Re: [pygame] Re: Pygame midiout not working...

2012-01-20 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony


Re: [pygame] Re: Pygame midiout not working...

2012-01-16 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony





On Fri, Dec 9, 2011 at 1:06 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey René,


 Thanks for the update. I appreciate all your effort.
 Looking forward to doing some MIDI output on the
 Mac with pygame.



 -ap




 On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote:

 Hi ya,

 I got stuck trying to get the ppc compilers working on Lion... but I'll
 try again.

 cu.



 On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba 
 apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony



 On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.com
  wrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.comwrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So 
 maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.
 Apple removed PPC support in their compiler here.  Which means PPC 
 support
 is impossible without installing xcode 3 too.  So I need to install 
 xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current
 release or the trunk you provided. I get tons of errors that suggest
 fundamental .h files aren't being found. (And yes, I do have CMake
 installed and running). I suspect this is because the xcode project file
 was saved with too recent a version of xcode (as it reports when I open 
 it
 in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a 
 PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try 
 more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E.
 Owen ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
 
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include
 midi
  support because I've not figured out how to build portmidi on
 MacOS X
  10.4 (the platform I use to build 32-bit python binary
 installers). I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 











Re: [pygame] no midi

2012-01-04 Thread Anthony Palomba
I think last I heard MIDI output was not working.
It seems to not be included in the current build.



Anthony




On Wed, Jan 4, 2012 at 5:40 PM, John Jameson jwin...@gmail.com wrote:

 I have a new Macbook Pro running 10.6 Snow Leopard and when I do:

 import pygame

 pygame.init()

 print pygame.midi.get_count()

 it says:

 AttributeError: 'module' object has no attribute 'midi'


 I've tried it with Macports python 2.6 and 2.7  and darwin's native
 pythons 2.6 and 2.7.
 Anyone know what happened to the midi?
 thanks,
 john




Re: [pygame] Re: Pygame midiout not working...

2011-12-09 Thread Anthony Palomba
Hey René,


Thanks for the update. I appreciate all your effort.
Looking forward to doing some MIDI output on the
Mac with pygame.



-ap



On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote:

 Hi ya,

 I got stuck trying to get the ppc compilers working on Lion... but I'll
 try again.

 cu.



 On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony



 On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba 
 apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.
 Apple removed PPC support in their compiler here.  Which means PPC support
 is impossible without installing xcode 3 too.  So I need to install xcode 
 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release
 or the trunk you provided. I get tons of errors that suggest fundamental 
 .h
 files aren't being found. (And yes, I do have CMake installed and 
 running).
 I suspect this is because the xcode project file was saved with too 
 recent
 a version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a 
 PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E.
 Owen ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include
 midi
  support because I've not figured out how to build portmidi on
 MacOS X
  10.4 (the platform I use to build 32-bit python binary
 installers). I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 










Re: [pygame] Pygame midiout not working...

2011-12-09 Thread Anthony Palomba
Use the same address but different subject line.




-ap





On Fri, Dec 9, 2011 at 3:22 PM, Zack Baker zbaker1...@gmail.com wrote:

 Hey everyone i am having some problems importing sprites into lion, i know
 this is the wrong thread but could you direct me on how to start a new one

 On Dec 9, 2011, at 2:06 PM, Anthony Palomba wrote:

 Hey René,


 Thanks for the update. I appreciate all your effort.
 Looking forward to doing some MIDI output on the
 Mac with pygame.



 -ap



 On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote:

 Hi ya,

 I got stuck trying to get the ppc compilers working on Lion... but I'll
 try again.

 cu.



 On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba 
 apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony



 On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.com
  wrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.comwrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So 
 maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.
 Apple removed PPC support in their compiler here.  Which means PPC 
 support
 is impossible without installing xcode 3 too.  So I need to install 
 xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current
 release or the trunk you provided. I get tons of errors that suggest
 fundamental .h files aren't being found. (And yes, I do have CMake
 installed and running). I suspect this is because the xcode project file
 was saved with too recent a version of xcode (as it reports when I open 
 it
 in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a 
 PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try 
 more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E.
 Owen ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
 
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include
 midi
  support because I've not figured out how to build portmidi on
 MacOS X
  10.4 (the platform I use to build 32-bit python binary
 installers). I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 












Re: [pygame] Re: Pygame midiout not working...

2011-12-08 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony



On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.comwrote:

 Hey folks,

 I was wondering if the Mac midi output issue has been resolved.

 Any word on a new build?



 Thanks,
 Anthony





 On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library,
 compatible with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
 removed PPC support in their compiler here.  Which means PPC support is
 impossible without installing xcode 3 too.  So I need to install xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release
 or the trunk you provided. I get tons of errors that suggest fundamental .h
 files aren't being found. (And yes, I do have CMake installed and running).
 I suspect this is because the xcode project file was saved with too recent
 a version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen
 ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include midi
  support because I've not figured out how to build portmidi on MacOS X
  10.4 (the platform I use to build 32-bit python binary installers).
 I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 








Re: [pygame] Using pygame to create interface...

2011-12-03 Thread Anthony Palomba
Hey y'all


Thanks for the suggestions. After looking at things, I think Pyslide
would be the best thing to start working with.




Anthony



On Sat, Dec 3, 2011 at 10:37 AM, Jake b ninmonk...@gmail.com wrote:

 See also: project's tagged #gui at http://www.pygame.org/tags/gui

 --
 Jake



[pygame] Using pygame to create interface...

2011-12-02 Thread Anthony Palomba
Hy folks,

I want to use pygame to create a simple interface. Ideally I want to be
able to create buttons, and handle key as well as mouse input.

