Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony
Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Dec 9, 2011 at 1:06 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey René, Thanks for the update. I appreciate all your effort. Looking forward to doing some MIDI output on the Mac with pygame. -ap On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote: Hi ya, I got stuck trying to get the ppc compilers working on Lion... but I'll try again. cu. On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.com wrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.comwrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] no midi
I think last I heard MIDI output was not working. It seems to not be included in the current build. Anthony On Wed, Jan 4, 2012 at 5:40 PM, John Jameson jwin...@gmail.com wrote: I have a new Macbook Pro running 10.6 Snow Leopard and when I do: import pygame pygame.init() print pygame.midi.get_count() it says: AttributeError: 'module' object has no attribute 'midi' I've tried it with Macports python 2.6 and 2.7 and darwin's native pythons 2.6 and 2.7. Anyone know what happened to the midi? thanks, john
Re: [pygame] Re: Pygame midiout not working...
Hey René, Thanks for the update. I appreciate all your effort. Looking forward to doing some MIDI output on the Mac with pygame. -ap On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote: Hi ya, I got stuck trying to get the ppc compilers working on Lion... but I'll try again. cu. On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Pygame midiout not working...
Use the same address but different subject line. -ap On Fri, Dec 9, 2011 at 3:22 PM, Zack Baker zbaker1...@gmail.com wrote: Hey everyone i am having some problems importing sprites into lion, i know this is the wrong thread but could you direct me on how to start a new one On Dec 9, 2011, at 2:06 PM, Anthony Palomba wrote: Hey René, Thanks for the update. I appreciate all your effort. Looking forward to doing some MIDI output on the Mac with pygame. -ap On Fri, Dec 9, 2011 at 12:47 PM, René Dudfield ren...@gmail.com wrote: Hi ya, I got stuck trying to get the ppc compilers working on Lion... but I'll try again. cu. On Thu, Dec 8, 2011 at 5:51 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.com wrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.comwrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.comwrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Mon, Nov 28, 2011 at 3:16 PM, Anthony Palomba apalo...@austin.rr.comwrote: Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Using pygame to create interface...
Hey y'all Thanks for the suggestions. After looking at things, I think Pyslide would be the best thing to start working with. Anthony On Sat, Dec 3, 2011 at 10:37 AM, Jake b ninmonk...@gmail.com wrote: See also: project's tagged #gui at http://www.pygame.org/tags/gui -- Jake
[pygame] Using pygame to create interface...
Hy folks, I want to use pygame to create a simple interface. Ideally I want to be able to create buttons, and handle key as well as mouse input. Are there examples some where that implement something like this? Any advice would be welcome. Thanks, Anthony
Re: [pygame] Re: Pygame midiout not working...
Hey folks, I was wondering if the Mac midi output issue has been resolved. Any word on a new build? Thanks, Anthony On Fri, Oct 28, 2011 at 5:13 AM, René Dudfield ren...@gmail.com wrote: Hi, hrmm. It seems the xcode 4.2 installer moved some stuff into /Developer-old folder and the ppc compilers are still in there. So maybe that will work. I'll give it a go later. Also, this is the guide I plan to use for ppc support on Lion. http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4 cu. On Fri, Oct 28, 2011 at 11:56 AM, René Dudfield ren...@gmail.com wrote: Hey, I'll try and make a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later this weekend. It's a bit hard for me, since I'm on OSX Lion and xcode 4.2 now. Apple removed PPC support in their compiler here. Which means PPC support is impossible without installing xcode 3 too. So I need to install xcode 3 first to a separate directory, then install xcode 4.2 again, then do some symlinking in order to get them both working. Note, to see the architectures in a dylib lipo -info /usr/local/lib/libportmidi.dylib To remove the x64 architecture, and create a new version in /tmp/: lipo /usr/local/lib/libportmidi.dylib -remove x86_64 -output /tmp/libportmidi.dylib Then to see what it is linked against... otool -L /usr/local/lib/libportmidi.dylib cheers, On Tue, Oct 25, 2011 at 12:37 AM, Russell Owen ro...