBox, Windows Phone and the normal 
Surface all environments with DirectX have OpenGL anyway.

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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
What is so big then (1.1GB)? If that was it I will cancel the download

Nick


On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth thomas.hoga...@gmail.com
wrote:

 Ok I got it downloaded

 Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle
 OpenGL calls.

 Kind of interesting, though other then XBox, Windows Phone and the normal
 Surface all environments with DirectX have OpenGL anyway.

 --
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 http://forum.openscenegraph.org/viewtopic.php?p=59997#59997





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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
Thomas, shoot me the file privately and I can mirror it onto my fast server
if you want. And strip it down if necessary.


On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 What is so big then (1.1GB)? If that was it I will cancel the download

 Nick


 On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth thomas.hoga...@gmail.com
 wrote:

 Ok I got it downloaded

 Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle
 OpenGL calls.

 Kind of interesting, though other then XBox, Windows Phone and the normal
 Surface all environments with DirectX have OpenGL anyway.

 --
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 http://forum.openscenegraph.org/viewtopic.php?p=59997#59997





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-- 
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http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
It's all the binaries and build files for osg the mesa lib, even a cmake exe in 
there.

It's using this

http://sourceforge.net/projects/gldirect/

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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
So, is there any original code that is worth redistributing, or is it just
OSG compiled with an existing GL-DX emulator library?


On Fri, Jun 27, 2014 at 12:37 PM, Thomas Hogarth thomas.hoga...@gmail.com
wrote:

 It's all the binaries and build files for osg the mesa lib, even a cmake
 exe in there.

 It's using this

 http://sourceforge.net/projects/gldirect/

 --
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 http://forum.openscenegraph.org/viewtopic.php?p=6#6





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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Thomas Hogarth
I've deleted the binaries and am uploading the binaries.

It's just osg built with all the example etc again that mesa lib.

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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Trajce Nikolov NICK
I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for
being the first one that publicly tried this after the big and somewhat
weird marketing. It is just linking osg against gldirect library and you
can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive
thoughts from the community about language barriers, cultural differences
etc.(which afterall made me feel bad since I commented in not so friendly
fashion), still thinking that Mr. Zhu (?)  could have been nice to the
community as well by not making such a big noise and describing it in just
a line of nice email and to not make the curious from the community to
download 1.1GB of compiled all of OSG where just a link (or built) gldirect
would be enough

Nick

Nick


On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth thomas.hoga...@gmail.com
wrote:

 I've deleted the binaries and am uploading the binaries.

 It's just osg built with all the example etc again that mesa lib.

 --
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 http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Nick,
   This is only the very simple methods to provide the full(90%) convert,if
not use GLSL shader parts,if you also want use GLSL shades,I know a new
tool can convert GLSL to HLSL,Have some suggestions:
   1.If you want to use this in OSG MT static Mode,minor osg lines changes
is need.
   2.If you want to write directx codes in osg,you need to use OSG MT Mode.
   3.Currently please use only .ive files only ,this can ensure run
successful,otherwise,such as .osg,.osgt files have problems,in theory the
.osg and .ive file is equal,i haven't times in this aspect to dig the
reason.
   thank all of you kindly.
   cheers
   Learned osg five months



2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
:

 I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for
 being the first one that publicly tried this after the big and somewhat
 weird marketing. It is just linking osg against gldirect library and you
 can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive
 thoughts from the community about language barriers, cultural differences
 etc.(which afterall made me feel bad since I commented in not so friendly
 fashion), still thinking that Mr. Zhu (?)  could have been nice to the
 community as well by not making such a big noise and describing it in just
 a line of nice email and to not make the curious from the community to
 download 1.1GB of compiled all of OSG where just a link (or built) gldirect
 would be enough

 Nick

 Nick


 On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth thomas.hoga...@gmail.com
 wrote:

 I've deleted the binaries and am uploading the binaries.

 It's just osg built with all the example etc again that mesa lib.

