Re: [OT] FixWPF err.. FixUXPlat?

2013-09-05 Thread Scott Barnes
I had not known that stat but based on their other stats it doesn't
surprise me ..

Until now Flash has been a strong force in the casual gaming scene but
since adobe announced its discontinuing work on this it will probably
create more share for unity

Good news for us C# code poets is that there is a safe haven for the kind
of code we write should Microsoft continue to push their HTML5... Err .. I
mean Internet Explorer only agendas :)

As if there is one market who have zero patience for platform stupidity
it's gaming and we may very well adopt their choices down the road given
they have no time to wait out companies like Adobe and Microsoft .

I will say this though if Microsoft can't backfill XNA with their own
gaming engine the is unity3d that natural choice or is it a case of acquire
(which I doubt they will sell) or beat? Which already puts them way behind
in adoption?

On Thursday, September 5, 2013, David Connors wrote:


 On Wed, Sep 4, 2013 at 10:50 PM, Scott Barnes 
 scott.bar...@gmail.comjavascript:_e({}, 'cvml', 'scott.bar...@gmail.com');
  wrote:

 Unity3d does just that today its scary how close they are from achieving
 the actual true cross platform write once use everywhere approach .. And it
 uses mono in the way u describe! :)


 Seen their actual deployment figures?

 100 Unity-based apps are deployed *per second*.



-- 
---
Regards,
Scott Barnes
http://www.riagenic.com


Re: [OT] FixWPF err.. FixUXPlat?

2013-09-05 Thread David Connors
On Thu, Sep 5, 2013 at 10:01 AM, Scott Barnes scott.bar...@gmail.comwrote:

 As without those answers Microsoft can buy all the Nokia's they want in
 the world but all data internal/external point to the reality of No
 developer, No party... or...developers, developers,developers and
 designers :)


NEK MUNNIT, Google piles into this thread.

http://www.pcworld.com/article/2044746/infiltration-complete-googles-chrome-app-launcher-lands-on-windows.html

Add the Tank Riders app  ... simple but for day one this is pretty
amazeballs.


Re: [OT] FixWPF err.. FixUXPlat?

2013-09-05 Thread Scott Barnes
*grumble* htmlt5 ..*grumble*...


---
Regards,
Scott Barnes
http://www.riagenic.com


On Fri, Sep 6, 2013 at 9:53 AM, David Connors da...@connors.com wrote:

 On Thu, Sep 5, 2013 at 10:01 AM, Scott Barnes scott.bar...@gmail.comwrote:

 As without those answers Microsoft can buy all the Nokia's they want in
 the world but all data internal/external point to the reality of No
 developer, No party... or...developers, developers,developers and
 designers :)


 NEK MUNNIT, Google piles into this thread.


 http://www.pcworld.com/article/2044746/infiltration-complete-googles-chrome-app-launcher-lands-on-windows.html

 Add the Tank Riders app  ... simple but for day one this is pretty
 amazeballs.



Re: [OT] FixWPF err.. FixUXPlat?

2013-09-04 Thread Scott Barnes
Unity3d does just that today its scary how close they are from achieving
the actual true cross platform write once use everywhere approach .. And it
uses mono in the way u describe! :)

When I say close I mean their 2d GUI isn't as ready as it could be but
 NoesisGUI framework has also found a way to combine xaml with mono inside
unity3d

So I feel like the pieces are there just not purpose built for app dev
although the SDK is good enough ..


On Wednesday, September 4, 2013, Joseph Cooney wrote:

 I like the 'compile for all' idea. I guess you can do that with portable
 class librariesa bit. But it could be much much much better than that.

 Step 1. -  buy MONOnot the product, the company
 Step 2. - Buy/build something that lets you suck in an iOS project or
 Android project, convert it to MONO, and re-target it on all the platforms,
 including windows phone
 Step 3. - every time something ships on iOS/Android it ships for WP8 and
 maybe Win8 too

 we could call it 'write once, run anywhere'.


 On Wed, Sep 4, 2013 at 11:52 AM, Scott Barnes 
 scott.bar...@gmail.comjavascript:_e({}, 'cvml', 'scott.bar...@gmail.com');
  wrote:

 Last night at TechEd i was asked twice about the future of .NET etc usual
 rants.. but in both cases I was also asked How would you fix all of this
 style questions. It got me thinking and I dunno, here's my actual response
 to that question but I'd also be curious to see how you all would navigate
 out of this should you be In charge of it all?