Are there examples some where that implement something like this?
Any advice would be welcome.



Thanks,
Anthony


Re: [pygame] Re: Pygame midiout not working...

2011-11-28 Thread Anthony Palomba
Hey folks,

I was wondering if the Mac midi output issue has been resolved.

Any word on a new build?



Thanks,
Anthony




On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 hrmm.  It seems the xcode 4.2 installer moved some stuff into
 /Developer-old folder and the ppc compilers are still in there.  So maybe
 that will work.  I'll give it a go later.

 Also, this is the guide I plan to use for ppc support on Lion.

 http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4

 cu.



 On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote:

 Hey,

 I'll try and make a 32-bit intel+PPC static portmidi library, compatible
 with 10.4 and later this weekend.

 It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now.  Apple
 removed PPC support in their compiler here.  Which means PPC support is
 impossible without installing xcode 3 too.  So I need to install xcode 3
 first to a separate directory, then install xcode 4.2 again, then do some
 symlinking in order to get them both working.

 Note, to see the architectures in a dylib
 lipo -info /usr/local/lib/libportmidi.dylib

 To remove the x64 architecture, and create a new version in /tmp/:
 lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output
 /tmp/libportmidi.dylib

 Then to see what it is linked against...
 otool -L /usr/local/lib/libportmidi.dylib



 cheers,



 On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote:



 So far I've had no luck building portmidi--either the current release or
 the trunk you provided. I get tons of errors that suggest fundamental .h
 files aren't being found. (And yes, I do have CMake installed and running).
 I suspect this is because the xcode project file was saved with too recent
 a version of xcode (as it reports when I open it in XCode).

 Also, it has no PPC target (based on opening the project on my main
 10.6.8 machine). That will cause trouble with python.org's 32-bit
 python. I don't use xcode so I'm not sure how easy it would be to add a PPC
 target. Another option is to try an older version of portmidi, though I
 doubt users who rely on portmidi would want to go too far back.

 If somebody wants to provide me a 32-bit intel+PPC static portmidi
 library, compatible with 10.4 and later, I'll use it. Or you can try more
 complete instructions (including minimum version of XCode and MacOS X on
 which to attempt the build) and I'll see if I can find time to go that
 route.

 -- Russell

 On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen 
 ro...@uw.edu) wrote:

  Hi,
 
  here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path
 
  cheers,
 
 
 
  On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen
  rowen-lfcs8c3m...@public.gmane.org wrote:
 
  In article
  CAFZXy=
 esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org
 ,
  Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org
  wrote:
 
  I installed it from the installer I downloaded from the gygame
 website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
  http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 
  I built that binary installer. Unfortunately it does not include midi
  support because I've not figured out how to build portmidi on MacOS X
  10.4 (the platform I use to build 32-bit python binary installers).
 I've
  not tried on more recent MacOS X.
 
  -- Russell
 
 







Re: [pygame] Re: Pygame midiout not working...

2011-10-20 Thread Anthony Palomba
Is there an ETA on a build of pygame for the mac that has MIDI output?



Thanks,
Anthony




On Wed, Oct 19, 2011 at 2:36 AM, René Dudfield ren...@gmail.com wrote:

 Hi,

 here are the port midi compilation instructions:
 c. OS X:  - change to PortMidi subdirectory pm_mac
   - compile. Type: xcodebuild -project pm_mac.pbproj
   - copy newly created libportmidi.a to a lib path

 cheers,




 On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen ro...@uw.edu wrote:

 In article
 CAFZXy=esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvu...@mail.gmail.com,
  Anthony Palomba apalo...@austin.rr.com
  wrote:

  I installed it from the installer I downloaded from the gygame website.
  *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
 http://pygame.org/f
  tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg

 I built that binary installer. Unfortunately it does not include midi
 support because I've not figured out how to build portmidi on MacOS X
 10.4 (the platform I use to build 32-bit python binary installers). I've
 not tried on more recent MacOS X.

 -- Russell





[pygame] Pygame midiout not working...

2011-10-17 Thread Anthony Palomba
I running OSX 6.8 with python 2.7 (from python.org). I installed pygame
1.9.1
and am trying to get MIDI output to work.

When I run the example midi.py, I get the following error:

ImportError: No module named pypm
File /Developer/Python/pygame/Examples/midi.py, line 820, in module
  print_device_info()
File /Developer/Python/pygame/Examples/midi.py, line 25, in
print_device_info
  pygame.midi.init()
File
/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/midi.py,
line 71, in init
  import pygame.pypm


Is there something I am missing here?




Anthony


Re: [pygame] Pygame midiout not working...

2011-10-17 Thread Anthony Palomba
I installed it from the installer I downloaded from the gygame website.
*pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmghttp://pygame.org/ftp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg
*



-ap




On Mon, Oct 17, 2011 at 2:35 PM, René Dudfield ren...@gmail.com wrote:

 Hello,

 where did you install pygame from?  It looks like the pygame.pypm module is
 not there.





 On Mon, Oct 17, 2011 at 9:03 PM, Anthony Palomba 
 apalo...@austin.rr.comwrote:

 I running OSX 6.8 with python 2.7 (from python.org). I installed pygame
 1.9.1
 and am trying to get MIDI output to work.

 When I run the example midi.py, I get the following error:

 ImportError: No module named pypm
 File /Developer/Python/pygame/Examples/midi.py, line 820, in module
   print_device_info()
 File /Developer/Python/pygame/Examples/midi.py, line 25, in
 print_device_info
   pygame.midi.init()
 File
 /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/midi.py,
 line 71, in init
   import pygame.pypm


 Is there something I am missing here?




 Anthony