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey,
   This is a very very minor works in osg,please not mind,and thanks
to use LearningOSG,this
is what i am doing,and like this name,OSG is a excellent lower simulation
layer,just like Linux.
   But for world customers,they even not know what is OSG,and many of them
have no time to learn osg,they needed the final results,the finished
simulator that they can used directly.
   cheers
   Learned osg five months


2014-06-28 8:09 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:


 Hi LearningOSG,

 GLSL shaders could be converted  to HLSL 'on the fly' via ANGLE project,

 cannot say if you'd take this task, but should be, in principle, very
 similar to what was already done:

  just a modified ANGLE source should be used to be combined with what was
 already done. Fortunately licenses of all involved projects do allow such a
 thing.

 Regards
 Sergey


 On Sat, Jun 28, 2014 at 3:49 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Nick,
This is only the very simple methods to provide the full(90%)
 convert,if not use GLSL shader parts,if you also want use GLSL shades,I
 know a new tool can convert GLSL to HLSL,Have some suggestions:
1.If you want to use this in OSG MT static Mode,minor osg lines
 changes is need.
2.If you want to write directx codes in osg,you need to use OSG MT
 Mode.
3.Currently please use only .ive files only ,this can ensure run
 successful,otherwise,such as .osg,.osgt files have problems,in theory the
 .osg and .ive file is equal,i haven't times in this aspect to dig the
 reason.
thank all of you kindly.
cheers
Learned osg five months



 2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit
 for being the first one that publicly tried this after the big and
 somewhat weird marketing. It is just linking osg against gldirect library
 and you can run osg now on XBox :-) (Robert? :-)). I read all the nice
 defensive thoughts from the community about language barriers, cultural
 differences etc.(which afterall made me feel bad since I commented in not
 so friendly fashion), still thinking that Mr. Zhu (?)  could have been nice
 to the community as well by not making such a big noise and describing it
 in just a line of nice email and to not make the curious from the community
 to download 1.1GB of compiled all of OSG where just a link (or built)
 gldirect would be enough

 Nick

 Nick


 On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth 
 thomas.hoga...@gmail.com wrote:

 I've deleted the binaries and am uploading the binaries.

 It's just osg built with all the example etc again that mesa lib.

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey,
   First i never wantn't to emphasize osg to d3d9 features,this is only a
feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
mailing lists again,one day a people named Chris Hanson in this list,say he
is in 51 areas about this feature,then have following Robert's justice and
discusses,I am only a osg leaner,and not selling softwares,until currently.
   cheers
   Learned osg five months


2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com:

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important one
 point,all of the customers they only want the immediately results,and the
 result quality is required highly,rarely of them hope to have dangers to
 engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all endeavors
 just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on current
 XBOX )

 and it is already can be done via ANGLE project which  currently supports
 almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a little
 limited compared to OpenGL 4.x , if the game or software is heavily shader
 based - differences are minimal. and with your 'fixed part' being done -
 even fixed pipeline could be supported ( if it is used in a project ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new feature -
 dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks to
 use LearningOSG,this is what i am doing,and like this name,OSG is a
 excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that they can used directly.
 cheers
Learned osg five months




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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG,among other feature which  were mentioned was lua scripting
- this is exact feature which is now developed by Robert ( in the past it
was possible to script osg from other languages though, such as C# ).

btw I do not blame you, just try to convey to you, that how you behave
looks weird to the members of the list and even to Chris ( you may ask him
), so that if you get a message ( not offense - it is not intended) you may
try to change somewhat how you announce things and not be banned some day
due to how others see your actions.

Regards

Sergey





On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 Hi Sergey,
First i never wantn't to emphasize osg to d3d9 features,this is only a
 feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
 mailing lists again,one day a people named Chris Hanson in this list,say he
 is in 51 areas about this feature,then have following Robert's justice and
 discusses,I am only a osg leaner,and not selling softwares,until currently.
cheers
Learned osg five months


 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com:

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important one
 point,all of the customers they only want the immediately results,and the
 result quality is required highly,rarely of them hope to have dangers to
 engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

  Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all endeavors
 just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
 little limited compared to OpenGL 4.x , if the game or software is heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new feature
 - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks to
 use LearningOSG,this is what i am doing,and like this name,OSG is a
 excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that they can used directly.
 cheers
Learned osg five months




