Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Hi Robert, I have collected the debug output under http://pastebin.com/usHWJYgT. This time, there is no failed validation. Instead, we obtain: Linking osg::Program id=1 contextID=1 Uniform AlphaFuncValue loc=0 size=1 type=float Uniform TransparencyValue loc=65536 size=1 type=float Uniform SampleDensityValue loc=131072 size=1 type=float Uniform baseTexture loc=196608 size=1 type=sampler3D This seems to indicate that the error is related to the usage of the transfer function. What can we do about this? I have already taken a look at Property.cpp and Layer.cpp, but I did not come across anything that seemed even remotely related to shaders... All the best, Bastian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Hi Bastian, On 20 September 2012 16:51, Bastian Rieck bastian.ri...@iwr.uni-heidelberg.de wrote: I have collected the debug output under http://pastebin.com/usHWJYgT. This time, there is no failed validation. Instead, we obtain: Linking osg::Program id=1 contextID=1 Uniform AlphaFuncValue loc=0 size=1 type=float Uniform TransparencyValue loc=65536 size=1 type=float Uniform SampleDensityValue loc=131072 size=1 type=float Uniform baseTexture loc=196608 size=1 type=sampler3D Did you select a different property combination when running debug? What properties have you been using when setting up osgVolume? This seems to indicate that the error is related to the usage of the transfer function. What can we do about this? I have already taken a look at Property.cpp and Layer.cpp, but I did not come across anything that seemed even remotely related to shaders... The shader is selected based on the osgVolume::Property that you assign, so if you don't assign the TransferFunctionProperty you want get the shader used to rendering the volume with a transfer function texture lookup. Beyond changing the settings to avoid shaders that are problematic there is little I can do. You could try and experiment with providing your own shaders - have a look at the readShaderFile entries used in RayTracedTechnique to see what shaders it uses for different property combinations. If you can find out what exactly is tripping up the OpenGL GLSL compiler then we'd be a position to develop a workaround or at least send the shader off to AMD to help them fix the issue. As I don't see the problem here I can't pursue it, I'm afraid you'll need to chase this one up if you need a solution. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Hi Robert, It's likely to be a driver bug, or perhaps a sensitivity in the driver to the GLSL shaders that are used - sometimes some drivers can be more picky than others. We also thought about this possibility. Is it possible to obtain debug information about the way the card processes the shaders? I previously worked with an ATI card under Linux with osgVolume and didn't have problems so perhaps there has been a regression on the driver front. To investigate further you'll need to see if there are any OpenGL errors reported - have a look on the console to see if the OSG has picked up on any OpenGL errors. Unfortunately, there aren't any errors. Is there anything else we can do to debug this? We will first check with a modified OSG_NOTIFY_LEVEL, but what could we do if the drivers turn out to be defective? Kind regards, Bastian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Hi Bastian, On 19 September 2012 10:06, Bastian Rieck bastian.ri...@iwr.uni-heidelberg.de wrote: It's likely to be a driver bug, or perhaps a sensitivity in the driver to the GLSL shaders that are used - sometimes some drivers can be more picky than others. We also thought about this possibility. Is it possible to obtain debug information about the way the card processes the shaders? The OSG is limited to what information it get back from OpenGL to just what the driver provides in the standard OpenGL error/status mechanism, if you set the OSG_NOTIFY_LEVEL env var to DEBUG you'll get the OSG to output the shaders it passing to OpenGL and the errors/status of the compilation and linking, but this is as much as you get. I previously worked with an ATI card under Linux with osgVolume and didn't have problems so perhaps there has been a regression on the driver front. To investigate further you'll need to see if there are any OpenGL errors reported - have a look on the console to see if the OSG has picked up on any OpenGL errors. Unfortunately, there aren't any errors. Is there anything else we can do to debug this? We will first check with a modified OSG_NOTIFY_LEVEL, but what could we do if the drivers turn out to be defective? If using the DEBUG notification doesn't provide any clues then only other tools you have left are 3rd party OpenGL debug tools. Unfortunately AMD have swallowed up glDEbugger so I you options are now a bit more limited. Perhaps others can suggest options. Another route you could possible look at is using a software renderer to see if that reports any errors with the shaders. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Hi Robert, [...] If using the DEBUG notification doesn't provide any clues then only other tools you have left are 3rd party OpenGL debug tools. Unfortunately AMD have swallowed up glDEbugger so I you options are now a bit more limited. Perhaps others can suggest options. Another route you could possible look at is using a software renderer to see if that reports any errors with the shaders. This is an intriguing idea, but how would I choose a software renderer? By removing the AMD/ATI driver temporarily? Kind regards, Bastian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Dear list, we collected some debug output of the shaders in question under http://pastebin.com/L88sCxBn. Around line 247 of the paste, things seem to get interesting. I am not quite sure what to make of the ...is not supported entries. Is anyone able to help? Kind regards, Bastian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
I am not quite sure what to make of the ...is not supported entries. Is anyone able to help? The sections OpenGL extensions supported by installed OpenGL drivers are: and OpenGL extension 'XXX' is supported. are somewhat contradicting each other. I suspect your driver installation may be hosed. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Hi, Sorry, please disregard my last message - I wasn't reading carefully. There are is supported and is not supported messages. The is not supported messages require a closer look. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
HI Bastien, On 19 September 2012 16:13, Bastian Rieck bastian.ri...@iwr.uni-heidelberg.de wrote: Dear list, we collected some debug output of the shaders in question under http://pastebin.com/L88sCxBn. Around line 247 of the paste, things seem to get interesting. I am not quite sure what to make of the ...is not supported entries. Is anyone able to help? I wouldn't worry about the not supported entries as these are for features that osgVolume doesn't use. More telling are the lines: glValidateProgram FAILED id=1 contextID=1 infolog: Texture unit 0 is accessed both as sampler1D and sampler3D I've just looked at the RayTracedTechnique.cpp and the fragment shader and haven't spotted anywhere where the textures are assigned to the same unit, or where the wrong sampler is used. Could you try the osgVolume property settings that don't require the transfer function to be used, this will give you a simpler shader and less room from the driver to screw up. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Have you seen this bit of output? One of the shaders failed validation: # glValidateProgram FAILED id=1 contextID=1 # infolog: # Texture unit 0 is accessed both as sampler1D and sampler3D Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering issues with `osgVolume::RayTracedTechnique`?
Hi Bastian, It's likely to be a driver bug, or perhaps a sensitivity in the driver to the GLSL shaders that are used - sometimes some drivers can be more picky than others. I previously worked with an ATI card under Linux with osgVolume and didn't have problems so perhaps there has been a regression on the driver front. To investigate further you'll need to see if there are any OpenGL errors reported - have a look on the console to see if the OSG has picked up on any OpenGL errors. Robert. On 17 September 2012 15:27, Bastian Rieck bastian.ri...@iwr.uni-heidelberg.de wrote: Dear list, we are currently facing rendering issues when using `RayTracedTechnique` instead of `FixedFunctionTechnique` for rendering with osgVolume. More precisely, we are using a Samsung NP305V5A notebook (with two AMD graphics cards) running Ubuntu 12.04 and OpenSceneGraph from the official packages (currently 3.0.1-2). See the attached screenshot for more details --- it shows the rendering issues that occur when trying to volume render a standard data set (engine block). The block is rendered normally when using `FixedFunctionTechnique`. Did anyone else encounter similar problems (maybe also with AMD graphics cards)? If so, how could we resolve them? We cannot reproduce the issue on our developer workstations (using Geforce GTX 480). We would be happy to add more information about this error but we currently do not know how to approach it properly. Any help would be appreciated. Kind regards, Bastian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org