 - Tooling. Offer .NET developers a smarter approach to their deployment
 strategies. Instead of forcing them to abandon WPF through variety of
 Namespace or Adopt HTML5 or go away thinking, instead take a page out of
 the gaming / phonegap style solutions and offer them the ability to compile
 for both old and new via tooling. Given not much has changed in terms of
 developers executing on their Apps (forms, dashboards, blah blah) theres
 really no added benefit to Windows8 Style development vs WPF other than
 touch API's and *maybe* async support and/or Win8 Store targeting...

 - Design - Developer Design Tool. Blend was rushed, poorly thought out
 and had a terrible monetization projection(s) attached (MSDN killed Blend's
 funding). The problem hasn't gone a way its just amplified further by
 abstracting designers further away from the developer - designer
 workflows. I'd restart the Blend tooling problem but i'd break the problem
 into 3 different lenses (Screen Size/Layout, Binding, Styling and Theming).
 I'd focus on establishing a tool that acts as conduit / bridge to products
 from Adobe, Maxon (c4d), Autodesk and so on.

 Imho I think if you focused on both of these two core issues you could
 unblock a lot of stalling around platform adoption within the Microsoft
 ecosystem ... that being said I see none of the above leadership from
 Microsoft today and i'm not convinced so far we will unless its adopt win8
 or get lost mentality (5-10yrs from now may hold some water assuming
 ubiquity occurs in win8 and projects being built today start sunsetting
 whilst at the same time developers adopt and secure their futures through
 Win8 learning(s)).

 Agree? have better idea?


 ---
 Regards,
 Scott Barnes
 http://www.riagenic.com




 --

 w: http://jcooney.net
 t: @josephcooney



-- 
---
Regards,
Scott Barnes
http://www.riagenic.com


Re: [OT] FixWPF err.. FixUXPlat?

2013-09-04 Thread Scott Barnes
I had not known that stat but based on their other stats it doesn't
surprise me ..

Until now Flash has been a strong force in the casual gaming scene but
since adobe announced its discontinuing work on this it will probably
create more share for unity

Good news for us C# code poets is that there is a safe haven for the kind
of code we write should Microsoft continue to push their HTML5... Err .. I
mean Internet Explorer only agendas :)

As if there is one market who have zero patience for platform stupidity
it's gaming and we may very well adopt their choices down the road given
they have no time to wait out companies like Adobe and Microsoft .

I will say this though if Microsoft can't backfill XNA with their own
gaming engine the is unity3d that natural choice or is it a case of acquire
(which I doubt they will sell) or beat? Which already puts them way behind
in adoption?

On Thursday, September 5, 2013, David Connors wrote:


 On Wed, Sep 4, 2013 at 10:50 PM, Scott Barnes 
 scott.bar...@gmail.comjavascript:_e({}, 'cvml', 'scott.bar...@gmail.com');
  wrote:

 Unity3d does just that today its scary how close they are from achieving
 the actual true cross platform write once use everywhere approach .. And it
 uses mono in the way u describe! :)


 Seen their actual deployment figures?

 100 Unity-based apps are deployed *per second*.



-- 
---
Regards,
Scott Barnes
http://www.riagenic.com


Re: [OT] FixWPF err.. FixUXPlat?

2013-09-04 Thread Scott Barnes
I had not known that stat but based on their other stats it doesn't
surprise me ..

Until now Flash has been a strong force in the casual gaming scene but
since adobe announced its discontinuing work on this it will probably
create more share for unity

Good news for us C# code poets is that there is a safe haven for the kind
of code we write should Microsoft continue to push their HTML5... Err .. I
mean Internet Explorer only agendas :)

As if there is one market who have zero patience for platform stupidity
it's gaming and we may very well adopt their choices down the road given
they have no time to wait out companies like Adobe and Microsoft .

I will say this though if Microsoft can't backfill XNA with their own
gaming engine the is unity3d that natural choice or is it a case of acquire
(which I doubt they will sell) or beat? Which already puts them way behind
in adoption?