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
Hi Sergey,
   Maybe make some disturb for the list members,the following things i want
to emphasize:
   1.The currently Lua interface and features which osg is developping
haven't any relationships with OSGWARES 1.0 Beta.
   2.In fact the big problems all the advanced osg develops faced is for
Example:
 Sergey,Now a very ideal poeple or company hired you,and give you tons
of moneys,and you get all of the offers and tell them please give me a team
and many many years?just like delta3d???
   Say sorry first for the disturbs,and i wantn't to discuss no more not
related with technology.
   cheers
   Learned osg five months


2014-06-28 10:28 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi LearningOSG,among other feature which  were mentioned was lua
 scripting - this is exact feature which is now developed by Robert ( in the
 past it was possible to script osg from other languages though, such as C#
 ).

 btw I do not blame you, just try to convey to you, that how you behave
 looks weird to the members of the list and even to Chris ( you may ask him
 ), so that if you get a message ( not offense - it is not intended) you may
 try to change somewhat how you announce things and not be banned some day
 due to how others see your actions.

 Regards

 Sergey





 On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
First i never wantn't to emphasize osg to d3d9 features,this is only a
 feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
 mailing lists again,one day a people named Chris Hanson in this list,say he
 is in 51 areas about this feature,then have following Robert's justice and
 discusses,I am only a osg leaner,and not selling softwares,until currently.
 cheers
Learned osg five months


 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com
 :

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important
 one point,all of the customers they only want the immediately results,and
 the result quality is required highly,rarely of them hope to have dangers
 to engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

  Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all
 endeavors just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
 little limited compared to OpenGL 4.x , if the game or software is heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new feature
 - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks
 to use LearningOSG,this is what i am doing,and like this name,OSG is
 a excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that 

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Chris Hanson
​Chris Hanson in this list,say he is in 51 areas

I'm in Area 51?
___
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osg-users@lists.openscenegraph.org
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Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi LearningOSG

Sergey,Now a very ideal poeple or company hired you,and give you tons of
moneys,and you get all of the offers and tell them please give me a team
and many many years?just like delta3d???

this is exactly not a question to discuss on a list which is about
technical developments of osg.

there could be those who can find someone ready to finance big projects,
much bigger than few people working on delta3d ( I seen few such start up
companies personally ), but those who managed to convince - did not dig
into much of tech details, so discussions of business and technical
features  are two separate things - and exactly no one discussed bussiness
opportunities on the list ( except of occasional position offerings )

I think, that I'm so much talented like you - so I could only congratulate
you and your progress with osg.

But please - ask tech questions, post your achievements but do not try to
touch how to convince someone to finance projects, it's off topic.

Regards
Sergey



On Sat, Jun 28, 2014 at 6:44 AM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 Hi Sergey,
Maybe make some disturb for the list members,the following things i
 want to emphasize:
1.The currently Lua interface and features which osg is developping
 haven't any relationships with OSGWARES 1.0 Beta.
2.In fact the big problems all the advanced osg develops faced is for
 Example:
  Sergey,Now a very ideal poeple or company hired you,and give you tons
 of moneys,and you get all of the offers and tell them please give me a team
 and many many years?just like delta3d???
Say sorry first for the disturbs,and i wantn't to discuss no more not
 related with technology.
cheers
Learned osg five months


 2014-06-28 10:28 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi LearningOSG,among other feature which  were mentioned was lua
 scripting - this is exact feature which is now developed by Robert ( in the
 past it was possible to script osg from other languages though, such as C#
 ).

 btw I do not blame you, just try to convey to you, that how you behave
 looks weird to the members of the list and even to Chris ( you may ask him
 ), so that if you get a message ( not offense - it is not intended) you may
 try to change somewhat how you announce things and not be banned some day
 due to how others see your actions.