@uw.edu wrote: So far I've had no luck building portmidi--either the current release or the trunk you provided. I get tons of errors that suggest fundamental .h files aren't being found. (And yes, I do have CMake installed and running). I suspect this is because the xcode project file was saved with too recent a version of xcode (as it reports when I open it in XCode). Also, it has no PPC target (based on opening the project on my main 10.6.8 machine). That will cause trouble with python.org's 32-bit python. I don't use xcode so I'm not sure how easy it would be to add a PPC target. Another option is to try an older version of portmidi, though I doubt users who rely on portmidi would want to go too far back. If somebody wants to provide me a 32-bit intel+PPC static portmidi library, compatible with 10.4 and later, I'll use it. Or you can try more complete instructions (including minimum version of XCode and MacOS X on which to attempt the build) and I'll see if I can find time to go that route. -- Russell On Oct 24, 2011, at 2:31 PM, René Dudfield (by way of Russell E. Owen ro...@uw.edu) wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen rowen-lfcs8c3m...@public.gmane.org wrote: In article CAFZXy= esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvuo6g-jsoawuisxosn+bqq9rb...@public.gmane.org , Anthony Palomba apalomba-bs+dck7cjk954taoqty...@public.gmane.org wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
Re: [pygame] Re: Pygame midiout not working...
Is there an ETA on a build of pygame for the mac that has MIDI output? Thanks, Anthony On Wed, Oct 19, 2011 at 2:36 AM, René Dudfield ren...@gmail.com wrote: Hi, here are the port midi compilation instructions: c. OS X: - change to PortMidi subdirectory pm_mac - compile. Type: xcodebuild -project pm_mac.pbproj - copy newly created libportmidi.a to a lib path cheers, On Tue, Oct 18, 2011 at 11:58 PM, Russell E. Owen ro...@uw.edu wrote: In article CAFZXy=esdhtjoe7ygus9r31kvs6tds6p0ucnjjg3qjr3gvu...@mail.gmail.com, Anthony Palomba apalo...@austin.rr.com wrote: I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg http://pygame.org/f tp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg I built that binary installer. Unfortunately it does not include midi support because I've not figured out how to build portmidi on MacOS X 10.4 (the platform I use to build 32-bit python binary installers). I've not tried on more recent MacOS X. -- Russell
[pygame] Pygame midiout not working...
I running OSX 6.8 with python 2.7 (from python.org). I installed pygame 1.9.1 and am trying to get MIDI output to work. When I run the example midi.py, I get the following error: ImportError: No module named pypm File /Developer/Python/pygame/Examples/midi.py, line 820, in module print_device_info() File /Developer/Python/pygame/Examples/midi.py, line 25, in print_device_info pygame.midi.init() File /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/midi.py, line 71, in init import pygame.pypm Is there something I am missing here? Anthony
Re: [pygame] Pygame midiout not working...
I installed it from the installer I downloaded from the gygame website. *pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmghttp://pygame.org/ftp/pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg * -ap On Mon, Oct 17, 2011 at 2:35 PM, René Dudfield ren...@gmail.com wrote: Hello, where did you install pygame from? It looks like the pygame.pypm module is not there. On Mon, Oct 17, 2011 at 9:03 PM, Anthony Palomba apalo...@austin.rr.comwrote: I running OSX 6.8 with python 2.7 (from python.org). I installed pygame 1.9.1 and am trying to get MIDI output to work. When I run the example midi.py, I get the following error: ImportError: No module named pypm File /Developer/Python/pygame/Examples/midi.py, line 820, in module print_device_info() File /Developer/Python/pygame/Examples/midi.py, line 25, in print_device_info pygame.midi.init() File /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/midi.py, line 71, in init import pygame.pypm Is there something I am missing here? Anthony