On Thursday, September 5, 2013, David Connors wrote:


 On Wed, Sep 4, 2013 at 10:50 PM, Scott Barnes 
 scott.bar...@gmail.comjavascript:_e({}, 'cvml', 'scott.bar...@gmail.com');
  wrote:

 Unity3d does just that today its scary how close they are from achieving
 the actual true cross platform write once use everywhere approach .. And it
 uses mono in the way u describe! :)


 Seen their actual deployment figures?

 100 Unity-based apps are deployed *per second*.



-- 
---
Regards,
Scott Barnes
http://www.riagenic.com


Re: [OT] FixWPF err.. FixUXPlat?

2013-09-04 Thread David Connors
On Thu, Sep 5, 2013 at 8:40 AM, Scott Barnes scott.bar...@gmail.com wrote:

 I had not known that stat but based on their other stats it doesn't
 surprise me ..

 Until now Flash has been a strong force in the casual gaming scene but
 since adobe announced its discontinuing work on this it will probably
 create more share for unity


[ ... ]


 I will say this though if Microsoft can't backfill XNA with their own
 gaming engine the is unity3d that natural choice or is it a case of acquire
 (which I doubt they will sell) or beat? Which already puts them way behind
 in adoption?


I thought the funding figures for Xamarin were interesting. They have 6 mil
in cash but also got a recent funding round of 16 mil. I don't know what
the equity dilution was for that 16 mil nor why you need it if you cash
spend the cash you have but ... they are a very strategic asset for a
number of companies. I have no idea why no one has bought them yet. As for
doubting Xamarin or Unity would sell ... every man has his price. Spending
500 mil on Xamarin would get MS a lot better return than 7bln for the
bottom half of Nokia's corpse.

As for XNA ... it is irrelevant. YOu sould have to have rocks in your head
to invest in it. Great idea for 2001 but in 2013 it would cripple your
revenue as a game dev. Unity gives you one code based across
PC/iTard/Android and apparently Sony is on board in a big way for indie
games on the PS4.

David.


Re: [OT] FixWPF err.. FixUXPlat?

2013-09-04 Thread Andrew McGrath
My understanding is that Unity3D doesn't let you produce a web client. So 
we built our own to do web  native from the one codebase.
Tried to talk to Xamarin about licensing just their compiler to integrate 
into the web-based IDE we have built, but they stopped talking about having 
an OEM agreement once they saw some screenshots. (Thought I should state 
that in case anyone else is thinking of heading down that path)
So the plan now is to parse C# to Objective-C for iOS and to Java for 
Androidunless another option pops up.

Perhaps a scripting language on top of C# eventually too, so enable 
part-time programmers to participate toolooks like there might be a 
scriptcs session this Sunday at Microsoft office in Brisbane - so will be 
interesting to see where others are at.
Andrew


From: David Connors da...@connors.com
Sent: Thursday, September 05, 2013 8:47 AM
To: ozDotNet ozdotnet@ozdotnet.com
Subject: Re: [OT] FixWPF err.. FixUXPlat?

On Thu, Sep 5, 2013 at 8:40 AM, Scott Barnes scott.bar...@gmail.com 
wrote:
  I had not known that stat but based on their other stats it doesn't 
surprise me ..
Until now Flash has been a strong force in the casual gaming scene but 
since adobe announced its discontinuing work on this it will probably 
create more share for unity   
[ ... ] I will say this though if Microsoft can't backfill XNA with their 
own gaming engine the is unity3d that natural choice or is it a case of 
acquire (which I doubt they will sell) or beat? Which already puts them way 
behind in adoption?   
I thought the funding figures for Xamarin were interesting. They have 6 mil 
in cash but also got a recent funding round of 16 mil. I don't know what 
the equity dilution was for that 16 mil nor why you need it if you cash 
spend the cash you have but ... they are a very strategic asset for a 
number of companies. I have no idea why no one has bought them yet. As for 
doubting Xamarin or Unity would sell ... every man has his price. Spending 
500 mil on Xamarin would get MS a lot better return than 7bln for the 
bottom half of Nokia's corpse.
As for XNA ... it is irrelevant. YOu sould have to have rocks in your head 
to invest in it. Great idea for 2001 but in 2013 it would cripple your 
revenue as a game dev. Unity gives you one code based across 
PC/iTard/Android and apparently Sony is on board in a big way for indie 
games on the PS4.   
David. 