 Regards

 Sergey





 On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
First i never wantn't to emphasize osg to d3d9 features,this is only
 a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
 mailing lists again,one day a people named Chris Hanson in this list,say he
 is in 51 areas about this feature,then have following Robert's justice and
 discusses,I am only a osg leaner,and not selling softwares,until currently.
 cheers
Learned osg five months


 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com
 :

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important
 one point,all of the customers they only want the immediately results,and
 the result quality is required highly,rarely of them hope to have dangers
 to engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

  Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all
 endeavors just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp 
 is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
hung Nevada,just the location of 51 ares,lol


2014-06-28 11:00 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 ​Chris Hanson in this list,say he is in 51 areas

 I'm in Area 51?

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread LearningOSG LearningOSG
yes,off topic,so we stop and not to continue this,let back to osg related
topics.
cheers
Learned osg five months


2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi LearningOSG,

 OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

 ok, but you tried to sell it as a major feature and almost succeed, until
 others got a look. To novice that might seem like a good approach to
 communicate in professional community - but it is not. It just feels not
 right for almost anyone here.

 so you are welcome to add things, just to create too much noise for any
 new minor features distracts from discussing those other points, which
 professionally interest people, neither it helps to any customer, which are
 irrelevant here - as it is not a customer market place.

 Regards
 Sergey



 On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important one
 point,all of the customers they only want the immediately results,and the
 result quality is required highly,rarely of them hope to have dangers to
 engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

  Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all endeavors
 just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
 little limited compared to OpenGL 4.x , if the game or software is heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new feature
 - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks to
 use LearningOSG,this is what i am doing,and like this name,OSG is a
 excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that they can used directly.
 cheers
Learned osg five months




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
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osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Sergey, don't forget to append Re:  when you reply. Otherwise, GMail sees
it as different threads. And that's even more annoying that what's
happening already ;)


2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com:

 yes,off topic,so we stop and not to continue this,let back to osg related
 topics.
 cheers
 Learned osg five months


 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi LearningOSG,

 OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

 ok, but you tried to sell it as a major feature and almost succeed, until
 others got a look. To novice that might seem like a good approach to
 communicate in professional community - but it is not. It just feels not
 right for almost anyone here.

 so you are welcome to add things, just to create too much noise for any
 new minor features distracts from discussing those other points, which
 professionally interest people, neither it helps to any customer, which are
 irrelevant here - as it is not a customer market place.

 Regards
 Sergey



 On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important
 one point,all of the customers they only want the immediately results,and
 the result quality is required highly,rarely of them hope to have dangers
 to engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

  Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all
 endeavors just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
 little limited compared to OpenGL 4.x , if the game or software is heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new feature
 - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks
 to use LearningOSG,this is what i am doing,and like this name,OSG is
 a excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that they can used directly.
 cheers
Learned osg five months




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



 ___
 osg-users mailing list
 

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Sergey Kurdakov
Hi Michael.

Sergey, don't forget to append Re:  when you reply

strange, threading should not depend on Re: ( neither it depends in my web
gmail browser ), rather it was always a good way to keep the same name for
thread -according to old message lists etiquette ( it is just more
difficult currently in online web gmail mail client due to that it hides
automatic Re: )

so I think Re: issue  is more about your settings.

Regards
Sergey



On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko korn...@gmail.com wrote:

 Sergey, don't forget to append Re:  when you reply. Otherwise, GMail
 sees it as different threads. And that's even more annoying that what's
 happening already ;)


 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com
 :

 yes,off topic,so we stop and not to continue this,let back to osg related
 topics.
 cheers
 Learned osg five months


 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi LearningOSG,

 OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

 ok, but you tried to sell it as a major feature and almost succeed,
 until others got a look. To novice that might seem like a good approach to
 communicate in professional community - but it is not. It just feels not
 right for almost anyone here.

 so you are welcome to add things, just to create too much noise for any
 new minor features distracts from discussing those other points, which
 professionally interest people, neither it helps to any customer, which are
 irrelevant here - as it is not a customer market place.