Re: [OT] FixWPF err.. FixUXPlat?

2013-09-04 Thread mike smith
I call that model write once, debug everywhere


On Wed, Sep 4, 2013 at 10:18 PM, Joseph Cooney joseph.coo...@gmail.comwrote:

 I like the 'compile for all' idea. I guess you can do that with portable
 class librariesa bit. But it could be much much much better than that.

 Step 1. -  buy MONOnot the product, the company
 Step 2. - Buy/build something that lets you suck in an iOS project or
 Android project, convert it to MONO, and re-target it on all the platforms,
 including windows phone
 Step 3. - every time something ships on iOS/Android it ships for WP8 and
 maybe Win8 too

 we could call it 'write once, run anywhere'.


 On Wed, Sep 4, 2013 at 11:52 AM, Scott Barnes scott.bar...@gmail.comwrote:

 Last night at TechEd i was asked twice about the future of .NET etc usual
 rants.. but in both cases I was also asked How would you fix all of this
 style questions. It got me thinking and I dunno, here's my actual response
 to that question but I'd also be curious to see how you all would navigate
 out of this should you be In charge of it all?

 - Tooling. Offer .NET developers a smarter approach to their deployment
 strategies. Instead of forcing them to abandon WPF through variety of
 Namespace or Adopt HTML5 or go away thinking, instead take a page out of
 the gaming / phonegap style solutions and offer them the ability to compile
 for both old and new via tooling. Given not much has changed in terms of
 developers executing on their Apps (forms, dashboards, blah blah) theres
 really no added benefit to Windows8 Style development vs WPF other than
 touch API's and *maybe* async support and/or Win8 Store targeting...

 - Design - Developer Design Tool. Blend was rushed, poorly thought out
 and had a terrible monetization projection(s) attached (MSDN killed Blend's
 funding). The problem hasn't gone a way its just amplified further by
 abstracting designers further away from the developer - designer
 workflows. I'd restart the Blend tooling problem but i'd break the problem
 into 3 different lenses (Screen Size/Layout, Binding, Styling and Theming).
 I'd focus on establishing a tool that acts as conduit / bridge to products
 from Adobe, Maxon (c4d), Autodesk and so on.

 Imho I think if you focused on both of these two core issues you could
 unblock a lot of stalling around platform adoption within the Microsoft
 ecosystem ... that being said I see none of the above leadership from
 Microsoft today and i'm not convinced so far we will unless its adopt win8
 or get lost mentality (5-10yrs from now may hold some water assuming
 ubiquity occurs in win8 and projects being built today start sunsetting
 whilst at the same time developers adopt and secure their futures through
 Win8 learning(s)).

 Agree? have better idea?


 ---
 Regards,
 Scott Barnes
 http://www.riagenic.com




 --

 w: http://jcooney.net
 t: @josephcooney




-- 
Meski

 http://courteous.ly/aAOZcv

Going to Starbucks for coffee is like going to prison for sex. Sure,
you'll get it, but it's going to be rough - Adam Hills


Re: [OT] FixWPF err.. FixUXPlat?

2013-09-04 Thread Scott Barnes
agreed it does beat write once IF conditionX == conditionY THEN debug here
ELSE IF X!=Z debug here ..  200 IF/ELSE statements later... debug
everywhere :)


---
Regards,
Scott Barnes
http://www.riagenic.com


On Thu, Sep 5, 2013 at 10:31 AM, mike smith meski...@gmail.com wrote:

 I call that model write once, debug everywhere


 On Wed, Sep 4, 2013 at 10:18 PM, Joseph Cooney joseph.coo...@gmail.comwrote:

 I like the 'compile for all' idea. I guess you can do that with portable
 class librariesa bit. But it could be much much much better than that.

 Step 1. -  buy MONOnot the product, the company
 Step 2. - Buy/build something that lets you suck in an iOS project or
 Android project, convert it to MONO, and re-target it on all the platforms,
 including windows phone
 Step 3. - every time something ships on iOS/Android it ships for WP8 and
 maybe Win8 too

 we could call it 'write once, run anywhere'.