 Regards
 Sergey



 On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important
 one point,all of the customers they only want the immediately results,and
 the result quality is required highly,rarely of them hope to have dangers
 to engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

  Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all
 endeavors just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported is
 not really good selling point to even naive customer. Because windows xp 
 is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
 little limited compared to OpenGL 4.x , if the game or software is heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new
 feature - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks
 to use LearningOSG,this is what i am doing,and like this name,OSG is
 a excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many of
 them have no time to learn osg,they needed the final results,the finished
 simulator that they can used directly.
 cheers
Learned osg five months




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread michael kapelko
Nah. Looking at all the emails here, Re: is pretty much the standard.


2014-06-28 11:23 GMT+07:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi Michael.


 Sergey, don't forget to append Re:  when you reply

 strange, threading should not depend on Re: ( neither it depends in my web
 gmail browser ), rather it was always a good way to keep the same name for
 thread -according to old message lists etiquette ( it is just more
 difficult currently in online web gmail mail client due to that it hides
 automatic Re: )

 so I think Re: issue  is more about your settings.

 Regards
 Sergey



 On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko korn...@gmail.com
 wrote:

 Sergey, don't forget to append Re:  when you reply. Otherwise, GMail
 sees it as different threads. And that's even more annoying that what's
 happening already ;)


 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com
 :

  yes,off topic,so we stop and not to continue this,let back to osg
 related topics.
 cheers
 Learned osg five months


 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

 Hi LearningOSG,

 OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

 ok, but you tried to sell it as a major feature and almost succeed,
 until others got a look. To novice that might seem like a good approach to
 communicate in professional community - but it is not. It just feels not
 right for almost anyone here.

 so you are welcome to add things, just to create too much noise for any
 new minor features distracts from discussing those other points, which
 professionally interest people, neither it helps to any customer, which are
 irrelevant here - as it is not a customer market place.

 Regards
 Sergey



 On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
Agreed all of your points,but you seems ignored the most important
 one point,all of the customers they only want the immediately results,and
 the result quality is required highly,rarely of them hope to have dangers
 to engage a thing too far to realize and not know the final results.
Say sorry first,because i wantn't to ment a osg software before,his
 name is delta3d,they first get the american army's amounts money help to
 develop the thing which army needed,and many years pasted,now you can see
 the results.
OSG to D3D9's convert is very simple,and i also conside this is
 nothing,so never mind.

cheers

Learned osg five months


 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov sergey.fo...@gmail.com:

  Hi LearningOSG,

 This is a very very minor works

 yes, but you won't stop moving further? it would be sad if all
 endeavors just stopped at the first step.

 as for

 and many of them have no time to learn osg,they needed the final
 results,the finished simulator that they can used directly.

 and  for that normal customers  hire software developers and if these
 customers are instead themselves software developers, then like you they
 are capable to make something valuable in relatively short time frames,

 so what is your exact point - to promote OSG to customers or to
 developers?

 These are two different tasks.

 even not know what is OSG

 so if your task is to promote OSG to those who do not know graphics
 programming at all to hire graphics programmers - that is fine, and demos
 are really what is needed, but showing that  directx 9 can be supported 
 is
 not really good selling point to even naive customer. Because windows xp 
 is
 already discontinued, and almost all win 7 capable computers have opengl
 compatible cards with respective drivers and very well served by osg as 
 it
 is.

 currently - what could be a hot sell - is a support for DX 11 features
 ( to have osg based projects in windows METRO  apps and to run on
 current XBOX )

 and it is already can be done via ANGLE project which  currently
 supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is 
 a
 little limited compared to OpenGL 4.x , if the game or software is 
 heavily
 shader based - differences are minimal. and with your 'fixed part' being
 done - even fixed pipeline could be supported ( if it is used in a 
 project
 ).

 So, it is not like - that some new feature could be a selling point.
 Rather - the existing demand should be met with specific features.

 but you will see that by yourself - that over time just you new
 feature - dx9 support won't attract much attention.

 Regards
 Sergey

 On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi Sergey,
This is a very very minor works in osg,please not mind,and thanks
 to use LearningOSG,this is what i am doing,and like this name,OSG
 is a excellent lower simulation layer,just like Linux.
But for world customers,they even not know what is OSG,and many
 of them have no time to learn osg,they needed the final results,the
 finished simulator that they can used