 On Wed, Sep 4, 2013 at 11:52 AM, Scott Barnes scott.bar...@gmail.comwrote:

 Last night at TechEd i was asked twice about the future of .NET etc
 usual rants.. but in both cases I was also asked How would you fix all of
 this style questions. It got me thinking and I dunno, here's my actual
 response to that question but I'd also be curious to see how you all would
 navigate out of this should you be In charge of it all?

 - Tooling. Offer .NET developers a smarter approach to their deployment
 strategies. Instead of forcing them to abandon WPF through variety of
 Namespace or Adopt HTML5 or go away thinking, instead take a page out of
 the gaming / phonegap style solutions and offer them the ability to compile
 for both old and new via tooling. Given not much has changed in terms of
 developers executing on their Apps (forms, dashboards, blah blah) theres
 really no added benefit to Windows8 Style development vs WPF other than
 touch API's and *maybe* async support and/or Win8 Store targeting...

 - Design - Developer Design Tool. Blend was rushed, poorly thought out
 and had a terrible monetization projection(s) attached (MSDN killed Blend's
 funding). The problem hasn't gone a way its just amplified further by
 abstracting designers further away from the developer - designer
 workflows. I'd restart the Blend tooling problem but i'd break the problem
 into 3 different lenses (Screen Size/Layout, Binding, Styling and Theming).
 I'd focus on establishing a tool that acts as conduit / bridge to products
 from Adobe, Maxon (c4d), Autodesk and so on.

 Imho I think if you focused on both of these two core issues you could
 unblock a lot of stalling around platform adoption within the Microsoft
 ecosystem ... that being said I see none of the above leadership from
 Microsoft today and i'm not convinced so far we will unless its adopt win8
 or get lost mentality (5-10yrs from now may hold some water assuming
 ubiquity occurs in win8 and projects being built today start sunsetting
 whilst at the same time developers adopt and secure their futures through
 Win8 learning(s)).

 Agree? have better idea?


 ---
 Regards,
 Scott Barnes
 http://www.riagenic.com




 --

 w: http://jcooney.net
 t: @josephcooney




 --
 Meski

http://courteous.ly/aAOZcv

 Going to Starbucks for coffee is like going to prison for sex. Sure,
 you'll get it, but it's going to be rough - Adam Hills



[OT] FixWPF err.. FixUXPlat?

2013-09-03 Thread Scott Barnes
Last night at TechEd i was asked twice about the future of .NET etc usual
rants.. but in both cases I was also asked How would you fix all of this
style questions. It got me thinking and I dunno, here's my actual response
to that question but I'd also be curious to see how you all would navigate
out of this should you be In charge of it all?

- Tooling. Offer .NET developers a smarter approach to their deployment
strategies. Instead of forcing them to abandon WPF through variety of
Namespace or Adopt HTML5 or go away thinking, instead take a page out of
the gaming / phonegap style solutions and offer them the ability to compile
for both old and new via tooling. Given not much has changed in terms of
developers executing on their Apps (forms, dashboards, blah blah) theres
really no added benefit to Windows8 Style development vs WPF other than
touch API's and *maybe* async support and/or Win8 Store targeting...

- Design - Developer Design Tool. Blend was rushed, poorly thought out
and had a terrible monetization projection(s) attached (MSDN killed Blend's
funding). The problem hasn't gone a way its just amplified further by
abstracting designers further away from the developer - designer
workflows. I'd restart the Blend tooling problem but i'd break the problem
into 3 different lenses (Screen Size/Layout, Binding, Styling and Theming).
I'd focus on establishing a tool that acts as conduit / bridge to products
from Adobe, Maxon (c4d), Autodesk and so on.

Imho I think if you focused on both of these two core issues you could
unblock a lot of stalling around platform adoption within the Microsoft
ecosystem ... that being said I see none of the above leadership from
Microsoft today and i'm not convinced so far we will unless its adopt win8
or get lost mentality (5-10yrs from now may hold some water assuming
ubiquity occurs in win8 and projects being built today start sunsetting
whilst at the same time developers adopt and secure their futures through
Win8 learning(s)).

Agree? have better idea?


---
Regards,
Scott Barnes
http://www.riagenic.com